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..

84 Commits

Author SHA1 Message Date
Pieter-Jan Briers
de8c2c14bb Replace Lidgren encryption stuff with Libsodium (#2646) 2022-04-02 16:24:04 +02:00
mirrorcult
baebfff321 Merge pull request #2673 from ElectroJr/fix-description 2022-04-01 17:02:43 -07:00
Paul
24191404aa version 0.8.86 2022-04-02 01:28:12 +02:00
Paul Ritter
990842f5c2 fixes pvs dirty crash (#2674) 2022-04-02 06:09:14 +11:00
ElectroJr
2c2bd3f330 Version: 0.8.85 2022-04-02 00:38:07 +13:00
Leon Friedrich
1ae14c4bfa Add error tolerance to physics map (#2672) 2022-04-01 22:07:27 +11:00
metalgearsloth
61a1701dc9 Fix PVS take 3 (#2671) 2022-04-01 22:04:30 +11:00
ElectroJr
c6ea11346e fix entity description proxy method. 2022-04-02 00:02:58 +13:00
mirrorcult
ad7c871e28 Make effects properly clean up after itself (#2670) 2022-04-01 13:00:54 +11:00
metalgearsloth
c77b3f8022 Version: 0.8.84 2022-04-01 10:10:20 +11:00
metalgearsloth
b263f4a1df Fix PVS crash 2 (#2668)
Co-authored-by: Paul <ritter.paul1@googlemail.com>
2022-04-01 10:09:31 +11:00
Paul
1a11d41bba disable benchmarks workflow 2022-03-31 17:06:48 +02:00
Leon Friedrich
14d0a77644 Make directional sprite matrices static (#2661) 2022-04-01 00:11:17 +11:00
ElectroJr
b75045ce1a Version: 0.8.83 2022-03-31 15:25:31 +13:00
Leon Friedrich
1d8a8e15ef Add a is-In-container metadata flag. (#2585) 2022-03-31 13:23:33 +11:00
Leon Friedrich
28a087c267 Add GetEntitiesIntersectingBody (#2641) 2022-03-31 11:52:35 +11:00
Jane Lewis
8dc849b6bb Cache Sprite AABBs (#2622) 2022-03-31 11:52:00 +11:00
mirrorcult
7e56f46f35 Remove network component messages (#2659) 2022-03-31 10:24:27 +11:00
metalgearsloth
4453a23069 Version: 0.8.82 2022-03-30 23:34:50 +11:00
metalgearsloth
57be0bc845 Fix nullability (#2658) 2022-03-30 23:34:31 +11:00
Paul Ritter
430910ff36 sudo the benchmarks to elevate them to high prio 2022-03-30 14:10:13 +02:00
Paul Ritter
4c95807e2d how 2022-03-30 14:08:53 +02:00
metalgearsloth
92fd04552d Version: 0.8.81 2022-03-30 22:58:42 +11:00
Leon Friedrich
9c7e244821 ECS collision wake (#2656) 2022-03-30 22:57:57 +11:00
Vera Aguilera Puerto
41f64b5c3c Add overload to IntersectRayWithPredicate. (#2650) 2022-03-30 22:57:40 +11:00
Paul Ritter
4003003580 caching trees in pvs (#2652)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-03-30 22:57:31 +11:00
Paul Ritter
f49341b53c im a dummy 2022-03-30 11:16:09 +02:00
Leon Friedrich
61d9d9a832 Make the UI System TryGet functions not log failed resolves (#2657) 2022-03-30 16:37:34 +11:00
Paul
c0b7dd053f working on benchmarks workflow 2022-03-30 00:31:51 +02:00
Paul
f642e10acc versionbump to test benchmarks 2022-03-30 00:25:50 +02:00
Paul Ritter
2fb64480db benchmark workflow & storing it in db (#2653) 2022-03-29 21:43:32 +02:00
metalgearsloth
075b5ec203 Kill local comp messages (#2648) 2022-03-29 23:37:58 +11:00
metalgearsloth
21f2fe6b1b Minor spawn opt (#2651) 2022-03-29 12:34:42 +02:00
metalgearsloth
89080ef7c7 Version: 0.8.79 2022-03-29 18:40:32 +11:00
metalgearsloth
f5d36dc9ca Fix physics parenting bug (#2654) 2022-03-29 18:39:49 +11:00
wrexbe
ef87610b36 Map loader saving change (#2638)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-03-28 16:56:16 +11:00
mirrorcult
c89f1e4d31 Paramless ctor for joints (#2647)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-03-28 16:31:04 +11:00
metalgearsloth
c4805d89e0 Version: 0.8.78 2022-03-27 17:34:43 +11:00
Vera Aguilera Puerto
659ffb028a Dispose of SequencerEvents in MidiRenderer.
Oops!
2022-03-27 00:03:07 +01:00
metalgearsloth
a14c956ccc Nuke EntMapIdChangedMessage (#2621)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-03-26 18:14:56 +01:00
metalgearsloth
facb3914a4 Fix joints crash (#2609) 2022-03-26 18:13:56 +01:00
Vera Aguilera Puerto
aab8f7876b Benchmarks for EntityManager (#2578) 2022-03-26 17:55:00 +01:00
Pieter-Jan Briers
1f199ea71c Add ITaskManager.BlockWaitOnTask()
Smugleaf needed this.

Also changed RobustSynchronizationContext to use channels instead of ConcurrentQueue internally.
2022-03-26 17:02:05 +01:00
metalgearsloth
00b557b77a Struct enumerator for anchored entities (#2626) 2022-03-26 12:53:25 +01:00
metalgearsloth
eac536cffe overlay allocs (#2642) 2022-03-26 12:48:11 +01:00
DrSmugleaf
bf75c6f247 Add IEntitySystemManager.GetEntitySystemOrNull (#2643) 2022-03-26 16:35:09 +11:00
metalgearsloth
1518c79291 Struct enumerator for GetAllGrids (#2624) 2022-03-26 03:17:42 +11:00
metalgearsloth
aae2f72d1a PVS pooling 4 (#2640) 2022-03-25 11:51:59 +01:00
Jane Lewis
273aa3d6ea Show player rotation in debug overlay (#2631) 2022-03-25 18:12:53 +11:00
metalgearsloth
756c4510eb Reduce prediction alloc (#2639) 2022-03-25 18:10:31 +11:00
Paul
cd50e89aec v0.8.77 2022-03-24 23:51:55 +01:00
metalgearsloth
25b648b929 Reduce PVS allocs a bunch (again (again)) (#2630) 2022-03-24 23:48:37 +01:00
metalgearsloth
1dbbb08250 Reduce server allocs a bunch (#2625) 2022-03-24 23:39:52 +01:00
DrSmugleaf
5432f7311e Fix keyboard focused being released and grabbed again immediately afterwards (#2634) 2022-03-24 15:25:25 +01:00
Zoldorf
e662802b4c Update build-docfx.yml 2022-03-23 17:32:12 -06:00
Vera Aguilera Puerto
bae2c390bb Improve Color.FromHex exception message.
It now includes the invalid hexcode argument.
Something in content kept getting these exceptions on prod and knowing the invalid argument would be very helpful when debugging these in the future.
2022-03-23 16:00:28 +01:00
Leon Friedrich
7976926eaf fix sequence node Except() (#2610)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-23 23:34:21 +11:00
metalgearsloth
4aee730753 Version: 0.8.76 2022-03-23 20:48:42 +11:00
metalgearsloth
e87c342aa2 inline robusttree pool (#2628) 2022-03-23 20:47:53 +11:00
Paul
d335d74d8f adds maxpoolsize to treepool 2022-03-22 18:02:00 +01:00
metalgearsloth
bc68b0e3ec Version: 0.8.75 2022-03-22 13:57:31 +11:00
metalgearsloth
b1eadbc58f Fix PVS allocation issues (#2623) 2022-03-22 13:55:57 +11:00
Silver
2d3165a16f remove inheritedmembers div 2022-03-21 18:02:35 -06:00
Zoldorf
d99d25de37 Create build-docfx.yml 2022-03-21 17:22:46 -06:00
Zoldorf
be035ab002 :mistake: 2022-03-21 17:22:08 -06:00
Zoldorf
12c8883eea Update build-test.yml 2022-03-21 15:36:41 -06:00
Zoldorf
758c7c1869 Update build-test.yml 2022-03-21 15:28:12 -06:00
Zoldorf
72ab1f5a1a Update build-test.yml 2022-03-21 15:25:40 -06:00
Zoldorf
6b9c1369c0 Update build-test.yml 2022-03-21 15:22:32 -06:00
Zoldorf
fd1f1dc64a Delete build-docfx.yml 2022-03-21 15:12:24 -06:00
Zoldorf
e211368bc4 Update build-docfx.yml 2022-03-21 15:07:41 -06:00
Zoldorf
39307f916d build-docfx.yml 2022-03-21 15:04:24 -06:00
metalgearsloth
7378cc50a1 Version: 0.8.74 2022-03-21 20:09:16 +11:00
Silver
867b9ad932 Adds Docfx to RobustToolbox 2022-03-20 23:08:59 -06:00
Paul Ritter
03064255f6 Makes Robusttree Children nullable to save allocations (#2570) 2022-03-21 03:02:52 +11:00
Pieter-Jan Briers
c9ccd0b873 Fix file dialogs crashing on macOS 2022-03-20 16:47:20 +01:00
metalgearsloth
650eceea7e Remove IoC + GetComp for every tile intersection (#2617) 2022-03-20 16:54:05 +11:00
DrSmugleaf
452ad5a6e5 Version: 0.8.73 2022-03-19 19:41:22 +01:00
Leon Friedrich
7c292c75d4 Add more information to reflection errors. (#2613) 2022-03-20 00:11:42 +11:00
DrSmugleaf
cab4113697 Add myself to CODEOWNERS 2022-03-19 11:27:54 +01:00
metalgearsloth
f1a5de79b5 Change entitylookup bounds to method (#2611) 2022-03-19 16:14:24 +11:00
metalgearsloth
191e80c175 Add EntityQuery support to filters (#2608) 2022-03-19 15:54:13 +11:00
Leon Friedrich
241bce56c8 Add Resolve() to component queries (#2607) 2022-03-19 15:53:39 +11:00
metalgearsloth
b105639b31 More transform ECS methods (#2606) 2022-03-18 10:32:49 +11:00
134 changed files with 3395 additions and 1085 deletions

2
.github/CODEOWNERS vendored
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@@ -11,7 +11,7 @@
/Robust.Analyzers @PaulRitter
/Robust.*/GameStates @PaulRitter
/Robust.Shared/Analyzers @PaulRitter
/Robust.*/Serialization @PaulRitter
/Robust.*/Serialization @PaulRitter @DrSmugleaf
/Robust.*/Prototypes @PaulRitter
/Robust.Shared/GameObjects/ComponentDependencies @PaulRitter
/Robust.*/Containers @PaulRitter

33
.github/workflows/benchmarks.yml vendored Normal file
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@@ -0,0 +1,33 @@
name: Benchmarks
#on:
# push
#schedule:
# - cron: '0 5 * * *'
#push:
# tags:
# - 'v*'
env:
ROBUST_BENCHMARKS_ENABLE_SQL: 1
ROBUST_BENCHMARKS_SQL_ADDRESS: ${{ secrets.BENCHMARKS_WRITE_ADDRESS }}
ROBUST_BENCHMARKS_SQL_PORT: ${{ secrets.BENCHMARKS_WRITE_PORT }}
ROBUST_BENCHMARKS_SQL_USER: ${{ secrets.BENCHMARKS_WRITE_USER }}
ROBUST_BENCHMARKS_SQL_PASSWORD: ${{ secrets.BENCHMARKS_WRITE_PASSWORD }}
ROBUST_BENCHMARKS_SQL_DATABASE: benchmarks
jobs:
benchmark:
name: Run Benchmarks
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
with:
submodules: true
- name: Setup .NET Core
uses: actions/setup-dotnet@v1
with:
dotnet-version: 6.0.x
- name: Install dependencies
run: dotnet restore
- name: Run benchmark
run: cd Robust.Benchmarks && sudo dotnet run --filter '*' --configuration Release

34
.github/workflows/build-docfx.yml vendored Normal file
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@@ -0,0 +1,34 @@
name: Build & Publish DocFX
on:
schedule:
- cron: "0 0 * * 0"
jobs:
docfx:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
with:
submodules: true
- name: Setup .NET Core
uses: actions/setup-dotnet@v1
with:
dotnet-version: 6.0.x
- name: Install dependencies
run: dotnet restore
- name: Build Project
run: dotnet build --no-restore /p:WarningsAsErrors=nullable
- name: Build DocFX
uses: nikeee/docfx-action@v1.0.0
with:
args: Robust.Docfx/docfx.json
- name: Publish Docfx Documentation on GitHub Pages
uses: maxheld83/ghpages@master
env:
BUILD_DIR: Robust.Docfx/_robust-site
GH_PAT: ${{ secrets.GH_PAT }}

