Compare commits

..

2 Commits

Author SHA1 Message Date
Silver
d49075a970 Update and clean up Prototype manager methods 2022-02-11 00:27:34 -07:00
Silver
a67acd453c Split out Interface and Attribute 2022-02-11 00:26:58 -07:00
391 changed files with 8430 additions and 13548 deletions

2
.github/CODEOWNERS vendored
View File

@@ -11,7 +11,7 @@
/Robust.Analyzers @PaulRitter
/Robust.*/GameStates @PaulRitter
/Robust.Shared/Analyzers @PaulRitter
/Robust.*/Serialization @PaulRitter @DrSmugleaf
/Robust.*/Serialization @PaulRitter
/Robust.*/Prototypes @PaulRitter
/Robust.Shared/GameObjects/ComponentDependencies @PaulRitter
/Robust.*/Containers @PaulRitter

View File

@@ -1,33 +0,0 @@
name: Benchmarks
#on:
# push
#schedule:
# - cron: '0 5 * * *'
#push:
# tags:
# - 'v*'
env:
ROBUST_BENCHMARKS_ENABLE_SQL: 1
ROBUST_BENCHMARKS_SQL_ADDRESS: ${{ secrets.BENCHMARKS_WRITE_ADDRESS }}
ROBUST_BENCHMARKS_SQL_PORT: ${{ secrets.BENCHMARKS_WRITE_PORT }}
ROBUST_BENCHMARKS_SQL_USER: ${{ secrets.BENCHMARKS_WRITE_USER }}
ROBUST_BENCHMARKS_SQL_PASSWORD: ${{ secrets.BENCHMARKS_WRITE_PASSWORD }}
ROBUST_BENCHMARKS_SQL_DATABASE: benchmarks
jobs:
benchmark:
name: Run Benchmarks
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
with:
submodules: true
- name: Setup .NET Core
uses: actions/setup-dotnet@v1
with:
dotnet-version: 6.0.x
- name: Install dependencies
run: dotnet restore
- name: Run benchmark
run: cd Robust.Benchmarks && sudo dotnet run --filter '*' --configuration Release

View File

@@ -1,34 +0,0 @@
name: Build & Publish DocFX
on:
schedule:
- cron: "0 0 * * 0"
jobs:
docfx:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
with:
submodules: true
- name: Setup .NET Core
uses: actions/setup-dotnet@v1
with:
dotnet-version: 6.0.x
- name: Install dependencies
run: dotnet restore
- name: Build Project
run: dotnet build --no-restore /p:WarningsAsErrors=nullable
- name: Build DocFX
uses: nikeee/docfx-action@v1.0.0
with:
args: Robust.Docfx/docfx.json
- name: Publish Docfx Documentation on GitHub Pages
uses: maxheld83/ghpages@master
env:
BUILD_DIR: Robust.Docfx/_robust-site
GH_PAT: ${{ secrets.GH_PAT }}

View File

@@ -22,12 +22,10 @@ jobs:
- name: Setup .NET Core
uses: actions/setup-dotnet@v1
with:
dotnet-version: 6.0.x
dotnet-version: 6.0.100
- name: Install dependencies
run: dotnet restore
- name: Build
run: dotnet build --no-restore /p:WarningsAsErrors=nullable
- name: Test Engine
run: dotnet test --no-build Robust.UnitTesting/Robust.UnitTesting.csproj -v n

2
.gitignore vendored
View File

@@ -76,5 +76,3 @@ MSBuild/Robust.Custom.targets
release/
Robust.Docfx/*-site
Robust.Docfx/api

View File

@@ -1,4 +1,4 @@
<Project>
<!-- This file automatically reset by Tools/version.py -->
<PropertyGroup><Version>0.11.0.1</Version></PropertyGroup>
<PropertyGroup><Version>0.8.52</Version></PropertyGroup>
</Project>

Binary file not shown.

Before

Width:  |  Height:  |  Size: 535 B

View File

@@ -6,9 +6,9 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="4.0.1" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.3" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.Workspaces.Common" Version="4.0.1" />
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="3.8.0" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.2" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.Workspaces.Common" Version="3.8.0" />
</ItemGroup>
</Project>

View File

@@ -1,53 +0,0 @@
using System.Collections.Generic;
using System.Globalization;
using BenchmarkDotNet.Analysers;
using BenchmarkDotNet.Columns;
using BenchmarkDotNet.Configs;
using BenchmarkDotNet.Diagnosers;
using BenchmarkDotNet.Exporters;
using BenchmarkDotNet.Filters;
using BenchmarkDotNet.Jobs;
using BenchmarkDotNet.Loggers;
using BenchmarkDotNet.Order;
using BenchmarkDotNet.Reports;
using BenchmarkDotNet.Validators;
using Robust.Benchmarks.Exporters;
namespace Robust.Benchmarks.Configs;
public sealed class DefaultSQLConfig : IConfig
{
public static readonly IConfig Instance = new DefaultSQLConfig();
private DefaultSQLConfig(){}
public IEnumerable<IExporter> GetExporters()
{
yield return SQLExporter.Default;
}
public IEnumerable<IColumnProvider> GetColumnProviders() => DefaultConfig.Instance.GetColumnProviders();
public IEnumerable<ILogger> GetLoggers() => DefaultConfig.Instance.GetLoggers();
public IEnumerable<IDiagnoser> GetDiagnosers() => DefaultConfig.Instance.GetDiagnosers();
public IEnumerable<IAnalyser> GetAnalysers() => DefaultConfig.Instance.GetAnalysers();
public IEnumerable<Job> GetJobs() => DefaultConfig.Instance.GetJobs();
public IEnumerable<IValidator> GetValidators() => DefaultConfig.Instance.GetValidators();
public IEnumerable<HardwareCounter> GetHardwareCounters() => DefaultConfig.Instance.GetHardwareCounters();
public IEnumerable<IFilter> GetFilters() => DefaultConfig.Instance.GetFilters();
public IEnumerable<BenchmarkLogicalGroupRule> GetLogicalGroupRules() => DefaultConfig.Instance.GetLogicalGroupRules();
public IOrderer Orderer => DefaultConfig.Instance.Orderer!;
public SummaryStyle SummaryStyle => DefaultConfig.Instance.SummaryStyle;
public ConfigUnionRule UnionRule => DefaultConfig.Instance.UnionRule;
public string ArtifactsPath => DefaultConfig.Instance.ArtifactsPath;
public CultureInfo CultureInfo => DefaultConfig.Instance.CultureInfo!;
public ConfigOptions Options => DefaultConfig.Instance.Options;
}

View File

@@ -1,54 +0,0 @@
using BenchmarkDotNet.Attributes;
using JetBrains.Annotations;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.UnitTesting.Server;
namespace Robust.Benchmarks.EntityManager;
[Virtual]
public class AddRemoveComponentBenchmark
{
private ISimulation _simulation = default!;
private IEntityManager _entityManager = default!;
[UsedImplicitly]
[Params(1, 10, 100, 1000)]
public int N;
[GlobalSetup]
public void GlobalSetup()
{
_simulation = RobustServerSimulation
.NewSimulation()
.RegisterComponents(f => f.RegisterClass<A>())
.InitializeInstance();
_entityManager = _simulation.Resolve<IEntityManager>();
var coords = new MapCoordinates(0, 0, new MapId(1));
_simulation.AddMap(coords.MapId);
for (var i = 0; i < N; i++)
{
_entityManager.SpawnEntity(null, coords);
}
}
[Benchmark]
public void AddRemoveComponent()
{
for (var i = 2; i <= N+1; i++)
{
var uid = new EntityUid(i);
_entityManager.AddComponent<A>(uid);
_entityManager.RemoveComponent<A>(uid);
}
}
[ComponentProtoName("A")]
public sealed class A : Component
{
}
}

View File

@@ -1,61 +0,0 @@
using System;
using BenchmarkDotNet.Attributes;
using JetBrains.Annotations;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.UnitTesting.Server;
namespace Robust.Benchmarks.EntityManager;
[Virtual]
public class GetComponentBenchmark
{
private ISimulation _simulation = default!;
private IEntityManager _entityManager = default!;
[UsedImplicitly]
[Params(1, 10, 100, 1000)]
public int N;
public A[] Comps = default!;
[GlobalSetup]
public void GlobalSetup()
{
_simulation = RobustServerSimulation
.NewSimulation()
.RegisterComponents(f => f.RegisterClass<A>())
.InitializeInstance();
_entityManager = _simulation.Resolve<IEntityManager>();
Comps = new A[N+2];
var coords = new MapCoordinates(0, 0, new MapId(1));
_simulation.AddMap(coords.MapId);
for (var i = 0; i < N; i++)
{
var uid = _entityManager.SpawnEntity(null, coords);
_entityManager.AddComponent<A>(uid);
}
}
[Benchmark]
public A[] GetComponent()
{
for (var i = 2; i <= N+1; i++)
{
Comps[i] = _entityManager.GetComponent<A>(new EntityUid(i));
}
// Return something so the JIT doesn't optimize out all the GetComponent calls.
return Comps;
}
[ComponentProtoName("A")]
public sealed class A : Component
{
}
}

View File

@@ -1,62 +0,0 @@
using BenchmarkDotNet.Attributes;
using JetBrains.Annotations;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.UnitTesting.Server;
namespace Robust.Benchmarks.EntityManager;
[Virtual]
public class SpawnDeleteEntityBenchmark
{
private ISimulation _simulation = default!;
private IEntityManager _entityManager = default!;
private MapCoordinates _mapCoords = MapCoordinates.Nullspace;
private EntityCoordinates _entCoords = EntityCoordinates.Invalid;
[UsedImplicitly]
[Params(1, 10, 100, 1000)]
public int N;
[GlobalSetup]
public void GlobalSetup()
{
_simulation = RobustServerSimulation
.NewSimulation()
.RegisterComponents(f => f.RegisterClass<A>())
.InitializeInstance();
_entityManager = _simulation.Resolve<IEntityManager>();
_mapCoords = new MapCoordinates(0, 0, new MapId(1));
var uid = _simulation.AddMap(_mapCoords.MapId);
_entCoords = new EntityCoordinates(uid, 0, 0);
}
[Benchmark(Baseline = true)]
public void SpawnDeleteEntityMapCoords()
{
for (var i = 0; i < N; i++)
{
var uid = _entityManager.SpawnEntity(null, _mapCoords);
_entityManager.DeleteEntity(uid);
}
}
[Benchmark]
public void SpawnDeleteEntityEntCoords()
{
for (var i = 0; i < N; i++)
{
var uid = _entityManager.SpawnEntity(null, _entCoords);
_entityManager.DeleteEntity(uid);
}
}
[ComponentProtoName("A")]
public sealed class A : Component
{
}
}

View File

@@ -1,143 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using BenchmarkDotNet.Exporters;
using BenchmarkDotNet.Loggers;
using BenchmarkDotNet.Mathematics;
using BenchmarkDotNet.Reports;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Design;
using Npgsql;
namespace Robust.Benchmarks.Exporters;
public sealed class SQLExporter : IExporter
{
public static readonly IExporter Default = new SQLExporter();
private SQLExporter(){}
public void ExportToLog(Summary summary, ILogger logger)
{
Export(summary, logger);
}
public IEnumerable<string> ExportToFiles(Summary summary, ILogger consoleLogger)
{
Export(summary, consoleLogger);
return Array.Empty<string>();
}
private bool TryGetEnvironmentVariable(string name, ILogger logger, [NotNullWhen(true)] out string? value)
{
value = Environment.GetEnvironmentVariable(name);
if (value == null)
logger.WriteError($"ROBUST_BENCHMARKS_ENABLE_SQL is set, but {name} is missing.");
return value != null;
}
private void Export(Summary summary, ILogger logger)
{
if (!TryGetEnvironmentVariable("ROBUST_BENCHMARKS_SQL_ADDRESS", logger, out var address) ||
!TryGetEnvironmentVariable("ROBUST_BENCHMARKS_SQL_PORT", logger, out var rawPort) ||
!TryGetEnvironmentVariable("ROBUST_BENCHMARKS_SQL_USER", logger, out var user) ||
!TryGetEnvironmentVariable("ROBUST_BENCHMARKS_SQL_PASSWORD", logger, out var password) ||
!TryGetEnvironmentVariable("ROBUST_BENCHMARKS_SQL_DATABASE", logger, out var db) ||
!TryGetEnvironmentVariable("GITHUB_SHA", logger, out var gitHash))
return;
if (!int.TryParse(rawPort, out var port))
{
logger.WriteError("Failed parsing ROBUST_BENCHMARKS_SQL_PORT to int.");
return;
}
var builder = new DbContextOptionsBuilder<BenchmarkContext>();
var connectionString = new NpgsqlConnectionStringBuilder
{
Host = address,
Port = port,
Database = db,
Username = user,
Password = password
}.ConnectionString;
builder.UseNpgsql(connectionString);
using var ctx = new BenchmarkContext(builder.Options);
try
{
ctx.Database.Migrate();
ctx.BenchmarkRuns.Add(BenchmarkRun.FromSummary(summary, gitHash));
ctx.SaveChanges();
}
finally
{
ctx.Dispose();
}
}
public string Name => "sql";
}
public sealed class DesignTimeContextFactoryPostgres : IDesignTimeDbContextFactory<BenchmarkContext>
{
public BenchmarkContext CreateDbContext(string[] args)
{
var optionsBuilder = new DbContextOptionsBuilder<BenchmarkContext>();
optionsBuilder.UseNpgsql("Server=localhost");
return new BenchmarkContext(optionsBuilder.Options);
}
}
public class BenchmarkContext : DbContext
{
public DbSet<BenchmarkRun> BenchmarkRuns { get; set; } = default!;
public BenchmarkContext() { }
public BenchmarkContext(DbContextOptions<BenchmarkContext> options) : base(options) { }
}
public class BenchmarkRun
{
[Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public ulong Id { get; set; }
public string GitHash { get; set; } = string.Empty;
[Column(TypeName = "timestamptz")]
public DateTime RunDate { get; set; }
public string Name { get; set; } = string.Empty;
[Column(TypeName = "jsonb")]
public BenchmarkRunReport[] Reports { get; set; } = Array.Empty<BenchmarkRunReport>();
public static BenchmarkRun FromSummary(Summary summary, string gitHash)
{
return new BenchmarkRun
{
Reports = summary.Reports.Select(r => new BenchmarkRunReport
{
Parameters = r.BenchmarkCase.Parameters.Items.Select(p => new BenchmarkRunParameter
{
Name = p.Name,
Value = p.Value
}).ToArray(),
Statistics = r.ResultStatistics
}).ToArray(),
Name = summary.BenchmarksCases.First().FolderInfo,
RunDate = DateTime.UtcNow,
GitHash = gitHash
};
}
}
public class BenchmarkRunReport
{
public BenchmarkRunParameter[] Parameters { get; set; } = Array.Empty<BenchmarkRunParameter>();
public Statistics Statistics { get; set; } = default!;
}
public class BenchmarkRunParameter
{
public string Name { get; set; } = string.Empty;
public object Value { get; set; } = default!;
}

View File

@@ -1,55 +0,0 @@
// <auto-generated />
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata;
using Robust.Benchmarks.Exporters;
#nullable disable
namespace Robust.Benchmarks.Migrations
{
[DbContext(typeof(BenchmarkContext))]
[Migration("20220328231938_InitialCreate")]
partial class InitialCreate
{
protected override void BuildTargetModel(ModelBuilder modelBuilder)
{
#pragma warning disable 612, 618
modelBuilder
.HasAnnotation("ProductVersion", "6.0.0")
.HasAnnotation("Relational:MaxIdentifierLength", 63);
NpgsqlModelBuilderExtensions.UseIdentityByDefaultColumns(modelBuilder);
modelBuilder.Entity("Robust.Benchmarks.Exporters.BenchmarkRun", b =>
{
b.Property<decimal>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("numeric(20,0)");
b.Property<string>("GitHash")
.IsRequired()
.HasColumnType("text");
b.Property<string>("Name")
.IsRequired()
.HasColumnType("text");
b.Property<BenchmarkRunReport[]>("Reports")
.IsRequired()
.HasColumnType("jsonb");
b.Property<DateTime>("RunDate")
.HasColumnType("Date");
b.HasKey("Id");
b.ToTable("BenchmarkRuns");
});
#pragma warning restore 612, 618
}
}
}

View File

@@ -1,35 +0,0 @@
using System;
using Microsoft.EntityFrameworkCore.Migrations;
using Robust.Benchmarks.Exporters;
#nullable disable
namespace Robust.Benchmarks.Migrations
{
public partial class InitialCreate : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
name: "BenchmarkRuns",
columns: table => new
{
Id = table.Column<decimal>(type: "numeric(20,0)", nullable: false),
GitHash = table.Column<string>(type: "text", nullable: false),
RunDate = table.Column<DateTime>(type: "Date", nullable: false),
Name = table.Column<string>(type: "text", nullable: false),
Reports = table.Column<BenchmarkRunReport[]>(type: "jsonb", nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_BenchmarkRuns", x => x.Id);
});
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "BenchmarkRuns");
}
}
}

View File

@@ -1,53 +0,0 @@
// <auto-generated />
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata;
using Robust.Benchmarks.Exporters;
#nullable disable
namespace Robust.Benchmarks.Migrations
{
[DbContext(typeof(BenchmarkContext))]
partial class BenchmarkContextModelSnapshot : ModelSnapshot
{
protected override void BuildModel(ModelBuilder modelBuilder)
{
#pragma warning disable 612, 618
modelBuilder
.HasAnnotation("ProductVersion", "6.0.0")
.HasAnnotation("Relational:MaxIdentifierLength", 63);
NpgsqlModelBuilderExtensions.UseIdentityByDefaultColumns(modelBuilder);
modelBuilder.Entity("Robust.Benchmarks.Exporters.BenchmarkRun", b =>
{
b.Property<decimal>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("numeric(20,0)");
b.Property<string>("GitHash")
.IsRequired()
.HasColumnType("text");
b.Property<string>("Name")
.IsRequired()
.HasColumnType("text");
b.Property<BenchmarkRunReport[]>("Reports")
.IsRequired()
.HasColumnType("jsonb");
b.Property<DateTime>("RunDate")
.HasColumnType("Date");
b.HasKey("Id");
b.ToTable("BenchmarkRuns");
});
#pragma warning restore 612, 618
}
}
}

View File

@@ -9,9 +9,6 @@ namespace Robust.Benchmarks.NumericsHelpers
[Params(32, 128)]
public int N { get; set; }
[Params(1,2)]
public int T { get; set; }
private float[] _inputA = default!;
private float[] _inputB = default!;
private float[] _output = default!;

View File

@@ -1,8 +1,6 @@
using BenchmarkDotNet.Configs;
using BenchmarkDotNet.Running;
using System;
using Robust.Benchmarks.Configs;
using Robust.Benchmarks.Exporters;
namespace Robust.Benchmarks
{
@@ -18,8 +16,7 @@ namespace Robust.Benchmarks
Console.WriteLine("THE DEBUG BUILD IS ONLY GOOD FOR FIXING A CRASHING BENCHMARK\n");
BenchmarkSwitcher.FromAssembly(typeof(Program).Assembly).Run(args, new DebugInProcessConfig());
#else
var config = Environment.GetEnvironmentVariable("ROBUST_BENCHMARKS_ENABLE_SQL") != null ? DefaultSQLConfig.Instance : null;
BenchmarkSwitcher.FromAssembly(typeof(Program).Assembly).Run(args, config);
BenchmarkSwitcher.FromAssembly(typeof(Program).Assembly).Run(args);
#endif
}
}

View File

@@ -10,15 +10,9 @@
<ItemGroup>
<ProjectReference Include="..\Robust.Server\Robust.Server.csproj" />
<ProjectReference Include="..\Robust.Shared\Robust.Shared.csproj" />
<ProjectReference Include="..\Robust.UnitTesting\Robust.UnitTesting.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.12.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="6.0.0">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="Npgsql.EntityFrameworkCore.PostgreSQL" Version="6.0.0-rc.2" />
</ItemGroup>
<Import Project="..\MSBuild\Robust.Engine.targets" />
</Project>

