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2 Commits

Author SHA1 Message Date
Silver
d49075a970 Update and clean up Prototype manager methods 2022-02-11 00:27:34 -07:00
Silver
a67acd453c Split out Interface and Attribute 2022-02-11 00:26:58 -07:00
77 changed files with 1262 additions and 2771 deletions

View File

@@ -1,4 +1,4 @@
<Project>
<!-- This file automatically reset by Tools/version.py -->
<PropertyGroup><Version>0.8.61</Version></PropertyGroup>
<PropertyGroup><Version>0.8.52</Version></PropertyGroup>
</Project>

View File

@@ -109,13 +109,13 @@ namespace Robust.Client.Console
if (AvailableCommands.ContainsKey(commandName))
{
var playerManager = IoCManager.Resolve<IPlayerManager>();
#if !DEBUG
if (!_conGroup.CanCommand(commandName) && playerManager.LocalPlayer?.Session.Status > SessionStatus.Connecting)
{
WriteError(null, $"Insufficient perms for command: {commandName}");
return;
}
#endif
var command1 = AvailableCommands[commandName];
args.RemoveAt(0);
var shell = new ConsoleShell(this, null);

View File

@@ -455,7 +455,6 @@ namespace Robust.Client
private void Tick(FrameEventArgs frameEventArgs)
{
_modLoader.BroadcastUpdate(ModUpdateLevel.PreEngine, frameEventArgs);
_console.CommandBufferExecute();
_timerManager.UpdateTimers(frameEventArgs);
_taskManager.ProcessPendingTasks();
@@ -511,7 +510,7 @@ namespace Robust.Client
logManager.GetSawmill("discord").Level = LogLevel.Warning;
logManager.GetSawmill("net.predict").Level = LogLevel.Info;
logManager.GetSawmill("szr").Level = LogLevel.Info;
logManager.GetSawmill("loc").Level = LogLevel.Warning;
logManager.GetSawmill("loc").Level = LogLevel.Error;
#if DEBUG_ONLY_FCE_INFO
#if DEBUG_ONLY_FCE_LOG

View File

@@ -119,8 +119,7 @@ namespace Robust.Client.GameObjects
/// This is useful to allow layer map configs to be defined in prototypes,
/// while still allowing code to create configs if they're absent.
/// </remarks>
/// <returns>Index of the new layer.</returns>
int LayerMapReserveBlank(object key);
void LayerMapReserveBlank(object key);
/// <summary>
/// Adds a layer without texture (thus falling back to the error texture).
@@ -146,8 +145,8 @@ namespace Robust.Client.GameObjects
void RemoveLayer(int layer);
void RemoveLayer(object layerKey);
void LayerSetShader(int layer, ShaderInstance shader, string? prototype = null);
void LayerSetShader(object layerKey, ShaderInstance shader, string? prototype = null);
void LayerSetShader(int layer, ShaderInstance shader);
void LayerSetShader(object layerKey, ShaderInstance shader);
void LayerSetShader(int layer, string shaderName);
void LayerSetShader(object layerKey, string shaderName);
@@ -218,8 +217,8 @@ namespace Robust.Client.GameObjects
int GetLayerDirectionCount(ISpriteLayer layer);
/// <summary>
/// Calculate the rotated sprite bounding box in world-space coordinates.
/// Calculate sprite bounding box in world-space coordinates.
/// </summary>
Box2Rotated CalculateRotatedBoundingBox(Vector2 worldPosition, Angle worldRotation, IEye? eye = null);
Box2 CalculateBoundingBox(Vector2 worldPos);
}
}

View File

@@ -25,6 +25,8 @@ namespace Robust.Client.GameObjects
RSI.State.Direction EffectiveDirection(Angle worldRotation);
Vector2 LocalToLayer(Vector2 localPos);
/// <summary>
/// Layer size in pixels.
/// Don't account layer scale or sprite world transform.
@@ -35,6 +37,6 @@ namespace Robust.Client.GameObjects
/// Calculate layer bounding box in sprite local-space coordinates.
/// </summary>
/// <returns>Bounding box in sprite local-space coordinates.</returns>
Box2 CalculateBoundingBox(Angle worldAngle);
Box2 CalculateBoundingBox();
}
}

View File

@@ -84,16 +84,10 @@ namespace Robust.Client.GameObjects
foreach (var sprite in comp.SpriteTree.QueryAabb(localAABB))
{
var (worldPos, worldRot) = _entityManager.GetComponent<TransformComponent>(sprite.Owner).GetWorldPositionRotation();
var bounds = sprite.CalculateRotatedBoundingBox(worldPos, worldRot);
// Get scaled down bounds used to indicate the "south" of a sprite.
var localBound = bounds.Box;
var smallLocal = localBound.Scale(0.2f).Translated(-new Vector2(0f, localBound.Extents.Y));
var southIndicator = new Box2Rotated(smallLocal, bounds.Rotation, bounds.Origin);
var worldPos = _entityManager.GetComponent<TransformComponent>(sprite.Owner).WorldPosition;
var bounds = sprite.CalculateBoundingBox(worldPos);
handle.DrawRect(bounds, Color.Red.WithAlpha(0.2f));
handle.DrawRect(southIndicator, Color.Blue.WithAlpha(0.5f));
handle.DrawRect(bounds.Scale(0.2f).Translated(-new Vector2(0f, bounds.Extents.Y)), Color.Blue.WithAlpha(0.5f));
}
}
}

View File

@@ -20,7 +20,6 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using DrawDepthTag = Robust.Shared.GameObjects.DrawDepth;
using RSIDirection = Robust.Client.Graphics.RSI.State.Direction;
namespace Robust.Client.GameObjects
{
@@ -32,8 +31,6 @@ namespace Robust.Client.GameObjects
[Dependency] private readonly IResourceCache resourceCache = default!;
[Dependency] private readonly IPrototypeManager prototypes = default!;
[Dependency] private readonly IEntityManager entities = default!;
[Dependency] private readonly IReflectionManager reflection = default!;
[Dependency] private readonly IEyeManager eyeManager = default!;
[DataField("visible")]
private bool _visible = true;
@@ -75,11 +72,7 @@ namespace Robust.Client.GameObjects
public Vector2 Scale
{
get => scale;
set
{
scale = value;
UpdateLocalMatrix();
}
set => scale = value;
}
[DataField("rotation")]
@@ -90,11 +83,7 @@ namespace Robust.Client.GameObjects
public Angle Rotation
{
get => rotation;
set
{
rotation = value;
UpdateLocalMatrix();
}
set => rotation = value;
}
[DataField("offset")]
@@ -108,18 +97,12 @@ namespace Robust.Client.GameObjects
public Vector2 Offset
{
get => offset;
set
{
offset = value;
UpdateLocalMatrix();
}
set => offset = value;
}
[DataField("color")]
private Color color = Color.White;
public Matrix3 LocalMatrix = Matrix3.Identity;
[Animatable]
[ViewVariables(VVAccess.ReadWrite)]
public Color Color
@@ -151,7 +134,113 @@ namespace Robust.Client.GameObjects
Layers.Clear();
foreach (var layerDatum in value)
{
AddLayer(layerDatum);
var anyTextureAttempted = false;
var layer = new Layer(this);
if (!string.IsNullOrWhiteSpace(layerDatum.RsiPath))
{
var path = TextureRoot / layerDatum.RsiPath;
if (IoCManager.Resolve<IResourceCache>().TryGetResource(path, out RSIResource? resource))
{
layer.RSI = resource.RSI;
}
else
{
Logger.ErrorS(LogCategory, "Unable to load layer RSI '{0}'.", path);
}
}
if (!string.IsNullOrWhiteSpace(layerDatum.State))
{
anyTextureAttempted = true;
var theRsi = layer.RSI ?? BaseRSI;
if (theRsi == null)
{
Logger.ErrorS(LogCategory,
"Layer has no RSI to load states from. Cannot use 'state' property. ({0})",
layerDatum.State);
}
else
{
var stateid = new RSI.StateId(layerDatum.State);
layer.State = stateid;
if (theRsi.TryGetState(stateid, out var state))
{
// Always use south because this layer will be cached in the serializer.
layer.AnimationTimeLeft = state.GetDelay(0);
}
else
{
Logger.ErrorS(LogCategory,
$"State '{stateid}' not found in RSI: '{theRsi.Path}'.",
stateid);
}
}
}
if (!string.IsNullOrWhiteSpace(layerDatum.TexturePath))
{
anyTextureAttempted = true;
if (layer.State.IsValid)
{
Logger.ErrorS(LogCategory,
"Cannot specify 'texture' on a layer if it has an RSI state specified."
);
}
else
{
layer.Texture =
IoCManager.Resolve<IResourceCache>().GetResource<TextureResource>(TextureRoot / layerDatum.TexturePath);
}
}
if (!string.IsNullOrWhiteSpace(layerDatum.Shader))
{
if (IoCManager.Resolve<IPrototypeManager>().TryIndex<ShaderPrototype>(layerDatum.Shader, out var prototype))
{
layer.Shader = prototype.Instance();
}
else
{
Logger.ErrorS(LogCategory,
"Shader prototype '{0}' does not exist.",
layerDatum.Shader);
}
}
layer.Color = layerDatum.Color;
layer.Rotation = layerDatum.Rotation;
layer._offset = layerDatum.Offset;
// If neither state: nor texture: were provided we assume that they want a blank invisible layer.
layer.Visible = anyTextureAttempted && layerDatum.Visible;
layer.Scale = layerDatum.Scale;
Layers.Add(layer);
if (layerDatum.MapKeys != null)
{
var index = Layers.Count - 1;
foreach (var keyString in layerDatum.MapKeys)
{
object key;
if (IoCManager.Resolve<IReflectionManager>().TryParseEnumReference(keyString, out var @enum))
{
key = @enum;
}
else
{
key = keyString;
}
if (LayerMap.ContainsKey(key))
{
Logger.ErrorS(LogCategory, "Duplicate layer map key definition: {0}", key);
continue;
}
LayerMap.Add(key, index);
}
}
}
_layerMapShared = true;
@@ -247,13 +336,11 @@ namespace Robust.Client.GameObjects
void ISerializationHooks.AfterDeserialization()
{
IoCManager.InjectDependencies(this);
{
if (!string.IsNullOrWhiteSpace(rsi))
{
var rsiPath = TextureRoot / rsi;
if(resourceCache.TryGetResource(rsiPath, out RSIResource? resource))
if(IoCManager.Resolve<IResourceCache>().TryGetResource(rsiPath, out RSIResource? resource))
{
BaseRSI = resource.RSI;
}
@@ -286,8 +373,6 @@ namespace Robust.Client.GameObjects
LayerMap.Clear();
LayerDatums = layerDatums;
}
UpdateLocalMatrix();
}
/// <summary>
@@ -305,7 +390,6 @@ namespace Robust.Client.GameObjects
offset = other.offset;
rotation = other.rotation;
scale = other.scale;
UpdateLocalMatrix();
drawDepth = other.drawDepth;
_screenLock = other._screenLock;
_overrideDirection = other._overrideDirection;
@@ -331,14 +415,9 @@ namespace Robust.Client.GameObjects
RenderOrder = other.RenderOrder;
}
internal void UpdateLocalMatrix()
{
LocalMatrix = Matrix3.CreateTransform(in offset, in rotation, in scale);
}
public Matrix3 GetLocalMatrix()
{
return LocalMatrix;
return Matrix3.CreateTransform(in offset, in rotation, in scale);
}
/// <inheritdoc />
@@ -383,17 +462,14 @@ namespace Robust.Client.GameObjects
_layerMapShared = false;
}
public int LayerMapReserveBlank(object key)
public void LayerMapReserveBlank(object key)
{
if (LayerMapTryGet(key, out var index))
if (LayerMapTryGet(key, out var _))
{
return index;
return;
}
index = AddBlankLayer();
LayerMapSet(key, index);
return index;
LayerMapSet(key, AddBlankLayer());
}
public int AddBlankLayer(int? newIndex = null)
@@ -402,19 +478,6 @@ namespace Robust.Client.GameObjects
return AddLayer(layer, newIndex);
}
/// <summary>
/// Add a new layer based on some <see cref="PrototypeLayerData"/>.
/// </summary>
public int AddLayer(PrototypeLayerData layerDatum, int? newIndex = null)
{
var layer = new Layer(this);
var index = AddLayer(layer, newIndex);
LayerSetData(index, layerDatum);
return index;
}
public int AddLayer(string texturePath, int? newIndex = null)
{
return AddLayer(new ResourcePath(texturePath), newIndex);
@@ -590,144 +653,7 @@ namespace Robust.Client.GameObjects
RemoveLayer(layer);
}
/// <summary>
/// Fills in a layer's values using some <see cref="PrototypeLayerData"/>.
/// </summary>
public void LayerSetData(int index, PrototypeLayerData layerDatum)
{
if (Layers.Count <= index)
{
Logger.ErrorS(LogCategory, "Layer with index '{0}' does not exist, cannot set layer data! Trace:\n{1}",
index, Environment.StackTrace);
return;
}
var layer = Layers[index];
var anyTextureAttempted = false;
if (!string.IsNullOrWhiteSpace(layerDatum.RsiPath))
{
var path = TextureRoot / layerDatum.RsiPath;
if (resourceCache.TryGetResource(path, out RSIResource? resource))
{
layer.RSI = resource.RSI;
}
else
{
Logger.ErrorS(LogCategory, "Unable to load layer RSI '{0}'.", path);
}
}
if (!string.IsNullOrWhiteSpace(layerDatum.State))
{
anyTextureAttempted = true;
var theRsi = layer.RSI ?? BaseRSI;
if (theRsi == null)
{
Logger.ErrorS(LogCategory,
"Layer has no RSI to load states from. Cannot use 'state' property. ({0})",
layerDatum.State);
}
else
{
var stateid = new RSI.StateId(layerDatum.State);
layer.State = stateid;
if (theRsi.TryGetState(stateid, out var state))
{
// Always use south because this layer will be cached in the serializer.
layer.AnimationTimeLeft = state.GetDelay(0);
}
else
{
Logger.ErrorS(LogCategory,
$"State '{stateid}' not found in RSI: '{theRsi.Path}'.",
stateid);
}
}
}
if (!string.IsNullOrWhiteSpace(layerDatum.TexturePath))
{
anyTextureAttempted = true;
if (layer.State.IsValid)
{
Logger.ErrorS(LogCategory,
"Cannot specify 'texture' on a layer if it has an RSI state specified."
);
}
else
{
layer.Texture =
resourceCache.GetResource<TextureResource>(TextureRoot / layerDatum.TexturePath);
}
}
if (!string.IsNullOrWhiteSpace(layerDatum.Shader))
{
if (prototypes.TryIndex<ShaderPrototype>(layerDatum.Shader, out var prototype))
{
layer.ShaderPrototype = layerDatum.Shader;
layer.Shader = prototype.Instance();
}
else
{
Logger.ErrorS(LogCategory,
"Shader prototype '{0}' does not exist.",
layerDatum.Shader);
}
}
if (layerDatum.MapKeys != null)
{
foreach (var keyString in layerDatum.MapKeys)
{
object key;
if (reflection.TryParseEnumReference(keyString, out var @enum))
{
key = @enum;
}
else
{
key = keyString;
}
if (LayerMap.TryGetValue(key, out var mappedIndex))
{
if (mappedIndex != index)
Logger.ErrorS(LogCategory, "Duplicate layer map key definition: {0}", key);
continue;
}
_layerMapEnsurePrivate();
LayerMap[key] = index;
}
}
layer.Color = layerDatum.Color;
layer._rotation = layerDatum.Rotation;
layer._offset = layerDatum.Offset;
layer._scale = layerDatum.Scale;
layer.UpdateLocalMatrix();
// If neither state: nor texture: were provided we assume that they want a blank invisible layer.
layer.Visible = anyTextureAttempted && layerDatum.Visible;
}
public void LayerSetData(object layerKey, PrototypeLayerData data)
{
if (!LayerMapTryGet(layerKey, out var layer))
{
Logger.ErrorS(LogCategory, "Layer with key '{0}' does not exist, cannot set shader! Trace:\n{1}",
layerKey, Environment.StackTrace);
return;
}
LayerSetData(layer, data);
}
public void LayerSetShader(int layer, ShaderInstance? shader, string? prototype = null)
public void LayerSetShader(int layer, ShaderInstance? shader)
{
if (Layers.Count <= layer)
{
@@ -738,10 +664,9 @@ namespace Robust.Client.GameObjects
var theLayer = Layers[layer];
theLayer.Shader = shader;
theLayer.ShaderPrototype = prototype;
}
public void LayerSetShader(object layerKey, ShaderInstance shader, string? prototype = null)
public void LayerSetShader(object layerKey, ShaderInstance shader)
{
if (!LayerMapTryGet(layerKey, out var layer))
{
@@ -750,7 +675,7 @@ namespace Robust.Client.GameObjects
return;
}
LayerSetShader(layer, shader, prototype);
LayerSetShader(layer, shader);
}
public void LayerSetShader(int layer, string shaderName)
@@ -759,12 +684,10 @@ namespace Robust.Client.GameObjects
{
Logger.ErrorS(LogCategory, "Shader prototype '{0}' does not exist. Trace:\n{1}", shaderName,
Environment.StackTrace);
LayerSetShader(layer, null, null);
return;
}
LayerSetShader(layer, prototype.Instance(), shaderName);
// This will set the shader to null if it does not exist.
LayerSetShader(layer, prototype?.Instance());
}
public void LayerSetShader(object layerKey, string shaderName)
@@ -1225,7 +1148,7 @@ namespace Robust.Client.GameObjects
return;
}
Layers[layer].Offset = layerOffset;
Layers[layer].SetOffset(layerOffset);
}
public void LayerSetOffset(object layerKey, Vector2 layerOffset)
@@ -1307,6 +1230,25 @@ namespace Robust.Client.GameObjects
RenderInternal(drawingHandle, eyeRotation, worldRotation, worldPosition, overrideDir);
}
private void CalcModelMatrix(int numDirs, Angle eyeRotation, Angle worldRotation, Vector2 worldPosition, out Matrix3 modelMatrix)
{
Angle angle;
if (_screenLock)
{
// Negate the eye rotation in the model matrix, so that later when the view matrix is applied the
// sprite will be locked upright to the screen
angle = new Angle(-eyeRotation.Theta);
}
else
{
angle = CalcRectWorldAngle(worldRotation + eyeRotation, numDirs) - eyeRotation;
}
var sWorldRotation = angle;
modelMatrix = Matrix3.CreateTransform(in worldPosition, in sWorldRotation);
}
private void RenderInternal(DrawingHandleWorld drawingHandle, Angle eyeRotation, Angle worldRotation, Vector2 worldPosition, Direction? overrideDirection)
{
// Reduce the angles to fix math shenanigans
@@ -1315,16 +1257,56 @@ namespace Robust.Client.GameObjects
if (worldRotation.Theta < 0)
worldRotation = new Angle(worldRotation.Theta + Math.Tau);
// worldRotation + eyeRotation should be the angle of the entity on-screen. If no-rot is enabled this is just set to zero.
// However, at some point later the eye-matrix is applied separately, so we subtract -eye rotation for now:
var entityMatrix = Matrix3.CreateTransform(worldPosition, NoRotation ? -eyeRotation : worldRotation);
// sprite matrix, WITHOUT offset.
// offset is applied after sprite numDirs snapping/rotation correction
// --> apply at same time as layer offset
var spriteMatrix = Matrix3.CreateTransform(Vector2.Zero, rotation, scale);
Matrix3.Multiply(ref LocalMatrix, ref entityMatrix, out var transform);
var angle = worldRotation + eyeRotation; // angle on-screen. Used to decide the direction of 4/8 directional RSIs
foreach (var layer in Layers)
{
layer.Render(drawingHandle, ref transform, angle, overrideDirection);
if (!layer.Visible)
{
continue;
}
var numDirs = GetLayerDirectionCount(layer);
var layerRotation = worldRotation + layer.Rotation;
var layerPosition = worldPosition + layerRotation.RotateVec(layer._offset + offset);
CalcModelMatrix(numDirs, eyeRotation, layerRotation, layerPosition, out var modelMatrix);
Matrix3.Multiply(ref spriteMatrix, ref modelMatrix, out var transformMatrix);
drawingHandle.SetTransform(in transformMatrix);
RenderLayer(drawingHandle, layer, eyeRotation, layerRotation, overrideDirection);
}
}
private void RenderLayer(DrawingHandleWorld drawingHandle, Layer layer, Angle eyeRotation, Angle worldRotation, Direction? overrideDirection)
{
var texture = GetRenderTexture(layer, worldRotation + eyeRotation, overrideDirection);
if (layer.Shader != null)
{
drawingHandle.UseShader(layer.Shader);
}
var layerColor = color * layer.Color;
var position = -(Vector2)texture.Size / (2f * EyeManager.PixelsPerMeter);
var textureSize = texture.Size / (float)EyeManager.PixelsPerMeter;
var quad = Box2.FromDimensions(position, textureSize);
// TODO: Implement layer-specific rotation and scale.
// Apply these directly to the box.
// Oh and when you do update Layer.LocalToLayer so content doesn't break.
// handle.Modulate changes the color
// drawingHandle.SetTransform() is set above, turning the quad into local space vertices
drawingHandle.DrawTextureRectRegion(texture, quad, layerColor);
if (layer.Shader != null)
{
drawingHandle.UseShader(null);
}
}
@@ -1360,6 +1342,27 @@ namespace Robust.Client.GameObjects
};
}
private Texture GetRenderTexture(Layer layer, Angle worldRotation, Direction? overrideDirection)
{
var texture = layer.Texture;
if (layer.State.IsValid)
{
// Pull texture from RSI state instead.
var rsi = layer.RSI ?? BaseRSI;
if (rsi == null || !rsi.TryGetState(layer.State, out var state))
{
state = GetFallbackState(resourceCache);
}
var layerSpecificDir = layer.EffectiveDirection(state, worldRotation, overrideDirection);
texture = state.GetFrame(layerSpecificDir, layer.AnimationFrame);
}
texture ??= resourceCache.GetFallback<TextureResource>().Texture;
return texture;
}
public void FrameUpdate(float delta)
{
foreach (var t in Layers)
@@ -1414,14 +1417,12 @@ namespace Robust.Client.GameObjects
Visible = thestate.Visible;
DrawDepth = thestate.DrawDepth;
scale = thestate.Scale;
rotation = thestate.Rotation;
offset = thestate.Offset;
UpdateLocalMatrix();
Scale = thestate.Scale;
Rotation = thestate.Rotation;
Offset = thestate.Offset;
Color = thestate.Color;
RenderOrder = thestate.RenderOrder;
if (thestate.BaseRsiPath != null && BaseRSI != null)
{
if (resourceCache.TryGetResource<RSIResource>(TextureRoot / thestate.BaseRsiPath, out var res))
@@ -1437,8 +1438,43 @@ namespace Robust.Client.GameObjects
}
}
// Maybe optimize this to NOT fully clear the layers. (see LayerDatums setter function)
LayerDatums = thestate.Layers;
// Maybe optimize this to NOT full clear.
Layers.Clear();
for (var i = 0; i < thestate.Layers.Count; i++)
{
var netlayer = thestate.Layers[i];
var layer = new Layer(this)
{
// These are easy so do them here.
Scale = netlayer.Scale,
Rotation = netlayer.Rotation,
Visible = netlayer.Visible,
Color = netlayer.Color
};
Layers.Add(layer);
// Using the public API to handle errors.
// Probably slow as crap.
// Who am I kidding, DEFINITELY.
if (netlayer.Shader != null)
{
LayerSetShader(i, netlayer.Shader);
}
if (netlayer.RsiPath != null)
{
LayerSetRSI(i, netlayer.RsiPath);
}
if (netlayer.TexturePath != null)
{
LayerSetTexture(i, netlayer.TexturePath);
}
else if (netlayer.State != null)
{
LayerSetState(i, netlayer.State);
}
}
}
private void QueueUpdateIsInert()
@@ -1517,61 +1553,35 @@ namespace Robust.Client.GameObjects
}
/// <inheritdoc/>
public Box2Rotated CalculateRotatedBoundingBox(Vector2 worldPosition, Angle worldRotation, IEye? eye = null)
public Box2 CalculateBoundingBox(Vector2 worldPos)
{
// fast check for empty sprites
if (!Visible || Layers.Count == 0)
{
return new Box2Rotated(new Box2(worldPosition, worldPosition), Angle.Zero, worldPosition);
}
// We need to modify world rotation so that it lies between 0 and 2pi.
// This matters for 4 or 8 directional sprites deciding which quadrant (octant?) they lie in.
// the 0->2pi convention is set by the sprite-rendering code that selects the layers.
// See RenderInternal().
worldRotation = worldRotation.Reduced();
if (worldRotation.Theta < 0)
worldRotation = new Angle(worldRotation.Theta + Math.Tau);
eye ??= eyeManager.CurrentEye;
// Need relative angle on screen for determining the sprite rsi direction.
Angle relativeRotation = NoRotation
? Angle.Zero
: worldRotation + eye.Rotation;
if (Layers.Count == 0)
return new Box2(worldPos, worldPos);
// we need to calculate bounding box taking into account all nested layers
// because layers can have offsets, scale or rotation, we need to calculate a new BB
// based on lowest bottomLeft and highest topRight points from all layers
var box = Layers[0].CalculateBoundingBox(relativeRotation);
// because layers can have offsets, scale or rotation we need to calculate a new BB
// based on lowest bottomLeft and hightest topRight points from all layers
var box = Layers[0].CalculateBoundingBox();
for (int i = 1; i < Layers.Count; i++)
{
var layer = Layers[i];
if (!layer.Visible) continue;
var layerBB = layer.CalculateBoundingBox(relativeRotation);
var layerBB = layer.CalculateBoundingBox();
box = box.Union(layerBB);
}
// Next, what we do is take the box2 and apply the sprite's transform, and then the entity's transform. We
// could do this via Matrix3.TransformBox, but that only yields bounding boxes. So instead we manually
// transform our box by the combination of these matrices:
// apply sprite transformations and calculate sprite bounding box
// we can optimize it a bit, if sprite doesn't have rotation
var spriteBox = box.Scale(Scale);
var spriteHasRotation = !Rotation.EqualsApprox(Angle.Zero);
var spriteBB = spriteHasRotation ?
new Box2Rotated(spriteBox, Rotation).CalcBoundingBox() : spriteBox;
if (Scale != Vector2.One)
box = box.Scale(Scale);
var adjustedOffset = NoRotation
? (-eye.Rotation).RotateVec(Offset)
: worldRotation.RotateVec(Offset);
Vector2 position = adjustedOffset + worldPosition;
Angle finalRotation = NoRotation
? Rotation - eye.Rotation
: Rotation + worldRotation;
return new Box2Rotated(box.Translated(position), finalRotation, position);
// move it all to world transform system (with sprite offset)
var worldBB = spriteBB.Translated(Offset + worldPos);
return worldBB;
}
internal void UpdateBounds()
@@ -1605,11 +1615,10 @@ namespace Robust.Client.GameObjects
Flip = 3,
}
public sealed class Layer : ISpriteLayer, ISerializationHooks
public sealed class Layer : ISpriteLayer
{
[ViewVariables] private readonly SpriteComponent _parent;
[ViewVariables] public string? ShaderPrototype;
[ViewVariables] public ShaderInstance? Shader;
[ViewVariables] public Texture? Texture;
@@ -1619,37 +1628,11 @@ namespace Robust.Client.GameObjects
[ViewVariables] public float AnimationTime;
[ViewVariables] public int AnimationFrame;
public Matrix3 LocalMatrix = Matrix3.Identity;
[ViewVariables(VVAccess.ReadWrite)]
public Vector2 Scale { get; set; } = Vector2.One;
[ViewVariables(VVAccess.ReadWrite)]
public Vector2 Scale
{
get => _scale;
set
{
if (_scale.EqualsApprox(value)) return;
_scale = value;
UpdateLocalMatrix();
_parent.UpdateBounds();
}
}
internal Vector2 _scale = Vector2.One;
[ViewVariables(VVAccess.ReadWrite)]
public Angle Rotation
{
get => _rotation;
set
{
if (_rotation.EqualsApprox(value)) return;
_rotation = value;
UpdateLocalMatrix();
_parent.UpdateBounds();
}
}
internal Angle _rotation = Angle.Zero;
public Angle Rotation { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public bool Visible = true;
@@ -1669,7 +1652,6 @@ namespace Robust.Client.GameObjects
if (_offset.EqualsApprox(value)) return;
_offset = value;
UpdateLocalMatrix();
_parent.UpdateBounds();
}
}
@@ -1693,7 +1675,6 @@ namespace Robust.Client.GameObjects
if (toClone.Shader != null)
{
Shader = toClone.Shader.Mutable ? toClone.Shader.Duplicate() : toClone.Shader;
ShaderPrototype = toClone.ShaderPrototype;
}
Texture = toClone.Texture;
RSI = toClone.RSI;
@@ -1701,26 +1682,14 @@ namespace Robust.Client.GameObjects
AnimationTimeLeft = toClone.AnimationTimeLeft;
AnimationTime = toClone.AnimationTime;
AnimationFrame = toClone.AnimationFrame;
_scale = toClone.Scale;
_rotation = toClone.Rotation;
_offset = toClone.Offset;
UpdateLocalMatrix();
Scale = toClone.Scale;
Rotation = toClone.Rotation;
Visible = toClone.Visible;
Color = toClone.Color;
DirOffset = toClone.DirOffset;
AutoAnimated = toClone.AutoAnimated;
}
void ISerializationHooks.AfterDeserialization()
{
UpdateLocalMatrix();
}
internal void UpdateLocalMatrix()
{
LocalMatrix = Matrix3.CreateTransform(in _offset, in _rotation, in _scale);
}
RSI? ISpriteLayer.Rsi { get => RSI; set => SetRsi(value); }
RSI.StateId ISpriteLayer.RsiState { get => State; set => SetState(value); }
Texture? ISpriteLayer.Texture { get => Texture; set => SetTexture(value); }
@@ -1732,7 +1701,7 @@ namespace Robust.Client.GameObjects
Color = Color,
Rotation = Rotation,
Scale = Scale,
Shader = ShaderPrototype,
//todo Shader = Shader,
State = State.Name,
Visible = Visible,
RsiPath = RSI?.Path?.ToString(),
@@ -1761,7 +1730,7 @@ namespace Robust.Client.GameObjects
set => SetAutoAnimated(value);
}
public RSIDirection EffectiveDirection(Angle worldRotation)
public RSI.State.Direction EffectiveDirection(Angle worldRotation)
{
if (State == default)
{
@@ -1782,16 +1751,22 @@ namespace Robust.Client.GameObjects
return default;
}
public RSIDirection EffectiveDirection(RSI.State state, Angle worldRotation,
public Vector2 LocalToLayer(Vector2 localPos)
{
// TODO: scale & rotation for layers is currently unimplemented.
return localPos;
}
public RSI.State.Direction EffectiveDirection(RSI.State state, Angle worldRotation,
Direction? overrideDirection)
{
if (state.Directions == RSI.State.DirectionType.Dir1)
{
return RSIDirection.South;
return RSI.State.Direction.South;
}
else
{
RSIDirection dir;
RSI.State.Direction dir;
if (overrideDirection != null)
{
dir = overrideDirection.Value.Convert(state.Directions);
@@ -1923,6 +1898,11 @@ namespace Robust.Client.GameObjects
_parent.QueueUpdateIsInert();
}
public void SetOffset(Vector2 offset)
{
Offset = offset;
}
/// <inheritdoc/>
public Vector2i PixelSize
{
@@ -1943,121 +1923,10 @@ namespace Robust.Client.GameObjects
}
/// <inheritdoc/>
public Box2 CalculateBoundingBox(Angle angle)
public Box2 CalculateBoundingBox()
{
// Other than some special cases for simple layers, this will basically just apply the matrix obtained
// via GetLayerDrawMatrix() to this layer's bounding box.
var rsiState = GetActualState();
var dir = (rsiState == null || rsiState.Directions == RSI.State.DirectionType.Dir1)
? RSIDirection.South
: angle.ToRsiDirection(rsiState.Directions);
// special case for simple layers. The vast majority of layers are like this.
if (_rotation == Angle.Zero)
{
var textureSize = PixelSize / EyeManager.PixelsPerMeter;
// this switch block is basically an explicit version of the `rsiDirectionMatrix` in `GetLayerDrawMatrix()`.
var box = dir switch
{
// No rotation:
RSIDirection.South or RSIDirection.North => Box2.CenteredAround(Offset, textureSize),
// rotate 90 degrees:
RSIDirection.East or RSIDirection.West => Box2.CenteredAround(Offset, (textureSize.Y, textureSize.X)),
// rotated 45 degrees (any 45 degree rotated rectangle has a square bounding box with sides of length (x+y)/sqrt(2) )
_ => Box2.CenteredAround(Offset, Vector2.One * (textureSize.X + textureSize.Y) / MathF.Sqrt(2))
};
return _scale == Vector2.One ? box : box.Scale(_scale);
}
// Welp we have some non-zero _rotation, so lets just apply the generalized layer transform and get the bounding box from where;
GetLayerDrawMatrix(dir, out var layerDrawMatrix);
return layerDrawMatrix.TransformBox(Box2.CentredAroundZero(PixelSize / EyeManager.PixelsPerMeter));
}
internal RSI.State? GetActualState()
{
if (!State.IsValid)
return null;
// Pull texture from RSI state
var rsi = RSI ?? _parent.BaseRSI;
if (rsi == null || !rsi.TryGetState(State, out var rsiState))
{
rsiState = GetFallbackState(_parent.resourceCache);
}
return rsiState;
}
/// <summary>
/// Given the apparent rotation of an entity on screen (world + eye rotation), get layer's matrix for drawing &
/// relevant RSI direction.
/// </summary>
public void GetLayerDrawMatrix(RSIDirection dir, out Matrix3 layerDrawMatrix)
{
if (_parent.NoRotation)
layerDrawMatrix = LocalMatrix;
else
{
var rsiDirectionMatrix = Matrix3.CreateTransform(Vector2.Zero, -dir.Convert().ToAngle());
Matrix3.Multiply(ref rsiDirectionMatrix, ref LocalMatrix, out layerDrawMatrix);
}
}
internal void Render(DrawingHandleWorld drawingHandle, ref Matrix3 spriteMatrix, Angle angle, Direction? overrideDirection)
{
if (!Visible)
return;
var rsiState = GetActualState();
var dir = (rsiState == null || rsiState.Directions == RSI.State.DirectionType.Dir1)
? RSIDirection.South
: angle.ToRsiDirection(rsiState.Directions);
// Set the drawing transform for this layer
GetLayerDrawMatrix(dir, out var layerMatrix);
Matrix3.Multiply(ref layerMatrix, ref spriteMatrix, out var transformMatrix);
drawingHandle.SetTransform(in transformMatrix);
// The direction used to draw the sprite can differ from the one that the angle would naively suggest,
// due to direction overrides or offsets.
if (overrideDirection != null && rsiState != null)
dir = overrideDirection.Value.Convert(rsiState.Directions);
dir = dir.OffsetRsiDir(DirOffset);
// Get the correct directional texture from the state, and draw it!
var texture = GetRenderTexture(rsiState, dir);
RenderTexture(drawingHandle, texture);
}
private void RenderTexture(DrawingHandleWorld drawingHandle, Texture texture)
{
if (Shader != null)
drawingHandle.UseShader(Shader);
var layerColor = _parent.color * Color;
var position = -(Vector2)texture.Size / (2f * EyeManager.PixelsPerMeter);
var textureSize = texture.Size / (float)EyeManager.PixelsPerMeter;
var quad = Box2.FromDimensions(position, textureSize);
drawingHandle.DrawTextureRectRegion(texture, quad, layerColor);
if (Shader != null)
drawingHandle.UseShader(null);
}
private Texture GetRenderTexture(RSI.State? state, RSIDirection dir)
{
if (state == null)
return Texture ?? _parent.resourceCache.GetFallback<TextureResource>().Texture;
return state.GetFrame(dir, AnimationFrame);
// TODO: scale & rotation for layers is currently unimplemented.
return Box2.CenteredAround(Offset, PixelSize / EyeManager.PixelsPerMeter);
}
}
@@ -2165,7 +2034,6 @@ namespace Robust.Client.GameObjects
return results;
}
[Obsolete("Use SpriteSystem")]
public static IRsiStateLike GetPrototypeIcon(EntityPrototype prototype, IResourceCache resourceCache)
{
var icon = IconComponent.GetPrototypeIcon(prototype, resourceCache);

