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2 Commits

Author SHA1 Message Date
Silver
d49075a970 Update and clean up Prototype manager methods 2022-02-11 00:27:34 -07:00
Silver
a67acd453c Split out Interface and Attribute 2022-02-11 00:26:58 -07:00
188 changed files with 4522 additions and 6977 deletions

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@@ -22,7 +22,7 @@ jobs:
- name: Setup .NET Core
uses: actions/setup-dotnet@v1
with:
dotnet-version: 6.0.x
dotnet-version: 6.0.100
- name: Install dependencies
run: dotnet restore
- name: Build

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@@ -1,4 +1,4 @@
<Project>
<!-- This file automatically reset by Tools/version.py -->
<PropertyGroup><Version>0.8.72</Version></PropertyGroup>
<PropertyGroup><Version>0.8.52</Version></PropertyGroup>
</Project>

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@@ -6,9 +6,9 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="4.0.1" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.3" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.Workspaces.Common" Version="4.0.1" />
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="3.8.0" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.2" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.Workspaces.Common" Version="3.8.0" />
</ItemGroup>
</Project>

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@@ -6,7 +6,7 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Build.Framework" Version="17.0.0" />
<PackageReference Include="Microsoft.Build.Framework" Version="16.8.0" />
<PackageReference Include="Mono.Cecil" Version="0.11.3" />
<PackageReference Include="Pidgin" Version="2.5.0" />
</ItemGroup>

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@@ -5,8 +5,8 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="4.0.1" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.3" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="3.8.0" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>

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@@ -26,6 +26,7 @@ namespace Robust.Client
[Dependency] private readonly IPlayerManager _playMan = default!;
[Dependency] private readonly INetConfigurationManager _configManager = default!;
[Dependency] private readonly IClientEntityManager _entityManager = default!;
[Dependency] private readonly IEntityLookup _entityLookup = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IDiscordRichPresence _discord = default!;
[Dependency] private readonly IGameTiming _timing = default!;
@@ -212,6 +213,7 @@ namespace Robust.Client
{
_entityManager.Startup();
_mapManager.Startup();
_entityLookup.Startup();
_timing.ResetSimTime();
_timing.Paused = false;
@@ -222,6 +224,7 @@ namespace Robust.Client
IoCManager.Resolve<INetConfigurationManager>().FlushMessages();
_gameStates.Reset();
_playMan.Shutdown();
_entityLookup.Shutdown();
_entityManager.Shutdown();
_mapManager.Shutdown();
_discord.ClearPresence();

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@@ -47,6 +47,7 @@ namespace Robust.Client
IoCManager.Register<IMapManagerInternal, NetworkedMapManager>();
IoCManager.Register<INetworkedMapManager, NetworkedMapManager>();
IoCManager.Register<IEntityManager, ClientEntityManager>();
IoCManager.Register<IEntityLookup, EntityLookup>();
IoCManager.Register<IReflectionManager, ClientReflectionManager>();
IoCManager.Register<IConsoleHost, ClientConsoleHost>();
IoCManager.Register<IClientConsoleHost, ClientConsoleHost>();
@@ -71,6 +72,7 @@ namespace Robust.Client
IoCManager.Register<IStateManager, StateManager>();
IoCManager.Register<IUserInterfaceManager, UserInterfaceManager>();
IoCManager.Register<IUserInterfaceManagerInternal, UserInterfaceManager>();
IoCManager.Register<IDebugDrawing, DebugDrawing>();
IoCManager.Register<ILightManager, LightManager>();
IoCManager.Register<IDiscordRichPresence, DiscordRichPresence>();
IoCManager.Register<IMidiManager, MidiManager>();

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@@ -109,13 +109,13 @@ namespace Robust.Client.Console
if (AvailableCommands.ContainsKey(commandName))
{
var playerManager = IoCManager.Resolve<IPlayerManager>();
#if !DEBUG
if (!_conGroup.CanCommand(commandName) && playerManager.LocalPlayer?.Session.Status > SessionStatus.Connecting)
{
WriteError(null, $"Insufficient perms for command: {commandName}");
return;
}
#endif
var command1 = AvailableCommands[commandName];
args.RemoveAt(0);
var shell = new ConsoleShell(this, null);

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@@ -168,7 +168,7 @@ namespace Robust.Client.Console.Commands
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var mgr = EntitySystem.Get<DebugDrawingSystem>();
var mgr = IoCManager.Resolve<IDebugDrawing>();
mgr.DebugPositions = !mgr.DebugPositions;
}
}
@@ -861,7 +861,7 @@ namespace Robust.Client.Console.Commands
var chunkIndex = grid.LocalToChunkIndices(grid.MapToGrid(mousePos));
var chunk = internalGrid.GetChunk(chunkIndex);
shell.WriteLine($"worldBounds: {internalGrid.CalcWorldAABB(chunk)} localBounds: {chunk.CachedBounds}");
shell.WriteLine($"worldBounds: {chunk.CalcWorldAABB()} localBounds: {chunk.CalcLocalBounds()}");
}
}

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@@ -6,21 +6,17 @@ using Robust.Shared.Maths;
namespace Robust.Client.Debugging
{
/// <summary>
/// A collection of visual debug overlays for the client game.
/// </summary>
public sealed class DebugDrawingSystem : EntitySystem
/// <inheritdoc />
public sealed class DebugDrawing : IDebugDrawing
{
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IEntityLookup _lookup = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
private bool _debugPositions;
/// <summary>
/// Toggles the visual overlay of the local origin for each entity on screen.
/// </summary>
/// <inheritdoc />
public bool DebugPositions
{
get => _debugPositions;
@@ -46,13 +42,13 @@ namespace Robust.Client.Debugging
private sealed class EntityPositionOverlay : Overlay
{
private readonly EntityLookupSystem _lookup;
private readonly IEntityLookup _lookup;
private readonly IEyeManager _eyeManager;
private readonly IEntityManager _entityManager;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public EntityPositionOverlay(EntityLookupSystem lookup, IEyeManager eyeManager, IEntityManager entityManager)
public EntityPositionOverlay(IEntityLookup lookup, IEyeManager eyeManager, IEntityManager entityManager)
{
_lookup = lookup;
_eyeManager = eyeManager;
@@ -65,11 +61,13 @@ namespace Robust.Client.Debugging
var worldHandle = (DrawingHandleWorld) args.DrawingHandle;
var viewport = _eyeManager.GetWorldViewport();
var xformQuery = _entityManager.GetEntityQuery<TransformComponent>();
foreach (var entity in _lookup.GetEntitiesIntersecting(_eyeManager.CurrentMap, viewport))
{
var (center, worldRotation) = xformQuery.GetComponent(entity).GetWorldPositionRotation();
var transform = _entityManager.GetComponent<TransformComponent>(entity);
var center = transform.WorldPosition;
var worldRotation = transform.WorldRotation;
var xLine = worldRotation.RotateVec(Vector2.UnitX);
var yLine = worldRotation.RotateVec(Vector2.UnitY);

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@@ -0,0 +1,13 @@
namespace Robust.Client.Debugging
{
/// <summary>
/// A collection of visual debug overlays for the client game.
/// </summary>
public interface IDebugDrawing
{
/// <summary>
/// Toggles the visual overlay of the local origin for each entity on screen.
/// </summary>
bool DebugPositions { get; set; }
}
}

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@@ -50,6 +50,7 @@ namespace Robust.Client
[Dependency] private readonly IClientConsoleHost _console = default!;
[Dependency] private readonly ITimerManager _timerManager = default!;
[Dependency] private readonly IClientEntityManager _entityManager = default!;
[Dependency] private readonly IEntityLookup _lookup = default!;
[Dependency] private readonly IPlacementManager _placementManager = default!;
[Dependency] private readonly IClientGameStateManager _gameStateManager = default!;
[Dependency] private readonly IOverlayManagerInternal _overlayManager = default!;
@@ -454,7 +455,6 @@ namespace Robust.Client
private void Tick(FrameEventArgs frameEventArgs)
{
_modLoader.BroadcastUpdate(ModUpdateLevel.PreEngine, frameEventArgs);
_console.CommandBufferExecute();
_timerManager.UpdateTimers(frameEventArgs);
_taskManager.ProcessPendingTasks();
@@ -470,6 +470,7 @@ namespace Robust.Client
// The last real tick is the current tick! This way we won't be in "prediction" mode.
_gameTiming.LastRealTick = _gameTiming.CurTick;
_entityManager.TickUpdate(frameEventArgs.DeltaSeconds, noPredictions: false);
_lookup.Update();
}
_modLoader.BroadcastUpdate(ModUpdateLevel.PostEngine, frameEventArgs);
@@ -509,7 +510,7 @@ namespace Robust.Client
logManager.GetSawmill("discord").Level = LogLevel.Warning;
logManager.GetSawmill("net.predict").Level = LogLevel.Info;
logManager.GetSawmill("szr").Level = LogLevel.Info;
logManager.GetSawmill("loc").Level = LogLevel.Warning;
logManager.GetSawmill("loc").Level = LogLevel.Error;
#if DEBUG_ONLY_FCE_INFO
#if DEBUG_ONLY_FCE_LOG
@@ -574,6 +575,7 @@ namespace Robust.Client
_networkManager.Shutdown("Client shutting down");
_midiManager.Shutdown();
IoCManager.Resolve<IEntityLookup>().Shutdown();
_entityManager.Shutdown();
_clyde.Shutdown();
_clydeAudio.Shutdown();

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@@ -8,7 +8,7 @@ using Robust.Shared.ViewVariables;
namespace Robust.Client.GameObjects
{
[ComponentReference(typeof(OccluderComponent))]
public sealed class ClientOccluderComponent : OccluderComponent
internal sealed class ClientOccluderComponent : OccluderComponent
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
@@ -71,29 +71,13 @@ namespace Robust.Client.GameObjects
{
Occluding = OccluderDir.None;
if (Deleted)
return;
// Content may want to override the default behavior for occlusion.
var xform = _entityManager.GetComponent<TransformComponent>(Owner);
var ev = new OccluderDirectionsEvent
if (Deleted || !_entityManager.GetComponent<TransformComponent>(Owner).Anchored)
{
Component = xform,
};
_entityManager.EventBus.RaiseLocalEvent(Owner, ref ev);
if (ev.Handled)
{
Occluding = ev.Directions;
return;
}
if (!xform.Anchored)
return;
var grid = _mapManager.GetGrid(xform.GridID);
var position = xform.Coordinates;
var grid = _mapManager.GetGrid(_entityManager.GetComponent<TransformComponent>(Owner).GridID);
var position = _entityManager.GetComponent<TransformComponent>(Owner).Coordinates;
void CheckDir(Direction dir, OccluderDir oclDir)
{
foreach (var neighbor in grid.GetInDir(position, dir))
@@ -106,7 +90,7 @@ namespace Robust.Client.GameObjects
}
}
var angle = xform.LocalRotation;
var angle = _entityManager.GetComponent<TransformComponent>(Owner).LocalRotation;
var dirRolling = angle.GetCardinalDir();
// dirRolling starts at effective south
@@ -121,28 +105,15 @@ namespace Robust.Client.GameObjects
CheckDir(dirRolling, OccluderDir.East);
}
}
[Flags]
public enum OccluderDir : byte
{
None = 0,
North = 1,
East = 1 << 1,
South = 1 << 2,
West = 1 << 3,
}
/// <summary>
/// Raised by occluders when trying to get occlusion directions.
/// </summary>
[ByRefEvent]
public struct OccluderDirectionsEvent
{
public bool Handled = false;
public OccluderDir Directions = OccluderDir.None;
public TransformComponent Component = default!;
public OccluderDirectionsEvent() {}
[Flags]
internal enum OccluderDir : byte
{
None = 0,
North = 1,
East = 1 << 1,
South = 1 << 2,
West = 1 << 3,
}
}
}

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@@ -119,8 +119,7 @@ namespace Robust.Client.GameObjects
/// This is useful to allow layer map configs to be defined in prototypes,
/// while still allowing code to create configs if they're absent.
/// </remarks>
/// <returns>Index of the new layer.</returns>
int LayerMapReserveBlank(object key);
void LayerMapReserveBlank(object key);
/// <summary>
/// Adds a layer without texture (thus falling back to the error texture).
@@ -146,8 +145,8 @@ namespace Robust.Client.GameObjects
void RemoveLayer(int layer);
void RemoveLayer(object layerKey);
void LayerSetShader(int layer, ShaderInstance shader, string? prototype = null);
void LayerSetShader(object layerKey, ShaderInstance shader, string? prototype = null);
void LayerSetShader(int layer, ShaderInstance shader);
void LayerSetShader(object layerKey, ShaderInstance shader);
void LayerSetShader(int layer, string shaderName);
void LayerSetShader(object layerKey, string shaderName);
@@ -218,8 +217,8 @@ namespace Robust.Client.GameObjects
int GetLayerDirectionCount(ISpriteLayer layer);
/// <summary>
/// Calculate the rotated sprite bounding box in world-space coordinates.
/// Calculate sprite bounding box in world-space coordinates.
/// </summary>
Box2Rotated CalculateRotatedBoundingBox(Vector2 worldPosition, Angle worldRotation, IEye? eye = null);
Box2 CalculateBoundingBox(Vector2 worldPos);
}
}

View File

@@ -25,6 +25,8 @@ namespace Robust.Client.GameObjects
RSI.State.Direction EffectiveDirection(Angle worldRotation);
Vector2 LocalToLayer(Vector2 localPos);
/// <summary>
/// Layer size in pixels.
/// Don't account layer scale or sprite world transform.
@@ -35,6 +37,6 @@ namespace Robust.Client.GameObjects
/// Calculate layer bounding box in sprite local-space coordinates.
/// </summary>
/// <returns>Bounding box in sprite local-space coordinates.</returns>
Box2 CalculateBoundingBox(Angle worldAngle);
Box2 CalculateBoundingBox();
}
}

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@@ -84,16 +84,10 @@ namespace Robust.Client.GameObjects
foreach (var sprite in comp.SpriteTree.QueryAabb(localAABB))
{
var (worldPos, worldRot) = _entityManager.GetComponent<TransformComponent>(sprite.Owner).GetWorldPositionRotation();
var bounds = sprite.CalculateRotatedBoundingBox(worldPos, worldRot);
// Get scaled down bounds used to indicate the "south" of a sprite.
var localBound = bounds.Box;
var smallLocal = localBound.Scale(0.2f).Translated(-new Vector2(0f, localBound.Extents.Y));
var southIndicator = new Box2Rotated(smallLocal, bounds.Rotation, bounds.Origin);
var worldPos = _entityManager.GetComponent<TransformComponent>(sprite.Owner).WorldPosition;
var bounds = sprite.CalculateBoundingBox(worldPos);
handle.DrawRect(bounds, Color.Red.WithAlpha(0.2f));
handle.DrawRect(southIndicator, Color.Blue.WithAlpha(0.5f));
handle.DrawRect(bounds.Scale(0.2f).Translated(-new Vector2(0f, bounds.Extents.Y)), Color.Blue.WithAlpha(0.5f));
}
}
}