View File

@@ -1,6 +1,7 @@
using System.Globalization;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager;
using Robust.Shared.Serialization.Manager.Result;
using Robust.Shared.Serialization.Markdown;
using Robust.Shared.Serialization.Markdown.Validation;
using Robust.Shared.Serialization.Markdown.Value;
@@ -18,10 +19,10 @@ namespace Robust.Benchmarks.Serialization
: new ErrorNode(node, $"Failed parsing int value: {node.Value}");
}
public int Read(ISerializationManager serializationManager, ValueDataNode node,
IDependencyCollection dependencies, bool skipHook, ISerializationContext? context = null, int _ = default)
public DeserializationResult Read(ISerializationManager serializationManager, ValueDataNode node,
IDependencyCollection dependencies, bool skipHook, ISerializationContext? context = null)
{
return int.Parse(node.Value, CultureInfo.InvariantCulture);
return new DeserializedValue<int>(int.Parse(node.Value, CultureInfo.InvariantCulture));
}
public DataNode Write(ISerializationManager serializationManager, int value, bool alwaysWrite = false,

View File

@@ -28,7 +28,7 @@ namespace Robust.Benchmarks.Serialization.Copy
var seedMapping = yamlStream.Documents[0].RootNode.ToDataNodeCast<SequenceDataNode>().Cast<MappingDataNode>(0);
Seed = SerializationManager.Read<SeedDataDefinition>(seedMapping);
Seed = SerializationManager.ReadValueOrThrow<SeedDataDefinition>(seedMapping);
}
private const string String = "ABC";

View File

@@ -36,7 +36,7 @@ namespace Robust.Benchmarks.Serialization.Definitions
Max: 10
PotencyDivisor: 10";
[IdDataFieldAttribute] public string ID { get; set; } = default!;
[DataField("id", required: true)] public string ID { get; set; } = default!;
#region Tracking
[DataField("name")] public string Name { get; set; } = string.Empty;

View File

@@ -2,6 +2,7 @@
using BenchmarkDotNet.Attributes;
using Robust.Benchmarks.Serialization.Definitions;
using Robust.Shared.Analyzers;
using Robust.Shared.Serialization.Manager.Result;
using Robust.Shared.Serialization.Markdown;
using Robust.Shared.Serialization.Markdown.Mapping;
using Robust.Shared.Serialization.Markdown.Sequence;
@@ -41,32 +42,32 @@ namespace Robust.Benchmarks.Serialization.Read
private ValueDataNode FlagThirtyOne { get; } = new("ThirtyOne");
[Benchmark]
public string ReadString()
public string? ReadString()
{
return SerializationManager.Read<string>(StringNode);
return SerializationManager.ReadValue<string>(StringNode);
}
[Benchmark]
public int ReadInteger()
public int? ReadInteger()
{
return SerializationManager.Read<int>(IntNode);
return SerializationManager.ReadValue<int>(IntNode);
}
[Benchmark]
public DataDefinitionWithString ReadDataDefinitionWithString()
public DataDefinitionWithString? ReadDataDefinitionWithString()
{
return SerializationManager.Read<DataDefinitionWithString>(StringDataDefNode);
return SerializationManager.ReadValue<DataDefinitionWithString>(StringDataDefNode);
}
[Benchmark]
public SeedDataDefinition ReadSeedDataDefinition()
public SeedDataDefinition? ReadSeedDataDefinition()
{
return SerializationManager.Read<SeedDataDefinition>(SeedNode);
return SerializationManager.ReadValue<SeedDataDefinition>(SeedNode);
}
[Benchmark]
[BenchmarkCategory("flag")]
public object? ReadFlagZero()
public DeserializationResult ReadFlagZero()
{
return SerializationManager.ReadWithTypeSerializer(
typeof(int),
@@ -76,7 +77,7 @@ namespace Robust.Benchmarks.Serialization.Read
[Benchmark]
[BenchmarkCategory("flag")]
public object? ReadThirtyOne()
public DeserializationResult ReadThirtyOne()
{
return SerializationManager.ReadWithTypeSerializer(
typeof(int),
@@ -86,7 +87,7 @@ namespace Robust.Benchmarks.Serialization.Read
[Benchmark]
[BenchmarkCategory("customTypeSerializer")]
public object? ReadIntegerCustomSerializer()
public DeserializationResult ReadIntegerCustomSerializer()
{
return SerializationManager.ReadWithTypeSerializer(
typeof(int),

View File

@@ -46,84 +46,84 @@ namespace Robust.Benchmarks.Serialization
[BenchmarkCategory("read")]
public string[]? ReadEmptyString()
{
return SerializationManager.Read<string[]>(EmptyNode);
return SerializationManager.ReadValue<string[]>(EmptyNode);
}
[Benchmark]
[BenchmarkCategory("read")]
public string[]? ReadOneString()
{
return SerializationManager.Read<string[]>(OneIntNode);
return SerializationManager.ReadValue<string[]>(OneIntNode);
}
[Benchmark]
[BenchmarkCategory("read")]
public string[]? ReadTenStrings()
{
return SerializationManager.Read<string[]>(TenIntsNode);
return SerializationManager.ReadValue<string[]>(TenIntsNode);
}
[Benchmark]
[BenchmarkCategory("read")]
public int[]? ReadEmptyInt()
{
return SerializationManager.Read<int[]>(EmptyNode);
return SerializationManager.ReadValue<int[]>(EmptyNode);
}
[Benchmark]
[BenchmarkCategory("read")]
public int[]? ReadOneInt()
{
return SerializationManager.Read<int[]>(OneIntNode);
return SerializationManager.ReadValue<int[]>(OneIntNode);
}
[Benchmark]
[BenchmarkCategory("read")]
public int[]? ReadTenInts()
{
return SerializationManager.Read<int[]>(TenIntsNode);
return SerializationManager.ReadValue<int[]>(TenIntsNode);
}
[Benchmark]
[BenchmarkCategory("read")]
public DataDefinitionWithString[]? ReadEmptyStringDataDef()
{
return SerializationManager.Read<DataDefinitionWithString[]>(EmptyNode);
return SerializationManager.ReadValue<DataDefinitionWithString[]>(EmptyNode);
}
[Benchmark]
[BenchmarkCategory("read")]
public DataDefinitionWithString[]? ReadOneStringDataDef()
{
return SerializationManager.Read<DataDefinitionWithString[]>(OneStringDefNode);
return SerializationManager.ReadValue<DataDefinitionWithString[]>(OneStringDefNode);
}
[Benchmark]
[BenchmarkCategory("read")]
public DataDefinitionWithString[]? ReadTenStringDataDefs()
{
return SerializationManager.Read<DataDefinitionWithString[]>(TenStringDefsNode);
return SerializationManager.ReadValue<DataDefinitionWithString[]>(TenStringDefsNode);
}
[Benchmark]
[BenchmarkCategory("read")]
public SealedDataDefinitionWithString[]? ReadEmptySealedStringDataDef()
{
return SerializationManager.Read<SealedDataDefinitionWithString[]>(EmptyNode);
return SerializationManager.ReadValue<SealedDataDefinitionWithString[]>(EmptyNode);
}
[Benchmark]
[BenchmarkCategory("read")]
public SealedDataDefinitionWithString[]? ReadOneSealedStringDataDef()
{
return SerializationManager.Read<SealedDataDefinitionWithString[]>(OneStringDefNode);
return SerializationManager.ReadValue<SealedDataDefinitionWithString[]>(OneStringDefNode);
}
[Benchmark]
[BenchmarkCategory("read")]
public SealedDataDefinitionWithString[]? ReadTenSealedStringDataDefs()
{
return SerializationManager.Read<SealedDataDefinitionWithString[]>(TenStringDefsNode);
return SerializationManager.ReadValue<SealedDataDefinitionWithString[]>(TenStringDefsNode);
}
}
}

View File

@@ -28,7 +28,7 @@ namespace Robust.Benchmarks.Serialization.Write
var seedMapping = yamlStream.Documents[0].RootNode.ToDataNodeCast<SequenceDataNode>().Cast<MappingDataNode>(0);
Seed = SerializationManager.Read<SeedDataDefinition>(seedMapping);
Seed = SerializationManager.ReadValueOrThrow<SeedDataDefinition>(seedMapping);
}
private const string String = "ABC";

View File

@@ -1,11 +0,0 @@
#!/usr/bin/env pwsh
param([String]$name)
if ($name -eq "")
{
Write-Error "must specify migration name"
exit
}
dotnet ef migrations add --context BenchmarkContext -o Migrations $name

View File

@@ -1,8 +0,0 @@
#!/usr/bin/env bash
if [ -z "$1" ] ; then
echo "Must specify migration name"
exit 1
fi
dotnet ef migrations add --context BenchmarkContext -o Migrations "$1"

View File

@@ -6,7 +6,7 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Build.Framework" Version="17.0.0" />
<PackageReference Include="Microsoft.Build.Framework" Version="16.8.0" />
<PackageReference Include="Mono.Cecil" Version="0.11.3" />
<PackageReference Include="Pidgin" Version="2.5.0" />
</ItemGroup>

View File

@@ -5,8 +5,8 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="4.0.1" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.3" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="3.8.0" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>

View File

@@ -1,56 +0,0 @@
using NFluidsynth;
using Robust.Shared.Audio.Midi;
namespace Robust.Client.Audio.Midi;
public interface IMidiManager
{
/// <summary>
/// If true, MIDI support is available.
/// </summary>
bool IsAvailable { get; }
/// <summary>
/// Volume, in db.
/// </summary>
float Volume { get; set; }
public int OcclusionCollisionMask { get; set; }
/// <summary>
/// This method tries to return a midi renderer ready to be used.
/// You only need to set the <see cref="IMidiRenderer.MidiProgram"/> afterwards.
/// </summary>
/// <remarks>
/// This method can fail if MIDI support is not available.
/// </remarks>
/// <returns>
/// <c>null</c> if MIDI support is not available.
/// </returns>
IMidiRenderer? GetNewRenderer(bool mono = true);
/// <summary>
/// Creates a <see cref="RobustMidiEvent"/> given a <see cref="MidiEvent"/> and a sequencer tick.
/// </summary>
RobustMidiEvent FromFluidEvent(MidiEvent midiEvent, uint tick);
/// <summary>
/// Creates a <see cref="SequencerEvent"/> given a <see cref="RobustMidiEvent"/>.
/// Be sure to dispose of the result after you've used it.
/// </summary>
SequencerEvent ToSequencerEvent(RobustMidiEvent midiEvent);
/// <summary>
/// Creates a <see cref="RobustMidiEvent"/> given a <see cref="SequencerEvent"/> and a sequencer tick.
/// </summary>
RobustMidiEvent FromSequencerEvent(SequencerEvent midiEvent, uint tick);
/// <summary>
/// Method called every frame.
/// Should be used to update positional audio.
/// </summary>
/// <param name="frameTime"></param>
void FrameUpdate(float frameTime);
void Shutdown();
}

View File

@@ -1,174 +0,0 @@
using System;
using Robust.Client.Graphics;
using Robust.Shared.Audio.Midi;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Robust.Client.Audio.Midi;
public enum MidiRendererStatus : byte
{
None,
Input,
File,
}
public interface IMidiRenderer : IDisposable
{
/// <summary>
/// The buffered audio source of this renderer.
/// </summary>
internal IClydeBufferedAudioSource Source { get; }
/// <summary>
/// Whether this renderer has been disposed or not.
/// </summary>
bool Disposed { get; }
/// <summary>
/// This controls whether the midi file being played will loop or not.
/// </summary>
bool LoopMidi { get; set; }
/// <summary>
/// This increases all note on velocities to 127.
/// </summary>
bool VolumeBoost { get; set; }
/// <summary>
/// The midi program (instrument) the renderer is using.
/// </summary>
byte MidiProgram { get; set; }
/// <summary>
/// The instrument bank the renderer is using.
/// </summary>
byte MidiBank { get; set; }
/// <summary>
/// The soundfont currently selected by the renderer.
/// </summary>
uint MidiSoundfont { get; set; }
/// <summary>
/// The current status of the renderer.
/// "None" if the renderer isn't playing from input or a midi file.
/// "Input" if the renderer is playing from midi input.
/// "File" if the renderer is playing from a midi file.
/// </summary>
MidiRendererStatus Status { get; }
/// <summary>
/// Whether the sound will play in stereo or mono.
/// </summary>
bool Mono { get; set; }
/// <summary>
/// Whether to drop messages on the percussion channel.
/// </summary>
bool DisablePercussionChannel { get; set; }
/// <summary>
/// Whether to drop messages for program change events.
/// </summary>
bool DisableProgramChangeEvent { get; set; }
/// <summary>
/// Gets the total number of ticks possible for the MIDI player.
/// </summary>
int PlayerTotalTick { get; }
/// <summary>
/// Gets or sets (seeks) the current tick of the MIDI player.
/// </summary>
int PlayerTick { get; set; }
/// <summary>
/// Gets the current tick of the sequencer.
/// </summary>
uint SequencerTick { get; }
/// <summary>
/// Gets the Time Scale of the sequencer in ticks per second. Default is 1000 for 1 tick per millisecond.
/// </summary>
double SequencerTimeScale { get; }
/// <summary>
/// Start listening for midi input.
/// </summary>
bool OpenInput();
/// <summary>
/// Start playing a midi file.
/// </summary>
/// <param name="buffer">Bytes of the midi file</param>
bool OpenMidi(ReadOnlySpan<byte> buffer);
/// <summary>
/// Stops listening for midi input.
/// </summary>
bool CloseInput();
/// <summary>
/// Stops playing midi files.
/// </summary>
bool CloseMidi();
/// <summary>
/// Stops all notes being played currently.
/// </summary>
void StopAllNotes();
/// <summary>
/// Render and play MIDI to the audio source.
/// </summary>
internal void Render();
/// <summary>
/// Loads a new soundfont into the renderer.
/// </summary>
void LoadSoundfont(string filename, bool resetPresets = false);
/// <summary>
/// Invoked whenever a new midi event is registered.
/// </summary>
event Action<RobustMidiEvent> OnMidiEvent;
/// <summary>
/// Invoked when the midi player finishes playing a song.
/// </summary>
event Action OnMidiPlayerFinished;
/// <summary>
/// The entity whose position will be used for positional audio.
/// This is only used if <see cref="Mono"/> is set to True.
/// </summary>
EntityUid? TrackingEntity { get; set; }
/// <summary>
/// The position that will be used for positional audio.
/// This is only used if <see cref="Mono"/> is set to True
/// and <see cref="TrackingEntity"/> is null.
/// </summary>
EntityCoordinates? TrackingCoordinates { get; set; }
/// <summary>
/// Send a midi event for the renderer to play.
/// </summary>
/// <param name="midiEvent">The midi event to be played</param>
void SendMidiEvent(RobustMidiEvent midiEvent);
/// <summary>
/// Schedule a MIDI event to be played at a later time.
/// </summary>
/// <param name="midiEvent">the midi event in question</param>
/// <param name="time"></param>
/// <param name="absolute"></param>
void ScheduleMidiEvent(RobustMidiEvent midiEvent, uint time, bool absolute);
/// <summary>
/// Actually disposes of this renderer. Do NOT use outside the MIDI thread.
/// </summary>
internal void InternalDispose();
}

View File

@@ -1,155 +0,0 @@
using NFluidsynth;
using Robust.Shared.Audio.Midi;
namespace Robust.Client.Audio.Midi;
internal sealed partial class MidiManager
{
public RobustMidiEvent FromFluidEvent(MidiEvent midiEvent, uint tick)
{
var status = RobustMidiEvent.MakeStatus((byte) midiEvent.Channel, (byte) midiEvent.Type);
// Control is always the first data byte. Value is always the second data byte. Fluidsynth's API ain't great.
var data1 = (byte) midiEvent.Control;
var data2 = (byte) midiEvent.Value;
// PitchBend is handled specially.
if (midiEvent.Type == (int) RobustMidiCommand.PitchBend)
{
// We pack pitch into both data values.
var pitch = (ushort) midiEvent.Pitch;
data1 = (byte) pitch;
data2 = (byte) (pitch >> 8);
}
return new RobustMidiEvent(status, data1, data2, tick);
}
public SequencerEvent ToSequencerEvent(RobustMidiEvent midiEvent)
{
var sequencerEvent = new SequencerEvent();
switch (midiEvent.MidiCommand)
{
case RobustMidiCommand.NoteOff:
sequencerEvent.NoteOff(midiEvent.Channel, midiEvent.Key);
break;
case RobustMidiCommand.NoteOn:
sequencerEvent.NoteOn(midiEvent.Channel, midiEvent.Key, midiEvent.Velocity);
break;
case RobustMidiCommand.AfterTouch:
sequencerEvent.KeyPressure(midiEvent.Channel, midiEvent.Key, midiEvent.Value);
break;
case RobustMidiCommand.ControlChange:
sequencerEvent.ControlChange(midiEvent.Channel, midiEvent.Control, midiEvent.Value);
break;
case RobustMidiCommand.ProgramChange:
sequencerEvent.ProgramChange(midiEvent.Channel, midiEvent.Program);
break;
case RobustMidiCommand.ChannelPressure:
sequencerEvent.ChannelPressure(midiEvent.Channel, midiEvent.Value);
break;
case RobustMidiCommand.PitchBend:
sequencerEvent.PitchBend(midiEvent.Channel, midiEvent.Pitch);
break;
case RobustMidiCommand.SystemMessage:
switch (midiEvent.Control)
{
case 0x0 when midiEvent.Status == 0xFF:
sequencerEvent.SystemReset();
break;
case 0x0B:
sequencerEvent.AllNotesOff(midiEvent.Channel);
break;
default:
_midiSawmill.Warning($"Tried to convert unsupported event to sequencer event:\n{midiEvent}");
break;
}
break;
default:
_midiSawmill.Warning($"Tried to convert unsupported event to sequencer event:\n{midiEvent}");
break;
}
return sequencerEvent;
}
public RobustMidiEvent FromSequencerEvent(SequencerEvent midiEvent, uint tick)
{
byte channel = (byte) midiEvent.Channel;
RobustMidiCommand command = 0x0;
byte data1 = 0;
byte data2 = 0;
switch (midiEvent.Type)
{
case FluidSequencerEventType.NoteOn:
command = RobustMidiCommand.NoteOn;
data1 = (byte) midiEvent.Key;
data2 = (byte) midiEvent.Velocity;
break;
case FluidSequencerEventType.NoteOff:
command = RobustMidiCommand.NoteOff;
data1 = (byte) midiEvent.Key;
break;
case FluidSequencerEventType.PitchBend:
command = RobustMidiCommand.PitchBend;
// We pack pitch into both data values
var pitch = (ushort) midiEvent.Pitch;
data1 = (byte) pitch;
data2 = (byte) (pitch >> 8);
break;
case FluidSequencerEventType.ProgramChange:
command = RobustMidiCommand.ProgramChange;
data1 = (byte) midiEvent.Program;
break;
case FluidSequencerEventType.KeyPressure:
command = RobustMidiCommand.AfterTouch;
data1 = (byte) midiEvent.Key;
data2 = (byte) midiEvent.Value;
break;
case FluidSequencerEventType.ControlChange:
command = RobustMidiCommand.ControlChange;
data1 = (byte) midiEvent.Control;
data2 = (byte) midiEvent.Value;
break;
case FluidSequencerEventType.ChannelPressure:
command = RobustMidiCommand.ChannelPressure;
data1 = (byte) midiEvent.Value;
break;
case FluidSequencerEventType.AllNotesOff:
command = RobustMidiCommand.SystemMessage;
data1 = 0x0B;
break;
case FluidSequencerEventType.SystemReset:
command = RobustMidiCommand.SystemMessage;
channel = 0x0F;
break;
default:
_midiSawmill.Error($"Unsupported Sequencer Event: {tick:D8}: {SequencerEventToString(midiEvent)}");
break;
}
return new RobustMidiEvent(RobustMidiEvent.MakeStatus(channel, (byte)command), data1, data2, tick);
}
}

