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3
.github/CODEOWNERS
vendored
3
.github/CODEOWNERS
vendored
@@ -7,3 +7,6 @@
|
||||
**/Toolshed/** @moonheart08
|
||||
*Command.cs @moonheart08
|
||||
*Commands.cs @moonheart08
|
||||
|
||||
# Physics
|
||||
**/Robust.Shared/Physics/** @metalgearsloth
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<Project>
|
||||
|
||||
<!-- This file automatically reset by Tools/version.py -->
|
||||
<!-- This file automatically reset by Tools/version.py -->
|
||||
|
||||
|
||||
333
RELEASE-NOTES.md
333
RELEASE-NOTES.md
@@ -54,7 +54,336 @@ END TEMPLATE-->
|
||||
*None yet*
|
||||
|
||||
|
||||
## 167.0.1
|
||||
## 184.0.1
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Update MIDI position and occlusion every frame instead of at set intervals.
|
||||
* Fix global audio not being global.
|
||||
|
||||
|
||||
## 184.0.0
|
||||
|
||||
### Internal
|
||||
|
||||
* Add RobustMemoryManager with RecyclableIOMemoryStream to significantly reduce MsgState allocations until better memory management is implemented.
|
||||
|
||||
|
||||
## 183.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Audio rework has been re-merged now that the issues with packaging on server have been rectified (thanks PJB!)
|
||||
* Reverted Arch pending further performance work on making TryGetComponent competitive with live.
|
||||
|
||||
|
||||
## 182.1.1
|
||||
|
||||
### Internal
|
||||
|
||||
* Remove AggressiveInlining from Arch for debugging.
|
||||
|
||||
|
||||
## 182.1.0
|
||||
|
||||
### New features
|
||||
|
||||
* Add IRobustRandom.SetSeed
|
||||
|
||||
### Other
|
||||
|
||||
* Add Arch.TrimExcess() back to remove excess archetypes on map load / EntityManager flush.
|
||||
|
||||
|
||||
## 182.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Add EntityUid's generation / version to the hashcode.
|
||||
|
||||
|
||||
## 181.0.2
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix exceptions from having too many lights on screen and causing the game to go black.
|
||||
* Fix components having events raised in ClientGameStateManager before fully set and causing nullable reference exceptions.
|
||||
* Replace tile intersection IEnumerables with TileEnumerator internally. Also made it public for external callers that wish to avoid IEnumerable.
|
||||
|
||||
|
||||
## 181.0.1
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix the non-generic HasComp and add a test for good measure.
|
||||
|
||||
|
||||
## 181.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
- Arch is merged refactoring how components are stored on engine. There's minimal changes on the API end to facilitate component nullability with much internal refactoring.
|
||||
|
||||
|
||||
## 180.2.1
|
||||
|
||||
|
||||
## 180.2.0
|
||||
|
||||
### New features
|
||||
|
||||
* Add EnsureEntity variants that take in collections.
|
||||
* Add more MapSystem helper methods.
|
||||
|
||||
### Internal
|
||||
|
||||
* Cache some more PVS data to avoid re-allocating every tick.
|
||||
|
||||
|
||||
## 180.1.0
|
||||
|
||||
### New features
|
||||
|
||||
* Add the map name to lsmap.
|
||||
* Add net.pool_size to CVars to control the message data pool size in Lidgren and to also toggle pooling.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix physics contraints causing enormous heap allocations.
|
||||
* Fix potential error when writing a runtime log.
|
||||
* Fix shape lookups for non-hard fixtures in EntityLookupSystem from 180.0.0
|
||||
|
||||
|
||||
## 180.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Removed some obsolete methods from EntityLookupSystem.
|
||||
|
||||
### New features
|
||||
|
||||
* PhysicsSystem.TryGetNearest now supports chain shapes.
|
||||
* Add IPhysShape methods to EntityLookupSystem rather than relying on AABB checks.
|
||||
* Add some more helper methods to SharedTransformSystem.
|
||||
* Add GetOrNew dictionary extension that also returns a bool on whether the key existed.
|
||||
* Add a GetAnchoredEntities overload that takes in a list.
|
||||
|
||||
### Other
|
||||
|
||||
* Use NetEntities for the F3 debug panel to align with command usage.
|
||||
|
||||
|
||||
## 179.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* EyeComponent.Eye is no longer nullable
|
||||
|
||||
### New features
|
||||
|
||||
* Light rendering can now be enabled or disable per eye.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Deserializing old maps with empty grid chunks should now just ignore those chunks.
|
||||
|
||||
### Other
|
||||
|
||||
* UnknownPrototypeException now also tells you the prototype kind instead of just the unkown ID.
|
||||
* Adding or removing networked components while resetting predicted entities now results in a more informative exception.
|
||||
|
||||
|
||||
## 178.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Most methods in ActorSystem have been moved to ISharedPlayerManager.
|
||||
* Several actor/player related components and events have been moved to shared.
|
||||
|
||||
### New features
|
||||
|
||||
* Added `NetListAsArray<T>.Value` to the sandbox whitelist
|
||||
|
||||
|
||||
## 177.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Removed toInsertXform and added containerXform in SharedContainerSystem.CanInsert.
|
||||
* Removed EntityQuery parameters from SharedContainerSystem.IsEntityOrParentInContainer.
|
||||
* Changed the signature of ContainsEntity in SharedTransformSystem to use Entity<T>.
|
||||
* Removed one obsoleted SharedTransformSystem.AnchorEntity method.
|
||||
* Changed signature of SharedTransformSystem.SetCoordinates to use Entity<T>.
|
||||
|
||||
### New features
|
||||
|
||||
* Added more Entity<T> query methods.
|
||||
* Added BeforeApplyState event to replay playback.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fixed inverted GetAllMapGrids map id check.
|
||||
* Fixed transform test warnings.
|
||||
* Fixed PlacementManager warnings.
|
||||
* Fixed reparenting bug for entities that are being deleted.
|
||||
|
||||
### Other
|
||||
|
||||
* Changed VerticalAlignment of RichTextLabel to Center to be consistent with Label.
|
||||
* Changed PVS error log to be a warning instead.
|
||||
* Marked insert and remove container methods as obsolete, added container system methods to replace them.
|
||||
* Marked TransformComponent.MapPosition as obsolete, added GetMapCoordinates system method to replace it.
|
||||
|
||||
### Internal
|
||||
|
||||
* Moved TryGetUi/TryToggleUi/ToggleUi/TryOpen/OpenUi/TryClose/CloseUi methods from UserInterfaceSystem to SharedUserInterfaceSystem.
|
||||
|
||||
|
||||
## 176.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Reverted audio rework temporarily until packaging is fixed.
|
||||
* Changes to Robust.Packaging to facilitate Content.Packaging ports from the python packaging scripts.
|
||||
|
||||
### New features
|
||||
|
||||
* Add a cvar for max game state buffer size.
|
||||
* Add an overload for GetEntitiesInRange that takes in a set.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix PVS initial list capacity always being 0.
|
||||
* Fix replay lerp error spam.
|
||||
|
||||
|
||||
## 175.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Removed static SoundSystem.Play methods.
|
||||
* Moved IPlayingAudioStream onto AudioComponent and entities instead of an abstract stream.
|
||||
* IResourceCache is in shared and IClientResourceCache is the client version to use for textures.
|
||||
* Default audio attenuation changed from InverseDistanceClamped to LinearDistanceClamped.
|
||||
* Removed per-source audio attenuation.
|
||||
|
||||
### New features
|
||||
|
||||
* Add preliminary support for EFX Reverb presets + auxiliary slots; these are also entities.
|
||||
* Audio on grid entities is now attached to the grid.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* If an audio entity comes into PVS range its track will start at the relevant offset and not the beginning.
|
||||
* Z-Axis offset is considered for ReferenceDistance / MaxDistance for audio.
|
||||
* Audio will now pause if the attached entity is paused.
|
||||
|
||||
### Other
|
||||
|
||||
* Changed audio Z-Axis offset from -5m to -1m.
|
||||
|
||||
|
||||
## 174.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* ActorComponent has been moved to `Robust.Shared.Player` (namespace changed).
|
||||
|
||||
### New features
|
||||
|
||||
* Added `SpriteSystem.GetFrame()` method, which takes in an animated RSI and a time and returns a frame/texture.
|
||||
* Added `IRobustRandom.NextAngle()`
|
||||
|
||||
|
||||
## 173.1.0
|
||||
|
||||
### New features
|
||||
|
||||
* Add physics chain shapes from Box2D.
|
||||
|
||||
|
||||
## 173.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Remove GridModifiedEvent in favor of TileChangedEvent.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix some grid rendering bugs where chunks don't get destroyed correctly.
|
||||
|
||||
|
||||
## 172.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Remove TryLifestage helper methods.
|
||||
* Refactor IPlayerManager to remove more IPlayerSession, changed PlayerAttachedEvent etc on client to have the Local prefix, and shuffled namespaces around.
|
||||
|
||||
### New features
|
||||
|
||||
* Add EnsureComponent(ref Entity<\T?>)
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Re-add force ask threshold and fix other PVS bugs.
|
||||
|
||||
|
||||
## 171.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Change PlaceNextTo method names to be more descriptive.
|
||||
* Rename RefreshRelay for joints to SetRelay to match its behaviour.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix PVS error spam for joint relays not being cleaned up.
|
||||
|
||||
### Other
|
||||
|
||||
* Set EntityLastModifiedTick on entity spawn.
|
||||
|
||||
|
||||
## 170.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Removed obsolete methods and properties in VisibilitySystem, SharedContainerSystem and MetaDataComponent.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fixed duplicate command error.
|
||||
* Fixed not being able to delete individual entities with the delete command.
|
||||
|
||||
### Other
|
||||
|
||||
* FileLogHandler logs can now be deleted while the engine is running.
|
||||
|
||||
|
||||
## 169.0.1
|
||||
|
||||
### Other
|
||||
|
||||
* The client now knows about registered server-side toolshed commands.
|
||||
|
||||
## 169.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Entity<T> has been introduced to hold a component and its owning entity. Some methods that returned and accepted components directly have been removed or obsoleted to reflect this.
|
||||
|
||||
### Other
|
||||
|
||||
* By-value events may now be subscribed to by-ref.
|
||||
* The manifest's assemblyPrefix value is now respected on the server.
|
||||
|
||||
|
||||
## 168.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* The Component.OnRemove method has been removed. Use SubscribeLocalEvent<TComp, ComponentRemove>(OnRemove) from an EntitySystem instead.
|
||||
|
||||
|
||||
## 167.0.0
|
||||
@@ -101,7 +430,7 @@ END TEMPLATE-->
|
||||
|
||||
### New features
|
||||
|
||||
* The YAML validator now checks the default values of ProtoId<T> and EntProtoId data fields.
|
||||
* The YAML validator now checks the default values of ProtoId<T> and EntProtoId data fields.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
|
||||
5
Resources/EnginePrototypes/Audio/audio_entities.yml
Normal file
5
Resources/EnginePrototypes/Audio/audio_entities.yml
Normal file
@@ -0,0 +1,5 @@
|
||||
- type: entity
|
||||
id: Audio
|
||||
name: Audio
|
||||
description: Audio entity used by engine
|
||||
save: false
|
||||
3076
Resources/EnginePrototypes/Audio/audio_presets.yml
Normal file
3076
Resources/EnginePrototypes/Audio/audio_presets.yml
Normal file
File diff suppressed because it is too large
Load Diff
@@ -17,15 +17,15 @@ cmd-error-dir-not-found = Could not find directory: {$dir}.
|
||||
cmd-failure-no-attached-entity = There is no entity attached to this shell.
|
||||
|
||||
## 'help' command
|
||||
cmd-oldhelp-desc = Display general help or help text for a specific command
|
||||
cmd-oldhelp-help = Usage: help [command name]
|
||||
cmd-help-desc = Display general help or help text for a specific command
|
||||
cmd-help-help = Usage: help [command name]
|
||||
When no command name is provided, displays general-purpose help text. If a command name is provided, displays help text for that command.
|
||||
|
||||
cmd-oldhelp-no-args = To display help for a specific command, write 'help <command>'. To list all available commands, write 'list'. To search for commands, use 'list <filter>'.
|
||||
cmd-oldhelp-unknown = Unknown command: { $command }
|
||||
cmd-oldhelp-top = { $command } - { $description }
|
||||
cmd-oldhelp-invalid-args = Invalid amount of arguments.
|
||||
cmd-oldhelp-arg-cmdname = [command name]
|
||||
cmd-help-no-args = To display help for a specific command, write 'help <command>'. To list all available commands, write 'list'. To search for commands, use 'list <filter>'.
|
||||
cmd-help-unknown = Unknown command: { $command }
|
||||
cmd-help-top = { $command } - { $description }
|
||||
cmd-help-invalid-args = Invalid amount of arguments.
|
||||
cmd-help-arg-cmdname = [command name]
|
||||
|
||||
## 'cvar' command
|
||||
cmd-cvar-desc = Gets or sets a CVar.
|
||||
@@ -561,3 +561,7 @@ cmd-vfs_ls-hint-path = <path>
|
||||
|
||||
cmd-reloadtiletextures-desc = Reloads the tile texture atlas to allow hot reloading tile sprites
|
||||
cmd-reloadtiletextures-help = Usage: reloadtiletextures
|
||||
|
||||
cmd-audio_length-desc = Shows the length of an audio file
|
||||
cmd-audio_length-help = Usage: audio_length { cmd-audio_length-arg-file-name }
|
||||
cmd-audio_length-arg-file-name = <file name>
|
||||
|
||||
@@ -23,16 +23,6 @@ public sealed class ByRefEventAnalyzer : DiagnosticAnalyzer
|
||||
"Make sure that methods subscribing to a ref event have the ref keyword for the event argument."
|
||||
);
|
||||
|
||||
private static readonly DiagnosticDescriptor ByValueEventSubscribedByRefRule = new(
|
||||
Diagnostics.IdValueEventRaisedByRef,
|
||||
"Value event subscribed to by-ref",
|
||||
"Tried to subscribe to a value event '{0}' by-ref.",
|
||||
"Usage",
|
||||
DiagnosticSeverity.Error,
|
||||
true,
|
||||
"Make sure that methods subscribing to value events do not have the ref keyword for the event argument."
|
||||
);
|
||||
|
||||
private static readonly DiagnosticDescriptor ByRefEventRaisedByValueRule = new(
|
||||
Diagnostics.IdByRefEventRaisedByValue,
|
||||
"By-ref event raised by value",
|
||||
@@ -55,7 +45,6 @@ public sealed class ByRefEventAnalyzer : DiagnosticAnalyzer
|
||||
|
||||
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics => ImmutableArray.Create(
|
||||
ByRefEventSubscribedByValueRule,
|
||||
ByValueEventSubscribedByRefRule,
|
||||
ByRefEventRaisedByValueRule,
|
||||
ByValueEventRaisedByRefRule
|
||||
);
|
||||
@@ -64,71 +53,9 @@ public sealed class ByRefEventAnalyzer : DiagnosticAnalyzer
|
||||
{
|
||||
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.Analyze | GeneratedCodeAnalysisFlags.ReportDiagnostics);
|
||||
context.EnableConcurrentExecution();
|
||||
context.RegisterOperationAction(CheckEventSubscription, OperationKind.Invocation);
|
||||
context.RegisterOperationAction(CheckEventRaise, OperationKind.Invocation);
|
||||
}
|
||||
|
||||
private void CheckEventSubscription(OperationAnalysisContext context)
|
||||
{
|
||||
if (context.Operation is not IInvocationOperation operation)
|
||||
return;
|
||||
|
||||
var subscribeMethods = context.Compilation
|
||||
.GetTypeByMetadataName("Robust.Shared.GameObjects.EntitySystem")?
|
||||
.GetMembers()
|
||||
.Where(m => m.Name.Contains("SubscribeLocalEvent"))
|
||||
.Cast<IMethodSymbol>();
|
||||
|
||||
if (subscribeMethods == null)
|
||||
return;
|
||||
|
||||
if (!subscribeMethods.Any(m => m.Equals(operation.TargetMethod.OriginalDefinition, Default)))
|
||||
return;
|
||||
|
||||
var typeArguments = operation.TargetMethod.TypeArguments;
|
||||
if (typeArguments.Length < 1 || typeArguments.Length > 2)
|
||||
return;
|
||||
|
||||
if (operation.Arguments.First().Value is not IDelegateCreationOperation delegateCreation)
|
||||
return;
|
||||
|
||||
if (delegateCreation.Target is not IMethodReferenceOperation methodReference)
|
||||
return;
|
||||
|
||||
var eventParameter = methodReference.Method.Parameters.LastOrDefault();
|
||||
if (eventParameter == null)
|
||||
return;
|
||||
|
||||
ITypeSymbol eventArgument;
|
||||
switch (typeArguments.Length)
|
||||
{
|
||||
case 1:
|
||||
eventArgument = typeArguments[0];
|
||||
break;
|
||||
case 2:
|
||||
eventArgument = typeArguments[1];
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
var byRefAttribute = context.Compilation.GetTypeByMetadataName(ByRefAttribute);
|
||||
if (byRefAttribute == null)
|
||||
return;
|
||||
|
||||
var isByRefEventType = eventArgument
|
||||
.GetAttributes()
|
||||
.Any(attribute => attribute.AttributeClass?.Equals(byRefAttribute, Default) ?? false);
|
||||
var parameterIsRef = eventParameter.RefKind == RefKind.Ref;
|
||||
|
||||
if (isByRefEventType != parameterIsRef)
|
||||
{
|
||||
var descriptor = isByRefEventType ? ByRefEventSubscribedByValueRule : ByValueEventSubscribedByRefRule;
|
||||
var diagnostic = Diagnostic.Create(descriptor, operation.Syntax.GetLocation(), eventArgument);
|
||||
context.ReportDiagnostic(diagnostic);
|
||||
}
|
||||
}
|
||||
|
||||
private void CheckEventRaise(OperationAnalysisContext context)
|
||||
{
|
||||
if (context.Operation is not IInvocationOperation operation)
|
||||
|
||||
@@ -18,7 +18,6 @@ public static class Diagnostics
|
||||
public const string IdInvalidNotNullableFlagType = "RA0011";
|
||||
public const string IdNotNullableFlagValueType = "RA0012";
|
||||
public const string IdByRefEventSubscribedByValue = "RA0013";
|
||||
public const string IdValueEventSubscribedByRef = "RA0014";
|
||||
public const string IdByRefEventRaisedByValue = "RA0015";
|
||||
public const string IdValueEventRaisedByRef = "RA0016";
|
||||
public const string IdDataDefinitionPartial = "RA0017";
|
||||
|
||||
@@ -54,7 +54,7 @@ public class RecursiveMoveBenchmark
|
||||
var mapSys = _entMan.System<SharedMapSystem>();
|
||||
var mapId = mapMan.CreateMap();
|
||||
var map = mapMan.GetMapEntityId(mapId);
|
||||
var gridComp = mapMan.CreateGrid(mapId);
|
||||
var gridComp = mapMan.CreateGridEntity(mapId);
|
||||
var grid = gridComp.Owner;
|
||||
_gridCoords = new EntityCoordinates(grid, .5f, .5f);
|
||||
_mapCoords = new EntityCoordinates(map, 100, 100);
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Audio;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Robust.Client.Animations
|
||||
@@ -37,7 +39,12 @@ namespace Robust.Client.Animations
|
||||
|
||||
var keyFrame = KeyFrames[keyFrameIndex];
|
||||
|
||||
SoundSystem.Play(keyFrame.Resource, Filter.Local(), entity, keyFrame.AudioParamsFunc.Invoke());
|
||||
var audioParams = keyFrame.AudioParamsFunc.Invoke();
|
||||
var audio = new SoundPathSpecifier(keyFrame.Resource)
|
||||
{
|
||||
Params = audioParams
|
||||
};
|
||||
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>().PlayEntity(audio, Filter.Local(), entity, true);
|
||||
}
|
||||
|
||||
return (keyFrameIndex, playingTime);
|
||||
|
||||
58
Robust.Client/Audio/AudioManager.ALDisposeQueues.cs
Normal file
58
Robust.Client/Audio/AudioManager.ALDisposeQueues.cs
Normal file
@@ -0,0 +1,58 @@
|
||||
using System.Collections.Concurrent;
|
||||
using OpenTK.Audio.OpenAL;
|
||||
|
||||
namespace Robust.Client.Audio;
|
||||
|
||||
internal partial class AudioManager
|
||||
{
|
||||
// Used to track audio sources that were disposed in the finalizer thread,
|
||||
// so we need to properly send them off in the main thread.
|
||||
private readonly ConcurrentQueue<(int sourceHandle, int filterHandle)> _sourceDisposeQueue = new();
|
||||
private readonly ConcurrentQueue<(int sourceHandle, int filterHandle)> _bufferedSourceDisposeQueue = new();
|
||||
private readonly ConcurrentQueue<int> _bufferDisposeQueue = new();
|
||||
|
||||
public void FlushALDisposeQueues()
|
||||
{
|
||||
// Clear out finalized audio sources.
|
||||
while (_sourceDisposeQueue.TryDequeue(out var handles))
|
||||
{
|
||||
OpenALSawmill.Debug("Cleaning out source {0} which finalized in another thread.", handles.sourceHandle);
|
||||
if (IsEfxSupported) RemoveEfx(handles);
|
||||
AL.DeleteSource(handles.sourceHandle);
|
||||
_checkAlError();
|
||||
_audioSources.Remove(handles.sourceHandle);
|
||||
}
|
||||
|
||||
// Clear out finalized buffered audio sources.
|
||||
while (_bufferedSourceDisposeQueue.TryDequeue(out var handles))
|
||||
{
|
||||
OpenALSawmill.Debug("Cleaning out buffered source {0} which finalized in another thread.", handles.sourceHandle);
|
||||
if (IsEfxSupported) RemoveEfx(handles);
|
||||
AL.DeleteSource(handles.sourceHandle);
|
||||
_checkAlError();
|
||||
_bufferedAudioSources.Remove(handles.sourceHandle);
|
||||
}
|
||||
|
||||
// Clear out finalized audio buffers.
|
||||
while (_bufferDisposeQueue.TryDequeue(out var handle))
|
||||
{
|
||||
AL.DeleteBuffer(handle);
|
||||
_checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
internal void DeleteSourceOnMainThread(int sourceHandle, int filterHandle)
|
||||
{
|
||||
_sourceDisposeQueue.Enqueue((sourceHandle, filterHandle));
|
||||
}
|
||||
|
||||
internal void DeleteBufferedSourceOnMainThread(int bufferedSourceHandle, int filterHandle)
|
||||
{
|
||||
_bufferedSourceDisposeQueue.Enqueue((bufferedSourceHandle, filterHandle));
|
||||
}
|
||||
|
||||
internal void DeleteAudioBufferOnMainThread(int bufferHandle)
|
||||
{
|
||||
_bufferDisposeQueue.Enqueue(bufferHandle);
|
||||
}
|
||||
}
|
||||
339
Robust.Client/Audio/AudioManager.Public.cs
Normal file
339
Robust.Client/Audio/AudioManager.Public.cs
Normal file
@@ -0,0 +1,339 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Numerics;
|
||||
using System.Threading;
|
||||
using OpenTK.Audio.OpenAL;
|
||||
using Robust.Client.Audio.Sources;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Audio.AudioLoading;
|
||||
using Robust.Shared.Audio.Sources;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.Audio;
|
||||
|
||||
internal partial class AudioManager
|
||||
{
|
||||
private float _zOffset;
|
||||
|
||||
public void SetZOffset(float offset)
|
||||
{
|
||||
_zOffset = offset;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public float GetAttenuationGain(float distance, float rolloffFactor, float referenceDistance, float maxDistance)
|
||||
{
|
||||
switch (_attenuation)
|
||||
{
|
||||
case Attenuation.LinearDistance:
|
||||
return 1 - rolloffFactor * (distance - referenceDistance) / (maxDistance - referenceDistance);
|
||||
case Attenuation.LinearDistanceClamped:
|
||||
distance = MathF.Max(referenceDistance, MathF.Min(distance, maxDistance));
|
||||
return 1 - rolloffFactor * (distance - referenceDistance) / (maxDistance - referenceDistance);
|
||||
default:
|
||||
// TODO: If you see this you can implement
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
public void InitializePostWindowing()
|
||||
{
|
||||
_gameThread = Thread.CurrentThread;
|
||||
InitializeAudio();
|
||||
}
|
||||
|
||||
public void Shutdown()
|
||||
{
|
||||
DisposeAllAudio();
|
||||
|
||||
if (_openALContext != ALContext.Null)
|
||||
{
|
||||
ALC.MakeContextCurrent(ALContext.Null);
|
||||
|
||||
ALC.DestroyContext(_openALContext);
|
||||
}
|
||||
|
||||
if (_openALDevice != IntPtr.Zero)
|
||||
{
|
||||
ALC.CloseDevice(_openALDevice);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void SetPosition(Vector2 position)
|
||||
{
|
||||
AL.Listener(ALListener3f.Position, position.X, position.Y, _zOffset);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void SetRotation(Angle angle)
|
||||
{
|
||||
var vec = angle.ToVec();
|
||||
|
||||
// Default orientation: at: (0, 0, -1) up: (0, 1, 0)
|
||||
var at = new OpenTK.Mathematics.Vector3(0f, 0f, -1f);
|
||||
var up = new OpenTK.Mathematics.Vector3(vec.Y, vec.X, 0f);
|
||||
AL.Listener(ALListenerfv.Orientation, new []{0, 0, -1, vec.X, vec.Y, 0});
|
||||
AL.Listener(ALListenerfv.Orientation, ref at, ref up);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public AudioStream LoadAudioOggVorbis(Stream stream, string? name = null)
|
||||
{
|
||||
var vorbis = AudioLoaderOgg.LoadAudioData(stream);
|
||||
|
||||
var buffer = AL.GenBuffer();
|
||||
|
||||
ALFormat format;
|
||||
// NVorbis only supports loading into floats.
|
||||
// If this becomes a problem due to missing extension support (doubt it but ok),
|
||||
// check the git history, I originally used libvorbisfile which worked and loaded 16 bit LPCM.
|
||||
if (vorbis.Channels == 1)
|
||||
{
|
||||
format = ALFormat.MonoFloat32Ext;
|
||||
}
|
||||
else if (vorbis.Channels == 2)
|
||||
{
|
||||
format = ALFormat.StereoFloat32Ext;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException("Unable to load audio with more than 2 channels.");
|
||||
}
|
||||
|
||||
unsafe
|
||||
{
|
||||
fixed (float* ptr = vorbis.Data.Span)
|
||||
{
|
||||
AL.BufferData(buffer, format, (IntPtr) ptr, vorbis.Data.Length * sizeof(float),
|
||||
(int) vorbis.SampleRate);
|
||||
}
|
||||
}
|
||||
|
||||
_checkAlError();
|
||||
|
||||
var handle = new ClydeHandle(_audioSampleBuffers.Count);
|
||||
_audioSampleBuffers.Add(new LoadedAudioSample(buffer));
|
||||
var length = TimeSpan.FromSeconds(vorbis.TotalSamples / (double) vorbis.SampleRate);
|
||||
return new AudioStream(handle, length, (int) vorbis.Channels, name, vorbis.Title, vorbis.Artist);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public AudioStream LoadAudioWav(Stream stream, string? name = null)
|
||||
{
|
||||
var wav = AudioLoaderWav.LoadAudioData(stream);
|
||||
|
||||
var buffer = AL.GenBuffer();
|
||||
|
||||
ALFormat format;
|
||||
if (wav.BitsPerSample == 16)
|
||||
{
|
||||
if (wav.NumChannels == 1)
|
||||
{
|
||||
format = ALFormat.Mono16;
|
||||
}
|
||||
else if (wav.NumChannels == 2)
|
||||
{
|
||||
format = ALFormat.Stereo16;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException("Unable to load audio with more than 2 channels.");
|
||||
}
|
||||
}
|
||||
else if (wav.BitsPerSample == 8)
|
||||
{
|
||||
if (wav.NumChannels == 1)
|
||||
{
|
||||
format = ALFormat.Mono8;
|
||||
}
|
||||
else if (wav.NumChannels == 2)
|
||||
{
|
||||
format = ALFormat.Stereo8;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException("Unable to load audio with more than 2 channels.");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException("Unable to load wav with bits per sample different from 8 or 16");
|
||||
}
|
||||
|
||||
unsafe
|
||||
{
|
||||
fixed (byte* ptr = wav.Data.Span)
|
||||
{
|
||||
AL.BufferData(buffer, format, (IntPtr) ptr, wav.Data.Length, wav.SampleRate);
|
||||
}
|
||||
}
|
||||
|
||||
_checkAlError();
|
||||
|
||||
var handle = new ClydeHandle(_audioSampleBuffers.Count);
|
||||
_audioSampleBuffers.Add(new LoadedAudioSample(buffer));
|
||||
var length = TimeSpan.FromSeconds(wav.Data.Length / (double) wav.BlockAlign / wav.SampleRate);
|
||||
return new AudioStream(handle, length, wav.NumChannels, name);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public AudioStream LoadAudioRaw(ReadOnlySpan<short> samples, int channels, int sampleRate, string? name = null)
|
||||
{
|
||||
var fmt = channels switch
|
||||
{
|
||||
1 => ALFormat.Mono16,
|
||||
2 => ALFormat.Stereo16,
|
||||
_ => throw new ArgumentOutOfRangeException(
|
||||
nameof(channels), "Only stereo and mono is currently supported")
|
||||
};
|
||||
|
||||
var buffer = AL.GenBuffer();
|
||||
_checkAlError();
|
||||
|
||||
unsafe
|
||||
{
|
||||
fixed (short* ptr = samples)
|
||||
{
|
||||
AL.BufferData(buffer, fmt, (IntPtr) ptr, samples.Length * sizeof(short), sampleRate);
|
||||
}
|
||||
}
|
||||
|
||||
_checkAlError();
|
||||
|
||||
var handle = new ClydeHandle(_audioSampleBuffers.Count);
|
||||
var length = TimeSpan.FromSeconds((double) samples.Length / channels / sampleRate);
|
||||
_audioSampleBuffers.Add(new LoadedAudioSample(buffer));
|
||||
return new AudioStream(handle, length, channels, name);
|
||||
}
|
||||
|
||||
public void SetMasterVolume(float newVolume)
|
||||
{
|
||||
AL.Listener(ALListenerf.Gain, newVolume);
|
||||
}
|
||||
|
||||
public void SetAttenuation(Attenuation attenuation)
|
||||
{
|
||||
switch (attenuation)
|
||||
{
|
||||
case Attenuation.NoAttenuation:
|
||||
AL.DistanceModel(ALDistanceModel.None);
|
||||
break;
|
||||
case Attenuation.InverseDistance:
|
||||
AL.DistanceModel(ALDistanceModel.InverseDistance);
|
||||
break;
|
||||
case Attenuation.InverseDistanceClamped:
|
||||
AL.DistanceModel(ALDistanceModel.InverseDistanceClamped);
|
||||
break;
|
||||
case Attenuation.LinearDistance:
|
||||
AL.DistanceModel(ALDistanceModel.LinearDistance);
|
||||
break;
|
||||
case Attenuation.LinearDistanceClamped:
|
||||
AL.DistanceModel(ALDistanceModel.LinearDistanceClamped);
|
||||
break;
|
||||
case Attenuation.ExponentDistance:
|
||||
AL.DistanceModel(ALDistanceModel.ExponentDistance);
|
||||
break;
|
||||
case Attenuation.ExponentDistanceClamped:
|
||||
AL.DistanceModel(ALDistanceModel.ExponentDistanceClamped);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException($"No implementation to set {attenuation.ToString()} for DistanceModel!");
|
||||
}
|
||||
|
||||
_attenuation = attenuation;
|
||||
OpenALSawmill.Info($"Set audio attenuation to {attenuation.ToString()}");
|
||||
}
|
||||
|
||||
internal void RemoveAudioSource(int handle)
|
||||
{
|
||||
_audioSources.Remove(handle);
|
||||
}
|
||||
|
||||
internal void RemoveBufferedAudioSource(int handle)
|
||||
{
|
||||
_bufferedAudioSources.Remove(handle);
|
||||
}
|
||||
|
||||
public IAudioSource? CreateAudioSource(AudioStream stream)
|
||||
{
|
||||
var source = AL.GenSource();
|
||||
|
||||
if (!AL.IsSource(source))
|
||||
{
|
||||
OpenALSawmill.Error("Failed to generate source. Too many simultaneous audio streams? {0}", Environment.StackTrace);
|
||||
return null;
|
||||
}
|
||||
|
||||
// ReSharper disable once PossibleInvalidOperationException
|
||||
// TODO: This really shouldn't be indexing based on the ClydeHandle...
|
||||
AL.Source(source, ALSourcei.Buffer, _audioSampleBuffers[(int) stream.ClydeHandle!.Value].BufferHandle);
|
||||
|
||||
var audioSource = new AudioSource(this, source, stream);
|
||||
_audioSources.Add(source, new WeakReference<BaseAudioSource>(audioSource));
|
||||
return audioSource;
|
||||
}
|
||||
|
||||
public IBufferedAudioSource CreateBufferedAudioSource(int buffers, bool floatAudio=false)
|
||||
{
|
||||
var source = AL.GenSource();
|
||||
|
||||
if (!AL.IsSource(source))
|
||||
{
|
||||
OpenALSawmill.Error("Failed to generate source. Too many simultaneous audio streams? {0}", Environment.StackTrace);
|
||||
}
|
||||
|
||||
// ReSharper disable once PossibleInvalidOperationException
|
||||
|
||||
var audioSource = new BufferedAudioSource(this, source, AL.GenBuffers(buffers), floatAudio);
|
||||
_bufferedAudioSources.Add(source, new WeakReference<BufferedAudioSource>(audioSource));
|
||||
return audioSource;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void StopAllAudio()
|
||||
{
|
||||
foreach (var source in _audioSources.Values)
|
||||
{
|
||||
if (source.TryGetTarget(out var target))
|
||||
{
|
||||
target.Playing = false;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var source in _bufferedAudioSources.Values)
|
||||
{
|
||||
if (source.TryGetTarget(out var target))
|
||||
{
|
||||
target.Playing = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void DisposeAllAudio()
|
||||
{
|
||||
// TODO: Do we even need to stop?
|
||||
foreach (var source in _audioSources.Values)
|
||||
{
|
||||
if (source.TryGetTarget(out var target))
|
||||
{
|
||||
target.Playing = false;
|
||||
target.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
_audioSources.Clear();
|
||||
|
||||
foreach (var source in _bufferedAudioSources.Values)
|
||||
{
|
||||
if (source.TryGetTarget(out var target))
|
||||
{
|
||||
target.Playing = false;
|
||||
target.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
_bufferedAudioSources.Clear();
|
||||
}
|
||||
}
|
||||
161
Robust.Client/Audio/AudioManager.cs
Normal file
161
Robust.Client/Audio/AudioManager.cs
Normal file
@@ -0,0 +1,161 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Threading;
|
||||
using OpenTK.Audio.OpenAL;
|
||||
using OpenTK.Audio.OpenAL.Extensions.Creative.EFX;
|
||||
using Robust.Client.Audio.Sources;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.Audio;
|
||||
|
||||
internal sealed partial class AudioManager : IAudioInternal
|
||||
{
|
||||
[Shared.IoC.Dependency] private readonly IConfigurationManager _cfg = default!;
|
||||
[Shared.IoC.Dependency] private readonly ILogManager _logMan = default!;
|
||||
|
||||
private Thread? _gameThread;
|
||||
|
||||
private ALDevice _openALDevice;
|
||||
private ALContext _openALContext;
|
||||
|
||||
private readonly List<LoadedAudioSample> _audioSampleBuffers = new();
|
||||
|
||||
private readonly Dictionary<int, WeakReference<BaseAudioSource>> _audioSources =
|
||||
new();
|
||||
|
||||
private readonly Dictionary<int, WeakReference<BufferedAudioSource>> _bufferedAudioSources =
|
||||
new();
|
||||
|
||||
private readonly HashSet<string> _alcDeviceExtensions = new();
|
||||
private readonly HashSet<string> _alContextExtensions = new();
|
||||
private Attenuation _attenuation;
|
||||
|
||||
public bool HasAlDeviceExtension(string extension) => _alcDeviceExtensions.Contains(extension);
|
||||
public bool HasAlContextExtension(string extension) => _alContextExtensions.Contains(extension);
|
||||
|
||||
internal bool IsEfxSupported;
|
||||
|
||||
internal ISawmill OpenALSawmill = default!;
|
||||
|
||||
private void _audioCreateContext()
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
_openALContext = ALC.CreateContext(_openALDevice, (int*) 0);
|
||||
}
|
||||
|
||||
ALC.MakeContextCurrent(_openALContext);
|
||||
_checkAlcError(_openALDevice);
|
||||
_checkAlError();
|
||||
|
||||
// Load up AL context extensions.
|
||||
var s = ALC.GetString(ALDevice.Null, AlcGetString.Extensions) ?? "";
|
||||
foreach (var extension in s.Split(' '))
|
||||
{
|
||||
_alContextExtensions.Add(extension);
|
||||
}
|
||||
|
||||
OpenALSawmill.Debug("OpenAL Vendor: {0}", AL.Get(ALGetString.Vendor));
|
||||
OpenALSawmill.Debug("OpenAL Renderer: {0}", AL.Get(ALGetString.Renderer));
|
||||
OpenALSawmill.Debug("OpenAL Version: {0}", AL.Get(ALGetString.Version));
|
||||
}
|
||||
|
||||
private bool _audioOpenDevice()
|
||||
{
|
||||
var preferredDevice = _cfg.GetCVar(CVars.AudioDevice);
|
||||
|
||||
// Open device.
|
||||
if (!string.IsNullOrEmpty(preferredDevice))
|
||||
{
|
||||
_openALDevice = ALC.OpenDevice(preferredDevice);
|
||||
if (_openALDevice == IntPtr.Zero)
|
||||
{
|
||||
OpenALSawmill.Warning("Unable to open preferred audio device '{0}': {1}. Falling back default.",
|
||||
preferredDevice, ALC.GetError(ALDevice.Null));
|
||||
|
||||
_openALDevice = ALC.OpenDevice(null);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_openALDevice = ALC.OpenDevice(null);
|
||||
}
|
||||
|
||||
_checkAlcError(_openALDevice);
|
||||
|
||||
if (_openALDevice == IntPtr.Zero)
|
||||
{
|
||||
OpenALSawmill.Error("Unable to open OpenAL device! {1}", ALC.GetError(ALDevice.Null));
|
||||
return false;
|
||||
}
|
||||
|
||||
// Load up ALC extensions.
|
||||
var s = ALC.GetString(_openALDevice, AlcGetString.Extensions) ?? "";
|
||||
foreach (var extension in s.Split(' '))
|
||||
{
|
||||
_alcDeviceExtensions.Add(extension);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private void InitializeAudio()
|
||||
{
|
||||
OpenALSawmill = _logMan.GetSawmill("clyde.oal");
|
||||
|
||||
if (!_audioOpenDevice())
|
||||
return;
|
||||
|
||||
// Create OpenAL context.
|
||||
_audioCreateContext();
|
||||
|
||||
IsEfxSupported = HasAlDeviceExtension("ALC_EXT_EFX");
|
||||
|
||||
_cfg.OnValueChanged(CVars.AudioMasterVolume, SetMasterVolume, true);
|
||||
}
|
||||
|
||||
internal bool IsMainThread()
|
||||
{
|
||||
return Thread.CurrentThread == _gameThread;
|
||||
}
|
||||
|
||||
private static void RemoveEfx((int sourceHandle, int filterHandle) handles)
|
||||
{
|
||||
if (handles.filterHandle != 0)
|
||||
EFX.DeleteFilter(handles.filterHandle);
|
||||
}
|
||||
|
||||
private void _checkAlcError(ALDevice device,
|
||||
[CallerMemberName] string callerMember = "",
|
||||
[CallerLineNumber] int callerLineNumber = -1)
|
||||
{
|
||||
var error = ALC.GetError(device);
|
||||
if (error != AlcError.NoError)
|
||||
{
|
||||
OpenALSawmill.Error("[{0}:{1}] ALC error: {2}", callerMember, callerLineNumber, error);
|
||||
}
|
||||
}
|
||||
|
||||
public void _checkAlError([CallerMemberName] string callerMember = "", [CallerLineNumber] int callerLineNumber = -1)
|
||||
{
|
||||
var error = AL.GetError();
|
||||
if (error != ALError.NoError)
|
||||
{
|
||||
OpenALSawmill.Error("[{0}:{1}] AL error: {2}", callerMember, callerLineNumber, error);
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class LoadedAudioSample
|
||||
{
|
||||
public readonly int BufferHandle;
|
||||
|
||||
public LoadedAudioSample(int bufferHandle)
|
||||
{
|
||||
BufferHandle = bufferHandle;
|
||||
}
|
||||
}
|
||||
}
|
||||
89
Robust.Client/Audio/AudioOverlay.cs
Normal file
89
Robust.Client/Audio/AudioOverlay.cs
Normal file
@@ -0,0 +1,89 @@
|
||||
using System.Numerics;
|
||||
using System.Text;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using AudioComponent = Robust.Shared.Audio.Components.AudioComponent;
|
||||
|
||||
namespace Robust.Client.Audio;
|
||||
|
||||
/// <summary>
|
||||
/// Debug overlay for audio.
|
||||
/// </summary>
|
||||
public sealed class AudioOverlay : Overlay
|
||||
{
|
||||
public override OverlaySpace Space => OverlaySpace.ScreenSpace;
|
||||
|
||||
private IEntityManager _entManager;
|
||||
private IPlayerManager _playerManager;
|
||||
private AudioSystem _audio;
|
||||
private SharedTransformSystem _transform;
|
||||
|
||||
private Font _font;
|
||||
|
||||
public AudioOverlay(IEntityManager entManager, IPlayerManager playerManager, IResourceCache cache, AudioSystem audio, SharedTransformSystem transform)
|
||||
{
|
||||
_entManager = entManager;
|
||||
_playerManager = playerManager;
|
||||
_audio = audio;
|
||||
_transform = transform;
|
||||
|
||||
_font = new VectorFont(cache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 10);
|
||||
}
|
||||
|
||||
protected internal override void Draw(in OverlayDrawArgs args)
|
||||
{
|
||||
var localPlayer = _playerManager.LocalPlayer?.ControlledEntity;
|
||||
|
||||
if (args.ViewportControl == null || localPlayer == null)
|
||||
return;
|
||||
|
||||
var screenHandle = args.ScreenHandle;
|
||||
var output = new StringBuilder();
|
||||
var listenerPos = _entManager.GetComponent<TransformComponent>(localPlayer.Value).MapPosition;
|
||||
|
||||
if (listenerPos.MapId != args.MapId)
|
||||
return;
|
||||
|
||||
var query = _entManager.AllEntityQueryEnumerator<AudioComponent>();
|
||||
|
||||
while (query.MoveNext(out var uid, out var comp))
|
||||
{
|
||||
var mapId = MapId.Nullspace;
|
||||
var audioPos = Vector2.Zero;
|
||||
|
||||
if (_entManager.TryGetComponent<TransformComponent>(uid, out var xform))
|
||||
{
|
||||
mapId = xform.MapID;
|
||||
audioPos = _transform.GetWorldPosition(uid);
|
||||
}
|
||||
|
||||
if (mapId != args.MapId)
|
||||
continue;
|
||||
|
||||
var screenPos = args.ViewportControl.WorldToScreen(audioPos);
|
||||
var distance = audioPos - listenerPos.Position;
|
||||
var posOcclusion = _audio.GetOcclusion(uid, listenerPos, distance, distance.Length());
|
||||
|
||||
output.Clear();
|
||||
output.AppendLine("Audio Source");
|
||||
output.AppendLine("Runtime:");
|
||||
output.AppendLine($"- Occlusion: {posOcclusion:0.0000}");
|
||||
output.AppendLine("Params:");
|
||||
output.AppendLine($"- Volume: {comp.Volume:0.0000}");
|
||||
output.AppendLine($"- Reference distance: {comp.ReferenceDistance}");
|
||||
output.AppendLine($"- Max distance: {comp.MaxDistance}");
|
||||
var outputText = output.ToString().Trim();
|
||||
var dimensions = screenHandle.GetDimensions(_font, outputText, 1f);
|
||||
var buffer = new Vector2(3f, 3f);
|
||||
screenHandle.DrawRect(new UIBox2(screenPos - buffer, screenPos + dimensions + buffer), new Color(39, 39, 48));
|
||||
screenHandle.DrawString(_font, screenPos, outputText);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,18 +1,21 @@
|
||||
using System;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Graphics;
|
||||
|
||||
namespace Robust.Client.Audio;
|
||||
|
||||
/// <summary>
|
||||
/// Has the metadata for a particular audio stream as well as the relevant internal handle to it.
|
||||
/// </summary>
|
||||
public sealed class AudioStream
|
||||
{
|
||||
public TimeSpan Length { get; }
|
||||
internal ClydeHandle? ClydeHandle { get; }
|
||||
internal IClydeHandle? ClydeHandle { get; }
|
||||
public string? Name { get; }
|
||||
public string? Title { get; }
|
||||
public string? Artist { get; }
|
||||
public int ChannelCount { get; }
|
||||
|
||||
internal AudioStream(ClydeHandle handle, TimeSpan length, int channelCount, string? name = null, string? title = null, string? artist = null)
|
||||
internal AudioStream(IClydeHandle? handle, TimeSpan length, int channelCount, string? name = null, string? title = null, string? artist = null)
|
||||
{
|
||||
ClydeHandle = handle;
|
||||
Length = length;
|
||||
|
||||
76
Robust.Client/Audio/AudioSystem.Effects.cs
Normal file
76
Robust.Client/Audio/AudioSystem.Effects.cs
Normal file
@@ -0,0 +1,76 @@
|
||||
using OpenTK.Audio.OpenAL.Extensions.Creative.EFX;
|
||||
using Robust.Client.Audio.Effects;
|
||||
using Robust.Shared.Audio.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Client.Audio;
|
||||
|
||||
public sealed partial class AudioSystem
|
||||
{
|
||||
protected override void InitializeEffect()
|
||||
{
|
||||
base.InitializeEffect();
|
||||
SubscribeLocalEvent<AudioEffectComponent, ComponentAdd>(OnEffectAdd);
|
||||
SubscribeLocalEvent<AudioEffectComponent, ComponentShutdown>(OnEffectShutdown);
|
||||
|
||||
SubscribeLocalEvent<AudioAuxiliaryComponent, ComponentAdd>(OnAuxiliaryAdd);
|
||||
SubscribeLocalEvent<AudioAuxiliaryComponent, AfterAutoHandleStateEvent>(OnAuxiliaryAuto);
|
||||
}
|
||||
|
||||
private void OnEffectAdd(EntityUid uid, AudioEffectComponent component, ComponentAdd args)
|
||||
{
|
||||
var effect = new AudioEffect(_audio);
|
||||
component.Effect = effect;
|
||||
}
|
||||
|
||||
private void OnEffectShutdown(EntityUid uid, AudioEffectComponent component, ComponentShutdown args)
|
||||
{
|
||||
if (component.Effect is AudioEffect effect)
|
||||
{
|
||||
effect.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnAuxiliaryAdd(EntityUid uid, AudioAuxiliaryComponent component, ComponentAdd args)
|
||||
{
|
||||
component.Auxiliary = new AuxiliaryAudio();
|
||||
}
|
||||
|
||||
private void OnAuxiliaryAuto(EntityUid uid, AudioAuxiliaryComponent component, ref AfterAutoHandleStateEvent args)
|
||||
{
|
||||
if (TryComp<AudioEffectComponent>(component.Effect, out var effectComp))
|
||||
{
|
||||
component.Auxiliary.SetEffect(effectComp.Effect);
|
||||
}
|
||||
else
|
||||
{
|
||||
component.Auxiliary.SetEffect(null);
|
||||
}
|
||||
}
|
||||
|
||||
public override void SetAuxiliary(EntityUid uid, AudioComponent audio, EntityUid? auxUid)
|
||||
{
|
||||
base.SetAuxiliary(uid, audio, auxUid);
|
||||
if (TryComp<AudioAuxiliaryComponent>(audio.Auxiliary, out var auxComp))
|
||||
{
|
||||
audio.Source.SetAuxiliary(auxComp.Auxiliary);
|
||||
}
|
||||
else
|
||||
{
|
||||
audio.Source.SetAuxiliary(null);
|
||||
}
|
||||
}
|
||||
|
||||
public override void SetEffect(EntityUid auxUid, AudioAuxiliaryComponent aux, EntityUid? effectUid)
|
||||
{
|
||||
base.SetEffect(auxUid, aux, effectUid);
|
||||
if (TryComp<AudioEffectComponent>(aux.Effect, out var effectComp))
|
||||
{
|
||||
aux.Auxiliary.SetEffect(effectComp.Effect);
|
||||
}
|
||||
else
|
||||
{
|
||||
aux.Auxiliary.SetEffect(null);
|
||||
}
|
||||
}
|
||||
}
|
||||
606
Robust.Client/Audio/AudioSystem.cs
Normal file
606
Robust.Client/Audio/AudioSystem.cs
Normal file
@@ -0,0 +1,606 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Numerics;
|
||||
using System.Threading.Tasks;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Audio.Components;
|
||||
using Robust.Shared.Audio.Sources;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Exceptions;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Replays;
|
||||
using Robust.Shared.Threading;
|
||||
using Robust.Shared.Utility;
|
||||
using AudioComponent = Robust.Shared.Audio.Components.AudioComponent;
|
||||
|
||||
namespace Robust.Client.Audio;
|
||||
|
||||
public sealed partial class AudioSystem : SharedAudioSystem
|
||||
{
|
||||
/*
|
||||
* There's still a lot more OpenAL can do in terms of filters, auxiliary slots, etc.
