Bump physics speed cap (#5667)

This commit is contained in:
metalgearsloth
2025-02-11 20:54:21 +11:00
committed by GitHub
parent 6979a63b1e
commit 9e9ac56c95

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@@ -1349,10 +1349,10 @@ namespace Robust.Shared
/// MaxLinVelocity is compared to the dot product of linearVelocity * frameTime.
/// </summary>
/// <remarks>
/// Default is 35 m/s. Around half a tile per tick at 60 ticks per second.
/// Default is 400 m/s in-line with Box2c. Box2d used 120m/s.
/// </remarks>
public static readonly CVarDef<float> MaxLinVelocity =
CVarDef.Create("physics.maxlinvelocity", 35f, CVar.SERVER | CVar.REPLICATED);
CVarDef.Create("physics.maxlinvelocity", 400f, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Maximum angular velocity in full rotations per second.
@@ -1364,7 +1364,6 @@ namespace Robust.Shared
public static readonly CVarDef<float> MaxAngVelocity =
CVarDef.Create("physics.maxangvelocity", 15f);
/*
* User interface
*/