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@@ -29,3 +29,5 @@ jobs:
run: dotnet build --no-restore /p:WarningsAsErrors=nullable
- name: Test Engine
run: dotnet test --no-build Robust.UnitTesting/Robust.UnitTesting.csproj -v n

2
.gitignore vendored
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@@ -76,3 +76,5 @@ MSBuild/Robust.Custom.targets
release/
Robust.Docfx/*-site
Robust.Docfx/api

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@@ -1,4 +1,4 @@
<Project>
<!-- This file automatically reset by Tools/version.py -->
<PropertyGroup><Version>0.8.72</Version></PropertyGroup>
<PropertyGroup><Version>0.8.86</Version></PropertyGroup>
</Project>

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@@ -0,0 +1,53 @@
using System.Collections.Generic;
using System.Globalization;
using BenchmarkDotNet.Analysers;
using BenchmarkDotNet.Columns;
using BenchmarkDotNet.Configs;
using BenchmarkDotNet.Diagnosers;
using BenchmarkDotNet.Exporters;
using BenchmarkDotNet.Filters;
using BenchmarkDotNet.Jobs;
using BenchmarkDotNet.Loggers;
using BenchmarkDotNet.Order;
using BenchmarkDotNet.Reports;
using BenchmarkDotNet.Validators;
using Robust.Benchmarks.Exporters;
namespace Robust.Benchmarks.Configs;
public sealed class DefaultSQLConfig : IConfig
{
public static readonly IConfig Instance = new DefaultSQLConfig();
private DefaultSQLConfig(){}
public IEnumerable<IExporter> GetExporters()
{
yield return SQLExporter.Default;
}
public IEnumerable<IColumnProvider> GetColumnProviders() => DefaultConfig.Instance.GetColumnProviders();
public IEnumerable<ILogger> GetLoggers() => DefaultConfig.Instance.GetLoggers();
public IEnumerable<IDiagnoser> GetDiagnosers() => DefaultConfig.Instance.GetDiagnosers();
public IEnumerable<IAnalyser> GetAnalysers() => DefaultConfig.Instance.GetAnalysers();
public IEnumerable<Job> GetJobs() => DefaultConfig.Instance.GetJobs();
public IEnumerable<IValidator> GetValidators() => DefaultConfig.Instance.GetValidators();
public IEnumerable<HardwareCounter> GetHardwareCounters() => DefaultConfig.Instance.GetHardwareCounters();
public IEnumerable<IFilter> GetFilters() => DefaultConfig.Instance.GetFilters();
public IEnumerable<BenchmarkLogicalGroupRule> GetLogicalGroupRules() => DefaultConfig.Instance.GetLogicalGroupRules();
public IOrderer Orderer => DefaultConfig.Instance.Orderer!;
public SummaryStyle SummaryStyle => DefaultConfig.Instance.SummaryStyle;
public ConfigUnionRule UnionRule => DefaultConfig.Instance.UnionRule;
public string ArtifactsPath => DefaultConfig.Instance.ArtifactsPath;
public CultureInfo CultureInfo => DefaultConfig.Instance.CultureInfo!;
public ConfigOptions Options => DefaultConfig.Instance.Options;
}

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@@ -0,0 +1,54 @@
using BenchmarkDotNet.Attributes;
using JetBrains.Annotations;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.UnitTesting.Server;
namespace Robust.Benchmarks.EntityManager;
[Virtual]
public class AddRemoveComponentBenchmark
{
private ISimulation _simulation = default!;
private IEntityManager _entityManager = default!;
[UsedImplicitly]
[Params(1, 10, 100, 1000)]
public int N;
[GlobalSetup]
public void GlobalSetup()
{
_simulation = RobustServerSimulation
.NewSimulation()
.RegisterComponents(f => f.RegisterClass<A>())
.InitializeInstance();
_entityManager = _simulation.Resolve<IEntityManager>();
var coords = new MapCoordinates(0, 0, new MapId(1));
_simulation.AddMap(coords.MapId);
for (var i = 0; i < N; i++)
{
_entityManager.SpawnEntity(null, coords);
}
}
[Benchmark]
public void AddRemoveComponent()
{
for (var i = 2; i <= N+1; i++)
{
var uid = new EntityUid(i);
_entityManager.AddComponent<A>(uid);
_entityManager.RemoveComponent<A>(uid);
}
}
[ComponentProtoName("A")]
public sealed class A : Component
{
}
}

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@@ -0,0 +1,61 @@
using System;
using BenchmarkDotNet.Attributes;
using JetBrains.Annotations;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.UnitTesting.Server;
namespace Robust.Benchmarks.EntityManager;
[Virtual]
public class GetComponentBenchmark
{
private ISimulation _simulation = default!;
private IEntityManager _entityManager = default!;
[UsedImplicitly]
[Params(1, 10, 100, 1000)]
public int N;
public A[] Comps = default!;
[GlobalSetup]
public void GlobalSetup()
{
_simulation = RobustServerSimulation
.NewSimulation()
.RegisterComponents(f => f.RegisterClass<A>())
.InitializeInstance();
_entityManager = _simulation.Resolve<IEntityManager>();
Comps = new A[N+2];
var coords = new MapCoordinates(0, 0, new MapId(1));
_simulation.AddMap(coords.MapId);
for (var i = 0; i < N; i++)
{
var uid = _entityManager.SpawnEntity(null, coords);
_entityManager.AddComponent<A>(uid);
}
}
[Benchmark]
public A[] GetComponent()
{
for (var i = 2; i <= N+1; i++)
{
Comps[i] = _entityManager.GetComponent<A>(new EntityUid(i));
}
// Return something so the JIT doesn't optimize out all the GetComponent calls.
return Comps;
}
[ComponentProtoName("A")]
public sealed class A : Component
{
}
}

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@@ -0,0 +1,62 @@
using BenchmarkDotNet.Attributes;
using JetBrains.Annotations;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.UnitTesting.Server;
namespace Robust.Benchmarks.EntityManager;
[Virtual]
public class SpawnDeleteEntityBenchmark
{
private ISimulation _simulation = default!;
private IEntityManager _entityManager = default!;
private MapCoordinates _mapCoords = MapCoordinates.Nullspace;
private EntityCoordinates _entCoords = EntityCoordinates.Invalid;
[UsedImplicitly]
[Params(1, 10, 100, 1000)]
public int N;
[GlobalSetup]
public void GlobalSetup()
{
_simulation = RobustServerSimulation
.NewSimulation()
.RegisterComponents(f => f.RegisterClass<A>())
.InitializeInstance();
_entityManager = _simulation.Resolve<IEntityManager>();
_mapCoords = new MapCoordinates(0, 0, new MapId(1));
var uid = _simulation.AddMap(_mapCoords.MapId);
_entCoords = new EntityCoordinates(uid, 0, 0);
}
[Benchmark(Baseline = true)]
public void SpawnDeleteEntityMapCoords()
{
for (var i = 0; i < N; i++)
{
var uid = _entityManager.SpawnEntity(null, _mapCoords);
_entityManager.DeleteEntity(uid);
}
}
[Benchmark]
public void SpawnDeleteEntityEntCoords()
{
for (var i = 0; i < N; i++)
{
var uid = _entityManager.SpawnEntity(null, _entCoords);
_entityManager.DeleteEntity(uid);
}
}
[ComponentProtoName("A")]
public sealed class A : Component
{
}
}

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@@ -0,0 +1,143 @@
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using BenchmarkDotNet.Exporters;
using BenchmarkDotNet.Loggers;
using BenchmarkDotNet.Mathematics;
using BenchmarkDotNet.Reports;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Design;
using Npgsql;
namespace Robust.Benchmarks.Exporters;
public sealed class SQLExporter : IExporter
{
public static readonly IExporter Default = new SQLExporter();
private SQLExporter(){}
public void ExportToLog(Summary summary, ILogger logger)
{
Export(summary, logger);
}
public IEnumerable<string> ExportToFiles(Summary summary, ILogger consoleLogger)
{
Export(summary, consoleLogger);
return Array.Empty<string>();
}
private bool TryGetEnvironmentVariable(string name, ILogger logger, [NotNullWhen(true)] out string? value)
{
value = Environment.GetEnvironmentVariable(name);
if (value == null)
logger.WriteError($"ROBUST_BENCHMARKS_ENABLE_SQL is set, but {name} is missing.");
return value != null;
}
private void Export(Summary summary, ILogger logger)
{
if (!TryGetEnvironmentVariable("ROBUST_BENCHMARKS_SQL_ADDRESS", logger, out var address) ||
!TryGetEnvironmentVariable("ROBUST_BENCHMARKS_SQL_PORT", logger, out var rawPort) ||
!TryGetEnvironmentVariable("ROBUST_BENCHMARKS_SQL_USER", logger, out var user) ||
!TryGetEnvironmentVariable("ROBUST_BENCHMARKS_SQL_PASSWORD", logger, out var password) ||
!TryGetEnvironmentVariable("ROBUST_BENCHMARKS_SQL_DATABASE", logger, out var db) ||
!TryGetEnvironmentVariable("GITHUB_SHA", logger, out var gitHash))
return;
if (!int.TryParse(rawPort, out var port))
{
logger.WriteError("Failed parsing ROBUST_BENCHMARKS_SQL_PORT to int.");
return;
}
var builder = new DbContextOptionsBuilder<BenchmarkContext>();
var connectionString = new NpgsqlConnectionStringBuilder
{
Host = address,
Port = port,
Database = db,
Username = user,
Password = password
}.ConnectionString;
builder.UseNpgsql(connectionString);
using var ctx = new BenchmarkContext(builder.Options);
try
{
ctx.Database.Migrate();
ctx.BenchmarkRuns.Add(BenchmarkRun.FromSummary(summary, gitHash));
ctx.SaveChanges();
}
finally
{
ctx.Dispose();
}
}
public string Name => "sql";
}
public sealed class DesignTimeContextFactoryPostgres : IDesignTimeDbContextFactory<BenchmarkContext>
{
public BenchmarkContext CreateDbContext(string[] args)
{
var optionsBuilder = new DbContextOptionsBuilder<BenchmarkContext>();
optionsBuilder.UseNpgsql("Server=localhost");
return new BenchmarkContext(optionsBuilder.Options);
}
}
public class BenchmarkContext : DbContext
{
public DbSet<BenchmarkRun> BenchmarkRuns { get; set; } = default!;
public BenchmarkContext() { }
public BenchmarkContext(DbContextOptions<BenchmarkContext> options) : base(options) { }
}
public class BenchmarkRun
{
[Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public ulong Id { get; set; }
public string GitHash { get; set; } = string.Empty;
[Column(TypeName = "timestamptz")]
public DateTime RunDate { get; set; }
public string Name { get; set; } = string.Empty;
[Column(TypeName = "jsonb")]
public BenchmarkRunReport[] Reports { get; set; } = Array.Empty<BenchmarkRunReport>();
public static BenchmarkRun FromSummary(Summary summary, string gitHash)
{
return new BenchmarkRun
{
Reports = summary.Reports.Select(r => new BenchmarkRunReport
{
Parameters = r.BenchmarkCase.Parameters.Items.Select(p => new BenchmarkRunParameter
{
Name = p.Name,
Value = p.Value
}).ToArray(),
Statistics = r.ResultStatistics
}).ToArray(),
Name = summary.BenchmarksCases.First().FolderInfo,
RunDate = DateTime.UtcNow,
GitHash = gitHash
};
}
}
public class BenchmarkRunReport
{
public BenchmarkRunParameter[] Parameters { get; set; } = Array.Empty<BenchmarkRunParameter>();
public Statistics Statistics { get; set; } = default!;
}
public class BenchmarkRunParameter
{
public string Name { get; set; } = string.Empty;
public object Value { get; set; } = default!;
}

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@@ -0,0 +1,55 @@
// <auto-generated />
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata;
using Robust.Benchmarks.Exporters;
#nullable disable
namespace Robust.Benchmarks.Migrations
{
[DbContext(typeof(BenchmarkContext))]
[Migration("20220328231938_InitialCreate")]
partial class InitialCreate
{
protected override void BuildTargetModel(ModelBuilder modelBuilder)
{
#pragma warning disable 612, 618
modelBuilder
.HasAnnotation("ProductVersion", "6.0.0")
.HasAnnotation("Relational:MaxIdentifierLength", 63);
NpgsqlModelBuilderExtensions.UseIdentityByDefaultColumns(modelBuilder);
modelBuilder.Entity("Robust.Benchmarks.Exporters.BenchmarkRun", b =>
{
b.Property<decimal>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("numeric(20,0)");
b.Property<string>("GitHash")
.IsRequired()
.HasColumnType("text");
b.Property<string>("Name")
.IsRequired()
.HasColumnType("text");
b.Property<BenchmarkRunReport[]>("Reports")
.IsRequired()
.HasColumnType("jsonb");
b.Property<DateTime>("RunDate")
.HasColumnType("Date");
b.HasKey("Id");
b.ToTable("BenchmarkRuns");
});
#pragma warning restore 612, 618
}
}
}

