mirror of
https://github.com/space-wizards/RobustToolbox.git
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44
.github/workflows/build-docfx.yml
vendored
44
.github/workflows/build-docfx.yml
vendored
@@ -5,30 +5,30 @@ on:
|
||||
- cron: "0 0 * * 0"
|
||||
jobs:
|
||||
docfx:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v3.6.0
|
||||
with:
|
||||
submodules: true
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4.2.2
|
||||
with:
|
||||
submodules: true
|
||||
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v3.2.0
|
||||
with:
|
||||
dotnet-version: 8.0.x
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v4.1.0
|
||||
with:
|
||||
dotnet-version: 9.0.x
|
||||
|
||||
- name: Install dependencies
|
||||
run: dotnet restore
|
||||
- name: Install dependencies
|
||||
run: dotnet restore
|
||||
|
||||
- name: Build Project
|
||||
run: dotnet build --no-restore /p:WarningsAsErrors=nullable
|
||||
- name: Build Project
|
||||
run: dotnet build --no-restore /p:WarningsAsErrors=nullable
|
||||
|
||||
- name: Build DocFX
|
||||
uses: nikeee/docfx-action@v1.0.0
|
||||
with:
|
||||
args: Robust.Docfx/docfx.json
|
||||
- name: Build DocFX
|
||||
uses: nikeee/docfx-action@v1.0.0
|
||||
with:
|
||||
args: Robust.Docfx/docfx.json
|
||||
|
||||
- name: Publish Docfx Documentation on GitHub Pages
|
||||
uses: maxheld83/ghpages@master
|
||||
env:
|
||||
BUILD_DIR: Robust.Docfx/_robust-site
|
||||
GH_PAT: ${{ secrets.GH_PAT }}
|
||||
- name: Publish Docfx Documentation on GitHub Pages
|
||||
uses: maxheld83/ghpages@master
|
||||
env:
|
||||
BUILD_DIR: Robust.Docfx/_robust-site
|
||||
GH_PAT: ${{ secrets.GH_PAT }}
|
||||
|
||||
37
.github/workflows/build-test.yml
vendored
37
.github/workflows/build-test.yml
vendored
@@ -2,33 +2,32 @@ name: Build & Test
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ master ]
|
||||
branches: [master]
|
||||
pull_request:
|
||||
branches: [ master ]
|
||||
branches: [master]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
strategy:
|
||||
matrix:
|
||||
os: [ubuntu-latest, windows-latest ] # , macos-latest] - temporarily disabled due to libfreetype.dll errors.
|
||||
os: [ubuntu-latest, windows-latest] # , macos-latest] - temporarily disabled due to libfreetype.dll errors.
|
||||
|
||||
runs-on: ${{ matrix.os }}
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3.6.0
|
||||
with:
|
||||
submodules: true
|
||||
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v3.2.0
|
||||
with:
|
||||
dotnet-version: 8.0.x
|
||||
- name: Install dependencies
|
||||
run: dotnet restore
|
||||
- name: Build
|
||||
run: dotnet build --no-restore /p:WarningsAsErrors=nullable
|
||||
- name: Robust.UnitTesting
|
||||
run: dotnet test --no-build Robust.UnitTesting/Robust.UnitTesting.csproj -- NUnit.ConsoleOut=0
|
||||
- name: Robust.Analyzers.Tests
|
||||
run: dotnet test --no-build Robust.Analyzers.Tests/Robust.Analyzers.Tests.csproj -- NUnit.ConsoleOut=0
|
||||
- uses: actions/checkout@v4.2.2
|
||||
with:
|
||||
submodules: true
|
||||
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v4.1.0
|
||||
with:
|
||||
dotnet-version: 9.0.x
|
||||
- name: Install dependencies
|
||||
run: dotnet restore
|
||||
- name: Build
|
||||
run: dotnet build --no-restore /p:WarningsAsErrors=nullable
|
||||
- name: Robust.UnitTesting
|
||||
run: dotnet test --no-build Robust.UnitTesting/Robust.UnitTesting.csproj -- NUnit.ConsoleOut=0
|
||||
- name: Robust.Analyzers.Tests
|
||||
run: dotnet test --no-build Robust.Analyzers.Tests/Robust.Analyzers.Tests.csproj -- NUnit.ConsoleOut=0
|
||||
|
||||
78
.github/workflows/codeql-analysis.yml
vendored
78
.github/workflows/codeql-analysis.yml
vendored
@@ -11,14 +11,8 @@
|
||||
#
|
||||
name: "CodeQL"
|
||||
|
||||
#on:
|
||||
# push:
|
||||
# branches: [ master ]
|
||||
# pull_request:
|
||||
# # The branches below must be a subset of the branches above
|
||||
# branches: [ master ]
|
||||
# schedule:
|
||||
# - cron: '30 18 * * 6'
|
||||
on:
|
||||
workflow_dispatch
|
||||
|
||||
jobs:
|
||||
analyze:
|
||||
@@ -28,50 +22,50 @@ jobs:
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
language: [ 'csharp' ]
|
||||
language: ["csharp"]
|
||||
# CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python' ]
|
||||
# Learn more:
|
||||
# https://docs.github.com/en/free-pro-team@latest/github/finding-security-vulnerabilities-and-errors-in-your-code/configuring-code-scanning#changing-the-languages-that-are-analyzed
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v3.6.0
|
||||
with:
|
||||
submodules: true
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4.2.2
|
||||
with:
|
||||
submodules: true
|
||||
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v3.2.0
|
||||
with:
|
||||
dotnet-version: 7.0.x
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v4.1.0
|
||||
with:
|
||||
dotnet-version: 7.0.x
|
||||
|
||||
- name: Build
|
||||
run: dotnet build
|
||||
- name: Build
|
||||
run: dotnet build
|
||||
|
||||
# Initializes the CodeQL tools for scanning.
|
||||
- name: Initialize CodeQL
|
||||
uses: github/codeql-action/init@v1
|
||||
with:
|
||||
languages: ${{ matrix.language }}
|
||||
# If you wish to specify custom queries, you can do so here or in a config file.
|
||||
# By default, queries listed here will override any specified in a config file.
|
||||
# Prefix the list here with "+" to use these queries and those in the config file.
|
||||
# queries: ./path/to/local/query, your-org/your-repo/queries@main
|
||||
# Initializes the CodeQL tools for scanning.
|
||||
- name: Initialize CodeQL
|
||||
uses: github/codeql-action/init@v1
|
||||
with:
|
||||
languages: ${{ matrix.language }}
|
||||
# If you wish to specify custom queries, you can do so here or in a config file.
|
||||
# By default, queries listed here will override any specified in a config file.
|
||||
# Prefix the list here with "+" to use these queries and those in the config file.
|
||||
# queries: ./path/to/local/query, your-org/your-repo/queries@main
|
||||
|
||||
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
|
||||
# If this step fails, then you should remove it and run the build manually (see below)
|
||||
- name: Autobuild
|
||||
uses: github/codeql-action/autobuild@v1
|
||||
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
|
||||
# If this step fails, then you should remove it and run the build manually (see below)
|
||||
- name: Autobuild
|
||||
uses: github/codeql-action/autobuild@v1
|
||||
|
||||
# ℹ️ Command-line programs to run using the OS shell.
|
||||
# 📚 https://git.io/JvXDl
|
||||
# ℹ️ Command-line programs to run using the OS shell.
|
||||
# 📚 https://git.io/JvXDl
|
||||
|
||||
# ✏️ If the Autobuild fails above, remove it and uncomment the following three lines
|
||||
# and modify them (or add more) to build your code if your project
|
||||
# uses a compiled language
|
||||
# ✏️ If the Autobuild fails above, remove it and uncomment the following three lines
|
||||
# and modify them (or add more) to build your code if your project
|
||||
# uses a compiled language
|
||||
|
||||
#- run: |
|
||||
# make bootstrap
|
||||
# make release
|
||||
#- run: |
|
||||
# make bootstrap
|
||||
# make release
|
||||
|
||||
- name: Perform CodeQL Analysis
|
||||
uses: github/codeql-action/analyze@v1
|
||||
- name: Perform CodeQL Analysis
|
||||
uses: github/codeql-action/analyze@v1
|
||||
|
||||
73
.github/workflows/publish-client.yml
vendored
73
.github/workflows/publish-client.yml
vendored
@@ -3,51 +3,50 @@
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- 'v*'
|
||||
- "v*"
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Parse version
|
||||
id: parse_version
|
||||
shell: pwsh
|
||||
run: |
|
||||
$ver = [regex]::Match($env:GITHUB_REF, "refs/tags/v?(.+)").Groups[1].Value
|
||||
echo ("::set-output name=version::{0}" -f $ver)
|
||||
- name: Parse version
|
||||
id: parse_version
|
||||
shell: pwsh
|
||||
run: |
|
||||
$ver = [regex]::Match($env:GITHUB_REF, "refs/tags/v?(.+)").Groups[1].Value
|
||||
echo ("::set-output name=version::{0}" -f $ver)
|
||||
|
||||
- uses: actions/checkout@v3.6.0
|
||||
with:
|
||||
submodules: true
|
||||
- uses: actions/checkout@v4.2.2
|
||||
with:
|
||||
submodules: true
|
||||
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v3.2.0
|
||||
with:
|
||||
dotnet-version: 8.0.x
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v4.1.0
|
||||
with:
|
||||
dotnet-version: 9.0.x
|
||||
|
||||
- name: Package client
|
||||
run: Tools/package_client_build.py -p windows mac linux
|
||||
- name: Package client
|
||||
run: Tools/package_client_build.py -p windows mac linux
|
||||
|
||||
- name: Shuffle files around
|
||||
run: |
|
||||
mkdir "release/${{ steps.parse_version.outputs.version }}"
|
||||
mv release/*.zip "release/${{ steps.parse_version.outputs.version }}"
|
||||
- name: Shuffle files around
|
||||
run: |
|
||||
mkdir "release/${{ steps.parse_version.outputs.version }}"
|
||||
mv release/*.zip "release/${{ steps.parse_version.outputs.version }}"
|
||||
|
||||
- name: Upload files to Suns
|
||||
uses: appleboy/scp-action@master
|
||||
with:
|
||||
host: suns.spacestation14.com
|
||||
username: robust-build-push
|
||||
key: ${{ secrets.CENTCOMM_ROBUST_BUILDS_PUSH_KEY }}
|
||||
source: "release/${{ steps.parse_version.outputs.version }}"
|
||||
target: "/var/lib/robust-builds/builds/"
|
||||
strip_components: 1
|
||||
|
||||
- name: Update manifest JSON
|
||||
uses: appleboy/ssh-action@master
|
||||
with:
|
||||
host: suns.spacestation14.com
|
||||
username: robust-build-push
|
||||
key: ${{ secrets.CENTCOMM_ROBUST_BUILDS_PUSH_KEY }}
|
||||
script: /home/robust-build-push/push.ps1 ${{ steps.parse_version.outputs.version }}
|
||||
- name: Upload files to Suns
|
||||
uses: appleboy/scp-action@master
|
||||
with:
|
||||
host: suns.spacestation14.com
|
||||
username: robust-build-push
|
||||
key: ${{ secrets.CENTCOMM_ROBUST_BUILDS_PUSH_KEY }}
|
||||
source: "release/${{ steps.parse_version.outputs.version }}"
|
||||
target: "/var/lib/robust-builds/builds/"
|
||||
strip_components: 1
|
||||
|
||||
- name: Update manifest JSON
|
||||
uses: appleboy/ssh-action@master
|
||||
with:
|
||||
host: suns.spacestation14.com
|
||||
username: robust-build-push
|
||||
key: ${{ secrets.CENTCOMM_ROBUST_BUILDS_PUSH_KEY }}
|
||||
script: /home/robust-build-push/push.ps1 ${{ steps.parse_version.outputs.version }}
|
||||
|
||||
55
.github/workflows/test-content.yml
vendored
55
.github/workflows/test-content.yml
vendored
@@ -2,40 +2,39 @@ name: Test content master against engine
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ master ]
|
||||
branches: [master]
|
||||
pull_request:
|
||||
branches: [ master ]
|
||||
branches: [master]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Check out content
|
||||
uses: actions/checkout@v3.6.0
|
||||
with:
|
||||
repository: space-wizards/space-station-14
|
||||
submodules: recursive
|
||||
- name: Check out content
|
||||
uses: actions/checkout@v4.2.2
|
||||
with:
|
||||
repository: space-wizards/space-station-14
|
||||
submodules: recursive
|
||||
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v3.2.0
|
||||
with:
|
||||
dotnet-version: 8.0.x
|
||||
- name: Disable submodule autoupdate
|
||||
run: touch BuildChecker/DISABLE_SUBMODULE_AUTOUPDATE
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v4.1.0
|
||||
with:
|
||||
dotnet-version: 9.0.x
|
||||
- name: Disable submodule autoupdate
|
||||
run: touch BuildChecker/DISABLE_SUBMODULE_AUTOUPDATE
|
||||
|
||||
- name: Check out engine version
|
||||
run: |
|
||||
cd RobustToolbox
|
||||
git fetch origin ${{ github.sha }}
|
||||
git checkout FETCH_HEAD
|
||||
git submodule update --init --recursive
|
||||
- name: Install dependencies
|
||||
run: dotnet restore
|
||||
- name: Build
|
||||
run: dotnet build --configuration Tools --no-restore
|
||||
- name: Content.Tests
|
||||
run: dotnet test --no-build Content.Tests/Content.Tests.csproj -v n
|
||||
- name: Content.IntegrationTests
|
||||
run: COMPlus_gcServer=1 dotnet test --no-build Content.IntegrationTests/Content.IntegrationTests.csproj -v n
|
||||
- name: Check out engine version
|
||||
run: |
|
||||
cd RobustToolbox
|
||||
git fetch origin ${{ github.sha }}
|
||||
git checkout FETCH_HEAD
|
||||
git submodule update --init --recursive
|
||||
- name: Install dependencies
|
||||
run: dotnet restore
|
||||
- name: Build
|
||||
run: dotnet build --configuration Tools --no-restore
|
||||
- name: Content.Tests
|
||||
run: dotnet test --no-build Content.Tests/Content.Tests.csproj -v n
|
||||
- name: Content.IntegrationTests
|
||||
run: COMPlus_gcServer=1 dotnet test --no-build Content.IntegrationTests/Content.IntegrationTests.csproj -v n
|
||||
|
||||
@@ -10,65 +10,69 @@
|
||||
<ManagePackageVersionsCentrally />
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageVersion Include="BenchmarkDotNet" Version="0.13.12" />
|
||||
<PackageVersion Include="BenchmarkDotNet" Version="0.14.0" />
|
||||
<PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" />
|
||||
<PackageVersion Include="ILReader.Core" Version="1.0.0.4" />
|
||||
<PackageVersion Include="JetBrains.Annotations" Version="2023.3.0" />
|
||||
<PackageVersion Include="JetBrains.Profiler.Api" Version="1.4.0" />
|
||||
<PackageVersion Include="JetBrains.Annotations" Version="2024.3.0" />
|
||||
<PackageVersion Include="JetBrains.Profiler.Api" Version="1.4.8" />
|
||||
<PackageVersion Include="Linguini.Bundle" Version="0.8.1" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzer.Testing" Version="1.1.1" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp.Analyzer.Testing.NUnit" Version="1.1.1" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.8.0" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp.Features" Version="4.8.0" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp.Scripting" Version="4.8.0" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="4.8.0" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.Common" Version="4.8.0" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.Workspaces.Common" Version="4.8.0" />
|
||||
<PackageVersion Include="Microsoft.CodeCoverage" Version="17.8.0" />
|
||||
<PackageVersion Include="Microsoft.Data.Sqlite.Core" Version="8.0.0" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.11.0" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzer.Testing" Version="1.1.2" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp.Analyzer.Testing" Version="1.1.2" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp.CodeFix.Testing" Version="1.1.2" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.12.0" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp.Features" Version="4.12.0" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp.Scripting" Version="4.12.0" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="4.12.0" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.Common" Version="4.12.0" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.Workspaces.Common" Version="4.12.0" />
|
||||
<PackageVersion Include="Microsoft.CodeCoverage" Version="17.12.0" />
|
||||
<PackageVersion Include="Microsoft.Data.Sqlite.Core" Version="9.0.0" />
|
||||
<PackageVersion Include="Microsoft.DotNet.RemoteExecutor" Version="8.0.0-beta.24059.4" />
|
||||
<PackageVersion Include="Microsoft.EntityFrameworkCore.Design" Version="8.0.0" />
|
||||
<PackageVersion Include="Microsoft.Extensions.Logging" Version="8.0.0" />
|
||||
<PackageVersion Include="Microsoft.Extensions.DependencyInjection" Version="8.0.0" />
|
||||
<PackageVersion Include="Microsoft.Extensions.ObjectPool" Version="8.0.0" />
|
||||
<PackageVersion Include="Microsoft.Extensions.Primitives" Version="8.0.0" />
|
||||
<PackageVersion Include="Microsoft.ILVerification" Version="8.0.0" />
|
||||
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.0" />
|
||||
<PackageVersion Include="Microsoft.NET.ILLink.Tasks" Version="8.0.0" />
|
||||
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.8.0" />
|
||||
<PackageVersion Include="Microsoft.EntityFrameworkCore.Design" Version="9.0.0" />
|
||||
<PackageVersion Include="Microsoft.Extensions.Logging" Version="9.0.0" />
|
||||
<PackageVersion Include="Microsoft.Extensions.DependencyInjection" Version="9.0.0" />
|
||||
<PackageVersion Include="Microsoft.Extensions.ObjectPool" Version="9.0.0" />
|
||||
<PackageVersion Include="Microsoft.Extensions.Primitives" Version="9.0.0" />
|
||||
<PackageVersion Include="Microsoft.ILVerification" Version="9.0.0" />
|
||||
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.1" />
|
||||
<PackageVersion Include="Microsoft.NET.ILLink.Tasks" Version="9.0.0" />
|
||||
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
|
||||
<PackageVersion Include="Microsoft.Win32.Registry" Version="5.0.0" />
|
||||
<PackageVersion Include="Moq" Version="4.20.70" />
|
||||
<PackageVersion Include="NUnit" Version="4.0.1" />
|
||||
<PackageVersion Include="NUnit.Analyzers" Version="3.10.0" />
|
||||
<PackageVersion Include="NUnit3TestAdapter" Version="4.5.0" />
|
||||
<PackageVersion Include="Moq" Version="4.20.72" />
|
||||
<PackageVersion Include="NUnit" Version="4.3.2" />
|
||||
<PackageVersion Include="NUnit.Analyzers" Version="4.5.0" />
|
||||
<PackageVersion Include="NUnit3TestAdapter" Version="4.6.0" />
|
||||
<PackageVersion Include="Nett" Version="0.15.0" />
|
||||
<PackageVersion Include="Npgsql.EntityFrameworkCore.PostgreSQL" Version="8.0.0" />
|
||||
<PackageVersion Include="Npgsql.EntityFrameworkCore.PostgreSQL" Version="9.0.2" />
|
||||
<PackageVersion Include="OpenTK.OpenAL" Version="4.7.7" />
|
||||
<PackageVersion Include="OpenToolkit.Graphics" Version="4.0.0-pre9.1" />
|
||||
<PackageVersion Include="Pidgin" Version="3.2.2" />
|
||||
<PackageVersion Include="Pidgin" Version="3.3.0" />
|
||||
<PackageVersion Include="Robust.Natives" Version="0.1.1" />
|
||||
<PackageVersion Include="Robust.Natives.Cef" Version="120.1.9" />
|
||||
<PackageVersion Include="Robust.Natives.Cef" Version="131.3.5" />
|
||||
<PackageVersion Include="Robust.Shared.AuthLib" Version="0.1.2" />
|
||||
<PackageVersion Include="SQLitePCLRaw.bundle_e_sqlite3" Version="2.1.7" />
|
||||
<PackageVersion Include="SQLitePCLRaw.provider.sqlite3" Version="2.1.7" />
|
||||
<PackageVersion Include="Serilog" Version="3.1.1" />
|
||||
<PackageVersion Include="SQLitePCLRaw.bundle_e_sqlite3" Version="2.1.10" />
|
||||
<PackageVersion Include="SQLitePCLRaw.provider.sqlite3" Version="2.1.10" />
|
||||
<PackageVersion Include="Serilog" Version="4.2.0" />
|
||||
<PackageVersion Include="Serilog.Sinks.Loki" Version="4.0.0-beta3" />
|
||||
<PackageVersion Include="SharpZstd.Interop" Version="1.5.2-beta2" />
|
||||
<PackageVersion Include="SixLabors.ImageSharp" Version="3.1.3" />
|
||||
<PackageVersion Include="SixLabors.ImageSharp" Version="3.1.6" />
|
||||
<PackageVersion Include="SpaceWizards.HttpListener" Version="0.1.1" />
|
||||
<PackageVersion Include="SpaceWizards.NFluidsynth" Version="0.1.1" />
|
||||
<PackageVersion Include="SpaceWizards.NFluidsynth" Version="0.2.2" />
|
||||
<PackageVersion Include="SpaceWizards.SharpFont" Version="1.0.2" />
|
||||
<PackageVersion Include="SpaceWizards.Sodium" Version="0.2.1" />
|
||||
<PackageVersion Include="System.Numerics.Vectors" Version="4.5.0" />
|
||||
<PackageVersion Include="System.Memory" Version="4.5.5" />
|
||||
<PackageVersion Include="System.Runtime.CompilerServices.Unsafe" Version="6.0.0" />
|
||||
<PackageVersion Include="TerraFX.Interop.Windows" Version="10.0.22621.5" />
|
||||
<PackageVersion Include="TerraFX.Interop.Windows" Version="10.0.26100.1" />
|
||||
<PackageVersion Include="TerraFX.Interop.Xlib" Version="6.4.0" />
|
||||
<PackageVersion Include="VorbisPizza" Version="1.3.0" />
|
||||
<PackageVersion Include="YamlDotNet" Version="13.7.1" />
|
||||
<PackageVersion Include="YamlDotNet" Version="16.3.0" />
|
||||
<PackageVersion Include="prometheus-net" Version="8.2.1" />
|
||||
<PackageVersion Include="prometheus-net.DotNetRuntime" Version="4.4.0" />
|
||||
<PackageVersion Include="PolySharp" Version="1.14.1" />
|
||||
<PackageVersion Include="PolySharp" Version="1.15.0" />
|
||||
|
||||
<!-- Transitive deps that we need to pin versions for to avoid NuGet warnings. -->
|
||||
<PackageVersion Include="System.Formats.Asn1" Version="9.0.0" />
|
||||
<PackageVersion Include="System.Reflection.Metadata" Version="9.0.0" />
|
||||
<PackageVersion Include="System.Text.Json" Version="9.0.0" />
|
||||
<PackageVersion Include="Newtonsoft.Json" Version="13.0.3" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.Workspaces.MSBuild" Version="4.12.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
<SkipRobustAnalyzer>true</SkipRobustAnalyzer>
|
||||
|
||||
<Nullable>enable</Nullable>
|
||||
<LangVersion>12.0</LangVersion>
|
||||
<LangVersion>13.0</LangVersion>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<Project>
|
||||
|
||||
<!-- This file automatically reset by Tools/version.py -->
|
||||
<!-- This file automatically reset by Tools/version.py -->
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
<Project>
|
||||
<!-- Engine-specific properties. Content should not use this file. -->
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<LangVersion>12</LangVersion>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<LangVersion>13</LangVersion>
|
||||
<Nullable>enable</Nullable>
|
||||
<WarningsAsErrors>nullable</WarningsAsErrors>
|
||||
</PropertyGroup>
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
<!-- Import this at the end of any project files in Robust and Content. -->
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
Submodule NetSerializer updated: 7f51deaeca...4882400f2c
827
RELEASE-NOTES.md
827
RELEASE-NOTES.md
@@ -1,4 +1,4 @@
|
||||
# Release notes for RobustToolbox.
|
||||
# Release notes for RobustToolbox.
|
||||
|
||||
<!--
|
||||
NOTE: automatically updated sometimes by version.py.
|
||||
@@ -54,6 +54,831 @@ END TEMPLATE-->
|
||||
*None yet*
|
||||
|
||||
|
||||
## 247.2.5
|
||||
|
||||
|
||||
## 247.2.4
|
||||
|
||||
|
||||
## 247.2.3
|
||||
|
||||
|
||||
## 247.2.2
|
||||
|
||||
|
||||
## 247.2.1
|
||||
|
||||
|
||||
## 247.2.0
|
||||
|
||||
### New features
|
||||
|
||||
* Added functions for copying components to `IEntityManager` and `EntitySystem`.
|
||||
* Sound played from sound collections is now sent as "collection ID + index" over the network instead of the final filename.
|
||||
* This enables integration of future accessibility systems.
|
||||
* Added a new `ResolvedSoundSpecifier` to represent played sounds. Methods that previously took a filename now take a `ResolvedSoundSpecifier`, with an implicit cast from string being interpreted as a raw filename.
|
||||
* `VisibilitySystem` has been made accessible to shared as `SharedVisibilitySystem`.
|
||||
* `ScrollContainer` now has properties exposing `Value` and `ValueTarget` on its internal scroll bars.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix prototype hot reload crashing when adding a new component already exists on an entity.
|
||||
* Fix maps failing to save in some cases related to tilemap IDs.
|
||||
* Fix `Regex.Escape(string)` not being available in sandbox.
|
||||
* Prototypes that parent themselves directly won't cause the game to hang on an infinite loop anymore.
|
||||
* Fixed disconnecting during a connection attempt leaving the client stuck in a phantom state.
|
||||
|
||||
### Internal
|
||||
|
||||
* More warning cleanup.
|
||||
|
||||
## 247.1.0
|
||||
|
||||
### New features
|
||||
|
||||
* Added support for `Color[]` shader uniforms
|
||||
* Added optional minimumDistance parameter to `SharedJointSystem.CreateDistanceJoint()`
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fixed `EntitySystem.DirtyFields()` not actually marking fields as dirty.
|
||||
|
||||
### Other
|
||||
|
||||
* Updated the Yamale map file format validator to support v7 map/grid files.
|
||||
|
||||
|
||||
## 247.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* `ITileDefinitionManager.AssignAlias` and general tile alias functionality has been removed. `TileAliasPrototype` still exist, but are only used during entity deserialization.
|
||||
* `IMapManager.AddUninitializedMap` has been removed. Use the map-init options on `CreateMap()` instead.
|
||||
* Re-using a MapId will now log a warning. This may cause some integration tests to fail if they are configured to fail
|
||||
when warnings are logged.
|
||||
* The minimum supported map format / version has been increased from 2 to 3.
|
||||
* The server-side `MapLoaderSystem` and associated classes & structs has been moved to `Robust.Shared`, and has been significantly modified.
|
||||
* The `TryLoad` and `Save` methods have been replaced with grid, map, generic entity variants. I.e, `SaveGrid`, `SaveMap`, and `SaveEntities`.
|
||||
* Most of the serialization logic and methods have been moved out of `MapLoaderSystem` and into new `EntitySerializer`
|
||||
and `EntityDeserializer` classes, which also replace the old `MapSerializationContext`.
|
||||
* The `MapLoadOptions` class has been split into `MapLoadOptions`, `SerializationOptions`, and `DeserializationOptions`
|
||||
structs.
|
||||
* The interaction between PVS overrides and visibility masks / layers have changed:
|
||||
* Any forced entities (i.e., `PvsOverrideSystem.AddForceSend()`) now ignore visibility masks.
|
||||
* Any global & session overrides (`PvsOverrideSystem.AddGlobalOverride()` & `PvsOverrideSystem.AddSessionOverride()`) now respect visibility masks.
|
||||
* Entities added via the `ExpandPvsEvent` respect visibility masks.
|
||||
* The mask used for any global/session overrides can be modified via `ExpandPvsEvent.Mask`.
|
||||
* Toolshed Changes:
|
||||
* The signature of Toolshed type parsers have changed. Instead of taking in an optional command argument name string, they now take in a `CommandArgument` struct.
|
||||
* Toolshed commands can no longer contain a '|', as this symbol is now used for explicitly piping the output of one command to another. command pipes. The existing `|` and '|~' commands have been renamed to `bitor` and `bitnotor`.
|
||||
* Semicolon terminated command blocks in toolshed commands no longer return anything. I.e., `i { i 2 ; }` is no longer a valid command, as the block has no return value.
|
||||
|
||||
### New features
|
||||
|
||||
* The current map format/version has increased from 6 to 7 and now contains more information to try support serialization of maps with null-space entities and full game saves.
|
||||
* `IEntitySystemManager` now provides access to the system `IDependencyCollection`.
|
||||
* Toolshed commands now support optional and `params T[]` arguments. optional / variable length commands can be terminated using ';' or '|'.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fixed entity deserialization for components with a data fields that have a AlwaysPushInheritance Attribute
|
||||
* Audio entities attached to invisible / masked entities should no longer be able to temporarily make those entities visible to all players.
|
||||
* The map-like Toolshed commands now work when a collection is piped in.
|
||||
* Fixed a bug in toolshed that could cause it to preferentially use the incorrect command implementation.
|
||||
* E.g., passing a concrete enumerable type would previously use the command implementation that takes in an unconstrained generic parameter `T` instead of a dedicated `IEnumeerable<T>` implementation.
|
||||
|
||||
### Other
|
||||
|
||||
* `MapChangedEvent` has been marked as obsolete, and should be replaced with `MapCreatedEvent` and `MapRemovedEvent.
|
||||
* The default auto-completion hint for Toolshed commands have been changed and somewhat standardized. Most parsers should now generate a hint of the form:
|
||||
* `<name (Type)>` for mandatory arguments
|
||||
* `[name (Type)]` for optional arguments
|
||||
* `[name (Type)]...` for variable length arguments (i.e., for `params T[]`)
|
||||
|
||||
|
||||
## 246.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* The fixes to renderer state may have inadvertantly broken some rendering code that relied upon the old behavior.
|
||||
* TileRenderFlag has been removed and now it's just a byte flag on the tile for content usage.
|
||||
|
||||
### New features
|
||||
|
||||
* Add BeforeLighting overlay draw space for overlays that need to draw directly to lighting and want to do it immediately beforehand.
|
||||
* Change BlurLights to BlurRenderTarget and make it public for content usage.
|
||||
* Add ContentFlag to tiles for content-flag usage.
|
||||
* Add a basic mix shader for doing canvas blends.
|
||||
* Add GetClearColorEvent for content to override the clear color behavior.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix pushing renderer state not restoring stencil status, blend status, queued shader instance scissor state.
|
||||
|
||||
|
||||
## 245.1.0
|
||||
|
||||
### New features
|
||||
|
||||
* Add more info to the AnchorEntity debug message.
|
||||
* Make ParseObject public where it will parse a supplied Type and string into the specified object.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix EntityPrototypeView not always updating the entity correctly.
|
||||
* Tweak BUI shutdown to potentially avoid skipping closing.
|
||||
|
||||
### Other
|
||||
|
||||
* Increase Audio entity despawn buffer to avoid clipping.
|
||||
|
||||
|
||||
## 245.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* `BoundUserInterface.Open()` now has the `MustCallBase` attribute
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fixed an error in `MappingDataNode.TryAddCopy()`, which was causing yaml inheritance/deserialization bugs.
|
||||
|
||||
|
||||
## 244.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Increase physics speedcap default from 35m/s to 400m/s in-line with box2d v3.
|
||||
|
||||
### New features
|
||||
|
||||
* Add EntityManager overloads for ComponentRegistration that's faster than the generic methods.
|
||||
* Add CreateWindowCenteredRight for BUIs.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Avoid calling UpdateState before opening a BUI.
|
||||
|
||||
|
||||
## 243.0.1
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fixed `BaseWindow` sometimes not properly updating the mouse cursor shape.
|
||||
* Revert `BaseWindow` OnClose ordering due to prior reliance upon the ordering.
|
||||
|
||||
|
||||
## 243.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* RemoveChild is called after OnClose for BaseWindow.
|
||||
|
||||
### New features
|
||||
|
||||
* BUIs now have their positions saved when closed and re-used when opened when using the `CreateWindow<T>` helper or via manually registering it via RegisterControl.
|
||||
|
||||
### Other
|
||||
|
||||
* Ensure grid fixtures get updated in client state handling even if exceptions occur.
|
||||
|
||||
|
||||
## 242.0.1
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fixed prototype reloading/hotloading not properly handling data-fields with the `AlwaysPushInheritanceAttribute`
|
||||
* Fix the pooled polygons using incorrect vertices for EntityLookup and MapManager.
|
||||
|
||||
### Internal
|
||||
|
||||
* Avoid normalizing angles constructed from vectors.
|
||||
|
||||
|
||||
## 242.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* The order in which the client initialises networked entities has changed. It will now always apply component states, initialise, and start an entity's parent before processing any children. This might break anything that was relying on the old behaviour where all component states were applied before any entities were initialised & started.
|
||||
* `IClydeViewport` overlay rendering methods now take in an `IRenderHandle` instead of a world/screen handle.
|
||||
* The `OverlayDrawArgs` struct now has an internal constructor.
|
||||
|
||||
### New features
|
||||
|
||||
* Controls can now be manually restyled via `Control.InvalidateStyleSheet()` and `Control.DoStyleUpdate()`
|
||||
* Added `IUserInterfaceManager.RenderControl()` for manually drawing controls.
|
||||
* `OverlayDrawArgs` struct now has an `IRenderHandle` field such that overlays can use the new `RenderControl()` methods.
|
||||
* TileSpawnWindow will now take focus when opened.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fixed a client-side bug where `TransformComponent.GridUid` does not get set properly when an existing entity is attached to a new entity outside of the player's PVS range.
|
||||
* EntityPrototypeView will only create entities when it's on the UI tree and not when the prototype is set.
|
||||
* Make CollisionWake not log errors if it can't resolve.
|
||||
|
||||
### Other
|
||||
|
||||
* Replace IPhysShape API with generics on IMapManager and EntityLookupSystem.
|
||||
|
||||
### Internal
|
||||
|
||||
* Significantly reduce allocations for Box2 / Box2Rotated queries.
|
||||
|
||||
|
||||
## 241.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Remove DeferredClose from BUIs.
|
||||
|
||||
### New features
|
||||
|
||||
* Added `EntityManager.DirtyFields()`, which allows components with delta states to simultaneously mark several fields as dirty at the same time.
|
||||
* Add `CloserUserUIs<T>` to close keys of a specific key.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fixed `RaisePredictiveEvent()` not properly re-raising events during prediction for event handlers that did not take an `EntitySessionEventArgs` argument.
|
||||
* BUI openings are now deferred to avoid having slight desync between deferred closes and opens occurring in the same tick.
|
||||
|
||||
|
||||
## 240.1.2
|
||||
|
||||
|
||||
## 240.1.1
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fixed one of the `IOverlayManager.RemoveOverlay` overrides not fully removing the overlay.
|
||||
|
||||
|
||||
## 240.1.0
|
||||
|
||||
### New features
|
||||
|
||||
* Added an `AsNullable` extension method for converting an `Entity<T>` into an `Entity<T?>`
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fixed an exception in `PhysicsSystem.DestroyContacts()` that could result in entities getting stuck with broken physics.
|
||||
|
||||
### Other
|
||||
|
||||
* `GamePrototypeLoadManager` will now send all uploaded prototypes to connecting players in a single `GamePrototypeLoadMessage`, as opposed to one message per upload.
|
||||
|
||||
|
||||
## 240.0.1
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fixed `SharedBroadphaseSystem.GetBroadphases()` not returning the map itself, which was causing physics to not work properly off-grid.
|
||||
|
||||
|
||||
## 240.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* `ComponentRegistry` no longer implements `ISerializationContext`
|
||||
* Tickrate values are now `ushort`, allowing them to go up to 65535.
|
||||
|
||||
### New features
|
||||
|
||||
* Console completion options now have new flags for preventing suggestions from being escaped or quoted.
|
||||
* Added `ILocalizationManager.HasCulture()`.
|
||||
* Static `EntProtoId<T>` fields are now validated to exist.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fixed a state handling bug in replays, which was causing exceptions to be thrown when applying delta states.
|
||||
|
||||
### Other
|
||||
|
||||
* Reduced amount of `DynamicMethod`s used by serialization system. This should improve performance somewhat.
|
||||
|
||||
### Internal
|
||||
|
||||
* Avoided sorting overlays every render frame.
|
||||
* Various clean up to grid fixture code/adding asserts.
|
||||
|
||||
## 239.0.1
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix logging of received packets with `net.packet` logging level.
|
||||
* Downgrade `VorbisPizza` to fix audio playback for systems without AVX2 support.
|
||||
|
||||
### Other
|
||||
|
||||
* Improved performance of some Roslyn analyzers and source generators, which should significantly improve compile times and IDE performance.
|
||||
|
||||
|
||||
## 239.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Robust now uses **.NET 9**.
|
||||
* `ISerializationManager` will now log errors if it encounters `Entity<T>` data-fields.
|
||||
* To be clear, this has never been supported and is not really a breaking change, but this will likely require manual intervention to prevent tests from failing.
|
||||
* `IClyde.TextInputSetRect`, `TextInputStart` and `TextInputStop` have been moved to be on `IClydeWindow`.