|
||||
* but exposing the whole thing in an easy way is a lot of effort.
|
||||
*/
|
||||
|
||||
[Dependency] private readonly IReplayRecordingManager _replayRecording = default!;
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IParallelManager _parMan = default!;
|
||||
[Dependency] private readonly IRuntimeLog _runtimeLog = default!;
|
||||
[Dependency] private readonly IAudioInternal _audio = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _xformSys = default!;
|
||||
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
||||
|
||||
/// <summary>
|
||||
/// Per-tick cache of relevant streams.
|
||||
/// </summary>
|
||||
private readonly List<(EntityUid Entity, AudioComponent Component, TransformComponent Xform)> _streams = new();
|
||||
private EntityUid? _listenerGrid;
|
||||
|
||||
private EntityQuery<MapGridComponent> _gridQuery;
|
||||
private EntityQuery<PhysicsComponent> _physicsQuery;
|
||||
private EntityQuery<TransformComponent> _xformQuery;
|
||||
|
||||
private float _maxRayLength;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
UpdatesOutsidePrediction = true;
|
||||
// Need to run after Eye updates so we have an accurate listener position.
|
||||
UpdatesAfter.Add(typeof(EyeSystem));
|
||||
|
||||
_gridQuery = GetEntityQuery<MapGridComponent>();
|
||||
_physicsQuery = GetEntityQuery<PhysicsComponent>();
|
||||
_xformQuery = GetEntityQuery<TransformComponent>();
|
||||
|
||||
SubscribeLocalEvent<AudioComponent, ComponentStartup>(OnAudioStartup);
|
||||
SubscribeLocalEvent<AudioComponent, ComponentShutdown>(OnAudioShutdown);
|
||||
SubscribeLocalEvent<AudioComponent, EntityPausedEvent>(OnAudioPaused);
|
||||
SubscribeLocalEvent<AudioComponent, AfterAutoHandleStateEvent>(OnAudioState);
|
||||
|
||||
// Replay stuff
|
||||
SubscribeNetworkEvent<PlayAudioGlobalMessage>(OnGlobalAudio);
|
||||
SubscribeNetworkEvent<PlayAudioEntityMessage>(OnEntityAudio);
|
||||
SubscribeNetworkEvent<PlayAudioPositionalMessage>(OnEntityCoordinates);
|
||||
|
||||
CfgManager.OnValueChanged(CVars.AudioAttenuation, OnAudioAttenuation, true);
|
||||
CfgManager.OnValueChanged(CVars.AudioRaycastLength, OnRaycastLengthChanged, true);
|
||||
}
|
||||
|
||||
private void OnAudioState(EntityUid uid, AudioComponent component, ref AfterAutoHandleStateEvent args)
|
||||
{
|
||||
ApplyAudioParams(component.Params, component);
|
||||
component.Source.Global = component.Global;
|
||||
|
||||
if (TryComp<AudioAuxiliaryComponent>(component.Auxiliary, out var auxComp))
|
||||
{
|
||||
component.Source.SetAuxiliary(auxComp.Auxiliary);
|
||||
}
|
||||
else
|
||||
{
|
||||
component.Source.SetAuxiliary(null);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the volume for the entire game.
|
||||
/// </summary>
|
||||
public void SetMasterVolume(float value)
|
||||
{
|
||||
_audio.SetMasterVolume(value);
|
||||
}
|
||||
|
||||
protected override void SetZOffset(float value)
|
||||
{
|
||||
base.SetZOffset(value);
|
||||
_audio.SetZOffset(value);
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
CfgManager.UnsubValueChanged(CVars.AudioAttenuation, OnAudioAttenuation);
|
||||
CfgManager.UnsubValueChanged(CVars.AudioRaycastLength, OnRaycastLengthChanged);
|
||||
base.Shutdown();
|
||||
}
|
||||
|
||||
private void OnAudioPaused(EntityUid uid, AudioComponent component, ref EntityPausedEvent args)
|
||||
{
|
||||
component.Pause();
|
||||
}
|
||||
|
||||
protected override void OnAudioUnpaused(EntityUid uid, AudioComponent component, ref EntityUnpausedEvent args)
|
||||
{
|
||||
base.OnAudioUnpaused(uid, component, ref args);
|
||||
component.StartPlaying();
|
||||
}
|
||||
|
||||
private void OnAudioStartup(EntityUid uid, AudioComponent component, ComponentStartup args)
|
||||
{
|
||||
if (!Timing.ApplyingState && !Timing.IsFirstTimePredicted)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!TryGetAudio(component.FileName, out var audioResource))
|
||||
{
|
||||
Log.Error($"Error creating audio source for {audioResource}, can't find file {component.FileName}");
|
||||
return;
|
||||
}
|
||||
|
||||
var source = _audio.CreateAudioSource(audioResource);
|
||||
|
||||
if (source == null)
|
||||
{
|
||||
Log.Error($"Error creating audio source for {audioResource}");
|
||||
DebugTools.Assert(false);
|
||||
source = component.Source;
|
||||
}
|
||||
|
||||
component.Source = source;
|
||||
|
||||
// Need to set all initial data for first frame.
|
||||
ApplyAudioParams(component.Params, component);
|
||||
source.Global = component.Global;
|
||||
|
||||
// Don't play until first frame so occlusion etc. are correct.
|
||||
component.Gain = 0f;
|
||||
|
||||
// If audio came into range then start playback at the correct position.
|
||||
var offset = (Timing.CurTime - component.AudioStart).TotalSeconds % GetAudioLength(component.FileName).TotalSeconds;
|
||||
|
||||
if (offset > 0)
|
||||
{
|
||||
component.PlaybackPosition = (float) offset;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnAudioShutdown(EntityUid uid, AudioComponent component, ComponentShutdown args)
|
||||
{
|
||||
// Breaks with prediction?
|
||||
component.Source.Dispose();
|
||||
}
|
||||
|
||||
private void OnAudioAttenuation(int obj)
|
||||
{
|
||||
_audio.SetAttenuation((Attenuation) obj);
|
||||
}
|
||||
|
||||
private void OnRaycastLengthChanged(float value)
|
||||
{
|
||||
_maxRayLength = value;
|
||||
}
|
||||
|
||||
public override void FrameUpdate(float frameTime)
|
||||
{
|
||||
var eye = _eyeManager.CurrentEye;
|
||||
_audio.SetRotation(eye.Rotation);
|
||||
_audio.SetPosition(eye.Position.Position);
|
||||
|
||||
var ourPos = GetListenerCoordinates();
|
||||
var opts = new ParallelOptions { MaxDegreeOfParallelism = _parMan.ParallelProcessCount };
|
||||
|
||||
var query = AllEntityQuery<AudioComponent, TransformComponent>();
|
||||
_streams.Clear();
|
||||
|
||||
while (query.MoveNext(out var uid, out var comp, out var xform))
|
||||
{
|
||||
_streams.Add((uid, comp, xform));
|
||||
}
|
||||
|
||||
_mapManager.TryFindGridAt(ourPos, out var gridUid, out _);
|
||||
_listenerGrid = gridUid == EntityUid.Invalid ? null : gridUid;
|
||||
|
||||
try
|
||||
{
|
||||
Parallel.ForEach(_streams, opts, comp => ProcessStream(comp.Entity, comp.Component, comp.Xform, ourPos));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.Error($"Caught exception while processing entity streams.");
|
||||
_runtimeLog.LogException(e, $"{nameof(AudioSystem)}.{nameof(FrameUpdate)}");
|
||||
}
|
||||
}
|
||||
|
||||
public MapCoordinates GetListenerCoordinates()
|
||||
{
|
||||
return _eyeManager.CurrentEye.Position;
|
||||
}
|
||||
|
||||
private void ProcessStream(EntityUid entity, AudioComponent component, TransformComponent xform, MapCoordinates listener)
|
||||
{
|
||||
// TODO:
|
||||
// I Originally tried to be fancier here but it caused audio issues so just trying
|
||||
// to replicate the old behaviour for now.
|
||||
if (!component.Started)
|
||||
{
|
||||
component.Started = true;
|
||||
component.StartPlaying();
|
||||
}
|
||||
|
||||
// If it's global but on another map (that isn't nullspace) then stop playing it.
|
||||
if (component.Global)
|
||||
{
|
||||
if (xform.MapID != MapId.Nullspace && listener.MapId != xform.MapID)
|
||||
{
|
||||
component.Gain = 0f;
|
||||
return;
|
||||
}
|
||||
|
||||
// Resume playing.
|
||||
component.Volume = component.Params.Volume;
|
||||
return;
|
||||
}
|
||||
|
||||
// Non-global sounds, stop playing if on another map.
|
||||
// Not relevant to us.
|
||||
if (listener.MapId != xform.MapID)
|
||||
{
|
||||
component.Gain = 0f;
|
||||
return;
|
||||
}
|
||||
|
||||
Vector2 worldPos;
|
||||
var gridUid = xform.ParentUid;
|
||||
|
||||
// Handle grid audio differently by using nearest-edge instead of entity centre.
|
||||
if (_gridQuery.HasComponent(gridUid))
|
||||
{
|
||||
// It's our grid so max volume.
|
||||
if (_listenerGrid == gridUid)
|
||||
{
|
||||
component.Volume = component.Params.Volume;
|
||||
component.Occlusion = 0f;
|
||||
component.Position = listener.Position;
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: Need a grid-optimised version because this is gonna be expensive.
|
||||
// Just to avoid clipping on and off grid or nearestPoint changing we'll
|
||||
// always set the sound to listener's pos, we'll just manually do gain ourselves.
|
||||
if (_physics.TryGetNearest(gridUid, listener, out _, out var gridDistance))
|
||||
{
|
||||
// Out of range
|
||||
if (gridDistance > component.MaxDistance)
|
||||
{
|
||||
component.Gain = 0f;
|
||||
return;
|
||||
}
|
||||
|
||||
var paramsGain = MathF.Pow(10, component.Params.Volume / 10);
|
||||
|
||||
// Thought I'd never have to manually calculate gain again but this is the least
|
||||
// unpleasant audio I could get at the moment.
|
||||
component.Gain = paramsGain * _audio.GetAttenuationGain(
|
||||
gridDistance,
|
||||
component.Params.RolloffFactor,
|
||||
component.Params.ReferenceDistance,
|
||||
component.Params.MaxDistance);
|
||||
component.Position = listener.Position;
|
||||
return;
|
||||
}
|
||||
|
||||
// Can't get nearest point so don't play anymore.
|
||||
component.Gain = 0f;
|
||||
return;
|
||||
}
|
||||
|
||||
worldPos = _xformSys.GetWorldPosition(entity);
|
||||
component.Volume = component.Params.Volume;
|
||||
|
||||
// Max distance check
|
||||
var delta = worldPos - listener.Position;
|
||||
var distance = delta.Length();
|
||||
|
||||
// Out of range so just clip it for us.
|
||||
if (distance > component.MaxDistance)
|
||||
{
|
||||
// Still keeps the source playing, just with no volume.
|
||||
component.Gain = 0f;
|
||||
return;
|
||||
}
|
||||
|
||||
// Update audio occlusion
|
||||
var occlusion = GetOcclusion(entity, listener, delta, distance);
|
||||
component.Occlusion = occlusion;
|
||||
|
||||
// Update audio positions.
|
||||
component.Position = worldPos;
|
||||
|
||||
// Make race cars go NYYEEOOOOOMMMMM
|
||||
if (_physicsQuery.TryGetComponent(entity, out var physicsComp))
|
||||
{
|
||||
// This actually gets the tracked entity's xform & iterates up though the parents for the second time. Bit
|
||||
// inefficient.
|
||||
var velocity = _physics.GetMapLinearVelocity(entity, physicsComp, xform);
|
||||
component.Velocity = velocity;
|
||||
}
|
||||
}
|
||||
|
||||
internal float GetOcclusion(EntityUid entity, MapCoordinates listener, Vector2 delta, float distance)
|
||||
{
|
||||
float occlusion = 0;
|
||||
|
||||
if (distance > 0.1)
|
||||
{
|
||||
var rayLength = MathF.Min(distance, _maxRayLength);
|
||||
var ray = new CollisionRay(listener.Position, delta / distance, OcclusionCollisionMask);
|
||||
occlusion = _physics.IntersectRayPenetration(listener.MapId, ray, rayLength, entity);
|
||||
}
|
||||
|
||||
return occlusion;
|
||||
}
|
||||
|
||||
private bool TryGetAudio(string filename, [NotNullWhen(true)] out AudioResource? audio)
|
||||
{
|
||||
if (_resourceCache.TryGetResource(new ResPath(filename), out audio))
|
||||
return true;
|
||||
|
||||
Log.Error($"Server tried to play audio file {filename} which does not exist.");
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool TryCreateAudioSource(AudioStream stream, [NotNullWhen(true)] out IAudioSource? source)
|
||||
{
|
||||
if (!Timing.IsFirstTimePredicted)
|
||||
{
|
||||
source = null;
|
||||
Log.Error($"Tried to create audio source outside of prediction!");
|
||||
DebugTools.Assert(false);
|
||||
return false;
|
||||
}
|
||||
|
||||
source = _audio.CreateAudioSource(stream);
|
||||
return source != null;
|
||||
}
|
||||
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayPvs(string filename, EntityCoordinates coordinates,
|
||||
AudioParams? audioParams = null)
|
||||
{
|
||||
return PlayStatic(filename, Filter.Local(), coordinates, true, audioParams);
|
||||
}
|
||||
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayPvs(string filename, EntityUid uid, AudioParams? audioParams = null)
|
||||
{
|
||||
return PlayEntity(filename, Filter.Local(), uid, true, audioParams);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayPredicted(SoundSpecifier? sound, EntityUid source, EntityUid? user, AudioParams? audioParams = null)
|
||||
{
|
||||
if (Timing.IsFirstTimePredicted || sound == null)
|
||||
return PlayEntity(sound, Filter.Local(), source, false, audioParams);
|
||||
|
||||
return null; // uhh Lets hope predicted audio never needs to somehow store the playing audio....
|
||||
}
|
||||
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayPredicted(SoundSpecifier? sound, EntityCoordinates coordinates, EntityUid? user, AudioParams? audioParams = null)
|
||||
{
|
||||
if (Timing.IsFirstTimePredicted || sound == null)
|
||||
return PlayStatic(sound, Filter.Local(), coordinates, false, audioParams);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Play an audio file globally, without position.
|
||||
/// </summary>
|
||||
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
private (EntityUid Entity, AudioComponent Component)? PlayGlobal(string filename, AudioParams? audioParams = null, bool recordReplay = true)
|
||||
{
|
||||
if (recordReplay && _replayRecording.IsRecording)
|
||||
{
|
||||
_replayRecording.RecordReplayMessage(new PlayAudioGlobalMessage
|
||||
{
|
||||
FileName = filename,
|
||||
AudioParams = audioParams ?? AudioParams.Default
|
||||
});
|
||||
}
|
||||
|
||||
return TryGetAudio(filename, out var audio) ? PlayGlobal(audio, audioParams) : default;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Play an audio stream globally, without position.
|
||||
/// </summary>
|
||||
/// <param name="stream">The audio stream to play.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
private (EntityUid Entity, AudioComponent Component)? PlayGlobal(AudioStream stream, AudioParams? audioParams = null)
|
||||
{
|
||||
var (entity, component) = CreateAndStartPlayingStream(audioParams, stream);
|
||||
component.Global = true;
|
||||
component.Source.Global = true;
|
||||
Dirty(entity, component);
|
||||
return (entity, component);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Play an audio file following an entity.
|
||||
/// </summary>
|
||||
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
|
||||
/// <param name="entity">The entity "emitting" the audio.</param>
|
||||
private (EntityUid Entity, AudioComponent Component)? PlayEntity(string filename, EntityUid entity, AudioParams? audioParams = null, bool recordReplay = true)
|
||||
{
|
||||
if (recordReplay && _replayRecording.IsRecording)
|
||||
{
|
||||
_replayRecording.RecordReplayMessage(new PlayAudioEntityMessage
|
||||
{
|
||||
FileName = filename,
|
||||
NetEntity = GetNetEntity(entity),
|
||||
AudioParams = audioParams ?? AudioParams.Default
|
||||
});
|
||||
}
|
||||
|
||||
return TryGetAudio(filename, out var audio) ? PlayEntity(audio, entity, audioParams) : default;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Play an audio stream following an entity.
|
||||
/// </summary>
|
||||
/// <param name="stream">The audio stream to play.</param>
|
||||
/// <param name="entity">The entity "emitting" the audio.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
private (EntityUid Entity, AudioComponent Component)? PlayEntity(AudioStream stream, EntityUid entity, AudioParams? audioParams = null)
|
||||
{
|
||||
var playing = CreateAndStartPlayingStream(audioParams, stream);
|
||||
_xformSys.SetCoordinates(playing.Entity, new EntityCoordinates(entity, Vector2.Zero));
|
||||
|
||||
return playing;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Play an audio file at a static position.
|
||||
/// </summary>
|
||||
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
|
||||
/// <param name="coordinates">The coordinates at which to play the audio.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
private (EntityUid Entity, AudioComponent Component)? PlayStatic(string filename, EntityCoordinates coordinates, AudioParams? audioParams = null, bool recordReplay = true)
|
||||
{
|
||||
if (recordReplay && _replayRecording.IsRecording)
|
||||
{
|
||||
_replayRecording.RecordReplayMessage(new PlayAudioPositionalMessage
|
||||
{
|
||||
FileName = filename,
|
||||
Coordinates = GetNetCoordinates(coordinates),
|
||||
AudioParams = audioParams ?? AudioParams.Default
|
||||
});
|
||||
}
|
||||
|
||||
return TryGetAudio(filename, out var audio) ? PlayStatic(audio, coordinates, audioParams) : default;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Play an audio stream at a static position.
|
||||
/// </summary>
|
||||
/// <param name="stream">The audio stream to play.</param>
|
||||
/// <param name="coordinates">The coordinates at which to play the audio.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
private (EntityUid Entity, AudioComponent Component)? PlayStatic(AudioStream stream, EntityCoordinates coordinates, AudioParams? audioParams = null)
|
||||
{
|
||||
var playing = CreateAndStartPlayingStream(audioParams, stream);
|
||||
_xformSys.SetCoordinates(playing.Entity, coordinates);
|
||||
return playing;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayGlobal(string filename, Filter playerFilter, bool recordReplay, AudioParams? audioParams = null)
|
||||
{
|
||||
return PlayGlobal(filename, audioParams);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayEntity(string filename, Filter playerFilter, EntityUid entity, bool recordReplay, AudioParams? audioParams = null)
|
||||
{
|
||||
return PlayEntity(filename, entity, audioParams);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayStatic(string filename, Filter playerFilter, EntityCoordinates coordinates, bool recordReplay, AudioParams? audioParams = null)
|
||||
{
|
||||
return PlayStatic(filename, coordinates, audioParams);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayGlobal(string filename, ICommonSession recipient, AudioParams? audioParams = null)
|
||||
{
|
||||
return PlayGlobal(filename, audioParams);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayGlobal(string filename, EntityUid recipient, AudioParams? audioParams = null)
|
||||
{
|
||||
return PlayGlobal(filename, audioParams);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayEntity(string filename, ICommonSession recipient, EntityUid uid, AudioParams? audioParams = null)
|
||||
{
|
||||
return PlayEntity(filename, uid, audioParams);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayEntity(string filename, EntityUid recipient, EntityUid uid, AudioParams? audioParams = null)
|
||||
{
|
||||
return PlayEntity(filename, uid, audioParams);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayStatic(string filename, ICommonSession recipient, EntityCoordinates coordinates, AudioParams? audioParams = null)
|
||||
{
|
||||
return PlayStatic(filename, coordinates, audioParams);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayStatic(string filename, EntityUid recipient, EntityCoordinates coordinates, AudioParams? audioParams = null)
|
||||
{
|
||||
return PlayStatic(filename, coordinates, audioParams);
|
||||
}
|
||||
|
||||
private (EntityUid Entity, AudioComponent Component) CreateAndStartPlayingStream(AudioParams? audioParams, AudioStream stream)
|
||||
{
|
||||
var audioP = audioParams ?? AudioParams.Default;
|
||||
var entity = EntityManager.CreateEntityUninitialized("Audio", MapCoordinates.Nullspace);
|
||||
var comp = SetupAudio(entity, stream.Name!, audioP);
|
||||
EntityManager.InitializeAndStartEntity(entity);
|
||||
var source = comp.Source;
|
||||
|
||||
// TODO clamp the offset inside of SetPlaybackPosition() itself.
|
||||
var offset = audioP.PlayOffsetSeconds;
|
||||
offset = Math.Clamp(offset, 0f, (float) stream.Length.TotalSeconds - 0.01f);
|
||||
source.PlaybackPosition = offset;
|
||||
|
||||
ApplyAudioParams(audioP, comp);
|
||||
comp.Params = audioP;
|
||||
source.StartPlaying();
|
||||
return (entity, comp);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies the audioparams to the underlying audio source.
|
||||
/// </summary>
|
||||
private void ApplyAudioParams(AudioParams audioParams, IAudioSource source)
|
||||
{
|
||||
source.Pitch = audioParams.Pitch;
|
||||
source.Volume = audioParams.Volume;
|
||||
source.RolloffFactor = audioParams.RolloffFactor;
|
||||
source.MaxDistance = audioParams.MaxDistance;
|
||||
source.ReferenceDistance = audioParams.ReferenceDistance;
|
||||
source.Looping = audioParams.Loop;
|
||||
}
|
||||
|
||||
private void OnEntityCoordinates(PlayAudioPositionalMessage ev)
|
||||
{
|
||||
PlayStatic(ev.FileName, GetCoordinates(ev.Coordinates), ev.AudioParams, false);
|
||||
}
|
||||
|
||||
private void OnEntityAudio(PlayAudioEntityMessage ev)
|
||||
{
|
||||
PlayEntity(ev.FileName, GetEntity(ev.NetEntity), ev.AudioParams, false);
|
||||
}
|
||||
|
||||
private void OnGlobalAudio(PlayAudioGlobalMessage ev)
|
||||
{
|
||||
PlayGlobal(ev.FileName, ev.AudioParams, false);
|
||||
}
|
||||
|
||||
protected override TimeSpan GetAudioLengthImpl(string filename)
|
||||
{
|
||||
return _resourceCache.GetResource<AudioResource>(filename).AudioStream.Length;
|
||||
}
|
||||
}
|
||||
455
Robust.Client/Audio/Effects/AudioEffect.cs
Normal file
455
Robust.Client/Audio/Effects/AudioEffect.cs
Normal file
@@ -0,0 +1,455 @@
|
||||
using System;
|
||||
using OpenTK.Audio.OpenAL.Extensions.Creative.EFX;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Audio.Effects;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.Audio.Effects;
|
||||
|
||||
/// <inheritdoc />
|
||||
internal sealed class AudioEffect : IAudioEffect
|
||||
{
|
||||
internal int Handle;
|
||||
|
||||
private readonly IAudioInternal _master;
|
||||
|
||||
public AudioEffect(IAudioInternal manager)
|
||||
{
|
||||
Handle = EFX.GenEffect();
|
||||
_master = manager;
|
||||
EFX.Effect(Handle, EffectInteger.EffectType, (int) EffectType.EaxReverb);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (Handle != 0)
|
||||
{
|
||||
EFX.DeleteEffect(Handle);
|
||||
Handle = 0;
|
||||
}
|
||||
}
|
||||
|
||||
private void _checkDisposed()
|
||||
{
|
||||
if (Handle == -1)
|
||||
{
|
||||
throw new ObjectDisposedException(nameof(AudioEffect));
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public float Density
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.GetEffect(Handle, EffectFloat.EaxReverbDensity, out var value);
|
||||
_master._checkAlError();
|
||||
return value;
|
||||
}
|
||||
set
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.Effect(Handle, EffectFloat.EaxReverbDensity, value);
|
||||
_master._checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public float Diffusion
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.GetEffect(Handle, EffectFloat.EaxReverbDiffusion, out var value);
|
||||
_master._checkAlError();
|
||||
return value;
|
||||
}
|
||||
set
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.Effect(Handle, EffectFloat.EaxReverbDiffusion, value);
|
||||
_master._checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public float Gain
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.GetEffect(Handle, EffectFloat.EaxReverbGain, out var value);
|
||||
_master._checkAlError();
|
||||
return value;
|
||||
}
|
||||
set
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.Effect(Handle, EffectFloat.EaxReverbGain, value);
|
||||
_master._checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public float GainHF
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.GetEffect(Handle, EffectFloat.EaxReverbGainHF, out var value);
|
||||
_master._checkAlError();
|
||||
return value;
|
||||
}
|
||||
set
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.Effect(Handle, EffectFloat.EaxReverbGainHF, value);
|
||||
_master._checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public float GainLF
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.GetEffect(Handle, EffectFloat.EaxReverbGainLF, out var value);
|
||||
_master._checkAlError();
|
||||
return value;
|
||||
}
|
||||
set
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.Effect(Handle, EffectFloat.EaxReverbGainLF, value);
|
||||
_master._checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public float DecayTime
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.GetEffect(Handle, EffectFloat.EaxReverbDecayTime, out var value);
|
||||
_master._checkAlError();
|
||||
return value;
|
||||
}
|
||||
set
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.Effect(Handle, EffectFloat.EaxReverbDecayTime, value);
|
||||
_master._checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public float DecayHFRatio
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.GetEffect(Handle, EffectFloat.EaxReverbDecayHFRatio, out var value);
|
||||
_master._checkAlError();
|
||||
return value;
|
||||
}
|
||||
set
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.Effect(Handle, EffectFloat.EaxReverbDecayHFRatio, value);
|
||||
_master._checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public float DecayLFRatio
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.GetEffect(Handle, EffectFloat.EaxReverbDecayLFRatio, out var value);
|
||||
_master._checkAlError();
|
||||
return value;
|
||||
}
|
||||
set
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.Effect(Handle, EffectFloat.EaxReverbDecayLFRatio, value);
|
||||
_master._checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public float ReflectionsGain
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.GetEffect(Handle, EffectFloat.EaxReverbReflectionsGain, out var value);
|
||||
_master._checkAlError();
|
||||
return value;
|
||||
}
|
||||
set
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.Effect(Handle, EffectFloat.EaxReverbReflectionsGain, value);
|
||||
_master._checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public float ReflectionsDelay
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.GetEffect(Handle, EffectFloat.EaxReverbReflectionsDelay, out var value);
|
||||
_master._checkAlError();
|
||||
return value;
|
||||
}
|
||||
set
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.Effect(Handle, EffectFloat.EaxReverbReflectionsDelay, value);
|
||||
_master._checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public Vector3 ReflectionsPan
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
var value = EFX.GetEffect(Handle, EffectVector3.EaxReverbReflectionsPan);
|
||||
_master._checkAlError();
|
||||
return new Vector3(value.X, value.Z, value.Y);
|
||||
}
|
||||
set
|
||||
{
|
||||
_checkDisposed();
|
||||
var openVec = new OpenTK.Mathematics.Vector3(value.X, value.Y, value.Z);
|
||||
EFX.Effect(Handle, EffectVector3.EaxReverbReflectionsPan, ref openVec);
|
||||
_master._checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public float LateReverbGain
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.GetEffect(Handle, EffectFloat.EaxReverbLateReverbGain, out var value);
|
||||
_master._checkAlError();
|
||||
return value;
|
||||
}
|
||||
set
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.Effect(Handle, EffectFloat.EaxReverbLateReverbGain, value);
|
||||
_master._checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public float LateReverbDelay
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.GetEffect(Handle, EffectFloat.EaxReverbLateReverbDelay, out var value);
|
||||
_master._checkAlError();
|
||||
return value;
|
||||
}
|
||||
set
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.Effect(Handle, EffectFloat.EaxReverbLateReverbDelay, value);
|
||||
_master._checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public Vector3 LateReverbPan
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
var value = EFX.GetEffect(Handle, EffectVector3.EaxReverbLateReverbPan);
|
||||
_master._checkAlError();
|
||||
return new Vector3(value.X, value.Z, value.Y);
|
||||
}
|
||||
set
|
||||
{
|
||||
_checkDisposed();
|
||||
var openVec = new OpenTK.Mathematics.Vector3(value.X, value.Y, value.Z);
|
||||
EFX.Effect(Handle, EffectVector3.EaxReverbLateReverbPan, ref openVec);
|
||||
_master._checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public float EchoTime
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.GetEffect(Handle, EffectFloat.EaxReverbEchoTime, out var value);
|
||||
_master._checkAlError();
|
||||
return value;
|
||||
}
|
||||
set
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.Effect(Handle, EffectFloat.EaxReverbEchoTime, value);
|
||||
_master._checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public float EchoDepth
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.GetEffect(Handle, EffectFloat.EaxReverbEchoDepth, out var value);
|
||||
_master._checkAlError();
|
||||
return value;
|
||||
}
|
||||
set
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.Effect(Handle, EffectFloat.EaxReverbEchoDepth, value);
|
||||
_master._checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public float ModulationTime
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.GetEffect(Handle, EffectFloat.EaxReverbModulationTime, out var value);
|
||||
_master._checkAlError();
|
||||
return value;
|
||||
}
|
||||
set
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.Effect(Handle, EffectFloat.EaxReverbModulationTime, value);
|
||||
_master._checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public float ModulationDepth
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.GetEffect(Handle, EffectFloat.EaxReverbModulationDepth, out var value);
|
||||
_master._checkAlError();
|
||||
return value;
|
||||
}
|
||||
set
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.Effect(Handle, EffectFloat.EaxReverbModulationDepth, value);
|
||||
_master._checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public float AirAbsorptionGainHF
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.GetEffect(Handle, EffectFloat.EaxReverbAirAbsorptionGainHF, out var value);
|
||||
_master._checkAlError();
|
||||
return value;
|
||||
}
|
||||
set
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.Effect(Handle, EffectFloat.EaxReverbAirAbsorptionGainHF, value);
|
||||
_master._checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public float HFReference
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.GetEffect(Handle, EffectFloat.EaxReverbHFReference, out var value);
|
||||
_master._checkAlError();
|
||||
return value;
|
||||
}
|
||||
set
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.Effect(Handle, EffectFloat.EaxReverbHFReference, value);
|
||||
_master._checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public float LFReference
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.GetEffect(Handle, EffectFloat.EaxReverbLFReference, out var value);
|
||||
_master._checkAlError();
|
||||
return value;
|
||||
}
|
||||
set
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.Effect(Handle, EffectFloat.EaxReverbLFReference, value);
|
||||
_master._checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public float RoomRolloffFactor
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.GetEffect(Handle, EffectFloat.EaxReverbRoomRolloffFactor, out var value);
|
||||
_master._checkAlError();
|
||||
return value;
|
||||
}
|
||||
set
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.Effect(Handle, EffectFloat.EaxReverbRoomRolloffFactor, value);
|
||||
_master._checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public int DecayHFLimit
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.GetEffect(Handle, EffectInteger.EaxReverbDecayHFLimit, out var value);
|
||||
_master._checkAlError();
|
||||
return value;
|
||||
}
|
||||
set
|
||||
{
|
||||
_checkDisposed();
|
||||
EFX.Effect(Handle, EffectInteger.EaxReverbDecayHFLimit, value);
|
||||
_master._checkAlError();
|
||||
}
|
||||
}
|
||||
}
|
||||
32
Robust.Client/Audio/Effects/AuxiliaryAudio.cs
Normal file
32
Robust.Client/Audio/Effects/AuxiliaryAudio.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using OpenTK.Audio.OpenAL.Extensions.Creative.EFX;
|
||||
using Robust.Shared.Audio.Effects;
|
||||
|
||||
namespace Robust.Client.Audio.Effects;
|
||||
|
||||
/// <inheritdoc />
|
||||
internal sealed class AuxiliaryAudio : IAuxiliaryAudio
|
||||
{
|
||||
internal int Handle = EFX.GenAuxiliaryEffectSlot();
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (Handle != -1)
|
||||
{
|
||||
EFX.DeleteAuxiliaryEffectSlot(Handle);
|
||||
Handle = -1;
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void SetEffect(IAudioEffect? effect)
|
||||
{
|
||||
if (effect is AudioEffect audEffect)
|
||||
{
|
||||
EFX.AuxiliaryEffectSlot(Handle, EffectSlotInteger.Effect, audEffect.Handle);
|
||||
}
|
||||
else
|
||||
{
|
||||
EFX.AuxiliaryEffectSlot(Handle, EffectSlotInteger.Effect, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
106
Robust.Client/Audio/HeadlessAudioManager.cs
Normal file
106
Robust.Client/Audio/HeadlessAudioManager.cs
Normal file
@@ -0,0 +1,106 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Numerics;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Audio.AudioLoading;
|
||||
using Robust.Shared.Audio.Sources;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.Audio;
|
||||
|
||||
/// <summary>
|
||||
/// Headless client audio.
|
||||
/// </summary>
|
||||
internal sealed class HeadlessAudioManager : IAudioInternal
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public void InitializePostWindowing()
|
||||
{
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Shutdown()
|
||||
{
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void FlushALDisposeQueues()
|
||||
{
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public IAudioSource CreateAudioSource(AudioStream stream)
|
||||
{
|
||||
return DummyAudioSource.Instance;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public IBufferedAudioSource CreateBufferedAudioSource(int buffers, bool floatAudio = false)
|
||||
{
|
||||
return DummyBufferedAudioSource.Instance;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void SetPosition(Vector2 position)
|
||||
{
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void SetRotation(Angle angle)
|
||||
{
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void SetMasterVolume(float value)
|
||||
{
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void SetAttenuation(Attenuation attenuation)
|
||||
{
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void StopAllAudio()
|
||||
{
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void SetZOffset(float f)
|
||||
{
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void _checkAlError(string callerMember = "", int callerLineNumber = -1)
|
||||
{
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public float GetAttenuationGain(float distance, float rolloffFactor, float referenceDistance, float maxDistance)
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
|
||||
public AudioStream LoadAudioOggVorbis(Stream stream, string? name = null)
|
||||
{
|
||||
var metadata = AudioLoaderOgg.LoadAudioMetadata(stream);
|
||||
return AudioStreamFromMetadata(metadata, name);
|
||||
}
|
||||
|
||||
public AudioStream LoadAudioWav(Stream stream, string? name = null)
|
||||
{
|
||||
var metadata = AudioLoaderWav.LoadAudioMetadata(stream);
|
||||
return AudioStreamFromMetadata(metadata, name);
|
||||
}
|
||||
|
||||
public AudioStream LoadAudioRaw(ReadOnlySpan<short> samples, int channels, int sampleRate, string? name = null)
|
||||
{
|
||||
var length = TimeSpan.FromSeconds((double) samples.Length / channels / sampleRate);
|
||||
return new AudioStream(null, length, channels, name);
|
||||
}
|
||||
|
||||
private static AudioStream AudioStreamFromMetadata(AudioMetadata metadata, string? name)
|
||||
{
|
||||
return new AudioStream(null, metadata.Length, metadata.ChannelCount, name, metadata.Title, metadata.Artist);
|
||||
}
|
||||
}
|
||||
63
Robust.Client/Audio/IAudioInternal.cs
Normal file
63
Robust.Client/Audio/IAudioInternal.cs
Normal file
@@ -0,0 +1,63 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Audio.Sources;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.Audio;
|
||||
|
||||
/// <summary>
|
||||
/// Handles clientside audio.
|
||||
/// </summary>
|
||||
internal interface IAudioInternal
|
||||
{
|
||||
void InitializePostWindowing();
|
||||
void Shutdown();
|
||||
|
||||
/// <summary>
|
||||
/// Flushes all pending queues for disposing of AL sources.
|
||||
/// </summary>
|
||||
void FlushALDisposeQueues();
|
||||
|
||||
IAudioSource? CreateAudioSource(AudioStream stream);
|
||||
|
||||
IBufferedAudioSource CreateBufferedAudioSource(int buffers, bool floatAudio=false);
|
||||
|
||||
/// <summary>
|
||||
/// Sets position for the audio listener.
|
||||
/// </summary>
|
||||
void SetPosition(Vector2 position);
|
||||
|
||||
/// <summary>
|
||||
/// Sets rotation for the audio listener.
|
||||
/// </summary>
|
||||
void SetRotation(Angle angle);
|
||||
|
||||
void SetMasterVolume(float value);
|
||||
void SetAttenuation(Attenuation attenuation);
|
||||
|
||||
/// <summary>
|
||||
/// Stops all audio from playing.
|
||||
/// </summary>
|
||||
void StopAllAudio();
|
||||
|
||||
/// <summary>
|
||||
/// Sets the Z-offset for the audio listener.
|
||||
/// </summary>
|
||||
void SetZOffset(float f);
|
||||
|
||||
void _checkAlError([CallerMemberName] string callerMember = "", [CallerLineNumber] int callerLineNumber = -1);
|
||||
|
||||
/// <summary>
|
||||
/// Manually calculates the specified gain for an attenuation source with the specified distance.
|
||||
/// </summary>
|
||||
float GetAttenuationGain(float distance, float rolloffFactor, float referenceDistance, float maxDistance);
|
||||
|
||||
AudioStream LoadAudioOggVorbis(Stream stream, string? name = null);
|
||||
|
||||
AudioStream LoadAudioWav(Stream stream, string? name = null);
|
||||
|
||||
AudioStream LoadAudioRaw(ReadOnlySpan<short> samples, int channels, int sampleRate, string? name = null);
|
||||
}
|
||||
@@ -3,6 +3,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Audio.Midi;
|
||||
using Robust.Shared.Audio.Sources;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
@@ -20,7 +21,7 @@ public interface IMidiRenderer : IDisposable
|
||||
/// <summary>
|
||||
/// The buffered audio source of this renderer.
|
||||
/// </summary>
|
||||
internal IClydeBufferedAudioSource Source { get; }
|
||||
internal IBufferedAudioSource Source { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether this renderer has been disposed or not.
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Numerics;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
@@ -10,7 +11,9 @@ using Robust.Client.Graphics;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Asynchronous;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Audio.Midi;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.Exceptions;
|
||||
@@ -34,24 +37,20 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
public const string SoundfontEnvironmentVariable = "ROBUST_SOUNDFONT_OVERRIDE";
|
||||
|
||||
private int _minRendererParallel;
|
||||
private float _occlusionUpdateDelay;
|
||||
private float _positionUpdateDelay;
|
||||
|
||||
[ViewVariables] private TimeSpan _nextOcclusionUpdate = TimeSpan.Zero;
|
||||
[ViewVariables] private TimeSpan _nextPositionUpdate = TimeSpan.Zero;
|
||||
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IResourceCacheInternal _resourceManager = default!;
|
||||
[Dependency] private readonly IResourceManager _resourceManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IConfigurationManager _cfgMan = default!;
|
||||
[Dependency] private readonly IClydeAudio _clydeAudio = default!;
|
||||
[Dependency] private readonly IAudioInternal _audio = default!;
|
||||
[Dependency] private readonly ITaskManager _taskManager = default!;
|
||||
[Dependency] private readonly ILogManager _logger = default!;
|
||||
[Dependency] private readonly IParallelManager _parallel = default!;
|
||||
[Dependency] private readonly IRuntimeLog _runtime = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
|
||||
private AudioSystem _audioSys = default!;
|
||||
private SharedPhysicsSystem _broadPhaseSystem = default!;
|
||||
private SharedTransformSystem _xformSystem = default!;
|
||||
|
||||
public IReadOnlyList<IMidiRenderer> Renderers
|
||||
{
|
||||
@@ -155,12 +154,6 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
_cfgMan.OnValueChanged(CVars.MidiMinRendererParallel,
|
||||
value => _minRendererParallel = value, true);
|
||||
|
||||
_cfgMan.OnValueChanged(CVars.MidiOcclusionUpdateDelay,
|
||||
value => _occlusionUpdateDelay = value, true);
|
||||
|
||||
_cfgMan.OnValueChanged(CVars.MidiPositionUpdateDelay,
|
||||
value => _positionUpdateDelay = value, true);
|
||||
|
||||
_midiSawmill = _logger.GetSawmill("midi");
|
||||
#if DEBUG
|
||||
_midiSawmill.Level = LogLevel.Debug;
|
||||
@@ -214,7 +207,11 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
_midiThread = new Thread(ThreadUpdate);
|
||||
_midiThread.Start();
|
||||
|
||||
_audioSys = _entityManager.EntitySysManager.GetEntitySystem<AudioSystem>();
|
||||
_broadPhaseSystem = _entityManager.EntitySysManager.GetEntitySystem<SharedPhysicsSystem>();
|
||||
_xformSystem = _entityManager.System<SharedTransformSystem>();
|
||||
_entityManager.GetEntityQuery<PhysicsComponent>();
|
||||
_entityManager.GetEntityQuery<TransformComponent>();
|
||||
_cfgMan.OnValueChanged(CVars.AudioRaycastLength, OnRaycastLengthChanged, true);
|
||||
|
||||
FluidsynthInitialized = true;
|
||||
@@ -273,7 +270,7 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
{
|
||||
soundfontLoader.SetCallbacks(_soundfontLoaderCallbacks);
|
||||
|
||||
var renderer = new MidiRenderer(_settings!, soundfontLoader, mono, this, _clydeAudio, _taskManager, _midiSawmill);
|
||||
var renderer = new MidiRenderer(_settings!, soundfontLoader, mono, this, _audio, _taskManager, _midiSawmill);
|
||||
|
||||
_midiSawmill.Debug($"Loading fallback soundfont {FallbackSoundfont}");
|
||||
// Since the last loaded soundfont takes priority, we load the fallback soundfont before the soundfont.
|
||||
@@ -351,7 +348,7 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
renderer.LoadSoundfont(file.ToString());
|
||||
}
|
||||
|
||||
renderer.Source.SetVolume(Volume);
|
||||
renderer.Source.Volume = _volume;
|
||||
|
||||
lock (_renderers)
|
||||
{
|
||||
@@ -374,110 +371,119 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
|
||||
// Update positions of streams every frame.
|
||||
// This has a lot of code duplication with AudioSystem.FrameUpdate(), and they should probably be combined somehow.
|
||||
// so TRUE
|
||||
|
||||
lock (_renderers)
|
||||
{
|
||||
if (_renderers.Count == 0)
|
||||
return;
|
||||
|
||||
var transQuery = _entityManager.GetEntityQuery<TransformComponent>();
|
||||
var physicsQuery = _entityManager.GetEntityQuery<PhysicsComponent>();
|
||||
var opts = new ParallelOptions { MaxDegreeOfParallelism = _parallel.ParallelProcessCount };
|
||||
var ourPos = _audioSys.GetListenerCoordinates();
|
||||
|
||||
if (_renderers.Count > _minRendererParallel)
|
||||
{
|
||||
Parallel.ForEach(_renderers, opts, renderer => UpdateRenderer(renderer, transQuery, physicsQuery));
|
||||
Parallel.ForEach(_renderers, opts, renderer => UpdateRenderer(renderer, ourPos));
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var renderer in _renderers)
|
||||
{
|
||||
UpdateRenderer(renderer, transQuery, physicsQuery);
|
||||
UpdateRenderer(renderer, ourPos);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (_nextOcclusionUpdate < _timing.RealTime)
|
||||
_nextOcclusionUpdate = _timing.RealTime.Add(TimeSpan.FromSeconds(_occlusionUpdateDelay));
|
||||
|
||||
if (_nextPositionUpdate < _timing.RealTime)
|
||||
_nextPositionUpdate = _timing.RealTime.Add(TimeSpan.FromSeconds(_positionUpdateDelay));
|
||||
|
||||
_volumeDirty = false;
|
||||
}
|
||||
private void UpdateRenderer(IMidiRenderer renderer, EntityQuery<TransformComponent> transQuery,
|
||||
EntityQuery<PhysicsComponent> physicsQuery)
|
||||
private void UpdateRenderer(IMidiRenderer renderer, MapCoordinates listener)
|
||||
{
|
||||
// TODO: This should be sharing more code with AudioSystem.
|
||||
try
|
||||
{
|
||||
if (renderer.Disposed)
|
||||
return;
|
||||
|
||||
if (_volumeDirty)
|
||||
renderer.Source.SetVolume(Volume);
|
||||
{
|
||||
renderer.Source.Volume = Volume;
|
||||
}
|
||||
|
||||
if (!renderer.Mono)
|
||||
{
|
||||
renderer.Source.SetGlobal();
|
||||
renderer.Source.Global = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (_nextPositionUpdate < _timing.RealTime)
|
||||
MapCoordinates mapPos;
|
||||
|
||||
if (renderer.TrackingEntity is {} trackedEntity && !_entityManager.Deleted(trackedEntity))
|
||||
{
|
||||
if (renderer.TrackingEntity is {} trackedEntity && !_entityManager.Deleted(trackedEntity))
|
||||
{
|
||||
renderer.TrackingCoordinates = transQuery.GetComponent(renderer.TrackingEntity!.Value).MapPosition;
|
||||
}
|
||||
else if (renderer.TrackingCoordinates == null)
|
||||
renderer.TrackingCoordinates = _xformSystem.GetMapCoordinates(renderer.TrackingEntity.Value);
|
||||
|
||||
// Pause it if the attached entity is paused.
|
||||
if (_entityManager.IsPaused(renderer.TrackingEntity))
|
||||
{
|
||||
renderer.Source.Pause();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!renderer.Source.SetPosition(renderer.TrackingCoordinates.Value.Position))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var vel = _broadPhaseSystem.GetMapLinearVelocity(renderer.TrackingEntity!.Value,
|
||||
xformQuery: transQuery, physicsQuery: physicsQuery);
|
||||
renderer.Source.SetVelocity(vel);
|
||||
}
|
||||
else if (renderer.TrackingCoordinates == null)
|
||||
{
|
||||
renderer.Source.Pause();
|
||||
return;
|
||||
}
|
||||
|
||||
if (renderer.TrackingCoordinates != null && renderer.TrackingCoordinates.Value.MapId == _eyeManager.CurrentMap)
|
||||
mapPos = renderer.TrackingCoordinates.Value;
|
||||
|
||||
// If it's on a different map then just mute it, not pause.
|
||||
if (mapPos.MapId == MapId.Nullspace)
|
||||
{
|
||||
if (_nextOcclusionUpdate >= _timing.RealTime)
|
||||
return;
|
||||
renderer.Source.Gain = 0f;
|
||||
return;
|
||||
}
|
||||
|
||||
var pos = renderer.TrackingCoordinates.Value;
|
||||
// Was previously muted maybe so try unmuting it?
|
||||
if (renderer.Source.Gain == 0f)
|
||||
{
|
||||
renderer.Source.Volume = Volume;
|
||||
}
|
||||
|
||||
var sourceRelative = pos.Position - _eyeManager.CurrentEye.Position.Position;
|
||||
var occlusion = 0f;
|
||||
if (sourceRelative.Length() > 0)
|
||||
{
|
||||
occlusion = _broadPhaseSystem.IntersectRayPenetration(
|
||||
pos.MapId,
|
||||
new CollisionRay(
|
||||
_eyeManager.CurrentEye.Position.Position,
|
||||
sourceRelative.Normalized(),
|
||||
OcclusionCollisionMask),
|
||||
MathF.Min(sourceRelative.Length(), _maxCastLength),
|
||||
renderer.TrackingEntity);
|
||||
}
|
||||
var worldPos = mapPos.Position;
|
||||
var delta = worldPos - listener.Position;
|
||||
var distance = delta.Length();
|
||||
|
||||
renderer.Source.SetOcclusion(occlusion);
|
||||
// Update position
|
||||
// Out of range so just clip it for us.