View File

@@ -0,0 +1,35 @@
using System;
using Microsoft.EntityFrameworkCore.Migrations;
using Robust.Benchmarks.Exporters;
#nullable disable
namespace Robust.Benchmarks.Migrations
{
public partial class InitialCreate : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
name: "BenchmarkRuns",
columns: table => new
{
Id = table.Column<decimal>(type: "numeric(20,0)", nullable: false),
GitHash = table.Column<string>(type: "text", nullable: false),
RunDate = table.Column<DateTime>(type: "Date", nullable: false),
Name = table.Column<string>(type: "text", nullable: false),
Reports = table.Column<BenchmarkRunReport[]>(type: "jsonb", nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_BenchmarkRuns", x => x.Id);
});
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "BenchmarkRuns");
}
}
}

View File

@@ -0,0 +1,53 @@
// <auto-generated />
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata;
using Robust.Benchmarks.Exporters;
#nullable disable
namespace Robust.Benchmarks.Migrations
{
[DbContext(typeof(BenchmarkContext))]
partial class BenchmarkContextModelSnapshot : ModelSnapshot
{
protected override void BuildModel(ModelBuilder modelBuilder)
{
#pragma warning disable 612, 618
modelBuilder
.HasAnnotation("ProductVersion", "6.0.0")
.HasAnnotation("Relational:MaxIdentifierLength", 63);
NpgsqlModelBuilderExtensions.UseIdentityByDefaultColumns(modelBuilder);
modelBuilder.Entity("Robust.Benchmarks.Exporters.BenchmarkRun", b =>
{
b.Property<decimal>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("numeric(20,0)");
b.Property<string>("GitHash")
.IsRequired()
.HasColumnType("text");
b.Property<string>("Name")
.IsRequired()
.HasColumnType("text");
b.Property<BenchmarkRunReport[]>("Reports")
.IsRequired()
.HasColumnType("jsonb");
b.Property<DateTime>("RunDate")
.HasColumnType("Date");
b.HasKey("Id");
b.ToTable("BenchmarkRuns");
});
#pragma warning restore 612, 618
}
}
}

View File

@@ -9,6 +9,9 @@ namespace Robust.Benchmarks.NumericsHelpers
[Params(32, 128)]
public int N { get; set; }
[Params(1,2)]
public int T { get; set; }
private float[] _inputA = default!;
private float[] _inputB = default!;
private float[] _output = default!;

View File

@@ -1,6 +1,8 @@
using BenchmarkDotNet.Configs;
using BenchmarkDotNet.Running;
using System;
using Robust.Benchmarks.Configs;
using Robust.Benchmarks.Exporters;
namespace Robust.Benchmarks
{
@@ -16,7 +18,8 @@ namespace Robust.Benchmarks
Console.WriteLine("THE DEBUG BUILD IS ONLY GOOD FOR FIXING A CRASHING BENCHMARK\n");
BenchmarkSwitcher.FromAssembly(typeof(Program).Assembly).Run(args, new DebugInProcessConfig());
#else
BenchmarkSwitcher.FromAssembly(typeof(Program).Assembly).Run(args);
var config = Environment.GetEnvironmentVariable("ROBUST_BENCHMARKS_ENABLE_SQL") != null ? DefaultSQLConfig.Instance : null;
BenchmarkSwitcher.FromAssembly(typeof(Program).Assembly).Run(args, config);
#endif
}
}

View File

@@ -10,9 +10,15 @@
<ItemGroup>
<ProjectReference Include="..\Robust.Server\Robust.Server.csproj" />
<ProjectReference Include="..\Robust.Shared\Robust.Shared.csproj" />
<ProjectReference Include="..\Robust.UnitTesting\Robust.UnitTesting.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.12.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="6.0.0">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="Npgsql.EntityFrameworkCore.PostgreSQL" Version="6.0.0-rc.2" />
</ItemGroup>
<Import Project="..\MSBuild\Robust.Engine.targets" />
</Project>

View File

@@ -0,0 +1,11 @@
#!/usr/bin/env pwsh
param([String]$name)
if ($name -eq "")
{
Write-Error "must specify migration name"
exit
}
dotnet ef migrations add --context BenchmarkContext -o Migrations $name

View File

@@ -0,0 +1,8 @@
#!/usr/bin/env bash
if [ -z "$1" ] ; then
echo "Must specify migration name"
exit 1
fi
dotnet ef migrations add --context BenchmarkContext -o Migrations "$1"

View File

@@ -619,6 +619,7 @@ namespace Robust.Client.Audio.Midi
var seqEv = (SequencerEvent) midiEvent;
seqEv.Dest = _debugEvents ? _debugRegister : _synthRegister;
_sequencer.SendAt(seqEv, time, absolute);
seqEv.Dispose();
}
public void Dispose()

View File

@@ -27,7 +27,6 @@ namespace Robust.Client.GameObjects
public override void Initialize()
{
SetupNetworking();
ReceivedComponentMessage += (_, compMsg) => DispatchComponentMessage(compMsg);
ReceivedSystemMessage += (_, systemMsg) => EventBus.RaiseEvent(EventSource.Network, systemMsg);
base.Initialize();
@@ -52,9 +51,6 @@ namespace Robust.Client.GameObjects
public override IEntityNetworkManager EntityNetManager => this;
/// <inheritdoc />
public event EventHandler<NetworkComponentMessage>? ReceivedComponentMessage;
/// <inheritdoc />
public event EventHandler<object>? ReceivedSystemMessage;
@@ -105,26 +101,6 @@ namespace Robust.Client.GameObjects
throw new NotSupportedException();
}
/// <inheritdoc />
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
public void SendComponentNetworkMessage(INetChannel? channel, EntityUid entity, IComponent component, ComponentMessage message)
{
var componentType = component.GetType();
var netId = ComponentFactory.GetRegistration(componentType).NetID;
if (!netId.HasValue)
throw new ArgumentException($"Component {componentType} does not have a NetID.", nameof(component));
var msg = _networkManager.CreateNetMessage<MsgEntity>();
msg.Type = EntityMessageType.ComponentMessage;
msg.EntityUid = entity;
msg.NetId = netId.Value;
msg.ComponentMessage = message;
msg.SourceTick = _gameTiming.CurTick;
_networkManager.ClientSendMessage(msg);
}
private void HandleEntityNetworkMessage(MsgEntity message)
{
if (message.SourceTick <= _gameStateManager.CurServerTick)
@@ -143,10 +119,6 @@ namespace Robust.Client.GameObjects
{
switch (message.Type)
{
case EntityMessageType.ComponentMessage:
ReceivedComponentMessage?.Invoke(this, new NetworkComponentMessage(message));
return;
case EntityMessageType.SystemMessage:
var msg = message.SystemMessage;
var sessionType = typeof(EntitySessionMessage<>).MakeGenericType(msg.GetType());

View File

@@ -25,6 +25,8 @@ namespace Robust.Client.GameObjects
[Animatable]
Vector2 Scale { get; set; }
Box2 Bounds { get; }
/// <summary>
/// A rotation applied to all layers.
/// </summary>

View File

@@ -35,6 +35,6 @@ namespace Robust.Client.GameObjects
/// Calculate layer bounding box in sprite local-space coordinates.
/// </summary>
/// <returns>Bounding box in sprite local-space coordinates.</returns>
Box2 CalculateBoundingBox(Angle worldAngle);
Box2 CalculateBoundingBox();
}
}

View File

@@ -19,6 +19,7 @@ using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using TerraFX.Interop.Windows;
using DrawDepthTag = Robust.Shared.GameObjects.DrawDepth;
using RSIDirection = Robust.Client.Graphics.RSI.State.Direction;
@@ -217,6 +218,10 @@ namespace Robust.Client.GameObjects
private bool _containerOccluded;
private Box2 _bounds;
public Box2 Bounds => _bounds;
[ViewVariables(VVAccess.ReadWrite)]
public bool TreeUpdateQueued { get; set; }
@@ -299,6 +304,7 @@ namespace Robust.Client.GameObjects
{
//deep copying things to avoid entanglement
_baseRsi = other._baseRsi;
_bounds = other._bounds;
_visible = other._visible;
_layerMapShared = other._layerMapShared;
color = other.color;
@@ -548,6 +554,7 @@ namespace Robust.Client.GameObjects
index = Layers.Count - 1;
}
RebuildBounds();
QueueUpdateIsInert();
return index;
}
@@ -575,6 +582,7 @@ namespace Robust.Client.GameObjects
}
}
RebuildBounds();
QueueUpdateIsInert();
}
@@ -590,6 +598,15 @@ namespace Robust.Client.GameObjects
RemoveLayer(layer);
}
private void RebuildBounds()
{
_bounds = new Box2();
foreach (var layer in Layers.Where(layer => layer.Visible))
{
_bounds = _bounds.Union(layer.CalculateBoundingBox());
}
}
/// <summary>
/// Fills in a layer's values using some <see cref="PrototypeLayerData"/>.
/// </summary>
@@ -713,6 +730,8 @@ namespace Robust.Client.GameObjects
// If neither state: nor texture: were provided we assume that they want a blank invisible layer.
layer.Visible = anyTextureAttempted && layerDatum.Visible;
RebuildBounds();
}
public void LayerSetData(object layerKey, PrototypeLayerData data)
@@ -799,6 +818,8 @@ namespace Robust.Client.GameObjects
default:
throw new NotImplementedException();
}
RebuildBounds();
}
public void LayerSetSprite(object layerKey, SpriteSpecifier specifier)
@@ -824,6 +845,7 @@ namespace Robust.Client.GameObjects
var theLayer = Layers[layer];
theLayer.SetTexture(texture);
RebuildBounds();
}
public void LayerSetTexture(object layerKey, Texture texture)
@@ -889,6 +911,7 @@ namespace Robust.Client.GameObjects
var theLayer = Layers[layer];
theLayer.SetState(stateId);
RebuildBounds();
}
public void LayerSetState(object layerKey, RSI.StateId stateId)
@@ -936,6 +959,8 @@ namespace Robust.Client.GameObjects
theLayer.Texture = null;
}
}
RebuildBounds();
}
public void LayerSetState(object layerKey, RSI.StateId stateId, RSI rsi)
@@ -993,6 +1018,7 @@ namespace Robust.Client.GameObjects
var theLayer = Layers[layer];
theLayer.SetRsi(rsi);
RebuildBounds();
}
public void LayerSetRSI(object layerKey, RSI rsi)
@@ -1050,6 +1076,7 @@ namespace Robust.Client.GameObjects
var theLayer = Layers[layer];
theLayer.Scale = scale;
RebuildBounds();
}
public void LayerSetScale(object layerKey, Vector2 scale)
@@ -1076,6 +1103,7 @@ namespace Robust.Client.GameObjects
var theLayer = Layers[layer];
theLayer.Rotation = rotation;
RebuildBounds();
}
public void LayerSetRotation(object layerKey, Angle rotation)
@@ -1125,6 +1153,8 @@ namespace Robust.Client.GameObjects
var theLayer = Layers[layer];
theLayer.Color = color;
RebuildBounds();
}
public void LayerSetColor(object layerKey, Color color)
@@ -1150,6 +1180,8 @@ namespace Robust.Client.GameObjects
var theLayer = Layers[layer];
theLayer.DirOffset = offset;
RebuildBounds();
}
public void LayerSetDirOffset(object layerKey, DirectionOffset offset)
@@ -1201,6 +1233,8 @@ namespace Robust.Client.GameObjects
}
Layers[layer].SetAutoAnimated(autoAnimated);
RebuildBounds();
}
public void LayerSetAutoAnimated(object layerKey, bool autoAnimated)
@@ -1226,6 +1260,8 @@ namespace Robust.Client.GameObjects
}
Layers[layer].Offset = layerOffset;
RebuildBounds();
}
public void LayerSetOffset(object layerKey, Vector2 layerOffset)
@@ -1536,24 +1572,10 @@ namespace Robust.Client.GameObjects
eye ??= eyeManager.CurrentEye;
// Need relative angle on screen for determining the sprite rsi direction.
Angle relativeRotation = NoRotation
? Angle.Zero
: worldRotation + eye.Rotation;
// we need to calculate bounding box taking into account all nested layers
// because layers can have offsets, scale or rotation, we need to calculate a new BB
// based on lowest bottomLeft and highest topRight points from all layers
var box = Layers[0].CalculateBoundingBox(relativeRotation);
for (int i = 1; i < Layers.Count; i++)
{
var layer = Layers[i];
if (!layer.Visible) continue;
var layerBB = layer.CalculateBoundingBox(relativeRotation);
box = box.Union(layerBB);
}
var box = Bounds;
// Next, what we do is take the box2 and apply the sprite's transform, and then the entity's transform. We
// could do this via Matrix3.TransformBox, but that only yields bounding boxes. So instead we manually
@@ -1849,6 +1871,7 @@ namespace Robust.Client.GameObjects
Visible = value;
_parent.QueueUpdateIsInert();
_parent.RebuildBounds();
}
public void SetRsi(RSI? rsi)
@@ -1943,39 +1966,40 @@ namespace Robust.Client.GameObjects
}
/// <inheritdoc/>
public Box2 CalculateBoundingBox(Angle angle)
public Box2 CalculateBoundingBox()
{
// Other than some special cases for simple layers, this will basically just apply the matrix obtained
// via GetLayerDrawMatrix() to this layer's bounding box.
var textureSize = PixelSize / EyeManager.PixelsPerMeter;
// If the parent has locked rotation and we don't have any rotation,
// we can take the quick path of just making a box the size of the texture.
if (_parent.NoRotation && _rotation != 0)
{
return Box2.CenteredAround(Offset, textureSize).Scale(_scale);
}
var rsiState = GetActualState();
var dir = (rsiState == null || rsiState.Directions == RSI.State.DirectionType.Dir1)
? RSIDirection.South
: angle.ToRsiDirection(rsiState.Directions);
var longestSide = MathF.Max(textureSize.X, textureSize.Y);
var longestRotatedSide = Math.Max(longestSide, (textureSize.X + textureSize.Y) / MathF.Sqrt(2));
// special case for simple layers. The vast majority of layers are like this.
if (_rotation == Angle.Zero)
// Build the bounding box based on how many directions the sprite has
var box = (_rotation != 0, rsiState) switch
{
var textureSize = PixelSize / EyeManager.PixelsPerMeter;
// If this layer has any form of arbitrary rotation, return a bounding box big enough to cover
// any possible rotation.
(true, _) => Box2.CenteredAround(Offset, new Vector2(longestRotatedSide, longestRotatedSide)),
// this switch block is basically an explicit version of the `rsiDirectionMatrix` in `GetLayerDrawMatrix()`.
var box = dir switch
{
// No rotation:
RSIDirection.South or RSIDirection.North => Box2.CenteredAround(Offset, textureSize),
// rotate 90 degrees:
RSIDirection.East or RSIDirection.West => Box2.CenteredAround(Offset, (textureSize.Y, textureSize.X)),
// rotated 45 degrees (any 45 degree rotated rectangle has a square bounding box with sides of length (x+y)/sqrt(2) )
_ => Box2.CenteredAround(Offset, Vector2.One * (textureSize.X + textureSize.Y) / MathF.Sqrt(2))
};
return _scale == Vector2.One ? box : box.Scale(_scale);
}
// Welp we have some non-zero _rotation, so lets just apply the generalized layer transform and get the bounding box from where;
GetLayerDrawMatrix(dir, out var layerDrawMatrix);
return layerDrawMatrix.TransformBox(Box2.CentredAroundZero(PixelSize / EyeManager.PixelsPerMeter));
// Otherwise...
// If we have only one direction or an invalid RSI state, create a simple bounding box with the size of the texture.
(_, {Directions: RSI.State.DirectionType.Dir1} or null) => Box2.CenteredAround(Offset, textureSize),
// If we have four cardinal directions, take the longest side of our texture and square it, then turn that into our bounding box.
// This accounts for all possible rotations.
(_, {Directions: RSI.State.DirectionType.Dir4}) => Box2.CenteredAround(Offset, new Vector2(longestSide, longestSide)),
// If we have eight directions, find the maximum length of the texture (accounting for rotation), then square it to make
// our bounding box.
(_, {Directions: RSI.State.DirectionType.Dir8}) => Box2.CenteredAround(Offset, new Vector2(longestRotatedSide, longestRotatedSide)),
};
return _scale == Vector2.One ? box : box.Scale(_scale);
}
internal RSI.State? GetActualState()
@@ -1999,15 +2023,27 @@ namespace Robust.Client.GameObjects
/// </summary>
public void GetLayerDrawMatrix(RSIDirection dir, out Matrix3 layerDrawMatrix)
{
if (_parent.NoRotation)
if (_parent.NoRotation || dir == RSIDirection.South)
layerDrawMatrix = LocalMatrix;
else
{
var rsiDirectionMatrix = Matrix3.CreateTransform(Vector2.Zero, -dir.Convert().ToAngle());
Matrix3.Multiply(ref rsiDirectionMatrix, ref LocalMatrix, out layerDrawMatrix);
Matrix3.Multiply(ref _rsiDirectionMatrices[(int)dir], ref LocalMatrix, out layerDrawMatrix);
}
}
private static Matrix3[] _rsiDirectionMatrices = new Matrix3[]
{
// array order chosen such that this array can be indexed by casing an RSI direction to an int
Matrix3.Identity, // should probably just avoid matrix multiplication altogether if the direction is south.
Matrix3.CreateRotation(-Direction.North.ToAngle()),
Matrix3.CreateRotation(-Direction.East.ToAngle()),
Matrix3.CreateRotation(-Direction.West.ToAngle()),
Matrix3.CreateRotation(-Direction.SouthEast.ToAngle()),
Matrix3.CreateRotation(-Direction.SouthWest.ToAngle()),
Matrix3.CreateRotation(-Direction.NorthEast.ToAngle()),
Matrix3.CreateRotation(-Direction.NorthWest.ToAngle())
};
internal void Render(DrawingHandleWorld drawingHandle, ref Matrix3 spriteMatrix, Angle angle, Direction? overrideDirection)
{
if (!Visible)