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@@ -20,7 +20,6 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using DrawDepthTag = Robust.Shared.GameObjects.DrawDepth;
using RSIDirection = Robust.Client.Graphics.RSI.State.Direction;
namespace Robust.Client.GameObjects
{
@@ -32,8 +31,6 @@ namespace Robust.Client.GameObjects
[Dependency] private readonly IResourceCache resourceCache = default!;
[Dependency] private readonly IPrototypeManager prototypes = default!;
[Dependency] private readonly IEntityManager entities = default!;
[Dependency] private readonly IReflectionManager reflection = default!;
[Dependency] private readonly IEyeManager eyeManager = default!;
[DataField("visible")]
private bool _visible = true;
@@ -75,11 +72,7 @@ namespace Robust.Client.GameObjects
public Vector2 Scale
{
get => scale;
set
{
scale = value;
UpdateLocalMatrix();
}
set => scale = value;
}
[DataField("rotation")]
@@ -90,11 +83,7 @@ namespace Robust.Client.GameObjects
public Angle Rotation
{
get => rotation;
set
{
rotation = value;
UpdateLocalMatrix();
}
set => rotation = value;
}
[DataField("offset")]
@@ -108,18 +97,12 @@ namespace Robust.Client.GameObjects
public Vector2 Offset
{
get => offset;
set
{
offset = value;
UpdateLocalMatrix();
}
set => offset = value;
}
[DataField("color")]
private Color color = Color.White;
public Matrix3 LocalMatrix = Matrix3.Identity;
[Animatable]
[ViewVariables(VVAccess.ReadWrite)]
public Color Color
@@ -151,7 +134,113 @@ namespace Robust.Client.GameObjects
Layers.Clear();
foreach (var layerDatum in value)
{
AddLayer(layerDatum);
var anyTextureAttempted = false;
var layer = new Layer(this);
if (!string.IsNullOrWhiteSpace(layerDatum.RsiPath))
{
var path = TextureRoot / layerDatum.RsiPath;
if (IoCManager.Resolve<IResourceCache>().TryGetResource(path, out RSIResource? resource))
{
layer.RSI = resource.RSI;
}
else
{
Logger.ErrorS(LogCategory, "Unable to load layer RSI '{0}'.", path);
}
}
if (!string.IsNullOrWhiteSpace(layerDatum.State))
{
anyTextureAttempted = true;
var theRsi = layer.RSI ?? BaseRSI;
if (theRsi == null)
{
Logger.ErrorS(LogCategory,
"Layer has no RSI to load states from. Cannot use 'state' property. ({0})",
layerDatum.State);
}
else
{
var stateid = new RSI.StateId(layerDatum.State);
layer.State = stateid;
if (theRsi.TryGetState(stateid, out var state))
{
// Always use south because this layer will be cached in the serializer.
layer.AnimationTimeLeft = state.GetDelay(0);
}
else
{
Logger.ErrorS(LogCategory,
$"State '{stateid}' not found in RSI: '{theRsi.Path}'.",
stateid);
}
}
}
if (!string.IsNullOrWhiteSpace(layerDatum.TexturePath))
{
anyTextureAttempted = true;
if (layer.State.IsValid)
{
Logger.ErrorS(LogCategory,
"Cannot specify 'texture' on a layer if it has an RSI state specified."
);
}
else
{
layer.Texture =
IoCManager.Resolve<IResourceCache>().GetResource<TextureResource>(TextureRoot / layerDatum.TexturePath);
}
}
if (!string.IsNullOrWhiteSpace(layerDatum.Shader))
{
if (IoCManager.Resolve<IPrototypeManager>().TryIndex<ShaderPrototype>(layerDatum.Shader, out var prototype))
{
layer.Shader = prototype.Instance();
}
else
{
Logger.ErrorS(LogCategory,
"Shader prototype '{0}' does not exist.",
layerDatum.Shader);
}
}
layer.Color = layerDatum.Color;
layer.Rotation = layerDatum.Rotation;
layer._offset = layerDatum.Offset;
// If neither state: nor texture: were provided we assume that they want a blank invisible layer.
layer.Visible = anyTextureAttempted && layerDatum.Visible;
layer.Scale = layerDatum.Scale;
Layers.Add(layer);
if (layerDatum.MapKeys != null)
{
var index = Layers.Count - 1;
foreach (var keyString in layerDatum.MapKeys)
{
object key;
if (IoCManager.Resolve<IReflectionManager>().TryParseEnumReference(keyString, out var @enum))
{
key = @enum;
}
else
{
key = keyString;
}
if (LayerMap.ContainsKey(key))
{
Logger.ErrorS(LogCategory, "Duplicate layer map key definition: {0}", key);
continue;
}
LayerMap.Add(key, index);
}
}
}
_layerMapShared = true;
@@ -247,13 +336,11 @@ namespace Robust.Client.GameObjects
void ISerializationHooks.AfterDeserialization()
{
IoCManager.InjectDependencies(this);
{
if (!string.IsNullOrWhiteSpace(rsi))
{
var rsiPath = TextureRoot / rsi;
if(resourceCache.TryGetResource(rsiPath, out RSIResource? resource))
if(IoCManager.Resolve<IResourceCache>().TryGetResource(rsiPath, out RSIResource? resource))
{
BaseRSI = resource.RSI;
}
@@ -286,8 +373,6 @@ namespace Robust.Client.GameObjects
LayerMap.Clear();
LayerDatums = layerDatums;
}
UpdateLocalMatrix();
}
/// <summary>
@@ -305,7 +390,6 @@ namespace Robust.Client.GameObjects
offset = other.offset;
rotation = other.rotation;
scale = other.scale;
UpdateLocalMatrix();
drawDepth = other.drawDepth;
_screenLock = other._screenLock;
_overrideDirection = other._overrideDirection;
@@ -331,14 +415,9 @@ namespace Robust.Client.GameObjects
RenderOrder = other.RenderOrder;
}
internal void UpdateLocalMatrix()
{
LocalMatrix = Matrix3.CreateTransform(in offset, in rotation, in scale);
}
public Matrix3 GetLocalMatrix()
{
return LocalMatrix;
return Matrix3.CreateTransform(in offset, in rotation, in scale);
}
/// <inheritdoc />
@@ -383,17 +462,14 @@ namespace Robust.Client.GameObjects
_layerMapShared = false;
}
public int LayerMapReserveBlank(object key)
public void LayerMapReserveBlank(object key)
{
if (LayerMapTryGet(key, out var index))
if (LayerMapTryGet(key, out var _))
{
return index;
return;
}
index = AddBlankLayer();
LayerMapSet(key, index);
return index;
LayerMapSet(key, AddBlankLayer());
}
public int AddBlankLayer(int? newIndex = null)
@@ -402,19 +478,6 @@ namespace Robust.Client.GameObjects
return AddLayer(layer, newIndex);
}
/// <summary>
/// Add a new layer based on some <see cref="PrototypeLayerData"/>.
/// </summary>
public int AddLayer(PrototypeLayerData layerDatum, int? newIndex = null)
{
var layer = new Layer(this);
var index = AddLayer(layer, newIndex);
LayerSetData(index, layerDatum);
return index;
}
public int AddLayer(string texturePath, int? newIndex = null)
{
return AddLayer(new ResourcePath(texturePath), newIndex);
@@ -590,144 +653,7 @@ namespace Robust.Client.GameObjects
RemoveLayer(layer);
}
/// <summary>
/// Fills in a layer's values using some <see cref="PrototypeLayerData"/>.
/// </summary>
public void LayerSetData(int index, PrototypeLayerData layerDatum)
{
if (Layers.Count <= index)
{
Logger.ErrorS(LogCategory, "Layer with index '{0}' does not exist, cannot set layer data! Trace:\n{1}",
index, Environment.StackTrace);
return;
}
var layer = Layers[index];
var anyTextureAttempted = false;
if (!string.IsNullOrWhiteSpace(layerDatum.RsiPath))
{
var path = TextureRoot / layerDatum.RsiPath;
if (resourceCache.TryGetResource(path, out RSIResource? resource))
{
layer.RSI = resource.RSI;
}
else
{
Logger.ErrorS(LogCategory, "Unable to load layer RSI '{0}'.", path);
}
}
if (!string.IsNullOrWhiteSpace(layerDatum.State))
{
anyTextureAttempted = true;
var theRsi = layer.RSI ?? BaseRSI;
if (theRsi == null)
{
Logger.ErrorS(LogCategory,
"Layer has no RSI to load states from. Cannot use 'state' property. ({0})",
layerDatum.State);
}
else
{
var stateid = new RSI.StateId(layerDatum.State);
layer.State = stateid;
if (theRsi.TryGetState(stateid, out var state))
{
// Always use south because this layer will be cached in the serializer.
layer.AnimationTimeLeft = state.GetDelay(0);
}
else
{
Logger.ErrorS(LogCategory,
$"State '{stateid}' not found in RSI: '{theRsi.Path}'.",
stateid);
}
}
}
if (!string.IsNullOrWhiteSpace(layerDatum.TexturePath))
{
anyTextureAttempted = true;
if (layer.State.IsValid)
{
Logger.ErrorS(LogCategory,
"Cannot specify 'texture' on a layer if it has an RSI state specified."
);
}
else
{
layer.Texture =
resourceCache.GetResource<TextureResource>(TextureRoot / layerDatum.TexturePath);
}
}
if (!string.IsNullOrWhiteSpace(layerDatum.Shader))
{
if (prototypes.TryIndex<ShaderPrototype>(layerDatum.Shader, out var prototype))
{
layer.ShaderPrototype = layerDatum.Shader;
layer.Shader = prototype.Instance();
}
else
{
Logger.ErrorS(LogCategory,
"Shader prototype '{0}' does not exist.",
layerDatum.Shader);
}
}
if (layerDatum.MapKeys != null)
{
foreach (var keyString in layerDatum.MapKeys)
{
object key;
if (reflection.TryParseEnumReference(keyString, out var @enum))
{
key = @enum;
}
else
{
key = keyString;
}
if (LayerMap.TryGetValue(key, out var mappedIndex))
{
if (mappedIndex != index)
Logger.ErrorS(LogCategory, "Duplicate layer map key definition: {0}", key);
continue;
}
_layerMapEnsurePrivate();
LayerMap[key] = index;
}
}
layer.Color = layerDatum.Color;
layer._rotation = layerDatum.Rotation;
layer._offset = layerDatum.Offset;
layer._scale = layerDatum.Scale;
layer.UpdateLocalMatrix();
// If neither state: nor texture: were provided we assume that they want a blank invisible layer.
layer.Visible = anyTextureAttempted && layerDatum.Visible;
}
public void LayerSetData(object layerKey, PrototypeLayerData data)
{
if (!LayerMapTryGet(layerKey, out var layer))
{
Logger.ErrorS(LogCategory, "Layer with key '{0}' does not exist, cannot set shader! Trace:\n{1}",
layerKey, Environment.StackTrace);
return;
}
LayerSetData(layer, data);
}
public void LayerSetShader(int layer, ShaderInstance? shader, string? prototype = null)
public void LayerSetShader(int layer, ShaderInstance? shader)
{
if (Layers.Count <= layer)
{
@@ -738,10 +664,9 @@ namespace Robust.Client.GameObjects
var theLayer = Layers[layer];
theLayer.Shader = shader;
theLayer.ShaderPrototype = prototype;
}
public void LayerSetShader(object layerKey, ShaderInstance shader, string? prototype = null)
public void LayerSetShader(object layerKey, ShaderInstance shader)
{
if (!LayerMapTryGet(layerKey, out var layer))
{
@@ -750,7 +675,7 @@ namespace Robust.Client.GameObjects
return;
}
LayerSetShader(layer, shader, prototype);
LayerSetShader(layer, shader);
}
public void LayerSetShader(int layer, string shaderName)
@@ -759,12 +684,10 @@ namespace Robust.Client.GameObjects
{
Logger.ErrorS(LogCategory, "Shader prototype '{0}' does not exist. Trace:\n{1}", shaderName,
Environment.StackTrace);
LayerSetShader(layer, null, null);
return;
}
LayerSetShader(layer, prototype.Instance(), shaderName);
// This will set the shader to null if it does not exist.
LayerSetShader(layer, prototype?.Instance());
}
public void LayerSetShader(object layerKey, string shaderName)
@@ -1225,7 +1148,7 @@ namespace Robust.Client.GameObjects
return;
}
Layers[layer].Offset = layerOffset;
Layers[layer].SetOffset(layerOffset);
}
public void LayerSetOffset(object layerKey, Vector2 layerOffset)
@@ -1307,6 +1230,25 @@ namespace Robust.Client.GameObjects
RenderInternal(drawingHandle, eyeRotation, worldRotation, worldPosition, overrideDir);
}
private void CalcModelMatrix(int numDirs, Angle eyeRotation, Angle worldRotation, Vector2 worldPosition, out Matrix3 modelMatrix)
{
Angle angle;
if (_screenLock)
{
// Negate the eye rotation in the model matrix, so that later when the view matrix is applied the
// sprite will be locked upright to the screen
angle = new Angle(-eyeRotation.Theta);
}
else
{
angle = CalcRectWorldAngle(worldRotation + eyeRotation, numDirs) - eyeRotation;
}
var sWorldRotation = angle;
modelMatrix = Matrix3.CreateTransform(in worldPosition, in sWorldRotation);
}
private void RenderInternal(DrawingHandleWorld drawingHandle, Angle eyeRotation, Angle worldRotation, Vector2 worldPosition, Direction? overrideDirection)
{
// Reduce the angles to fix math shenanigans
@@ -1315,16 +1257,56 @@ namespace Robust.Client.GameObjects
if (worldRotation.Theta < 0)
worldRotation = new Angle(worldRotation.Theta + Math.Tau);
// worldRotation + eyeRotation should be the angle of the entity on-screen. If no-rot is enabled this is just set to zero.
// However, at some point later the eye-matrix is applied separately, so we subtract -eye rotation for now:
var entityMatrix = Matrix3.CreateTransform(worldPosition, NoRotation ? -eyeRotation : worldRotation);
// sprite matrix, WITHOUT offset.
// offset is applied after sprite numDirs snapping/rotation correction
// --> apply at same time as layer offset
var spriteMatrix = Matrix3.CreateTransform(Vector2.Zero, rotation, scale);
Matrix3.Multiply(ref LocalMatrix, ref entityMatrix, out var transform);
var angle = worldRotation + eyeRotation; // angle on-screen. Used to decide the direction of 4/8 directional RSIs
foreach (var layer in Layers)
{
layer.Render(drawingHandle, ref transform, angle, overrideDirection);
if (!layer.Visible)
{
continue;
}
var numDirs = GetLayerDirectionCount(layer);
var layerRotation = worldRotation + layer.Rotation;
var layerPosition = worldPosition + layerRotation.RotateVec(layer._offset + offset);
CalcModelMatrix(numDirs, eyeRotation, layerRotation, layerPosition, out var modelMatrix);
Matrix3.Multiply(ref spriteMatrix, ref modelMatrix, out var transformMatrix);
drawingHandle.SetTransform(in transformMatrix);
RenderLayer(drawingHandle, layer, eyeRotation, layerRotation, overrideDirection);
}
}
private void RenderLayer(DrawingHandleWorld drawingHandle, Layer layer, Angle eyeRotation, Angle worldRotation, Direction? overrideDirection)
{
var texture = GetRenderTexture(layer, worldRotation + eyeRotation, overrideDirection);
if (layer.Shader != null)
{
drawingHandle.UseShader(layer.Shader);
}
var layerColor = color * layer.Color;
var position = -(Vector2)texture.Size / (2f * EyeManager.PixelsPerMeter);
var textureSize = texture.Size / (float)EyeManager.PixelsPerMeter;
var quad = Box2.FromDimensions(position, textureSize);
// TODO: Implement layer-specific rotation and scale.
// Apply these directly to the box.
// Oh and when you do update Layer.LocalToLayer so content doesn't break.
// handle.Modulate changes the color
// drawingHandle.SetTransform() is set above, turning the quad into local space vertices
drawingHandle.DrawTextureRectRegion(texture, quad, layerColor);
if (layer.Shader != null)
{
drawingHandle.UseShader(null);
}
}
@@ -1360,6 +1342,27 @@ namespace Robust.Client.GameObjects
};
}
private Texture GetRenderTexture(Layer layer, Angle worldRotation, Direction? overrideDirection)
{
var texture = layer.Texture;
if (layer.State.IsValid)
{
// Pull texture from RSI state instead.
var rsi = layer.RSI ?? BaseRSI;
if (rsi == null || !rsi.TryGetState(layer.State, out var state))
{
state = GetFallbackState(resourceCache);
}
var layerSpecificDir = layer.EffectiveDirection(state, worldRotation, overrideDirection);
texture = state.GetFrame(layerSpecificDir, layer.AnimationFrame);
}
texture ??= resourceCache.GetFallback<TextureResource>().Texture;
return texture;
}
public void FrameUpdate(float delta)
{
foreach (var t in Layers)
@@ -1414,14 +1417,12 @@ namespace Robust.Client.GameObjects
Visible = thestate.Visible;
DrawDepth = thestate.DrawDepth;
scale = thestate.Scale;
rotation = thestate.Rotation;
offset = thestate.Offset;
UpdateLocalMatrix();
Scale = thestate.Scale;
Rotation = thestate.Rotation;
Offset = thestate.Offset;
Color = thestate.Color;
RenderOrder = thestate.RenderOrder;
if (thestate.BaseRsiPath != null && BaseRSI != null)
{
if (resourceCache.TryGetResource<RSIResource>(TextureRoot / thestate.BaseRsiPath, out var res))
@@ -1437,8 +1438,43 @@ namespace Robust.Client.GameObjects
}
}
// Maybe optimize this to NOT fully clear the layers. (see LayerDatums setter function)
LayerDatums = thestate.Layers;
// Maybe optimize this to NOT full clear.
Layers.Clear();
for (var i = 0; i < thestate.Layers.Count; i++)
{
var netlayer = thestate.Layers[i];
var layer = new Layer(this)
{
// These are easy so do them here.
Scale = netlayer.Scale,
Rotation = netlayer.Rotation,
Visible = netlayer.Visible,
Color = netlayer.Color
};
Layers.Add(layer);
// Using the public API to handle errors.
// Probably slow as crap.
// Who am I kidding, DEFINITELY.
if (netlayer.Shader != null)
{
LayerSetShader(i, netlayer.Shader);
}
if (netlayer.RsiPath != null)
{
LayerSetRSI(i, netlayer.RsiPath);
}
if (netlayer.TexturePath != null)
{
LayerSetTexture(i, netlayer.TexturePath);
}
else if (netlayer.State != null)
{
LayerSetState(i, netlayer.State);
}
}
}
private void QueueUpdateIsInert()
@@ -1517,61 +1553,35 @@ namespace Robust.Client.GameObjects
}
/// <inheritdoc/>
public Box2Rotated CalculateRotatedBoundingBox(Vector2 worldPosition, Angle worldRotation, IEye? eye = null)
public Box2 CalculateBoundingBox(Vector2 worldPos)
{
// fast check for empty sprites
if (!Visible || Layers.Count == 0)
{
return new Box2Rotated(new Box2(worldPosition, worldPosition), Angle.Zero, worldPosition);
}
// We need to modify world rotation so that it lies between 0 and 2pi.
// This matters for 4 or 8 directional sprites deciding which quadrant (octant?) they lie in.
// the 0->2pi convention is set by the sprite-rendering code that selects the layers.
// See RenderInternal().
worldRotation = worldRotation.Reduced();
if (worldRotation.Theta < 0)
worldRotation = new Angle(worldRotation.Theta + Math.Tau);
eye ??= eyeManager.CurrentEye;
// Need relative angle on screen for determining the sprite rsi direction.
Angle relativeRotation = NoRotation
? Angle.Zero
: worldRotation + eye.Rotation;
if (Layers.Count == 0)
return new Box2(worldPos, worldPos);
// we need to calculate bounding box taking into account all nested layers
// because layers can have offsets, scale or rotation, we need to calculate a new BB
// based on lowest bottomLeft and highest topRight points from all layers
var box = Layers[0].CalculateBoundingBox(relativeRotation);
// because layers can have offsets, scale or rotation we need to calculate a new BB
// based on lowest bottomLeft and hightest topRight points from all layers
var box = Layers[0].CalculateBoundingBox();
for (int i = 1; i < Layers.Count; i++)
{
var layer = Layers[i];
if (!layer.Visible) continue;
var layerBB = layer.CalculateBoundingBox(relativeRotation);
var layerBB = layer.CalculateBoundingBox();
box = box.Union(layerBB);
}
// Next, what we do is take the box2 and apply the sprite's transform, and then the entity's transform. We
// could do this via Matrix3.TransformBox, but that only yields bounding boxes. So instead we manually
// transform our box by the combination of these matrices:
// apply sprite transformations and calculate sprite bounding box
// we can optimize it a bit, if sprite doesn't have rotation
var spriteBox = box.Scale(Scale);
var spriteHasRotation = !Rotation.EqualsApprox(Angle.Zero);
var spriteBB = spriteHasRotation ?
new Box2Rotated(spriteBox, Rotation).CalcBoundingBox() : spriteBox;
if (Scale != Vector2.One)
box = box.Scale(Scale);
var adjustedOffset = NoRotation
? (-eye.Rotation).RotateVec(Offset)
: worldRotation.RotateVec(Offset);
Vector2 position = adjustedOffset + worldPosition;
Angle finalRotation = NoRotation
? Rotation - eye.Rotation
: Rotation + worldRotation;
return new Box2Rotated(box.Translated(position), finalRotation, position);
// move it all to world transform system (with sprite offset)
var worldBB = spriteBB.Translated(Offset + worldPos);
return worldBB;
}
internal void UpdateBounds()
@@ -1605,11 +1615,10 @@ namespace Robust.Client.GameObjects
Flip = 3,
}
public sealed class Layer : ISpriteLayer, ISerializationHooks
public sealed class Layer : ISpriteLayer
{
[ViewVariables] private readonly SpriteComponent _parent;
[ViewVariables] public string? ShaderPrototype;
[ViewVariables] public ShaderInstance? Shader;
[ViewVariables] public Texture? Texture;
@@ -1619,37 +1628,11 @@ namespace Robust.Client.GameObjects
[ViewVariables] public float AnimationTime;
[ViewVariables] public int AnimationFrame;
public Matrix3 LocalMatrix = Matrix3.Identity;
[ViewVariables(VVAccess.ReadWrite)]
public Vector2 Scale { get; set; } = Vector2.One;
[ViewVariables(VVAccess.ReadWrite)]
public Vector2 Scale
{
get => _scale;
set
{
if (_scale.EqualsApprox(value)) return;
_scale = value;
UpdateLocalMatrix();
_parent.UpdateBounds();
}
}
internal Vector2 _scale = Vector2.One;
[ViewVariables(VVAccess.ReadWrite)]
public Angle Rotation
{
get => _rotation;
set
{
if (_rotation.EqualsApprox(value)) return;
_rotation = value;
UpdateLocalMatrix();
_parent.UpdateBounds();
}
}
internal Angle _rotation = Angle.Zero;
public Angle Rotation { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public bool Visible = true;
@@ -1669,7 +1652,6 @@ namespace Robust.Client.GameObjects
if (_offset.EqualsApprox(value)) return;
_offset = value;
UpdateLocalMatrix();
_parent.UpdateBounds();
}
}
@@ -1693,7 +1675,6 @@ namespace Robust.Client.GameObjects
if (toClone.Shader != null)
{
Shader = toClone.Shader.Mutable ? toClone.Shader.Duplicate() : toClone.Shader;
ShaderPrototype = toClone.ShaderPrototype;
}
Texture = toClone.Texture;
RSI = toClone.RSI;
@@ -1701,26 +1682,14 @@ namespace Robust.Client.GameObjects
AnimationTimeLeft = toClone.AnimationTimeLeft;
AnimationTime = toClone.AnimationTime;
AnimationFrame = toClone.AnimationFrame;
_scale = toClone.Scale;
_rotation = toClone.Rotation;
_offset = toClone.Offset;
UpdateLocalMatrix();
Scale = toClone.Scale;
Rotation = toClone.Rotation;
Visible = toClone.Visible;
Color = toClone.Color;
DirOffset = toClone.DirOffset;
AutoAnimated = toClone.AutoAnimated;
}
void ISerializationHooks.AfterDeserialization()
{
UpdateLocalMatrix();
}
internal void UpdateLocalMatrix()
{
LocalMatrix = Matrix3.CreateTransform(in _offset, in _rotation, in _scale);
}
RSI? ISpriteLayer.Rsi { get => RSI; set => SetRsi(value); }
RSI.StateId ISpriteLayer.RsiState { get => State; set => SetState(value); }
Texture? ISpriteLayer.Texture { get => Texture; set => SetTexture(value); }
@@ -1732,7 +1701,7 @@ namespace Robust.Client.GameObjects
Color = Color,
Rotation = Rotation,
Scale = Scale,
Shader = ShaderPrototype,
//todo Shader = Shader,
State = State.Name,
Visible = Visible,
RsiPath = RSI?.Path?.ToString(),
@@ -1761,7 +1730,7 @@ namespace Robust.Client.GameObjects
set => SetAutoAnimated(value);
}
public RSIDirection EffectiveDirection(Angle worldRotation)
public RSI.State.Direction EffectiveDirection(Angle worldRotation)
{
if (State == default)
{
@@ -1782,16 +1751,22 @@ namespace Robust.Client.GameObjects
return default;
}
public RSIDirection EffectiveDirection(RSI.State state, Angle worldRotation,
public Vector2 LocalToLayer(Vector2 localPos)
{
// TODO: scale & rotation for layers is currently unimplemented.
return localPos;
}
public RSI.State.Direction EffectiveDirection(RSI.State state, Angle worldRotation,
Direction? overrideDirection)
{
if (state.Directions == RSI.State.DirectionType.Dir1)
{
return RSIDirection.South;
return RSI.State.Direction.South;
}
else
{
RSIDirection dir;
RSI.State.Direction dir;
if (overrideDirection != null)
{
dir = overrideDirection.Value.Convert(state.Directions);
@@ -1874,7 +1849,7 @@ namespace Robust.Client.GameObjects
}
else
{
Logger.ErrorS(LogCategory, "State '{0}' does not exist in set RSI ({1}). Trace:\n{2}", State, rsi?.Path?.ToString() ?? "null",
Logger.ErrorS(LogCategory, "State '{0}' does not exist in set RSI. Trace:\n{1}", State,
Environment.StackTrace);
Texture = null;
}
@@ -1923,6 +1898,11 @@ namespace Robust.Client.GameObjects
_parent.QueueUpdateIsInert();
}
public void SetOffset(Vector2 offset)
{
Offset = offset;
}
/// <inheritdoc/>
public Vector2i PixelSize
{
@@ -1943,121 +1923,10 @@ namespace Robust.Client.GameObjects
}
/// <inheritdoc/>
public Box2 CalculateBoundingBox(Angle angle)
public Box2 CalculateBoundingBox()
{
// Other than some special cases for simple layers, this will basically just apply the matrix obtained
// via GetLayerDrawMatrix() to this layer's bounding box.
var rsiState = GetActualState();
var dir = (rsiState == null || rsiState.Directions == RSI.State.DirectionType.Dir1)
? RSIDirection.South
: angle.ToRsiDirection(rsiState.Directions);
// special case for simple layers. The vast majority of layers are like this.
if (_rotation == Angle.Zero)
{
var textureSize = PixelSize / EyeManager.PixelsPerMeter;
// this switch block is basically an explicit version of the `rsiDirectionMatrix` in `GetLayerDrawMatrix()`.
var box = dir switch
{
// No rotation:
RSIDirection.South or RSIDirection.North => Box2.CenteredAround(Offset, textureSize),
// rotate 90 degrees:
RSIDirection.East or RSIDirection.West => Box2.CenteredAround(Offset, (textureSize.Y, textureSize.X)),
// rotated 45 degrees (any 45 degree rotated rectangle has a square bounding box with sides of length (x+y)/sqrt(2) )
_ => Box2.CenteredAround(Offset, Vector2.One * (textureSize.X + textureSize.Y) / MathF.Sqrt(2))
};
return _scale == Vector2.One ? box : box.Scale(_scale);
}
// Welp we have some non-zero _rotation, so lets just apply the generalized layer transform and get the bounding box from where;
GetLayerDrawMatrix(dir, out var layerDrawMatrix);
return layerDrawMatrix.TransformBox(Box2.CentredAroundZero(PixelSize / EyeManager.PixelsPerMeter));
}
internal RSI.State? GetActualState()
{
if (!State.IsValid)
return null;
// Pull texture from RSI state
var rsi = RSI ?? _parent.BaseRSI;
if (rsi == null || !rsi.TryGetState(State, out var rsiState))
{
rsiState = GetFallbackState(_parent.resourceCache);
}
return rsiState;
}
/// <summary>
/// Given the apparent rotation of an entity on screen (world + eye rotation), get layer's matrix for drawing &
/// relevant RSI direction.
/// </summary>
public void GetLayerDrawMatrix(RSIDirection dir, out Matrix3 layerDrawMatrix)
{
if (_parent.NoRotation)
layerDrawMatrix = LocalMatrix;
else
{
var rsiDirectionMatrix = Matrix3.CreateTransform(Vector2.Zero, -dir.Convert().ToAngle());
Matrix3.Multiply(ref rsiDirectionMatrix, ref LocalMatrix, out layerDrawMatrix);
}
}
internal void Render(DrawingHandleWorld drawingHandle, ref Matrix3 spriteMatrix, Angle angle, Direction? overrideDirection)
{
if (!Visible)
return;
var rsiState = GetActualState();
var dir = (rsiState == null || rsiState.Directions == RSI.State.DirectionType.Dir1)
? RSIDirection.South
: angle.ToRsiDirection(rsiState.Directions);
// Set the drawing transform for this layer
GetLayerDrawMatrix(dir, out var layerMatrix);
Matrix3.Multiply(ref layerMatrix, ref spriteMatrix, out var transformMatrix);
drawingHandle.SetTransform(in transformMatrix);
// The direction used to draw the sprite can differ from the one that the angle would naively suggest,
// due to direction overrides or offsets.
if (overrideDirection != null && rsiState != null)
dir = overrideDirection.Value.Convert(rsiState.Directions);
dir = dir.OffsetRsiDir(DirOffset);
// Get the correct directional texture from the state, and draw it!
var texture = GetRenderTexture(rsiState, dir);
RenderTexture(drawingHandle, texture);
}
private void RenderTexture(DrawingHandleWorld drawingHandle, Texture texture)
{
if (Shader != null)
drawingHandle.UseShader(Shader);
var layerColor = _parent.color * Color;
var position = -(Vector2)texture.Size / (2f * EyeManager.PixelsPerMeter);
var textureSize = texture.Size / (float)EyeManager.PixelsPerMeter;
var quad = Box2.FromDimensions(position, textureSize);
drawingHandle.DrawTextureRectRegion(texture, quad, layerColor);
if (Shader != null)
drawingHandle.UseShader(null);
}
private Texture GetRenderTexture(RSI.State? state, RSIDirection dir)
{
if (state == null)
return Texture ?? _parent.resourceCache.GetFallback<TextureResource>().Texture;
return state.GetFrame(dir, AnimationFrame);
// TODO: scale & rotation for layers is currently unimplemented.
return Box2.CenteredAround(Offset, PixelSize / EyeManager.PixelsPerMeter);
}
}
@@ -2165,7 +2034,6 @@ namespace Robust.Client.GameObjects
return results;
}
[Obsolete("Use SpriteSystem")]
public static IRsiStateLike GetPrototypeIcon(EntityPrototype prototype, IResourceCache resourceCache)
{
var icon = IconComponent.GetPrototypeIcon(prototype, resourceCache);

View File

@@ -1,4 +1,3 @@
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
@@ -7,7 +6,7 @@ using Robust.Shared.GameStates;
namespace Robust.Client.GameObjects
{
[UsedImplicitly]
public sealed class AppearanceSystem : SharedAppearanceSystem
internal sealed class AppearanceSystem : SharedAppearanceSystem
{
private readonly Queue<ClientAppearanceComponent> _queuedUpdates = new();
@@ -51,33 +50,10 @@ namespace Robust.Client.GameObjects
if (!stateDiff) return;
component.AppearanceData = CloneAppearanceData(actualState.Data);
component.AppearanceData = actualState.Data;
MarkDirty(component);
}
/// <summary>
/// Take in an appearance data dictionary and attempt to clone it.
/// </summary>
/// <remarks>
/// As some appearance data values are not simple value-type objects, this is not just a shallow clone.
/// </remarks>
private Dictionary<object, object> CloneAppearanceData(Dictionary<object, object> data)
{
Dictionary<object, object> newDict = new(data.Count);
foreach (var (key, value) in data)
{
if (value.GetType().IsValueType)
newDict[key] = value;
else if (value is ICloneable cloneable)
newDict[key] = cloneable.Clone();
else
throw new NotSupportedException("Invalid object in appearance data dictionary. Appearance data must be cloneable");
}
return newDict;
}
public override void MarkDirty(AppearanceComponent component)
{
if (component.AppearanceDirty)
@@ -131,7 +107,7 @@ namespace Robust.Client.GameObjects
[ByRefEvent]
public struct AppearanceChangeEvent
{
public AppearanceComponent Component;
public IReadOnlyDictionary<object, object> AppearanceData;
public AppearanceComponent Component = default!;
public IReadOnlyDictionary<object, object> AppearanceData = default!;
}
}

View File

@@ -168,7 +168,7 @@ namespace Robust.Client.GameObjects
// This container is expecting an entity... but it got parented to some other entity???
// Ah well, the sever should send a new container state that updates expected entities so just ignore it for now.
return;
}
}
RemoveExpectedEntity(message.Entity);
@@ -210,101 +210,68 @@ namespace Robust.Client.GameObjects
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
var pointQuery = EntityManager.GetEntityQuery<PointLightComponent>();
var spriteQuery = EntityManager.GetEntityQuery<SpriteComponent>();
var xformQuery = EntityManager.GetEntityQuery<TransformComponent>();
foreach (var toUpdate in _updateQueue)
{
if (Deleted(toUpdate))
if (EntityManager.Deleted(toUpdate))
{
continue;
}
UpdateEntityRecursively(toUpdate, xformQuery, pointQuery, spriteQuery);
UpdateEntityRecursively(toUpdate);
}
_updateQueue.Clear();
}
private void UpdateEntityRecursively(
EntityUid entity,
EntityQuery<TransformComponent> xformQuery,
EntityQuery<PointLightComponent> pointQuery,
EntityQuery<SpriteComponent> spriteQuery)
private void UpdateEntityRecursively(EntityUid entity)
{
// Recursively go up parents and containers to see whether both sprites and lights need to be occluded
// Could maybe optimise this more by checking nearest parent that has sprite / light and whether it's container
// occluded but this probably isn't a big perf issue.
var xform = xformQuery.GetComponent(entity);
var parent = xform.ParentUid;
var child = entity;
var spriteOccluded = false;
var lightOccluded = false;
// TODO: Since we are recursing down,
// we could cache ShowContents data here to speed it up for children.
// Am lazy though.
UpdateEntity(entity);
while (parent.IsValid() && !spriteOccluded && !lightOccluded)
foreach (var child in EntityManager.GetComponent<TransformComponent>(entity).Children)
{
var parentXform = xformQuery.GetComponent(parent);
if (TryComp<ContainerManagerComponent>(parent, out var manager) && manager.TryGetContainer(child, out var container))
{
spriteOccluded = spriteOccluded || !container.ShowContents;
lightOccluded = lightOccluded || container.OccludesLight;
}
child = parent;
parent = parentXform.ParentUid;
UpdateEntityRecursively(child.Owner);
}
// Alright so
// This is the CBT bit.
// The issue is we need to go through the children and re-check whether they are or are not contained.
// if they are contained then the occlusion values may need updating for all those children
UpdateEntity(entity, xform, xformQuery, pointQuery, spriteQuery, spriteOccluded, lightOccluded);
}
private void UpdateEntity(
EntityUid entity,
TransformComponent xform,
EntityQuery<TransformComponent> xformQuery,
EntityQuery<PointLightComponent> pointQuery,
EntityQuery<SpriteComponent> spriteQuery,
bool spriteOccluded,
bool lightOccluded)
private void UpdateEntity(EntityUid entity)
{
if (spriteQuery.TryGetComponent(entity, out var sprite))
if (EntityManager.TryGetComponent(entity, out SpriteComponent? sprite))
{
sprite.ContainerOccluded = spriteOccluded;
}
sprite.ContainerOccluded = false;
if (pointQuery.TryGetComponent(entity, out var light))
{
light.ContainerOccluded = lightOccluded;
}
var childEnumerator = xform.ChildEnumerator;
// Try to avoid TryComp if we already know stuff is occluded.
if ((!spriteOccluded || !lightOccluded) && TryComp<ContainerManagerComponent>(entity, out var manager))
{
while (childEnumerator.MoveNext(out var child))
// We have to recursively scan for containers upwards in case of nested containers.
var tempParent = entity;
while (tempParent.TryGetContainer(out var container))
{
// Thank god it's by value and not by ref.
var childSpriteOccluded = spriteOccluded;
var childLightOccluded = lightOccluded;
// We already know either sprite or light is not occluding so need to check container.
if (manager.TryGetContainer(child.Value, out var container))
if (!container.ShowContents)
{
childSpriteOccluded = childSpriteOccluded || !container.ShowContents;
childLightOccluded = childLightOccluded || container.OccludesLight;
sprite.ContainerOccluded = true;
break;
}
UpdateEntity(child.Value, xformQuery.GetComponent(child.Value), xformQuery, pointQuery, spriteQuery, childSpriteOccluded, childLightOccluded);
tempParent = container.Owner;
}
}
else
if (EntityManager.TryGetComponent(entity, out PointLightComponent? light))
{
while (childEnumerator.MoveNext(out var child))
light.ContainerOccluded = false;
// We have to recursively scan for containers upwards in case of nested containers.
var tempParent = entity;
while (tempParent.TryGetContainer(out var container))
{
UpdateEntity(child.Value, xformQuery.GetComponent(child.Value), xformQuery, pointQuery, spriteQuery, spriteOccluded, lightOccluded);
if (container.OccludesLight)
{
light.ContainerOccluded = true;
break;
}
tempParent = container.Owner;
}
}
}

