mirror of
https://github.com/space-wizards/RobustToolbox.git
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Version: 250.0.0
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@@ -1,4 +1,4 @@
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<Project>
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<!-- This file automatically reset by Tools/version.py -->
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<!-- This file automatically reset by Tools/version.py -->
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@@ -35,10 +35,7 @@ END TEMPLATE-->
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### Breaking changes
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* The default shader now interprets negative color modulation as a flag that indicates that the light map should be ignored.
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* This can be used to avoid having to change the light map texture, thus reducing draw batches.
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* Sprite layers that are set to use the "unshaded" shader prototype now use this.
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* Any fragment shaders that previously the `VtxModulate` colour modulation variable should instead use the new `MODULATE` variable, as the former may now contain negative values.
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*None yet*
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### New features
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@@ -46,8 +43,7 @@ END TEMPLATE-->
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### Bugfixes
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* Fix serialization source generator breaking if a class has two partial locations.
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* Fix map saving throwing a `DirectoryNotFoundException` when given a path with a non-existent directory. Now it once again creates any missing directories.
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*None yet*
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### Other
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@@ -58,6 +54,37 @@ END TEMPLATE-->
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*None yet*
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## 250.0.0
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### Breaking changes
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* The default shader now interprets negative color modulation as a flag that indicates that the light map should be ignored.
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* This can be used to avoid having to change the light map texture, thus reducing draw batches.
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* Sprite layers that are set to use the "unshaded" shader prototype now use this.
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* Any fragment shaders that previously the `VtxModulate` colour modulation variable should instead use the new `MODULATE` variable, as the former may now contain negative values.
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### New features
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* Add OtherBody API to contacts.
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* Make FormattedMessages Equatable.
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* AnimationCompletionEvent now has the AnimationPlayerComponent.
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* Add entity description as a tooltip on the entity spawn panel.
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### Bugfixes
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* Fix serialization source generator breaking if a class has two partial locations.
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* Fix map saving throwing a `DirectoryNotFoundException` when given a path with a non-existent directory. Now it once again creates any missing directories.
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* Fix map loading taking a significant time due to MappingDataNode.Equals calls being slow.
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### Other
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* Add Pure to some Angle methods.
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### Internal
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* Cleanup some warnings in classes.
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## 249.0.0
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### Breaking changes
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