Update map format validator (#5686)

* Update map format validator

* string -> str
This commit is contained in:
Leon Friedrich
2025-02-20 12:11:12 +11:00
committed by GitHub
parent d95aca3d9e
commit 3bbbabf238

View File

@@ -1,8 +1,18 @@
# schema file for Yamale
meta:
format: int()
postmapinit: bool()
postmapinit: bool(required=False)
time: str(required=False) # timestamp() expects yyyy-mm-dd
category: enum("Unknown", "Entity", "Grid", "Map", "Save", required=False) # FileCategory enum
engineVersion: str(required=False)
entityCount: int(required=False)
forkId: str(required=False)
forkVersion: str(required=False)
tilemap: map(str(), key=int())
orphans: list(int(), required=False)
nullspace: list(int(), required=False)
maps: list(int(), required=False)
grids: list(int(), required=False)
entities: list(include('proto'), min=1)
---
proto:
@@ -14,64 +24,3 @@ entity:
components: list(comp())
missingComponents: list(str(), required=False)
# Example
# meta:
# format: 3
# name: DemoStation
# author: Space-Wizards
# postmapinit: false
# tilemap:
# 0: space
# 1: floor_asteroid_coarse_sand0
# 2: floor_asteroid_coarse_sand1
# 3: floor_asteroid_coarse_sand2
# 4: floor_asteroid_coarse_sand_dug
# 5: floor_asteroid_sand
# 6: floor_asteroid_tile
# 7: floor_blue
# 8: floor_dark
# 9: floor_elevator_shaft
# 10: floor_freezer
# 11: floor_glass
# 12: floor_gold
# 13: floor_green_circuit
# 14: floor_hydro
# 15: floor_lino
# 16: floor_mono
# 17: floor_reinforced
# 18: floor_rglass
# 19: floor_rock_vault
# 20: floor_showroom
# 21: floor_snow
# 22: floor_steel
# 23: floor_steel_dirty
# 24: floor_techmaint
# 25: floor_warning1
# 26: floor_warning2
# 27: floor_white
# 28: floor_white_warning1
# 29: floor_white_warning2
# 30: floor_wood
# 31: lattice
# 32: plating
# 33: plating
# entities:
# - uid: 0
# components:
# - parent: null
# type: Transform
# - index: 0
# chunks:
# - ind: "-1,-1"
# tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFgAAAA==
# type: MapGrid
# - linearDamping: 0.05
# fixtures: []
# bodyType: Dynamic
# type: Physics
# - uid: 1
# type: SpawnPointLatejoin
# components:
# - parent: 0
# pos: 0,0
# type: Transform