View File

@@ -342,7 +342,6 @@ namespace Robust.Client.GameObjects
var map = _owner.eyeManager.CurrentMap;
var worldHandle = args.WorldHandle;
ShaderInstance? currentShader = null;
if (_playerManager.LocalPlayer?.ControlledEntity is not {} playerEnt)
return;
@@ -362,13 +361,8 @@ namespace Robust.Client.GameObjects
continue;
}
var newShader = effect.Shaded ? null : _unshadedShader;
if (newShader != currentShader)
{
worldHandle.UseShader(newShader);
currentShader = newShader;
}
if (!effect.Shaded)
worldHandle.UseShader(_unshadedShader);
// TODO: Should be doing matrix transformations
var effectSprite = effect.EffectSprite;
@@ -389,6 +383,9 @@ namespace Robust.Client.GameObjects
var rotatedBox = new Box2Rotated(effectArea, effect.Rotation + rotation, effectOrigin);
worldHandle.DrawTextureRect(effectSprite, rotatedBox, ToColor(effect.Color));
if (!effect.Shaded)
worldHandle.UseShader(null);
}
}
}

View File

@@ -77,12 +77,10 @@ namespace Robust.Client.GameObjects
// Due to how recursion works, this must be done.
SubscribeLocalEvent<MoveEvent>(AnythingMoved);
SubscribeLocalEvent<SpriteComponent, EntMapIdChangedMessage>(SpriteMapChanged);
SubscribeLocalEvent<SpriteComponent, EntParentChangedMessage>(SpriteParentChanged);
SubscribeLocalEvent<SpriteComponent, ComponentRemove>(RemoveSprite);
SubscribeLocalEvent<SpriteComponent, SpriteUpdateEvent>(HandleSpriteUpdate);
SubscribeLocalEvent<PointLightComponent, EntMapIdChangedMessage>(LightMapChanged);
SubscribeLocalEvent<PointLightComponent, EntParentChangedMessage>(LightParentChanged);
SubscribeLocalEvent<PointLightComponent, PointLightRadiusChangedEvent>(PointLightRadiusChanged);
SubscribeLocalEvent<PointLightComponent, PointLightUpdateEvent>(HandleLightUpdate);
@@ -156,10 +154,6 @@ namespace Robust.Client.GameObjects
// Otherwise these will still have their past MapId and that's all we need..
#region SpriteHandlers
private void SpriteMapChanged(EntityUid uid, SpriteComponent component, EntMapIdChangedMessage args)
{
QueueSpriteUpdate(component);
}
private void SpriteParentChanged(EntityUid uid, SpriteComponent component, ref EntParentChangedMessage args)
{
@@ -189,10 +183,6 @@ namespace Robust.Client.GameObjects
#endregion
#region LightHandlers
private void LightMapChanged(EntityUid uid, PointLightComponent component, EntMapIdChangedMessage args)
{
QueueLightUpdate(component);
}
private void LightParentChanged(EntityUid uid, PointLightComponent component, ref EntParentChangedMessage args)
{

View File

@@ -347,9 +347,7 @@ namespace Robust.Client.GameStates
// Check log level first to avoid the string alloc.
if (_sawmill.Level <= LogLevel.Debug)
{
_sawmill.Debug($"Entity {entity} was made dirty.");
}
if (!_processor.TryGetLastServerStates(entity, out var last))
{
@@ -367,7 +365,9 @@ namespace Robust.Client.GameStates
continue;
}
_sawmill.Debug($" And also its component {comp.GetType()}");
if (_sawmill.Level <= LogLevel.Debug)
_sawmill.Debug($" And also its component {comp.GetType()}");
// TODO: Handle interpolation.
var handleState = new ComponentHandleState(compState, null);
_entities.EventBus.RaiseComponentEvent(comp, ref handleState);

View File

@@ -35,6 +35,8 @@ namespace Robust.Client.Graphics.Clyde
/// </summary>
public static float PostShadeScale = 1.25f;
private List<Overlay> _overlays = new();
public void Render()
{
CheckTransferringScreenshots();
@@ -152,19 +154,19 @@ namespace Robust.Client.Graphics.Clyde
private List<Overlay> GetOverlaysForSpace(OverlaySpace space)
{
var list = new List<Overlay>();
_overlays.Clear();
foreach (var overlay in _overlayManager.AllOverlays)
{
if ((overlay.Space & space) != 0)
{
list.Add(overlay);
_overlays.Add(overlay);
}
}
list.Sort(OverlayComparer.Instance);
_overlays.Sort(OverlayComparer.Instance);
return list;
return _overlays;
}
private ClydeTexture? ScreenBufferTexture;

View File

@@ -861,7 +861,6 @@ namespace Robust.Client.Graphics.Clyde
// 3D geometry used during depth projection.
// 2D mask geometry used to apply wall bleed.
// TODO: This code probably does not work correctly with rotated camera.
// TODO: Yes this function throws and index exception if you reach maxOccluders.
const int maxOccluders = 2048;

View File

@@ -437,6 +437,13 @@ namespace Robust.Client.Graphics.Clyde
_windowing!.WindowSetVisible(reg, visible);
}
public void RunOnWindowThread(Action a)
{
DebugTools.AssertNotNull(_windowing);
_windowing!.RunOnWindowThread(a);
}
private abstract class WindowReg
{
public bool IsDisposed;

View File

@@ -251,6 +251,11 @@ namespace Robust.Client.Graphics.Clyde
// Nada.
}
public void RunOnWindowThread(Action action)
{
action();
}
private sealed class DummyCursor : ICursor
{
public void Dispose()

View File

@@ -118,6 +118,10 @@ namespace Robust.Client.Graphics.Clyde
case CmdWinCursorSet cmd:
WinThreadWinCursorSet(cmd);
break;
case CmdRunAction cmd:
cmd.Action();
break;
}
}
@@ -169,6 +173,11 @@ namespace Robust.Client.Graphics.Clyde
}
}
public void RunOnWindowThread(Action action)
{
SendCmd(new CmdRunAction(action));
}
private abstract record CmdBase;
private sealed record CmdTerminate : CmdBase;
@@ -245,6 +254,10 @@ namespace Robust.Client.Graphics.Clyde
private sealed record CmdCursorDestroy(
ClydeHandle Cursor
) : CmdBase;
private sealed record CmdRunAction(
Action Action
) : CmdBase;
}
}
}

View File

@@ -1,4 +1,5 @@
using System.Threading.Tasks;
using System;
using System.Threading.Tasks;
using Robust.Client.Input;
using Robust.Shared.Maths;
using SixLabors.ImageSharp;
@@ -58,6 +59,9 @@ namespace Robust.Client.Graphics.Clyde
void GLMakeContextCurrent(WindowReg? reg);
void GLSwapInterval(int interval);
unsafe void* GLGetProcAddress(string procName);
// Misc
void RunOnWindowThread(Action a);
}
}
}

View File

@@ -63,5 +63,7 @@ namespace Robust.Client.Graphics
uint? GetX11WindowId();
void RegisterGridEcsEvents();
void RunOnWindowThread(Action action);
}
}

View File

@@ -152,9 +152,12 @@ namespace Robust.Client.Graphics
/// <summary>
/// Specifies a direction in an RSI state.
/// </summary>
/// <remarks>
/// Value of the enum here matches the index used to store it in the icons array. If this ever changes, then
/// <see cref="GameObjects.SpriteComponent.Layer._rsiDirectionMatrices"/> also needs to be updated.
/// </remarks>
public enum Direction : byte
{
// Value of the enum here matches the index used to store it in the icons array.
South = 0,
North = 1,
East = 2,