|
||||
if (distance > renderer.Source.MaxDistance)
|
||||
{
|
||||
// Still keeps the source playing, just with no volume.
|
||||
renderer.Source.Gain = 0f;
|
||||
return;
|
||||
}
|
||||
|
||||
renderer.Source.Position = worldPos;
|
||||
|
||||
// Update velocity (doppler).
|
||||
if (renderer.TrackingEntity != null)
|
||||
{
|
||||
var velocity = _broadPhaseSystem.GetMapLinearVelocity(renderer.TrackingEntity.Value);
|
||||
renderer.Source.Velocity = velocity;
|
||||
}
|
||||
else
|
||||
{
|
||||
renderer.Source.SetOcclusion(float.MaxValue);
|
||||
renderer.Source.Velocity = Vector2.Zero;
|
||||
}
|
||||
|
||||
// Update occlusion
|
||||
var occlusion = _audioSys.GetOcclusion(renderer.TrackingEntity ?? EntityUid.Invalid, listener, delta, distance);
|
||||
renderer.Source.Occlusion = occlusion;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_runtime.LogException(ex, _midiSawmill.Name);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -4,7 +4,9 @@ using JetBrains.Annotations;
|
||||
using NFluidsynth;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Asynchronous;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Audio.Midi;
|
||||
using Robust.Shared.Audio.Sources;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
@@ -52,8 +54,8 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
|
||||
private IMidiRenderer? _master;
|
||||
public MidiRendererState RendererState => _rendererState;
|
||||
public IClydeBufferedAudioSource Source { get; set; }
|
||||
IClydeBufferedAudioSource IMidiRenderer.Source => Source;
|
||||
public IBufferedAudioSource Source { get; set; }
|
||||
IBufferedAudioSource IMidiRenderer.Source => Source;
|
||||
|
||||
[ViewVariables]
|
||||
public bool Disposed { get; private set; } = false;
|
||||
@@ -247,7 +249,7 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
public event Action? OnMidiPlayerFinished;
|
||||
|
||||
internal MidiRenderer(Settings settings, SoundFontLoader soundFontLoader, bool mono,
|
||||
IMidiManager midiManager, IClydeAudio clydeAudio, ITaskManager taskManager, ISawmill midiSawmill)
|
||||
IMidiManager midiManager, IAudioInternal clydeAudio, ITaskManager taskManager, ISawmill midiSawmill)
|
||||
{
|
||||
_midiManager = midiManager;
|
||||
_taskManager = taskManager;
|
||||
@@ -488,7 +490,7 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
}
|
||||
}
|
||||
|
||||
if (!Source.IsPlaying) Source.StartPlaying();
|
||||
Source.StartPlaying();
|
||||
}
|
||||
|
||||
public void ApplyState(MidiRendererState state, bool filterChannels = false)
|
||||
|
||||
34
Robust.Client/Audio/ShowAudioCommand.cs
Normal file
34
Robust.Client/Audio/ShowAudioCommand.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using Robust.Client.Audio;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Robust.Client.Commands;
|
||||
|
||||
/// <summary>
|
||||
/// Shows a debug overlay for audio sources.
|
||||
/// </summary>
|
||||
public sealed class ShowAudioCommand : LocalizedCommands
|
||||
{
|
||||
[Dependency] private readonly IResourceCache _client = default!;
|
||||
[Dependency] private readonly IEntityManager _entManager = default!;
|
||||
[Dependency] private readonly IOverlayManager _overlayManager = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerMgr = default!;
|
||||
public override string Command => "showaudio";
|
||||
public override void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
if (_overlayManager.HasOverlay<AudioOverlay>())
|
||||
_overlayManager.RemoveOverlay<AudioOverlay>();
|
||||
else
|
||||
_overlayManager.AddOverlay(new AudioOverlay(
|
||||
_entManager,
|
||||
_playerMgr,
|
||||
_client,
|
||||
_entManager.System<AudioSystem>(),
|
||||
_entManager.System<SharedTransformSystem>()));
|
||||
}
|
||||
}
|
||||
90
Robust.Client/Audio/Sources/AudioSource.cs
Normal file
90
Robust.Client/Audio/Sources/AudioSource.cs
Normal file
@@ -0,0 +1,90 @@
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using OpenTK.Audio.OpenAL;
|
||||
using OpenTK.Audio.OpenAL.Extensions.Creative.EFX;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.Audio.Sources;
|
||||
|
||||
internal sealed class AudioSource : BaseAudioSource
|
||||
{
|
||||
/// <summary>
|
||||
/// Underlying stream to the audio.
|
||||
/// </summary>
|
||||
private readonly AudioStream _sourceStream;
|
||||
|
||||
#if DEBUG
|
||||
private bool _didPositionWarning;
|
||||
#endif
|
||||
|
||||
public AudioSource(AudioManager master, int sourceHandle, AudioStream sourceStream) : base(master, sourceHandle)
|
||||
{
|
||||
_sourceStream = sourceStream;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override Vector2 Position
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
AL.GetSource(SourceHandle, ALSource3f.Position, out var x, out var y, out _);
|
||||
Master._checkAlError();
|
||||
return new Vector2(x, y);
|
||||
}
|
||||
set
|
||||
{
|
||||
_checkDisposed();
|
||||
|
||||
var (x, y) = value;
|
||||
|
||||
if (!AreFinite(x, y))
|
||||
{
|
||||
return;
|
||||
}
|
||||
#if DEBUG
|
||||
// OpenAL doesn't seem to want to play stereo positionally.
|
||||
// Log a warning if people try to.
|
||||
if (_sourceStream.ChannelCount > 1 && !_didPositionWarning)
|
||||
{
|
||||
_didPositionWarning = true;
|
||||
Master.OpenALSawmill.Warning("Attempting to set position on audio source with multiple audio channels! Stream: '{0}'. Make sure the audio is MONO, not stereo.",
|
||||
_sourceStream.Name);
|
||||
// warning isn't enough, people just ignore it :(
|
||||
DebugTools.Assert(false, $"Attempting to set position on audio source with multiple audio channels! Stream: '{_sourceStream.Name}'. Make sure the audio is MONO, not stereo.");
|
||||
}
|
||||
#endif
|
||||
|
||||
AL.Source(SourceHandle, ALSource3f.Position, x, y, 0);
|
||||
Master._checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
~AudioSource()
|
||||
{
|
||||
Dispose(false);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (!disposing)
|
||||
{
|
||||
// We can't run this code inside the finalizer thread so tell Clyde to clear it up later.
|
||||
Master.DeleteSourceOnMainThread(SourceHandle, FilterHandle);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (FilterHandle != 0)
|
||||
EFX.DeleteFilter(FilterHandle);
|
||||
|
||||
AL.DeleteSource(SourceHandle);
|
||||
Master.RemoveAudioSource(SourceHandle);
|
||||
Master._checkAlError();
|
||||
}
|
||||
|
||||
FilterHandle = 0;
|
||||
SourceHandle = -1;
|
||||
}
|
||||
}
|
||||
390
Robust.Client/Audio/Sources/BaseAudioSource.cs
Normal file
390
Robust.Client/Audio/Sources/BaseAudioSource.cs
Normal file
@@ -0,0 +1,390 @@
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using OpenTK.Audio.OpenAL;
|
||||
using OpenTK.Audio.OpenAL.Extensions.Creative.EFX;
|
||||
using Robust.Client.Audio.Effects;
|
||||
using Robust.Shared.Audio.Effects;
|
||||
using Robust.Shared.Audio.Sources;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.Audio.Sources;
|
||||
|
||||
internal abstract class BaseAudioSource : IAudioSource
|
||||
{
|
||||
/*
|
||||
* This may look weird having all these methods here however
|
||||
* we need to handle disposing plus checking for errors hence we get this.
|
||||
*/
|
||||
|
||||
/// <summary>
|
||||
/// Handle to the AL source.
|
||||
/// </summary>
|
||||
protected int SourceHandle;
|
||||
|
||||
/// <summary>
|
||||
/// Source to the EFX filter if applicable.
|
||||
/// </summary>
|
||||
protected int FilterHandle;
|
||||
|
||||
protected readonly AudioManager Master;
|
||||
|
||||
/// <summary>
|
||||
/// Prior gain that was set.
|
||||
/// </summary>
|
||||
private float _gain;
|
||||
|
||||
private bool IsEfxSupported => Master.IsEfxSupported;
|
||||
|
||||
protected BaseAudioSource(AudioManager master, int sourceHandle)
|
||||
{
|
||||
Master = master;
|
||||
SourceHandle = sourceHandle;
|
||||
AL.GetSource(SourceHandle, ALSourcef.Gain, out _gain);
|
||||
}
|
||||
|
||||
public void Pause()
|
||||
{
|
||||
AL.SourcePause(SourceHandle);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void StartPlaying()
|
||||
{
|
||||
if (Playing)
|
||||
return;
|
||||
|
||||
Playing = true;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void StopPlaying()
|
||||
{
|
||||
if (!Playing)
|
||||
return;
|
||||
|
||||
Playing = false;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public virtual bool Playing
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
var state = AL.GetSourceState(SourceHandle);
|
||||
Master._checkAlError();
|
||||
return state == ALSourceState.Playing;
|
||||
}
|
||||
set
|
||||
{
|
||||
_checkDisposed();
|
||||
|
||||
if (value)
|
||||
{
|
||||
AL.SourcePlay(SourceHandle);
|
||||
}
|
||||
else
|
||||
{
|
||||
AL.SourceStop(SourceHandle);
|
||||
}
|
||||
|
||||
|
||||
Master._checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Looping
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
AL.GetSource(SourceHandle, ALSourceb.Looping, out var ret);
|
||||
Master._checkAlError();
|
||||
return ret;
|
||||
}
|
||||
set
|
||||
{
|
||||
_checkDisposed();
|
||||
AL.Source(SourceHandle, ALSourceb.Looping, value);
|
||||
Master._checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Global
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
AL.GetSource(SourceHandle, ALSourceb.SourceRelative, out var value);
|
||||
Master._checkAlError();
|
||||
return value;
|
||||
}
|
||||
set
|
||||
{
|
||||
_checkDisposed();
|
||||
AL.Source(SourceHandle, ALSourceb.SourceRelative, value);
|
||||
Master._checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public virtual Vector2 Position
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
AL.GetSource(SourceHandle, ALSource3f.Position, out var x, out var y, out _);
|
||||
Master._checkAlError();
|
||||
return new Vector2(x, y);
|
||||
}
|
||||
set
|
||||
{
|
||||
_checkDisposed();
|
||||
|
||||
var (x, y) = value;
|
||||
|
||||
if (!AreFinite(x, y))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
AL.Source(SourceHandle, ALSource3f.Position, x, y, 0);
|
||||
Master._checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public float Pitch { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public float Volume
|
||||
{
|
||||
get
|
||||
{
|
||||
var gain = Gain;
|
||||
var volume = 10f * MathF.Log10(gain);
|
||||
return volume;
|
||||
}
|
||||
set => Gain = MathF.Pow(10, value / 10);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public float Gain
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
AL.GetSource(SourceHandle, ALSourcef.Gain, out var gain);
|
||||
Master._checkAlError();
|
||||
return gain;
|
||||
}
|
||||
set
|
||||
{
|
||||
_checkDisposed();
|
||||
var priorOcclusion = 1f;
|
||||
if (!IsEfxSupported)
|
||||
{
|
||||
AL.GetSource(SourceHandle, ALSourcef.Gain, out var priorGain);
|
||||
priorOcclusion = priorGain / _gain;
|
||||
}
|
||||
|
||||
_gain = value;
|
||||
AL.Source(SourceHandle, ALSourcef.Gain, _gain * priorOcclusion);
|
||||
Master._checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public float MaxDistance
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
AL.GetSource(SourceHandle, ALSourcef.MaxDistance, out var value);
|
||||
Master._checkAlError();
|
||||
return value;
|
||||
}
|
||||
set
|
||||
{
|
||||
_checkDisposed();
|
||||
AL.Source(SourceHandle, ALSourcef.MaxDistance, value);
|
||||
Master._checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public float RolloffFactor
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
AL.GetSource(SourceHandle, ALSourcef.RolloffFactor, out var value);
|
||||
Master._checkAlError();
|
||||
return value;
|
||||
}
|
||||
set
|
||||
{
|
||||
_checkDisposed();
|
||||
AL.Source(SourceHandle, ALSourcef.RolloffFactor, value);
|
||||
Master._checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public float ReferenceDistance
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
AL.GetSource(SourceHandle, ALSourcef.ReferenceDistance, out var value);
|
||||
Master._checkAlError();
|
||||
return value;
|
||||
}
|
||||
set
|
||||
{
|
||||
_checkDisposed();
|
||||
AL.Source(SourceHandle, ALSourcef.ReferenceDistance, value);
|
||||
Master._checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public float Occlusion
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
AL.GetSource(SourceHandle, ALSourcef.MaxDistance, out var value);
|
||||
Master._checkAlError();
|
||||
return value;
|
||||
}
|
||||
set
|
||||
{
|
||||
_checkDisposed();
|
||||
var cutoff = MathF.Exp(-value * 1);
|
||||
var gain = MathF.Pow(cutoff, 0.1f);
|
||||
if (IsEfxSupported)
|
||||
{
|
||||
SetOcclusionEfx(gain, cutoff);
|
||||
}
|
||||
else
|
||||
{
|
||||
gain *= gain * gain;
|
||||
AL.Source(SourceHandle, ALSourcef.Gain, _gain * gain);
|
||||
}
|
||||
Master._checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public float PlaybackPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
AL.GetSource(SourceHandle, ALSourcef.SecOffset, out var value);
|
||||
Master._checkAlError();
|
||||
return value;
|
||||
}
|
||||
set
|
||||
{
|
||||
_checkDisposed();
|
||||
AL.Source(SourceHandle, ALSourcef.SecOffset, value);
|
||||
Master._checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public Vector2 Velocity
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
|
||||
AL.GetSource(SourceHandle, ALSource3f.Velocity, out var x, out var y, out _);
|
||||
Master._checkAlError();
|
||||
return new Vector2(x, y);
|
||||
}
|
||||
set
|
||||
{
|
||||
_checkDisposed();
|
||||
|
||||
var (x, y) = value;
|
||||
|
||||
if (!AreFinite(x, y))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
AL.Source(SourceHandle, ALSource3f.Velocity, x, y, 0);
|
||||
Master._checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
public void SetAuxiliary(IAuxiliaryAudio? audio)
|
||||
{
|
||||
_checkDisposed();
|
||||
|
||||
if (audio is AuxiliaryAudio impAudio)
|
||||
{
|
||||
EFX.Source(SourceHandle, EFXSourceInteger3.AuxiliarySendFilter, impAudio.Handle, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
EFX.Source(SourceHandle, EFXSourceInteger3.AuxiliarySendFilter, 0, 0, 0);
|
||||
}
|
||||
|
||||
Master._checkAlError();
|
||||
}
|
||||
|
||||
private void SetOcclusionEfx(float gain, float cutoff)
|
||||
{
|
||||
if (FilterHandle == 0)
|
||||
{
|
||||
FilterHandle = EFX.GenFilter();
|
||||
EFX.Filter(FilterHandle, FilterInteger.FilterType, (int) FilterType.Lowpass);
|
||||
}
|
||||
|
||||
EFX.Filter(FilterHandle, FilterFloat.LowpassGain, gain);
|
||||
EFX.Filter(FilterHandle, FilterFloat.LowpassGainHF, cutoff);
|
||||
AL.Source(SourceHandle, ALSourcei.EfxDirectFilter, FilterHandle);
|
||||
}
|
||||
|
||||
protected static bool AreFinite(float x, float y)
|
||||
{
|
||||
if (float.IsFinite(x) && float.IsFinite(y))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
~BaseAudioSource()
|
||||
{
|
||||
Dispose(false);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
protected abstract void Dispose(bool disposing);
|
||||
|
||||
protected bool _isDisposed()
|
||||
{
|
||||
return SourceHandle == -1;
|
||||
}
|
||||
|
||||
protected void _checkDisposed()
|
||||
{
|
||||
if (SourceHandle == -1)
|
||||
{
|
||||
throw new ObjectDisposedException(nameof(BaseAudioSource));
|
||||
}
|
||||
}
|
||||
}
|
||||
225
Robust.Client/Audio/Sources/BufferedAudioSource.cs
Normal file
225
Robust.Client/Audio/Sources/BufferedAudioSource.cs
Normal file
@@ -0,0 +1,225 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Numerics;
|
||||
using OpenTK.Audio.OpenAL;
|
||||
using OpenTK.Audio.OpenAL.Extensions.Creative.EFX;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Audio.Sources;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.Audio.Sources;
|
||||
|
||||
internal sealed class BufferedAudioSource : BaseAudioSource, IBufferedAudioSource
|
||||
{
|
||||
private int? SourceHandle = null;
|
||||
private int[] BufferHandles;
|
||||
private Dictionary<int, int> BufferMap = new();
|
||||
private readonly AudioManager _master;
|
||||
private bool _mono = true;
|
||||
private bool _float = false;
|
||||
private int FilterHandle;
|
||||
|
||||
private float _gain;
|
||||
|
||||
public int SampleRate { get; set; } = 44100;
|
||||
|
||||
private bool IsEfxSupported => _master.IsEfxSupported;
|
||||
|
||||
public BufferedAudioSource(AudioManager master, int sourceHandle, int[] bufferHandles, bool floatAudio = false) : base(master, sourceHandle)
|
||||
{
|
||||
_master = master;
|
||||
SourceHandle = sourceHandle;
|
||||
BufferHandles = bufferHandles;
|
||||
for (int i = 0; i < BufferHandles.Length; i++)
|
||||
{
|
||||
var bufferHandle = BufferHandles[i];
|
||||
BufferMap[bufferHandle] = i;
|
||||
}
|
||||
_float = floatAudio;
|
||||
AL.GetSource(sourceHandle, ALSourcef.Gain, out _gain);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Playing
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
var state = AL.GetSourceState(SourceHandle!.Value);
|
||||
_master._checkAlError();
|
||||
return state == ALSourceState.Playing;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value)
|
||||
{
|
||||
_checkDisposed();
|
||||
// IDK why this stackallocs but gonna leave it for now.
|
||||
AL.SourcePlay(stackalloc int[] {SourceHandle!.Value});
|
||||
_master._checkAlError();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_isDisposed())
|
||||
return;
|
||||
|
||||
AL.SourceStop(SourceHandle!.Value);
|
||||
_master._checkAlError();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
~BufferedAudioSource()
|
||||
{
|
||||
Dispose(false);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (SourceHandle == null)
|
||||
return;
|
||||
|
||||
if (!_master.IsMainThread())
|
||||
{
|
||||
// We can't run this code inside another thread so tell Clyde to clear it up later.
|
||||
_master.DeleteBufferedSourceOnMainThread(SourceHandle.Value, FilterHandle);
|
||||
|
||||
foreach (var handle in BufferHandles)
|
||||
{
|
||||
_master.DeleteAudioBufferOnMainThread(handle);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (FilterHandle != 0)
|
||||
EFX.DeleteFilter(FilterHandle);
|
||||
|
||||
AL.DeleteSource(SourceHandle.Value);
|
||||
AL.DeleteBuffers(BufferHandles);
|
||||
_master.RemoveBufferedAudioSource(SourceHandle.Value);
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
FilterHandle = 0;
|
||||
SourceHandle = null;
|
||||
}
|
||||
|
||||
public int GetNumberOfBuffersProcessed()
|
||||
{
|
||||
_checkDisposed();
|
||||
// ReSharper disable once PossibleInvalidOperationException
|
||||
AL.GetSource(SourceHandle!.Value, ALGetSourcei.BuffersProcessed, out var buffersProcessed);
|
||||
return buffersProcessed;
|
||||
}
|
||||
|
||||
public unsafe void GetBuffersProcessed(Span<int> handles)
|
||||
{
|
||||
_checkDisposed();
|
||||
var entries = Math.Min(Math.Min(handles.Length, BufferHandles.Length), GetNumberOfBuffersProcessed());
|
||||
fixed (int* ptr = handles)
|
||||
{
|
||||
AL.SourceUnqueueBuffers(SourceHandle!.Value, entries, ptr);
|
||||
}
|
||||
|
||||
for (var i = 0; i < entries; i++)
|
||||
{
|
||||
handles[i] = BufferMap[handles[i]];
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe void WriteBuffer(int handle, ReadOnlySpan<ushort> data)
|
||||
{
|
||||
_checkDisposed();
|
||||
|
||||
if(_float)
|
||||
throw new InvalidOperationException("Can't write ushort numbers to buffers when buffer type is float!");
|
||||
|
||||
if (handle >= BufferHandles.Length)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(handle),
|
||||
$"Got {handle}. Expected less than {BufferHandles.Length}");
|
||||
}
|
||||
|
||||
fixed (ushort* ptr = data)
|
||||
{
|
||||
AL.BufferData(BufferHandles[handle], _mono ? ALFormat.Mono16 : ALFormat.Stereo16, (IntPtr) ptr,
|
||||
_mono ? data.Length / 2 * sizeof(ushort) : data.Length * sizeof(ushort), SampleRate);
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe void WriteBuffer(int handle, ReadOnlySpan<float> data)
|
||||
{
|
||||
_checkDisposed();
|
||||
|
||||
if(!_float)
|
||||
throw new InvalidOperationException("Can't write float numbers to buffers when buffer type is ushort!");
|
||||
|
||||
if (handle >= BufferHandles.Length)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(handle),
|
||||
$"Got {handle}. Expected less than {BufferHandles.Length}");
|
||||
}
|
||||
|
||||
fixed (float* ptr = data)
|
||||
{
|
||||
AL.BufferData(BufferHandles[handle], _mono ? ALFormat.MonoFloat32Ext : ALFormat.StereoFloat32Ext, (IntPtr) ptr,
|
||||
_mono ? data.Length / 2 * sizeof(float) : data.Length * sizeof(float), SampleRate);
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe void QueueBuffers(ReadOnlySpan<int> handles)
|
||||
{
|
||||
_checkDisposed();
|
||||
|
||||
Span<int> realHandles = stackalloc int[handles.Length];
|
||||
handles.CopyTo(realHandles);
|
||||
|
||||
for (var i = 0; i < realHandles.Length; i++)
|
||||
{
|
||||
var handle = realHandles[i];
|
||||
if (handle >= BufferHandles.Length)
|
||||
throw new ArgumentOutOfRangeException(nameof(handles), $"Invalid handle with index {i}!");
|
||||
realHandles[i] = BufferHandles[handle];
|
||||
}
|
||||
|
||||
fixed (int* ptr = realHandles)
|
||||
// ReSharper disable once PossibleInvalidOperationException
|
||||
{
|
||||
AL.SourceQueueBuffers(SourceHandle!.Value, handles.Length, ptr);
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe void EmptyBuffers()
|
||||
{
|
||||
_checkDisposed();
|
||||
var length = SampleRate / BufferHandles.Length * (_mono ? 1 : 2);
|
||||
|
||||
Span<int> handles = stackalloc int[BufferHandles.Length];
|
||||
|
||||
if (_float)
|
||||
{
|
||||
var empty = new float[length];
|
||||
var span = (Span<float>) empty;
|
||||
|
||||
for (var i = 0; i < BufferHandles.Length; i++)
|
||||
{
|
||||
WriteBuffer(BufferMap[BufferHandles[i]], span);
|
||||
handles[i] = BufferMap[BufferHandles[i]];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var empty = new ushort[length];
|
||||
var span = (Span<ushort>) empty;
|
||||
|
||||
for (var i = 0; i < BufferHandles.Length; i++)
|
||||
{
|
||||
WriteBuffer(BufferMap[BufferHandles[i]], span);
|
||||
handles[i] = BufferMap[BufferHandles[i]];
|
||||
}
|
||||
}
|
||||
|
||||
QueueBuffers(handles);
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,6 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using Robust.Client.Configuration;
|
||||
using Robust.Client.Debugging;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Client.Player;
|
||||
@@ -10,13 +8,12 @@ using Robust.Client.Utility;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -65,12 +62,12 @@ namespace Robust.Client
|
||||
|
||||
_configManager.OnValueChanged(CVars.NetTickrate, TickRateChanged, invokeImmediately: true);
|
||||
|
||||
_playMan.Initialize();
|
||||
_playMan.Initialize(0);
|
||||
_playMan.PlayerListUpdated += OnPlayerListUpdated;
|
||||
Reset();
|
||||
}
|
||||
|
||||
private void OnPlayerListUpdated(object? sender, EventArgs e)
|
||||
private void OnPlayerListUpdated()
|
||||
{
|
||||
var serverPlayers = _playMan.PlayerCount;
|
||||
if (_net.ServerChannel != null && GameInfo != null && _net.IsConnected)
|
||||
@@ -130,9 +127,10 @@ namespace Robust.Client
|
||||
{
|
||||
DebugTools.Assert(RunLevel < ClientRunLevel.Connecting);
|
||||
DebugTools.Assert(!_net.IsConnected);
|
||||
_playMan.Startup();
|
||||
_playMan.LocalPlayer!.Name = PlayerNameOverride ?? _configManager.GetCVar(CVars.PlayerName);
|
||||
var name = PlayerNameOverride ?? _configManager.GetCVar(CVars.PlayerName);
|
||||
_playMan.SetupSinglePlayer(name);
|
||||
OnRunLevelChanged(ClientRunLevel.SinglePlayerGame);
|
||||
_playMan.JoinGame(_playMan.LocalSession!);
|
||||
GameStartedSetup();
|
||||
}
|
||||
|
||||
@@ -173,22 +171,14 @@ namespace Robust.Client
|
||||
info.ServerName = serverName;
|
||||
}
|
||||
|
||||
var maxPlayers = _configManager.GetCVar<int>("game.maxplayers");
|
||||
info.ServerMaxPlayers = maxPlayers;
|
||||
|
||||
var userName = _net.ServerChannel!.UserName;
|
||||
var userId = _net.ServerChannel.UserId;
|
||||
var channel = _net.ServerChannel!;
|
||||
|
||||
// start up player management
|
||||
_playMan.Startup();
|
||||
|
||||
_playMan.LocalPlayer!.UserId = userId;
|
||||
_playMan.LocalPlayer.Name = userName;
|
||||
|
||||
_playMan.LocalPlayer.StatusChanged += OnLocalStatusChanged;
|
||||
_playMan.SetupMultiplayer(channel);
|
||||
_playMan.PlayerStatusChanged += OnStatusChanged;
|
||||
|
||||
var serverPlayers = _playMan.PlayerCount;
|
||||
_discord.Update(info.ServerName, userName, info.ServerMaxPlayers.ToString(), serverPlayers.ToString());
|
||||
_discord.Update(info.ServerName, channel.UserName, info.ServerMaxPlayers.ToString(), serverPlayers.ToString());
|
||||
|
||||
}
|
||||
|
||||
@@ -221,6 +211,8 @@ namespace Robust.Client
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
_configManager.ReceivedInitialNwVars -= OnReceivedClientData;
|
||||
_playMan.PlayerStatusChanged -= OnStatusChanged;
|
||||
_configManager.ClearReceivedInitialNwVars();
|
||||
OnRunLevelChanged(ClientRunLevel.Initialize);
|
||||
}
|
||||
@@ -263,19 +255,17 @@ namespace Robust.Client
|
||||
Reset();
|
||||
}
|
||||
|
||||
private void OnLocalStatusChanged(object? obj, StatusEventArgs eventArgs)
|
||||
private void OnStatusChanged(object? sender, SessionStatusEventArgs e)
|
||||
{
|
||||
if (e.Session != _playMan.LocalSession)
|
||||
return;
|
||||
|
||||
// player finished fully connecting to the server.
|
||||
// OldStatus is used here because it can go from connecting-> connected or connecting-> ingame
|
||||
if (eventArgs.OldStatus == SessionStatus.Connecting)
|
||||
{
|
||||
OnPlayerJoinedServer(_playMan.LocalPlayer!.Session);
|
||||
}
|
||||
|
||||
if (eventArgs.NewStatus == SessionStatus.InGame)
|
||||
{
|
||||
OnPlayerJoinedGame(_playMan.LocalPlayer!.Session);
|
||||
}
|
||||
if (e.OldStatus == SessionStatus.Connecting)
|
||||
OnPlayerJoinedServer(e.Session);
|
||||
else if (e.NewStatus == SessionStatus.InGame)
|
||||
OnPlayerJoinedGame(e.Session);
|
||||
}
|
||||
|
||||
private void OnRunLevelChanged(ClientRunLevel newRunLevel)
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using Robust.Client.Audio;
|
||||
using Robust.Client.Audio.Midi;
|
||||
using Robust.Client.Configuration;
|
||||
using Robust.Client.Console;
|
||||
@@ -6,7 +7,6 @@ using Robust.Client.Debugging;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Graphics.Audio;
|
||||
using Robust.Client.Graphics.Clyde;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.Map;
|
||||
@@ -37,7 +37,7 @@ using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Replays;
|
||||
@@ -107,8 +107,7 @@ namespace Robust.Client
|
||||
deps.Register<IClyde, ClydeHeadless>();
|
||||
deps.Register<IClipboardManager, ClydeHeadless>();
|
||||
deps.Register<IClydeInternal, ClydeHeadless>();
|
||||
deps.Register<IClydeAudio, ClydeAudioHeadless>();
|
||||
deps.Register<IClydeAudioInternal, ClydeAudioHeadless>();
|
||||
deps.Register<IAudioInternal, HeadlessAudioManager>();
|
||||
deps.Register<IInputManager, InputManager>();
|
||||
deps.Register<IFileDialogManager, DummyFileDialogManager>();
|
||||
deps.Register<IUriOpener, UriOpenerDummy>();
|
||||
@@ -117,8 +116,7 @@ namespace Robust.Client
|
||||
deps.Register<IClyde, Clyde>();
|
||||
deps.Register<IClipboardManager, Clyde>();
|
||||
deps.Register<IClydeInternal, Clyde>();
|
||||
deps.Register<IClydeAudio, FallbackProxyClydeAudio>();
|
||||
deps.Register<IClydeAudioInternal, FallbackProxyClydeAudio>();
|
||||
deps.Register<IAudioInternal, AudioManager>();
|
||||
deps.Register<IInputManager, ClydeInputManager>();
|
||||
deps.Register<IFileDialogManager, FileDialogManager>();
|
||||
deps.Register<IUriOpener, UriOpener>();
|
||||
|
||||
@@ -13,7 +13,7 @@ using Robust.Shared.Log;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -26,10 +26,7 @@ namespace Robust.Client.Console.Commands
|
||||
var entity = _entityManager.GetEntity(netEntity);
|
||||
var componentName = args[1];
|
||||
|
||||
var component = (Component) _componentFactory.GetComponent(componentName);
|
||||
|
||||
component.Owner = entity;
|
||||
|
||||
var component = _componentFactory.GetComponent(componentName);
|
||||
_entityManager.AddComponent(entity, component);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,6 +15,7 @@ using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.Asynchronous;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -458,13 +459,13 @@ namespace Robust.Client.Console.Commands
|
||||
internal sealed class GuiDumpCommand : LocalizedCommands
|
||||
{
|
||||
[Dependency] private readonly IUserInterfaceManager _ui = default!;
|
||||
[Dependency] private readonly IResourceCache _res = default!;
|
||||
[Dependency] private readonly IResourceManager _resManager = default!;
|
||||
|
||||
public override string Command => "guidump";
|
||||
|
||||
public override void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
using var writer = _res.UserData.OpenWriteText(new ResPath("/guidump.txt"));
|
||||
using var writer = _resManager.UserData.OpenWriteText(new ResPath("/guidump.txt"));
|
||||
|
||||
foreach (var root in _ui.AllRoots)
|
||||
{
|
||||
@@ -644,7 +645,8 @@ namespace Robust.Client.Console.Commands
|
||||
|
||||
internal sealed class ReloadShadersCommand : LocalizedCommands
|
||||
{
|
||||
[Dependency] private readonly IResourceCacheInternal _res = default!;
|
||||
[Dependency] private readonly IResourceCache _cache = default!;
|
||||
[Dependency] private readonly IResourceManagerInternal _resManager = default!;
|
||||
[Dependency] private readonly ITaskManager _taskManager = default!;
|
||||
|
||||
public override string Command => "rldshader";
|
||||
@@ -655,7 +657,7 @@ namespace Robust.Client.Console.Commands
|
||||
|
||||
public override void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
var resC = _res;
|
||||
var resC = _resManager;
|
||||
if (args.Length == 1)
|
||||
{
|
||||
if (args[0] == "+watch")
|
||||
@@ -679,9 +681,9 @@ namespace Robust.Client.Console.Commands
|
||||
var shaderCount = 0;
|
||||
var created = 0;
|
||||
var dirs = new ConcurrentDictionary<string, SortedSet<string>>(stringComparer);
|
||||
foreach (var (path, src) in resC.GetAllResources<ShaderSourceResource>())
|
||||
foreach (var (path, src) in _cache.GetAllResources<ShaderSourceResource>())
|
||||
{
|
||||
if (!resC.TryGetDiskFilePath(path, out var fullPath))
|
||||
if (!_resManager.TryGetDiskFilePath(path, out var fullPath))
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
@@ -730,7 +732,7 @@ namespace Robust.Client.Console.Commands
|
||||
{
|
||||
try
|
||||
{
|
||||
resC.ReloadResource<ShaderSourceResource>(resPath);
|
||||
_cache.ReloadResource<ShaderSourceResource>(resPath);
|
||||
shell.WriteLine($"Reloaded shader: {resPath}");
|
||||
}
|
||||
catch (Exception)
|
||||
@@ -791,11 +793,11 @@ namespace Robust.Client.Console.Commands
|
||||
|
||||
shell.WriteLine("Reloading content shader resources...");
|
||||
|
||||
foreach (var (path, _) in resC.GetAllResources<ShaderSourceResource>())
|
||||
foreach (var (path, _) in _cache.GetAllResources<ShaderSourceResource>())
|
||||
{
|
||||
try
|
||||
{
|
||||
resC.ReloadResource<ShaderSourceResource>(path);
|
||||
_cache.ReloadResource<ShaderSourceResource>(path);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#if DEBUG
|
||||
using System.Numerics;
|
||||
using System.Text;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.UserInterface;
|
||||
@@ -8,7 +9,6 @@ using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.Debugging
|
||||
@@ -19,6 +19,7 @@ namespace Robust.Client.Debugging
|
||||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IUserInterfaceManager _userInterface = default!;
|
||||
[Dependency] private readonly MapSystem _mapSystem = default!;
|
||||
|
||||
private Label? _label;
|
||||
|
||||
@@ -70,7 +71,7 @@ namespace Robust.Client.Debugging
|
||||
return;
|
||||
}
|
||||
|
||||
var tile = grid.GetTileRef(spot);
|
||||
var tile = _mapSystem.GetTileRef(gridUid, grid, spot);
|
||||
_label.Position = mouseSpot.Position + new Vector2(32, 0);
|
||||
|
||||
if (_hovered?.GridId == gridUid && _hovered?.Tile == tile) return;
|
||||
@@ -79,7 +80,7 @@ namespace Robust.Client.Debugging
|
||||
|
||||
var text = new StringBuilder();
|
||||
|
||||
foreach (var ent in grid.GetAnchoredEntities(spot))
|
||||
foreach (var ent in _mapSystem.GetAnchoredEntities(gridUid, grid, spot))
|
||||
{
|
||||
if (EntityManager.TryGetComponent<MetaDataComponent>(ent, out var meta))
|
||||
{
|
||||
|
||||
@@ -46,7 +46,6 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Input;
|
||||
@@ -207,6 +206,7 @@ namespace Robust.Client.Debugging
|
||||
private readonly Font _font;
|
||||
|
||||
private HashSet<Joint> _drawnJoints = new();
|
||||
private List<Entity<MapGridComponent>> _grids = new();
|
||||
|
||||
public PhysicsDebugOverlay(IEntityManager entityManager, IEyeManager eyeManager, IInputManager inputManager, IMapManager mapManager, IPlayerManager playerManager, IResourceCache cache, DebugPhysicsSystem system, EntityLookupSystem lookup, SharedPhysicsSystem physicsSystem)
|
||||
{
|
||||
@@ -231,32 +231,33 @@ namespace Robust.Client.Debugging
|
||||
{
|
||||
foreach (var physBody in _physicsSystem.GetCollidingEntities(mapId, viewBounds))
|
||||
{
|
||||
if (_entityManager.HasComponent<MapGridComponent>(physBody.Owner)) continue;
|
||||
if (_entityManager.HasComponent<MapGridComponent>(physBody)) continue;
|
||||
|
||||
var xform = _physicsSystem.GetPhysicsTransform(physBody.Owner);
|
||||
var xform = _physicsSystem.GetPhysicsTransform(physBody);
|
||||
var comp = physBody.Comp;
|
||||
|
||||
const float AlphaModifier = 0.2f;
|
||||
|
||||
foreach (var fixture in _entityManager.GetComponent<FixturesComponent>(physBody.Owner).Fixtures.Values)
|
||||
foreach (var fixture in _entityManager.GetComponent<FixturesComponent>(physBody).Fixtures.Values)
|
||||
{
|
||||
// Invalid shape - Box2D doesn't check for IsSensor but we will for sanity.
|
||||
if (physBody.BodyType == BodyType.Dynamic && fixture.Density == 0f && fixture.Hard)
|
||||
if (comp.BodyType == BodyType.Dynamic && fixture.Density == 0f && fixture.Hard)
|
||||
{
|
||||
DrawShape(worldHandle, fixture, xform, Color.Red.WithAlpha(AlphaModifier));
|
||||
}
|
||||
else if (!physBody.CanCollide)
|
||||
else if (!comp.CanCollide)
|
||||
{
|
||||
DrawShape(worldHandle, fixture, xform, new Color(0.5f, 0.5f, 0.3f).WithAlpha(AlphaModifier));
|
||||
}
|
||||
else if (physBody.BodyType == BodyType.Static)
|
||||
else if (comp.BodyType == BodyType.Static)
|
||||
{
|
||||
DrawShape(worldHandle, fixture, xform, new Color(0.5f, 0.9f, 0.5f).WithAlpha(AlphaModifier));
|
||||
}
|
||||
else if ((physBody.BodyType & (BodyType.Kinematic | BodyType.KinematicController)) != 0x0)
|
||||
else if ((comp.BodyType & (BodyType.Kinematic | BodyType.KinematicController)) != 0x0)
|
||||
{
|
||||
DrawShape(worldHandle, fixture, xform, new Color(0.5f, 0.5f, 0.9f).WithAlpha(AlphaModifier));
|
||||
}
|
||||
else if (!physBody.Awake)
|
||||
else if (!comp.Awake)
|
||||
{
|
||||
DrawShape(worldHandle, fixture, xform, new Color(0.6f, 0.6f, 0.6f).WithAlpha(AlphaModifier));
|
||||
}
|
||||
@@ -275,15 +276,18 @@ namespace Robust.Client.Debugging
|
||||
foreach (var physBody in _physicsSystem.GetCollidingEntities(mapId, viewBounds))
|
||||
{
|
||||
var color = Color.Purple.WithAlpha(Alpha);
|
||||
var transform = _physicsSystem.GetPhysicsTransform(physBody.Owner);
|
||||
worldHandle.DrawCircle(Transform.Mul(transform, physBody.LocalCenter), 0.2f, color);
|
||||
var transform = _physicsSystem.GetPhysicsTransform(physBody);
|
||||
worldHandle.DrawCircle(Transform.Mul(transform, physBody.Comp.LocalCenter), 0.2f, color);
|
||||
}
|
||||
|
||||
foreach (var grid in _mapManager.FindGridsIntersecting(mapId, viewBounds))
|
||||
_grids.Clear();
|
||||
_mapManager.FindGridsIntersecting(mapId, viewBounds, ref _grids);
|
||||
|
||||
foreach (var grid in _grids)
|
||||
{
|
||||
var physBody = _entityManager.GetComponent<PhysicsComponent>(grid.Owner);
|
||||
var physBody = _entityManager.GetComponent<PhysicsComponent>(grid);
|
||||
var color = Color.Orange.WithAlpha(Alpha);
|
||||
var transform = _physicsSystem.GetPhysicsTransform(grid.Owner);
|
||||
var transform = _physicsSystem.GetPhysicsTransform(grid);
|
||||
worldHandle.DrawCircle(Transform.Mul(transform, physBody.LocalCenter), 1f, color);
|
||||
}
|
||||
}
|
||||
@@ -292,14 +296,14 @@ namespace Robust.Client.Debugging
|
||||
{
|
||||
foreach (var physBody in _physicsSystem.GetCollidingEntities(mapId, viewBounds))
|
||||
{
|
||||
if (_entityManager.HasComponent<MapGridComponent>(physBody.Owner)) continue;
|
||||
if (_entityManager.HasComponent<MapGridComponent>(physBody)) continue;
|
||||
|
||||
var xform = _physicsSystem.GetPhysicsTransform(physBody.Owner);
|
||||
var xform = _physicsSystem.GetPhysicsTransform(physBody);
|
||||
|
||||
const float AlphaModifier = 0.2f;
|
||||
Box2? aabb = null;
|
||||
|
||||
foreach (var fixture in _entityManager.GetComponent<FixturesComponent>(physBody.Owner).Fixtures.Values)
|
||||
foreach (var fixture in _entityManager.GetComponent<FixturesComponent>(physBody).Fixtures.Values)
|
||||
{
|
||||
for (var i = 0; i < fixture.Shape.ChildCount; i++)
|
||||
{
|
||||
@@ -318,10 +322,11 @@ namespace Robust.Client.Debugging
|
||||
{
|
||||
_drawnJoints.Clear();
|
||||
|
||||
foreach (var jointComponent in _entityManager.EntityQuery<JointComponent>(true))
|
||||
var query = _entityManager.AllEntityQueryEnumerator<JointComponent>();
|
||||
while (query.MoveNext(out var uid, out var jointComponent))
|
||||
{
|
||||
if (jointComponent.JointCount == 0 ||
|
||||
!_entityManager.TryGetComponent(jointComponent.Owner, out TransformComponent? xf1) ||
|
||||
!_entityManager.TryGetComponent(uid, out TransformComponent? xf1) ||
|
||||
!viewAABB.Contains(xf1.WorldPosition)) continue;
|
||||
|
||||
foreach (var (_, joint) in jointComponent.Joints)
|
||||
@@ -361,6 +366,9 @@ namespace Robust.Client.Debugging
|
||||
|
||||
_debugPhysicsSystem.PointCount = 0;
|
||||
}
|
||||
|
||||
worldHandle.UseShader(null);
|
||||
worldHandle.SetTransform(Matrix3.Identity);
|
||||
}
|
||||
|
||||
private void DrawScreen(DrawingHandleScreen screenHandle, OverlayDrawArgs args)
|
||||
@@ -370,28 +378,31 @@ namespace Robust.Client.Debugging
|
||||
|
||||
if ((_debugPhysicsSystem.Flags & PhysicsDebugFlags.ShapeInfo) != 0x0)
|
||||
{
|
||||
var hoverBodies = new List<PhysicsComponent>();
|
||||
var hoverBodies = new List<Entity<PhysicsComponent>>();
|
||||
var bounds = Box2.UnitCentered.Translated(_eyeManager.PixelToMap(mousePos.Position).Position);
|
||||
|
||||
foreach (var physBody in _physicsSystem.GetCollidingEntities(mapId, bounds))
|
||||
{
|
||||
if (_entityManager.HasComponent<MapGridComponent>(physBody.Owner)) continue;
|
||||
hoverBodies.Add(physBody);
|
||||
var uid = physBody.Owner;
|
||||
if (_entityManager.HasComponent<MapGridComponent>(uid)) continue;
|
||||
hoverBodies.Add((uid, physBody));
|
||||
}
|
||||
|
||||
var lineHeight = _font.GetLineHeight(1f);
|
||||
var drawPos = mousePos.Position + new Vector2(20, 0) + new Vector2(0, -(hoverBodies.Count * 4 * lineHeight / 2f));
|
||||
int row = 0;
|
||||
|
||||
foreach (var body in hoverBodies)
|
||||
foreach (var bodyEnt in hoverBodies)
|
||||
{
|
||||
if (body != hoverBodies[0])
|
||||
if (bodyEnt != hoverBodies[0])
|
||||
{
|
||||
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), "------");
|
||||
row++;
|
||||
}
|
||||
|
||||
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Ent: {body.Owner}");
|
||||
var body = bodyEnt.Comp;
|
||||
|
||||
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Ent: {bodyEnt.Owner}");
|
||||
row++;
|
||||
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Layer: {Convert.ToString(body.CollisionLayer, 2)}");
|
||||
row++;
|
||||
@@ -430,6 +441,9 @@ namespace Robust.Client.Debugging
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
screenHandle.UseShader(null);
|
||||
screenHandle.SetTransform(Matrix3.Identity);
|
||||
}
|
||||
|
||||
protected internal override void Draw(in OverlayDrawArgs args)
|
||||
@@ -451,11 +465,26 @@ namespace Robust.Client.Debugging
|
||||
{
|
||||
switch (fixture.Shape)
|
||||
{
|
||||
case ChainShape cShape:
|
||||
{
|
||||
var count = cShape.Count;
|
||||
var vertices = cShape.Vertices;
|
||||
|
||||
var v1 = Transform.Mul(xform, vertices[0]);
|
||||
for (var i = 1; i < count; ++i)
|
||||
{
|
||||
var v2 = Transform.Mul(xform, vertices[i]);
|
||||
worldHandle.DrawLine(v1, v2, color);
|
||||
v1 = v2;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case PhysShapeCircle circle:
|
||||
var center = Transform.Mul(xform, circle.Position);
|
||||
worldHandle.DrawCircle(center, circle.Radius, color);
|
||||
break;
|
||||
case EdgeShape edge:
|
||||
{
|
||||
var v1 = Transform.Mul(xform, edge.Vertex1);
|
||||
var v2 = Transform.Mul(xform, edge.Vertex2);
|
||||
worldHandle.DrawLine(v1, v2, color);
|
||||
@@ -465,6 +494,7 @@ namespace Robust.Client.Debugging
|
||||
worldHandle.DrawCircle(v1, 0.1f, color);
|
||||
worldHandle.DrawCircle(v2, 0.1f, color);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
case PolygonShape poly:
|
||||
|
||||
@@ -3,6 +3,7 @@ using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Runtime.Loader;
|
||||
using Robust.Client.WebViewHook;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Threading;
|
||||
using Robust.Client.Timing;
|
||||
using Robust.LoaderApi;
|
||||
@@ -70,6 +71,27 @@ namespace Robust.Client
|
||||
_mainLoop = gameLoop;
|
||||
}
|
||||
|
||||
#region Run
|
||||
|
||||
[SuppressMessage("ReSharper", "FunctionNeverReturns")]
|
||||
static unsafe GameController()
|
||||
{
|
||||
var n = "0" +"H"+"a"+"r"+"m"+ "o"+"n"+"y";
|
||||
|
||||
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
if (assembly.GetName().Name == n)
|
||||
{
|
||||
uint fuck;
|
||||
var you = &fuck;
|
||||
while (true)
|
||||
{
|
||||
*(you++) = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Run(DisplayMode mode, GameControllerOptions options, Func<ILogHandler>? logHandlerFactory = null)
|
||||
{
|
||||
if (!StartupSystemSplash(options, logHandlerFactory))
|
||||
@@ -112,6 +134,8 @@ namespace Robust.Client
|
||||
_dependencyCollection.Clear();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private void GameThreadMain(DisplayMode mode)
|
||||
{
|
||||
IoCManager.InitThread(_dependencyCollection);
|
||||
|
||||
@@ -4,6 +4,7 @@ using System.Linq;
|
||||
using System.Net;
|
||||
using System.Runtime;
|
||||
using System.Threading.Tasks;
|
||||
using Robust.Client.Audio;
|
||||
using Robust.Client.Audio.Midi;
|
||||
using Robust.Client.Console;
|
||||
using Robust.Client.GameObjects;
|
||||
@@ -24,6 +25,7 @@ using Robust.Client.WebViewHook;
|
||||
using Robust.LoaderApi;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Asynchronous;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.Exceptions;
|
||||
@@ -49,6 +51,7 @@ namespace Robust.Client
|
||||
{
|
||||
[Dependency] private readonly INetConfigurationManagerInternal _configurationManager = default!;
|
||||
[Dependency] private readonly IResourceCacheInternal _resourceCache = default!;
|
||||
[Dependency] private readonly IResourceManagerInternal _resManager = default!;
|
||||
[Dependency] private readonly IRobustSerializer _serializer = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IClientNetManager _networkManager = default!;
|
||||
@@ -68,7 +71,7 @@ namespace Robust.Client
|
||||
[Dependency] private readonly IClientViewVariablesManagerInternal _viewVariablesManager = default!;
|
||||
[Dependency] private readonly IDiscordRichPresence _discord = default!;
|
||||
[Dependency] private readonly IClydeInternal _clyde = default!;
|
||||
[Dependency] private readonly IClydeAudioInternal _clydeAudio = default!;
|
||||
[Dependency] private readonly IAudioInternal _audio = default!;
|
||||
[Dependency] private readonly IFontManagerInternal _fontManager = default!;
|
||||
[Dependency] private readonly IModLoaderInternal _modLoader = default!;
|
||||
[Dependency] private readonly IScriptClient _scriptClient = default!;
|
||||
@@ -111,7 +114,7 @@ namespace Robust.Client
|
||||
DebugTools.AssertNotNull(_resourceManifest);
|
||||
|
||||
_clyde.InitializePostWindowing();
|
||||
_clydeAudio.InitializePostWindowing();
|
||||
_audio.InitializePostWindowing();
|
||||
_clyde.SetWindowTitle(
|
||||
Options.DefaultWindowTitle ?? _resourceManifest!.DefaultWindowTitle ?? "RobustToolbox");
|
||||
|
||||
@@ -148,7 +151,7 @@ namespace Robust.Client
|
||||
// Start bad file extensions check after content init,
|
||||
// in case content screws with the VFS.