|
||||
* Updated various NuGet dependencies and removed some other ones, of note:
|
||||
* `FastAccessors`, which is a transitive dep we never used, is now gone. It might have snuck into some `using` statement thanks to your IDE, and those will now fail to compile. Remove them.
|
||||
* NUnit `Is.EqualTo(default)` seems to have ambiguous overload resolution in some cases now, this can be fixed by using an explicit `default(type)` syntax.
|
||||
* This also fixed various false-positive warnings reported by NuGet.
|
||||
|
||||
### New features
|
||||
|
||||
* Added `MockInterfaces.MakeConfigurationManager` for creating functional configuration managers for unit test mocking.
|
||||
* Added `ISawmill.IsLogLevelEnabled()` to avoid doing expensive verbose logging operations when not necessary.
|
||||
* ``string[] Split(System.ReadOnlySpan`1<char>)`` is now available in sandbox.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fixed auto-generated component delta-states not raising `AfterAutoHandleStateEvent`
|
||||
* Fixed auto-generated component delta-states improperly implementing `IComponentDeltaState` methods. May have caused bugs in replays.
|
||||
* Fixed `Robust.Client.WebView` on the launcher via a new release.
|
||||
* Fixed an exception that could occur when saving a map that had tiles migrated by alias.
|
||||
|
||||
### Other
|
||||
|
||||
* The `loglevel` command now properly shows the "`null`" log level that resets the level to inheriting from parent. This was already supported by it, but the completions didn't list it.
|
||||
|
||||
### Internal
|
||||
|
||||
* Experimental SDL2 windowing backend has been replaced with SDL3. SDL3 backend is also more feature-complete, though it is still not in use.
|
||||
* Updated CEF used by Robust.Client.WebView to 131.3.5.
|
||||
|
||||
## 238.0.1
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fixed source generation for auto-networked EntityUid Dictionaries missing a semicolon
|
||||
* Fixed PlacementManager using the wrong coordinates when deleting entities in an area.
|
||||
|
||||
|
||||
## 238.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Some toolshed command syntax/parsing has changed slightly, and several toolshed related classes and interfaces have changed significantly, including ToolshedManager, type parsers, invocation contexts, and parser contexts. For more detail see the the description of PR #5455
|
||||
|
||||
|
||||
## 237.4.0
|
||||
|
||||
### New features
|
||||
|
||||
* Implement automatic field-level delta states via AutoGenerateComponentState via opt-in.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Remove redundant TransformComponentState bool.
|
||||
|
||||
|
||||
## 237.3.0
|
||||
|
||||
### New features
|
||||
|
||||
* Added stack-like functions to `ValueList<T>` and added an `AddRange(ReadOnlySpan<T>)` overload.
|
||||
* Added new `AssetPassFilterDrop`.
|
||||
* Added a new RayCastSystem with the latest Box2D raycast + shapecasts implemented.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fixed `IPrototypeManager.TryGetKindFrom()` not working for prototypes with automatically inferred kind names.
|
||||
|
||||
### Other
|
||||
|
||||
* Sandbox error reference locator now works with generic method calls.
|
||||
|
||||
|
||||
## 237.2.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* `SharedEyeSystem..SetTarget()` will now also automatically remove the old target from the session's ViewSubscriptions
|
||||
|
||||
### New features
|
||||
|
||||
* `ImmutableArray<T>` can now be serialized by `RobustSerializer`.
|
||||
* `RequiresLocationAttribute`, used by `ref readonly`, is now allowed by the sandbox.
|
||||
* Added `DAT-OBJ()` localization function, for the dative case in certain languages.
|
||||
* Client builds for FreeBSD are now made.
|
||||
* Added `FormattedMessage.TrimEnd()`.
|
||||
* Added Toolshed `with` for `ProtoId<T>`.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix `UniqueIndex<,>.RemoveRange()` and`UniqueIndexHkm<,>.RemoveRange()` clearing the whole set instead of just removing the specified values.
|
||||
* Avoid server crashes on some weird console setups (notably Pterodactyl).
|
||||
* Avoid unhandled exceptions during server shutdown getting swallowed due logging into a disposed logger.
|
||||
* Fix sandbox definitions for `Regex` functions returning `MatchCollection`.
|
||||
* Fix minor layout bugs with `SplitContainer` and `BoxContainer`.
|
||||
|
||||
### Other
|
||||
|
||||
* Changed how multi-window rendering presents to the screen with a new CVar `display.thread_unlock_before_swap`. This is an experiment to see if it solves some synchronization issues.
|
||||
* View Variables no longer clears the window on refresh while waiting on response from server.
|
||||
* `SpinBox` buttons now have a `+` prefix for the positive ones.
|
||||
* Improve Toolshed type intersection mechanism
|
||||
|
||||
### Internal
|
||||
|
||||
* Warning cleanup.
|
||||
|
||||
## 237.1.0
|
||||
|
||||
### New features
|
||||
|
||||
* csi's auto import-system can now handle generic types.
|
||||
* csi's reflection helpers (like `fld()`) handle private members up the inheritance chain.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix `UniqueIndexHkm<,>` and, by extension, entity data storage memory leaking.
|
||||
* Fix bugs related to UIScale on `OSWindow`s.
|
||||
|
||||
|
||||
## 237.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* `IClydeWindow.Size` is now settable, allowing window sizes to be changed after creation.
|
||||
|
||||
### New features
|
||||
|
||||
* The game server's `/update` endpoint now supports passing more information on why an update is available.
|
||||
* This information is accessible via `IWatchdogApi.RestartRequested`.
|
||||
* Information can be specified by passing a JSON object with a `Reason` code and `Message` field.
|
||||
* Added an "Erase" button to the tile spawn menu.
|
||||
* Added `OSWindow.Create()`, which allows OS windows to be created & initialised without immediately opening/showing them.
|
||||
|
||||
### Other
|
||||
|
||||
* Made `WatchdogApi` and some members of `IWatchdogApi` private. These symbols should never have been accessed by content.
|
||||
|
||||
|
||||
## 236.1.0
|
||||
|
||||
### New features
|
||||
|
||||
* `RequiredMemberAttribute` and `SetsRequiredMembersAttribute` have been added to the sandbox whitelist. I.e., you can now use the `required` keyword in client/shared code.
|
||||
* Added `SwitchExpressionException` to sandbox. This type gets used if you have a `switch` expression with no default case.
|
||||
* Added `LineEdit.SelectAllOnFocus`.
|
||||
* `GameTitle`, `WindowIconSet` and `SplashLogo` are exposed in `IGameController`. These will return said information set in game options or whatever is set in `manifest.yml`.
|
||||
* `BoundUserInterface` inheritors now have access to `PlayerManager`.
|
||||
* Added `MuteSounds` bool to `BaseButton`.
|
||||
* The engine has a new future-proof HWID system.
|
||||
* The auth server now manages HWIDs. This avoids HWID impersonation attacks.
|
||||
* The auth server can return multiple HWIDs. They are accessible in `NetUserData.ModernHWIds`.
|
||||
* The auth server also returns a trust score factor, accessible as `NetUserData.Trust`.
|
||||
* HWID can be disabled client side (`ROBUST_AUTH_ALLOW_HWID` env var) or server side (`net.hwid` cvar).
|
||||
* The old HWID system is still in place. It is intended that content switches to placing new bans against the new HWIDs.
|
||||
* Old HWIDs no longer work if the connection is not authenticated.
|
||||
* `launchauth` command now recognizes `SS14_LAUNCHER_APPDATA_NAME`.
|
||||
* Added new overload to `EntityLookupSystem.GetEntitiesIntersecting`.
|
||||
* Added `Control.RemoveChild(int childIndex)`.
|
||||
* `build.entities_category_filter` allows filtering the entity spawn panel to a specific category.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fixed `SpriteView` offset calculations when scaled.
|
||||
|
||||
### Other
|
||||
|
||||
* Sprite flicks are applied immediately when started.
|
||||
* More warning fixes.
|
||||
* If the server gets shut down before finishing startup, the reason is now logged properly.
|
||||
|
||||
|
||||
## 236.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Revert IsTouching only being set to true if the contact were laready touching in clientside physics prediction.
|
||||
* Don't touch IsTouching if both bodies are asleep for clientside physics contacts. This change and the one above should fix a lot of clientside contact issues, particularly around repeated incorrect clientside contact events.
|
||||
|
||||
### New features
|
||||
|
||||
* Added an analyzer to detect duplicate Dependency fields.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Auto-networked dictionaries now use `TryAdd()` to avoid duplicate key errors when a dictionary contains multiple unknown networked entities.
|
||||
* Fixed `ICommonSession.Ping` always returning zero instead of the ping. Note that this will still return zero for client-side code when trying to get the ping of other players.
|
||||
* Hot reload XAML files on rename to fix them potentially not being reloaded with Visual Studio.
|
||||
* Fix TabContainer click detection for non-1.0 UI scales.
|
||||
|
||||
### Other
|
||||
|
||||
* Obsolete some static localization methods.
|
||||
* Tried to improve PVS tolerance to exceptions occurring.
|
||||
|
||||
|
||||
## 235.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Several different `AudioSystem` methods were incorrectly given a `[return: NotNullIfNotNull]` attribute. Content code that uses these methods needs to be updated to perform null checks.
|
||||
* noSpawn is no longer obsolete and is now removed in lieu of the EntityCategory HideSpawnMenu.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* physics.maxlinvelocity is now a replicated cvar.
|
||||
* Fix DistanceJoint debug drawing in physics not using the local anchors.
|
||||
* Fixed filtered AudioSystem methods playing a sound for all players when given an empty filter.
|
||||
* Fixed equality checks for `MarkupNode` not properly handling attributes.
|
||||
* Fixed `MarkupNode` not having a `GetHashCode()` implementation.
|
||||
* Fixed a PVS error that could occur when trying to delete the first entity that gets created in a round.
|
||||
* Fixed the "to" and "take" toolshed commands not working as intended.
|
||||
* Rich text controls within an `OutputPanel` control will now become invisible when they are out of view.
|
||||
|
||||
### Other
|
||||
|
||||
* Improve precision for Quaternion2D constructor from angles.
|
||||
|
||||
|
||||
## 234.1.0
|
||||
|
||||
### New features
|
||||
|
||||
* SharedAudioSystem now has PlayLocal which only runs audio locally on the client.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix AudioParams not being passed through on PlayGlobal methods.
|
||||
|
||||
|
||||
## 234.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Remove a lot of obsoleted code that has been obsoleted for a while.
|
||||
|
||||
### New features
|
||||
|
||||
* Add another GetLocalEntitiesIntersecting override.
|
||||
|
||||
### Other
|
||||
|
||||
* Mark large replays as requiring Server GC.
|
||||
* Obsolete some IResourceCache proxies.
|
||||
|
||||
|
||||
## 233.1.0
|
||||
|
||||
### New features
|
||||
|
||||
* Add GetGridEntities and another GetEntitiesIntersecting overload to EntityLookupSystem.
|
||||
* `MarkupNode` is now `IEquatable<MarkupNode>`. It already supported equality checks, now it implements the interface.
|
||||
* Added `Entity<T>` overloads to the following `SharedMapSystem` methods: `GetTileRef`, `GetAnchoredEntities`, `TileIndicesFor`.
|
||||
* Added `EntityUid`-only overloads to the following `SharedTransformSystem` methods: `AnchorEntity`, `Unanchor`.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fixed equality checks for `MarkupNode` not properly handling attributes.
|
||||
* Fixed toolshed commands failing to generate error messages when working with array types
|
||||
* Fixed `MarkupNode` not having a `GetHashCode()` implementation.
|
||||
|
||||
### Other
|
||||
|
||||
* If `EntityManager.FlushEntities()` fails to delete all entities, it will now attempt to do so a second time before throwing an exception.
|
||||
|
||||
|
||||
## 233.0.2
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix exceptions in client game state handling for grids. Now they will rely upon the networked fixture data and not try to rebuild in the grid state handler.
|
||||
|
||||
|
||||
## 233.0.1
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix IsHardCollidable component to EntityUid references.
|
||||
|
||||
|
||||
## 233.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Made EntityRenamed a broadcast event & added additional args.
|
||||
* Made test runs parallelizable.
|
||||
* Added a debug assert that other threads aren't touching entities.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix some entitylookup method transformations and add more tests.
|
||||
* Fix mousehover not updating if new controls showed up under the mouse.
|
||||
|
||||
### Internal
|
||||
|
||||
* `ClientGameStateManager` now only initialises or starts entities after their parents have already been initialized. There are also some new debug asserts to try ensure that this rule isn't broken elsewhere.
|
||||
* Engine version script now supports dashes.
|
||||
|
||||
|
||||
## 232.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Obsolete method `AppearanceComponent.TryGetData` is now access-restricted to `SharedAppearanceSystem`; use `SharedAppearanceSystem.TryGetData` instead.
|
||||
|
||||
### New features
|
||||
|
||||
* Added `SharedAppearanceSystem.AppendData`, which appends non-existing `AppearanceData` from one `AppearanceComponent` to another.
|
||||
* Added `AppearanceComponent.AppearanceDataInit`, which can be used to set initial `AppearanceData` entries in .yaml.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix BUI interfaces not deep-copying in state handling.
|
||||
* Add Robust.Xaml.csproj to the solution to fix some XAML issues.
|
||||
|
||||
### Other
|
||||
|
||||
* Serialization will now add type tags (`!type:<T>`) for necessary `NodeData` when writing (currently only for `object` nodes).
|
||||
|
||||
### Internal
|
||||
|
||||
* Added `ObjectSerializer`, which handles serialization of the generic `object` type.
|
||||
|
||||
|
||||
## 231.1.1
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fixed a bug where the client might not add entities to the broadphase/lookup components.
|
||||
* Fixed various toolshed commands not working, including `sort`, `sortdown` `join` (for strings), and `emplace`
|
||||
|
||||
### Other
|
||||
|
||||
* Toolshed command blocks now stop executing if previous errors were not handled / cleared.
|
||||
|
||||
|
||||
## 231.1.0
|
||||
|
||||
### New features
|
||||
|
||||
* Network `InterfaceData` on `UserInterfaceComponent`.
|
||||
* Added `System.Decimal` to sandbox.
|
||||
* Added XAML hot reloading.
|
||||
* Added API for content to write custom files into replay through `IReplayFileWriter`.
|
||||
|
||||
### Other
|
||||
|
||||
* Optimized `EntityLookup` and other physics systems.
|
||||
|
||||
### Internal
|
||||
|
||||
* Added more tests related to physics.
|
||||
|
||||
|
||||
## 231.0.1
|
||||
|
||||
### Other
|
||||
|
||||
* Add better logging to failed PVS sends.
|
||||
|
||||
|
||||
## 231.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* ViewSubscriber has been moved to shared; it doesn't actually do anything on the client but makes shared code easier.
|
||||
|
||||
### New features
|
||||
|
||||
* ContactEnumreator exists to iterate the contacts of a particular entity.
|
||||
* Add FixturesChangeComponent as a generic way to add and remove fixtures easily.
|
||||
* PointLightComponent enabling / disabling now has an attempt event if you wish to block it on content side.
|
||||
* There's an OpenScreenAt overload for screen-relative coordinates.
|
||||
* SpriteSystem has methods to get an entity's position in sprite terms.
|
||||
* EntityManager and ComponentFactory now have additional methods that interact with ComponentRegistry and ComponentRegistryEntry.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix PrototypeFlags Add not actually working.
|
||||
* Fix BUIs going BRRT opening and closing repeatedly upon prediction. The closing now gets deferred to the update loop if it's still closed at the end of prediction.
|
||||
|
||||
|
||||
## 230.2.0
|
||||
|
||||
### New features
|
||||
|
||||
* Add ProcessNow for IRobustJob as a convenience method where you may not want to run a job in the background sometimes.
|
||||
* Add Vector2i helpers to all 8 neighbouring directions.
|
||||
|
||||
### Other
|
||||
|
||||
* Remove IThreadPoolWorkItem interface from IRobustJob.
|
||||
|
||||
|
||||
## 230.1.0
|
||||
|
||||
### New features
|
||||
|
||||
* You can now pass `bool[]` parameters to shaders.
|
||||
* Added `toolshed.nearby_entities_limit` CVar.
|
||||
* Fix `RichTextLabel.Text` to clear and reset the message properly in all cases.
|
||||
* `scene` command has tab completion now.
|
||||
* `devwindow` UI inspector property catches exceptions for read properties.
|
||||
* `SplitContainer.Flip()`
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix tile enlargement not being applied for some EntityLookup queries.
|
||||
* `LocalizedEntityCommands` are now not initialized inside `RobustUnitTest`, fixing guaranteed test failures.
|
||||
* Fixed issues with broadphase init breaking replays frequently.
|
||||
* Fix uploaded prototypes and resources for clients connecting to a server.
|
||||
|
||||
### Other
|
||||
|
||||
* Improved error reporting for DataField analyzer.
|
||||
|
||||
|
||||
## 230.0.1
|
||||
|
||||
|
||||
## 230.0.0
|
||||
|
||||
### New features
|
||||
|
||||
* Added `InterpolatedStringHandlerArgumentAttribute` to the sandbox whitelist.
|
||||
* `IUserInterfaceManager.Popup()` popups now have a copy to clipboard button.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Security fixes
|
||||
* Fix exception in `TimedDespawnComponent` spawning another `TimedDespawnComponent`.
|
||||
* Fixed pool memory leak in physics `SolveIsland`.
|
||||
|
||||
|
||||
## 229.1.2
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fixed a bug where the client might not add entities to the broadphase/lookup components.
|
||||
|
||||
|
||||
## 229.1.1
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix some teleportation commands not working in singleplayer or replays
|
||||
|
||||
### Other
|
||||
|
||||
* Audio entity names now include the filepath of the audio being played if relevant for debugging.
|
||||
|
||||
|
||||
## 229.1.0
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix multithreading bug in ParallelTracker that caused the game to crash randomly.
|
||||
* Fixed IPv6-only hosts not working properly with built-in HTTP clients.
|
||||
|
||||
### Other
|
||||
|
||||
* Added obsoletion warning for `Control.Dispose()`. New code should not rely on it.
|
||||
* Reduced the default tickrate to 30 ticks.
|
||||
* Encryption of network messages is now done concurrently to avoid spending main thread time. In profiles, this added up to ~8% of main thread time on RMC-14.
|
||||
|
||||
|
||||
## 229.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Fixes large entities causing entity spawn menu to break.
|
||||
* Made PhysicsHull an internal ref struct for some PolygonShape speedup.
|
||||
|
||||
### New features
|
||||
|
||||
* Audio ticks-per-second is now capped at 30 by default and controlled via `audio.tick_rate` cvar.
|
||||
* Add CreateWindow and CreateDisposableControl helpers for BUIs.
|
||||
* Add OnProtoReload virtual method to BUIs that gets called on prototype reloads.
|
||||
* Add RemoveData to AppearanceSystem data.
|
||||
|
||||
|
||||
## 228.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* The `Color` struct's equality methods now check for exact equality. Use `MathHelper.CloseToPercent(Color, Color)` for the previous functionality.
|
||||
* Added a toolshed.nearby_limit cvar to limit the maximum range of the nearby command. Defaults to 200.
|
||||
|
||||
### New features
|
||||
|
||||
* Added command usage with types to Toolshed command help.
|
||||
* Add Text property to RichTextLabel.
|
||||
* Whitelist System.Net.IPEndPoint.
|
||||
* Add event for mass & angular inertia changes.
|
||||
* Add SpriteSystem.IsVisible for layers.
|
||||
* Add TryQueueDeleteEntity that checks if the entity is already deleted / queuedeleted first.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Clients connecting to a server now always load prototype uploads after resource uploads, fixing ordering bugs that could cause various errors.
|
||||
|
||||
|
||||
## 227.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
@@ -4,6 +4,12 @@
|
||||
kind: canvas
|
||||
light_mode: unshaded
|
||||
|
||||
# Simple mix blend
|
||||
- type: shader
|
||||
id: Mix
|
||||
kind: canvas
|
||||
blend_mode: Mix
|
||||
|
||||
- type: shader
|
||||
id: shaded
|
||||
kind: canvas
|
||||
|
||||
@@ -18,3 +18,9 @@
|
||||
description: entity-category-desc-hide
|
||||
hideSpawnMenu: true
|
||||
inheritable: false
|
||||
|
||||
# Entity prototypes added by the fork. With CVar you can hide all entities without this category
|
||||
- type: entityCategory
|
||||
id: ForkFiltered
|
||||
name: entity-category-name-fork
|
||||
description: entity-category-desc-fork
|
||||
@@ -20,6 +20,15 @@ zzzz-object-pronoun = { GENDER($ent) ->
|
||||
*[neuter] it
|
||||
}
|
||||
|
||||
# Used internally by the DAT-OBJ() function.
|
||||
# Not used in en-US. Created for supporting other languages.
|
||||
zzzz-dat-object = { GENDER($ent) ->
|
||||
[male] him
|
||||
[female] her
|
||||
[epicene] them
|
||||
*[neuter] it
|
||||
}
|
||||
|
||||
# Used internally by the POSS-PRONOUN() function.
|
||||
zzzz-possessive-pronoun = { GENDER($ent) ->
|
||||
[male] his
|
||||
|
||||
@@ -4,9 +4,16 @@ entity-spawn-window-title = Entity Spawn Panel
|
||||
entity-spawn-window-search-bar-placeholder = search
|
||||
entity-spawn-window-clear-button = Clear
|
||||
entity-spawn-window-replace-button-text = Replace
|
||||
entity-spawn-window-erase-button-text = Erase Mode
|
||||
entity-spawn-window-override-menu-tooltip = Override placement
|
||||
|
||||
## TileSpawnWindow
|
||||
|
||||
tile-spawn-window-title = Place Tiles
|
||||
|
||||
## Console
|
||||
|
||||
console-line-edit-placeholder = Command Here
|
||||
|
||||
## Common Used
|
||||
|
||||
window-erase-button-text = Erase Mode
|
||||
|
||||
@@ -7,3 +7,6 @@ entity-category-desc-spawner = Entity prototypes that spawn other entities.
|
||||
|
||||
entity-category-name-hide = Hidden
|
||||
entity-category-desc-hide = Entity prototypes that should be hidden from entity spawn menus
|
||||
|
||||
entity-category-name-fork = Fork Filtered
|
||||
entity-category-desc-fork = Entity prototypes added by the fork. With CVar you can hide all entities without this category
|
||||
@@ -1,4 +1,8 @@
|
||||
command-description-tpto =
|
||||
command-help-usage =
|
||||
Usage:
|
||||
command-help-invertible =
|
||||
The behaviour of this command can be inverted using the "not" prefix.
|
||||
command-description-tpto =
|
||||
Teleport the given entities to some target entity.
|
||||
command-description-player-list =
|
||||
Returns a list of all player sessions.
|
||||
@@ -19,7 +23,7 @@ command-description-buildinfo =
|
||||
command-description-cmd-list =
|
||||
Returns a list of all commands, for this side.
|
||||
command-description-explain =
|
||||
Explains the given expression, providing command descriptions and signatures.
|
||||
Explains the given expression, providing command descriptions and signatures. This only works for valid expressions, it can't explain commands that it fails to parse.
|
||||
command-description-search =
|
||||
Searches through the input for the provided value.
|
||||
command-description-stopwatch =
|
||||
@@ -38,8 +42,7 @@ command-description-as =
|
||||
command-description-count =
|
||||
Counts the amount of entries in it's input, returning an integer.
|
||||
command-description-map =
|
||||
Maps the input over the given block, with the provided expected return type.
|
||||
This command may be modified to not need an explicit return type in the future.
|
||||
Maps the input over the given block.
|
||||
command-description-select =
|
||||
Selects N objects or N% of objects from the input.
|
||||
One can additionally invert this command with not to make it select everything except N objects instead.
|
||||
@@ -53,10 +56,8 @@ command-description-entities =
|
||||
Returns all entities on the server.
|
||||
command-description-paused =
|
||||
Filters the input entities by whether or not they are paused.
|
||||
This command can be inverted with not.
|
||||
command-description-with =
|
||||
Filters the input entities by whether or not they have the given component.
|
||||
This command can be inverted with not.
|
||||
command-description-fuck =
|
||||
Throws an exception.
|
||||
command-description-ecscomp-listty =
|
||||
@@ -95,6 +96,8 @@ command-description-vars =
|
||||
Provides a list of all variables set in this session.
|
||||
command-description-any =
|
||||
Returns true if there's any values in the input, otherwise false.
|
||||
command-description-contains =
|
||||
Returns whether the input enumerable contains the specified value.
|
||||
command-description-ArrowCommand =
|
||||
Assigns the input to a variable.
|
||||
command-description-isempty =
|
||||
@@ -119,6 +122,8 @@ command-description-splat =
|
||||
"Splats" a block, value, or variable, creating N copies of it in a list.
|
||||
command-description-val =
|
||||
Casts the given value, block, or variable to the given type. This is mostly a workaround for current limitations of variables.
|
||||
command-description-var =
|
||||
Returns the contents of the given variable. This will attempt to automatically infer a variables type. Compound commands that modify a variable may need to use the 'val' command instead.
|
||||
command-description-actor-controlled =
|
||||
Filters entities by whether or not they're actively controlled.
|
||||
command-description-actor-session =
|
||||
@@ -143,7 +148,7 @@ command-description-max =
|
||||
Returns the maximum of two values.
|
||||
command-description-BitAndCommand =
|
||||
Performs bitwise AND.
|
||||
command-description-BitOrCommand =
|
||||
command-description-bitor =
|
||||
Performs bitwise OR.
|
||||
command-description-BitXorCommand =
|
||||
Performs bitwise XOR.
|
||||
@@ -197,11 +202,11 @@ command-description-mappos =
|
||||
command-description-pos =
|
||||
Returns an entity's coordinates.
|
||||
command-description-tp-coords =
|
||||
Teleports the target to the given coordinates.
|
||||
Teleports the given entities to the target coordinates.
|
||||
command-description-tp-to =
|
||||
Teleports the target to the given other entity.
|
||||
Teleports the given entities to the target entity.
|
||||
command-description-tp-into =
|
||||
Teleports the target "into" the given other entity, attaching it at (0 0) relative to it.
|
||||
Teleports the given entities "into" the target entity, attaching it at (0 0) relative to it.
|
||||
command-description-comp-get =
|
||||
Gets the given component from the given entity.
|
||||
command-description-comp-add =
|
||||
@@ -219,9 +224,9 @@ command-description-MulVecCommand =
|
||||
command-description-DivVecCommand =
|
||||
Divides every element in the input by a scalar (single value).
|
||||
command-description-rng-to =
|
||||
Returns a number from its input to its argument (i.e. n..m inclusive)
|
||||
Returns a number between the input (inclusive) and the argument (exclusive).
|
||||
command-description-rng-from =
|
||||
Returns a number to its input from its argument (i.e. m..n inclusive)
|
||||
Returns a number between the argument (inclusive) and the input (exclusive))
|
||||
command-description-rng-prob =
|
||||
Returns a boolean based on the input probability/chance (from 0 to 1)
|
||||
command-description-sum =
|
||||
@@ -271,7 +276,7 @@ command-description-ModVecCommand =
|
||||
Performs the modulus operation over the input with the given constant right-hand value.
|
||||
command-description-BitAndNotCommand =
|
||||
Performs bitwise AND-NOT over the input.
|
||||
command-description-BitOrNotCommand =
|
||||
command-description-bitornot =
|
||||
Performs bitwise OR-NOT over the input.
|
||||
command-description-BitXnorCommand =
|
||||
Performs bitwise XNOR over the input.
|
||||
|
||||
2
Resources/Locale/en-US/userinterface.ftl
Normal file
2
Resources/Locale/en-US/userinterface.ftl
Normal file
@@ -0,0 +1,2 @@
|
||||
popup-copy-button = Copy
|
||||
popup-title = Alert!
|
||||
@@ -1,12 +1,8 @@
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.CodeAnalysis.CSharp.Testing;
|
||||
using Microsoft.CodeAnalysis.Testing;
|
||||
using Microsoft.CodeAnalysis.Testing.Verifiers;
|
||||
using NUnit.Framework;
|
||||
using Robust.Analyzers;
|
||||
|
||||
using VerifyCS = Microsoft.CodeAnalysis.CSharp.Testing.NUnit.AnalyzerVerifier<Robust.Analyzers.AccessAnalyzer>;
|
||||
using static Microsoft.CodeAnalysis.Testing.DiagnosticResult;
|
||||
using VerifyCS = Microsoft.CodeAnalysis.CSharp.Testing.CSharpAnalyzerVerifier<Robust.Analyzers.AccessAnalyzer, Microsoft.CodeAnalysis.Testing.DefaultVerifier>;
|
||||
|
||||
namespace Robust.Analyzers.Tests;
|
||||
|
||||
@@ -16,7 +12,7 @@ public sealed class AccessAnalyzer_Test
|
||||
{
|
||||
public Task Verifier(string code, params DiagnosticResult[] expected)
|
||||
{
|
||||
var test = new CSharpAnalyzerTest<AccessAnalyzer, NUnitVerifier>()
|
||||
var test = new CSharpAnalyzerTest<AccessAnalyzer, DefaultVerifier>()
|
||||
{
|
||||
TestState =
|
||||
{
|
||||
|
||||
114
Robust.Analyzers.Tests/ByRefEventAnalyzerTest.cs
Normal file
114
Robust.Analyzers.Tests/ByRefEventAnalyzerTest.cs
Normal file
@@ -0,0 +1,114 @@
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.CodeAnalysis.CSharp.Testing;
|
||||
using Microsoft.CodeAnalysis.Testing;
|
||||
using NUnit.Framework;
|
||||
using VerifyCS =
|
||||
Microsoft.CodeAnalysis.CSharp.Testing.CSharpAnalyzerVerifier<Robust.Analyzers.ByRefEventAnalyzer, Microsoft.CodeAnalysis.Testing.DefaultVerifier>;
|
||||
|
||||
namespace Robust.Analyzers.Tests;
|
||||
|
||||
[Parallelizable(ParallelScope.All | ParallelScope.Fixtures)]
|
||||
[TestFixture, TestOf(typeof(ByRefEventAnalyzer))]
|
||||
public sealed class ByRefEventAnalyzerTest
|
||||
{
|
||||
private const string EventBusDef = """
|
||||
namespace Robust.Shared.GameObjects;
|
||||
|
||||
public readonly struct EntityUid;
|
||||
|
||||
public sealed class EntitySystem
|
||||
{
|
||||
public void RaiseLocalEvent<TEvent>(EntityUid uid, ref TEvent args, bool broadcast = false)
|
||||
where TEvent : notnull { }
|
||||
|
||||
public void RaiseLocalEvent<TEvent>(EntityUid uid, TEvent args, bool broadcast = false)
|
||||
where TEvent : notnull { }
|
||||
}
|
||||
|
||||
public sealed class EntityEventBus
|
||||
{
|
||||
public void RaiseLocalEvent<TEvent>(EntityUid uid, ref TEvent args, bool broadcast = false)
|
||||
where TEvent : notnull { }
|
||||
|
||||
public void RaiseLocalEvent<TEvent>(EntityUid uid, TEvent args, bool broadcast = false)
|
||||
where TEvent : notnull { }
|
||||
}
|
||||
""";
|
||||
|
||||
private static Task Verifier(string code, params DiagnosticResult[] expected)
|
||||
{
|
||||
var test = new CSharpAnalyzerTest<ByRefEventAnalyzer, DefaultVerifier>()
|
||||
{
|
||||
TestState =
|
||||
{
|
||||
Sources = { code }
|
||||
},
|
||||
};
|
||||
|
||||
TestHelper.AddEmbeddedSources(
|
||||
test.TestState,
|
||||
"Robust.Shared.GameObjects.EventBusAttributes.cs"
|
||||
);
|
||||
|
||||
test.TestState.Sources.Add(("EntityEventBus.cs", EventBusDef));
|
||||
|
||||
// ExpectedDiagnostics cannot be set, so we need to AddRange here...
|
||||
test.TestState.ExpectedDiagnostics.AddRange(expected);
|
||||
|
||||
return test.RunAsync();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task TestSuccess()
|
||||
{
|
||||
const string code = """
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
[ByRefEvent]
|
||||
public readonly struct RefEvent;
|
||||
public readonly struct ValueEvent;
|
||||
|
||||
public static class Foo
|
||||
{
|
||||
public static void Bar(EntityEventBus bus)
|
||||
{
|
||||
bus.RaiseLocalEvent(default(EntityUid), new ValueEvent());
|
||||
var refEv = new RefEvent();
|
||||
bus.RaiseLocalEvent(default(EntityUid), ref refEv);
|
||||
}
|
||||
}
|
||||
""";
|
||||
|
||||
await Verifier(code);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task TestWrong()
|
||||
{
|
||||
const string code = """
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
[ByRefEvent]
|
||||
public readonly struct RefEvent;
|
||||
public readonly struct ValueEvent;
|
||||
|
||||
public static class Foo
|
||||
{
|
||||
public static void Bar(EntityEventBus bus)
|
||||
{
|
||||
bus.RaiseLocalEvent(default(EntityUid), new RefEvent());
|
||||
var valueEv = new ValueEvent();
|
||||
bus.RaiseLocalEvent(default(EntityUid), ref valueEv);
|
||||
}
|
||||
}
|
||||
""";
|
||||
|
||||
await Verifier(
|
||||
code,
|
||||
// /0/Test0.cs(11,49): error RA0015: Tried to raise a by-ref event 'RefEvent' by value
|
||||
VerifyCS.Diagnostic(ByRefEventAnalyzer.ByRefEventRaisedByValueRule).WithSpan(11, 49, 11, 63).WithArguments("RefEvent"),
|
||||
// /0/Test0.cs(13,49): error RA0016: Tried to raise a value event 'ValueEvent' by-ref
|
||||
VerifyCS.Diagnostic(ByRefEventAnalyzer.ByValueEventRaisedByRefRule).WithSpan(13, 49, 13, 60).WithArguments("ValueEvent")
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -66,6 +66,7 @@ public sealed class ComponentPauseGeneratorTest
|
||||
public partial class FooComponent
|
||||
{
|
||||
[RobustAutoGenerated]
|
||||
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
|
||||
public sealed class FooComponent_AutoPauseSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
@@ -106,6 +107,7 @@ public sealed class ComponentPauseGeneratorTest
|
||||
public partial class FooComponent
|
||||
{
|
||||
[RobustAutoGenerated]
|
||||
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
|
||||
public sealed class FooComponent_AutoPauseSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
@@ -147,6 +149,7 @@ public sealed class ComponentPauseGeneratorTest
|
||||
public partial class FooComponent
|
||||
{
|
||||
[RobustAutoGenerated]
|
||||
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
|
||||
public sealed class FooComponent_AutoPauseSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
@@ -188,6 +191,7 @@ public sealed class ComponentPauseGeneratorTest
|
||||
public partial class FooComponent
|
||||
{
|
||||
[RobustAutoGenerated]
|
||||
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
|
||||
public sealed class FooComponent_AutoPauseSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
|
||||
90
Robust.Analyzers.Tests/DataDefinitionAnalyzerTest.cs
Normal file
90
Robust.Analyzers.Tests/DataDefinitionAnalyzerTest.cs
Normal file
@@ -0,0 +1,90 @@
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.CodeAnalysis.CSharp.Testing;
|
||||
using Microsoft.CodeAnalysis.Testing;
|
||||
using NUnit.Framework;
|
||||
using VerifyCS =
|
||||
Microsoft.CodeAnalysis.CSharp.Testing.CSharpAnalyzerVerifier<Robust.Analyzers.DataDefinitionAnalyzer, Microsoft.CodeAnalysis.Testing.DefaultVerifier>;
|
||||
|
||||
namespace Robust.Analyzers.Tests;
|
||||
|
||||
[Parallelizable(ParallelScope.All | ParallelScope.Fixtures)]
|
||||
[TestFixture]
|
||||
public sealed class DataDefinitionAnalyzerTest
|
||||
{
|
||||
private static Task Verifier(string code, params DiagnosticResult[] expected)
|
||||
{
|
||||
var test = new CSharpAnalyzerTest<DataDefinitionAnalyzer, DefaultVerifier>()
|
||||
{
|
||||
TestState =
|
||||
{
|
||||
Sources = { code }
|
||||
},
|
||||
};
|
||||
|
||||
// ExpectedDiagnostics cannot be set, so we need to AddRange here...