View File

@@ -1,4 +1,3 @@
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
@@ -7,7 +6,7 @@ using Robust.Shared.GameStates;
namespace Robust.Client.GameObjects
{
[UsedImplicitly]
public sealed class AppearanceSystem : SharedAppearanceSystem
internal sealed class AppearanceSystem : SharedAppearanceSystem
{
private readonly Queue<ClientAppearanceComponent> _queuedUpdates = new();
@@ -51,33 +50,10 @@ namespace Robust.Client.GameObjects
if (!stateDiff) return;
component.AppearanceData = CloneAppearanceData(actualState.Data);
component.AppearanceData = actualState.Data;
MarkDirty(component);
}
/// <summary>
/// Take in an appearance data dictionary and attempt to clone it.
/// </summary>
/// <remarks>
/// As some appearance data values are not simple value-type objects, this is not just a shallow clone.
/// </remarks>
private Dictionary<object, object> CloneAppearanceData(Dictionary<object, object> data)
{
Dictionary<object, object> newDict = new(data.Count);
foreach (var (key, value) in data)
{
if (value.GetType().IsValueType)
newDict[key] = value;
else if (value is ICloneable cloneable)
newDict[key] = cloneable.Clone();
else
throw new NotSupportedException("Invalid object in appearance data dictionary. Appearance data must be cloneable");
}
return newDict;
}
public override void MarkDirty(AppearanceComponent component)
{
if (component.AppearanceDirty)
@@ -131,7 +107,7 @@ namespace Robust.Client.GameObjects
[ByRefEvent]
public struct AppearanceChangeEvent
{
public AppearanceComponent Component;
public IReadOnlyDictionary<object, object> AppearanceData;
public AppearanceComponent Component = default!;
public IReadOnlyDictionary<object, object> AppearanceData = default!;
}
}

View File

@@ -168,7 +168,7 @@ namespace Robust.Client.GameObjects
// This container is expecting an entity... but it got parented to some other entity???
// Ah well, the sever should send a new container state that updates expected entities so just ignore it for now.
return;
}
}
RemoveExpectedEntity(message.Entity);
@@ -210,101 +210,68 @@ namespace Robust.Client.GameObjects
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
var pointQuery = EntityManager.GetEntityQuery<PointLightComponent>();
var spriteQuery = EntityManager.GetEntityQuery<SpriteComponent>();
var xformQuery = EntityManager.GetEntityQuery<TransformComponent>();
foreach (var toUpdate in _updateQueue)
{
if (Deleted(toUpdate))
if (EntityManager.Deleted(toUpdate))
{
continue;
}
UpdateEntityRecursively(toUpdate, xformQuery, pointQuery, spriteQuery);
UpdateEntityRecursively(toUpdate);
}
_updateQueue.Clear();
}
private void UpdateEntityRecursively(
EntityUid entity,
EntityQuery<TransformComponent> xformQuery,
EntityQuery<PointLightComponent> pointQuery,
EntityQuery<SpriteComponent> spriteQuery)
private void UpdateEntityRecursively(EntityUid entity)
{
// Recursively go up parents and containers to see whether both sprites and lights need to be occluded
// Could maybe optimise this more by checking nearest parent that has sprite / light and whether it's container
// occluded but this probably isn't a big perf issue.
var xform = xformQuery.GetComponent(entity);
var parent = xform.ParentUid;
var child = entity;
var spriteOccluded = false;
var lightOccluded = false;
// TODO: Since we are recursing down,
// we could cache ShowContents data here to speed it up for children.
// Am lazy though.
UpdateEntity(entity);
while (parent.IsValid() && !spriteOccluded && !lightOccluded)
foreach (var child in EntityManager.GetComponent<TransformComponent>(entity).Children)
{
var parentXform = xformQuery.GetComponent(parent);
if (TryComp<ContainerManagerComponent>(parent, out var manager) && manager.TryGetContainer(child, out var container))
{
spriteOccluded = spriteOccluded || !container.ShowContents;
lightOccluded = lightOccluded || container.OccludesLight;
}
child = parent;
parent = parentXform.ParentUid;
UpdateEntityRecursively(child.Owner);
}
// Alright so
// This is the CBT bit.
// The issue is we need to go through the children and re-check whether they are or are not contained.
// if they are contained then the occlusion values may need updating for all those children
UpdateEntity(entity, xform, xformQuery, pointQuery, spriteQuery, spriteOccluded, lightOccluded);
}
private void UpdateEntity(
EntityUid entity,
TransformComponent xform,
EntityQuery<TransformComponent> xformQuery,
EntityQuery<PointLightComponent> pointQuery,
EntityQuery<SpriteComponent> spriteQuery,
bool spriteOccluded,
bool lightOccluded)
private void UpdateEntity(EntityUid entity)
{
if (spriteQuery.TryGetComponent(entity, out var sprite))
if (EntityManager.TryGetComponent(entity, out SpriteComponent? sprite))
{
sprite.ContainerOccluded = spriteOccluded;
}
sprite.ContainerOccluded = false;
if (pointQuery.TryGetComponent(entity, out var light))
{
light.ContainerOccluded = lightOccluded;
}
var childEnumerator = xform.ChildEnumerator;
// Try to avoid TryComp if we already know stuff is occluded.
if ((!spriteOccluded || !lightOccluded) && TryComp<ContainerManagerComponent>(entity, out var manager))
{
while (childEnumerator.MoveNext(out var child))
// We have to recursively scan for containers upwards in case of nested containers.
var tempParent = entity;
while (tempParent.TryGetContainer(out var container))
{
// Thank god it's by value and not by ref.
var childSpriteOccluded = spriteOccluded;
var childLightOccluded = lightOccluded;
// We already know either sprite or light is not occluding so need to check container.
if (manager.TryGetContainer(child.Value, out var container))
if (!container.ShowContents)
{
childSpriteOccluded = childSpriteOccluded || !container.ShowContents;
childLightOccluded = childLightOccluded || container.OccludesLight;
sprite.ContainerOccluded = true;
break;
}
UpdateEntity(child.Value, xformQuery.GetComponent(child.Value), xformQuery, pointQuery, spriteQuery, childSpriteOccluded, childLightOccluded);
tempParent = container.Owner;
}
}
else
if (EntityManager.TryGetComponent(entity, out PointLightComponent? light))
{
while (childEnumerator.MoveNext(out var child))
light.ContainerOccluded = false;
// We have to recursively scan for containers upwards in case of nested containers.
var tempParent = entity;
while (tempParent.TryGetContainer(out var container))
{
UpdateEntity(child.Value, xformQuery.GetComponent(child.Value), xformQuery, pointQuery, spriteQuery, spriteOccluded, lightOccluded);
if (container.OccludesLight)
{
light.ContainerOccluded = true;
break;
}
tempParent = container.Owner;
}
}
}

View File

@@ -323,7 +323,7 @@ namespace Robust.Client.GameObjects
{
private readonly IPlayerManager _playerManager;
public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowFOV;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
private readonly ShaderInstance _unshadedShader;
private readonly EffectSystem _owner;

View File

@@ -4,15 +4,11 @@ using Robust.Client.Input;
using Robust.Client.Player;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Players;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Robust.Client.GameObjects
@@ -25,8 +21,6 @@ namespace Robust.Client.GameObjects
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IClientGameStateManager _stateManager = default!;
[Dependency] private readonly IConsoleHost _conHost = default!;
[Dependency] private readonly IGameTiming _timing = default!;
private readonly IPlayerCommandStates _cmdStates = new PlayerCommandStates();
@@ -114,43 +108,6 @@ namespace Robust.Client.GameObjects
public override void Initialize()
{
SubscribeLocalEvent<PlayerAttachSysMessage>(OnAttachedEntityChanged);
_conHost.RegisterCommand("incmd",
"Inserts an input command into the simulation",
"incmd <KeyFunction> <d|u KeyState> <wxPos> <wyPos>",
GenerateInputCommand);
}
public override void Shutdown()
{
base.Shutdown();
_conHost.UnregisterCommand("incmd");
}
private void GenerateInputCommand(IConsoleShell shell, string argstr, string[] args)
{
var localPlayer = _playerManager.LocalPlayer;
if(localPlayer is null)
return;
var pent = localPlayer.ControlledEntity;
if(pent is null)
return;
BoundKeyFunction keyFunction = new BoundKeyFunction(args[0]);
BoundKeyState state = args[1] == "u" ? BoundKeyState.Up: BoundKeyState.Down;
var pxform = Transform(pent.Value);
var wPos = pxform.WorldPosition + new Vector2(float.Parse(args[2]), float.Parse(args[3]));
var coords = EntityCoordinates.FromMap(EntityManager, pent.Value, new MapCoordinates(wPos, pxform.MapID));
var funcId = _inputManager.NetworkBindMap.KeyFunctionID(keyFunction);
var message = new FullInputCmdMessage(_timing.CurTick, _timing.TickFraction, funcId, state,
coords, new ScreenCoordinates(0, 0, default), EntityUid.Invalid);
HandleInputCommand(localPlayer.Session, keyFunction, message);
}
private void OnAttachedEntityChanged(PlayerAttachSysMessage message)

View File

@@ -113,18 +113,12 @@ namespace Robust.Client.GameObjects
private void AnythingMoved(ref MoveEvent args)
{
var pointQuery = EntityManager.GetEntityQuery<PointLightComponent>();
var spriteQuery = EntityManager.GetEntityQuery<SpriteComponent>();
var xformQuery = EntityManager.GetEntityQuery<TransformComponent>();
var xforms = EntityManager.GetEntityQuery<TransformComponent>();
AnythingMovedSubHandler(args.Sender, xformQuery, pointQuery, spriteQuery);
AnythingMovedSubHandler(args.Sender, xforms);
}
private void AnythingMovedSubHandler(
EntityUid uid,
EntityQuery<TransformComponent> xformQuery,
EntityQuery<PointLightComponent> pointQuery,
EntityQuery<SpriteComponent> spriteQuery)
private void AnythingMovedSubHandler(EntityUid uid, EntityQuery<TransformComponent> xforms)
{
// To avoid doing redundant updates (and we don't need to update a grid's children ever)
if (!_checkedChildren.Add(uid) || EntityManager.HasComponent<RenderingTreeComponent>(uid)) return;
@@ -133,19 +127,17 @@ namespace Robust.Client.GameObjects
// WHATEVER YOU DO, DON'T REPLACE THIS WITH SPAMMING EVENTS UNLESS YOU HAVE A GUARANTEE IT WON'T LAG THE GC.
// (Struct-based events ok though)
// Ironically this was lagging the GC lolz
if (spriteQuery.TryGetComponent(uid, out var sprite))
if (EntityManager.TryGetComponent(uid, out SpriteComponent? sprite))
QueueSpriteUpdate(sprite);
if (pointQuery.TryGetComponent(uid, out var light))
if (EntityManager.TryGetComponent(uid, out PointLightComponent? light))
QueueLightUpdate(light);
if (!xformQuery.TryGetComponent(uid, out var xform)) return;
if (!xforms.TryGetComponent(uid, out var xform)) return;
var childEnumerator = xform.ChildEnumerator;
while (childEnumerator.MoveNext(out var child))
foreach (var child in xform.ChildEntities)
{
AnythingMovedSubHandler(child.Value, xformQuery, pointQuery, spriteQuery);
AnythingMovedSubHandler(child, xforms);
}
}
@@ -377,10 +369,13 @@ namespace Robust.Client.GameObjects
private Box2 SpriteAabbFunc(in SpriteComponent value)
{
var xforms = EntityManager.GetEntityQuery<TransformComponent>();
var xform = xforms.GetComponent(value.Owner);
var (worldPos, worldRot) = xform.GetWorldPositionRotation();
var bounds = new Box2Rotated(value.CalculateBoundingBox(worldPos), worldRot, worldPos);
var tree = GetRenderTree(value.Owner, xforms);
return SpriteAabbFunc(value, worldPos, worldRot, xforms);
return tree == null ? bounds.CalcBoundingBox() : xforms.GetComponent(tree.Owner).InvWorldMatrix.TransformBox(bounds);
}
private Box2 LightAabbFunc(in PointLightComponent value)
@@ -397,7 +392,7 @@ namespace Robust.Client.GameObjects
private Box2 SpriteAabbFunc(SpriteComponent value, Vector2 worldPos, Angle worldRot, EntityQuery<TransformComponent> xforms)
{
var bounds = value.CalculateRotatedBoundingBox(worldPos, worldRot);
var bounds = new Box2Rotated(value.CalculateBoundingBox(worldPos), worldRot, worldPos);
var tree = GetRenderTree(value.Owner, xforms);
return tree == null ? bounds.CalcBoundingBox() : xforms.GetComponent(tree.Owner).InvWorldMatrix.TransformBox(bounds);

View File

@@ -1,84 +0,0 @@
using System;
using JetBrains.Annotations;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Client.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Robust.Client.GameObjects;
public sealed partial class SpriteSystem
{
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Pure]
public Texture Frame0(SpriteSpecifier specifier)
{
return RsiStateLike(specifier).Default;
}
[Pure]
public IRsiStateLike RsiStateLike(SpriteSpecifier specifier)
{
switch (specifier)
{
case SpriteSpecifier.Texture tex:
return tex.GetTexture(_resourceCache);
case SpriteSpecifier.Rsi rsi:
return GetState(rsi);
case SpriteSpecifier.EntityPrototype prototypeIcon:
if (!_proto.TryIndex<EntityPrototype>(prototypeIcon.EntityPrototypeId, out var prototype))
{
Logger.Error("Failed to load PrototypeIcon {0}", prototypeIcon.EntityPrototypeId);
return SpriteComponent.GetFallbackState(_resourceCache);
}
return SpriteComponent.GetPrototypeIcon(prototype, _resourceCache);
default:
throw new NotSupportedException();
}
}
[Pure]
public IRsiStateLike GetPrototypeIcon(EntityPrototype prototype, IResourceCache resourceCache)
{
var icon = IconComponent.GetPrototypeIcon(prototype, _resourceCache);
if (icon != null) return icon;
if (!prototype.Components.ContainsKey("Sprite"))
{
return SpriteComponent.GetFallbackState(resourceCache);
}
var dummy = Spawn(prototype.ID, MapCoordinates.Nullspace);
var spriteComponent = EnsureComp<SpriteComponent>(dummy);
var result = spriteComponent.Icon ?? SpriteComponent.GetFallbackState(resourceCache);
Del(dummy);
return result;
}
[Pure]
public RSI.State GetState(SpriteSpecifier.Rsi rsiSpecifier)
{
if (_resourceCache.TryGetResource<RSIResource>(
SharedSpriteComponent.TextureRoot / rsiSpecifier.RsiPath,
out var theRsi) &&
theRsi.RSI.TryGetState(rsiSpecifier.RsiState, out var state))
{
return state;
}
Logger.Error("Failed to load RSI {0}", rsiSpecifier.RsiPath);
return SpriteComponent.GetFallbackState(_resourceCache);
}
}

View File

@@ -11,7 +11,7 @@ namespace Robust.Client.GameObjects
/// Updates the layer animation for every visible sprite.
/// </summary>
[UsedImplicitly]
public sealed partial class SpriteSystem : EntitySystem
public sealed class SpriteSystem : EntitySystem
{
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly RenderingTreeSystem _treeSystem = default!;