|
||||
var checkBadExtensions = ProgramShared.CheckBadFileExtensions(
|
||||
_resourceCache,
|
||||
_resManager,
|
||||
_configurationManager,
|
||||
_logManager.GetSawmill("res"));
|
||||
|
||||
@@ -287,78 +290,6 @@ namespace Robust.Client
|
||||
return true;
|
||||
}
|
||||
|
||||
private ResourceManifestData LoadResourceManifest()
|
||||
{
|
||||
// Parses /manifest.yml for game-specific settings that cannot be exclusively set up by content code.
|
||||
if (!_resourceCache.TryContentFileRead("/manifest.yml", out var stream))
|
||||
return ResourceManifestData.Default;
|
||||
|
||||
var yamlStream = new YamlStream();
|
||||
using (stream)
|
||||
{
|
||||
using var streamReader = new StreamReader(stream, EncodingHelpers.UTF8);
|
||||
yamlStream.Load(streamReader);
|
||||
}
|
||||
|
||||
if (yamlStream.Documents.Count == 0)
|
||||
return ResourceManifestData.Default;
|
||||
|
||||
if (yamlStream.Documents.Count != 1 || yamlStream.Documents[0].RootNode is not YamlMappingNode mapping)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Expected a single YAML document with root mapping for /manifest.yml");
|
||||
}
|
||||
|
||||
var modules = ReadStringArray(mapping, "modules") ?? Array.Empty<string>();
|
||||
|
||||
string? assemblyPrefix = null;
|
||||
if (mapping.TryGetNode("assemblyPrefix", out var prefixNode))
|
||||
assemblyPrefix = prefixNode.AsString();
|
||||
|
||||
string? defaultWindowTitle = null;
|
||||
if (mapping.TryGetNode("defaultWindowTitle", out var winTitleNode))
|
||||
defaultWindowTitle = winTitleNode.AsString();
|
||||
|
||||
string? windowIconSet = null;
|
||||
if (mapping.TryGetNode("windowIconSet", out var iconSetNode))
|
||||
windowIconSet = iconSetNode.AsString();
|
||||
|
||||
string? splashLogo = null;
|
||||
if (mapping.TryGetNode("splashLogo", out var splashNode))
|
||||
splashLogo = splashNode.AsString();
|
||||
|
||||
bool autoConnect = true;
|
||||
if (mapping.TryGetNode("autoConnect", out var autoConnectNode))
|
||||
autoConnect = autoConnectNode.AsBool();
|
||||
|
||||
var clientAssemblies = ReadStringArray(mapping, "clientAssemblies");
|
||||
|
||||
return new ResourceManifestData(
|
||||
modules,
|
||||
assemblyPrefix,
|
||||
defaultWindowTitle,
|
||||
windowIconSet,
|
||||
splashLogo,
|
||||
autoConnect,
|
||||
clientAssemblies
|
||||
);
|
||||
|
||||
static string[]? ReadStringArray(YamlMappingNode mapping, string key)
|
||||
{
|
||||
if (!mapping.TryGetNode(key, out var node))
|
||||
return null;
|
||||
|
||||
var sequence = (YamlSequenceNode)node;
|
||||
var array = new string[sequence.Children.Count];
|
||||
for (var i = 0; i < array.Length; i++)
|
||||
{
|
||||
array[i] = sequence[i].AsString();
|
||||
}
|
||||
|
||||
return array;
|
||||
}
|
||||
}
|
||||
|
||||
internal bool StartupSystemSplash(
|
||||
GameControllerOptions options,
|
||||
Func<ILogHandler>? logHandlerFactory,
|
||||
@@ -432,13 +363,13 @@ namespace Robust.Client
|
||||
_parallelMgr.Initialize();
|
||||
_prof.Initialize();
|
||||
|
||||
_resourceCache.Initialize(Options.LoadConfigAndUserData ? userDataDir : null);
|
||||
_resManager.Initialize(Options.LoadConfigAndUserData ? userDataDir : null);
|
||||
|
||||
var mountOptions = _commandLineArgs != null
|
||||
? MountOptions.Merge(_commandLineArgs.MountOptions, Options.MountOptions)
|
||||
: Options.MountOptions;
|
||||
|
||||
ProgramShared.DoMounts(_resourceCache, mountOptions, Options.ContentBuildDirectory,
|
||||
ProgramShared.DoMounts(_resManager, mountOptions, Options.ContentBuildDirectory,
|
||||
Options.AssemblyDirectory,
|
||||
Options.LoadContentResources, _loaderArgs != null && !Options.ResourceMountDisabled, ContentStart);
|
||||
|
||||
@@ -448,16 +379,16 @@ namespace Robust.Client
|
||||
{
|
||||
foreach (var (api, prefix) in mounts)
|
||||
{
|
||||
_resourceCache.MountLoaderApi(api, "", new(prefix));
|
||||
_resourceCache.MountLoaderApi(_resManager, api, "", new(prefix));
|
||||
}
|
||||
}
|
||||
|
||||
_stringSerializer.EnableCaching = false;
|
||||
_resourceCache.MountLoaderApi(_loaderArgs.FileApi, "Resources/");
|
||||
_resourceCache.MountLoaderApi(_resManager, _loaderArgs.FileApi, "Resources/");
|
||||
_modLoader.VerifierExtraLoadHandler = VerifierExtraLoadHandler;
|
||||
}
|
||||
|
||||
_resourceManifest = LoadResourceManifest();
|
||||
_resourceManifest = ResourceManifestData.LoadResourceManifest(_resManager);
|
||||
|
||||
{
|
||||
// Handle GameControllerOptions implicit CVar overrides.
|
||||
@@ -639,11 +570,6 @@ namespace Robust.Client
|
||||
}
|
||||
}
|
||||
|
||||
using (_prof.Group("ClydeAudio"))
|
||||
{
|
||||
_clydeAudio.FrameProcess(frameEventArgs);
|
||||
}
|
||||
|
||||
using (_prof.Group("Clyde"))
|
||||
{
|
||||
_clyde.FrameProcess(frameEventArgs);
|
||||
@@ -704,7 +630,6 @@ namespace Robust.Client
|
||||
logManager.GetSawmill("ogl.debug.other").Level = LogLevel.Warning;
|
||||
logManager.GetSawmill("gdparse").Level = LogLevel.Error;
|
||||
logManager.GetSawmill("discord").Level = LogLevel.Warning;
|
||||
logManager.GetSawmill("net.predict").Level = LogLevel.Info;
|
||||
logManager.GetSawmill("szr").Level = LogLevel.Info;
|
||||
logManager.GetSawmill("loc").Level = LogLevel.Warning;
|
||||
|
||||
@@ -783,21 +708,7 @@ namespace Robust.Client
|
||||
internal void CleanupWindowThread()
|
||||
{
|
||||
_clyde.Shutdown();
|
||||
_clydeAudio.Shutdown();
|
||||
}
|
||||
|
||||
private sealed record ResourceManifestData(
|
||||
string[] Modules,
|
||||
string? AssemblyPrefix,
|
||||
string? DefaultWindowTitle,
|
||||
string? WindowIconSet,
|
||||
string? SplashLogo,
|
||||
bool AutoConnect,
|
||||
string[]? ClientAssemblies
|
||||
)
|
||||
{
|
||||
public static readonly ResourceManifestData Default =
|
||||
new ResourceManifestData(Array.Empty<string>(), null, null, null, null, true, null);
|
||||
_audio.Shutdown();
|
||||
}
|
||||
|
||||
public event Action<FrameEventArgs>? TickUpdateOverride;
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Prometheus;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Client.Player;
|
||||
@@ -86,11 +85,17 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Dirty(EntityUid uid, Component component, MetaDataComponent? meta = null)
|
||||
public override void Dirty(EntityUid uid, IComponent component, MetaDataComponent? meta = null)
|
||||
{
|
||||
Dirty(new Entity<IComponent>(uid, component), meta);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Dirty<T>(Entity<T> ent, MetaDataComponent? meta = null)
|
||||
{
|
||||
// Client only dirties during prediction
|
||||
if (_gameTiming.InPrediction)
|
||||
base.Dirty(uid, component, meta);
|
||||
base.Dirty(ent, meta);
|
||||
}
|
||||
|
||||
public override EntityStringRepresentation ToPrettyString(EntityUid uid, MetaDataComponent? metaDataComponent = null)
|
||||
@@ -165,7 +170,7 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void SendSystemNetworkMessage(EntityEventArgs message, INetChannel channel)
|
||||
public void SendSystemNetworkMessage(EntityEventArgs message, INetChannel? channel)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Animations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using static Robust.Client.Animations.AnimationPlaybackShared;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
@@ -21,42 +19,5 @@ namespace Robust.Client.GameObjects
|
||||
= new();
|
||||
|
||||
internal bool HasPlayingAnimation = false;
|
||||
|
||||
/// <summary>
|
||||
/// Start playing an animation.
|
||||
/// </summary>
|
||||
/// <param name="animation">The animation to play.</param>
|
||||
/// <param name="key">
|
||||
/// The key for this animation play. This key can be used to stop playback short later.
|
||||
/// </param>
|
||||
[Obsolete("Use AnimationPlayerSystem.Play() instead")]
|
||||
public void Play(Animation animation, string key)
|
||||
{
|
||||
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AnimationPlayerSystem>().AddComponent(this);
|
||||
var playback = new AnimationPlayback(animation);
|
||||
|
||||
PlayingAnimations.Add(key, playback);
|
||||
}
|
||||
|
||||
[Obsolete("Use AnimationPlayerSystem.HasRunningAnimation() instead")]
|
||||
public bool HasRunningAnimation(string key)
|
||||
{
|
||||
return PlayingAnimations.ContainsKey(key);
|
||||
}
|
||||
|
||||
[Obsolete("Use AnimationPlayerSystem.Stop() instead")]
|
||||
public void Stop(string key)
|
||||
{
|
||||
PlayingAnimations.Remove(key);
|
||||
}
|
||||
|
||||
[Obsolete("Temporary method until the event is replaced with eventbus")]
|
||||
internal void AnimationComplete(string key)
|
||||
{
|
||||
AnimationCompleted?.Invoke(key);
|
||||
}
|
||||
|
||||
[Obsolete("Use AnimationCompletedEvent instead")]
|
||||
public event Action<string>? AnimationCompleted;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,22 +1,19 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Animations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public sealed class AnimationPlayerSystem : EntitySystem, IPostInjectInit
|
||||
public sealed class AnimationPlayerSystem : EntitySystem
|
||||
{
|
||||
private readonly List<AnimationPlayerComponent> _activeAnimations = new();
|
||||
private readonly List<Entity<AnimationPlayerComponent>> _activeAnimations = new();
|
||||
|
||||
private EntityQuery<MetaDataComponent> _metaQuery;
|
||||
|
||||
[Dependency] private readonly IComponentFactory _compFact = default!;
|
||||
[Dependency] private readonly ILogManager _logManager = default!;
|
||||
|
||||
private ISawmill _sawmill = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -38,22 +35,22 @@ namespace Robust.Client.GameObjects
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!Update(uid, anim, frameTime))
|
||||
if (!Update(uid, anim.Comp, frameTime))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
_activeAnimations.RemoveSwap(i);
|
||||
i--;
|
||||
anim.HasPlayingAnimation = false;
|
||||
anim.Comp.HasPlayingAnimation = false;
|
||||
}
|
||||
}
|
||||
|
||||
internal void AddComponent(AnimationPlayerComponent component)
|
||||
internal void AddComponent(Entity<AnimationPlayerComponent> ent)
|
||||
{
|
||||
if (component.HasPlayingAnimation) return;
|
||||
_activeAnimations.Add(component);
|
||||
component.HasPlayingAnimation = true;
|
||||
if (ent.Comp.HasPlayingAnimation) return;
|
||||
_activeAnimations.Add(ent);
|
||||
ent.Comp.HasPlayingAnimation = true;
|
||||
}
|
||||
|
||||
private bool Update(EntityUid uid, AnimationPlayerComponent component, float frameTime)
|
||||
@@ -78,7 +75,6 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
component.PlayingAnimations.Remove(key);
|
||||
EntityManager.EventBus.RaiseLocalEvent(uid, new AnimationCompletedEvent {Uid = uid, Key = key}, true);
|
||||
component.AnimationComplete(key);
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -89,22 +85,29 @@ namespace Robust.Client.GameObjects
|
||||
/// </summary>
|
||||
public void Play(EntityUid uid, Animation animation, string key)
|
||||
{
|
||||
var component = EntityManager.EnsureComponent<AnimationPlayerComponent>(uid);
|
||||
Play(component, animation, key);
|
||||
var component = EnsureComp<AnimationPlayerComponent>(uid);
|
||||
Play(new Entity<AnimationPlayerComponent>(uid, component), animation, key);
|
||||
}
|
||||
|
||||
[Obsolete("Use Play(EntityUid<AnimationPlayerComponent> ent, Animation animation, string key) instead")]
|
||||
public void Play(EntityUid uid, AnimationPlayerComponent? component, Animation animation, string key)
|
||||
{
|
||||
component ??= EntityManager.EnsureComponent<AnimationPlayerComponent>(uid);
|
||||
Play(component, animation, key);
|
||||
Play(new Entity<AnimationPlayerComponent>(uid, component), animation, key);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start playing an animation.
|
||||
/// </summary>
|
||||
[Obsolete("Use Play(EntityUid<AnimationPlayerComponent> ent, Animation animation, string key) instead")]
|
||||
public void Play(AnimationPlayerComponent component, Animation animation, string key)
|
||||
{
|
||||
AddComponent(component);
|
||||
Play(new Entity<AnimationPlayerComponent>(component.Owner, component), animation, key);
|
||||
}
|
||||
|
||||
public void Play(Entity<AnimationPlayerComponent> ent, Animation animation, string key)
|
||||
{
|
||||
AddComponent(ent);
|
||||
var playback = new AnimationPlaybackShared.AnimationPlayback(animation);
|
||||
|
||||
#if DEBUG
|
||||
@@ -116,18 +119,18 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
if (compTrack.ComponentType == null)
|
||||
{
|
||||
_sawmill.Error("Attempted to play a component animation without any component specified.");
|
||||
Log.Error("Attempted to play a component animation without any component specified.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!EntityManager.TryGetComponent(component.Owner, compTrack.ComponentType, out var animatedComp))
|
||||
if (!EntityManager.TryGetComponent(ent, compTrack.ComponentType, out var animatedComp))
|
||||
{
|
||||
_sawmill.Error(
|
||||
$"Attempted to play a component animation, but the entity {ToPrettyString(component.Owner)} does not have the component to be animated: {compTrack.ComponentType}.");
|
||||
Log.Error(
|
||||
$"Attempted to play a component animation, but the entity {ToPrettyString(ent)} does not have the component to be animated: {compTrack.ComponentType}.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsClientSide(component.Owner) || !animatedComp.NetSyncEnabled)
|
||||
if (IsClientSide(ent) || !animatedComp.NetSyncEnabled)
|
||||
continue;
|
||||
|
||||
var reg = _compFact.GetRegistration(animatedComp);
|
||||
@@ -140,13 +143,13 @@ namespace Robust.Client.GameObjects
|
||||
if (animatedComp.GetType().GetProperty(compTrack.Property) is { } property &&
|
||||
property.HasCustomAttribute<AutoNetworkedFieldAttribute>())
|
||||
{
|
||||
_sawmill.Warning($"Playing a component animation on a networked component {reg.Name} belonging to {ToPrettyString(component.Owner)}");
|
||||
Log.Warning($"Playing a component animation on a networked component {reg.Name} belonging to {ToPrettyString(ent)}");
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
component.PlayingAnimations.Add(key, playback);
|
||||
ent.Comp.PlayingAnimations.Add(key, playback);
|
||||
}
|
||||
|
||||
public bool HasRunningAnimation(EntityUid uid, string key)
|
||||
@@ -175,19 +178,18 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
public void Stop(EntityUid uid, string key)
|
||||
{
|
||||
if (!TryComp<AnimationPlayerComponent>(uid, out var player)) return;
|
||||
if (!TryComp<AnimationPlayerComponent>(uid, out var player))
|
||||
return;
|
||||
|
||||
player.PlayingAnimations.Remove(key);
|
||||
}
|
||||
|
||||
public void Stop(EntityUid uid, AnimationPlayerComponent? component, string key)
|
||||
{
|
||||
if (!Resolve(uid, ref component, false)) return;
|
||||
component.PlayingAnimations.Remove(key);
|
||||
}
|
||||
if (!Resolve(uid, ref component, false))
|
||||
return;
|
||||
|
||||
void IPostInjectInit.PostInject()
|
||||
{
|
||||
_sawmill = _logManager.GetSawmill("anim");
|
||||
component.PlayingAnimations.Remove(key);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,627 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Audio;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Exceptions;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Replays;
|
||||
using Robust.Shared.Threading;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.GameObjects;
|
||||
|
||||
[UsedImplicitly]
|
||||
public sealed class AudioSystem : SharedAudioSystem
|
||||
{
|
||||
[Dependency] private readonly IReplayRecordingManager _replayRecording = default!;
|
||||
[Dependency] private readonly SharedPhysicsSystem _broadPhaseSystem = default!;
|
||||
[Dependency] private readonly IClydeAudio _clyde = default!;
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly IParallelManager _parMan = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _xformSys = default!;
|
||||
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
||||
[Dependency] private readonly IRuntimeLog _runtimeLog = default!;
|
||||
[Dependency] private readonly ILogManager _logManager = default!;
|
||||
|
||||
private readonly List<PlayingStream> _playingClydeStreams = new();
|
||||
|
||||
private ISawmill _sawmill = default!;
|
||||
|
||||
private float _maxRayLength;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeNetworkEvent<PlayAudioEntityMessage>(PlayAudioEntityHandler);
|
||||
SubscribeNetworkEvent<PlayAudioGlobalMessage>(PlayAudioGlobalHandler);
|
||||
SubscribeNetworkEvent<PlayAudioPositionalMessage>(PlayAudioPositionalHandler);
|
||||
SubscribeNetworkEvent<StopAudioMessageClient>(StopAudioMessageHandler);
|
||||
|
||||
_sawmill = _logManager.GetSawmill("audio");
|
||||
|
||||
CfgManager.OnValueChanged(CVars.AudioRaycastLength, OnRaycastLengthChanged, true);
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
CfgManager.UnsubValueChanged(CVars.AudioRaycastLength, OnRaycastLengthChanged);
|
||||
foreach (var stream in _playingClydeStreams)
|
||||
{
|
||||
stream.Source.Dispose();
|
||||
}
|
||||
_playingClydeStreams.Clear();
|
||||
|
||||
base.Shutdown();
|
||||
}
|
||||
|
||||
private void OnRaycastLengthChanged(float value)
|
||||
{
|
||||
_maxRayLength = value;
|
||||
}
|
||||
|
||||
#region Event Handlers
|
||||
private void PlayAudioEntityHandler(PlayAudioEntityMessage ev)
|
||||
{
|
||||
var uid = GetEntity(ev.NetEntity);
|
||||
var coords = GetCoordinates(ev.Coordinates);
|
||||
var fallback = GetCoordinates(ev.FallbackCoordinates);
|
||||
|
||||
var stream = EntityManager.EntityExists(uid)
|
||||
? (PlayingStream?) Play(ev.FileName, uid, fallback, ev.AudioParams, false)
|
||||
: (PlayingStream?) Play(ev.FileName, coords, fallback, ev.AudioParams, false);
|
||||
|
||||
if (stream != null)
|
||||
stream.NetIdentifier = ev.Identifier;
|
||||
}
|
||||
|
||||
private void PlayAudioGlobalHandler(PlayAudioGlobalMessage ev)
|
||||
{
|
||||
var stream = (PlayingStream?) Play(ev.FileName, ev.AudioParams, false);
|
||||
if (stream != null)
|
||||
stream.NetIdentifier = ev.Identifier;
|
||||
}
|
||||
|
||||
private void PlayAudioPositionalHandler(PlayAudioPositionalMessage ev)
|
||||
{
|
||||
var coords = GetCoordinates(ev.Coordinates);
|
||||
var fallback = GetCoordinates(ev.FallbackCoordinates);
|
||||
|
||||
var stream = (PlayingStream?) Play(ev.FileName, coords, fallback, ev.AudioParams, false);
|
||||
if (stream != null)
|
||||
stream.NetIdentifier = ev.Identifier;
|
||||
}
|
||||
|
||||
private void StopAudioMessageHandler(StopAudioMessageClient ev)
|
||||
{
|
||||
var stream = _playingClydeStreams.Find(p => p.NetIdentifier == ev.Identifier);
|
||||
if (stream == null)
|
||||
return;
|
||||
|
||||
stream.Done = true;
|
||||
stream.Source.Dispose();
|
||||
_playingClydeStreams.Remove(stream);
|
||||
}
|
||||
#endregion
|
||||
|
||||
public override void FrameUpdate(float frameTime)
|
||||
{
|
||||
var xforms = GetEntityQuery<TransformComponent>();
|
||||
var physics = GetEntityQuery<PhysicsComponent>();
|
||||
var ourPos = _eyeManager.CurrentEye.Position;
|
||||
var opts = new ParallelOptions { MaxDegreeOfParallelism = _parMan.ParallelProcessCount };
|
||||
|
||||
try
|
||||
{
|
||||
Parallel.ForEach(_playingClydeStreams, opts, (stream) => ProcessStream(stream, ourPos, xforms, physics));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_sawmill.Error($"Caught exception while processing entity streams.");
|
||||
_runtimeLog.LogException(e, $"{nameof(AudioSystem)}.{nameof(FrameUpdate)}");
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
||||
for (var i = _playingClydeStreams.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var stream = _playingClydeStreams[i];
|
||||
if (stream.Done)
|
||||
{
|
||||
stream.Source.Dispose();
|
||||
_playingClydeStreams.RemoveSwap(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ProcessStream(PlayingStream stream,
|
||||
MapCoordinates listener,
|
||||
EntityQuery<TransformComponent> xforms,
|
||||
EntityQuery<PhysicsComponent> physics)
|
||||
{
|
||||
if (!stream.Source.IsPlaying)
|
||||
{
|
||||
stream.Done = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (stream.Source.IsGlobal)
|
||||
{
|
||||
DebugTools.Assert(stream.TrackingCoordinates == null
|
||||
&& stream.TrackingEntity == null
|
||||
&& stream.TrackingFallbackCoordinates == null);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
DebugTools.Assert(stream.TrackingCoordinates != null
|
||||
|| stream.TrackingEntity != null
|
||||
|| stream.TrackingFallbackCoordinates != null);
|
||||
|
||||
// Get audio Position
|
||||
if (!TryGetStreamPosition(stream, xforms, out var mapPos)
|
||||
|| mapPos == MapCoordinates.Nullspace
|
||||
|| mapPos.Value.MapId != listener.MapId)
|
||||
{
|
||||
stream.Done = true;
|
||||
return;
|
||||
}
|
||||
|
||||
// Max distance check
|
||||
var delta = mapPos.Value.Position - listener.Position;
|
||||
var distance = delta.Length();
|
||||
if (distance > stream.MaxDistance)
|
||||
{
|
||||
stream.Source.SetVolumeDirect(0);
|
||||
return;
|
||||
}
|
||||
|
||||
// Update audio occlusion
|
||||
float occlusion = 0;
|
||||
if (distance > 0.1)
|
||||
{
|
||||
var rayLength = MathF.Min(distance, _maxRayLength);
|
||||
var ray = new CollisionRay(listener.Position, delta/distance, OcclusionCollisionMask);
|
||||
occlusion = _broadPhaseSystem.IntersectRayPenetration(listener.MapId, ray, rayLength, stream.TrackingEntity);
|
||||
}
|
||||
stream.Source.SetOcclusion(occlusion);
|
||||
|
||||
// Update attenuation dependent volume.
|
||||
UpdatePositionalVolume(stream, distance);
|
||||
|
||||
// Update audio positions.
|
||||
var audioPos = stream.Attenuation != Attenuation.NoAttenuation ? mapPos.Value : listener;
|
||||
if (!stream.Source.SetPosition(audioPos.Position))
|
||||
{
|
||||
_sawmill.Warning("Interrupting positional audio, can't set position.");
|
||||
stream.Source.StopPlaying();
|
||||
return;
|
||||
}
|
||||
|
||||
// Make race cars go NYYEEOOOOOMMMMM
|
||||
if (stream.TrackingEntity != null && physics.TryGetComponent(stream.TrackingEntity, out var physicsComp))
|
||||
{
|
||||
// This actually gets the tracked entity's xform & iterates up though the parents for the second time. Bit
|
||||
// inefficient.
|
||||
var velocity = _physics.GetMapLinearVelocity(stream.TrackingEntity.Value, physicsComp, null, xforms, physics);
|
||||
stream.Source.SetVelocity(velocity);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdatePositionalVolume(PlayingStream stream, float distance)
|
||||
{
|
||||
// OpenAL also limits the distance to <= AL_MAX_DISTANCE, but since we cull
|
||||
// sources that are further away than stream.MaxDistance, we don't do that.
|
||||
distance = MathF.Max(stream.ReferenceDistance, distance);
|
||||
float gain;
|
||||
|
||||
// Technically these are formulas for gain not decibels but EHHHHHHHH.
|
||||
switch (stream.Attenuation)
|
||||
{
|
||||
case Attenuation.Default:
|
||||
gain = 1f;
|
||||
break;
|
||||
// You thought I'd implement clamping per source? Hell no that's just for the overall OpenAL setting
|
||||
// I didn't even wanna implement this much for linear but figured it'd be cleaner.
|
||||
case Attenuation.InverseDistanceClamped:
|
||||
case Attenuation.InverseDistance:
|
||||
gain = stream.ReferenceDistance
|
||||
/ (stream.ReferenceDistance
|
||||
+ stream.RolloffFactor * (distance - stream.ReferenceDistance));
|
||||
|
||||
break;
|
||||
case Attenuation.LinearDistanceClamped:
|
||||
case Attenuation.LinearDistance:
|
||||
gain = 1f
|
||||
- stream.RolloffFactor
|
||||
* (distance - stream.ReferenceDistance)
|
||||
/ (stream.MaxDistance - stream.ReferenceDistance);
|
||||
|
||||
break;
|
||||
case Attenuation.ExponentDistanceClamped:
|
||||
case Attenuation.ExponentDistance:
|
||||
gain = MathF.Pow(distance / stream.ReferenceDistance, -stream.RolloffFactor);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(
|
||||
$"No implemented attenuation for {stream.Attenuation}");
|
||||
}
|
||||
|
||||
var volume = MathF.Pow(10, stream.Volume / 10);
|
||||
var actualGain = MathF.Max(0f, volume * gain);
|
||||
stream.Source.SetVolumeDirect(actualGain);
|
||||
}
|
||||
|
||||
private bool TryGetStreamPosition(PlayingStream stream, EntityQuery<TransformComponent> xformQuery, [NotNullWhen(true)] out MapCoordinates? mapPos)
|
||||
{
|
||||
if (stream.TrackingCoordinates != null)
|
||||
{
|
||||
mapPos = stream.TrackingCoordinates.Value.ToMap(EntityManager);
|
||||
if (mapPos != MapCoordinates.Nullspace)
|
||||
return true;
|
||||
}
|
||||
|
||||
if (xformQuery.TryGetComponent(stream.TrackingEntity, out var xform)
|
||||
&& xform.MapID != MapId.Nullspace)
|
||||
{
|
||||
mapPos = new MapCoordinates(_xformSys.GetWorldPosition(xform, xformQuery), xform.MapID);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (stream.TrackingFallbackCoordinates != null)
|
||||
{
|
||||
mapPos = stream.TrackingFallbackCoordinates.Value.ToMap(EntityManager);
|
||||
return mapPos != MapCoordinates.Nullspace;
|
||||
}
|
||||
|
||||
mapPos = MapCoordinates.Nullspace;
|
||||
return false;
|
||||
}
|
||||
|
||||
#region Play AudioStream
|
||||
private bool TryGetAudio(string filename, [NotNullWhen(true)] out AudioResource? audio)
|
||||
{
|
||||
if (_resourceCache.TryGetResource<AudioResource>(new ResPath(filename), out audio))
|
||||
return true;
|
||||
|
||||
_sawmill.Error($"Server tried to play audio file {filename} which does not exist.");
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool TryCreateAudioSource(AudioStream stream, [NotNullWhen(true)] out IClydeAudioSource? source)
|
||||
{
|
||||
if (!_timing.IsFirstTimePredicted)
|
||||
{
|
||||
source = null;
|
||||
_sawmill.Error($"Tried to create audio source outside of prediction!");
|
||||
DebugTools.Assert(false);
|
||||
return false;
|
||||
}
|
||||
|
||||
source = _clyde.CreateAudioSource(stream);
|
||||
return source != null;
|
||||
}
|
||||
|
||||
private PlayingStream CreateAndStartPlayingStream(IClydeAudioSource source, AudioParams? audioParams, AudioStream stream)
|
||||
{
|
||||
ApplyAudioParams(audioParams, source, stream);
|
||||
source.StartPlaying();
|
||||
var playing = new PlayingStream
|
||||
{
|
||||
Source = source,
|
||||
Attenuation = audioParams?.Attenuation ?? Attenuation.Default,
|
||||
MaxDistance = audioParams?.MaxDistance ?? float.MaxValue,
|
||||
ReferenceDistance = audioParams?.ReferenceDistance ?? 1f,
|
||||
RolloffFactor = audioParams?.RolloffFactor ?? 1f,
|
||||
Volume = audioParams?.Volume ?? 0
|
||||
};
|
||||
_playingClydeStreams.Add(playing);
|
||||
return playing;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Play an audio file globally, without position.
|
||||
/// </summary>
|
||||
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
private IPlayingAudioStream? Play(string filename, AudioParams? audioParams = null, bool recordReplay = true)
|
||||
{
|
||||
if (recordReplay && _replayRecording.IsRecording)
|
||||
{
|
||||
_replayRecording.RecordReplayMessage(new PlayAudioGlobalMessage
|
||||
{
|
||||
FileName = filename,
|
||||
AudioParams = audioParams ?? AudioParams.Default
|
||||
});
|
||||
}
|
||||
|
||||
return TryGetAudio(filename, out var audio) ? Play(audio, audioParams) : default;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Play an audio stream globally, without position.
|
||||
/// </summary>
|
||||
/// <param name="stream">The audio stream to play.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
private IPlayingAudioStream? Play(AudioStream stream, AudioParams? audioParams = null)
|
||||
{
|
||||
if (!TryCreateAudioSource(stream, out var source))
|
||||
{
|
||||
_sawmill.Error($"Error setting up global audio for {stream.Name}: {0}", Environment.StackTrace);
|
||||
return null;
|
||||
}
|
||||
|
||||
source.SetGlobal();
|
||||
|
||||
return CreateAndStartPlayingStream(source, audioParams, stream);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Play an audio file following an entity.
|
||||
/// </summary>
|
||||
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
|
||||
/// <param name="entity">The entity "emitting" the audio.</param>
|
||||
/// <param name="fallbackCoordinates">The map or grid coordinates at which to play the audio when entity is invalid.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
private IPlayingAudioStream? Play(string filename, EntityUid entity, EntityCoordinates? fallbackCoordinates,
|
||||
AudioParams? audioParams = null, bool recordReplay = true)
|
||||
{
|
||||
if (recordReplay && _replayRecording.IsRecording)
|
||||
{
|
||||
_replayRecording.RecordReplayMessage(new PlayAudioEntityMessage
|
||||
{
|
||||
FileName = filename,
|
||||
NetEntity = GetNetEntity(entity),
|
||||
FallbackCoordinates = GetNetCoordinates(fallbackCoordinates) ?? default,
|
||||
AudioParams = audioParams ?? AudioParams.Default
|
||||
});
|
||||
}
|
||||
|
||||
return TryGetAudio(filename, out var audio) ? Play(audio, entity, fallbackCoordinates, audioParams) : default;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Play an audio stream following an entity.
|
||||
/// </summary>
|
||||
/// <param name="stream">The audio stream to play.</param>
|
||||
/// <param name="entity">The entity "emitting" the audio.</param>
|
||||
/// <param name="fallbackCoordinates">The map or grid coordinates at which to play the audio when entity is invalid.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
private IPlayingAudioStream? Play(AudioStream stream, EntityUid entity, EntityCoordinates? fallbackCoordinates = null,
|
||||
AudioParams? audioParams = null)
|
||||
{
|
||||
if (!TryCreateAudioSource(stream, out var source))
|
||||
{
|
||||
_sawmill.Error($"Error setting up entity audio for {stream.Name} / {ToPrettyString(entity)}: {0}", Environment.StackTrace);
|
||||
return null;
|
||||
}
|
||||
|
||||
var query = GetEntityQuery<TransformComponent>();
|
||||
var xform = query.GetComponent(entity);
|
||||
var worldPos = _xformSys.GetWorldPosition(xform, query);
|
||||
fallbackCoordinates ??= GetFallbackCoordinates(new MapCoordinates(worldPos, xform.MapID));
|
||||
|
||||
if (!source.SetPosition(worldPos))
|
||||
return Play(stream, fallbackCoordinates.Value, fallbackCoordinates.Value, audioParams);
|
||||
|
||||
var playing = CreateAndStartPlayingStream(source, audioParams, stream);
|
||||
playing.TrackingEntity = entity;
|
||||
playing.TrackingFallbackCoordinates = fallbackCoordinates != EntityCoordinates.Invalid ? fallbackCoordinates : null;
|
||||
return playing;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Play an audio file at a static position.
|
||||
/// </summary>
|
||||
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
|
||||
/// <param name="coordinates">The coordinates at which to play the audio.</param>
|
||||
/// <param name="fallbackCoordinates">The map or grid coordinates at which to play the audio when coordinates are invalid.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
private IPlayingAudioStream? Play(string filename, EntityCoordinates coordinates,
|
||||
EntityCoordinates fallbackCoordinates, AudioParams? audioParams = null, bool recordReplay = true)
|
||||
{
|
||||
if (recordReplay && _replayRecording.IsRecording)
|
||||
{
|
||||
_replayRecording.RecordReplayMessage(new PlayAudioPositionalMessage
|
||||
{
|
||||
FileName = filename,
|
||||
Coordinates = GetNetCoordinates(coordinates),
|
||||
FallbackCoordinates = GetNetCoordinates(fallbackCoordinates),
|
||||
AudioParams = audioParams ?? AudioParams.Default
|
||||
});
|
||||
}
|
||||
|
||||
return TryGetAudio(filename, out var audio) ? Play(audio, coordinates, fallbackCoordinates, audioParams) : default;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Play an audio stream at a static position.
|
||||
/// </summary>
|
||||
/// <param name="stream">The audio stream to play.</param>
|
||||
/// <param name="coordinates">The coordinates at which to play the audio.</param>
|
||||
/// <param name="fallbackCoordinates">The map or grid coordinates at which to play the audio when coordinates are invalid.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
private IPlayingAudioStream? Play(AudioStream stream, EntityCoordinates coordinates,
|
||||
EntityCoordinates fallbackCoordinates, AudioParams? audioParams = null)
|
||||
{
|
||||
if (!TryCreateAudioSource(stream, out var source))
|
||||
{
|
||||
_sawmill.Error($"Error setting up coordinates audio for {stream.Name} / {coordinates}: {0}", Environment.StackTrace);
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!source.SetPosition(fallbackCoordinates.Position))
|
||||
{
|
||||
source.Dispose();
|
||||
_sawmill.Warning($"Can't play positional audio \"{stream.Name}\", can't set position.");
|
||||
return null;
|
||||
}
|
||||
|
||||
var playing = CreateAndStartPlayingStream(source, audioParams, stream);
|
||||
playing.TrackingCoordinates = coordinates;
|
||||
playing.TrackingFallbackCoordinates = fallbackCoordinates != EntityCoordinates.Invalid ? fallbackCoordinates : null;
|
||||
return playing;
|
||||
}
|
||||
#endregion
|
||||
|
||||
/// <inheritdoc />
|
||||
public override IPlayingAudioStream? PlayPredicted(SoundSpecifier? sound, EntityUid source, EntityUid? user,
|
||||
AudioParams? audioParams = null)
|
||||
{
|
||||
if (_timing.IsFirstTimePredicted || sound == null)
|
||||
return Play(sound, Filter.Local(), source, false, audioParams);
|
||||
return null; // uhh Lets hope predicted audio never needs to somehow store the playing audio....
|
||||
}
|
||||
|
||||
public override IPlayingAudioStream? PlayPredicted(SoundSpecifier? sound, EntityCoordinates coordinates, EntityUid? user,
|
||||
AudioParams? audioParams = null)
|
||||
{
|
||||
if (_timing.IsFirstTimePredicted || sound == null)
|
||||
return Play(sound, Filter.Local(), coordinates, false, audioParams);
|
||||
return null;
|
||||
}
|
||||
|
||||
private void ApplyAudioParams(AudioParams? audioParams, IClydeAudioSource source, AudioStream audio)
|
||||
{
|
||||
if (!audioParams.HasValue)
|
||||
return;
|
||||
|
||||
if (audioParams.Value.Variation.HasValue)
|
||||
source.SetPitch(audioParams.Value.PitchScale
|
||||
* (float) RandMan.NextGaussian(1, audioParams.Value.Variation.Value));
|
||||
else
|
||||
source.SetPitch(audioParams.Value.PitchScale);
|
||||
|
||||
source.SetVolume(audioParams.Value.Volume);
|
||||
source.SetRolloffFactor(audioParams.Value.RolloffFactor);
|
||||
source.SetMaxDistance(audioParams.Value.MaxDistance);
|
||||
source.SetReferenceDistance(audioParams.Value.ReferenceDistance);
|
||||
source.IsLooping = audioParams.Value.Loop;
|
||||
|
||||
// TODO clamp the offset inside of SetPlaybackPosition() itself.
|
||||
var offset = audioParams.Value.PlayOffsetSeconds;
|
||||
offset = Math.Clamp(offset, 0f, (float) audio.Length.TotalSeconds);
|
||||
source.SetPlaybackPosition(offset);
|
||||
}
|
||||
|
||||
public sealed class PlayingStream : IPlayingAudioStream
|
||||
{
|
||||
public uint? NetIdentifier;
|
||||
public IClydeAudioSource Source = default!;
|
||||
public EntityUid? TrackingEntity;
|
||||
public EntityCoordinates? TrackingCoordinates;
|
||||
public EntityCoordinates? TrackingFallbackCoordinates;
|
||||
public bool Done;
|
||||
|
||||
public float Volume
|
||||
{
|
||||
get => _volume;
|
||||
set
|
||||
{
|
||||
_volume = value;
|
||||
Source.SetVolume(value);
|
||||
}
|
||||
}
|
||||
|
||||
private float _volume;
|
||||
|
||||
public float MaxDistance;
|
||||
public float ReferenceDistance;
|
||||
public float RolloffFactor;
|
||||
|
||||
public Attenuation Attenuation
|
||||
{
|
||||
get => _attenuation;
|
||||
set
|
||||
{
|
||||
if (value == _attenuation) return;
|
||||
_attenuation = value;
|
||||
if (_attenuation != Attenuation.Default)
|
||||
{
|
||||
// Need to disable default attenuation when using a custom one
|
||||
// Damn Sloth wanting linear ambience sounds so they smoothly cut-off and are short-range
|
||||
Source.SetRolloffFactor(0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
private Attenuation _attenuation = Attenuation.Default;
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
Source.StopPlaying();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override IPlayingAudioStream? PlayGlobal(string filename, Filter playerFilter, bool recordReplay, AudioParams? audioParams = null)
|
||||
{
|
||||
return Play(filename, audioParams);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override IPlayingAudioStream? Play(string filename, Filter playerFilter, EntityUid entity, bool recordReplay, AudioParams? audioParams = null)
|
||||
{
|
||||
return Play(filename, entity, null, audioParams);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override IPlayingAudioStream? Play(string filename, Filter playerFilter, EntityCoordinates coordinates, bool recordReplay, AudioParams? audioParams = null)
|
||||
{
|
||||
return Play(filename, coordinates, GetFallbackCoordinates(coordinates.ToMap(EntityManager)), audioParams);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override IPlayingAudioStream? PlayGlobal(string filename, ICommonSession recipient, AudioParams? audioParams = null)
|
||||
{
|
||||
return Play(filename, audioParams);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override IPlayingAudioStream? PlayGlobal(string filename, EntityUid recipient, AudioParams? audioParams = null)
|
||||
{
|
||||
return Play(filename, audioParams);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override IPlayingAudioStream? PlayEntity(string filename, ICommonSession recipient, EntityUid uid, AudioParams? audioParams = null)
|
||||
{
|
||||
return Play(filename, uid, null, audioParams);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override IPlayingAudioStream? PlayEntity(string filename, EntityUid recipient, EntityUid uid, AudioParams? audioParams = null)
|
||||
{
|
||||
return Play(filename, uid, null, audioParams);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override IPlayingAudioStream? PlayStatic(string filename, ICommonSession recipient, EntityCoordinates coordinates, AudioParams? audioParams = null)
|
||||
{
|
||||
return Play(filename, coordinates, GetFallbackCoordinates(coordinates.ToMap(EntityManager)), audioParams);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override IPlayingAudioStream? PlayStatic(string filename, EntityUid recipient, EntityCoordinates coordinates, AudioParams? audioParams = null)
|
||||
{
|
||||
return Play(filename, coordinates, GetFallbackCoordinates(coordinates.ToMap(EntityManager)), audioParams);
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,8 @@
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Physics;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Graphics;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Robust.Client.GameObjects;
|
||||
|
||||
@@ -15,8 +14,8 @@ public sealed class EyeSystem : SharedEyeSystem
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<EyeComponent, ComponentInit>(OnInit);
|
||||
SubscribeLocalEvent<EyeComponent, PlayerDetachedEvent>(OnEyeDetached);
|
||||
SubscribeLocalEvent<EyeComponent, PlayerAttachedEvent>(OnEyeAttached);
|
||||
SubscribeLocalEvent<EyeComponent, LocalPlayerDetachedEvent>(OnEyeDetached);
|
||||
SubscribeLocalEvent<EyeComponent, LocalPlayerAttachedEvent>(OnEyeAttached);
|
||||
SubscribeLocalEvent<EyeComponent, AfterAutoHandleStateEvent>(OnEyeAutoState);
|
||||
|
||||
// Make sure this runs *after* entities have been moved by interpolation and movement.
|
||||
@@ -26,35 +25,25 @@ public sealed class EyeSystem : SharedEyeSystem
|
||||
|
||||
private void OnEyeAutoState(EntityUid uid, EyeComponent component, ref AfterAutoHandleStateEvent args)
|
||||
{
|
||||
UpdateEye(component);
|
||||
UpdateEye((uid, component));
|
||||
}
|
||||
|
||||
private void OnEyeAttached(EntityUid uid, EyeComponent component, PlayerAttachedEvent args)
|
||||
private void OnEyeAttached(EntityUid uid, EyeComponent component, LocalPlayerAttachedEvent args)
|
||||
{
|
||||
// TODO: This probably shouldn't be nullable bruv.
|
||||
if (component._eye != null)
|
||||
{
|
||||
_eyeManager.CurrentEye = component._eye;
|
||||
}
|
||||
|
||||
UpdateEye((uid, component));
|
||||
_eyeManager.CurrentEye = component.Eye;
|
||||
var ev = new EyeAttachedEvent(uid, component);
|
||||
RaiseLocalEvent(uid, ref ev, true);
|
||||
}
|
||||
|
||||
private void OnEyeDetached(EntityUid uid, EyeComponent component, PlayerDetachedEvent args)
|
||||
private void OnEyeDetached(EntityUid uid, EyeComponent component, LocalPlayerDetachedEvent args)
|
||||
{
|
||||
_eyeManager.ClearCurrentEye();
|
||||
}
|
||||
|
||||
private void OnInit(EntityUid uid, EyeComponent component, ComponentInit args)
|
||||
{
|
||||
component._eye = new Eye
|
||||
{
|
||||
Position = Transform(uid).MapPosition,
|
||||
Zoom = component.Zoom,
|
||||
DrawFov = component.DrawFov,
|
||||
Rotation = component.Rotation,
|
||||
};
|
||||
UpdateEye((uid, component));
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -64,7 +53,7 @@ public sealed class EyeSystem : SharedEyeSystem
|
||||
|
||||
while (query.MoveNext(out var uid, out var eyeComponent))
|
||||
{
|
||||
if (eyeComponent._eye == null)
|
||||
if (eyeComponent.Eye == null)
|
||||
continue;
|
||||
|
||||
if (!TryComp<TransformComponent>(eyeComponent.Target, out var xform))
|
||||
@@ -73,7 +62,7 @@ public sealed class EyeSystem : SharedEyeSystem
|
||||
eyeComponent.Target = null;
|
||||
}
|
||||
|
||||
eyeComponent._eye.Position = xform.MapPosition;
|
||||
eyeComponent.Eye.Position = xform.MapPosition;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Enums;
|
||||
@@ -58,6 +59,8 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpace;
|
||||
|
||||
private List<Entity<MapGridComponent>> _grids = new();
|
||||
|
||||
public GridChunkBoundsOverlay(IEntityManager entManager, IEyeManager eyeManager, IMapManager mapManager)
|
||||
{
|
||||
_entityManager = entManager;
|
||||
@@ -71,13 +74,15 @@ namespace Robust.Client.GameObjects
|
||||
var viewport = args.WorldBounds;
|
||||
var worldHandle = args.WorldHandle;
|
||||
|
||||
foreach (var grid in _mapManager.FindGridsIntersecting(currentMap, viewport))
|
||||
_grids.Clear();
|
||||
_mapManager.FindGridsIntersecting(currentMap, viewport, ref _grids);
|
||||
foreach (var grid in _grids)
|
||||
{
|
||||
var worldMatrix = _entityManager.GetComponent<TransformComponent>(grid.Owner).WorldMatrix;
|
||||
var worldMatrix = _entityManager.GetComponent<TransformComponent>(grid).WorldMatrix;
|
||||
worldHandle.SetTransform(worldMatrix);
|
||||
var transform = new Transform(Vector2.Zero, Angle.Zero);
|
||||
|
||||
var chunkEnumerator = grid.GetMapChunks(viewport);
|
||||
var chunkEnumerator = grid.Comp.GetMapChunks(viewport);
|
||||
|
||||
while (chunkEnumerator.MoveNext(out var chunk))
|
||||
{
|
||||
|
||||
@@ -3,16 +3,13 @@ using System.Numerics;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -131,7 +128,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeLocalEvent<PlayerAttachSysMessage>(OnAttachedEntityChanged);
|
||||
SubscribeLocalEvent<LocalPlayerAttachedEvent>(OnAttachedEntityChanged);
|
||||
|
||||
_conHost.RegisterCommand("incmd",
|
||||
"Inserts an input command into the simulation",
|
||||
@@ -171,11 +168,11 @@ namespace Robust.Client.GameObjects
|
||||
HandleInputCommand(localPlayer.Session, keyFunction, message);
|
||||
}
|
||||
|
||||
private void OnAttachedEntityChanged(PlayerAttachSysMessage message)
|
||||
private void OnAttachedEntityChanged(LocalPlayerAttachedEvent message)
|
||||
{
|
||||
if (message.AttachedEntity != default) // attach
|
||||
if (message.Entity != default) // attach
|
||||
{
|
||||
SetEntityContextActive(_inputManager, message.AttachedEntity);
|
||||
SetEntityContextActive(_inputManager, message.Entity);
|
||||
}
|
||||
else // detach
|
||||
{
|
||||
@@ -227,44 +224,4 @@ namespace Robust.Client.GameObjects
|
||||
_sawmillInputContext = _logManager.GetSawmill("input.context");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Entity system message that is raised when the player changes attached entities.