View File

@@ -25,7 +25,7 @@ namespace Robust.Client.GameObjects
if (_enabled)
{
_lightOverlay = new DebugLightOverlay(
EntitySystem.Get<EntityLookupSystem>(),
IoCManager.Resolve<IEntityLookup>(),
IoCManager.Resolve<IEyeManager>(),
IoCManager.Resolve<IMapManager>(),
Get<RenderingTreeSystem>());
@@ -44,7 +44,7 @@ namespace Robust.Client.GameObjects
private sealed class DebugLightOverlay : Overlay
{
private EntityLookupSystem _lookup;
private IEntityLookup _lookup;
private IEyeManager _eyeManager;
private IMapManager _mapManager;
@@ -52,7 +52,7 @@ namespace Robust.Client.GameObjects
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public DebugLightOverlay(EntityLookupSystem lookup, IEyeManager eyeManager, IMapManager mapManager, RenderingTreeSystem tree)
public DebugLightOverlay(IEntityLookup lookup, IEyeManager eyeManager, IMapManager mapManager, RenderingTreeSystem tree)
{
_lookup = lookup;
_eyeManager = eyeManager;
@@ -72,7 +72,7 @@ namespace Robust.Client.GameObjects
{
foreach (var light in tree.LightTree)
{
var aabb = _lookup.GetWorldAABB(light.Owner);
var aabb = _lookup.GetWorldAabbFromEntity(light.Owner);
if (!aabb.Intersects(worldBounds)) continue;
args.WorldHandle.DrawRect(aabb, Color.Green.WithAlpha(0.1f));

View File

@@ -323,7 +323,7 @@ namespace Robust.Client.GameObjects
{
private readonly IPlayerManager _playerManager;
public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowFOV;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
private readonly ShaderInstance _unshadedShader;
private readonly EffectSystem _owner;
@@ -377,9 +377,6 @@ namespace Robust.Client.GameObjects
(attachedXform?.Coordinates ?? effect.Coordinates)
.Offset(effect.AttachedOffset);
// If we've never seen the entity before then can't resolve coordinates.
if (!coordinates.IsValid(_entityManager)) continue;
// ???
var rotation = attachedXform?.WorldRotation ?? _entityManager.GetComponent<TransformComponent>(coordinates.EntityId).WorldRotation;

View File

@@ -1,19 +0,0 @@
using Robust.Client.Graphics;
using Robust.Shared.GameObjects;
namespace Robust.Client.GameObjects;
internal class GridRenderingSystem : EntitySystem
{
private readonly IClydeInternal _clyde;
public GridRenderingSystem(IClydeInternal clyde)
{
_clyde = clyde;
}
public override void Initialize()
{
_clyde.RegisterGridEcsEvents();
}
}

View File

@@ -4,15 +4,11 @@ using Robust.Client.Input;
using Robust.Client.Player;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Players;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Robust.Client.GameObjects
@@ -25,8 +21,6 @@ namespace Robust.Client.GameObjects
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IClientGameStateManager _stateManager = default!;
[Dependency] private readonly IConsoleHost _conHost = default!;
[Dependency] private readonly IGameTiming _timing = default!;
private readonly IPlayerCommandStates _cmdStates = new PlayerCommandStates();
@@ -114,43 +108,6 @@ namespace Robust.Client.GameObjects
public override void Initialize()
{
SubscribeLocalEvent<PlayerAttachSysMessage>(OnAttachedEntityChanged);
_conHost.RegisterCommand("incmd",
"Inserts an input command into the simulation",
"incmd <KeyFunction> <d|u KeyState> <wxPos> <wyPos>",
GenerateInputCommand);
}
public override void Shutdown()
{
base.Shutdown();
_conHost.UnregisterCommand("incmd");
}
private void GenerateInputCommand(IConsoleShell shell, string argstr, string[] args)
{
var localPlayer = _playerManager.LocalPlayer;
if(localPlayer is null)
return;
var pent = localPlayer.ControlledEntity;
if(pent is null)
return;
BoundKeyFunction keyFunction = new BoundKeyFunction(args[0]);
BoundKeyState state = args[1] == "u" ? BoundKeyState.Up: BoundKeyState.Down;
var pxform = Transform(pent.Value);
var wPos = pxform.WorldPosition + new Vector2(float.Parse(args[2]), float.Parse(args[3]));
var coords = EntityCoordinates.FromMap(EntityManager, pent.Value, new MapCoordinates(wPos, pxform.MapID));
var funcId = _inputManager.NetworkBindMap.KeyFunctionID(keyFunction);
var message = new FullInputCmdMessage(_timing.CurTick, _timing.TickFraction, funcId, state,
coords, new ScreenCoordinates(0, 0, default), EntityUid.Invalid);
HandleInputCommand(localPlayer.Session, keyFunction, message);
}
private void OnAttachedEntityChanged(PlayerAttachSysMessage message)

View File

@@ -70,9 +70,8 @@ namespace Robust.Client.GameObjects
UpdatesAfter.Add(typeof(TransformSystem));
UpdatesAfter.Add(typeof(PhysicsSystem));
SubscribeLocalEvent<MapChangedEvent>(MapManagerOnMapCreated);
SubscribeLocalEvent<GridInitializeEvent>(MapManagerOnGridCreated);
_mapManager.MapCreated += MapManagerOnMapCreated;
_mapManager.OnGridCreated += MapManagerOnGridCreated;
// Due to how recursion works, this must be done.
SubscribeLocalEvent<MoveEvent>(AnythingMoved);
@@ -114,18 +113,12 @@ namespace Robust.Client.GameObjects
private void AnythingMoved(ref MoveEvent args)
{
var pointQuery = EntityManager.GetEntityQuery<PointLightComponent>();
var spriteQuery = EntityManager.GetEntityQuery<SpriteComponent>();
var xformQuery = EntityManager.GetEntityQuery<TransformComponent>();
var xforms = EntityManager.GetEntityQuery<TransformComponent>();
AnythingMovedSubHandler(args.Sender, xformQuery, pointQuery, spriteQuery);
AnythingMovedSubHandler(args.Sender, xforms);
}
private void AnythingMovedSubHandler(
EntityUid uid,
EntityQuery<TransformComponent> xformQuery,
EntityQuery<PointLightComponent> pointQuery,
EntityQuery<SpriteComponent> spriteQuery)
private void AnythingMovedSubHandler(EntityUid uid, EntityQuery<TransformComponent> xforms)
{
// To avoid doing redundant updates (and we don't need to update a grid's children ever)
if (!_checkedChildren.Add(uid) || EntityManager.HasComponent<RenderingTreeComponent>(uid)) return;
@@ -134,19 +127,17 @@ namespace Robust.Client.GameObjects
// WHATEVER YOU DO, DON'T REPLACE THIS WITH SPAMMING EVENTS UNLESS YOU HAVE A GUARANTEE IT WON'T LAG THE GC.
// (Struct-based events ok though)
// Ironically this was lagging the GC lolz
if (spriteQuery.TryGetComponent(uid, out var sprite))
if (EntityManager.TryGetComponent(uid, out SpriteComponent? sprite))
QueueSpriteUpdate(sprite);
if (pointQuery.TryGetComponent(uid, out var light))
if (EntityManager.TryGetComponent(uid, out PointLightComponent? light))
QueueLightUpdate(light);
if (!xformQuery.TryGetComponent(uid, out var xform)) return;
if (!xforms.TryGetComponent(uid, out var xform)) return;
var childEnumerator = xform.ChildEnumerator;
while (childEnumerator.MoveNext(out var child))
foreach (var child in xform.ChildEntities)
{
AnythingMovedSubHandler(child.Value, xformQuery, pointQuery, spriteQuery);
AnythingMovedSubHandler(child, xforms);
}
}
@@ -221,6 +212,13 @@ namespace Robust.Client.GameObjects
}
#endregion
public override void Shutdown()
{
base.Shutdown();
_mapManager.MapCreated -= MapManagerOnMapCreated;
_mapManager.OnGridCreated -= MapManagerOnGridCreated;
}
private void OnTreeRemove(EntityUid uid, RenderingTreeComponent component, ComponentRemove args)
{
foreach (var sprite in component.SpriteTree)
@@ -237,9 +235,9 @@ namespace Robust.Client.GameObjects
component.LightTree.Clear();
}
private void MapManagerOnMapCreated(MapChangedEvent e)
private void MapManagerOnMapCreated(object? sender, MapEventArgs e)
{
if (e.Destroyed || e.Map == MapId.Nullspace)
if (e.Map == MapId.Nullspace)
{
return;
}
@@ -247,9 +245,9 @@ namespace Robust.Client.GameObjects
EntityManager.EnsureComponent<RenderingTreeComponent>(_mapManager.GetMapEntityId(e.Map));
}
private void MapManagerOnGridCreated(GridInitializeEvent ev)
private void MapManagerOnGridCreated(MapId mapId, GridId gridId)
{
EntityManager.EnsureComponent<RenderingTreeComponent>(_mapManager.GetGrid(ev.GridId).GridEntityId);
EntityManager.EnsureComponent<RenderingTreeComponent>(_mapManager.GetGrid(gridId).GridEntityId);
}
private RenderingTreeComponent? GetRenderTree(EntityUid entity, EntityQuery<TransformComponent> xforms)
@@ -371,10 +369,13 @@ namespace Robust.Client.GameObjects
private Box2 SpriteAabbFunc(in SpriteComponent value)
{
var xforms = EntityManager.GetEntityQuery<TransformComponent>();
var xform = xforms.GetComponent(value.Owner);
var (worldPos, worldRot) = xform.GetWorldPositionRotation();
var bounds = new Box2Rotated(value.CalculateBoundingBox(worldPos), worldRot, worldPos);
var tree = GetRenderTree(value.Owner, xforms);
return SpriteAabbFunc(value, worldPos, worldRot, xforms);
return tree == null ? bounds.CalcBoundingBox() : xforms.GetComponent(tree.Owner).InvWorldMatrix.TransformBox(bounds);
}
private Box2 LightAabbFunc(in PointLightComponent value)
@@ -391,7 +392,7 @@ namespace Robust.Client.GameObjects
private Box2 SpriteAabbFunc(SpriteComponent value, Vector2 worldPos, Angle worldRot, EntityQuery<TransformComponent> xforms)
{
var bounds = value.CalculateRotatedBoundingBox(worldPos, worldRot);
var bounds = new Box2Rotated(value.CalculateBoundingBox(worldPos), worldRot, worldPos);
var tree = GetRenderTree(value.Owner, xforms);
return tree == null ? bounds.CalcBoundingBox() : xforms.GetComponent(tree.Owner).InvWorldMatrix.TransformBox(bounds);

View File

@@ -1,84 +0,0 @@
using System;
using JetBrains.Annotations;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Client.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Robust.Client.GameObjects;
public sealed partial class SpriteSystem
{
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Pure]
public Texture Frame0(SpriteSpecifier specifier)
{
return RsiStateLike(specifier).Default;
}
[Pure]
public IRsiStateLike RsiStateLike(SpriteSpecifier specifier)
{
switch (specifier)
{
case SpriteSpecifier.Texture tex:
return tex.GetTexture(_resourceCache);
case SpriteSpecifier.Rsi rsi:
return GetState(rsi);
case SpriteSpecifier.EntityPrototype prototypeIcon:
if (!_proto.TryIndex<EntityPrototype>(prototypeIcon.EntityPrototypeId, out var prototype))
{
Logger.Error("Failed to load PrototypeIcon {0}", prototypeIcon.EntityPrototypeId);
return SpriteComponent.GetFallbackState(_resourceCache);
}
return SpriteComponent.GetPrototypeIcon(prototype, _resourceCache);
default:
throw new NotSupportedException();
}
}
[Pure]
public IRsiStateLike GetPrototypeIcon(EntityPrototype prototype, IResourceCache resourceCache)
{
var icon = IconComponent.GetPrototypeIcon(prototype, _resourceCache);
if (icon != null) return icon;
if (!prototype.Components.ContainsKey("Sprite"))
{
return SpriteComponent.GetFallbackState(resourceCache);
}
var dummy = Spawn(prototype.ID, MapCoordinates.Nullspace);
var spriteComponent = EnsureComp<SpriteComponent>(dummy);
var result = spriteComponent.Icon ?? SpriteComponent.GetFallbackState(resourceCache);
Del(dummy);
return result;
}
[Pure]
public RSI.State GetState(SpriteSpecifier.Rsi rsiSpecifier)
{
if (_resourceCache.TryGetResource<RSIResource>(
SharedSpriteComponent.TextureRoot / rsiSpecifier.RsiPath,
out var theRsi) &&
theRsi.RSI.TryGetState(rsiSpecifier.RsiState, out var state))
{
return state;
}
Logger.Error("Failed to load RSI {0}", rsiSpecifier.RsiPath);
return SpriteComponent.GetFallbackState(_resourceCache);
}
}

View File

@@ -11,7 +11,7 @@ namespace Robust.Client.GameObjects
/// Updates the layer animation for every visible sprite.
/// </summary>
[UsedImplicitly]
public sealed partial class SpriteSystem : EntitySystem
public sealed class SpriteSystem : EntitySystem
{
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly RenderingTreeSystem _treeSystem = default!;

View File

@@ -45,6 +45,7 @@ namespace Robust.Client.GameStates
[Dependency] private readonly IComponentFactory _compFactory = default!;
[Dependency] private readonly IClientEntityManagerInternal _entities = default!;
[Dependency] private readonly IEntityLookup _lookup = default!;
[Dependency] private readonly IPlayerManager _players = default!;
[Dependency] private readonly IClientNetManager _network = default!;
[Dependency] private readonly IBaseClient _client = default!;
@@ -331,6 +332,8 @@ namespace Robust.Client.GameStates
}
_entities.TickUpdate((float) _timing.TickPeriod.TotalSeconds, noPredictions: !IsPredictionEnabled);
_lookup.Update();
}
private void ResetPredictedEntities(GameTick curTick)
@@ -421,6 +424,7 @@ namespace Robust.Client.GameStates
var createdEntities = ApplyEntityStates(curState.EntityStates.Span, curState.EntityDeletions.Span,
nextState != null ? nextState.EntityStates.Span : default);
_players.ApplyPlayerStates(curState.PlayerStates.Value ?? Array.Empty<PlayerState>());
_mapManager.ApplyGameStatePost(curState.MapData);
GameStateApplied?.Invoke(new GameStateAppliedArgs(curState));
return createdEntities;

View File

@@ -15,7 +15,6 @@ using Robust.Shared.IoC;
using Robust.Shared.Audio;
using Robust.Shared.Log;
using Vector2 = Robust.Shared.Maths.Vector2;
using Robust.Shared.Utility;
namespace Robust.Client.Graphics.Audio
{
@@ -194,10 +193,8 @@ namespace Robust.Client.Graphics.Audio
{
_didPositionWarning = true;
Logger.WarningS("clyde.oal",
"Attempting to set position on audio source with multiple audio channels! Stream: '{0}'. Make sure the audio is MONO, not stereo.",
"Attempting to set position on audio source with multiple audio channels! Stream: '{0}'",
_sourceStream.Name);
// warning isn't enough, people just ignore it :(
DebugTools.Assert(false, $"Attempting to set position on audio source with multiple audio channels! Stream: '{_sourceStream.Name}'. Make sure the audio is MONO, not stereo.");
}
#endif

View File

@@ -1,5 +1,7 @@
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Diagnostics;
using OpenToolkit.Graphics.OpenGL4;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -16,8 +18,8 @@ namespace Robust.Client.Graphics.Clyde
private readonly Dictionary<GridId, Dictionary<Vector2i, MapChunkData>> _mapChunkData =
new();
private int _verticesPerChunk(MapChunk chunk) => chunk.ChunkSize * chunk.ChunkSize * 4;
private int _indicesPerChunk(MapChunk chunk) => chunk.ChunkSize * chunk.ChunkSize * GetQuadBatchIndexCount();
private int _verticesPerChunk(IMapChunk chunk) => chunk.ChunkSize * chunk.ChunkSize * 4;
private int _indicesPerChunk(IMapChunk chunk) => chunk.ChunkSize * chunk.ChunkSize * GetQuadBatchIndexCount();
private void _drawGrids(Viewport viewport, Box2Rotated worldBounds, IEye eye)
{
@@ -76,7 +78,7 @@ namespace Robust.Client.Graphics.Clyde
}
}
private void _updateChunkMesh(IMapGrid grid, MapChunk chunk)
private void _updateChunkMesh(IMapGrid grid, IMapChunk chunk)
{
var data = _mapChunkData[grid.Index];
@@ -89,41 +91,25 @@ namespace Robust.Client.Graphics.Clyde
Span<Vertex2D> vertexBuffer = stackalloc Vertex2D[_verticesPerChunk(chunk)];
var i = 0;
var cSz = grid.ChunkSize;
var cScaled = chunk.Indices * cSz;
for (ushort x = 0; x < cSz; x++)
foreach (var tile in chunk)
{
for (ushort y = 0; y < cSz; y++)
var regionMaybe = _tileDefinitionManager.TileAtlasRegion(tile.Tile);
if (regionMaybe == null)
{
var tile = chunk.GetTile(x, y);
if (tile.IsEmpty)
continue;
var regionMaybe = _tileDefinitionManager.TileAtlasRegion(tile);
Box2 region;
if (regionMaybe == null || regionMaybe.Length <= tile.Variant)
{
region = _tileDefinitionManager.ErrorTileRegion;
}
else
{
region = regionMaybe[tile.Variant];
}
var gx = x + cScaled.X;
var gy = y + cScaled.Y;
var vIdx = i * 4;
vertexBuffer[vIdx + 0] = new Vertex2D(gx, gy, region.Left, region.Bottom);
vertexBuffer[vIdx + 1] = new Vertex2D(gx + 1, gy, region.Right, region.Bottom);
vertexBuffer[vIdx + 2] = new Vertex2D(gx + 1, gy + 1, region.Right, region.Top);
vertexBuffer[vIdx + 3] = new Vertex2D(gx, gy + 1, region.Left, region.Top);
var nIdx = i * GetQuadBatchIndexCount();
var tIdx = (ushort)(i * 4);
QuadBatchIndexWrite(indexBuffer, ref nIdx, tIdx);
i += 1;
continue;
}
var region = regionMaybe.Value;
var vIdx = i * 4;
vertexBuffer[vIdx + 0] = new Vertex2D(tile.X, tile.Y, region.Left, region.Bottom);
vertexBuffer[vIdx + 1] = new Vertex2D(tile.X + 1, tile.Y, region.Right, region.Bottom);
vertexBuffer[vIdx + 2] = new Vertex2D(tile.X + 1, tile.Y + 1, region.Right, region.Top);
vertexBuffer[vIdx + 3] = new Vertex2D(tile.X, tile.Y + 1, region.Left, region.Top);
var nIdx = i * GetQuadBatchIndexCount();
var tIdx = (ushort) (i * 4);
QuadBatchIndexWrite(indexBuffer, ref nIdx, tIdx);
i += 1;
}
GL.BindVertexArray(datum.VAO);
@@ -136,7 +122,7 @@ namespace Robust.Client.Graphics.Clyde
datum.TileCount = i;
}
private MapChunkData _initChunkBuffers(IMapGrid grid, MapChunk chunk)
private MapChunkData _initChunkBuffers(IMapGrid grid, IMapChunk chunk)
{
var vao = GenVertexArray();
BindVertexArray(vao);
@@ -173,7 +159,7 @@ namespace Robust.Client.Graphics.Clyde
return datum;
}
private bool _isChunkDirty(IMapGrid grid, MapChunk chunk)
private bool _isChunkDirty(IMapGrid grid, IMapChunk chunk)
{
var data = _mapChunkData[grid.Index];
return !data.TryGetValue(chunk.Indices, out var datum) || datum.Dirty;
@@ -189,7 +175,7 @@ namespace Robust.Client.Graphics.Clyde
// Don't need to set it if we don't have an entry since lack of an entry is treated as dirty.
}
private void _updateOnGridModified(GridModifiedEvent args)
private void _updateOnGridModified(object? sender, GridChangedEventArgs args)
{
foreach (var (pos, _) in args.Modified)
{
@@ -199,23 +185,21 @@ namespace Robust.Client.Graphics.Clyde
}
}
private void _updateTileMapOnUpdate(TileChangedEvent args)
private void _updateTileMapOnUpdate(object? sender, TileChangedEventArgs args)
{
var grid = _mapManager.GetGrid(args.NewTile.GridIndex);
var chunk = grid.GridTileToChunkIndices(new Vector2i(args.NewTile.X, args.NewTile.Y));
_setChunkDirty(grid, chunk);
}
private void _updateOnGridCreated(GridStartupEvent ev)
private void _updateOnGridCreated(MapId mapId, GridId gridId)
{
var gridId = ev.GridId;
Logger.DebugS("grid", $"Adding {gridId} to grid renderer");
_mapChunkData.Add(gridId, new Dictionary<Vector2i, MapChunkData>());
}
private void _updateOnGridRemoved(GridRemovalEvent ev)
private void _updateOnGridRemoved(MapId mapId, GridId gridId)
{
var gridId = ev.GridId;
Logger.DebugS("grid", $"Removing {gridId} from grid renderer");
var data = _mapChunkData[gridId];

View File

@@ -24,17 +24,11 @@ namespace Robust.Client.Graphics.Clyde
{
public ClydeDebugLayers DebugLayers { get; set; }
private readonly RefList<(SpriteComponent sprite, Vector2 worldPos, Angle worldRotation, Box2 spriteScreenBB)>
private readonly RefList<(SpriteComponent sprite, Matrix3 worldMatrix, Angle worldRotation, float yWorldPos)>
_drawingSpriteList
=
new();
// TODO allow this scale to be passed with PostShader as variable
/// <summary>
/// Some shaders that enlarge the final sprite, like emission or highlight effects, need to use a slightly larger render target.
/// </summary>
public static float PostShadeScale = 1.25f;
public void Render()
{
CheckTransferringScreenshots();
@@ -223,8 +217,9 @@ namespace Robust.Client.Graphics.Clyde
RenderOverlays(viewport, OverlaySpace.WorldSpaceBelowEntities, worldAABB, worldBounds);
var screenSize = viewport.Size;
eye.GetViewMatrix(out var eyeMatrix, eye.Scale);
ProcessSpriteEntities(mapId, viewport, eye, worldBounds, _drawingSpriteList);
ProcessSpriteEntities(mapId, eyeMatrix, worldBounds, _drawingSpriteList);
var worldOverlays = new List<Overlay>();
@@ -281,12 +276,30 @@ namespace Robust.Client.Graphics.Clyde
break;
}
var matrix = entry.worldMatrix;
var worldPosition = new Vector2(matrix.R0C2, matrix.R1C2);
RenderTexture? entityPostRenderTarget = null;
Vector2i roundedPos = default;
if (entry.sprite.PostShader != null)
{
// get the size of the sprite on screen, scaled slightly to allow for shaders that increase the final sprite size.
var screenSpriteSize = (Vector2i) (entry.spriteScreenBB.Size * PostShadeScale).Rounded();
// calculate world bounding box
var spriteBB = entry.sprite.CalculateBoundingBox(worldPosition);
var spriteLB = spriteBB.BottomLeft;
var spriteRT = spriteBB.TopRight;
// finally we can calculate screen bounding in pixels
var screenLB = viewport.WorldToLocal(spriteLB);
var screenRT = viewport.WorldToLocal(spriteRT);
// we need to scale RT a for effects like emission or highlight
// scale can be passed with PostShader as variable in future
var postShadeScale = 1.25f;
var screenSpriteSize = (Vector2i) ((screenRT - screenLB) * postShadeScale).Rounded();
// Rotate the vector by the eye angle, otherwise the bounding box will be incorrect
screenSpriteSize = (Vector2i) eye.Rotation.RotateVec(screenSpriteSize).Rounded();
screenSpriteSize.Y = -screenSpriteSize.Y;
// I'm not 100% sure why it works, but without it post-shader
// can be lower or upper by 1px than original sprite depending on sprite rotation or scale
@@ -309,14 +322,16 @@ namespace Robust.Client.Graphics.Clyde
// Calculate viewport so that the entity thinks it's drawing to the same position,
// which is necessary for light application,
// but it's ACTUALLY drawing into the center of the render target.
roundedPos = (Vector2i) entry.spriteScreenBB.Center;
var flippedPos = new Vector2i(roundedPos.X, screenSize.Y - roundedPos.Y);
var spritePos = spriteBB.Center;
var screenPos = viewport.WorldToLocal(spritePos);
var (roundedX, roundedY) = roundedPos = (Vector2i) screenPos;
var flippedPos = new Vector2i(roundedX, screenSize.Y - roundedY);
flippedPos -= entityPostRenderTarget.Size / 2;
_renderHandle.Viewport(Box2i.FromDimensions(-flippedPos, screenSize));
}
}
entry.sprite.Render(_renderHandle.DrawingHandleWorld, eye.Rotation, in entry.worldRotation, in entry.worldPos);
entry.sprite.Render(_renderHandle.DrawingHandleWorld, eye.Rotation, in entry.worldRotation, in worldPosition);
if (entry.sprite.PostShader != null && entityPostRenderTarget != null)
{
@@ -354,26 +369,17 @@ namespace Robust.Client.Graphics.Clyde
}
[MethodImpl(MethodImplOptions.NoInlining)]
private void ProcessSpriteEntities(MapId map, Viewport view, IEye eye, Box2Rotated worldBounds,
RefList<(SpriteComponent sprite, Vector2 worldPos, Angle worldRot, Box2 spriteScreenBB)> list)
private void ProcessSpriteEntities(MapId map, Matrix3 eyeMatrix, Box2Rotated worldBounds,
RefList<(SpriteComponent sprite, Matrix3 matrix, Angle worldRot, float yWorldPos)> list)
{
var xforms = _entityManager.GetEntityQuery<TransformComponent>();
// Construct a matrix equivalent for Viewport.WorldToLocal()
eye.GetViewMatrix(out var viewMatrix, view.RenderScale);
var uiProjmatrix = Matrix3.Identity;
uiProjmatrix.R0C0 = EyeManager.PixelsPerMeter;
uiProjmatrix.R1C1 = -EyeManager.PixelsPerMeter;
uiProjmatrix.R0C2 = view.Size.X / 2f;
uiProjmatrix.R1C2 = view.Size.Y / 2f;
var worldToLocal = viewMatrix * uiProjmatrix;
foreach (var comp in _entitySystemManager.GetEntitySystem<RenderingTreeSystem>().GetRenderTrees(map, worldBounds))
{
var bounds = xforms.GetComponent(comp.Owner).InvWorldMatrix.TransformBox(worldBounds);
comp.SpriteTree.QueryAabb(ref list, (
ref RefList<(SpriteComponent sprite, Vector2 worldPos, Angle worldRot, Box2 spriteScreenBB)> state,
ref RefList<(SpriteComponent sprite, Matrix3 matrix, Angle worldRot, float yWorldPos)> state,
in SpriteComponent value) =>
{
var entity = value.Owner;
@@ -381,10 +387,12 @@ namespace Robust.Client.Graphics.Clyde
ref var entry = ref state.AllocAdd();
entry.sprite = value;
(entry.worldPos, entry.worldRot) = transform.GetWorldPositionRotation();
var spriteWorldBB = value.CalculateRotatedBoundingBox(entry.worldPos, entry.worldRot, eye);
entry.spriteScreenBB = worldToLocal.TransformBox(spriteWorldBB);
Vector2 worldPos;
(worldPos, entry.worldRot, entry.matrix) = transform.GetWorldPositionRotationMatrix();
var eyePos = eyeMatrix.Transform(worldPos);
// Didn't use the bounds from the query as that has to be re-calculated (and is probably more expensive than this).
var bounds = value.CalculateBoundingBox(eyePos);
entry.yWorldPos = eyePos.Y - bounds.Extents.Y;
return true;
}, bounds, true);