View File

@@ -102,13 +102,18 @@ Mouse Pos:
var playerScreen = _eyeManager.WorldToScreen(playerWorldOffset.Position);
var playerCoordinates = entityTransform.Coordinates;
var playerRotation = entityTransform.WorldRotation;
Angle gridRotation = _mapManager.TryGetGrid(entityTransform.GridID, out var grid) ? grid.WorldRotation : Angle.Zero;
stringBuilder.AppendFormat(@" Screen: {0}
{1}
{2}
EntId: {3}
GridID: {4}", playerScreen, playerWorldOffset, playerCoordinates, entityTransform.Owner,
entityTransform.GridID);
Rotation: {3:F2}°
EntId: {4}
GridID: {5}
Grid Rotation: {6:F2}°", playerScreen, playerWorldOffset, playerCoordinates, playerRotation.Degrees, entityTransform.Owner,
entityTransform.GridID, gridRotation.Degrees);
}
if (controlHovered != null)

View File

@@ -8,6 +8,7 @@ using System.Text;
using System.Threading.Tasks;
using Robust.Client.Graphics;
using Robust.Shared;
using Robust.Shared.Console;
using Robust.Shared.Asynchronous;
using Robust.Shared.IoC;
using Robust.Shared.Log;
@@ -164,12 +165,11 @@ namespace Robust.Client.UserInterface
{
if (OperatingSystem.IsMacOS())
{
// macOS seems pretty annoying about having the file dialog opened from the main thread.
// So we are forced to execute this synchronously on the main thread.
// Also I'm calling RunOnMainThread here to provide safety in case this is ran from a different thread.
// nativefiledialog doesn't provide any form of async API, so this WILL lock up the client.
// macOS seems pretty annoying about having the file dialog opened from the main windowing thread.
// So we are forced to execute this synchronously on the main windowing thread.
// nativefiledialog doesn't provide any form of async API, so this WILL lock up half the client.
var tcs = new TaskCompletionSource<string?>();
_taskManager.RunOnMainThread(() => tcs.SetResult(action()));
_clyde.RunOnWindowThread(() => tcs.SetResult(action()));
return tcs.Task;
}
@@ -388,4 +388,17 @@ namespace Robust.Client.UserInterface
SW_NFD_CANCEL,
}
}
public sealed class OpenFileCommand : IConsoleCommand
{
public string Command => "testopenfile";
public string Description => "";
public string Help => "";
public async void Execute(IConsoleShell shell, string argStr, string[] args)
{
var stream = await IoCManager.Resolve<IFileDialogManager>().OpenFile();
stream?.Dispose();
}
}
}

View File

@@ -1,6 +1,5 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using Robust.Client.Graphics;
using Robust.Client.Input;
@@ -13,7 +12,6 @@ using Robust.Shared.Configuration;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Network;
@@ -374,16 +372,21 @@ namespace Robust.Client.UserInterface
}
}
ReleaseKeyboardFocus();
if (hit == null)
{
ReleaseKeyboardFocus();
hitData = null;
return false;
}
var (control, rel) = hit.Value;
if (control != KeyboardFocused)
{
ReleaseKeyboardFocus();
}
ControlFocused = control;
if (ControlFocused.CanKeyboardFocus && ControlFocused.KeyboardFocusOnClick)

View File

@@ -0,0 +1 @@
# Add your introductions here!

View File

@@ -0,0 +1,2 @@
- name: Example-article
href: example-article.md

214
Robust.Docfx/docfx.json Normal file
View File

@@ -0,0 +1,214 @@
{
"metadata": [
{
"src":
[
{
"files": [
"**.csproj"
],
"exclude": [
"**/bin/**",
"**/obj/**",
"_site/**",
"**.xaml"
],
"src": "../Robust.UnitTesting"
}
],
"disableGitFeatures": false,
"disableDefaultFilter": false,
"dest": "api/Robust.UnitTesting"
},
{
"src":
[
{
"files": [
"**.csproj"
],
"exclude": [
"**/bin/**",
"**/obj/**",
"_site/**",
"**.xaml"
],
"src": "../Robust.Shared"
}
],
"disableGitFeatures": false,
"disableDefaultFilter": false,
"dest": "api/Robust.Shared"
},
{
"src":
[
{
"files": [
"**.csproj"
],
"exclude": [
"**/bin/**",
"**/obj/**",
"_site/**",
"**.xaml"
],
"src": "../Robust.Shared.Maths"
}
],
"disableGitFeatures": false,
"disableDefaultFilter": false,
"dest": "api/Robust.Shared.Maths"
},
{
"src":
[
{
"files": [
"**.csproj"
],
"exclude": [
"**/bin/**",
"**/obj/**",
"_site/**",
"**.xaml"
],
"src": "../Robust.Shared.Scripting"
}
],
"disableGitFeatures": false,
"disableDefaultFilter": false,
"dest": "api/Robust.Shared.Scripting"
},
{
"src":
[
{
"files": [
"**.csproj"
],
"exclude": [
"**/bin/**",
"**/obj/**",
"_site/**",
"**.xaml"
],
"src": "../Robust.Client"
}
],
"disableGitFeatures": false,
"disableDefaultFilter": false,
"dest": "api/Robust.Client"
},
{
"src":
[
{
"files": [
"**.csproj"
],
"exclude": [
"**/bin/**",
"**/obj/**",
"_site/**",
"**.xaml"
],
"src": "../Robust.Client.WebView"
}
],
"disableGitFeatures": false,
"disableDefaultFilter": false,
"dest": "api/Robust.Client.WebView"
},
{
"src":
[
{
"files": [
"**.csproj"
],
"exclude": [
"**/bin/**",
"**/obj/**",
"_site/**",
"**.xaml"
],
"src": "../Robust.Server"
}
],
"disableGitFeatures": false,
"disableDefaultFilter": false,
"dest": "api/Robust.Server"
},
{
"src":
[
{
"files": [
"**.csproj"
],
"exclude": [
"**/bin/**",
"**/obj/**",
"_site/**",
"**.xaml"
],
"src": "../Robust.LoaderApi"
}
],
"disableGitFeatures": false,
"disableDefaultFilter": false,
"dest": "api/Robust.LoaderApi/Robust.LoaderApi"
}
],
"build": {
"content": [
{
"files": [
"api/**/**.yml"
]
},
{
"files": [
"articles/**.md",
"articles/**/toc.yml",
"toc.yml",
"*.md"
]
}
],
"resource": [
{
"files": [
"images/**",
"favicon.ico",
"icon.svg"
]
}
],
"overwrite": [
{
"files": [
"apidoc/**.md"
],
"exclude": [
"obj/**",
"_site/**"
]
}
],
"dest": "_robust-site",
"globalMetadataFiles": [],
"fileMetadataFiles": [],
"template": [
"default",
"templates/darkfx"
],
"postProcessors": [],
"markdownEngineName": "markdig",
"noLangKeyword": false,
"keepFileLink": false,
"cleanupCacheHistory": false,
"disableGitFeatures": false
}
}

6
Robust.Docfx/index.md Normal file
View File

@@ -0,0 +1,6 @@
# RobustToolbox DocFX
![](https://i.imgur.com/Sv3Swxg.png)
## Welcome to the RobustToolbox DocFX instance.
### Click one of the tabs above to see documentation for that particular project/namespace

View File

@@ -0,0 +1,21 @@
MIT License
Copyright (c) 2021 Steffen Wilke
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

View File

@@ -0,0 +1,40 @@
{{!Copyright (c) Microsoft. All rights reserved. Licensed under the MIT license. See LICENSE file in the project root for full license information.}}
<div class="hidden-sm col-md-2" role="complementary">
<div class="sideaffix">
{{^_disableContribution}}
<div class="contribution">
<ul class="nav">
{{#docurl}}
<li>
<a href="{{docurl}}" class="contribution-link">{{__global.improveThisDoc}}</a>
</li>
{{/docurl}}
{{#sourceurl}}
<li>
<a href="{{sourceurl}}" class="contribution-link">{{__global.viewSource}}</a>
</li>
{{/sourceurl}}
</ul>
</div>
{{/_disableContribution}}
<div class="toggle-mode">
<div class="icon">
<i aria-hidden="true">☀</i>
</div>
<label class="switch">
<input type="checkbox" id="switch-style">
<span class="slider round"></span>
</label>
<div class="icon">
<i aria-hidden="true">☾</i>
</div>
</div>
<nav class="bs-docs-sidebar hidden-print hidden-xs hidden-sm affix" id="affix">
<h5>{{__global.inThisArticle}}</h5>
<div></div>
<!-- <p><a class="back-to-top" href="#top">Back to top</a><p> -->
</nav>
</div>
</div>

View File

@@ -0,0 +1,108 @@
{{!Copyright (c) Microsoft. All rights reserved. Licensed under the MIT license. See LICENSE file in the project root for full license information.}}
<h1 id="{{id}}" data-uid="{{uid}}" class="text-break">{{>partials/title}}</h1>
<div class="markdown level0 summary">{{{summary}}}</div>
<div class="markdown level0 conceptual">{{{conceptual}}}</div>
{{#inClass}}
<div class="inheritance">
<h5>{{__global.inheritance}}</h5>
{{#inheritance}}
<div class="level{{index}}">{{{specName.0.value}}}</div>
{{/inheritance}}
<div class="level{{level}}"><span class="xref">{{name.0.value}}</span></div>
{{#derivedClasses}}
<div class="level{{index}}">{{{specName.0.value}}}</div>
{{/derivedClasses}}
</div>
{{/inClass}}
{{#implements.0}}
<div classs="implements">
<h5>{{__global.implements}}</h5>
{{/implements.0}}
{{#implements}}
<div>{{{specName.0.value}}}</div>
{{/implements}}
{{#implements.0}}
</div>
{{/implements.0}}
{{#inheritedMembers.0}}
<div class="inheritedMembers">
</div>
{{/inheritedMembers.0}}
<h6><strong>{{__global.namespace}}</strong>: {{{namespace.specName.0.value}}}</h6>
<h6><strong>{{__global.assembly}}</strong>: {{assemblies.0}}.dll</h6>
<h5 id="{{id}}_syntax">{{__global.syntax}}</h5>
<div class="codewrapper">
<pre><code class="lang-{{_lang}} hljs">{{syntax.content.0.value}}</code></pre>
</div>
{{#syntax.parameters.0}}
<h5 class="parameters">{{__global.parameters}}</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>{{__global.type}}</th>
<th>{{__global.name}}</th>
<th>{{__global.description}}</th>
</tr>
</thead>
<tbody>
{{/syntax.parameters.0}}
{{#syntax.parameters}}
<tr>
<td>{{{type.specName.0.value}}}</td>
<td><span class="parametername">{{{id}}}</span></td>
<td>{{{description}}}</td>
</tr>
{{/syntax.parameters}}
{{#syntax.parameters.0}}
</tbody>
</table>
{{/syntax.parameters.0}}
{{#syntax.return}}
<h5 class="returns">{{__global.returns}}</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>{{__global.type}}</th>
<th>{{__global.description}}</th>
</tr>
</thead>
<tbody>
<tr>
<td>{{{type.specName.0.value}}}</td>
<td>{{{description}}}</td>
</tr>
</tbody>
</table>
{{/syntax.return}}
{{#syntax.typeParameters.0}}
<h5 class="typeParameters">{{__global.typeParameters}}</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>{{__global.name}}</th>
<th>{{__global.description}}</th>
</tr>
</thead>
<tbody>
{{/syntax.typeParameters.0}}
{{#syntax.typeParameters}}
<tr>
<td><span class="parametername">{{{id}}}</span></td>
<td>{{{description}}}</td>
</tr>
{{/syntax.typeParameters}}
{{#syntax.typeParameters.0}}
</tbody>
</table>
{{/syntax.typeParameters.0}}
{{#remarks}}
<h5 id="{{id}}_remarks"><strong>{{__global.remarks}}</strong></h5>
<div class="markdown level0 remarks">{{{remarks}}}</div>
{{/remarks}}
{{#example.0}}
<h5 id="{{id}}_examples"><strong>{{__global.examples}}</strong></h5>
{{/example.0}}
{{#example}}
{{{.}}}
{{/example}}

View File

@@ -0,0 +1,29 @@
{{!Copyright (c) Microsoft. All rights reserved. Licensed under the MIT license. See LICENSE file in the project root for full license information.}}
<footer>
<div class="grad-bottom"></div>
<div class="footer">
<div class="container">
<span class="pull-right">
<a href="#top">Back to top</a>
</span>
<div class="pull-left">
{{{_appFooter}}}
{{^_appFooter}}<span>Generated by <strong>DocFX</strong></span>{{/_appFooter}}
</div>
<div class="toggle-mode pull-right visible-sm visible-xs">
<div class="icon">
<i aria-hidden="true">☀</i>
</div>
<label class="switch">
<input type="checkbox" id="switch-style-m">
<span class="slider round"></span>
</label>
<div class="icon">
<i aria-hidden="true">☾</i>
</div>
</div>
</div>
</div>
<script type="text/javascript" src="{{_rel}}styles/toggle-theme.js"></script>
</footer>