View File

@@ -24,17 +24,11 @@ namespace Robust.Client.Graphics.Clyde
{
public ClydeDebugLayers DebugLayers { get; set; }
private readonly RefList<(SpriteComponent sprite, Vector2 worldPos, Angle worldRotation, Box2 spriteScreenBB)>
private readonly RefList<(SpriteComponent sprite, Matrix3 worldMatrix, Angle worldRotation, float yWorldPos)>
_drawingSpriteList
=
new();
// TODO allow this scale to be passed with PostShader as variable
/// <summary>
/// Some shaders that enlarge the final sprite, like emission or highlight effects, need to use a slightly larger render target.
/// </summary>
public static float PostShadeScale = 1.25f;
public void Render()
{
CheckTransferringScreenshots();
@@ -223,8 +217,9 @@ namespace Robust.Client.Graphics.Clyde
RenderOverlays(viewport, OverlaySpace.WorldSpaceBelowEntities, worldAABB, worldBounds);
var screenSize = viewport.Size;
eye.GetViewMatrix(out var eyeMatrix, eye.Scale);
ProcessSpriteEntities(mapId, viewport, eye, worldBounds, _drawingSpriteList);
ProcessSpriteEntities(mapId, eyeMatrix, worldBounds, _drawingSpriteList);
var worldOverlays = new List<Overlay>();
@@ -281,12 +276,30 @@ namespace Robust.Client.Graphics.Clyde
break;
}
var matrix = entry.worldMatrix;
var worldPosition = new Vector2(matrix.R0C2, matrix.R1C2);
RenderTexture? entityPostRenderTarget = null;
Vector2i roundedPos = default;
if (entry.sprite.PostShader != null)
{
// get the size of the sprite on screen, scaled slightly to allow for shaders that increase the final sprite size.
var screenSpriteSize = (Vector2i) (entry.spriteScreenBB.Size * PostShadeScale).Rounded();
// calculate world bounding box
var spriteBB = entry.sprite.CalculateBoundingBox(worldPosition);
var spriteLB = spriteBB.BottomLeft;
var spriteRT = spriteBB.TopRight;
// finally we can calculate screen bounding in pixels
var screenLB = viewport.WorldToLocal(spriteLB);
var screenRT = viewport.WorldToLocal(spriteRT);
// we need to scale RT a for effects like emission or highlight
// scale can be passed with PostShader as variable in future
var postShadeScale = 1.25f;
var screenSpriteSize = (Vector2i) ((screenRT - screenLB) * postShadeScale).Rounded();
// Rotate the vector by the eye angle, otherwise the bounding box will be incorrect
screenSpriteSize = (Vector2i) eye.Rotation.RotateVec(screenSpriteSize).Rounded();
screenSpriteSize.Y = -screenSpriteSize.Y;
// I'm not 100% sure why it works, but without it post-shader
// can be lower or upper by 1px than original sprite depending on sprite rotation or scale
@@ -309,14 +322,16 @@ namespace Robust.Client.Graphics.Clyde
// Calculate viewport so that the entity thinks it's drawing to the same position,
// which is necessary for light application,
// but it's ACTUALLY drawing into the center of the render target.
roundedPos = (Vector2i) entry.spriteScreenBB.Center;
var flippedPos = new Vector2i(roundedPos.X, screenSize.Y - roundedPos.Y);
var spritePos = spriteBB.Center;
var screenPos = viewport.WorldToLocal(spritePos);
var (roundedX, roundedY) = roundedPos = (Vector2i) screenPos;
var flippedPos = new Vector2i(roundedX, screenSize.Y - roundedY);
flippedPos -= entityPostRenderTarget.Size / 2;
_renderHandle.Viewport(Box2i.FromDimensions(-flippedPos, screenSize));
}
}
entry.sprite.Render(_renderHandle.DrawingHandleWorld, eye.Rotation, in entry.worldRotation, in entry.worldPos);
entry.sprite.Render(_renderHandle.DrawingHandleWorld, eye.Rotation, in entry.worldRotation, in worldPosition);
if (entry.sprite.PostShader != null && entityPostRenderTarget != null)
{
@@ -354,26 +369,17 @@ namespace Robust.Client.Graphics.Clyde
}
[MethodImpl(MethodImplOptions.NoInlining)]
private void ProcessSpriteEntities(MapId map, Viewport view, IEye eye, Box2Rotated worldBounds,
RefList<(SpriteComponent sprite, Vector2 worldPos, Angle worldRot, Box2 spriteScreenBB)> list)
private void ProcessSpriteEntities(MapId map, Matrix3 eyeMatrix, Box2Rotated worldBounds,
RefList<(SpriteComponent sprite, Matrix3 matrix, Angle worldRot, float yWorldPos)> list)
{
var xforms = _entityManager.GetEntityQuery<TransformComponent>();
// Construct a matrix equivalent for Viewport.WorldToLocal()
eye.GetViewMatrix(out var viewMatrix, view.RenderScale);
var uiProjmatrix = Matrix3.Identity;
uiProjmatrix.R0C0 = EyeManager.PixelsPerMeter;
uiProjmatrix.R1C1 = -EyeManager.PixelsPerMeter;
uiProjmatrix.R0C2 = view.Size.X / 2f;
uiProjmatrix.R1C2 = view.Size.Y / 2f;
var worldToLocal = viewMatrix * uiProjmatrix;
foreach (var comp in _entitySystemManager.GetEntitySystem<RenderingTreeSystem>().GetRenderTrees(map, worldBounds))
{
var bounds = xforms.GetComponent(comp.Owner).InvWorldMatrix.TransformBox(worldBounds);
comp.SpriteTree.QueryAabb(ref list, (
ref RefList<(SpriteComponent sprite, Vector2 worldPos, Angle worldRot, Box2 spriteScreenBB)> state,
ref RefList<(SpriteComponent sprite, Matrix3 matrix, Angle worldRot, float yWorldPos)> state,
in SpriteComponent value) =>
{
var entity = value.Owner;
@@ -381,10 +387,12 @@ namespace Robust.Client.Graphics.Clyde
ref var entry = ref state.AllocAdd();
entry.sprite = value;
(entry.worldPos, entry.worldRot) = transform.GetWorldPositionRotation();
var spriteWorldBB = value.CalculateRotatedBoundingBox(entry.worldPos, entry.worldRot, eye);
entry.spriteScreenBB = worldToLocal.TransformBox(spriteWorldBB);
Vector2 worldPos;
(worldPos, entry.worldRot, entry.matrix) = transform.GetWorldPositionRotationMatrix();
var eyePos = eyeMatrix.Transform(worldPos);
// Didn't use the bounds from the query as that has to be re-calculated (and is probably more expensive than this).
var bounds = value.CalculateBoundingBox(eyePos);
entry.yWorldPos = eyePos.Y - bounds.Extents.Y;
return true;
}, bounds, true);

View File

@@ -514,14 +514,14 @@ namespace Robust.Client.Graphics.Clyde
var enlargedBounds = worldAABB.Enlarged(renderingTreeSystem.MaxLightRadius);
// Use worldbounds for this one as we only care if the light intersects our actual bounds
var state = (this, worldAABB, count: 0, shadowCastingCount: 0);
var state = (this, worldAABB, count: 0);
var xforms = _entityManager.GetEntityQuery<TransformComponent>();
foreach (var comp in renderingTreeSystem.GetRenderTrees(map, enlargedBounds))
{
var bounds = xforms.GetComponent(comp.Owner).InvWorldMatrix.TransformBox(worldBounds);
comp.LightTree.QueryAabb(ref state, (ref (Clyde clyde, Box2 worldAABB, int count, int shadowCastingCount) state, in PointLightComponent light) =>
comp.LightTree.QueryAabb(ref state, (ref (Clyde clyde, Box2 worldAABB, int count) state, in PointLightComponent light) =>
{
if (state.count >= LightsToRenderListSize)
{
@@ -543,9 +543,6 @@ namespace Robust.Client.Graphics.Clyde
return true;
}
// If the light is a shadow casting light, keep a separate track of that
if (light.CastShadows) state.shadowCastingCount++;
float distanceSquared = (state.worldAABB.Center - lightPos).LengthSquared;
state.clyde._lightsToRenderList[state.count++] = (light, lightPos, distanceSquared);
@@ -553,29 +550,17 @@ namespace Robust.Client.Graphics.Clyde
}, bounds);
}
if (state.shadowCastingCount > _maxLightsPerScene)
if (state.count > _maxLightsPerScene)
{
// There are too many lights casting shadows to fit in the scene.
// There are too many lights to fit in the scene.
// This check must occur before occluder expansion, or else bad things happen.
// First, partition the array based on whether the lights are shadow casting or not
// (non shadow casting lights should be the first partition, shadow casting lights the second)
// Sort lights by distance.
Array.Sort(_lightsToRenderList, 0, state.count, Comparer<(PointLightComponent light, Vector2 pos, float distanceSquared)>.Create((x, y) =>
{
if (x.light.CastShadows && !y.light.CastShadows) return 1;
else if (!x.light.CastShadows && y.light.CastShadows) return -1;
else return 0;
}));
// Next, sort just the shadow casting lights by distance.
Array.Sort(_lightsToRenderList, state.count - state.shadowCastingCount, state.shadowCastingCount, Comparer<(PointLightComponent light, Vector2 pos, float distanceSquared)>.Create((x, y) =>
{
return x.distanceSquared.CompareTo(y.distanceSquared);
}));
// Then effectively delete the furthest lights, by setting the end of the array to exclude N
// number of shadow casting lights (where N is the number above the max number per scene.)
state.count -= state.shadowCastingCount - _maxLightsPerScene;
// Then effectively delete the furthest lights.
state.count = _maxLightsPerScene;
}
// When culling occluders later, we can't just remove any occluders outside the worldBounds.

View File

@@ -994,9 +994,9 @@ namespace Robust.Client.Graphics.Clyde
private sealed class SpriteDrawingOrderComparer : IComparer<int>
{
private readonly RefList<(SpriteComponent, Vector2, Angle, Box2)> _drawList;
private readonly RefList<(SpriteComponent, Matrix3, Angle, float)> _drawList;
public SpriteDrawingOrderComparer(RefList<(SpriteComponent, Vector2, Angle, Box2)> drawList)
public SpriteDrawingOrderComparer(RefList<(SpriteComponent, Matrix3, Angle, float)> drawList)
{
_drawList = drawList;
}
@@ -1019,8 +1019,7 @@ namespace Robust.Client.Graphics.Clyde
return cmp;
}
// compare the top of the sprite's BB for y-sorting. Because screen coordinates are flipped, the "top" of the BB is actually the "bottom".
cmp = _drawList[x].Item4.Top.CompareTo(_drawList[y].Item4.Top);
cmp = _drawList[y].Item4.CompareTo(_drawList[x].Item4);
if (cmp != 0)
{

View File

@@ -22,7 +22,6 @@ namespace Robust.Client.Utility
.Texture;
}
[Obsolete("Use SpriteSystem")]
public static RSI.State GetState(this SpriteSpecifier.Rsi rsiSpecifier, IResourceCache cache)
{
if (cache.TryGetResource<RSIResource>(
@@ -37,7 +36,6 @@ namespace Robust.Client.Utility
return SpriteComponent.GetFallbackState(cache);
}
[Obsolete("Use SpriteSystem")]
public static Texture Frame0(this SpriteSpecifier specifier)
{
return specifier.RsiStateLike().Default;
@@ -82,7 +80,6 @@ namespace Robust.Client.Utility
return specifier.RsiStateLike();
}
[Obsolete("Use SpriteSystem")]
public static IRsiStateLike RsiStateLike(this SpriteSpecifier specifier)
{
var resC = IoCManager.Resolve<IResourceCache>();

View File

@@ -659,7 +659,6 @@ namespace Robust.Server
using (TickUsage.WithLabels("Timers").NewTimer())
{
_consoleHost.CommandBufferExecute();
timerManager.UpdateTimers(frameEventArgs);
}

View File

@@ -29,13 +29,14 @@ namespace Robust.Server.Console.Commands
var mapId = new MapId(int.Parse(args[0]));
var mapMgr = IoCManager.Resolve<IMapManager>();
var pauseMgr = IoCManager.Resolve<IPauseManager>();
if (!mapMgr.MapExists(mapId))
{
mapMgr.CreateMap(mapId);
if (args.Length >= 2 && args[1] == "false")
{
mapMgr.AddUninitializedMap(mapId);
pauseMgr.AddUninitializedMap(mapId);
}
shell.WriteLine($"Map with ID {mapId} created.");
@@ -317,6 +318,7 @@ namespace Robust.Server.Console.Commands
}
var mapManager = IoCManager.Resolve<IMapManager>();
var pauseManager = IoCManager.Resolve<IPauseManager>();
var arg = args[0];
var mapId = new MapId(int.Parse(arg, CultureInfo.InvariantCulture));
@@ -327,13 +329,13 @@ namespace Robust.Server.Console.Commands
return;
}
if (mapManager.IsMapInitialized(mapId))
if (pauseManager.IsMapInitialized(mapId))
{
shell.WriteError("Map is already initialized!");
return;
}
mapManager.DoMapInitialize(mapId);
pauseManager.DoMapInitialize(mapId);
}
}
@@ -346,14 +348,15 @@ namespace Robust.Server.Console.Commands
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var mapManager = IoCManager.Resolve<IMapManager>();
var pauseManager = IoCManager.Resolve<IPauseManager>();
var msg = new StringBuilder();
foreach (var mapId in mapManager.GetAllMapIds().OrderBy(id => id.Value))
{
msg.AppendFormat("{0}: init: {1}, paused: {2}, ent: {3}, grids: {4}\n",
mapId, mapManager.IsMapInitialized(mapId),
mapManager.IsMapPaused(mapId),
mapId, pauseManager.IsMapInitialized(mapId),
pauseManager.IsMapPaused(mapId),
string.Join(",", mapManager.GetAllMapGrids(mapId).Select(grid => grid.Index)),
mapManager.GetMapEntityId(mapId));
}

View File

@@ -109,8 +109,9 @@ namespace Robust.Server.Console.Commands
private void SetupPlayer(MapId mapId, IConsoleShell shell, IPlayerSession? player, IMapManager mapManager)
{
if (mapId == MapId.Nullspace) return;
mapManager.SetMapPaused(mapId, false);
var mapUid = mapManager.GetMapEntityIdOrThrow(mapId);
var pauseManager = IoCManager.Resolve<IPauseManager>();
pauseManager.SetMapPaused(mapId, false);
var mapUid = IoCManager.Resolve<IMapManager>().GetMapEntityIdOrThrow(mapId);
IoCManager.Resolve<IEntityManager>().GetComponent<SharedPhysicsMapComponent>(mapUid).Gravity = new Vector2(0, -9.8f);
return;

View File

@@ -3,7 +3,7 @@ using Robust.Shared.GameStates;
namespace Robust.Server.GameObjects;
public sealed class AppearanceSystem : SharedAppearanceSystem
internal sealed class AppearanceSystem : SharedAppearanceSystem
{
public override void Initialize()
{

View File

@@ -5,31 +5,30 @@ namespace Robust.Server.GameStates;
public struct ChunkIndicesEnumerator
{
private Vector2i _bottomLeft;
private Vector2i _topRight;
private Vector2i _topLeft;
private Vector2i _bottomRight;
private int _x;
private int _y;
public ChunkIndicesEnumerator(Vector2 viewPos, float range, float chunkSize)
public ChunkIndicesEnumerator(Box2 viewBox, float chunkSize)
{
_bottomLeft = ((viewPos - range) / chunkSize).Floored();
// Also floor this as we get the whole chunk anyway.
_topRight = ((viewPos + range) / chunkSize).Floored();
_topLeft = (viewBox.TopLeft / chunkSize).Floored();
_bottomRight = (viewBox.BottomRight / chunkSize).Floored();
_x = _bottomLeft.X;
_y = _bottomLeft.Y;
_x = _topLeft.X;
_y = _bottomRight.Y;
}
public bool MoveNext([NotNullWhen(true)] out Vector2i? chunkIndices)
{
if (_y > _topRight.Y)
if (_y > _topLeft.Y)
{
_x++;
_y = _bottomLeft.Y;
_y = _bottomRight.Y;
}
if (_x > _topRight.X)
if (_x > _bottomRight.X)
{
chunkIndices = null;
return false;

View File

@@ -37,6 +37,7 @@ public interface IPVSCollection
public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : IComparable<TIndex>, IEquatable<TIndex>
{
[Shared.IoC.Dependency] private readonly IEntityManager _entityManager = default!;
[Shared.IoC.Dependency] private readonly IMapManager _mapManager = default!;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static Vector2i GetChunkIndices(Vector2 coordinates)
@@ -80,14 +81,14 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
private readonly List<(GameTick tick, TIndex index)> _deletionHistory = new();
/// <summary>
/// An index containing the <see cref="IIndexLocation"/>s of all <see cref="TIndex"/>.
/// An index containing the <see cref="IndexLocation"/>s of all <see cref="TIndex"/>.
/// </summary>
private readonly Dictionary<TIndex, IIndexLocation> _indexLocations = new();
private readonly Dictionary<TIndex, IndexLocation> _indexLocations = new();
/// <summary>
/// Buffer of all locationchanges since the last process call
/// </summary>
private readonly Dictionary<TIndex, IIndexLocation> _locationChangeBuffer = new();
private readonly Dictionary<TIndex, IndexLocation> _locationChangeBuffer = new();
/// <summary>
/// Buffer of all indexremovals since the last process call
/// </summary>
@@ -102,7 +103,7 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
{
var changedIndices = new HashSet<TIndex>(_locationChangeBuffer.Keys);
var changedChunkLocations = new HashSet<IIndexLocation>();
var changedChunkLocations = new HashSet<IndexLocation>();
foreach (var (index, tick) in _removalBuffer)
{
//changes dont need to be computed if we are removing the index anyways
@@ -153,7 +154,7 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
public HashSet<TIndex>.Enumerator GetElementsForSession(ICommonSession session) => _localOverrides[session].GetEnumerator();
private void AddIndexInternal(TIndex index, IIndexLocation location)
private void AddIndexInternal(TIndex index, IndexLocation location)
{
switch (location)
{
@@ -185,7 +186,7 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
_indexLocations.Add(index, location);
}
private IIndexLocation? RemoveIndexInternal(TIndex index)
private IndexLocation? RemoveIndexInternal(TIndex index)
{
// the index might be gone due to disconnects/grid-/map-deletions
if (!_indexLocations.TryGetValue(index, out var location))
@@ -351,14 +352,14 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
var gridId = coordinates.GetGridId(_entityManager);
if (gridId != GridId.Invalid)
{
var gridIndices = GetChunkIndices(coordinates.Position);
var gridIndices = GetChunkIndices(_mapManager.GetGrid(gridId).LocalToGrid(coordinates));
UpdateIndex(index, gridId, gridIndices, true); //skip overridecheck bc we already did it (saves some dict lookups)
return;
}
var mapCoordinates = coordinates.ToMap(_entityManager);
var mapIndices = GetChunkIndices(coordinates.Position);
UpdateIndex(index, mapCoordinates.MapId, mapIndices, true); //skip overridecheck bc we already did it (saves some dict lookups)
var mapId = coordinates.GetMapId(_entityManager);
var mapIndices = GetChunkIndices(coordinates.ToMapPos(_entityManager));
UpdateIndex(index, mapId, mapIndices, true); //skip overridecheck bc we already did it (saves some dict lookups)
}
/// <summary>
@@ -391,7 +392,7 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
RegisterUpdate(index, new MapChunkLocation(mapId, chunkIndices));
}
private void RegisterUpdate(TIndex index, IIndexLocation location)
private void RegisterUpdate(TIndex index, IndexLocation location)
{
if(_indexLocations.TryGetValue(index, out var oldLocation) && oldLocation == location) return;
@@ -399,78 +400,14 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
}
#endregion
#region IndexLocations
private abstract record IndexLocation;
private record MapChunkLocation(MapId MapId, Vector2i ChunkIndices) : IndexLocation;
private record GridChunkLocation(GridId GridId, Vector2i ChunkIndices) : IndexLocation;
private record GlobalOverride : IndexLocation;
private record LocalOverride(ICommonSession Session) : IndexLocation;
#endregion
}
#region IndexLocations
public interface IIndexLocation {};
public interface IChunkIndexLocation{ };
public struct MapChunkLocation : IIndexLocation, IChunkIndexLocation, IEquatable<MapChunkLocation>
{
public MapChunkLocation(MapId mapId, Vector2i chunkIndices)
{
MapId = mapId;
ChunkIndices = chunkIndices;
}
public MapId MapId { get; init; }
public Vector2i ChunkIndices { get; init; }
public bool Equals(MapChunkLocation other)
{
return MapId.Equals(other.MapId) && ChunkIndices.Equals(other.ChunkIndices);
}
public override bool Equals(object? obj)
{
return obj is MapChunkLocation other && Equals(other);
}
public override int GetHashCode()
{
return HashCode.Combine(MapId, ChunkIndices);
}
}
public struct GridChunkLocation : IIndexLocation, IChunkIndexLocation, IEquatable<GridChunkLocation>
{
public GridChunkLocation(GridId gridId, Vector2i chunkIndices)
{
GridId = gridId;
ChunkIndices = chunkIndices;
}
public GridId GridId { get; init; }
public Vector2i ChunkIndices { get; init; }
public bool Equals(GridChunkLocation other)
{
return GridId.Equals(other.GridId) && ChunkIndices.Equals(other.ChunkIndices);
}
public override bool Equals(object? obj)
{
return obj is GridChunkLocation other && Equals(other);
}
public override int GetHashCode()
{
return HashCode.Combine(GridId, ChunkIndices);
}
}
public struct GlobalOverride : IIndexLocation { }
public struct LocalOverride : IIndexLocation
{
public LocalOverride(ICommonSession session)
{
Session = session;
}
public ICommonSession Session { get; init; }
}
#endregion