View File

@@ -514,14 +514,14 @@ namespace Robust.Client.Graphics.Clyde
var enlargedBounds = worldAABB.Enlarged(renderingTreeSystem.MaxLightRadius);
// Use worldbounds for this one as we only care if the light intersects our actual bounds
var state = (this, worldAABB, count: 0, shadowCastingCount: 0);
var state = (this, worldAABB, count: 0);
var xforms = _entityManager.GetEntityQuery<TransformComponent>();
foreach (var comp in renderingTreeSystem.GetRenderTrees(map, enlargedBounds))
{
var bounds = xforms.GetComponent(comp.Owner).InvWorldMatrix.TransformBox(worldBounds);
comp.LightTree.QueryAabb(ref state, (ref (Clyde clyde, Box2 worldAABB, int count, int shadowCastingCount) state, in PointLightComponent light) =>
comp.LightTree.QueryAabb(ref state, (ref (Clyde clyde, Box2 worldAABB, int count) state, in PointLightComponent light) =>
{
if (state.count >= LightsToRenderListSize)
{
@@ -543,9 +543,6 @@ namespace Robust.Client.Graphics.Clyde
return true;
}
// If the light is a shadow casting light, keep a separate track of that
if (light.CastShadows) state.shadowCastingCount++;
float distanceSquared = (state.worldAABB.Center - lightPos).LengthSquared;
state.clyde._lightsToRenderList[state.count++] = (light, lightPos, distanceSquared);
@@ -553,29 +550,17 @@ namespace Robust.Client.Graphics.Clyde
}, bounds);
}
if (state.shadowCastingCount > _maxLightsPerScene)
if (state.count > _maxLightsPerScene)
{
// There are too many lights casting shadows to fit in the scene.
// There are too many lights to fit in the scene.
// This check must occur before occluder expansion, or else bad things happen.
// First, partition the array based on whether the lights are shadow casting or not
// (non shadow casting lights should be the first partition, shadow casting lights the second)
// Sort lights by distance.
Array.Sort(_lightsToRenderList, 0, state.count, Comparer<(PointLightComponent light, Vector2 pos, float distanceSquared)>.Create((x, y) =>
{
if (x.light.CastShadows && !y.light.CastShadows) return 1;
else if (!x.light.CastShadows && y.light.CastShadows) return -1;
else return 0;
}));
// Next, sort just the shadow casting lights by distance.
Array.Sort(_lightsToRenderList, state.count - state.shadowCastingCount, state.shadowCastingCount, Comparer<(PointLightComponent light, Vector2 pos, float distanceSquared)>.Create((x, y) =>
{
return x.distanceSquared.CompareTo(y.distanceSquared);
}));
// Then effectively delete the furthest lights, by setting the end of the array to exclude N
// number of shadow casting lights (where N is the number above the max number per scene.)
state.count -= state.shadowCastingCount - _maxLightsPerScene;
// Then effectively delete the furthest lights.
state.count = _maxLightsPerScene;
}
// When culling occluders later, we can't just remove any occluders outside the worldBounds.

View File

@@ -994,9 +994,9 @@ namespace Robust.Client.Graphics.Clyde
private sealed class SpriteDrawingOrderComparer : IComparer<int>
{
private readonly RefList<(SpriteComponent, Vector2, Angle, Box2)> _drawList;
private readonly RefList<(SpriteComponent, Matrix3, Angle, float)> _drawList;
public SpriteDrawingOrderComparer(RefList<(SpriteComponent, Vector2, Angle, Box2)> drawList)
public SpriteDrawingOrderComparer(RefList<(SpriteComponent, Matrix3, Angle, float)> drawList)
{
_drawList = drawList;
}
@@ -1019,8 +1019,7 @@ namespace Robust.Client.Graphics.Clyde
return cmp;
}
// compare the top of the sprite's BB for y-sorting. Because screen coordinates are flipped, the "top" of the BB is actually the "bottom".
cmp = _drawList[x].Item4.Top.CompareTo(_drawList[y].Item4.Top);
cmp = _drawList[y].Item4.CompareTo(_drawList[x].Item4);
if (cmp != 0)
{

View File

@@ -22,7 +22,7 @@ namespace Robust.Client.Graphics.Clyde
/// <summary>
/// Responsible for most things rendering on OpenGL mode.
/// </summary>
internal sealed partial class Clyde : IClydeInternal, IPostInjectInit, IEntityEventSubscriber
internal sealed partial class Clyde : IClydeInternal, IPostInjectInit
{
[Dependency] private readonly IClydeTileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
@@ -134,19 +134,16 @@ namespace Robust.Client.Graphics.Clyde
public void PostInject()
{
_mapManager.TileChanged += _updateTileMapOnUpdate;
_mapManager.OnGridCreated += _updateOnGridCreated;
_mapManager.OnGridRemoved += _updateOnGridRemoved;
_mapManager.GridChanged += _updateOnGridModified;
// This cvar does not modify the actual GL version requested or anything,
// it overrides the version we detect to detect GL features.
RegisterBlockCVars();
}
public void RegisterGridEcsEvents()
{
_entityManager.EventBus.SubscribeEvent<TileChangedEvent>(EventSource.Local, this, _updateTileMapOnUpdate);
_entityManager.EventBus.SubscribeEvent<GridStartupEvent>(EventSource.Local, this, _updateOnGridCreated);
_entityManager.EventBus.SubscribeEvent<GridRemovalEvent>(EventSource.Local, this, _updateOnGridRemoved);
_entityManager.EventBus.SubscribeEvent<GridModifiedEvent>(EventSource.Local, this, _updateOnGridModified);
}
private void GLInitBindings(bool gles)
{
_glBindingsContext = _glContext!.BindingsContext;

View File

@@ -76,11 +76,6 @@ namespace Robust.Client.Graphics.Clyde
return null;
}
public void RegisterGridEcsEvents()
{
// Nada.
}
public void SetWindowTitle(string title)
{
// Nada.

View File

@@ -9,7 +9,6 @@ using Robust.Shared.Utility;
using SharpFont;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using TerraFX.Interop.Windows;
namespace Robust.Client.Graphics
{
@@ -59,14 +58,6 @@ namespace Robust.Client.Graphics
return instance;
}
public void ClearFontCache()
{
foreach (var fontInstance in _loadedInstances)
{
fontInstance.Value.ClearSizeData();
}
}
private ScaledFontData _generateScaledDatum(FontInstanceHandle instance, float scale)
{
var ftFace = instance.FaceHandle.Face;
@@ -255,18 +246,6 @@ namespace Robust.Client.Graphics
FaceHandle = faceHandle;
}
public void ClearSizeData()
{
foreach (var scaleData in _scaledData)
{
foreach (var ownedTexture in scaleData.Value.AtlasTextures)
{
ownedTexture.Dispose();
}
}
_scaledData.Clear();
}
public Texture? GetCharTexture(Rune codePoint, float scale)
{
var glyph = GetGlyph(codePoint);

View File

@@ -61,7 +61,5 @@ namespace Robust.Client.Graphics
/// <returns>Null if not running on X11.</returns>
uint? GetX11WindowId();
void RegisterGridEcsEvents();
}
}

View File

@@ -5,8 +5,9 @@ namespace Robust.Client.Graphics
{
public interface IFontManager
{
public void ClearFontCache();
}
internal interface IFontManagerInternal : IFontManager
{
IFontFaceHandle Load(Stream stream);

View File

@@ -1,11 +1,11 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Client.Utility;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
@@ -22,20 +22,11 @@ namespace Robust.Client.Map
public Texture TileTextureAtlas => _tileTextureAtlas ?? Texture.Transparent;
private readonly Dictionary<ushort, Box2[]> _tileRegions = new();
private readonly Dictionary<ushort, Box2> _tileRegions = new();
public Box2 ErrorTileRegion { get; private set; }
/// <inheritdoc />
public Box2[]? TileAtlasRegion(Tile tile)
public Box2? TileAtlasRegion(Tile tile)
{
return TileAtlasRegion(tile.TypeId);
}
/// <inheritdoc />
public Box2[]? TileAtlasRegion(ushort tileType)
{
if (_tileRegions.TryGetValue(tileType, out var region))
if (_tileRegions.TryGetValue(tile.TypeId, out var region))
{
return region;
}
@@ -60,79 +51,39 @@ namespace Robust.Client.Map
const int tileSize = EyeManager.PixelsPerMeter;
var tileCount = defList.Select(x => (int)x.Variants).Sum() + 1;
var dimensionX = (int) Math.Ceiling(Math.Sqrt(defList.Count));
var dimensionY = (int) Math.Ceiling((float) defList.Count / dimensionX);
var dimensionX = (int) Math.Ceiling(Math.Sqrt(tileCount));
var dimensionY = (int) Math.Ceiling((float) tileCount / dimensionX);
var sheet = new Image<Rgba32>(dimensionX * tileSize, dimensionY * tileSize);
var imgWidth = dimensionX * tileSize;
var imgHeight = dimensionY * tileSize;
var sheet = new Image<Rgba32>(imgWidth, imgHeight);
// Add in the missing tile texture sprite as tile texture 0.
for (var i = 0; i < defList.Count; i++)
{
var w = (float) sheet.Width;
var h = (float) sheet.Height;
ErrorTileRegion = Box2.FromDimensions(
0, (h - EyeManager.PixelsPerMeter) / h,
tileSize / w, tileSize / h);
Image<Rgba32> image;
using (var stream = _resourceCache.ContentFileRead("/Textures/noTile.png"))
{
image = Image.Load<Rgba32>(stream);
}
var def = defList[i];
var column = i % dimensionX;
var row = i / dimensionX;
image.Blit(new UIBox2i(0, 0, tileSize, tileSize), sheet, Vector2i.Zero);
}
if (imgWidth >= 2048 || imgHeight >= 2048)
{
// Sanity warning, some machines don't have textures larger than this and need multiple atlases.
Logger.WarningS("clyde",
$"Tile texture atlas is ({imgWidth} x {imgHeight}), larger than 2048 x 2048. If you really need {tileCount} tiles, file an issue on RobustToolbox.");
}
var column = 1;
var row = 0;
foreach (var def in defList)
{
Image<Rgba32> image;
using (var stream = _resourceCache.ContentFileRead(new ResourcePath(def.Path) / $"{def.SpriteName}.png"))
{
image = Image.Load<Rgba32>(stream);
}
if (image.Width != (tileSize * def.Variants) || image.Height != tileSize)
if (image.Width != tileSize || image.Height != tileSize)
{
throw new NotSupportedException(
$"Unable to load {new ResourcePath(def.Path) / $"{def.SpriteName}.png"}, due to being unable to use tile texture with a dimension other than {tileSize}x({tileSize} * Variants).");
throw new NotSupportedException("Unable to use tiles with a dimension other than 32x32.");
}
var regionList = new Box2[def.Variants];
var point = new Vector2i(column * tileSize, row * tileSize);
for (var j = 0; j < def.Variants; j++)
{
var point = new Vector2i(column * tileSize, row * tileSize);
image.Blit(new UIBox2i(0, 0, image.Width, image.Height), sheet, point);
var box = new UIBox2i(0, 0, tileSize, tileSize).Translated(new Vector2i(j * tileSize, 0));
image.Blit(box, sheet, point);
var w = (float) sheet.Width;
var h = (float) sheet.Height;
var w = (float) sheet.Width;
var h = (float) sheet.Height;
regionList[j] = Box2.FromDimensions(
_tileRegions.Add(def.TileId,
Box2.FromDimensions(
point.X / w, (h - point.Y - EyeManager.PixelsPerMeter) / h,
tileSize / w, tileSize / h);
column++;
if (column >= dimensionX)
{
column = 0;
row++;
}
}
_tileRegions.Add(def.TileId, regionList);
tileSize / w, tileSize / h));
}
_tileTextureAtlas = Texture.LoadFromImage(sheet, "Tile Atlas");

View File

@@ -1,4 +1,3 @@
using System.Collections.Generic;
using Robust.Client.Graphics;
using Robust.Shared.Map;
using Robust.Shared.Maths;
@@ -10,8 +9,6 @@ namespace Robust.Client.Map
/// </summary>
internal interface IClydeTileDefinitionManager : ITileDefinitionManager
{
Box2 ErrorTileRegion { get; }
/// <summary>
/// The texture atlas containing all the tiles.
/// </summary>
@@ -21,12 +18,6 @@ namespace Robust.Client.Map
/// Gets the region inside the texture atlas to use to draw a tile.
/// </summary>
/// <returns>If null, do not draw the tile at all.</returns>
Box2[]? TileAtlasRegion(Tile tile);
/// <summary>
/// Gets the region inside the texture atlas to use to draw a tile type.
/// </summary>
/// <returns>If null, do not draw the tile at all.</returns>
Box2[]? TileAtlasRegion(ushort tileType);
Box2? TileAtlasRegion(Tile tile);
}
}

View File

@@ -37,7 +37,7 @@ namespace Robust.Client.Physics
SimulateWorld((float) diff.TotalSeconds, true);
}
protected override void HandleMapCreated(MapChangedEvent eventArgs)
protected override void HandleMapCreated(object? sender, MapEventArgs eventArgs)
{
if (eventArgs.Map == MapId.Nullspace) return;
var mapUid = MapManager.GetMapEntityId(eventArgs.Map);

View File

@@ -31,7 +31,7 @@ namespace Robust.Client.Placement.Modes
var mapId = MouseCoords.GetMapId(pManager.EntityManager);
var snapToEntities = EntitySystem.Get<EntityLookupSystem>().GetEntitiesInRange(MouseCoords, SnapToRange)
var snapToEntities = IoCManager.Resolve<IEntityLookup>().GetEntitiesInRange(MouseCoords, SnapToRange)
.Where(entity => pManager.EntityManager.GetComponent<MetaDataComponent>(entity).EntityPrototype == pManager.CurrentPrototype && pManager.EntityManager.GetComponent<TransformComponent>(entity).MapID == mapId)
.OrderBy(entity => (pManager.EntityManager.GetComponent<TransformComponent>(entity).WorldPosition - MouseCoords.ToMapPos(pManager.EntityManager)).LengthSquared)
.ToList();

View File

@@ -53,7 +53,7 @@ namespace Robust.Client.Placement.Modes
var topRight = new Vector2(CurrentTile.X + 0.99f, CurrentTile.Y + 0.99f);
var box = new Box2(bottomLeft, topRight);
return !EntitySystem.Get<EntityLookupSystem>().AnyEntitiesIntersecting(map, box);
return !IoCManager.Resolve<IEntityLookup>().AnyEntitiesIntersecting(map, box);
}
}
}

View File

@@ -22,7 +22,7 @@ using Robust.Shared.Utility;
namespace Robust.Client.Placement
{
public sealed partial class PlacementManager : IPlacementManager, IDisposable, IEntityEventSubscriber
public sealed partial class PlacementManager : IPlacementManager, IDisposable
{
[Dependency] private readonly IClientNetManager NetworkManager = default!;
[Dependency] public readonly IPlayerManager PlayerManager = default!;
@@ -185,7 +185,7 @@ namespace Robust.Client.Placement
_modeDictionary.Add(type.Name, type);
}
EntityManager.EventBus.SubscribeEvent<TileChangedEvent>(EventSource.Local, this, HandleTileChanged);
MapManager.TileChanged += HandleTileChanged;
_drawOverlay = new PlacementOverlay(this);
_overlayManager.AddOverlay(_drawOverlay);
@@ -328,7 +328,7 @@ namespace Robust.Client.Placement
}
}
private void HandleTileChanged(TileChangedEvent args)
private void HandleTileChanged(object? sender, TileChangedEventArgs args)
{
var coords = MapManager.GetGrid(args.NewTile.GridIndex).GridTileToLocal(args.NewTile.GridIndices);
_pendingTileChanges.RemoveAll(c => c.Item1 == coords);

View File

@@ -230,7 +230,7 @@ namespace Robust.Client.ResourceManagement
using (var manifestFile = cache.ContentFileRead(manifestPath))
{
if (manifestFile.CanSeek && manifestFile.Length <= 4096)
if (manifestFile.Length <= 4096)
{
// Most RSIs are actually tiny so if that's the case just load them into a stackalloc buffer.
// Avoids a ton of allocations with stream reader etc

View File

@@ -13,8 +13,8 @@
<Import Project="..\MSBuild\Robust.DefineConstants.targets" />
<ItemGroup>
<PackageReference Include="DiscordRichPresence" Version="1.0.175" />
<PackageReference Include="JetBrains.Annotations" Version="2021.3.0" PrivateAssets="All" />
<PackageReference Include="Microsoft.Data.Sqlite" Version="6.0.2" />
<PackageReference Include="JetBrains.Annotations" Version="2020.3.0" PrivateAssets="All" />
<PackageReference Include="Microsoft.Data.Sqlite" Version="5.0.3" />
<PackageReference Include="nfluidsynth" Version="0.3.1" />
<PackageReference Include="NVorbis" Version="0.10.1" />
<PackageReference Include="SixLabors.ImageSharp" Version="1.0.4" />
@@ -25,9 +25,9 @@
<PackageReference Include="TerraFX.Interop.Windows" Version="10.0.20348-rc2" />
</ItemGroup>
<ItemGroup Condition="'$(EnableClientScripting)' == 'True'">
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Features" Version="4.0.1" />
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Scripting" Version="4.0.1" />
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="4.0.1" />
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Features" Version="3.8.0" />
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Scripting" Version="3.8.0" />
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="3.8.0" />
<ProjectReference Include="..\Robust.Shared.Scripting\Robust.Shared.Scripting.csproj" />
</ItemGroup>
@@ -53,7 +53,6 @@
<Compile Update="UserInterface\CustomControls\DefaultWindow.xaml.cs">
<DependentUpon>DefaultWindow.xaml</DependentUpon>
</Compile>
<Compile Remove="Debugging\IDebugDrawing.cs" />
</ItemGroup>
<Import Project="..\MSBuild\Robust.Engine.targets" />
<PropertyGroup>

View File

@@ -1,6 +1,4 @@
using Robust.Client.Graphics;
using Robust.Shared.Maths;
using Robust.Shared.ViewVariables;
namespace Robust.Client.UserInterface.Controls
{
@@ -11,30 +9,6 @@ namespace Robust.Client.UserInterface.Controls
Window = window;
}
/// <summary>
/// Enable the UI autoscale system, this will scale down the UI for lower resolutions
/// </summary>
[ViewVariables]
public bool AutoScale { get; set; } = false;
/// <summary>
/// Minimum resolution to start clamping autoscale to 1
/// </summary>
[ViewVariables]
public Vector2i AutoScaleUpperCutoff { get; set; } = new Vector2i(1080, 720);
/// <summary>
/// Maximum resolution to start clamping autos scale to autoscale minimum
/// </summary>
[ViewVariables]
public Vector2i AutoScaleLowerCutoff { get; set; } = new Vector2i(520, 520);
/// <summary>
/// The minimum ui scale value that autoscale will scale to
/// </summary>
[ViewVariables]
public float AutoScaleMinimum { get; set; } = 0.5f;
public override float UIScale => UIScaleSet;
internal float UIScaleSet { get; set; }
public override IClydeWindow Window { get; }

View File

@@ -1,6 +1,5 @@
using System;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using Robust.Client.Graphics;
using Robust.Client.Input;
@@ -13,7 +12,6 @@ using Robust.Shared.Configuration;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Network;
@@ -25,7 +23,6 @@ namespace Robust.Client.UserInterface
internal sealed class UserInterfaceManager : IUserInterfaceManagerInternal
{
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IFontManager _fontManager = default!;
[Dependency] private readonly IClydeInternal _clyde = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
@@ -954,37 +951,14 @@ namespace Robust.Client.UserInterface
private void WindowContentScaleChanged(WindowContentScaleEventArgs args)
{
if (_windowsToRoot.TryGetValue(args.Window.Id, out var root))
{
UpdateUIScale(root);
_fontManager.ClearFontCache();
}
}
private float CalculateAutoScale(WindowRoot root)
{
//Grab the OS UIScale or the value set through CVAR debug
var osScale = _configurationManager.GetCVar(CVars.DisplayUIScale);
osScale = osScale == 0f ? root.Window.ContentScale.X : osScale;
var windowSize = root.Window.RenderTarget.Size;
//Only run autoscale if it is enabled, otherwise default to just use OS UIScale
if (!root.AutoScale && (windowSize.X <= 0 || windowSize.Y <= 0)) return osScale;
var maxScaleRes = root.AutoScaleUpperCutoff;
var minScaleRes = root.AutoScaleLowerCutoff;
var autoScaleMin = root.AutoScaleMinimum;
float scaleRatioX;
float scaleRatioY;
//Calculate the scale ratios and clamp it between the maximums and minimums
scaleRatioX = Math.Clamp(((float) windowSize.X - minScaleRes.X) / (maxScaleRes.X - minScaleRes.X) * osScale, autoScaleMin, osScale);
scaleRatioY = Math.Clamp(((float) windowSize.Y - minScaleRes.Y) / (maxScaleRes.Y - minScaleRes.Y) * osScale, autoScaleMin, osScale);
//Take the smallest UIScale value and use it for UI scaling
return Math.Min(scaleRatioX, scaleRatioY);
}
private void UpdateUIScale(WindowRoot root)
{
root.UIScaleSet = CalculateAutoScale(root);
var newVal = _configurationManager.GetCVar(CVars.DisplayUIScale);
root.UIScaleSet = newVal == 0f ? root.Window.ContentScale.X : newVal;
_propagateUIScaleChanged(root);
root.InvalidateMeasure();
}
@@ -1003,7 +977,7 @@ namespace Robust.Client.UserInterface
{
if (!_windowsToRoot.TryGetValue(windowResizedEventArgs.Window.Id, out var root))
return;
UpdateUIScale(root);
root.InvalidateMeasure();
}

View File

@@ -22,7 +22,6 @@ namespace Robust.Client.Utility
.Texture;
}
[Obsolete("Use SpriteSystem")]
public static RSI.State GetState(this SpriteSpecifier.Rsi rsiSpecifier, IResourceCache cache)
{
if (cache.TryGetResource<RSIResource>(
@@ -37,7 +36,6 @@ namespace Robust.Client.Utility
return SpriteComponent.GetFallbackState(cache);
}
[Obsolete("Use SpriteSystem")]
public static Texture Frame0(this SpriteSpecifier specifier)
{
return specifier.RsiStateLike().Default;
@@ -82,7 +80,6 @@ namespace Robust.Client.Utility
return specifier.RsiStateLike();
}
[Obsolete("Use SpriteSystem")]
public static IRsiStateLike RsiStateLike(this SpriteSpecifier specifier)
{
var resC = IoCManager.Resolve<IResourceCache>();

View File

@@ -66,17 +66,18 @@ namespace Robust.Server
[Dependency] private readonly IConfigurationManagerInternal _config = default!;
[Dependency] private readonly IServerEntityManager _entityManager = default!;
[Dependency] private readonly IEntityLookup _lookup = default!;
[Dependency] private readonly ILogManager _log = default!;
[Dependency] private readonly IRobustSerializer _serializer = default!;
[Dependency] private readonly IGameTiming _time = default!;
[Dependency] private readonly IResourceManagerInternal _resources = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly ITimerManager _timerManager = default!;
[Dependency] private readonly ITimerManager timerManager = default!;
[Dependency] private readonly IServerGameStateManager _stateManager = default!;
[Dependency] private readonly IServerNetManager _network = default!;
[Dependency] private readonly ISystemConsoleManager _systemConsole = default!;
[Dependency] private readonly ITaskManager _taskManager = default!;
[Dependency] private readonly IRuntimeLog _runtimeLog = default!;
[Dependency] private readonly IRuntimeLog runtimeLog = default!;
[Dependency] private readonly IModLoaderInternal _modLoader = default!;
[Dependency] private readonly IWatchdogApi _watchdogApi = default!;
[Dependency] private readonly HubManager _hubManager = default!;
@@ -126,7 +127,7 @@ namespace Robust.Server
else
Logger.InfoS("srv", $"{reason}, shutting down...");
_shutdownReason = reason ?? "Shutting down";
_shutdownReason = reason;
if (_mainLoop != null) _mainLoop.Running = false;
if (_logHandler != null)
@@ -343,6 +344,7 @@ namespace Robust.Server
_consoleHost.Initialize();
_entityManager.Startup();
_mapManager.Startup();
IoCManager.Resolve<IEntityLookup>().Startup();
_stateManager.Initialize();
var reg = _entityManager.ComponentFactory.GetRegistration<TransformComponent>();
@@ -601,6 +603,7 @@ namespace Robust.Server
_network.Shutdown($"Server shutting down: {_shutdownReason}");
// shutdown entities
IoCManager.Resolve<IEntityLookup>().Shutdown();
_entityManager.Cleanup();
if (_config.GetCVar(CVars.LogRuntimeLog))
@@ -611,7 +614,7 @@ namespace Robust.Server
Directory.CreateDirectory(relPath);
var pathToWrite = Path.Combine(relPath,
"Runtime-" + DateTime.Now.ToString("yyyy-MM-dd-THH-mm-ss") + ".txt");
File.WriteAllText(pathToWrite, _runtimeLog.Display(), EncodingHelpers.UTF8);
File.WriteAllText(pathToWrite, runtimeLog.Display(), EncodingHelpers.UTF8);
}
AppDomain.CurrentDomain.ProcessExit -= ProcessExiting;
@@ -656,8 +659,7 @@ namespace Robust.Server
using (TickUsage.WithLabels("Timers").NewTimer())
{
_consoleHost.CommandBufferExecute();
_timerManager.UpdateTimers(frameEventArgs);
timerManager.UpdateTimers(frameEventArgs);
}
using (TickUsage.WithLabels("AsyncTasks").NewTimer())
@@ -668,6 +670,8 @@ namespace Robust.Server
// Pass Histogram into the IEntityManager.Update so it can do more granular measuring.
_entityManager.TickUpdate(frameEventArgs.DeltaSeconds, noPredictions: false, TickUsage);
_lookup.Update();
using (TickUsage.WithLabels("PostEngine").NewTimer())
{
_modLoader.BroadcastUpdate(ModUpdateLevel.PostEngine, frameEventArgs);

View File

@@ -311,7 +311,7 @@ namespace Robust.Server.Bql
public override IEnumerable<EntityUid> DoSelection(IEnumerable<EntityUid> input, IReadOnlyList<object> arguments, bool isInverted, IEntityManager entityManager)
{
var radius = (float)(double)arguments[0];
var entityLookup = EntitySystem.Get<EntityLookupSystem>();
var entityLookup = IoCManager.Resolve<IEntityLookup>();
// TODO: Make this a foreach and reduce LINQ chain because it'll allocate a LOT
//BUG: GetEntitiesInRange effectively uses manhattan distance. This is not intended, near is supposed to be circular.