View File

@@ -0,0 +1,20 @@
{{!Copyright (c) Oscar Vasquez. All rights reserved. Licensed under the MIT license. See LICENSE file in the project root for full license information.}}
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title>{{#title}}{{title}}{{/title}}{{^title}}{{>partials/title}}{{/title}} {{#_appTitle}}| {{_appTitle}} {{/_appTitle}}</title>
<meta name="viewport" content="width=device-width">
<meta name="title" content="{{#title}}{{title}}{{/title}}{{^title}}{{>partials/title}}{{/title}} {{#_appTitle}}| {{_appTitle}} {{/_appTitle}}">
<meta name="generator" content="docfx {{_docfxVersion}}">
{{#_description}}<meta name="description" content="{{_description}}">{{/_description}}
<link rel="shortcut icon" href="{{_rel}}{{{_appFaviconPath}}}{{^_appFaviconPath}}favicon.ico{{/_appFaviconPath}}">
<link rel="stylesheet" href="{{_rel}}styles/docfx.vendor.css">
<link rel="stylesheet" href="{{_rel}}styles/docfx.css">
<link rel="stylesheet" href="{{_rel}}styles/main.css">
<meta property="docfx:navrel" content="{{_navRel}}">
<meta property="docfx:tocrel" content="{{_tocRel}}">
{{#_noindex}}<meta name="searchOption" content="noindex">{{/_noindex}}
{{#_enableSearch}}<meta property="docfx:rel" content="{{_rel}}">{{/_enableSearch}}
{{#_enableNewTab}}<meta property="docfx:newtab" content="true">{{/_enableNewTab}}
</head>

View File

@@ -0,0 +1,470 @@
:root, body.dark-theme {
--color-foreground: #ccd5dc;
--color-navbar: #66666d;
--color-breadcrumb: #999;
--color-underline: #ddd;
--color-toc-hover: #fff;
--color-background: #2d2d30;
--color-background-subnav: #333337;
--color-background-dark: #1e1e1e;
--color-background-table-alt: #212123;
--color-background-quote: #69696e;
}
body.light-theme {
--color-foreground: #171717;
--color-breadcrumb: #4a4a4a;
--color-toc-hover: #4c4c4c;
--color-background: #ffffff;
--color-background-subnav: #f5f5f5;
--color-background-dark: #ddd;
--color-background-table-alt: #f9f9f9;
}
body {
color: var(--color-foreground);
line-height: 1.5;
font-size: 14px;
-ms-text-size-adjust: 100%;
-webkit-text-size-adjust: 100%;
word-wrap: break-word;
background-color: var(--color-background);
}
.btn.focus, .btn:focus, .btn:hover {
color: var(--color-foreground);
}
h1 {
font-weight: 600;
font-size: 32px;
}
h2 {
font-weight: 600;
font-size: 24px;
line-height: 1.8;
}
h3 {
font-weight: 600;
font-size: 20px;
line-height: 1.8;
}
h5 {
font-size: 14px;
padding: 10px 0px;
}
article h1, article h2, article h3, article h4 {
margin-top: 35px;
margin-bottom: 15px;
}
article h4 {
padding-bottom: 8px;
border-bottom: 2px solid var(--color-underline);
}
.navbar-brand>img {
color: var(--color-background);
}
.navbar {
border: none;
}
.subnav {
border-top: 1px solid var(--color-underline);
background-color: var(--color-background-subnav);
}
.sidenav, .fixed_header, .toc {
background-color: var(--color-background);
}
.navbar-inverse {
background-color: var(--color-background-dark);
z-index: 100;
}
.navbar-inverse .navbar-nav>li>a, .navbar-inverse .navbar-text {
color: var(--color-navbar);
background-color: var(--color-background-dark);
border-bottom: 3px solid transparent;
padding-bottom: 12px;
}
.navbar-inverse .navbar-nav>li>a:focus, .navbar-inverse .navbar-nav>li>a:hover {
color: var(--color-foreground);
background-color: var(--color-background-dark);
border-bottom: 3px solid var(--color-background-subnav);
transition: all ease 0.25s;
}
.navbar-inverse .navbar-nav>.active>a, .navbar-inverse .navbar-nav>.active>a:focus, .navbar-inverse .navbar-nav>.active>a:hover {
color: var(--color-foreground);
background-color: var(--color-background-dark);
border-bottom: 3px solid var(--color-foreground);
transition: all ease 0.25s;
}
.navbar-form .form-control {
border: none;
border-radius: 0;
}
.light-theme .navbar-brand svg {
filter: brightness(20%);
}
.toc .level1>li {
font-weight: 400;
}
.toc .nav>li>a {
color: var(--color-foreground);
}
.sidefilter {
background-color: var(--color-background);
border-left: none;
border-right: none;
}
.sidefilter {
background-color: var(--color-background);
border-left: none;
border-right: none;
}
.toc-filter {
padding: 10px;
margin: 0;
background-color: var(--color-background);
}
.toc-filter>input {
border: none;
border-radius: unset;
background-color: var(--color-background-subnav);
padding: 5px 0 5px 20px;
font-size: 90%
}
.toc-filter>.clear-icon {
position: absolute;
top: 17px;
right: 15px;
}
.toc-filter>input:focus {
color: var(--color-foreground);
transition: all ease 0.25s;
}
.toc-filter>.filter-icon {
display: none;
}
.sidetoc>.toc {
background-color: var(--color-background);
overflow-x: hidden;
}
.sidetoc {
background-color: var(--color-background);
border: none;
}
.alert {
background-color: inherit;
border: none;
padding: 10px 0;
border-radius: 0;
}
.alert>p {
margin-bottom: 0;
padding: 5px 10px;
border-bottom: 1px solid;
background-color: var(--color-background-dark);
}
.alert>h5 {
padding: 10px 15px;
margin-top: 0;
margin-bottom: 0;
text-transform: uppercase;
font-weight: bold;
border-top: 2px solid;
background-color: var(--color-background-dark);
border-radius: none;
}
.alert>ul {
margin-bottom: 0;
padding: 5px 40px;
}
.alert-info {
color: #1976d2;
}
.alert-warning {
color: #f57f17;
}
.alert-danger {
color: #d32f2f;
}
pre {
padding: 9.5px;
margin: 0 0 10px;
font-size: 13px;
word-break: break-all;
word-wrap: break-word;
background-color: var(--color-background-dark);
border-radius: 0;
border: none;
}
code {
background: var(--color-background-dark) !important;
border-radius: 2px;
}
.hljs {
color: var(--color-foreground);
}
.toc .nav>li.active>.expand-stub::before, .toc .nav>li.in>.expand-stub::before, .toc .nav>li.in.active>.expand-stub::before, .toc .nav>li.filtered>.expand-stub::before {
content: "▾";
}
.toc .nav>li>.expand-stub::before, .toc .nav>li.active>.expand-stub::before {
content: "▸";
}
.affix ul ul>li>a:before {
content: "|";
}
.breadcrumb {
background-color: var(--color-background-subnav);
}
.breadcrumb .label.label-primary {
background: #444;
border-radius: 0;
font-weight: normal;
font-size: 100%;
}
#breadcrumb .breadcrumb>li a {
border-radius: 0;
font-weight: normal;
font-size: 85%;
display: inline;
padding: 0 .6em 0;
line-height: 1;
text-align: center;
white-space: nowrap;
vertical-align: baseline;
color: var(--color-breadcrumb);
}
#breadcrumb .breadcrumb>li a:hover {
color: var(--color-foreground);
transition: all ease 0.25s;
}
.breadcrumb>li+li:before {
content: "⯈";
font-size: 75%;
color: var(--color-background-dark);
padding: 0;
}
.light-theme .breadcrumb>li+li:before {
color: var(--color-foreground)
}
.toc .level1>li {
font-weight: 600;
font-size: 130%;
padding-left: 5px;
}
.footer {
border-top: none;
background-color: var(--color-background-dark);
padding: 15px 0;
font-size: 90%;
}
.toc .nav>li>a:hover, .toc .nav>li>a:focus {
color: var(--color-toc-hover);
transition: all ease 0.1s;
}
.form-control {
background-color: var(--color-background-subnav);
border: none;
border-radius: 0;
-webkit-box-shadow: none;
box-shadow: none;
}
.form-control:focus {
border-color: #66afe9;
outline: 0;
-webkit-box-shadow: none;
box-shadow: none;
}
input#search-query:focus {
color: var(--color-foreground);
}
.table-bordered, .table-bordered>tbody>tr>td, .table-bordered>tbody>tr>th, .table-bordered>tfoot>tr>td, .table-bordered>tfoot>tr>th, .table-bordered>thead>tr>td, .table-bordered>thead>tr>th {
border: 1px solid var(--color-background-dark);
}
.table-striped>tbody>tr:nth-of-type(odd) {
background-color: var(--color-background-table-alt);
}
blockquote {
padding: 10px 20px;
margin: 0 0 10px;
font-size: 110%;
border-left: 5px solid var(--color-background-quote);
color: var(--color-background-quote);
}
.pagination>.disabled>a, .pagination>.disabled>a:focus, .pagination>.disabled>a:hover, .pagination>.disabled>span, .pagination>.disabled>span:focus, .pagination>.disabled>span:hover {
background-color: var(--color-background-subnav);
border-color: var(--color-background-subnav);
}
.breadcrumb>li, .pagination {
display: inline;
}
.tabGroup a[role="tab"] {
border-bottom: 2px solid var(--color-background-dark);
}
.tabGroup a[role="tab"][aria-selected="true"] {
color: var(--color-foreground);
}
.tabGroup section[role="tabpanel"] {
border: 1px solid var(--color-background-dark);
}
.sideaffix > div.contribution > ul > li > a.contribution-link:hover {
background-color: var(--color-background);
}
.switch {
position: relative;
display: inline-block;
width: 40px;
height: 20px;
}
.switch input {
opacity: 0;
width: 0;
height: 0;
}
.slider {
position: absolute;
cursor: pointer;
top: 0;
left: 0;
right: 0;
bottom: 0;
background-color: #ccc;
-webkit-transition: .4s;
transition: .4s;
}
.slider:before {
position: absolute;
content: "";
height: 14px;
width: 14px;
left: 4px;
bottom: 3px;
background-color: white;
-webkit-transition: .4s;
transition: .4s;
}
input:checked + .slider {
background-color: #337ab7;
}
input:focus + .slider {
box-shadow: 0 0 1px #337ab7;
}
input:checked + .slider:before {
-webkit-transform: translateX(19px);
-ms-transform: translateX(19px);
transform: translateX(19px);
}
/* Rounded sliders */
.slider.round {
border-radius: 20px;
}
.slider.round:before {
border-radius: 50%;
}
.toggle-mode .icon {
display: inline-block;
}
.toggle-mode .icon i {
font-style: normal;
font-size: 17px;
display: inline-block;
padding-right: 7px;
padding-left: 7px;
vertical-align: middle;
}
@media (min-width: 1600px) {
.container {
width: 100%;
}
.sidefilter {
width: 18%;
}
.sidetoc {
width: 18%;
}
.article.grid-right {
margin-left: 19%;
}
.sideaffix {
width: 11.5%;
}
.affix ul>li.active>a {
white-space: initial;
}
.affix ul>li>a {
width: 99%;
overflow: hidden;
white-space: nowrap;
text-overflow: ellipsis;
}
}

View File

@@ -0,0 +1,35 @@
const sw = document.getElementById("switch-style"), sw_mobile = document.getElementById("switch-style-m"), b = document.body;
if (b) {
function toggleTheme(target, dark) {
target.classList.toggle("dark-theme", dark)
target.classList.toggle("light-theme", !dark)
}
function switchEventListener() {
toggleTheme(b, this.checked);
if (window.localStorage) {
this.checked ? localStorage.setItem("theme", "dark-theme") : localStorage.setItem("theme", "light-theme")
}
}
var isDarkTheme = !window.localStorage || !window.localStorage.getItem("theme") || window.localStorage && localStorage.getItem("theme") === "dark-theme";
if(sw && sw_mobile){
sw.checked = isDarkTheme;
sw_mobile.checked = isDarkTheme;
sw.addEventListener("change", switchEventListener);
sw_mobile.addEventListener("change", switchEventListener);
// sync state between switches
sw.addEventListener("change", function() {
sw_mobile.checked = this.checked;
});
sw_mobile.addEventListener("change", function() {
sw.checked = this.checked;
});
}
toggleTheme(b, isDarkTheme);
}