View File

@@ -7,7 +7,6 @@ using NFluidsynth;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared;
using Robust.Shared.Asynchronous;
using Robust.Shared.Configuration;
using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects;
@@ -16,466 +15,479 @@ using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Broadphase;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using Logger = Robust.Shared.Log.Logger;
namespace Robust.Client.Audio.Midi;
internal sealed partial class MidiManager : IMidiManager
namespace Robust.Client.Audio.Midi
{
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IResourceManagerInternal _resourceManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IConfigurationManager _cfgMan = default!;
[Dependency] private readonly IClydeAudio _clydeAudio = default!;
[Dependency] private readonly ITaskManager _taskManager = default!;
[Dependency] private readonly ILogManager _logger = default!;
private SharedPhysicsSystem _broadPhaseSystem = default!;
[ViewVariables]
public bool IsAvailable
public interface IMidiManager
{
get
{
InitializeFluidsynth();
/// <summary>
/// This method tries to return a midi renderer ready to be used.
/// You only need to set the <see cref="IMidiRenderer.MidiProgram"/> afterwards.
/// </summary>
/// <remarks>
/// This method can fail if MIDI support is not available.
/// </remarks>
/// <returns>
/// <c>null</c> if MIDI support is not available.
/// </returns>
IMidiRenderer? GetNewRenderer();
return FluidsynthInitialized;
}
/// <summary>
/// Method called every frame.
/// Should be used to update positional audio.
/// </summary>
/// <param name="frameTime"></param>
void FrameUpdate(float frameTime);
/// <summary>
/// Volume, in db.
/// </summary>
float Volume { get; set; }
/// <summary>
/// If true, MIDI support is available.
/// </summary>
bool IsAvailable { get; }
public int OcclusionCollisionMask { get; set; }
void Shutdown();
}
[ViewVariables]
private readonly List<IMidiRenderer> _renderers = new();
private bool _alive = true;
private Settings? _settings;
private Thread? _midiThread;
private ISawmill _midiSawmill = default!;
private float _volume = 0f;
private bool _volumeDirty = true;
// Not reliable until Fluidsynth is initialized!
[ViewVariables(VVAccess.ReadWrite)]
public float Volume
internal sealed class MidiManager : IMidiManager
{
get => _volume;
set
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IResourceManagerInternal _resourceManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IConfigurationManager _cfgMan = default!;
private SharedPhysicsSystem _broadPhaseSystem = default!;
[ViewVariables]
public bool IsAvailable
{
if (MathHelper.CloseToPercent(_volume, value))
return;
_cfgMan.SetCVar(CVars.MidiVolume, value);
_volumeDirty = true;
}
}
private static readonly string[] LinuxSoundfonts =
{
"/usr/share/soundfonts/default.sf2",
"/usr/share/soundfonts/FluidR3_GM.sf2",
"/usr/share/soundfonts/freepats-general-midi.sf2",
"/usr/share/sounds/sf2/default.sf2",
"/usr/share/sounds/sf2/FluidR3_GM.sf2",
"/usr/share/sounds/sf2/TimGM6mb.sf2",
};
private const string WindowsSoundfont = @"C:\WINDOWS\system32\drivers\gm.dls";
private const string OsxSoundfont =
"/System/Library/Components/CoreAudio.component/Contents/Resources/gs_instruments.dls";
private const string FallbackSoundfont = "/Midi/fallback.sf2";
private readonly ResourceLoaderCallbacks _soundfontLoaderCallbacks = new();
private bool FluidsynthInitialized;
private bool _failedInitialize;
private NFluidsynth.Logger.LoggerDelegate _loggerDelegate = default!;
private ISawmill _sawmill = default!;
[ViewVariables(VVAccess.ReadWrite)]
public int OcclusionCollisionMask { get; set; }
private void InitializeFluidsynth()
{
if (FluidsynthInitialized || _failedInitialize) return;
_volume = _cfgMan.GetCVar(CVars.MidiVolume);
_cfgMan.OnValueChanged(CVars.MidiVolume, value =>
{
_volume = value;
_volumeDirty = true;
}, true);
_midiSawmill = _logger.GetSawmill("midi");
_midiSawmill.Level = LogLevel.Info;
_sawmill = _logger.GetSawmill("midi.fluidsynth");
_loggerDelegate = LoggerDelegate;
try
{
NFluidsynth.Logger.SetLoggerMethod(_loggerDelegate); // Will cause a safe DllNotFoundException if not available.
_settings = new Settings();
_settings["synth.sample-rate"].DoubleValue = 44100;
_settings["player.timing-source"].StringValue = "sample";
_settings["synth.lock-memory"].IntValue = 0;
_settings["synth.threadsafe-api"].IntValue = 1;
_settings["synth.gain"].DoubleValue = 1.0d;
_settings["synth.polyphony"].IntValue = 1024;
_settings["synth.cpu-cores"].IntValue = 2;
_settings["synth.midi-channels"].IntValue = 16;
_settings["synth.overflow.age"].DoubleValue = 3000;
_settings["audio.driver"].StringValue = "file";
_settings["audio.periods"].IntValue = 8;
_settings["audio.period-size"].IntValue = 4096;
_settings["midi.autoconnect"].IntValue = 1;
_settings["player.reset-synth"].IntValue = 0;
_settings["synth.midi-bank-select"].StringValue = "gm";
//_settings["synth.verbose"].IntValue = 1; // Useful for debugging.
}
catch (Exception e)
{
_midiSawmill.Warning(
"Failed to initialize fluidsynth due to exception, disabling MIDI support:\n{0}", e);
_failedInitialize = true;
return;
}
_midiThread = new Thread(ThreadUpdate);
_midiThread.Start();
_broadPhaseSystem = EntitySystem.Get<SharedPhysicsSystem>();
FluidsynthInitialized = true;
}
private void LoggerDelegate(NFluidsynth.Logger.LogLevel level, string message, IntPtr data)
{
var rLevel = level switch {
NFluidsynth.Logger.LogLevel.Panic => LogLevel.Error,
NFluidsynth.Logger.LogLevel.Error => LogLevel.Error,
NFluidsynth.Logger.LogLevel.Warning => LogLevel.Warning,
NFluidsynth.Logger.LogLevel.Information => LogLevel.Info,
NFluidsynth.Logger.LogLevel.Debug => LogLevel.Debug,
_ => LogLevel.Debug
};
_sawmill.Log(rLevel, message);
}
public IMidiRenderer? GetNewRenderer(bool mono = true)
{
if (!FluidsynthInitialized)
{
InitializeFluidsynth();
if (!FluidsynthInitialized) // init failed
get
{
return null;
InitializeFluidsynth();
return FluidsynthInitialized;
}
}
var soundfontLoader = SoundFontLoader.NewDefaultSoundFontLoader(_settings);
[ViewVariables]
private readonly List<IMidiRenderer> _renderers = new();
// Just making double sure these don't get GC'd.
// They shouldn't, MidiRenderer keeps a ref, but making sure...
var handle = GCHandle.Alloc(soundfontLoader);
private bool _alive = true;
private Settings? _settings;
private Thread? _midiThread;
private ISawmill _midiSawmill = default!;
private float _volume = 0f;
private bool _volumeDirty = true;
try
// Not reliable until Fluidsynth is initialized!
[ViewVariables(VVAccess.ReadWrite)]
public float Volume
{
soundfontLoader.SetCallbacks(_soundfontLoaderCallbacks);
var renderer = new MidiRenderer(_settings!, soundfontLoader, mono, this, _clydeAudio, _taskManager, _midiSawmill);
foreach (var file in _resourceManager.ContentFindFiles(("/Audio/MidiCustom/")))
get => _volume;
set
{
if (file.Extension != "sf2" && file.Extension != "dls") continue;
renderer.LoadSoundfont(file.ToString());
}
// Since the last loaded soundfont takes priority, we load the fallback soundfont before the soundfont.
renderer.LoadSoundfont(FallbackSoundfont);
if (OperatingSystem.IsLinux())
{
foreach (var filepath in LinuxSoundfonts)
{
if (!File.Exists(filepath) || !SoundFont.IsSoundFont(filepath)) continue;
try
{
renderer.LoadSoundfont(filepath, true);
}
catch (Exception)
{
continue;
}
break;
}
}
else if (OperatingSystem.IsMacOS())
{
if (File.Exists(OsxSoundfont) && SoundFont.IsSoundFont(OsxSoundfont))
renderer.LoadSoundfont(OsxSoundfont, true);
}
else if (OperatingSystem.IsWindows())
{
if (File.Exists(WindowsSoundfont) && SoundFont.IsSoundFont(WindowsSoundfont))
renderer.LoadSoundfont(WindowsSoundfont, true);
}
renderer.Source.SetVolume(Volume);
lock (_renderers)
{
_renderers.Add(renderer);
}
return renderer;
}
finally
{
handle.Free();
}
}
public void FrameUpdate(float frameTime)
{
if (!FluidsynthInitialized)
{
return;
}
// Update positions of streams every frame.
foreach (var renderer in _renderers)
{
if (renderer.Disposed)
continue;
if(_volumeDirty)
renderer.Source.SetVolume(Volume);
if (!renderer.Mono)
{
renderer.Source.SetGlobal();
continue;
}
MapCoordinates? mapPos = null;
var trackingEntity = renderer.TrackingEntity != null && !_entityManager.Deleted(renderer.TrackingEntity);
if (trackingEntity)
{
renderer.TrackingCoordinates = _entityManager.GetComponent<TransformComponent>(renderer.TrackingEntity!.Value).Coordinates;
}
if (renderer.TrackingCoordinates != null)
{
mapPos = renderer.TrackingCoordinates.Value.ToMap(_entityManager);
}
if (mapPos != null && mapPos.Value.MapId == _eyeManager.CurrentMap)
{
var pos = mapPos.Value;
var sourceRelative = _eyeManager.CurrentEye.Position.Position - pos.Position;
var occlusion = 0f;
if (sourceRelative.Length > 0)
{
occlusion = _broadPhaseSystem.IntersectRayPenetration(
pos.MapId,
new CollisionRay(
pos.Position,
sourceRelative.Normalized,
OcclusionCollisionMask),
sourceRelative.Length,
renderer.TrackingEntity);
}
renderer.Source.SetOcclusion(occlusion);
if (!renderer.Source.SetPosition(pos.Position))
{
if (MathHelper.CloseToPercent(_volume, value))
return;
}
if (trackingEntity)
{
renderer.Source.SetVelocity(renderer.TrackingEntity!.Value.GlobalLinearVelocity());
}
}
else
{
renderer.Source.SetOcclusion(float.MaxValue);
_cfgMan.SetCVar(CVars.MidiVolume, value);
_volumeDirty = true;
}
}
_volumeDirty = false;
}
/// <summary>
/// Main method for the thread rendering the midi audio.
/// </summary>
private void ThreadUpdate()
{
while (_alive)
private static readonly string[] LinuxSoundfonts =
{
lock (_renderers)
{
for (var i = 0; i < _renderers.Count; i++)
{
var renderer = _renderers[i];
if (!renderer.Disposed)
renderer.Render();
else
{
renderer.InternalDispose();
_renderers.Remove(renderer);
}
}
}
"/usr/share/soundfonts/default.sf2",
"/usr/share/soundfonts/FluidR3_GM.sf2",
"/usr/share/soundfonts/freepats-general-midi.sf2",
"/usr/share/sounds/sf2/default.sf2",
"/usr/share/sounds/sf2/FluidR3_GM.sf2",
"/usr/share/sounds/sf2/TimGM6mb.sf2",
};
Thread.Sleep(1);
}
}
private const string WindowsSoundfont = @"C:\WINDOWS\system32\drivers\gm.dls";
public void Shutdown()
{
_alive = false;
_midiThread?.Join();
_settings?.Dispose();
private const string OsxSoundfont =
"/System/Library/Components/CoreAudio.component/Contents/Resources/gs_instruments.dls";
lock (_renderers)
private const string FallbackSoundfont = "/Midi/fallback.sf2";
private readonly ResourceLoaderCallbacks _soundfontLoaderCallbacks = new();
private bool FluidsynthInitialized;
private bool _failedInitialize;
private NFluidsynth.Logger.LoggerDelegate _loggerDelegate = default!;
private ISawmill _sawmill = default!;
[ViewVariables(VVAccess.ReadWrite)]
public int OcclusionCollisionMask { get; set; }
private void InitializeFluidsynth()
{
foreach (var renderer in _renderers)
if (FluidsynthInitialized || _failedInitialize) return;
_volume = _cfgMan.GetCVar(CVars.MidiVolume);
_cfgMan.OnValueChanged(CVars.MidiVolume, value =>
{
renderer?.Dispose();
}
}
_volume = value;
_volumeDirty = true;
}, true);
if (FluidsynthInitialized && !_failedInitialize)
{
NFluidsynth.Logger.SetLoggerMethod(null);
}
}
_midiSawmill = Logger.GetSawmill("midi");
_sawmill = Logger.GetSawmill("midi.fluidsynth");
_loggerDelegate = LoggerDelegate;
/// <summary>
/// Internal method to get a human-readable representation of a <see cref="SequencerEvent"/>.
/// </summary>
internal static string SequencerEventToString(SequencerEvent midiEvent)
{
// ReSharper disable once UseStringInterpolation
return string.Format(
"{0} chan:{1:D2} key:{2:D5} bank:{3:D2} ctrl:{4:D5} dur:{5:D5} pitch:{6:D5} prog:{7:D3} val:{8:D5} vel:{9:D5}",
midiEvent.Type.ToString().PadLeft(22),
midiEvent.Channel,
midiEvent.Key,
midiEvent.Bank,
midiEvent.Control,
midiEvent.Duration,
midiEvent.Pitch,
midiEvent.Program,
midiEvent.Value,
midiEvent.Velocity);
}
/// <summary>
/// This class is used to load soundfonts.
/// </summary>
private sealed class ResourceLoaderCallbacks : SoundFontLoaderCallbacks
{
private readonly Dictionary<int, Stream> _openStreams = new();
private int _nextStreamId = 1;
public override IntPtr Open(string filename)
{
if (string.IsNullOrEmpty(filename))
{
return IntPtr.Zero;
}
Stream? stream;
var resourceCache = IoCManager.Resolve<IResourceCache>();
var resourcePath = new ResourcePath(filename);
if (resourcePath.IsRooted && resourceCache.ContentFileExists(filename))
{
if (!resourceCache.TryContentFileRead(filename, out stream))
return IntPtr.Zero;
}
else if (File.Exists(filename))
{
stream = File.OpenRead(filename);
}
else
{
return IntPtr.Zero;
}
var id = _nextStreamId++;
_openStreams.Add(id, stream);
return (IntPtr) id;
}
public override unsafe int Read(IntPtr buf, long count, IntPtr sfHandle)
{
var length = (int) count;
var span = new Span<byte>(buf.ToPointer(), length);
var stream = _openStreams[(int) sfHandle];
// Fluidsynth's docs state that this method should leave the buffer unmodified if it fails. (returns -1)
try
{
// Fluidsynth does a LOT of tiny allocations (frankly, way too much).
if (count < 1024)
NFluidsynth.Logger.SetLoggerMethod(_loggerDelegate); // Will cause a safe DllNotFoundException if not available.
_settings = new Settings();
_settings["synth.sample-rate"].DoubleValue = 44100;
_settings["player.timing-source"].StringValue = "sample";
_settings["synth.lock-memory"].IntValue = 0;
_settings["synth.threadsafe-api"].IntValue = 1;
_settings["synth.gain"].DoubleValue = 1.0d;
_settings["synth.polyphony"].IntValue = 1024;
_settings["synth.cpu-cores"].IntValue = 2;
_settings["synth.overflow.age"].DoubleValue = 3000;
_settings["audio.driver"].StringValue = "file";
_settings["audio.periods"].IntValue = 8;
_settings["audio.period-size"].IntValue = 4096;
_settings["midi.autoconnect"].IntValue = 1;
_settings["player.reset-synth"].IntValue = 0;
_settings["synth.midi-bank-select"].StringValue = "gm";
}
catch (Exception e)
{
Logger.WarningS("midi",
"Failed to initialize fluidsynth due to exception, disabling MIDI support:\n{0}", e);
_failedInitialize = true;
return;
}
_midiThread = new Thread(ThreadUpdate);
_midiThread.Start();
_broadPhaseSystem = EntitySystem.Get<SharedPhysicsSystem>();
FluidsynthInitialized = true;
}
private void LoggerDelegate(NFluidsynth.Logger.LogLevel level, string message, IntPtr data)
{
var rLevel = level switch {
NFluidsynth.Logger.LogLevel.Panic => LogLevel.Error,
NFluidsynth.Logger.LogLevel.Error => LogLevel.Error,
NFluidsynth.Logger.LogLevel.Warning => LogLevel.Warning,
NFluidsynth.Logger.LogLevel.Information => LogLevel.Info,
NFluidsynth.Logger.LogLevel.Debug => LogLevel.Debug,
_ => LogLevel.Debug
};
_sawmill.Log(rLevel, message);
}
public IMidiRenderer? GetNewRenderer()
{
if (!FluidsynthInitialized)
{
InitializeFluidsynth();
if (!FluidsynthInitialized) // init failed
{
// ReSharper disable once SuggestVarOrType_Elsewhere
Span<byte> buffer = stackalloc byte[(int)count];
return null;
}
}
stream.ReadExact(buffer);
var soundfontLoader = SoundFontLoader.NewDefaultSoundFontLoader(_settings);
buffer.CopyTo(span);
// Just making double sure these don't get GC'd.
// They shouldn't, MidiRenderer keeps a ref, but making sure...
var handle = GCHandle.Alloc(soundfontLoader);
try
{
soundfontLoader.SetCallbacks(_soundfontLoaderCallbacks);
var renderer = new MidiRenderer(_settings!, soundfontLoader);
foreach (var file in _resourceManager.ContentFindFiles(("/Audio/MidiCustom/")))
{
if (file.Extension != "sf2" && file.Extension != "dls") continue;
renderer.LoadSoundfont(file.ToString());
}
// Since the last loaded soundfont takes priority, we load the fallback soundfont before the soundfont.
renderer.LoadSoundfont(FallbackSoundfont);
if (OperatingSystem.IsLinux())
{
foreach (var filepath in LinuxSoundfonts)
{
if (!File.Exists(filepath) || !SoundFont.IsSoundFont(filepath)) continue;
try
{
renderer.LoadSoundfont(filepath, true);
}
catch (Exception)
{
continue;
}
break;
}
}
else if (OperatingSystem.IsMacOS())
{
if (File.Exists(OsxSoundfont) && SoundFont.IsSoundFont(OsxSoundfont))
renderer.LoadSoundfont(OsxSoundfont, true);
}
else if (OperatingSystem.IsWindows())
{
if (File.Exists(WindowsSoundfont) && SoundFont.IsSoundFont(WindowsSoundfont))
renderer.LoadSoundfont(WindowsSoundfont, true);
}
renderer.Source.SetVolume(Volume);
lock (_renderers)
{
_renderers.Add(renderer);
}
return renderer;
}
finally
{
handle.Free();
}
}
public void FrameUpdate(float frameTime)
{
if (!FluidsynthInitialized)
{
return;
}
// Update positions of streams every frame.
foreach (var renderer in _renderers)
{
if (renderer.Disposed)
continue;
if(_volumeDirty)
renderer.Source.SetVolume(Volume);
if (!renderer.Mono)
{
renderer.Source.SetGlobal();
continue;
}
MapCoordinates? mapPos = null;
var trackingEntity = renderer.TrackingEntity != null && !_entityManager.Deleted(renderer.TrackingEntity);
if (trackingEntity)
{
renderer.TrackingCoordinates = _entityManager.GetComponent<TransformComponent>(renderer.TrackingEntity!.Value).Coordinates;
}
if (renderer.TrackingCoordinates != null)
{
mapPos = renderer.TrackingCoordinates.Value.ToMap(_entityManager);
}
if (mapPos != null && mapPos.Value.MapId == _eyeManager.CurrentMap)
{
var pos = mapPos.Value;
var sourceRelative = _eyeManager.CurrentEye.Position.Position - pos.Position;
var occlusion = 0f;
if (sourceRelative.Length > 0)
{
occlusion = _broadPhaseSystem.IntersectRayPenetration(
pos.MapId,
new CollisionRay(
pos.Position,
sourceRelative.Normalized,
OcclusionCollisionMask),
sourceRelative.Length,
renderer.TrackingEntity);
}
renderer.Source.SetOcclusion(occlusion);
if (!renderer.Source.SetPosition(pos.Position))
{
return;
}
if (trackingEntity)
{
renderer.Source.SetVelocity(renderer.TrackingEntity!.Value.GlobalLinearVelocity());
}
}
else
{
var buffer = stream.ReadExact(length);
buffer.CopyTo(span);
renderer.Source.SetOcclusion(float.MaxValue);
}
}
catch (EndOfStreamException)
_volumeDirty = false;
}
/// <summary>
/// Main method for the thread rendering the midi audio.
/// </summary>
private void ThreadUpdate()
{
while (_alive)
{
return -1;
lock (_renderers)
{
for (var i = 0; i < _renderers.Count; i++)
{
var renderer = _renderers[i];
if (!renderer.Disposed)
renderer.Render();
else
{
renderer.InternalDispose();
_renderers.Remove(renderer);
}
}
}
Thread.Sleep(1);
}
}
public void Shutdown()
{
_alive = false;
_midiThread?.Join();
_settings?.Dispose();
lock (_renderers)
{
foreach (var renderer in _renderers)
{
renderer?.Dispose();
}
}
return 0;
if (FluidsynthInitialized && !_failedInitialize)
{
NFluidsynth.Logger.SetLoggerMethod(null);
}
}
public override int Seek(IntPtr sfHandle, int offset, SeekOrigin origin)
/// <summary>
/// This class is used to load soundfonts.
/// </summary>
private sealed class ResourceLoaderCallbacks : SoundFontLoaderCallbacks
{
var stream = _openStreams[(int) sfHandle];
private readonly Dictionary<int, Stream> _openStreams = new();
private int _nextStreamId = 1;
stream.Seek(offset, origin);
public override IntPtr Open(string filename)
{
if (string.IsNullOrEmpty(filename))
{
return IntPtr.Zero;
}
return 0;
}
Stream? stream;
var resourceCache = IoCManager.Resolve<IResourceCache>();
var resourcePath = new ResourcePath(filename);
public override int Tell(IntPtr sfHandle)
{
var stream = _openStreams[(int) sfHandle];
if (resourcePath.IsRooted && resourceCache.ContentFileExists(filename))
{
if (!resourceCache.TryContentFileRead(filename, out stream))
return IntPtr.Zero;
}
else if (File.Exists(filename))
{
stream = File.OpenRead(filename);
}
else
{
return IntPtr.Zero;
}
return (int) stream.Position;
}
var id = _nextStreamId++;
public override int Close(IntPtr sfHandle)
{
if (!_openStreams.Remove((int) sfHandle, out var stream))
return -1;
_openStreams.Add(id, stream);
stream.Dispose();
return 0;
return (IntPtr) id;
}
public override unsafe int Read(IntPtr buf, long count, IntPtr sfHandle)
{
var length = (int) count;
var span = new Span<byte>(buf.ToPointer(), length);
var stream = _openStreams[(int) sfHandle];
// Fluidsynth's docs state that this method should leave the buffer unmodified if it fails. (returns -1)
try
{
// Fluidsynth does a LOT of tiny allocations (frankly, way too much).
if (count < 1024)
{
// ReSharper disable once SuggestVarOrType_Elsewhere
Span<byte> buffer = stackalloc byte[(int)count];
stream.ReadExact(buffer);
buffer.CopyTo(span);
}
else
{
var buffer = stream.ReadExact(length);
buffer.CopyTo(span);
}
}
catch (EndOfStreamException)
{
return -1;
}
return 0;
}
public override int Seek(IntPtr sfHandle, int offset, SeekOrigin origin)
{
var stream = _openStreams[(int) sfHandle];
stream.Seek(offset, origin);
return 0;
}
public override int Tell(IntPtr sfHandle)
{
var stream = _openStreams[(int) sfHandle];
return (int) stream.Position;
}
public override int Close(IntPtr sfHandle)
{
if (!_openStreams.Remove((int) sfHandle, out var stream))
return -1;
stream.Dispose();
return 0;
}
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -26,6 +26,7 @@ namespace Robust.Client
[Dependency] private readonly IPlayerManager _playMan = default!;
[Dependency] private readonly INetConfigurationManager _configManager = default!;
[Dependency] private readonly IClientEntityManager _entityManager = default!;
[Dependency] private readonly IEntityLookup _entityLookup = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IDiscordRichPresence _discord = default!;
[Dependency] private readonly IGameTiming _timing = default!;
@@ -212,6 +213,7 @@ namespace Robust.Client
{
_entityManager.Startup();
_mapManager.Startup();
_entityLookup.Startup();
_timing.ResetSimTime();
_timing.Paused = false;
@@ -222,6 +224,7 @@ namespace Robust.Client
IoCManager.Resolve<INetConfigurationManager>().FlushMessages();
_gameStates.Reset();
_playMan.Shutdown();
_entityLookup.Shutdown();
_entityManager.Shutdown();
_mapManager.Shutdown();
_discord.ClearPresence();