|
||||
test.TestState.ExpectedDiagnostics.AddRange(expected);
|
||||
|
||||
return test.RunAsync();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task Test()
|
||||
{
|
||||
const string code = """
|
||||
using System;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Robust.Shared.ViewVariables
|
||||
{
|
||||
public sealed class ViewVariablesAttribute : Attribute
|
||||
{
|
||||
public readonly VVAccess Access = VVAccess.ReadOnly;
|
||||
|
||||
public ViewVariablesAttribute() { }
|
||||
|
||||
public ViewVariablesAttribute(VVAccess access)
|
||||
{
|
||||
Access = access;
|
||||
}
|
||||
}
|
||||
public enum VVAccess : byte
|
||||
{
|
||||
ReadOnly = 0,
|
||||
ReadWrite = 1,
|
||||
}
|
||||
}
|
||||
|
||||
namespace Robust.Shared.Serialization.Manager.Attributes
|
||||
{
|
||||
public class DataFieldBaseAttribute : Attribute;
|
||||
public class DataFieldAttribute : DataFieldBaseAttribute;
|
||||
public sealed class DataDefinitionAttribute : Attribute;
|
||||
}
|
||||
|
||||
[DataDefinition]
|
||||
public sealed partial class Foo
|
||||
{
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public int Bad;
|
||||
|
||||
[DataField]
|
||||
public int Good;
|
||||
|
||||
[DataField, ViewVariables]
|
||||
public int Good2;
|
||||
|
||||
[DataField, ViewVariables(VVAccess.ReadOnly)]
|
||||
public int Good3;
|
||||
|
||||
[ViewVariables]
|
||||
public int Good4;
|
||||
}
|
||||
""";
|
||||
|
||||
await Verifier(code,
|
||||
// /0/Test0.cs(35,17): info RA0028: Data field Bad in data definition Foo has ViewVariables attribute with ReadWrite access, which is redundant
|
||||
VerifyCS.Diagnostic(DataDefinitionAnalyzer.DataFieldNoVVReadWriteRule).WithSpan(35, 17, 35, 50).WithArguments("Bad", "Foo")
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1,10 +1,9 @@
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.CodeAnalysis.CSharp.Testing;
|
||||
using Microsoft.CodeAnalysis.Testing;
|
||||
using Microsoft.CodeAnalysis.Testing.Verifiers;
|
||||
using NUnit.Framework;
|
||||
using VerifyCS =
|
||||
Microsoft.CodeAnalysis.CSharp.Testing.NUnit.AnalyzerVerifier<Robust.Analyzers.DependencyAssignAnalyzer>;
|
||||
Microsoft.CodeAnalysis.CSharp.Testing.CSharpAnalyzerVerifier<Robust.Analyzers.DependencyAssignAnalyzer, Microsoft.CodeAnalysis.Testing.DefaultVerifier>;
|
||||
|
||||
namespace Robust.Analyzers.Tests;
|
||||
|
||||
@@ -14,7 +13,7 @@ public sealed class DependencyAssignAnalyzerTest
|
||||
{
|
||||
private static Task Verifier(string code, params DiagnosticResult[] expected)
|
||||
{
|
||||
var test = new CSharpAnalyzerTest<DependencyAssignAnalyzer, NUnitVerifier>()
|
||||
var test = new CSharpAnalyzerTest<DependencyAssignAnalyzer, DefaultVerifier>()
|
||||
{
|
||||
TestState =
|
||||
{
|
||||
|
||||
62
Robust.Analyzers.Tests/DuplicateDependencyAnalyzerTest.cs
Normal file
62
Robust.Analyzers.Tests/DuplicateDependencyAnalyzerTest.cs
Normal file
@@ -0,0 +1,62 @@
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.CodeAnalysis.CSharp.Testing;
|
||||
using Microsoft.CodeAnalysis.Testing;
|
||||
using NUnit.Framework;
|
||||
using VerifyCS =
|
||||
Microsoft.CodeAnalysis.CSharp.Testing.CSharpAnalyzerVerifier<Robust.Analyzers.DuplicateDependencyAnalyzer, Microsoft.CodeAnalysis.Testing.DefaultVerifier>;
|
||||
|
||||
namespace Robust.Analyzers.Tests;
|
||||
|
||||
[Parallelizable(ParallelScope.All | ParallelScope.Fixtures)]
|
||||
[TestFixture]
|
||||
[TestOf(typeof(DuplicateDependencyAnalyzer))]
|
||||
public sealed class DuplicateDependencyAnalyzerTest
|
||||
{
|
||||
private static Task Verifier(string code, params DiagnosticResult[] expected)
|
||||
{
|
||||
var test = new CSharpAnalyzerTest<DuplicateDependencyAnalyzer, DefaultVerifier>()
|
||||
{
|
||||
TestState =
|
||||
{
|
||||
Sources = { code }
|
||||
},
|
||||
};
|
||||
|
||||
TestHelper.AddEmbeddedSources(
|
||||
test.TestState,
|
||||
"Robust.Shared.IoC.DependencyAttribute.cs"
|
||||
);
|
||||
|
||||
// ExpectedDiagnostics cannot be set, so we need to AddRange here...
|
||||
test.TestState.ExpectedDiagnostics.AddRange(expected);
|
||||
|
||||
return test.RunAsync();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task Test()
|
||||
{
|
||||
const string code = """
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
public sealed class Foo
|
||||
{
|
||||
[Dependency]
|
||||
private object? Field;
|
||||
|
||||
[Dependency]
|
||||
private object? Field2;
|
||||
|
||||
[Dependency]
|
||||
private string? DifferentField;
|
||||
|
||||
private string? NonDependency1;
|
||||
private string? NonDependency2;
|
||||
}
|
||||
""";
|
||||
|
||||
await Verifier(code,
|
||||
// /0/Test0.cs(9,21): warning RA0032: Another [Dependency] field of type 'object?' already exists in this type as field 'Field'
|
||||
VerifyCS.Diagnostic().WithSpan(9, 21, 9, 27).WithArguments("object?", "Field"));
|
||||
}
|
||||
}
|
||||
@@ -1,10 +1,9 @@
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.CodeAnalysis.CSharp.Testing;
|
||||
using Microsoft.CodeAnalysis.Testing;
|
||||
using Microsoft.CodeAnalysis.Testing.Verifiers;
|
||||
using NUnit.Framework;
|
||||
using VerifyCS =
|
||||
Microsoft.CodeAnalysis.CSharp.Testing.NUnit.AnalyzerVerifier<Robust.Analyzers.MustCallBaseAnalyzer>;
|
||||
Microsoft.CodeAnalysis.CSharp.Testing.CSharpAnalyzerVerifier<Robust.Analyzers.MustCallBaseAnalyzer, Microsoft.CodeAnalysis.Testing.DefaultVerifier>;
|
||||
|
||||
namespace Robust.Analyzers.Tests;
|
||||
|
||||
@@ -14,7 +13,7 @@ public sealed class MustCallBaseAnalyzerTest
|
||||
{
|
||||
private static Task Verifier(string code, params DiagnosticResult[] expected)
|
||||
{
|
||||
var test = new CSharpAnalyzerTest<MustCallBaseAnalyzer, NUnitVerifier>()
|
||||
var test = new CSharpAnalyzerTest<MustCallBaseAnalyzer, DefaultVerifier>()
|
||||
{
|
||||
TestState =
|
||||
{
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.CodeAnalysis.CSharp.Testing;
|
||||
using Microsoft.CodeAnalysis.Testing;
|
||||
using Microsoft.CodeAnalysis.Testing.Verifiers;
|
||||
using NUnit.Framework;
|
||||
using VerifyCS =
|
||||
Microsoft.CodeAnalysis.CSharp.Testing.NUnit.AnalyzerVerifier<Robust.Analyzers.NoUncachedRegexAnalyzer>;
|
||||
Microsoft.CodeAnalysis.CSharp.Testing.CSharpAnalyzerVerifier<Robust.Analyzers.NoUncachedRegexAnalyzer, Microsoft.CodeAnalysis.Testing.DefaultVerifier>;
|
||||
|
||||
namespace Robust.Analyzers.Tests;
|
||||
|
||||
@@ -14,7 +13,7 @@ public sealed class NoUncachedRegexAnalyzerTest
|
||||
{
|
||||
private static Task Verifier(string code, params DiagnosticResult[] expected)
|
||||
{
|
||||
var test = new CSharpAnalyzerTest<NoUncachedRegexAnalyzer, NUnitVerifier>()
|
||||
var test = new CSharpAnalyzerTest<NoUncachedRegexAnalyzer, DefaultVerifier>()
|
||||
{
|
||||
TestState =
|
||||
{
|
||||
|
||||
70
Robust.Analyzers.Tests/PreferNonGenericVariantForTest.cs
Normal file
70
Robust.Analyzers.Tests/PreferNonGenericVariantForTest.cs
Normal file
@@ -0,0 +1,70 @@
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.CodeAnalysis.CSharp.Testing;
|
||||
using Microsoft.CodeAnalysis.Testing;
|
||||
using NUnit.Framework;
|
||||
using VerifyCS =
|
||||
Microsoft.CodeAnalysis.CSharp.Testing.CSharpAnalyzerVerifier<Robust.Analyzers.PreferNonGenericVariantForAnalyzer, Microsoft.CodeAnalysis.Testing.DefaultVerifier>;
|
||||
|
||||
namespace Robust.Analyzers.Tests;
|
||||
|
||||
[Parallelizable(ParallelScope.All | ParallelScope.Fixtures)]
|
||||
[TestFixture]
|
||||
public sealed class PreferNonGenericVariantForTest
|
||||
{
|
||||
private static Task Verifier(string code, params DiagnosticResult[] expected)
|
||||
{
|
||||
var test = new CSharpAnalyzerTest<PreferNonGenericVariantForAnalyzer, DefaultVerifier>()
|
||||
{
|
||||
TestState =
|
||||
{
|
||||
Sources = { code },
|
||||
},
|
||||
};
|
||||
|
||||
TestHelper.AddEmbeddedSources(
|
||||
test.TestState,
|
||||
"Robust.Shared.Analyzers.PreferNonGenericVariantForAttribute.cs"
|
||||
);
|
||||
|
||||
// ExpectedDiagnostics cannot be set, so we need to AddRange here...
|
||||
test.TestState.ExpectedDiagnostics.AddRange(expected);
|
||||
|
||||
return test.RunAsync();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task Test()
|
||||
{
|
||||
const string code = """
|
||||
using Robust.Shared.Analyzers;
|
||||
|
||||
public class Bar { };
|
||||
public class Baz { };
|
||||
public class Okay { };
|
||||
|
||||
public static class Foo
|
||||
{
|
||||
[PreferNonGenericVariantFor(typeof(Bar), typeof(Baz))]
|
||||
public static void DoFoo<T>() { }
|
||||
}
|
||||
|
||||
public class Test
|
||||
{
|
||||
public void DoBad()
|
||||
{
|
||||
Foo.DoFoo<Bar>();
|
||||
}
|
||||
|
||||
public void DoGood()
|
||||
{
|
||||
Foo.DoFoo<Okay>();
|
||||
}
|
||||
}
|
||||
""";
|
||||
|
||||
await Verifier(code,
|
||||
// /0/Test0.cs(17,9): warning RA0029: Use the non-generic variant of this method for type Bar
|
||||
VerifyCS.Diagnostic().WithSpan(17, 9, 17, 25).WithArguments("Bar")
|
||||
);
|
||||
}
|
||||
}
|
||||
61
Robust.Analyzers.Tests/PreferOtherTypeAnalyzerTest.cs
Normal file
61
Robust.Analyzers.Tests/PreferOtherTypeAnalyzerTest.cs
Normal file
@@ -0,0 +1,61 @@
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.CodeAnalysis.CSharp.Testing;
|
||||
using Microsoft.CodeAnalysis.Testing;
|
||||
using NUnit.Framework;
|
||||
using VerifyCS =
|
||||
Microsoft.CodeAnalysis.CSharp.Testing.CSharpAnalyzerVerifier<Robust.Analyzers.PreferOtherTypeAnalyzer, Microsoft.CodeAnalysis.Testing.DefaultVerifier>;
|
||||
|
||||
namespace Robust.Analyzers.Tests;
|
||||
|
||||
[Parallelizable(ParallelScope.All | ParallelScope.Fixtures)]
|
||||
[TestFixture]
|
||||
public sealed class PreferOtherTypeAnalyzerTest
|
||||
{
|
||||
private static Task Verifier(string code, params DiagnosticResult[] expected)
|
||||
{
|
||||
var test = new CSharpAnalyzerTest<PreferOtherTypeAnalyzer, DefaultVerifier>()
|
||||
{
|
||||
TestState =
|
||||
{
|
||||
Sources = { code },
|
||||
},
|
||||
};
|
||||
|
||||
TestHelper.AddEmbeddedSources(
|
||||
test.TestState,
|
||||
"Robust.Shared.Analyzers.PreferOtherTypeAttribute.cs"
|
||||
);
|
||||
|
||||
// ExpectedDiagnostics cannot be set, so we need to AddRange here...
|
||||
test.TestState.ExpectedDiagnostics.AddRange(expected);
|
||||
|
||||
return test.RunAsync();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task Test()
|
||||
{
|
||||
const string code = """
|
||||
using Robust.Shared.Analyzers;
|
||||
|
||||
public class EntityPrototype { };
|
||||
public class EntProtoId { };
|
||||
public class ReagentPrototype { };
|
||||
|
||||
[PreferOtherType(typeof(EntityPrototype), typeof(EntProtoId))]
|
||||
public class ProtoId<T> { };
|
||||
|
||||
public class Test
|
||||
{
|
||||
public ProtoId<EntityPrototype> Bad = new();
|
||||
|
||||
public ProtoId<ReagentPrototype> Good = new();
|
||||
}
|
||||
""";
|
||||
|
||||
await Verifier(code,
|
||||
// /0/Test0.cs(12,12): warning RA0031: Use the specific type EntProtoId instead of ProtoId when the type argument is EntityPrototype
|
||||
VerifyCS.Diagnostic().WithSpan(12, 12, 12, 48).WithArguments("EntProtoId", "ProtoId", "EntityPrototype")
|
||||
);
|
||||
}
|
||||
}
|
||||
80
Robust.Analyzers.Tests/PreferOtherTypeFixerTest.cs
Normal file
80
Robust.Analyzers.Tests/PreferOtherTypeFixerTest.cs
Normal file
@@ -0,0 +1,80 @@
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.CodeAnalysis.CSharp.Testing;
|
||||
using Microsoft.CodeAnalysis.Testing;
|
||||
using NUnit.Framework;
|
||||
using VerifyCS =
|
||||
Microsoft.CodeAnalysis.CSharp.Testing.CSharpAnalyzerVerifier<Robust.Analyzers.PreferOtherTypeAnalyzer, Microsoft.CodeAnalysis.Testing.DefaultVerifier>;
|
||||
|
||||
namespace Robust.Analyzers.Tests;
|
||||
|
||||
public sealed class PreferOtherTypeFixerTest
|
||||
{
|
||||
private static Task Verifier(string code, string fixedCode, params DiagnosticResult[] expected)
|
||||
{
|
||||
var test = new CSharpCodeFixTest<PreferOtherTypeAnalyzer, PreferOtherTypeFixer, DefaultVerifier>()
|
||||
{
|
||||
TestState =
|
||||
{
|
||||
Sources = { code },
|
||||
},
|
||||
FixedState =
|
||||
{
|
||||
Sources = { fixedCode },
|
||||
}
|
||||
};
|
||||
|
||||
TestHelper.AddEmbeddedSources(
|
||||
test.TestState,
|
||||
"Robust.Shared.Analyzers.PreferOtherTypeAttribute.cs"
|
||||
);
|
||||
|
||||
TestHelper.AddEmbeddedSources(
|
||||
test.FixedState,
|
||||
"Robust.Shared.Analyzers.PreferOtherTypeAttribute.cs"
|
||||
);
|
||||
|
||||
test.TestState.ExpectedDiagnostics.AddRange(expected);
|
||||
|
||||
return test.RunAsync();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task Test()
|
||||
{
|
||||
const string code = """
|
||||
using Robust.Shared.Analyzers;
|
||||
|
||||
public class EntityPrototype { };
|
||||
public class EntProtoId { };
|
||||
public class ReagentPrototype { };
|
||||
|
||||
[PreferOtherType(typeof(EntityPrototype), typeof(EntProtoId))]
|
||||
public class ProtoId<T> { };
|
||||
|
||||
public class Test
|
||||
{
|
||||
public ProtoId<EntityPrototype> Foo = new();
|
||||
}
|
||||
""";
|
||||
|
||||
const string fixedCode = """
|
||||
using Robust.Shared.Analyzers;
|
||||
|
||||
public class EntityPrototype { };
|
||||
public class EntProtoId { };
|
||||
public class ReagentPrototype { };
|
||||
|
||||
[PreferOtherType(typeof(EntityPrototype), typeof(EntProtoId))]
|
||||
public class ProtoId<T> { };
|
||||
|
||||
public class Test
|
||||
{
|
||||
public EntProtoId Foo = new();
|
||||
}
|
||||
""";
|
||||
|
||||
await Verifier(code, fixedCode,
|
||||
// /0/Test0.cs(12,12): error RA0031: Use the specific type EntProtoId instead of ProtoId when the type argument is EntityPrototype
|
||||
VerifyCS.Diagnostic().WithSpan(12, 12, 12, 48).WithArguments("EntProtoId", "ProtoId", "EntityPrototype"));
|
||||
}
|
||||
}
|
||||
@@ -11,7 +11,10 @@
|
||||
<EmbeddedResource Include="..\Robust.Shared\Analyzers\AccessAttribute.cs" LogicalName="Robust.Shared.Analyzers.AccessAttribute.cs" LinkBase="Implementations" />
|
||||
<EmbeddedResource Include="..\Robust.Shared\Analyzers\AccessPermissions.cs" LogicalName="Robust.Shared.Analyzers.AccessPermissions.cs" LinkBase="Implementations" />
|
||||
<EmbeddedResource Include="..\Robust.Shared\Analyzers\MustCallBaseAttribute.cs" LogicalName="Robust.Shared.IoC.MustCallBaseAttribute.cs" LinkBase="Implementations" />
|
||||
<EmbeddedResource Include="..\Robust.Shared\Analyzers\PreferNonGenericVariantForAttribute.cs" LogicalName="Robust.Shared.Analyzers.PreferNonGenericVariantForAttribute.cs" LinkBase="Implementations" />
|
||||
<EmbeddedResource Include="..\Robust.Shared\Analyzers\PreferOtherTypeAttribute.cs" LogicalName="Robust.Shared.Analyzers.PreferOtherTypeAttribute.cs" LinkBase="Implementations" />
|
||||
<EmbeddedResource Include="..\Robust.Shared\IoC\DependencyAttribute.cs" LogicalName="Robust.Shared.IoC.DependencyAttribute.cs" LinkBase="Implementations" />
|
||||
<EmbeddedResource Include="..\Robust.Shared\GameObjects\EventBusAttributes.cs" LogicalName="Robust.Shared.GameObjects.EventBusAttributes.cs" LinkBase="Implementations" />
|
||||
</ItemGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
@@ -25,12 +28,17 @@
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.Analyzer.Testing"/>
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.CSharp"/>
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Analyzer.Testing.NUnit"/>
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Workspaces"/>
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Analyzer.Testing"/>
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.CodeFix.Testing"/>
|
||||
<PackageReference Include="NUnit"/>
|
||||
<PackageReference Include="NUnit3TestAdapter"/>
|
||||
<PackageReference Include="NUnit.Analyzers"/>
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk"/>
|
||||
|
||||
<!-- Needed to fix transitive dependency versions -->
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.Workspaces.Common" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Workspaces" />
|
||||
<PackageReference Include="System.Formats.Asn1" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#nullable enable
|
||||
#nullable enable
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using Microsoft.CodeAnalysis;
|
||||
@@ -24,7 +24,7 @@ public sealed class ByRefEventAnalyzer : DiagnosticAnalyzer
|
||||
"Make sure that methods subscribing to a ref event have the ref keyword for the event argument."
|
||||
);
|
||||
|
||||
private static readonly DiagnosticDescriptor ByRefEventRaisedByValueRule = new(
|
||||
public static readonly DiagnosticDescriptor ByRefEventRaisedByValueRule = new(
|
||||
Diagnostics.IdByRefEventRaisedByValue,
|
||||
"By-ref event raised by value",
|
||||
"Tried to raise a by-ref event '{0}' by value",
|
||||
@@ -34,7 +34,7 @@ public sealed class ByRefEventAnalyzer : DiagnosticAnalyzer
|
||||
"Make sure to use the ref keyword when raising ref events."
|
||||
);
|
||||
|
||||
private static readonly DiagnosticDescriptor ByValueEventRaisedByRefRule = new(
|
||||
public static readonly DiagnosticDescriptor ByValueEventRaisedByRefRule = new(
|
||||
Diagnostics.IdValueEventRaisedByRef,
|
||||
"Value event raised by-ref",
|
||||
"Tried to raise a value event '{0}' by-ref",
|
||||
@@ -54,32 +54,44 @@ public sealed class ByRefEventAnalyzer : DiagnosticAnalyzer
|
||||
{
|
||||
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.Analyze | GeneratedCodeAnalysisFlags.ReportDiagnostics);
|
||||
context.EnableConcurrentExecution();
|
||||
context.RegisterOperationAction(CheckEventRaise, OperationKind.Invocation);
|
||||
context.RegisterCompilationStartAction(compilationContext =>
|
||||
{
|
||||
var raiseMethods = compilationContext.Compilation
|
||||
.GetTypeByMetadataName("Robust.Shared.GameObjects.EntitySystem")?
|
||||
.GetMembers()
|
||||
.Where(m => m.Name.Contains("RaiseLocalEvent") && m.Kind == SymbolKind.Method)
|
||||
.Cast<IMethodSymbol>();
|
||||
|
||||
var busRaiseMethods = compilationContext.Compilation
|
||||
.GetTypeByMetadataName("Robust.Shared.GameObjects.EntityEventBus")?
|
||||
.GetMembers()
|
||||
.Where(m => m.Name.Contains("RaiseLocalEvent") && m.Kind == SymbolKind.Method)
|
||||
.Cast<IMethodSymbol>();
|
||||
|
||||
if (raiseMethods == null)
|
||||
return;
|
||||
|
||||
if (busRaiseMethods != null)
|
||||
raiseMethods = raiseMethods.Concat(busRaiseMethods);
|
||||
|
||||
var raiseMethodsArray = raiseMethods.ToArray();
|
||||
|
||||
compilationContext.RegisterOperationAction(
|
||||
ctx => CheckEventRaise(ctx, raiseMethodsArray),
|
||||
OperationKind.Invocation);
|
||||
});
|
||||
}
|
||||
|
||||
private void CheckEventRaise(OperationAnalysisContext context)
|
||||
private static void CheckEventRaise(
|
||||
OperationAnalysisContext context,
|
||||
IReadOnlyCollection<IMethodSymbol> raiseMethods)
|
||||
{
|
||||
if (context.Operation is not IInvocationOperation operation)
|
||||
return;
|
||||
|
||||
var raiseMethods = context.Compilation
|
||||
.GetTypeByMetadataName("Robust.Shared.GameObjects.EntitySystem")?
|
||||
.GetMembers()
|
||||
.Where(m => m.Name.Contains("RaiseLocalEvent") && m.Kind == SymbolKind.Method)
|
||||
.Cast<IMethodSymbol>();
|
||||
|
||||
var busRaiseMethods = context.Compilation
|
||||
.GetTypeByMetadataName("Robust.Shared.GameObjects.EntityEventBus")?
|
||||
.GetMembers()
|
||||
.Where(m => m.Name.Contains("RaiseLocalEvent") && m.Kind == SymbolKind.Method)
|
||||
.Cast<IMethodSymbol>();
|
||||
|
||||
if (raiseMethods == null)
|
||||
if (!operation.TargetMethod.Name.Contains("RaiseLocalEvent"))
|
||||
return;
|
||||
|
||||
if (busRaiseMethods != null)
|
||||
raiseMethods = raiseMethods.Concat(busRaiseMethods);
|
||||
|
||||
if (!raiseMethods.Any(m => m.Equals(operation.TargetMethod.OriginalDefinition, Default)))
|
||||
{
|
||||
// If you try to do this normally by concatenating like busRaiseMethods above
|
||||
|
||||
@@ -7,6 +7,7 @@ using Microsoft.CodeAnalysis.CSharp.Syntax;
|
||||
using Microsoft.CodeAnalysis.Diagnostics;
|
||||
using Robust.Roslyn.Shared;
|
||||
using Robust.Shared.Serialization.Manager.Definition;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Analyzers;
|
||||
|
||||
@@ -16,6 +17,9 @@ public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
|
||||
private const string DataDefinitionNamespace = "Robust.Shared.Serialization.Manager.Attributes.DataDefinitionAttribute";
|
||||
private const string ImplicitDataDefinitionNamespace = "Robust.Shared.Serialization.Manager.Attributes.ImplicitDataDefinitionForInheritorsAttribute";
|
||||
private const string DataFieldBaseNamespace = "Robust.Shared.Serialization.Manager.Attributes.DataFieldBaseAttribute";
|
||||
private const string ViewVariablesNamespace = "Robust.Shared.ViewVariables.ViewVariablesAttribute";
|
||||
private const string DataFieldAttributeName = "DataField";
|
||||
private const string ViewVariablesAttributeName = "ViewVariables";
|
||||
|
||||
private static readonly DiagnosticDescriptor DataDefinitionPartialRule = new(
|
||||
Diagnostics.IdDataDefinitionPartial,
|
||||
@@ -66,9 +70,20 @@ public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
|
||||
true,
|
||||
"Make sure to remove the tag string from the data field attribute."
|
||||
);
|
||||
|
||||
public static readonly DiagnosticDescriptor DataFieldNoVVReadWriteRule = new(
|
||||
Diagnostics.IdDataFieldNoVVReadWrite,
|
||||
"Data field has VV ReadWrite",
|
||||
"Data field {0} in data definition {1} has ViewVariables attribute with ReadWrite access, which is redundant",
|
||||
"Usage",
|
||||
DiagnosticSeverity.Info,
|
||||
true,
|
||||
"Make sure to remove the ViewVariables attribute."
|
||||
);
|
||||
|
||||
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics => ImmutableArray.Create(
|
||||
DataDefinitionPartialRule, NestedDataDefinitionPartialRule, DataFieldWritableRule, DataFieldPropertyWritableRule,
|
||||
DataFieldRedundantTagRule
|
||||
DataFieldRedundantTagRule, DataFieldNoVVReadWriteRule
|
||||
);
|
||||
|
||||
public override void Initialize(AnalysisContext context)
|
||||
@@ -139,7 +154,14 @@ public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
|
||||
|
||||
if (HasRedundantTag(fieldSymbol))
|
||||
{
|
||||
context.ReportDiagnostic(Diagnostic.Create(DataFieldRedundantTagRule, context.Node.GetLocation(), fieldSymbol.Name, type.Name));
|
||||
TryGetAttributeLocation(field, DataFieldAttributeName, out var location);
|
||||
context.ReportDiagnostic(Diagnostic.Create(DataFieldRedundantTagRule, location, fieldSymbol.Name, type.Name));
|
||||
}
|
||||
|
||||
if (HasVVReadWrite(fieldSymbol))
|
||||
{
|
||||
TryGetAttributeLocation(field, ViewVariablesAttributeName, out var location);
|
||||
context.ReportDiagnostic(Diagnostic.Create(DataFieldNoVVReadWriteRule, location, fieldSymbol.Name, type.Name));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -168,7 +190,14 @@ public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
|
||||
|
||||
if (HasRedundantTag(propertySymbol))
|
||||
{
|
||||
context.ReportDiagnostic(Diagnostic.Create(DataFieldRedundantTagRule, context.Node.GetLocation(), propertySymbol.Name, type.Name));
|
||||
TryGetAttributeLocation(property, DataFieldAttributeName, out var location);
|
||||
context.ReportDiagnostic(Diagnostic.Create(DataFieldRedundantTagRule, location, propertySymbol.Name, type.Name));
|
||||
}
|
||||
|
||||
if (HasVVReadWrite(propertySymbol))
|
||||
{
|
||||
TryGetAttributeLocation(property, ViewVariablesAttributeName, out var location);
|
||||
context.ReportDiagnostic(Diagnostic.Create(DataFieldNoVVReadWriteRule, location, propertySymbol.Name, type.Name));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -238,6 +267,24 @@ public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool TryGetAttributeLocation(MemberDeclarationSyntax syntax, string attributeName, out Location location)
|
||||
{
|
||||
foreach (var attributeList in syntax.AttributeLists)
|
||||
{
|
||||
foreach (var attribute in attributeList.Attributes)
|
||||
{
|
||||
if (attribute.Name.ToString() != attributeName)
|
||||
continue;
|
||||
|
||||
location = attribute.GetLocation();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
// Default to the declaration syntax's location
|
||||
location = syntax.GetLocation();
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool IsReadOnlyMember(ITypeSymbol type, ISymbol member)
|
||||
{
|
||||
if (member is IFieldSymbol field)
|
||||
@@ -292,6 +339,34 @@ public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
|
||||
return explicitName == automaticName;
|
||||
}
|
||||
|
||||
private static bool HasVVReadWrite(ISymbol symbol)
|
||||
{
|
||||
if (!IsDataField(symbol, out _, out _))
|
||||
return false;
|
||||
|
||||
// Make sure it has ViewVariablesAttribute
|
||||
AttributeData? viewVariablesAttribute = null;
|
||||
foreach (var attr in symbol.GetAttributes())
|
||||
{
|
||||
if (attr.AttributeClass?.ToDisplayString() == ViewVariablesNamespace)
|
||||
{
|
||||
viewVariablesAttribute = attr;
|
||||
}
|
||||
}
|
||||
if (viewVariablesAttribute == null)
|
||||
return false;
|
||||
|
||||
// Default is ReadOnly, which is fine
|
||||
if (viewVariablesAttribute.ConstructorArguments.Length == 0)
|
||||
return false;
|
||||
|
||||
var accessArgument = viewVariablesAttribute.ConstructorArguments[0];
|
||||
if (accessArgument.Value is not byte accessByte)
|
||||
return false;
|
||||
|
||||
return (VVAccess)accessByte == VVAccess.ReadWrite;
|
||||
}
|
||||
|
||||
private static bool IsImplicitDataDefinition(ITypeSymbol type)
|
||||
{
|
||||
if (HasAttribute(type, ImplicitDataDefinitionNamespace))
|
||||
|
||||
@@ -15,9 +15,11 @@ public sealed class DefinitionFixer : CodeFixProvider
|
||||
{
|
||||
private const string DataFieldAttributeName = "DataField";
|
||||
|
||||
private const string ViewVariablesAttributeName = "ViewVariables";
|
||||
|
||||
public override ImmutableArray<string> FixableDiagnosticIds => ImmutableArray.Create(
|
||||
IdDataDefinitionPartial, IdNestedDataDefinitionPartial, IdDataFieldWritable, IdDataFieldPropertyWritable,
|
||||
IdDataFieldRedundantTag
|
||||
IdDataFieldRedundantTag, IdDataFieldNoVVReadWrite
|
||||
);
|
||||
|
||||
public override Task RegisterCodeFixesAsync(CodeFixContext context)
|
||||
@@ -36,6 +38,8 @@ public sealed class DefinitionFixer : CodeFixProvider
|
||||
return RegisterDataFieldPropertyFix(context, diagnostic);
|
||||
case IdDataFieldRedundantTag:
|
||||
return RegisterRedundantTagFix(context, diagnostic);
|
||||
case IdDataFieldNoVVReadWrite:
|
||||
return RegisterVVReadWriteFix(context, diagnostic);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -136,6 +140,48 @@ public sealed class DefinitionFixer : CodeFixProvider
|
||||
return document.WithSyntaxRoot(root);
|
||||
}
|
||||
|
||||
private static async Task RegisterVVReadWriteFix(CodeFixContext context, Diagnostic diagnostic)
|
||||
{
|
||||
var root = await context.Document.GetSyntaxRootAsync(context.CancellationToken);
|
||||
var span = diagnostic.Location.SourceSpan;
|
||||
var token = root?.FindToken(span.Start).Parent?.AncestorsAndSelf().OfType<MemberDeclarationSyntax>().First();
|
||||
|
||||
if (token == null)
|
||||
return;
|
||||
|
||||
context.RegisterCodeFix(CodeAction.Create(
|
||||
"Remove ViewVariables attribute",
|
||||
c => RemoveVVAttribute(context.Document, token, c),
|
||||
"Remove ViewVariables attribute"
|
||||
), diagnostic);
|
||||
}
|
||||
|
||||
private static async Task<Document> RemoveVVAttribute(Document document, MemberDeclarationSyntax syntax, CancellationToken cancellation)
|
||||
{
|
||||
var root = (CompilationUnitSyntax?) await document.GetSyntaxRootAsync(cancellation);
|
||||
|
||||
var newLists = new SyntaxList<AttributeListSyntax>();
|
||||
foreach (var attributeList in syntax.AttributeLists)
|
||||
{
|
||||
var attributes = new SeparatedSyntaxList<AttributeSyntax>();
|
||||
foreach (var attribute in attributeList.Attributes)
|
||||
{
|
||||
if (attribute.Name.ToString() != ViewVariablesAttributeName)
|
||||
{
|
||||
attributes = attributes.Add(attribute);
|
||||
}
|
||||
}
|
||||
// Don't add empty lists []
|
||||
if (attributes.Count > 0)
|
||||
newLists = newLists.Add(attributeList.WithAttributes(attributes));
|
||||
}
|
||||
var newSyntax = syntax.WithAttributeLists(newLists);
|
||||
|
||||
root = root!.ReplaceNode(syntax, newSyntax);
|
||||
|
||||
return document.WithSyntaxRoot(root);
|
||||
}
|
||||
|
||||
private static async Task RegisterDataFieldFix(CodeFixContext context, Diagnostic diagnostic)
|
||||
{
|
||||
var root = await context.Document.GetSyntaxRootAsync(context.CancellationToken);
|
||||
|
||||
126
Robust.Analyzers/DuplicateDependencyAnalyzer.cs
Normal file
126
Robust.Analyzers/DuplicateDependencyAnalyzer.cs
Normal file
@@ -0,0 +1,126 @@
|
||||
using System.Collections.Immutable;
|
||||
using Microsoft.CodeAnalysis;
|
||||
using Microsoft.CodeAnalysis.CSharp;
|
||||
using Microsoft.CodeAnalysis.CSharp.Syntax;
|
||||
using Microsoft.CodeAnalysis.Diagnostics;
|
||||
using Robust.Roslyn.Shared;
|
||||
|
||||
namespace Robust.Analyzers;
|
||||
|
||||
#nullable enable
|
||||
|
||||
/// <summary>
|
||||
/// Analyzer that detects duplicate <c>[Dependency]</c> fields inside a single type.
|
||||
/// </summary>
|
||||
[DiagnosticAnalyzer(LanguageNames.CSharp)]
|
||||
public sealed class DuplicateDependencyAnalyzer : DiagnosticAnalyzer
|
||||
{
|
||||
private const string DependencyAttributeType = "Robust.Shared.IoC.DependencyAttribute";
|
||||
|
||||
private static readonly DiagnosticDescriptor Rule = new(
|
||||
Diagnostics.IdDuplicateDependency,
|
||||
"Duplicate dependency field",
|
||||
"Another [Dependency] field of type '{0}' already exists in this type with field '{1}'",
|
||||
"Usage",
|
||||
DiagnosticSeverity.Warning,
|
||||
true);
|
||||
|
||||
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics => ImmutableArray.Create(Rule);
|
||||
|
||||
public override void Initialize(AnalysisContext context)
|
||||
{
|
||||
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.None);
|
||||
context.EnableConcurrentExecution();
|
||||
context.RegisterCompilationStartAction(compilationContext =>
|
||||
{
|
||||
var dependencyAttributeType = compilationContext.Compilation.GetTypeByMetadataName(DependencyAttributeType);
|
||||
if (dependencyAttributeType == null)
|
||||
return;
|
||||
|
||||
compilationContext.RegisterSymbolStartAction(symbolContext =>
|
||||
{
|
||||
var typeSymbol = (INamedTypeSymbol)symbolContext.Symbol;
|
||||
// Only deal with non-static classes, doesn't make sense to have dependencies in anything else.
|
||||
if (typeSymbol.TypeKind != TypeKind.Class || typeSymbol.IsStatic)
|
||||
return;
|
||||
|
||||
var state = new AnalyzerState(dependencyAttributeType);
|
||||
symbolContext.RegisterSyntaxNodeAction(state.AnalyzeField, SyntaxKind.FieldDeclaration);
|
||||
symbolContext.RegisterSymbolEndAction(state.End);
|
||||
},
|
||||
SymbolKind.NamedType);
|
||||
});
|
||||
}
|
||||
|
||||
private sealed class AnalyzerState(INamedTypeSymbol dependencyAttributeType)
|
||||
{
|
||||
private readonly Dictionary<ITypeSymbol, List<IFieldSymbol>> _dependencyFields = new(SymbolEqualityComparer.Default);
|
||||
|
||||
public void AnalyzeField(SyntaxNodeAnalysisContext context)
|
||||
{
|
||||
var field = (FieldDeclarationSyntax)context.Node;
|
||||
if (field.AttributeLists.Count == 0)
|
||||
return;
|
||||
|
||||
if (context.ContainingSymbol is not IFieldSymbol fieldSymbol)
|
||||
return;
|
||||
|
||||
// Can't have [Dependency]s for non-reference types.
|
||||
if (!fieldSymbol.Type.IsReferenceType)
|
||||
return;
|
||||
|
||||
if (!IsDependency(context.ContainingSymbol))
|
||||
return;
|
||||
|
||||
lock (_dependencyFields)
|
||||
{
|
||||
if (!_dependencyFields.TryGetValue(fieldSymbol.Type, out var dependencyFields))
|
||||
{
|
||||
dependencyFields = [];
|
||||
_dependencyFields.Add(fieldSymbol.Type, dependencyFields);
|
||||
}
|
||||
|
||||
dependencyFields.Add(fieldSymbol);
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsDependency(ISymbol symbol)
|
||||
{
|
||||
foreach (var attributeData in symbol.GetAttributes())
|
||||
{
|
||||
if (SymbolEqualityComparer.Default.Equals(attributeData.AttributeClass, dependencyAttributeType))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void End(SymbolAnalysisContext context)
|
||||
{
|
||||
lock (_dependencyFields)
|
||||
{
|
||||
foreach (var pair in _dependencyFields)
|
||||
{
|
||||
var fieldType = pair.Key;
|
||||
var fields = pair.Value;
|
||||
if (fields.Count <= 1)
|
||||
continue;
|
||||
|
||||
// Sort so we can have deterministic order to skip reporting for a single field.