29
Robust.Docfx/toc.yml Normal file
View File

@@ -0,0 +1,29 @@
- name: Articles
href: articles/
# Client
- name: Robust.Client
href: api/Robust.Client/
homepage: api/Robust.Client/Robust.Client.html
- name: Robust.Client.WebView
href: api/Robust.Client.WebView/
#Loader Api
- name: Robust.LoaderApi
href: api/Robust.LoaderApi/Robust.LoaderApi/
# Server
- name: Robust.Server
href: api/Robust.Server/
# Shared
- name: Robust.Shared
href: api/Robust.Shared/
- name: Robust.Shared.Maths
href: api/Robust.Shared.Maths/
- name: Robust.Shared.Scripting
href: api/Robust.Shared.Scripting/
# Unit testing
- name: Robust.UnitTesting
href: api/Robust.UnitTesting/

View File

@@ -176,7 +176,7 @@ namespace Robust.Server.GameObjects
public BoundUserInterface? GetUiOrNull(EntityUid uid, object uiKey, ServerUserInterfaceComponent? ui = null)
{
return TryGetUi(uid, uiKey, out var bui)
return TryGetUi(uid, uiKey, out var bui, ui)
? bui
: null;
}
@@ -185,12 +185,12 @@ namespace Robust.Server.GameObjects
{
bui = null;
return Resolve(uid, ref ui) && ui.TryGetBoundUserInterface(uiKey, out bui);
return Resolve(uid, ref ui, false) && ui.TryGetBoundUserInterface(uiKey, out bui);
}
public bool IsUiOpen(EntityUid uid, object uiKey, ServerUserInterfaceComponent? ui = null)
{
if (!Resolve(uid, ref ui))
if (!Resolve(uid, ref ui, false))
return false;
if (!TryGetUi(uid, uiKey, out var bui, ui))
@@ -201,7 +201,7 @@ namespace Robust.Server.GameObjects
public bool TrySetUiState(EntityUid uid, object uiKey, BoundUserInterfaceState state, IPlayerSession? session = null, ServerUserInterfaceComponent? ui = null)
{
if (!Resolve(uid, ref ui))
if (!Resolve(uid, ref ui, false))
return false;
if (!TryGetUi(uid, uiKey, out var bui, ui))

View File

@@ -37,7 +37,6 @@ namespace Robust.Server.GameObjects
public override void Initialize()
{
SetupNetworking();
ReceivedComponentMessage += (_, compMsg) => DispatchComponentMessage(compMsg);
ReceivedSystemMessage += (_, systemMsg) => EventBus.RaiseEvent(EventSource.Network, systemMsg);
base.Initialize();
@@ -98,9 +97,6 @@ namespace Robust.Server.GameObjects
public override IEntityNetworkManager EntityNetManager => this;
/// <inheritdoc />
public event EventHandler<NetworkComponentMessage>? ReceivedComponentMessage;
/// <inheritdoc />
public event EventHandler<object>? ReceivedSystemMessage;
@@ -207,35 +203,6 @@ namespace Robust.Server.GameObjects
}
}
/// <inheritdoc />
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
public void SendComponentNetworkMessage(INetChannel? channel, EntityUid entity, IComponent component,
ComponentMessage message)
{
if (_networkManager.IsClient)
return;
var netId = ComponentFactory.GetRegistration(component.GetType()).NetID;
if (!netId.HasValue)
throw new ArgumentException($"Component {component.GetType()} does not have a NetID.", nameof(component));
var msg = _networkManager.CreateNetMessage<MsgEntity>();
msg.Type = EntityMessageType.ComponentMessage;
msg.EntityUid = entity;
msg.NetId = netId.Value;
msg.ComponentMessage = message;
msg.SourceTick = _gameTiming.CurTick;
// Logger.DebugS("net.ent", "Sending: {0}", msg);
//Send the message
if (channel == null)
_networkManager.ServerSendToAll(msg);
else
_networkManager.ServerSendMessage(msg, channel);
}
/// <inheritdoc />
public void SendSystemNetworkMessage(EntityEventArgs message)
{
@@ -302,10 +269,6 @@ namespace Robust.Server.GameObjects
{
switch (message.Type)
{
case EntityMessageType.ComponentMessage:
ReceivedComponentMessage?.Invoke(this, new NetworkComponentMessage(message, player));
return;
case EntityMessageType.SystemMessage:
var msg = message.SystemMessage;
var sessionType = typeof(EntitySessionMessage<>).MakeGenericType(msg.GetType());

View File

@@ -8,6 +8,7 @@ using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Players;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Robust.Server.GameStates;
@@ -32,6 +33,13 @@ public interface IPVSCollection
/// </summary>
/// <param name="tick">The <see cref="GameTick"/> before which all deletions should be removed.</param>
public void CullDeletionHistoryUntil(GameTick tick);
public bool IsDirty(IChunkIndexLocation location);
public bool MarkDirty(IChunkIndexLocation location);
public void ClearDirty();
}
public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : IComparable<TIndex>, IEquatable<TIndex>
@@ -93,6 +101,16 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
/// </summary>
private readonly Dictionary<TIndex, GameTick> _removalBuffer = new();
/// <summary>
/// To avoid re-allocating the hashset every tick we'll just store it.
/// </summary>
private HashSet<TIndex> _changedIndices = new();
/// <summary>
/// A set of all chunks changed last tick
/// </summary>
private HashSet<IChunkIndexLocation> _dirtyChunks = new();
public PVSCollection()
{
IoCManager.InjectDependencies(this);
@@ -100,13 +118,17 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
public void Process()
{
var changedIndices = new HashSet<TIndex>(_locationChangeBuffer.Keys);
_changedIndices.EnsureCapacity(_locationChangeBuffer.Count);
foreach (var (key, loc) in _locationChangeBuffer)
{
_changedIndices.Add(key);
}
var changedChunkLocations = new HashSet<IIndexLocation>();
foreach (var (index, tick) in _removalBuffer)
{
//changes dont need to be computed if we are removing the index anyways
if (changedIndices.Remove(index) && !_indexLocations.ContainsKey(index))
if (_changedIndices.Remove(index) && !_indexLocations.ContainsKey(index))
{
//this index wasnt added yet, so we can safely just skip the deletion
continue;
@@ -114,37 +136,50 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
var location = RemoveIndexInternal(index);
if(location is GridChunkLocation or MapChunkLocation)
changedChunkLocations.Add(location);
_dirtyChunks.Add((IChunkIndexLocation) location);
_deletionHistory.Add((tick, index));
}
// remove empty chunk-subsets
foreach (var chunkLocation in changedChunkLocations)
foreach (var chunkLocation in _dirtyChunks)
{
switch (chunkLocation)
{
case GridChunkLocation gridChunkLocation:
if (_gridChunkContents[gridChunkLocation.GridId][gridChunkLocation.ChunkIndices].Count == 0)
_gridChunkContents[gridChunkLocation.GridId].Remove(gridChunkLocation.ChunkIndices);
if(!_gridChunkContents.TryGetValue(gridChunkLocation.GridId, out var gridChunks)) continue;
if(!gridChunks.TryGetValue(gridChunkLocation.ChunkIndices, out var chunk)) continue;
if(chunk.Count == 0)
gridChunks.Remove(gridChunkLocation.ChunkIndices);
break;
case MapChunkLocation mapChunkLocation:
if (_mapChunkContents[mapChunkLocation.MapId][mapChunkLocation.ChunkIndices].Count == 0)
_mapChunkContents[mapChunkLocation.MapId].Remove(mapChunkLocation.ChunkIndices);
if(!_mapChunkContents.TryGetValue(mapChunkLocation.MapId, out var mapChunks)) continue;
if(!mapChunks.TryGetValue(mapChunkLocation.ChunkIndices, out chunk)) continue;
if(chunk.Count == 0)
mapChunks.Remove(mapChunkLocation.ChunkIndices);
break;
}
}
foreach (var index in changedIndices)
foreach (var index in _changedIndices)
{
RemoveIndexInternal(index);
var oldLoc = RemoveIndexInternal(index);
if(oldLoc is GridChunkLocation or MapChunkLocation)
_dirtyChunks.Add((IChunkIndexLocation) oldLoc);
AddIndexInternal(index, _locationChangeBuffer[index]);
AddIndexInternal(index, _locationChangeBuffer[index], _dirtyChunks);
}
_changedIndices.Clear();
_locationChangeBuffer.Clear();
_removalBuffer.Clear();
}
public bool IsDirty(IChunkIndexLocation location) => _dirtyChunks.Contains(location);
public bool MarkDirty(IChunkIndexLocation location) => _dirtyChunks.Add(location);
public void ClearDirty() => _dirtyChunks.Clear();
public bool TryGetChunk(MapId mapId, Vector2i chunkIndices, [NotNullWhen(true)] out HashSet<TIndex>? indices) =>
_mapChunkContents[mapId].TryGetValue(chunkIndices, out indices);
@@ -153,7 +188,7 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
public HashSet<TIndex>.Enumerator GetElementsForSession(ICommonSession session) => _localOverrides[session].GetEnumerator();
private void AddIndexInternal(TIndex index, IIndexLocation location)
private void AddIndexInternal(TIndex index, IIndexLocation location, HashSet<IChunkIndexLocation> dirtyChunks)
{
switch (location)
{
@@ -162,10 +197,10 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
break;
case GridChunkLocation gridChunkLocation:
// might be gone due to grid-deletions
if(!_gridChunkContents.ContainsKey(gridChunkLocation.GridId)) return;
if(!_gridChunkContents[gridChunkLocation.GridId].ContainsKey(gridChunkLocation.ChunkIndices))
_gridChunkContents[gridChunkLocation.GridId][gridChunkLocation.ChunkIndices] = new();
_gridChunkContents[gridChunkLocation.GridId][gridChunkLocation.ChunkIndices].Add(index);
if(!_gridChunkContents.TryGetValue(gridChunkLocation.GridId, out var gridChunk)) return;
var gridLoc = gridChunk.GetOrNew(gridChunkLocation.ChunkIndices);
gridLoc.Add(index);
dirtyChunks.Add(gridChunkLocation);
break;
case LocalOverride localOverride:
// might be gone due to disconnects
@@ -174,10 +209,10 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
break;
case MapChunkLocation mapChunkLocation:
// might be gone due to map-deletions
if(!_mapChunkContents.ContainsKey(mapChunkLocation.MapId)) return;
if(!_mapChunkContents[mapChunkLocation.MapId].ContainsKey(mapChunkLocation.ChunkIndices))
_mapChunkContents[mapChunkLocation.MapId][mapChunkLocation.ChunkIndices] = new();
_mapChunkContents[mapChunkLocation.MapId][mapChunkLocation.ChunkIndices].Add(index);
if(!_mapChunkContents.TryGetValue(mapChunkLocation.MapId, out var mapChunk)) return;
var mapLoc = mapChunk.GetOrNew(mapChunkLocation.ChunkIndices);
mapLoc.Add(index);
dirtyChunks.Add(mapChunkLocation);
break;
}
@@ -320,6 +355,9 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
if(!removeFromOverride && IsOverride(index))
return;
if (_indexLocations.TryGetValue(index, out var oldLocation) &&
oldLocation is GlobalOverride) return;
RegisterUpdate(index, new GlobalOverride());
}
@@ -334,6 +372,10 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
if(!removeFromOverride && IsOverride(index))
return;
if (_indexLocations.TryGetValue(index, out var oldLocation) &&
oldLocation is LocalOverride local &&
local.Session == session) return;
RegisterUpdate(index, new LocalOverride(session));
}
@@ -361,6 +403,20 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
UpdateIndex(index, mapCoordinates.MapId, mapIndices, true); //skip overridecheck bc we already did it (saves some dict lookups)
}
public IChunkIndexLocation GetChunkIndex(EntityCoordinates coordinates)
{
var gridId = coordinates.GetGridId(_entityManager);
if (gridId != GridId.Invalid)
{
var gridIndices = GetChunkIndices(coordinates.Position);
return new GridChunkLocation(gridId, gridIndices);
}
var mapCoordinates = coordinates.ToMap(_entityManager);
var mapIndices = GetChunkIndices(coordinates.Position);
return new MapChunkLocation(mapCoordinates.MapId, mapIndices);
}
/// <summary>
/// Updates an <see cref="TIndex"/> using the provided <see cref="gridId"/> and <see cref="chunkIndices"/>.
/// </summary>
@@ -373,6 +429,11 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
if(!removeFromOverride && IsOverride(index))
return;
if (_indexLocations.TryGetValue(index, out var oldLocation) &&
oldLocation is GridChunkLocation oldGrid &&
oldGrid.ChunkIndices == chunkIndices &&
oldGrid.GridId == gridId) return;
RegisterUpdate(index, new GridChunkLocation(gridId, chunkIndices));
}
@@ -388,13 +449,16 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
if(!removeFromOverride && IsOverride(index))
return;
if (_indexLocations.TryGetValue(index, out var oldLocation) &&
oldLocation is MapChunkLocation oldMap &&
oldMap.ChunkIndices == chunkIndices &&
oldMap.MapId == mapId) return;
RegisterUpdate(index, new MapChunkLocation(mapId, chunkIndices));
}
private void RegisterUpdate(TIndex index, IIndexLocation location)
{
if(_indexLocations.TryGetValue(index, out var oldLocation) && oldLocation == location) return;
_locationChangeBuffer[index] = location;
}