View File

@@ -24,7 +24,6 @@ internal sealed partial class PVSSystem : EntitySystem
[Shared.IoC.Dependency] private readonly IPlayerManager _playerManager = default!;
[Shared.IoC.Dependency] private readonly IConfigurationManager _configManager = default!;
[Shared.IoC.Dependency] private readonly IServerGameStateManager _stateManager = default!;
[Shared.IoC.Dependency] private readonly SharedTransformSystem _transform = default!;
public const float ChunkSize = 8;
@@ -36,7 +35,7 @@ internal sealed partial class PVSSystem : EntitySystem
/// <summary>
/// Is view culling enabled, or will we send the whole map?
/// </summary>
public bool CullingEnabled { get; private set; }
private bool _cullingEnabled;
/// <summary>
/// How many new entities we can send per tick (dont wanna nuke the clients mailbox).
@@ -57,31 +56,17 @@ internal sealed partial class PVSSystem : EntitySystem
/// All <see cref="Robust.Shared.GameObjects.EntityUid"/>s a <see cref="ICommonSession"/> saw last iteration.
/// </summary>
private readonly Dictionary<ICommonSession, Dictionary<EntityUid, PVSEntityVisiblity>> _playerVisibleSets = new();
/// <summary>
/// All <see cref="Robust.Shared.GameObjects.EntityUid"/>s a <see cref="ICommonSession"/> saw along its entire connection.
/// </summary>
private readonly Dictionary<ICommonSession, HashSet<EntityUid>> _playerSeenSets = new();
private PVSCollection<EntityUid> _entityPvsCollection = default!;
public PVSCollection<EntityUid> EntityPVSCollection => _entityPvsCollection;
private readonly List<IPVSCollection> _pvsCollections = new();
private readonly ObjectPool<Dictionary<EntityUid, PVSEntityVisiblity>> _visSetPool
= new DefaultObjectPool<Dictionary<EntityUid, PVSEntityVisiblity>>(
new DictPolicy<EntityUid, PVSEntityVisiblity>(), MaxVisPoolSize);
private readonly ObjectPool<HashSet<EntityUid>> _uidSetPool
= new DefaultObjectPool<HashSet<EntityUid>>(new SetPolicy<EntityUid>(), MaxVisPoolSize);
private readonly ObjectPool<Dictionary<EntityUid, MetaDataComponent>> _chunkCachePool =
new DefaultObjectPool<Dictionary<EntityUid, MetaDataComponent>>(
new DictPolicy<EntityUid, MetaDataComponent>(), MaxVisPoolSize);
private readonly ObjectPool<HashSet<int>> _playerChunkPool =
new DefaultObjectPool<HashSet<int>>(new SetPolicy<int>(), MaxVisPoolSize);
private readonly ObjectPool<List<EntityUid>> _chunkOrderPool =
new DefaultObjectPool<List<EntityUid>>(new ListPolicy<EntityUid>(), MaxVisPoolSize);
private readonly ObjectPool<Dictionary<EntityUid, PVSEntityVisiblity>> _visSetPool =
new DefaultObjectPool<Dictionary<EntityUid, PVSEntityVisiblity>>(
new DefaultPooledObjectPolicy<Dictionary<EntityUid, PVSEntityVisiblity>>(), MaxVisPoolSize);
private readonly ObjectPool<HashSet<EntityUid>> _viewerEntsPool
= new DefaultObjectPool<HashSet<EntityUid>>(new DefaultPooledObjectPolicy<HashSet<EntityUid>>(), MaxVisPoolSize);
public override void Initialize()
{
@@ -94,7 +79,7 @@ internal sealed partial class PVSSystem : EntitySystem
_mapManager.OnGridRemoved += OnGridRemoved;
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
SubscribeLocalEvent<MoveEvent>(OnEntityMove);
SubscribeLocalEvent<TransformComponent, ComponentStartup>(OnTransformStartup);
SubscribeLocalEvent<TransformComponent, ComponentInit>(OnTransformInit);
EntityManager.EntityDeleted += OnEntityDeleted;
_configManager.OnValueChanged(CVars.NetPVS, SetPvs, true);
@@ -136,7 +121,7 @@ internal sealed partial class PVSSystem : EntitySystem
private void SetPvs(bool value)
{
CullingEnabled = value;
_cullingEnabled = value;
}
private void OnNewEntityBudgetChanged(int obj)
@@ -185,36 +170,29 @@ internal sealed partial class PVSSystem : EntitySystem
private void OnEntityMove(ref MoveEvent ev)
{
var xformQuery = EntityManager.GetEntityQuery<TransformComponent>();
var coordinates = _transform.GetMoverCoordinates(ev.Component);
UpdateEntityRecursive(ev.Sender, ev.Component, coordinates, xformQuery, false);
UpdateEntityRecursive(ev.Sender, ev.Component);
}
private void OnTransformStartup(EntityUid uid, TransformComponent component, ComponentStartup args)
private void OnTransformInit(EntityUid uid, TransformComponent component, ComponentInit args)
{
// use Startup because GridId is not set during the eventbus init yet!
var xformQuery = EntityManager.GetEntityQuery<TransformComponent>();
var coordinates = _transform.GetMoverCoordinates(component);
UpdateEntityRecursive(uid, component, coordinates, xformQuery, false);
UpdateEntityRecursive(uid, component);
}
private void UpdateEntityRecursive(EntityUid uid, TransformComponent xform, EntityCoordinates coordinates, EntityQuery<TransformComponent> xformQuery, bool mover)
private void UpdateEntityRecursive(EntityUid uid, TransformComponent? transformComponent = null)
{
if (mover && !xform.LocalPosition.Equals(Vector2.Zero))
{
coordinates = _transform.GetMoverCoordinates(xform);
}
if(!Resolve(uid, ref transformComponent))
return;
_entityPvsCollection.UpdateIndex(uid, coordinates);
_entityPvsCollection.UpdateIndex(uid, transformComponent.Coordinates);
// since elements are cached grid-/map-relative, we dont need to update a given grids/maps children
if(_mapManager.IsGrid(uid) || _mapManager.IsMap(uid)) return;
var children = xform.ChildEnumerator;
var children = transformComponent.ChildEnumerator;
while (children.MoveNext(out var child))
{
UpdateEntityRecursive(child.Value, xformQuery.GetComponent(child.Value), coordinates, xformQuery, true);
UpdateEntityRecursive(child.Value);
}
}
@@ -231,9 +209,8 @@ internal sealed partial class PVSSystem : EntitySystem
}
else if (e.NewStatus == SessionStatus.Disconnected)
{
var playerVisSet = _playerVisibleSets[e.Session];
_visSetPool.Return(_playerVisibleSets[e.Session]);
_playerVisibleSets.Remove(e.Session);
_visSetPool.Return(playerVisSet);
_playerSeenSets.Remove(e.Session);
foreach (var pvsCollection in _pvsCollections)
{
@@ -283,214 +260,114 @@ internal sealed partial class PVSSystem : EntitySystem
#endregion
public (List<(uint, IChunkIndexLocation)> , HashSet<int>[], EntityUid[][] viewers) GetChunks(IPlayerSession[] sessions)
{
var chunkList = new List<(uint, IChunkIndexLocation)>();
var playerChunks = new HashSet<int>[sessions.Length];
var eyeQuery = EntityManager.GetEntityQuery<EyeComponent>();
var transformQuery = EntityManager.GetEntityQuery<TransformComponent>();
var viewerEntities = new EntityUid[sessions.Length][];
// Keep track of the index of each chunk we use for a faster index lookup.
var mapIndices = new Dictionary<uint, Dictionary<MapChunkLocation, int>>(4);
var gridIndices = new Dictionary<uint, Dictionary<GridChunkLocation, int>>(4);
for (int i = 0; i < sessions.Length; i++)
{
var session = sessions[i];
playerChunks[i] = _playerChunkPool.Get();
var viewers = GetSessionViewers(session);
viewerEntities[i] = new EntityUid[viewers.Count];
viewers.CopyTo(viewerEntities[i]);
foreach (var eyeEuid in viewers)
{
var (viewPos, range, mapId) = CalcViewBounds(in eyeEuid, transformQuery);
uint visMask = EyeComponent.DefaultVisibilityMask;
if (eyeQuery.TryGetComponent(eyeEuid, out var eyeComp))
visMask = eyeComp.VisibilityMask;
// Get the nyoom dictionary for index lookups.
if (!mapIndices.TryGetValue(visMask, out var mapDict))
{
mapDict = new Dictionary<MapChunkLocation, int>(32);
mapIndices[visMask] = mapDict;
}
var mapChunkEnumerator = new ChunkIndicesEnumerator(viewPos, range, ChunkSize);
while (mapChunkEnumerator.MoveNext(out var chunkIndices))
{
var chunkLocation = new MapChunkLocation(mapId, chunkIndices.Value);
var entry = (visMask, chunkLocation);
if (mapDict.TryGetValue(chunkLocation, out var indexOf))
{
playerChunks[i].Add(indexOf);
}
else
{
playerChunks[i].Add(chunkList.Count);
mapDict.Add(chunkLocation, chunkList.Count);
chunkList.Add(entry);
}
}
// Get the nyoom dictionary for index lookups.
if (!gridIndices.TryGetValue(visMask, out var gridDict))
{
gridDict = new Dictionary<GridChunkLocation, int>(32);
gridIndices[visMask] = gridDict;
}
_mapManager.FindGridsIntersectingEnumerator(mapId, new Box2(viewPos - range, viewPos + range), out var gridEnumerator, true);
while (gridEnumerator.MoveNext(out var mapGrid))
{
var localPos = transformQuery.GetComponent(mapGrid.GridEntityId).InvWorldMatrix.Transform(viewPos);
var gridChunkEnumerator =
new ChunkIndicesEnumerator(localPos, range, ChunkSize);
while (gridChunkEnumerator.MoveNext(out var gridChunkIndices))
{
var chunkLocation = new GridChunkLocation(mapGrid.Index, gridChunkIndices.Value);
var entry = (visMask, chunkLocation);
if (gridDict.TryGetValue(chunkLocation, out var indexOf))
{
playerChunks[i].Add(indexOf);
}
else
{
playerChunks[i].Add(chunkList.Count);
gridDict.Add(chunkLocation, chunkList.Count);
chunkList.Add(entry);
}
}
}
}
_uidSetPool.Return(viewers);
}
return (chunkList, playerChunks, viewerEntities);
}
public (Dictionary<EntityUid, MetaDataComponent> mData, List<EntityUid> order)? CalculateChunk(IChunkIndexLocation chunkLocation, uint visMask, EntityQuery<TransformComponent> transform, EntityQuery<MetaDataComponent> metadata)
{
var chunk = chunkLocation switch
{
GridChunkLocation gridChunkLocation => _entityPvsCollection.TryGetChunk(gridChunkLocation.GridId,
gridChunkLocation.ChunkIndices, out var gridChunk)
? gridChunk
: null,
MapChunkLocation mapChunkLocation => _entityPvsCollection.TryGetChunk(mapChunkLocation.MapId,
mapChunkLocation.ChunkIndices, out var mapChunk)
? mapChunk
: null
};
if (chunk == null) return null;
var chunkSet = _chunkCachePool.Get();
var order = _chunkOrderPool.Get();
foreach (var uid in chunk)
{
AddToChunkSetRecursively(in uid, visMask, order, chunkSet, transform, metadata);
}
return (chunkSet, order);
}
public void ReturnToPool((Dictionary<EntityUid, MetaDataComponent> metadata, List<EntityUid> order)?[] chunkCache, HashSet<int>[] playerChunks)
{
foreach (var chunk in chunkCache)
{
if(!chunk.HasValue) continue;
_chunkCachePool.Return(chunk.Value.metadata);
_chunkOrderPool.Return(chunk.Value.order);
}
foreach (var playerChunk in playerChunks)
{
_playerChunkPool.Return(playerChunk);
}
}
private bool AddToChunkSetRecursively(in EntityUid uid, uint visMask, List<EntityUid> order, Dictionary<EntityUid, MetaDataComponent> set, EntityQuery<TransformComponent> transform,
EntityQuery<MetaDataComponent> metadata)
{
//are we valid?
//sometimes uids gets added without being valid YET (looking at you mapmanager) (mapcreate & gridcreated fire before the uids becomes valid)
if (!uid.IsValid()) return false;
if (set.ContainsKey(uid)) return false;
var mComp = metadata.GetComponent(uid);
// TODO: Don't need to know about parents so no longer need to use bool for this method.
// If the eye is missing ANY layer this entity or any of its parents belongs to, it is considered invisible.
if ((visMask & mComp.VisibilityMask) != mComp.VisibilityMask)
return false;
var parent = transform.GetComponent(uid).ParentUid;
if (parent.IsValid() && //is it not a worldentity?
!set.ContainsKey(parent) && //was the parent not yet added to toSend?
!AddToChunkSetRecursively(in parent, visMask, order, set, transform, metadata)) //did we just fail to add the parent?
return false; //we failed? suppose we dont get added either
//todo paul i want it to crash here if it gets added double bc that shouldnt happen and will add alot of unneeded cycles, make this a simpl assignment at some point maybe idk
order.Add(uid);
set.Add(uid, mComp);
return true;
}
public (List<EntityState>? updates, List<EntityUid>? deletions) CalculateEntityStates(IPlayerSession session,
GameTick fromTick, GameTick toTick, (Dictionary<EntityUid, MetaDataComponent> metadata, List<EntityUid> order)?[] chunkCache, HashSet<int> chunkIndices, EntityQuery<MetaDataComponent> mQuery, EntityQuery<TransformComponent> tQuery, EntityUid[] viewerEntities)
public (List<EntityState>? updates, List<EntityUid>? deletions) CalculateEntityStates(ICommonSession session,
GameTick fromTick, GameTick toTick)
{
DebugTools.Assert(session.Status == SessionStatus.InGame);
var newEntitiesSent = 0;
var entitiesSent = 0;
var deletions = _entityPvsCollection.GetDeletedIndices(fromTick);
if (!_cullingEnabled)
{
var allStates = GetAllEntityStates(session, fromTick, toTick);
return (allStates, deletions);
}
var playerVisibleSet = _playerVisibleSets[session];
var visibleEnts = _visSetPool.Get();
var seenSet = _playerSeenSets[session];
var deletions = _entityPvsCollection.GetDeletedIndices(fromTick);
foreach (var i in chunkIndices)
visibleEnts.Clear();
var eyeQuery = EntityManager.GetEntityQuery<EyeComponent>();
var transformQuery = EntityManager.GetEntityQuery<TransformComponent>();
var metadataQuery = EntityManager.GetEntityQuery<MetaDataComponent>();
var globalOverridesEnumerator = _entityPvsCollection.GlobalOverridesEnumerator;
while(globalOverridesEnumerator.MoveNext())
{
var cache = chunkCache[i];
if(!cache.HasValue) continue;
foreach (var uid in cache.Value.order)
var uid = globalOverridesEnumerator.Current;
//todo paul reenable budgetcheck here once you fix mapmanager
TryAddToVisibleEnts(
in uid,
seenSet,
playerVisibleSet,
visibleEnts,
fromTick,
ref newEntitiesSent,
ref entitiesSent,
metadataQuery,
transformQuery,
dontSkip: true);
}
globalOverridesEnumerator.Dispose();
var localOverridesEnumerator = _entityPvsCollection.GetElementsForSession(session);
while (localOverridesEnumerator.MoveNext())
{
var uid = localOverridesEnumerator.Current;
//todo paul reenable budgetcheck here once you fix mapmanager
TryAddToVisibleEnts(in uid, seenSet, playerVisibleSet, visibleEnts, fromTick, ref newEntitiesSent, ref entitiesSent, metadataQuery, transformQuery, dontSkip: true);
}
localOverridesEnumerator.Dispose();
var expandEvent = new ExpandPvsEvent((IPlayerSession) session, new List<EntityUid>());
RaiseLocalEvent(ref expandEvent);
foreach (var entityUid in expandEvent.Entities)
{
TryAddToVisibleEnts(in entityUid, seenSet, playerVisibleSet, visibleEnts, fromTick, ref newEntitiesSent, ref entitiesSent, metadataQuery, transformQuery);
}
var viewers = GetSessionViewers(session);
foreach (var eyeEuid in viewers)
{
var (viewBox, mapId) = CalcViewBounds(in eyeEuid, transformQuery);
uint visMask = EyeComponent.DefaultVisibilityMask;
if (eyeQuery.TryGetComponent(eyeEuid, out var eyeComp))
visMask = eyeComp.VisibilityMask;
//todo at some point just register the viewerentities as localoverrides
TryAddToVisibleEnts(in eyeEuid, seenSet, playerVisibleSet, visibleEnts, fromTick, ref newEntitiesSent, ref entitiesSent, metadataQuery, transformQuery, visMask, dontSkip: true);
var mapChunkEnumerator = new ChunkIndicesEnumerator(viewBox, ChunkSize);
while (mapChunkEnumerator.MoveNext(out var chunkIndices))
{
TryAddToVisibleEnts(in uid, seenSet, playerVisibleSet, visibleEnts, fromTick, ref newEntitiesSent,
ref entitiesSent, mQuery, tQuery, cache.Value.metadata[uid]);
if(_entityPvsCollection.TryGetChunk(mapId, chunkIndices.Value, out var chunk))
{
foreach (var index in chunk)
{
TryAddToVisibleEnts(in index, seenSet, playerVisibleSet, visibleEnts, fromTick, ref newEntitiesSent, ref entitiesSent, metadataQuery, transformQuery, visMask);
}
}
}
_mapManager.FindGridsIntersectingEnumerator(mapId, viewBox, out var gridEnumerator, true);
while (gridEnumerator.MoveNext(out var mapGrid))
{
var gridXform = transformQuery.GetComponent(mapGrid.GridEntityId);
var gridChunkEnumerator =
new ChunkIndicesEnumerator(gridXform.InvWorldMatrix.TransformBox(viewBox), ChunkSize);
while (gridChunkEnumerator.MoveNext(out var gridChunkIndices))
{
if (_entityPvsCollection.TryGetChunk(mapGrid.Index, gridChunkIndices.Value, out var chunk))
{
foreach (var index in chunk)
{
TryAddToVisibleEnts(in index, seenSet, playerVisibleSet, visibleEnts, fromTick, ref newEntitiesSent, ref entitiesSent, metadataQuery, transformQuery, visMask);
}
}
}
}
}
var globalEnumerator = _entityPvsCollection.GlobalOverridesEnumerator;
while (globalEnumerator.MoveNext())
{
var uid = globalEnumerator.Current;
TryAddToVisibleEnts(in uid, seenSet, playerVisibleSet, visibleEnts, fromTick, ref newEntitiesSent,
ref entitiesSent, mQuery, tQuery, dontSkip: true, manualParents: true);
}
globalEnumerator.Dispose();
var localEnumerator = _entityPvsCollection.GetElementsForSession(session);
while (localEnumerator.MoveNext())
{
var uid = localEnumerator.Current;
TryAddToVisibleEnts(in uid, seenSet, playerVisibleSet, visibleEnts, fromTick, ref newEntitiesSent,
ref entitiesSent, mQuery, tQuery, dontSkip: true, manualParents: true);
}
localEnumerator.Dispose();
foreach (var viewerEntity in viewerEntities)
{
TryAddToVisibleEnts(in viewerEntity, seenSet, playerVisibleSet, visibleEnts, fromTick, ref newEntitiesSent,
ref entitiesSent, mQuery, tQuery, dontSkip: true, manualParents: true);
}
viewers.Clear();
_viewerEntsPool.Return(viewers);
var entityStates = new List<EntityState>();
@@ -534,7 +411,7 @@ internal sealed partial class PVSSystem : EntitySystem
}
[MethodImpl(MethodImplOptions.AggressiveOptimization)]
private void TryAddToVisibleEnts(
private bool TryAddToVisibleEnts(
in EntityUid uid,
HashSet<EntityUid> seenSet,
Dictionary<EntityUid, PVSEntityVisiblity> previousVisibleEnts,
@@ -544,25 +421,40 @@ internal sealed partial class PVSSystem : EntitySystem
ref int totalEnteredEntities,
EntityQuery<MetaDataComponent> metadataQuery,
EntityQuery<TransformComponent> transformQuery,
MetaDataComponent? metaDataComponent = null,
uint? visMask = null,
bool dontSkip = false,
bool manualParents = false)
bool trustParent = false)
{
//are we valid?
//are we valid yet?
//sometimes uids gets added without being valid YET (looking at you mapmanager) (mapcreate & gridcreated fire before the uids becomes valid)
if (!uid.IsValid()) return;
if (!uid.IsValid()) return false;
//did we already get added?
if (toSend.ContainsKey(uid)) return;
if (toSend.ContainsKey(uid)) return true;
if (manualParents)
var metadata = metadataQuery.GetComponent(uid);
// if we are invisible, we are not going into the visSet, so don't worry about parents, and children are not going in
if (visMask != null)
{
var parent = transformQuery.GetComponent(uid).ParentUid;
TryAddToVisibleEnts(in parent, seenSet, previousVisibleEnts, toSend,
fromTick, ref newEntitiesSent, ref totalEnteredEntities, metadataQuery, transformQuery, dontSkip: dontSkip,
manualParents: true);
// TODO: Don't need to know about parents so no longer need to use bool for this method.
// If the eye is missing ANY layer this entity or any of its parents belongs to, it is considered invisible.
if ((visMask & metadata.VisibilityMask) != metadata.VisibilityMask)
return false;
}
var parent = transformQuery.GetComponent(uid).ParentUid;
if (!trustParent && //do we have it on good authority the parent exists?
parent.IsValid() && //is it not a worldentity?
!toSend.ContainsKey(parent) && //was the parent not yet added to toSend?
!TryAddToVisibleEnts(in parent, seenSet, previousVisibleEnts, toSend, fromTick, ref newEntitiesSent, ref totalEnteredEntities, metadataQuery, transformQuery, visMask)) //did we just fail to add the parent?
return false; //we failed? suppose we dont get added either
//did we already get added through the parent call?
if (toSend.ContainsKey(uid)) return true;
//are we new?
var @new = !seenSet.Contains(uid);
var entered = @new | !previousVisibleEnts.Remove(uid);
@@ -570,7 +462,7 @@ internal sealed partial class PVSSystem : EntitySystem
if (entered)
{
if (!dontSkip && totalEnteredEntities >= _entityBudget)
return;
return false;
totalEnteredEntities++;
}
@@ -579,7 +471,7 @@ internal sealed partial class PVSSystem : EntitySystem
{
//we just entered pvs, do we still have enough budget to send us?
if(!dontSkip && newEntitiesSent >= _newEntityBudget)
return;
return false;
newEntitiesSent++;
seenSet.Add(uid);
@@ -588,33 +480,29 @@ internal sealed partial class PVSSystem : EntitySystem
if (entered)
{
toSend.Add(uid, PVSEntityVisiblity.Entered);
return;
return true;
}
metaDataComponent ??= metadataQuery.GetComponent(uid);
if (metaDataComponent.EntityLastModifiedTick < fromTick)
if (metadata.EntityLastModifiedTick < fromTick)
{
//entity has been sent before and hasnt been updated since
toSend.Add(uid, PVSEntityVisiblity.StayedUnchanged);
return;
return true;
}
//add us
toSend.Add(uid, PVSEntityVisiblity.StayedChanged);
return;
return true;
}
/// <summary>
/// Gets all entity states that have been modified after and including the provided tick.
/// </summary>
public (List<EntityState>? updates, List<EntityUid>? deletions) GetAllEntityStates(ICommonSession player, GameTick fromTick, GameTick toTick)
private List<EntityState>? GetAllEntityStates(ICommonSession player, GameTick fromTick, GameTick toTick)
{
var deletions = _entityPvsCollection.GetDeletedIndices(fromTick);
// no point sending an empty collection
if (deletions.Count == 0) deletions = default;
List<EntityState> stateEntities;
var stateEntities = new List<EntityState>();
stateEntities = new List<EntityState>();
var seenEnts = new HashSet<EntityUid>();
var slowPath = false;
var metadataQuery = EntityManager.GetEntityQuery<MetaDataComponent>();
@@ -656,9 +544,7 @@ internal sealed partial class PVSSystem : EntitySystem
if (!slowPath)
{
if (stateEntities.Count == 0) stateEntities = default;
return (stateEntities, deletions);
return stateEntities.Count == 0 ? default : stateEntities;
}
stateEntities = new List<EntityState>(EntityManager.EntityCount);
@@ -673,9 +559,7 @@ internal sealed partial class PVSSystem : EntitySystem
}
// no point sending an empty collection
if (stateEntities.Count == 0) stateEntities = default;
return (stateEntities, deletions);
return stateEntities.Count == 0 ? default : stateEntities;
}
/// <summary>
@@ -734,7 +618,7 @@ internal sealed partial class PVSSystem : EntitySystem
private HashSet<EntityUid> GetSessionViewers(ICommonSession session)
{
var viewers = _uidSetPool.Get();
var viewers = _viewerEntsPool.Get();
if (session.Status != SessionStatus.InGame)
return viewers;
@@ -754,52 +638,14 @@ internal sealed partial class PVSSystem : EntitySystem
}
// Read Safe
private (Vector2 worldPos, float range, MapId mapId) CalcViewBounds(in EntityUid euid, EntityQuery<TransformComponent> transformQuery)
private (Box2 view, MapId mapId) CalcViewBounds(in EntityUid euid, EntityQuery<TransformComponent> transformQuery)
{
var xform = transformQuery.GetComponent(euid);
return (xform.WorldPosition, _viewSize / 2f, xform.MapID);
}
public sealed class SetPolicy<T> : PooledObjectPolicy<HashSet<T>>
{
public override HashSet<T> Create()
{
return new HashSet<T>();
}
var view = Box2.UnitCentered.Scale(_viewSize).Translated(xform.WorldPosition);
var map = xform.MapID;
public override bool Return(HashSet<T> obj)
{
obj.Clear();
return true;
}
}
public sealed class ListPolicy<T> : PooledObjectPolicy<List<T>>
{
public override List<T> Create()
{
return new();
}
public override bool Return(List<T> obj)
{
obj.Clear();
return true;
}
}
public sealed class DictPolicy<T1, T2> : PooledObjectPolicy<Dictionary<T1, T2>> where T1 : notnull
{
public override Dictionary<T1, T2> Create()
{
return new Dictionary<T1, T2>();
}
public override bool Return(Dictionary<T1, T2> obj)
{
obj.Clear();
return true;
}
return (view, map);
}
}

View File

@@ -1,12 +1,9 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using Microsoft.Extensions.ObjectPool;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Enums;
@@ -128,37 +125,6 @@ namespace Robust.Server.GameStates
// people not in the game don't get states
var players = _playerManager.ServerSessions.Where(o => o.Status == SessionStatus.InGame).ToArray();
//todo paul oh my god make this less shit
EntityQuery<MetaDataComponent> metadataQuery = default!;
EntityQuery<TransformComponent> transformQuery = default!;
HashSet<int>[] playerChunks = default!;
EntityUid[][] viewerEntities = default!;
(Dictionary<EntityUid, MetaDataComponent> metadata, List<EntityUid> order)?[] chunkCache = default!;
if (_pvs.CullingEnabled)
{
List<(uint, IChunkIndexLocation)> chunks;
(chunks, playerChunks, viewerEntities) = _pvs.GetChunks(players);
const int ChunkBatchSize = 2;
var chunksCount = chunks.Count;
var chunkBatches = (int) MathF.Ceiling((float) chunksCount / ChunkBatchSize);
chunkCache =
new (Dictionary<EntityUid, MetaDataComponent> metadata, List<EntityUid> order)?[chunksCount];
transformQuery = _entityManager.GetEntityQuery<TransformComponent>();
metadataQuery = _entityManager.GetEntityQuery<MetaDataComponent>();
Parallel.For(0, chunkBatches, i =>
{
var start = i * ChunkBatchSize;
var end = Math.Min(start + ChunkBatchSize, chunksCount);
for (var j = start; j < end; ++j)
{
var (visMask, chunkIndexLocation) = chunks[j];
chunkCache[j] = _pvs.CalculateChunk(chunkIndexLocation, visMask, transformQuery, metadataQuery);
}
});
}
const int BatchSize = 2;
var batches = (int) MathF.Ceiling((float) players.Length / BatchSize);
@@ -169,9 +135,11 @@ namespace Robust.Server.GameStates
for (var j = start; j < end; ++j)
{
var session = players[j];
try
{
SendStateUpdate(j);
SendStateUpdate(session);
}
catch (Exception e) // Catch EVERY exception
{
@@ -180,10 +148,8 @@ namespace Robust.Server.GameStates
}
});
void SendStateUpdate(int sessionIndex)
void SendStateUpdate(IPlayerSession session)
{
var session = players[sessionIndex];
// KILL IT WITH FIRE
if(mainThread != Thread.CurrentThread)
IoCManager.InitThread(new DependencyCollection(parentDeps), true);
@@ -195,10 +161,7 @@ namespace Robust.Server.GameStates
DebugTools.Assert("Why does this channel not have an entry?");
}
var (entStates, deletions) = _pvs.CullingEnabled
? _pvs.CalculateEntityStates(session, lastAck, _gameTiming.CurTick, chunkCache,
playerChunks[sessionIndex], metadataQuery, transformQuery, viewerEntities[sessionIndex])
: _pvs.GetAllEntityStates(session, lastAck, _gameTiming.CurTick);
var (entStates, deletions) = _pvs.CalculateEntityStates(session, lastAck, _gameTiming.CurTick);
var playerStates = _playerManager.GetPlayerStates(lastAck);
var mapData = _mapManager.GetStateData(lastAck);
@@ -231,8 +194,6 @@ namespace Robust.Server.GameStates
_networkManager.ServerSendMessage(stateUpdateMessage, channel);
}
if(_pvs.CullingEnabled)
_pvs.ReturnToPool(chunkCache, playerChunks);
_pvs.Cleanup(_playerManager.ServerSessions);
var oldestAck = new GameTick(oldestAckValue);