View File

@@ -47,6 +47,7 @@ namespace Robust.Client
IoCManager.Register<IMapManagerInternal, NetworkedMapManager>();
IoCManager.Register<INetworkedMapManager, NetworkedMapManager>();
IoCManager.Register<IEntityManager, ClientEntityManager>();
IoCManager.Register<IEntityLookup, EntityLookup>();
IoCManager.Register<IReflectionManager, ClientReflectionManager>();
IoCManager.Register<IConsoleHost, ClientConsoleHost>();
IoCManager.Register<IClientConsoleHost, ClientConsoleHost>();
@@ -71,6 +72,7 @@ namespace Robust.Client
IoCManager.Register<IStateManager, StateManager>();
IoCManager.Register<IUserInterfaceManager, UserInterfaceManager>();
IoCManager.Register<IUserInterfaceManagerInternal, UserInterfaceManager>();
IoCManager.Register<IDebugDrawing, DebugDrawing>();
IoCManager.Register<ILightManager, LightManager>();
IoCManager.Register<IDiscordRichPresence, DiscordRichPresence>();
IoCManager.Register<IMidiManager, MidiManager>();

View File

@@ -109,13 +109,13 @@ namespace Robust.Client.Console
if (AvailableCommands.ContainsKey(commandName))
{
var playerManager = IoCManager.Resolve<IPlayerManager>();
#if !DEBUG
if (!_conGroup.CanCommand(commandName) && playerManager.LocalPlayer?.Session.Status > SessionStatus.Connecting)
{
WriteError(null, $"Insufficient perms for command: {commandName}");
return;
}
#endif
var command1 = AvailableCommands[commandName];
args.RemoveAt(0);
var shell = new ConsoleShell(this, null);

View File

@@ -168,7 +168,7 @@ namespace Robust.Client.Console.Commands
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var mgr = EntitySystem.Get<DebugDrawingSystem>();
var mgr = IoCManager.Resolve<IDebugDrawing>();
mgr.DebugPositions = !mgr.DebugPositions;
}
}
@@ -861,7 +861,7 @@ namespace Robust.Client.Console.Commands
var chunkIndex = grid.LocalToChunkIndices(grid.MapToGrid(mousePos));
var chunk = internalGrid.GetChunk(chunkIndex);
shell.WriteLine($"worldBounds: {internalGrid.CalcWorldAABB(chunk)} localBounds: {chunk.CachedBounds}");
shell.WriteLine($"worldBounds: {chunk.CalcWorldAABB()} localBounds: {chunk.CalcLocalBounds()}");
}
}

View File

@@ -6,21 +6,17 @@ using Robust.Shared.Maths;
namespace Robust.Client.Debugging
{
/// <summary>
/// A collection of visual debug overlays for the client game.
/// </summary>
public sealed class DebugDrawingSystem : EntitySystem
/// <inheritdoc />
public sealed class DebugDrawing : IDebugDrawing
{
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IEntityLookup _lookup = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
private bool _debugPositions;
/// <summary>
/// Toggles the visual overlay of the local origin for each entity on screen.
/// </summary>
/// <inheritdoc />
public bool DebugPositions
{
get => _debugPositions;
@@ -46,13 +42,13 @@ namespace Robust.Client.Debugging
private sealed class EntityPositionOverlay : Overlay
{
private readonly EntityLookupSystem _lookup;
private readonly IEntityLookup _lookup;
private readonly IEyeManager _eyeManager;
private readonly IEntityManager _entityManager;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public EntityPositionOverlay(EntityLookupSystem lookup, IEyeManager eyeManager, IEntityManager entityManager)
public EntityPositionOverlay(IEntityLookup lookup, IEyeManager eyeManager, IEntityManager entityManager)
{
_lookup = lookup;
_eyeManager = eyeManager;
@@ -65,11 +61,13 @@ namespace Robust.Client.Debugging
var worldHandle = (DrawingHandleWorld) args.DrawingHandle;
var viewport = _eyeManager.GetWorldViewport();
var xformQuery = _entityManager.GetEntityQuery<TransformComponent>();
foreach (var entity in _lookup.GetEntitiesIntersecting(_eyeManager.CurrentMap, viewport))
{
var (center, worldRotation) = xformQuery.GetComponent(entity).GetWorldPositionRotation();
var transform = _entityManager.GetComponent<TransformComponent>(entity);
var center = transform.WorldPosition;
var worldRotation = transform.WorldRotation;
var xLine = worldRotation.RotateVec(Vector2.UnitX);
var yLine = worldRotation.RotateVec(Vector2.UnitY);

View File

@@ -0,0 +1,13 @@
namespace Robust.Client.Debugging
{
/// <summary>
/// A collection of visual debug overlays for the client game.
/// </summary>
public interface IDebugDrawing
{
/// <summary>
/// Toggles the visual overlay of the local origin for each entity on screen.
/// </summary>
bool DebugPositions { get; set; }
}
}

View File

@@ -50,6 +50,7 @@ namespace Robust.Client
[Dependency] private readonly IClientConsoleHost _console = default!;
[Dependency] private readonly ITimerManager _timerManager = default!;
[Dependency] private readonly IClientEntityManager _entityManager = default!;
[Dependency] private readonly IEntityLookup _lookup = default!;
[Dependency] private readonly IPlacementManager _placementManager = default!;
[Dependency] private readonly IClientGameStateManager _gameStateManager = default!;
[Dependency] private readonly IOverlayManagerInternal _overlayManager = default!;
@@ -132,7 +133,7 @@ namespace Robust.Client
_console.Initialize();
_prototypeManager.Initialize();
_prototypeManager.LoadDirectory(Options.PrototypeDirectory);
_prototypeManager.ResolveResults();
_prototypeManager.Resync();
_entityManager.Initialize();
_mapManager.Initialize();
_gameStateManager.Initialize();
@@ -454,7 +455,6 @@ namespace Robust.Client
private void Tick(FrameEventArgs frameEventArgs)
{
_modLoader.BroadcastUpdate(ModUpdateLevel.PreEngine, frameEventArgs);
_console.CommandBufferExecute();
_timerManager.UpdateTimers(frameEventArgs);
_taskManager.ProcessPendingTasks();
@@ -470,6 +470,7 @@ namespace Robust.Client
// The last real tick is the current tick! This way we won't be in "prediction" mode.
_gameTiming.LastRealTick = _gameTiming.CurTick;
_entityManager.TickUpdate(frameEventArgs.DeltaSeconds, noPredictions: false);
_lookup.Update();
}
_modLoader.BroadcastUpdate(ModUpdateLevel.PostEngine, frameEventArgs);
@@ -509,7 +510,7 @@ namespace Robust.Client
logManager.GetSawmill("discord").Level = LogLevel.Warning;
logManager.GetSawmill("net.predict").Level = LogLevel.Info;
logManager.GetSawmill("szr").Level = LogLevel.Info;
logManager.GetSawmill("loc").Level = LogLevel.Warning;
logManager.GetSawmill("loc").Level = LogLevel.Error;
#if DEBUG_ONLY_FCE_INFO
#if DEBUG_ONLY_FCE_LOG
@@ -574,6 +575,7 @@ namespace Robust.Client
_networkManager.Shutdown("Client shutting down");
_midiManager.Shutdown();
IoCManager.Resolve<IEntityLookup>().Shutdown();
_entityManager.Shutdown();
_clyde.Shutdown();
_clydeAudio.Shutdown();

View File

@@ -27,6 +27,7 @@ namespace Robust.Client.GameObjects
public override void Initialize()
{
SetupNetworking();
ReceivedComponentMessage += (_, compMsg) => DispatchComponentMessage(compMsg);
ReceivedSystemMessage += (_, systemMsg) => EventBus.RaiseEvent(EventSource.Network, systemMsg);
base.Initialize();
@@ -51,6 +52,9 @@ namespace Robust.Client.GameObjects
public override IEntityNetworkManager EntityNetManager => this;
/// <inheritdoc />
public event EventHandler<NetworkComponentMessage>? ReceivedComponentMessage;
/// <inheritdoc />
public event EventHandler<object>? ReceivedSystemMessage;
@@ -101,6 +105,26 @@ namespace Robust.Client.GameObjects
throw new NotSupportedException();
}
/// <inheritdoc />
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
public void SendComponentNetworkMessage(INetChannel? channel, EntityUid entity, IComponent component, ComponentMessage message)
{
var componentType = component.GetType();
var netId = ComponentFactory.GetRegistration(componentType).NetID;
if (!netId.HasValue)
throw new ArgumentException($"Component {componentType} does not have a NetID.", nameof(component));
var msg = _networkManager.CreateNetMessage<MsgEntity>();
msg.Type = EntityMessageType.ComponentMessage;
msg.EntityUid = entity;
msg.NetId = netId.Value;
msg.ComponentMessage = message;
msg.SourceTick = _gameTiming.CurTick;
_networkManager.ClientSendMessage(msg);
}
private void HandleEntityNetworkMessage(MsgEntity message)
{
if (message.SourceTick <= _gameStateManager.CurServerTick)
@@ -119,6 +143,10 @@ namespace Robust.Client.GameObjects
{
switch (message.Type)
{
case EntityMessageType.ComponentMessage:
ReceivedComponentMessage?.Invoke(this, new NetworkComponentMessage(message));
return;
case EntityMessageType.SystemMessage:
var msg = message.SystemMessage;
var sessionType = typeof(EntitySessionMessage<>).MakeGenericType(msg.GetType());

View File

@@ -1,4 +1,3 @@
using System;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Client.Utility;
@@ -33,13 +32,11 @@ namespace Robust.Client.GameObjects
public const string LogCategory = "go.comp.icon";
const string SerializationCache = "icon";
[Obsolete("Use SpriteSystem instead.")]
private static IRsiStateLike TextureForConfig(IconComponent compData, IResourceCache resourceCache)
{
return compData.Icon?.Default ?? resourceCache.GetFallback<TextureResource>().Texture;
}
[Obsolete("Use SpriteSystem instead.")]
public static IRsiStateLike? GetPrototypeIcon(EntityPrototype prototype, IResourceCache resourceCache)
{
if (!prototype.Components.TryGetValue("Icon", out var compData))

View File

@@ -8,7 +8,7 @@ using Robust.Shared.ViewVariables;
namespace Robust.Client.GameObjects
{
[ComponentReference(typeof(OccluderComponent))]
public sealed class ClientOccluderComponent : OccluderComponent
internal sealed class ClientOccluderComponent : OccluderComponent
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
@@ -71,29 +71,13 @@ namespace Robust.Client.GameObjects
{
Occluding = OccluderDir.None;
if (Deleted)
return;
// Content may want to override the default behavior for occlusion.
var xform = _entityManager.GetComponent<TransformComponent>(Owner);
var ev = new OccluderDirectionsEvent
if (Deleted || !_entityManager.GetComponent<TransformComponent>(Owner).Anchored)
{
Component = xform,
};
_entityManager.EventBus.RaiseLocalEvent(Owner, ref ev);
if (ev.Handled)
{
Occluding = ev.Directions;
return;
}
if (!xform.Anchored)
return;
var grid = _mapManager.GetGrid(xform.GridID);
var position = xform.Coordinates;
var grid = _mapManager.GetGrid(_entityManager.GetComponent<TransformComponent>(Owner).GridID);
var position = _entityManager.GetComponent<TransformComponent>(Owner).Coordinates;
void CheckDir(Direction dir, OccluderDir oclDir)
{
foreach (var neighbor in grid.GetInDir(position, dir))
@@ -106,7 +90,7 @@ namespace Robust.Client.GameObjects
}
}
var angle = xform.LocalRotation;
var angle = _entityManager.GetComponent<TransformComponent>(Owner).LocalRotation;
var dirRolling = angle.GetCardinalDir();
// dirRolling starts at effective south
@@ -121,28 +105,15 @@ namespace Robust.Client.GameObjects
CheckDir(dirRolling, OccluderDir.East);
}
}
[Flags]
public enum OccluderDir : byte
{
None = 0,
North = 1,
East = 1 << 1,
South = 1 << 2,
West = 1 << 3,
}
/// <summary>
/// Raised by occluders when trying to get occlusion directions.
/// </summary>
[ByRefEvent]
public struct OccluderDirectionsEvent
{
public bool Handled = false;
public OccluderDir Directions = OccluderDir.None;
public TransformComponent Component = default!;
public OccluderDirectionsEvent() {}
[Flags]
internal enum OccluderDir : byte
{
None = 0,
North = 1,
East = 1 << 1,
South = 1 << 2,
West = 1 << 3,
}
}
}

View File

@@ -25,8 +25,6 @@ namespace Robust.Client.GameObjects
[Animatable]
Vector2 Scale { get; set; }
Box2 Bounds { get; }
/// <summary>
/// A rotation applied to all layers.
/// </summary>
@@ -121,8 +119,7 @@ namespace Robust.Client.GameObjects
/// This is useful to allow layer map configs to be defined in prototypes,
/// while still allowing code to create configs if they're absent.
/// </remarks>
/// <returns>Index of the new layer.</returns>
int LayerMapReserveBlank(object key);
void LayerMapReserveBlank(object key);
/// <summary>
/// Adds a layer without texture (thus falling back to the error texture).
@@ -148,8 +145,8 @@ namespace Robust.Client.GameObjects
void RemoveLayer(int layer);
void RemoveLayer(object layerKey);
void LayerSetShader(int layer, ShaderInstance shader, string? prototype = null);
void LayerSetShader(object layerKey, ShaderInstance shader, string? prototype = null);
void LayerSetShader(int layer, ShaderInstance shader);
void LayerSetShader(object layerKey, ShaderInstance shader);
void LayerSetShader(int layer, string shaderName);
void LayerSetShader(object layerKey, string shaderName);
@@ -220,8 +217,8 @@ namespace Robust.Client.GameObjects
int GetLayerDirectionCount(ISpriteLayer layer);
/// <summary>
/// Calculate the rotated sprite bounding box in world-space coordinates.
/// Calculate sprite bounding box in world-space coordinates.
/// </summary>
Box2Rotated CalculateRotatedBoundingBox(Vector2 worldPosition, Angle worldRotation, IEye? eye = null);
Box2 CalculateBoundingBox(Vector2 worldPos);
}
}

View File

@@ -25,6 +25,8 @@ namespace Robust.Client.GameObjects
RSI.State.Direction EffectiveDirection(Angle worldRotation);
Vector2 LocalToLayer(Vector2 localPos);
/// <summary>
/// Layer size in pixels.
/// Don't account layer scale or sprite world transform.