|
||||
// Whichever sorts first doesn't get reported.
|
||||
fields.Sort(static (a, b) => string.Compare(a.Name, b.Name, StringComparison.Ordinal));
|
||||
|
||||
// Start at index 1 to skip first field.
|
||||
var firstField = fields[0];
|
||||
for (var i = 1; i < fields.Count; i++)
|
||||
{
|
||||
var field = fields[i];
|
||||
|
||||
context.ReportDiagnostic(
|
||||
Diagnostic.Create(Rule, field.Locations[0], fieldType.ToDisplayString(), firstField.Name));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
65
Robust.Analyzers/PreferNonGenericVariantForAnalyzer.cs
Normal file
65
Robust.Analyzers/PreferNonGenericVariantForAnalyzer.cs
Normal file
@@ -0,0 +1,65 @@
|
||||
using System.Collections.Immutable;
|
||||
using Microsoft.CodeAnalysis;
|
||||
using Microsoft.CodeAnalysis.Diagnostics;
|
||||
using Microsoft.CodeAnalysis.Operations;
|
||||
using Robust.Roslyn.Shared;
|
||||
|
||||
namespace Robust.Analyzers;
|
||||
|
||||
[DiagnosticAnalyzer(LanguageNames.CSharp)]
|
||||
public sealed class PreferNonGenericVariantForAnalyzer : DiagnosticAnalyzer
|
||||
{
|
||||
private const string AttributeType = "Robust.Shared.Analyzers.PreferNonGenericVariantForAttribute";
|
||||
|
||||
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics => ImmutableArray.Create(
|
||||
UseNonGenericVariantDescriptor
|
||||
);
|
||||
|
||||
private static readonly DiagnosticDescriptor UseNonGenericVariantDescriptor = new(
|
||||
Diagnostics.IdUseNonGenericVariant,
|
||||
"Consider using the non-generic variant of this method",
|
||||
"Use the non-generic variant of this method for type {0}",
|
||||
"Usage",
|
||||
DiagnosticSeverity.Warning,
|
||||
true,
|
||||
"Use the generic variant of this method.");
|
||||
|
||||
public override void Initialize(AnalysisContext context)
|
||||
{
|
||||
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.ReportDiagnostics | GeneratedCodeAnalysisFlags.Analyze);
|
||||
context.EnableConcurrentExecution();
|
||||
context.RegisterOperationAction(CheckForNonGenericVariant, OperationKind.Invocation);
|
||||
}
|
||||
|
||||
private void CheckForNonGenericVariant(OperationAnalysisContext obj)
|
||||
{
|
||||
if (obj.Operation is not IInvocationOperation invocationOperation) return;
|
||||
|
||||
var preferNonGenericAttribute = obj.Compilation.GetTypeByMetadataName(AttributeType);
|
||||
|
||||
HashSet<ITypeSymbol> forTypes = [];
|
||||
foreach (var attribute in invocationOperation.TargetMethod.GetAttributes())
|
||||
{
|
||||
if (!SymbolEqualityComparer.Default.Equals(attribute.AttributeClass, preferNonGenericAttribute))
|
||||
continue;
|
||||
|
||||
foreach (var type in attribute.ConstructorArguments[0].Values)
|
||||
forTypes.Add((ITypeSymbol)type.Value);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (forTypes == null)
|
||||
return;
|
||||
|
||||
foreach (var typeArg in invocationOperation.TargetMethod.TypeArguments)
|
||||
{
|
||||
if (forTypes.Contains(typeArg))
|
||||
{
|
||||
obj.ReportDiagnostic(
|
||||
Diagnostic.Create(UseNonGenericVariantDescriptor,
|
||||
invocationOperation.Syntax.GetLocation(), typeArg.Name));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
75
Robust.Analyzers/PreferOtherTypeAnalyzer.cs
Normal file
75
Robust.Analyzers/PreferOtherTypeAnalyzer.cs
Normal file
@@ -0,0 +1,75 @@
|
||||
#nullable enable
|
||||
using System.Collections.Immutable;
|
||||
using Microsoft.CodeAnalysis;
|
||||
using Microsoft.CodeAnalysis.CSharp;
|
||||
using Microsoft.CodeAnalysis.CSharp.Syntax;
|
||||
using Microsoft.CodeAnalysis.Diagnostics;
|
||||
using Robust.Roslyn.Shared;
|
||||
|
||||
namespace Robust.Analyzers;
|
||||
|
||||
[DiagnosticAnalyzer(LanguageNames.CSharp)]
|
||||
public sealed class PreferOtherTypeAnalyzer : DiagnosticAnalyzer
|
||||
{
|
||||
private const string AttributeType = "Robust.Shared.Analyzers.PreferOtherTypeAttribute";
|
||||
|
||||
private static readonly DiagnosticDescriptor PreferOtherTypeDescriptor = new(
|
||||
Diagnostics.IdPreferOtherType,
|
||||
"Use the specific type",
|
||||
"Use the specific type {0} instead of {1} when the type argument is {2}",
|
||||
"Usage",
|
||||
DiagnosticSeverity.Error,
|
||||
true,
|
||||
"Use the specific type.");
|
||||
|
||||
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics => ImmutableArray.Create(
|
||||
PreferOtherTypeDescriptor
|
||||
);
|
||||
|
||||
public override void Initialize(AnalysisContext context)
|
||||
{
|
||||
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.ReportDiagnostics | GeneratedCodeAnalysisFlags.Analyze);
|
||||
context.EnableConcurrentExecution();
|
||||
context.RegisterSyntaxNodeAction(AnalyzeField, SyntaxKind.VariableDeclaration);
|
||||
}
|
||||
|
||||
private void AnalyzeField(SyntaxNodeAnalysisContext context)
|
||||
{
|
||||
if (context.Node is not VariableDeclarationSyntax node)
|
||||
return;
|
||||
|
||||
// Get the type of the generic being used
|
||||
if (node.Type is not GenericNameSyntax genericName)
|
||||
return;
|
||||
var genericSyntax = genericName.TypeArgumentList.Arguments[0];
|
||||
if (context.SemanticModel.GetSymbolInfo(genericSyntax).Symbol is not { } genericType)
|
||||
return;
|
||||
|
||||
// Look for the PreferOtherTypeAttribute
|
||||
var symbolInfo = context.SemanticModel.GetSymbolInfo(node.Type);
|
||||
if (symbolInfo.Symbol?.GetAttributes() is not { } attributes)
|
||||
return;
|
||||
|
||||
var preferOtherTypeAttribute = context.Compilation.GetTypeByMetadataName(AttributeType);
|
||||
|
||||
foreach (var attribute in attributes)
|
||||
{
|
||||
if (!SymbolEqualityComparer.Default.Equals(attribute.AttributeClass, preferOtherTypeAttribute))
|
||||
continue;
|
||||
|
||||
// See if the generic type argument matches the type the attribute specifies
|
||||
if (attribute.ConstructorArguments[0].Value is not ITypeSymbol checkedType)
|
||||
return;
|
||||
if (!SymbolEqualityComparer.Default.Equals(checkedType, genericType))
|
||||
continue;
|
||||
|
||||
if (attribute.ConstructorArguments[1].Value is not ITypeSymbol replacementType)
|
||||
continue;
|
||||
context.ReportDiagnostic(Diagnostic.Create(PreferOtherTypeDescriptor,
|
||||
context.Node.GetLocation(),
|
||||
replacementType.Name,
|
||||
symbolInfo.Symbol.Name,
|
||||
genericType.Name));
|
||||
}
|
||||
}
|
||||
}
|
||||
97
Robust.Analyzers/PreferOtherTypeFixer.cs
Normal file
97
Robust.Analyzers/PreferOtherTypeFixer.cs
Normal file
@@ -0,0 +1,97 @@
|
||||
#nullable enable
|
||||
using System.Collections.Immutable;
|
||||
using Microsoft.CodeAnalysis;
|
||||
using Microsoft.CodeAnalysis.CodeActions;
|
||||
using Microsoft.CodeAnalysis.CodeFixes;
|
||||
using Microsoft.CodeAnalysis.CSharp;
|
||||
using Microsoft.CodeAnalysis.CSharp.Syntax;
|
||||
using static Robust.Roslyn.Shared.Diagnostics;
|
||||
|
||||
namespace Robust.Analyzers;
|
||||
|
||||
[ExportCodeFixProvider(LanguageNames.CSharp)]
|
||||
public sealed class PreferOtherTypeFixer : CodeFixProvider
|
||||
{
|
||||
private const string PreferOtherTypeAttributeName = "PreferOtherTypeAttribute";
|
||||
|
||||
public override ImmutableArray<string> FixableDiagnosticIds => ImmutableArray.Create(
|
||||
IdPreferOtherType
|
||||
);
|
||||
|
||||
public override FixAllProvider GetFixAllProvider()
|
||||
{
|
||||
return WellKnownFixAllProviders.BatchFixer;
|
||||
}
|
||||
|
||||
public override Task RegisterCodeFixesAsync(CodeFixContext context)
|
||||
{
|
||||
foreach (var diagnostic in context.Diagnostics)
|
||||
{
|
||||
switch (diagnostic.Id)
|
||||
{
|
||||
case IdPreferOtherType:
|
||||
return RegisterReplaceType(context, diagnostic);
|
||||
}
|
||||
}
|
||||
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
private static async Task RegisterReplaceType(CodeFixContext context, Diagnostic diagnostic)
|
||||
{
|
||||
var root = await context.Document.GetSyntaxRootAsync(context.CancellationToken);
|
||||
var span = diagnostic.Location.SourceSpan;
|
||||
var token = root?.FindToken(span.Start).Parent?.AncestorsAndSelf().OfType<VariableDeclarationSyntax>().First();
|
||||
|
||||
if (token == null)
|
||||
return;
|
||||
|
||||
context.RegisterCodeFix(CodeAction.Create(
|
||||
"Replace type",
|
||||
c => ReplaceType(context.Document, token, c),
|
||||
"Replace type"
|
||||
), diagnostic);
|
||||
}
|
||||
|
||||
private static async Task<Document> ReplaceType(Document document, VariableDeclarationSyntax syntax, CancellationToken cancellation)
|
||||
{
|
||||
var root = (CompilationUnitSyntax?) await document.GetSyntaxRootAsync(cancellation);
|
||||
var model = await document.GetSemanticModelAsync(cancellation);
|
||||
|
||||
if (model == null)
|
||||
return document;
|
||||
|
||||
if (syntax.Type is not GenericNameSyntax genericNameSyntax)
|
||||
return document;
|
||||
var genericTypeSyntax = genericNameSyntax.TypeArgumentList.Arguments[0];
|
||||
if (model.GetSymbolInfo(genericTypeSyntax).Symbol is not {} genericTypeSymbol)
|
||||
return document;
|
||||
|
||||
var symbolInfo = model.GetSymbolInfo(syntax.Type);
|
||||
if (symbolInfo.Symbol?.GetAttributes() is not { } attributes)
|
||||
return document;
|
||||
|
||||
foreach (var attribute in attributes)
|
||||
{
|
||||
if (attribute.AttributeClass?.Name != PreferOtherTypeAttributeName)
|
||||
continue;
|
||||
|
||||
if (attribute.ConstructorArguments[0].Value is not ITypeSymbol checkedTypeSymbol)
|
||||
continue;
|
||||
|
||||
if (!SymbolEqualityComparer.Default.Equals(checkedTypeSymbol, genericTypeSymbol))
|
||||
continue;
|
||||
|
||||
if (attribute.ConstructorArguments[1].Value is not ITypeSymbol replacementTypeSymbol)
|
||||
continue;
|
||||
|
||||
var replacementIdentifier = SyntaxFactory.IdentifierName(replacementTypeSymbol.Name);
|
||||
var replacementSyntax = syntax.WithType(replacementIdentifier);
|
||||
|
||||
root = root!.ReplaceNode(syntax, replacementSyntax);
|
||||
return document.WithSyntaxRoot(root);
|
||||
}
|
||||
|
||||
return document;
|
||||
}
|
||||
}
|
||||
@@ -16,9 +16,21 @@
|
||||
<Compile Include="..\Robust.Shared\Analyzers\PreferGenericVariantAttribute.cs" LinkBase="Implementations" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<!-- Needed for PreferNonGenericVariantAnalyzer. -->
|
||||
<Compile Include="..\Robust.Shared\Analyzers\PreferNonGenericVariantForAttribute.cs" LinkBase="Implementations" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<!-- Needed for PreferOtherTypeAnalyzer. -->
|
||||
<Compile Include="..\Robust.Shared\Analyzers\PreferOtherTypeAttribute.cs" LinkBase="Implementations" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<!-- Needed for DataDefinitionAnalyzer. -->
|
||||
<Compile Include="..\Robust.Shared\Serialization\Manager\Definition\DataDefinitionUtility.cs" LinkBase="Implementations" />
|
||||
<Compile Include="..\Robust.Shared\ViewVariables\ViewVariablesAttribute.cs" LinkBase="Implementations" />
|
||||
<Compile Include="..\Robust.Shared\Serialization\NetSerializableAttribute.cs" LinkBase="Implementations" />
|
||||
</ItemGroup>
|
||||
|
||||
<Import Project="../Robust.Roslyn.Shared/Robust.Roslyn.Shared.props" />
|
||||
|
||||
96
Robust.Benchmarks/EntityManager/HasComponentBenchmark.cs
Normal file
96
Robust.Benchmarks/EntityManager/HasComponentBenchmark.cs
Normal file
@@ -0,0 +1,96 @@
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using BenchmarkDotNet.Engines;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.UnitTesting.Server;
|
||||
|
||||
namespace Robust.Benchmarks.EntityManager;
|
||||
|
||||
[Virtual]
|
||||
public partial class HasComponentBenchmark
|
||||
{
|
||||
private static readonly Consumer Consumer = new();
|
||||
|
||||
private ISimulation _simulation = default!;
|
||||
private IEntityManager _entityManager = default!;
|
||||
|
||||
private ComponentRegistration _compReg = default!;
|
||||
|
||||
private A _dummyA = new();
|
||||
|
||||
[UsedImplicitly]
|
||||
[Params(1, 10, 100, 1000)]
|
||||
public int N;
|
||||
|
||||
[GlobalSetup]
|
||||
public void GlobalSetup()
|
||||
{
|
||||
_simulation = RobustServerSimulation
|
||||
.NewSimulation()
|
||||
.RegisterComponents(f => f.RegisterClass<A>())
|
||||
.InitializeInstance();
|
||||
|
||||
_entityManager = _simulation.Resolve<IEntityManager>();
|
||||
var map = _simulation.CreateMap().Uid;
|
||||
var coords = new EntityCoordinates(map, default);
|
||||
_compReg = _entityManager.ComponentFactory.GetRegistration(typeof(A));
|
||||
|
||||
for (var i = 0; i < N; i++)
|
||||
{
|
||||
var uid = _entityManager.SpawnEntity(null, coords);
|
||||
_entityManager.AddComponent<A>(uid);
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void HasComponentGeneric()
|
||||
{
|
||||
for (var i = 2; i <= N+1; i++)
|
||||
{
|
||||
var uid = new EntityUid(i);
|
||||
var result = _entityManager.HasComponent<A>(uid);
|
||||
Consumer.Consume(result);
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void HasComponentCompReg()
|
||||
{
|
||||
for (var i = 2; i <= N+1; i++)
|
||||
{
|
||||
var uid = new EntityUid(i);
|
||||
var result = _entityManager.HasComponent(uid, _compReg);
|
||||
Consumer.Consume(result);
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void HasComponentType()
|
||||
{
|
||||
for (var i = 2; i <= N+1; i++)
|
||||
{
|
||||
var uid = new EntityUid(i);
|
||||
var result = _entityManager.HasComponent(uid, typeof(A));
|
||||
Consumer.Consume(result);
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void HasComponentGetType()
|
||||
{
|
||||
for (var i = 2; i <= N+1; i++)
|
||||
{
|
||||
var uid = new EntityUid(i);
|
||||
var type = _dummyA.GetType();
|
||||
var result = _entityManager.HasComponent(uid, type);
|
||||
Consumer.Consume(result);
|
||||
}
|
||||
}
|
||||
|
||||
[ComponentProtoName("A")]
|
||||
public sealed partial class A : Component
|
||||
{
|
||||
}
|
||||
}
|
||||
96
Robust.Benchmarks/Physics/BoxStackBenchmark.cs
Normal file
96
Robust.Benchmarks/Physics/BoxStackBenchmark.cs
Normal file
@@ -0,0 +1,96 @@
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using Microsoft.Extensions.Configuration;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Collision.Shapes;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.UnitTesting.Server;
|
||||
|
||||
namespace Robust.Benchmarks.Physics;
|
||||
|
||||
[Virtual]
|
||||
[MediumRunJob]
|
||||
public class PhysicsBoxStackBenchmark
|
||||
{
|
||||
private ISimulation _sim = default!;
|
||||
|
||||
[GlobalSetup]
|
||||
public void Setup()
|
||||
{
|
||||
_sim = RobustServerSimulation.NewSimulation().InitializeInstance();
|
||||
|
||||
var entManager = _sim.Resolve<IEntityManager>();
|
||||
entManager.System<SharedMapSystem>().CreateMap(out var mapId);
|
||||
SetupTumbler(entManager, mapId);
|
||||
|
||||
for (var i = 0; i < 30; i++)
|
||||
{
|
||||
entManager.TickUpdate(0.016f, false);
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void BoxStack()
|
||||
{
|
||||
var entManager = _sim.Resolve<IEntityManager>();
|
||||
|
||||
for (var i = 0; i < 10000; i++)
|
||||
{
|
||||
entManager.TickUpdate(0.016f, false);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetupTumbler(IEntityManager entManager, MapId mapId)
|
||||
{
|
||||
var physics = entManager.System<SharedPhysicsSystem>();
|
||||
var fixtures = entManager.System<FixtureSystem>();
|
||||
|
||||
var groundUid = entManager.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
|
||||
var ground = entManager.AddComponent<PhysicsComponent>(groundUid);
|
||||
|
||||
var horizontal = new EdgeShape(new Vector2(-40, 0), new Vector2(40, 0));
|
||||
fixtures.CreateFixture(groundUid, "fix1", new Fixture(horizontal, 2, 2, true), body: ground);
|
||||
|
||||
var vertical = new EdgeShape(new Vector2(10, 0), new Vector2(10, 10));
|
||||
fixtures.CreateFixture(groundUid, "fix2", new Fixture(vertical, 2, 2, true), body: ground);
|
||||
|
||||
var xs = new[]
|
||||
{
|
||||
0.0f, -10.0f, -5.0f, 5.0f, 10.0f
|
||||
};
|
||||
|
||||
var columnCount = 1;
|
||||
var rowCount = 15;
|
||||
PolygonShape shape;
|
||||
|
||||
for (var j = 0; j < columnCount; j++)
|
||||
{
|
||||
for (var i = 0; i < rowCount; i++)
|
||||
{
|
||||
var x = 0.0f;
|
||||
|
||||
var boxUid = entManager.SpawnEntity(null,
|
||||
new MapCoordinates(new Vector2(xs[j] + x, 0.55f + 1.1f * i), mapId));
|
||||
var box = entManager.AddComponent<PhysicsComponent>(boxUid);
|
||||
|
||||
physics.SetBodyType(boxUid, BodyType.Dynamic, body: box);
|
||||
|
||||
shape = new PolygonShape();
|
||||
shape.SetAsBox(0.5f, 0.5f);
|
||||
physics.SetFixedRotation(boxUid, false, body: box);
|
||||
fixtures.CreateFixture(boxUid, "fix1", new Fixture(shape, 2, 2, true), body: box);
|
||||
|
||||
physics.WakeBody(boxUid, body: box);
|
||||
physics.SetSleepingAllowed(boxUid, box, false);
|
||||
}
|
||||
}
|
||||
|
||||
physics.WakeBody(groundUid, body: ground);
|
||||
}
|
||||
}
|
||||
92
Robust.Benchmarks/Physics/CircleStackBenchmark.cs
Normal file
92
Robust.Benchmarks/Physics/CircleStackBenchmark.cs
Normal file
@@ -0,0 +1,92 @@
|
||||
using System.Numerics;
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Collision.Shapes;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.UnitTesting.Server;
|
||||
|
||||
namespace Robust.Benchmarks.Physics;
|
||||
|
||||
[Virtual]
|
||||
public class PhysicsCircleStackBenchmark
|
||||
{
|
||||
private ISimulation _sim = default!;
|
||||
|
||||
[GlobalSetup]
|
||||
public void Setup()
|
||||
{
|
||||
_sim = RobustServerSimulation.NewSimulation().InitializeInstance();
|
||||
|
||||
var entManager = _sim.Resolve<IEntityManager>();
|
||||
entManager.System<SharedMapSystem>().CreateMap(out var mapId);
|
||||
SetupTumbler(entManager, mapId);
|
||||
|
||||
for (var i = 0; i < 30; i++)
|
||||
{
|
||||
entManager.TickUpdate(0.016f, false);
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void CircleStack()
|
||||
{
|
||||
var entManager = _sim.Resolve<IEntityManager>();
|
||||
|
||||
for (var i = 0; i < 10000; i++)
|
||||
{
|
||||
entManager.TickUpdate(0.016f, false);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetupTumbler(IEntityManager entManager, MapId mapId)
|
||||
{
|
||||
var physics = entManager.System<SharedPhysicsSystem>();
|
||||
var fixtures = entManager.System<FixtureSystem>();
|
||||
|
||||
var groundUid = entManager.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
|
||||
var ground = entManager.AddComponent<PhysicsComponent>(groundUid);
|
||||
|
||||
var horizontal = new EdgeShape(new Vector2(-40, 0), new Vector2(40, 0));
|
||||
fixtures.CreateFixture(groundUid, "fix1", new Fixture(horizontal, 2, 2, true), body: ground);
|
||||
|
||||
var vertical = new EdgeShape(new Vector2(20, 0), new Vector2(20, 20));
|
||||
fixtures.CreateFixture(groundUid, "fix2", new Fixture(vertical, 2, 2, true), body: ground);
|
||||
|
||||
var xs = new[]
|
||||
{
|
||||
0.0f, -10.0f, -5.0f, 5.0f, 10.0f
|
||||
};
|
||||
|
||||
var columnCount = 1;
|
||||
var rowCount = 15;
|
||||
PhysShapeCircle shape;
|
||||
|
||||
for (var j = 0; j < columnCount; j++)
|
||||
{
|
||||
for (var i = 0; i < rowCount; i++)
|
||||
{
|
||||
var x = 0.0f;
|
||||
|
||||
var boxUid = entManager.SpawnEntity(null,
|
||||
new MapCoordinates(new Vector2(xs[j] + x, 0.55f + 2.1f * i), mapId));
|
||||
var box = entManager.AddComponent<PhysicsComponent>(boxUid);
|
||||
|
||||
physics.SetBodyType(boxUid, BodyType.Dynamic, body: box);
|
||||
shape = new PhysShapeCircle(0.5f);
|
||||
physics.SetFixedRotation(boxUid, false, body: box);
|
||||
// TODO: Need to detect shape and work out if we need to use fixedrotation
|
||||
|
||||
fixtures.CreateFixture(boxUid, "fix1", new Fixture(shape, 2, 2, true, 5f));
|
||||
physics.WakeBody(boxUid, body: box);
|
||||
physics.SetSleepingAllowed(boxUid, box, false);
|
||||
}
|
||||
}
|
||||
|
||||
physics.WakeBody(groundUid, body: ground);
|
||||
}
|
||||
}
|
||||
91
Robust.Benchmarks/Physics/PyramidBenchmark.cs
Normal file
91
Robust.Benchmarks/Physics/PyramidBenchmark.cs
Normal file
@@ -0,0 +1,91 @@
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Collision.Shapes;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.UnitTesting.Server;
|
||||
|
||||
namespace Robust.Benchmarks.Physics;
|
||||
|
||||
[Virtual]
|
||||
public class PhysicsPyramidBenchmark
|
||||
{
|
||||
private ISimulation _sim = default!;
|
||||
|
||||
[GlobalSetup]
|
||||
public void Setup()
|
||||
{
|
||||
_sim = RobustServerSimulation.NewSimulation().InitializeInstance();
|
||||
|
||||
var entManager = _sim.Resolve<IEntityManager>();
|
||||
entManager.System<SharedMapSystem>().CreateMap(out var mapId);
|
||||
SetupTumbler(entManager, mapId);
|
||||
|
||||
for (var i = 0; i < 300; i++)
|
||||
{
|
||||
entManager.TickUpdate(0.016f, false);
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void Pyramid()
|
||||
{
|
||||
var entManager = _sim.Resolve<IEntityManager>();
|
||||
|
||||
for (var i = 0; i < 5000; i++)
|
||||
{
|
||||
entManager.TickUpdate(0.016f, false);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetupTumbler(IEntityManager entManager, MapId mapId)
|
||||
{
|
||||
const byte count = 20;
|
||||
|
||||
// Setup ground
|
||||
var physics = entManager.System<SharedPhysicsSystem>();
|
||||
var fixtures = entManager.System<FixtureSystem>();
|
||||
var groundUid = entManager.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
|
||||
var ground = entManager.AddComponent<PhysicsComponent>(groundUid);
|
||||
|
||||
var horizontal = new EdgeShape(new Vector2(40, 0), new Vector2(-40, 0));
|
||||
fixtures.CreateFixture(groundUid, "fix1", new Fixture(horizontal, 2, 2, true), body: ground);
|
||||
physics.WakeBody(groundUid, body: ground);
|
||||
|
||||
// Setup boxes
|
||||
float a = 0.5f;
|
||||
PolygonShape shape = new();
|
||||
shape.SetAsBox(a, a);
|
||||
|
||||
var x = new Vector2(-7.0f, 0.75f);
|
||||
Vector2 y;
|
||||
Vector2 deltaX = new Vector2(0.5625f, 1.25f);
|
||||
Vector2 deltaY = new Vector2(1.125f, 0.0f);
|
||||
|
||||
for (var i = 0; i < count; ++i)
|
||||
{
|
||||
y = x;
|
||||
|
||||
for (var j = i; j < count; ++j)
|
||||
{
|
||||
var boxUid = entManager.SpawnEntity(null, new MapCoordinates(y, mapId));
|
||||
var box = entManager.AddComponent<PhysicsComponent>(boxUid);
|
||||
physics.SetBodyType(boxUid, BodyType.Dynamic, body: box);
|
||||
|
||||
fixtures.CreateFixture(boxUid, "fix1", new Fixture(shape, 2, 2, true, 5f), body: box);
|
||||
y += deltaY;
|
||||
|
||||
physics.WakeBody(boxUid, body: box);
|
||||
physics.SetSleepingAllowed(boxUid, box, false);
|
||||
}
|
||||
|
||||
x += deltaX;
|
||||
}
|
||||
}
|
||||
}
|
||||
105
Robust.Benchmarks/Physics/TumblerBenchmark.cs
Normal file
105
Robust.Benchmarks/Physics/TumblerBenchmark.cs
Normal file
@@ -0,0 +1,105 @@
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Collision.Shapes;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.UnitTesting.Server;
|
||||
|
||||
namespace Robust.Benchmarks.Physics;
|
||||
|
||||
[Virtual]
|
||||
public class PhysicsTumblerBenchmark
|
||||
{
|
||||
private ISimulation _sim = default!;
|
||||
|
||||
[GlobalSetup]
|
||||
public void Setup()
|
||||
{
|
||||
_sim = RobustServerSimulation.NewSimulation().InitializeInstance();
|
||||
|
||||
var entManager = _sim.Resolve<IEntityManager>();
|
||||
var physics = entManager.System<SharedPhysicsSystem>();
|
||||
var fixtures = entManager.System<FixtureSystem>();
|
||||
entManager.System<SharedMapSystem>().CreateMap(out var mapId);
|
||||
SetupTumbler(entManager, mapId);
|
||||
|
||||
for (var i = 0; i < 800; i++)
|
||||
{
|
||||
entManager.TickUpdate(0.016f, false);
|
||||
var boxUid = entManager.SpawnEntity(null, new MapCoordinates(0f, 10f, mapId));
|
||||
var box = entManager.AddComponent<PhysicsComponent>(boxUid);
|
||||
physics.SetBodyType(boxUid, BodyType.Dynamic, body: box);
|
||||
physics.SetFixedRotation(boxUid, false, body: box);
|
||||
var shape = new PolygonShape();
|
||||
shape.SetAsBox(0.125f, 0.125f);
|
||||
fixtures.CreateFixture(boxUid, "fix1", new Fixture(shape, 2, 2, true, 0.0625f), body: box);
|
||||
physics.WakeBody(boxUid, body: box);
|
||||
physics.SetSleepingAllowed(boxUid, box, false);
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void Tumbler()
|
||||
{
|
||||
var entManager = _sim.Resolve<IEntityManager>();
|
||||
|
||||
for (var i = 0; i < 5000; i++)
|
||||
{
|
||||
entManager.TickUpdate(0.016f, false);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetupTumbler(IEntityManager entManager, MapId mapId)
|
||||
{
|
||||
var physics = entManager.System<SharedPhysicsSystem>();
|
||||
var fixtures = entManager.System<FixtureSystem>();
|
||||
var joints = entManager.System<SharedJointSystem>();
|
||||
|
||||
var groundUid = entManager.SpawnEntity(null, new MapCoordinates(0f, 0f, mapId));
|
||||
var ground = entManager.AddComponent<PhysicsComponent>(groundUid);
|
||||
// Due to lookup changes fixtureless bodies are invalid, so
|
||||
var cShape = new PhysShapeCircle(1f);
|
||||
fixtures.CreateFixture(groundUid, "fix1", new Fixture(cShape, 0, 0, false));
|
||||
|
||||
var bodyUid = entManager.SpawnEntity(null, new MapCoordinates(0f, 10f, mapId));
|
||||
var body = entManager.AddComponent<PhysicsComponent>(bodyUid);
|
||||
|
||||
physics.SetBodyType(bodyUid, BodyType.Dynamic, body: body);
|
||||
physics.SetSleepingAllowed(bodyUid, body, false);
|
||||
physics.SetFixedRotation(bodyUid, false, body: body);
|
||||
|
||||
|
||||
// TODO: Box2D just deref, bleh shape structs someday
|
||||
var shape1 = new PolygonShape();
|
||||
shape1.SetAsBox(0.5f, 10.0f, new Vector2(10.0f, 0.0f), 0.0f);
|
||||
fixtures.CreateFixture(bodyUid, "fix1", new Fixture(shape1, 2, 0, true, 20f));
|
||||
|
||||
var shape2 = new PolygonShape();
|
||||
shape2.SetAsBox(0.5f, 10.0f, new Vector2(-10.0f, 0.0f), 0f);
|
||||
fixtures.CreateFixture(bodyUid, "fix2", new Fixture(shape2, 2, 0, true, 20f));
|
||||
|
||||
var shape3 = new PolygonShape();
|
||||
shape3.SetAsBox(10.0f, 0.5f, new Vector2(0.0f, 10.0f), 0f);
|
||||
fixtures.CreateFixture(bodyUid, "fix3", new Fixture(shape3, 2, 0, true, 20f));
|
||||
|
||||
var shape4 = new PolygonShape();
|
||||
shape4.SetAsBox(10.0f, 0.5f, new Vector2(0.0f, -10.0f), 0f);
|
||||
fixtures.CreateFixture(bodyUid, "fix4", new Fixture(shape4, 2, 0, true, 20f));
|
||||
|
||||
physics.WakeBody(groundUid, body: ground);
|
||||
physics.WakeBody(bodyUid, body: body);
|
||||
var revolute = joints.CreateRevoluteJoint(groundUid, bodyUid);
|
||||
revolute.LocalAnchorA = new Vector2(0f, 10f);
|
||||
revolute.LocalAnchorB = new Vector2(0f, 0f);
|
||||
revolute.ReferenceAngle = 0f;
|
||||
revolute.MotorSpeed = 0.05f * MathF.PI;
|
||||
revolute.MaxMotorTorque = 100000000f;
|
||||
revolute.EnableMotor = true;
|
||||
}
|
||||
}
|
||||
@@ -19,6 +19,10 @@
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Npgsql.EntityFrameworkCore.PostgreSQL" />
|
||||
|
||||
<!-- Needed to pin transitive dependency versions. -->
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.Workspaces.MSBuild" />
|
||||
<PackageReference Include="System.Formats.Asn1" />
|
||||
</ItemGroup>
|
||||
|
||||
<Import Project="..\MSBuild\Robust.Properties.targets" />
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Microsoft.Build.Framework;
|
||||
using Robust.Xaml;
|
||||
|
||||
namespace Robust.Build.Tasks
|
||||
{
|
||||
@@ -37,10 +37,12 @@ namespace Robust.Build.Tasks
|
||||
var msg = $"CompileRobustXamlTask -> AssemblyFile:{AssemblyFile}, ProjectDirectory:{ProjectDirectory}, OutputPath:{OutputPath}";
|
||||
BuildEngine.LogMessage(msg, MessageImportance.High);
|
||||
|
||||
var res = XamlCompiler.Compile(BuildEngine, input,
|
||||
var res = XamlAotCompiler.Compile(
|
||||
BuildEngine, input,
|
||||
File.ReadAllLines(ReferencesFilePath).Where(l => !string.IsNullOrWhiteSpace(l)).ToArray(),
|
||||
ProjectDirectory, OutputPath,
|
||||
(SignAssembly && !DelaySign) ? AssemblyOriginatorKeyFile : null);
|
||||
OutputPath,
|
||||
(SignAssembly && !DelaySign) ? AssemblyOriginatorKeyFile : null
|
||||
);
|
||||
if (!res.success)
|
||||
return false;
|
||||
if (!res.writtentofile)
|
||||
@@ -65,22 +67,24 @@ namespace Robust.Build.Tasks
|
||||
return true;
|
||||
}
|
||||
|
||||
// PYREX NOTE: This project was comically null-unsafe before I touched it. I'm just marking what it did accurately
|
||||
[Required]
|
||||
public string ReferencesFilePath { get; set; }
|
||||
public string ReferencesFilePath { get; set; } = null!;
|
||||
|
||||
[Required]
|
||||
public string ProjectDirectory { get; set; }
|
||||
|
||||
public string ProjectDirectory { get; set; } = null!;
|
||||
|
||||
[Required]
|
||||
public string AssemblyFile { get; set; }
|
||||
public string AssemblyFile { get; set; } = null!;
|
||||
|
||||
[Required]
|
||||
public string OriginalCopyPath { get; set; }
|
||||
public string? OriginalCopyPath { get; set; } = null;
|
||||
|
||||
public string OutputPath { get; set; }
|
||||
public string UpdateBuildIndicator { get; set; }
|
||||
public string? OutputPath { get; set; }
|
||||
public string UpdateBuildIndicator { get; set; } = null!;
|
||||
|
||||
public string AssemblyOriginatorKeyFile { get; set; }
|
||||
public string AssemblyOriginatorKeyFile { get; set; } = null!;
|
||||
public bool SignAssembly { get; set; }
|
||||
public bool DelaySign { get; set; }
|
||||
|
||||
@@ -95,7 +99,7 @@ namespace Robust.Build.Tasks
|
||||
return rv;
|
||||
}
|
||||
|
||||
public IBuildEngine BuildEngine { get; set; }
|
||||
public ITaskHost HostObject { get; set; }
|
||||
public IBuildEngine BuildEngine { get; set; } = null!;
|
||||
public ITaskHost HostObject { get; set; } = null!;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,37 +0,0 @@
|
||||
using System.Linq;
|
||||
using Pidgin;
|
||||
using static Pidgin.Parser;
|
||||
|
||||
|
||||
namespace Robust.Build.Tasks
|
||||
{
|
||||
public static class MathParsing
|
||||
{
|
||||
public static Parser<char, float> Single { get; } = Real.Select(c => (float) c);
|
||||
|
||||
public static Parser<char, float> Single1 { get; }
|
||||
= Single.Between(SkipWhitespaces);
|
||||
|
||||
public static Parser<char, (float, float)> Single2 { get; }
|
||||
= Single.Before(SkipWhitespaces).Repeat(2).Select(e =>
|
||||
{
|
||||
var arr = e.ToArray();
|
||||
return (arr[0], arr[1]);
|
||||
});
|
||||
|
||||
public static Parser<char, (float, float, float, float)> Single4 { get; }
|
||||
= Single.Before(SkipWhitespaces).Repeat(4).Select(e =>
|
||||
{
|
||||
var arr = e.ToArray();
|
||||
return (arr[0], arr[1], arr[2], arr[3]);
|
||||
});
|
||||
|
||||
public static Parser<char, float[]> Thickness { get; }
|
||||
= SkipWhitespaces.Then(
|
||||
OneOf(
|
||||
Try(Single4.Select(c => new[] {c.Item1, c.Item2, c.Item3, c.Item4})),
|
||||
Try(Single2.Select(c => new[] {c.Item1, c.Item2})),
|
||||
Try(Single1.Select(c => new[] {c}))
|
||||
));
|
||||
}
|
||||
}
|
||||
@@ -55,9 +55,11 @@ namespace Robust.Build.Tasks
|
||||
public bool BuildProjectFile(string projectFileName, string[] targetNames, IDictionary globalProperties,
|
||||
IDictionary targetOutputs) => throw new NotSupportedException();
|
||||
|
||||
public bool ContinueOnError { get; }
|
||||
public int LineNumberOfTaskNode { get; }
|
||||
public int ColumnNumberOfTaskNode { get; }
|
||||
public string ProjectFileOfTaskNode { get; }
|
||||
// PYREX NOTE: This project was extremely null-unsafe before I touched it. I'm just marking what it did already
|
||||
// Here's the broken interface of IBuildEngine that we started with
|
||||
public bool ContinueOnError => default;
|
||||
public int LineNumberOfTaskNode => default;
|
||||
public int ColumnNumberOfTaskNode => default;
|
||||
public string ProjectFileOfTaskNode => null!;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,17 +1,30 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Import Project="..\MSBuild\Robust.Engine.props" />
|
||||
|
||||
<!--
|
||||
PJB3005 (2024-08-24)
|
||||
So the reason that Robust.Client.Injectors is NS2.0 is that Visual Studio
|
||||
still ships a .NET FX based MSBuild for some godforsaken reason. This means
|
||||
that when having Robust.Client.Injectors loaded directly by the main MSBuild
|
||||
process... that would break.