View File

@@ -24,6 +24,7 @@ using Robust.Shared.Serialization.Markdown.Mapping;
using Robust.Shared.Serialization.Markdown.Validation;
using Robust.Shared.Serialization.Markdown.Value;
using Robust.Shared.Serialization.TypeSerializers.Interfaces;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using YamlDotNet.Core;
using YamlDotNet.RepresentationModel;
@@ -43,6 +44,7 @@ namespace Robust.Server.Maps
[Dependency] private readonly IMapManagerInternal _mapManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IServerEntityManagerInternal _serverEntityManager = default!;
[Dependency] private readonly IPauseManager _pauseManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public event Action<YamlStream, string>? LoadedMapData;
@@ -52,7 +54,7 @@ namespace Robust.Server.Maps
{
var grid = _mapManager.GetGrid(gridId);
var context = new MapContext(_mapManager, _tileDefinitionManager, _serverEntityManager, _prototypeManager);
var context = new MapContext(_mapManager, _tileDefinitionManager, _serverEntityManager, _pauseManager, _prototypeManager);
context.RegisterGrid(grid);
var root = context.Serialize();
var document = new YamlDocument(root);
@@ -98,7 +100,7 @@ namespace Robust.Server.Maps
throw new InvalidDataException("Cannot instance map with multiple grids as blueprint.");
}
var context = new MapContext(_mapManager, _tileDefinitionManager, _serverEntityManager,
var context = new MapContext(_mapManager, _tileDefinitionManager, _serverEntityManager, _pauseManager,
_prototypeManager, (YamlMappingNode) data.RootNode, mapId, options);
context.Deserialize();
grid = context.Grids[0];
@@ -118,7 +120,7 @@ namespace Robust.Server.Maps
_serverEntityManager.GetComponent<MetaDataComponent>(entity).EntityLifeStage = EntityLifeStage.MapInitialized;
}
}
else if (_mapManager.IsMapInitialized(mapId))
else if (_pauseManager.IsMapInitialized(mapId))
{
foreach (var entity in context.Entities)
{
@@ -126,7 +128,7 @@ namespace Robust.Server.Maps
}
}
if (_mapManager.IsMapPaused(mapId))
if (_pauseManager.IsMapPaused(mapId))
{
foreach (var entity in context.Entities)
{
@@ -139,7 +141,7 @@ namespace Robust.Server.Maps
public void SaveMap(MapId mapId, string yamlPath)
{
Logger.InfoS("map", $"Saving map {mapId} to {yamlPath}");
var context = new MapContext(_mapManager, _tileDefinitionManager, _serverEntityManager, _prototypeManager);
var context = new MapContext(_mapManager, _tileDefinitionManager, _serverEntityManager, _pauseManager, _prototypeManager);
foreach (var grid in _mapManager.GetAllMapGrids(mapId))
{
context.RegisterGrid(grid);
@@ -205,7 +207,7 @@ namespace Robust.Server.Maps
LoadedMapData?.Invoke(data.Stream, resPath.ToString());
var context = new MapContext(_mapManager, _tileDefinitionManager, _serverEntityManager,
var context = new MapContext(_mapManager, _tileDefinitionManager, _serverEntityManager, _pauseManager,
_prototypeManager, (YamlMappingNode) data.RootNode, mapId, options);
context.Deserialize();
@@ -224,6 +226,7 @@ namespace Robust.Server.Maps
private readonly IMapManagerInternal _mapManager;
private readonly ITileDefinitionManager _tileDefinitionManager;
private readonly IServerEntityManagerInternal _serverEntityManager;
private readonly IPauseManager _pauseManager;
private readonly IPrototypeManager _prototypeManager;
private readonly MapLoadOptions? _loadOptions;
@@ -257,11 +260,12 @@ namespace Robust.Server.Maps
public bool MapIsPostInit { get; private set; }
public MapContext(IMapManagerInternal maps, ITileDefinitionManager tileDefs,
IServerEntityManagerInternal entities, IPrototypeManager prototypeManager)
IServerEntityManagerInternal entities, IPauseManager pauseManager, IPrototypeManager prototypeManager)
{
_mapManager = maps;
_tileDefinitionManager = tileDefs;
_serverEntityManager = entities;
_pauseManager = pauseManager;
_prototypeManager = prototypeManager;
RootNode = new YamlMappingNode();
@@ -279,12 +283,13 @@ namespace Robust.Server.Maps
public MapContext(IMapManagerInternal maps, ITileDefinitionManager tileDefs,
IServerEntityManagerInternal entities,
IPrototypeManager prototypeManager,
IPauseManager pauseManager, IPrototypeManager prototypeManager,
YamlMappingNode node, MapId targetMapId, MapLoadOptions options)
{
_mapManager = maps;
_tileDefinitionManager = tileDefs;
_serverEntityManager = entities;
_pauseManager = pauseManager;
_loadOptions = options;
RootNode = node;
@@ -607,7 +612,7 @@ namespace Robust.Server.Maps
if (!MapIsPostInit)
{
_mapManager.AddUninitializedMap(TargetMap);
_pauseManager.AddUninitializedMap(TargetMap);
}
}
}
@@ -714,7 +719,7 @@ namespace Robust.Server.Maps
var isPostInit = false;
foreach (var grid in Grids)
{
if (_mapManager.IsMapInitialized(grid.ParentMapId))
if (_pauseManager.IsMapInitialized(grid.ParentMapId))
{
isPostInit = true;
break;

View File

@@ -130,12 +130,6 @@ namespace Robust.Shared.Maths
return new((int) MathF.Floor(X), (int) MathF.Floor(Y));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly Vector2i Ceiled()
{
return new((int) MathF.Ceiling(X), (int) MathF.Ceiling(Y));
}
/// <summary>
/// Subtracts a vector from another, returning a new vector.
/// </summary>

View File

@@ -1,81 +0,0 @@
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
namespace Robust.Shared.Console;
public class CommandBuffer
{
private const string DelayMarker = "-DELAY-";
private int _tickrate = 0;
private int _delay = 0;
private readonly LinkedList<string> _commandBuffer = new();
public void Append(string command)
{
_commandBuffer.AddLast(command);
}
public void Insert(string command)
{
_commandBuffer.AddFirst(command);
}
public void Tick(byte tickRate)
{
_tickrate = tickRate;
if (_delay > 0)
{
_delay -= 1;
}
}
public bool TryGetCommand([MaybeNullWhen(false)]out string command)
{
var next = _commandBuffer.First;
if (next is null) // nothing to do here
{
command = null;
return false;
}
if (next.Value.Equals(DelayMarker))
{
if (_delay == 0) // just finished
{
_commandBuffer.RemoveFirst();
return TryGetCommand(out command);
}
else // currently counting down delay
{
command = null;
return false;
}
}
if (next.Value.StartsWith("wait "))
{
var sTicks = next.Value.Substring(5);
_commandBuffer.RemoveFirst();
if (string.IsNullOrWhiteSpace(sTicks) || !int.TryParse(sTicks, out var ticks)) // messed up command
{
return TryGetCommand(out command);
}
// Setup Timing
_commandBuffer.AddFirst(DelayMarker);
_delay = ticks;
command = null;
return false;
}
// normal command
_commandBuffer.RemoveFirst();
command = next.Value;
return true;
}
}

View File

@@ -48,7 +48,7 @@ namespace Robust.Shared.Console.Commands
continue;
}
shell.ConsoleHost.AppendCommand(line);
shell.ExecuteCommand(line);
}
}
}

View File

@@ -7,7 +7,6 @@ using Robust.Shared.Log;
using Robust.Shared.Network;
using Robust.Shared.Players;
using Robust.Shared.Reflection;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Robust.Shared.Console
@@ -18,16 +17,13 @@ namespace Robust.Shared.Console
protected const string SawmillName = "con";
[Dependency] protected readonly ILogManager LogManager = default!;
[Dependency] private readonly IReflectionManager ReflectionManager = default!;
[Dependency] protected readonly IReflectionManager ReflectionManager = default!;
[Dependency] protected readonly INetManager NetManager = default!;
[Dependency] private readonly IDynamicTypeFactoryInternal _typeFactory = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[ViewVariables]
protected readonly Dictionary<string, IConsoleCommand> AvailableCommands = new();
private readonly CommandBuffer _commandBuffer = new CommandBuffer();
/// <inheritdoc />
public bool IsServer => NetManager.IsServer;
@@ -120,36 +116,6 @@ namespace Robust.Shared.Console
ExecuteCommand(null, command);
}
/// <inheritdoc />
public void AppendCommand(string command)
{
_commandBuffer.Append(command);
}
/// <inheritdoc />
public void InsertCommand(string command)
{
_commandBuffer.Insert(command);
}
/// <inheritdoc />
public void CommandBufferExecute()
{
_commandBuffer.Tick(_timing.TickRate);
while (_commandBuffer.TryGetCommand(out var cmd))
{
try
{
ExecuteCommand(cmd);
}
catch (Exception e)
{
LocalShell.WriteError(e.Message);
}
}
}
/// <summary>
/// A console command that was registered inline through <see cref="IConsoleHost"/>.
/// </summary>

View File

@@ -81,35 +81,11 @@ namespace Robust.Shared.Console
IConsoleShell GetSessionShell(ICommonSession session);
/// <summary>
/// Execute a command string immediately on the local shell, bypassing the command buffer completely.
/// Execute a command string on the local shell.
/// </summary>
/// <param name="command">Command string to execute.</param>
void ExecuteCommand(string command);
/// <summary>
/// Appends a command into the end of the command buffer on the local shell.
/// </summary>
/// <remarks>
/// This command will be ran *sometime* in the future, depending on how many waits are in the buffer.
/// </remarks>
/// <param name="command">Command string to execute.</param>
void AppendCommand(string command);
/// <summary>
/// Inserts a command into the front of the command buffer on the local shell.
/// </summary>
/// <remarks>
/// This command will preempt the next command executed in the command buffer.
/// </remarks>
/// <param name="command">Command string to execute.</param>
void InsertCommand(string command);
/// <summary>
/// Processes any contents of the command buffer on the local shell. This needs to be called regularly (once a tick),
/// inside the simulation. Pausing the server should prevent the buffer from being processed.
/// </summary>
void CommandBufferExecute();
/// <summary>
/// Executes a command string on this specific session shell. If the command does not exist, the command will be forwarded
/// to the

View File

@@ -2,7 +2,6 @@ using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Robust.Shared.GameStates;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Robust.Shared.GameObjects;
@@ -28,8 +27,6 @@ public abstract class AppearanceComponent : Component
if (AppearanceData.TryGetValue(key, out var existing) && existing.Equals(value))
return;
DebugTools.Assert(value.GetType().IsValueType || value is ICloneable, "Appearance data values must be cloneable.");
AppearanceData[key] = value;
Dirty();
EntitySystem.Get<SharedAppearanceSystem>().MarkDirty(this);
@@ -40,8 +37,6 @@ public abstract class AppearanceComponent : Component
if (AppearanceData.TryGetValue(key, out var existing) && existing.Equals(value))
return;
DebugTools.Assert(value.GetType().IsValueType || value is ICloneable, "Appearance data values must be cloneable.");
AppearanceData[key] = value;
Dirty();
EntitySystem.Get<SharedAppearanceSystem>().MarkDirty(this);

View File

@@ -1,24 +1,25 @@
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Timing;
namespace Robust.Shared.GameObjects
{
[RegisterComponent]
public sealed class IgnorePauseComponent : Component
{
[Dependency] private readonly IEntityManager _entMan = default!;
protected override void OnAdd()
{
base.OnAdd();
IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(Owner).EntityPaused = false;
_entMan.GetComponent<MetaDataComponent>(Owner).EntityPaused = false;
}
protected override void OnRemove()
{
base.OnRemove();
var entMan = IoCManager.Resolve<IEntityManager>();
if (IoCManager.Resolve<IMapManager>().IsMapPaused(entMan.GetComponent<TransformComponent>(Owner).MapID))
if (IoCManager.Resolve<IPauseManager>().IsMapPaused(_entMan.GetComponent<TransformComponent>(Owner).MapID))
{
entMan.GetComponent<MetaDataComponent>(Owner).EntityPaused = true;
_entMan.GetComponent<MetaDataComponent>(Owner).EntityPaused = true;
}
}
}

View File

@@ -62,9 +62,8 @@ namespace Robust.Shared.GameObjects
_mapIndex = state.MapId;
LightingEnabled = state.LightingEnabled;
var xformQuery = _entMan.GetEntityQuery<TransformComponent>();
xformQuery.GetComponent(Owner).ChangeMapId(_mapIndex, xformQuery);
_entMan.GetComponent<TransformComponent>(Owner).ChangeMapId(_mapIndex);
}
}

View File

@@ -147,11 +147,9 @@ namespace Robust.Shared.GameObjects
get => _entityPaused;
set
{
if (_entityPaused == value)
return;
var entMan = IoCManager.Resolve<IEntityManager>();
if (value && entMan.HasComponent<IgnorePauseComponent>(Owner))
if (_entityPaused == value || value && entMan.HasComponent<IgnorePauseComponent>(Owner))
return;
_entityPaused = value;

View File

@@ -77,7 +77,7 @@ namespace Robust.Shared.GameObjects
[DataField("color")]
public Color Color = Color.White;
[DataField("map")]
public HashSet<string>? MapKeys;
public List<string>? MapKeys;
public static PrototypeLayerData New()
{

View File

@@ -8,7 +8,6 @@ using Robust.Shared.IoC;
using Robust.Shared.Log; //Needed for release build, do not remove
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
@@ -85,12 +84,10 @@ namespace Robust.Shared.GameObjects
if (_gridId.Equals(value)) return;
_gridId = value;
var childEnumerator = ChildEnumerator;
var xformQuery = _entMan.GetEntityQuery<TransformComponent>();
while (childEnumerator.MoveNext(out var child))
foreach (var transformComponent in Children)
{
xformQuery.GetComponent(child.Value).GridID = value;
var child = transformComponent;
child.GridID = value;
}
}
}
@@ -158,18 +155,12 @@ namespace Robust.Shared.GameObjects
{
get
{
var parent = _parent;
var xformQuery = _entMan.GetEntityQuery<TransformComponent>();
var rotation = _localRotation;
while (parent.IsValid())
if (_parent.IsValid())
{
var parentXform = xformQuery.GetComponent(parent);
rotation += parentXform._localRotation;
parent = parentXform.ParentUid;
return Parent!.WorldRotation + _localRotation;
}
return rotation;
return _localRotation;
}
set
{
@@ -220,21 +211,15 @@ namespace Robust.Shared.GameObjects
{
get
{
var xformQuery = _entMan.GetEntityQuery<TransformComponent>();
var parent = _parent;
var myMatrix = _localMatrix;
while (parent.IsValid())
if (_parent.IsValid())
{
var parentXform = xformQuery.GetComponent(parent);
var parentMatrix = parentXform._localMatrix;
parent = parentXform.ParentUid;
var parentMatrix = Parent!.WorldMatrix;
var myMatrix = GetLocalMatrix();
Matrix3.Multiply(ref myMatrix, ref parentMatrix, out var result);
myMatrix = result;
return result;
}
return myMatrix;
return GetLocalMatrix();
}
}
@@ -245,21 +230,15 @@ namespace Robust.Shared.GameObjects
{
get
{
var xformQuery = _entMan.GetEntityQuery<TransformComponent>();
var parent = _parent;
var myMatrix = _invLocalMatrix;
while (parent.IsValid())
if (_parent.IsValid())
{
var parentXform = xformQuery.GetComponent(parent);
var parentMatrix = parentXform._invLocalMatrix;
parent = parentXform.ParentUid;
Matrix3.Multiply(ref parentMatrix, ref myMatrix, out var result);
myMatrix = result;
var matP = Parent!.InvWorldMatrix;
var myMatrix = GetLocalMatrixInv();
Matrix3.Multiply(ref matP, ref myMatrix, out var result);
return result;
}
return myMatrix;
return GetLocalMatrixInv();
}
}
@@ -335,26 +314,25 @@ namespace Robust.Shared.GameObjects
if (!sameParent)
{
var xformQuery = _entMan.GetEntityQuery<TransformComponent>();
changedParent = true;
var newParent = xformQuery.GetComponent(value.EntityId);
var newParent = _entMan.GetComponent<TransformComponent>(value.EntityId);
DebugTools.Assert(newParent != this,
$"Can't parent a {nameof(TransformComponent)} to itself.");
// That's already our parent, don't bother attaching again.
var oldParent = _parent.IsValid() ? xformQuery.GetComponent(_parent) : null;
var oldParent = Parent;
var uid = Owner;
oldParent?._children.Remove(uid);
newParent._children.Add(uid);
// offset position from world to parent
_parent = value.EntityId;
ChangeMapId(newParent.MapID, xformQuery);
ChangeMapId(newParent.MapID);
// Cache new GridID before raising the event.
GridID = GetGridIndex(xformQuery);
GridID = GetGridIndex();
var entParentChangedMessage = new EntParentChangedMessage(Owner, oldParent?.Owner);
_entMan.EventBus.RaiseLocalEvent(Owner, ref entParentChangedMessage);
@@ -365,8 +343,7 @@ namespace Robust.Shared.GameObjects
// This may not in fact be the right thing.
if (changedParent || !DeferUpdates)
RebuildMatrices();
Dirty(_entMan);
Dirty();
if (!DeferUpdates)
{
@@ -482,11 +459,10 @@ namespace Robust.Shared.GameObjects
if (_children.Count == 0) yield break;
var xforms = _entMan.GetEntityQuery<TransformComponent>();
var children = ChildEnumerator;
while (children.MoveNext(out var child))
foreach (var child in _children)
{
yield return xforms.GetComponent(child.Value);
yield return xforms.GetComponent(child);
}
}
}
@@ -531,23 +507,22 @@ namespace Robust.Shared.GameObjects
// Children MAY be initialized here before their parents are.
// We do this whole dance to handle this recursively,
// setting _mapIdInitialized along the way to avoid going to the IMapComponent every iteration.
static MapId FindMapIdAndSet(TransformComponent xform, IEntityManager entMan, EntityQuery<TransformComponent> xformQuery)
static MapId FindMapIdAndSet(TransformComponent p, IEntityManager entMan)
{
if (xform._mapIdInitialized)
if (p._mapIdInitialized)
{
return xform.MapID;
return p.MapID;
}
MapId value;
if (xform._parent.IsValid())
if (p._parent.IsValid())
{
value = FindMapIdAndSet(xformQuery.GetComponent(xform._parent), entMan, xformQuery);
value = FindMapIdAndSet((TransformComponent) p.Parent!, entMan);
}
else
{
// second level node, terminates recursion up the branch of the tree
if (entMan.TryGetComponent(xform.Owner, out IMapComponent? mapComp))
if (entMan.TryGetComponent(p.Owner, out IMapComponent? mapComp))
{
value = mapComp.WorldMap;
}
@@ -557,16 +532,14 @@ namespace Robust.Shared.GameObjects
}
}
xform.MapID = value;
xform._mapIdInitialized = true;
p.MapID = value;
p._mapIdInitialized = true;
return value;
}
var xformQuery = _entMan.GetEntityQuery<TransformComponent>();
if (!_mapIdInitialized)
{
FindMapIdAndSet(this, _entMan, xformQuery);
FindMapIdAndSet(this, _entMan);
_mapIdInitialized = true;
}
@@ -576,14 +549,14 @@ namespace Robust.Shared.GameObjects
{
// Note that _children is a SortedSet<EntityUid>,
// so duplicate additions (which will happen) don't matter.
xformQuery.GetComponent(_parent)._children.Add(Owner);
((TransformComponent) Parent!)._children.Add(Owner);
}
GridID = GetGridIndex(xformQuery);
GridID = GetGridIndex();
RebuildMatrices();
}
private GridId GetGridIndex(EntityQuery<TransformComponent> xformQuery)
private GridId GetGridIndex()
{
if (_entMan.HasComponent<IMapComponent>(Owner))
{
@@ -597,7 +570,7 @@ namespace Robust.Shared.GameObjects
if (_parent.IsValid())
{
return xformQuery.GetComponent(_parent).GridID;
return Parent!.GridID;
}
return _mapManager.TryFindGridAt(MapID, WorldPosition, out var mapgrid) ? mapgrid.Index : GridId.Invalid;
@@ -612,7 +585,7 @@ namespace Robust.Shared.GameObjects
base.Startup();
// Keep the cached matrices in sync with the fields.
Dirty(_entMan);
Dirty();
}
/// <summary>
@@ -748,36 +721,25 @@ namespace Robust.Shared.GameObjects
Coordinates = new EntityCoordinates(newParent.Owner, newParent.InvWorldMatrix.Transform(WorldPosition));
}
internal void ChangeMapId(MapId newMapId, EntityQuery<TransformComponent> xformQuery)
internal void ChangeMapId(MapId newMapId)
{
if (newMapId == MapID)
return;
var oldMapId = MapID;
//Set Paused state
var mapPaused = _mapManager.IsMapPaused(newMapId);
var metaData = _entMan.GetComponent<MetaDataComponent>(Owner);
metaData.EntityPaused = mapPaused;
MapID = newMapId;
MapIdChanged(oldMapId);
var xforms = _entMan.GetEntityQuery<TransformComponent>();
var metaEnts = _entMan.GetEntityQuery<MetaDataComponent>();
UpdateChildMapIdsRecursive(MapID, mapPaused, xforms, metaEnts);
UpdateChildMapIdsRecursive(MapID, _entMan);
}
private void UpdateChildMapIdsRecursive(MapId newMapId, bool mapPaused, EntityQuery<TransformComponent> xformQuery, EntityQuery<MetaDataComponent> metaQuery)
private void UpdateChildMapIdsRecursive(MapId newMapId, IEntityManager entMan)
{
var childEnumerator = ChildEnumerator;
var xforms = _entMan.GetEntityQuery<TransformComponent>();
while (childEnumerator.MoveNext(out var child))
foreach (var child in _children)
{
//Set Paused state
var metaData = metaQuery.GetComponent(child.Value);
metaData.EntityPaused = mapPaused;
var concrete = xformQuery.GetComponent(child.Value);
var concrete = xforms.GetComponent(child);
var old = concrete.MapID;
concrete.MapID = newMapId;
@@ -785,7 +747,7 @@ namespace Robust.Shared.GameObjects
if (concrete.ChildCount != 0)
{
concrete.UpdateChildMapIdsRecursive(newMapId, mapPaused, xformQuery, metaQuery);
concrete.UpdateChildMapIdsRecursive(newMapId, entMan);
}
}
}
@@ -838,14 +800,14 @@ namespace Robust.Shared.GameObjects
{
var parent = _parent;
var worldRot = _localRotation;
var worldMatrix = _localMatrix;
var worldMatrix = GetLocalMatrix();
// By doing these all at once we can elide multiple IsValid + GetComponent calls
while (parent.IsValid())
{
var xform = xforms.GetComponent(parent);
worldRot += xform.LocalRotation;
var parentMatrix = xform._localMatrix;
var parentMatrix = xform.GetLocalMatrix();
Matrix3.Multiply(ref worldMatrix, ref parentMatrix, out var result);
worldMatrix = result;
parent = xform.ParentUid;
@@ -899,8 +861,8 @@ namespace Robust.Shared.GameObjects
{
var parent = _parent;
var worldRot = _localRotation;
var invMatrix = _invLocalMatrix;
var worldMatrix = _localMatrix;
var invMatrix = GetLocalMatrixInv();
var worldMatrix = GetLocalMatrix();
// By doing these all at once we can elide multiple IsValid + GetComponent calls
while (parent.IsValid())
@@ -908,11 +870,11 @@ namespace Robust.Shared.GameObjects
var xform = xformQuery.GetComponent(parent);
worldRot += xform.LocalRotation;
var parentMatrix = xform._localMatrix;
var parentMatrix = xform.GetLocalMatrix();
Matrix3.Multiply(ref worldMatrix, ref parentMatrix, out var result);
worldMatrix = result;
var parentInvMatrix = xform._invLocalMatrix;
var parentInvMatrix = xform.GetLocalMatrixInv();
Matrix3.Multiply(ref parentInvMatrix, ref invMatrix, out var invResult);
invMatrix = invResult;
@@ -1043,6 +1005,16 @@ namespace Robust.Shared.GameObjects
}
}
public Matrix3 GetLocalMatrix()
{
return _localMatrix;
}
public Matrix3 GetLocalMatrixInv()
{
return _invLocalMatrix;
}
private void RebuildMatrices()
{
var pos = _localPosition;

View File

@@ -20,6 +20,7 @@ namespace Robust.Shared.GameObjects
[IoC.Dependency] protected readonly IEntitySystemManager EntitySystemManager = default!;
[IoC.Dependency] private readonly IMapManager _mapManager = default!;
[IoC.Dependency] private readonly IGameTiming _gameTiming = default!;
[IoC.Dependency] private readonly IPauseManager _pauseManager = default!;
#endregion Dependencies
@@ -437,7 +438,7 @@ namespace Robust.Shared.GameObjects
StartEntity(entity);
// If the map we're initializing the entity on is initialized, run map init on it.
if (_mapManager.IsMapInitialized(mapId))
if (_pauseManager.IsMapInitialized(mapId))
entity.RunMapInit();
}
catch (Exception e)

View File

@@ -571,47 +571,4 @@ public partial class EntitySystem
=> new($"Entity {uid} does not have a component of type {typeof(T)}");
#endregion
#region Entity Query
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected EntityQuery<T> GetEntityQuery<T>() where T : Component
{
return EntityManager.GetEntityQuery<T>();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected IEnumerable<TComp1> EntityQuery<TComp1>(bool includePaused = false) where TComp1 : Component
{
return EntityManager.EntityQuery<TComp1>(includePaused);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected IEnumerable<(TComp1, TComp2)> EntityQuery<TComp1, TComp2>(bool includePaused = false)
where TComp1 : Component
where TComp2 : Component
{
return EntityManager.EntityQuery<TComp1, TComp2>(includePaused);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected IEnumerable<(TComp1, TComp2, TComp3)> EntityQuery<TComp1, TComp2, TComp3>(bool includePaused = false)
where TComp1 : Component
where TComp2 : Component
where TComp3 : Component
{
return EntityManager.EntityQuery<TComp1, TComp2, TComp3>(includePaused);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected IEnumerable<(TComp1, TComp2, TComp3, TComp4)> EntityQuery<TComp1, TComp2, TComp3, TComp4>(bool includePaused = false)
where TComp1 : Component
where TComp2 : Component
where TComp3 : Component
where TComp4 : Component
{
return EntityManager.EntityQuery<TComp1, TComp2, TComp3, TComp4>(includePaused);
}
#endregion
}

View File

@@ -3,6 +3,7 @@ using JetBrains.Annotations;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
@@ -171,7 +172,7 @@ namespace Robust.Shared.GameObjects
set
{
if (MetaData is {} metaData)
metaData.EntityDescription = value;
metaData.EntityName = value;
}
}

View File

@@ -4,7 +4,7 @@ using Robust.Shared.Serialization;
namespace Robust.Shared.GameObjects;
public abstract class SharedAppearanceSystem : EntitySystem
internal abstract class SharedAppearanceSystem : EntitySystem
{
public virtual void MarkDirty(AppearanceComponent component) {}
}