View File

@@ -84,16 +84,10 @@ namespace Robust.Client.GameObjects
foreach (var sprite in comp.SpriteTree.QueryAabb(localAABB))
{
var (worldPos, worldRot) = _entityManager.GetComponent<TransformComponent>(sprite.Owner).GetWorldPositionRotation();
var bounds = sprite.CalculateRotatedBoundingBox(worldPos, worldRot);
// Get scaled down bounds used to indicate the "south" of a sprite.
var localBound = bounds.Box;
var smallLocal = localBound.Scale(0.2f).Translated(-new Vector2(0f, localBound.Extents.Y));
var southIndicator = new Box2Rotated(smallLocal, bounds.Rotation, bounds.Origin);
var worldPos = _entityManager.GetComponent<TransformComponent>(sprite.Owner).WorldPosition;
var bounds = sprite.CalculateBoundingBox(worldPos);
handle.DrawRect(bounds, Color.Red.WithAlpha(0.2f));
handle.DrawRect(southIndicator, Color.Blue.WithAlpha(0.5f));
handle.DrawRect(bounds.Scale(0.2f).Translated(-new Vector2(0f, bounds.Extents.Y)), Color.Blue.WithAlpha(0.5f));
}
}
}

View File

@@ -75,10 +75,6 @@ namespace Robust.Client.GameObjects
(BoundUserInterface) _dynamicTypeFactory.CreateInstance(type, new[] {this, wrapped.UiKey});
boundInterface.Open();
_openInterfaces[wrapped.UiKey] = boundInterface;
var playerSession = _playerManager.LocalPlayer?.Session;
if(playerSession != null)
_entityManager.EventBus.RaiseLocalEvent(Owner, new BoundUIOpenedEvent(wrapped.UiKey, Owner, playerSession));
}
internal void Close(object uiKey, bool remoteCall)

View File

@@ -1,4 +1,3 @@
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
@@ -7,7 +6,7 @@ using Robust.Shared.GameStates;
namespace Robust.Client.GameObjects
{
[UsedImplicitly]
public sealed class AppearanceSystem : SharedAppearanceSystem
internal sealed class AppearanceSystem : SharedAppearanceSystem
{
private readonly Queue<ClientAppearanceComponent> _queuedUpdates = new();
@@ -51,33 +50,10 @@ namespace Robust.Client.GameObjects
if (!stateDiff) return;
component.AppearanceData = CloneAppearanceData(actualState.Data);
component.AppearanceData = actualState.Data;
MarkDirty(component);
}
/// <summary>
/// Take in an appearance data dictionary and attempt to clone it.
/// </summary>
/// <remarks>
/// As some appearance data values are not simple value-type objects, this is not just a shallow clone.
/// </remarks>
private Dictionary<object, object> CloneAppearanceData(Dictionary<object, object> data)
{
Dictionary<object, object> newDict = new(data.Count);
foreach (var (key, value) in data)
{
if (value.GetType().IsValueType)
newDict[key] = value;
else if (value is ICloneable cloneable)
newDict[key] = cloneable.Clone();
else
throw new NotSupportedException("Invalid object in appearance data dictionary. Appearance data must be cloneable");
}
return newDict;
}
public override void MarkDirty(AppearanceComponent component)
{
if (component.AppearanceDirty)
@@ -131,7 +107,7 @@ namespace Robust.Client.GameObjects
[ByRefEvent]
public struct AppearanceChangeEvent
{
public AppearanceComponent Component;
public IReadOnlyDictionary<object, object> AppearanceData;
public AppearanceComponent Component = default!;
public IReadOnlyDictionary<object, object> AppearanceData = default!;
}
}

View File

@@ -168,7 +168,7 @@ namespace Robust.Client.GameObjects
// This container is expecting an entity... but it got parented to some other entity???
// Ah well, the sever should send a new container state that updates expected entities so just ignore it for now.
return;
}
}
RemoveExpectedEntity(message.Entity);
@@ -210,101 +210,68 @@ namespace Robust.Client.GameObjects
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
var pointQuery = EntityManager.GetEntityQuery<PointLightComponent>();
var spriteQuery = EntityManager.GetEntityQuery<SpriteComponent>();
var xformQuery = EntityManager.GetEntityQuery<TransformComponent>();
foreach (var toUpdate in _updateQueue)
{
if (Deleted(toUpdate))
if (EntityManager.Deleted(toUpdate))
{
continue;
}
UpdateEntityRecursively(toUpdate, xformQuery, pointQuery, spriteQuery);
UpdateEntityRecursively(toUpdate);
}
_updateQueue.Clear();
}
private void UpdateEntityRecursively(
EntityUid entity,
EntityQuery<TransformComponent> xformQuery,
EntityQuery<PointLightComponent> pointQuery,
EntityQuery<SpriteComponent> spriteQuery)
private void UpdateEntityRecursively(EntityUid entity)
{
// Recursively go up parents and containers to see whether both sprites and lights need to be occluded
// Could maybe optimise this more by checking nearest parent that has sprite / light and whether it's container
// occluded but this probably isn't a big perf issue.
var xform = xformQuery.GetComponent(entity);
var parent = xform.ParentUid;
var child = entity;
var spriteOccluded = false;
var lightOccluded = false;
// TODO: Since we are recursing down,
// we could cache ShowContents data here to speed it up for children.
// Am lazy though.
UpdateEntity(entity);
while (parent.IsValid() && !spriteOccluded && !lightOccluded)
foreach (var child in EntityManager.GetComponent<TransformComponent>(entity).Children)
{
var parentXform = xformQuery.GetComponent(parent);
if (TryComp<ContainerManagerComponent>(parent, out var manager) && manager.TryGetContainer(child, out var container))
{
spriteOccluded = spriteOccluded || !container.ShowContents;
lightOccluded = lightOccluded || container.OccludesLight;
}
child = parent;
parent = parentXform.ParentUid;
UpdateEntityRecursively(child.Owner);
}
// Alright so
// This is the CBT bit.
// The issue is we need to go through the children and re-check whether they are or are not contained.
// if they are contained then the occlusion values may need updating for all those children
UpdateEntity(entity, xform, xformQuery, pointQuery, spriteQuery, spriteOccluded, lightOccluded);
}
private void UpdateEntity(
EntityUid entity,
TransformComponent xform,
EntityQuery<TransformComponent> xformQuery,
EntityQuery<PointLightComponent> pointQuery,
EntityQuery<SpriteComponent> spriteQuery,
bool spriteOccluded,
bool lightOccluded)
private void UpdateEntity(EntityUid entity)
{
if (spriteQuery.TryGetComponent(entity, out var sprite))
if (EntityManager.TryGetComponent(entity, out SpriteComponent? sprite))
{
sprite.ContainerOccluded = spriteOccluded;
}
sprite.ContainerOccluded = false;
if (pointQuery.TryGetComponent(entity, out var light))
{
light.ContainerOccluded = lightOccluded;
}
var childEnumerator = xform.ChildEnumerator;
// Try to avoid TryComp if we already know stuff is occluded.
if ((!spriteOccluded || !lightOccluded) && TryComp<ContainerManagerComponent>(entity, out var manager))
{
while (childEnumerator.MoveNext(out var child))
// We have to recursively scan for containers upwards in case of nested containers.
var tempParent = entity;
while (tempParent.TryGetContainer(out var container))
{
// Thank god it's by value and not by ref.
var childSpriteOccluded = spriteOccluded;
var childLightOccluded = lightOccluded;
// We already know either sprite or light is not occluding so need to check container.
if (manager.TryGetContainer(child.Value, out var container))
if (!container.ShowContents)
{
childSpriteOccluded = childSpriteOccluded || !container.ShowContents;
childLightOccluded = childLightOccluded || container.OccludesLight;
sprite.ContainerOccluded = true;
break;
}
UpdateEntity(child.Value, xformQuery.GetComponent(child.Value), xformQuery, pointQuery, spriteQuery, childSpriteOccluded, childLightOccluded);
tempParent = container.Owner;
}
}
else
if (EntityManager.TryGetComponent(entity, out PointLightComponent? light))
{
while (childEnumerator.MoveNext(out var child))
light.ContainerOccluded = false;
// We have to recursively scan for containers upwards in case of nested containers.
var tempParent = entity;
while (tempParent.TryGetContainer(out var container))
{
UpdateEntity(child.Value, xformQuery.GetComponent(child.Value), xformQuery, pointQuery, spriteQuery, spriteOccluded, lightOccluded);
if (container.OccludesLight)
{
light.ContainerOccluded = true;
break;
}
tempParent = container.Owner;
}
}
}

View File

@@ -1,105 +0,0 @@
using System.Collections.Generic;
using Robust.Client.Graphics;
using Robust.Shared.Console;
using Robust.Shared.Containers;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
using Color = Robust.Shared.Maths.Color;
namespace Robust.Client.GameObjects;
public sealed class DebugEntityLookupCommand : IConsoleCommand
{
public string Command => "togglelookup";
public string Description => "Shows / hides entitylookup bounds via an overlay";
public string Help => $"{Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
EntitySystem.Get<DebugEntityLookupSystem>().Enabled ^= true;
}
}
public sealed class DebugEntityLookupSystem : EntitySystem
{
public bool Enabled
{
get => _enabled;
set
{
if (_enabled == value) return;
_enabled = value;
if (_enabled)
{
IoCManager.Resolve<IOverlayManager>().AddOverlay(
new EntityLookupOverlay(
EntityManager,
Get<EntityLookupSystem>()));
}
else
{
IoCManager.Resolve<IOverlayManager>().RemoveOverlay<EntityLookupOverlay>();
}
}
}
private bool _enabled;
}
public sealed class EntityLookupOverlay : Overlay
{
private IEntityManager _entityManager = default!;
private EntityLookupSystem _lookup = default!;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public EntityLookupOverlay(IEntityManager entManager, EntityLookupSystem lookup)
{
_entityManager = entManager;
_lookup = lookup;
}
protected internal override void Draw(in OverlayDrawArgs args)
{
var worldHandle = args.WorldHandle;
var xformQuery = _entityManager.GetEntityQuery<TransformComponent>();
foreach (var lookup in _lookup.FindLookupsIntersecting(args.MapId, args.WorldBounds))
{
var lookupXform = xformQuery.GetComponent(lookup.Owner);
var (_, rotation, matrix, invMatrix) = lookupXform.GetWorldPositionRotationMatrixWithInv();
worldHandle.SetTransform(matrix);
var lookupAABB = invMatrix.TransformBox(args.WorldBounds);
var ents = new List<EntityUid>();
// Gonna allocate a lot but debug overlay sooo
lookup.Tree._b2Tree.FastQuery(ref lookupAABB, (ref EntityUid data) =>
{
ents.Add(data);
});
foreach (var ent in ents)
{
if (_entityManager.Deleted(ent)) continue;
var xform = xformQuery.GetComponent(ent);
//DebugTools.Assert(!ent.IsInContainer(_entityManager));
var (entPos, entRot) = xform.GetWorldPositionRotation();
var lookupPos = invMatrix.Transform(entPos);
var lookupRot = entRot - rotation;
var aabb = _lookup.GetAABB(ent, lookupPos, lookupRot, xform, xformQuery);
worldHandle.DrawRect(aabb, Color.Blue.WithAlpha(0.2f));
}
}
}
}

View File

@@ -25,7 +25,7 @@ namespace Robust.Client.GameObjects
if (_enabled)
{
_lightOverlay = new DebugLightOverlay(
EntitySystem.Get<EntityLookupSystem>(),
IoCManager.Resolve<IEntityLookup>(),
IoCManager.Resolve<IEyeManager>(),
IoCManager.Resolve<IMapManager>(),
Get<RenderingTreeSystem>());
@@ -44,7 +44,7 @@ namespace Robust.Client.GameObjects
private sealed class DebugLightOverlay : Overlay
{
private EntityLookupSystem _lookup;
private IEntityLookup _lookup;
private IEyeManager _eyeManager;
private IMapManager _mapManager;
@@ -52,7 +52,7 @@ namespace Robust.Client.GameObjects
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public DebugLightOverlay(EntityLookupSystem lookup, IEyeManager eyeManager, IMapManager mapManager, RenderingTreeSystem tree)
public DebugLightOverlay(IEntityLookup lookup, IEyeManager eyeManager, IMapManager mapManager, RenderingTreeSystem tree)
{
_lookup = lookup;
_eyeManager = eyeManager;
@@ -72,7 +72,7 @@ namespace Robust.Client.GameObjects
{
foreach (var light in tree.LightTree)
{
var aabb = _lookup.GetWorldAABB(light.Owner);
var aabb = _lookup.GetWorldAabbFromEntity(light.Owner);
if (!aabb.Intersects(worldBounds)) continue;
args.WorldHandle.DrawRect(aabb, Color.Green.WithAlpha(0.1f));

View File

@@ -323,7 +323,7 @@ namespace Robust.Client.GameObjects
{
private readonly IPlayerManager _playerManager;
public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowFOV;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
private readonly ShaderInstance _unshadedShader;
private readonly EffectSystem _owner;
@@ -342,6 +342,7 @@ namespace Robust.Client.GameObjects
var map = _owner.eyeManager.CurrentMap;
var worldHandle = args.WorldHandle;
ShaderInstance? currentShader = null;
if (_playerManager.LocalPlayer?.ControlledEntity is not {} playerEnt)
return;
@@ -361,8 +362,13 @@ namespace Robust.Client.GameObjects
continue;
}
if (!effect.Shaded)
worldHandle.UseShader(_unshadedShader);
var newShader = effect.Shaded ? null : _unshadedShader;
if (newShader != currentShader)
{
worldHandle.UseShader(newShader);
currentShader = newShader;
}
// TODO: Should be doing matrix transformations
var effectSprite = effect.EffectSprite;
@@ -371,9 +377,6 @@ namespace Robust.Client.GameObjects
(attachedXform?.Coordinates ?? effect.Coordinates)
.Offset(effect.AttachedOffset);
// If we've never seen the entity before then can't resolve coordinates.
if (!coordinates.IsValid(_entityManager)) continue;
// ???
var rotation = attachedXform?.WorldRotation ?? _entityManager.GetComponent<TransformComponent>(coordinates.EntityId).WorldRotation;
@@ -383,9 +386,6 @@ namespace Robust.Client.GameObjects
var rotatedBox = new Box2Rotated(effectArea, effect.Rotation + rotation, effectOrigin);
worldHandle.DrawTextureRect(effectSprite, rotatedBox, ToColor(effect.Color));
if (!effect.Shaded)
worldHandle.UseShader(null);
}
}
}

View File

@@ -1,19 +0,0 @@
using Robust.Client.Graphics;
using Robust.Shared.GameObjects;
namespace Robust.Client.GameObjects;
internal class GridRenderingSystem : EntitySystem
{
private readonly IClydeInternal _clyde;
public GridRenderingSystem(IClydeInternal clyde)
{
_clyde = clyde;
}
public override void Initialize()
{
_clyde.RegisterGridEcsEvents();
}
}

View File

@@ -4,15 +4,11 @@ using Robust.Client.Input;
using Robust.Client.Player;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Players;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Robust.Client.GameObjects
@@ -25,8 +21,6 @@ namespace Robust.Client.GameObjects
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IClientGameStateManager _stateManager = default!;
[Dependency] private readonly IConsoleHost _conHost = default!;
[Dependency] private readonly IGameTiming _timing = default!;
private readonly IPlayerCommandStates _cmdStates = new PlayerCommandStates();
@@ -114,43 +108,6 @@ namespace Robust.Client.GameObjects
public override void Initialize()
{
SubscribeLocalEvent<PlayerAttachSysMessage>(OnAttachedEntityChanged);
_conHost.RegisterCommand("incmd",
"Inserts an input command into the simulation",
"incmd <KeyFunction> <d|u KeyState> <wxPos> <wyPos>",
GenerateInputCommand);
}
public override void Shutdown()
{
base.Shutdown();
_conHost.UnregisterCommand("incmd");
}
private void GenerateInputCommand(IConsoleShell shell, string argstr, string[] args)
{
var localPlayer = _playerManager.LocalPlayer;
if(localPlayer is null)
return;
var pent = localPlayer.ControlledEntity;
if(pent is null)
return;
BoundKeyFunction keyFunction = new BoundKeyFunction(args[0]);
BoundKeyState state = args[1] == "u" ? BoundKeyState.Up: BoundKeyState.Down;
var pxform = Transform(pent.Value);
var wPos = pxform.WorldPosition + new Vector2(float.Parse(args[2]), float.Parse(args[3]));
var coords = EntityCoordinates.FromMap(EntityManager, pent.Value, new MapCoordinates(wPos, pxform.MapID));
var funcId = _inputManager.NetworkBindMap.KeyFunctionID(keyFunction);
var message = new FullInputCmdMessage(_timing.CurTick, _timing.TickFraction, funcId, state,
coords, new ScreenCoordinates(0, 0, default), EntityUid.Invalid);
HandleInputCommand(localPlayer.Session, keyFunction, message);
}
private void OnAttachedEntityChanged(PlayerAttachSysMessage message)

View File

@@ -70,17 +70,18 @@ namespace Robust.Client.GameObjects
UpdatesAfter.Add(typeof(TransformSystem));
UpdatesAfter.Add(typeof(PhysicsSystem));
SubscribeLocalEvent<MapChangedEvent>(MapManagerOnMapCreated);
SubscribeLocalEvent<GridInitializeEvent>(MapManagerOnGridCreated);
_mapManager.MapCreated += MapManagerOnMapCreated;
_mapManager.OnGridCreated += MapManagerOnGridCreated;
// Due to how recursion works, this must be done.
SubscribeLocalEvent<MoveEvent>(AnythingMoved);
SubscribeLocalEvent<SpriteComponent, EntMapIdChangedMessage>(SpriteMapChanged);
SubscribeLocalEvent<SpriteComponent, EntParentChangedMessage>(SpriteParentChanged);
SubscribeLocalEvent<SpriteComponent, ComponentRemove>(RemoveSprite);
SubscribeLocalEvent<SpriteComponent, SpriteUpdateEvent>(HandleSpriteUpdate);
SubscribeLocalEvent<PointLightComponent, EntMapIdChangedMessage>(LightMapChanged);
SubscribeLocalEvent<PointLightComponent, EntParentChangedMessage>(LightParentChanged);
SubscribeLocalEvent<PointLightComponent, PointLightRadiusChangedEvent>(PointLightRadiusChanged);
SubscribeLocalEvent<PointLightComponent, PointLightUpdateEvent>(HandleLightUpdate);
@@ -112,18 +113,12 @@ namespace Robust.Client.GameObjects
private void AnythingMoved(ref MoveEvent args)
{
var pointQuery = EntityManager.GetEntityQuery<PointLightComponent>();
var spriteQuery = EntityManager.GetEntityQuery<SpriteComponent>();
var xformQuery = EntityManager.GetEntityQuery<TransformComponent>();
var xforms = EntityManager.GetEntityQuery<TransformComponent>();
AnythingMovedSubHandler(args.Sender, xformQuery, pointQuery, spriteQuery);
AnythingMovedSubHandler(args.Sender, xforms);
}
private void AnythingMovedSubHandler(
EntityUid uid,
EntityQuery<TransformComponent> xformQuery,
EntityQuery<PointLightComponent> pointQuery,
EntityQuery<SpriteComponent> spriteQuery)
private void AnythingMovedSubHandler(EntityUid uid, EntityQuery<TransformComponent> xforms)
{
// To avoid doing redundant updates (and we don't need to update a grid's children ever)
if (!_checkedChildren.Add(uid) || EntityManager.HasComponent<RenderingTreeComponent>(uid)) return;
@@ -132,19 +127,17 @@ namespace Robust.Client.GameObjects
// WHATEVER YOU DO, DON'T REPLACE THIS WITH SPAMMING EVENTS UNLESS YOU HAVE A GUARANTEE IT WON'T LAG THE GC.
// (Struct-based events ok though)
// Ironically this was lagging the GC lolz
if (spriteQuery.TryGetComponent(uid, out var sprite))
if (EntityManager.TryGetComponent(uid, out SpriteComponent? sprite))
QueueSpriteUpdate(sprite);
if (pointQuery.TryGetComponent(uid, out var light))
if (EntityManager.TryGetComponent(uid, out PointLightComponent? light))
QueueLightUpdate(light);
if (!xformQuery.TryGetComponent(uid, out var xform)) return;
if (!xforms.TryGetComponent(uid, out var xform)) return;
var childEnumerator = xform.ChildEnumerator;
while (childEnumerator.MoveNext(out var child))
foreach (var child in xform.ChildEntities)
{
AnythingMovedSubHandler(child.Value, xformQuery, pointQuery, spriteQuery);
AnythingMovedSubHandler(child, xforms);
}
}
@@ -154,6 +147,10 @@ namespace Robust.Client.GameObjects
// Otherwise these will still have their past MapId and that's all we need..
#region SpriteHandlers
private void SpriteMapChanged(EntityUid uid, SpriteComponent component, EntMapIdChangedMessage args)
{
QueueSpriteUpdate(component);
}
private void SpriteParentChanged(EntityUid uid, SpriteComponent component, ref EntParentChangedMessage args)
{
@@ -183,6 +180,10 @@ namespace Robust.Client.GameObjects
#endregion
#region LightHandlers
private void LightMapChanged(EntityUid uid, PointLightComponent component, EntMapIdChangedMessage args)
{
QueueLightUpdate(component);
}
private void LightParentChanged(EntityUid uid, PointLightComponent component, ref EntParentChangedMessage args)
{
@@ -211,6 +212,13 @@ namespace Robust.Client.GameObjects
}
#endregion
public override void Shutdown()
{
base.Shutdown();
_mapManager.MapCreated -= MapManagerOnMapCreated;
_mapManager.OnGridCreated -= MapManagerOnGridCreated;
}
private void OnTreeRemove(EntityUid uid, RenderingTreeComponent component, ComponentRemove args)
{
foreach (var sprite in component.SpriteTree)
@@ -227,9 +235,9 @@ namespace Robust.Client.GameObjects
component.LightTree.Clear();
}
private void MapManagerOnMapCreated(MapChangedEvent e)
private void MapManagerOnMapCreated(object? sender, MapEventArgs e)
{
if (e.Destroyed || e.Map == MapId.Nullspace)
if (e.Map == MapId.Nullspace)
{
return;
}
@@ -237,9 +245,9 @@ namespace Robust.Client.GameObjects
EntityManager.EnsureComponent<RenderingTreeComponent>(_mapManager.GetMapEntityId(e.Map));
}
private void MapManagerOnGridCreated(GridInitializeEvent ev)
private void MapManagerOnGridCreated(MapId mapId, GridId gridId)
{
EntityManager.EnsureComponent<RenderingTreeComponent>(_mapManager.GetGrid(ev.GridId).GridEntityId);
EntityManager.EnsureComponent<RenderingTreeComponent>(_mapManager.GetGrid(gridId).GridEntityId);
}
private RenderingTreeComponent? GetRenderTree(EntityUid entity, EntityQuery<TransformComponent> xforms)
@@ -361,10 +369,13 @@ namespace Robust.Client.GameObjects
private Box2 SpriteAabbFunc(in SpriteComponent value)
{
var xforms = EntityManager.GetEntityQuery<TransformComponent>();
var xform = xforms.GetComponent(value.Owner);
var (worldPos, worldRot) = xform.GetWorldPositionRotation();
var bounds = new Box2Rotated(value.CalculateBoundingBox(worldPos), worldRot, worldPos);
var tree = GetRenderTree(value.Owner, xforms);
return SpriteAabbFunc(value, worldPos, worldRot, xforms);
return tree == null ? bounds.CalcBoundingBox() : xforms.GetComponent(tree.Owner).InvWorldMatrix.TransformBox(bounds);
}
private Box2 LightAabbFunc(in PointLightComponent value)
@@ -381,7 +392,7 @@ namespace Robust.Client.GameObjects
private Box2 SpriteAabbFunc(SpriteComponent value, Vector2 worldPos, Angle worldRot, EntityQuery<TransformComponent> xforms)
{
var bounds = value.CalculateRotatedBoundingBox(worldPos, worldRot);
var bounds = new Box2Rotated(value.CalculateBoundingBox(worldPos), worldRot, worldPos);
var tree = GetRenderTree(value.Owner, xforms);
return tree == null ? bounds.CalcBoundingBox() : xforms.GetComponent(tree.Owner).InvWorldMatrix.TransformBox(bounds);