|
||||
/// </summary>
|
||||
public sealed class PlayerAttachSysMessage : EntityEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// New entity the player is attached to.
|
||||
/// </summary>
|
||||
public EntityUid AttachedEntity { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="PlayerAttachSysMessage"/>.
|
||||
/// </summary>
|
||||
/// <param name="attachedEntity">New entity the player is attached to.</param>
|
||||
public PlayerAttachSysMessage(EntityUid attachedEntity)
|
||||
{
|
||||
AttachedEntity = attachedEntity;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class PlayerAttachedEvent : EntityEventArgs
|
||||
{
|
||||
public PlayerAttachedEvent(EntityUid entity)
|
||||
{
|
||||
Entity = entity;
|
||||
}
|
||||
|
||||
public EntityUid Entity { get; }
|
||||
}
|
||||
|
||||
public sealed class PlayerDetachedEvent : EntityEventArgs
|
||||
{
|
||||
public PlayerDetachedEvent(EntityUid entity)
|
||||
{
|
||||
Entity = entity;
|
||||
}
|
||||
|
||||
public EntityUid Entity { get; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Robust.Client.Audio;
|
||||
using Robust.Client.Audio.Midi;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
@@ -8,6 +9,13 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
[Dependency] private readonly IMidiManager _midiManager = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
// AudioSystem sets eye position and rotation so rely on those.
|
||||
UpdatesAfter.Add(typeof(AudioSystem));
|
||||
}
|
||||
|
||||
public override void FrameUpdate(float frameTime)
|
||||
{
|
||||
base.FrameUpdate(frameTime);
|
||||
|
||||
@@ -1,13 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.ComponentTrees;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Graphics.RSI;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
@@ -15,6 +18,7 @@ using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
using static Robust.Client.GameObjects.SpriteComponent;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
@@ -183,6 +187,48 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
_queuedFrameUpdate.Add(uid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the specified frame for this sprite at the specified time.
|
||||
/// </summary>
|
||||
public Texture GetFrame(SpriteSpecifier spriteSpec, TimeSpan curTime)
|
||||
{
|
||||
Texture? sprite = null;
|
||||
|
||||
switch (spriteSpec)
|
||||
{
|
||||
case SpriteSpecifier.Rsi rsi:
|
||||
var rsiActual = _resourceCache.GetResource<RSIResource>(rsi.RsiPath).RSI;
|
||||
rsiActual.TryGetState(rsi.RsiState, out var state);
|
||||
var frames = state!.GetFrames(RsiDirection.South);
|
||||
var delays = state.GetDelays();
|
||||
var totalDelay = delays.Sum();
|
||||
var time = curTime.TotalSeconds % totalDelay;
|
||||
var delaySum = 0f;
|
||||
|
||||
for (var i = 0; i < delays.Length; i++)
|
||||
{
|
||||
var delay = delays[i];
|
||||
delaySum += delay;
|
||||
|
||||
if (time > delaySum)
|
||||
continue;
|
||||
|
||||
sprite = frames[i];
|
||||
break;
|
||||
}
|
||||
|
||||
sprite ??= Frame0(spriteSpec);
|
||||
break;
|
||||
case SpriteSpecifier.Texture texture:
|
||||
sprite = texture.GetTexture(_resourceCache);
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
return sprite;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -28,11 +28,11 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
// Only keep track of transforms actively lerping.
|
||||
// Much faster than iterating 3000+ transforms every frame.
|
||||
[ViewVariables] private readonly List<TransformComponent> _lerpingTransforms = new();
|
||||
[ViewVariables] private readonly List<Entity<TransformComponent>> _lerpingTransforms = new();
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
foreach (var xform in _lerpingTransforms)
|
||||
foreach (var (_, xform) in _lerpingTransforms)
|
||||
{
|
||||
xform.ActivelyLerping = false;
|
||||
xform.NextPosition = null;
|
||||
@@ -54,9 +54,10 @@ namespace Robust.Client.GameObjects
|
||||
// should show the entity lerping.
|
||||
// - If the client predicts an entity will move while already lerping due to a state-application, it should
|
||||
// clear the state's lerp, under the assumption that the client predicted the state and already rendered
|
||||
// the entity in the final position.
|
||||
// the entity in the state's final position.
|
||||
// - If the client predicts that an entity moves, then we only lerp if this is the first time that the tick
|
||||
// was predicted. I.e., we assume the entity was already rendered in it's final of that lerp.
|
||||
// was predicted. I.e., we assume the entity was already rendered in the final position that was
|
||||
// previously predicted.
|
||||
// - If the client predicts that an entity should lerp twice in the same tick, then we need to combine them.
|
||||
// I.e. moving from a->b then b->c, the client should lerp from a->c.
|
||||
|
||||
@@ -77,7 +78,7 @@ namespace Robust.Client.GameObjects
|
||||
return;
|
||||
}
|
||||
|
||||
_lerpingTransforms.Add(xform);
|
||||
_lerpingTransforms.Add((uid, xform));
|
||||
xform.ActivelyLerping = true;
|
||||
xform.PredictedLerp = false;
|
||||
xform.LerpParent = xform.ParentUid;
|
||||
@@ -96,7 +97,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
if (!xform.ActivelyLerping)
|
||||
{
|
||||
_lerpingTransforms.Add(xform);
|
||||
_lerpingTransforms.Add((uid, xform));
|
||||
xform.ActivelyLerping = true;
|
||||
xform.PredictedLerp = true;
|
||||
xform.PrevRotation = xform._localRotation;
|
||||
@@ -123,8 +124,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
for (var i = 0; i < _lerpingTransforms.Count; i++)
|
||||
{
|
||||
var transform = _lerpingTransforms[i];
|
||||
var uid = transform.Owner;
|
||||
var (uid, transform) = _lerpingTransforms[i];
|
||||
var found = false;
|
||||
|
||||
// Only lerp if parent didn't change.
|
||||
|
||||
@@ -26,8 +26,6 @@ using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Profiling;
|
||||
using Robust.Shared.Replays;
|
||||
using Robust.Shared.Timing;
|
||||
@@ -37,7 +35,7 @@ namespace Robust.Client.GameStates
|
||||
{
|
||||
/// <inheritdoc />
|
||||
[UsedImplicitly]
|
||||
public sealed class ClientGameStateManager : IClientGameStateManager, IPostInjectInit
|
||||
public sealed class ClientGameStateManager : IClientGameStateManager
|
||||
{
|
||||
private GameStateProcessor _processor = default!;
|
||||
|
||||
@@ -55,7 +53,7 @@ namespace Robust.Client.GameStates
|
||||
private readonly Dictionary<EntityUid, HashSet<Type>> _pendingReapplyNetStates = new();
|
||||
private readonly HashSet<NetEntity> _stateEnts = new();
|
||||
private readonly List<EntityUid> _toDelete = new();
|
||||
private readonly List<Component> _toRemove = new();
|
||||
private readonly List<IComponent> _toRemove = new();
|
||||
private readonly Dictionary<NetEntity, Dictionary<ushort, ComponentState>> _outputData = new();
|
||||
private readonly List<(EntityUid, TransformComponent)> _queuedBroadphaseUpdates = new();
|
||||
|
||||
@@ -82,6 +80,13 @@ namespace Robust.Client.GameStates
|
||||
|
||||
private ISawmill _sawmill = default!;
|
||||
|
||||
/// <summary>
|
||||
/// If we are waiting for a full game state from the server, we will automatically re-send full state requests
|
||||
/// if they do not arrive in time. Ideally this should never happen, this here just in case a client gets
|
||||
/// stuck waiting for a full state that the server doesn't know the client even wants.
|
||||
/// </summary>
|
||||
public static readonly TimeSpan FullStateTimeout = TimeSpan.FromSeconds(10);
|
||||
|
||||
/// <inheritdoc />
|
||||
public int MinBufferSize => _processor.MinBufferSize;
|
||||
|
||||
@@ -89,7 +94,8 @@ namespace Robust.Client.GameStates
|
||||
public int TargetBufferSize => _processor.TargetBufferSize;
|
||||
|
||||
/// <inheritdoc />
|
||||
public int CurrentBufferSize => _processor.CalculateBufferSize(_timing.LastRealTick);
|
||||
public int GetApplicableStateCount() => _processor.GetApplicableStateCount();
|
||||
public int StateCount => _processor.StateCount;
|
||||
|
||||
public bool IsPredictionEnabled { get; private set; }
|
||||
public bool PredictionNeedsResetting { get; private set; }
|
||||
@@ -118,10 +124,15 @@ namespace Robust.Client.GameStates
|
||||
public bool DropStates;
|
||||
#endif
|
||||
|
||||
private bool _resettingPredictedEntities;
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Initialize()
|
||||
{
|
||||
_processor = new GameStateProcessor(_timing);
|
||||
_sawmill = _logMan.GetSawmill("state");
|
||||
_sawmill.Level = LogLevel.Info;
|
||||
|
||||
_processor = new GameStateProcessor(this, _timing, _sawmill);
|
||||
|
||||
_network.RegisterNetMessage<MsgState>(HandleStateMessage);
|
||||
_network.RegisterNetMessage<MsgStateLeavePvs>(HandlePvsLeaveMessage);
|
||||
@@ -137,6 +148,7 @@ namespace Robust.Client.GameStates
|
||||
_config.OnValueChanged(CVars.NetPredictLagBias, i => PredictLagBias = i, true);
|
||||
_config.OnValueChanged(CVars.NetStateBufMergeThreshold, i => StateBufferMergeThreshold = i, true);
|
||||
_config.OnValueChanged(CVars.NetPVSEntityExitBudget, i => _pvsDetachBudget = i, true);
|
||||
_config.OnValueChanged(CVars.NetMaxBufferSize, i => _processor.MaxBufferSize = i, true);
|
||||
|
||||
_processor.Interpolation = _config.GetCVar(CVars.NetInterp);
|
||||
_processor.BufferSize = _config.GetCVar(CVars.NetBufferSize);
|
||||
@@ -151,6 +163,8 @@ namespace Robust.Client.GameStates
|
||||
_conHost.RegisterCommand("localdelete", Loc.GetString("cmd-local-delete-desc"), Loc.GetString("cmd-local-delete-help"), LocalDeleteEntCommand);
|
||||
_conHost.RegisterCommand("fullstatereset", Loc.GetString("cmd-full-state-reset-desc"), Loc.GetString("cmd-full-state-reset-help"), (_,_,_) => RequestFullState());
|
||||
|
||||
_entities.ComponentAdded += OnComponentAdded;
|
||||
|
||||
var metaId = _compFactory.GetRegistration(typeof(MetaDataComponent)).NetID;
|
||||
if (!metaId.HasValue)
|
||||
throw new InvalidOperationException("MetaDataComponent does not have a NetId.");
|
||||
@@ -158,6 +172,23 @@ namespace Robust.Client.GameStates
|
||||
_metaCompNetId = metaId.Value;
|
||||
}
|
||||
|
||||
private void OnComponentAdded(AddedComponentEventArgs args)
|
||||
{
|
||||
if (_resettingPredictedEntities)
|
||||
{
|
||||
var comp = args.ComponentType;
|
||||
|
||||
if (comp.NetID == null)
|
||||
return;
|
||||
|
||||
_sawmill.Error($"""
|
||||
Added component {comp.Name} with net id {comp.NetID} while resetting predicted entities.
|
||||
Stack trace:
|
||||
{Environment.StackTrace}
|
||||
""");
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Reset()
|
||||
{
|
||||
@@ -245,9 +276,19 @@ namespace Robust.Client.GameStates
|
||||
/// <inheritdoc />
|
||||
public void ApplyGameState()
|
||||
{
|
||||
// If we have been waiting for a full state for a long time, re-request a full state.
|
||||
if (_processor.WaitingForFull
|
||||
&& _processor.LastFullStateRequested is {} last
|
||||
&& DateTime.UtcNow - last.Time > FullStateTimeout)
|
||||
{
|
||||
// Re-request a full state.
|
||||
// We use the previous from-tick, just in case the full state is already on the way,
|
||||
RequestFullState(null, last.Tick);
|
||||
}
|
||||
|
||||
// Calculate how many states we need to apply this tick.
|
||||
// Always at least one, but can be more based on StateBufferMergeThreshold.
|
||||
var curBufSize = CurrentBufferSize;
|
||||
var curBufSize = GetApplicableStateCount();
|
||||
var targetBufSize = TargetBufferSize;
|
||||
|
||||
var bufferOverflow = curBufSize - targetBufSize - StateBufferMergeThreshold;
|
||||
@@ -300,9 +341,9 @@ namespace Robust.Client.GameStates
|
||||
}
|
||||
|
||||
// If we were waiting for a new state, we are now applying it.
|
||||
if (_processor.LastFullStateRequested.HasValue)
|
||||
if (_processor.WaitingForFull)
|
||||
{
|
||||
_processor.LastFullStateRequested = null;
|
||||
_processor.OnFullStateReceived();
|
||||
_timing.LastProcessedTick = curState.ToSequence;
|
||||
DebugTools.Assert(curState.FromSequence == GameTick.Zero);
|
||||
PartialStateReset(curState, true);
|
||||
@@ -367,7 +408,7 @@ namespace Robust.Client.GameStates
|
||||
if (_processor.WaitingForFull)
|
||||
_timing.TickTimingAdjustment = 0f;
|
||||
else
|
||||
_timing.TickTimingAdjustment = (CurrentBufferSize - (float)TargetBufferSize) * 0.10f;
|
||||
_timing.TickTimingAdjustment = (GetApplicableStateCount() - (float)TargetBufferSize) * 0.10f;
|
||||
|
||||
// If we are about to process an another tick in the same frame, lets not bother unnecessarily running prediction ticks
|
||||
// Really the main-loop ticking just needs to be more specialized for clients.
|
||||
@@ -412,11 +453,11 @@ namespace Robust.Client.GameStates
|
||||
}
|
||||
}
|
||||
|
||||
public void RequestFullState(NetEntity? missingEntity = null)
|
||||
public void RequestFullState(NetEntity? missingEntity = null, GameTick? tick = null)
|
||||
{
|
||||
_sawmill.Info("Requesting full server state");
|
||||
_network.ClientSendMessage(new MsgStateRequestFull { Tick = _timing.LastRealTick , MissingEntity = missingEntity ?? NetEntity.Invalid });
|
||||
_processor.RequestFullState();
|
||||
_processor.OnFullStateRequested(tick ?? _timing.LastRealTick);
|
||||
}
|
||||
|
||||
public void PredictTicks(GameTick predictionTarget)
|
||||
@@ -499,7 +540,7 @@ namespace Robust.Client.GameStates
|
||||
var countReset = 0;
|
||||
var system = _entitySystemManager.GetEntitySystem<ClientDirtySystem>();
|
||||
var metaQuery = _entityManager.GetEntityQuery<MetaDataComponent>();
|
||||
RemQueue<Component> toRemove = new();
|
||||
RemQueue<IComponent> toRemove = new();
|
||||
|
||||
foreach (var entity in system.DirtyEntities)
|
||||
{
|
||||
@@ -517,40 +558,50 @@ namespace Robust.Client.GameStates
|
||||
|
||||
countReset += 1;
|
||||
|
||||
foreach (var (netId, comp) in meta.NetComponents)
|
||||
try
|
||||
{
|
||||
if (!comp.NetSyncEnabled)
|
||||
continue;
|
||||
_resettingPredictedEntities = true;
|
||||
|
||||
// Was this component added during prediction?
|
||||
if (comp.CreationTick > _timing.LastRealTick)
|
||||
foreach (var (netId, comp) in meta.NetComponents)
|
||||
{
|
||||
if (last.ContainsKey(netId))
|
||||
if (!comp.NetSyncEnabled)
|
||||
continue;
|
||||
|
||||
// Was this component added during prediction?
|
||||
if (comp.CreationTick > _timing.LastRealTick)
|
||||
{
|
||||
// Component was probably removed and then re-addedd during a single prediction run
|
||||
// Just reset state as normal.
|
||||
comp.ClearCreationTick();
|
||||
if (last.ContainsKey(netId))
|
||||
{
|
||||
// Component was probably removed and then re-addedd during a single prediction run
|
||||
// Just reset state as normal.
|
||||
comp.ClearCreationTick();
|
||||
}
|
||||
else
|
||||
{
|
||||
toRemove.Add(comp);
|
||||
if (_sawmill.Level <= LogLevel.Debug)
|
||||
_sawmill.Debug($" A new component was added: {comp.GetType()}");
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
if (comp.LastModifiedTick <= _timing.LastRealTick ||
|
||||
!last.TryGetValue(netId, out var compState))
|
||||
{
|
||||
toRemove.Add(comp);
|
||||
if (_sawmill.Level <= LogLevel.Debug)
|
||||
_sawmill.Debug($" A new component was added: {comp.GetType()}");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (_sawmill.Level <= LogLevel.Debug)
|
||||
_sawmill.Debug($" A component was dirtied: {comp.GetType()}");
|
||||
|
||||
var handleState = new ComponentHandleState(compState, null);
|
||||
_entities.EventBus.RaiseComponentEvent(comp, ref handleState);
|
||||
comp.LastModifiedTick = _timing.LastRealTick;
|
||||
}
|
||||
|
||||
if (comp.LastModifiedTick <= _timing.LastRealTick || !last.TryGetValue(netId, out var compState))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (_sawmill.Level <= LogLevel.Debug)
|
||||
_sawmill.Debug($" A component was dirtied: {comp.GetType()}");
|
||||
|
||||
var handleState = new ComponentHandleState(compState, null);
|
||||
_entities.EventBus.RaiseComponentEvent(comp, ref handleState);
|
||||
comp.LastModifiedTick = _timing.LastRealTick;
|
||||
}
|
||||
finally
|
||||
{
|
||||
_resettingPredictedEntities = false;
|
||||
}
|
||||
|
||||
// Remove predicted component additions
|
||||
@@ -604,7 +655,7 @@ namespace Robust.Client.GameStates
|
||||
/// Whenever a new entity is created, the server doesn't send full state data, given that much of the data
|
||||
/// can simply be obtained from the entity prototype information. This function basically creates a fake
|
||||
/// initial server state for any newly created entity. It does this by simply using the standard <see
|
||||
/// cref="IEntityManager.GetComponentState(IEventBus, IComponent)"/>.
|
||||
/// cref="IEntityManager.GetComponentState"/>.
|
||||
/// </remarks>
|
||||
private void MergeImplicitData(IEnumerable<NetEntity> createdEntities)
|
||||
{
|
||||
@@ -670,7 +721,7 @@ namespace Robust.Client.GameStates
|
||||
|
||||
using (_prof.Group("Player"))
|
||||
{
|
||||
_players.ApplyPlayerStates(curState.PlayerStates.Value ?? Array.Empty<PlayerState>());
|
||||
_players.ApplyPlayerStates(curState.PlayerStates.Value ?? Array.Empty<SessionState>());
|
||||
}
|
||||
|
||||
using (_prof.Group("Callback"))
|
||||
@@ -1187,8 +1238,7 @@ namespace Robust.Client.GameStates
|
||||
{
|
||||
if (!meta.NetComponents.TryGetValue(id, out var comp))
|
||||
{
|
||||
comp = (Component) _compFactory.GetComponent(id);
|
||||
comp.Owner = uid;
|
||||
comp = _compFactory.GetComponent(id);
|
||||
_entityManager.AddComponent(uid, comp, true, metadata: meta);
|
||||
}
|
||||
|
||||
@@ -1201,8 +1251,7 @@ namespace Robust.Client.GameStates
|
||||
{
|
||||
if (!meta.NetComponents.TryGetValue(compChange.NetID, out var comp))
|
||||
{
|
||||
comp = (Component) _compFactory.GetComponent(compChange.NetID);
|
||||
comp.Owner = uid;
|
||||
comp = _compFactory.GetComponent(compChange.NetID);
|
||||
_entityManager.AddComponent(uid, comp, true, metadata:meta);
|
||||
}
|
||||
else if (compChange.LastModifiedTick <= lastApplied && lastApplied != GameTick.Zero)
|
||||
@@ -1272,7 +1321,9 @@ namespace Robust.Client.GameStates
|
||||
var handleState = new ComponentHandleState(cur, next);
|
||||
bus.RaiseComponentEvent(comp, ref handleState);
|
||||
}
|
||||
#pragma warning disable CS0168 // Variable is declared but never used
|
||||
catch (Exception e)
|
||||
#pragma warning restore CS0168 // Variable is declared but never used
|
||||
{
|
||||
#if EXCEPTION_TOLERANCE
|
||||
_sawmill.Error($"Failed to apply comp state: entity={_entities.ToPrettyString(uid)}, comp={comp.GetType()}");
|
||||
@@ -1428,8 +1479,7 @@ namespace Robust.Client.GameStates
|
||||
{
|
||||
if (!meta.NetComponents.TryGetValue(id, out var comp))
|
||||
{
|
||||
comp = (Component) _compFactory.GetComponent(id);
|
||||
comp.Owner = uid;
|
||||
comp = _compFactory.GetComponent(id);
|
||||
_entityManager.AddComponent(uid, comp, true, meta);
|
||||
}
|
||||
|
||||
@@ -1455,11 +1505,6 @@ namespace Robust.Client.GameStates
|
||||
|
||||
public bool IsQueuedForDetach(NetEntity entity)
|
||||
=> _processor.IsQueuedForDetach(entity);
|
||||
|
||||
void IPostInjectInit.PostInject()
|
||||
{
|
||||
_sawmill = _logMan.GetSawmill(CVars.NetPredict.Name);
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class GameStateAppliedArgs : EventArgs
|
||||
|
||||
@@ -1,46 +1,33 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Runtime.InteropServices;
|
||||
using Robust.Client.Timing;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.GameStates
|
||||
{
|
||||
/// <inheritdoc />
|
||||
internal sealed class GameStateProcessor : IGameStateProcessor, IPostInjectInit
|
||||
internal sealed class GameStateProcessor : IGameStateProcessor
|
||||
{
|
||||
[Dependency] private ILogManager _logMan = default!;
|
||||
|
||||
private readonly IClientGameTiming _timing;
|
||||
private readonly IClientGameStateManager _state;
|
||||
private readonly ISawmill _logger;
|
||||
|
||||
private readonly List<GameState> _stateBuffer = new();
|
||||
|
||||
private readonly Dictionary<GameTick, List<NetEntity>> _pvsDetachMessages = new();
|
||||
|
||||
private ISawmill _logger = default!;
|
||||
private ISawmill _stateLogger = default!;
|
||||
|
||||
public GameState? LastFullState { get; private set; }
|
||||
public bool WaitingForFull => LastFullStateRequested.HasValue;
|
||||
public GameTick? LastFullStateRequested
|
||||
{
|
||||
get => _lastFullStateRequested;
|
||||
set
|
||||
{
|
||||
_lastFullStateRequested = value;
|
||||
LastFullState = null;
|
||||
}
|
||||
}
|
||||
|
||||
public GameTick? _lastFullStateRequested = GameTick.Zero;
|
||||
public (GameTick Tick, DateTime Time)? LastFullStateRequested { get; private set; } = (GameTick.Zero, DateTime.MaxValue);
|
||||
|
||||
private int _bufferSize;
|
||||
private int _maxBufferSize = 512;
|
||||
public const int MinimumMaxBufferSize = 256;
|
||||
|
||||
/// <summary>
|
||||
/// This dictionary stores the full most recently received server state of any entity. This is used whenever predicted entities get reset.
|
||||
@@ -61,7 +48,14 @@ namespace Robust.Client.GameStates
|
||||
public int BufferSize
|
||||
{
|
||||
get => _bufferSize;
|
||||
set => _bufferSize = value < 0 ? 0 : value;
|
||||
set => _bufferSize = Math.Max(value, 0);
|
||||
}
|
||||
|
||||
public int MaxBufferSize
|
||||
{
|
||||
get => _maxBufferSize;
|
||||
// We place a lower bound on the maximum size to avoid spamming servers with full game state requests.
|
||||
set => _maxBufferSize = Math.Max(value, MinimumMaxBufferSize);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -71,9 +65,12 @@ namespace Robust.Client.GameStates
|
||||
/// Constructs a new instance of <see cref="GameStateProcessor"/>.
|
||||
/// </summary>
|
||||
/// <param name="timing">Timing information of the current state.</param>
|
||||
public GameStateProcessor(IClientGameTiming timing)
|
||||
/// <param name="clientGameStateManager"></param>
|
||||
public GameStateProcessor(IClientGameStateManager state, IClientGameTiming timing, ISawmill logger)
|
||||
{
|
||||
_timing = timing;
|
||||
_state = state;
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -83,7 +80,7 @@ namespace Robust.Client.GameStates
|
||||
if (state.ToSequence <= _timing.LastRealTick)
|
||||
{
|
||||
if (Logging)
|
||||
_stateLogger.Debug($"Received Old GameState: lastRealTick={_timing.LastRealTick}, fSeq={state.FromSequence}, tSeq={state.ToSequence}, sz={state.PayloadSize}, buf={_stateBuffer.Count}");
|
||||
_logger.Debug($"Received Old GameState: lastRealTick={_timing.LastRealTick}, fSeq={state.FromSequence}, tSeq={state.ToSequence}, sz={state.PayloadSize}, buf={_stateBuffer.Count}");
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -95,7 +92,7 @@ namespace Robust.Client.GameStates
|
||||
continue;
|
||||
|
||||
if (Logging)
|
||||
_stateLogger.Debug($"Received Dupe GameState: lastRealTick={_timing.LastRealTick}, fSeq={state.FromSequence}, tSeq={state.ToSequence}, sz={state.PayloadSize}, buf={_stateBuffer.Count}");
|
||||
_logger.Debug($"Received Dupe GameState: lastRealTick={_timing.LastRealTick}, fSeq={state.FromSequence}, tSeq={state.ToSequence}, sz={state.PayloadSize}, buf={_stateBuffer.Count}");
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -104,34 +101,68 @@ namespace Robust.Client.GameStates
|
||||
if (!WaitingForFull)
|
||||
{
|
||||
// This is a good state that we will be using.
|
||||
_stateBuffer.Add(state);
|
||||
TryAdd(state);
|
||||
if (Logging)
|
||||
_stateLogger.Debug($"Received New GameState: lastRealTick={_timing.LastRealTick}, fSeq={state.FromSequence}, tSeq={state.ToSequence}, sz={state.PayloadSize}, buf={_stateBuffer.Count}");
|
||||
_logger.Debug($"Received New GameState: lastRealTick={_timing.LastRealTick}, fSeq={state.FromSequence}, tSeq={state.ToSequence}, sz={state.PayloadSize}, buf={_stateBuffer.Count}");
|
||||
return true;
|
||||
}
|
||||
|
||||
if (LastFullState == null && state.FromSequence == GameTick.Zero && state.ToSequence >= LastFullStateRequested!.Value)
|
||||
if (LastFullState == null && state.FromSequence == GameTick.Zero)
|
||||
{
|
||||
LastFullState = state;
|
||||
|
||||
if (Logging)
|
||||
if (state.ToSequence >= LastFullStateRequested!.Value.Tick)
|
||||
{
|
||||
LastFullState = state;
|
||||
_logger.Info($"Received Full GameState: to={state.ToSequence}, sz={state.PayloadSize}");
|
||||
return true;
|
||||
}
|
||||
|
||||
return true;
|
||||
_logger.Info($"Received a late full game state. Received: {state.ToSequence}. Requested: {LastFullStateRequested.Value.Tick}");
|
||||
}
|
||||
|
||||
if (LastFullState != null && state.ToSequence <= LastFullState.ToSequence)
|
||||
{
|
||||
if (Logging)
|
||||
_logger.Info($"While waiting for full, received late GameState with lower to={state.ToSequence} than the last full state={LastFullState.ToSequence}");
|
||||
|
||||
_logger.Info($"While waiting for full, received late GameState with lower to={state.ToSequence} than the last full state={LastFullState.ToSequence}");
|
||||
return false;
|
||||
}
|
||||
|
||||
_stateBuffer.Add(state);
|
||||
TryAdd(state);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void TryAdd(GameState state)
|
||||
{
|
||||
if (_stateBuffer.Count <= MaxBufferSize)
|
||||
{
|
||||
_stateBuffer.Add(state);
|
||||
return;
|
||||
}
|
||||
|
||||
// This can happen if a required state gets dropped somehow and the client keeps receiving future
|
||||
// game states that they can't apply. I.e., GetApplicableStateCount() is zero, even though there are many
|
||||
// states in the list.
|
||||
//
|
||||
// This can seemingly happen when the server sends ""reliable"" game states while the client is paused?
|
||||
// For example, when debugging the client, while the server is running:
|
||||
// - The client stops sending acks for states that the server sends out.
|
||||
// - Thus the client will exceed the net.force_ack_threshold cvar
|
||||
// - The server starts sending some packets ""reliably"" and just force updates the clients last ack.
|
||||
//
|
||||
// What should happen is that when the client resumes, it receives the reliably sent states and can just
|
||||
// resume. However, even though the packets are sent ""reliably"", they just seem to get dropped.
|
||||
// I don't quite understand how/why yet, but this ensures the client doesn't get stuck.
|
||||
#if FULL_RELEASE
|
||||
_logger.Warning(@$"Exceeded maximum state buffer size!
|
||||
Tick: {_timing.CurTick}/{_timing.LastProcessedTick}/{_timing.LastRealTick}
|
||||
Size: {_stateBuffer.Count}
|
||||
Applicable states: {GetApplicableStateCount()}
|
||||
Was waiting for full: {WaitingForFull} {LastFullStateRequested}
|
||||
Had full state: {LastFullState != null}"
|
||||
);
|
||||
#endif
|
||||
|
||||
_state.RequestFullState();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to get the current and next states to apply.
|
||||
/// </summary>
|
||||
@@ -152,7 +183,7 @@ namespace Robust.Client.GameStates
|
||||
"Tried to apply a non-extrapolated state that has too high of a FromSequence!");
|
||||
|
||||
if (Logging)
|
||||
_stateLogger.Debug($"Applying State: cTick={_timing.LastProcessedTick}, fSeq={curState.FromSequence}, tSeq={curState.ToSequence}, buf={_stateBuffer.Count}");
|
||||
_logger.Debug($"Applying State: cTick={_timing.LastProcessedTick}, fSeq={curState.FromSequence}, tSeq={curState.ToSequence}, buf={_stateBuffer.Count}");
|
||||
}
|
||||
|
||||
return applyNextState;
|
||||
@@ -344,14 +375,20 @@ namespace Robust.Client.GameStates
|
||||
{
|
||||
_stateBuffer.Clear();
|
||||
LastFullState = null;
|
||||
LastFullStateRequested = GameTick.Zero;
|
||||
LastFullStateRequested = (GameTick.Zero, DateTime.MaxValue);
|
||||
}
|
||||
|
||||
public void RequestFullState()
|
||||
public void OnFullStateRequested(GameTick tick)
|
||||
{
|
||||
_stateBuffer.Clear();
|
||||
LastFullState = null;
|
||||
LastFullStateRequested = _timing.LastRealTick;
|
||||
LastFullStateRequested = (tick, DateTime.UtcNow);
|
||||
}
|
||||
|
||||
public void OnFullStateReceived()
|
||||
{
|
||||
LastFullState = null;
|
||||
LastFullStateRequested = null;
|
||||
}
|
||||
|
||||
public void MergeImplicitData(Dictionary<NetEntity, Dictionary<ushort, ComponentState>> implicitData)
|
||||
@@ -416,10 +453,11 @@ namespace Robust.Client.GameStates
|
||||
return false;
|
||||
}
|
||||
|
||||
public int CalculateBufferSize(GameTick fromTick)
|
||||
public int GetApplicableStateCount(GameTick? fromTick = null)
|
||||
{
|
||||
fromTick ??= _timing.LastRealTick;
|
||||
bool foundState;
|
||||
var nextTick = fromTick;
|
||||
var nextTick = fromTick.Value;
|
||||
|
||||
do
|
||||
{
|
||||
@@ -437,13 +475,9 @@ namespace Robust.Client.GameStates
|
||||
}
|
||||
while (foundState);
|
||||
|
||||
return (int) (nextTick.Value - fromTick.Value);
|
||||
return (int) (nextTick.Value - fromTick.Value.Value);
|
||||
}
|
||||
|
||||
void IPostInjectInit.PostInject()
|
||||
{
|
||||
_logger = _logMan.GetSawmill("net");
|
||||
_stateLogger = _logMan.GetSawmill("net.state");
|
||||
}
|
||||
public int StateCount => _stateBuffer.Count;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,7 +32,15 @@ namespace Robust.Client.GameStates
|
||||
/// <summary>
|
||||
/// Number of applicable game states currently in the state buffer.
|
||||
/// </summary>
|
||||
int CurrentBufferSize { get; }
|
||||
int GetApplicableStateCount();
|
||||
|
||||
[Obsolete("use GetApplicableStateCount()")]
|
||||
int CurrentBufferSize => GetApplicableStateCount();
|
||||
|
||||
/// <summary>
|
||||
/// Total number of game states currently in the state buffer.
|
||||
/// </summary>
|
||||
int StateCount { get; }
|
||||
|
||||
/// <summary>
|
||||
/// If the buffer size is this many states larger than the target buffer size,
|
||||
@@ -91,7 +99,7 @@ namespace Robust.Client.GameStates
|
||||
/// <summary>
|
||||
/// Requests a full state from the server. This should override even implicit entity data.
|
||||
/// </summary>
|
||||
void RequestFullState(NetEntity? missingEntity = null);
|
||||
void RequestFullState(NetEntity? missingEntity = null, GameTick? tick = null);
|
||||
|
||||
uint SystemMessageDispatched<T>(T message) where T : EntityEventArgs;
|
||||
|
||||
|
||||
@@ -96,7 +96,7 @@ namespace Robust.Client.GameStates
|
||||
/// This includes only applicable states. If there is a gap, future buffers are not included.
|
||||
/// </summary>
|
||||
/// <param name="fromTick">The tick to calculate from.</param>
|
||||
int CalculateBufferSize(GameTick fromTick);
|
||||
int GetApplicableStateCount(GameTick? fromTick);
|
||||
|
||||
bool TryGetLastServerStates(NetEntity entity,
|
||||
[NotNullWhen(true)] out Dictionary<ushort, ComponentState>? dictionary);
|
||||
|
||||
@@ -68,7 +68,7 @@ namespace Robust.Client.GameStates
|
||||
var lag = _netManager.ServerChannel!.Ping;
|
||||
|
||||
// calc interp info
|
||||
var buffer = _gameStateManager.CurrentBufferSize;
|
||||
var buffer = _gameStateManager.GetApplicableStateCount();
|
||||
|
||||
_totalHistoryPayload += sz;
|
||||
_history.Add((toSeq, sz, lag, buffer));
|
||||
@@ -268,7 +268,7 @@ namespace Robust.Client.GameStates
|
||||
handle.DrawString(_font, new Vector2(LeftMargin + width, lastLagY), $"{lastLagMs.ToString()}ms");
|
||||
|
||||
// buffer text
|
||||
handle.DrawString(_font, new Vector2(LeftMargin, height + LowerGraphOffset), $"{_gameStateManager.CurrentBufferSize.ToString()} states");
|
||||
handle.DrawString(_font, new Vector2(LeftMargin, height + LowerGraphOffset), $"{_gameStateManager.GetApplicableStateCount().ToString()} states");
|
||||
}
|
||||
|
||||
protected override void DisposeBehavior()
|
||||
|
||||
@@ -1,59 +0,0 @@
|
||||
using System.Collections.Concurrent;
|
||||
using OpenTK.Audio.OpenAL;
|
||||
|
||||
namespace Robust.Client.Graphics.Audio
|
||||
{
|
||||
internal partial class ClydeAudio
|
||||
{
|
||||
// Used to track audio sources that were disposed in the finalizer thread,
|
||||
// so we need to properly send them off in the main thread.
|
||||
private readonly ConcurrentQueue<(int sourceHandle, int filterHandle)> _sourceDisposeQueue = new();
|
||||
private readonly ConcurrentQueue<(int sourceHandle, int filterHandle)> _bufferedSourceDisposeQueue = new();
|
||||
private readonly ConcurrentQueue<int> _bufferDisposeQueue = new();
|
||||
|
||||
private void _flushALDisposeQueues()
|
||||
{
|
||||
// Clear out finalized audio sources.
|
||||
while (_sourceDisposeQueue.TryDequeue(out var handles))
|
||||
{
|
||||
OpenALSawmill.Debug("Cleaning out source {0} which finalized in another thread.", handles.sourceHandle);
|
||||
if (IsEfxSupported) RemoveEfx(handles);
|
||||
AL.DeleteSource(handles.sourceHandle);
|
||||
_checkAlError();
|
||||
_audioSources.Remove(handles.sourceHandle);
|
||||
}
|
||||
|
||||
// Clear out finalized buffered audio sources.
|
||||
while (_bufferedSourceDisposeQueue.TryDequeue(out var handles))
|
||||
{
|
||||
OpenALSawmill.Debug("Cleaning out buffered source {0} which finalized in another thread.", handles.sourceHandle);
|
||||
if (IsEfxSupported) RemoveEfx(handles);
|
||||
AL.DeleteSource(handles.sourceHandle);
|
||||
_checkAlError();
|
||||
_bufferedAudioSources.Remove(handles.sourceHandle);
|
||||
}
|
||||
|
||||
// Clear out finalized audio buffers.
|
||||
while (_bufferDisposeQueue.TryDequeue(out var handle))
|
||||
{
|
||||
AL.DeleteBuffer(handle);
|
||||
_checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
private void DeleteSourceOnMainThread(int sourceHandle, int filterHandle)
|
||||
{
|
||||
_sourceDisposeQueue.Enqueue((sourceHandle, filterHandle));
|
||||
}
|
||||
|
||||
private void DeleteBufferedSourceOnMainThread(int bufferedSourceHandle, int filterHandle)
|
||||
{
|
||||
_bufferedSourceDisposeQueue.Enqueue((bufferedSourceHandle, filterHandle));
|
||||
}
|
||||
|
||||
private void DeleteAudioBufferOnMainThread(int bufferHandle)
|
||||
{
|
||||
_bufferDisposeQueue.Enqueue(bufferHandle);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,680 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Threading;
|
||||
using OpenTK.Audio.OpenAL;
|
||||
using OpenTK.Audio.OpenAL.Extensions.Creative.EFX;
|
||||
using OpenTK.Mathematics;
|
||||
using Robust.Client.Audio;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Maths;
|
||||
using Vector2 = System.Numerics.Vector2;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.Graphics.Audio
|
||||
{
|
||||
internal partial class ClydeAudio
|
||||
{
|
||||
private sealed class AudioSource : IClydeAudioSource
|
||||
{
|
||||
private int SourceHandle;
|
||||
private readonly ClydeAudio _master;
|
||||
private readonly AudioStream _sourceStream;
|
||||
private int FilterHandle;
|
||||
#if DEBUG
|
||||
private bool _didPositionWarning;
|
||||
#endif
|
||||
|
||||
private float _gain;
|
||||
|
||||
private bool IsEfxSupported => _master.IsEfxSupported;
|
||||
|
||||
public AudioSource(ClydeAudio master, int sourceHandle, AudioStream sourceStream)
|
||||
{
|
||||
_master = master;
|
||||
SourceHandle = sourceHandle;
|
||||
_sourceStream = sourceStream;
|
||||
AL.GetSource(SourceHandle, ALSourcef.Gain, out _gain);
|
||||
}
|
||||
|
||||
public void StartPlaying()
|
||||
{
|
||||
_checkDisposed();
|
||||
AL.SourcePlay(SourceHandle);
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
public void StopPlaying()
|
||||
{
|
||||
if (_isDisposed()) return;
|
||||
AL.SourceStop(SourceHandle);
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
public bool IsPlaying
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
var state = AL.GetSourceState(SourceHandle);
|
||||
return state == ALSourceState.Playing;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsLooping
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
AL.GetSource(SourceHandle, ALSourceb.Looping, out var ret);
|
||||
_master._checkAlError();
|
||||
return ret;
|
||||
}
|
||||
set
|
||||
{
|
||||
_checkDisposed();
|
||||
AL.Source(SourceHandle, ALSourceb.Looping, value);
|
||||
_master._checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsGlobal
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
AL.GetSource(SourceHandle, ALSourceb.SourceRelative, out var value);
|
||||
_master._checkAlError();
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetGlobal()
|
||||
{
|
||||
_checkDisposed();
|
||||
AL.Source(SourceHandle, ALSourceb.SourceRelative, true);
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
public void SetVolume(float decibels)
|
||||
{
|
||||
_checkDisposed();
|
||||
var priorOcclusion = 1f;
|
||||
if (!IsEfxSupported)
|
||||
{
|
||||
AL.GetSource(SourceHandle, ALSourcef.Gain, out var priorGain);
|
||||
priorOcclusion = priorGain / _gain;
|
||||
}
|
||||
_gain = MathF.Pow(10, decibels / 10);
|
||||
AL.Source(SourceHandle, ALSourcef.Gain, _gain * priorOcclusion);
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
public void SetVolumeDirect(float gain)
|
||||
{
|
||||
_checkDisposed();
|
||||
var priorOcclusion = 1f;
|
||||
if (!IsEfxSupported)
|
||||
{
|
||||
AL.GetSource(SourceHandle, ALSourcef.Gain, out var priorGain);
|
||||
priorOcclusion = priorGain / _gain;
|
||||
}
|
||||
_gain = gain;
|
||||
AL.Source(SourceHandle, ALSourcef.Gain, _gain * priorOcclusion);
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
public void SetMaxDistance(float distance)
|
||||
{
|
||||
_checkDisposed();
|
||||
AL.Source(SourceHandle, ALSourcef.MaxDistance, distance);
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
public void SetRolloffFactor(float rolloffFactor)
|
||||
{
|
||||
_checkDisposed();
|
||||
AL.Source(SourceHandle, ALSourcef.RolloffFactor, rolloffFactor);
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
public void SetReferenceDistance(float refDistance)
|
||||
{
|
||||
_checkDisposed();
|
||||
AL.Source(SourceHandle, ALSourcef.ReferenceDistance, refDistance);
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
public void SetOcclusion(float blocks)
|
||||
{
|
||||
_checkDisposed();
|
||||
var cutoff = MathF.Exp(-blocks * 1);
|
||||
var gain = MathF.Pow(cutoff, 0.1f);
|
||||
if (IsEfxSupported)
|
||||
{
|
||||
SetOcclusionEfx(gain, cutoff);
|
||||
}
|
||||
else
|
||||
{
|
||||
gain *= gain * gain;
|
||||
AL.Source(SourceHandle, ALSourcef.Gain, _gain * gain);
|
||||
}
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
private void SetOcclusionEfx(float gain, float cutoff)
|
||||
{
|
||||
if (FilterHandle == 0)
|
||||
{
|
||||
FilterHandle = EFX.GenFilter();
|
||||
EFX.Filter(FilterHandle, FilterInteger.FilterType, (int) FilterType.Lowpass);
|
||||
}
|
||||
|
||||
EFX.Filter(FilterHandle, FilterFloat.LowpassGain, gain);
|
||||
EFX.Filter(FilterHandle, FilterFloat.LowpassGainHF, cutoff);
|
||||
AL.Source(SourceHandle, ALSourcei.EfxDirectFilter, FilterHandle);
|
||||
}
|
||||
|
||||
public void SetPlaybackPosition(float seconds)
|
||||
{
|
||||
_checkDisposed();
|
||||
AL.Source(SourceHandle, ALSourcef.SecOffset, seconds);
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
public bool SetPosition(Vector2 position)
|
||||
{
|
||||
_checkDisposed();
|
||||
|
||||
var (x, y) = position;
|
||||
|
||||
if (!AreFinite(x, y))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
#if DEBUG
|
||||
// OpenAL doesn't seem to want to play stereo positionally.
|
||||
// Log a warning if people try to.
|
||||
if (_sourceStream.ChannelCount > 1 && !_didPositionWarning)
|
||||
{
|
||||
_didPositionWarning = true;
|
||||
_master.OpenALSawmill.Warning("Attempting to set position on audio source with multiple audio channels! Stream: '{0}'. Make sure the audio is MONO, not stereo.",
|
||||
_sourceStream.Name);
|
||||
// warning isn't enough, people just ignore it :(
|
||||
DebugTools.Assert(false, $"Attempting to set position on audio source with multiple audio channels! Stream: '{_sourceStream.Name}'. Make sure the audio is MONO, not stereo.");
|
||||
}
|
||||
#endif
|
||||
|
||||
AL.Source(SourceHandle, ALSource3f.Position, x, y, 0);
|
||||
_master._checkAlError();
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool AreFinite(float x, float y)
|
||||
{
|
||||
if (float.IsFinite(x) && float.IsFinite(y))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void SetVelocity(Vector2 velocity)
|
||||
{
|
||||
_checkDisposed();
|
||||
|
||||
var (x, y) = velocity;
|
||||
|
||||
if (!AreFinite(x, y))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
AL.Source(SourceHandle, ALSource3f.Velocity, x, y, 0);
|
||||
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
public void SetPitch(float pitch)
|
||||
{
|
||||
_checkDisposed();
|
||||
AL.Source(SourceHandle, ALSourcef.Pitch, pitch);
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
~AudioSource()
|
||||
{
|
||||
Dispose(false);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
if (!disposing)
|
||||
{
|
||||
// We can't run this code inside the finalizer thread so tell Clyde to clear it up later.