View File

@@ -1,105 +0,0 @@
using Robust.Shared.IoC;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Utility;
namespace Robust.Shared.GameObjects;
public abstract partial class SharedPhysicsSystem
{
[Dependency] private readonly FixtureSystem _fixtures = default!;
#region Collision Masks & Layers
public void AddCollisionMask(FixturesComponent component, Fixture fixture, int mask)
{
if ((fixture.CollisionMask & mask) == mask) return;
DebugTools.Assert(component.Fixtures.ContainsKey(fixture.ID));
fixture._collisionMask |= mask;
if (TryComp<PhysicsComponent>(component.Owner, out var body))
{
_fixtures.FixtureUpdate(component, body);
}
_broadphaseSystem.Refilter(fixture);
}
public void SetCollisionMask(FixturesComponent component, Fixture fixture, int mask)
{
if (fixture.CollisionMask == mask) return;
DebugTools.Assert(component.Fixtures.ContainsKey(fixture.ID));
fixture._collisionMask = mask;
if (TryComp<PhysicsComponent>(component.Owner, out var body))
{
_fixtures.FixtureUpdate(component, body);
}
_broadphaseSystem.Refilter(fixture);
}
public void RemoveCollisionMask(FixturesComponent component, Fixture fixture, int mask)
{
if ((fixture.CollisionMask & mask) == 0x0) return;
DebugTools.Assert(component.Fixtures.ContainsKey(fixture.ID));
fixture._collisionMask &= ~mask;
if (TryComp<PhysicsComponent>(component.Owner, out var body))
{
_fixtures.FixtureUpdate(component, body);
}
_broadphaseSystem.Refilter(fixture);
}
public void AddCollisionLayer(FixturesComponent component, Fixture fixture, int layer)
{
if ((fixture.CollisionLayer & layer) == layer) return;
DebugTools.Assert(component.Fixtures.ContainsKey(fixture.ID));
fixture._collisionLayer |= layer;
if (TryComp<PhysicsComponent>(component.Owner, out var body))
{
_fixtures.FixtureUpdate(component, body);
}
_broadphaseSystem.Refilter(fixture);
}
public void SetCollisionLayer(FixturesComponent component, Fixture fixture, int layer)
{
if (fixture.CollisionLayer == layer) return;
DebugTools.Assert(component.Fixtures.ContainsKey(fixture.ID));
fixture._collisionLayer = layer;
if (TryComp<PhysicsComponent>(component.Owner, out var body))
{
_fixtures.FixtureUpdate(component, body);
}
_broadphaseSystem.Refilter(fixture);
}
public void RemoveCollisionLayer(FixturesComponent component, Fixture fixture, int layer)
{
if ((fixture.CollisionLayer & layer) == 0x0) return;
DebugTools.Assert(component.Fixtures.ContainsKey(fixture.ID));
fixture._collisionLayer &= ~layer;
if (TryComp<PhysicsComponent>(component.Owner, out var body))
{
_fixtures.FixtureUpdate(component, body);
}
_broadphaseSystem.Refilter(fixture);
}
#endregion
}

View File

@@ -70,7 +70,7 @@ namespace Robust.Shared.GameObjects
IoCManager.Resolve<IIslandManager>().Initialize();
var configManager = IoCManager.Resolve<IConfigurationManager>();
configManager.OnValueChanged(CVars.AutoClearForces, OnAutoClearChange);
configManager.OnValueChanged(CVars.AutoClearForces, OnAutoClearChange, true);
}
private void HandlePhysicsMapInit(EntityUid uid, SharedPhysicsMapComponent component, ComponentInit args)
@@ -81,7 +81,6 @@ namespace Robust.Shared.GameObjects
component.ContactManager = new();
component.ContactManager.Initialize();
component.ContactManager.MapId = component.MapId;
component.AutoClearForces = IoCManager.Resolve<IConfigurationManager>().GetCVar(CVars.AutoClearForces);
component.ContactManager.KinematicControllerCollision += KinematicControllerCollision;
}

View File

@@ -1,58 +0,0 @@
using System.Runtime.CompilerServices;
using JetBrains.Annotations;
using Robust.Shared.Maths;
namespace Robust.Shared.GameObjects;
public abstract partial class SharedTransformSystem
{
#region World Matrix
[Pure]
public Matrix3 GetWorldMatrix(EntityUid uid)
{
return Comp<TransformComponent>(uid).WorldMatrix;
}
// Temporary until it's moved here
[Pure]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Matrix3 GetWorldMatrix(TransformComponent component)
{
return component.WorldMatrix;
}
[Pure]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Matrix3 GetWorldMatrix(EntityUid uid, EntityQuery<TransformComponent> xformQuery)
{
return GetWorldMatrix(xformQuery.GetComponent(uid));
}
#endregion
#region Inverse World Matrix
[Pure]
public Matrix3 GetInvWorldMatrix(EntityUid uid)
{
return Comp<TransformComponent>(uid).InvWorldMatrix;
}
// Temporary until it's moved here
[Pure]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Matrix3 GetInvWorldMatrix(TransformComponent component)
{
return component.InvWorldMatrix;
}
[Pure]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Matrix3 GetInvWorldMatrix(EntityUid uid, EntityQuery<TransformComponent> xformQuery)
{
return GetInvWorldMatrix(xformQuery.GetComponent(uid));
}
#endregion
}

View File

@@ -7,7 +7,7 @@ using Robust.Shared.Utility;
namespace Robust.Shared.GameObjects
{
public abstract partial class SharedTransformSystem : EntitySystem
public abstract class SharedTransformSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IEntityLookup _entityLookup = default!;
@@ -100,29 +100,5 @@ namespace Robust.Shared.GameObjects
}
}
}
public EntityCoordinates GetMoverCoordinates(TransformComponent xform)
{
// If they're parented directly to the map or grid then just return the coordinates.
if (!_mapManager.TryGetGrid(xform.GridID, out var grid))
{
var mapUid = _mapManager.GetMapEntityId(xform.MapID);
var coordinates = xform.Coordinates;
// Parented directly to the map.
if (xform.ParentUid == mapUid)
return coordinates;
return new EntityCoordinates(mapUid, coordinates.ToMapPos(EntityManager));
}
// Parented directly to the grid
if (grid.GridEntityId == xform.ParentUid)
return xform.Coordinates;
// Parented to grid so convert their pos back to the grid.
var gridPos = Transform(grid.GridEntityId).InvWorldMatrix.Transform(xform.WorldPosition);
return new EntityCoordinates(grid.GridEntityId, gridPos);
}
}
}

View File

@@ -1,69 +1,30 @@
using System;
using System.Collections.Generic;
using System.Text;
using Linguini.Bundle.Errors;
using Linguini.Syntax.Parser.Error;
namespace Robust.Shared.Localization;
internal static class LocHelper
namespace Robust.Shared.Localization
{
public static string FormatCompileErrors(this ParseError self, ReadOnlyMemory<char> resource,
string? newLine = null)
internal static class LocHelper
{
ErrorSpan span = new(self.Row, self.Slice!.Value.Start.Value, self.Slice.Value.End.Value,
self.Position.Start.Value, self.Position.End.Value);
return FormatErrors(self.Message, span, resource, newLine);
}
private static string FormatErrors(string message, ErrorSpan span, ReadOnlyMemory<char> resource, string? newLine)
{
var sb = new StringBuilder();
var errContext = resource.Slice(span.StartSpan, span.EndSpan - span.StartSpan).ToString();
var lines = new List<ReadOnlyMemory<char>>(5);
var currLineOffset = 0;
var lastStart = 0;
for (var i = 0; i < span.StartMark - span.StartSpan; i++)
public static string FormatCompileErrors(this ParseError self, ReadOnlyMemory<char> resource)
{
switch (errContext[i])
{
// Reset current line so that mark aligns with the reported error
// We cheat here a bit, since we both `\r\n` and `\n` end with '\n'
case '\n':
if (i > 0 && errContext[i - 1] == '\r')
{
lines.Add(resource.Slice(lastStart, currLineOffset - 1));
}
else
{
lines.Add(resource.Slice(lastStart, currLineOffset));
}
lastStart = currLineOffset + 1;
currLineOffset = 0;
break;
default:
currLineOffset++;
break;
}
ErrorSpan span = new(self.Row, self.Slice!.Value.Start.Value, self.Slice.Value.End.Value,
self.Position.Start.Value, self.Position.End.Value);
return FormatErrors(self.Message, span, resource);
}
lines.Add(resource.Slice(lastStart, resource.Length - lastStart));
var lastLine = $"{span.Row + lines.Count - 1}".Length;
for (var index = 0; index < lines.Count; index++)
private static string FormatErrors(string message, ErrorSpan span, ReadOnlyMemory<char> resource)
{
var line = lines[index];
sb.Append(newLine ?? Environment.NewLine).Append(' ').Append($"{span.Row + index}".PadLeft(lastLine))
.Append(" |").Append(line);
var sb = new StringBuilder();
var row = $" {span.Row} ";
var errContext = resource.Slice(span.StartSpan, span.EndSpan - span.StartSpan).ToString();
sb.Append(row).Append('|')
.AppendLine(errContext);
sb.Append(' ', row.Length).Append('|')
.Append(' ', span.StartMark - span.StartSpan - 1).Append('^', span.EndMark - span.StartMark)
.AppendLine($" {message}");
return sb.ToString();
}
sb.Append(newLine ?? Environment.NewLine)
.Append(' ', currLineOffset + lastLine + 3)
.Append('^', span.EndMark - span.StartMark)
.Append($" {message}");
return sb.ToString();
}
}

View File

@@ -47,7 +47,7 @@ namespace Robust.Shared.Localization
if (!TryGetString(messageId, out var msg))
{
_logSawmill.Debug("Unknown messageId ({culture}): {messageId}", _defaultCulture.Name, messageId);
_logSawmill.Warning("Unknown messageId ({culture}): {messageId}", _defaultCulture.Name, messageId);
msg = messageId;
}
@@ -62,7 +62,7 @@ namespace Robust.Shared.Localization
if (!TryGetString(messageId, out var msg, args0))
{
_logSawmill.Debug("Unknown messageId ({culture}): {messageId}", _defaultCulture.Name, messageId);
_logSawmill.Warning("Unknown messageId ({culture}): {messageId}", _defaultCulture.Name, messageId);
msg = messageId;
}

View File

@@ -1,6 +1,4 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using System;
using Robust.Shared.Serialization;
namespace Robust.Shared.Map
@@ -15,14 +13,6 @@ namespace Robust.Shared.Map
internal readonly int Value;
/// <summary>
/// Constructs a new instance of <see cref="GridId"/>.
/// </summary>
/// <remarks>
/// This should NOT be used in regular code, and is only public for special/legacy
/// cases. Generally you should only use this for parsing a GridId in console commands
/// and immediately check if the grid actually exists in the <see cref="IMapManager"/>.
/// </remarks>
public GridId(int value)
{
Value = value;
@@ -67,30 +57,6 @@ namespace Robust.Shared.Map
return self.Value;
}
/// <summary>
/// <see cref="GridId"/> is an alias of the <see cref="EntityUid"/> that
/// holds the <see cref="IMapGridComponent"/>, so it can be implicitly converted.
/// </summary>
public static implicit operator EntityUid(GridId self)
{
// If this throws, you are either using an unallocated gridId,
// or using it after the grid was freed. Both of these are bugs.
return IoCManager.Resolve<IMapManager>().GetGridEuid(self);
}
/// <summary>
/// <see cref="GridId"/> is an alias of the <see cref="EntityUid"/> that
/// holds the <see cref="IMapGridComponent"/>.
/// </summary>
public static implicit operator GridId(EntityUid euid)
{
// If this throws, you are using an EntityUid that isn't a grid.
// This would raise the question, "Why does your code think this entity is a grid?".
// Grid-ness is defined by the entity having an IMapGridComponent,
// was the component removed without you knowing?
return IoCManager.Resolve<IMapManager>().GetGridComp(euid).GridIndex;
}
public override string ToString()
{
return Value.ToString();

View File

@@ -3,14 +3,13 @@ using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
namespace Robust.Shared.Map
{
/// <summary>
/// This manages all of the grids in the world.
/// </summary>
public interface IMapManager : IPauseManager
public interface IMapManager
{
/// <summary>
/// The default <see cref="MapId" /> that is always available. Equivalent to SS13 Null space.

View File

@@ -1,4 +1,3 @@
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
@@ -8,24 +7,20 @@ using Robust.Shared.Utility;
namespace Robust.Shared.Map;
/// <inheritdoc cref="IMapManager" />
[Virtual]
internal partial class MapManager : IMapManagerInternal, IEntityEventSubscriber
{
[field: Dependency] public IGameTiming GameTiming { get; } = default!;
[field: Dependency] public IEntityManager EntityManager { get; } = default!;
[Dependency] private readonly IConsoleHost _conhost = default!;
/// <inheritdoc />
public void Initialize()
{
InitializeGridTrees();
#if DEBUG
DebugTools.Assert(!_dbgGuardInit);
DebugTools.Assert(!_dbgGuardRunning);
_dbgGuardInit = true;
#endif
InitializeGridTrees();
InitializeMapPausing();
}
/// <inheritdoc />

View File

@@ -190,7 +190,7 @@ namespace Robust.Shared.Physics.Dynamics
}
[DataField("layer", customTypeSerializer: typeof(FlagSerializer<CollisionLayer>))]
internal int _collisionLayer;
private int _collisionLayer;
/// <summary>
/// Bitmask of the layers this component collides with.
@@ -211,7 +211,7 @@ namespace Robust.Shared.Physics.Dynamics
}
[DataField("mask", customTypeSerializer: typeof(FlagSerializer<CollisionMask>))]
internal int _collisionMask;
private int _collisionMask;
public float Area
{

View File

@@ -375,7 +375,9 @@ namespace Robust.Shared.Physics
public void FixtureUpdate(FixturesComponent component, PhysicsComponent? body = null)
{
if (!Resolve(component.Owner, ref body))
{
return;
}
var mask = 0;
var layer = 0;
@@ -394,7 +396,7 @@ namespace Robust.Shared.Physics
body.CollisionMask = mask;
body.CollisionLayer = layer;
body.Hard = hard;
Dirty(component);
component.Dirty();
}
[Serializable, NetSerializable]

View File

@@ -402,18 +402,23 @@ namespace Robust.Shared.Physics
public void Refilter(Fixture fixture)
{
// TODO: Call this method whenever collisionmask / collisionlayer changes
// TODO: This should never becalled when body is null.
DebugTools.Assert(fixture.Body != null);
if (fixture.Body == null)
{
return;
}
if (fixture.Body == null) return;
var body = fixture.Body;
foreach (var (_, contact) in fixture.Contacts)
var node = body.Contacts.First;
while (node != null)
{
contact.FilterFlag = true;
var contact = node.Value;
node = node.Next;
var fixtureA = contact.FixtureA;
var fixtureB = contact.FixtureB;
if (fixtureA == fixture || fixtureB == fixture)
{
contact.FilterFlag = true;
}
}
var broadphase = body.Broadphase;
@@ -421,7 +426,7 @@ namespace Robust.Shared.Physics
// If nullspace or whatever ignore it.
if (broadphase == null) return;
TouchProxies(Transform(fixture.Body.Owner).MapID, broadphase, fixture);
TouchProxies(EntityManager.GetComponent<TransformComponent>(fixture.Body.Owner).MapID, broadphase, fixture);
}
private void TouchProxies(MapId mapId, BroadphaseComponent broadphase, Fixture fixture)

View File

@@ -0,0 +1,160 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using Robust.Shared.Serialization.Markdown.Validation;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Robust.Shared.Prototypes
{
/// <summary>
/// Handle storage and loading of YAML prototypes.
/// </summary>
public interface IPrototypeManager
{
void Initialize();
/// <summary>
/// Return an IEnumerable to iterate all prototypes of a certain type.
/// </summary>
/// <exception cref="KeyNotFoundException">
/// Thrown if the type of prototype is not registered.
/// </exception>
IEnumerable<T> EnumeratePrototypes<T>() where T : class, IPrototype;
/// <summary>
/// Return an IEnumerable to iterate all prototypes of a certain type.
/// </summary>
/// <exception cref="KeyNotFoundException">
/// Thrown if the type of prototype is not registered.
/// </exception>
IEnumerable<IPrototype> EnumeratePrototypes(Type type);
/// <summary>
/// Return an IEnumerable to iterate all prototypes of a certain variant.
/// </summary>
/// <exception cref="KeyNotFoundException">
/// Thrown if the variant of prototype is not registered.
/// </exception>
IEnumerable<IPrototype> EnumeratePrototypes(string variant);
/// <summary>
/// Index for a <see cref="IPrototype"/> by ID.
/// </summary>
/// <exception cref="KeyNotFoundException">
/// Thrown if the type of prototype is not registered.
/// </exception>
T Index<T>(string id) where T : class, IPrototype;
/// <summary>
/// Index for a <see cref="IPrototype"/> by ID.
/// </summary>
/// <exception cref="KeyNotFoundException">
/// Thrown if the ID does not exist or the type of prototype is not registered.
/// </exception>
IPrototype Index(Type type, string id);
/// <summary>
/// Returns whether a prototype of type <typeparamref name="T"/> with the specified <param name="id"/> exists.
/// </summary>
bool HasIndex<T>(string id) where T : class, IPrototype;
bool TryIndex<T>(string id, [NotNullWhen(true)] out T? prototype) where T : class, IPrototype;
bool TryIndex(Type type, string id, [NotNullWhen(true)] out IPrototype? prototype);
/// <summary>
/// Returns whether a prototype variant <param name="variant"/> exists.
/// </summary>
/// <param name="variant">Identifier for the prototype variant.</param>
/// <returns>Whether the prototype variant exists.</returns>
bool HasVariant(string variant);
/// <summary>
/// Returns the Type for a prototype variant.
/// </summary>
/// <param name="variant">Identifier for the prototype variant.</param>
/// <returns>The specified prototype Type.</returns>
/// <exception cref="KeyNotFoundException">
/// Thrown when the specified prototype variant isn't registered or doesn't exist.
/// </exception>
Type GetVariantType(string variant);
/// <summary>
/// Attempts to get the Type for a prototype variant.
/// </summary>
/// <param name="variant">Identifier for the prototype variant.</param>
/// <param name="prototype">The specified prototype Type, or null.</param>
/// <returns>Whether the prototype type was found and <see cref="prototype"/> isn't null.</returns>
bool TryGetVariantType(string variant, [NotNullWhen(true)] out Type? prototype);
/// <summary>
/// Attempts to get a prototype's variant.
/// </summary>
/// <param name="type"></param>
/// <param name="variant"></param>
/// <returns></returns>
bool TryGetVariantFrom(Type type, [NotNullWhen(true)] out string? variant);
/// <summary>
/// Attempts to get a prototype's variant.
/// </summary>
/// <param name="prototype">The prototype in question.</param>
/// <param name="variant">Identifier for the prototype variant, or null.</param>
/// <returns>Whether the prototype variant was successfully retrieved.</returns>
bool TryGetVariantFrom(IPrototype prototype, [NotNullWhen(true)] out string? variant);
/// <summary>
/// Attempts to get a prototype's variant.
/// </summary>
/// <param name="variant">Identifier for the prototype variant, or null.</param>
/// <typeparam name="T">The prototype in question.</typeparam>
/// <returns>Whether the prototype variant was successfully retrieved.</returns>
bool TryGetVariantFrom<T>([NotNullWhen(true)] out string? variant) where T : class, IPrototype;
/// <summary>
/// Load prototypes from files in a directory, recursively.
/// </summary>
List<IPrototype> LoadDirectory(ResourcePath path, bool overwrite = false);
Dictionary<string, HashSet<ErrorNode>> ValidateDirectory(ResourcePath path);
HashSet<IPrototype> LoadFromString(string str, bool overwrite = false, string actionMessage="");
void RemoveString(string prototypes);
/// <summary>
/// Clear out all prototypes and reset to a blank slate.
/// </summary>
void Clear();
/// <summary>
/// Syncs all inter-prototype data. Call this when operations adding new prototypes are done.
/// </summary>
void Resync();
/// <summary>
/// Registers a specific prototype name to be ignored.
/// </summary>
void RegisterIgnore(string name);
/// <summary>
/// Loads a single prototype class type into the manager.
/// </summary>
/// <param name="protoClass">A prototype class type that implements IPrototype. This type also
/// requires a <see cref="PrototypeAttribute"/> with a non-empty class string.</param>
void RegisterType(Type protoClass);
event Action<YamlStream, string>? LoadedData;
/// <summary>
/// Fired when prototype are reloaded. The event args contain the modified prototypes.
/// </summary>
/// <remarks>
/// This does NOT fire on initial prototype load.
/// </remarks>
event Action<PrototypesReloadedEventArgs> PrototypesReloaded;
}
}

View File

@@ -0,0 +1,32 @@
using System;
using JetBrains.Annotations;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Robust.Shared.Prototypes
{
/// <summary>
/// Quick attribute to give the prototype its type string.
/// To prevent needing to instantiate it because interfaces can't declare statics.
/// </summary>
[AttributeUsage(AttributeTargets.Class, Inherited = false)]
[BaseTypeRequired(typeof(IPrototype))]
[MeansImplicitUse]
[MeansDataDefinition]
public sealed class PrototypeAttribute : Attribute
{
private readonly string type;
public string Type => type;
public readonly int LoadPriority;
public readonly string LoadBefore;
public readonly string LoadAfter;
public PrototypeAttribute(string type, int loadPriority = 1, string loadBefore="" ,string loadAfter= "")
{
this.type = type;
LoadPriority = loadPriority;
LoadBefore = loadBefore;
LoadAfter = loadAfter;
}
}
}