|
||||
|
||||
Except we don't do that anyways right now due to file locking issues, so maybe
|
||||
it's fine to give up on that. Whatever.
|
||||
-->
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
|
||||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
|
||||
<LangVersion>8.0</LangVersion>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.Build.Framework" Version="17.8.3" />
|
||||
<PackageReference Include="Mono.Cecil" Version="0.11.5" />
|
||||
<PackageReference Include="Pidgin" Version="2.5.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\XamlX\src\XamlX.IL.Cecil\XamlX.IL.Cecil.csproj" />
|
||||
<ProjectReference Include="..\Robust.Xaml\Robust.Xaml.csproj" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
||||
@@ -1,389 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Microsoft.Build.Framework;
|
||||
using Mono.Cecil;
|
||||
using Mono.Cecil.Cil;
|
||||
using Mono.Cecil.Rocks;
|
||||
using Pidgin;
|
||||
using XamlX;
|
||||
using XamlX.Ast;
|
||||
using XamlX.Emit;
|
||||
using XamlX.IL;
|
||||
using XamlX.Parsers;
|
||||
using XamlX.Transform;
|
||||
using XamlX.TypeSystem;
|
||||
|
||||
namespace Robust.Build.Tasks
|
||||
{
|
||||
/// <summary>
|
||||
/// Based on https://github.com/AvaloniaUI/Avalonia/blob/c85fa2b9977d251a31886c2534613b4730fbaeaf/src/Avalonia.Build.Tasks/XamlCompilerTaskExecutor.cs
|
||||
/// Adjusted for our UI-Framework
|
||||
/// </summary>
|
||||
public partial class XamlCompiler
|
||||
{
|
||||
public static (bool success, bool writtentofile) Compile(IBuildEngine engine, string input, string[] references,
|
||||
string projectDirectory, string output, string strongNameKey)
|
||||
{
|
||||
var typeSystem = new CecilTypeSystem(references
|
||||
.Where(r => !r.ToLowerInvariant().EndsWith("robust.build.tasks.dll"))
|
||||
.Concat(new[] { input }), input);
|
||||
|
||||
var asm = typeSystem.TargetAssemblyDefinition;
|
||||
|
||||
if (asm.MainModule.GetType("CompiledRobustXaml", "XamlIlContext") != null)
|
||||
{
|
||||
// If this type exists, the assembly has already been processed by us.
|
||||
// Do not run again, it would corrupt the file.
|
||||
// This *shouldn't* be possible due to Inputs/Outputs dependencies in the build system,
|
||||
// but better safe than sorry eh?
|
||||
engine.LogWarningEvent(new BuildWarningEventArgs("XAMLIL", "", "", 0, 0, 0, 0, "Ran twice on same assembly file; ignoring.", "", ""));
|
||||
return (true, false);
|
||||
}
|
||||
|
||||
var compileRes = CompileCore(engine, typeSystem);
|
||||
if (compileRes == null)
|
||||
return (true, false);
|
||||
if (compileRes == false)
|
||||
return (false, false);
|
||||
|
||||
var writerParameters = new WriterParameters { WriteSymbols = asm.MainModule.HasSymbols };
|
||||
if (!string.IsNullOrWhiteSpace(strongNameKey))
|
||||
writerParameters.StrongNameKeyBlob = File.ReadAllBytes(strongNameKey);
|
||||
|
||||
asm.Write(output, writerParameters);
|
||||
|
||||
return (true, true);
|
||||
|
||||
}
|
||||
|
||||
static bool? CompileCore(IBuildEngine engine, CecilTypeSystem typeSystem)
|
||||
{
|
||||
var asm = typeSystem.TargetAssemblyDefinition;
|
||||
var embrsc = new EmbeddedResources(asm);
|
||||
|
||||
if (embrsc.Resources.Count(CheckXamlName) == 0)
|
||||
// Nothing to do
|
||||
return null;
|
||||
|
||||
var xamlLanguage = new XamlLanguageTypeMappings(typeSystem)
|
||||
{
|
||||
XmlnsAttributes =
|
||||
{
|
||||
typeSystem.GetType("Avalonia.Metadata.XmlnsDefinitionAttribute"),
|
||||
|
||||
},
|
||||
ContentAttributes =
|
||||
{
|
||||
typeSystem.GetType("Avalonia.Metadata.ContentAttribute")
|
||||
},
|
||||
UsableDuringInitializationAttributes =
|
||||
{
|
||||
typeSystem.GetType("Robust.Client.UserInterface.XAML.UsableDuringInitializationAttribute")
|
||||
},
|
||||
DeferredContentPropertyAttributes =
|
||||
{
|
||||
typeSystem.GetType("Robust.Client.UserInterface.XAML.DeferredContentAttribute")
|
||||
},
|
||||
RootObjectProvider = typeSystem.GetType("Robust.Client.UserInterface.XAML.ITestRootObjectProvider"),
|
||||
UriContextProvider = typeSystem.GetType("Robust.Client.UserInterface.XAML.ITestUriContext"),
|
||||
ProvideValueTarget = typeSystem.GetType("Robust.Client.UserInterface.XAML.ITestProvideValueTarget"),
|
||||
};
|
||||
var emitConfig = new XamlLanguageEmitMappings<IXamlILEmitter, XamlILNodeEmitResult>
|
||||
{
|
||||
ContextTypeBuilderCallback = (b,c) => EmitNameScopeField(xamlLanguage, typeSystem, b, c)
|
||||
};
|
||||
|
||||
var transformerconfig = new TransformerConfiguration(
|
||||
typeSystem,
|
||||
typeSystem.TargetAssembly,
|
||||
xamlLanguage,
|
||||
XamlXmlnsMappings.Resolve(typeSystem, xamlLanguage), CustomValueConverter);
|
||||
|
||||
var contextDef = new TypeDefinition("CompiledRobustXaml", "XamlIlContext",
|
||||
TypeAttributes.Class, asm.MainModule.TypeSystem.Object);
|
||||
asm.MainModule.Types.Add(contextDef);
|
||||
var contextClass = XamlILContextDefinition.GenerateContextClass(typeSystem.CreateTypeBuilder(contextDef), typeSystem,
|
||||
xamlLanguage, emitConfig);
|
||||
|
||||
var compiler =
|
||||
new RobustXamlILCompiler(transformerconfig, emitConfig, true);
|
||||
|
||||
bool CompileGroup(IResourceGroup group)
|
||||
{
|
||||
var typeDef = new TypeDefinition("CompiledRobustXaml", "!" + group.Name, TypeAttributes.Class,
|
||||
asm.MainModule.TypeSystem.Object);
|
||||
|
||||
//typeDef.CustomAttributes.Add(new CustomAttribute(ed));
|
||||
asm.MainModule.Types.Add(typeDef);
|
||||
var builder = typeSystem.CreateTypeBuilder(typeDef);
|
||||
|
||||
foreach (var res in group.Resources.Where(CheckXamlName))
|
||||
{
|
||||
try
|
||||
{
|
||||
engine.LogMessage($"XAMLIL: {res.Name} -> {res.Uri}", MessageImportance.Low);
|
||||
|
||||
var xaml = new StreamReader(new MemoryStream(res.FileContents)).ReadToEnd();
|
||||
var parsed = XDocumentXamlParser.Parse(xaml);
|
||||
|
||||
var initialRoot = (XamlAstObjectNode) parsed.Root;
|
||||
|
||||
var classDirective = initialRoot.Children.OfType<XamlAstXmlDirective>()
|
||||
.FirstOrDefault(d => d.Namespace == XamlNamespaces.Xaml2006 && d.Name == "Class");
|
||||
string classname;
|
||||
if (classDirective != null && classDirective.Values[0] is XamlAstTextNode tn)
|
||||
{
|
||||
classname = tn.Text;
|
||||
}
|
||||
else
|
||||
{
|
||||
classname = res.Name.Replace(".xaml","");
|
||||
}
|
||||
|
||||
var classType = typeSystem.TargetAssembly.FindType(classname);
|
||||
if (classType == null)
|
||||
throw new Exception($"Unable to find type '{classname}'");
|
||||
|
||||
compiler.Transform(parsed);
|
||||
|
||||
var populateName = $"Populate:{res.Name}";
|
||||
var buildName = $"Build:{res.Name}";
|
||||
|
||||
var classTypeDefinition = typeSystem.GetTypeReference(classType).Resolve();
|
||||
|
||||
var populateBuilder = typeSystem.CreateTypeBuilder(classTypeDefinition);
|
||||
|
||||
compiler.Compile(parsed, contextClass,
|
||||
compiler.DefinePopulateMethod(populateBuilder, parsed, populateName,
|
||||
classTypeDefinition == null),
|
||||
compiler.DefineBuildMethod(builder, parsed, buildName, true),
|
||||
null,
|
||||
(closureName, closureBaseType) =>
|
||||
populateBuilder.DefineSubType(closureBaseType, closureName, false),
|
||||
res.Uri, res
|
||||
);
|
||||
|
||||
//add compiled populate method
|
||||
var compiledPopulateMethod = typeSystem.GetTypeReference(populateBuilder).Resolve().Methods
|
||||
.First(m => m.Name == populateName);
|
||||
|
||||
const string TrampolineName = "!XamlIlPopulateTrampoline";
|
||||
var trampoline = new MethodDefinition(TrampolineName,
|
||||
MethodAttributes.Static | MethodAttributes.Private, asm.MainModule.TypeSystem.Void);
|
||||
trampoline.Parameters.Add(new ParameterDefinition(classTypeDefinition));
|
||||
classTypeDefinition.Methods.Add(trampoline);
|
||||
|
||||
trampoline.Body.Instructions.Add(Instruction.Create(OpCodes.Ldnull));
|
||||
trampoline.Body.Instructions.Add(Instruction.Create(OpCodes.Ldarg_0));
|
||||
trampoline.Body.Instructions.Add(Instruction.Create(OpCodes.Call, compiledPopulateMethod));
|
||||
trampoline.Body.Instructions.Add(Instruction.Create(OpCodes.Ret));
|
||||
|
||||
var foundXamlLoader = false;
|
||||
// Find RobustXamlLoader.Load(this) and replace it with !XamlIlPopulateTrampoline(this)
|
||||
foreach (var method in classTypeDefinition.Methods
|
||||
.Where(m => !m.Attributes.HasFlag(MethodAttributes.Static)))
|
||||
{
|
||||
var i = method.Body.Instructions;
|
||||
for (var c = 1; c < i.Count; c++)
|
||||
{
|
||||
if (i[c].OpCode == OpCodes.Call)
|
||||
{
|
||||
var op = i[c].Operand as MethodReference;
|
||||
|
||||
if (op != null
|
||||
&& op.Name == TrampolineName)
|
||||
{
|
||||
foundXamlLoader = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (op != null
|
||||
&& op.Name == "Load"
|
||||
&& op.Parameters.Count == 1
|
||||
&& op.Parameters[0].ParameterType.FullName == "System.Object"
|
||||
&& op.DeclaringType.FullName == "Robust.Client.UserInterface.XAML.RobustXamlLoader")
|
||||
{
|
||||
if (MatchThisCall(i, c - 1))
|
||||
{
|
||||
i[c].Operand = trampoline;
|
||||
foundXamlLoader = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!foundXamlLoader)
|
||||
{
|
||||
var ctors = classTypeDefinition.GetConstructors()
|
||||
.Where(c => !c.IsStatic).ToList();
|
||||
// We can inject xaml loader into default constructor
|
||||
if (ctors.Count == 1 && ctors[0].Body.Instructions.Count(o=>o.OpCode != OpCodes.Nop) == 3)
|
||||
{
|
||||
var i = ctors[0].Body.Instructions;
|
||||
var retIdx = i.IndexOf(i.Last(x => x.OpCode == OpCodes.Ret));
|
||||
i.Insert(retIdx, Instruction.Create(OpCodes.Call, trampoline));
|
||||
i.Insert(retIdx, Instruction.Create(OpCodes.Ldarg_0));
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidProgramException(
|
||||
$"No call to RobustXamlLoader.Load(this) call found anywhere in the type {classType.FullName} and type seems to have custom constructors.");
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
engine.LogErrorEvent(new BuildErrorEventArgs("XAMLIL", "", res.FilePath, 0, 0, 0, 0,
|
||||
$"{res.FilePath}: {e.Message}", "", "CompileRobustXaml"));
|
||||
}
|
||||
res.Remove();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
if (embrsc.Resources.Count(CheckXamlName) != 0)
|
||||
{
|
||||
if (!CompileGroup(embrsc))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool CustomValueConverter(
|
||||
AstTransformationContext context,
|
||||
IXamlAstValueNode node,
|
||||
IXamlType type,
|
||||
out IXamlAstValueNode result)
|
||||
{
|
||||
if (!(node is XamlAstTextNode textNode))
|
||||
{
|
||||
result = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
var text = textNode.Text;
|
||||
var types = context.GetRobustTypes();
|
||||
|
||||
if (type.Equals(types.Vector2))
|
||||
{
|
||||
var foo = MathParsing.Single2.Parse(text);
|
||||
|
||||
if (!foo.Success)
|
||||
throw new XamlLoadException($"Unable to parse \"{text}\" as a Vector2", node);
|
||||
|
||||
var (x, y) = foo.Value;
|
||||
|
||||
result = new RXamlSingleVecLikeConstAstNode(
|
||||
node,
|
||||
types.Vector2, types.Vector2ConstructorFull,
|
||||
types.Single, new[] {x, y});
|
||||
return true;
|
||||
}
|
||||
|
||||
if (type.Equals(types.Thickness))
|
||||
{
|
||||
var foo = MathParsing.Thickness.Parse(text);
|
||||
|
||||
if (!foo.Success)
|
||||
throw new XamlLoadException($"Unable to parse \"{text}\" as a Thickness", node);
|
||||
|
||||
var val = foo.Value;
|
||||
float[] full;
|
||||
if (val.Length == 1)
|
||||
{
|
||||
var u = val[0];
|
||||
full = new[] {u, u, u, u};
|
||||
}
|
||||
else if (val.Length == 2)
|
||||
{
|
||||
var h = val[0];
|
||||
var v = val[1];
|
||||
full = new[] {h, v, h, v};
|
||||
}
|
||||
else // 4
|
||||
{
|
||||
full = val;
|
||||
}
|
||||
|
||||
result = new RXamlSingleVecLikeConstAstNode(
|
||||
node,
|
||||
types.Thickness, types.ThicknessConstructorFull,
|
||||
types.Single, full);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (type.Equals(types.Thickness))
|
||||
{
|
||||
var foo = MathParsing.Thickness.Parse(text);
|
||||
|
||||
if (!foo.Success)
|
||||
throw new XamlLoadException($"Unable to parse \"{text}\" as a Thickness", node);
|
||||
|
||||
var val = foo.Value;
|
||||
float[] full;
|
||||
if (val.Length == 1)
|
||||
{
|
||||
var u = val[0];
|
||||
full = new[] {u, u, u, u};
|
||||
}
|
||||
else if (val.Length == 2)
|
||||
{
|
||||
var h = val[0];
|
||||
var v = val[1];
|
||||
full = new[] {h, v, h, v};
|
||||
}
|
||||
else // 4
|
||||
{
|
||||
full = val;
|
||||
}
|
||||
|
||||
result = new RXamlSingleVecLikeConstAstNode(
|
||||
node,
|
||||
types.Thickness, types.ThicknessConstructorFull,
|
||||
types.Single, full);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (type.Equals(types.Color))
|
||||
{
|
||||
// TODO: Interpret these colors at XAML compile time instead of at runtime.
|
||||
result = new RXamlColorAstNode(node, types, text);
|
||||
return true;
|
||||
}
|
||||
|
||||
result = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
public const string ContextNameScopeFieldName = "RobustNameScope";
|
||||
|
||||
private static void EmitNameScopeField(XamlLanguageTypeMappings xamlLanguage, CecilTypeSystem typeSystem, IXamlTypeBuilder<IXamlILEmitter> typeBuilder, IXamlILEmitter constructor)
|
||||
{
|
||||
var nameScopeType = typeSystem.FindType("Robust.Client.UserInterface.XAML.NameScope");
|
||||
var field = typeBuilder.DefineField(nameScopeType,
|
||||
ContextNameScopeFieldName, true, false);
|
||||
constructor
|
||||
.Ldarg_0()
|
||||
.Newobj(nameScopeType.GetConstructor())
|
||||
.Stfld(field);
|
||||
}
|
||||
}
|
||||
|
||||
interface IResource : IFileSource
|
||||
{
|
||||
string Uri { get; }
|
||||
string Name { get; }
|
||||
void Remove();
|
||||
|
||||
}
|
||||
|
||||
interface IResourceGroup
|
||||
{
|
||||
string Name { get; }
|
||||
IEnumerable<IResource> Resources { get; }
|
||||
}
|
||||
}
|
||||
@@ -15,6 +15,9 @@ using XamlX.Transform;
|
||||
using XamlX.Transform.Transformers;
|
||||
using XamlX.TypeSystem;
|
||||
|
||||
// Yes dude I know this source generator isn't incremental, I'll fix it eventually.
|
||||
#pragma warning disable RS1035
|
||||
|
||||
namespace Robust.Client.NameGenerator
|
||||
{
|
||||
/// <summary>
|
||||
|
||||
@@ -64,6 +64,8 @@ internal abstract class BaseRobustCefClient : CefClient
|
||||
string title,
|
||||
string defaultFilePath,
|
||||
string[] acceptFilters,
|
||||
string[] acceptExtensions,
|
||||
string[] acceptDescriptions,
|
||||
CefFileDialogCallback callback)
|
||||
{
|
||||
callback.Cancel();
|
||||
|
||||
@@ -6,7 +6,7 @@ using Xilium.CefGlue;
|
||||
|
||||
namespace Robust.Client.WebView.Cef
|
||||
{
|
||||
public static class Program
|
||||
internal static class Program
|
||||
{
|
||||
// This was supposed to be the main entry for the subprocess program... It doesn't work.
|
||||
public static int Main(string[] args)
|
||||
|
||||
@@ -44,6 +44,8 @@ namespace Robust.Client.WebView.Cef
|
||||
//commandLine.AppendSwitch("--disable-gpu-compositing");
|
||||
//commandLine.AppendSwitch("--in-process-gpu");
|
||||
|
||||
commandLine.AppendSwitch("--off-screen-rendering-enabled");
|
||||
|
||||
commandLine.AppendSwitch("disable-threaded-scrolling", "1");
|
||||
commandLine.AppendSwitch("disable-features", "TouchpadAndWheelScrollLatching,AsyncWheelEvents");
|
||||
|
||||
|
||||
@@ -23,6 +23,7 @@ namespace Robust.Client.WebView.Cef
|
||||
var info = CefWindowInfo.Create();
|
||||
info.Bounds = new CefRectangle(0, 0, createParams.Width, createParams.Height);
|
||||
info.SetAsPopup(mainHWnd, "ss14cef");
|
||||
info.RuntimeStyle = CefRuntimeStyle.Alloy;
|
||||
|
||||
var impl = new WebViewWindowImpl(this);
|
||||
|
||||
|
||||
@@ -484,27 +484,27 @@ namespace Robust.Client.WebView.Cef
|
||||
public void FocusEntered()
|
||||
{
|
||||
if (_textInputActive)
|
||||
_clyde.TextInputStart();
|
||||
Owner.Root?.Window?.TextInputStart();
|
||||
}
|
||||
|
||||
public void FocusExited()
|
||||
{
|
||||
if (_textInputActive)
|
||||
_clyde.TextInputStop();
|
||||
Owner.Root?.Window?.TextInputStop();
|
||||
}
|
||||
|
||||
public void TextInputStart()
|
||||
{
|
||||
_textInputActive = true;
|
||||
if (Owner.HasKeyboardFocus())
|
||||
_clyde.TextInputStart();
|
||||
Owner.Root?.Window?.TextInputStart();
|
||||
}
|
||||
|
||||
public void TextInputStop()
|
||||
{
|
||||
_textInputActive = false;
|
||||
if (Owner.HasKeyboardFocus())
|
||||
_clyde.TextInputStop();
|
||||
Owner.Root?.Window?.TextInputStop();
|
||||
}
|
||||
|
||||
private sealed class LiveData
|
||||
@@ -587,8 +587,11 @@ namespace Robust.Client.WebView.Cef
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnAcceleratedPaint(CefBrowser browser, CefPaintElementType type,
|
||||
CefRectangle[] dirtyRects, IntPtr sharedHandle)
|
||||
protected override void OnAcceleratedPaint(
|
||||
CefBrowser browser,
|
||||
CefPaintElementType type,
|
||||
CefRectangle[] dirtyRects,
|
||||
in CefAcceleratedPaintInfo info)
|
||||
{
|
||||
// Unused, but we're forced to implement it so.. NOOP.
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@ using System.Net;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using Robust.Client.Console;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.IoC;
|
||||
@@ -24,6 +25,7 @@ namespace Robust.Client.WebView.Cef
|
||||
|
||||
[Dependency] private readonly IDependencyCollection _dependencyCollection = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IGameControllerInternal _gameController = default!;
|
||||
[Dependency] private readonly IResourceManagerInternal _resourceManager = default!;
|
||||
[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
|
||||
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
||||
@@ -61,7 +63,10 @@ namespace Robust.Client.WebView.Cef
|
||||
|
||||
var cachePath = "";
|
||||
if (_resourceManager.UserData is WritableDirProvider userData)
|
||||
cachePath = userData.GetFullPath(new ResPath("/cef_cache"));
|
||||
{
|
||||
var rootDir = UserDataDir.GetRootUserDataDir(_gameController);
|
||||
cachePath = Path.Combine(rootDir, "cef_cache", "0");
|
||||
}
|
||||
|
||||
var settings = new CefSettings()
|
||||
{
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<ValidateExecutableReferencesMatchSelfContained>false</ValidateExecutableReferencesMatchSelfContained>
|
||||
<CETCompat>false</CETCompat>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
||||
@@ -40,11 +40,7 @@ namespace Robust.Client.Animations
|
||||
var keyFrame = KeyFrames[keyFrameIndex];
|
||||
|
||||
var audioParams = keyFrame.AudioParamsFunc.Invoke();
|
||||
var audio = new SoundPathSpecifier(keyFrame.Resource)
|
||||
{
|
||||
Params = audioParams
|
||||
};
|
||||
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>().PlayEntity(audio, Filter.Local(), entity, true);
|
||||
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>().PlayEntity(keyFrame.Specifier, Filter.Local(), entity, true, audioParams);
|
||||
}
|
||||
|
||||
return (keyFrameIndex, playingTime);
|
||||
@@ -55,7 +51,7 @@ namespace Robust.Client.Animations
|
||||
/// <summary>
|
||||
/// The RSI state to play when this keyframe gets triggered.
|
||||
/// </summary>
|
||||
public readonly string Resource;
|
||||
public readonly ResolvedSoundSpecifier Specifier;
|
||||
|
||||
/// <summary>
|
||||
/// A function that returns the audio parameter to be used.
|
||||
@@ -69,9 +65,9 @@ namespace Robust.Client.Animations
|
||||
/// </summary>
|
||||
public readonly float KeyTime;
|
||||
|
||||
public KeyFrame(string resource, float keyTime, Func<AudioParams>? audioParams = null)
|
||||
public KeyFrame(ResolvedSoundSpecifier specifier, float keyTime, Func<AudioParams>? audioParams = null)
|
||||
{
|
||||
Resource = resource;
|
||||
Specifier = specifier;
|
||||
KeyTime = keyTime;
|
||||
AudioParamsFunc = audioParams ?? (() => AudioParams.Default);
|
||||
}
|
||||
|
||||
@@ -302,7 +302,7 @@ internal partial class AudioManager
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
IBufferedAudioSource? IAudioInternal.CreateBufferedAudioSource(int buffers, bool floatAudio=false)
|
||||
IBufferedAudioSource? IAudioInternal.CreateBufferedAudioSource(int buffers, bool floatAudio)
|
||||
{
|
||||
var source = AL.GenSource();
|
||||
|
||||
|
||||
@@ -143,12 +143,11 @@ internal sealed partial class AudioManager : IAudioInternal
|
||||
/// <summary>
|
||||
/// Like _checkAlError but allows custom data to be passed in as relevant.
|
||||
/// </summary>
|
||||
internal void LogALError(string message, [CallerMemberName] string callerMember = "", [CallerLineNumber] int callerLineNumber = -1)
|
||||
internal void LogALError(ALErrorInterpolatedStringHandler message, [CallerMemberName] string callerMember = "", [CallerLineNumber] int callerLineNumber = -1)
|
||||
{
|
||||
var error = AL.GetError();
|
||||
if (error != ALError.NoError)
|
||||
if (message.Error != ALError.NoError)
|
||||
{
|
||||
OpenALSawmill.Error("[{0}:{1}] AL error: {2}, {3}. Stacktrace is {4}", callerMember, callerLineNumber, error, message, Environment.StackTrace);
|
||||
OpenALSawmill.Error("[{0}:{1}] AL error: {2}, {3}. Stacktrace is {4}", callerMember, callerLineNumber, message.Error, message.ToStringAndClear(), Environment.StackTrace);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -170,4 +169,32 @@ internal sealed partial class AudioManager : IAudioInternal
|
||||
BufferHandle = bufferHandle;
|
||||
}
|
||||
}
|
||||
|
||||
[InterpolatedStringHandler]
|
||||
internal ref struct ALErrorInterpolatedStringHandler
|
||||
{
|
||||
private DefaultInterpolatedStringHandler _handler;
|
||||
public ALError Error;
|
||||
|
||||
public ALErrorInterpolatedStringHandler(int literalLength, int formattedCount, out bool shouldAppend)
|
||||
{
|
||||
Error = AL.GetError();
|
||||
if (Error == ALError.NoError)
|
||||
{
|
||||
shouldAppend = false;
|
||||
_handler = default;
|
||||
}
|
||||
else
|
||||
{
|
||||
shouldAppend = true;
|
||||
_handler = new DefaultInterpolatedStringHandler(literalLength, formattedCount);
|
||||
}
|
||||
}
|
||||
|
||||
public string ToStringAndClear() => _handler.ToStringAndClear();
|
||||
public override string ToString() => _handler.ToString();
|
||||
public void AppendLiteral(string value) => _handler.AppendLiteral(value);
|
||||
public void AppendFormatted<T>(T value) => _handler.AppendFormatted(value);
|
||||
public void AppendFormatted<T>(T value, string? format) => _handler.AppendFormatted(value, format);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -46,7 +46,7 @@ public sealed class AudioOverlay : Overlay
|
||||
|
||||
var screenHandle = args.ScreenHandle;
|
||||
var output = new StringBuilder();
|
||||
var listenerPos = _entManager.GetComponent<TransformComponent>(localPlayer.Value).MapPosition;
|
||||
var listenerPos = _transform.GetMapCoordinates(_entManager.GetComponent<TransformComponent>(localPlayer.Value));
|
||||
|
||||
if (listenerPos.MapId != args.MapId)
|
||||
return;
|
||||
|
||||
@@ -37,7 +37,6 @@ public sealed partial class AudioSystem : SharedAudioSystem
|
||||
[Dependency] private readonly IReplayRecordingManager _replayRecording = default!;
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IParallelManager _parMan = default!;
|
||||
[Dependency] private readonly IRuntimeLog _runtimeLog = default!;
|
||||
[Dependency] private readonly IAudioInternal _audio = default!;
|
||||
@@ -49,9 +48,10 @@ public sealed partial class AudioSystem : SharedAudioSystem
|
||||
/// Per-tick cache of relevant streams.
|
||||
/// </summary>
|
||||
private readonly List<(EntityUid Entity, AudioComponent Component, TransformComponent Xform)> _streams = new();
|
||||
private EntityUid? _listenerGrid;
|
||||
private UpdateAudioJob _updateAudioJob;
|
||||
|
||||
private float _audioFrameTime;
|
||||
private float _audioFrameTimeRemaining;
|
||||
|
||||
private EntityQuery<PhysicsComponent> _physicsQuery;
|
||||
|
||||
@@ -110,9 +110,16 @@ public sealed partial class AudioSystem : SharedAudioSystem
|
||||
|
||||
Subs.CVar(CfgManager, CVars.AudioAttenuation, OnAudioAttenuation, true);
|
||||
Subs.CVar(CfgManager, CVars.AudioRaycastLength, OnRaycastLengthChanged, true);
|
||||
Subs.CVar(CfgManager, CVars.AudioTickRate, OnAudioTickRate, true);
|
||||
InitializeLimit();
|
||||
}
|
||||
|
||||
private void OnAudioTickRate(int obj)
|
||||
{
|
||||
_audioFrameTime = 1f / obj;
|
||||
_audioFrameTimeRemaining = MathF.Min(_audioFrameTimeRemaining, _audioFrameTime);
|
||||
}
|
||||
|
||||
private void OnAudioState(EntityUid uid, AudioComponent component, ref AfterAutoHandleStateEvent args)
|
||||
{
|
||||
ApplyAudioParams(component.Params, component);
|
||||
@@ -254,6 +261,13 @@ public sealed partial class AudioSystem : SharedAudioSystem
|
||||
|
||||
public override void FrameUpdate(float frameTime)
|
||||
{
|
||||
_audioFrameTimeRemaining -= frameTime;
|
||||
|
||||
if (_audioFrameTimeRemaining > 0f)
|
||||
return;
|
||||
|
||||
// Clamp to 0 in case we have a really long frame.
|
||||
_audioFrameTimeRemaining = MathF.Max(0f, _audioFrameTime + _audioFrameTimeRemaining);
|
||||
var eye = _eyeManager.CurrentEye;
|
||||
var localEntity = _playerManager.LocalEntity;
|
||||
Vector2 listenerVelocity;
|
||||
@@ -277,9 +291,6 @@ public sealed partial class AudioSystem : SharedAudioSystem
|
||||
_streams.Add((uid, comp, xform));
|
||||
}
|
||||
|
||||
_mapManager.TryFindGridAt(ourPos, out var gridUid, out _);
|
||||
_listenerGrid = gridUid == EntityUid.Invalid ? null : gridUid;
|
||||
|
||||
try
|
||||
{
|
||||
_updateAudioJob.OurPosition = ourPos;
|
||||
@@ -332,7 +343,6 @@ public sealed partial class AudioSystem : SharedAudioSystem
|
||||
|
||||
Vector2 worldPos;
|
||||
component.Volume = component.Params.Volume;
|
||||
Vector2 delta;
|
||||
|
||||
// Handle grid audio differently by using grid position.
|
||||
if ((component.Flags & AudioFlags.GridAudio) != 0x0)
|
||||
@@ -346,7 +356,7 @@ public sealed partial class AudioSystem : SharedAudioSystem
|
||||
}
|
||||
|
||||
// Max distance check
|
||||
delta = worldPos - listener.Position;
|
||||
var delta = worldPos - listener.Position;
|
||||
var distance = delta.Length();
|
||||
|
||||
// Out of range so just clip it for us.
|
||||
@@ -405,6 +415,16 @@ public sealed partial class AudioSystem : SharedAudioSystem
|
||||
return occlusion;
|
||||
}
|
||||
|
||||
private bool TryGetAudio(ResolvedSoundSpecifier specifier, [NotNullWhen(true)] out AudioResource? audio)
|
||||
{
|
||||
var filename = GetAudioPath(specifier);
|
||||
if (_resourceCache.TryGetResource(new ResPath(filename), out audio))
|
||||
return true;
|
||||
|
||||
Log.Error($"Server tried to play audio file {filename} which does not exist.");
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool TryGetAudio(string filename, [NotNullWhen(true)] out AudioResource? audio)
|
||||
{
|
||||
if (_resourceCache.TryGetResource(new ResPath(filename), out audio))
|
||||
@@ -423,15 +443,15 @@ public sealed partial class AudioSystem : SharedAudioSystem
|
||||
return false;
|
||||
}
|
||||
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayPvs(string? filename, EntityCoordinates coordinates,
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayPvs(ResolvedSoundSpecifier? specifier, EntityCoordinates coordinates,
|
||||
AudioParams? audioParams = null)
|
||||
{
|
||||
return PlayStatic(filename, Filter.Local(), coordinates, true, audioParams);
|
||||
return PlayStatic(specifier, Filter.Local(), coordinates, true, audioParams);
|
||||
}
|
||||
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayPvs(string? filename, EntityUid uid, AudioParams? audioParams = null)
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayPvs(ResolvedSoundSpecifier? specifier, EntityUid uid, AudioParams? audioParams = null)
|
||||
{
|
||||
return PlayEntity(filename, Filter.Local(), uid, true, audioParams);
|
||||
return PlayEntity(specifier, Filter.Local(), uid, true, audioParams);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -443,6 +463,17 @@ public sealed partial class AudioSystem : SharedAudioSystem
|
||||
return null; // uhh Lets hope predicted audio never needs to somehow store the playing audio....