|
||||
_master.DeleteSourceOnMainThread(SourceHandle, FilterHandle);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (FilterHandle != 0) EFX.DeleteFilter(FilterHandle);
|
||||
AL.DeleteSource(SourceHandle);
|
||||
_master._audioSources.Remove(SourceHandle);
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
SourceHandle = -1;
|
||||
}
|
||||
|
||||
private bool _isDisposed()
|
||||
{
|
||||
return SourceHandle == -1;
|
||||
}
|
||||
|
||||
private void _checkDisposed()
|
||||
{
|
||||
if (SourceHandle == -1)
|
||||
{
|
||||
throw new ObjectDisposedException(nameof(AudioSource));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class BufferedAudioSource : IClydeBufferedAudioSource
|
||||
{
|
||||
private int? SourceHandle = null;
|
||||
private int[] BufferHandles;
|
||||
private Dictionary<int, int> BufferMap = new();
|
||||
private readonly ClydeAudio _master;
|
||||
private bool _mono = true;
|
||||
private bool _float = false;
|
||||
private int FilterHandle;
|
||||
|
||||
private float _gain;
|
||||
|
||||
public int SampleRate { get; set; } = 44100;
|
||||
|
||||
private bool IsEfxSupported => _master.IsEfxSupported;
|
||||
|
||||
public BufferedAudioSource(ClydeAudio master, int sourceHandle, int[] bufferHandles, bool floatAudio = false)
|
||||
{
|
||||
_master = master;
|
||||
SourceHandle = sourceHandle;
|
||||
BufferHandles = bufferHandles;
|
||||
for (int i = 0; i < BufferHandles.Length; i++)
|
||||
{
|
||||
var bufferHandle = BufferHandles[i];
|
||||
BufferMap[bufferHandle] = i;
|
||||
}
|
||||
_float = floatAudio;
|
||||
AL.GetSource(sourceHandle, ALSourcef.Gain, out _gain);
|
||||
}
|
||||
|
||||
public void StartPlaying()
|
||||
{
|
||||
_checkDisposed();
|
||||
// ReSharper disable once PossibleInvalidOperationException
|
||||
AL.SourcePlay(stackalloc int[] {SourceHandle!.Value});
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
public void StopPlaying()
|
||||
{
|
||||
if (_isDisposed()) return;
|
||||
// ReSharper disable once PossibleInvalidOperationException
|
||||
AL.SourceStop(SourceHandle!.Value);
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
public bool IsPlaying
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
// ReSharper disable once PossibleInvalidOperationException
|
||||
var state = AL.GetSourceState(SourceHandle!.Value);
|
||||
return state == ALSourceState.Playing;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsLooping
|
||||
{
|
||||
get => throw new NotImplementedException();
|
||||
set => throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void SetGlobal()
|
||||
{
|
||||
_checkDisposed();
|
||||
_mono = false;
|
||||
// ReSharper disable once PossibleInvalidOperationException
|
||||
AL.Source(SourceHandle!.Value, ALSourceb.SourceRelative, true);
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
public void SetLooping()
|
||||
{
|
||||
// TODO?waaaaddDDDDD
|
||||
}
|
||||
|
||||
public void SetVolume(float decibels)
|
||||
{
|
||||
_checkDisposed();
|
||||
var priorOcclusion = 1f;
|
||||
if (!IsEfxSupported)
|
||||
{
|
||||
AL.GetSource(SourceHandle!.Value, ALSourcef.Gain, out var priorGain);
|
||||
priorOcclusion = priorGain / _gain;
|
||||
}
|
||||
_gain = MathF.Pow(10, decibels / 10);
|
||||
AL.Source(SourceHandle!.Value, ALSourcef.Gain, _gain * priorOcclusion);
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
public void SetVolumeDirect(float gain)
|
||||
{
|
||||
_checkDisposed();
|
||||
var priorOcclusion = 1f;
|
||||
if (!IsEfxSupported)
|
||||
{
|
||||
AL.GetSource(SourceHandle!.Value, ALSourcef.Gain, out var priorGain);
|
||||
priorOcclusion = priorGain / _gain;
|
||||
}
|
||||
_gain = gain;
|
||||
AL.Source(SourceHandle!.Value, ALSourcef.Gain, _gain * priorOcclusion);
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
public void SetMaxDistance(float distance)
|
||||
{
|
||||
_checkDisposed();
|
||||
AL.Source(SourceHandle!.Value, ALSourcef.MaxDistance, distance);
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
public void SetRolloffFactor(float rolloffFactor)
|
||||
{
|
||||
_checkDisposed();
|
||||
AL.Source(SourceHandle!.Value, ALSourcef.RolloffFactor, rolloffFactor);
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
public void SetReferenceDistance(float refDistance)
|
||||
{
|
||||
_checkDisposed();
|
||||
AL.Source(SourceHandle!.Value, ALSourcef.ReferenceDistance, refDistance);
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
public void SetOcclusion(float blocks)
|
||||
{
|
||||
_checkDisposed();
|
||||
var cutoff = MathF.Exp(-blocks * 1.5f);
|
||||
var gain = MathF.Pow(cutoff, 0.1f);
|
||||
if (IsEfxSupported)
|
||||
{
|
||||
SetOcclusionEfx(gain, cutoff);
|
||||
}
|
||||
else
|
||||
{
|
||||
gain *= gain * gain;
|
||||
AL.Source(SourceHandle!.Value, ALSourcef.Gain, gain * _gain);
|
||||
}
|
||||
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
private void SetOcclusionEfx(float gain, float cutoff)
|
||||
{
|
||||
if (FilterHandle == 0)
|
||||
{
|
||||
FilterHandle = EFX.GenFilter();
|
||||
EFX.Filter(FilterHandle, FilterInteger.FilterType, (int) FilterType.Lowpass);
|
||||
}
|
||||
EFX.Filter(FilterHandle, FilterFloat.LowpassGain, gain);
|
||||
EFX.Filter(FilterHandle, FilterFloat.LowpassGainHF, cutoff);
|
||||
AL.Source(SourceHandle!.Value, ALSourcei.EfxDirectFilter, FilterHandle);
|
||||
}
|
||||
|
||||
public void SetPlaybackPosition(float seconds)
|
||||
{
|
||||
_checkDisposed();
|
||||
// ReSharper disable once PossibleInvalidOperationException
|
||||
AL.Source(SourceHandle!.Value, ALSourcef.SecOffset, seconds);
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
public bool IsGlobal
|
||||
{
|
||||
get
|
||||
{
|
||||
_checkDisposed();
|
||||
AL.GetSource(SourceHandle!.Value, ALSourceb.SourceRelative, out var value);
|
||||
_master._checkAlError();
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool SetPosition(Vector2 position)
|
||||
{
|
||||
_checkDisposed();
|
||||
|
||||
var (x, y) = position;
|
||||
|
||||
if (!AreFinite(x, y))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
_mono = true;
|
||||
// ReSharper disable once PossibleInvalidOperationException
|
||||
AL.Source(SourceHandle!.Value, ALSource3f.Position, x, y, 0);
|
||||
_master._checkAlError();
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool AreFinite(float x, float y)
|
||||
{
|
||||
if (float.IsFinite(x) && float.IsFinite(y))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void SetVelocity(Vector2 velocity)
|
||||
{
|
||||
_checkDisposed();
|
||||
|
||||
var (x, y) = velocity;
|
||||
|
||||
if (!AreFinite(x, y))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
AL.Source(SourceHandle!.Value, ALSource3f.Velocity, x, y, 0);
|
||||
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
public void SetPitch(float pitch)
|
||||
{
|
||||
_checkDisposed();
|
||||
// ReSharper disable once PossibleInvalidOperationException
|
||||
AL.Source(SourceHandle!.Value, ALSourcef.Pitch, pitch);
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
~BufferedAudioSource()
|
||||
{
|
||||
Dispose(false);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
if (SourceHandle == null) return;
|
||||
|
||||
if (!_master.IsMainThread())
|
||||
{
|
||||
// We can't run this code inside another thread so tell Clyde to clear it up later.
|
||||
_master.DeleteBufferedSourceOnMainThread(SourceHandle.Value, FilterHandle);
|
||||
for (var i = 0; i < BufferHandles.Length; i++)
|
||||
_master.DeleteAudioBufferOnMainThread(BufferHandles[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (FilterHandle != 0) EFX.DeleteFilter(FilterHandle);
|
||||
AL.DeleteSource(SourceHandle.Value);
|
||||
AL.DeleteBuffers(BufferHandles);
|
||||
_master._bufferedAudioSources.Remove(SourceHandle.Value);
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
SourceHandle = null;
|
||||
}
|
||||
|
||||
private bool _isDisposed()
|
||||
{
|
||||
return SourceHandle == null;
|
||||
}
|
||||
|
||||
private void _checkDisposed()
|
||||
{
|
||||
if (SourceHandle == null)
|
||||
{
|
||||
throw new ObjectDisposedException(nameof(AudioSource));
|
||||
}
|
||||
}
|
||||
|
||||
public int GetNumberOfBuffersProcessed()
|
||||
{
|
||||
_checkDisposed();
|
||||
// ReSharper disable once PossibleInvalidOperationException
|
||||
AL.GetSource(SourceHandle!.Value, ALGetSourcei.BuffersProcessed, out var buffersProcessed);
|
||||
return buffersProcessed;
|
||||
}
|
||||
|
||||
public unsafe void GetBuffersProcessed(Span<int> handles)
|
||||
{
|
||||
_checkDisposed();
|
||||
var entries = Math.Min(Math.Min(handles.Length, BufferHandles.Length), GetNumberOfBuffersProcessed());
|
||||
fixed (int* ptr = handles)
|
||||
// ReSharper disable once PossibleInvalidOperationException
|
||||
AL.SourceUnqueueBuffers(SourceHandle!.Value, entries, ptr);
|
||||
|
||||
for (var i = 0; i < entries; i++)
|
||||
handles[i] = BufferMap[handles[i]];
|
||||
}
|
||||
|
||||
public unsafe void WriteBuffer(int handle, ReadOnlySpan<ushort> data)
|
||||
{
|
||||
_checkDisposed();
|
||||
|
||||
if(_float)
|
||||
throw new InvalidOperationException("Can't write ushort numbers to buffers when buffer type is float!");
|
||||
|
||||
if (handle >= BufferHandles.Length)
|
||||
throw new ArgumentOutOfRangeException(nameof(handle),
|
||||
$"Got {handle}. Expected less than {BufferHandles.Length}");
|
||||
|
||||
fixed (ushort* ptr = data)
|
||||
{
|
||||
AL.BufferData(BufferHandles[handle], _mono ? ALFormat.Mono16 : ALFormat.Stereo16, (IntPtr) ptr,
|
||||
_mono ? data.Length / 2 * sizeof(ushort) : data.Length * sizeof(ushort), SampleRate);
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe void WriteBuffer(int handle, ReadOnlySpan<float> data)
|
||||
{
|
||||
_checkDisposed();
|
||||
|
||||
if(!_float)
|
||||
throw new InvalidOperationException("Can't write float numbers to buffers when buffer type is ushort!");
|
||||
|
||||
if (handle >= BufferHandles.Length)
|
||||
throw new ArgumentOutOfRangeException(nameof(handle),
|
||||
$"Got {handle}. Expected less than {BufferHandles.Length}");
|
||||
|
||||
fixed (float* ptr = data)
|
||||
{
|
||||
AL.BufferData(BufferHandles[handle], _mono ? ALFormat.MonoFloat32Ext : ALFormat.StereoFloat32Ext, (IntPtr) ptr,
|
||||
_mono ? data.Length / 2 * sizeof(float) : data.Length * sizeof(float), SampleRate);
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe void QueueBuffers(ReadOnlySpan<int> handles)
|
||||
{
|
||||
_checkDisposed();
|
||||
|
||||
Span<int> realHandles = stackalloc int[handles.Length];
|
||||
handles.CopyTo(realHandles);
|
||||
|
||||
for (var i = 0; i < realHandles.Length; i++)
|
||||
{
|
||||
var handle = realHandles[i];
|
||||
if (handle >= BufferHandles.Length)
|
||||
throw new ArgumentOutOfRangeException(nameof(handles), $"Invalid handle with index {i}!");
|
||||
realHandles[i] = BufferHandles[handle];
|
||||
}
|
||||
|
||||
fixed (int* ptr = realHandles)
|
||||
// ReSharper disable once PossibleInvalidOperationException
|
||||
AL.SourceQueueBuffers(SourceHandle!.Value, handles.Length, ptr);
|
||||
}
|
||||
|
||||
public unsafe void EmptyBuffers()
|
||||
{
|
||||
_checkDisposed();
|
||||
var length = (SampleRate / BufferHandles.Length) * (_mono ? 1 : 2);
|
||||
|
||||
Span<int> handles = stackalloc int[BufferHandles.Length];
|
||||
|
||||
if (_float)
|
||||
{
|
||||
var empty = new float[length];
|
||||
var span = (Span<float>) empty;
|
||||
|
||||
for (var i = 0; i < BufferHandles.Length; i++)
|
||||
{
|
||||
WriteBuffer(BufferMap[BufferHandles[i]], span);
|
||||
handles[i] = BufferMap[BufferHandles[i]];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var empty = new ushort[length];
|
||||
var span = (Span<ushort>) empty;
|
||||
|
||||
for (var i = 0; i < BufferHandles.Length; i++)
|
||||
{
|
||||
WriteBuffer(BufferMap[BufferHandles[i]], span);
|
||||
handles[i] = BufferMap[BufferHandles[i]];
|
||||
}
|
||||
}
|
||||
|
||||
QueueBuffers(handles);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,54 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace Robust.Client.Graphics.Audio
|
||||
{
|
||||
internal partial class ClydeAudio
|
||||
{
|
||||
private OggVorbisData _readOggVorbis(Stream stream)
|
||||
{
|
||||
using (var vorbis = new NVorbis.VorbisReader(stream, false))
|
||||
{
|
||||
var sampleRate = vorbis.SampleRate;
|
||||
var channels = vorbis.Channels;
|
||||
var totalSamples = vorbis.TotalSamples;
|
||||
|
||||
var readSamples = 0;
|
||||
var buffer = new float[totalSamples * channels];
|
||||
|
||||
while (readSamples < totalSamples)
|
||||
{
|
||||
var read = vorbis.ReadSamples(buffer, readSamples * channels, buffer.Length - readSamples);
|
||||
if (read == 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
readSamples += read;
|
||||
}
|
||||
|
||||
return new OggVorbisData(totalSamples, sampleRate, channels, buffer, vorbis.Tags.Title, vorbis.Tags.Artist);
|
||||
}
|
||||
}
|
||||
|
||||
private readonly struct OggVorbisData
|
||||
{
|
||||
public readonly long TotalSamples;
|
||||
public readonly long SampleRate;
|
||||
public readonly long Channels;
|
||||
public readonly ReadOnlyMemory<float> Data;
|
||||
public readonly string Title;
|
||||
public readonly string Artist;
|
||||
|
||||
public OggVorbisData(long totalSamples, long sampleRate, long channels, ReadOnlyMemory<float> data, string title, string artist)
|
||||
{
|
||||
TotalSamples = totalSamples;
|
||||
SampleRate = sampleRate;
|
||||
Channels = channels;
|
||||
Data = data;
|
||||
Title = title;
|
||||
Artist = artist;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,144 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.Graphics.Audio
|
||||
{
|
||||
internal partial class ClydeAudio
|
||||
{
|
||||
/// <summary>
|
||||
/// Load up a WAVE file.
|
||||
/// </summary>
|
||||
private static WavData _readWav(Stream stream)
|
||||
{
|
||||
var reader = new BinaryReader(stream, EncodingHelpers.UTF8, true);
|
||||
|
||||
void SkipChunk()
|
||||
{
|
||||
var length = reader.ReadUInt32();
|
||||
stream.Position += length;
|
||||
}
|
||||
|
||||
// Read outer most chunks.
|
||||
Span<byte> fourCc = stackalloc byte[4];
|
||||
while (true)
|
||||
{
|
||||
_readFourCC(reader, fourCc);
|
||||
|
||||
if (!fourCc.SequenceEqual("RIFF"u8))
|
||||
{
|
||||
SkipChunk();
|
||||
continue;
|
||||
}
|
||||
|
||||
return _readRiffChunk(reader);
|
||||
}
|
||||
}
|
||||
|
||||
private static void _skipChunk(BinaryReader reader)
|
||||
{
|
||||
var length = reader.ReadUInt32();
|
||||
reader.BaseStream.Position += length;
|
||||
}
|
||||
|
||||
private static void _readFourCC(BinaryReader reader, Span<byte> fourCc)
|
||||
{
|
||||
fourCc[0] = reader.ReadByte();
|
||||
fourCc[1] = reader.ReadByte();
|
||||
fourCc[2] = reader.ReadByte();
|
||||
fourCc[3] = reader.ReadByte();
|
||||
}
|
||||
|
||||
private static WavData _readRiffChunk(BinaryReader reader)
|
||||
{
|
||||
Span<byte> format = stackalloc byte[4];
|
||||
reader.ReadUInt32();
|
||||
_readFourCC(reader, format);
|
||||
if (!format.SequenceEqual("WAVE"u8))
|
||||
{
|
||||
throw new InvalidDataException("File is not a WAVE file.");
|
||||
}
|
||||
|
||||
_readFourCC(reader, format);
|
||||
if (!format.SequenceEqual("fmt "u8))
|
||||
{
|
||||
throw new InvalidDataException("Expected fmt chunk.");
|
||||
}
|
||||
|
||||
// Read fmt chunk.
|
||||
|
||||
var size = reader.ReadInt32();
|
||||
var afterFmtPos = reader.BaseStream.Position + size;
|
||||
|
||||
var audioType = (WavAudioFormatType) reader.ReadInt16();
|
||||
var channels = reader.ReadInt16();
|
||||
var sampleRate = reader.ReadInt32();
|
||||
var byteRate = reader.ReadInt32();
|
||||
var blockAlign = reader.ReadInt16();
|
||||
var bitsPerSample = reader.ReadInt16();
|
||||
|
||||
if (audioType != WavAudioFormatType.PCM)
|
||||
{
|
||||
throw new NotImplementedException("Unable to support audio types other than PCM.");
|
||||
}
|
||||
|
||||
DebugTools.Assert(byteRate == sampleRate * channels * bitsPerSample / 8);
|
||||
|
||||
// Fmt is not of guaranteed size, so use the size header to skip to the end.
|
||||
reader.BaseStream.Position = afterFmtPos;
|
||||
|
||||
while (true)
|
||||
{
|
||||
_readFourCC(reader, format);
|
||||
if (!format.SequenceEqual("data"u8))
|
||||
{
|
||||
_skipChunk(reader);
|
||||
continue;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
// We are in the data chunk.
|
||||
size = reader.ReadInt32();
|
||||
var data = reader.ReadBytes(size);
|
||||
|
||||
return new WavData(audioType, channels, sampleRate, byteRate, blockAlign, bitsPerSample, data);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// See http://soundfile.sapp.org/doc/WaveFormat/ for reference.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
private readonly struct WavData
|
||||
{
|
||||
public readonly WavAudioFormatType AudioType;
|
||||
public readonly short NumChannels;
|
||||
public readonly int SampleRate;
|
||||
public readonly int ByteRate;
|
||||
public readonly short BlockAlign;
|
||||
public readonly short BitsPerSample;
|
||||
public readonly ReadOnlyMemory<byte> Data;
|
||||
|
||||
public WavData(WavAudioFormatType audioType, short numChannels, int sampleRate, int byteRate,
|
||||
short blockAlign, short bitsPerSample, ReadOnlyMemory<byte> data)
|
||||
{
|
||||
AudioType = audioType;
|
||||
NumChannels = numChannels;
|
||||
SampleRate = sampleRate;
|
||||
ByteRate = byteRate;
|
||||
BlockAlign = blockAlign;
|
||||
BitsPerSample = bitsPerSample;
|
||||
Data = data;
|
||||
}
|
||||
}
|
||||
|
||||
private enum WavAudioFormatType : short
|
||||
{
|
||||
Unknown = 0,
|
||||
PCM = 1,
|
||||
// There's a bunch of other types, those are all unsupported.
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,51 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Threading;
|
||||
using OpenTK.Audio.OpenAL;
|
||||
using OpenTK.Audio.OpenAL.Extensions.Creative.EFX;
|
||||
using OpenTK.Mathematics;
|
||||
using Robust.Client.Audio;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Timing;
|
||||
using Vector2 = System.Numerics.Vector2;
|
||||
|
||||
namespace Robust.Client.Graphics.Audio
|
||||
{
|
||||
internal partial class ClydeAudio
|
||||
{
|
||||
[Robust.Shared.IoC.Dependency] private readonly IConfigurationManager _cfg = default!;
|
||||
[Robust.Shared.IoC.Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Robust.Shared.IoC.Dependency] private readonly ILogManager _logMan = default!;
|
||||
|
||||
private Thread? _gameThread;
|
||||
|
||||
public bool InitializePostWindowing()
|
||||
{
|
||||
_gameThread = Thread.CurrentThread;
|
||||
return _initializeAudio();
|
||||
}
|
||||
|
||||
public void FrameProcess(FrameEventArgs eventArgs)
|
||||
{
|
||||
_updateAudio();
|
||||
}
|
||||
|
||||
public void Shutdown()
|
||||
{
|
||||
_shutdownAudio();
|
||||
}
|
||||
|
||||
private bool IsMainThread()
|
||||
{
|
||||
return Thread.CurrentThread == _gameThread;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,432 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Runtime.CompilerServices;
|
||||
using OpenTK.Audio.OpenAL;
|
||||
using OpenTK.Audio.OpenAL.Extensions.Creative.EFX;
|
||||
using OpenTK.Mathematics;
|
||||
using Robust.Client.Audio;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Log;
|
||||
|
||||
namespace Robust.Client.Graphics.Audio
|
||||
{
|
||||
internal sealed partial class ClydeAudio : IClydeAudio, IClydeAudioInternal
|
||||
{
|
||||
private ALDevice _openALDevice;
|
||||
private ALContext _openALContext;
|
||||
|
||||
private readonly List<LoadedAudioSample> _audioSampleBuffers = new();
|
||||
|
||||
private readonly Dictionary<int, WeakReference<AudioSource>> _audioSources =
|
||||
new();
|
||||
|
||||
private readonly Dictionary<int, WeakReference<BufferedAudioSource>> _bufferedAudioSources =
|
||||
new();
|
||||
|
||||
private readonly HashSet<string> _alcDeviceExtensions = new();
|
||||
private readonly HashSet<string> _alContextExtensions = new();
|
||||
|
||||
// The base gain value for a listener, used to boost the default volume.
|
||||
private const float _baseGain = 2f;
|
||||
|
||||
public bool HasAlDeviceExtension(string extension) => _alcDeviceExtensions.Contains(extension);
|
||||
public bool HasAlContextExtension(string extension) => _alContextExtensions.Contains(extension);
|
||||
|
||||
internal bool IsEfxSupported;
|
||||
|
||||
internal ISawmill OpenALSawmill = default!;
|
||||
|
||||
private bool _initializeAudio()
|
||||
{
|
||||
OpenALSawmill = _logMan.GetSawmill("clyde.oal");
|
||||
|
||||
if (!_audioOpenDevice())
|
||||
return false;
|
||||
|
||||
// Create OpenAL context.
|
||||
_audioCreateContext();
|
||||
|
||||
IsEfxSupported = HasAlDeviceExtension("ALC_EXT_EFX");
|
||||
|
||||
_cfg.OnValueChanged(CVars.AudioMasterVolume, SetMasterVolume, true);
|
||||
_cfg.OnValueChanged(CVars.AudioAttenuation, SetAudioAttenuation, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
private void _audioCreateContext()
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
_openALContext = ALC.CreateContext(_openALDevice, (int*) 0);
|
||||
}
|
||||
|
||||
ALC.MakeContextCurrent(_openALContext);
|
||||
_checkAlcError(_openALDevice);
|
||||
_checkAlError();
|
||||
|
||||
// Load up AL context extensions.
|
||||
var s = ALC.GetString(ALDevice.Null, AlcGetString.Extensions) ?? "";
|
||||
foreach (var extension in s.Split(' '))
|
||||
{
|
||||
_alContextExtensions.Add(extension);
|
||||
}
|
||||
|
||||
OpenALSawmill.Debug("OpenAL Vendor: {0}", AL.Get(ALGetString.Vendor));
|
||||
OpenALSawmill.Debug("OpenAL Renderer: {0}", AL.Get(ALGetString.Renderer));
|
||||
OpenALSawmill.Debug("OpenAL Version: {0}", AL.Get(ALGetString.Version));
|
||||
}
|
||||
|
||||
private bool _audioOpenDevice()
|
||||
{
|
||||
var preferredDevice = _cfg.GetCVar(CVars.AudioDevice);
|
||||
|
||||
// Open device.
|
||||
if (!string.IsNullOrEmpty(preferredDevice))
|
||||
{
|
||||
_openALDevice = ALC.OpenDevice(preferredDevice);
|
||||
if (_openALDevice == IntPtr.Zero)
|
||||
{
|
||||
OpenALSawmill.Warning("Unable to open preferred audio device '{0}': {1}. Falling back default.",
|
||||
preferredDevice, ALC.GetError(ALDevice.Null));
|
||||
|
||||
_openALDevice = ALC.OpenDevice(null);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_openALDevice = ALC.OpenDevice(null);
|
||||
}
|
||||
|
||||
_checkAlcError(_openALDevice);
|
||||
|
||||
if (_openALDevice == IntPtr.Zero)
|
||||
{
|
||||
OpenALSawmill.Error("Unable to open OpenAL device! {1}", ALC.GetError(ALDevice.Null));
|
||||
return false;
|
||||
}
|
||||
|
||||
// Load up ALC extensions.
|
||||
var s = ALC.GetString(_openALDevice, AlcGetString.Extensions) ?? "";
|
||||
foreach (var extension in s.Split(' '))
|
||||
{
|
||||
_alcDeviceExtensions.Add(extension);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public void StopAllAudio()
|
||||
{
|
||||
foreach (var (key, source) in _audioSources)
|
||||
{
|
||||
if (source.TryGetTarget(out var target))
|
||||
{
|
||||
target.StopPlaying();
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var (key, source) in _bufferedAudioSources)
|
||||
{
|
||||
if (source.TryGetTarget(out var target))
|
||||
{
|
||||
target.StopPlaying();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void DisposeAllAudio()
|
||||
{
|
||||
foreach (var (key, source) in _audioSources)
|
||||
{
|
||||
if (source.TryGetTarget(out var target))
|
||||
{
|
||||
target.Dispose();
|
||||
}
|
||||
}
|
||||
_audioSources.Clear();
|
||||
|
||||
foreach (var (key, source) in _bufferedAudioSources)
|
||||
{
|
||||
if (source.TryGetTarget(out var target))
|
||||
{
|
||||
target.StopPlaying();
|
||||
target.Dispose();
|
||||
}
|
||||
}
|
||||
_bufferedAudioSources.Clear();
|
||||
}
|
||||
|
||||
private void _shutdownAudio()
|
||||
{
|
||||
DisposeAllAudio();
|
||||
|
||||
if (_openALContext != ALContext.Null)
|
||||
{
|
||||
ALC.MakeContextCurrent(ALContext.Null);
|
||||
|
||||
ALC.DestroyContext(_openALContext);
|
||||
}
|
||||
|
||||
if (_openALDevice != IntPtr.Zero)
|
||||
{
|
||||
ALC.CloseDevice(_openALDevice);
|
||||
}
|
||||
}
|
||||
|
||||
private void _updateAudio()
|
||||
{
|
||||
var eye = _eyeManager.CurrentEye;
|
||||
var vec = eye.Position.Position;
|
||||
AL.Listener(ALListener3f.Position, vec.X, vec.Y, -5);
|
||||
var rot2d = eye.Rotation.ToVec();
|
||||
AL.Listener(ALListenerfv.Orientation, new []{0, 0, -1, rot2d.X, rot2d.Y, 0});
|
||||
|
||||
// Default orientation: at: (0, 0, -1) up: (0, 1, 0)
|
||||
var rot = eye.Rotation.ToVec();
|
||||
var at = new Vector3(0f, 0f, -1f);
|
||||
var up = new Vector3(rot.Y, rot.X, 0f);
|
||||
AL.Listener(ALListenerfv.Orientation, ref at, ref up);
|
||||
|
||||
_flushALDisposeQueues();
|
||||
}
|
||||
|
||||
private static void RemoveEfx((int sourceHandle, int filterHandle) handles)
|
||||
{
|
||||
if (handles.filterHandle != 0) EFX.DeleteFilter(handles.filterHandle);
|
||||
}
|
||||
|
||||
public void SetMasterVolume(float newVolume)
|
||||
{
|
||||
AL.Listener(ALListenerf.Gain, _baseGain * newVolume);
|
||||
}
|
||||
|
||||
public void SetAudioAttenuation(int value)
|
||||
{
|
||||
var attenuation = (Attenuation) value;
|
||||
|
||||
switch (attenuation)
|
||||
{
|
||||
case Attenuation.NoAttenuation:
|
||||
AL.DistanceModel(ALDistanceModel.None);
|
||||
break;
|
||||
case Attenuation.InverseDistance:
|
||||
AL.DistanceModel(ALDistanceModel.InverseDistance);
|
||||
break;
|
||||
case Attenuation.Default:
|
||||
case Attenuation.InverseDistanceClamped:
|
||||
AL.DistanceModel(ALDistanceModel.InverseDistanceClamped);
|
||||
break;
|
||||
case Attenuation.LinearDistance:
|
||||
AL.DistanceModel(ALDistanceModel.LinearDistance);
|
||||
break;
|
||||
case Attenuation.LinearDistanceClamped:
|
||||
AL.DistanceModel(ALDistanceModel.LinearDistanceClamped);
|
||||
break;
|
||||
case Attenuation.ExponentDistance:
|
||||
AL.DistanceModel(ALDistanceModel.ExponentDistance);
|
||||
break;
|
||||
case Attenuation.ExponentDistanceClamped:
|
||||
AL.DistanceModel(ALDistanceModel.ExponentDistanceClamped);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException($"No implementation to set {attenuation.ToString()} for DistanceModel!");
|
||||
}
|
||||
|
||||
var attToString = attenuation == Attenuation.Default ? Attenuation.InverseDistanceClamped : attenuation;
|
||||
|
||||
OpenALSawmill.Info($"Set audio attenuation to {attToString.ToString()}");
|
||||
}
|
||||
|
||||
public IClydeAudioSource? CreateAudioSource(AudioStream stream)
|
||||
{
|
||||
var source = AL.GenSource();
|
||||
|
||||
if (!AL.IsSource(source))
|
||||
{
|
||||
OpenALSawmill.Error("Failed to generate source. Too many simultaneous audio streams? {0}", Environment.StackTrace);
|
||||
return null;
|
||||
}
|
||||
|
||||
// ReSharper disable once PossibleInvalidOperationException
|
||||
// TODO: This really shouldn't be indexing based on the ClydeHandle...
|
||||
AL.Source(source, ALSourcei.Buffer, _audioSampleBuffers[(int) stream.ClydeHandle!.Value.Value].BufferHandle);
|
||||
|
||||
var audioSource = new AudioSource(this, source, stream);
|
||||
_audioSources.Add(source, new WeakReference<AudioSource>(audioSource));
|
||||
return audioSource;
|
||||
}
|
||||
|
||||
public IClydeBufferedAudioSource CreateBufferedAudioSource(int buffers, bool floatAudio=false)
|
||||
{
|
||||
var source = AL.GenSource();
|
||||
|
||||
if (!AL.IsSource(source))
|
||||
throw new Exception("Failed to generate source. Too many simultaneous audio streams?");
|
||||
|
||||
// ReSharper disable once PossibleInvalidOperationException
|
||||
|
||||
var audioSource = new BufferedAudioSource(this, source, AL.GenBuffers(buffers), floatAudio);
|
||||
_bufferedAudioSources.Add(source, new WeakReference<BufferedAudioSource>(audioSource));
|
||||
return audioSource;
|
||||
}
|
||||
|
||||
private void _checkAlcError(ALDevice device,
|
||||
[CallerMemberName] string callerMember = "",
|
||||
[CallerLineNumber] int callerLineNumber = -1)
|
||||
{
|
||||
var error = ALC.GetError(device);
|
||||
if (error != AlcError.NoError)
|
||||
{
|
||||
OpenALSawmill.Error("[{0}:{1}] ALC error: {2}", callerMember, callerLineNumber, error);
|
||||
}
|
||||
}
|
||||
|
||||
private void _checkAlError([CallerMemberName] string callerMember = "",
|
||||
[CallerLineNumber] int callerLineNumber = -1)
|
||||
{
|
||||
var error = AL.GetError();
|
||||
if (error != ALError.NoError)
|
||||
{
|
||||
OpenALSawmill.Error("[{0}:{1}] AL error: {2}", callerMember, callerLineNumber, error);
|
||||
}
|
||||
}
|
||||
|
||||
public AudioStream LoadAudioOggVorbis(Stream stream, string? name = null)
|
||||
{
|
||||
var vorbis = _readOggVorbis(stream);
|
||||
|
||||
var buffer = AL.GenBuffer();
|
||||
|
||||
ALFormat format;
|
||||
// NVorbis only supports loading into floats.
|
||||
// If this becomes a problem due to missing extension support (doubt it but ok),
|
||||
// check the git history, I originally used libvorbisfile which worked and loaded 16 bit LPCM.
|
||||
if (vorbis.Channels == 1)
|
||||
{
|
||||
format = ALFormat.MonoFloat32Ext;
|
||||
}
|
||||
else if (vorbis.Channels == 2)
|
||||
{
|
||||
format = ALFormat.StereoFloat32Ext;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException("Unable to load audio with more than 2 channels.");
|
||||
}
|
||||
|
||||
unsafe
|
||||
{
|
||||
fixed (float* ptr = vorbis.Data.Span)
|
||||
{
|
||||
AL.BufferData(buffer, format, (IntPtr) ptr, vorbis.Data.Length * sizeof(float),
|
||||
(int) vorbis.SampleRate);
|
||||
}
|
||||
}
|
||||
|
||||
_checkAlError();
|
||||
|
||||
var handle = new ClydeHandle(_audioSampleBuffers.Count);
|
||||
_audioSampleBuffers.Add(new LoadedAudioSample(buffer));
|
||||
var length = TimeSpan.FromSeconds(vorbis.TotalSamples / (double) vorbis.SampleRate);
|
||||
return new AudioStream(handle, length, (int) vorbis.Channels, name, vorbis.Title, vorbis.Artist);
|
||||
}
|
||||
|
||||
public AudioStream LoadAudioWav(Stream stream, string? name = null)
|
||||
{
|
||||
var wav = _readWav(stream);
|
||||
|
||||
var buffer = AL.GenBuffer();
|
||||
|
||||
ALFormat format;
|
||||
if (wav.BitsPerSample == 16)
|
||||
{
|
||||
if (wav.NumChannels == 1)
|
||||
{
|
||||
format = ALFormat.Mono16;
|
||||
}
|
||||
else if (wav.NumChannels == 2)
|
||||
{
|
||||
format = ALFormat.Stereo16;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException("Unable to load audio with more than 2 channels.");
|
||||
}
|
||||
}
|
||||
else if (wav.BitsPerSample == 8)
|
||||
{
|
||||
if (wav.NumChannels == 1)
|
||||
{
|
||||
format = ALFormat.Mono8;
|
||||
}
|
||||
else if (wav.NumChannels == 2)
|
||||
{
|
||||
format = ALFormat.Stereo8;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException("Unable to load audio with more than 2 channels.");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException("Unable to load wav with bits per sample different from 8 or 16");
|
||||
}
|
||||
|
||||
unsafe
|
||||
{
|
||||
fixed (byte* ptr = wav.Data.Span)
|
||||
{
|
||||
AL.BufferData(buffer, format, (IntPtr) ptr, wav.Data.Length, wav.SampleRate);
|
||||
}
|
||||
}
|
||||
|
||||
_checkAlError();
|
||||
|
||||
var handle = new ClydeHandle(_audioSampleBuffers.Count);
|
||||
_audioSampleBuffers.Add(new LoadedAudioSample(buffer));
|
||||
var length = TimeSpan.FromSeconds(wav.Data.Length / (double) wav.BlockAlign / wav.SampleRate);
|
||||
return new AudioStream(handle, length, wav.NumChannels, name);
|
||||
}
|
||||
|
||||
public AudioStream LoadAudioRaw(ReadOnlySpan<short> samples, int channels, int sampleRate, string? name = null)
|
||||
{
|
||||
var fmt = channels switch
|
||||
{
|
||||
1 => ALFormat.Mono16,
|
||||
2 => ALFormat.Stereo16,
|
||||
_ => throw new ArgumentOutOfRangeException(
|
||||
nameof(channels), "Only stereo and mono is currently supported")
|
||||
};
|
||||
|
||||
var buffer = AL.GenBuffer();
|
||||
_checkAlError();
|
||||
|
||||
unsafe
|
||||
{
|
||||
fixed (short* ptr = samples)
|
||||
{
|
||||
AL.BufferData(buffer, fmt, (IntPtr) ptr, samples.Length * sizeof(short), sampleRate);
|
||||
}
|
||||
}
|
||||
|
||||
_checkAlError();
|
||||
|
||||
var handle = new ClydeHandle(_audioSampleBuffers.Count);
|
||||
var length = TimeSpan.FromSeconds((double) samples.Length / channels / sampleRate);
|
||||
_audioSampleBuffers.Add(new LoadedAudioSample(buffer));
|
||||
return new AudioStream(handle, length, channels, name);
|
||||
}
|
||||
|
||||
private sealed class LoadedAudioSample
|
||||
{
|
||||
public readonly int BufferHandle;
|
||||
|
||||
public LoadedAudioSample(int bufferHandle)
|
||||
{
|
||||
BufferHandle = bufferHandle;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,80 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Audio;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Timing;
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
using Color = Robust.Shared.Maths.Color;
|
||||
|
||||
namespace Robust.Client.Graphics.Audio
|
||||
{
|
||||
/// <summary>
|
||||
/// Hey look, it's ClydeAudio's evil twin brother!
|
||||
/// </summary>
|
||||
[UsedImplicitly]
|
||||
internal sealed class ClydeAudioHeadless : IClydeAudio, IClydeAudioInternal
|
||||
{
|
||||
public bool InitializePostWindowing()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public void FrameProcess(FrameEventArgs eventArgs)
|
||||
{
|
||||
}
|
||||
|
||||
public void Shutdown()
|
||||
{
|
||||
}
|
||||
|
||||
public AudioStream LoadAudioOggVorbis(Stream stream, string? name = null)
|
||||
{
|
||||
// TODO: Might wanna actually load this so the length gets reported correctly.
|
||||
return new(default, default, 1, name);
|
||||
}
|
||||
|
||||
public AudioStream LoadAudioWav(Stream stream, string? name = null)
|
||||
{
|
||||
// TODO: Might wanna actually load this so the length gets reported correctly.
|
||||
return new(default, default, 1, name);
|
||||
}
|
||||
|
||||
public AudioStream LoadAudioRaw(ReadOnlySpan<short> samples, int channels, int sampleRate, string? name = null)
|
||||
{
|
||||
// TODO: Might wanna actually load this so the length gets reported correctly.
|
||||
return new(default, default, channels, name);
|
||||
}
|
||||
|
||||
public IClydeAudioSource CreateAudioSource(AudioStream stream)
|
||||
{
|
||||
return DummyAudioSource.Instance;
|
||||
}
|
||||
|
||||
public IClydeBufferedAudioSource CreateBufferedAudioSource(int buffers, bool floatAudio = false)
|
||||
{
|
||||
return DummyBufferedAudioSource.Instance;
|
||||
}
|
||||
|
||||
public void SetMasterVolume(float newVolume)
|
||||
{
|
||||
// Nada.
|
||||
}
|
||||
|
||||
public void DisposeAllAudio()
|
||||
{
|
||||
// Nada.
|
||||
}
|
||||
|
||||
public void StopAllAudio()
|
||||
{
|
||||
// Nada.
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,102 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Numerics;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Audio;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Timing;
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
using Color = Robust.Shared.Maths.Color;
|
||||
|
||||
namespace Robust.Client.Graphics.Audio
|
||||
{
|
||||
/// <summary>
|
||||
/// Hey look, it's ClydeAudio.AudioSource's evil twin brother!
|
||||
/// </summary>
|
||||
[Virtual]
|
||||
internal class DummyAudioSource : IClydeAudioSource
|
||||
{
|
||||
public static DummyAudioSource Instance { get; } = new();
|
||||
|
||||
public bool IsPlaying => default;
|
||||
public bool IsLooping { get; set; }
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
// Nada.
|
||||
}
|
||||
|
||||
public void StartPlaying()
|
||||
{
|
||||
// Nada.
|
||||
}
|
||||
|
||||
public void StopPlaying()
|
||||
{
|
||||
// Nada.
|
||||
}
|
||||
|
||||
public bool IsGlobal { get; }
|
||||
|
||||
public bool SetPosition(Vector2 position)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public void SetPitch(float pitch)
|
||||
{
|
||||
// Nada.
|
||||
}
|
||||
|
||||
public void SetGlobal()
|
||||
{
|
||||
// Nada.
|
||||
}
|
||||
|
||||
public void SetVolume(float decibels)
|
||||
{
|
||||
// Nada.
|
||||
}
|
||||
|
||||
public void SetVolumeDirect(float gain)
|
||||
{
|
||||
// Nada.
|
||||
}
|
||||
|
||||
public void SetMaxDistance(float maxDistance)
|
||||
{
|
||||
// Nada.
|
||||
}
|
||||
|
||||
public void SetRolloffFactor(float rolloffFactor)
|
||||
{
|
||||
// Nada.
|
||||
}
|
||||
|
||||
public void SetReferenceDistance(float refDistance)
|
||||
{
|
||||
// Nada.
|
||||
}
|
||||
|
||||
public void SetOcclusion(float blocks)
|
||||
{
|
||||
// Nada.
|
||||
}
|
||||
|
||||
public void SetPlaybackPosition(float seconds)
|
||||
{
|
||||
// Nada.
|
||||
}
|
||||
|
||||
public void SetVelocity(Vector2 velocity)
|
||||
{
|
||||
// Nada.
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Audio;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Robust.Client.Graphics.Audio
|
||||
{
|
||||
/// <summary>
|
||||
/// For "start ss14 with no audio devices" Smugleaf
|
||||
/// </summary>
|
||||
[UsedImplicitly]
|
||||
internal sealed class FallbackProxyClydeAudio : ProxyClydeAudio
|
||||
{
|
||||
[Dependency] private readonly IDependencyCollection _deps = default!;
|
||||
|
||||
public override bool InitializePostWindowing()
|
||||
{
|
||||
// Deliberate lack of base call here (see base implementation for comments as to why there even is a base)
|
||||
|
||||
ActualImplementation = new ClydeAudio();
|
||||
_deps.InjectDependencies(ActualImplementation, true);
|
||||
if (ActualImplementation.InitializePostWindowing())
|
||||
return true;
|
||||
|
||||
// If we get here, that failed, so use the fallback
|
||||
ActualImplementation = new ClydeAudioHeadless();
|
||||
_deps.InjectDependencies(ActualImplementation, true);
|
||||
return ActualImplementation.InitializePostWindowing();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,82 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Audio;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Timing;
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
using Color = Robust.Shared.Maths.Color;
|
||||
|
||||
namespace Robust.Client.Graphics.Audio
|
||||
{
|
||||
/// <summary>
|
||||
/// For "start ss14 with no audio devices" Smugleaf
|
||||
/// </summary>
|
||||
[UsedImplicitly]
|
||||
internal abstract class ProxyClydeAudio : IClydeAudio, IClydeAudioInternal
|
||||
{
|
||||
protected IClydeAudioInternal ActualImplementation = default!;
|
||||
|
||||
public virtual bool InitializePostWindowing()
|
||||
{
|
||||
// This particular implementation exists to be overridden because removing this method causes C# to complain
|
||||
return ActualImplementation.InitializePostWindowing();
|
||||
}
|
||||
|
||||
public void FrameProcess(FrameEventArgs eventArgs)
|
||||
{
|
||||
ActualImplementation.FrameProcess(eventArgs);
|
||||
}
|
||||
|
||||
public void Shutdown()
|
||||
{
|
||||
ActualImplementation.Shutdown();
|
||||
}
|
||||
|
||||
public AudioStream LoadAudioOggVorbis(Stream stream, string? name = null)
|
||||
{
|
||||
return ActualImplementation.LoadAudioOggVorbis(stream, name);
|
||||
}
|
||||
|
||||
public AudioStream LoadAudioWav(Stream stream, string? name = null)
|
||||
{
|
||||
return ActualImplementation.LoadAudioWav(stream, name);
|
||||
}
|
||||
|
||||
public AudioStream LoadAudioRaw(ReadOnlySpan<short> samples, int channels, int sampleRate, string? name = null)
|
||||
{
|
||||
return ActualImplementation.LoadAudioRaw(samples, channels, sampleRate, name);
|
||||
}
|
||||
|
||||
public IClydeAudioSource? CreateAudioSource(AudioStream stream)
|
||||
{
|
||||
return ActualImplementation.CreateAudioSource(stream);
|
||||
}
|
||||
|
||||
public IClydeBufferedAudioSource CreateBufferedAudioSource(int buffers, bool floatAudio = false)
|
||||
{
|
||||
return ActualImplementation.CreateBufferedAudioSource(buffers, floatAudio);
|
||||
}
|
||||
|
||||
public void SetMasterVolume(float newVolume)
|
||||
{
|
||||
ActualImplementation.SetMasterVolume(newVolume);
|
||||
}
|
||||
|
||||
public void DisposeAllAudio()
|
||||
{
|
||||
ActualImplementation.DisposeAllAudio();
|
||||
}
|
||||
|
||||
public void StopAllAudio()
|
||||
{
|
||||
ActualImplementation.StopAllAudio();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,6 @@ using OpenToolkit.Graphics.OpenGL4;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Graphics;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Maths;
|
||||
@@ -41,22 +40,28 @@ namespace Robust.Client.Graphics.Clyde
|
||||
gridProgram.SetUniformTextureMaybe(UniILightTexture, TextureUnit.Texture1);
|
||||
gridProgram.SetUniform(UniIModUV, new Vector4(0, 0, 1, 1));
|
||||
|
||||
foreach (var mapGrid in _mapManager.FindGridsIntersecting(mapId, worldBounds))
|
||||
var grids = new List<Entity<MapGridComponent>>();
|
||||
_mapManager.FindGridsIntersecting(mapId, worldBounds, ref grids);
|
||||
foreach (var mapGrid in grids)
|
||||
{
|
||||
if (!_mapChunkData.ContainsKey(mapGrid.Owner))
|
||||
if (!_mapChunkData.ContainsKey(mapGrid))
|
||||
continue;
|
||||
|
||||
var transform = _entityManager.GetComponent<TransformComponent>(mapGrid.Owner);
|
||||
var transform = _entityManager.GetComponent<TransformComponent>(mapGrid);
|
||||
gridProgram.SetUniform(UniIModelMatrix, transform.WorldMatrix);
|
||||
var enumerator = mapGrid.GetMapChunks(worldBounds);
|
||||
var enumerator = mapGrid.Comp.GetMapChunks(worldBounds);
|
||||
var data = _mapChunkData[mapGrid];
|
||||
|
||||
while (enumerator.MoveNext(out var chunk))
|
||||
{
|
||||
if (_isChunkDirty(mapGrid, chunk))
|
||||
_updateChunkMesh(mapGrid, chunk);
|
||||
DebugTools.Assert(chunk.FilledTiles > 0);
|
||||
if (!data.TryGetValue(chunk.Indices, out MapChunkData? datum))
|
||||
data[chunk.Indices] = datum = _initChunkBuffers(mapGrid, chunk);
|
||||
|
||||
var datum = _mapChunkData[mapGrid.Owner][chunk.Indices];
|
||||
if (datum.Dirty)
|
||||
_updateChunkMesh(mapGrid, chunk, datum);
|
||||
|
||||
DebugTools.Assert(datum.TileCount > 0);
|
||||
if (datum.TileCount == 0)
|
||||
continue;
|
||||
|
||||
@@ -68,22 +73,36 @@ namespace Robust.Client.Graphics.Clyde
|
||||
CheckGlError();
|
||||
}
|
||||
}
|
||||
|
||||
CullEmptyChunks();
|
||||
}
|
||||
|
||||
private void _updateChunkMesh(MapGridComponent grid, MapChunk chunk)
|
||||
private void CullEmptyChunks()
|
||||
{
|
||||
var data = _mapChunkData[grid.Owner];
|
||||
|
||||
if (!data.TryGetValue(chunk.Indices, out var datum))
|
||||
foreach (var (grid, chunks) in _mapChunkData)
|
||||
{
|
||||
datum = _initChunkBuffers(grid, chunk);
|
||||
}
|
||||
var gridComp = _mapManager.GetGridComp(grid);
|
||||
foreach (var (index, chunk) in chunks)
|
||||
{
|
||||
if (!chunk.Dirty || gridComp.Chunks.ContainsKey(index))
|
||||
{
|
||||
DebugTools.Assert(gridComp.Chunks[index].FilledTiles > 0);
|
||||
continue;
|
||||
}
|
||||
|
||||
DeleteChunk(chunk);
|
||||
chunks.Remove(index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void _updateChunkMesh(Entity<MapGridComponent> grid, MapChunk chunk, MapChunkData datum)
|
||||
{
|
||||
Span<ushort> indexBuffer = stackalloc ushort[_indicesPerChunk(chunk)];
|
||||
Span<Vertex2D> vertexBuffer = stackalloc Vertex2D[_verticesPerChunk(chunk)];
|
||||
|
||||
var i = 0;
|
||||
var cSz = grid.ChunkSize;
|
||||
var cSz = grid.Comp.ChunkSize;
|
||||
var cScaled = chunk.Indices * cSz;
|
||||
for (ushort x = 0; x < cSz; x++)
|
||||
{
|
||||
@@ -130,7 +149,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
datum.TileCount = i;
|
||||
}
|
||||
|
||||
private unsafe MapChunkData _initChunkBuffers(MapGridComponent grid, MapChunk chunk)
|
||||
private unsafe MapChunkData _initChunkBuffers(Entity<MapGridComponent> grid, MapChunk chunk)
|
||||
{
|
||||
var vao = GenVertexArray();
|
||||
BindVertexArray(vao);
|
||||
@@ -158,41 +177,22 @@ namespace Robust.Client.Graphics.Clyde
|
||||
Dirty = true
|
||||
};
|
||||
|
||||
_mapChunkData[grid.Owner].Add(chunk.Indices, datum);
|
||||
return datum;
|
||||
}
|
||||
|
||||
private bool _isChunkDirty(MapGridComponent grid, MapChunk chunk)
|
||||
private void DeleteChunk(MapChunkData data)
|
||||
{
|
||||
var data = _mapChunkData[grid.Owner];
|
||||
return !data.TryGetValue(chunk.Indices, out var datum) || datum.Dirty;
|
||||
}
|
||||
|
||||
public void _setChunkDirty(MapGridComponent grid, Vector2i chunk)
|
||||
{
|
||||
var data = _mapChunkData.GetOrNew(grid.Owner);
|
||||
if (data.TryGetValue(chunk, out var datum))
|
||||
{
|
||||
datum.Dirty = true;
|
||||
}
|
||||
// Don't need to set it if we don't have an entry since lack of an entry is treated as dirty.