View File

@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using System.Net;
using System.Runtime.Serialization;
using System.Threading;
using JetBrains.Annotations;
@@ -25,175 +26,8 @@ using YamlDotNet.RepresentationModel;
namespace Robust.Shared.Prototypes
{
/// <summary>
/// Handle storage and loading of YAML prototypes.
/// </summary>
public interface IPrototypeManager
{
void Initialize();
/// <summary>
/// Return an IEnumerable to iterate all prototypes of a certain type.
/// </summary>
/// <exception cref="KeyNotFoundException">
/// Thrown if the type of prototype is not registered.
/// </exception>
IEnumerable<T> EnumeratePrototypes<T>() where T : class, IPrototype;
/// <summary>
/// Return an IEnumerable to iterate all prototypes of a certain type.
/// </summary>
/// <exception cref="KeyNotFoundException">
/// Thrown if the type of prototype is not registered.
/// </exception>
IEnumerable<IPrototype> EnumeratePrototypes(Type type);
/// <summary>
/// Return an IEnumerable to iterate all prototypes of a certain variant.
/// </summary>
/// <exception cref="KeyNotFoundException">
/// Thrown if the variant of prototype is not registered.
/// </exception>
IEnumerable<IPrototype> EnumeratePrototypes(string variant);
/// <summary>
/// Index for a <see cref="IPrototype"/> by ID.
/// </summary>
/// <exception cref="KeyNotFoundException">
/// Thrown if the type of prototype is not registered.
/// </exception>
T Index<T>(string id) where T : class, IPrototype;
/// <summary>
/// Index for a <see cref="IPrototype"/> by ID.
/// </summary>
/// <exception cref="KeyNotFoundException">
/// Thrown if the ID does not exist or the type of prototype is not registered.
/// </exception>
IPrototype Index(Type type, string id);
/// <summary>
/// Returns whether a prototype of type <typeparamref name="T"/> with the specified <param name="id"/> exists.
/// </summary>
bool HasIndex<T>(string id) where T : class, IPrototype;
bool TryIndex<T>(string id, [NotNullWhen(true)] out T? prototype) where T : class, IPrototype;
bool TryIndex(Type type, string id, [NotNullWhen(true)] out IPrototype? prototype);
/// <summary>
/// Returns whether a prototype variant <param name="variant"/> exists.
/// </summary>
/// <param name="variant">Identifier for the prototype variant.</param>
/// <returns>Whether the prototype variant exists.</returns>
bool HasVariant(string variant);
/// <summary>
/// Returns the Type for a prototype variant.
/// </summary>
/// <param name="variant">Identifier for the prototype variant.</param>
/// <returns>The specified prototype Type.</returns>
/// <exception cref="KeyNotFoundException">
/// Thrown when the specified prototype variant isn't registered or doesn't exist.
/// </exception>
Type GetVariantType(string variant);
/// <summary>
/// Attempts to get the Type for a prototype variant.
/// </summary>
/// <param name="variant">Identifier for the prototype variant.</param>
/// <param name="prototype">The specified prototype Type, or null.</param>
/// <returns>Whether the prototype type was found and <see cref="prototype"/> isn't null.</returns>
bool TryGetVariantType(string variant, [NotNullWhen(true)] out Type? prototype);
/// <summary>
/// Attempts to get a prototype's variant.
/// </summary>
/// <param name="type"></param>
/// <param name="variant"></param>
/// <returns></returns>
bool TryGetVariantFrom(Type type, [NotNullWhen(true)] out string? variant);
/// <summary>
/// Attempts to get a prototype's variant.
/// </summary>
/// <param name="prototype">The prototype in question.</param>
/// <param name="variant">Identifier for the prototype variant, or null.</param>
/// <returns>Whether the prototype variant was successfully retrieved.</returns>
bool TryGetVariantFrom(IPrototype prototype, [NotNullWhen(true)] out string? variant);
/// <summary>
/// Attempts to get a prototype's variant.
/// </summary>
/// <param name="variant">Identifier for the prototype variant, or null.</param>
/// <typeparam name="T">The prototype in question.</typeparam>
/// <returns>Whether the prototype variant was successfully retrieved.</returns>
bool TryGetVariantFrom<T>([NotNullWhen(true)] out string? variant) where T : class, IPrototype;
/// <summary>
/// Load prototypes from files in a directory, recursively.
/// </summary>
List<IPrototype> LoadDirectory(ResourcePath path, bool overwrite = false);
Dictionary<string, HashSet<ErrorNode>> ValidateDirectory(ResourcePath path);
List<IPrototype> LoadFromStream(TextReader stream, bool overwrite = false);
List<IPrototype> LoadString(string str, bool overwrite = false);
void RemoveString(string prototypes);
/// <summary>
/// Clear out all prototypes and reset to a blank slate.
/// </summary>
void Clear();
/// <summary>
/// Syncs all inter-prototype data. Call this when operations adding new prototypes are done.
/// </summary>
void Resync();
/// <summary>
/// Registers a specific prototype name to be ignored.
/// </summary>
void RegisterIgnore(string name);
/// <summary>
/// Loads a single prototype class type into the manager.
/// </summary>
/// <param name="protoClass">A prototype class type that implements IPrototype. This type also
/// requires a <see cref="PrototypeAttribute"/> with a non-empty class string.</param>
void RegisterType(Type protoClass);
event Action<YamlStream, string>? LoadedData;
/// <summary>
/// Fired when prototype are reloaded. The event args contain the modified prototypes.
/// </summary>
/// <remarks>
/// This does NOT fire on initial prototype load.
/// </remarks>
event Action<PrototypesReloadedEventArgs> PrototypesReloaded;
}
/// <summary>
/// Quick attribute to give the prototype its type string.
/// To prevent needing to instantiate it because interfaces can't declare statics.
/// </summary>
[AttributeUsage(AttributeTargets.Class, Inherited = false)]
[BaseTypeRequired(typeof(IPrototype))]
[MeansImplicitUse]
[MeansDataDefinition]
public sealed class PrototypeAttribute : Attribute
{
private readonly string type;
public string Type => type;
public readonly int LoadPriority = 1;
public PrototypeAttribute(string type, int loadPriority = 1)
{
this.type = type;
LoadPriority = loadPriority;
}
}
[Virtual]
public class PrototypeManager : IPrototypeManager
@@ -204,11 +38,12 @@ namespace Robust.Shared.Prototypes
[Dependency] protected readonly ITaskManager TaskManager = default!;
[Dependency] private readonly ISerializationManager _serializationManager = default!;
private readonly Dictionary<string, Type> _prototypeTypes = new();
private readonly Dictionary<string, Type> _types = new();
private readonly Dictionary<Type, int> _prototypePriorities = new();
private bool _initialized;
private bool _hasEverBeenReloaded;
private int mappingErrors;
#region IPrototypeManager members
@@ -216,8 +51,13 @@ namespace Robust.Shared.Prototypes
private readonly Dictionary<Type, Dictionary<string, DeserializationResult>> _prototypeResults = new();
private readonly Dictionary<Type, PrototypeInheritanceTree> _inheritanceTrees = new();
private readonly HashSet<string> _ignoredPrototypeTypes = new();
private readonly HashSet<Type> LoadBeforeList = new ();
private readonly HashSet<Type> LoadNormalList = new ();
private readonly HashSet<Type> LoadAfterList = new ();
private readonly HashSet<ErrorNode> ErrorNodes = new ();
private readonly HashSet<string> _ignoredPrototypeTypes = new();
public virtual void Initialize()
{
if (_initialized)
@@ -225,8 +65,9 @@ namespace Robust.Shared.Prototypes
throw new InvalidOperationException($"{nameof(PrototypeManager)} has already been initialized.");
}
mappingErrors = 0;
ReloadTypes();
_initialized = true;
ReloadPrototypeTypes();
}
public IEnumerable<T> EnumeratePrototypes<T>() where T : class, IPrototype
@@ -283,7 +124,8 @@ namespace Robust.Shared.Prototypes
public void Clear()
{
_prototypeTypes.Clear();
mappingErrors = 0;
_types.Clear();
_prototypes.Clear();
_prototypeResults.Clear();
_inheritanceTrees.Clear();
@@ -297,7 +139,7 @@ namespace Robust.Shared.Prototypes
protected void ReloadPrototypes(IEnumerable<ResourcePath> filePaths)
{
#if !FULL_RELEASE
var changed = filePaths.SelectMany(f => LoadFile(f.ToRootedPath(), true)).ToList();
var changed = filePaths.SelectMany(f => LoadFromFile(f.ToRootedPath(), true)).ToList();
ReloadPrototypes(changed);
#endif
}
@@ -374,6 +216,7 @@ namespace Robust.Shared.Prototypes
#endif
}
#region Inheritance Tree
public void Resync()
{
var trees = _inheritanceTrees.Keys.ToList();
@@ -442,174 +285,6 @@ namespace Robust.Shared.Prototypes
_prototypes[type][id] = (IPrototype) populatedRes.RawValue!;
}
/// <inheritdoc />
public List<IPrototype> LoadDirectory(ResourcePath path, bool overwrite = false)
{
var changedPrototypes = new List<IPrototype>();
_hasEverBeenReloaded = true;
var streams = Resources.ContentFindFiles(path).ToList().AsParallel()
.Where(filePath => filePath.Extension == "yml" && !filePath.Filename.StartsWith("."));
foreach (var resourcePath in streams)
{
var filePrototypes = LoadFile(resourcePath, overwrite);
changedPrototypes.AddRange(filePrototypes);
}
return changedPrototypes;
}
public Dictionary<string, HashSet<ErrorNode>> ValidateDirectory(ResourcePath path)
{
var streams = Resources.ContentFindFiles(path).ToList().AsParallel()
.Where(filePath => filePath.Extension == "yml" && !filePath.Filename.StartsWith("."));
var dict = new Dictionary<string, HashSet<ErrorNode>>();
foreach (var resourcePath in streams)
{
using var reader = ReadFile(resourcePath);
if (reader == null)
{
continue;
}
var yamlStream = new YamlStream();
yamlStream.Load(reader);
for (var i = 0; i < yamlStream.Documents.Count; i++)
{
var rootNode = (YamlSequenceNode) yamlStream.Documents[i].RootNode;
foreach (YamlMappingNode node in rootNode.Cast<YamlMappingNode>())
{
var type = node.GetNode("type").AsString();
if (!_prototypeTypes.ContainsKey(type))
{
if (_ignoredPrototypeTypes.Contains(type))
{
continue;
}
throw new PrototypeLoadException($"Unknown prototype type: '{type}'");
}
var mapping = node.ToDataNodeCast<MappingDataNode>();
mapping.Remove("type");
var errorNodes = _serializationManager.ValidateNode(_prototypeTypes[type], mapping).GetErrors()
.ToHashSet();
if (errorNodes.Count == 0) continue;
if (!dict.TryGetValue(resourcePath.ToString(), out var hashSet))
dict[resourcePath.ToString()] = new HashSet<ErrorNode>();
dict[resourcePath.ToString()].UnionWith(errorNodes);
}
}
}
return dict;
}
private StreamReader? ReadFile(ResourcePath file, bool @throw = true)
{
var retries = 0;
// This might be shit-code, but its pjb-responded-idk-when-asked shit-code.
while (true)
{
try
{
var reader = new StreamReader(Resources.ContentFileRead(file), EncodingHelpers.UTF8);
return reader;
}
catch (IOException e)
{
if (retries > 10)
{
if (@throw)
{
throw;
}
Logger.Error($"Error reloading prototypes in file {file}.", e);
return null;
}
retries++;
Thread.Sleep(10);
}
}
}
public HashSet<IPrototype> LoadFile(ResourcePath file, bool overwrite = false)
{
var changedPrototypes = new HashSet<IPrototype>();
try
{
using var reader = ReadFile(file, !overwrite);
if (reader == null)
{
return changedPrototypes;
}
var yamlStream = new YamlStream();
yamlStream.Load(reader);
LoadedData?.Invoke(yamlStream, file.ToString());
for (var i = 0; i < yamlStream.Documents.Count; i++)
{
try
{
var documentPrototypes = LoadFromDocument(yamlStream.Documents[i], overwrite);
changedPrototypes.UnionWith(documentPrototypes);
}
catch (Exception e)
{
Logger.ErrorS("eng", $"Exception whilst loading prototypes from {file}#{i}:\n{e}");
}
}
}
catch (YamlException e)
{
var sawmill = Logger.GetSawmill("eng");
sawmill.Error("YamlException whilst loading prototypes from {0}: {1}", file, e.Message);
}
return changedPrototypes;
}
public List<IPrototype> LoadFromStream(TextReader stream, bool overwrite = false)
{
var changedPrototypes = new List<IPrototype>();
_hasEverBeenReloaded = true;
var yaml = new YamlStream();
yaml.Load(stream);
for (var i = 0; i < yaml.Documents.Count; i++)
{
try
{
var documentPrototypes = LoadFromDocument(yaml.Documents[i], overwrite);
changedPrototypes.AddRange(documentPrototypes);
}
catch (Exception e)
{
throw new PrototypeLoadException($"Failed to load prototypes from document#{i}", e);
}
}
LoadedData?.Invoke(yaml, "anonymous prototypes YAML stream");
return changedPrototypes;
}
public List<IPrototype> LoadString(string str, bool overwrite = false)
{
return LoadFromStream(new StringReader(str), overwrite);
}
public void RemoveString(string prototypes)
{
var reader = new StringReader(prototypes);
@@ -623,7 +298,7 @@ namespace Robust.Shared.Prototypes
foreach (var node in root.Cast<YamlMappingNode>())
{
var typeString = node.GetNode("type").AsString();
var type = _prototypeTypes[typeString];
var type = _types[typeString];
var id = node.GetNode("id").AsString();
@@ -636,63 +311,204 @@ namespace Robust.Shared.Prototypes
}
}
}
#endregion
#endregion IPrototypeManager members
private void ReloadPrototypeTypes()
public Dictionary<string, HashSet<ErrorNode>> ValidateDirectory(ResourcePath path)
{
Clear();
foreach (var type in _reflectionManager.GetAllChildren<IPrototype>())
var streams = Resources.ContentFindFiles(path).ToList().AsParallel()
.Where(filePath => filePath.Extension == "yml" && !filePath.Filename.StartsWith("."));
var dict = new Dictionary<string, HashSet<ErrorNode>>();
foreach (var resourcePath in streams)
{
RegisterType(type);
LoadFromFile(resourcePath, false, true);
if (!ErrorNodes.Any())
continue;
if (!dict.TryGetValue(resourcePath.ToString(), out var hashSet))
dict[resourcePath.ToString()] = new HashSet<ErrorNode>();
dict[resourcePath.ToString()].UnionWith(ErrorNodes);
}
return dict;
}
private HashSet<IPrototype> LoadFromDocument(YamlDocument document, bool overwrite = false)
#region Prototype Loading
/// <summary>
/// Loads Prototypes from a path.
/// </summary>
/// <param name="path">path to files to load as prototype.</param>
/// <param name="overwrite">Overwrite if prototype already is loaded and exists</param>
/// <returns>HashSet of Loaded Prototypes</returns>
public List<IPrototype> LoadDirectory(ResourcePath path, bool overwrite = false)
{
var changedPrototypes = new HashSet<IPrototype>();
var rootNode = (YamlSequenceNode) document.RootNode;
var changedPrototypes = new List<IPrototype>();
foreach (YamlMappingNode node in rootNode.Cast<YamlMappingNode>())
_hasEverBeenReloaded = true;
var streams = Resources.ContentFindFiles(path).ToList().AsParallel()
.Where(filePath => filePath.Extension == "yml" && !filePath.Filename.StartsWith("."));
foreach (var resourcePath in streams)
{
var type = node.GetNode("type").AsString();
if (!_prototypeTypes.ContainsKey(type))
{
if (_ignoredPrototypeTypes.Contains(type))
{
continue;
}
throw new PrototypeLoadException($"Unknown prototype type: '{type}'");
}
var prototypeType = _prototypeTypes[type];
var res = _serializationManager.Read(prototypeType, node.ToDataNode(), skipHook: true);
var prototype = (IPrototype) res.RawValue!;
if (!overwrite && _prototypes[prototypeType].ContainsKey(prototype.ID))
{
throw new PrototypeLoadException($"Duplicate ID: '{prototype.ID}'");
}
_prototypeResults[prototypeType][prototype.ID] = res;
if (prototype is IInheritingPrototype inheritingPrototype)
{
_inheritanceTrees[prototypeType].AddId(prototype.ID, inheritingPrototype.Parent, true);
}
else
{
//we call it here since it wont get called when pushing inheritance
res.CallAfterDeserializationHook();
}
_prototypes[prototypeType][prototype.ID] = prototype;
changedPrototypes.Add(prototype);
var filePrototypes = LoadFromFile(resourcePath, overwrite);
changedPrototypes.AddRange(filePrototypes);
}
return changedPrototypes;
}
/// <summary>
/// Loads Prototypes from a file.
/// </summary>
/// <param name="file">file to load as prototype.</param>
/// <param name="overwrite">Overwrite if prototype already is loaded and exists</param>
/// /// <param name="validateMapping">toggle true to receive a count of total mapping errors</param>
/// <returns>HashSet of Loaded Prototypes</returns>
public HashSet<IPrototype> LoadFromFile(ResourcePath file, bool overwrite = false, bool validateMapping = false)
{
HashSet<IPrototype> LoadedPrototypes = new();
try
{
try
{
var reader = new StreamReader(Resources.ContentFileRead(file), EncodingHelpers.UTF8);
var yamlStream = new YamlStream();
yamlStream.Load(reader);
LoadedPrototypes = LoadFromDocument(yamlStream, overwrite, validateMapping, actionMessage: file.ToString());
}
catch (IOException e)
{
Logger.Error($"Error loading prototypes in file {file}.", e);
}
}
catch (YamlException e)
{
var sawmill = Logger.GetSawmill("eng");
sawmill.Error("Caught YamlException whilst loading prototypes from a File {0}: {1}", file.Filename, e.Message);
}
return LoadedPrototypes;
}
/// <summary>
/// Loads Prototypes from a string.
/// </summary>
/// <param name="str">Input string to load as prototype.</param>
/// <param name="overwrite">Overwrite if prototype already is loaded and exists</param>
/// <param name="actionMessage">String that will be included in the LoadedData Event</param>
/// <returns>HashSet of Loaded Prototypes</returns>
public HashSet<IPrototype> LoadFromString(string str, bool overwrite = false, string actionMessage = "")
{
var yamlStream = new YamlStream();
yamlStream.Load(new StringReader(str));
return LoadFromDocument(yamlStream, overwrite, actionMessage: actionMessage);
}
/// <summary>
/// Loads YAML Prototypes via a Yaml Stream
/// </summary>
/// <param name="yamlStream">YamlStream to process</param>
/// <param name="mappingErrors">a count of mapping errors. is 0 until you toggle validateMapping on.</param>
/// <param name="validateMapping">toggle true to receive a count of total mapping errors</param>
/// <param name="overwrite">Overwrite if prototype already is loaded and exists.</param>
/// <param name="actionMessage">String that will be included in the LoadedData Event</param>
/// <returns>HashSet of Loaded Prototypes</returns>
/// <exception cref="PrototypeLoadException">Thrown when Prototype failed to load</exception>
private HashSet<IPrototype> LoadFromDocument(YamlStream yamlStream, bool overwrite = false,
bool validateMapping = false, string actionMessage = "")
{
var loadedPrototypes = new HashSet<IPrototype>();
for (var i = 0; i < yamlStream.Documents.Count(); i++)
{
var prototypeDocument = yamlStream.Documents[i];
var rootNode = (YamlSequenceNode) prototypeDocument.RootNode;
foreach (YamlMappingNode node in rootNode.Cast<YamlMappingNode>())
{
var type = node.GetNode("type").AsString();
if (!_types.ContainsKey(type))
{
if (_ignoredPrototypeTypes.Contains(type))
{
continue;
}
throw new PrototypeLoadException($"Unknown prototype type: '{type}'");
}
var prototypeType = _types[type];
var res = _serializationManager.Read(prototypeType, node.ToDataNode(), skipHook: true);
var prototype = (IPrototype) res.RawValue!;
if (!overwrite && _prototypes[prototypeType].ContainsKey(prototype.ID))
{
throw new PrototypeLoadException($"Duplicate ID: '{prototype.ID}'");
}
_prototypeResults[prototypeType][prototype.ID] = res;
if (prototype is IInheritingPrototype inheritingPrototype)
{
_inheritanceTrees[prototypeType].AddId(prototype.ID, inheritingPrototype.Parent, true);
}
else
{
//we call it here since it wont get called when pushing inheritance
res.CallAfterDeserializationHook();
}
_prototypes[prototypeType][prototype.ID] = prototype;
loadedPrototypes.Add(prototype);
if (validateMapping)
{
var mapping = node.ToDataNodeCast<MappingDataNode>();
mapping.Remove("type");
var errorNodes = _serializationManager.ValidateNode(_types[type], mapping).GetErrors()
.ToHashSet();
mappingErrors = errorNodes.Count;
}
}
}
LoadedData?.Invoke(yamlStream, actionMessage);
return loadedPrototypes;
}
#endregion
#endregion IPrototypeManager members
private void ReloadTypes()
{
Clear();
foreach (var type in _reflectionManager.GetAllChildren<IPrototype>())
{
var prototypeAttributes = (PrototypeAttribute?) Attribute.GetCustomAttribute(type, typeof(PrototypeAttribute));
if ( prototypeAttributes!.LoadBefore != string.Empty)
LoadBeforeList.Add(type);
else if (prototypeAttributes!.LoadAfter != string.Empty)
LoadAfterList.Add(type);
else
LoadNormalList.Add(type);
RegisterType(type);
}
}
public bool HasIndex<T>(string id) where T : class, IPrototype
{
if (!_prototypes.TryGetValue(typeof(T), out var index))
@@ -723,19 +539,19 @@ namespace Robust.Shared.Prototypes
/// <inheritdoc />
public bool HasVariant(string variant)
{
return _prototypeTypes.ContainsKey(variant);
return _types.ContainsKey(variant);
}
/// <inheritdoc />
public Type GetVariantType(string variant)
{
return _prototypeTypes[variant];
return _types[variant];
}
/// <inheritdoc />
public bool TryGetVariantType(string variant, [NotNullWhen(true)] out Type? prototype)
{
return _prototypeTypes.TryGetValue(variant, out prototype);
return _types.TryGetValue(variant, out prototype);
}
/// <inheritdoc />
@@ -793,14 +609,14 @@ namespace Robust.Shared.Prototypes
"No " + nameof(PrototypeAttribute) + " to give it a type string.");
}
if (_prototypeTypes.ContainsKey(attribute.Type))
if (_types.ContainsKey(attribute.Type))
{
throw new InvalidImplementationException(type,
typeof(IPrototype),
$"Duplicate prototype type ID: {attribute.Type}. Current: {_prototypeTypes[attribute.Type]}");
$"Duplicate prototype type ID: {attribute.Type}. Current: {_types[attribute.Type]}");
}
_prototypeTypes[attribute.Type] = type;
_types[attribute.Type] = type;
_prototypePriorities[type] = attribute.LoadPriority;
if (typeof(IPrototype).IsAssignableFrom(type))

View File

@@ -20,22 +20,6 @@ namespace Robust.Shared.Random
public Angle NextAngle(Angle minValue, Angle maxValue) => NextFloat() * (maxValue - minValue) + minValue;
public Angle NextAngle(Angle maxValue) => NextFloat() * maxValue;
/// <summary>
/// Random vector, created from a uniform distribution of magnitudes and angles.
/// </summary>
/// <remarks>
/// In general, NextVector2(1) will tend to result in vectors with smaller magnitudes than
/// NextVector2Box(1,1), even if you ignored any vectors with a magnitude larger than one.
/// </remarks>
public Vector2 NextVector2(float minMagnitude, float maxMagnitude) => NextAngle().RotateVec((NextFloat(minMagnitude, maxMagnitude), 0));
public Vector2 NextVector2(float maxMagnitude = 1) => NextVector2(0, maxMagnitude);
/// <summary>
/// Random vector, created from a uniform distribution of x and y coordinates lying inside some box.
/// </summary>
public Vector2 NextVector2Box(float minX, float minY, float maxX, float maxY) => new Vector2(NextFloat(minX, maxX), NextFloat(minY, maxY));
public Vector2 NextVector2Box(float maxAbsX = 1, float maxAbsY = 1) => NextVector2Box(-maxAbsX, -maxAbsY, maxAbsX, maxAbsY);
void Shuffle<T>(IList<T> list)
{
var n = list.Count;

View File

@@ -19,7 +19,7 @@
<PackageReference Include="Serilog" Version="2.10.0" />
<PackageReference Include="YamlDotNet" Version="9.1.4" />
<PackageReference Include="Microsoft.Win32.Registry" Version="5.0.0" />
<PackageReference Include="Linguini.Bundle" Version="0.1.3" />
<PackageReference Include="Linguini.Bundle" Version="0.1.2" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Lidgren.Network\Lidgren.Network.csproj" />

View File

@@ -1,4 +1,4 @@
using Robust.Shared.Asynchronous;
using Robust.Shared.Asynchronous;
using Robust.Shared.Configuration;
using Robust.Shared.ContentPack;
using Robust.Shared.Exceptions;
@@ -32,7 +32,7 @@ namespace Robust.Shared
IoCManager.Register<ILocalizationManager, LocalizationManager>();
IoCManager.Register<ILocalizationManagerInternal, LocalizationManager>();
IoCManager.Register<ILogManager, LogManager>();
IoCManager.Register<IPauseManager, NetworkedMapManager>();
IoCManager.Register<IPauseManager, PauseManager>();
IoCManager.Register<IModLoader, ModLoader>();
IoCManager.Register<IModLoaderInternal, ModLoader>();
IoCManager.Register<INetManager, NetManager>();

View File

@@ -1,20 +1,15 @@
using System;
using JetBrains.Annotations;
using Robust.Shared.Map;
namespace Robust.Shared.Timing
{
[Obsolete("Use the same functions on IMapManager.")]
public interface IPauseManager
{
void SetMapPaused(MapId mapId, bool paused);
void DoMapInitialize(MapId mapId);
[Obsolete("This function does nothing, per-grid pausing isn't a thing anymore.")]
void DoGridMapInitialize(GridId gridId);
[Obsolete("This function does nothing, per-grid pausing isn't a thing anymore.")]
void DoGridMapInitialize(IMapGrid grid);
void AddUninitializedMap(MapId mapId);

View File

@@ -2,121 +2,101 @@ using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.ViewVariables;
namespace Robust.Shared.Map
namespace Robust.Shared.Timing
{
internal partial class MapManager
internal sealed class PauseManager : IPauseManager, IPostInjectInit
{
[Dependency] private readonly IConsoleHost _conhost = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IEntityLookup _entityLookup = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[ViewVariables] private readonly HashSet<MapId> _pausedMaps = new();
[ViewVariables] private readonly HashSet<MapId> _unInitializedMaps = new();
/// <inheritdoc />
public void SetMapPaused(MapId mapId, bool paused)
{
if(!MapExists(mapId))
throw new ArgumentException("That map does not exist.");
if (paused)
{
_pausedMaps.Add(mapId);
foreach (var entity in _entityLookup.GetEntitiesInMap(mapId))
{
_entityManager.GetComponent<MetaDataComponent>(entity).EntityPaused = true;
}
}
else
{
_pausedMaps.Remove(mapId);
}
var mapEnt = GetMapEntityId(mapId);
var xformQuery = EntityManager.GetEntityQuery<TransformComponent>();
var metaQuery = EntityManager.GetEntityQuery<MetaDataComponent>();
RecursiveSetPaused(mapEnt, paused, in xformQuery, in metaQuery);
}
private static void RecursiveSetPaused(EntityUid entity, bool paused,
in EntityQuery<TransformComponent> xformQuery,
in EntityQuery<MetaDataComponent> metaQuery)
{
metaQuery.GetComponent(entity).EntityPaused = paused;
foreach (var child in xformQuery.GetComponent(entity)._children)
{
RecursiveSetPaused(child, paused, in xformQuery, in metaQuery);
foreach (var entity in _entityLookup.GetEntitiesInMap(mapId))
{
_entityManager.GetComponent<MetaDataComponent>(entity).EntityPaused = false;
}
}
}
/// <inheritdoc />
public void DoMapInitialize(MapId mapId)
{
if(!MapExists(mapId))
throw new ArgumentException("That map does not exist.");
if (IsMapInitialized(mapId))
throw new ArgumentException("That map is already initialized.");
_unInitializedMaps.Remove(mapId);
var mapEnt = GetMapEntityId(mapId);
var xformQuery = EntityManager.GetEntityQuery<TransformComponent>();
var metaQuery = EntityManager.GetEntityQuery<MetaDataComponent>();
RecursiveDoMapInit(mapEnt, in xformQuery, in metaQuery);
}
private static void RecursiveDoMapInit(EntityUid entity,
in EntityQuery<TransformComponent> xformQuery,
in EntityQuery<MetaDataComponent> metaQuery)
{
// RunMapInit can modify the TransformTree
// ToArray caches deleted euids, we check here if they still exist.
if(!metaQuery.TryGetComponent(entity, out var meta))
return;
entity.RunMapInit();
meta.EntityPaused = false;
foreach (var child in xformQuery.GetComponent(entity)._children.ToArray())
foreach (var entity in IoCManager.Resolve<IEntityLookup>().GetEntitiesInMap(mapId).ToArray())
{
RecursiveDoMapInit(child, in xformQuery, in metaQuery);
entity.RunMapInit();
// MapInit could have deleted this entity.
if(_entityManager.TryGetComponent(entity, out MetaDataComponent? meta))
meta.EntityPaused = false;
}
}
/// <inheritdoc />
public void DoGridMapInitialize(IMapGrid grid)
{
// NOP
DoGridMapInitialize(grid.Index);
}
/// <inheritdoc />
public void DoGridMapInitialize(GridId gridId)
{
// NOP
var mapId = _mapManager.GetGrid(gridId).ParentMapId;
foreach (var entity in _entityLookup.GetEntitiesInMap(mapId))
{
if (_entityManager.GetComponent<TransformComponent>(entity).GridID != gridId)
continue;
entity.RunMapInit();
_entityManager.GetComponent<MetaDataComponent>(entity).EntityPaused = false;
}
}
/// <inheritdoc />
public void AddUninitializedMap(MapId mapId)
{
_unInitializedMaps.Add(mapId);
}
/// <inheritdoc />
public bool IsMapPaused(MapId mapId)
{
return _pausedMaps.Contains(mapId) || _unInitializedMaps.Contains(mapId);
}
/// <inheritdoc />
public bool IsGridPaused(IMapGrid grid)
{
return IsMapPaused(grid.ParentMapId);
}
/// <inheritdoc />
public bool IsGridPaused(GridId gridId)
{
if (TryGetGrid(gridId, out var grid))
if (_mapManager.TryGetGrid(gridId, out var grid))
{
return IsGridPaused(grid);
}
@@ -125,18 +105,15 @@ namespace Robust.Shared.Map
return true;
}
/// <inheritdoc />
public bool IsMapInitialized(MapId mapId)
{
return !_unInitializedMaps.Contains(mapId);
}
/// <summary>
/// Initializes the map pausing system.
/// </summary>
private void InitializeMapPausing()
/// <inheritdoc />
public void PostInject()
{
MapDestroyed += (_, args) =>
_mapManager.MapDestroyed += (_, args) =>
{
_pausedMaps.Remove(args.Map);
_unInitializedMaps.Add(args.Map);
@@ -153,9 +130,10 @@ namespace Robust.Shared.Map
return;
}
var mapId = new MapId(int.Parse(args[0], CultureInfo.InvariantCulture));
string? arg = args[0];
var mapId = new MapId(int.Parse(arg, CultureInfo.InvariantCulture));
if (!MapExists(mapId))
if (!_mapManager.MapExists(mapId))
{
shell.WriteError("That map does not exist.");
return;
@@ -169,9 +147,10 @@ namespace Robust.Shared.Map
"querymappaused <map ID>",
(shell, _, args) =>
{
var mapId = new MapId(int.Parse(args[0], CultureInfo.InvariantCulture));
string? arg = args[0];
var mapId = new MapId(int.Parse(arg, CultureInfo.InvariantCulture));
if (!MapExists(mapId))
if (!_mapManager.MapExists(mapId))
{
shell.WriteError("That map does not exist.");
return;
@@ -191,9 +170,10 @@ namespace Robust.Shared.Map
return;
}
var mapId = new MapId(int.Parse(args[0], CultureInfo.InvariantCulture));
string? arg = args[0];
var mapId = new MapId(int.Parse(arg, CultureInfo.InvariantCulture));
if (!MapExists(mapId))
if (!_mapManager.MapExists(mapId))
{
shell.WriteLine("That map does not exist.");
return;

View File

@@ -17,7 +17,7 @@ namespace Robust.UnitTesting.Server.GameObjects.Components
{
var sim = RobustServerSimulation
.NewSimulation()
.RegisterPrototypes(protoMan => protoMan.LoadString(Prototypes))
.RegisterPrototypes(protoMan => protoMan.LoadFromString(Prototypes))
.InitializeInstance();
// Adds the map with id 1, and spawns entity 1 as the map entity.