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayLocal(
|
||||
SoundSpecifier? sound,
|
||||
EntityUid source,
|
||||
EntityUid? soundInitiator,
|
||||
AudioParams? audioParams = null
|
||||
)
|
||||
{
|
||||
return PlayPredicted(sound, source, soundInitiator, audioParams);
|
||||
}
|
||||
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayPredicted(SoundSpecifier? sound, EntityCoordinates coordinates, EntityUid? user, AudioParams? audioParams = null)
|
||||
{
|
||||
if (Timing.IsFirstTimePredicted && sound != null)
|
||||
@@ -456,21 +487,21 @@ public sealed partial class AudioSystem : SharedAudioSystem
|
||||
/// </summary>
|
||||
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
private (EntityUid Entity, AudioComponent Component)? PlayGlobal(string? filename, AudioParams? audioParams = null, bool recordReplay = true)
|
||||
private (EntityUid Entity, AudioComponent Component)? PlayGlobal(ResolvedSoundSpecifier? specifier, AudioParams? audioParams = null, bool recordReplay = true)
|
||||
{
|
||||
if (string.IsNullOrEmpty(filename))
|
||||
if (specifier is null)
|
||||
return null;
|
||||
|
||||
if (recordReplay && _replayRecording.IsRecording)
|
||||
{
|
||||
_replayRecording.RecordReplayMessage(new PlayAudioGlobalMessage
|
||||
{
|
||||
FileName = filename,
|
||||
Specifier = specifier,
|
||||
AudioParams = audioParams ?? AudioParams.Default
|
||||
});
|
||||
}
|
||||
|
||||
return TryGetAudio(filename, out var audio) ? PlayGlobal(audio, audioParams) : default;
|
||||
return TryGetAudio(specifier, out var audio) ? PlayGlobal(audio, specifier, audioParams) : default;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -478,12 +509,12 @@ public sealed partial class AudioSystem : SharedAudioSystem
|
||||
/// </summary>
|
||||
/// <param name="stream">The audio stream to play.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
public (EntityUid Entity, AudioComponent Component)? PlayGlobal(AudioStream stream, AudioParams? audioParams = null)
|
||||
public (EntityUid Entity, AudioComponent Component)? PlayGlobal(AudioStream stream, ResolvedSoundSpecifier? specifier, AudioParams? audioParams = null)
|
||||
{
|
||||
var (entity, component) = CreateAndStartPlayingStream(audioParams, stream);
|
||||
var (entity, component) = CreateAndStartPlayingStream(audioParams, specifier, stream);
|
||||
component.Global = true;
|
||||
component.Source.Global = true;
|
||||
Dirty(entity, component);
|
||||
DirtyField(entity, component, nameof(AudioComponent.Global));
|
||||
return (entity, component);
|
||||
}
|
||||
|
||||
@@ -492,22 +523,22 @@ public sealed partial class AudioSystem : SharedAudioSystem
|
||||
/// </summary>
|
||||
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
|
||||
/// <param name="entity">The entity "emitting" the audio.</param>
|
||||
private (EntityUid Entity, AudioComponent Component)? PlayEntity(string? filename, EntityUid entity, AudioParams? audioParams = null, bool recordReplay = true)
|
||||
private (EntityUid Entity, AudioComponent Component)? PlayEntity(ResolvedSoundSpecifier? specifier, EntityUid entity, AudioParams? audioParams = null, bool recordReplay = true)
|
||||
{
|
||||
if (string.IsNullOrEmpty(filename))
|
||||
if (specifier is null)
|
||||
return null;
|
||||
|
||||
if (recordReplay && _replayRecording.IsRecording)
|
||||
{
|
||||
_replayRecording.RecordReplayMessage(new PlayAudioEntityMessage
|
||||
{
|
||||
FileName = filename,
|
||||
Specifier = specifier,
|
||||
NetEntity = GetNetEntity(entity),
|
||||
AudioParams = audioParams ?? AudioParams.Default
|
||||
});
|
||||
}
|
||||
|
||||
return TryGetAudio(filename, out var audio) ? PlayEntity(audio, entity, audioParams) : default;
|
||||
return TryGetAudio(specifier, out var audio) ? PlayEntity(audio, entity, specifier, audioParams) : default;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -516,7 +547,7 @@ public sealed partial class AudioSystem : SharedAudioSystem
|
||||
/// <param name="stream">The audio stream to play.</param>
|
||||
/// <param name="entity">The entity "emitting" the audio.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
public (EntityUid Entity, AudioComponent Component)? PlayEntity(AudioStream stream, EntityUid entity, AudioParams? audioParams = null)
|
||||
public (EntityUid Entity, AudioComponent Component)? PlayEntity(AudioStream stream, EntityUid entity, ResolvedSoundSpecifier? specifier, AudioParams? audioParams = null)
|
||||
{
|
||||
if (TerminatingOrDeleted(entity))
|
||||
{
|
||||
@@ -524,7 +555,7 @@ public sealed partial class AudioSystem : SharedAudioSystem
|
||||
return null;
|
||||
}
|
||||
|
||||
var playing = CreateAndStartPlayingStream(audioParams, stream);
|
||||
var playing = CreateAndStartPlayingStream(audioParams, specifier, stream);
|
||||
_xformSys.SetCoordinates(playing.Entity, new EntityCoordinates(entity, Vector2.Zero));
|
||||
|
||||
return playing;
|
||||
@@ -536,22 +567,22 @@ public sealed partial class AudioSystem : SharedAudioSystem
|
||||
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
|
||||
/// <param name="coordinates">The coordinates at which to play the audio.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
private (EntityUid Entity, AudioComponent Component)? PlayStatic(string? filename, EntityCoordinates coordinates, AudioParams? audioParams = null, bool recordReplay = true)
|
||||
private (EntityUid Entity, AudioComponent Component)? PlayStatic(ResolvedSoundSpecifier? specifier, EntityCoordinates coordinates, AudioParams? audioParams = null, bool recordReplay = true)
|
||||
{
|
||||
if (string.IsNullOrEmpty(filename))
|
||||
if (specifier is null)
|
||||
return null;
|
||||
|
||||
if (recordReplay && _replayRecording.IsRecording)
|
||||
{
|
||||
_replayRecording.RecordReplayMessage(new PlayAudioPositionalMessage
|
||||
{
|
||||
FileName = filename,
|
||||
Specifier = specifier,
|
||||
Coordinates = GetNetCoordinates(coordinates),
|
||||
AudioParams = audioParams ?? AudioParams.Default
|
||||
});
|
||||
}
|
||||
|
||||
return TryGetAudio(filename, out var audio) ? PlayStatic(audio, coordinates, audioParams) : default;
|
||||
return TryGetAudio(specifier, out var audio) ? PlayStatic(audio, coordinates, specifier, audioParams) : default;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -560,7 +591,7 @@ public sealed partial class AudioSystem : SharedAudioSystem
|
||||
/// <param name="stream">The audio stream to play.</param>
|
||||
/// <param name="coordinates">The coordinates at which to play the audio.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
public (EntityUid Entity, AudioComponent Component)? PlayStatic(AudioStream stream, EntityCoordinates coordinates, AudioParams? audioParams = null)
|
||||
public (EntityUid Entity, AudioComponent Component)? PlayStatic(AudioStream stream, EntityCoordinates coordinates, ResolvedSoundSpecifier? specifier, AudioParams? audioParams = null)
|
||||
{
|
||||
if (TerminatingOrDeleted(coordinates.EntityId))
|
||||
{
|
||||
@@ -568,33 +599,33 @@ public sealed partial class AudioSystem : SharedAudioSystem
|
||||
return null;
|
||||
}
|
||||
|
||||
var playing = CreateAndStartPlayingStream(audioParams, stream);
|
||||
var playing = CreateAndStartPlayingStream(audioParams, specifier, stream);
|
||||
_xformSys.SetCoordinates(playing.Entity, coordinates);
|
||||
return playing;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayGlobal(string? filename, Filter playerFilter, bool recordReplay, AudioParams? audioParams = null)
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayGlobal(ResolvedSoundSpecifier? specifier, Filter playerFilter, bool recordReplay, AudioParams? audioParams = null)
|
||||
{
|
||||
return PlayGlobal(filename, audioParams);
|
||||
return PlayGlobal(specifier, audioParams);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayEntity(string? filename, Filter playerFilter, EntityUid entity, bool recordReplay, AudioParams? audioParams = null)
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayEntity(ResolvedSoundSpecifier? specifier, Filter playerFilter, EntityUid entity, bool recordReplay, AudioParams? audioParams = null)
|
||||
{
|
||||
return PlayEntity(filename, entity, audioParams);
|
||||
return PlayEntity(specifier, entity, audioParams);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayStatic(string? filename, Filter playerFilter, EntityCoordinates coordinates, bool recordReplay, AudioParams? audioParams = null)
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayStatic(ResolvedSoundSpecifier? specifier, Filter playerFilter, EntityCoordinates coordinates, bool recordReplay, AudioParams? audioParams = null)
|
||||
{
|
||||
return PlayStatic(filename, coordinates, audioParams);
|
||||
return PlayStatic(specifier, coordinates, audioParams);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayGlobal(string? filename, ICommonSession recipient, AudioParams? audioParams = null)
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayGlobal(ResolvedSoundSpecifier? specifier, ICommonSession recipient, AudioParams? audioParams = null)
|
||||
{
|
||||
return PlayGlobal(filename, audioParams);
|
||||
return PlayGlobal(specifier, audioParams);
|
||||
}
|
||||
|
||||
public override void LoadStream<T>(Entity<AudioComponent> entity, T stream)
|
||||
@@ -608,39 +639,39 @@ public sealed partial class AudioSystem : SharedAudioSystem
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayGlobal(string? filename, EntityUid recipient, AudioParams? audioParams = null)
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayGlobal(ResolvedSoundSpecifier? specifier, EntityUid recipient, AudioParams? audioParams = null)
|
||||
{
|
||||
return PlayGlobal(filename, audioParams);
|
||||
return PlayGlobal(specifier, audioParams);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayEntity(string? filename, ICommonSession recipient, EntityUid uid, AudioParams? audioParams = null)
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayEntity(ResolvedSoundSpecifier? specifier, ICommonSession recipient, EntityUid uid, AudioParams? audioParams = null)
|
||||
{
|
||||
return PlayEntity(filename, uid, audioParams);
|
||||
return PlayEntity(specifier, uid, audioParams);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayEntity(string? filename, EntityUid recipient, EntityUid uid, AudioParams? audioParams = null)
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayEntity(ResolvedSoundSpecifier? specifier, EntityUid recipient, EntityUid uid, AudioParams? audioParams = null)
|
||||
{
|
||||
return PlayEntity(filename, uid, audioParams);
|
||||
return PlayEntity(specifier, uid, audioParams);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayStatic(string? filename, ICommonSession recipient, EntityCoordinates coordinates, AudioParams? audioParams = null)
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayStatic(ResolvedSoundSpecifier? specifier, ICommonSession recipient, EntityCoordinates coordinates, AudioParams? audioParams = null)
|
||||
{
|
||||
return PlayStatic(filename, coordinates, audioParams);
|
||||
return PlayStatic(specifier, coordinates, audioParams);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayStatic(string? filename, EntityUid recipient, EntityCoordinates coordinates, AudioParams? audioParams = null)
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayStatic(ResolvedSoundSpecifier? specifier, EntityUid recipient, EntityCoordinates coordinates, AudioParams? audioParams = null)
|
||||
{
|
||||
return PlayStatic(filename, coordinates, audioParams);
|
||||
return PlayStatic(specifier, coordinates, audioParams);
|
||||
}
|
||||
|
||||
private (EntityUid Entity, AudioComponent Component) CreateAndStartPlayingStream(AudioParams? audioParams, AudioStream stream)
|
||||
private (EntityUid Entity, AudioComponent Component) CreateAndStartPlayingStream(AudioParams? audioParams, ResolvedSoundSpecifier? specifier, AudioStream stream)
|
||||
{
|
||||
var audioP = audioParams ?? AudioParams.Default;
|
||||
var entity = SetupAudio(null, audioP, initialize: false, length: stream.Length);
|
||||
var entity = SetupAudio(specifier, audioP, initialize: false, length: stream.Length);
|
||||
LoadStream(entity, stream);
|
||||
EntityManager.InitializeAndStartEntity(entity);
|
||||
var comp = entity.Comp;
|
||||
@@ -648,7 +679,8 @@ public sealed partial class AudioSystem : SharedAudioSystem
|
||||
|
||||
// TODO clamp the offset inside of SetPlaybackPosition() itself.
|
||||
var offset = audioP.PlayOffsetSeconds;
|
||||
offset = Math.Clamp(offset, 0f, (float) stream.Length.TotalSeconds - 0.01f);
|
||||
var maxOffset = Math.Max((float) stream.Length.TotalSeconds - 0.01f, 0f);
|
||||
offset = Math.Clamp(offset, 0f, maxOffset);
|
||||
source.PlaybackPosition = offset;
|
||||
|
||||
// For server we will rely on the adjusted one but locally we will have to adjust it ourselves.
|
||||
@@ -672,17 +704,17 @@ public sealed partial class AudioSystem : SharedAudioSystem
|
||||
|
||||
private void OnEntityCoordinates(PlayAudioPositionalMessage ev)
|
||||
{
|
||||
PlayStatic(ev.FileName, GetCoordinates(ev.Coordinates), ev.AudioParams, false);
|
||||
PlayStatic(ev.Specifier, GetCoordinates(ev.Coordinates), ev.AudioParams, false);
|
||||
}
|
||||
|
||||
private void OnEntityAudio(PlayAudioEntityMessage ev)
|
||||
{
|
||||
PlayEntity(ev.FileName, GetEntity(ev.NetEntity), ev.AudioParams, false);
|
||||
PlayEntity(ev.Specifier, GetEntity(ev.NetEntity), ev.AudioParams, false);
|
||||
}
|
||||
|
||||
private void OnGlobalAudio(PlayAudioGlobalMessage ev)
|
||||
{
|
||||
PlayGlobal(ev.FileName, ev.AudioParams, false);
|
||||
PlayGlobal(ev.Specifier, ev.AudioParams, false);
|
||||
}
|
||||
|
||||
protected override TimeSpan GetAudioLengthImpl(string filename)
|
||||
|
||||
@@ -33,12 +33,6 @@ public interface IMidiRenderer : IDisposable
|
||||
/// </summary>
|
||||
bool LoopMidi { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// This increases all note on velocities to 127.
|
||||
/// </summary>
|
||||
[Obsolete($"Use {nameof(VelocityOverride)} instead, you can set it to 127 to achieve the same effect.")]
|
||||
bool VolumeBoost { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The midi program (instrument) the renderer is using.
|
||||
/// </summary>
|
||||
|
||||
@@ -205,14 +205,6 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[Obsolete($"Use {nameof(VelocityOverride)} instead, you can set it to 127 to achieve the same effect.")]
|
||||
public bool VolumeBoost
|
||||
{
|
||||
get => VelocityOverride == 127;
|
||||
set => VelocityOverride = value ? 127 : null;
|
||||
}
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public EntityUid? TrackingEntity { get; set; } = null;
|
||||
|
||||
|
||||
@@ -1,24 +1,18 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Numerics;
|
||||
using OpenTK.Audio.OpenAL;
|
||||
using OpenTK.Audio.OpenAL.Extensions.Creative.EFX;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Audio.Sources;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.Audio.Sources;
|
||||
|
||||
internal sealed class BufferedAudioSource : BaseAudioSource, IBufferedAudioSource
|
||||
{
|
||||
private int? SourceHandle = null;
|
||||
private int[] BufferHandles;
|
||||
private Dictionary<int, int> BufferMap = new();
|
||||
private readonly AudioManager _master;
|
||||
private bool _mono = true;
|
||||
private bool _float = false;
|
||||
private int FilterHandle;
|
||||
|
||||
public int SampleRate { get; set; } = 44100;
|
||||
|
||||
@@ -43,7 +37,7 @@ internal sealed class BufferedAudioSource : BaseAudioSource, IBufferedAudioSourc
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
var state = AL.GetSourceState(SourceHandle!.Value);
|
||||
var state = AL.GetSourceState(SourceHandle);
|
||||
_master._checkAlError();
|
||||
return state == ALSourceState.Playing;
|
||||
}
|
||||
@@ -53,7 +47,7 @@ internal sealed class BufferedAudioSource : BaseAudioSource, IBufferedAudioSourc
|
||||
{
|
||||
_checkDisposed();
|
||||
// IDK why this stackallocs but gonna leave it for now.
|
||||
AL.SourcePlay(stackalloc int[] {SourceHandle!.Value});
|
||||
AL.SourcePlay(stackalloc int[] {SourceHandle});
|
||||
_master._checkAlError();
|
||||
}
|
||||
else
|
||||
@@ -61,7 +55,7 @@ internal sealed class BufferedAudioSource : BaseAudioSource, IBufferedAudioSourc
|
||||
if (_isDisposed())
|
||||
return;
|
||||
|
||||
AL.SourceStop(SourceHandle!.Value);
|
||||
AL.SourceStop(SourceHandle);
|
||||
_master._checkAlError();
|
||||
}
|
||||
}
|
||||
@@ -74,13 +68,13 @@ internal sealed class BufferedAudioSource : BaseAudioSource, IBufferedAudioSourc
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (SourceHandle == null)
|
||||
if (SourceHandle == -1)
|
||||
return;
|
||||
|
||||
if (!_master.IsMainThread())
|
||||
{
|
||||
// We can't run this code inside another thread so tell Clyde to clear it up later.
|
||||
_master.DeleteBufferedSourceOnMainThread(SourceHandle.Value, FilterHandle);
|
||||
_master.DeleteBufferedSourceOnMainThread(SourceHandle, FilterHandle);
|
||||
|
||||
foreach (var handle in BufferHandles)
|
||||
{
|
||||
@@ -92,21 +86,21 @@ internal sealed class BufferedAudioSource : BaseAudioSource, IBufferedAudioSourc
|
||||
if (FilterHandle != 0)
|
||||
EFX.DeleteFilter(FilterHandle);
|
||||
|
||||
AL.DeleteSource(SourceHandle.Value);
|
||||
AL.DeleteSource(SourceHandle);
|
||||
AL.DeleteBuffers(BufferHandles);
|
||||
_master.RemoveBufferedAudioSource(SourceHandle.Value);
|
||||
_master.RemoveBufferedAudioSource(SourceHandle);
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
FilterHandle = 0;
|
||||
SourceHandle = null;
|
||||
SourceHandle = -1;
|
||||
}
|
||||
|
||||
public int GetNumberOfBuffersProcessed()
|
||||
{
|
||||
_checkDisposed();
|
||||
// ReSharper disable once PossibleInvalidOperationException
|
||||
AL.GetSource(SourceHandle!.Value, ALGetSourcei.BuffersProcessed, out var buffersProcessed);
|
||||
AL.GetSource(SourceHandle, ALGetSourcei.BuffersProcessed, out var buffersProcessed);
|
||||
return buffersProcessed;
|
||||
}
|
||||
|
||||
@@ -116,7 +110,7 @@ internal sealed class BufferedAudioSource : BaseAudioSource, IBufferedAudioSourc
|
||||
var entries = Math.Min(Math.Min(handles.Length, BufferHandles.Length), GetNumberOfBuffersProcessed());
|
||||
fixed (int* ptr = handles)
|
||||
{
|
||||
AL.SourceUnqueueBuffers(SourceHandle!.Value, entries, ptr);
|
||||
AL.SourceUnqueueBuffers(SourceHandle, entries, ptr);
|
||||
}
|
||||
|
||||
for (var i = 0; i < entries; i++)
|
||||
@@ -183,7 +177,7 @@ internal sealed class BufferedAudioSource : BaseAudioSource, IBufferedAudioSourc
|
||||
fixed (int* ptr = realHandles)
|
||||
// ReSharper disable once PossibleInvalidOperationException
|
||||
{
|
||||
AL.SourceQueueBuffers(SourceHandle!.Value, handles.Length, ptr);
|
||||
AL.SourceQueueBuffers(SourceHandle, handles.Length, ptr);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -88,10 +88,10 @@ namespace Robust.Client
|
||||
{
|
||||
if (GameInfo != null)
|
||||
{
|
||||
GameInfo.TickRate = (byte) tickrate;
|
||||
GameInfo.TickRate = (ushort) tickrate;
|
||||
}
|
||||
|
||||
_timing.SetTickRateAt((byte) tickrate, info.TickChanged);
|
||||
_timing.SetTickRateAt((ushort) tickrate, info.TickChanged);
|
||||
_logger.Info($"Tickrate changed to: {tickrate} on tick {_timing.CurTick}");
|
||||
}
|
||||
|
||||
@@ -115,10 +115,6 @@ namespace Robust.Client
|
||||
/// <inheritdoc />
|
||||
public void DisconnectFromServer(string reason)
|
||||
{
|
||||
DebugTools.Assert(RunLevel > ClientRunLevel.Initialize);
|
||||
DebugTools.Assert(_net.IsConnected);
|
||||
// run level changed in OnNetDisconnect()
|
||||
// are both of these *really* needed?
|
||||
_net.ClientDisconnect(reason);
|
||||
}
|
||||
|
||||
@@ -395,6 +391,6 @@ namespace Robust.Client
|
||||
/// </summary>
|
||||
public int ServerMaxPlayers { get; set; }
|
||||
|
||||
public byte TickRate { get; internal set; }
|
||||
public uint TickRate { get; internal set; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@ using Robust.Client.GameObjects;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Graphics.Clyde;
|
||||
using Robust.Client.HWId;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.Map;
|
||||
using Robust.Client.Placement;
|
||||
@@ -26,6 +27,7 @@ using Robust.Client.Upload;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.RichText;
|
||||
using Robust.Client.UserInterface.Themes;
|
||||
using Robust.Client.UserInterface.XAML.Proxy;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Client.ViewVariables;
|
||||
using Robust.Shared;
|
||||
@@ -146,7 +148,18 @@ namespace Robust.Client
|
||||
deps.Register<IConfigurationManagerInternal, ClientNetConfigurationManager>();
|
||||
deps.Register<IClientNetConfigurationManager, ClientNetConfigurationManager>();
|
||||
deps.Register<INetConfigurationManagerInternal, ClientNetConfigurationManager>();
|
||||
|
||||
#if TOOLS
|
||||
deps.Register<IXamlProxyManager, XamlProxyManager>();
|
||||
deps.Register<IXamlHotReloadManager, XamlHotReloadManager>();
|
||||
#else
|
||||
deps.Register<IXamlProxyManager, XamlProxyManagerStub>();
|
||||
deps.Register<IXamlHotReloadManager, XamlHotReloadManagerStub>();
|
||||
#endif
|
||||
|
||||
deps.Register<IXamlProxyHelper, XamlProxyHelper>();
|
||||
deps.Register<MarkupTagManager>();
|
||||
deps.Register<IHWId, BasicHWId>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -291,9 +291,9 @@ namespace Robust.Client.Console.Commands
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class SnapGridGetCell : LocalizedCommands
|
||||
internal sealed class SnapGridGetCell : LocalizedEntityCommands
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entManager = default!;
|
||||
[Dependency] private readonly SharedMapSystem _map = default!;
|
||||
|
||||
public override string Command => "sggcell";
|
||||
|
||||
@@ -319,9 +319,10 @@ namespace Robust.Client.Console.Commands
|
||||
return;
|
||||
}
|
||||
|
||||
if (_entManager.TryGetComponent<MapGridComponent>(_entManager.GetEntity(gridNet), out var grid))
|
||||
var gridEnt = EntityManager.GetEntity(gridNet);
|
||||
if (EntityManager.TryGetComponent<MapGridComponent>(gridEnt, out var grid))
|
||||
{
|
||||
foreach (var entity in grid.GetAnchoredEntities(new Vector2i(
|
||||
foreach (var entity in _map.GetAnchoredEntities(gridEnt, grid, new Vector2i(
|
||||
int.Parse(indices.Split(',')[0], CultureInfo.InvariantCulture),
|
||||
int.Parse(indices.Split(',')[1], CultureInfo.InvariantCulture))))
|
||||
{
|
||||
@@ -425,9 +426,9 @@ namespace Robust.Client.Console.Commands
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class GridTileCount : LocalizedCommands
|
||||
internal sealed class GridTileCount : LocalizedEntityCommands
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entManager = default!;
|
||||
[Dependency] private readonly SharedMapSystem _map = default!;
|
||||
|
||||
public override string Command => "gridtc";
|
||||
|
||||
@@ -440,15 +441,15 @@ namespace Robust.Client.Console.Commands
|
||||
}
|
||||
|
||||
if (!NetEntity.TryParse(args[0], out var gridUidNet) ||
|
||||
!_entManager.TryGetEntity(gridUidNet, out var gridUid))
|
||||
!EntityManager.TryGetEntity(gridUidNet, out var gridUid))
|
||||
{
|
||||
shell.WriteLine($"{args[0]} is not a valid entity UID.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (_entManager.TryGetComponent<MapGridComponent>(gridUid, out var grid))
|
||||
if (EntityManager.TryGetComponent<MapGridComponent>(gridUid, out var grid))
|
||||
{
|
||||
shell.WriteLine(grid.GetAllTiles().Count().ToString());
|
||||
shell.WriteLine(_map.GetAllTiles(gridUid.Value, grid).Count().ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -578,7 +579,20 @@ namespace Robust.Client.Console.Commands
|
||||
private static string GetMemberValue(MemberInfo? member, Control control, string separator, string
|
||||
wrap = "{0}")
|
||||
{
|
||||
var value = member?.GetValue(control);
|
||||
object? value = null;
|
||||
try
|
||||
{
|
||||
value = member?.GetValue(control);
|
||||
}
|
||||
catch (TargetInvocationException exception)
|
||||
{
|
||||
var exceptionToPrint = exception.InnerException ?? exception;
|
||||
value = $"{exceptionToPrint.GetType()}: {exceptionToPrint.Message}";
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
value = $"{exception.GetType()}: {exception.Message}";
|
||||
}
|
||||
var o = value switch
|
||||
{
|
||||
ICollection<Control> controls => string.Join(separator,
|
||||
@@ -680,12 +694,12 @@ namespace Robust.Client.Console.Commands
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class ChunkInfoCommand : LocalizedCommands
|
||||
internal sealed class ChunkInfoCommand : LocalizedEntityCommands
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entManager = default!;
|
||||
[Dependency] private readonly IMapManager _map = default!;
|
||||
[Dependency] private readonly IEyeManager _eye = default!;
|
||||
[Dependency] private readonly IInputManager _input = default!;
|
||||
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
|
||||
|
||||
public override string Command => "chunkinfo";
|
||||
|
||||
@@ -699,8 +713,8 @@ namespace Robust.Client.Console.Commands
|
||||
return;
|
||||
}
|
||||
|
||||
var mapSystem = _entManager.System<SharedMapSystem>();
|
||||
var chunkIndex = mapSystem.LocalToChunkIndices(gridUid, grid, grid.MapToGrid(mousePos));
|
||||
var mapSystem = EntityManager.System<SharedMapSystem>();
|
||||
var chunkIndex = mapSystem.LocalToChunkIndices(gridUid, grid, _mapSystem.MapToGrid(gridUid, mousePos));
|
||||
var chunk = mapSystem.GetOrAddChunk(gridUid, grid, chunkIndex);
|
||||
|
||||
shell.WriteLine($"worldBounds: {mapSystem.CalcWorldAABB(gridUid, grid, chunk)} localBounds: {chunk.CachedBounds}");
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace Robust.Client.Console.Commands
|
||||
|
||||
public override void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
var type = Type.GetType(args[0]);
|
||||
var type = GetType(args[0]);
|
||||
|
||||
if (type == null)
|
||||
{
|
||||
@@ -25,6 +25,17 @@ namespace Robust.Client.Console.Commands
|
||||
shell.WriteLine(sig);
|
||||
}
|
||||
}
|
||||
|
||||
private Type? GetType(string name)
|
||||
{
|
||||
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
if (assembly.GetType(name) is { } type)
|
||||
return type;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -1,16 +1,19 @@
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Robust.Client.Console.Commands
|
||||
{
|
||||
public sealed class GridChunkBBCommand : LocalizedCommands
|
||||
public sealed class GridChunkBBCommand : LocalizedEntityCommands
|
||||
{
|
||||
[Dependency] private readonly GridChunkBoundsDebugSystem _system = default!;
|
||||
|
||||
public override string Command => "showchunkbb";
|
||||
|
||||
public override void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
EntitySystem.Get<GridChunkBoundsDebugSystem>().Enabled ^= true;
|
||||
_system.Enabled ^= true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,8 +20,9 @@ namespace Robust.Client.Console.Commands
|
||||
{
|
||||
var wantName = args.Length > 0 ? args[0] : null;
|
||||
|
||||
var basePath = Path.GetDirectoryName(UserDataDir.GetUserDataDir(_gameController))!;
|
||||
var dbPath = Path.Combine(basePath, "launcher", "settings.db");
|
||||
var basePath = UserDataDir.GetRootUserDataDir(_gameController);
|
||||
var launcherDirName = Environment.GetEnvironmentVariable("SS14_LAUNCHER_APPDATA_NAME") ?? "launcher";
|
||||
var dbPath = Path.Combine(basePath, launcherDirName, "settings.db");
|
||||
|
||||
#if USE_SYSTEM_SQLITE
|
||||
SQLitePCL.raw.SetProvider(new SQLitePCL.SQLite3Provider_sqlite3());
|
||||
|
||||
@@ -204,7 +204,7 @@ Suspendisse hendrerit blandit urna ut laoreet. Suspendisse ac elit at erat males
|
||||
private Control TabRichText()
|
||||
{
|
||||
var label = new RichTextLabel();
|
||||
label.SetMessage(FormattedMessage.FromMarkup(Lipsum));
|
||||
label.SetMessage(FormattedMessage.FromMarkupOrThrow(Lipsum));
|
||||
|
||||
TabContainer.SetTabTitle(label, "RichText");
|
||||
return label;
|
||||
|
||||
@@ -14,15 +14,6 @@ namespace Robust.Client.Credits
|
||||
/// </summary>
|
||||
public static class CreditsManager
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets a list of open source software used in the engine and their license.
|
||||
/// </summary>
|
||||
[Obsolete("Use overload that takes in an explicit resource manager instead.")]
|
||||
public static IEnumerable<LicenseEntry> GetLicenses()
|
||||
{
|
||||
return GetLicenses(IoCManager.Resolve<IResourceManager>());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a list of open source software used in the engine and their license.
|
||||
/// </summary>
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Numerics;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -14,6 +15,8 @@ namespace Robust.Client.Debugging
|
||||
{
|
||||
[Dependency] private readonly IOverlayManager _overlayManager = default!;
|
||||
[Dependency] private readonly EntityLookupSystem _lookup = default!;
|
||||
[Dependency] private readonly TransformSystem _transform = default!;
|
||||
|
||||
|
||||
private bool _debugPositions;
|
||||
private bool _debugRotations;
|
||||
@@ -35,7 +38,7 @@ namespace Robust.Client.Debugging
|
||||
|
||||
if (value && !_overlayManager.HasOverlay<EntityPositionOverlay>())
|
||||
{
|
||||
_overlayManager.AddOverlay(new EntityPositionOverlay(_lookup, EntityManager));
|
||||
_overlayManager.AddOverlay(new EntityPositionOverlay(_lookup, EntityManager, _transform));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -74,13 +77,15 @@ namespace Robust.Client.Debugging
|
||||
{
|
||||
private readonly EntityLookupSystem _lookup;
|
||||
private readonly IEntityManager _entityManager;
|
||||
private readonly SharedTransformSystem _transform;
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpace;
|
||||
|
||||
public EntityPositionOverlay(EntityLookupSystem lookup, IEntityManager entityManager)
|
||||
public EntityPositionOverlay(EntityLookupSystem lookup, IEntityManager entityManager, SharedTransformSystem transform)
|
||||
{
|
||||
_lookup = lookup;
|
||||
_entityManager = entityManager;
|
||||
_transform = transform;
|
||||
}
|
||||
|
||||
protected internal override void Draw(in OverlayDrawArgs args)
|
||||
@@ -88,11 +93,10 @@ namespace Robust.Client.Debugging
|
||||
const float stubLength = 0.25f;
|
||||
|
||||
var worldHandle = (DrawingHandleWorld) args.DrawingHandle;
|
||||
var xformQuery = _entityManager.GetEntityQuery<TransformComponent>();
|
||||
|
||||
foreach (var entity in _lookup.GetEntitiesIntersecting(args.MapId, args.WorldBounds))
|
||||
{
|
||||
var (center, worldRotation) = xformQuery.GetComponent(entity).GetWorldPositionRotation();
|
||||
var (center, worldRotation) = _transform.GetWorldPositionRotation(entity);
|
||||
|
||||
var xLine = worldRotation.RotateVec(Vector2.UnitX);
|
||||
var yLine = worldRotation.RotateVec(Vector2.UnitY);
|
||||
|
||||
@@ -47,6 +47,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.Player;
|
||||
@@ -78,6 +79,14 @@ namespace Robust.Client.Debugging
|
||||
internal int PointCount;
|
||||
|
||||
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
||||
[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
|
||||
[Dependency] private readonly TransformSystem _transform = default!;
|
||||
[Dependency] private readonly IOverlayManager _overlay = default!;
|
||||
[Dependency] private readonly IEyeManager _eye = default!;
|
||||
[Dependency] private readonly IInputManager _input = default!;
|
||||
[Dependency] private readonly IMapManager _map = default!;
|
||||
[Dependency] private readonly IPlayerManager _player = default!;
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
|
||||
internal ContactPoint[] Points = new ContactPoint[MaxContactPoints];
|
||||
|
||||
@@ -89,20 +98,21 @@ namespace Robust.Client.Debugging
|
||||
if (value == _flags) return;
|
||||
|
||||
if (_flags == PhysicsDebugFlags.None)
|
||||
IoCManager.Resolve<IOverlayManager>().AddOverlay(
|
||||
_overlay.AddOverlay(
|
||||
new PhysicsDebugOverlay(
|
||||
EntityManager,
|
||||
IoCManager.Resolve<IEyeManager>(),
|
||||
IoCManager.Resolve<IInputManager>(),
|
||||
IoCManager.Resolve<IMapManager>(),
|
||||
IoCManager.Resolve<IPlayerManager>(),
|
||||
IoCManager.Resolve<IResourceCache>(),
|
||||
_eye,
|
||||
_input,
|
||||
_map,
|
||||
_player,
|
||||
_resourceCache,
|
||||
this,
|
||||
Get<EntityLookupSystem>(),
|
||||
Get<SharedPhysicsSystem>()));
|
||||
_entityLookup,
|
||||
_physics,
|
||||
_transform));
|
||||
|
||||
if (value == PhysicsDebugFlags.None)
|
||||
IoCManager.Resolve<IOverlayManager>().RemoveOverlay(typeof(PhysicsDebugOverlay));
|
||||
_overlay.RemoveOverlay(typeof(PhysicsDebugOverlay));
|
||||
|
||||
_flags = value;
|
||||
}
|
||||
@@ -198,6 +208,7 @@ namespace Robust.Client.Debugging
|
||||
private readonly DebugPhysicsSystem _debugPhysicsSystem;
|
||||
private readonly EntityLookupSystem _lookup;
|
||||
private readonly SharedPhysicsSystem _physicsSystem;
|
||||
private readonly SharedTransformSystem _transformSystem;
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpace | OverlaySpace.ScreenSpace;
|
||||
|
||||
@@ -208,7 +219,7 @@ namespace Robust.Client.Debugging
|
||||
private HashSet<Joint> _drawnJoints = new();
|
||||
private List<Entity<MapGridComponent>> _grids = new();
|
||||
|
||||
public PhysicsDebugOverlay(IEntityManager entityManager, IEyeManager eyeManager, IInputManager inputManager, IMapManager mapManager, IPlayerManager playerManager, IResourceCache cache, DebugPhysicsSystem system, EntityLookupSystem lookup, SharedPhysicsSystem physicsSystem)
|
||||
public PhysicsDebugOverlay(IEntityManager entityManager, IEyeManager eyeManager, IInputManager inputManager, IMapManager mapManager, IPlayerManager playerManager, IResourceCache cache, DebugPhysicsSystem system, EntityLookupSystem lookup, SharedPhysicsSystem physicsSystem, SharedTransformSystem transformSystem)
|
||||
{
|
||||
_entityManager = entityManager;
|
||||
_eyeManager = eyeManager;
|
||||
@@ -218,6 +229,7 @@ namespace Robust.Client.Debugging
|
||||
_debugPhysicsSystem = system;
|
||||
_lookup = lookup;
|
||||
_physicsSystem = physicsSystem;
|
||||
_transformSystem = transformSystem;
|
||||
_font = new VectorFont(cache.GetResource<FontResource>("/EngineFonts/NotoSans/NotoSans-Regular.ttf"), 10);
|
||||
}
|
||||
|
||||
@@ -327,7 +339,7 @@ namespace Robust.Client.Debugging
|
||||
{
|
||||
if (jointComponent.JointCount == 0 ||
|
||||
!_entityManager.TryGetComponent(uid, out TransformComponent? xf1) ||
|
||||
!viewAABB.Contains(xf1.WorldPosition)) continue;
|
||||
!viewAABB.Contains(_transformSystem.GetWorldPosition(xf1))) continue;
|
||||
|
||||
foreach (var (_, joint) in jointComponent.Joints)
|
||||
{
|
||||
@@ -517,8 +529,8 @@ namespace Robust.Client.Debugging
|
||||
if (!_entityManager.TryGetComponent(joint.BodyAUid, out TransformComponent? xform1) ||
|
||||
!_entityManager.TryGetComponent(joint.BodyBUid, out TransformComponent? xform2)) return;
|
||||
|
||||
var matrix1 = xform1.WorldMatrix;
|
||||
var matrix2 = xform2.WorldMatrix;
|
||||
var matrix1 = _transformSystem.GetWorldMatrix(xform1);
|
||||
var matrix2 = _transformSystem.GetWorldMatrix(xform2);
|
||||
|
||||
var xf1 = new Vector2(matrix1.M31, matrix1.M32);
|
||||
var xf2 = new Vector2(matrix2.M31, matrix2.M32);
|
||||
@@ -526,13 +538,13 @@ namespace Robust.Client.Debugging
|
||||
var p1 = Vector2.Transform(joint.LocalAnchorA, matrix1);
|
||||
var p2 = Vector2.Transform(joint.LocalAnchorB, matrix2);
|
||||
|
||||
var xfa = new Transform(xf1, xform1.WorldRotation);
|
||||
var xfb = new Transform(xf2, xform2.WorldRotation);
|
||||
var xfa = new Transform(xf1, _transformSystem.GetWorldRotation(xform1));
|
||||
var xfb = new Transform(xf2, _transformSystem.GetWorldRotation(xform2));
|
||||
|
||||
switch (joint)
|
||||
{
|
||||
case DistanceJoint:
|
||||
worldHandle.DrawLine(xf1, xf2, JointColor);
|
||||
worldHandle.DrawLine(p1, p2, JointColor);
|
||||
break;
|
||||
case PrismaticJoint prisma:
|
||||
var pA = Transform.Mul(xfa, joint.LocalAnchorA);
|
||||
|
||||
@@ -23,6 +23,7 @@ namespace Robust.Client
|
||||
private Thread? _gameThread;
|
||||
private ISawmill _logger = default!;
|
||||
|
||||
[STAThread]
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
Start(args, new GameControllerOptions());
|
||||
|
||||
@@ -19,6 +19,7 @@ using Robust.Client.State;
|
||||
using Robust.Client.Upload;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.RichText;
|
||||
using Robust.Client.UserInterface.XAML.Proxy;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Client.ViewVariables;
|
||||
using Robust.Client.WebViewHook;
|
||||
@@ -53,6 +54,8 @@ namespace Robust.Client
|
||||
[Dependency] private readonly IResourceCacheInternal _resourceCache = default!;
|
||||
[Dependency] private readonly IResourceManagerInternal _resManager = default!;
|
||||
[Dependency] private readonly IRobustSerializer _serializer = default!;
|
||||
[Dependency] private readonly IXamlProxyManager _xamlProxyManager = default!;
|
||||
[Dependency] private readonly IXamlHotReloadManager _xamlHotReloadManager = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IClientNetManager _networkManager = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
@@ -109,14 +112,28 @@ namespace Robust.Client
|
||||
_commandLineArgs = args;
|
||||
}
|
||||
|
||||
public string GameTitle()
|
||||
{
|
||||
return Options.DefaultWindowTitle ?? _resourceManifest!.DefaultWindowTitle ?? "RobustToolbox";
|
||||
}
|
||||
|
||||
public string WindowIconSet()
|
||||
{
|
||||
return Options.WindowIconSet?.ToString() ?? _resourceManifest!.WindowIconSet ?? "";
|
||||
}
|
||||
|
||||
public string SplashLogo()
|
||||
{
|
||||
return Options.SplashLogo?.ToString() ?? _resourceManifest!.SplashLogo ?? "";
|
||||
}
|
||||
|
||||
internal bool StartupContinue(DisplayMode displayMode)
|
||||
{
|
||||
DebugTools.AssertNotNull(_resourceManifest);
|
||||
|
||||
_clyde.InitializePostWindowing();
|
||||
_audio.InitializePostWindowing();
|
||||
_clyde.SetWindowTitle(
|
||||
Options.DefaultWindowTitle ?? _resourceManifest!.DefaultWindowTitle ?? "RobustToolbox");
|
||||
_clyde.SetWindowTitle(GameTitle());
|
||||
|
||||
_taskManager.Initialize();
|
||||
_parallelMgr.Initialize();
|
||||
@@ -171,6 +188,8 @@ namespace Robust.Client
|
||||
_reflectionManager.Initialize();
|
||||
_prototypeManager.Initialize();
|
||||
_prototypeManager.LoadDefaultPrototypes();
|
||||
_xamlProxyManager.Initialize();
|
||||
_xamlHotReloadManager.Initialize();
|
||||
_userInterfaceManager.Initialize();
|
||||
_eyeManager.Initialize();
|
||||
_entityManager.Initialize();
|
||||
@@ -363,7 +382,7 @@ namespace Robust.Client
|
||||
|
||||
_prof.Initialize();
|
||||
|
||||
_resManager.Initialize(Options.LoadConfigAndUserData ? userDataDir : null);
|
||||
_resManager.Initialize(Options.LoadConfigAndUserData ? userDataDir : null, hideUserDataDir: true);
|
||||
|
||||
var mountOptions = _commandLineArgs != null
|
||||
? MountOptions.Merge(_commandLineArgs.MountOptions, Options.MountOptions)
|
||||
@@ -394,10 +413,8 @@ namespace Robust.Client
|
||||
// Handle GameControllerOptions implicit CVar overrides.