View File

@@ -1,132 +0,0 @@
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Client.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Robust.Client.GameObjects;
public sealed partial class SpriteSystem
{
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
private readonly Dictionary<string, IRsiStateLike> _cachedPrototypeIcons = new();
public Texture Frame0(SpriteSpecifier specifier)
{
return RsiStateLike(specifier).Default;
}
public IRsiStateLike RsiStateLike(SpriteSpecifier specifier)
{
switch (specifier)
{
case SpriteSpecifier.Texture tex:
return tex.GetTexture(_resourceCache);
case SpriteSpecifier.Rsi rsi:
return GetState(rsi);
case SpriteSpecifier.EntityPrototype prototypeIcon:
return GetPrototypeIcon(prototypeIcon.EntityPrototypeId);
default:
throw new NotSupportedException();
}
}
/// <summary>
/// Returns an icon for a given <see cref="EntityPrototype"/> ID, or a fallback in case of an error.
/// This method caches the result based on the prototype identifier.
/// </summary>
public IRsiStateLike GetPrototypeIcon(string prototype)
{
// Check if this prototype has been cached before, and if so return the result.
if (_cachedPrototypeIcons.TryGetValue(prototype, out var cachedResult))
return cachedResult;
if (!_proto.TryIndex<EntityPrototype>(prototype, out var entityPrototype))
{
// The specified prototype doesn't exist, return the fallback "error" sprite.
Logger.Error("Failed to load PrototypeIcon {0}", prototype);
return GetFallbackState();
}
// Generate the icon and cache it in case it's ever needed again.
var result = GetPrototypeIcon(entityPrototype);
_cachedPrototypeIcons[prototype] = result;
return result;
}
/// <summary>
/// Returns an icon for a given <see cref="EntityPrototype"/> ID, or a fallback in case of an error.
/// This method does NOT cache the result.
/// </summary>
public IRsiStateLike GetPrototypeIcon(EntityPrototype prototype)
{
// IconComponent takes precedence. If it has a valid icon, return that. Otherwise, continue as normal.
if (prototype.Components.TryGetValue("Icon", out var compData)
&& compData is IconComponent {Icon: {} icon})
{
return icon.Default;
}
// If the prototype doesn't have a SpriteComponent, then there's nothing we can do but return the fallback.
if (!prototype.Components.ContainsKey("Sprite"))
{
return GetFallbackState();
}
// Finally, we use spawn a dummy entity to get its icon.
var dummy = Spawn(prototype.ID, MapCoordinates.Nullspace);
var spriteComponent = EnsureComp<SpriteComponent>(dummy);
var result = spriteComponent.Icon ?? GetFallbackState();
Del(dummy);
return result;
}
[Pure]
public RSI.State GetFallbackState()
{
return _resourceCache.GetFallback<RSIResource>().RSI["error"];
}
[Pure]
public RSI.State GetState(SpriteSpecifier.Rsi rsiSpecifier)
{
if (_resourceCache.TryGetResource<RSIResource>(
SharedSpriteComponent.TextureRoot / rsiSpecifier.RsiPath,
out var theRsi) &&
theRsi.RSI.TryGetState(rsiSpecifier.RsiState, out var state))
{
return state;
}
Logger.Error("Failed to load RSI {0}", rsiSpecifier.RsiPath);
return GetFallbackState();
}
private void OnPrototypesReloaded(PrototypesReloadedEventArgs protoReloaded)
{
// Check if any EntityPrototype has been changed.
if (!protoReloaded.ByType.TryGetValue(typeof(EntityPrototype), out var changedSet))
return;
// Remove all changed prototypes from the cache, if they're there.
foreach (var (prototype, _) in changedSet.Modified)
{
// Let's be lazy and not regenerate them until something needs them again.
_cachedPrototypeIcons.Remove(prototype);
}
}
}

View File

@@ -11,7 +11,7 @@ namespace Robust.Client.GameObjects
/// Updates the layer animation for every visible sprite.
/// </summary>
[UsedImplicitly]
public sealed partial class SpriteSystem : EntitySystem
public sealed class SpriteSystem : EntitySystem
{
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly RenderingTreeSystem _treeSystem = default!;
@@ -23,16 +23,9 @@ namespace Robust.Client.GameObjects
{
base.Initialize();
_proto.PrototypesReloaded += OnPrototypesReloaded;
SubscribeLocalEvent<SpriteUpdateInertEvent>(QueueUpdateInert);
}
public override void Shutdown()
{
base.Shutdown();
_proto.PrototypesReloaded -= OnPrototypesReloaded;
}
private void QueueUpdateInert(SpriteUpdateInertEvent ev)
{
_inertUpdateQueue.Enqueue(ev.Sprite);

View File

@@ -45,6 +45,7 @@ namespace Robust.Client.GameStates
[Dependency] private readonly IComponentFactory _compFactory = default!;
[Dependency] private readonly IClientEntityManagerInternal _entities = default!;
[Dependency] private readonly IEntityLookup _lookup = default!;
[Dependency] private readonly IPlayerManager _players = default!;
[Dependency] private readonly IClientNetManager _network = default!;
[Dependency] private readonly IBaseClient _client = default!;
@@ -331,6 +332,8 @@ namespace Robust.Client.GameStates
}
_entities.TickUpdate((float) _timing.TickPeriod.TotalSeconds, noPredictions: !IsPredictionEnabled);
_lookup.Update();
}
private void ResetPredictedEntities(GameTick curTick)
@@ -347,7 +350,9 @@ namespace Robust.Client.GameStates
// Check log level first to avoid the string alloc.
if (_sawmill.Level <= LogLevel.Debug)
{
_sawmill.Debug($"Entity {entity} was made dirty.");
}
if (!_processor.TryGetLastServerStates(entity, out var last))
{
@@ -365,9 +370,7 @@ namespace Robust.Client.GameStates
continue;
}
if (_sawmill.Level <= LogLevel.Debug)
_sawmill.Debug($" And also its component {comp.GetType()}");
_sawmill.Debug($" And also its component {comp.GetType()}");
// TODO: Handle interpolation.
var handleState = new ComponentHandleState(compState, null);
_entities.EventBus.RaiseComponentEvent(comp, ref handleState);
@@ -421,6 +424,7 @@ namespace Robust.Client.GameStates
var createdEntities = ApplyEntityStates(curState.EntityStates.Span, curState.EntityDeletions.Span,
nextState != null ? nextState.EntityStates.Span : default);
_players.ApplyPlayerStates(curState.PlayerStates.Value ?? Array.Empty<PlayerState>());
_mapManager.ApplyGameStatePost(curState.MapData);
GameStateApplied?.Invoke(new GameStateAppliedArgs(curState));
return createdEntities;

View File

@@ -15,7 +15,6 @@ using Robust.Shared.IoC;
using Robust.Shared.Audio;
using Robust.Shared.Log;
using Vector2 = Robust.Shared.Maths.Vector2;
using Robust.Shared.Utility;
namespace Robust.Client.Graphics.Audio
{
@@ -194,10 +193,8 @@ namespace Robust.Client.Graphics.Audio
{
_didPositionWarning = true;
Logger.WarningS("clyde.oal",
"Attempting to set position on audio source with multiple audio channels! Stream: '{0}'. Make sure the audio is MONO, not stereo.",
"Attempting to set position on audio source with multiple audio channels! Stream: '{0}'",
_sourceStream.Name);
// warning isn't enough, people just ignore it :(
DebugTools.Assert(false, $"Attempting to set position on audio source with multiple audio channels! Stream: '{_sourceStream.Name}'. Make sure the audio is MONO, not stereo.");
}
#endif

View File

@@ -1,5 +1,7 @@
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Diagnostics;
using OpenToolkit.Graphics.OpenGL4;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -16,8 +18,8 @@ namespace Robust.Client.Graphics.Clyde
private readonly Dictionary<GridId, Dictionary<Vector2i, MapChunkData>> _mapChunkData =
new();
private int _verticesPerChunk(MapChunk chunk) => chunk.ChunkSize * chunk.ChunkSize * 4;
private int _indicesPerChunk(MapChunk chunk) => chunk.ChunkSize * chunk.ChunkSize * GetQuadBatchIndexCount();
private int _verticesPerChunk(IMapChunk chunk) => chunk.ChunkSize * chunk.ChunkSize * 4;
private int _indicesPerChunk(IMapChunk chunk) => chunk.ChunkSize * chunk.ChunkSize * GetQuadBatchIndexCount();
private void _drawGrids(Viewport viewport, Box2Rotated worldBounds, IEye eye)
{
@@ -76,7 +78,7 @@ namespace Robust.Client.Graphics.Clyde
}
}
private void _updateChunkMesh(IMapGrid grid, MapChunk chunk)
private void _updateChunkMesh(IMapGrid grid, IMapChunk chunk)
{
var data = _mapChunkData[grid.Index];
@@ -89,41 +91,25 @@ namespace Robust.Client.Graphics.Clyde
Span<Vertex2D> vertexBuffer = stackalloc Vertex2D[_verticesPerChunk(chunk)];
var i = 0;
var cSz = grid.ChunkSize;
var cScaled = chunk.Indices * cSz;
for (ushort x = 0; x < cSz; x++)
foreach (var tile in chunk)
{
for (ushort y = 0; y < cSz; y++)
var regionMaybe = _tileDefinitionManager.TileAtlasRegion(tile.Tile);
if (regionMaybe == null)
{
var tile = chunk.GetTile(x, y);
if (tile.IsEmpty)
continue;
var regionMaybe = _tileDefinitionManager.TileAtlasRegion(tile);
Box2 region;
if (regionMaybe == null || regionMaybe.Length <= tile.Variant)
{
region = _tileDefinitionManager.ErrorTileRegion;
}
else
{
region = regionMaybe[tile.Variant];
}
var gx = x + cScaled.X;
var gy = y + cScaled.Y;
var vIdx = i * 4;
vertexBuffer[vIdx + 0] = new Vertex2D(gx, gy, region.Left, region.Bottom);
vertexBuffer[vIdx + 1] = new Vertex2D(gx + 1, gy, region.Right, region.Bottom);
vertexBuffer[vIdx + 2] = new Vertex2D(gx + 1, gy + 1, region.Right, region.Top);
vertexBuffer[vIdx + 3] = new Vertex2D(gx, gy + 1, region.Left, region.Top);
var nIdx = i * GetQuadBatchIndexCount();
var tIdx = (ushort)(i * 4);
QuadBatchIndexWrite(indexBuffer, ref nIdx, tIdx);
i += 1;
continue;
}
var region = regionMaybe.Value;
var vIdx = i * 4;
vertexBuffer[vIdx + 0] = new Vertex2D(tile.X, tile.Y, region.Left, region.Bottom);
vertexBuffer[vIdx + 1] = new Vertex2D(tile.X + 1, tile.Y, region.Right, region.Bottom);
vertexBuffer[vIdx + 2] = new Vertex2D(tile.X + 1, tile.Y + 1, region.Right, region.Top);
vertexBuffer[vIdx + 3] = new Vertex2D(tile.X, tile.Y + 1, region.Left, region.Top);
var nIdx = i * GetQuadBatchIndexCount();
var tIdx = (ushort) (i * 4);
QuadBatchIndexWrite(indexBuffer, ref nIdx, tIdx);
i += 1;
}
GL.BindVertexArray(datum.VAO);
@@ -136,7 +122,7 @@ namespace Robust.Client.Graphics.Clyde
datum.TileCount = i;
}
private MapChunkData _initChunkBuffers(IMapGrid grid, MapChunk chunk)
private MapChunkData _initChunkBuffers(IMapGrid grid, IMapChunk chunk)
{
var vao = GenVertexArray();
BindVertexArray(vao);
@@ -173,7 +159,7 @@ namespace Robust.Client.Graphics.Clyde
return datum;
}
private bool _isChunkDirty(IMapGrid grid, MapChunk chunk)
private bool _isChunkDirty(IMapGrid grid, IMapChunk chunk)
{
var data = _mapChunkData[grid.Index];
return !data.TryGetValue(chunk.Indices, out var datum) || datum.Dirty;
@@ -189,7 +175,7 @@ namespace Robust.Client.Graphics.Clyde
// Don't need to set it if we don't have an entry since lack of an entry is treated as dirty.
}
private void _updateOnGridModified(GridModifiedEvent args)
private void _updateOnGridModified(object? sender, GridChangedEventArgs args)
{
foreach (var (pos, _) in args.Modified)
{
@@ -199,23 +185,21 @@ namespace Robust.Client.Graphics.Clyde
}
}
private void _updateTileMapOnUpdate(TileChangedEvent args)
private void _updateTileMapOnUpdate(object? sender, TileChangedEventArgs args)
{
var grid = _mapManager.GetGrid(args.NewTile.GridIndex);
var chunk = grid.GridTileToChunkIndices(new Vector2i(args.NewTile.X, args.NewTile.Y));
_setChunkDirty(grid, chunk);
}
private void _updateOnGridCreated(GridStartupEvent ev)
private void _updateOnGridCreated(MapId mapId, GridId gridId)
{
var gridId = ev.GridId;
Logger.DebugS("grid", $"Adding {gridId} to grid renderer");
_mapChunkData.Add(gridId, new Dictionary<Vector2i, MapChunkData>());
}
private void _updateOnGridRemoved(GridRemovalEvent ev)
private void _updateOnGridRemoved(MapId mapId, GridId gridId)
{
var gridId = ev.GridId;
Logger.DebugS("grid", $"Removing {gridId} from grid renderer");
var data = _mapChunkData[gridId];

View File

@@ -24,19 +24,11 @@ namespace Robust.Client.Graphics.Clyde
{
public ClydeDebugLayers DebugLayers { get; set; }
private readonly RefList<(SpriteComponent sprite, Vector2 worldPos, Angle worldRotation, Box2 spriteScreenBB)>
private readonly RefList<(SpriteComponent sprite, Matrix3 worldMatrix, Angle worldRotation, float yWorldPos)>
_drawingSpriteList
=
new();
// TODO allow this scale to be passed with PostShader as variable
/// <summary>
/// Some shaders that enlarge the final sprite, like emission or highlight effects, need to use a slightly larger render target.
/// </summary>
public static float PostShadeScale = 1.25f;
private List<Overlay> _overlays = new();
public void Render()
{
CheckTransferringScreenshots();
@@ -144,7 +136,7 @@ namespace Robust.Client.Graphics.Clyde
var worldAABB = CalcWorldAABB(vp);
var worldBounds = CalcWorldBounds(vp);
var args = new OverlayDrawArgs(space, vpControl, vp, handle, bounds, vp.Eye!.Position.MapId, worldAABB, worldBounds);
var args = new OverlayDrawArgs(space, vpControl, vp, handle, bounds, worldAABB, worldBounds);
foreach (var overlay in list)
{
@@ -154,19 +146,19 @@ namespace Robust.Client.Graphics.Clyde
private List<Overlay> GetOverlaysForSpace(OverlaySpace space)
{
_overlays.Clear();
var list = new List<Overlay>();
foreach (var overlay in _overlayManager.AllOverlays)
{
if ((overlay.Space & space) != 0)
{
_overlays.Add(overlay);
list.Add(overlay);
}
}
_overlays.Sort(OverlayComparer.Instance);
list.Sort(OverlayComparer.Instance);
return _overlays;
return list;
}
private ClydeTexture? ScreenBufferTexture;
@@ -225,8 +217,9 @@ namespace Robust.Client.Graphics.Clyde
RenderOverlays(viewport, OverlaySpace.WorldSpaceBelowEntities, worldAABB, worldBounds);
var screenSize = viewport.Size;
eye.GetViewMatrix(out var eyeMatrix, eye.Scale);
ProcessSpriteEntities(mapId, viewport, eye, worldBounds, _drawingSpriteList);
ProcessSpriteEntities(mapId, eyeMatrix, worldBounds, _drawingSpriteList);
var worldOverlays = new List<Overlay>();
@@ -283,12 +276,30 @@ namespace Robust.Client.Graphics.Clyde
break;
}
var matrix = entry.worldMatrix;
var worldPosition = new Vector2(matrix.R0C2, matrix.R1C2);
RenderTexture? entityPostRenderTarget = null;
Vector2i roundedPos = default;
if (entry.sprite.PostShader != null)
{
// get the size of the sprite on screen, scaled slightly to allow for shaders that increase the final sprite size.
var screenSpriteSize = (Vector2i) (entry.spriteScreenBB.Size * PostShadeScale).Rounded();
// calculate world bounding box
var spriteBB = entry.sprite.CalculateBoundingBox(worldPosition);
var spriteLB = spriteBB.BottomLeft;
var spriteRT = spriteBB.TopRight;
// finally we can calculate screen bounding in pixels
var screenLB = viewport.WorldToLocal(spriteLB);
var screenRT = viewport.WorldToLocal(spriteRT);
// we need to scale RT a for effects like emission or highlight
// scale can be passed with PostShader as variable in future
var postShadeScale = 1.25f;
var screenSpriteSize = (Vector2i) ((screenRT - screenLB) * postShadeScale).Rounded();
// Rotate the vector by the eye angle, otherwise the bounding box will be incorrect
screenSpriteSize = (Vector2i) eye.Rotation.RotateVec(screenSpriteSize).Rounded();
screenSpriteSize.Y = -screenSpriteSize.Y;
// I'm not 100% sure why it works, but without it post-shader
// can be lower or upper by 1px than original sprite depending on sprite rotation or scale
@@ -311,14 +322,16 @@ namespace Robust.Client.Graphics.Clyde
// Calculate viewport so that the entity thinks it's drawing to the same position,
// which is necessary for light application,
// but it's ACTUALLY drawing into the center of the render target.
roundedPos = (Vector2i) entry.spriteScreenBB.Center;
var flippedPos = new Vector2i(roundedPos.X, screenSize.Y - roundedPos.Y);
var spritePos = spriteBB.Center;
var screenPos = viewport.WorldToLocal(spritePos);
var (roundedX, roundedY) = roundedPos = (Vector2i) screenPos;
var flippedPos = new Vector2i(roundedX, screenSize.Y - roundedY);
flippedPos -= entityPostRenderTarget.Size / 2;
_renderHandle.Viewport(Box2i.FromDimensions(-flippedPos, screenSize));
}
}
entry.sprite.Render(_renderHandle.DrawingHandleWorld, eye.Rotation, in entry.worldRotation, in entry.worldPos);
entry.sprite.Render(_renderHandle.DrawingHandleWorld, eye.Rotation, in entry.worldRotation, in worldPosition);
if (entry.sprite.PostShader != null && entityPostRenderTarget != null)
{
@@ -356,26 +369,17 @@ namespace Robust.Client.Graphics.Clyde
}
[MethodImpl(MethodImplOptions.NoInlining)]
private void ProcessSpriteEntities(MapId map, Viewport view, IEye eye, Box2Rotated worldBounds,
RefList<(SpriteComponent sprite, Vector2 worldPos, Angle worldRot, Box2 spriteScreenBB)> list)
private void ProcessSpriteEntities(MapId map, Matrix3 eyeMatrix, Box2Rotated worldBounds,
RefList<(SpriteComponent sprite, Matrix3 matrix, Angle worldRot, float yWorldPos)> list)
{
var xforms = _entityManager.GetEntityQuery<TransformComponent>();
// Construct a matrix equivalent for Viewport.WorldToLocal()
eye.GetViewMatrix(out var viewMatrix, view.RenderScale);
var uiProjmatrix = Matrix3.Identity;
uiProjmatrix.R0C0 = EyeManager.PixelsPerMeter;
uiProjmatrix.R1C1 = -EyeManager.PixelsPerMeter;
uiProjmatrix.R0C2 = view.Size.X / 2f;
uiProjmatrix.R1C2 = view.Size.Y / 2f;
var worldToLocal = viewMatrix * uiProjmatrix;
foreach (var comp in _entitySystemManager.GetEntitySystem<RenderingTreeSystem>().GetRenderTrees(map, worldBounds))
{
var bounds = xforms.GetComponent(comp.Owner).InvWorldMatrix.TransformBox(worldBounds);
comp.SpriteTree.QueryAabb(ref list, (
ref RefList<(SpriteComponent sprite, Vector2 worldPos, Angle worldRot, Box2 spriteScreenBB)> state,
ref RefList<(SpriteComponent sprite, Matrix3 matrix, Angle worldRot, float yWorldPos)> state,
in SpriteComponent value) =>
{
var entity = value.Owner;
@@ -383,10 +387,12 @@ namespace Robust.Client.Graphics.Clyde
ref var entry = ref state.AllocAdd();
entry.sprite = value;
(entry.worldPos, entry.worldRot) = transform.GetWorldPositionRotation();
var spriteWorldBB = value.CalculateRotatedBoundingBox(entry.worldPos, entry.worldRot, eye);
entry.spriteScreenBB = worldToLocal.TransformBox(spriteWorldBB);
Vector2 worldPos;
(worldPos, entry.worldRot, entry.matrix) = transform.GetWorldPositionRotationMatrix();
var eyePos = eyeMatrix.Transform(worldPos);
// Didn't use the bounds from the query as that has to be re-calculated (and is probably more expensive than this).
var bounds = value.CalculateBoundingBox(eyePos);
entry.yWorldPos = eyePos.Y - bounds.Extents.Y;
return true;
}, bounds, true);