View File

@@ -72,7 +72,7 @@ namespace Robust.UnitTesting.Server.GameObjects.Components
IoCManager.Resolve<ISerializationManager>().Initialize();
var manager = IoCManager.Resolve<IPrototypeManager>();
manager.RegisterType(typeof(EntityPrototype));
manager.LoadFromStream(new StringReader(PROTOTYPES));
manager.LoadFromString(PROTOTYPES);
manager.Resync();
// build the net dream

View File

@@ -51,7 +51,7 @@ namespace Robust.UnitTesting.Server.GameObjects
IoCManager.Resolve<ISerializationManager>().Initialize();
var manager = IoCManager.Resolve<IPrototypeManager>();
manager.RegisterType(typeof(EntityPrototype));
manager.LoadFromStream(new StringReader(PROTOTYPES));
manager.LoadFromString(PROTOTYPES);
manager.Resync();
//NOTE: The grids have not moved, so we can assert worldpos == localpos for the test

View File

@@ -207,7 +207,7 @@ namespace Robust.UnitTesting.Server
container.Register<IIslandManager, IslandManager>();
container.Register<IManifoldManager, CollisionManager>();
container.Register<IMapManagerInternal, MapManager>();
container.Register<IPauseManager, MapManager>();
container.RegisterInstance<IPauseManager>(new Mock<IPauseManager>().Object); // TODO: get timing working similar to RobustIntegrationTest
container.Register<IPhysicsManager, PhysicsManager>();
_diFactory?.Invoke(container);

View File

@@ -22,7 +22,7 @@ namespace Robust.UnitTesting.Shared.GameObjects
{
var sim = RobustServerSimulation
.NewSimulation()
.RegisterPrototypes(protoMan => protoMan.LoadString(PROTOTYPE))
.RegisterPrototypes(protoMan => protoMan.LoadFromString(PROTOTYPE))
.InitializeInstance();
var mapManager = sim.Resolve<IMapManager>();

View File

@@ -34,7 +34,7 @@ namespace Robust.UnitTesting.Shared.GameObjects.Systems
.NewSimulation()
.RegisterPrototypes(f=>
{
f.LoadString(Prototypes);
f.LoadFromString(Prototypes);
})
.InitializeInstance();

View File

@@ -47,42 +47,6 @@ namespace Robust.UnitTesting.Shared.GameObjects.Systems
}
}
/// <summary>
/// Checks that the MoverCoordinates between parent and children is correct.
/// </summary>
[Test]
public void MoverCoordinatesCorrect()
{
var sim = SimulationFactory();
var entManager = sim.Resolve<IEntityManager>();
var xformSystem = sim.Resolve<IEntitySystemManager>().GetEntitySystem<SharedTransformSystem>();
var mapId = new MapId(1);
var parent = entManager.SpawnEntity(null, new MapCoordinates(Vector2.One, mapId));
var xform = entManager.GetComponent<TransformComponent>(parent);
Assert.That(xform.LocalPosition, Is.EqualTo(Vector2.One));
var child1 = entManager.SpawnEntity(null, new MapCoordinates(Vector2.One, mapId));
var child2 = entManager.SpawnEntity(null, new MapCoordinates(new Vector2(10f, 10f), mapId));
var child1Xform = entManager.GetComponent<TransformComponent>(child1);
var child2Xform = entManager.GetComponent<TransformComponent>(child2);
child1Xform.AttachParent(xform);
child2Xform.AttachParent(xform);
var mover1 = xformSystem.GetMoverCoordinates(child1Xform);
var mover2 = xformSystem.GetMoverCoordinates(child2Xform);
Assert.That(mover1.Position, Is.EqualTo(Vector2.One));
Assert.That(mover2.Position, Is.EqualTo(new Vector2(10f, 10f)));
var child3 = entManager.SpawnEntity(null, new MapCoordinates(Vector2.One, mapId));
var child3Xform = entManager.GetComponent<TransformComponent>(child3);
child3Xform.AttachParent(child2Xform);
Assert.That(xformSystem.GetMoverCoordinates(child3Xform).Position, Is.EqualTo(Vector2.One));
}
private sealed class Subscriber : IEntityEventSubscriber { }
}
}

View File

@@ -1,98 +0,0 @@
using System;
using Linguini.Syntax.Parser.Error;
using NUnit.Framework;
using Robust.Shared.Localization;
namespace Robust.UnitTesting.Shared.Localization;
[TestFixture]
[Parallelizable]
public sealed class TestFormatErrors
{
private const string Res1 = "err1 = $user)";
private const string Res2 = "a = b {{\r\n err = x";
private const string Res2Lf = "a = b {{\n err = x";
#region ExpectedCrlf
private const string Expect1Wide1Crlf = "\r\n 99 |err1 = $user)\r\n ^ Unbalanced closing brace";
private const string Expect2Wide1Crlf = "\r\n 99 |err1 = $user)\r\n ^ Unbalanced closing brace";
private const string Expect1Wide4Crlf =
"\r\n 99 |err1 = $user)\r\n ^^^^ Expected a message field for \"x\"";
private const string Expect2Wide4Crlf = "\r\n 99 |err1 = $user)\r\n ^^^^ Expected a message field for \"x\"";
private const string ExpectMulti1Wide1Crlf =
"\r\n 99 |a = b {{\r\n 100 | err = x\r\n ^ Unbalanced closing brace";
private const string ExpectMulti1Wide3Crlf =
"\r\n 99 |a = b {{\r\n 100 | err = x\r\n ^^^ Expected a message field for \"x\"";
#endregion
[Test]
[TestCase(Expect1Wide1Crlf, Res1, 7)]
[TestCase(Expect2Wide1Crlf, Res1, 0)]
[TestCase(Expect1Wide4Crlf, Res1, 8, 12)]
[TestCase(Expect2Wide4Crlf, Res1, 0, 4)]
[TestCase(ExpectMulti1Wide1Crlf, Res2, 12)]
[TestCase(ExpectMulti1Wide3Crlf, Res2, 12, 15)]
[TestCase(ExpectMulti1Wide1Crlf, Res2Lf, 11)]
[TestCase(ExpectMulti1Wide3Crlf, Res2Lf, 11, 14)]
public void TestSingleLineTestCrlf(string expected, string resource, int start, int? end = null)
{
var err = ParseError.UnbalancedClosingBrace(start, 99);
if (end != null)
{
err = ParseError.ExpectedMessageField("x".AsMemory(), start, end.Value, 99);
}
err.Slice = new Range(0, resource.Length);
var actual = err.FormatCompileErrors(resource.AsMemory(), "\r\n");
Assert.That(actual, Is.EqualTo(expected));
}
#region ExpectedLf
private const string Expect1Wide1Lf = "\n 99 |err1 = $user)\n ^ Unbalanced closing brace";
private const string Expect2Wide1Lf = "\n 99 |err1 = $user)\n ^ Unbalanced closing brace";
private const string Expect1Wide4Lf =
"\n 99 |err1 = $user)\n ^^^^ Expected a message field for \"x\"";
private const string Expect2Wide4Lf = "\n 99 |err1 = $user)\n ^^^^ Expected a message field for \"x\"";
private const string ExpectMulti1Wide1Lf = "\n 99 |a = b {{\n 100 | err = x\n ^ Unbalanced closing brace";
private const string ExpectMulti1Wide3Lf =
"\n 99 |a = b {{\n 100 | err = x\n ^^^ Expected a message field for \"x\"";
#endregion
[Test]
[TestCase(Expect1Wide1Lf, Res1, 7)]
[TestCase(Expect2Wide1Lf, Res1, 0)]
[TestCase(Expect1Wide4Lf, Res1, 8, 12)]
[TestCase(Expect2Wide4Lf, Res1, 0, 4)]
[TestCase(ExpectMulti1Wide1Lf, Res2, 12)]
[TestCase(ExpectMulti1Wide3Lf, Res2, 12, 15)]
[TestCase(ExpectMulti1Wide1Lf, Res2Lf, 11)]
[TestCase(ExpectMulti1Wide3Lf, Res2Lf, 11, 14)]
public void TestSingleLineTestLf(string expected, string resource, int start, int? end = null)
{
var err = ParseError.UnbalancedClosingBrace(start, 99);
if (end != null)
{
err = ParseError.ExpectedMessageField("x".AsMemory(), start, end.Value, 99);
}
err.Slice = new Range(0, resource.Length);
var actual = err.FormatCompileErrors(resource.AsMemory(), "\n");
Assert.That(actual, Is.EqualTo(expected));
}
}

View File

@@ -43,7 +43,7 @@ namespace Robust.UnitTesting.Shared.Map
IoCManager.Resolve<ISerializationManager>().Initialize();
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
prototypeManager.RegisterType(typeof(EntityPrototype));
prototypeManager.LoadFromStream(new StringReader(PROTOTYPES));
prototypeManager.LoadFromString(PROTOTYPES);
prototypeManager.Resync();
var factory = IoCManager.Resolve<IComponentFactory>();

View File

@@ -8,37 +8,44 @@ using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.UnitTesting.Server;
using Robust.Shared.Physics.Broadphase;
using MapGrid = Robust.Shared.Map.MapGrid;
namespace Robust.UnitTesting.Shared.Map
{
[TestFixture, TestOf(typeof(MapGrid))]
sealed class MapGrid_Tests
sealed class MapGrid_Tests : RobustUnitTest
{
private static ISimulation SimulationFactory()
protected override void OverrideIoC()
{
var sim = RobustServerSimulation
.NewSimulation()
.InitializeInstance();
base.OverrideIoC();
return sim;
var mock = new Mock<IEntitySystemManager>();
var broady = new BroadPhaseSystem();
var physics = new PhysicsSystem();
mock.Setup(m => m.GetEntitySystem<SharedBroadphaseSystem>()).Returns(broady);
mock.Setup(m => m.GetEntitySystem<SharedPhysicsSystem>()).Returns(physics);
IoCManager.RegisterInstance<IEntitySystemManager>(mock.Object, true);
}
[OneTimeSetUp]
public void Setup()
{
IoCManager.Resolve<IComponentFactory>().GenerateNetIds();
}
[Test]
public void GetTileRefCoords()
{
var sim = SimulationFactory();
var mapMan = sim.Resolve<IMapManager>();
var mapId = mapMan.CreateMap();
var grid = (IMapGridInternal)mapMan.CreateGrid(mapId, null, 8);
var grid = MapGridFactory(new GridId(1));
grid.SetTile(new Vector2i(-9, -1), new Tile(1, 2));
var result = grid.GetTileRef(new Vector2i(-9, -1));
Assert.That(grid.ChunkCount, Is.EqualTo(1));
Assert.That(grid.GetMapChunks().Keys.ToList()[0], Is.EqualTo(new Vector2i(-2, -1)));
Assert.That(result, Is.EqualTo(new TileRef(mapId, grid.Index, new Vector2i(-9,-1), new Tile(1, 2))));
Assert.That(result, Is.EqualTo(new TileRef(new MapId(5), new GridId(1), new Vector2i(-9,-1), new Tile(1, 2))));
}
/// <summary>
@@ -47,11 +54,7 @@ namespace Robust.UnitTesting.Shared.Map
[Test]
public void BoundsExpansion()
{
var sim = SimulationFactory();
var mapMan = sim.Resolve<IMapManager>();
var mapId = mapMan.CreateMap();
var grid = (IMapGridInternal)mapMan.CreateGrid(mapId, null, 8);
grid.WorldPosition = new Vector2(3, 5);
var grid = MapGridFactory(new GridId(1));
grid.SetTile(new Vector2i(-1, -2), new Tile(1));
grid.SetTile(new Vector2i(1, 2), new Tile(1));
@@ -71,11 +74,7 @@ namespace Robust.UnitTesting.Shared.Map
[Test]
public void BoundsContract()
{
var sim = SimulationFactory();
var mapMan = sim.Resolve<IMapManager>();
var mapId = mapMan.CreateMap();
var grid = (IMapGridInternal)mapMan.CreateGrid(mapId, null, 8);
grid.WorldPosition = new Vector2(3, 5);
var grid = MapGridFactory(new GridId(1));
grid.SetTile(new Vector2i(-1, -2), new Tile(1));
grid.SetTile(new Vector2i(1, 2), new Tile(1));
@@ -94,10 +93,7 @@ namespace Robust.UnitTesting.Shared.Map
[Test]
public void GridTileToChunkIndices()
{
var sim = SimulationFactory();
var mapMan = sim.Resolve<IMapManager>();
var mapId = mapMan.CreateMap();
var grid = (IMapGridInternal)mapMan.CreateGrid(mapId, null, 8);
var grid = MapGridFactory(new GridId(1));
var result = grid.GridTileToChunkIndices(new Vector2i(-9, -1));
@@ -110,10 +106,7 @@ namespace Robust.UnitTesting.Shared.Map
[Test]
public void ToLocalCentered()
{
var sim = SimulationFactory();
var mapMan = sim.Resolve<IMapManager>();
var mapId = mapMan.CreateMap();
var grid = (IMapGridInternal)mapMan.CreateGrid(mapId, null, 8);
var grid = MapGridFactory(new GridId(1));
var result = grid.GridTileToLocal(new Vector2i(0, 0)).Position;
@@ -124,10 +117,7 @@ namespace Robust.UnitTesting.Shared.Map
[Test]
public void TryGetTileRefNoTile()
{
var sim = SimulationFactory();
var mapMan = sim.Resolve<IMapManager>();
var mapId = mapMan.CreateMap();
var grid = (IMapGridInternal)mapMan.CreateGrid(mapId, null, 8);
var grid = MapGridFactory(new GridId(1));
var foundTile = grid.TryGetTileRef(new Vector2i(-9, -1), out var tileRef);
@@ -139,11 +129,7 @@ namespace Robust.UnitTesting.Shared.Map
[Test]
public void TryGetTileRefTileExists()
{
var sim = SimulationFactory();
var mapMan = sim.Resolve<IMapManager>();
var mapId = mapMan.CreateMap();
var grid = (IMapGridInternal)mapMan.CreateGrid(mapId, null, 8);
var grid = MapGridFactory(new GridId(1));
grid.SetTile(new Vector2i(-9, -1), new Tile(1, 2));
var foundTile = grid.TryGetTileRef(new Vector2i(-9, -1), out var tileRef);
@@ -151,17 +137,13 @@ namespace Robust.UnitTesting.Shared.Map
Assert.That(foundTile, Is.True);
Assert.That(grid.ChunkCount, Is.EqualTo(1));
Assert.That(grid.GetMapChunks().Keys.ToList()[0], Is.EqualTo(new Vector2i(-2, -1)));
Assert.That(tileRef, Is.EqualTo(new TileRef(mapId, grid.Index, new Vector2i(-9, -1), new Tile(1, 2))));
Assert.That(tileRef, Is.EqualTo(new TileRef(new MapId(5), new GridId(1), new Vector2i(-9, -1), new Tile(1, 2))));
}
[Test]
public void PointCollidesWithGrid()
{
var sim = SimulationFactory();
var mapMan = sim.Resolve<IMapManager>();
var mapId = mapMan.CreateMap();
var grid = (IMapGridInternal)mapMan.CreateGrid(mapId, null, 8);
var grid = MapGridFactory(new GridId(1));
grid.SetTile(new Vector2i(19, 23), new Tile(1));
var result = grid.CollidesWithGrid(new Vector2i(19, 23));
@@ -172,16 +154,31 @@ namespace Robust.UnitTesting.Shared.Map
[Test]
public void PointNotCollideWithGrid()
{
var sim = SimulationFactory();
var mapMan = sim.Resolve<IMapManager>();
var mapId = mapMan.CreateMap();
var grid = (IMapGridInternal)mapMan.CreateGrid(mapId, null, 8);
var grid = MapGridFactory(new GridId(1));
grid.SetTile(new Vector2i(19, 23), new Tile(1));
var result = grid.CollidesWithGrid(new Vector2i(19, 24));
Assert.That(result, Is.False);
}
private static IMapGridInternal MapGridFactory(GridId id)
{
var mapId = new MapId(5);
var mapMan = IoCManager.Resolve<IMapManager>();
if(mapMan.MapExists(mapId))
mapMan.DeleteMap(mapId);
mapMan.CreateMap(mapId);
if(mapMan.GridExists(id))
mapMan.DeleteGrid(id);
var newGrid = mapMan.CreateGrid(mapId, id, 8);
newGrid.WorldPosition = new Vector2(3, 5);
return (IMapGridInternal)newGrid;
}
}
}

View File

@@ -1,272 +0,0 @@
using System;
using System.Linq;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.UnitTesting.Server;
// ReSharper disable AccessToStaticMemberViaDerivedType
namespace Robust.UnitTesting.Shared.Map;
[TestFixture]
internal sealed class MapPauseTests
{
private static ISimulation SimulationFactory()
{
var sim = RobustServerSimulation
.NewSimulation()
.RegisterComponents(factory => factory.RegisterClass<IgnorePauseComponent>())
.InitializeInstance();
return sim;
}
/// <summary>
/// When an entity is on a paused map, it does not get returned by an EntityQuery.
/// </summary>
[Test]
public void Paused_NotIncluded_NotInQuery()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
// arrange
var mapId = mapMan.CreateMap();
mapMan.SetMapPaused(mapId, true);
entMan.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
var query = entMan.EntityQuery<TransformComponent>(false).ToList();
// 0 ents, map and the spawned one are not returned
Assert.That(query.Count, Is.EqualTo(0));
}
/// <summary>
/// When an entity is on an unpaused map, it is returned by an EntityQuery.
/// </summary>
[Test]
public void UnPaused_NotIncluded_InQuery()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
// arrange
var mapId = mapMan.CreateMap();
mapMan.SetMapPaused(mapId, false);
var newEnt = entMan.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
var query = entMan.EntityQuery<TransformComponent>(false).ToList();
// 2 ents, map and the spawned one
Assert.That(query.Count, Is.EqualTo(2));
}
/// <summary>
/// When an entity is on a paused map, it is get returned by an EntityQuery when included.
/// </summary>
[Test]
public void Paused_Included_InQuery()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
// arrange
var mapId = mapMan.CreateMap();
mapMan.SetMapPaused(mapId, true);
entMan.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
var query = entMan.EntityQuery<TransformComponent>(true).ToList();
// 2 ents, map and the spawned one are returned because includePaused
Assert.That(query.Count, Is.EqualTo(2));
}
/// <summary>
/// A new child entity added to a paused map will be created paused.
/// </summary>
[Test]
public void Paused_AddEntity_IsPaused()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
// arrange
var mapId = mapMan.CreateMap();
mapMan.SetMapPaused(mapId, true);
var newEnt = entMan.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
var metaData = entMan.GetComponent<MetaDataComponent>(newEnt);
Assert.That(metaData.EntityPaused, Is.True);
}
/// <summary>
/// A new child entity added to an unpaused map will be created unpaused.
/// </summary>
[Test]
public void UnPaused_AddEntity_IsNotPaused()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
// arrange
var mapId = mapMan.CreateMap();
mapMan.SetMapPaused(mapId, false);
var newEnt = entMan.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
var metaData = entMan.GetComponent<MetaDataComponent>(newEnt);
Assert.That(metaData.EntityPaused, Is.False);
}
/// <summary>
/// When a new grid is added to a paused map, the grid becomes paused.
/// </summary>
[Test]
public void Paused_AddGrid_GridPaused()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
// arrange
var mapId = mapMan.CreateMap();
mapMan.SetMapPaused(mapId, true);
// act
var newGrid = mapMan.CreateGrid(mapId);
// assert
Assert.That(mapMan.IsMapPaused(mapId), Is.True);
Assert.That(mapMan.IsGridPaused(newGrid.GridEntityId), Is.True);
var metaData = entMan.GetComponent<MetaDataComponent>(newGrid.GridEntityId);
Assert.That(metaData.EntityPaused, Is.True);
}
/// <summary>
/// When a tree of entities are teleported from a paused map
/// to an unpaused map, all of the entities in the tree are unpaused.
/// </summary>
[Test]
public void Paused_TeleportBetweenMaps_Unpaused()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
// arrange
var map1 = mapMan.CreateMap();
mapMan.SetMapPaused(map1, true);
var newEnt = entMan.SpawnEntity(null, new MapCoordinates(0, 0, map1));
var xform = entMan.GetComponent<TransformComponent>(newEnt);
var map2 = mapMan.CreateMap();
mapMan.SetMapPaused(map2, false);
// Act
xform.ParentUid = mapMan.GetMapEntityId(map2);
var metaData = entMan.GetComponent<MetaDataComponent>(newEnt);
Assert.That(metaData.EntityPaused, Is.False);
}
/// <summary>
/// When a tree of entities are teleported from an unpaused map
/// to a paused map, all of the entitites in the tree are paused.
/// </summary>
[Test]
public void Unpaused_TeleportBetweenMaps_IsPaused()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
// arrange
var map1 = mapMan.CreateMap();
mapMan.SetMapPaused(map1, false);
var newEnt = entMan.SpawnEntity(null, new MapCoordinates(0, 0, map1));
var xform = entMan.GetComponent<TransformComponent>(newEnt);
var map2 = mapMan.CreateMap();
mapMan.SetMapPaused(map2, true);
// Act
xform.ParentUid = mapMan.GetMapEntityId(map2);
var metaData = entMan.GetComponent<MetaDataComponent>(newEnt);
Assert.That(metaData.EntityPaused, Is.True);
}
/// <summary>
/// When a paused map is unpaused, all of the entities on the map are unpaused.
/// </summary>
[Test]
public void Paused_UnpauseMap_UnpausedEntities()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
var mapId = mapMan.CreateMap();
mapMan.SetMapPaused(mapId, true);
var newEnt = entMan.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
mapMan.SetMapPaused(mapId, false);
var metaData = entMan.GetComponent<MetaDataComponent>(newEnt);
Assert.That(metaData.EntityPaused, Is.False);
}
/// <summary>
/// When an unpaused map is paused, all of the entities on the map are paused.
/// </summary>
[Test]
public void Unpaused_PauseMap_PausedEntities()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
var mapId = mapMan.CreateMap();
mapMan.SetMapPaused(mapId, false);
var newEnt = entMan.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
mapMan.SetMapPaused(mapId, true);
var metaData = entMan.GetComponent<MetaDataComponent>(newEnt);
Assert.That(metaData.EntityPaused, Is.True);
}
/// <summary>
/// An entity that has set IgnorePause will not be paused when the map is paused.
/// </summary>
[Test]
public void IgnorePause_PauseMap_NotPaused()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
var mapId = mapMan.CreateMap();
mapMan.SetMapPaused(mapId, false);
var newEnt = entMan.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
entMan.AddComponent<IgnorePauseComponent>(newEnt);
mapMan.SetMapPaused(mapId, true);
var metaData = entMan.GetComponent<MetaDataComponent>(newEnt);
Assert.That(metaData.EntityPaused, Is.False);
}
}

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -47,7 +48,7 @@ namespace Robust.UnitTesting.Shared.Prototypes
IoCManager.Resolve<ISerializationManager>().Initialize();
_prototypes = (PrototypeManager) IoCManager.Resolve<IPrototypeManager>();
_prototypes.RegisterType(typeof(EntityPrototype));
_prototypes.LoadString(InitialPrototypes);
_prototypes.LoadFromString(InitialPrototypes);
_prototypes.Resync();
_maps = IoCManager.Resolve<IMapManager>();
@@ -75,8 +76,8 @@ namespace Robust.UnitTesting.Shared.Prototypes
Assert.That(entityComponent.Value, Is.EqualTo(5));
Assert.False(IoCManager.Resolve<IEntityManager>().HasComponent<HotReloadTestTwoComponent>(entity));
var changedPrototypes = _prototypes.LoadString(ReloadedPrototypes, true);
_prototypes.ReloadPrototypes(changedPrototypes);
var changedPrototypes = _prototypes.LoadFromString(ReloadedPrototypes, true);
_prototypes.ReloadPrototypes(changedPrototypes.ToList());
Assert.True(reloaded);
reloaded = false;
@@ -87,8 +88,8 @@ namespace Robust.UnitTesting.Shared.Prototypes
// New components are added
Assert.True(IoCManager.Resolve<IEntityManager>().HasComponent<HotReloadTestTwoComponent>(entity));
changedPrototypes = _prototypes.LoadString(InitialPrototypes, true);
_prototypes.ReloadPrototypes(changedPrototypes);
changedPrototypes = _prototypes.LoadFromString(InitialPrototypes, true);
_prototypes.ReloadPrototypes(changedPrototypes.ToList());
Assert.True(reloaded);
reloaded = false;

View File

@@ -27,7 +27,7 @@ namespace Robust.UnitTesting.Shared.Prototypes
IoCManager.Resolve<ISerializationManager>().Initialize();
manager = IoCManager.Resolve<IPrototypeManager>();
manager.RegisterType(typeof(EntityPrototype));
manager.LoadString(DOCUMENT);
manager.LoadFromString(DOCUMENT);
manager.Resync();
}
@@ -106,7 +106,7 @@ namespace Robust.UnitTesting.Shared.Prototypes
[Test]
public void TestLoadString()
{
manager.LoadString(LoadStringDocument);
manager.LoadFromString(LoadStringDocument);
manager.Resync();
var prototype = manager.Index<EntityPrototype>(LoadStringTestDummyId);

View File

@@ -59,7 +59,7 @@ namespace Robust.UnitTesting.Shared.Serialization
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
prototypeManager.RegisterType(typeof(EntityPrototype));
prototypeManager.LoadString(Prototypes);
prototypeManager.LoadFromString(Prototypes);
prototypeManager.Resync();
var entityManager = IoCManager.Resolve<IEntityManager>();

View File

@@ -46,7 +46,7 @@ entitiesImmutableList:
var protoMan = IoCManager.Resolve<IPrototypeManager>();
protoMan.RegisterType(typeof(EntityPrototype));
protoMan.LoadString(Prototypes);
protoMan.LoadFromString(Prototypes);
protoMan.Resync();
}