|
||||
_configurationManager.OverrideConVars(new[]
|
||||
{
|
||||
(CVars.DisplayWindowIconSet.Name,
|
||||
options.WindowIconSet?.ToString() ?? _resourceManifest.WindowIconSet ?? ""),
|
||||
(CVars.DisplaySplashLogo.Name,
|
||||
options.SplashLogo?.ToString() ?? _resourceManifest.SplashLogo ?? "")
|
||||
(CVars.DisplayWindowIconSet.Name, WindowIconSet()),
|
||||
(CVars.DisplaySplashLogo.Name, SplashLogo())
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -26,6 +26,9 @@ namespace Robust.Client.GameObjects
|
||||
[Dependency] private readonly IBaseClient _client = default!;
|
||||
[Dependency] private readonly IReplayRecordingManager _replayRecording = default!;
|
||||
|
||||
internal event Action? AfterStartup;
|
||||
internal event Action? AfterShutdown;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
SetupNetworking();
|
||||
@@ -34,6 +37,20 @@ namespace Robust.Client.GameObjects
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
public override void Startup()
|
||||
{
|
||||
base.Startup();
|
||||
|
||||
AfterStartup?.Invoke();
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
|
||||
AfterShutdown?.Invoke();
|
||||
}
|
||||
|
||||
public override void FlushEntities()
|
||||
{
|
||||
// Server doesn't network deletions on client shutdown so we need to
|
||||
@@ -48,16 +65,6 @@ namespace Robust.Client.GameObjects
|
||||
return base.CreateEntity(prototypeName, out metadata);
|
||||
}
|
||||
|
||||
void IClientEntityManagerInternal.InitializeEntity(EntityUid entity, MetaDataComponent? meta)
|
||||
{
|
||||
base.InitializeEntity(entity, meta);
|
||||
}
|
||||
|
||||
void IClientEntityManagerInternal.StartEntity(EntityUid entity)
|
||||
{
|
||||
base.StartEntity(entity);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void DirtyEntity(EntityUid uid, MetaDataComponent? meta = null)
|
||||
{
|
||||
@@ -94,11 +101,33 @@ namespace Robust.Client.GameObjects
|
||||
/// <inheritdoc />
|
||||
public override void Dirty<T>(Entity<T> ent, MetaDataComponent? meta = null)
|
||||
{
|
||||
// Client only dirties during prediction
|
||||
// Client only dirties during prediction
|
||||
if (_gameTiming.InPrediction)
|
||||
base.Dirty(ent, meta);
|
||||
}
|
||||
|
||||
public override void DirtyField<T>(EntityUid uid, T comp, string fieldName, MetaDataComponent? metadata = null)
|
||||
{
|
||||
// TODO Prediction
|
||||
// does the client actually need to dirty the field?
|
||||
// I.e., can't it just dirty the whole component to trigger a reset?
|
||||
|
||||
// Client only dirties during prediction
|
||||
if (_gameTiming.InPrediction)
|
||||
base.DirtyField(uid, comp, fieldName, metadata);
|
||||
}
|
||||
|
||||
public override void DirtyFields<T>(EntityUid uid, T comp, MetaDataComponent? meta, params ReadOnlySpan<string> fields)
|
||||
{
|
||||
// TODO Prediction
|
||||
// does the client actually need to dirty the field?
|
||||
// I.e., can't it just dirty the whole component to trigger a reset?
|
||||
|
||||
// Client only dirties during prediction
|
||||
if (_gameTiming.InPrediction)
|
||||
base.DirtyFields(uid, comp, meta, fields);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Dirty<T1, T2>(Entity<T1, T2> ent, MetaDataComponent? meta = null)
|
||||
{
|
||||
@@ -128,7 +157,10 @@ namespace Robust.Client.GameObjects
|
||||
var sequence = _stateMan.SystemMessageDispatched(msg);
|
||||
EntityNetManager?.SendSystemNetworkMessage(msg, sequence);
|
||||
|
||||
DebugTools.Assert(!_stateMan.IsPredictionEnabled || _gameTiming.InPrediction && _gameTiming.IsFirstTimePredicted || _client.RunLevel != ClientRunLevel.Connected);
|
||||
if (!_stateMan.IsPredictionEnabled && _client.RunLevel != ClientRunLevel.SinglePlayerGame)
|
||||
return;
|
||||
|
||||
DebugTools.Assert(_gameTiming.InPrediction && _gameTiming.IsFirstTimePredicted || _client.RunLevel == ClientRunLevel.SinglePlayerGame);
|
||||
|
||||
var eventArgs = new EntitySessionEventArgs(session!);
|
||||
EventBus.RaiseEvent(EventSource.Local, msg);
|
||||
|
||||
@@ -99,15 +99,6 @@ namespace Robust.Client.GameObjects
|
||||
Play(new Entity<AnimationPlayerComponent>(uid, component), animation, key);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start playing an animation.
|
||||
/// </summary>
|
||||
[Obsolete("Use Play(EntityUid<AnimationPlayerComponent> ent, Animation animation, string key) instead")]
|
||||
public void Play(AnimationPlayerComponent component, Animation animation, string key)
|
||||
{
|
||||
Play(new Entity<AnimationPlayerComponent>(component.Owner, component), animation, key);
|
||||
}
|
||||
|
||||
public void Play(Entity<AnimationPlayerComponent> ent, Animation animation, string key)
|
||||
{
|
||||
AddComponent(ent);
|
||||
@@ -152,6 +143,14 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
#endif
|
||||
|
||||
foreach (var track in animation.AnimationTracks)
|
||||
{
|
||||
if (track is not AnimationTrackSpriteFlick)
|
||||
continue;
|
||||
|
||||
track.AdvancePlayback(ent.Owner, 0, 0, 0f);
|
||||
}
|
||||
|
||||
ent.Comp.PlayingAnimations.Add(key, playback);
|
||||
}
|
||||
|
||||
|
||||
@@ -2,8 +2,11 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.Serialization.Manager;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
@@ -11,6 +14,7 @@ namespace Robust.Client.GameObjects
|
||||
public sealed class AppearanceSystem : SharedAppearanceSystem
|
||||
{
|
||||
private readonly Queue<(EntityUid uid, AppearanceComponent)> _queuedUpdates = new();
|
||||
[Dependency] private readonly ISerializationManager _serialization = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -22,6 +26,8 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
protected override void OnAppearanceGetState(EntityUid uid, AppearanceComponent component, ref ComponentGetState args)
|
||||
{
|
||||
// TODO Game State
|
||||
// Force the client to serialize & de-serialize implicitly generated component states.
|
||||
var clone = CloneAppearanceData(component.AppearanceData);
|
||||
args.State = new AppearanceComponentState(clone);
|
||||
}
|
||||
@@ -74,10 +80,13 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
foreach (var (key, value) in data)
|
||||
{
|
||||
object? serializationObject;
|
||||
if (value.GetType().IsValueType)
|
||||
newDict[key] = value;
|
||||
else if (value is ICloneable cloneable)
|
||||
newDict[key] = cloneable.Clone();
|
||||
else if ((serializationObject = _serialization.CreateCopy(value)) != null)
|
||||
newDict[key] = serializationObject;
|
||||
else
|
||||
throw new NotSupportedException("Invalid object in appearance data dictionary. Appearance data must be cloneable");
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ using Robust.Shared.Maths;
|
||||
using Robust.Shared.Utility;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.IoC;
|
||||
using static Robust.Shared.GameObjects.OccluderComponent;
|
||||
|
||||
namespace Robust.Client.GameObjects;
|
||||
@@ -20,6 +21,7 @@ namespace Robust.Client.GameObjects;
|
||||
internal sealed class ClientOccluderSystem : OccluderSystem
|
||||
{
|
||||
private readonly HashSet<EntityUid> _dirtyEntities = new();
|
||||
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Initialize()
|
||||
@@ -102,7 +104,8 @@ internal sealed class ClientOccluderSystem : OccluderSystem
|
||||
|
||||
if (occluder.Enabled && xform.Anchored && TryComp(xform.GridUid, out grid))
|
||||
{
|
||||
pos = grid.TileIndicesFor(xform.Coordinates);
|
||||
gridId = xform.GridUid.Value;
|
||||
pos = _mapSystem.TileIndicesFor(gridId, grid, xform.Coordinates);
|
||||
_dirtyEntities.Add(sender);
|
||||
}
|
||||
else if (occluder.LastPosition != null)
|
||||
@@ -117,10 +120,10 @@ internal sealed class ClientOccluderSystem : OccluderSystem
|
||||
return;
|
||||
}
|
||||
|
||||
DirtyNeighbours(grid.GetAnchoredEntitiesEnumerator(pos + new Vector2i(0, 1)), query);
|
||||
DirtyNeighbours(grid.GetAnchoredEntitiesEnumerator(pos + new Vector2i(0, -1)), query);
|
||||
DirtyNeighbours(grid.GetAnchoredEntitiesEnumerator(pos + new Vector2i(1, 0)), query);
|
||||
DirtyNeighbours(grid.GetAnchoredEntitiesEnumerator(pos + new Vector2i(-1, 0)), query);
|
||||
DirtyNeighbours(_mapSystem.GetAnchoredEntitiesEnumerator(gridId, grid, pos + new Vector2i(0, 1)), query);
|
||||
DirtyNeighbours(_mapSystem.GetAnchoredEntitiesEnumerator(gridId, grid, pos + new Vector2i(0, -1)), query);
|
||||
DirtyNeighbours(_mapSystem.GetAnchoredEntitiesEnumerator(gridId, grid, pos + new Vector2i(1, 0)), query);
|
||||
DirtyNeighbours(_mapSystem.GetAnchoredEntitiesEnumerator(gridId, grid, pos + new Vector2i(-1, 0)), query);
|
||||
}
|
||||
|
||||
private void DirtyNeighbours(AnchoredEntitiesEnumerator enumerator, EntityQuery<OccluderComponent> occluderQuery)
|
||||
@@ -166,7 +169,7 @@ internal sealed class ClientOccluderSystem : OccluderSystem
|
||||
return;
|
||||
}
|
||||
|
||||
var tile = grid.TileIndicesFor(xform.Coordinates);
|
||||
var tile = _mapSystem.TileIndicesFor(xform.GridUid.Value, grid, xform.Coordinates);
|
||||
|
||||
// TODO: Sub to parent changes instead or something.
|
||||
// DebugTools.Assert(occluder.LastPosition == null
|
||||
@@ -175,16 +178,16 @@ internal sealed class ClientOccluderSystem : OccluderSystem
|
||||
|
||||
// dir starts at the relative effective south direction;
|
||||
var dir = xform.LocalRotation.GetCardinalDir();
|
||||
CheckDir(dir, OccluderDir.South, tile, occluder, grid, occluders, xforms);
|
||||
CheckDir(dir, OccluderDir.South, tile, occluder, xform.GridUid.Value, grid, occluders, xforms);
|
||||
|
||||
dir = dir.GetClockwise90Degrees();
|
||||
CheckDir(dir, OccluderDir.West, tile, occluder, grid, occluders, xforms);
|
||||
CheckDir(dir, OccluderDir.West, tile, occluder, xform.GridUid.Value, grid, occluders, xforms);
|
||||
|
||||
dir = dir.GetClockwise90Degrees();
|
||||
CheckDir(dir, OccluderDir.North, tile, occluder, grid, occluders, xforms);
|
||||
CheckDir(dir, OccluderDir.North, tile, occluder, xform.GridUid.Value, grid, occluders, xforms);
|
||||
|
||||
dir = dir.GetClockwise90Degrees();
|
||||
CheckDir(dir, OccluderDir.East, tile, occluder, grid, occluders, xforms);
|
||||
CheckDir(dir, OccluderDir.East, tile, occluder, xform.GridUid.Value, grid, occluders, xforms);
|
||||
}
|
||||
|
||||
private void CheckDir(
|
||||
@@ -192,6 +195,7 @@ internal sealed class ClientOccluderSystem : OccluderSystem
|
||||
OccluderDir occDir,
|
||||
Vector2i tile,
|
||||
OccluderComponent occluder,
|
||||
EntityUid gridUid,
|
||||
MapGridComponent grid,
|
||||
EntityQuery<OccluderComponent> query,
|
||||
EntityQuery<TransformComponent> xforms)
|
||||
@@ -199,7 +203,7 @@ internal sealed class ClientOccluderSystem : OccluderSystem
|
||||
if ((occluder.Occluding & occDir) != 0)
|
||||
return;
|
||||
|
||||
foreach (var neighbor in grid.GetAnchoredEntities(tile.Offset(dir)))
|
||||
foreach (var neighbor in _mapSystem.GetAnchoredEntities(gridUid, grid, tile.Offset(dir)))
|
||||
{
|
||||
if (!query.TryGetComponent(neighbor, out var otherOccluder) || !otherOccluder.Enabled)
|
||||
continue;
|
||||
|
||||
@@ -5,7 +5,6 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Utility;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
@@ -17,7 +16,6 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
public sealed class ContainerSystem : SharedContainerSystem
|
||||
{
|
||||
[Dependency] private readonly INetManager _netMan = default!;
|
||||
[Dependency] private readonly IRobustSerializer _serializer = default!;
|
||||
[Dependency] private readonly IDynamicTypeFactoryInternal _dynFactory = default!;
|
||||
[Dependency] private readonly PointLightSystem _lightSys = default!;
|
||||
@@ -242,7 +240,7 @@ namespace Robust.Client.GameObjects
|
||||
#if DEBUG
|
||||
var uid = GetEntity(netEntity);
|
||||
|
||||
if (TryComp<MetaDataComponent>(uid, out var meta))
|
||||
if (TryComp(uid, out MetaDataComponent? meta))
|
||||
{
|
||||
DebugTools.Assert((meta.Flags & ( MetaDataFlags.Detached | MetaDataFlags.InContainer) ) == MetaDataFlags.Detached,
|
||||
$"Adding entity {ToPrettyString(uid)} to list of expected entities for container {container.ID} in {ToPrettyString(container.Owner)}, despite it already being in a container.");
|
||||
|
||||
@@ -18,6 +18,8 @@ namespace Robust.Client.GameObjects
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IOverlayManager _overlayManager = default!;
|
||||
[Dependency] private readonly TransformSystem _transform = default!;
|
||||
[Dependency] private readonly SharedMapSystem _map = default!;
|
||||
|
||||
private GridChunkBoundsOverlay? _overlay;
|
||||
|
||||
@@ -36,7 +38,9 @@ namespace Robust.Client.GameObjects
|
||||
_overlay = new GridChunkBoundsOverlay(
|
||||
EntityManager,
|
||||
_eyeManager,
|
||||
_mapManager);
|
||||
_mapManager,
|
||||
_transform,
|
||||
_map);
|
||||
|
||||
_overlayManager.AddOverlay(_overlay);
|
||||
}
|
||||
@@ -56,16 +60,20 @@ namespace Robust.Client.GameObjects
|
||||
private readonly IEntityManager _entityManager;
|
||||
private readonly IEyeManager _eyeManager;
|
||||
private readonly IMapManager _mapManager;
|
||||
private readonly SharedTransformSystem _transformSystem;
|
||||
private readonly SharedMapSystem _mapSystem;
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpace;
|
||||
|
||||
private List<Entity<MapGridComponent>> _grids = new();
|
||||
|
||||
public GridChunkBoundsOverlay(IEntityManager entManager, IEyeManager eyeManager, IMapManager mapManager)
|
||||
public GridChunkBoundsOverlay(IEntityManager entManager, IEyeManager eyeManager, IMapManager mapManager, SharedTransformSystem transformSystem, SharedMapSystem mapSystem)
|
||||
{
|
||||
_entityManager = entManager;
|
||||
_eyeManager = eyeManager;
|
||||
_mapManager = mapManager;
|
||||
_transformSystem = transformSystem;
|
||||
_mapSystem = mapSystem;
|
||||
}
|
||||
|
||||
protected internal override void Draw(in OverlayDrawArgs args)
|
||||
@@ -74,20 +82,23 @@ namespace Robust.Client.GameObjects
|
||||
var viewport = args.WorldBounds;
|
||||
var worldHandle = args.WorldHandle;
|
||||
|
||||
var fixturesQuery = _entityManager.GetEntityQuery<FixturesComponent>();
|
||||
_grids.Clear();
|
||||
_mapManager.FindGridsIntersecting(currentMap, viewport, ref _grids);
|
||||
foreach (var grid in _grids)
|
||||
{
|
||||
var worldMatrix = _entityManager.GetComponent<TransformComponent>(grid).WorldMatrix;
|
||||
var worldMatrix = _transformSystem.GetWorldMatrix(grid);
|
||||
worldHandle.SetTransform(worldMatrix);
|
||||
var transform = new Transform(Vector2.Zero, Angle.Zero);
|
||||
var fixtures = fixturesQuery.Comp(grid.Owner);
|
||||
|
||||
var chunkEnumerator = grid.Comp.GetMapChunks(viewport);
|
||||
var chunkEnumerator = _mapSystem.GetMapChunks(grid.Owner, grid.Comp, viewport);
|
||||
|
||||
while (chunkEnumerator.MoveNext(out var chunk))
|
||||
{
|
||||
foreach (var fixture in chunk.Fixtures.Values)
|
||||
foreach (var id in chunk.Fixtures)
|
||||
{
|
||||
var fixture = fixtures.Fixtures[id];
|
||||
var poly = (PolygonShape) fixture.Shape;
|
||||
|
||||
var verts = new Vector2[poly.VertexCount];
|
||||
|
||||
@@ -20,7 +20,6 @@ namespace Robust.Client.GameObjects
|
||||
/// </summary>
|
||||
public sealed class InputSystem : SharedInputSystem, IPostInjectInit
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IClientGameStateManager _stateManager = default!;
|
||||
@@ -196,7 +195,7 @@ namespace Robust.Client.GameObjects
|
||||
wOffset = new Vector2(wX, wY);
|
||||
}
|
||||
|
||||
var coords = EntityCoordinates.FromMap(pent, _transform.GetMapCoordinates(pent).Offset(wOffset), _transform, EntityManager);
|
||||
var coords = _transform.ToCoordinates(pent, _transform.GetMapCoordinates(pent).Offset(wOffset));
|
||||
var funcId = _inputManager.NetworkBindMap.KeyFunctionID(keyFunction);
|
||||
|
||||
var message = new ClientFullInputCmdMessage(_timing.CurTick,
|
||||
|
||||
@@ -17,7 +17,7 @@ public sealed class MapSystem : SharedMapSystem
|
||||
{
|
||||
// Client-side map entities use negative map Ids to avoid conflict with server-side maps.
|
||||
var id = new MapId(--LastMapId);
|
||||
while (MapManager.MapExists(id))
|
||||
while (MapExists(id) || UsedIds.Contains(id))
|
||||
{
|
||||
id = new MapId(--LastMapId);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
using System.Numerics;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Robust.Client.GameObjects;
|
||||
|
||||
public sealed partial class SpriteSystem
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets an entity's sprite position in world terms.
|
||||
/// </summary>
|
||||
public Vector2 GetSpriteWorldPosition(Entity<SpriteComponent?, TransformComponent?> entity)
|
||||
{
|
||||
if (!Resolve(entity, ref entity.Comp2))
|
||||
return Vector2.Zero;
|
||||
|
||||
var (worldPos, worldRot) = _xforms.GetWorldPositionRotation(entity.Owner);
|
||||
|
||||
if (!Resolve(entity, ref entity.Comp1, false))
|
||||
{
|
||||
return worldPos;
|
||||
}
|
||||
|
||||
if (entity.Comp1.NoRotation)
|
||||
{
|
||||
return worldPos + entity.Comp1.Offset;
|
||||
}
|
||||
|
||||
return worldPos + worldRot.RotateVec(entity.Comp1.Rotation.RotateVec(entity.Comp1.Offset));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets an entity's sprite position in screen coordinates.
|
||||
/// </summary>
|
||||
public ScreenCoordinates GetSpriteScreenCoordinates(Entity<SpriteComponent?, TransformComponent?> entity)
|
||||
{
|
||||
if (!Resolve(entity, ref entity.Comp2))
|
||||
return ScreenCoordinates.Invalid;
|
||||
|
||||
var spriteCoords = GetSpriteWorldPosition(entity);
|
||||
return _eye.MapToScreen(new MapCoordinates(spriteCoords, entity.Comp2.MapID));
|
||||
}
|
||||
}
|
||||
@@ -30,10 +30,12 @@ namespace Robust.Client.GameObjects
|
||||
public sealed partial class SpriteSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
||||
[Dependency] private readonly IEyeManager _eye = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly IPrototypeManager _proto = default!;
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
[Dependency] private readonly ILogManager _logManager = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _xforms = default!;
|
||||
|
||||
private readonly Queue<SpriteComponent> _inertUpdateQueue = new();
|
||||
|
||||
@@ -66,6 +68,11 @@ namespace Robust.Client.GameObjects
|
||||
_sawmill = _logManager.GetSawmill("sprite");
|
||||
}
|
||||
|
||||
public bool IsVisible(Layer layer)
|
||||
{
|
||||
return layer.Visible && layer.CopyToShaderParameters == null;
|
||||
}
|
||||
|
||||
private void OnInit(EntityUid uid, SpriteComponent component, ComponentInit args)
|
||||
{
|
||||
// I'm not 100% this is needed, but I CBF with this ATM. Somebody kill server sprite component please.
|
||||
|
||||
@@ -1,8 +1,99 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.GameObjects;
|
||||
|
||||
public sealed class UserInterfaceSystem : SharedUserInterfaceSystem
|
||||
{
|
||||
private Dictionary<EntityUid, Dictionary<Enum, Vector2>> _savedPositions = new();
|
||||
private Dictionary<BoundUserInterface, Control> _registeredControls = new();
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
ProtoManager.PrototypesReloaded += OnProtoReload;
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
ProtoManager.PrototypesReloaded -= OnProtoReload;
|
||||
}
|
||||
|
||||
protected override void OnUserInterfaceShutdown(Entity<UserInterfaceComponent> ent, ref ComponentShutdown args)
|
||||
{
|
||||
base.OnUserInterfaceShutdown(ent, ref args);
|
||||
_savedPositions.Remove(ent.Owner);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OpenUi(Entity<UserInterfaceComponent?> entity, Enum key, bool predicted = false)
|
||||
{
|
||||
var player = Player.LocalEntity;
|
||||
|
||||
if (player == null)
|
||||
return;
|
||||
|
||||
OpenUi(entity, key, player.Value, predicted);
|
||||
}
|
||||
|
||||
protected override void SavePosition(BoundUserInterface bui)
|
||||
{
|
||||
if (!_registeredControls.Remove(bui, out var control))
|
||||
return;
|
||||
|
||||
var keyed = _savedPositions[bui.Owner];
|
||||
keyed[bui.UiKey] = control.Position;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers a control so it will later have its position stored by <see cref="SavePosition"/> when the BUI is closed.
|
||||
/// </summary>
|
||||
public void RegisterControl(BoundUserInterface bui, Control control)
|
||||
{
|
||||
DebugTools.Assert(!_registeredControls.ContainsKey(bui));
|
||||
_registeredControls[bui] = control;
|
||||
_savedPositions.GetOrNew(bui.Owner);
|
||||
}
|
||||
|
||||
public override bool TryGetPosition(Entity<UserInterfaceComponent?> entity, Enum key, out Vector2 position)
|
||||
{
|
||||
position = default;
|
||||
|
||||
if (!_savedPositions.TryGetValue(entity.Owner, out var keyed))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!keyed.TryGetValue(key, out position))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void OnProtoReload(PrototypesReloadedEventArgs obj)
|
||||
{
|
||||
var player = Player.LocalEntity;
|
||||
|
||||
if (!UserQuery.TryComp(player, out var userComp))
|
||||
return;
|
||||
|
||||
foreach (var uid in userComp.OpenInterfaces.Keys)
|
||||
{
|
||||
if (!UIQuery.TryComp(uid, out var uiComp))
|
||||
continue;
|
||||
|
||||
foreach (var bui in uiComp.ClientOpenInterfaces.Values)
|
||||
{
|
||||
bui.OnProtoReload(obj);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,6 +14,7 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly TransformSystem _transform = default!;
|
||||
|
||||
internal bool Enabled { get; set; }
|
||||
|
||||
@@ -43,7 +44,7 @@ namespace Robust.Client.GameObjects
|
||||
return;
|
||||
}
|
||||
|
||||
var screenPos = _eyeManager.WorldToScreen(EntityManager.GetComponent<TransformComponent>(player.Value).WorldPosition);
|
||||
var screenPos = _eyeManager.WorldToScreen(_transform.GetWorldPosition(Transform(player.Value)));
|
||||
LayoutContainer.SetPosition(_label, screenPos + new Vector2(0, 50));
|
||||
_label.Visible = true;
|
||||
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Client.GameObjects;
|
||||
|
||||
public sealed class ViewSubscriberSystem : SharedViewSubscriberSystem;
|
||||
@@ -0,0 +1,8 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Client.GameObjects;
|
||||
|
||||
public sealed class VisibilitySystem : SharedVisibilitySystem
|
||||
{
|
||||
|
||||
}
|
||||
@@ -7,9 +7,5 @@ namespace Robust.Client.GameObjects
|
||||
// These methods are used by the Game State Manager.
|
||||
|
||||
EntityUid CreateEntity(string? prototypeName, out MetaDataComponent metadata);
|
||||
|
||||
void InitializeEntity(EntityUid entity, MetaDataComponent? meta = null);
|
||||
|
||||
void StartEntity(EntityUid entity);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,7 +23,6 @@ using Robust.Shared.Input;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Profiling;
|
||||
@@ -42,13 +41,13 @@ namespace Robust.Client.GameStates
|
||||
private uint _nextInputCmdSeq = 1;
|
||||
private readonly Queue<FullInputCmdMessage> _pendingInputs = new();
|
||||
|
||||
private readonly Queue<(uint sequence, GameTick sourceTick, EntityEventArgs msg, object sessionMsg)>
|
||||
private readonly Queue<(uint sequence, GameTick sourceTick, object msg, object sessionMsg)>
|
||||
_pendingSystemMessages
|
||||
= new();
|
||||
|
||||
// Game state dictionaries that get used every tick.
|
||||
private readonly Dictionary<EntityUid, (NetEntity NetEntity, MetaDataComponent Meta, bool EnteringPvs, GameTick LastApplied, EntityState? curState, EntityState? nextState)> _toApply = new();
|
||||
private readonly Dictionary<NetEntity, EntityState> _toCreate = new();
|
||||
private readonly Dictionary<EntityUid, StateData> _toApply = new();
|
||||
private StateData[] _toApplySorted = default!;
|
||||
private readonly Dictionary<ushort, (IComponent Component, IComponentState? curState, IComponentState? nextState)> _compStateWork = new();
|
||||
private readonly Dictionary<EntityUid, HashSet<Type>> _pendingReapplyNetStates = new();
|
||||
private readonly HashSet<NetEntity> _stateEnts = new();
|
||||
@@ -56,15 +55,29 @@ namespace Robust.Client.GameStates
|
||||
private readonly List<IComponent> _toRemove = new();
|
||||
private readonly Dictionary<NetEntity, Dictionary<ushort, IComponentState?>> _outputData = new();
|
||||
private readonly List<(EntityUid, TransformComponent)> _queuedBroadphaseUpdates = new();
|
||||
private readonly HashSet<EntityUid> _sorted = new();
|
||||
private readonly List<NetEntity> _created = new();
|
||||
private readonly List<NetEntity> _detached = new();
|
||||
|
||||
private readonly record struct StateData(
|
||||
EntityUid Uid,
|
||||
NetEntity NetEntity,
|
||||
MetaDataComponent Meta,
|
||||
bool Created,
|
||||
bool EnteringPvs,
|
||||
GameTick LastApplied,
|
||||
EntityState? CurState,
|
||||
EntityState? NextState,
|
||||
HashSet<Type>? PendingReapply);
|
||||
|
||||
private readonly ObjectPool<Dictionary<ushort, IComponentState?>> _compDataPool =
|
||||
new DefaultObjectPool<Dictionary<ushort, IComponentState?>>(new DictPolicy<ushort, IComponentState?>(), 256);
|
||||
|
||||
private uint _metaCompNetId;
|
||||
private uint _xformCompNetId;
|
||||
|
||||
[Dependency] private readonly IReplayRecordingManager _replayRecording = default!;
|
||||
[Dependency] private readonly IComponentFactory _compFactory = default!;
|
||||
[Dependency] private readonly IClientEntityManagerInternal _entities = default!;
|
||||
[Dependency] private readonly IPlayerManager _players = default!;
|
||||
[Dependency] private readonly IClientNetManager _network = default!;
|
||||
[Dependency] private readonly IBaseClient _client = default!;
|
||||
@@ -72,7 +85,7 @@ namespace Robust.Client.GameStates
|
||||
[Dependency] private readonly INetConfigurationManager _config = default!;
|
||||
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
|
||||
[Dependency] private readonly IConsoleHost _conHost = default!;
|
||||
[Dependency] private readonly ClientEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly ClientEntityManager _entities = default!;
|
||||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
[Dependency] private readonly ProfManager _prof = default!;
|
||||
[Dependency] private readonly IRuntimeLog _runtimeLog = default!;
|
||||
@@ -126,7 +139,6 @@ namespace Robust.Client.GameStates
|
||||
|
||||
private bool _resettingPredictedEntities;
|
||||
private readonly List<EntityUid> _brokenEnts = new();
|
||||
private readonly List<(EntityUid, NetEntity)> _toStart = new();
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Initialize()
|
||||
@@ -172,6 +184,12 @@ namespace Robust.Client.GameStates
|
||||
throw new InvalidOperationException("MetaDataComponent does not have a NetId.");
|
||||
|
||||
_metaCompNetId = metaId.Value;
|
||||
|
||||
var xformId = _compFactory.GetRegistration(typeof(TransformComponent)).NetID;
|
||||
if (!xformId.HasValue)
|
||||
throw new InvalidOperationException("TransformComponent does not have a NetId.");
|
||||
|
||||
_xformCompNetId = xformId.Value;
|
||||
}
|
||||
|
||||
private void OnComponentAdded(AddedComponentEventArgs args)
|
||||
@@ -183,11 +201,11 @@ namespace Robust.Client.GameStates
|
||||
if (comp.NetID == null)
|
||||
return;
|
||||
|
||||
if (_entityManager.IsClientSide(args.BaseArgs.Owner))
|
||||
if (_entities.IsClientSide(args.BaseArgs.Owner))
|
||||
return;
|
||||
|
||||
_sawmill.Error($"""
|
||||
Added component {comp.Name} to entity {_entityManager.ToPrettyString(args.BaseArgs.Owner)} while resetting predicted entities.
|
||||
Added component {comp.Name} to entity {_entities.ToPrettyString(args.BaseArgs.Owner)} while resetting predicted entities.
|
||||
Stack trace:
|
||||
{Environment.StackTrace}
|
||||
""");
|
||||
@@ -385,7 +403,7 @@ namespace Robust.Client.GameStates
|
||||
try
|
||||
{
|
||||
#endif
|
||||
createdEntities = ApplyGameState(curState, nextState);
|
||||
ApplyGameState(curState, nextState);
|
||||
#if EXCEPTION_TOLERANCE
|
||||
}
|
||||
catch (MissingMetadataException e)
|
||||
@@ -399,7 +417,7 @@ namespace Robust.Client.GameStates
|
||||
|
||||
using (_prof.Group("MergeImplicitData"))
|
||||
{
|
||||
MergeImplicitData(createdEntities);
|
||||
MergeImplicitData();
|
||||
}
|
||||
|
||||
if (_lastProcessedInput < curState.LastProcessedInput)
|
||||
@@ -456,7 +474,7 @@ namespace Robust.Client.GameStates
|
||||
|
||||
using (_prof.Group("Tick"))
|
||||
{
|
||||
_entities.TickUpdate((float) _timing.TickPeriod.TotalSeconds, noPredictions: !IsPredictionEnabled);
|
||||
_entities.TickUpdate((float) _timing.TickPeriod.TotalSeconds, noPredictions: !IsPredictionEnabled, histogram: null);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -504,9 +522,7 @@ namespace Robust.Client.GameStates
|
||||
|
||||
while (hasPendingMessage && pendingMessagesEnumerator.Current.sourceTick <= _timing.CurTick)
|
||||
{
|
||||
var msg = pendingMessagesEnumerator.Current.msg;
|
||||
|
||||
_entities.EventBus.RaiseEvent(EventSource.Local, msg);
|
||||
_entities.EventBus.RaiseEvent(EventSource.Local, pendingMessagesEnumerator.Current.msg);
|
||||
_entities.EventBus.RaiseEvent(EventSource.Local, pendingMessagesEnumerator.Current.sessionMsg);
|
||||
hasPendingMessage = pendingMessagesEnumerator.MoveNext();
|
||||
}
|
||||
@@ -545,7 +561,7 @@ namespace Robust.Client.GameStates
|
||||
PredictionNeedsResetting = false;
|
||||
var countReset = 0;
|
||||
var system = _entitySystemManager.GetEntitySystem<ClientDirtySystem>();
|
||||
var metaQuery = _entityManager.GetEntityQuery<MetaDataComponent>();
|
||||
var metaQuery = _entities.GetEntityQuery<MetaDataComponent>();
|
||||
RemQueue<IComponent> toRemove = new();
|
||||
|
||||
foreach (var entity in system.DirtyEntities)
|
||||
@@ -632,7 +648,7 @@ namespace Robust.Client.GameStates
|
||||
if (!last.TryGetValue(netId, out var state))
|
||||
continue;
|
||||
|
||||
var comp = _entityManager.AddComponent(entity, netId, meta);
|
||||
var comp = _entities.AddComponent(entity, netId, meta);
|
||||
|
||||
if (_sawmill.Level <= LogLevel.Debug)
|
||||
_sawmill.Debug($" A component was removed: {comp.GetType()}");
|
||||
@@ -652,7 +668,7 @@ namespace Robust.Client.GameStates
|
||||
meta.EntityLastModifiedTick = _timing.LastRealTick;
|
||||
}
|
||||
|
||||
_entityManager.System<PhysicsSystem>().ResetContacts();
|
||||
_entities.System<PhysicsSystem>().ResetContacts();
|
||||
|
||||
// TODO maybe reset more of physics?
|
||||
// E.g., warm impulses for warm starting?
|
||||
@@ -671,21 +687,21 @@ namespace Robust.Client.GameStates
|
||||
/// initial server state for any newly created entity. It does this by simply using the standard <see
|
||||
/// cref="IEntityManager.GetComponentState"/>.