View File

@@ -29,13 +29,14 @@ namespace Robust.Server.Console.Commands
var mapId = new MapId(int.Parse(args[0]));
var mapMgr = IoCManager.Resolve<IMapManager>();
var pauseMgr = IoCManager.Resolve<IPauseManager>();
if (!mapMgr.MapExists(mapId))
{
mapMgr.CreateMap(mapId);
if (args.Length >= 2 && args[1] == "false")
{
mapMgr.AddUninitializedMap(mapId);
pauseMgr.AddUninitializedMap(mapId);
}
shell.WriteLine($"Map with ID {mapId} created.");
@@ -218,11 +219,7 @@ namespace Robust.Server.Console.Commands
}
IoCManager.Resolve<IMapLoader>().LoadMap(mapId, args[1]);
if (mapManager.MapExists(mapId))
shell.WriteLine($"Map {mapId} has been loaded from {args[1]}.");
else
shell.WriteError($"Error while loading map from {args[1]}.");
shell.WriteLine($"Map {mapId} has been loaded from {args[1]}.");
}
}
@@ -321,6 +318,7 @@ namespace Robust.Server.Console.Commands
}
var mapManager = IoCManager.Resolve<IMapManager>();
var pauseManager = IoCManager.Resolve<IPauseManager>();
var arg = args[0];
var mapId = new MapId(int.Parse(arg, CultureInfo.InvariantCulture));
@@ -331,13 +329,13 @@ namespace Robust.Server.Console.Commands
return;
}
if (mapManager.IsMapInitialized(mapId))
if (pauseManager.IsMapInitialized(mapId))
{
shell.WriteError("Map is already initialized!");
return;
}
mapManager.DoMapInitialize(mapId);
pauseManager.DoMapInitialize(mapId);
}
}
@@ -350,16 +348,17 @@ namespace Robust.Server.Console.Commands
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var mapManager = IoCManager.Resolve<IMapManager>();
var pauseManager = IoCManager.Resolve<IPauseManager>();
var msg = new StringBuilder();
foreach (var mapId in mapManager.GetAllMapIds().OrderBy(id => id.Value))
{
msg.AppendFormat("{0}: init: {1}, paused: {2}, ent: {3}, grids: {4}\n",
mapId, mapManager.IsMapInitialized(mapId),
mapManager.IsMapPaused(mapId),
mapManager.GetMapEntityId(mapId),
string.Join(",", mapManager.GetAllMapGrids(mapId).Select(grid => grid.Index)));
mapId, pauseManager.IsMapInitialized(mapId),
pauseManager.IsMapPaused(mapId),
string.Join(",", mapManager.GetAllMapGrids(mapId).Select(grid => grid.Index)),
mapManager.GetMapEntityId(mapId));
}
shell.WriteLine(msg.ToString());
@@ -381,7 +380,7 @@ namespace Robust.Server.Console.Commands
foreach (var grid in mapManager.GetAllGrids().OrderBy(grid => grid.Index.Value))
{
msg.AppendFormat("{0}: map: {1}, ent: {2}, pos: {3} \n",
grid.Index, grid.ParentMapId, grid.GridEntityId, grid.WorldPosition);
grid.Index, grid.ParentMapId, grid.WorldPosition, grid.GridEntityId);
}
shell.WriteLine(msg.ToString());

View File

@@ -109,8 +109,9 @@ namespace Robust.Server.Console.Commands
private void SetupPlayer(MapId mapId, IConsoleShell shell, IPlayerSession? player, IMapManager mapManager)
{
if (mapId == MapId.Nullspace) return;
mapManager.SetMapPaused(mapId, false);
var mapUid = mapManager.GetMapEntityIdOrThrow(mapId);
var pauseManager = IoCManager.Resolve<IPauseManager>();
pauseManager.SetMapPaused(mapId, false);
var mapUid = IoCManager.Resolve<IMapManager>().GetMapEntityIdOrThrow(mapId);
IoCManager.Resolve<IEntityManager>().GetComponent<SharedPhysicsMapComponent>(mapUid).Gravity = new Vector2(0, -9.8f);
return;

View File

@@ -3,7 +3,7 @@ using Robust.Shared.GameStates;
namespace Robust.Server.GameObjects;
public sealed class AppearanceSystem : SharedAppearanceSystem
internal sealed class AppearanceSystem : SharedAppearanceSystem
{
public override void Initialize()
{

View File

@@ -1,4 +1,4 @@
using JetBrains.Annotations;
using JetBrains.Annotations;
using Robust.Server.Physics;
using Robust.Shared;
using Robust.Shared.Configuration;
@@ -37,7 +37,7 @@ namespace Robust.Server.GameObjects
collideComp.BodyType = BodyType.Static;
}
protected override void HandleMapCreated(MapChangedEvent eventArgs)
protected override void HandleMapCreated(object? sender, MapEventArgs eventArgs)
{
if (eventArgs.Map == MapId.Nullspace) return;
var mapUid = MapManager.GetMapEntityIdOrThrow(eventArgs.Map);

View File

@@ -5,31 +5,30 @@ namespace Robust.Server.GameStates;
public struct ChunkIndicesEnumerator
{
private Vector2i _bottomLeft;
private Vector2i _topRight;
private Vector2i _topLeft;
private Vector2i _bottomRight;
private int _x;
private int _y;
public ChunkIndicesEnumerator(Vector2 viewPos, float range, float chunkSize)
public ChunkIndicesEnumerator(Box2 viewBox, float chunkSize)
{
_bottomLeft = ((viewPos - range) / chunkSize).Floored();
// Also floor this as we get the whole chunk anyway.
_topRight = ((viewPos + range) / chunkSize).Floored();
_topLeft = (viewBox.TopLeft / chunkSize).Floored();
_bottomRight = (viewBox.BottomRight / chunkSize).Floored();
_x = _bottomLeft.X;
_y = _bottomLeft.Y;
_x = _topLeft.X;
_y = _bottomRight.Y;
}
public bool MoveNext([NotNullWhen(true)] out Vector2i? chunkIndices)
{
if (_y > _topRight.Y)
if (_y > _topLeft.Y)
{
_x++;
_y = _bottomLeft.Y;
_y = _bottomRight.Y;
}
if (_x > _topRight.X)
if (_x > _bottomRight.X)
{
chunkIndices = null;
return false;

View File

@@ -37,6 +37,7 @@ public interface IPVSCollection
public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : IComparable<TIndex>, IEquatable<TIndex>
{
[Shared.IoC.Dependency] private readonly IEntityManager _entityManager = default!;
[Shared.IoC.Dependency] private readonly IMapManager _mapManager = default!;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static Vector2i GetChunkIndices(Vector2 coordinates)
@@ -80,14 +81,14 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
private readonly List<(GameTick tick, TIndex index)> _deletionHistory = new();
/// <summary>
/// An index containing the <see cref="IIndexLocation"/>s of all <see cref="TIndex"/>.
/// An index containing the <see cref="IndexLocation"/>s of all <see cref="TIndex"/>.
/// </summary>
private readonly Dictionary<TIndex, IIndexLocation> _indexLocations = new();
private readonly Dictionary<TIndex, IndexLocation> _indexLocations = new();
/// <summary>
/// Buffer of all locationchanges since the last process call
/// </summary>
private readonly Dictionary<TIndex, IIndexLocation> _locationChangeBuffer = new();
private readonly Dictionary<TIndex, IndexLocation> _locationChangeBuffer = new();
/// <summary>
/// Buffer of all indexremovals since the last process call
/// </summary>
@@ -102,7 +103,7 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
{
var changedIndices = new HashSet<TIndex>(_locationChangeBuffer.Keys);
var changedChunkLocations = new HashSet<IIndexLocation>();
var changedChunkLocations = new HashSet<IndexLocation>();
foreach (var (index, tick) in _removalBuffer)
{
//changes dont need to be computed if we are removing the index anyways
@@ -153,7 +154,7 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
public HashSet<TIndex>.Enumerator GetElementsForSession(ICommonSession session) => _localOverrides[session].GetEnumerator();
private void AddIndexInternal(TIndex index, IIndexLocation location)
private void AddIndexInternal(TIndex index, IndexLocation location)
{
switch (location)
{
@@ -185,7 +186,7 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
_indexLocations.Add(index, location);
}
private IIndexLocation? RemoveIndexInternal(TIndex index)
private IndexLocation? RemoveIndexInternal(TIndex index)
{
// the index might be gone due to disconnects/grid-/map-deletions
if (!_indexLocations.TryGetValue(index, out var location))
@@ -351,14 +352,14 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
var gridId = coordinates.GetGridId(_entityManager);
if (gridId != GridId.Invalid)
{
var gridIndices = GetChunkIndices(coordinates.Position);
var gridIndices = GetChunkIndices(_mapManager.GetGrid(gridId).LocalToGrid(coordinates));
UpdateIndex(index, gridId, gridIndices, true); //skip overridecheck bc we already did it (saves some dict lookups)
return;
}
var mapCoordinates = coordinates.ToMap(_entityManager);
var mapIndices = GetChunkIndices(coordinates.Position);
UpdateIndex(index, mapCoordinates.MapId, mapIndices, true); //skip overridecheck bc we already did it (saves some dict lookups)
var mapId = coordinates.GetMapId(_entityManager);
var mapIndices = GetChunkIndices(coordinates.ToMapPos(_entityManager));
UpdateIndex(index, mapId, mapIndices, true); //skip overridecheck bc we already did it (saves some dict lookups)
}
/// <summary>
@@ -391,7 +392,7 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
RegisterUpdate(index, new MapChunkLocation(mapId, chunkIndices));
}
private void RegisterUpdate(TIndex index, IIndexLocation location)
private void RegisterUpdate(TIndex index, IndexLocation location)
{
if(_indexLocations.TryGetValue(index, out var oldLocation) && oldLocation == location) return;
@@ -399,78 +400,14 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
}
#endregion
#region IndexLocations
private abstract record IndexLocation;
private record MapChunkLocation(MapId MapId, Vector2i ChunkIndices) : IndexLocation;
private record GridChunkLocation(GridId GridId, Vector2i ChunkIndices) : IndexLocation;
private record GlobalOverride : IndexLocation;
private record LocalOverride(ICommonSession Session) : IndexLocation;
#endregion
}
#region IndexLocations
public interface IIndexLocation {};
public interface IChunkIndexLocation{ };
public struct MapChunkLocation : IIndexLocation, IChunkIndexLocation, IEquatable<MapChunkLocation>
{
public MapChunkLocation(MapId mapId, Vector2i chunkIndices)
{
MapId = mapId;
ChunkIndices = chunkIndices;
}
public MapId MapId { get; init; }
public Vector2i ChunkIndices { get; init; }
public bool Equals(MapChunkLocation other)
{
return MapId.Equals(other.MapId) && ChunkIndices.Equals(other.ChunkIndices);
}
public override bool Equals(object? obj)
{
return obj is MapChunkLocation other && Equals(other);
}
public override int GetHashCode()
{
return HashCode.Combine(MapId, ChunkIndices);
}
}
public struct GridChunkLocation : IIndexLocation, IChunkIndexLocation, IEquatable<GridChunkLocation>
{
public GridChunkLocation(GridId gridId, Vector2i chunkIndices)
{
GridId = gridId;
ChunkIndices = chunkIndices;
}
public GridId GridId { get; init; }
public Vector2i ChunkIndices { get; init; }
public bool Equals(GridChunkLocation other)
{
return GridId.Equals(other.GridId) && ChunkIndices.Equals(other.ChunkIndices);
}
public override bool Equals(object? obj)
{
return obj is GridChunkLocation other && Equals(other);
}
public override int GetHashCode()
{
return HashCode.Combine(GridId, ChunkIndices);
}
}
public struct GlobalOverride : IIndexLocation { }
public struct LocalOverride : IIndexLocation
{
public LocalOverride(ICommonSession session)
{
Session = session;
}
public ICommonSession Session { get; init; }
}
#endregion

File diff suppressed because it is too large Load Diff

View File

@@ -1,167 +0,0 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
namespace Robust.Server.GameStates;
public sealed class RobustTree<T> where T : notnull
{
private Dictionary<T, TreeNode> _nodeIndex = new();
private Dictionary<T, T> _parents = new();
private HashSet<T> _rootNodes = new();
private Func<HashSet<TreeNode>> _setProvider;
private Action<HashSet<TreeNode>> _setConsumer;
public RobustTree(Func<HashSet<TreeNode>>? setProvider = null, Action<HashSet<TreeNode>>? setConsumer = null)
{
_setProvider = setProvider ?? (static () => new());
_setConsumer = setConsumer ?? (static (_) => {});
}
public void Clear()
{
// TODO: This is hella expensive
foreach (var value in _nodeIndex.Values)
{
_setConsumer(value.Children);
}
_nodeIndex.Clear();
_parents.Clear();
_rootNodes.Clear();
}
public void Remove(T value, bool mend = false)
{
if (!_nodeIndex.TryGetValue(value, out var node))
throw new InvalidOperationException("Node doesnt exist.");
if (_rootNodes.Contains(value))
{
foreach (var child in node.Children)
{
_parents.Remove(child.Value);
_rootNodes.Add(child.Value);
}
_setConsumer(node.Children);
_rootNodes.Remove(value);
_nodeIndex.Remove(value);
return;
}
if (_parents.TryGetValue(value, out var parent))
{
foreach (var child in node.Children)
{
if (mend)
{
_parents[child.Value] = parent;
_nodeIndex[parent].Children.Add(child);
}
else
{
_parents.Remove(child.Value);
_rootNodes.Add(child.Value);
}
}
_setConsumer(node.Children);
_parents.Remove(value);
_nodeIndex.Remove(value);
}
throw new InvalidOperationException("Node neither had a parent nor was a RootNode.");
}
public TreeNode Set(T rootNode)
{
//root node, for now
if (_nodeIndex.TryGetValue(rootNode, out var node))
{
if(!_rootNodes.Contains(rootNode))
throw new InvalidOperationException("Node already exists as non-root node.");
return node;
}
node = new TreeNode(rootNode, _setProvider());
_nodeIndex.Add(rootNode, node);
_rootNodes.Add(rootNode);
return node;
}
public TreeNode Set(T child, T parent)
{
if (!_nodeIndex.TryGetValue(parent, out var parentNode))
parentNode = Set(parent);
if (_nodeIndex.TryGetValue(child, out var existingNode))
{
if (_rootNodes.Contains(child))
{
parentNode.Children.Add(existingNode);
_rootNodes.Remove(child);
_parents.Add(child, parent);
return existingNode;
}
if (!_parents.TryGetValue(child, out var previousParent) || _nodeIndex.TryGetValue(previousParent, out var previousParentNode))
throw new InvalidOperationException("Could not find old parent for non-root node.");
previousParentNode.Children.Remove(existingNode);
parentNode.Children.Add(existingNode);
_parents[child] = parent;
return existingNode;
}
existingNode = new TreeNode(child, _setProvider());
_nodeIndex.Add(child, existingNode);
parentNode.Children.Add(existingNode);
_parents.Add(child, parent);
return existingNode;
}
// todo paul optimize this maybe as its basically all this is used for.
public HashSet<TreeNode> GetRootNodes()
{
var nodes = _setProvider();
foreach (var node in _rootNodes)
{
nodes.Add(_nodeIndex[node]);
}
return nodes;
}
public void ReturnRootNodes(HashSet<TreeNode> rootNodes)
{
_setConsumer(rootNodes);
}
public readonly struct TreeNode : IEquatable<TreeNode>
{
public readonly T Value;
public readonly HashSet<TreeNode> Children;
public TreeNode(T value, HashSet<TreeNode> children)
{
Value = value;
Children = children;
}
public bool Equals(TreeNode other)
{
return Value.Equals(other.Value) && Children.Equals(other.Children);
}
public override bool Equals(object? obj)
{
return obj is TreeNode other && Equals(other);
}
public override int GetHashCode()
{
return HashCode.Combine(Value, Children);
}
}
}

View File

@@ -1,12 +1,9 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using Microsoft.Extensions.ObjectPool;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Enums;
@@ -128,37 +125,6 @@ namespace Robust.Server.GameStates
// people not in the game don't get states
var players = _playerManager.ServerSessions.Where(o => o.Status == SessionStatus.InGame).ToArray();
//todo paul oh my god make this less shit
EntityQuery<MetaDataComponent> metadataQuery = default!;
EntityQuery<TransformComponent> transformQuery = default!;
HashSet<int>[] playerChunks = default!;
EntityUid[][] viewerEntities = default!;
(Dictionary<EntityUid, MetaDataComponent> metadata, RobustTree<EntityUid> tree)?[] chunkCache = default!;
if (_pvs.CullingEnabled)
{
List<(uint, IChunkIndexLocation)> chunks;
(chunks, playerChunks, viewerEntities) = _pvs.GetChunks(players);
const int ChunkBatchSize = 2;
var chunksCount = chunks.Count;
var chunkBatches = (int) MathF.Ceiling((float) chunksCount / ChunkBatchSize);
chunkCache =
new (Dictionary<EntityUid, MetaDataComponent> metadata, RobustTree<EntityUid> tree)?[chunksCount];
transformQuery = _entityManager.GetEntityQuery<TransformComponent>();
metadataQuery = _entityManager.GetEntityQuery<MetaDataComponent>();
Parallel.For(0, chunkBatches, i =>
{
var start = i * ChunkBatchSize;
var end = Math.Min(start + ChunkBatchSize, chunksCount);
for (var j = start; j < end; ++j)
{
var (visMask, chunkIndexLocation) = chunks[j];
chunkCache[j] = _pvs.CalculateChunk(chunkIndexLocation, visMask, transformQuery, metadataQuery);
}
});
}
const int BatchSize = 2;
var batches = (int) MathF.Ceiling((float) players.Length / BatchSize);
@@ -169,9 +135,11 @@ namespace Robust.Server.GameStates
for (var j = start; j < end; ++j)
{
var session = players[j];
try
{
SendStateUpdate(j);
SendStateUpdate(session);
}
catch (Exception e) // Catch EVERY exception
{
@@ -180,10 +148,8 @@ namespace Robust.Server.GameStates
}
});
void SendStateUpdate(int sessionIndex)
void SendStateUpdate(IPlayerSession session)
{
var session = players[sessionIndex];
// KILL IT WITH FIRE
if(mainThread != Thread.CurrentThread)
IoCManager.InitThread(new DependencyCollection(parentDeps), true);
@@ -195,10 +161,7 @@ namespace Robust.Server.GameStates
DebugTools.Assert("Why does this channel not have an entry?");
}
var (entStates, deletions) = _pvs.CullingEnabled
? _pvs.CalculateEntityStates(session, lastAck, _gameTiming.CurTick, chunkCache,
playerChunks[sessionIndex], metadataQuery, transformQuery, viewerEntities[sessionIndex])
: _pvs.GetAllEntityStates(session, lastAck, _gameTiming.CurTick);
var (entStates, deletions) = _pvs.CalculateEntityStates(session, lastAck, _gameTiming.CurTick);
var playerStates = _playerManager.GetPlayerStates(lastAck);
var mapData = _mapManager.GetStateData(lastAck);
@@ -209,6 +172,8 @@ namespace Robust.Server.GameStates
InterlockedHelper.Min(ref oldestAckValue, lastAck.Value);
DebugTools.Assert(state.MapData?.CreatedMaps is null || (state.MapData?.CreatedMaps is not null && state.EntityStates.HasContents), "Sending new maps, but no entity state.");
// actually send the state
var stateUpdateMessage = _networkManager.CreateNetMessage<MsgState>();
stateUpdateMessage.State = state;
@@ -229,8 +194,6 @@ namespace Robust.Server.GameStates
_networkManager.ServerSendMessage(stateUpdateMessage, channel);
}
if(_pvs.CullingEnabled)
_pvs.ReturnToPool(chunkCache, playerChunks);
_pvs.Cleanup(_playerManager.ServerSessions);
var oldestAck = new GameTick(oldestAckValue);