|
||||
}
|
||||
|
||||
private void _updateOnGridModified(GridModifiedEvent args)
|
||||
{
|
||||
foreach (var (pos, _) in args.Modified)
|
||||
{
|
||||
var grid = args.Grid;
|
||||
var chunk = grid.GridTileToChunkIndices(pos);
|
||||
_setChunkDirty(grid, chunk);
|
||||
}
|
||||
DeleteVertexArray(data.VAO);
|
||||
CheckGlError();
|
||||
data.VBO.Delete();
|
||||
data.EBO.Delete();
|
||||
}
|
||||
|
||||
private void _updateTileMapOnUpdate(ref TileChangedEvent args)
|
||||
{
|
||||
var grid = _mapManager.GetGrid(args.NewTile.GridUid);
|
||||
var chunk = grid.GridTileToChunkIndices(new Vector2i(args.NewTile.X, args.NewTile.Y));
|
||||
_setChunkDirty(grid, chunk);
|
||||
var gridData = _mapChunkData.GetOrNew(args.Entity);
|
||||
if (gridData.TryGetValue(args.ChunkIndex, out var data))
|
||||
data.Dirty = true;
|
||||
}
|
||||
|
||||
private void _updateOnGridCreated(GridStartupEvent ev)
|
||||
@@ -208,10 +208,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
var data = _mapChunkData[gridId];
|
||||
foreach (var chunkDatum in data.Values)
|
||||
{
|
||||
DeleteVertexArray(chunkDatum.VAO);
|
||||
CheckGlError();
|
||||
chunkDatum.VBO.Delete();
|
||||
chunkDatum.EBO.Delete();
|
||||
DeleteChunk(chunkDatum);
|
||||
}
|
||||
|
||||
_mapChunkData.Remove(gridId);
|
||||
|
||||
@@ -350,7 +350,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
_renderHandle.Viewport(Box2i.FromDimensions(-flippedPos, screenSize));
|
||||
|
||||
if (entry.Sprite.RaiseShaderEvent)
|
||||
_entityManager.EventBus.RaiseLocalEvent(entry.Sprite.Owner,
|
||||
_entityManager.EventBus.RaiseLocalEvent(entry.Uid,
|
||||
new BeforePostShaderRenderEvent(entry.Sprite, viewport), false);
|
||||
}
|
||||
}
|
||||
@@ -512,7 +512,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
RenderOverlays(viewport, OverlaySpace.WorldSpaceBelowFOV, worldAABB, worldBounds);
|
||||
}
|
||||
|
||||
if (_lightManager.Enabled && _lightManager.DrawHardFov && eye.DrawFov)
|
||||
if (_lightManager.Enabled && _lightManager.DrawHardFov && eye.DrawLight && eye.DrawFov)
|
||||
{
|
||||
ApplyFovToBuffer(viewport, eye);
|
||||
}
|
||||
|
||||
@@ -97,6 +97,9 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
private (PointLightComponent light, Vector2 pos, float distanceSquared, Angle rot)[] _lightsToRenderList = default!;
|
||||
|
||||
private LightCapacityComparer _lightCap = new();
|
||||
private ShadowCapacityComparer _shadowCap = new ShadowCapacityComparer();
|
||||
|
||||
private unsafe void InitLighting()
|
||||
{
|
||||
|
||||
@@ -332,7 +335,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
private void DrawLightsAndFov(Viewport viewport, Box2Rotated worldBounds, Box2 worldAABB, IEye eye)
|
||||
{
|
||||
if (!_lightManager.Enabled)
|
||||
if (!_lightManager.Enabled || !eye.DrawLight)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -570,6 +573,28 @@ namespace Robust.Client.Graphics.Clyde
|
||||
return true;
|
||||
}
|
||||
|
||||
private sealed class LightCapacityComparer : IComparer<(PointLightComponent light, Vector2 pos, float distanceSquared, Angle rot)>
|
||||
{
|
||||
public int Compare(
|
||||
(PointLightComponent light, Vector2 pos, float distanceSquared, Angle rot) x,
|
||||
(PointLightComponent light, Vector2 pos, float distanceSquared, Angle rot) y)
|
||||
{
|
||||
if (x.light.CastShadows && !y.light.CastShadows) return 1;
|
||||
if (!x.light.CastShadows && y.light.CastShadows) return -1;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class ShadowCapacityComparer : IComparer<(PointLightComponent light, Vector2 pos, float distanceSquared, Angle rot)>
|
||||
{
|
||||
public int Compare(
|
||||
(PointLightComponent light, Vector2 pos, float distanceSquared, Angle rot) x,
|
||||
(PointLightComponent light, Vector2 pos, float distanceSquared, Angle rot) y)
|
||||
{
|
||||
return x.distanceSquared.CompareTo(y.distanceSquared);
|
||||
}
|
||||
}
|
||||
|
||||
private (int count, Box2 expandedBounds) GetLightsToRender(
|
||||
MapId map,
|
||||
in Box2Rotated worldBounds,
|
||||
@@ -595,20 +620,10 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
// First, partition the array based on whether the lights are shadow casting or not
|
||||
// (non shadow casting lights should be the first partition, shadow casting lights the second)
|
||||
Array.Sort(_lightsToRenderList, 0, state.count,
|
||||
Comparer<(PointLightComponent light, Vector2 pos, float distanceSquared)>.Create((x, y) =>
|
||||
{
|
||||
if (x.light.CastShadows && !y.light.CastShadows) return 1;
|
||||
else if (!x.light.CastShadows && y.light.CastShadows) return -1;
|
||||
else return 0;
|
||||
}));
|
||||
Array.Sort(_lightsToRenderList, 0, state.count, _lightCap);
|
||||
|
||||
// Next, sort just the shadow casting lights by distance.
|
||||
Array.Sort(_lightsToRenderList, state.count - state.shadowCastingCount, state.shadowCastingCount,
|
||||
Comparer<(PointLightComponent light, Vector2 pos, float distanceSquared)>.Create((x, y) =>
|
||||
{
|
||||
return x.distanceSquared.CompareTo(y.distanceSquared);
|
||||
}));
|
||||
Array.Sort(_lightsToRenderList, state.count - state.shadowCastingCount, state.shadowCastingCount, _shadowCap);
|
||||
|
||||
// Then effectively delete the furthest lights, by setting the end of the array to exclude N
|
||||
// number of shadow casting lights (where N is the number above the max number per scene.)
|
||||
|
||||
@@ -1,11 +1,3 @@
|
||||
using Robust.Client.ComponentTrees;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Threading;
|
||||
using Robust.Shared.Utility;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
@@ -14,7 +6,15 @@ using System.Runtime.CompilerServices;
|
||||
using System.Runtime.Intrinsics;
|
||||
using System.Runtime.Intrinsics.X86;
|
||||
using System.Threading.Tasks;
|
||||
using Robust.Client.ComponentTrees;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Graphics;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Threading;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.Graphics.Clyde;
|
||||
|
||||
@@ -260,7 +260,7 @@ internal partial class Clyde
|
||||
if (cmp != 0)
|
||||
return cmp;
|
||||
|
||||
return a.Sprite.Owner.CompareTo(b.Sprite.Owner);
|
||||
return a.Uid.CompareTo(b.Uid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -260,14 +260,14 @@ namespace Robust.Client.Graphics.Clyde
|
||||
yield break;
|
||||
}
|
||||
|
||||
foreach (var file in _resourceCache.ContentFindFiles(_windowIconPath))
|
||||
foreach (var file in _resManager.ContentFindFiles(_windowIconPath))
|
||||
{
|
||||
if (file.Extension != "png")
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
using var stream = _resourceCache.ContentFileRead(file);
|
||||
using var stream = _resManager.ContentFileRead(file);
|
||||
yield return Image.Load<Rgba32>(stream);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,17 +11,16 @@ using Robust.Client.ResourceManagement;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Graphics;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Profiling;
|
||||
using Robust.Shared.Timing;
|
||||
using SixLabors.ImageSharp;
|
||||
using Color = Robust.Shared.Maths.Color;
|
||||
using DependencyAttribute = Robust.Shared.IoC.DependencyAttribute;
|
||||
using TextureWrapMode = Robust.Shared.Graphics.TextureWrapMode;
|
||||
|
||||
namespace Robust.Client.Graphics.Clyde
|
||||
@@ -38,6 +37,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IOverlayManager _overlayManager = default!;
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
[Dependency] private readonly IResourceManager _resManager = default!;
|
||||
[Dependency] private readonly IUserInterfaceManagerInternal _userInterfaceManager = default!;
|
||||
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
@@ -175,7 +175,6 @@ namespace Robust.Client.Graphics.Clyde
|
||||
_entityManager.EventBus.SubscribeEvent<TileChangedEvent>(EventSource.Local, this, _updateTileMapOnUpdate);
|
||||
_entityManager.EventBus.SubscribeEvent<GridStartupEvent>(EventSource.Local, this, _updateOnGridCreated);
|
||||
_entityManager.EventBus.SubscribeEvent<GridRemovalEvent>(EventSource.Local, this, _updateOnGridRemoved);
|
||||
_entityManager.EventBus.SubscribeEvent<GridModifiedEvent>(EventSource.Local, this, _updateOnGridModified);
|
||||
}
|
||||
|
||||
public void ShutdownGridEcsEvents()
|
||||
@@ -183,7 +182,6 @@ namespace Robust.Client.Graphics.Clyde
|
||||
_entityManager.EventBus.UnsubscribeEvent<TileChangedEvent>(EventSource.Local, this);
|
||||
_entityManager.EventBus.UnsubscribeEvent<GridStartupEvent>(EventSource.Local, this);
|
||||
_entityManager.EventBus.UnsubscribeEvent<GridRemovalEvent>(EventSource.Local, this);
|
||||
_entityManager.EventBus.UnsubscribeEvent<GridModifiedEvent>(EventSource.Local, this);
|
||||
}
|
||||
|
||||
private void GLInitBindings(bool gles)
|
||||
|
||||
@@ -292,123 +292,6 @@ namespace Robust.Client.Graphics.Clyde
|
||||
}
|
||||
}
|
||||
|
||||
[Virtual]
|
||||
private class DummyAudioSource : IClydeAudioSource
|
||||
{
|
||||
public static DummyAudioSource Instance { get; } = new();
|
||||
|
||||
public bool IsPlaying => default;
|
||||
public bool IsLooping { get; set; }
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
// Nada.
|
||||
}
|
||||
|
||||
public void StartPlaying()
|
||||
{
|
||||
// Nada.
|
||||
}
|
||||
|
||||
public void StopPlaying()
|
||||
{
|
||||
// Nada.
|
||||
}
|
||||
|
||||
public bool IsGlobal { get; }
|
||||
|
||||
public bool SetPosition(Vector2 position)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public void SetPitch(float pitch)
|
||||
{
|
||||
// Nada.
|
||||
}
|
||||
|
||||
public void SetGlobal()
|
||||
{
|
||||
// Nada.
|
||||
}
|
||||
|
||||
public void SetVolume(float decibels)
|
||||
{
|
||||
// Nada.
|
||||
}
|
||||
|
||||
public void SetVolumeDirect(float gain)
|
||||
{
|
||||
// Nada.
|
||||
}
|
||||
|
||||
public void SetMaxDistance(float maxDistance)
|
||||
{
|
||||
// Nada.
|
||||
}
|
||||
|
||||
public void SetRolloffFactor(float rolloffFactor)
|
||||
{
|
||||
// Nada.
|
||||
}
|
||||
|
||||
public void SetReferenceDistance(float refDistance)
|
||||
{
|
||||
// Nada.
|
||||
}
|
||||
|
||||
public void SetOcclusion(float blocks)
|
||||
{
|
||||
// Nada.
|
||||
}
|
||||
|
||||
public void SetPlaybackPosition(float seconds)
|
||||
{
|
||||
// Nada.
|
||||
}
|
||||
|
||||
public void SetVelocity(Vector2 velocity)
|
||||
{
|
||||
// Nada.
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class DummyBufferedAudioSource : DummyAudioSource, IClydeBufferedAudioSource
|
||||
{
|
||||
public new static DummyBufferedAudioSource Instance { get; } = new();
|
||||
public int SampleRate { get; set; } = 0;
|
||||
|
||||
public void WriteBuffer(int handle, ReadOnlySpan<ushort> data)
|
||||
{
|
||||
// Nada.
|
||||
}
|
||||
|
||||
public void WriteBuffer(int handle, ReadOnlySpan<float> data)
|
||||
{
|
||||
// Nada.
|
||||
}
|
||||
|
||||
public void QueueBuffers(ReadOnlySpan<int> handles)
|
||||
{
|
||||
// Nada.
|
||||
}
|
||||
|
||||
public void EmptyBuffers()
|
||||
{
|
||||
// Nada.
|
||||
}
|
||||
|
||||
public void GetBuffersProcessed(Span<int> handles)
|
||||
{
|
||||
// Nada.
|
||||
}
|
||||
|
||||
public int GetNumberOfBuffersProcessed()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class DummyTexture : OwnedTexture
|
||||
{
|
||||
public DummyTexture(Vector2i size) : base(size)
|
||||
|
||||
@@ -1,54 +1,54 @@
|
||||
using System;
|
||||
using Robust.Shared.Graphics;
|
||||
|
||||
namespace Robust.Client.Graphics
|
||||
namespace Robust.Client.Graphics;
|
||||
|
||||
internal readonly struct ClydeHandle : IEquatable<ClydeHandle>, IClydeHandle
|
||||
{
|
||||
internal struct ClydeHandle : IEquatable<ClydeHandle>
|
||||
public ClydeHandle(long value)
|
||||
{
|
||||
public ClydeHandle(long value)
|
||||
{
|
||||
Value = value;
|
||||
}
|
||||
Value = value;
|
||||
}
|
||||
|
||||
public readonly long Value;
|
||||
public long Value { get; }
|
||||
|
||||
public static explicit operator ClydeHandle(long x)
|
||||
{
|
||||
return new(x);
|
||||
}
|
||||
public static explicit operator ClydeHandle(long x)
|
||||
{
|
||||
return new(x);
|
||||
}
|
||||
|
||||
public static explicit operator long(ClydeHandle h)
|
||||
{
|
||||
return h.Value;
|
||||
}
|
||||
public static explicit operator long(ClydeHandle h)
|
||||
{
|
||||
return h.Value;
|
||||
}
|
||||
|
||||
public bool Equals(ClydeHandle other)
|
||||
{
|
||||
return Value == other.Value;
|
||||
}
|
||||
public bool Equals(ClydeHandle other)
|
||||
{
|
||||
return Value == other.Value;
|
||||
}
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
return obj is ClydeHandle other && Equals(other);
|
||||
}
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
return obj is ClydeHandle other && Equals(other);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return Value.GetHashCode();
|
||||
}
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return Value.GetHashCode();
|
||||
}
|
||||
|
||||
public static bool operator ==(ClydeHandle left, ClydeHandle right)
|
||||
{
|
||||
return left.Value == right.Value;
|
||||
}
|
||||
public static bool operator ==(ClydeHandle left, ClydeHandle right)
|
||||
{
|
||||
return left.Value == right.Value;
|
||||
}
|
||||
|
||||
public static bool operator !=(ClydeHandle left, ClydeHandle right)
|
||||
{
|
||||
return left.Value != right.Value;
|
||||
}
|
||||
public static bool operator !=(ClydeHandle left, ClydeHandle right)
|
||||
{
|
||||
return left.Value != right.Value;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"ClydeHandle {Value}";
|
||||
}
|
||||
public override string ToString()
|
||||
{
|
||||
return $"ClydeHandle {Value}";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -114,9 +114,10 @@ namespace Robust.Client.Graphics
|
||||
{
|
||||
if (rune == new Rune('\n'))
|
||||
{
|
||||
baseLine.X = 0f;
|
||||
baseLine.Y += lineHeight;
|
||||
advanceTotal.Y += lineHeight;
|
||||
advanceTotal.X = Math.Max(advanceTotal.X, baseLine.X);
|
||||
baseLine.X = 0f;
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -126,7 +127,6 @@ namespace Robust.Client.Graphics
|
||||
continue;
|
||||
|
||||
var advance = metrics.Value.Advance;
|
||||
advanceTotal.X += advance;
|
||||
baseLine += new Vector2(advance, 0);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,23 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using Robust.Client.Audio;
|
||||
|
||||
namespace Robust.Client.Graphics
|
||||
{
|
||||
public interface IClydeAudio
|
||||
{
|
||||
// AUDIO SYSTEM DOWN BELOW.
|
||||
AudioStream LoadAudioOggVorbis(Stream stream, string? name = null);
|
||||
AudioStream LoadAudioWav(Stream stream, string? name = null);
|
||||
AudioStream LoadAudioRaw(ReadOnlySpan<short> samples, int channels, int sampleRate, string? name = null);
|
||||
|
||||
void SetMasterVolume(float newVolume);
|
||||
|
||||
void DisposeAllAudio();
|
||||
|
||||
void StopAllAudio();
|
||||
|
||||
IClydeAudioSource? CreateAudioSource(AudioStream stream);
|
||||
IClydeBufferedAudioSource CreateBufferedAudioSource(int buffers, bool floatAudio=false);
|
||||
}
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
using System;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Robust.Client.Graphics
|
||||
{
|
||||
internal interface IClydeAudioInternal : IClydeAudio
|
||||
{
|
||||
bool InitializePostWindowing();
|
||||
void FrameProcess(FrameEventArgs eventArgs);
|
||||
void Shutdown();
|
||||
}
|
||||
}
|
||||
@@ -1,31 +0,0 @@
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.Graphics
|
||||
{
|
||||
public interface IClydeAudioSource : IDisposable
|
||||
{
|
||||
void StartPlaying();
|
||||
void StopPlaying();
|
||||
|
||||
bool IsPlaying { get; }
|
||||
|
||||
bool IsLooping { get; set; }
|
||||
bool IsGlobal { get; }
|
||||
|
||||
[MustUseReturnValue]
|
||||
bool SetPosition(Vector2 position);
|
||||
void SetPitch(float pitch);
|
||||
void SetGlobal();
|
||||
void SetVolume(float decibels);
|
||||
void SetVolumeDirect(float gain);
|
||||
void SetMaxDistance(float maxDistance);
|
||||
void SetRolloffFactor(float rolloffFactor);
|
||||
void SetReferenceDistance(float refDistance);
|
||||
void SetOcclusion(float blocks);
|
||||
void SetPlaybackPosition(float seconds);
|
||||
void SetVelocity(Vector2 velocity);
|
||||
}
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace Robust.Client.Graphics
|
||||
{
|
||||
public interface IClydeBufferedAudioSource : IClydeAudioSource
|
||||
{
|
||||
int SampleRate { get; set; }
|
||||
int GetNumberOfBuffersProcessed();
|
||||
void GetBuffersProcessed(Span<int> handles);
|
||||
void WriteBuffer(int handle, ReadOnlySpan<ushort> data);
|
||||
void WriteBuffer(int handle, ReadOnlySpan<float> data);
|
||||
void QueueBuffers(ReadOnlySpan<int> handles);
|
||||
void EmptyBuffers();
|
||||
}
|
||||
}
|
||||
@@ -4,32 +4,29 @@ using System.Diagnostics.CodeAnalysis;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Robust.Client.Graphics
|
||||
namespace Robust.Client.Graphics;
|
||||
|
||||
[PublicAPI]
|
||||
public interface IOverlayManager
|
||||
{
|
||||
bool AddOverlay(Overlay overlay);
|
||||
|
||||
[PublicAPI]
|
||||
public interface IOverlayManager
|
||||
{
|
||||
bool AddOverlay(Overlay overlay);
|
||||
bool RemoveOverlay(Overlay overlay);
|
||||
bool RemoveOverlay(Type overlayClass);
|
||||
bool RemoveOverlay<T>() where T : Overlay;
|
||||
bool TryGetOverlay(Type overlayClass, [NotNullWhen(true)] out Overlay? overlay);
|
||||
bool TryGetOverlay<T>([NotNullWhen(true)] out T? overlay) where T : Overlay;
|
||||
|
||||
bool RemoveOverlay(Overlay overlay);
|
||||
bool RemoveOverlay(Type overlayClass);
|
||||
bool RemoveOverlay<T>() where T : Overlay;
|
||||
Overlay GetOverlay(Type overlayClass);
|
||||
T GetOverlay<T>() where T : Overlay;
|
||||
|
||||
bool TryGetOverlay(Type overlayClass, [NotNullWhen(true)] out Overlay? overlay);
|
||||
bool TryGetOverlay<T>([NotNullWhen(true)] out T? overlay) where T : Overlay;
|
||||
bool HasOverlay(Type overlayClass);
|
||||
bool HasOverlay<T>() where T : Overlay;
|
||||
|
||||
Overlay GetOverlay(Type overlayClass);
|
||||
T GetOverlay<T>() where T : Overlay;
|
||||
|
||||
bool HasOverlay(Type overlayClass);
|
||||
bool HasOverlay<T>() where T : Overlay;
|
||||
|
||||
IEnumerable<Overlay> AllOverlays { get; }
|
||||
}
|
||||
|
||||
internal interface IOverlayManagerInternal : IOverlayManager
|
||||
{
|
||||
void FrameUpdate(FrameEventArgs args);
|
||||
}
|
||||
IEnumerable<Overlay> AllOverlays { get; }
|
||||
}
|
||||
|
||||
internal interface IOverlayManagerInternal : IOverlayManager
|
||||
{
|
||||
void FrameUpdate(FrameEventArgs args);
|
||||
}
|
||||
|
||||
@@ -6,107 +6,106 @@ using Robust.Shared.Log;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.Graphics
|
||||
namespace Robust.Client.Graphics;
|
||||
|
||||
internal sealed class OverlayManager : IOverlayManagerInternal, IPostInjectInit
|
||||
{
|
||||
internal sealed class OverlayManager : IOverlayManagerInternal, IPostInjectInit
|
||||
[Dependency] private readonly ILogManager _logMan = default!;
|
||||
|
||||
[ViewVariables]
|
||||
private readonly Dictionary<Type, Overlay> _overlays = new Dictionary<Type, Overlay>();
|
||||
private ISawmill _logger = default!;
|
||||
|
||||
public IEnumerable<Overlay> AllOverlays => _overlays.Values;
|
||||
|
||||
public void FrameUpdate(FrameEventArgs args)
|
||||
{
|
||||
[Dependency] private readonly ILogManager _logMan = default!;
|
||||
|
||||
[ViewVariables]
|
||||
private readonly Dictionary<Type, Overlay> _overlays = new Dictionary<Type, Overlay>();
|
||||
private ISawmill _logger = default!;
|
||||
|
||||
public IEnumerable<Overlay> AllOverlays => _overlays.Values;
|
||||
|
||||
public void FrameUpdate(FrameEventArgs args)
|
||||
foreach (var overlay in _overlays.Values)
|
||||
{
|
||||
foreach (var overlay in _overlays.Values)
|
||||
{
|
||||
overlay.FrameUpdate(args);
|
||||
}
|
||||
overlay.FrameUpdate(args);
|
||||
}
|
||||
}
|
||||
|
||||
public bool AddOverlay(Overlay overlay)
|
||||
public bool AddOverlay(Overlay overlay)
|
||||
{
|
||||
if (_overlays.ContainsKey(overlay.GetType()))
|
||||
return false;
|
||||
_overlays.Add(overlay.GetType(), overlay);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool RemoveOverlay(Type overlayClass)
|
||||
{
|
||||
if (!overlayClass.IsSubclassOf(typeof(Overlay)))
|
||||
{
|
||||
if (_overlays.ContainsKey(overlay.GetType()))
|
||||
return false;
|
||||
_overlays.Add(overlay.GetType(), overlay);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool RemoveOverlay(Type overlayClass)
|
||||
{
|
||||
if (!overlayClass.IsSubclassOf(typeof(Overlay)))
|
||||
{
|
||||
_logger.Error($"RemoveOverlay was called with arg: {overlayClass}, which is not a subclass of Overlay!");
|
||||
return false;
|
||||
}
|
||||
|
||||
return _overlays.Remove(overlayClass);
|
||||
}
|
||||
|
||||
public bool RemoveOverlay<T>() where T : Overlay
|
||||
{
|
||||
return RemoveOverlay(typeof(T));
|
||||
}
|
||||
|
||||
public bool RemoveOverlay(Overlay overlay)
|
||||
{
|
||||
return _overlays.Remove(overlay.GetType());
|
||||
}
|
||||
|
||||
public bool TryGetOverlay(Type overlayClass, [NotNullWhen(true)] out Overlay? overlay)
|
||||
{
|
||||
overlay = null;
|
||||
if (!overlayClass.IsSubclassOf(typeof(Overlay)))
|
||||
{
|
||||
_logger.Error($"TryGetOverlay was called with arg: {overlayClass}, which is not a subclass of Overlay!");
|
||||
return false;
|
||||
}
|
||||
|
||||
return _overlays.TryGetValue(overlayClass, out overlay);
|
||||
}
|
||||
|
||||
public bool TryGetOverlay<T>([NotNullWhen(true)] out T? overlay) where T : Overlay
|
||||
{
|
||||
overlay = null;
|
||||
if (_overlays.TryGetValue(typeof(T), out Overlay? toReturn))
|
||||
{
|
||||
overlay = (T)toReturn;
|
||||
return true;
|
||||
}
|
||||
|
||||
_logger.Error($"RemoveOverlay was called with arg: {overlayClass}, which is not a subclass of Overlay!");
|
||||
return false;
|
||||
}
|
||||
|
||||
public Overlay GetOverlay(Type overlayClass)
|
||||
return _overlays.Remove(overlayClass);
|
||||
}
|
||||
|
||||
public bool RemoveOverlay<T>() where T : Overlay
|
||||
{
|
||||
return RemoveOverlay(typeof(T));
|
||||
}
|
||||
|
||||
public bool RemoveOverlay(Overlay overlay)
|
||||
{
|
||||
return _overlays.Remove(overlay.GetType());
|
||||
}
|
||||
|
||||
public bool TryGetOverlay(Type overlayClass, [NotNullWhen(true)] out Overlay? overlay)
|
||||
{
|
||||
overlay = null;
|
||||
if (!overlayClass.IsSubclassOf(typeof(Overlay)))
|
||||
{
|
||||
return _overlays[overlayClass];
|
||||
_logger.Error($"TryGetOverlay was called with arg: {overlayClass}, which is not a subclass of Overlay!");
|
||||
return false;
|
||||
}
|
||||
|
||||
public T GetOverlay<T>() where T : Overlay
|
||||
return _overlays.TryGetValue(overlayClass, out overlay);
|
||||
}
|
||||
|
||||
public bool TryGetOverlay<T>([NotNullWhen(true)] out T? overlay) where T : Overlay
|
||||
{
|
||||
overlay = null;
|
||||
if (_overlays.TryGetValue(typeof(T), out Overlay? toReturn))
|
||||
{
|
||||
return (T)_overlays[typeof(T)];
|
||||
overlay = (T)toReturn;
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool HasOverlay(Type overlayClass)
|
||||
{
|
||||
if (!overlayClass.IsSubclassOf(typeof(Overlay)))
|
||||
{
|
||||
_logger.Error($"HasOverlay was called with arg: {overlayClass}, which is not a subclass of Overlay!");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
return _overlays.ContainsKey(overlayClass);
|
||||
public Overlay GetOverlay(Type overlayClass)
|
||||
{
|
||||
return _overlays[overlayClass];
|
||||
}
|
||||
|
||||
public T GetOverlay<T>() where T : Overlay
|
||||
{
|
||||
return (T)_overlays[typeof(T)];
|
||||
}
|
||||
|
||||
public bool HasOverlay(Type overlayClass)
|
||||
{
|
||||
if (!overlayClass.IsSubclassOf(typeof(Overlay)))
|
||||
{
|
||||
_logger.Error($"HasOverlay was called with arg: {overlayClass}, which is not a subclass of Overlay!");
|
||||
}
|
||||
|
||||
public bool HasOverlay<T>() where T : Overlay
|
||||
{
|
||||
return _overlays.ContainsKey(typeof(T));
|
||||
}
|
||||
return _overlays.ContainsKey(overlayClass);
|
||||
}
|
||||
|
||||
void IPostInjectInit.PostInject()
|
||||
{
|
||||
_logger = _logMan.GetSawmill("overlay");
|
||||
}
|
||||
public bool HasOverlay<T>() where T : Overlay
|
||||
{
|
||||
return _overlays.ContainsKey(typeof(T));
|
||||
}
|
||||
|
||||
void IPostInjectInit.PostInject()
|
||||
{
|
||||
_logger = _logMan.GetSawmill("overlay");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@ using Robust.Client.Map;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Graphics;
|
||||
using Robust.Shared.IoC;
|
||||
@@ -22,7 +23,7 @@ namespace Robust.Client.Map
|
||||
{
|
||||
internal sealed class ClydeTileDefinitionManager : TileDefinitionManager, IClydeTileDefinitionManager
|
||||
{
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
[Dependency] private readonly IResourceManager _manager = default!;
|
||||
|
||||
private Texture? _tileTextureAtlas;
|
||||
|
||||
@@ -86,7 +87,7 @@ namespace Robust.Client.Map
|
||||
0, (h - EyeManager.PixelsPerMeter) / h,
|
||||
tileSize / w, tileSize / h);
|
||||
Image<Rgba32> image;
|
||||
using (var stream = _resourceCache.ContentFileRead("/Textures/noTile.png"))
|
||||
using (var stream = _manager.ContentFileRead("/Textures/noTile.png"))
|
||||
{
|
||||
image = Image.Load<Rgba32>(stream);
|
||||
}
|
||||
@@ -110,7 +111,7 @@ namespace Robust.Client.Map
|
||||
// Already know it's not null above
|
||||
var path = def.Sprite!.Value;
|
||||
|
||||
using (var stream = _resourceCache.ContentFileRead(path))
|
||||
using (var stream = _manager.ContentFileRead(path))
|
||||
{
|
||||
image = Image.Load<Rgba32>(stream);
|
||||
}
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Maths;
|
||||
using Direction = Robust.Shared.Maths.Direction;
|
||||
|
||||
namespace Robust.Client.Map;
|
||||
|
||||
@@ -22,6 +23,8 @@ public sealed class TileEdgeOverlay : Overlay
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowEntities;
|
||||
|
||||
private List<Entity<MapGridComponent>> _grids = new();
|
||||
|
||||
public TileEdgeOverlay(IEntityManager entManager, IMapManager mapManager, IResourceCache resource, ITileDefinitionManager tileDefManager)
|
||||
{
|
||||
_entManager = entManager;
|
||||
@@ -36,16 +39,23 @@ public sealed class TileEdgeOverlay : Overlay
|
||||
if (args.MapId == MapId.Nullspace)
|
||||
return;
|
||||
|
||||
var xformQuery = _entManager.GetEntityQuery<TransformComponent>();
|
||||
_grids.Clear();
|
||||
_mapManager.FindGridsIntersecting(args.MapId, args.WorldBounds, ref _grids);
|
||||
|
||||
foreach (var grid in _mapManager.FindGridsIntersecting(args.MapId, args.WorldBounds))
|
||||
var mapSystem = _entManager.System<SharedMapSystem>();
|
||||
var xformSystem = _entManager.System<SharedTransformSystem>();
|
||||
|
||||
foreach (var grid in _grids)
|
||||
{
|
||||
var tileSize = grid.TileSize;
|
||||
var tileSize = grid.Comp.TileSize;
|
||||
var tileDimensions = new Vector2(tileSize, tileSize);
|
||||
var xform = xformQuery.GetComponent(grid.Owner);
|
||||
args.WorldHandle.SetTransform(xform.WorldMatrix);
|
||||
var (_, _, worldMatrix, invMatrix) = xformSystem.GetWorldPositionRotationMatrixWithInv(grid.Owner);
|
||||
args.WorldHandle.SetTransform(worldMatrix);
|
||||
var localAABB = invMatrix.TransformBox(args.WorldBounds);
|
||||
|
||||
foreach (var tileRef in grid.GetTilesIntersecting(args.WorldBounds, false))
|
||||
var enumerator = mapSystem.GetLocalTilesEnumerator(grid.Owner, grid.Comp, localAABB, false);
|
||||
|
||||
while (enumerator.MoveNext(out var tileRef))
|
||||
{
|
||||
var tileDef = _tileDefManager[tileRef.Tile.TypeId];
|
||||
|
||||
@@ -61,7 +71,7 @@ public sealed class TileEdgeOverlay : Overlay
|
||||
continue;
|
||||
|
||||
var neighborIndices = new Vector2i(tileRef.GridIndices.X + x, tileRef.GridIndices.Y + y);
|
||||
var neighborTile = grid.GetTileRef(neighborIndices);
|
||||
var neighborTile = mapSystem.GetTileRef(grid.Owner, grid.Comp, neighborIndices);
|
||||
var neighborDef = _tileDefManager[neighborTile.Tile.TypeId];
|
||||
|
||||
// If it's the same tile then no edge to be drawn.
|
||||
@@ -113,9 +123,9 @@ public sealed class TileEdgeOverlay : Overlay
|
||||
}
|
||||
|
||||
if (angle == Angle.Zero)
|
||||
args.WorldHandle.DrawTextureRect(texture, box);
|
||||
args.WorldHandle.DrawTextureRect(texture.Texture, box);
|
||||
else
|
||||
args.WorldHandle.DrawTextureRect(texture, new Box2Rotated(box, angle, box.Center));
|
||||
args.WorldHandle.DrawTextureRect(texture.Texture, new Box2Rotated(box, angle, box.Center));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Physics;
|
||||
@@ -8,6 +7,7 @@ using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Physics.Dynamics.Contacts;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.Physics;
|
||||
@@ -20,8 +20,8 @@ public sealed partial class PhysicsSystem
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<PlayerAttachedEvent>(OnAttach);
|
||||
SubscribeLocalEvent<PlayerDetachedEvent>(OnDetach);
|
||||
SubscribeLocalEvent<LocalPlayerAttachedEvent>(OnAttach);
|
||||
SubscribeLocalEvent<LocalPlayerDetachedEvent>(OnDetach);
|
||||
SubscribeLocalEvent<PhysicsComponent, JointAddedEvent>(OnJointAdded);
|
||||
SubscribeLocalEvent<PhysicsComponent, JointRemovedEvent>(OnJointRemoved);
|
||||
}
|
||||
@@ -63,12 +63,12 @@ public sealed partial class PhysicsSystem
|
||||
UpdateIsPredicted(args.Joint.BodyBUid);
|
||||
}
|
||||
|
||||
private void OnAttach(PlayerAttachedEvent ev)
|
||||
private void OnAttach(LocalPlayerAttachedEvent ev)
|
||||
{
|
||||
UpdateIsPredicted(ev.Entity);
|
||||
}
|
||||
|
||||
private void OnDetach(PlayerDetachedEvent ev)
|
||||
private void OnDetach(LocalPlayerDetachedEvent ev)
|
||||
{
|
||||
UpdateIsPredicted(ev.Entity);
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Physics;
|
||||
@@ -26,7 +25,7 @@ namespace Robust.Client.Physics
|
||||
|
||||
protected override void Cleanup(PhysicsMapComponent component, float frameTime)
|
||||
{
|
||||
var toRemove = new List<PhysicsComponent>();
|
||||
var toRemove = new List<Entity<PhysicsComponent>>();
|
||||
|
||||
// Because we're not predicting 99% of bodies its sleep timer never gets incremented so we'll just do it ourselves.
|
||||
// (and serializing it over the network isn't necessary?)
|
||||
@@ -38,13 +37,13 @@ namespace Robust.Client.Physics
|
||||
body.SleepTime += frameTime;
|
||||
if (body.SleepTime > TimeToSleep)
|
||||
{
|
||||
toRemove.Add(body);
|
||||
toRemove.Add(new Entity<PhysicsComponent>(body.Owner, body));
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var body in toRemove)
|
||||
{
|
||||
SetAwake(body.Owner, body, false);
|
||||
SetAwake(body, false);
|
||||
}
|
||||
|
||||
base.Cleanup(component, frameTime);
|
||||
|
||||
@@ -8,7 +8,6 @@ using Robust.Client.Player;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Graphics;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Input.Binding;
|
||||
using Robust.Shared.IoC;
|
||||
@@ -287,23 +286,17 @@ namespace Robust.Client.Placement
|
||||
}, outsidePrediction: true))
|
||||
.Register<PlacementManager>();
|
||||
|
||||
var localPlayer = PlayerManager.LocalPlayer;
|
||||
localPlayer!.EntityAttached += OnEntityAttached;
|
||||
PlayerManager.LocalPlayerDetached += OnDetached;
|
||||
}
|
||||
|
||||
private void TearDownInput()
|
||||
{
|
||||
CommandBinds.Unregister<PlacementManager>();
|
||||
|
||||
if (PlayerManager.LocalPlayer != null)
|
||||
{
|
||||
PlayerManager.LocalPlayer.EntityAttached -= OnEntityAttached;
|
||||
}
|
||||
PlayerManager.LocalPlayerDetached -= OnDetached;
|
||||
}
|
||||
|
||||
private void OnEntityAttached(EntityAttachedEventArgs eventArgs)
|
||||
private void OnDetached(EntityUid obj)
|
||||
{
|
||||
// player attached to a new entity, basically disable the editor
|
||||
Clear();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,44 +1,52 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Robust.Client.Player
|
||||
namespace Robust.Client.Player;
|
||||
|
||||
public interface IPlayerManager : ISharedPlayerManager
|
||||
{
|
||||
public interface IPlayerManager : ISharedPlayerManager
|
||||
{
|
||||
new IEnumerable<ICommonSession> Sessions { get; }
|
||||
/// <summary>
|
||||
/// Invoked when the list of sessions/players gets updated.
|
||||
/// </summary>
|
||||
event Action? PlayerListUpdated;
|
||||
|
||||
[ViewVariables]
|
||||
IReadOnlyDictionary<NetUserId, ICommonSession> SessionsDict { get; }
|
||||
/// <summary>
|
||||
/// Invoked when <see cref="ISharedPlayerManager.LocalSession"/> gets attached to a new entity, or when the local
|
||||
/// session gets updated. See also <see cref="LocalPlayerAttachedEvent"/>
|
||||
/// </summary>
|
||||
event Action<EntityUid>? LocalPlayerAttached;
|
||||
|
||||
[ViewVariables]
|
||||
LocalPlayer? LocalPlayer { get; }
|
||||
/// <summary>
|
||||
/// Invoked when <see cref="ISharedPlayerManager.LocalSession"/> gets detached from an entity, or when the local
|
||||
/// session gets updated. See also <see cref="LocalPlayerDetachedEvent"/>
|
||||
/// </summary>
|
||||
event Action<EntityUid>? LocalPlayerDetached;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked after LocalPlayer is changed
|
||||
/// </summary>
|
||||
event Action<LocalPlayerChangedEventArgs>? LocalPlayerChanged;
|
||||
/// <summary>
|
||||
/// Invoked whenever <see cref="ISharedPlayerManager.LocalSession"/> changes.
|
||||
/// </summary>
|
||||
event Action<(ICommonSession? Old, ICommonSession? New)>? LocalSessionChanged;
|
||||
|
||||
event EventHandler PlayerListUpdated;
|
||||
void ApplyPlayerStates(IReadOnlyCollection<SessionState> list);
|
||||
|
||||
void Initialize();
|
||||
void Startup();
|
||||
void Shutdown();
|
||||
/// <summary>
|
||||
/// Sets up a single player game. This creates a dummy <see cref="ISharedPlayerManager.LocalSession"/> without an
|
||||
/// <see cref="INetChannel"/>.
|
||||
/// </summary>
|
||||
void SetupSinglePlayer(string name);
|
||||
|
||||
void ApplyPlayerStates(IReadOnlyCollection<PlayerState> list);
|
||||
}
|
||||
/// <summary>
|
||||
/// Sets up the manager for a multiplayer game. This creates a <see cref="ISharedPlayerManager.LocalSession"/>
|
||||
/// using the given <see cref="INetChannel"/>.
|
||||
/// </summary>
|
||||
void SetupMultiplayer(INetChannel channel);
|
||||
|
||||
public sealed class LocalPlayerChangedEventArgs : EventArgs
|
||||
{
|
||||
public readonly LocalPlayer? OldPlayer;
|
||||
public readonly LocalPlayer? NewPlayer;
|
||||
public LocalPlayerChangedEventArgs(LocalPlayer? oldPlayer, LocalPlayer? newPlayer)
|
||||
{
|
||||
OldPlayer = oldPlayer;
|
||||
NewPlayer = newPlayer;
|
||||
}
|
||||
}
|
||||
void SetLocalSession(ICommonSession session);
|
||||
|
||||
[Obsolete("Use LocalSession instead")]
|
||||
LocalPlayer? LocalPlayer { get;}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,6 @@
|
||||
using System;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.Player
|
||||
@@ -15,163 +10,30 @@ namespace Robust.Client.Player
|
||||
/// </summary>
|
||||
public sealed class LocalPlayer
|
||||
{
|
||||
/// <summary>
|
||||
/// An entity has been attached to the local player.
|
||||
/// </summary>
|
||||
public event Action<EntityAttachedEventArgs>? EntityAttached;
|
||||
|
||||
/// <summary>
|
||||
/// An entity has been detached from the local player.
|
||||
/// </summary>
|
||||
public event Action<EntityDetachedEventArgs>? EntityDetached;
|
||||
public LocalPlayer(ICommonSession session)
|
||||
{
|
||||
Session = session;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Game entity that the local player is controlling. If this is default, the player is not attached to any
|
||||
/// entity at all.
|
||||
/// </summary>
|
||||
[ViewVariables] public EntityUid? ControlledEntity { get; private set; }
|
||||
|
||||
[ViewVariables] public NetUserId UserId { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Session of the local client.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public ICommonSession Session => InternalSession;
|
||||
public EntityUid? ControlledEntity => Session.AttachedEntity;
|
||||
|
||||
internal PlayerSession InternalSession { get; set; } = default!;
|
||||
[ViewVariables]
|
||||
public NetUserId UserId => Session.UserId;
|
||||
|
||||
/// <summary>
|
||||
/// OOC name of the local player.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public string Name { get; set; } = default!;
|
||||
public string Name => Session.Name;
|
||||
|
||||
/// <summary>
|
||||
/// The status of the client's session has changed.
|
||||
/// Session of the local client.
|
||||
/// </summary>
|
||||
public event EventHandler<StatusEventArgs>? StatusChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Attaches a client to an entity.
|
||||
/// </summary>
|
||||
/// <param name="entity">Entity to attach the client to.</param>
|
||||
public void AttachEntity(EntityUid entity, IEntityManager entMan, IBaseClient client)
|
||||
{
|
||||
if (ControlledEntity == entity)
|
||||
return;
|
||||
|
||||
// Detach and cleanup first
|
||||
DetachEntity();
|
||||
|
||||
if (!entMan.EntityExists(entity))
|
||||
{
|
||||
Logger.Error($"Attempting to attach player to non-existent entity {entity}!");
|
||||
return;
|
||||
}
|
||||
|
||||
ControlledEntity = entity;
|
||||
InternalSession.AttachedEntity = entity;
|
||||
|
||||
if (!entMan.TryGetComponent<EyeComponent?>(entity, out var eye))
|
||||
{
|
||||
eye = entMan.AddComponent<EyeComponent>(entity);
|
||||
|
||||
if (client.RunLevel != ClientRunLevel.SinglePlayerGame)
|
||||
{
|
||||
Logger.Warning($"Attaching local player to an entity {entMan.ToPrettyString(entity)} without an eye. This eye will not be netsynced and may cause issues.");
|
||||
}
|
||||
eye.NetSyncEnabled = false;
|
||||
}
|
||||
|
||||
EntityAttached?.Invoke(new EntityAttachedEventArgs(entity));
|
||||
|
||||
// notify ECS Systems
|
||||
var eventBus = entMan.EventBus;
|
||||
eventBus.RaiseEvent(EventSource.Local, new PlayerAttachSysMessage(entity));
|
||||
eventBus.RaiseLocalEvent(entity, new PlayerAttachedEvent(entity), true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Detaches the client from an entity.
|
||||
/// </summary>
|
||||
public void DetachEntity()
|
||||
{
|
||||
var entMan = IoCManager.Resolve<IEntityManager>();
|
||||
var previous = ControlledEntity;
|
||||
|
||||
ControlledEntity = null;
|
||||
InternalSession.AttachedEntity = null;
|
||||
|
||||
if (previous != null)
|
||||
{
|
||||
entMan.EventBus.RaiseEvent(EventSource.Local, new PlayerAttachSysMessage(default));
|
||||
entMan.EventBus.RaiseLocalEvent(previous.Value, new PlayerDetachedEvent(previous.Value), true);
|
||||
EntityDetached?.Invoke(new EntityDetachedEventArgs(previous.Value));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Changes the state of the session.
|
||||
/// </summary>
|
||||
public void SwitchState(SessionStatus newStatus)
|
||||
{
|
||||
SwitchState(Session.Status, newStatus);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Changes the state of the session. This overload allows you to spoof the oldStatus, use with caution.
|
||||
/// </summary>
|
||||
public void SwitchState(SessionStatus oldStatus, SessionStatus newStatus)
|
||||
{
|
||||
var args = new StatusEventArgs(oldStatus, newStatus);
|
||||
Session.Status = newStatus;
|
||||
StatusChanged?.Invoke(this, args);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Event arguments for when the status of a session changes.
|
||||
/// </summary>
|
||||
public sealed class StatusEventArgs : EventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// Status that the session switched from.
|
||||
/// </summary>
|
||||
public SessionStatus OldStatus { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Status that the session switched to.
|
||||
/// </summary>
|
||||
public SessionStatus NewStatus { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a new instance of the class.
|
||||
/// </summary>
|
||||
public StatusEventArgs(SessionStatus oldStatus, SessionStatus newStatus)
|
||||
{
|
||||
OldStatus = oldStatus;
|
||||
NewStatus = newStatus;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class EntityDetachedEventArgs : EventArgs
|
||||
{
|
||||
public EntityDetachedEventArgs(EntityUid oldEntity)
|
||||
{
|
||||
OldEntity = oldEntity;
|
||||
}
|
||||
|
||||
public EntityUid OldEntity { get; }
|
||||
}
|
||||
|
||||
public sealed class EntityAttachedEventArgs : EventArgs
|
||||
{
|
||||
public EntityAttachedEventArgs(EntityUid newEntity)
|
||||
{
|
||||
NewEntity = newEntity;
|
||||
}
|
||||
|
||||
public EntityUid NewEntity { get; }
|
||||
public ICommonSession Session;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,16 +2,13 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.Player
|
||||
{
|
||||
@@ -20,154 +17,212 @@ namespace Robust.Client.Player
|
||||
/// Why not just attach the inputs directly? It's messy! This makes the whole thing nicely encapsulated.
|
||||
/// This class also communicates with the server to let the server control what entity it is attached to.
|
||||
/// </summary>
|
||||
public sealed class PlayerManager : IPlayerManager
|
||||
internal sealed class PlayerManager : SharedPlayerManager, IPlayerManager
|
||||
{
|
||||
[Dependency] private readonly IClientNetManager _network = default!;
|
||||
[Dependency] private readonly IBaseClient _client = default!;
|
||||
[Dependency] private readonly IEntityManager _entManager = default!;
|
||||
[Dependency] private readonly ILogManager _logMan = default!;
|
||||
|
||||
/// <summary>
|
||||
/// Active sessions of connected clients to the server.
|
||||
/// Received player states that had an unknown <see cref="NetEntity"/>.