View File

@@ -514,14 +514,14 @@ namespace Robust.Client.Graphics.Clyde
var enlargedBounds = worldAABB.Enlarged(renderingTreeSystem.MaxLightRadius);
// Use worldbounds for this one as we only care if the light intersects our actual bounds
var state = (this, worldAABB, count: 0, shadowCastingCount: 0);
var state = (this, worldAABB, count: 0);
var xforms = _entityManager.GetEntityQuery<TransformComponent>();
foreach (var comp in renderingTreeSystem.GetRenderTrees(map, enlargedBounds))
{
var bounds = xforms.GetComponent(comp.Owner).InvWorldMatrix.TransformBox(worldBounds);
comp.LightTree.QueryAabb(ref state, (ref (Clyde clyde, Box2 worldAABB, int count, int shadowCastingCount) state, in PointLightComponent light) =>
comp.LightTree.QueryAabb(ref state, (ref (Clyde clyde, Box2 worldAABB, int count) state, in PointLightComponent light) =>
{
if (state.count >= LightsToRenderListSize)
{
@@ -543,9 +543,6 @@ namespace Robust.Client.Graphics.Clyde
return true;
}
// If the light is a shadow casting light, keep a separate track of that
if (light.CastShadows) state.shadowCastingCount++;
float distanceSquared = (state.worldAABB.Center - lightPos).LengthSquared;
state.clyde._lightsToRenderList[state.count++] = (light, lightPos, distanceSquared);
@@ -553,29 +550,17 @@ namespace Robust.Client.Graphics.Clyde
}, bounds);
}
if (state.shadowCastingCount > _maxLightsPerScene)
if (state.count > _maxLightsPerScene)
{
// There are too many lights casting shadows to fit in the scene.
// There are too many lights to fit in the scene.
// This check must occur before occluder expansion, or else bad things happen.
// First, partition the array based on whether the lights are shadow casting or not
// (non shadow casting lights should be the first partition, shadow casting lights the second)
// Sort lights by distance.
Array.Sort(_lightsToRenderList, 0, state.count, Comparer<(PointLightComponent light, Vector2 pos, float distanceSquared)>.Create((x, y) =>
{
if (x.light.CastShadows && !y.light.CastShadows) return 1;
else if (!x.light.CastShadows && y.light.CastShadows) return -1;
else return 0;
}));
// Next, sort just the shadow casting lights by distance.
Array.Sort(_lightsToRenderList, state.count - state.shadowCastingCount, state.shadowCastingCount, Comparer<(PointLightComponent light, Vector2 pos, float distanceSquared)>.Create((x, y) =>
{
return x.distanceSquared.CompareTo(y.distanceSquared);
}));
// Then effectively delete the furthest lights, by setting the end of the array to exclude N
// number of shadow casting lights (where N is the number above the max number per scene.)
state.count -= state.shadowCastingCount - _maxLightsPerScene;
// Then effectively delete the furthest lights.
state.count = _maxLightsPerScene;
}
// When culling occluders later, we can't just remove any occluders outside the worldBounds.
@@ -861,6 +846,7 @@ namespace Robust.Client.Graphics.Clyde
// 3D geometry used during depth projection.
// 2D mask geometry used to apply wall bleed.
// TODO: This code probably does not work correctly with rotated camera.
// TODO: Yes this function throws and index exception if you reach maxOccluders.
const int maxOccluders = 2048;

View File

@@ -994,9 +994,9 @@ namespace Robust.Client.Graphics.Clyde
private sealed class SpriteDrawingOrderComparer : IComparer<int>
{
private readonly RefList<(SpriteComponent, Vector2, Angle, Box2)> _drawList;
private readonly RefList<(SpriteComponent, Matrix3, Angle, float)> _drawList;
public SpriteDrawingOrderComparer(RefList<(SpriteComponent, Vector2, Angle, Box2)> drawList)
public SpriteDrawingOrderComparer(RefList<(SpriteComponent, Matrix3, Angle, float)> drawList)
{
_drawList = drawList;
}
@@ -1019,8 +1019,7 @@ namespace Robust.Client.Graphics.Clyde
return cmp;
}
// compare the top of the sprite's BB for y-sorting. Because screen coordinates are flipped, the "top" of the BB is actually the "bottom".
cmp = _drawList[x].Item4.Top.CompareTo(_drawList[y].Item4.Top);
cmp = _drawList[y].Item4.CompareTo(_drawList[x].Item4);
if (cmp != 0)
{

View File

@@ -437,13 +437,6 @@ namespace Robust.Client.Graphics.Clyde
_windowing!.WindowSetVisible(reg, visible);
}
public void RunOnWindowThread(Action a)
{
DebugTools.AssertNotNull(_windowing);
_windowing!.RunOnWindowThread(a);
}
private abstract class WindowReg
{
public bool IsDisposed;

View File

@@ -22,7 +22,7 @@ namespace Robust.Client.Graphics.Clyde
/// <summary>
/// Responsible for most things rendering on OpenGL mode.
/// </summary>
internal sealed partial class Clyde : IClydeInternal, IPostInjectInit, IEntityEventSubscriber
internal sealed partial class Clyde : IClydeInternal, IPostInjectInit
{
[Dependency] private readonly IClydeTileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
@@ -134,19 +134,16 @@ namespace Robust.Client.Graphics.Clyde
public void PostInject()
{
_mapManager.TileChanged += _updateTileMapOnUpdate;
_mapManager.OnGridCreated += _updateOnGridCreated;
_mapManager.OnGridRemoved += _updateOnGridRemoved;
_mapManager.GridChanged += _updateOnGridModified;
// This cvar does not modify the actual GL version requested or anything,
// it overrides the version we detect to detect GL features.
RegisterBlockCVars();
}
public void RegisterGridEcsEvents()
{
_entityManager.EventBus.SubscribeEvent<TileChangedEvent>(EventSource.Local, this, _updateTileMapOnUpdate);
_entityManager.EventBus.SubscribeEvent<GridStartupEvent>(EventSource.Local, this, _updateOnGridCreated);
_entityManager.EventBus.SubscribeEvent<GridRemovalEvent>(EventSource.Local, this, _updateOnGridRemoved);
_entityManager.EventBus.SubscribeEvent<GridModifiedEvent>(EventSource.Local, this, _updateOnGridModified);
}
private void GLInitBindings(bool gles)
{
_glBindingsContext = _glContext!.BindingsContext;

View File

@@ -76,11 +76,6 @@ namespace Robust.Client.Graphics.Clyde
return null;
}
public void RegisterGridEcsEvents()
{
// Nada.
}
public void SetWindowTitle(string title)
{
// Nada.
@@ -251,11 +246,6 @@ namespace Robust.Client.Graphics.Clyde
// Nada.
}
public void RunOnWindowThread(Action action)
{
action();
}
private sealed class DummyCursor : ICursor
{
public void Dispose()

View File

@@ -118,10 +118,6 @@ namespace Robust.Client.Graphics.Clyde
case CmdWinCursorSet cmd:
WinThreadWinCursorSet(cmd);
break;
case CmdRunAction cmd:
cmd.Action();
break;
}
}
@@ -173,11 +169,6 @@ namespace Robust.Client.Graphics.Clyde
}
}
public void RunOnWindowThread(Action action)
{
SendCmd(new CmdRunAction(action));
}
private abstract record CmdBase;
private sealed record CmdTerminate : CmdBase;
@@ -254,10 +245,6 @@ namespace Robust.Client.Graphics.Clyde
private sealed record CmdCursorDestroy(
ClydeHandle Cursor
) : CmdBase;
private sealed record CmdRunAction(
Action Action
) : CmdBase;
}
}
}

View File

@@ -1,5 +1,4 @@
using System;
using System.Threading.Tasks;
using System.Threading.Tasks;
using Robust.Client.Input;
using Robust.Shared.Maths;
using SixLabors.ImageSharp;
@@ -59,9 +58,6 @@ namespace Robust.Client.Graphics.Clyde
void GLMakeContextCurrent(WindowReg? reg);
void GLSwapInterval(int interval);
unsafe void* GLGetProcAddress(string procName);
// Misc
void RunOnWindowThread(Action a);
}
}
}

View File

@@ -9,7 +9,6 @@ using Robust.Shared.Utility;
using SharpFont;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using TerraFX.Interop.Windows;
namespace Robust.Client.Graphics
{
@@ -59,14 +58,6 @@ namespace Robust.Client.Graphics
return instance;
}
public void ClearFontCache()
{
foreach (var fontInstance in _loadedInstances)
{
fontInstance.Value.ClearSizeData();
}
}
private ScaledFontData _generateScaledDatum(FontInstanceHandle instance, float scale)
{
var ftFace = instance.FaceHandle.Face;
@@ -255,18 +246,6 @@ namespace Robust.Client.Graphics
FaceHandle = faceHandle;
}
public void ClearSizeData()
{
foreach (var scaleData in _scaledData)
{
foreach (var ownedTexture in scaleData.Value.AtlasTextures)
{
ownedTexture.Dispose();
}
}
_scaledData.Clear();
}
public Texture? GetCharTexture(Rune codePoint, float scale)
{
var glyph = GetGlyph(codePoint);

View File

@@ -61,9 +61,5 @@ namespace Robust.Client.Graphics
/// <returns>Null if not running on X11.</returns>
uint? GetX11WindowId();
void RegisterGridEcsEvents();
void RunOnWindowThread(Action action);
}
}

View File

@@ -5,8 +5,9 @@ namespace Robust.Client.Graphics
{
public interface IFontManager
{
public void ClearFontCache();
}
internal interface IFontManagerInternal : IFontManager
{
IFontFaceHandle Load(Stream stream);

View File

@@ -98,7 +98,7 @@ namespace Robust.Client.Graphics
handle = renderHandle.DrawingHandleWorld;
}
var args = new OverlayDrawArgs(currentSpace, vpControl, vp, handle, screenBox, vp.Eye!.Position.MapId, worldBox, worldBounds);
var args = new OverlayDrawArgs(currentSpace, vpControl, vp, handle, screenBox, worldBox, worldBounds);
Draw(args);
}

View File

@@ -1,7 +1,6 @@
using JetBrains.Annotations;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Enums;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Robust.Client.Graphics
@@ -39,11 +38,6 @@ namespace Robust.Client.Graphics
/// </summary>
public readonly UIBox2i ViewportBounds;
/// <summary>
/// <see cref="MapId"/> of the viewport's eye.
/// </summary>
public readonly MapId MapId;
/// <summary>
/// AABB enclosing the area visible in the viewport.
/// </summary>
@@ -63,7 +57,6 @@ namespace Robust.Client.Graphics
IClydeViewport viewport,
DrawingHandleBase drawingHandle,
in UIBox2i viewportBounds,
in MapId mapId,
in Box2 worldAabb,
in Box2Rotated worldBounds)
{
@@ -72,7 +65,6 @@ namespace Robust.Client.Graphics
Viewport = viewport;
DrawingHandle = drawingHandle;
ViewportBounds = viewportBounds;
MapId = mapId;
WorldAABB = worldAabb;
WorldBounds = worldBounds;
}

View File

@@ -152,12 +152,9 @@ namespace Robust.Client.Graphics
/// <summary>
/// Specifies a direction in an RSI state.
/// </summary>
/// <remarks>
/// Value of the enum here matches the index used to store it in the icons array. If this ever changes, then
/// <see cref="GameObjects.SpriteComponent.Layer._rsiDirectionMatrices"/> also needs to be updated.
/// </remarks>
public enum Direction : byte
{
// Value of the enum here matches the index used to store it in the icons array.
South = 0,
North = 1,
East = 2,

View File

@@ -19,7 +19,7 @@ namespace Robust.Client.Graphics
[Dependency] private readonly IResourceCache _resourceCache = default!;
[ViewVariables]
[IdDataFieldAttribute]
[DataField("id", required: true)]
public string ID { get; } = default!;
private ShaderKind Kind;

View File

@@ -497,7 +497,7 @@ namespace Robust.Client.Input
if (robustMapping.TryGet("binds", out var BaseKeyRegsNode))
{
var baseKeyRegs = serializationManager.Read<KeyBindingRegistration[]>(BaseKeyRegsNode);
var baseKeyRegs = serializationManager.ReadValueOrThrow<KeyBindingRegistration[]>(BaseKeyRegsNode);
foreach (var reg in baseKeyRegs)
{
@@ -526,7 +526,7 @@ namespace Robust.Client.Input
if (userData && robustMapping.TryGet("leaveEmpty", out var node))
{
var leaveEmpty = serializationManager.Read<BoundKeyFunction[]>(node);
var leaveEmpty = serializationManager.ReadValueOrThrow<BoundKeyFunction[]>(node);
if (leaveEmpty.Length > 0)
{

View File

@@ -1,11 +1,11 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Client.Utility;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
@@ -22,20 +22,11 @@ namespace Robust.Client.Map
public Texture TileTextureAtlas => _tileTextureAtlas ?? Texture.Transparent;
private readonly Dictionary<ushort, Box2[]> _tileRegions = new();
private readonly Dictionary<ushort, Box2> _tileRegions = new();
public Box2 ErrorTileRegion { get; private set; }
/// <inheritdoc />
public Box2[]? TileAtlasRegion(Tile tile)
public Box2? TileAtlasRegion(Tile tile)
{
return TileAtlasRegion(tile.TypeId);
}
/// <inheritdoc />
public Box2[]? TileAtlasRegion(ushort tileType)
{
if (_tileRegions.TryGetValue(tileType, out var region))
if (_tileRegions.TryGetValue(tile.TypeId, out var region))
{
return region;
}
@@ -60,79 +51,39 @@ namespace Robust.Client.Map
const int tileSize = EyeManager.PixelsPerMeter;
var tileCount = defList.Select(x => (int)x.Variants).Sum() + 1;
var dimensionX = (int) Math.Ceiling(Math.Sqrt(defList.Count));
var dimensionY = (int) Math.Ceiling((float) defList.Count / dimensionX);
var dimensionX = (int) Math.Ceiling(Math.Sqrt(tileCount));
var dimensionY = (int) Math.Ceiling((float) tileCount / dimensionX);
var sheet = new Image<Rgba32>(dimensionX * tileSize, dimensionY * tileSize);
var imgWidth = dimensionX * tileSize;
var imgHeight = dimensionY * tileSize;
var sheet = new Image<Rgba32>(imgWidth, imgHeight);
// Add in the missing tile texture sprite as tile texture 0.
for (var i = 0; i < defList.Count; i++)
{
var w = (float) sheet.Width;
var h = (float) sheet.Height;
ErrorTileRegion = Box2.FromDimensions(
0, (h - EyeManager.PixelsPerMeter) / h,
tileSize / w, tileSize / h);
Image<Rgba32> image;
using (var stream = _resourceCache.ContentFileRead("/Textures/noTile.png"))
{
image = Image.Load<Rgba32>(stream);
}
var def = defList[i];
var column = i % dimensionX;
var row = i / dimensionX;
image.Blit(new UIBox2i(0, 0, tileSize, tileSize), sheet, Vector2i.Zero);
}
if (imgWidth >= 2048 || imgHeight >= 2048)
{
// Sanity warning, some machines don't have textures larger than this and need multiple atlases.
Logger.WarningS("clyde",
$"Tile texture atlas is ({imgWidth} x {imgHeight}), larger than 2048 x 2048. If you really need {tileCount} tiles, file an issue on RobustToolbox.");
}
var column = 1;
var row = 0;
foreach (var def in defList)
{
Image<Rgba32> image;
using (var stream = _resourceCache.ContentFileRead(new ResourcePath(def.Path) / $"{def.SpriteName}.png"))
{
image = Image.Load<Rgba32>(stream);
}
if (image.Width != (tileSize * def.Variants) || image.Height != tileSize)
if (image.Width != tileSize || image.Height != tileSize)
{
throw new NotSupportedException(
$"Unable to load {new ResourcePath(def.Path) / $"{def.SpriteName}.png"}, due to being unable to use tile texture with a dimension other than {tileSize}x({tileSize} * Variants).");
throw new NotSupportedException("Unable to use tiles with a dimension other than 32x32.");
}
var regionList = new Box2[def.Variants];
var point = new Vector2i(column * tileSize, row * tileSize);
for (var j = 0; j < def.Variants; j++)
{
var point = new Vector2i(column * tileSize, row * tileSize);
image.Blit(new UIBox2i(0, 0, image.Width, image.Height), sheet, point);
var box = new UIBox2i(0, 0, tileSize, tileSize).Translated(new Vector2i(j * tileSize, 0));
image.Blit(box, sheet, point);
var w = (float) sheet.Width;
var h = (float) sheet.Height;
var w = (float) sheet.Width;
var h = (float) sheet.Height;
regionList[j] = Box2.FromDimensions(
_tileRegions.Add(def.TileId,
Box2.FromDimensions(
point.X / w, (h - point.Y - EyeManager.PixelsPerMeter) / h,
tileSize / w, tileSize / h);
column++;
if (column >= dimensionX)
{
column = 0;
row++;
}
}
_tileRegions.Add(def.TileId, regionList);
tileSize / w, tileSize / h));
}
_tileTextureAtlas = Texture.LoadFromImage(sheet, "Tile Atlas");

View File

@@ -1,4 +1,3 @@
using System.Collections.Generic;
using Robust.Client.Graphics;
using Robust.Shared.Map;
using Robust.Shared.Maths;
@@ -10,8 +9,6 @@ namespace Robust.Client.Map
/// </summary>
internal interface IClydeTileDefinitionManager : ITileDefinitionManager
{
Box2 ErrorTileRegion { get; }
/// <summary>
/// The texture atlas containing all the tiles.
/// </summary>
@@ -21,12 +18,6 @@ namespace Robust.Client.Map
/// Gets the region inside the texture atlas to use to draw a tile.
/// </summary>
/// <returns>If null, do not draw the tile at all.</returns>
Box2[]? TileAtlasRegion(Tile tile);
/// <summary>
/// Gets the region inside the texture atlas to use to draw a tile type.
/// </summary>
/// <returns>If null, do not draw the tile at all.</returns>
Box2[]? TileAtlasRegion(ushort tileType);
Box2? TileAtlasRegion(Tile tile);
}
}

View File

@@ -37,7 +37,7 @@ namespace Robust.Client.Physics
SimulateWorld((float) diff.TotalSeconds, true);
}
protected override void HandleMapCreated(MapChangedEvent eventArgs)
protected override void HandleMapCreated(object? sender, MapEventArgs eventArgs)
{
if (eventArgs.Map == MapId.Nullspace) return;
var mapUid = MapManager.GetMapEntityId(eventArgs.Map);