View File

@@ -24,6 +24,7 @@ using Robust.Shared.Serialization.Markdown.Mapping;
using Robust.Shared.Serialization.Markdown.Validation;
using Robust.Shared.Serialization.Markdown.Value;
using Robust.Shared.Serialization.TypeSerializers.Interfaces;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using YamlDotNet.Core;
using YamlDotNet.RepresentationModel;
@@ -43,6 +44,7 @@ namespace Robust.Server.Maps
[Dependency] private readonly IMapManagerInternal _mapManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IServerEntityManagerInternal _serverEntityManager = default!;
[Dependency] private readonly IPauseManager _pauseManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public event Action<YamlStream, string>? LoadedMapData;
@@ -52,7 +54,7 @@ namespace Robust.Server.Maps
{
var grid = _mapManager.GetGrid(gridId);
var context = new MapContext(_mapManager, _tileDefinitionManager, _serverEntityManager, _prototypeManager);
var context = new MapContext(_mapManager, _tileDefinitionManager, _serverEntityManager, _pauseManager, _prototypeManager);
context.RegisterGrid(grid);
var root = context.Serialize();
var document = new YamlDocument(root);
@@ -98,7 +100,7 @@ namespace Robust.Server.Maps
throw new InvalidDataException("Cannot instance map with multiple grids as blueprint.");
}
var context = new MapContext(_mapManager, _tileDefinitionManager, _serverEntityManager,
var context = new MapContext(_mapManager, _tileDefinitionManager, _serverEntityManager, _pauseManager,
_prototypeManager, (YamlMappingNode) data.RootNode, mapId, options);
context.Deserialize();
grid = context.Grids[0];
@@ -118,7 +120,7 @@ namespace Robust.Server.Maps
_serverEntityManager.GetComponent<MetaDataComponent>(entity).EntityLifeStage = EntityLifeStage.MapInitialized;
}
}
else if (_mapManager.IsMapInitialized(mapId))
else if (_pauseManager.IsMapInitialized(mapId))
{
foreach (var entity in context.Entities)
{
@@ -126,7 +128,7 @@ namespace Robust.Server.Maps
}
}
if (_mapManager.IsMapPaused(mapId))
if (_pauseManager.IsMapPaused(mapId))
{
foreach (var entity in context.Entities)
{
@@ -139,7 +141,7 @@ namespace Robust.Server.Maps
public void SaveMap(MapId mapId, string yamlPath)
{
Logger.InfoS("map", $"Saving map {mapId} to {yamlPath}");
var context = new MapContext(_mapManager, _tileDefinitionManager, _serverEntityManager, _prototypeManager);
var context = new MapContext(_mapManager, _tileDefinitionManager, _serverEntityManager, _pauseManager, _prototypeManager);
foreach (var grid in _mapManager.GetAllMapGrids(mapId))
{
context.RegisterGrid(grid);
@@ -205,7 +207,7 @@ namespace Robust.Server.Maps
LoadedMapData?.Invoke(data.Stream, resPath.ToString());
var context = new MapContext(_mapManager, _tileDefinitionManager, _serverEntityManager,
var context = new MapContext(_mapManager, _tileDefinitionManager, _serverEntityManager, _pauseManager,
_prototypeManager, (YamlMappingNode) data.RootNode, mapId, options);
context.Deserialize();
@@ -224,12 +226,12 @@ namespace Robust.Server.Maps
private readonly IMapManagerInternal _mapManager;
private readonly ITileDefinitionManager _tileDefinitionManager;
private readonly IServerEntityManagerInternal _serverEntityManager;
private readonly IPauseManager _pauseManager;
private readonly IPrototypeManager _prototypeManager;
private readonly MapLoadOptions? _loadOptions;
private readonly Dictionary<GridId, int> GridIDMap = new();
public readonly List<MapGrid> Grids = new();
private readonly List<GridId> _readGridIndices = new();
private readonly Dictionary<EntityUid, int> EntityUidMap = new();
private readonly Dictionary<int, EntityUid> UidEntityMap = new();
@@ -258,11 +260,12 @@ namespace Robust.Server.Maps
public bool MapIsPostInit { get; private set; }
public MapContext(IMapManagerInternal maps, ITileDefinitionManager tileDefs,
IServerEntityManagerInternal entities, IPrototypeManager prototypeManager)
IServerEntityManagerInternal entities, IPauseManager pauseManager, IPrototypeManager prototypeManager)
{
_mapManager = maps;
_tileDefinitionManager = tileDefs;
_serverEntityManager = entities;
_pauseManager = pauseManager;
_prototypeManager = prototypeManager;
RootNode = new YamlMappingNode();
@@ -280,12 +283,13 @@ namespace Robust.Server.Maps
public MapContext(IMapManagerInternal maps, ITileDefinitionManager tileDefs,
IServerEntityManagerInternal entities,
IPrototypeManager prototypeManager,
IPauseManager pauseManager, IPrototypeManager prototypeManager,
YamlMappingNode node, MapId targetMapId, MapLoadOptions options)
{
_mapManager = maps;
_tileDefinitionManager = tileDefs;
_serverEntityManager = entities;
_pauseManager = pauseManager;
_loadOptions = options;
RootNode = node;
@@ -315,8 +319,9 @@ namespace Robust.Server.Maps
// Create the new map.
AllocMap();
// Maps grid section indices to GridIds, for deserializing GridIds on entities.
ReadGridSectionIndices();
// Load grids.
ReadTileMapSection();
ReadGridSection();
// Entities are first allocated. This allows us to know the future UID of all entities on the map before
// even ExposeData is loaded. This allows us to resolve serialized EntityUid instances correctly.
@@ -325,11 +330,8 @@ namespace Robust.Server.Maps
// Actually instance components and run ExposeData on them.
FinishEntitiesLoad();
// Load grids.
ReadTileMapSection();
// Reads the grid section, allocates MapGrids, and maps them to their respective MapGridComponents.
ReadGridSection();
// Finish binding MapGrids to their respective MapGridComponents.
BindGridComponents();
// Clear the net tick numbers so that components from prototypes (not modified by map)
// aren't sent over the wire initially.
@@ -477,20 +479,18 @@ namespace Robust.Server.Maps
}
}
private void ReadGridSection()
private void BindGridComponents()
{
// There were no new grids, nothing to do here.
if(_readGridIndices.Count == 0)
if(Grids.Count == 0)
return;
// MapGrids already contain their assigned GridId from their ctor, and the MapComponents just got deserialized.
// Now we need to actually bind the MapGrids to their components so that you can resolve GridId -> EntityUid
// After doing this, it should be 100% safe to use the MapManager API like normal.
var yamlGrids = RootNode.GetNode<YamlSequenceNode>("grids");
// get ents that the grids will bind to
var gridComps = new Dictionary<GridId, MapGridComponent>(_readGridIndices.Count);
var gridComps = new Dictionary<GridId, MapGridComponent>(Grids.Count);
// linear search for new grid comps
foreach (var tuple in _entitiesToDeserialize)
@@ -507,54 +507,15 @@ namespace Robust.Server.Maps
gridComps[gridComp.GridIndex] = gridComp;
}
for (var index = 0; index < _readGridIndices.Count; index++)
// Actually bind them
foreach (var mapGrid in Grids)
{
// Here is where the implicit index pairing magic happens from the yaml.
var gridIndex = _readGridIndices[index];
var yamlGrid = (YamlMappingNode)yamlGrids.Children[index];
// designed to throw if something is broken, every grid must map to an ent
var gridComp = gridComps[gridIndex];
DebugTools.Assert(gridComp.GridIndex == gridIndex);
YamlMappingNode yamlGridInfo = (YamlMappingNode)yamlGrid["settings"];
YamlSequenceNode yamlGridChunks = (YamlSequenceNode)yamlGrid["chunks"];
var grid = AllocateMapGrid(gridComp, yamlGridInfo);
foreach (var chunkNode in yamlGridChunks.Cast<YamlMappingNode>())
{
YamlGridSerializer.DeserializeChunk(_mapManager, grid, chunkNode, _tileMap!, _tileDefinitionManager);
}
Grids.Add(grid); // Grids are kept in index order
var gridComp = gridComps[mapGrid.Index];
_mapManager.BindGrid(gridComp, mapGrid);
}
}
private static MapGrid AllocateMapGrid(MapGridComponent gridComp, YamlMappingNode yamlGridInfo)
{
// sane defaults
ushort csz = 16;
ushort tsz = 1;
foreach (var kvInfo in yamlGridInfo)
{
var key = kvInfo.Key.ToString();
var val = kvInfo.Value.ToString();
if (key == "chunksize")
csz = ushort.Parse(val);
else if (key == "tilesize")
tsz = ushort.Parse(val);
else if (key == "snapsize")
continue; // obsolete
}
var grid = gridComp.AllocMapGrid(csz, tsz);
return grid;
}
private void AttachMapEntities()
{
var mapEntity = _mapManager.GetMapEntityIdOrThrow(TargetMap);
@@ -621,15 +582,21 @@ namespace Robust.Server.Maps
}
}
private void ReadGridSectionIndices()
private void ReadGridSection()
{
// sets up the mapping so the serializer can properly deserialize GridIds.
var yamlGrids = RootNode.GetNode<YamlSequenceNode>("grids");
for (var i = 0; i < yamlGrids.Children.Count; i++)
foreach (var yamlGrid in yamlGrids)
{
_readGridIndices.Add(_mapManager.GenerateGridId(null));
var grid = YamlGridSerializer.DeserializeGrid(
_mapManager, TargetMap,
(YamlMappingNode) yamlGrid["settings"],
(YamlSequenceNode) yamlGrid["chunks"],
_tileMap!,
_tileDefinitionManager
);
Grids.Add(grid);
}
}
@@ -645,7 +612,7 @@ namespace Robust.Server.Maps
if (!MapIsPostInit)
{
_mapManager.AddUninitializedMap(TargetMap);
_pauseManager.AddUninitializedMap(TargetMap);
}
}
}
@@ -752,7 +719,7 @@ namespace Robust.Server.Maps
var isPostInit = false;
foreach (var grid in Grids)
{
if (_mapManager.IsMapInitialized(grid.ParentMapId))
if (_pauseManager.IsMapInitialized(grid.ParentMapId))
{
isPostInit = true;
break;
@@ -961,13 +928,6 @@ namespace Robust.Server.Maps
return true;
}
[Virtual]
public class MapLoadException : Exception
{
public MapLoadException(string? message)
: base(message) { }
}
public DeserializationResult Read(ISerializationManager serializationManager, ValueDataNode node,
IDependencyCollection dependencies,
bool skipHook,
@@ -976,18 +936,19 @@ namespace Robust.Server.Maps
// This is the code that deserializes the Grids index into the GridId. This has to happen between Grid allocation
// and when grids are bound to their entities.
if (node.Value == "null")
{
throw new MapLoadException($"Error in map file: found local grid ID '{node.Value}' which does not exist.");
}
if (node.Value == "null") return new DeserializedValue<GridId>(GridId.Invalid);
var val = int.Parse(node.Value);
if (val >= _readGridIndices.Count)
if (val >= Grids.Count)
{
throw new MapLoadException($"Error in map file: found local grid ID '{val}' which does not exist.");
Logger.ErrorS("map", "Error in map file: found local grid ID '{0}' which does not exist.", val);
}
else
{
return new DeserializedValue<GridId>(Grids[val].Index);
}
return new DeserializedValue<GridId>(_readGridIndices[val]);
return new DeserializedValue<GridId>(GridId.Invalid);
}
ValidationNode ITypeValidator<EntityUid, ValueDataNode>.Validate(ISerializationManager serializationManager,

View File

@@ -36,7 +36,7 @@ namespace Robust.Server.Maps
return gridn;
}
private static YamlNode SerializeChunk(MapChunk chunk)
private static YamlNode SerializeChunk(IMapChunk chunk)
{
var root = new YamlMappingNode();
var value = new YamlScalarNode($"{chunk.X},{chunk.Y}");
@@ -51,7 +51,7 @@ namespace Robust.Server.Maps
return root;
}
private static string SerializeTiles(MapChunk chunk)
private static string SerializeTiles(IMapChunk chunk)
{
// number of bytes written per tile, because sizeof(Tile) is useless.
const int structSize = 4;
@@ -68,8 +68,7 @@ namespace Robust.Server.Maps
{
var tile = chunk.GetTile(x, y);
writer.Write(tile.TypeId);
writer.Write((byte)tile.Flags);
writer.Write(tile.Variant);
writer.Write(tile.Data);
}
}
}
@@ -77,10 +76,38 @@ namespace Robust.Server.Maps
return Convert.ToBase64String(barr);
}
public static void DeserializeChunk(IMapManager mapMan, IMapGridInternal grid,
YamlMappingNode chunkData,
IReadOnlyDictionary<ushort, string> tileDefMapping,
public static MapGrid DeserializeGrid(IMapManagerInternal mapMan, MapId mapId, YamlMappingNode info,
YamlSequenceNode chunks, IReadOnlyDictionary<ushort, string> tileDefMapping,
ITileDefinitionManager tileDefinitionManager)
{
ushort csz = 0;
ushort tsz = 0;
float sgsz = 0.0f;
foreach (var kvInfo in info)
{
var key = kvInfo.Key.ToString();
var val = kvInfo.Value.ToString();
if (key == "chunksize")
csz = ushort.Parse(val);
else if (key == "tilesize")
tsz = ushort.Parse(val);
else if (key == "snapsize")
sgsz = float.Parse(val, CultureInfo.InvariantCulture);
}
//TODO: Pass in options
var grid = mapMan.CreateUnboundGrid(mapId);
foreach (var chunkNode in chunks.Cast<YamlMappingNode>())
{
DeserializeChunk(mapMan, grid, chunkNode, tileDefMapping, tileDefinitionManager);
}
return grid;
}
private static void DeserializeChunk(IMapManager mapMan, IMapGridInternal grid, YamlMappingNode chunkData, IReadOnlyDictionary<ushort, string> tileDefMapping, ITileDefinitionManager tileDefinitionManager)
{
var indNode = chunkData["ind"];
var tileNode = chunkData["tiles"];
@@ -102,13 +129,12 @@ namespace Robust.Server.Maps
for (ushort x = 0; x < grid.ChunkSize; x++)
{
var id = reader.ReadUInt16();
var flags = (TileRenderFlag)reader.ReadByte();
var variant = reader.ReadByte();
var data = reader.ReadUInt16();
var defName = tileDefMapping[id];
id = tileDefinitionManager[defName].TileId;
var tile = new Tile(id, flags, variant);
var tile = new Tile(id, data);
chunk.SetTile(x, y, tile);
}
}

View File

@@ -209,7 +209,7 @@ namespace Robust.Server.Placement
{
EntityCoordinates start = msg.EntityCoordinates;
Vector2 rectSize = msg.RectSize;
foreach (EntityUid entity in EntitySystem.Get<EntityLookupSystem>().GetEntitiesIntersecting(start.GetMapId(_entityManager),
foreach (EntityUid entity in IoCManager.Resolve<IEntityLookup>().GetEntitiesIntersecting(start.GetMapId(_entityManager),
new Box2(start.Position, start.Position + rectSize)))
{
if (_entityManager.Deleted(entity) || _entityManager.HasComponent<IMapGridComponent>(entity) || _entityManager.HasComponent<ActorComponent>(entity))

View File

@@ -10,12 +10,12 @@
</PropertyGroup>
<Import Project="..\MSBuild\Robust.DefineConstants.targets" />
<ItemGroup>
<PackageReference Include="JetBrains.Annotations" Version="2021.3.0" PrivateAssets="All" />
<PackageReference Include="JetBrains.Annotations" Version="2020.3.0" PrivateAssets="All" />
<!-- -->
<PackageReference Include="SQLitePCLRaw.bundle_e_sqlite3" Version="2.0.7" />
<PackageReference Include="prometheus-net" Version="4.1.1" />
<PackageReference Include="Serilog.Sinks.Loki" Version="4.0.0-beta3" />
<PackageReference Include="Microsoft.Extensions.Primitives" Version="6.0.0" />
<PackageReference Include="Microsoft.Extensions.Primitives" Version="5.0.0" />
<PackageReference Include="prometheus-net.DotNetRuntime" Version="4.2.2" />
</ItemGroup>
<ItemGroup>

View File

@@ -50,6 +50,7 @@ namespace Robust.Server
IoCManager.Register<IMapManagerInternal, NetworkedMapManager>();
IoCManager.Register<INetworkedMapManager, NetworkedMapManager>();
IoCManager.Register<IEntityManager, ServerEntityManager>();
IoCManager.Register<IEntityLookup, EntityLookup>();
IoCManager.Register<IEntityNetworkManager, ServerEntityManager>();
IoCManager.Register<IServerEntityNetworkManager, ServerEntityManager>();
IoCManager.Register<IMapLoader, MapLoader>();

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@@ -135,17 +135,5 @@ namespace Robust.Shared.Maths
{
return $"({Left}, {Bottom}, {Right}, {Top})";
}
/// <summary>
/// Multiplies each side of the box by the scalar.
/// </summary>
public Box2i Scale(int scalar)
{
return new Box2i(
Left * scalar,
Bottom * scalar,
Right * scalar,
Top * scalar);
}
}
}

View File

@@ -8,7 +8,7 @@
</PropertyGroup>
<Import Project="..\MSBuild\Robust.DefineConstants.targets" />
<ItemGroup>
<PackageReference Include="JetBrains.Annotations" Version="2021.3.0" PrivateAssets="All" />
<PackageReference Include="JetBrains.Annotations" Version="2020.3.0" PrivateAssets="All" />
<PackageReference Condition="'$(TargetFramework)' == 'net472'" Include="System.Runtime.CompilerServices.Unsafe" Version="4.5.2" />
</ItemGroup>
</Project>

View File

@@ -130,12 +130,6 @@ namespace Robust.Shared.Maths
return new((int) MathF.Floor(X), (int) MathF.Floor(Y));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly Vector2i Ceiled()
{
return new((int) MathF.Ceiling(X), (int) MathF.Ceiling(Y));
}
/// <summary>
/// Subtracts a vector from another, returning a new vector.
/// </summary>

View File

@@ -10,10 +10,10 @@
<Import Project="..\MSBuild\Robust.DefineConstants.targets" />
<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Features" Version="4.0.1" />
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Scripting" Version="4.0.1" />
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="4.0.1" />
<PackageReference Include="JetBrains.Annotations" Version="2021.3.0" PrivateAssets="All" />
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Features" Version="3.8.0" />
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Scripting" Version="3.8.0" />
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="3.8.0" />
<PackageReference Include="JetBrains.Annotations" Version="2020.3.0" PrivateAssets="All" />
</ItemGroup>
<ItemGroup>

View File

@@ -128,13 +128,13 @@ namespace Robust.Shared
/// The amount of new entities that can be sent to a client in a single game state, under PVS.
/// </summary>
public static readonly CVarDef<int> NetPVSNewEntityBudget =
CVarDef.Create("net.pvs_new_budget", 20, CVar.ARCHIVE | CVar.REPLICATED);
CVarDef.Create("net.pvs_new_budget", 20, CVar.ARCHIVE | CVar.REPLICATED | CVar.SERVER);
/// <summary>
/// The amount of entered entities that can be sent to a client in a single game state, under PVS.
/// The amount of entity updates that can be sent to a client in a single game state, under PVS.
/// </summary>
public static readonly CVarDef<int> NetPVSEntityBudget =
CVarDef.Create("net.pvs_budget", 50, CVar.ARCHIVE | CVar.REPLICATED);
CVarDef.Create("net.pvs_budget", 50, CVar.ARCHIVE | CVar.REPLICATED | CVar.SERVER);
/// <summary>
/// Log late input messages from clients.
@@ -1006,17 +1006,6 @@ namespace Robust.Shared
public static readonly CVarDef<bool> ResTexturePreloadCache =
CVarDef.Create("res.texture_preload_cache", true, CVar.CLIENTONLY);
/// <summary>
/// Override seekability of resource streams returned by ResourceManager.
/// See <see cref="ContentPack.StreamSeekMode"/> for int values.
/// </summary>
/// <remarks>
/// This is intended to be a debugging tool primarily.
/// Non-default seek modes WILL result in worse performance.
/// </remarks>
public static readonly CVarDef<int> ResStreamSeekMode =
CVarDef.Create("res.stream_seek_mode", (int)ContentPack.StreamSeekMode.None);
/*
* DEBUG
*/

View File

@@ -20,16 +20,6 @@ namespace Robust.Shared.Configuration
/// </summary>
void SetupNetworking();
/// <summary>
/// Get a replicated client CVar for a specific client.
/// </summary>
/// <typeparam name="T">CVar type.</typeparam>
/// <param name="channel">channel of the connected client.</param>
/// <param name="definition">The CVar.</param>
/// <returns>Replicated CVar of the client.</returns>
public T GetClientCVar<T>(INetChannel channel, CVarDef<T> definition) where T : notnull =>
GetClientCVar<T>(channel, definition.Name);
/// <summary>
/// Get a replicated client CVar for a specific client.
/// </summary>

View File

@@ -1,81 +0,0 @@
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
namespace Robust.Shared.Console;
public sealed class CommandBuffer
{
private const string DelayMarker = "-DELAY-";
private int _tickrate = 0;
private int _delay = 0;
private readonly LinkedList<string> _commandBuffer = new();
public void Append(string command)
{
_commandBuffer.AddLast(command);
}
public void Insert(string command)
{
_commandBuffer.AddFirst(command);
}
public void Tick(byte tickRate)
{
_tickrate = tickRate;
if (_delay > 0)
{
_delay -= 1;
}
}
public bool TryGetCommand([MaybeNullWhen(false)]out string command)
{
var next = _commandBuffer.First;
if (next is null) // nothing to do here
{
command = null;
return false;
}
if (next.Value.Equals(DelayMarker))
{
if (_delay == 0) // just finished
{
_commandBuffer.RemoveFirst();
return TryGetCommand(out command);
}
else // currently counting down delay
{
command = null;
return false;
}
}
if (next.Value.StartsWith("wait "))
{
var sTicks = next.Value.Substring(5);
_commandBuffer.RemoveFirst();
if (string.IsNullOrWhiteSpace(sTicks) || !int.TryParse(sTicks, out var ticks)) // messed up command
{
return TryGetCommand(out command);
}
// Setup Timing
_commandBuffer.AddFirst(DelayMarker);
_delay = ticks;
command = null;
return false;
}
// normal command
_commandBuffer.RemoveFirst();
command = next.Value;
return true;
}
}

View File

@@ -48,7 +48,7 @@ namespace Robust.Shared.Console.Commands
continue;
}
shell.ConsoleHost.AppendCommand(line);
shell.ExecuteCommand(line);
}
}
}

View File

@@ -7,7 +7,6 @@ using Robust.Shared.Log;
using Robust.Shared.Network;
using Robust.Shared.Players;
using Robust.Shared.Reflection;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Robust.Shared.Console
@@ -18,16 +17,13 @@ namespace Robust.Shared.Console
protected const string SawmillName = "con";
[Dependency] protected readonly ILogManager LogManager = default!;
[Dependency] private readonly IReflectionManager ReflectionManager = default!;
[Dependency] protected readonly IReflectionManager ReflectionManager = default!;
[Dependency] protected readonly INetManager NetManager = default!;
[Dependency] private readonly IDynamicTypeFactoryInternal _typeFactory = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[ViewVariables]
protected readonly Dictionary<string, IConsoleCommand> AvailableCommands = new();
private readonly CommandBuffer _commandBuffer = new CommandBuffer();
/// <inheritdoc />
public bool IsServer => NetManager.IsServer;
@@ -120,36 +116,6 @@ namespace Robust.Shared.Console
ExecuteCommand(null, command);
}
/// <inheritdoc />
public void AppendCommand(string command)
{
_commandBuffer.Append(command);
}
/// <inheritdoc />
public void InsertCommand(string command)
{
_commandBuffer.Insert(command);
}
/// <inheritdoc />
public void CommandBufferExecute()
{
_commandBuffer.Tick(_timing.TickRate);
while (_commandBuffer.TryGetCommand(out var cmd))
{
try
{
ExecuteCommand(cmd);
}
catch (Exception e)
{
LocalShell.WriteError(e.Message);
}
}
}
/// <summary>
/// A console command that was registered inline through <see cref="IConsoleHost"/>.
/// </summary>

View File

@@ -81,35 +81,11 @@ namespace Robust.Shared.Console
IConsoleShell GetSessionShell(ICommonSession session);
/// <summary>
/// Execute a command string immediately on the local shell, bypassing the command buffer completely.
/// Execute a command string on the local shell.
/// </summary>
/// <param name="command">Command string to execute.</param>
void ExecuteCommand(string command);
/// <summary>
/// Appends a command into the end of the command buffer on the local shell.
/// </summary>
/// <remarks>
/// This command will be ran *sometime* in the future, depending on how many waits are in the buffer.
/// </remarks>
/// <param name="command">Command string to execute.</param>
void AppendCommand(string command);
/// <summary>
/// Inserts a command into the front of the command buffer on the local shell.
/// </summary>
/// <remarks>
/// This command will preempt the next command executed in the command buffer.
/// </remarks>
/// <param name="command">Command string to execute.</param>
void InsertCommand(string command);
/// <summary>
/// Processes any contents of the command buffer on the local shell. This needs to be called regularly (once a tick),
/// inside the simulation. Pausing the server should prevent the buffer from being processed.
/// </summary>
void CommandBufferExecute();
/// <summary>
/// Executes a command string on this specific session shell. If the command does not exist, the command will be forwarded
/// to the

View File

@@ -81,7 +81,6 @@ namespace Robust.Shared.Containers
// spatially move the object to the location of the container. If you don't want this functionality, the
// calling code can save the local position before calling this function, and apply it afterwords.
transform.LocalPosition = Vector2.Zero;
transform.LocalRotation = Angle.Zero;
return true;
}

View File

@@ -209,43 +209,6 @@ namespace Robust.Shared.Containers
return false;
}
/// <summary>
/// Gets the top-most container in the hierarchy for this entity, if it exists.
/// </summary>
public bool TryGetOuterContainer(EntityUid uid, TransformComponent xform, [NotNullWhen(true)] out IContainer? container)
{
var xformQuery = EntityManager.GetEntityQuery<TransformComponent>();
return TryGetOuterContainer(uid, xform, out container, xformQuery);
}
public bool TryGetOuterContainer(EntityUid uid, TransformComponent xform,
[NotNullWhen(true)] out IContainer? container, EntityQuery<TransformComponent> xformQuery)
{
container = null;
if (!uid.IsValid())
return false;
var conQuery = EntityManager.GetEntityQuery<ContainerManagerComponent>();
var child = uid;
var parent = xform.ParentUid;
while (parent.IsValid())
{
if (conQuery.TryGetComponent(parent, out var conManager) &&
conManager.TryGetContainer(child, out var parentContainer))
{
container = parentContainer;
}
var parentXform = xformQuery.GetComponent(parent);
child = parent;
parent = parentXform.ParentUid;
}
return container != null;
}
#endregion
// Eject entities from their parent container if the parent change is done by the transform only.