|
||||
/// </remarks>
|
||||
private void MergeImplicitData(IEnumerable<NetEntity> createdEntities)
|
||||
public void MergeImplicitData()
|
||||
{
|
||||
var bus = _entityManager.EventBus;
|
||||
var bus = _entities.EventBus;
|
||||
|
||||
foreach (var netEntity in createdEntities)
|
||||
foreach (var netEntity in _created)
|
||||
{
|
||||
#if EXCEPTION_TOLERANCE
|
||||
if (!_entityManager.TryGetEntityData(netEntity, out _, out var meta))
|
||||
if (!_entities.TryGetEntityData(netEntity, out _, out var meta))
|
||||
{
|
||||
_sawmill.Error($"Encountered deleted entity while merging implicit data! NetEntity: {netEntity}");
|
||||
|
||||
#if !EXCEPTION_TOLERANCE
|
||||
throw new KeyNotFoundException();
|
||||
#endif
|
||||
continue;
|
||||
}
|
||||
#else
|
||||
var (_, meta) = _entityManager.GetEntityData(netEntity);
|
||||
#endif
|
||||
|
||||
var compData = _compDataPool.Get();
|
||||
_outputData.Add(netEntity, compData);
|
||||
@@ -694,12 +710,13 @@ namespace Robust.Client.GameStates
|
||||
{
|
||||
DebugTools.Assert(component.NetSyncEnabled);
|
||||
|
||||
var state = _entityManager.GetComponentState(bus, component, null, GameTick.Zero);
|
||||
var state = _entities.GetComponentState(bus, component, null, GameTick.Zero);
|
||||
DebugTools.Assert(state is not IComponentDeltaState);
|
||||
compData.Add(netId, state);
|
||||
}
|
||||
}
|
||||
|
||||
_created.Clear();
|
||||
_processor.MergeImplicitData(_outputData);
|
||||
|
||||
foreach (var data in _outputData.Values)
|
||||
@@ -735,10 +752,9 @@ namespace Robust.Client.GameStates
|
||||
_config.TickProcessMessages();
|
||||
}
|
||||
|
||||
(IEnumerable<NetEntity> Created, List<NetEntity> Detached) output;
|
||||
using (_prof.Group("Entity"))
|
||||
{
|
||||
output = ApplyEntityStates(curState, nextState);
|
||||
ApplyEntityStates(curState, nextState);
|
||||
}
|
||||
|
||||
using (_prof.Group("Player"))
|
||||
@@ -748,13 +764,13 @@ namespace Robust.Client.GameStates
|
||||
|
||||
using (_prof.Group("Callback"))
|
||||
{
|
||||
GameStateApplied?.Invoke(new GameStateAppliedArgs(curState, output.Detached));
|
||||
GameStateApplied?.Invoke(new GameStateAppliedArgs(curState, _detached));
|
||||
}
|
||||
|
||||
return output.Created;
|
||||
return _created;
|
||||
}
|
||||
|
||||
private (IEnumerable<NetEntity> Created, List<NetEntity> Detached) ApplyEntityStates(GameState curState, GameState? nextState)
|
||||
private void ApplyEntityStates(GameState curState, GameState? nextState)
|
||||
{
|
||||
var metas = _entities.GetEntityQuery<MetaDataComponent>();
|
||||
var xforms = _entities.GetEntityQuery<TransformComponent>();
|
||||
@@ -762,90 +778,74 @@ namespace Robust.Client.GameStates
|
||||
|
||||
var enteringPvs = 0;
|
||||
_toApply.Clear();
|
||||
_toCreate.Clear();
|
||||
_created.Clear();
|
||||
_pendingReapplyNetStates.Clear();
|
||||
var curSpan = curState.EntityStates.Span;
|
||||
|
||||
// Create new entities
|
||||
// This is done BEFORE state application to ensure any new parents exist before existing children have their states applied, otherwise, we may have issues with entity transforms!
|
||||
{
|
||||
using var _ = _prof.Group("Create uninitialized entities");
|
||||
var count = 0;
|
||||
|
||||
using (_prof.Group("Create uninitialized entities"))
|
||||
{
|
||||
var created = 0;
|
||||
foreach (var es in curSpan)
|
||||
{
|
||||
if (_entityManager.TryGetEntity(es.NetEntity, out var nUid))
|
||||
if (_entities.TryGetEntity(es.NetEntity, out var nUid))
|
||||
{
|
||||
DebugTools.Assert(_entityManager.EntityExists(nUid));
|
||||
DebugTools.Assert(_entities.EntityExists(nUid));
|
||||
continue;
|
||||
}
|
||||
|
||||
count++;
|
||||
var metaState = (MetaDataComponentState?)es.ComponentChanges.Value?.FirstOrDefault(c => c.NetID == _metaCompNetId).State;
|
||||
if (metaState == null)
|
||||
throw new MissingMetadataException(es.NetEntity);
|
||||
|
||||
var uid = _entities.CreateEntity(metaState.PrototypeId, out var newMeta);
|
||||
_toCreate.Add(es.NetEntity, es);
|
||||
_toApply.Add(uid, (es.NetEntity, newMeta, false, GameTick.Zero, es, null));
|
||||
|
||||
// Client creates a client-side net entity for the newly created entity.
|
||||
// We need to clear this mapping before assigning the real net id.
|
||||
// TODO NetEntity Jank: prevent the client from creating this in the first place.
|
||||
_entityManager.ClearNetEntity(newMeta.NetEntity);
|
||||
|
||||
_entityManager.SetNetEntity(uid, es.NetEntity, newMeta);
|
||||
newMeta.LastStateApplied = curState.ToSequence;
|
||||
|
||||
// Check if there's any component states awaiting this entity.
|
||||
if (_entityManager.PendingNetEntityStates.Remove(es.NetEntity, out var value))
|
||||
{
|
||||
foreach (var (type, owner) in value)
|
||||
{
|
||||
var pending = _pendingReapplyNetStates.GetOrNew(owner);
|
||||
pending.Add(type);
|
||||
}
|
||||
}
|
||||
created++;
|
||||
CreateNewEntity(es, curState.ToSequence);
|
||||
}
|
||||
|
||||
_prof.WriteValue("Count", ProfData.Int32(count));
|
||||
_prof.WriteValue("Count", ProfData.Int32(created));
|
||||
}
|
||||
|
||||
// Add entity entities that aren't new to _toCreate.
|
||||
// In the process, we also check if these entities are re-entering PVS range.
|
||||
foreach (var es in curSpan)
|
||||
{
|
||||
if (_toCreate.ContainsKey(es.NetEntity))
|
||||
if (!_entities.TryGetEntityData(es.NetEntity, out var uid, out var meta))
|
||||
continue;
|
||||
|
||||
if (!_entityManager.TryGetEntityData(es.NetEntity, out var uid, out var meta))
|
||||
continue;
|
||||
|
||||
bool isEnteringPvs = (meta.Flags & MetaDataFlags.Detached) != 0;
|
||||
var isEnteringPvs = (meta.Flags & MetaDataFlags.Detached) != 0;
|
||||
if (isEnteringPvs)
|
||||
{
|
||||
// _toApply already contains newly created entities, but these should never be "entering PVS"
|
||||
DebugTools.Assert(!_toApply.ContainsKey(uid.Value));
|
||||
|
||||
meta.Flags &= ~MetaDataFlags.Detached;
|
||||
enteringPvs++;
|
||||
}
|
||||
else if (meta.LastStateApplied >= es.EntityLastModified && meta.LastStateApplied != GameTick.Zero)
|
||||
{
|
||||
// _toApply already contains newly created entities, but for those this set should have no effect
|
||||
DebugTools.Assert(!_toApply.ContainsKey(uid.Value) || meta.LastStateApplied == curState.ToSequence);
|
||||
|
||||
meta.LastStateApplied = curState.ToSequence;
|
||||
continue;
|
||||
}
|
||||
|
||||
_toApply.Add(uid.Value, (es.NetEntity, meta, isEnteringPvs, meta.LastStateApplied, es, null));
|
||||
// Any newly created entities already added to _toApply should've already been caught by the previous continue
|
||||
DebugTools.Assert(!_toApply.ContainsKey(uid.Value));
|
||||
|
||||
_toApply.Add(uid.Value, new(uid.Value, es.NetEntity, meta, false, isEnteringPvs, meta.LastStateApplied, es, null, null));
|
||||
meta.LastStateApplied = curState.ToSequence;
|
||||
}
|
||||
|
||||
// Detach entities to null space
|
||||
var containerSys = _entitySystemManager.GetEntitySystem<ContainerSystem>();
|
||||
var lookupSys = _entitySystemManager.GetEntitySystem<EntityLookupSystem>();
|
||||
var detached = ProcessPvsDeparture(curState.ToSequence, metas, xforms, xformSys, containerSys, lookupSys);
|
||||
ProcessPvsDeparture(curState.ToSequence, metas, xforms, xformSys, containerSys, lookupSys);
|
||||
|
||||
// Check next state (AFTER having created new entities introduced in curstate)
|
||||
if (nextState != null)
|
||||
{
|
||||
foreach (var es in nextState.EntityStates.Span)
|
||||
{
|
||||
if (!_entityManager.TryGetEntityData(es.NetEntity, out var uid, out var meta))
|
||||
if (!_entities.TryGetEntityData(es.NetEntity, out var uid, out var meta))
|
||||
continue;
|
||||
|
||||
// Does the next state actually have any future information about this entity that could be used for interpolation?
|
||||
@@ -854,15 +854,14 @@ namespace Robust.Client.GameStates
|
||||
|
||||
ref var state = ref CollectionsMarshal.GetValueRefOrAddDefault(_toApply, uid.Value, out var exists);
|
||||
|
||||
if (exists)
|
||||
state = (es.NetEntity, meta, state.EnteringPvs, state.LastApplied, state.curState, es);
|
||||
else
|
||||
state = (es.NetEntity, meta, false, GameTick.Zero, null, es);
|
||||
state = exists
|
||||
? state with {NextState = es}
|
||||
: new(uid.Value, es.NetEntity, meta, false, false, GameTick.Zero, null, es, null);
|
||||
}
|
||||
}
|
||||
|
||||
// Check pending states and see if we need to force any entities to re-run component states.
|
||||
foreach (var uid in _pendingReapplyNetStates.Keys)
|
||||
foreach (var (uid, pending) in _pendingReapplyNetStates)
|
||||
{
|
||||
// Original entity referencing the NetEntity may have been deleted.
|
||||
if (!metas.TryGetComponent(uid, out var meta))
|
||||
@@ -879,51 +878,30 @@ namespace Robust.Client.GameStates
|
||||
|
||||
DebugTools.Assert(!curState.EntityDeletions.Value.Contains(meta.NetEntity));
|
||||
|
||||
// State already being re-applied so don't bulldoze it.
|
||||
ref var state = ref CollectionsMarshal.GetValueRefOrAddDefault(_toApply, uid, out var exists);
|
||||
|
||||
if (exists)
|
||||
continue;
|
||||
|
||||
state = (meta.NetEntity, meta, false, GameTick.Zero, null, null);
|
||||
state = exists
|
||||
? state with {PendingReapply = pending}
|
||||
: new(uid, meta.NetEntity, meta, false, false, GameTick.Zero, null, null, pending);
|
||||
}
|
||||
|
||||
_queuedBroadphaseUpdates.Clear();
|
||||
|
||||
using (_prof.Group("Sort States"))
|
||||
{
|
||||
SortStates(_toApply);
|
||||
}
|
||||
|
||||
// Apply entity states.
|
||||
using (_prof.Group("Apply States"))
|
||||
{
|
||||
foreach (var (entity, data) in _toApply)
|
||||
var span = _toApplySorted.AsSpan(0, _toApply.Count);
|
||||
foreach (ref var data in span)
|
||||
{
|
||||
#if EXCEPTION_TOLERANCE
|
||||
try
|
||||
{
|
||||
#endif
|
||||
HandleEntityState(entity, data.NetEntity, data.Meta, _entities.EventBus, data.curState,
|
||||
data.nextState, data.LastApplied, curState.ToSequence, data.EnteringPvs);
|
||||
#if EXCEPTION_TOLERANCE
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_sawmill.Error($"Caught exception while applying entity state. Entity: {_entities.ToPrettyString(entity)}. Exception: {e}");
|
||||
_entityManager.DeleteEntity(entity);
|
||||
RequestFullState();
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
if (!data.EnteringPvs)
|
||||
continue;
|
||||
|
||||
// Now that things like collision data, fixtures, and positions have been updated, we queue a
|
||||
// broadphase update. However, if this entity is parented to some other entity also re-entering PVS,
|
||||
// we only need to update it's parent (as it recursively updates children anyways).
|
||||
var xform = xforms.GetComponent(entity);
|
||||
DebugTools.Assert(xform.Broadphase == BroadphaseData.Invalid);
|
||||
xform.Broadphase = null;
|
||||
if (!_toApply.TryGetValue(xform.ParentUid, out var parent) || !parent.EnteringPvs)
|
||||
_queuedBroadphaseUpdates.Add((entity, xform));
|
||||
ApplyEntState(data, curState.ToSequence);
|
||||
}
|
||||
|
||||
Array.Clear(_toApplySorted, 0, _toApply.Count);
|
||||
_prof.WriteValue("Count", ProfData.Int32(_toApply.Count));
|
||||
}
|
||||
|
||||
@@ -958,14 +936,166 @@ namespace Robust.Client.GameStates
|
||||
}
|
||||
}
|
||||
|
||||
// Initialize and start the newly created entities.
|
||||
if (_toCreate.Count > 0)
|
||||
InitializeAndStart(_toCreate);
|
||||
// Delete any entities that failed to properly initialize/start
|
||||
foreach (var entity in _brokenEnts)
|
||||
{
|
||||
_entities.DeleteEntity(entity);
|
||||
}
|
||||
|
||||
_brokenEnts.Clear();
|
||||
|
||||
_prof.WriteValue("State Size", ProfData.Int32(curSpan.Length));
|
||||
_prof.WriteValue("Entered PVS", ProfData.Int32(enteringPvs));
|
||||
}
|
||||
|
||||
return (_toCreate.Keys, detached);
|
||||
private void ApplyEntState(in StateData data, GameTick toTick)
|
||||
{
|
||||
try
|
||||
{
|
||||
HandleEntityState(data, _entities.EventBus, toTick);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_sawmill.Error($"Caught exception while applying entity state. Entity: {_entities.ToPrettyString(data.Uid)}. Exception: {e}");
|
||||
_brokenEnts.Add(data.Uid);
|
||||
RequestFullState();
|
||||
#if !EXCEPTION_TOLERANCE
|
||||
throw;
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
if (data.Created)
|
||||
{
|
||||
try
|
||||
{
|
||||
_entities.InitializeEntity(data.Uid, data.Meta);
|
||||
_entities.StartEntity(data.Uid);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_sawmill.Error(
|
||||
$"Caught exception while initializing or starting entity: {_entities.ToPrettyString(data.Uid)}. Exception: {e}");
|
||||
_brokenEnts.Add(data.Uid);
|
||||
RequestFullState();
|
||||
#if !EXCEPTION_TOLERANCE
|
||||
throw;
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (!data.EnteringPvs)
|
||||
return;
|
||||
|
||||
// Now that things like collision data, fixtures, and positions have been updated, we queue a
|
||||
// broadphase update. However, if this entity is parented to some other entity also re-entering PVS,
|
||||
// we only need to update it's parent (as it recursively updates children anyways).
|
||||
var xform = _entities.TransformQuery.Comp(data.Uid);
|
||||
DebugTools.Assert(xform.Broadphase == BroadphaseData.Invalid);
|
||||
xform.Broadphase = null;
|
||||
if (!_toApply.TryGetValue(xform.ParentUid, out var parent) || !parent.EnteringPvs)
|
||||
_queuedBroadphaseUpdates.Add((data.Uid, xform));
|
||||
}
|
||||
|
||||
private void CreateNewEntity(EntityState state, GameTick toTick)
|
||||
{
|
||||
// TODO GAME STATE
|
||||
// store MetaData & Transform information separately.
|
||||
var metaState =
|
||||
(MetaDataComponentState?) state.ComponentChanges.Value?.FirstOrDefault(c => c.NetID == _metaCompNetId)
|
||||
.State;
|
||||
|
||||
if (metaState == null)
|
||||
throw new MissingMetadataException(state.NetEntity);
|
||||
|
||||
var uid = _entities.CreateEntity(metaState.PrototypeId, out var newMeta);
|
||||
_toApply.Add(uid, new(uid, state.NetEntity, newMeta, true, false, GameTick.Zero, state, null, null));
|
||||
_created.Add(state.NetEntity);
|
||||
|
||||
// Client creates a client-side net entity for the newly created entity.
|
||||
// We need to clear this mapping before assigning the real net id.
|
||||
// TODO NetEntity Jank: prevent the client from creating this in the first place.
|
||||
_entities.ClearNetEntity(newMeta.NetEntity);
|
||||
|
||||
_entities.SetNetEntity(uid, state.NetEntity, newMeta);
|
||||
newMeta.LastStateApplied = toTick;
|
||||
|
||||
// Check if there's any component states awaiting this entity.
|
||||
if (!_entities.PendingNetEntityStates.Remove(state.NetEntity, out var value))
|
||||
return;
|
||||
|
||||
foreach (var (type, owner) in value)
|
||||
{
|
||||
var pending = _pendingReapplyNetStates.GetOrNew(owner);
|
||||
pending.Add(type);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sort states to ensure that we always apply states, initialize, and start parent entities before any of their
|
||||
/// children.
|
||||
/// </summary>
|
||||
private void SortStates(Dictionary<EntityUid, StateData> toApply)
|
||||
{
|
||||
// ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
|
||||
if (_toApplySorted == null || _toApplySorted.Length < toApply.Count)
|
||||
Array.Resize(ref _toApplySorted, toApply.Count);
|
||||
|
||||
_sorted.Clear();
|
||||
|
||||
var i = 0;
|
||||
foreach (var (ent, data) in toApply)
|
||||
{
|
||||
AddToSorted(ent, data, ref i);
|
||||
}
|
||||
|
||||
DebugTools.AssertEqual(i, toApply.Count);
|
||||
}
|
||||
|
||||
private void AddToSorted(EntityUid ent, in StateData data, ref int i)
|
||||
{
|
||||
if (!_sorted.Add(ent))
|
||||
return;
|
||||
|
||||
EnsureParentsSorted(ent, data, ref i);
|
||||
_toApplySorted[i++] = data;
|
||||
}
|
||||
|
||||
private void EnsureParentsSorted(EntityUid ent, in StateData data, ref int i)
|
||||
{
|
||||
var parent = GetStateParent(ent, data);
|
||||
|
||||
while (parent != EntityUid.Invalid)
|
||||
{
|
||||
if (_toApply.TryGetValue(parent, out var parentData))
|
||||
{
|
||||
AddToSorted(parent, parentData, ref i);
|
||||
// The above method will handle the rest of the transform hierarchy, so we can just return early.
|
||||
return;
|
||||
}
|
||||
|
||||
parent = _entities.TransformQuery.GetComponent(parent).ParentUid;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the entity's parent in the game state that is being applies. I.e., if the state contains a new
|
||||
/// transform state, get the parent from that. Otherwise, return the entity's current parent.
|
||||
/// </summary>
|
||||
private EntityUid GetStateParent(EntityUid uid, in StateData data)
|
||||
{
|
||||
// TODO GAME STATE
|
||||
// store MetaData & Transform information separately.
|
||||
if (data.CurState != null
|
||||
&& data.CurState.ComponentChanges.Value
|
||||
.TryFirstOrNull(c => c.NetID == _xformCompNetId, out var found))
|
||||
{
|
||||
var state = (TransformComponentState) found.Value.State!;
|
||||
return _entities.GetEntity(state.ParentID);
|
||||
}
|
||||
|
||||
return _entities.TransformQuery.GetComponent(uid).ParentUid;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -1000,7 +1130,7 @@ namespace Robust.Client.GameStates
|
||||
_toDelete.Clear();
|
||||
|
||||
// Client side entities won't need the transform, but that should always be a tiny minority of entities
|
||||
var metaQuery = _entityManager.AllEntityQueryEnumerator<MetaDataComponent, TransformComponent>();
|
||||
var metaQuery = _entities.AllEntityQueryEnumerator<MetaDataComponent, TransformComponent>();
|
||||
|
||||
while (metaQuery.MoveNext(out var ent, out var metadata, out var xform))
|
||||
{
|
||||
@@ -1067,9 +1197,9 @@ namespace Robust.Client.GameStates
|
||||
foreach (var netEntity in delSpan)
|
||||
{
|
||||
// Don't worry about this for later.
|
||||
_entityManager.PendingNetEntityStates.Remove(netEntity);
|
||||
_entities.PendingNetEntityStates.Remove(netEntity);
|
||||
|
||||
if (!_entityManager.TryGetEntity(netEntity, out var id))
|
||||
if (!_entities.TryGetEntity(netEntity, out var id))
|
||||
continue;
|
||||
|
||||
if (!xforms.TryGetComponent(id, out var xform))
|
||||
@@ -1099,9 +1229,10 @@ namespace Robust.Client.GameStates
|
||||
var containerSys = _entitySystemManager.GetEntitySystem<ContainerSystem>();
|
||||
var lookupSys = _entitySystemManager.GetEntitySystem<EntityLookupSystem>();
|
||||
Detach(GameTick.MaxValue, null, entities, metas, xforms, xformSys, containerSys, lookupSys);
|
||||
_detached.Clear();
|
||||
}
|
||||
|
||||
private List<NetEntity> ProcessPvsDeparture(
|
||||
private void ProcessPvsDeparture(
|
||||
GameTick toTick,
|
||||
EntityQuery<MetaDataComponent> metas,
|
||||
EntityQuery<TransformComponent> xforms,
|
||||
@@ -1110,25 +1241,23 @@ namespace Robust.Client.GameStates
|
||||
EntityLookupSystem lookupSys)
|
||||
{
|
||||
var toDetach = _processor.GetEntitiesToDetach(toTick, _pvsDetachBudget);
|
||||
var detached = new List<NetEntity>();
|
||||
|
||||
if (toDetach.Count == 0)
|
||||
return detached;
|
||||
return;
|
||||
|
||||
// TODO optimize
|
||||
// If an entity is leaving PVS, so are all of its children. If we can preserve the hierarchy we can avoid
|
||||
// things like container insertion and ejection.
|
||||
|
||||
using var _ = _prof.Group("Leave PVS");
|
||||
detached.EnsureCapacity(toDetach.Count);
|
||||
|
||||
_detached.Clear();
|
||||
foreach (var (tick, ents) in toDetach)
|
||||
{
|
||||
Detach(tick, toTick, ents, metas, xforms, xformSys, containerSys, lookupSys, detached);
|
||||
Detach(tick, toTick, ents, metas, xforms, xformSys, containerSys, lookupSys);
|
||||
}
|
||||
|
||||
_prof.WriteValue("Count", ProfData.Int32(detached.Count));
|
||||
return detached;
|
||||
_prof.WriteValue("Count", ProfData.Int32(_detached.Count));
|
||||
}
|
||||
|
||||
private void Detach(GameTick maxTick,
|
||||
@@ -1138,12 +1267,11 @@ namespace Robust.Client.GameStates
|
||||
EntityQuery<TransformComponent> xforms,
|
||||
SharedTransformSystem xformSys,
|
||||
ContainerSystem containerSys,
|
||||
EntityLookupSystem lookupSys,
|
||||
List<NetEntity>? detached = null)
|
||||
EntityLookupSystem lookupSys)
|
||||
{
|
||||
foreach (var netEntity in entities)
|
||||
{
|
||||
if (!_entityManager.TryGetEntityData(netEntity, out var ent, out var meta))
|
||||
if (!_entities.TryGetEntityData(netEntity, out var ent, out var meta))
|
||||
continue;
|
||||
|
||||
if (meta.LastStateApplied > maxTick)
|
||||
@@ -1184,132 +1312,75 @@ namespace Robust.Client.GameStates
|
||||
containerSys.AddExpectedEntity(netEntity, container);
|
||||
}
|
||||
|
||||
detached?.Add(netEntity);
|
||||
_detached.Add(netEntity);
|
||||
}
|
||||
}
|
||||
|
||||
private void InitializeAndStart(Dictionary<NetEntity, EntityState> toCreate)
|
||||
{
|
||||
_toStart.Clear();
|
||||
|
||||
using (_prof.Group("Initialize Entity"))
|
||||
{
|
||||
EntityUid entity = default;
|
||||
foreach (var netEntity in toCreate.Keys)
|
||||
{
|
||||
try
|
||||
{
|
||||
(entity, var meta) = _entityManager.GetEntityData(netEntity);
|
||||
_entities.InitializeEntity(entity, meta);
|
||||
_toStart.Add((entity, netEntity));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_sawmill.Error($"Server entity threw in Init: nent={netEntity}, ent={_entities.ToPrettyString(entity)}");
|
||||
_runtimeLog.LogException(e, $"{nameof(ClientGameStateManager)}.{nameof(InitializeAndStart)}");
|
||||
_toCreate.Remove(netEntity);
|
||||
_brokenEnts.Add(entity);
|
||||
#if !EXCEPTION_TOLERANCE
|
||||
throw;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
using (_prof.Group("Start Entity"))
|
||||
{
|
||||
foreach (var (entity, netEntity) in _toStart)
|
||||
{
|
||||
try
|
||||
{
|
||||
_entities.StartEntity(entity);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_sawmill.Error($"Server entity threw in Start: nent={netEntity}, ent={_entityManager.ToPrettyString(entity)}");
|
||||
_runtimeLog.LogException(e, $"{nameof(ClientGameStateManager)}.{nameof(InitializeAndStart)}");
|
||||
_toCreate.Remove(netEntity);
|
||||
_brokenEnts.Add(entity);
|
||||
#if !EXCEPTION_TOLERANCE
|
||||
throw;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var entity in _brokenEnts)
|
||||
{
|
||||
_entityManager.DeleteEntity(entity);
|
||||
}
|
||||
_brokenEnts.Clear();
|
||||
}
|
||||
|
||||
private void HandleEntityState(EntityUid uid, NetEntity netEntity, MetaDataComponent meta, IEventBus bus, EntityState? curState,
|
||||
EntityState? nextState, GameTick lastApplied, GameTick toTick, bool enteringPvs)
|
||||
private void HandleEntityState(in StateData data, IEventBus bus, GameTick toTick)
|
||||
{
|
||||
_compStateWork.Clear();
|
||||
|
||||
// First remove any deleted components
|
||||
if (curState?.NetComponents != null)
|
||||
if (data.CurState?.NetComponents is {} netComps)
|
||||
{
|
||||
_toRemove.Clear();
|
||||
|
||||
foreach (var (id, comp) in meta.NetComponents)
|
||||
foreach (var (id, comp) in data.Meta.NetComponents)
|
||||
{
|
||||
DebugTools.Assert(comp.NetSyncEnabled);
|
||||
|
||||
if (!curState.NetComponents.Contains(id))
|
||||
if (!netComps.Contains(id))
|
||||
_toRemove.Add(comp);
|
||||
}
|
||||
|
||||
foreach (var comp in _toRemove)
|
||||
{
|
||||
_entities.RemoveComponent(uid, comp, meta);
|
||||
_entities.RemoveComponent(data.Uid, comp, data.Meta);
|
||||
}
|
||||
}
|
||||
|
||||
if (enteringPvs)
|
||||
if (data.EnteringPvs)
|
||||
{
|
||||
// last-server state has already been updated with new information from curState
|
||||
// --> simply reset to the most recent server state.
|
||||
//
|
||||
// as to why we need to reset: because in the process of detaching to null-space, we will have dirtied
|
||||
// the entity. most notably, all entities will have been ejected from their containers.
|
||||
foreach (var (id, state) in _processor.GetLastServerStates(netEntity))
|
||||
foreach (var (id, state) in _processor.GetLastServerStates(data.NetEntity))
|
||||
{
|
||||
if (!meta.NetComponents.TryGetValue(id, out var comp))
|
||||
if (!data.Meta.NetComponents.TryGetValue(id, out var comp))
|
||||
{
|
||||
comp = _compFactory.GetComponent(id);
|
||||
_entityManager.AddComponent(uid, comp, true, metadata: meta);
|
||||
_entities.AddComponent(data.Uid, comp, true, metadata: data.Meta);
|
||||
}
|
||||
|
||||
_compStateWork[id] = (comp, state, null);
|
||||
}
|
||||
}
|
||||
else if (curState != null)
|
||||
else if (data.CurState != null)
|
||||
{
|
||||
foreach (var compChange in curState.ComponentChanges.Span)
|
||||
foreach (var compChange in data.CurState.ComponentChanges.Span)
|
||||
{
|
||||
if (!meta.NetComponents.TryGetValue(compChange.NetID, out var comp))
|
||||
if (!data.Meta.NetComponents.TryGetValue(compChange.NetID, out var comp))
|
||||
{
|
||||
comp = _compFactory.GetComponent(compChange.NetID);
|
||||
_entityManager.AddComponent(uid, comp, true, metadata:meta);
|
||||
_entities.AddComponent(data.Uid, comp, true, metadata: data.Meta);
|
||||
}
|
||||
else if (compChange.LastModifiedTick <= lastApplied && lastApplied != GameTick.Zero)
|
||||
else if (compChange.LastModifiedTick <= data.LastApplied && data.LastApplied != GameTick.Zero)
|
||||
continue;
|
||||
|
||||
_compStateWork[compChange.NetID] = (comp, compChange.State, null);
|
||||
}
|
||||
}
|
||||
|
||||
if (nextState != null)
|
||||
if (data.NextState != null)
|
||||
{
|
||||
foreach (var compState in nextState.ComponentChanges.Span)
|
||||
foreach (var compState in data.NextState.ComponentChanges.Span)
|
||||
{
|
||||
if (compState.LastModifiedTick != toTick + 1)
|
||||
continue;
|
||||
|
||||
if (!meta.NetComponents.TryGetValue(compState.NetID, out var comp))
|
||||
if (!data.Meta.NetComponents.TryGetValue(compState.NetID, out var comp))
|
||||
{
|
||||
// The component can be null here due to interp, because the NEXT state will have a new
|
||||
// component, but the component does not yet exist.
|
||||
@@ -1327,9 +1398,10 @@ namespace Robust.Client.GameStates
|
||||
}
|
||||
|
||||
// If we have a NetEntity we reference come in then apply their state.
|
||||
if (_pendingReapplyNetStates.TryGetValue(uid, out var reapplyTypes))
|
||||
DebugTools.Assert(_pendingReapplyNetStates.ContainsKey(data.Uid) == (data.PendingReapply != null));
|
||||
if (data.PendingReapply is {} reapplyTypes)
|
||||
{
|
||||
var lastState = _processor.GetLastServerStates(netEntity);
|
||||
var lastState = _processor.GetLastServerStates(data.NetEntity);
|
||||
|
||||
foreach (var type in reapplyTypes)
|
||||
{
|
||||
@@ -1339,7 +1411,7 @@ namespace Robust.Client.GameStates
|
||||
if (netId == null)
|
||||
continue;
|
||||
|
||||
if (!meta.NetComponents.TryGetValue(netId.Value, out var comp) ||
|
||||
if (!data.Meta.NetComponents.TryGetValue(netId.Value, out var comp) ||
|
||||
!lastState.TryGetValue(netId.Value, out var lastCompState))
|
||||
{
|
||||
continue;
|
||||
@@ -1361,7 +1433,7 @@ namespace Robust.Client.GameStates
|
||||
continue;
|
||||
|
||||
var handleState = new ComponentHandleState(cur, next);
|
||||
bus.RaiseComponentEvent(uid, comp, ref handleState);
|
||||
bus.RaiseComponentEvent(data.Uid, comp, ref handleState);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1483,7 +1555,7 @@ namespace Robust.Client.GameStates
|
||||
{
|
||||
using var _ = _timing.StartStateApplicationArea();
|
||||
|
||||
var query = _entityManager.AllEntityQueryEnumerator<MetaDataComponent>();
|
||||
var query = _entities.AllEntityQueryEnumerator<MetaDataComponent>();
|
||||
|
||||
while (query.MoveNext(out var uid, out var meta))
|
||||
{
|
||||
@@ -1509,14 +1581,14 @@ namespace Robust.Client.GameStates
|
||||
if (!meta.NetComponents.TryGetValue(id, out var comp))
|
||||
{
|
||||
comp = _compFactory.GetComponent(id);
|
||||
_entityManager.AddComponent(uid, comp, true, meta);
|
||||
_entities.AddComponent(uid, comp, true, meta);
|
||||
}
|
||||
|
||||
if (state == null)
|
||||
continue;
|
||||
|
||||
var handleState = new ComponentHandleState(state, null);
|
||||
_entityManager.EventBus.RaiseComponentEvent(uid, comp, ref handleState);
|
||||
_entities.EventBus.RaiseComponentEvent(uid, comp, ref handleState);
|
||||
}
|
||||
|
||||
// ensure we don't have any extra components
|
||||
|
||||
@@ -34,9 +34,6 @@ namespace Robust.Client.GameStates
|
||||
/// </summary>
|
||||
int GetApplicableStateCount();
|
||||
|
||||
[Obsolete("use GetApplicableStateCount()")]
|
||||
int CurrentBufferSize => GetApplicableStateCount();
|
||||
|
||||
/// <summary>
|
||||
/// Total number of game states currently in the state buffer.
|
||||
/// </summary>
|
||||
@@ -85,6 +82,8 @@ namespace Robust.Client.GameStates
|
||||
/// </summary>
|
||||
IEnumerable<NetEntity> ApplyGameState(GameState curState, GameState? nextState);
|
||||
|
||||
void MergeImplicitData();
|
||||
|
||||
/// <summary>
|
||||
/// Resets any entities that have changed while predicting future ticks.
|
||||
/// </summary>
|
||||
|
||||
@@ -26,6 +26,7 @@ namespace Robust.Client.GameStates
|
||||
[Dependency] private readonly IClientNetManager _netManager = default!;
|
||||
[Dependency] private readonly IClientGameStateManager _gameStateManager = default!;
|
||||
[Dependency] private readonly IComponentFactory _componentFactory = default!;
|
||||
[Dependency] private readonly IConsoleHost _host = default!;
|
||||
[Dependency] private readonly IEntityManager _entManager = default!;
|
||||
|
||||
private const int HistorySize = 60 * 5; // number of ticks to keep in history.
|
||||
@@ -46,7 +47,6 @@ namespace Robust.Client.GameStates
|
||||
|
||||
// sum of all data point sizes in bytes
|
||||
private int _totalHistoryPayload;
|
||||
private int _totalUncompressed;
|
||||
|
||||
public EntityUid WatchEntId { get; set; }
|
||||
|
||||
@@ -79,7 +79,7 @@ namespace Robust.Client.GameStates
|
||||
|
||||
string? entStateString = null;
|
||||
string? entDelString = null;
|
||||
var conShell = IoCManager.Resolve<IConsoleHost>().LocalShell;
|
||||
var conShell = _host.LocalShell;
|
||||
|
||||
var entStates = args.AppliedState.EntityStates;
|
||||
if (entStates.HasContents)
|
||||
|
||||
@@ -15,7 +15,6 @@ namespace Robust.Client.GameStates
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
private readonly EntityLookupSystem _lookup;
|
||||
|
||||
|
||||
5
Robust.Client/GameStates/PvsOverrideSystem.cs
Normal file
5
Robust.Client/GameStates/PvsOverrideSystem.cs
Normal file
@@ -0,0 +1,5 @@
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Robust.Client.GameStates;
|
||||
|
||||
public sealed partial class PvsOverrideSystem : SharedPvsOverrideSystem;
|
||||
@@ -33,7 +33,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
#if EXCEPTION_TOLERANCE_LOCAL
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.ErrorS("clyde.win", $"Error dispatching window event {ev.GetType().Name}:\n{e}");
|
||||
_sawmillWin.Error($"Error dispatching window event {ev.GetType().Name}:\n{e}");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
@@ -109,6 +109,9 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
private void SendWindowResized(WindowReg reg, Vector2i oldSize)
|
||||
{
|
||||
if (!reg.IsVisible) // Only send this for open windows
|
||||
return;
|
||||
|
||||
var loaded = RtToLoaded(reg.RenderTarget);
|
||||
loaded.Size = reg.FramebufferSize;
|
||||
|
||||
|
||||
@@ -5,7 +5,6 @@ using OpenToolkit.Graphics.OpenGL4;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Graphics;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Maths;
|
||||
@@ -15,8 +14,6 @@ namespace Robust.Client.Graphics.Clyde
|
||||
{
|
||||
internal partial class Clyde
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
|
||||
private readonly Dictionary<EntityUid, Dictionary<Vector2i, MapChunkData>> _mapChunkData =
|
||||
new();
|
||||
|
||||
@@ -67,7 +64,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
}
|
||||
|
||||
var transform = _entityManager.GetComponent<TransformComponent>(mapGrid);
|
||||
gridProgram.SetUniform(UniIModelMatrix, transform.WorldMatrix);
|
||||
gridProgram.SetUniform(UniIModelMatrix, _transformSystem.GetWorldMatrix(transform));
|
||||
var enumerator = mapSystem.GetMapChunks(mapGrid.Owner, mapGrid.Comp, worldBounds);
|
||||
|
||||
while (enumerator.MoveNext(out var chunk))
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user