View File

@@ -31,7 +31,7 @@ namespace Robust.Client.Placement.Modes
var mapId = MouseCoords.GetMapId(pManager.EntityManager);
var snapToEntities = EntitySystem.Get<EntityLookupSystem>().GetEntitiesInRange(MouseCoords, SnapToRange)
var snapToEntities = IoCManager.Resolve<IEntityLookup>().GetEntitiesInRange(MouseCoords, SnapToRange)
.Where(entity => pManager.EntityManager.GetComponent<MetaDataComponent>(entity).EntityPrototype == pManager.CurrentPrototype && pManager.EntityManager.GetComponent<TransformComponent>(entity).MapID == mapId)
.OrderBy(entity => (pManager.EntityManager.GetComponent<TransformComponent>(entity).WorldPosition - MouseCoords.ToMapPos(pManager.EntityManager)).LengthSquared)
.ToList();

View File

@@ -53,7 +53,7 @@ namespace Robust.Client.Placement.Modes
var topRight = new Vector2(CurrentTile.X + 0.99f, CurrentTile.Y + 0.99f);
var box = new Box2(bottomLeft, topRight);
return !EntitySystem.Get<EntityLookupSystem>().AnyEntitiesIntersecting(map, box);
return !IoCManager.Resolve<IEntityLookup>().AnyEntitiesIntersecting(map, box);
}
}
}

View File

@@ -22,7 +22,7 @@ using Robust.Shared.Utility;
namespace Robust.Client.Placement
{
public sealed partial class PlacementManager : IPlacementManager, IDisposable, IEntityEventSubscriber
public sealed partial class PlacementManager : IPlacementManager, IDisposable
{
[Dependency] private readonly IClientNetManager NetworkManager = default!;
[Dependency] public readonly IPlayerManager PlayerManager = default!;
@@ -185,7 +185,7 @@ namespace Robust.Client.Placement
_modeDictionary.Add(type.Name, type);
}
EntityManager.EventBus.SubscribeEvent<TileChangedEvent>(EventSource.Local, this, HandleTileChanged);
MapManager.TileChanged += HandleTileChanged;
_drawOverlay = new PlacementOverlay(this);
_overlayManager.AddOverlay(_drawOverlay);
@@ -328,7 +328,7 @@ namespace Robust.Client.Placement
}
}
private void HandleTileChanged(TileChangedEvent args)
private void HandleTileChanged(object? sender, TileChangedEventArgs args)
{
var coords = MapManager.GetGrid(args.NewTile.GridIndex).GridTileToLocal(args.NewTile.GridIndices);
_pendingTileChanges.RemoveAll(c => c.Item1 == coords);

View File

@@ -22,8 +22,6 @@ namespace Robust.Client.ResourceManagement
{
private static readonly float[] OneArray = {1};
public override ResourcePath? Fallback => new("/Textures/error.rsi");
private static readonly JsonSerializerOptions SerializerOptions =
new JsonSerializerOptions(JsonSerializerDefaults.Web)
{
@@ -232,7 +230,7 @@ namespace Robust.Client.ResourceManagement
using (var manifestFile = cache.ContentFileRead(manifestPath))
{
if (manifestFile.CanSeek && manifestFile.Length <= 4096)
if (manifestFile.Length <= 4096)
{
// Most RSIs are actually tiny so if that's the case just load them into a stackalloc buffer.
// Avoids a ton of allocations with stream reader etc

View File

@@ -13,8 +13,8 @@
<Import Project="..\MSBuild\Robust.DefineConstants.targets" />
<ItemGroup>
<PackageReference Include="DiscordRichPresence" Version="1.0.175" />
<PackageReference Include="JetBrains.Annotations" Version="2021.3.0" PrivateAssets="All" />
<PackageReference Include="Microsoft.Data.Sqlite" Version="6.0.2" />
<PackageReference Include="JetBrains.Annotations" Version="2020.3.0" PrivateAssets="All" />
<PackageReference Include="Microsoft.Data.Sqlite" Version="5.0.3" />
<PackageReference Include="nfluidsynth" Version="0.3.1" />
<PackageReference Include="NVorbis" Version="0.10.1" />
<PackageReference Include="SixLabors.ImageSharp" Version="1.0.4" />
@@ -25,9 +25,9 @@
<PackageReference Include="TerraFX.Interop.Windows" Version="10.0.20348-rc2" />
</ItemGroup>
<ItemGroup Condition="'$(EnableClientScripting)' == 'True'">
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Features" Version="4.0.1" />
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Scripting" Version="4.0.1" />
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="4.0.1" />
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Features" Version="3.8.0" />
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Scripting" Version="3.8.0" />
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="3.8.0" />
<ProjectReference Include="..\Robust.Shared.Scripting\Robust.Shared.Scripting.csproj" />
</ItemGroup>
@@ -53,7 +53,6 @@
<Compile Update="UserInterface\CustomControls\DefaultWindow.xaml.cs">
<DependentUpon>DefaultWindow.xaml</DependentUpon>
</Compile>
<Compile Remove="Debugging\IDebugDrawing.cs" />
</ItemGroup>
<Import Project="..\MSBuild\Robust.Engine.targets" />
<PropertyGroup>

View File

@@ -1,10 +1,10 @@
using System;
using Robust.Client.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Reflection;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.Manager.Result;
using Robust.Shared.Serialization.Markdown;
using Robust.Shared.Serialization.Markdown.Mapping;
using Robust.Shared.Serialization.Markdown.Validation;
@@ -16,40 +16,26 @@ namespace Robust.Client.Serialization
[TypeSerializer]
public sealed class AppearanceVisualizerSerializer : ITypeSerializer<AppearanceVisualizer, MappingDataNode>
{
public AppearanceVisualizer Read(ISerializationManager serializationManager, MappingDataNode node,
public DeserializationResult Read(ISerializationManager serializationManager, MappingDataNode node,
IDependencyCollection dependencies,
bool skipHook,
ISerializationContext? context = null, AppearanceVisualizer? value = null)
ISerializationContext? context = null)
{
Type? type = null;
if (!node.TryGet("type", out var typeNode))
{
if (value == null)
throw new InvalidMappingException("No type specified for AppearanceVisualizer!");
throw new InvalidMappingException("No type specified for AppearanceVisualizer!");
type = value.GetType();
}
else
{
if (typeNode is not ValueDataNode typeValueDataNode)
throw new InvalidMappingException("Type node not a value node for AppearanceVisualizer!");
if (typeNode is not ValueDataNode typeValueDataNode)
throw new InvalidMappingException("Type node not a value node for AppearanceVisualizer!");
type = IoCManager.Resolve<IReflectionManager>()
.YamlTypeTagLookup(typeof(AppearanceVisualizer), typeValueDataNode.Value);
if (type == null)
throw new InvalidMappingException(
$"Invalid type {typeValueDataNode.Value} specified for AppearanceVisualizer!");
if(value != null && !type.IsInstanceOfType(value))
{
throw new InvalidMappingException(
$"Specified Type does not match type of provided Value for AppearanceVisualizer! (TypeOfValue: {value.GetType()}, ProvidedValue: {type})");
}
}
var type = IoCManager.Resolve<IReflectionManager>()
.YamlTypeTagLookup(typeof(AppearanceVisualizer), typeValueDataNode.Value);
if (type == null)
throw new InvalidMappingException(
$"Invalid type {typeValueDataNode.Value} specified for AppearanceVisualizer!");
var newNode = node.Copy();
newNode.Remove("type");
return (AppearanceVisualizer) serializationManager.Read(type, newNode, context, skipHook, value)!;
return serializationManager.Read(type, newNode, context, skipHook);
}
public ValidationNode Validate(ISerializationManager serializationManager, MappingDataNode node,

View File

@@ -1,6 +1,4 @@
using Robust.Client.Graphics;
using Robust.Shared.Maths;
using Robust.Shared.ViewVariables;
namespace Robust.Client.UserInterface.Controls
{
@@ -11,30 +9,6 @@ namespace Robust.Client.UserInterface.Controls
Window = window;
}
/// <summary>
/// Enable the UI autoscale system, this will scale down the UI for lower resolutions
/// </summary>
[ViewVariables]
public bool AutoScale { get; set; } = false;
/// <summary>
/// Minimum resolution to start clamping autoscale to 1
/// </summary>
[ViewVariables]
public Vector2i AutoScaleUpperCutoff { get; set; } = new Vector2i(1080, 720);
/// <summary>
/// Maximum resolution to start clamping autos scale to autoscale minimum
/// </summary>
[ViewVariables]
public Vector2i AutoScaleLowerCutoff { get; set; } = new Vector2i(520, 520);
/// <summary>
/// The minimum ui scale value that autoscale will scale to
/// </summary>
[ViewVariables]
public float AutoScaleMinimum { get; set; } = 0.5f;
public override float UIScale => UIScaleSet;
internal float UIScaleSet { get; set; }
public override IClydeWindow Window { get; }

View File

@@ -102,18 +102,13 @@ Mouse Pos:
var playerScreen = _eyeManager.WorldToScreen(playerWorldOffset.Position);
var playerCoordinates = entityTransform.Coordinates;
var playerRotation = entityTransform.WorldRotation;
Angle gridRotation = _mapManager.TryGetGrid(entityTransform.GridID, out var grid) ? grid.WorldRotation : Angle.Zero;
stringBuilder.AppendFormat(@" Screen: {0}
{1}
{2}
Rotation: {3:F2}°
EntId: {4}
GridID: {5}
Grid Rotation: {6:F2}°", playerScreen, playerWorldOffset, playerCoordinates, playerRotation.Degrees, entityTransform.Owner,
entityTransform.GridID, gridRotation.Degrees);
EntId: {3}
GridID: {4}", playerScreen, playerWorldOffset, playerCoordinates, entityTransform.Owner,
entityTransform.GridID);
}
if (controlHovered != null)

View File

@@ -228,7 +228,7 @@ namespace Robust.Client.UserInterface.CustomControls
foreach (var prototype in prototypeManager.EnumeratePrototypes<EntityPrototype>())
{
if (prototype.NoSpawn || prototype.Abstract)
if (prototype.Abstract)
{
continue;
}

View File

@@ -8,7 +8,6 @@ using System.Text;
using System.Threading.Tasks;
using Robust.Client.Graphics;
using Robust.Shared;
using Robust.Shared.Console;
using Robust.Shared.Asynchronous;
using Robust.Shared.IoC;
using Robust.Shared.Log;
@@ -165,11 +164,12 @@ namespace Robust.Client.UserInterface
{
if (OperatingSystem.IsMacOS())
{
// macOS seems pretty annoying about having the file dialog opened from the main windowing thread.
// So we are forced to execute this synchronously on the main windowing thread.
// nativefiledialog doesn't provide any form of async API, so this WILL lock up half the client.
// macOS seems pretty annoying about having the file dialog opened from the main thread.
// So we are forced to execute this synchronously on the main thread.
// Also I'm calling RunOnMainThread here to provide safety in case this is ran from a different thread.
// nativefiledialog doesn't provide any form of async API, so this WILL lock up the client.
var tcs = new TaskCompletionSource<string?>();
_clyde.RunOnWindowThread(() => tcs.SetResult(action()));
_taskManager.RunOnMainThread(() => tcs.SetResult(action()));
return tcs.Task;
}
@@ -388,17 +388,4 @@ namespace Robust.Client.UserInterface
SW_NFD_CANCEL,
}
}
public sealed class OpenFileCommand : IConsoleCommand
{
public string Command => "testopenfile";
public string Description => "";
public string Help => "";
public async void Execute(IConsoleShell shell, string argStr, string[] args)
{
var stream = await IoCManager.Resolve<IFileDialogManager>().OpenFile();
stream?.Dispose();
}
}
}

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Robust.Client.Graphics;
@@ -23,7 +23,6 @@ namespace Robust.Client.UserInterface
internal sealed class UserInterfaceManager : IUserInterfaceManagerInternal
{
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IFontManager _fontManager = default!;
[Dependency] private readonly IClydeInternal _clyde = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
@@ -372,21 +371,16 @@ namespace Robust.Client.UserInterface
}
}
ReleaseKeyboardFocus();
if (hit == null)
{
ReleaseKeyboardFocus();
hitData = null;
return false;
}
var (control, rel) = hit.Value;
if (control != KeyboardFocused)
{
ReleaseKeyboardFocus();
}
ControlFocused = control;
if (ControlFocused.CanKeyboardFocus && ControlFocused.KeyboardFocusOnClick)
@@ -957,37 +951,14 @@ namespace Robust.Client.UserInterface
private void WindowContentScaleChanged(WindowContentScaleEventArgs args)
{
if (_windowsToRoot.TryGetValue(args.Window.Id, out var root))
{
UpdateUIScale(root);
_fontManager.ClearFontCache();
}
}
private float CalculateAutoScale(WindowRoot root)
{
//Grab the OS UIScale or the value set through CVAR debug
var osScale = _configurationManager.GetCVar(CVars.DisplayUIScale);
osScale = osScale == 0f ? root.Window.ContentScale.X : osScale;
var windowSize = root.Window.RenderTarget.Size;
//Only run autoscale if it is enabled, otherwise default to just use OS UIScale
if (!root.AutoScale && (windowSize.X <= 0 || windowSize.Y <= 0)) return osScale;
var maxScaleRes = root.AutoScaleUpperCutoff;
var minScaleRes = root.AutoScaleLowerCutoff;
var autoScaleMin = root.AutoScaleMinimum;
float scaleRatioX;
float scaleRatioY;
//Calculate the scale ratios and clamp it between the maximums and minimums
scaleRatioX = Math.Clamp(((float) windowSize.X - minScaleRes.X) / (maxScaleRes.X - minScaleRes.X) * osScale, autoScaleMin, osScale);
scaleRatioY = Math.Clamp(((float) windowSize.Y - minScaleRes.Y) / (maxScaleRes.Y - minScaleRes.Y) * osScale, autoScaleMin, osScale);
//Take the smallest UIScale value and use it for UI scaling
return Math.Min(scaleRatioX, scaleRatioY);
}
private void UpdateUIScale(WindowRoot root)
{
root.UIScaleSet = CalculateAutoScale(root);
var newVal = _configurationManager.GetCVar(CVars.DisplayUIScale);
root.UIScaleSet = newVal == 0f ? root.Window.ContentScale.X : newVal;
_propagateUIScaleChanged(root);
root.InvalidateMeasure();
}
@@ -1006,7 +977,7 @@ namespace Robust.Client.UserInterface
{
if (!_windowsToRoot.TryGetValue(windowResizedEventArgs.Window.Id, out var root))
return;
UpdateUIScale(root);
root.InvalidateMeasure();
}

View File

@@ -22,7 +22,6 @@ namespace Robust.Client.Utility
.Texture;
}
[Obsolete("Use SpriteSystem")]
public static RSI.State GetState(this SpriteSpecifier.Rsi rsiSpecifier, IResourceCache cache)
{
if (cache.TryGetResource<RSIResource>(
@@ -37,7 +36,6 @@ namespace Robust.Client.Utility
return SpriteComponent.GetFallbackState(cache);
}
[Obsolete("Use SpriteSystem")]
public static Texture Frame0(this SpriteSpecifier specifier)
{
return specifier.RsiStateLike().Default;
@@ -82,7 +80,6 @@ namespace Robust.Client.Utility
return specifier.RsiStateLike();
}
[Obsolete("Use SpriteSystem")]
public static IRsiStateLike RsiStateLike(this SpriteSpecifier specifier)
{
var resC = IoCManager.Resolve<IResourceCache>();

View File

@@ -1 +0,0 @@
# Add your introductions here!

View File

@@ -1,2 +0,0 @@
- name: Example-article
href: example-article.md

View File

@@ -1,214 +0,0 @@
{
"metadata": [
{
"src":
[
{
"files": [
"**.csproj"
],
"exclude": [
"**/bin/**",
"**/obj/**",
"_site/**",
"**.xaml"
],
"src": "../Robust.UnitTesting"
}
],
"disableGitFeatures": false,
"disableDefaultFilter": false,
"dest": "api/Robust.UnitTesting"
},
{
"src":
[
{
"files": [
"**.csproj"
],
"exclude": [
"**/bin/**",
"**/obj/**",
"_site/**",
"**.xaml"
],
"src": "../Robust.Shared"
}
],
"disableGitFeatures": false,
"disableDefaultFilter": false,
"dest": "api/Robust.Shared"
},
{
"src":
[
{
"files": [
"**.csproj"
],
"exclude": [
"**/bin/**",
"**/obj/**",
"_site/**",
"**.xaml"
],
"src": "../Robust.Shared.Maths"
}
],
"disableGitFeatures": false,
"disableDefaultFilter": false,
"dest": "api/Robust.Shared.Maths"
},
{
"src":
[
{
"files": [
"**.csproj"
],
"exclude": [
"**/bin/**",
"**/obj/**",
"_site/**",
"**.xaml"
],
"src": "../Robust.Shared.Scripting"
}
],
"disableGitFeatures": false,
"disableDefaultFilter": false,
"dest": "api/Robust.Shared.Scripting"
},
{
"src":
[
{
"files": [
"**.csproj"
],
"exclude": [
"**/bin/**",
"**/obj/**",
"_site/**",
"**.xaml"
],
"src": "../Robust.Client"
}
],
"disableGitFeatures": false,
"disableDefaultFilter": false,
"dest": "api/Robust.Client"
},
{
"src":
[
{
"files": [
"**.csproj"
],
"exclude": [
"**/bin/**",
"**/obj/**",
"_site/**",
"**.xaml"
],
"src": "../Robust.Client.WebView"
}
],
"disableGitFeatures": false,
"disableDefaultFilter": false,
"dest": "api/Robust.Client.WebView"
},
{
"src":
[
{
"files": [
"**.csproj"
],
"exclude": [
"**/bin/**",
"**/obj/**",
"_site/**",
"**.xaml"
],
"src": "../Robust.Server"
}
],
"disableGitFeatures": false,
"disableDefaultFilter": false,
"dest": "api/Robust.Server"
},
{
"src":
[
{
"files": [
"**.csproj"
],
"exclude": [
"**/bin/**",
"**/obj/**",
"_site/**",
"**.xaml"
],
"src": "../Robust.LoaderApi"
}
],
"disableGitFeatures": false,
"disableDefaultFilter": false,
"dest": "api/Robust.LoaderApi/Robust.LoaderApi"
}
],
"build": {
"content": [
{
"files": [
"api/**/**.yml"
]
},
{
"files": [
"articles/**.md",
"articles/**/toc.yml",
"toc.yml",
"*.md"
]
}
],
"resource": [
{
"files": [
"images/**",
"favicon.ico",
"icon.svg"
]
}
],
"overwrite": [
{
"files": [
"apidoc/**.md"
],
"exclude": [
"obj/**",
"_site/**"
]
}
],
"dest": "_robust-site",
"globalMetadataFiles": [],
"fileMetadataFiles": [],
"template": [
"default",
"templates/darkfx"
],
"postProcessors": [],
"markdownEngineName": "markdig",
"noLangKeyword": false,
"keepFileLink": false,
"cleanupCacheHistory": false,
"disableGitFeatures": false
}
}

View File

@@ -1,6 +0,0 @@
# RobustToolbox DocFX
![](https://i.imgur.com/Sv3Swxg.png)
## Welcome to the RobustToolbox DocFX instance.
### Click one of the tabs above to see documentation for that particular project/namespace

View File

@@ -1,21 +0,0 @@
MIT License
Copyright (c) 2021 Steffen Wilke
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

View File

@@ -1,40 +0,0 @@
{{!Copyright (c) Microsoft. All rights reserved. Licensed under the MIT license. See LICENSE file in the project root for full license information.}}
<div class="hidden-sm col-md-2" role="complementary">
<div class="sideaffix">
{{^_disableContribution}}
<div class="contribution">
<ul class="nav">
{{#docurl}}
<li>
<a href="{{docurl}}" class="contribution-link">{{__global.improveThisDoc}}</a>
</li>
{{/docurl}}
{{#sourceurl}}
<li>
<a href="{{sourceurl}}" class="contribution-link">{{__global.viewSource}}</a>
</li>
{{/sourceurl}}
</ul>
</div>
{{/_disableContribution}}
<div class="toggle-mode">
<div class="icon">
<i aria-hidden="true">☀</i>
</div>
<label class="switch">
<input type="checkbox" id="switch-style">
<span class="slider round"></span>
</label>
<div class="icon">
<i aria-hidden="true">☾</i>
</div>
</div>
<nav class="bs-docs-sidebar hidden-print hidden-xs hidden-sm affix" id="affix">
<h5>{{__global.inThisArticle}}</h5>
<div></div>
<!-- <p><a class="back-to-top" href="#top">Back to top</a><p> -->
</nav>
</div>
</div>

Some files were not shown because too many files have changed in this diff Show More