View File

@@ -111,7 +111,7 @@ namespace Robust.Shared.ContentPack
var fullStopwatch = Stopwatch.StartNew();
var resolver = CreateResolver();
using var peReader = ModLoader.MakePEReader(assembly, leaveOpen: true);
using var peReader = new PEReader(assembly, PEStreamOptions.LeaveOpen);
var reader = peReader.GetMetadataReader();
var asmName = reader.GetString(reader.GetAssemblyDefinition().Name);
@@ -853,13 +853,13 @@ namespace Robust.Shared.ContentPack
continue;
}
return ModLoader.MakePEReader(File.OpenRead(path));
return ReaderFromStream(File.OpenRead(path));
}
var extraStream = _parent.ExtraRobustLoader?.Invoke(dllName);
if (extraStream != null)
{
return ModLoader.MakePEReader(extraStream);
return ReaderFromStream(extraStream);
}
foreach (var resLoadPath in _resLoadPaths)
@@ -867,7 +867,7 @@ namespace Robust.Shared.ContentPack
try
{
var path = resLoadPath / dllName;
return ModLoader.MakePEReader(_parent._res.ContentFileRead(path));
return ReaderFromStream(_parent._res.ContentFileRead(path));
}
catch (FileNotFoundException)
{
@@ -877,6 +877,23 @@ namespace Robust.Shared.ContentPack
return null;
}
private static PEReader ReaderFromStream(Stream stream)
{
if (OperatingSystem.IsLinux() && stream is FileStream)
{
// PEReader is bugged on Linux and not properly thread safe when doing memory mapping.
// As such, we never pass it a file stream so it uses a different, non-bugged code path.
// See https://github.com/dotnet/runtime/issues/60545
var ms = new MemoryStream();
stream.CopyTo(ms);
ms.Seek(0, SeekOrigin.Begin);
stream.Dispose();
stream = ms;
}
return new PEReader(stream);
}
public PEReader? Resolve(string simpleName)
{
return _dictionary.GetOrAdd(simpleName, ResolveCore);

View File

@@ -1,146 +0,0 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Threading;
using Robust.Shared.Utility;
namespace Robust.Shared.ContentPack;
/// <summary>
/// A content root stored in memory, backed by a dictionary.
/// </summary>
public sealed class MemoryContentRoot : IContentRoot, IDisposable
{
private readonly Dictionary<ResourcePath, byte[]> _files = new();
private readonly ReaderWriterLockSlim _lock = new();
/// <summary>
/// Adds a file to the content root, or updates it if that path already exists.
/// </summary>
/// <param name="relPath">The relative path of the file.</param>
/// <param name="data">The data byte array to store in the content root. Stored as is, without being copied or cloned.</param>
public void AddOrUpdateFile(ResourcePath relPath, byte[] data)
{
// Just in case, we ensure it's a clean relative path.
relPath = relPath.Clean().ToRelativePath();
_lock.EnterWriteLock();
try
{
_files[relPath] = data;
}
finally
{
_lock.ExitWriteLock();
}
}
/// <summary>
/// Remove a file from this content root.
/// </summary>
/// <param name="relPath">The relative path to the file.</param>
/// <returns></returns>
public bool RemoveFile(ResourcePath relPath)
{
_lock.EnterWriteLock();
try
{
return _files.Remove(relPath);
}
finally
{
_lock.ExitWriteLock();
}
}
/// <inheritdoc />
public bool TryGetFile(ResourcePath relPath, [NotNullWhen(true)] out Stream? stream)
{
_lock.EnterReadLock();
try
{
if (!_files.TryGetValue(relPath, out var data))
{
stream = null;
return false;
}
// Non-writable stream, as this needs to be thread-safe.
stream = new MemoryStream(data, false);
return true;
}
finally
{
_lock.ExitReadLock();
}
}
/// <inheritdoc />
public IEnumerable<ResourcePath> FindFiles(ResourcePath path)
{
_lock.EnterReadLock();
try
{
foreach (var (file, _) in _files)
{
if (file.TryRelativeTo(path, out _))
yield return file;
}
}
finally
{
_lock.ExitReadLock();
}
}
/// <inheritdoc />
public IEnumerable<string> GetRelativeFilePaths()
{
_lock.EnterReadLock();
try
{
foreach (var (file, _) in _files)
{
yield return file.ToString();
}
}
finally
{
_lock.ExitReadLock();
}
}
/// <summary>
/// Enumerates all files and their resource paths on this content root.
/// </summary>
/// <remarks>Do not modify or keep around the returned byte array, it's meant to be read-only.</remarks>
public IEnumerable<(ResourcePath relPath, byte[] data)> GetAllFiles()
{
_lock.EnterReadLock();
try
{
foreach (var (p, d) in _files)
{
yield return (p, d);
}
}
finally
{
_lock.ExitReadLock();
}
}
/// <inheritdoc />
public void Mount()
{
// Nada. We don't need to perform any special logic here.
}
/// <inheritdoc />
public void Dispose()
{
_lock.Dispose();
}
}

View File

@@ -160,7 +160,7 @@ namespace Robust.Shared.ContentPack
private static (string[] refs, string name) GetAssemblyReferenceData(Stream stream)
{
using var reader = ModLoader.MakePEReader(stream);
using var reader = new PEReader(stream);
var metaReader = reader.GetMetadataReader();
var name = metaReader.GetString(metaReader.GetAssemblyDefinition().Name);
@@ -383,13 +383,5 @@ namespace Robust.Shared.ContentPack
EngineModuleDirectories = _engineModuleDirectories.ToArray()
};
}
internal static PEReader MakePEReader(Stream stream, bool leaveOpen=false)
{
if (!stream.CanSeek)
stream = leaveOpen ? stream.CopyToMemoryStream() : stream.ConsumeToMemoryStream();
return new PEReader(stream, leaveOpen ? PEStreamOptions.LeaveOpen : default);
}
}
}

View File

@@ -1,95 +0,0 @@
using System;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
namespace Robust.Shared.ContentPack;
internal sealed class NonSeekableStream : Stream
{
private readonly Stream _baseStream;
public NonSeekableStream(Stream baseStream)
{
_baseStream = baseStream;
}
protected override void Dispose(bool disposing)
{
if (disposing)
_baseStream.Dispose();
}
public override ValueTask DisposeAsync()
{
return _baseStream.DisposeAsync();
}
public override void Flush()
{
_baseStream.Flush();
}
public override int Read(byte[] buffer, int offset, int count)
{
return _baseStream.Read(buffer, offset, count);
}
public override int Read(Span<byte> buffer)
{
return _baseStream.Read(buffer);
}
public override int ReadByte()
{
return _baseStream.ReadByte();
}
public override ValueTask<int> ReadAsync(Memory<byte> buffer, CancellationToken cancellationToken = new CancellationToken())
{
return _baseStream.ReadAsync(buffer, cancellationToken);
}
public override long Seek(long offset, SeekOrigin origin)
{
throw new NotSupportedException();
}
public override void SetLength(long value)
{
throw new NotSupportedException();
}
public override void Write(byte[] buffer, int offset, int count)
{
_baseStream.Write(buffer, offset, count);
}
public override void Write(ReadOnlySpan<byte> buffer)
{
_baseStream.Write(buffer);
}
public override void WriteByte(byte value)
{
_baseStream.WriteByte(value);
}
public override ValueTask WriteAsync(ReadOnlyMemory<byte> buffer, CancellationToken cancellationToken = new CancellationToken())
{
return _baseStream.WriteAsync(buffer, cancellationToken);
}
public override bool CanRead => _baseStream.CanRead;
public override bool CanSeek => false;
public override bool CanWrite => _baseStream.CanWrite;
// .NET mingles seekability and exposing length.
// This makes absolutely no sense but ok.
public override long Length => throw new NotSupportedException();
public override long Position
{
get => throw new NotSupportedException();
set => throw new NotSupportedException();
}
}

View File

@@ -23,8 +23,6 @@ namespace Robust.Shared.ContentPack
private readonly List<(ResourcePath prefix, IContentRoot root)> _contentRoots =
new();
private StreamSeekMode _streamSeekMode;
// Special file names on Windows like serial ports.
private static readonly Regex BadPathSegmentRegex =
new("^(CON|PRN|AUX|NUL|COM[1-9]|LPT[1-9])$", RegexOptions.IgnoreCase);
@@ -47,8 +45,6 @@ namespace Robust.Shared.ContentPack
{
UserData = new VirtualWritableDirProvider();
}
_config.OnValueChanged(CVars.ResStreamSeekMode, i => _streamSeekMode = (StreamSeekMode)i, true);
}
/// <inheritdoc />
@@ -195,9 +191,8 @@ namespace Robust.Shared.ContentPack
continue;
}
if (root.TryGetFile(relative, out var stream))
if (root.TryGetFile(relative, out fileStream))
{
fileStream = WrapStream(stream);
return true;
}
}
@@ -211,35 +206,6 @@ namespace Robust.Shared.ContentPack
}
}
/// <summary>
/// Apply <see cref="_streamSeekMode"/> to the provided stream.
/// </summary>
private Stream WrapStream(Stream stream)
{
switch (_streamSeekMode)
{
case StreamSeekMode.None:
return stream;
case StreamSeekMode.ForceSeekable:
if (stream.CanSeek)
return stream;
var ms = new MemoryStream(stream.CopyToArray(), writable: false);
stream.Dispose();
return ms;
case StreamSeekMode.ForceNonSeekable:
if (!stream.CanSeek)
return stream;
return new NonSeekableStream(stream);
default:
throw new InvalidOperationException();
}
}
/// <inheritdoc />
public bool ContentFileExists(string path)
{

View File

@@ -689,7 +689,6 @@ Types:
CancellationToken: { All: True }
CancellationTokenSource: { All: True }
Interlocked: { All: True }
Monitor: { All: True }
System.Web:
HttpUtility:
Methods:

View File

@@ -1,22 +0,0 @@
namespace Robust.Shared.ContentPack;
/// <summary>
/// Seekability force mode for ResourceManager.
/// </summary>
public enum StreamSeekMode
{
/// <summary>
/// Do not do anything special. Streams will be seekable if the VFS can provide it (e.g. not compressed).
/// </summary>
None = 0,
/// <summary>
/// All streams will be forced as seekable by buffering them in memory if necessary.
/// </summary>
ForceSeekable = 1,
/// <summary>
/// Force streams to be non-seekable by wrapping them in another stream instances.
/// </summary>
ForceNonSeekable = 2
}

View File

@@ -2,7 +2,6 @@ using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Robust.Shared.GameStates;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Robust.Shared.GameObjects;
@@ -28,8 +27,6 @@ public abstract class AppearanceComponent : Component
if (AppearanceData.TryGetValue(key, out var existing) && existing.Equals(value))
return;
DebugTools.Assert(value.GetType().IsValueType || value is ICloneable, "Appearance data values must be cloneable.");
AppearanceData[key] = value;
Dirty();
EntitySystem.Get<SharedAppearanceSystem>().MarkDirty(this);
@@ -40,8 +37,6 @@ public abstract class AppearanceComponent : Component
if (AppearanceData.TryGetValue(key, out var existing) && existing.Equals(value))
return;
DebugTools.Assert(value.GetType().IsValueType || value is ICloneable, "Appearance data values must be cloneable.");
AppearanceData[key] = value;
Dirty();
EntitySystem.Get<SharedAppearanceSystem>().MarkDirty(this);

View File

@@ -1,10 +1,9 @@
using Robust.Shared.Maths;
using Robust.Shared.Physics;
namespace Robust.Shared.GameObjects
{
public interface ILookupWorldBox2Component
{
Box2 GetAABB(Transform transform);
Box2 GetWorldAABB(Vector2? worldPos = null, Angle? worldRot = null);
}
}

View File

@@ -25,7 +25,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
@@ -47,7 +46,6 @@ namespace Robust.Shared.GameObjects
public sealed class PhysicsComponent : Component, IPhysBody, ISerializationHooks, ILookupWorldBox2Component
{
[Dependency] private readonly IEntityManager _entMan = default!;
[Dependency] private readonly IEntitySystemManager _sysMan = default!;
[DataField("status", readOnly: true)]
private BodyStatus _bodyStatus = BodyStatus.OnGround;
@@ -121,7 +119,7 @@ namespace Robust.Shared.GameObjects
Force = Vector2.Zero;
Torque = 0.0f;
_sysMan.GetEntitySystem<SharedBroadphaseSystem>().RegenerateContacts(this);
EntitySystem.Get<SharedBroadphaseSystem>().RegenerateContacts(this);
_entMan.EventBus.RaiseLocalEvent(Owner, new PhysicsBodyTypeChangedEvent(_bodyType, oldType), false);
}
@@ -268,8 +266,12 @@ namespace Robust.Shared.GameObjects
Dirty(_entMan);
}
public Box2 GetAABB(Transform transform)
public Box2 GetWorldAABB(Vector2? worldPos = null, Angle? worldRot = null)
{
worldPos ??= _entMan.GetComponent<TransformComponent>(Owner).WorldPosition;
worldRot ??= _entMan.GetComponent<TransformComponent>(Owner).WorldRotation;
var transform = new Transform(worldPos.Value, (float) worldRot.Value.Theta);
var bounds = new Box2(transform.Position, transform.Position);
foreach (var fixture in _entMan.GetComponent<FixturesComponent>(Owner).Fixtures.Values)
@@ -284,24 +286,13 @@ namespace Robust.Shared.GameObjects
return bounds;
}
[Obsolete("Use the GetWorldAABB on EntityLookupSystem")]
public Box2 GetWorldAABB(Vector2? worldPos = null, Angle? worldRot = null)
public Box2 GetWorldAABB(Vector2 worldPos, Angle worldRot, EntityQuery<FixturesComponent> fixtures)
{
if (worldPos == null && worldRot == null)
{
(worldPos, worldRot) = _entMan.GetComponent<TransformComponent>(Owner).GetWorldPositionRotation();
}
else
{
worldPos ??= _entMan.GetComponent<TransformComponent>(Owner).WorldPosition;
worldRot ??= _entMan.GetComponent<TransformComponent>(Owner).WorldRotation;
}
var transform = new Transform(worldPos.Value, (float) worldRot.Value.Theta);
var transform = new Transform(worldPos, (float) worldRot.Theta);
var bounds = new Box2(transform.Position, transform.Position);
foreach (var fixture in _entMan.GetComponent<FixturesComponent>(Owner).Fixtures.Values)
foreach (var fixture in fixtures.GetComponent(Owner).Fixtures.Values)
{
for (var i = 0; i < fixture.Shape.ChildCount; i++)
{
@@ -447,7 +438,6 @@ namespace Robust.Shared.GameObjects
/// AKA Sweep.LocalCenter in Box2D.
/// Not currently in use as this is set after mass data gets set (when fixtures update).
/// </remarks>
[ViewVariables]
public Vector2 LocalCenter
{
get => _localCenter;
@@ -550,14 +540,36 @@ namespace Robust.Shared.GameObjects
[DataField("angularDamping")]
private float _angularDamping = 0.2f;
/// <summary>
/// Get the linear and angular velocities at the same time.
/// </summary>
public (Vector2 Linear, float Angular) MapVelocities
{
get
{
var linearVelocity = _linearVelocity;
var angularVelocity = _angularVelocity;
var entMan = _entMan;
var parent = entMan.GetComponent<TransformComponent>(Owner).Parent;
while (parent != null)
{
if (entMan.TryGetComponent(parent.Owner, out PhysicsComponent? body))
{
linearVelocity += body.LinearVelocity;
angularVelocity += body.AngularVelocity;
}
parent = parent.Parent;
}
return (linearVelocity, angularVelocity);
}
}
/// <summary>
/// Current linear velocity of the entity in meters per second.
/// </summary>
/// <remarks>
/// This is the velocity relative to the parent, but is defined in terms of map coordinates. I.e., if the
/// entity's parents are all stationary, this is the rate of change of this entity's world position (not
/// local position).
/// </remarks>
[ViewVariables(VVAccess.ReadWrite)]
public Vector2 LinearVelocity
{
@@ -583,6 +595,44 @@ namespace Robust.Shared.GameObjects
internal Vector2 _linearVelocity;
/// <summary>
/// Get the body's LinearVelocity in map terms.
/// </summary>
/// <remarks>
/// Consider using <see cref="MapVelocities"/> if you need linear and angular at the same time.
/// </remarks>
[ViewVariables]
public Vector2 MapLinearVelocity
{
get
{
var entManager = IoCManager.Resolve<IEntityManager>();
var physicsSystem = EntitySystem.Get<SharedPhysicsSystem>();
var xforms = entManager.GetEntityQuery<TransformComponent>();
var physics = entManager.GetEntityQuery<PhysicsComponent>();
var xform = xforms.GetComponent(Owner);
var parent = xform.ParentUid;
var localPos = xform.LocalPosition;
var velocity = _linearVelocity;
while (parent.IsValid())
{
var parentXform = xforms.GetComponent(parent);
if (physics.TryGetComponent(parent, out var body))
{
velocity += physicsSystem.GetLinearVelocityFromLocalPoint(body, localPos);
}
velocity = parentXform.LocalRotation.RotateVec(velocity);
parent = parentXform.ParentUid;
}
return velocity;
}
}
/// <summary>
/// Current angular velocity of the entity in radians per sec.
/// </summary>
@@ -601,10 +651,7 @@ namespace Robust.Shared.GameObjects
if (value * value > 0.0f)
Awake = true;
// CloseToPercent tolerance needs to be small enough such that an angular velocity just above
// sleep-tolerance can damp down to sleeping.
if (MathHelper.CloseToPercent(_angularVelocity, value, 0.00001f))
if (MathHelper.CloseToPercent(_angularVelocity, value, 0.0001f))
return;
_angularVelocity = value;
@@ -614,6 +661,35 @@ namespace Robust.Shared.GameObjects
private float _angularVelocity;
/// <summary>
/// Get the body's AngularVelocity in map terms.
/// </summary>
/// <remarks>
/// Consider using <see cref="MapVelocities"/> if you need linear and angular at the same time.
/// </remarks>
[ViewVariables]
public float MapAngularVelocity
{
get
{
var velocity = _angularVelocity;
var entMan = _entMan;
var parent = entMan.GetComponent<TransformComponent>(Owner).Parent;
while (parent != null)
{
if (entMan.TryGetComponent(parent.Owner, out PhysicsComponent? body))
{
velocity += body.AngularVelocity;
}
parent = parent.Parent;
}
return velocity;
}
}
/// <summary>
/// Current momentum of the entity in kilogram meters per second
/// </summary>
@@ -652,7 +728,7 @@ namespace Robust.Shared.GameObjects
public IEnumerable<PhysicsComponent> GetBodiesIntersecting()
{
foreach (var entity in _sysMan.GetEntitySystem<SharedPhysicsSystem>().GetCollidingEntities(_entMan.GetComponent<TransformComponent>(Owner).MapID, GetWorldAABB()))
foreach (var entity in EntitySystem.Get<SharedPhysicsSystem>().GetCollidingEntities(_entMan.GetComponent<TransformComponent>(Owner).MapID, GetWorldAABB()))
{
yield return entity;
}
@@ -751,7 +827,7 @@ namespace Robust.Shared.GameObjects
IEnumerable<IPhysBody> IPhysBody.GetCollidingEntities(Vector2 offset, bool approx)
{
return _sysMan.GetEntitySystem<SharedPhysicsSystem>().GetCollidingEntities(this, offset, approx);
return EntitySystem.Get<SharedPhysicsSystem>().GetCollidingEntities(this, offset, approx);
}
public void ResetMassData(FixturesComponent? fixtures = null)
@@ -770,7 +846,7 @@ namespace Robust.Shared.GameObjects
// Temporary until ECS don't @ me.
fixtures ??= IoCManager.Resolve<IEntityManager>().GetComponent<FixturesComponent>(Owner);
var localCenter = Vector2.Zero;
var shapeManager = _sysMan.GetEntitySystem<FixtureSystem>();
var shapeManager = EntitySystem.Get<FixtureSystem>();
foreach (var (_, fixture) in fixtures.Fixtures)
{
@@ -875,12 +951,6 @@ namespace Robust.Shared.GameObjects
return true;
}
// View variables conveniences properties.
[ViewVariables]
private Vector2 _mapLinearVelocity => _sysMan.GetEntitySystem<SharedPhysicsSystem>().GetMapLinearVelocity(Owner, this);
[ViewVariables]
private float _mapAngularVelocity => _sysMan.GetEntitySystem<SharedPhysicsSystem>().GetMapAngularVelocity(Owner, this);
}
/// <summary>

View File

@@ -1,24 +1,25 @@
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Timing;
namespace Robust.Shared.GameObjects
{
[RegisterComponent]
public sealed class IgnorePauseComponent : Component
{
[Dependency] private readonly IEntityManager _entMan = default!;
protected override void OnAdd()
{
base.OnAdd();
IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(Owner).EntityPaused = false;
_entMan.GetComponent<MetaDataComponent>(Owner).EntityPaused = false;
}
protected override void OnRemove()
{
base.OnRemove();
var entMan = IoCManager.Resolve<IEntityManager>();
if (IoCManager.Resolve<IMapManager>().IsMapPaused(entMan.GetComponent<TransformComponent>(Owner).MapID))
if (IoCManager.Resolve<IPauseManager>().IsMapPaused(_entMan.GetComponent<TransformComponent>(Owner).MapID))
{
entMan.GetComponent<MetaDataComponent>(Owner).EntityPaused = true;
_entMan.GetComponent<MetaDataComponent>(Owner).EntityPaused = true;
}
}
}

View File

@@ -15,13 +15,12 @@ namespace Robust.Shared.GameObjects
{
bool LightingEnabled { get; set; }
MapId WorldMap { get; }
bool MapPaused { get; internal set; }
bool MapPreInit { get; internal set; }
void ClearMapId();
}
/// <inheritdoc cref="IMapComponent"/>
[ComponentReference(typeof(IMapComponent))]
[NetworkedComponent]
[NetworkedComponent()]
public sealed class MapComponent : Component, IMapComponent
{
[Dependency] private readonly IEntityManager _entMan = default!;
@@ -41,31 +40,10 @@ namespace Robust.Shared.GameObjects
internal set => _mapIndex = value;
}
internal bool MapPaused { get; set; } = false;
/// <inheritdoc />
bool IMapComponent.MapPaused
public void ClearMapId()
{
get => this.MapPaused;
set => this.MapPaused = value;
}
internal bool MapPreInit { get; set; } = false;
/// <inheritdoc />
bool IMapComponent.MapPreInit
{
get => this.MapPreInit;
set => this.MapPreInit = value;
}
/// <inheritdoc />
protected override void OnRemove()
{
base.OnRemove();
var mapMan = IoCManager.Resolve<IMapManagerInternal>();
mapMan.TrueDeleteMap(_mapIndex);
_mapIndex = MapId.Nullspace;
}
/// <inheritdoc />
@@ -84,9 +62,8 @@ namespace Robust.Shared.GameObjects
_mapIndex = state.MapId;
LightingEnabled = state.LightingEnabled;
var xformQuery = _entMan.GetEntityQuery<TransformComponent>();
xformQuery.GetComponent(Owner).ChangeMapId(_mapIndex, xformQuery);
_entMan.GetComponent<TransformComponent>(Owner).ChangeMapId(_mapIndex);
}
}

View File

@@ -1,13 +1,10 @@
using System;
using System.Collections.Generic;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Robust.Shared.GameObjects
@@ -33,7 +30,6 @@ namespace Robust.Shared.GameObjects
[Dependency] private readonly IEntityManager _entMan = default!;
// This field is used for deserialization internally in the map loader.
// If you want to remove this, you would have to restructure the map save file.
[ViewVariables(VVAccess.ReadOnly)]
[DataField("index")]
private GridId _gridIndex = GridId.Invalid;
@@ -47,15 +43,12 @@ namespace Robust.Shared.GameObjects
internal set => _gridIndex = value;
}
[DataField("chunkSize")]
private ushort _chunkSize = 16;
/// <inheritdoc />
[ViewVariables]
public IMapGrid Grid
{
get => _mapGrid ?? throw new InvalidOperationException();
private set => _mapGrid = value;
set => _mapGrid = value;
}
protected override void Initialize()
@@ -85,7 +78,7 @@ namespace Robust.Shared.GameObjects
if (result)
{
xform.ParentUid = Owner;
xform.Parent = _entMan.GetComponent<TransformComponent>(Owner);
// anchor snapping
xform.LocalPosition = Grid.GridTileToLocal(tileIndices).Position;
@@ -122,7 +115,7 @@ namespace Robust.Shared.GameObjects
/// <inheritdoc />
public override ComponentState GetComponentState()
{
return new MapGridComponentState(_gridIndex, _chunkSize);
return new MapGridComponentState(_gridIndex);
}
/// <inheritdoc />
@@ -134,71 +127,6 @@ namespace Robust.Shared.GameObjects
return;
_gridIndex = state.GridIndex;
_chunkSize = state.ChunkSize;
}
public MapGrid AllocMapGrid(ushort chunkSize, ushort tileSize)
{
DebugTools.Assert(LifeStage == ComponentLifeStage.Added);
var grid = new MapGrid(_mapManager, _entMan, GridIndex, chunkSize);
grid.TileSize = tileSize;
Grid = grid;
grid.GridEntityId = Owner;
_mapManager.OnGridAllocated(this, grid);
return grid;
}
public static void ApplyMapGridState(NetworkedMapManager networkedMapManager, IMapGridComponent gridComp, GameStateMapData.ChunkDatum[] chunkUpdates)
{
var grid = (MapGrid)gridComp.Grid;
networkedMapManager.SuppressOnTileChanged = true;
var modified = new List<(Vector2i position, Tile tile)>();
foreach (var chunkData in chunkUpdates)
{
if (chunkData.IsDeleted())
continue;
var chunk = grid.GetChunk(chunkData.Index);
chunk.SuppressCollisionRegeneration = true;
DebugTools.Assert(chunkData.TileData.Length == grid.ChunkSize * grid.ChunkSize);
var counter = 0;
for (ushort x = 0; x < grid.ChunkSize; x++)
{
for (ushort y = 0; y < grid.ChunkSize; y++)
{
var tile = chunkData.TileData[counter++];
if (chunk.GetTile(x, y) == tile)
continue;
chunk.SetTile(x, y, tile);
modified.Add((new Vector2i(chunk.X * grid.ChunkSize + x, chunk.Y * grid.ChunkSize + y), tile));
}
}
}
if (modified.Count != 0)
{
MapManager.InvokeGridChanged(networkedMapManager, grid, modified);
}
foreach (var chunkData in chunkUpdates)
{
if (chunkData.IsDeleted())
{
grid.RemoveChunk(chunkData.Index);
continue;
}
var chunk = grid.GetChunk(chunkData.Index);
chunk.SuppressCollisionRegeneration = false;
grid.RegenerateCollision(chunk);
}
networkedMapManager.SuppressOnTileChanged = false;
}
}
@@ -213,20 +141,13 @@ namespace Robust.Shared.GameObjects
/// </summary>
public GridId GridIndex { get; }
/// <summary>
/// The size of the chunks in the map grid.
/// </summary>
public ushort ChunkSize { get; }
/// <summary>
/// Constructs a new instance of <see cref="MapGridComponentState"/>.
/// </summary>
/// <param name="gridIndex">Index of the grid this component is linked to.</param>
/// <param name="chunkSize">The size of the chunks in the map grid.</param>
public MapGridComponentState(GridId gridIndex, ushort chunkSize)
public MapGridComponentState(GridId gridIndex)
{
GridIndex = gridIndex;
ChunkSize = chunkSize;
}
}
}

View File

@@ -50,9 +50,11 @@ namespace Robust.Shared.GameObjects
[NetworkedComponent]
public sealed class MetaDataComponent : Component
{
[DataField("name")] internal string? _entityName;
[DataField("desc")] internal string? _entityDescription;
internal EntityPrototype? _entityPrototype;
[DataField("name")]
private string? _entityName;
[DataField("desc")]
private string? _entityDescription;
private EntityPrototype? _entityPrototype;
private bool _entityPaused;
// Every entity starts at tick 1, because they are conceptually created in the time between 0->1
@@ -132,9 +134,6 @@ namespace Robust.Shared.GameObjects
[ViewVariables]
public EntityLifeStage EntityLifeStage { get; internal set; }
[ViewVariables]
public MetaDataFlags Flags { get; internal set; }
/// <summary>
/// The sum of our visibility layer and our parent's visibility layers.
/// Server-only.
@@ -148,11 +147,9 @@ namespace Robust.Shared.GameObjects
get => _entityPaused;
set
{
if (_entityPaused == value)
return;
var entMan = IoCManager.Resolve<IEntityManager>();
if (value && entMan.HasComponent<IgnorePauseComponent>(Owner))
if (_entityPaused == value || value && entMan.HasComponent<IgnorePauseComponent>(Owner))
return;
_entityPaused = value;
@@ -164,6 +161,26 @@ namespace Robust.Shared.GameObjects
public bool EntityInitializing => EntityLifeStage == EntityLifeStage.Initializing;
public bool EntityDeleted => EntityLifeStage >= EntityLifeStage.Deleted;
public override ComponentState GetComponentState()
{
return new MetaDataComponentState(_entityName, _entityDescription, EntityPrototype?.ID);
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (!(curState is MetaDataComponentState state))
return;
_entityName = state.Name;
_entityDescription = state.Description;
if(state.PrototypeId != null)
_entityPrototype = IoCManager.Resolve<IPrototypeManager>().Index<EntityPrototype>(state.PrototypeId);
}
internal override void ClearTicks()
{
// Do not clear modified ticks.
@@ -173,14 +190,4 @@ namespace Robust.Shared.GameObjects
ClearCreationTick();
}
}
[Flags]
public enum MetaDataFlags : byte
{
None = 0,
/// <summary>
/// Whether the entity has states specific to a particular player.
/// </summary>
EntitySpecific = 1 << 0,
}
}