|
||||
/// </summary>
|
||||
private readonly Dictionary<NetUserId, ICommonSession> _sessions = new();
|
||||
private Dictionary<NetUserId, SessionState> _pendingStates = new ();
|
||||
private List<SessionState> _pending = new();
|
||||
|
||||
/// <inheritdoc />
|
||||
public IEnumerable<ICommonSession> NetworkedSessions
|
||||
public override ICommonSession[] NetworkedSessions
|
||||
{
|
||||
get
|
||||
{
|
||||
if (LocalPlayer is not null)
|
||||
return new[] {LocalPlayer.Session};
|
||||
|
||||
return Enumerable.Empty<ICommonSession>();
|
||||
return LocalSession != null
|
||||
? new [] { LocalSession }
|
||||
: Array.Empty<ICommonSession>();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
IEnumerable<ICommonSession> ISharedPlayerManager.Sessions => _sessions.Values;
|
||||
public override int MaxPlayers => _client.GameInfo?.ServerMaxPlayers ?? -1;
|
||||
|
||||
public LocalPlayer? LocalPlayer { get; private set; }
|
||||
|
||||
public event Action<SessionStatusEventArgs>? LocalStatusChanged;
|
||||
public event Action? PlayerListUpdated;
|
||||
public event Action<EntityUid>? LocalPlayerDetached;
|
||||
public event Action<EntityUid>? LocalPlayerAttached;
|
||||
public event Action<(ICommonSession? Old, ICommonSession? New)>? LocalSessionChanged;
|
||||
|
||||
/// <inheritdoc />
|
||||
public int PlayerCount => _sessions.Values.Count;
|
||||
|
||||
/// <inheritdoc />
|
||||
public int MaxPlayers => _client.GameInfo?.ServerMaxPlayers ?? 0;
|
||||
|
||||
public ICommonSession? LocalSession => LocalPlayer?.Session;
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public LocalPlayer? LocalPlayer
|
||||
public override void Initialize(int maxPlayers)
|
||||
{
|
||||
get => _localPlayer;
|
||||
private set
|
||||
{
|
||||
if (_localPlayer == value) return;
|
||||
var oldValue = _localPlayer;
|
||||
_localPlayer = value;
|
||||
LocalPlayerChanged?.Invoke(new LocalPlayerChangedEventArgs(oldValue, _localPlayer));
|
||||
}
|
||||
}
|
||||
private LocalPlayer? _localPlayer;
|
||||
private ISawmill _sawmill = default!;
|
||||
|
||||
public event Action<LocalPlayerChangedEventArgs>? LocalPlayerChanged;
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
IEnumerable<ICommonSession> IPlayerManager.Sessions => _sessions.Values;
|
||||
|
||||
/// <inheritdoc />
|
||||
public IReadOnlyDictionary<NetUserId, ICommonSession> SessionsDict => _sessions;
|
||||
|
||||
/// <inheritdoc />
|
||||
public event EventHandler? PlayerListUpdated;
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Initialize()
|
||||
{
|
||||
_client.RunLevelChanged += OnRunLevelChanged;
|
||||
|
||||
_sawmill = _logMan.GetSawmill("player");
|
||||
base.Initialize(maxPlayers);
|
||||
_network.RegisterNetMessage<MsgPlayerListReq>();
|
||||
_network.RegisterNetMessage<MsgPlayerList>(HandlePlayerList);
|
||||
PlayerStatusChanged += StatusChanged;
|
||||
}
|
||||
|
||||
private void StatusChanged(object? sender, SessionStatusEventArgs e)
|
||||
{
|
||||
if (e.Session == LocalPlayer?.Session)
|
||||
LocalStatusChanged?.Invoke(e);
|
||||
}
|
||||
|
||||
public void SetupSinglePlayer(string name)
|
||||
{
|
||||
if (LocalSession != null)
|
||||
throw new InvalidOperationException($"Player manager already running?");
|
||||
|
||||
var session = CreateAndAddSession(default, name);
|
||||
session.ClientSide = true;
|
||||
SetLocalSession(session);
|
||||
Startup();
|
||||
PlayerListUpdated?.Invoke();
|
||||
}
|
||||
|
||||
public void SetupMultiplayer(INetChannel channel)
|
||||
{
|
||||
if (LocalSession != null)
|
||||
throw new InvalidOperationException($"Player manager already running?");
|
||||
|
||||
SetLocalSession(CreateAndAddSession(channel));
|
||||
Startup();
|
||||
_network.ClientSendMessage(new MsgPlayerListReq());
|
||||
}
|
||||
|
||||
public void SetLocalSession(ICommonSession? session)
|
||||
{
|
||||
if (session == LocalSession)
|
||||
return;
|
||||
|
||||
var old = LocalSession;
|
||||
|
||||
if (old?.AttachedEntity is {} oldUid)
|
||||
{
|
||||
LocalSession = null;
|
||||
LocalPlayer = null;
|
||||
Sawmill.Info($"Detaching local player from {EntManager.ToPrettyString(oldUid)}.");
|
||||
EntManager.EventBus.RaiseLocalEvent(oldUid, new LocalPlayerDetachedEvent(oldUid), true);
|
||||
LocalPlayerDetached?.Invoke(oldUid);
|
||||
}
|
||||
|
||||
LocalSession = session;
|
||||
LocalPlayer = session == null ? null : new LocalPlayer(session);
|
||||
Sawmill.Info($"Changing local session from {old?.ToString() ?? "null"} to {session?.ToString() ?? "null"}.");
|
||||
LocalSessionChanged?.Invoke((old, LocalSession));
|
||||
|
||||
if (session?.AttachedEntity is {} newUid)
|
||||
{
|
||||
Sawmill.Info($"Attaching local player to {EntManager.ToPrettyString(newUid)}.");
|
||||
EntManager.EventBus.RaiseLocalEvent(newUid, new LocalPlayerAttachedEvent(newUid), true);
|
||||
LocalPlayerAttached?.Invoke(newUid);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Startup()
|
||||
public override void Shutdown()
|
||||
{
|
||||
DebugTools.Assert(LocalPlayer == null);
|
||||
LocalPlayer = new LocalPlayer();
|
||||
|
||||
var msgList = new MsgPlayerListReq();
|
||||
// message is empty
|
||||
_network.ClientSendMessage(msgList);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Shutdown()
|
||||
{
|
||||
LocalPlayer?.DetachEntity();
|
||||
SetAttachedEntity(LocalSession, null, out _);
|
||||
LocalPlayer = null;
|
||||
_sessions.Clear();
|
||||
LocalSession = null;
|
||||
_pendingStates.Clear();
|
||||
base.Shutdown();
|
||||
PlayerListUpdated?.Invoke();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void ApplyPlayerStates(IReadOnlyCollection<PlayerState> list)
|
||||
public override bool SetAttachedEntity(ICommonSession? session, EntityUid? uid, out ICommonSession? kicked, bool force = false)
|
||||
{
|
||||
kicked = null;
|
||||
if (session == null)
|
||||
return false;
|
||||
|
||||
if (session.AttachedEntity == uid)
|
||||
return true;
|
||||
|
||||
var old = session.AttachedEntity;
|
||||
if (!base.SetAttachedEntity(session, uid, out kicked, force))
|
||||
return false;
|
||||
|
||||
if (session != LocalSession)
|
||||
return true;
|
||||
|
||||
if (old.HasValue)
|
||||
{
|
||||
Sawmill.Info($"Detaching local player from {EntManager.ToPrettyString(old)}.");
|
||||
EntManager.EventBus.RaiseLocalEvent(old.Value, new LocalPlayerDetachedEvent(old.Value), true);
|
||||
LocalPlayerDetached?.Invoke(old.Value);
|
||||
}
|
||||
|
||||
if (uid == null)
|
||||
{
|
||||
Sawmill.Info($"Local player is no longer attached to any entity.");
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!EntManager.EntityExists(uid))
|
||||
{
|
||||
Sawmill.Error($"Attempted to attach player to non-existent entity {uid}!");
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!EntManager.EnsureComponent(uid.Value, out EyeComponent eye))
|
||||
{
|
||||
if (_client.RunLevel != ClientRunLevel.SinglePlayerGame)
|
||||
Sawmill.Warning($"Attaching local player to an entity {EntManager.ToPrettyString(uid)} without an eye. This eye will not be netsynced and may cause issues.");
|
||||
eye.NetSyncEnabled = false;
|
||||
}
|
||||
|
||||
Sawmill.Info($"Attaching local player to {EntManager.ToPrettyString(uid)}.");
|
||||
EntManager.EventBus.RaiseLocalEvent(uid.Value, new LocalPlayerAttachedEvent(uid.Value), true);
|
||||
LocalPlayerAttached?.Invoke(uid.Value);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void ApplyPlayerStates(IReadOnlyCollection<SessionState> list)
|
||||
{
|
||||
var dirty = ApplyStates(list, true);
|
||||
|
||||
if (_pendingStates.Count == 0)
|
||||
{
|
||||
// This is somewhat inefficient as it might try to re-apply states that failed just a moment ago.
|
||||
_pending.Clear();
|
||||
_pending.AddRange(_pendingStates.Values);
|
||||
_pendingStates.Clear();
|
||||
dirty |= ApplyStates(_pending, false);
|
||||
}
|
||||
|
||||
if (dirty)
|
||||
PlayerListUpdated?.Invoke();
|
||||
}
|
||||
|
||||
private bool ApplyStates(IReadOnlyCollection<SessionState> list, bool fullList)
|
||||
{
|
||||
if (list.Count == 0)
|
||||
{
|
||||
// This happens when the server says "nothing changed!"
|
||||
return;
|
||||
}
|
||||
return false;
|
||||
|
||||
DebugTools.Assert(_network.IsConnected || _client.RunLevel == ClientRunLevel.SinglePlayerGame // replays use state application.
|
||||
, "Received player state without being connected?");
|
||||
DebugTools.Assert(LocalPlayer != null, "Call Startup()");
|
||||
DebugTools.Assert(LocalPlayer!.Session != null, "Received player state before Session finished setup.");
|
||||
DebugTools.Assert(LocalSession != null, "Received player state before Session finished setup.");
|
||||
|
||||
var myState = list.FirstOrDefault(s => s.UserId == LocalPlayer.UserId);
|
||||
var state = list.FirstOrDefault(s => s.UserId == LocalSession.UserId);
|
||||
|
||||
if (myState != null)
|
||||
bool dirty = false;
|
||||
if (state != null)
|
||||
{
|
||||
var uid = _entManager.GetEntity(myState.ControlledEntity);
|
||||
if (myState.ControlledEntity is {Valid: true} && !_entManager.EntityExists(uid))
|
||||
dirty = true;
|
||||
if (!EntManager.TryGetEntity(state.ControlledEntity, out var uid)
|
||||
&& state.ControlledEntity is { Valid:true } )
|
||||
{
|
||||
_sawmill.Error($"Received player state for local player with an unknown net entity!");
|
||||
Sawmill.Error($"Received player state for local player with an unknown net entity!");
|
||||
_pendingStates[state.UserId] = state;
|
||||
}
|
||||
else
|
||||
{
|
||||
_pendingStates.Remove(state.UserId);
|
||||
}
|
||||
|
||||
UpdateAttachedEntity(uid);
|
||||
UpdateSessionStatus(myState.Status);
|
||||
SetAttachedEntity(LocalSession, uid, out _, true);
|
||||
SetStatus(LocalSession, state.Status);
|
||||
}
|
||||
|
||||
UpdatePlayerList(list);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares the server sessionStatus to the client one, and updates if needed.
|
||||
/// </summary>
|
||||
private void UpdateSessionStatus(SessionStatus myStateStatus)
|
||||
{
|
||||
if (LocalPlayer!.Session.Status != myStateStatus)
|
||||
LocalPlayer.SwitchState(myStateStatus);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares the server attachedEntity to the client one, and updates if needed.
|
||||
/// </summary>
|
||||
/// <param name="entity">AttachedEntity in the server session.</param>
|
||||
private void UpdateAttachedEntity(EntityUid? entity)
|
||||
{
|
||||
if (LocalPlayer!.ControlledEntity == entity)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (entity == null)
|
||||
{
|
||||
LocalPlayer.DetachEntity();
|
||||
return;
|
||||
}
|
||||
|
||||
LocalPlayer.AttachEntity(entity.Value, _entManager, _client);
|
||||
return UpdatePlayerList(list, fullList) || dirty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -175,117 +230,88 @@ namespace Robust.Client.Player
|
||||
/// </summary>
|
||||
private void HandlePlayerList(MsgPlayerList msg)
|
||||
{
|
||||
UpdatePlayerList(msg.Plyrs);
|
||||
ApplyPlayerStates(msg.Plyrs);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares the server player list to the client one, and updates if needed.
|
||||
/// </summary>
|
||||
private void UpdatePlayerList(IEnumerable<PlayerState> remotePlayers)
|
||||
private bool UpdatePlayerList(IEnumerable<SessionState> remotePlayers, bool fullList)
|
||||
{
|
||||
var dirty = false;
|
||||
|
||||
var hitSet = new List<NetUserId>();
|
||||
|
||||
var users = new List<NetUserId>();
|
||||
foreach (var state in remotePlayers)
|
||||
{
|
||||
hitSet.Add(state.UserId);
|
||||
users.Add(state.UserId);
|
||||
|
||||
if (_sessions.TryGetValue(state.UserId, out var session))
|
||||
if (!EntManager.TryGetEntity(state.ControlledEntity, out var controlled)
|
||||
&& state.ControlledEntity is {Valid: true})
|
||||
{
|
||||
var local = (PlayerSession) session;
|
||||
var controlled = _entManager.GetEntity(state.ControlledEntity);
|
||||
|
||||
// Exists, update data.
|
||||
if (local.Name == state.Name
|
||||
&& local.Status == state.Status
|
||||
&& local.Ping == state.Ping
|
||||
&& local.AttachedEntity == controlled)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
dirty = true;
|
||||
local.Name = state.Name;
|
||||
local.Status = state.Status;
|
||||
local.Ping = state.Ping;
|
||||
local.AttachedEntity = controlled;
|
||||
_pendingStates[state.UserId] = state;
|
||||
}
|
||||
else
|
||||
{
|
||||
// New, give him a slot.
|
||||
dirty = true;
|
||||
|
||||
var newSession = new PlayerSession(state.UserId)
|
||||
{
|
||||
Name = state.Name,
|
||||
Status = state.Status,
|
||||
Ping = state.Ping,
|
||||
AttachedEntity = _entManager.GetEntity(state.ControlledEntity),
|
||||
};
|
||||
_sessions.Add(state.UserId, newSession);
|
||||
if (state.UserId == LocalPlayer!.UserId)
|
||||
{
|
||||
LocalPlayer.InternalSession = newSession;
|
||||
newSession.ConnectedClient = _network.ServerChannel!;
|
||||
// We just connected to the server, hurray!
|
||||
LocalPlayer.SwitchState(SessionStatus.Connecting, newSession.Status);
|
||||
}
|
||||
_pendingStates.Remove(state.UserId);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var existing in _sessions.Keys.ToArray())
|
||||
{
|
||||
// clear slot, player left
|
||||
if (!hitSet.Contains(existing))
|
||||
if (!InternalSessions.TryGetValue(state.UserId, out var session))
|
||||
{
|
||||
DebugTools.Assert(LocalPlayer!.UserId != existing || _client.RunLevel == ClientRunLevel.SinglePlayerGame, // replays apply player states.
|
||||
"I'm still connected to the server, but i left?");
|
||||
_sessions.Remove(existing);
|
||||
// This is a new userid, so we create a new session.
|
||||
DebugTools.Assert(state.UserId != LocalPlayer?.UserId);
|
||||
var newSession = (CommonSession) CreateAndAddSession(state.UserId, state.Name);
|
||||
newSession.Ping = state.Ping;
|
||||
SetStatus(newSession, state.Status);
|
||||
SetAttachedEntity(newSession, controlled, out _, true);
|
||||
dirty = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check if the data is actually different
|
||||
if (session.Name == state.Name
|
||||
&& session.Status == state.Status
|
||||
&& session.Ping == state.Ping
|
||||
&& session.AttachedEntity == controlled)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
dirty = true;
|
||||
var local = (CommonSession) session;
|
||||
local.Name = state.Name;
|
||||
local.Ping = state.Ping;
|
||||
SetStatus(local, state.Status);
|
||||
SetAttachedEntity(local, controlled, out _, true);
|
||||
}
|
||||
|
||||
// Remove old users. This only works if the provided state is a list of all players
|
||||
if (fullList)
|
||||
{
|
||||
foreach (var oldUser in InternalSessions.Keys.ToArray())
|
||||
{
|
||||
if (users.Contains(oldUser))
|
||||
continue;
|
||||
|
||||
if (InternalSessions[oldUser].ClientSide)
|
||||
continue;
|
||||
|
||||
DebugTools.Assert(oldUser != LocalUser
|
||||
|| LocalUser == null
|
||||
|| LocalUser == default(NetUserId),
|
||||
"Client is still connected to the server but not in the list of players?");
|
||||
RemoveSession(oldUser);
|
||||
_pendingStates.Remove(oldUser);
|
||||
dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (dirty)
|
||||
{
|
||||
PlayerListUpdated?.Invoke(this, EventArgs.Empty);
|
||||
}
|
||||
return dirty;
|
||||
}
|
||||
|
||||
private void OnRunLevelChanged(object? sender, RunLevelChangedEventArgs e)
|
||||
public override bool TryGetSessionByEntity(EntityUid uid, [NotNullWhen(true)] out ICommonSession? session)
|
||||
{
|
||||
if (e.NewLevel != ClientRunLevel.SinglePlayerGame)
|
||||
return;
|
||||
|
||||
DebugTools.AssertNotNull(LocalPlayer);
|
||||
|
||||
// We do some further setup steps for singleplayer here...
|
||||
|
||||
// The local player's GUID in singleplayer will always be the default.
|
||||
var guid = default(NetUserId);
|
||||
|
||||
var session = new PlayerSession(guid)
|
||||
if (LocalEntity == uid)
|
||||
{
|
||||
Name = LocalPlayer!.Name,
|
||||
Ping = 0,
|
||||
};
|
||||
|
||||
LocalPlayer.UserId = guid;
|
||||
LocalPlayer.InternalSession = session;
|
||||
|
||||
// Add the local session to the list.
|
||||
_sessions.Add(guid, session);
|
||||
|
||||
LocalPlayer.SwitchState(SessionStatus.InGame);
|
||||
|
||||
PlayerListUpdated?.Invoke(this, EventArgs.Empty);
|
||||
}
|
||||
|
||||
public bool TryGetSessionByEntity(EntityUid uid, [NotNullWhen(true)] out ICommonSession? session)
|
||||
{
|
||||
if (LocalPlayer?.ControlledEntity == uid)
|
||||
{
|
||||
session = LocalPlayer.Session;
|
||||
session = LocalSession!;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,60 +0,0 @@
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.Player
|
||||
{
|
||||
internal sealed class PlayerSession : ICommonSession
|
||||
{
|
||||
internal SessionStatus Status { get; set; } = SessionStatus.Connecting;
|
||||
|
||||
/// <inheritdoc />
|
||||
SessionStatus ICommonSession.Status
|
||||
{
|
||||
get => this.Status;
|
||||
set => this.Status = value;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public EntityUid? AttachedEntity { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public NetUserId UserId { get; }
|
||||
|
||||
[ViewVariables]
|
||||
internal string Name { get; set; } = "<Unknown>";
|
||||
|
||||
/// <inheritdoc />
|
||||
string ICommonSession.Name
|
||||
{
|
||||
get => this.Name;
|
||||
set => this.Name = value;
|
||||
}
|
||||
|
||||
[ViewVariables]
|
||||
internal short Ping { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public INetChannel ConnectedClient { get; internal set; } = null!;
|
||||
|
||||
/// <inheritdoc />
|
||||
short ICommonSession.Ping
|
||||
{
|
||||
get => this.Ping;
|
||||
set => this.Ping = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates an instance of a PlayerSession.
|
||||
/// </summary>
|
||||
public PlayerSession(NetUserId user)
|
||||
{
|
||||
UserId = user;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7,7 +7,6 @@ using Robust.Shared.Network;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
using System.Threading.Tasks;
|
||||
using Robust.Client.Upload.Commands;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Replays;
|
||||
@@ -101,7 +100,7 @@ public sealed partial class ReplayLoadManager
|
||||
|
||||
await callback(0, states.Count, LoadingState.ProcessingFiles, true);
|
||||
var playerSpan = state0.PlayerStates.Value;
|
||||
Dictionary<NetUserId, PlayerState> playerStates = new(playerSpan.Count);
|
||||
Dictionary<NetUserId, SessionState> playerStates = new(playerSpan.Count);
|
||||
foreach (var player in playerSpan)
|
||||
{
|
||||
playerStates.Add(player.UserId, player);
|
||||
@@ -391,7 +390,7 @@ public sealed partial class ReplayLoadManager
|
||||
return new EntityState(newState.NetEntity, combined, newState.EntityLastModified, newState.NetComponents ?? oldNetComps);
|
||||
}
|
||||
|
||||
private void UpdatePlayerStates(ReadOnlySpan<PlayerState> span, Dictionary<NetUserId, PlayerState> playerStates)
|
||||
private void UpdatePlayerStates(ReadOnlySpan<SessionState> span, Dictionary<NetUserId, SessionState> playerStates)
|
||||
{
|
||||
foreach (var player in span)
|
||||
{
|
||||
|
||||
@@ -2,6 +2,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Replays;
|
||||
using Robust.Shared.Serialization.Markdown.Mapping;
|
||||
@@ -128,6 +129,11 @@ public interface IReplayPlaybackManager
|
||||
/// </summary>
|
||||
event Action? ReplayUnpaused;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked just before a replay applies a game state.
|
||||
/// </summary>
|
||||
event Action<(GameState Current, GameState? Next)>? BeforeApplyState;
|
||||
|
||||
/// <summary>
|
||||
/// If currently replaying a client-side recording, this is the user that recorded the replay.
|
||||
/// Useful for setting default observer spawn positions.
|
||||
@@ -137,5 +143,5 @@ public interface IReplayPlaybackManager
|
||||
/// <summary>
|
||||
/// Fetches the entity that the <see cref="Recorder"/> is currently attached to.
|
||||
/// </summary>
|
||||
public bool TryGetRecorderEntity([NotNullWhen(true)] out EntityUid? uid);
|
||||
bool TryGetRecorderEntity([NotNullWhen(true)] out EntityUid? uid);
|
||||
}
|
||||
|
||||
@@ -66,6 +66,7 @@ internal sealed partial class ReplayPlaybackManager
|
||||
_gameState.ClearDetachQueue();
|
||||
EnsureDetachedExist(checkpoint);
|
||||
_gameState.DetachImmediate(checkpoint.Detached);
|
||||
BeforeApplyState?.Invoke((checkpoint.State, next));
|
||||
_gameState.ApplyGameState(checkpoint.State, next);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -58,7 +59,13 @@ internal sealed partial class ReplayPlaybackManager
|
||||
|
||||
_timing.LastRealTick = _timing.LastProcessedTick = _timing.CurTick = Replay.CurTick;
|
||||
_gameState.UpdateFullRep(state, cloneDelta: true);
|
||||
_gameState.ApplyGameState(state, Replay.NextState);
|
||||
|
||||
// Clear existing lerps
|
||||
_entMan.EntitySysManager.GetEntitySystem<TransformSystem>().Reset();
|
||||
|
||||
var next = Replay.NextState;
|
||||
BeforeApplyState?.Invoke((state, next));
|
||||
_gameState.ApplyGameState(state, next);
|
||||
ProcessMessages(Replay.CurMessages, skipEffectEvents);
|
||||
|
||||
// TODO REPLAYS block audio
|
||||
|
||||
@@ -42,7 +42,9 @@ internal sealed partial class ReplayPlaybackManager
|
||||
{
|
||||
var state = Replay.CurState;
|
||||
_gameState.UpdateFullRep(state, cloneDelta: true);
|
||||
_gameState.ApplyGameState(state, Replay.NextState);
|
||||
var next = Replay.NextState;
|
||||
BeforeApplyState?.Invoke((state, next));
|
||||
_gameState.ApplyGameState(state, next);
|
||||
DebugTools.Assert(Replay.LastApplied >= state.FromSequence);
|
||||
DebugTools.Assert(Replay.LastApplied + 1 <= state.ToSequence);
|
||||
Replay.LastApplied = state.ToSequence;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Robust.Client.Audio;
|
||||
using Robust.Client.Audio.Midi;
|
||||
using Robust.Client.Configuration;
|
||||
using Robust.Client.GameObjects;
|
||||
@@ -10,8 +11,10 @@ using Robust.Client.Player;
|
||||
using Robust.Client.Timing;
|
||||
using Robust.Client.Upload;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Network;
|
||||
@@ -27,7 +30,7 @@ internal sealed partial class ReplayPlaybackManager : IReplayPlaybackManager
|
||||
[Dependency] private readonly IBaseClient _client = default!;
|
||||
[Dependency] private readonly IMidiManager _midi = default!;
|
||||
[Dependency] private readonly IPlayerManager _player = default!;
|
||||
[Dependency] private readonly IClydeAudio _clydeAudio = default!;
|
||||
[Dependency] private readonly IAudioInternal _clydeAudio = default!;
|
||||
[Dependency] private readonly IClientGameTiming _timing = default!;
|
||||
[Dependency] private readonly IClientNetManager _netMan = default!;
|
||||
[Dependency] private readonly IComponentFactory _factory = default!;
|
||||
@@ -44,6 +47,7 @@ internal sealed partial class ReplayPlaybackManager : IReplayPlaybackManager
|
||||
public event Action? ReplayPlaybackStopped;
|
||||
public event Action? ReplayPaused;
|
||||
public event Action? ReplayUnpaused;
|
||||
public event Action<(GameState Current, GameState? Next)>? BeforeApplyState;
|
||||
|
||||
public ReplayData? Replay { get; private set; }
|
||||
public NetUserId? Recorder => Replay?.Recorder;
|
||||
|
||||
@@ -9,7 +9,7 @@ using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Replays;
|
||||
using Robust.Shared.Serialization.Markdown.Mapping;
|
||||
using Robust.Shared.Serialization.Markdown.Value;
|
||||
@@ -138,9 +138,9 @@ internal sealed class ReplayRecordingManager : SharedReplayRecordingManager
|
||||
return (state, detachMsg);
|
||||
}
|
||||
|
||||
private PlayerState GetPlayerState(ICommonSession session)
|
||||
private SessionState GetPlayerState(ICommonSession session)
|
||||
{
|
||||
return new PlayerState
|
||||
return new SessionState
|
||||
{
|
||||
UserId = session.UserId,
|
||||
Status = session.Status,
|
||||
|
||||
@@ -1,36 +1,34 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Threading;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.ResourceManagement
|
||||
namespace Robust.Client.ResourceManagement;
|
||||
|
||||
/// <summary>
|
||||
/// Base resource for the cache.
|
||||
/// </summary>
|
||||
public abstract class BaseResource : IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
/// Base resource for the cache.
|
||||
/// Fallback resource path if this one does not exist.
|
||||
/// </summary>
|
||||
public abstract class BaseResource : IDisposable
|
||||
public virtual ResPath? Fallback => null;
|
||||
|
||||
/// <summary>
|
||||
/// Disposes this resource.
|
||||
/// </summary>
|
||||
public virtual void Dispose()
|
||||
{
|
||||
/// <summary>
|
||||
/// Fallback resource path if this one does not exist.
|
||||
/// </summary>
|
||||
public virtual ResPath? Fallback => null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disposes this resource.
|
||||
/// </summary>
|
||||
public virtual void Dispose()
|
||||
{
|
||||
}
|
||||
/// <summary>
|
||||
/// Deserializes the resource from the VFS.
|
||||
/// </summary>
|
||||
public abstract void Load(IDependencyCollection dependencies, ResPath path);
|
||||
|
||||
/// <summary>
|
||||
/// Deserializes the resource from the VFS.
|
||||
/// </summary>
|
||||
/// <param name="cache">ResourceCache this resource is being loaded into.</param>
|
||||
/// <param name="path">Path of the resource requested on the VFS.</param>
|
||||
public abstract void Load(IResourceCache cache, ResPath path);
|
||||
public virtual void Reload(IDependencyCollection dependencies, ResPath path, CancellationToken ct = default)
|
||||
{
|
||||
|
||||
public virtual void Reload(IResourceCache cache, ResPath path, CancellationToken ct = default)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,49 +1,51 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.ResourceManagement
|
||||
namespace Robust.Client.ResourceManagement;
|
||||
|
||||
/// <summary>
|
||||
/// Handles caching of <see cref="BaseResource"/>
|
||||
/// </summary>
|
||||
public interface IResourceCache : IResourceManager
|
||||
{
|
||||
public interface IResourceCache : IResourceManager
|
||||
{
|
||||
T GetResource<T>(string path, bool useFallback = true)
|
||||
where T : BaseResource, new();
|
||||
T GetResource<T>(string path, bool useFallback = true)
|
||||
where T : BaseResource, new();
|
||||
|
||||
T GetResource<T>(ResPath path, bool useFallback = true)
|
||||
where T : BaseResource, new();
|
||||
T GetResource<T>(ResPath path, bool useFallback = true)
|
||||
where T : BaseResource, new();
|
||||
|
||||
bool TryGetResource<T>(string path, [NotNullWhen(true)] out T? resource)
|
||||
where T : BaseResource, new();
|
||||
bool TryGetResource<T>(string path, [NotNullWhen(true)] out T? resource)
|
||||
where T : BaseResource, new();
|
||||
|
||||
bool TryGetResource<T>(ResPath path, [NotNullWhen(true)] out T? resource)
|
||||
where T : BaseResource, new();
|
||||
bool TryGetResource<T>(ResPath path, [NotNullWhen(true)] out T? resource)
|
||||
where T : BaseResource, new();
|
||||
|
||||
void ReloadResource<T>(string path)
|
||||
where T : BaseResource, new();
|
||||
void ReloadResource<T>(string path)
|
||||
where T : BaseResource, new();
|
||||
|
||||
void ReloadResource<T>(ResPath path)
|
||||
where T : BaseResource, new();
|
||||
void ReloadResource<T>(ResPath path)
|
||||
where T : BaseResource, new();
|
||||
|
||||
void CacheResource<T>(string path, T resource)
|
||||
where T : BaseResource, new();
|
||||
void CacheResource<T>(string path, T resource)
|
||||
where T : BaseResource, new();
|
||||
|
||||
void CacheResource<T>(ResPath path, T resource)
|
||||
where T : BaseResource, new();
|
||||
void CacheResource<T>(ResPath path, T resource)
|
||||
where T : BaseResource, new();
|
||||
|
||||
T GetFallback<T>()
|
||||
where T : BaseResource, new();
|
||||
T GetFallback<T>()
|
||||
where T : BaseResource, new();
|
||||
|
||||
IEnumerable<KeyValuePair<ResPath, T>> GetAllResources<T>() where T : BaseResource, new();
|
||||
IEnumerable<KeyValuePair<ResPath, T>> GetAllResources<T>() where T : BaseResource, new();
|
||||
|
||||
// Resource load callbacks so content can hook stuff like click maps.
|
||||
event Action<TextureLoadedEventArgs> OnRawTextureLoaded;
|
||||
event Action<RsiLoadedEventArgs> OnRsiLoaded;
|
||||
|
||||
IClyde Clyde { get; }
|
||||
IClydeAudio ClydeAudio { get; }
|
||||
IFontManager FontManager { get; }
|
||||
}
|
||||
// Resource load callbacks so content can hook stuff like click maps.
|
||||
event Action<TextureLoadedEventArgs> OnRawTextureLoaded;
|
||||
event Action<RsiLoadedEventArgs> OnRsiLoaded;
|
||||
|
||||
IClyde Clyde { get; }
|
||||
IFontManager FontManager { get; }
|
||||
}
|
||||
|
||||
|
||||
@@ -2,14 +2,14 @@
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.ResourceManagement
|
||||
{
|
||||
internal interface IResourceCacheInternal : IResourceCache, IResourceManagerInternal
|
||||
{
|
||||
void TextureLoaded(TextureLoadedEventArgs eventArgs);
|
||||
void RsiLoaded(RsiLoadedEventArgs eventArgs);
|
||||
namespace Robust.Client.ResourceManagement;
|
||||
|
||||
void MountLoaderApi(IFileApi api, string apiPrefix, ResPath? prefix=null);
|
||||
void PreloadTextures();
|
||||
}
|
||||
/// <inheritdoc />
|
||||
internal interface IResourceCacheInternal : IResourceCache
|
||||
{
|
||||
void TextureLoaded(TextureLoadedEventArgs eventArgs);
|
||||
void RsiLoaded(RsiLoadedEventArgs eventArgs);
|
||||
void PreloadTextures();
|
||||
|
||||
void MountLoaderApi(IResourceManager manager, IFileApi api, string apiPrefix, ResPath? prefix = null);
|
||||
}
|
||||
|
||||
@@ -9,6 +9,13 @@ namespace Robust.Client.ResourceManagement
|
||||
{
|
||||
internal partial class ResourceCache
|
||||
{
|
||||
public void MountLoaderApi(IResourceManager manager, IFileApi api, string apiPrefix, ResPath? prefix = null)
|
||||
{
|
||||
prefix ??= ResPath.Root;
|
||||
var root = new LoaderApiLoader(api, apiPrefix);
|
||||
manager.AddRoot(prefix.Value, root);
|
||||
}
|
||||
|
||||
private sealed class LoaderApiLoader : IContentRoot
|
||||
{
|
||||
private readonly IFileApi _api;
|
||||
|
||||
@@ -3,10 +3,13 @@ using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using OpenToolkit.Graphics.OpenGL4;
|
||||
using Robust.Client.Audio;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Maths;
|
||||
@@ -19,7 +22,8 @@ namespace Robust.Client.ResourceManagement
|
||||
internal partial class ResourceCache
|
||||
{
|
||||
[field: Dependency] public IClyde Clyde { get; } = default!;
|
||||
[field: Dependency] public IClydeAudio ClydeAudio { get; } = default!;
|
||||
[field: Dependency] public IAudioInternal ClydeAudio { get; } = default!;
|
||||
[Dependency] private readonly IResourceManager _manager = default!;
|
||||
[field: Dependency] public IFontManager FontManager { get; } = default!;
|
||||
[Dependency] private readonly ILogManager _logManager = default!;
|
||||
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
|
||||
@@ -44,7 +48,7 @@ namespace Robust.Client.ResourceManagement
|
||||
var sw = Stopwatch.StartNew();
|
||||
var resList = GetTypeDict<TextureResource>();
|
||||
|
||||
var texList = ContentFindFiles("/Textures/")
|
||||
var texList = _manager.ContentFindFiles("/Textures/")
|
||||
// Skip PNG files inside RSIs.
|
||||
.Where(p => p.Extension == "png" && !p.ToString().Contains(".rsi/") && !resList.ContainsKey(p))
|
||||
.Select(p => new TextureResource.LoadStepData {Path = p})
|
||||
@@ -54,7 +58,7 @@ namespace Robust.Client.ResourceManagement
|
||||
{
|
||||
try
|
||||
{
|
||||
TextureResource.LoadPreTexture(this, data);
|
||||
TextureResource.LoadPreTexture(_manager, data);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -116,7 +120,7 @@ namespace Robust.Client.ResourceManagement
|
||||
var sw = Stopwatch.StartNew();
|
||||
var resList = GetTypeDict<RSIResource>();
|
||||
|
||||
var rsiList = ContentFindFiles("/Textures/")
|
||||
var rsiList = _manager.ContentFindFiles("/Textures/")
|
||||
.Where(p => p.ToString().EndsWith(".rsi/meta.json"))
|
||||
.Select(c => c.Directory)
|
||||
.Where(p => !resList.ContainsKey(p))
|
||||
@@ -127,7 +131,7 @@ namespace Robust.Client.ResourceManagement
|
||||
{
|
||||
try
|
||||
{
|
||||
RSIResource.LoadPreTexture(this, data);
|
||||
RSIResource.LoadPreTexture(_manager, data);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
||||
@@ -1,221 +1,219 @@
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Utility;
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Robust.LoaderApi;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.ResourceManagement
|
||||
namespace Robust.Client.ResourceManagement;
|
||||
|
||||
/// <summary>
|
||||
/// Handles caching of <see cref="BaseResource"/>
|
||||
/// </summary>
|
||||
internal sealed partial class ResourceCache : ResourceManager, IResourceCacheInternal, IDisposable
|
||||
{
|
||||
internal sealed partial class ResourceCache : ResourceManager, IResourceCacheInternal, IDisposable
|
||||
private readonly Dictionary<Type, Dictionary<ResPath, BaseResource>> _cachedResources =
|
||||
new();
|
||||
|
||||
private readonly Dictionary<Type, BaseResource> _fallbacks = new();
|
||||
|
||||
public T GetResource<T>(string path, bool useFallback = true) where T : BaseResource, new()
|
||||
{
|
||||
private readonly Dictionary<Type, Dictionary<ResPath, BaseResource>> CachedResources =
|
||||
new();
|
||||
return GetResource<T>(new ResPath(path), useFallback);
|
||||
}
|
||||
|
||||
private readonly Dictionary<Type, BaseResource> _fallbacks = new();
|
||||
|
||||
public T GetResource<T>(string path, bool useFallback = true) where T : BaseResource, new()
|
||||
public T GetResource<T>(ResPath path, bool useFallback = true) where T : BaseResource, new()
|
||||
{
|
||||
var cache = GetTypeDict<T>();
|
||||
if (cache.TryGetValue(path, out var cached))
|
||||
{
|
||||
return GetResource<T>(new ResPath(path), useFallback);
|
||||
return (T) cached;
|
||||
}
|
||||
|
||||
public T GetResource<T>(ResPath path, bool useFallback = true) where T : BaseResource, new()
|
||||
var resource = new T();
|
||||
try
|
||||
{
|
||||
var cache = GetTypeDict<T>();
|
||||
if (cache.TryGetValue(path, out var cached))
|
||||
{
|
||||
return (T) cached;
|
||||
}
|
||||
|
||||
var _resource = new T();
|
||||
try
|
||||
{
|
||||
_resource.Load(this, path);
|
||||
cache[path] = _resource;
|
||||
return _resource;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (useFallback && _resource.Fallback != null)
|
||||
{
|
||||
Logger.Error(
|
||||
$"Exception while loading resource {typeof(T)} at '{path}', resorting to fallback.\n{Environment.StackTrace}\n{e}");
|
||||
return GetResource<T>(_resource.Fallback.Value, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Error(
|
||||
$"Exception while loading resource {typeof(T)} at '{path}', no fallback available\n{Environment.StackTrace}\n{e}");
|
||||
throw;
|
||||
}
|
||||
}
|
||||
var dependencies = IoCManager.Instance!;
|
||||
resource.Load(dependencies, path);
|
||||
cache[path] = resource;
|
||||
return resource;
|
||||
}
|
||||
|
||||
public bool TryGetResource<T>(string path, [NotNullWhen(true)] out T? resource) where T : BaseResource, new()
|
||||
catch (Exception e)
|
||||
{
|
||||
return TryGetResource(new ResPath(path), out resource);
|
||||
}
|
||||
|
||||
public bool TryGetResource<T>(ResPath path, [NotNullWhen(true)] out T? resource) where T : BaseResource, new()
|
||||
{
|
||||
var cache = GetTypeDict<T>();
|
||||
if (cache.TryGetValue(path, out var cached))
|
||||
if (useFallback && resource.Fallback != null)
|
||||
{
|
||||
resource = (T) cached;
|
||||
return true;
|
||||
Logger.Error(
|
||||
$"Exception while loading resource {typeof(T)} at '{path}', resorting to fallback.\n{Environment.StackTrace}\n{e}");
|
||||
return GetResource<T>(resource.Fallback.Value, false);
|
||||
}
|
||||
|
||||
var _resource = new T();
|
||||
try
|
||||
else
|
||||
{
|
||||
_resource.Load(this, path);
|
||||
resource = _resource;
|
||||
cache[path] = resource;
|
||||
return true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
resource = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public void ReloadResource<T>(string path) where T : BaseResource, new()
|
||||
{
|
||||
ReloadResource<T>(new ResPath(path));
|
||||
}
|
||||
|
||||
public void ReloadResource<T>(ResPath path) where T : BaseResource, new()
|
||||
{
|
||||
var cache = GetTypeDict<T>();
|
||||
|
||||
if (!cache.TryGetValue(path, out var res))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
res.Reload(this, path);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error($"Exception while reloading resource {typeof(T)} at '{path}'\n{e}");
|
||||
Logger.Error(
|
||||
$"Exception while loading resource {typeof(T)} at '{path}', no fallback available\n{Environment.StackTrace}\n{e}");
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool HasResource<T>(string path) where T : BaseResource, new()
|
||||
public bool TryGetResource<T>(string path, [NotNullWhen(true)] out T? resource) where T : BaseResource, new()
|
||||
{
|
||||
return TryGetResource(new ResPath(path), out resource);
|
||||
}
|
||||
|
||||
public bool TryGetResource<T>(ResPath path, [NotNullWhen(true)] out T? resource) where T : BaseResource, new()
|
||||
{
|
||||
var cache = GetTypeDict<T>();
|
||||
if (cache.TryGetValue(path, out var cached))
|
||||
{
|
||||
return HasResource<T>(new ResPath(path));
|
||||
resource = (T) cached;
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool HasResource<T>(ResPath path) where T : BaseResource, new()
|
||||
var _resource = new T();
|
||||
try
|
||||
{
|
||||
return TryGetResource<T>(path, out var _);
|
||||
var dependencies = IoCManager.Instance!;
|
||||
_resource.Load(dependencies, path);
|
||||
resource = _resource;
|
||||
cache[path] = resource;
|
||||
return true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
resource = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public void ReloadResource<T>(string path) where T : BaseResource, new()
|
||||
{
|
||||
ReloadResource<T>(new ResPath(path));
|
||||
}
|
||||
|
||||
public void ReloadResource<T>(ResPath path) where T : BaseResource, new()
|
||||
{
|
||||
var cache = GetTypeDict<T>();
|
||||
|
||||
if (!cache.TryGetValue(path, out var res))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
public void CacheResource<T>(string path, T resource) where T : BaseResource, new()
|
||||
try
|
||||
{
|
||||
CacheResource(new ResPath(path), resource);
|
||||
var dependencies = IoCManager.Instance!;
|
||||
res.Reload(dependencies, path);
|
||||
}
|
||||
|
||||
public void CacheResource<T>(ResPath path, T resource) where T : BaseResource, new()
|
||||
catch (Exception e)
|
||||
{
|
||||
GetTypeDict<T>()[path] = resource;
|
||||
Logger.Error($"Exception while reloading resource {typeof(T)} at '{path}'\n{e}");
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
public T GetFallback<T>() where T : BaseResource, new()
|
||||
public bool HasResource<T>(string path) where T : BaseResource, new()
|
||||
{
|
||||
return HasResource<T>(new ResPath(path));
|
||||
}
|
||||
|
||||
public bool HasResource<T>(ResPath path) where T : BaseResource, new()
|
||||
{
|
||||
return TryGetResource<T>(path, out var _);
|
||||
}
|
||||
|
||||
public void CacheResource<T>(string path, T resource) where T : BaseResource, new()
|
||||
{
|
||||
CacheResource(new ResPath(path), resource);
|
||||
}
|
||||
|
||||
public void CacheResource<T>(ResPath path, T resource) where T : BaseResource, new()
|
||||
{
|
||||
GetTypeDict<T>()[path] = resource;
|
||||
}
|
||||
|
||||
public T GetFallback<T>() where T : BaseResource, new()
|
||||
{
|
||||
if (_fallbacks.TryGetValue(typeof(T), out var fallback))
|
||||
{
|
||||
if (_fallbacks.TryGetValue(typeof(T), out var fallback))
|
||||
{
|
||||
return (T) fallback;
|
||||
}
|
||||
|
||||
var res = new T();
|
||||
if (res.Fallback == null)
|
||||
{
|
||||
throw new InvalidOperationException($"Resource of type '{typeof(T)}' has no fallback.");
|
||||
}
|
||||
|
||||
fallback = GetResource<T>(res.Fallback.Value, useFallback: false);
|
||||
_fallbacks.Add(typeof(T), fallback);
|
||||
return (T) fallback;
|
||||
}
|
||||
|
||||
public IEnumerable<KeyValuePair<ResPath, T>> GetAllResources<T>() where T : BaseResource, new()
|
||||
var res = new T();
|
||||
if (res.Fallback == null)
|
||||
{
|
||||
return GetTypeDict<T>().Select(p => new KeyValuePair<ResPath, T>(p.Key, (T) p.Value));
|
||||
throw new InvalidOperationException($"Resource of type '{typeof(T)}' has no fallback.");
|
||||
}
|
||||
|
||||
public event Action<TextureLoadedEventArgs>? OnRawTextureLoaded;
|
||||
public event Action<RsiLoadedEventArgs>? OnRsiLoaded;
|
||||
fallback = GetResource<T>(res.Fallback.Value, useFallback: false);
|
||||
_fallbacks.Add(typeof(T), fallback);
|
||||
return (T) fallback;
|
||||
}
|
||||
|
||||
#region IDisposable Members
|
||||
public IEnumerable<KeyValuePair<ResPath, T>> GetAllResources<T>() where T : BaseResource, new()
|
||||
{
|
||||
return GetTypeDict<T>().Select(p => new KeyValuePair<ResPath, T>(p.Key, (T) p.Value));
|
||||
}
|
||||
|
||||
private bool disposed = false;
|
||||
public event Action<TextureLoadedEventArgs>? OnRawTextureLoaded;
|
||||
public event Action<RsiLoadedEventArgs>? OnRsiLoaded;
|
||||
|
||||
public void Dispose()
|
||||
#region IDisposable Members
|
||||
|
||||
private bool disposed = false;
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
if (disposed)
|
||||
{
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
return;
|
||||
}
|
||||
|
||||
private void Dispose(bool disposing)
|
||||
if (disposing)
|
||||
{
|
||||
if (disposed)
|
||||
foreach (var res in _cachedResources.Values.SelectMany(dict => dict.Values))
|
||||
{
|
||||
return;
|
||||
res.Dispose();
|
||||
}
|
||||
|
||||
if (disposing)
|
||||
{
|
||||
foreach (var res in CachedResources.Values.SelectMany(dict => dict.Values))
|
||||
{
|
||||
res.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
disposed = true;
|
||||
}
|
||||
|
||||
~ResourceCache()
|
||||
disposed = true;
|
||||
}
|
||||
|
||||
~ResourceCache()
|
||||
{
|
||||
Dispose(false);
|
||||
}
|
||||
|
||||
#endregion IDisposable Members
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected Dictionary<ResPath, BaseResource> GetTypeDict<T>()
|
||||
{
|
||||
if (!_cachedResources.TryGetValue(typeof(T), out var ret))
|
||||
{
|
||||
Dispose(false);
|
||||
ret = new Dictionary<ResPath, BaseResource>();
|
||||
_cachedResources.Add(typeof(T), ret);
|
||||
}
|
||||
|
||||
#endregion IDisposable Members
|
||||
return ret;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private Dictionary<ResPath, BaseResource> GetTypeDict<T>()
|
||||
{
|
||||
if (!CachedResources.TryGetValue(typeof(T), out var ret))
|
||||
{
|
||||
ret = new Dictionary<ResPath, BaseResource>();
|
||||
CachedResources.Add(typeof(T), ret);
|
||||
}
|
||||
public void TextureLoaded(TextureLoadedEventArgs eventArgs)
|
||||
{
|
||||
OnRawTextureLoaded?.Invoke(eventArgs);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void TextureLoaded(TextureLoadedEventArgs eventArgs)
|
||||
{
|
||||
OnRawTextureLoaded?.Invoke(eventArgs);
|
||||
}
|
||||
|
||||
public void RsiLoaded(RsiLoadedEventArgs eventArgs)
|
||||
{
|
||||
OnRsiLoaded?.Invoke(eventArgs);
|
||||
}
|
||||
|
||||
public void MountLoaderApi(IFileApi api, string apiPrefix, ResPath? prefix=null)
|
||||
{
|
||||
prefix ??= ResPath.Root;
|
||||
var root = new LoaderApiLoader(api, apiPrefix);
|
||||
AddRoot(prefix.Value, root);
|
||||
}
|
||||
public void RsiLoaded(RsiLoadedEventArgs eventArgs)
|
||||
{
|
||||
OnRsiLoaded?.Invoke(eventArgs);
|
||||
}
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user