View File

@@ -77,7 +77,7 @@ namespace Robust.Shared.GameObjects
[DataField("color")]
public Color Color = Color.White;
[DataField("map")]
public HashSet<string>? MapKeys;
public List<string>? MapKeys;
public static PrototypeLayerData New()
{

View File

@@ -8,7 +8,6 @@ using Robust.Shared.IoC;
using Robust.Shared.Log; //Needed for release build, do not remove
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
@@ -85,12 +84,10 @@ namespace Robust.Shared.GameObjects
if (_gridId.Equals(value)) return;
_gridId = value;
var childEnumerator = ChildEnumerator;
var xformQuery = _entMan.GetEntityQuery<TransformComponent>();
while (childEnumerator.MoveNext(out var child))
foreach (var transformComponent in Children)
{
xformQuery.GetComponent(child.Value).GridID = value;
var child = transformComponent;
child.GridID = value;
}
}
}
@@ -110,7 +107,7 @@ namespace Robust.Shared.GameObjects
LocalRotation = Angle.Zero;
_noLocalRotation = value;
Dirty(_entMan);
Dirty();
}
}
@@ -135,12 +132,12 @@ namespace Robust.Shared.GameObjects
// Set _nextRotation to null to break any active lerps if this is a client side prediction.
_nextRotation = null;
_localRotation = value;
Dirty(_entMan);
Dirty();
if (!DeferUpdates)
{
RebuildMatrices();
var rotateEvent = new RotateEvent(Owner, oldRotation, _localRotation, this);
var rotateEvent = new RotateEvent(Owner, oldRotation, _localRotation);
_entMan.EventBus.RaiseLocalEvent(Owner, ref rotateEvent);
}
else
@@ -158,18 +155,12 @@ namespace Robust.Shared.GameObjects
{
get
{
var parent = _parent;
var xformQuery = _entMan.GetEntityQuery<TransformComponent>();
var rotation = _localRotation;
while (parent.IsValid())
if (_parent.IsValid())
{
var parentXform = xformQuery.GetComponent(parent);
rotation += parentXform._localRotation;
parent = parentXform.ParentUid;
return Parent!.WorldRotation + _localRotation;
}
return rotation;
return _localRotation;
}
set
{
@@ -210,11 +201,7 @@ namespace Robust.Shared.GameObjects
public EntityUid ParentUid
{
get => _parent;
set
{
if (value == _parent) return;
Parent = _entMan.GetComponent<TransformComponent>(value);
}
set => Parent = _entMan.GetComponent<TransformComponent>(value);
}
/// <summary>
@@ -224,21 +211,15 @@ namespace Robust.Shared.GameObjects
{
get
{
var xformQuery = _entMan.GetEntityQuery<TransformComponent>();
var parent = _parent;
var myMatrix = _localMatrix;
while (parent.IsValid())
if (_parent.IsValid())
{
var parentXform = xformQuery.GetComponent(parent);
var parentMatrix = parentXform._localMatrix;
parent = parentXform.ParentUid;
var parentMatrix = Parent!.WorldMatrix;
var myMatrix = GetLocalMatrix();
Matrix3.Multiply(ref myMatrix, ref parentMatrix, out var result);
myMatrix = result;
return result;
}
return myMatrix;
return GetLocalMatrix();
}
}
@@ -249,21 +230,15 @@ namespace Robust.Shared.GameObjects
{
get
{
var xformQuery = _entMan.GetEntityQuery<TransformComponent>();
var parent = _parent;
var myMatrix = _invLocalMatrix;
while (parent.IsValid())
if (_parent.IsValid())
{
var parentXform = xformQuery.GetComponent(parent);
var parentMatrix = parentXform._invLocalMatrix;
parent = parentXform.ParentUid;
Matrix3.Multiply(ref parentMatrix, ref myMatrix, out var result);
myMatrix = result;
var matP = Parent!.InvWorldMatrix;
var myMatrix = GetLocalMatrixInv();
Matrix3.Multiply(ref matP, ref myMatrix, out var result);
return result;
}
return myMatrix;
return GetLocalMatrixInv();
}
}
@@ -339,30 +314,25 @@ namespace Robust.Shared.GameObjects
if (!sameParent)
{
var xformQuery = _entMan.GetEntityQuery<TransformComponent>();
changedParent = true;
var newParent = xformQuery.GetComponent(value.EntityId);
var newParent = _entMan.GetComponent<TransformComponent>(value.EntityId);
DebugTools.Assert(newParent != this,
$"Can't parent a {nameof(TransformComponent)} to itself.");
// That's already our parent, don't bother attaching again.
var oldParent = _parent.IsValid() ? xformQuery.GetComponent(_parent) : null;
var oldParent = Parent;
var uid = Owner;
oldParent?._children.Remove(uid);
newParent._children.Add(uid);
// offset position from world to parent
_parent = value.EntityId;
ChangeMapId(newParent.MapID, xformQuery);
// preserve world rotation
if (LifeStage == ComponentLifeStage.Running)
LocalRotation += (oldParent?.WorldRotation ?? Angle.Zero) - newParent.WorldRotation;
ChangeMapId(newParent.MapID);
// Cache new GridID before raising the event.
GridID = GetGridIndex(xformQuery);
GridID = GetGridIndex();
var entParentChangedMessage = new EntParentChangedMessage(Owner, oldParent?.Owner);
_entMan.EventBus.RaiseLocalEvent(Owner, ref entParentChangedMessage);
@@ -373,8 +343,7 @@ namespace Robust.Shared.GameObjects
// This may not in fact be the right thing.
if (changedParent || !DeferUpdates)
RebuildMatrices();
Dirty(_entMan);
Dirty();
if (!DeferUpdates)
{
@@ -424,7 +393,7 @@ namespace Robust.Shared.GameObjects
var oldGridPos = Coordinates;
_localPosition = value;
Dirty(_entMan);
Dirty();
if (!DeferUpdates)
{
@@ -490,11 +459,10 @@ namespace Robust.Shared.GameObjects
if (_children.Count == 0) yield break;
var xforms = _entMan.GetEntityQuery<TransformComponent>();
var children = ChildEnumerator;
while (children.MoveNext(out var child))
foreach (var child in _children)
{
yield return xforms.GetComponent(child.Value);
yield return xforms.GetComponent(child);
}
}
}
@@ -539,23 +507,22 @@ namespace Robust.Shared.GameObjects
// Children MAY be initialized here before their parents are.
// We do this whole dance to handle this recursively,
// setting _mapIdInitialized along the way to avoid going to the IMapComponent every iteration.
static MapId FindMapIdAndSet(TransformComponent xform, IEntityManager entMan, EntityQuery<TransformComponent> xformQuery)
static MapId FindMapIdAndSet(TransformComponent p, IEntityManager entMan)
{
if (xform._mapIdInitialized)
if (p._mapIdInitialized)
{
return xform.MapID;
return p.MapID;
}
MapId value;
if (xform._parent.IsValid())
if (p._parent.IsValid())
{
value = FindMapIdAndSet(xformQuery.GetComponent(xform._parent), entMan, xformQuery);
value = FindMapIdAndSet((TransformComponent) p.Parent!, entMan);
}
else
{
// second level node, terminates recursion up the branch of the tree
if (entMan.TryGetComponent(xform.Owner, out IMapComponent? mapComp))
if (entMan.TryGetComponent(p.Owner, out IMapComponent? mapComp))
{
value = mapComp.WorldMap;
}
@@ -565,16 +532,14 @@ namespace Robust.Shared.GameObjects
}
}
xform.MapID = value;
xform._mapIdInitialized = true;
p.MapID = value;
p._mapIdInitialized = true;
return value;
}
var xformQuery = _entMan.GetEntityQuery<TransformComponent>();
if (!_mapIdInitialized)
{
FindMapIdAndSet(this, _entMan, xformQuery);
FindMapIdAndSet(this, _entMan);
_mapIdInitialized = true;
}
@@ -584,14 +549,14 @@ namespace Robust.Shared.GameObjects
{
// Note that _children is a SortedSet<EntityUid>,
// so duplicate additions (which will happen) don't matter.
xformQuery.GetComponent(_parent)._children.Add(Owner);
((TransformComponent) Parent!)._children.Add(Owner);
}
GridID = GetGridIndex(xformQuery);
GridID = GetGridIndex();
RebuildMatrices();
}
private GridId GetGridIndex(EntityQuery<TransformComponent> xformQuery)
private GridId GetGridIndex()
{
if (_entMan.HasComponent<IMapComponent>(Owner))
{
@@ -605,7 +570,7 @@ namespace Robust.Shared.GameObjects
if (_parent.IsValid())
{
return xformQuery.GetComponent(_parent).GridID;
return Parent!.GridID;
}
return _mapManager.TryFindGridAt(MapID, WorldPosition, out var mapgrid) ? mapgrid.Index : GridId.Invalid;
@@ -620,13 +585,13 @@ namespace Robust.Shared.GameObjects
base.Startup();
// Keep the cached matrices in sync with the fields.
Dirty(_entMan);
Dirty();
}
/// <summary>
/// Run MoveEvent, RotateEvent, and UpdateEntityTree updates.
/// </summary>
public void RunDeferred()
public void RunDeferred(Box2 worldAABB)
{
// if we resolved to (close enough) to the OG position then no update.
if ((_oldCoords == null || _oldCoords.Equals(Coordinates)) &&
@@ -639,14 +604,14 @@ namespace Robust.Shared.GameObjects
if (_oldCoords != null)
{
var moveEvent = new MoveEvent(Owner, _oldCoords.Value, Coordinates, this);
var moveEvent = new MoveEvent(Owner, _oldCoords.Value, Coordinates, this, worldAABB);
_entMan.EventBus.RaiseLocalEvent(Owner, ref moveEvent);
_oldCoords = null;
}
if (_oldLocalRotation != null)
{
var rotateEvent = new RotateEvent(Owner, _oldLocalRotation.Value, _localRotation, this);
var rotateEvent = new RotateEvent(Owner, _oldLocalRotation.Value, _localRotation, worldAABB);
_entMan.EventBus.RaiseLocalEvent(Owner, ref rotateEvent);
_oldLocalRotation = null;
}
@@ -657,12 +622,6 @@ namespace Robust.Shared.GameObjects
/// </summary>
public void AttachToGridOrMap()
{
bool TerminatingOrDeleted(EntityUid uid)
{
return !_entMan.TryGetComponent(uid, out MetaDataComponent? meta)
|| meta.EntityLifeStage >= EntityLifeStage.Terminating;
}
// nothing to do
var oldParent = Parent;
if (oldParent == null)
@@ -673,13 +632,11 @@ namespace Robust.Shared.GameObjects
var mapPos = MapPosition;
EntityUid newMapEntity;
if (_mapManager.TryFindGridAt(mapPos, out var mapGrid) && !TerminatingOrDeleted(mapGrid.GridEntityId))
if (_mapManager.TryFindGridAt(mapPos, out var mapGrid))
{
newMapEntity = mapGrid.GridEntityId;
}
else if (_mapManager.HasMapEntity(mapPos.MapId)
&& _mapManager.GetMapEntityIdOrThrow(mapPos.MapId) is var mapEnt
&& !TerminatingOrDeleted(mapEnt))
else if (_mapManager.HasMapEntity(mapPos.MapId))
{
newMapEntity = _mapManager.GetMapEntityIdOrThrow(mapPos.MapId);
}
@@ -703,7 +660,7 @@ namespace Robust.Shared.GameObjects
WorldPosition = mapPos.Position;
DeferUpdates = false;
Dirty(_entMan);
Dirty();
}
public void DetachParentToNull()
@@ -742,7 +699,7 @@ namespace Robust.Shared.GameObjects
// > FWIW, also called pre-entity-delete and when moved outside of PVS range.
RebuildMatrices();
MapIdChanged(oldMapId);
Dirty(_entMan);
Dirty();
}
/// <summary>
@@ -764,35 +721,25 @@ namespace Robust.Shared.GameObjects
Coordinates = new EntityCoordinates(newParent.Owner, newParent.InvWorldMatrix.Transform(WorldPosition));
}
internal void ChangeMapId(MapId newMapId, EntityQuery<TransformComponent> xformQuery)
internal void ChangeMapId(MapId newMapId)
{
if (newMapId == MapID)
return;
var oldMapId = MapID;
//Set Paused state
var mapPaused = _mapManager.IsMapPaused(newMapId);
var metaEnts = _entMan.GetEntityQuery<MetaDataComponent>();
var metaData = metaEnts.GetComponent(Owner);
metaData.EntityPaused = mapPaused;
MapID = newMapId;
MapIdChanged(oldMapId);
UpdateChildMapIdsRecursive(MapID, mapPaused, xformQuery, metaEnts);
UpdateChildMapIdsRecursive(MapID, _entMan);
}
private void UpdateChildMapIdsRecursive(MapId newMapId, bool mapPaused, EntityQuery<TransformComponent> xformQuery, EntityQuery<MetaDataComponent> metaQuery)
private void UpdateChildMapIdsRecursive(MapId newMapId, IEntityManager entMan)
{
var childEnumerator = ChildEnumerator;
var xforms = _entMan.GetEntityQuery<TransformComponent>();
while (childEnumerator.MoveNext(out var child))
foreach (var child in _children)
{
//Set Paused state
var metaData = metaQuery.GetComponent(child.Value);
metaData.EntityPaused = mapPaused;
var concrete = xformQuery.GetComponent(child.Value);
var concrete = xforms.GetComponent(child);
var old = concrete.MapID;
concrete.MapID = newMapId;
@@ -800,7 +747,7 @@ namespace Robust.Shared.GameObjects
if (concrete.ChildCount != 0)
{
concrete.UpdateChildMapIdsRecursive(newMapId, mapPaused, xformQuery, metaQuery);
concrete.UpdateChildMapIdsRecursive(newMapId, entMan);
}
}
}
@@ -853,14 +800,14 @@ namespace Robust.Shared.GameObjects
{
var parent = _parent;
var worldRot = _localRotation;
var worldMatrix = _localMatrix;
var worldMatrix = GetLocalMatrix();
// By doing these all at once we can elide multiple IsValid + GetComponent calls
while (parent.IsValid())
{
var xform = xforms.GetComponent(parent);
worldRot += xform.LocalRotation;
var parentMatrix = xform._localMatrix;
var parentMatrix = xform.GetLocalMatrix();
Matrix3.Multiply(ref worldMatrix, ref parentMatrix, out var result);
worldMatrix = result;
parent = xform.ParentUid;
@@ -914,8 +861,8 @@ namespace Robust.Shared.GameObjects
{
var parent = _parent;
var worldRot = _localRotation;
var invMatrix = _invLocalMatrix;
var worldMatrix = _localMatrix;
var invMatrix = GetLocalMatrixInv();
var worldMatrix = GetLocalMatrix();
// By doing these all at once we can elide multiple IsValid + GetComponent calls
while (parent.IsValid())
@@ -923,11 +870,11 @@ namespace Robust.Shared.GameObjects
var xform = xformQuery.GetComponent(parent);
worldRot += xform.LocalRotation;
var parentMatrix = xform._localMatrix;
var parentMatrix = xform.GetLocalMatrix();
Matrix3.Multiply(ref worldMatrix, ref parentMatrix, out var result);
worldMatrix = result;
var parentInvMatrix = xform._invLocalMatrix;
var parentInvMatrix = xform.GetLocalMatrixInv();
Matrix3.Multiply(ref parentInvMatrix, ref invMatrix, out var invResult);
invMatrix = invResult;
@@ -1039,7 +986,7 @@ namespace Robust.Shared.GameObjects
RebuildMatrices();
}
Dirty(_entMan);
Dirty();
}
if (nextState is TransformComponentState nextTransform)
@@ -1058,6 +1005,16 @@ namespace Robust.Shared.GameObjects
}
}
public Matrix3 GetLocalMatrix()
{
return _localMatrix;
}
public Matrix3 GetLocalMatrixInv()
{
return _invLocalMatrix;
}
private void RebuildMatrices()
{
var pos = _localPosition;
@@ -1152,18 +1109,24 @@ namespace Robust.Shared.GameObjects
[ByRefEvent]
public readonly struct MoveEvent
{
public MoveEvent(EntityUid sender, EntityCoordinates oldPos, EntityCoordinates newPos, TransformComponent component)
public MoveEvent(EntityUid sender, EntityCoordinates oldPos, EntityCoordinates newPos, TransformComponent component, Box2? worldAABB = null)
{
Sender = sender;
OldPosition = oldPos;
NewPosition = newPos;
Component = component;
WorldAABB = worldAABB;
}
public readonly EntityUid Sender;
public readonly EntityCoordinates OldPosition;
public readonly EntityCoordinates NewPosition;
public readonly TransformComponent Component;
/// <summary>
/// New AABB of the entity.
/// </summary>
public readonly Box2? WorldAABB;
}
/// <summary>
@@ -1172,18 +1135,22 @@ namespace Robust.Shared.GameObjects
[ByRefEvent]
public readonly struct RotateEvent
{
public RotateEvent(EntityUid sender, Angle oldRotation, Angle newRotation, TransformComponent xform)
public RotateEvent(EntityUid sender, Angle oldRotation, Angle newRotation, Box2? worldAABB = null)
{
Sender = sender;
OldRotation = oldRotation;
NewRotation = newRotation;
Component = xform;
WorldAABB = worldAABB;
}
public readonly EntityUid Sender;
public readonly Angle OldRotation;
public readonly Angle NewRotation;
public readonly TransformComponent Component;
/// <summary>
/// New AABB of the entity.
/// </summary>
public readonly Box2? WorldAABB;
}
public struct TransformChildrenEnumerator : IDisposable

View File

@@ -192,57 +192,6 @@ namespace Robust.Shared.GameObjects
return newComponent;
}
public readonly struct CompInitializeHandle<T> : IDisposable
where T : Component
{
private readonly IEntityManager _entMan;
public readonly T Comp;
public CompInitializeHandle(IEntityManager entityManager, T comp)
{
_entMan = entityManager;
Comp = comp;
}
public void Dispose()
{
var metadata = _entMan.GetComponent<MetaDataComponent>(Comp.Owner);
if (!metadata.EntityInitialized && !metadata.EntityInitializing)
return;
if (!Comp.Initialized)
Comp.LifeInitialize(_entMan);
if (metadata.EntityInitialized && !Comp.Running)
Comp.LifeStartup(_entMan);
}
public static implicit operator T(CompInitializeHandle<T> handle)
{
return handle.Comp;
}
}
/// <inheritdoc />
public CompInitializeHandle<T> AddComponentUninitialized<T>(EntityUid uid) where T : Component, new()
{
var newComponent = _componentFactory.GetComponent<T>();
newComponent.Owner = uid;
if (!uid.IsValid() || !EntityExists(uid))
throw new ArgumentException("Entity is not valid.", nameof(uid));
if (newComponent == null) throw new ArgumentNullException(nameof(newComponent));
if (newComponent.Owner != uid) throw new InvalidOperationException("Component is not owned by entity.");
AddComponentInternal(uid, newComponent, false, true);
return new CompInitializeHandle<T>(this, newComponent);
}
/// <inheritdoc />
public void AddComponent<T>(EntityUid uid, T component, bool overwrite = false) where T : Component
{
if (!uid.IsValid() || !EntityExists(uid))
@@ -252,10 +201,10 @@ namespace Robust.Shared.GameObjects
if (component.Owner != uid) throw new InvalidOperationException("Component is not owned by entity.");
AddComponentInternal(uid, component, overwrite, false);
AddComponentInternal(uid, component, overwrite);
}
private void AddComponentInternal<T>(EntityUid uid, T component, bool overwrite, bool skipInit) where T : Component
private void AddComponentInternal<T>(EntityUid uid, T component, bool overwrite = false) where T : Component
{
// get interface aliases for mapping
var reg = _componentFactory.GetRegistration(component);
@@ -307,9 +256,6 @@ namespace Robust.Shared.GameObjects
component.LifeAddToEntity(this);
if (skipInit)
return;
var metadata = GetComponent<MetaDataComponent>(uid);
if (!metadata.EntityInitialized && !metadata.EntityInitializing)

View File

@@ -2,7 +2,6 @@ using System;
using System.Collections.Generic;
using System.Linq;
using Prometheus;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
@@ -17,10 +16,11 @@ namespace Robust.Shared.GameObjects
{
#region Dependencies
[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
[Dependency] protected readonly IEntitySystemManager EntitySystemManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[IoC.Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
[IoC.Dependency] protected readonly IEntitySystemManager EntitySystemManager = default!;
[IoC.Dependency] private readonly IMapManager _mapManager = default!;
[IoC.Dependency] private readonly IGameTiming _gameTiming = default!;
[IoC.Dependency] private readonly IPauseManager _pauseManager = default!;
#endregion Dependencies
@@ -83,7 +83,6 @@ namespace Robust.Shared.GameObjects
if (Started)
throw new InvalidOperationException("Startup() called multiple times");
// TODO: Probably better to call this on its own given it's so infrequent.
EntitySystemManager.Initialize();
Started = true;
}
@@ -278,13 +277,12 @@ namespace Robust.Shared.GameObjects
private void RecursiveDeleteEntity(EntityUid uid)
{
if (!TryGetComponent(uid, out MetaDataComponent metadata) || metadata.EntityDeleted)
if (!TryGetComponent(uid, out MetaDataComponent metadata) || metadata.EntityDeleted)
return; //TODO: Why was this still a child if it was already deleted?
var transform = GetComponent<TransformComponent>(uid);
metadata.EntityLifeStage = EntityLifeStage.Terminating;
var ev = new EntityTerminatingEvent(uid);
EventBus.RaiseLocalEvent(uid, ref ev, false);
EventBus.RaiseLocalEvent(uid, new EntityTerminatingEvent(), false);
// DeleteEntity modifies our _children collection, we must cache the collection to iterate properly
foreach (var child in transform._children.ToArray())
@@ -396,7 +394,7 @@ namespace Robust.Shared.GameObjects
Entities.Add(uid);
// add the required MetaDataComponent directly.
AddComponentInternal(uid, metadata, false, false);
AddComponentInternal(uid, metadata);
// allocate the required TransformComponent
AddComponent<TransformComponent>(uid);
@@ -440,7 +438,7 @@ namespace Robust.Shared.GameObjects
StartEntity(entity);
// If the map we're initializing the entity on is initialized, run map init on it.
if (_mapManager.IsMapInitialized(mapId))
if (_pauseManager.IsMapInitialized(mapId))
entity.RunMapInit();
}
catch (Exception e)

View File

@@ -571,47 +571,4 @@ public partial class EntitySystem
=> new($"Entity {uid} does not have a component of type {typeof(T)}");
#endregion
#region Entity Query
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected EntityQuery<T> GetEntityQuery<T>() where T : Component
{
return EntityManager.GetEntityQuery<T>();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected IEnumerable<TComp1> EntityQuery<TComp1>(bool includePaused = false) where TComp1 : Component
{
return EntityManager.EntityQuery<TComp1>(includePaused);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected IEnumerable<(TComp1, TComp2)> EntityQuery<TComp1, TComp2>(bool includePaused = false)
where TComp1 : Component
where TComp2 : Component
{
return EntityManager.EntityQuery<TComp1, TComp2>(includePaused);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected IEnumerable<(TComp1, TComp2, TComp3)> EntityQuery<TComp1, TComp2, TComp3>(bool includePaused = false)
where TComp1 : Component
where TComp2 : Component
where TComp3 : Component
{
return EntityManager.EntityQuery<TComp1, TComp2, TComp3>(includePaused);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected IEnumerable<(TComp1, TComp2, TComp3, TComp4)> EntityQuery<TComp1, TComp2, TComp3, TComp4>(bool includePaused = false)
where TComp1 : Component
where TComp2 : Component
where TComp3 : Component
where TComp4 : Component
{
return EntityManager.EntityQuery<TComp1, TComp2, TComp3, TComp4>(includePaused);
}
#endregion
}

View File

@@ -105,29 +105,14 @@ namespace Robust.Shared.GameObjects
}
/// <inheritdoc />
public void Initialize(bool discover = true)
public void Initialize()
{
// Tempted to make this an assert
// However, EntityManager calls this directly so we'd need to remove that and manually call it.
if (_initialized) return;
var excludedTypes = new HashSet<Type>();
_systemDependencyCollection = new(IoCManager.Instance!);
var subTypes = new Dictionary<Type, Type>();
_systemTypes.Clear();
IEnumerable<Type> systems;
if (discover)
{
systems = _reflectionManager.GetAllChildren<IEntitySystem>().Concat(_extraLoadedTypes);
}
else
{
systems = _extraLoadedTypes;
}
foreach (var type in systems)
foreach (var type in _reflectionManager.GetAllChildren<IEntitySystem>().Concat(_extraLoadedTypes))
{
Logger.DebugS("go.sys", "Initializing entity system {0}", type);
@@ -266,7 +251,6 @@ namespace Robust.Shared.GameObjects
public void Clear()
{
_extraLoadedTypes.Clear();
_systemTypes.Clear();
_updateOrder = Array.Empty<UpdateReg>();
_frameUpdateOrder = Array.Empty<IEntitySystem>();

View File

@@ -4,7 +4,7 @@
/// Raised when an entity parent is changed.
/// </summary>
[ByRefEvent]
public readonly struct EntParentChangedMessage
public sealed class EntParentChangedMessage : EntityEventArgs
{
/// <summary>
/// Entity that was adopted. The transform component has a property with the new parent.

View File

@@ -3,14 +3,5 @@ namespace Robust.Shared.GameObjects
/// <summary>
/// The children of this entity are about to be deleted.
/// </summary>
[ByRefEvent]
public struct EntityTerminatingEvent
{
public EntityUid Owner;
public EntityTerminatingEvent(EntityUid uid)
{
Owner = uid;
}
}
public sealed class EntityTerminatingEvent : EntityEventArgs { }
}

View File

@@ -3,6 +3,7 @@ using JetBrains.Annotations;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
@@ -171,7 +172,7 @@ namespace Robust.Shared.GameObjects
set
{
if (MetaData is {} metaData)
metaData.EntityDescription = value;
metaData.EntityName = value;
}
}

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