View File

@@ -1,7 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Composition;
using System.Runtime.CompilerServices;
using Microsoft.Extensions.ObjectPool;
using NetSerializer;
@@ -9,7 +8,6 @@ using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.Containers;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
@@ -22,7 +20,7 @@ namespace Robust.Server.GameStates;
internal sealed partial class PVSSystem : EntitySystem
{
[Shared.IoC.Dependency] private readonly IMapManager _mapManager = default!;
[Shared.IoC.Dependency] private readonly IMapManagerInternal _mapManager = default!;
[Shared.IoC.Dependency] private readonly IPlayerManager _playerManager = default!;
[Shared.IoC.Dependency] private readonly IConfigurationManager _configManager = default!;
[Shared.IoC.Dependency] private readonly IServerEntityManager _serverEntManager = default!;
@@ -81,7 +79,20 @@ internal sealed partial class PVSSystem : EntitySystem
new DefaultObjectPool<HashSet<int>>(new SetPolicy<int>(), MaxVisPoolSize);
private readonly ObjectPool<RobustTree<EntityUid>> _treePool =
new DefaultObjectPool<RobustTree<EntityUid>>(new TreePolicy<EntityUid>());
new DefaultObjectPool<RobustTree<EntityUid>>(new TreePolicy<EntityUid>(), MaxVisPoolSize);
private readonly ObjectPool<Dictionary<MapChunkLocation, int>> _mapChunkPool =
new DefaultObjectPool<Dictionary<MapChunkLocation, int>>(
new ChunkPoolPolicy<MapChunkLocation>(), 256);
private readonly ObjectPool<Dictionary<GridChunkLocation, int>> _gridChunkPool =
new DefaultObjectPool<Dictionary<GridChunkLocation, int>>(
new ChunkPoolPolicy<GridChunkLocation>(), 256);
private readonly Dictionary<uint, Dictionary<MapChunkLocation, int>> _mapIndices = new(4);
private readonly Dictionary<uint, Dictionary<GridChunkLocation, int>> _gridIndices = new(4);
private readonly List<(uint, IChunkIndexLocation)> _chunkList = new(64);
private readonly List<MapGrid> _gridsPool = new(8);
public override void Initialize()
{
@@ -102,6 +113,7 @@ internal sealed partial class PVSSystem : EntitySystem
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
SubscribeLocalEvent<MoveEvent>(OnEntityMove);
SubscribeLocalEvent<EntParentChangedMessage>(OnParentChange);
SubscribeLocalEvent<TransformComponent, ComponentStartup>(OnTransformStartup);
EntityManager.EntityDeleted += OnEntityDeleted;
@@ -111,6 +123,17 @@ internal sealed partial class PVSSystem : EntitySystem
InitializeDirty();
}
private void OnParentChange(ref EntParentChangedMessage ev)
{
if (_mapManager.IsGrid(ev.Entity) || _mapManager.IsMap(ev.Entity)) return;
// If parent changes then the RobustTree for that chunk will no longer be valid and we need to force it as dirty.
// Should still be at its old location as moveevent is called after.
var xform = Transform(ev.Entity);
var coordinates = _transform.GetMoverCoordinates(xform);
var index = _entityPvsCollection.GetChunkIndex(coordinates);
_entityPvsCollection.MarkDirty(index);
}
public override void Shutdown()
{
@@ -162,6 +185,11 @@ internal sealed partial class PVSSystem : EntitySystem
}
CleanupDirty(playerSessions);
foreach (var collection in _pvsCollections)
{
collection.ClearDirty();
}
}
public void CullDeletionHistory(GameTick oldestAck)
@@ -293,15 +321,24 @@ internal sealed partial class PVSSystem : EntitySystem
public (List<(uint, IChunkIndexLocation)> , HashSet<int>[], EntityUid[][] viewers) GetChunks(IPlayerSession[] sessions)
{
var chunkList = new List<(uint, IChunkIndexLocation)>();
var playerChunks = new HashSet<int>[sessions.Length];
var eyeQuery = EntityManager.GetEntityQuery<EyeComponent>();
var transformQuery = EntityManager.GetEntityQuery<TransformComponent>();
var viewerEntities = new EntityUid[sessions.Length][];
_chunkList.Clear();
// Keep track of the index of each chunk we use for a faster index lookup.
var mapIndices = new Dictionary<uint, Dictionary<MapChunkLocation, int>>(4);
var gridIndices = new Dictionary<uint, Dictionary<GridChunkLocation, int>>(4);
// Pool it because this will allocate a lot across ticks as we scale in players.
foreach (var (_, chunks) in _mapIndices)
_mapChunkPool.Return(chunks);
foreach (var (_, chunks) in _gridIndices)
_gridChunkPool.Return(chunks);
_mapIndices.Clear();
_gridIndices.Clear();
var xformQuery = GetEntityQuery<TransformComponent>();
var physicsQuery = GetEntityQuery<PhysicsComponent>();
for (int i = 0; i < sessions.Length; i++)
{
@@ -309,8 +346,7 @@ internal sealed partial class PVSSystem : EntitySystem
playerChunks[i] = _playerChunkPool.Get();
var viewers = GetSessionViewers(session);
viewerEntities[i] = new EntityUid[viewers.Count];
viewers.CopyTo(viewerEntities[i]);
viewerEntities[i] = viewers;
foreach (var eyeEuid in viewers)
{
@@ -321,10 +357,10 @@ internal sealed partial class PVSSystem : EntitySystem
visMask = eyeComp.VisibilityMask;
// Get the nyoom dictionary for index lookups.
if (!mapIndices.TryGetValue(visMask, out var mapDict))
if (!_mapIndices.TryGetValue(visMask, out var mapDict))
{
mapDict = new Dictionary<MapChunkLocation, int>(32);
mapIndices[visMask] = mapDict;
mapDict = _mapChunkPool.Get();
_mapIndices[visMask] = mapDict;
}
var mapChunkEnumerator = new ChunkIndicesEnumerator(viewPos, range, ChunkSize);
@@ -340,21 +376,28 @@ internal sealed partial class PVSSystem : EntitySystem
}
else
{
playerChunks[i].Add(chunkList.Count);
mapDict.Add(chunkLocation, chunkList.Count);
chunkList.Add(entry);
playerChunks[i].Add(_chunkList.Count);
mapDict.Add(chunkLocation, _chunkList.Count);
_chunkList.Add(entry);
}
}
// Get the nyoom dictionary for index lookups.
if (!gridIndices.TryGetValue(visMask, out var gridDict))
if (!_gridIndices.TryGetValue(visMask, out var gridDict))
{
gridDict = new Dictionary<GridChunkLocation, int>(32);
gridIndices[visMask] = gridDict;
gridDict = _gridChunkPool.Get();
_gridIndices[visMask] = gridDict;
}
_mapManager.FindGridsIntersectingEnumerator(mapId, new Box2(viewPos - range, viewPos + range), out var gridEnumerator, true);
while (gridEnumerator.MoveNext(out var mapGrid))
_gridsPool.Clear();
foreach (var mapGrid in _mapManager.FindGridsIntersecting(
mapId,
new Box2(viewPos - range, viewPos + range),
_gridsPool,
xformQuery,
physicsQuery,
true))
{
var localPos = transformQuery.GetComponent(mapGrid.GridEntityId).InvWorldMatrix.Transform(viewPos);
@@ -372,22 +415,77 @@ internal sealed partial class PVSSystem : EntitySystem
}
else
{
playerChunks[i].Add(chunkList.Count);
gridDict.Add(chunkLocation, chunkList.Count);
chunkList.Add(entry);
playerChunks[i].Add(_chunkList.Count);
gridDict.Add(chunkLocation, _chunkList.Count);
_chunkList.Add(entry);
}
}
}
}
_uidSetPool.Return(viewers);
}
return (chunkList, playerChunks, viewerEntities);
return (_chunkList, playerChunks, viewerEntities);
}
public (Dictionary<EntityUid, MetaDataComponent> mData, RobustTree<EntityUid> tree)? CalculateChunk(IChunkIndexLocation chunkLocation, uint visMask, EntityQuery<TransformComponent> transform, EntityQuery<MetaDataComponent> metadata)
private Dictionary<(uint visMask, IChunkIndexLocation location), (Dictionary<EntityUid, MetaDataComponent> metadata,
RobustTree<EntityUid> tree)?> _previousTrees = new();
private HashSet<(uint visMask, IChunkIndexLocation location)> _reusedTrees = new();
public void RegisterNewPreviousChunkTrees(
List<(uint, IChunkIndexLocation)> chunks,
(Dictionary<EntityUid, MetaDataComponent> metadata, RobustTree<EntityUid> tree)?[] trees,
bool[] reuse)
{
// For any chunks able to re-used we'll chuck them in a dictionary for faster lookup.
for (var i = 0; i < chunks.Count; i++)
{
var canReuse = reuse[i];
if (!canReuse) continue;
_reusedTrees.Add(chunks[i]);
}
var previousIndices = _previousTrees.Keys.ToArray();
foreach (var index in previousIndices)
{
// ReSharper disable once InconsistentlySynchronizedField
if(_reusedTrees.Contains(index)) continue;
var chunk = _previousTrees[index];
if (chunk.HasValue)
{
_chunkCachePool.Return(chunk.Value.metadata);
_treePool.Return(chunk.Value.tree);
}
if (!chunks.Contains(index))
{
_previousTrees.Remove(index);
}
}
_previousTrees.EnsureCapacity(chunks.Count);
for (int i = 0; i < chunks.Count; i++)
{
//this is a redundant assign if the tree has been reused. the assumption is that this is cheaper than a .Contains call
_previousTrees[chunks[i]] = trees[i];
}
// ReSharper disable once InconsistentlySynchronizedField
_reusedTrees.Clear();
}
public bool TryCalculateChunk(
IChunkIndexLocation chunkLocation,
uint visMask,
EntityQuery<TransformComponent> transform,
EntityQuery<MetaDataComponent> metadata,
out (Dictionary<EntityUid, MetaDataComponent> mData, RobustTree<EntityUid> tree)? result)
{
if (!_entityPvsCollection.IsDirty(chunkLocation) && _previousTrees.TryGetValue((visMask, chunkLocation), out var previousTree))
{
result = previousTree;
return true;
}
var chunk = chunkLocation switch
{
GridChunkLocation gridChunkLocation => _entityPvsCollection.TryGetChunk(gridChunkLocation.GridId,
@@ -399,7 +497,11 @@ internal sealed partial class PVSSystem : EntitySystem
? mapChunk
: null
};
if (chunk == null) return null;
if (chunk == null)
{
result = null;
return false;
}
var chunkSet = _chunkCachePool.Get();
var tree = _treePool.Get();
foreach (var uid in chunk)
@@ -407,18 +509,12 @@ internal sealed partial class PVSSystem : EntitySystem
AddToChunkSetRecursively(in uid, visMask, tree, chunkSet, transform, metadata);
}
return (chunkSet, tree);
result = (chunkSet, tree);
return false;
}
public void ReturnToPool((Dictionary<EntityUid, MetaDataComponent> metadata, RobustTree<EntityUid> tree)?[] chunkCache, HashSet<int>[] playerChunks)
public void ReturnToPool(HashSet<int>[] playerChunks)
{
foreach (var chunk in chunkCache)
{
if(!chunk.HasValue) continue;
_chunkCachePool.Return(chunk.Value.metadata);
_treePool.Return(chunk.Value.tree);
}
foreach (var playerChunk in playerChunks)
{
_playerChunkPool.Return(playerChunk);
@@ -474,13 +570,11 @@ internal sealed partial class PVSSystem : EntitySystem
{
var cache = chunkCache[i];
if(!cache.HasValue) continue;
var rootNodes = cache.Value.tree.GetRootNodes();
foreach (var rootNode in rootNodes)
foreach (var rootNode in cache.Value.tree.RootNodes)
{
RecursivelyAddTreeNode(in rootNode, seenSet, playerVisibleSet, visibleEnts, fromTick, ref newEntitiesSent,
RecursivelyAddTreeNode(in rootNode, cache.Value.tree, seenSet, playerVisibleSet, visibleEnts, fromTick, ref newEntitiesSent,
ref entitiesSent, cache.Value.metadata, in enteredEntityBudget, in newEntityBudget);
}
cache.Value.tree.ReturnRootNodes(rootNodes);
}
var globalEnumerator = _entityPvsCollection.GlobalOverridesEnumerator;
@@ -549,7 +643,8 @@ internal sealed partial class PVSSystem : EntitySystem
[MethodImpl(MethodImplOptions.AggressiveOptimization)]
private void RecursivelyAddTreeNode(
in RobustTree<EntityUid>.TreeNode node,
in EntityUid nodeIndex,
RobustTree<EntityUid> tree,
HashSet<EntityUid> seenSet,
Dictionary<EntityUid, PVSEntityVisiblity> previousVisibleEnts,
Dictionary<EntityUid, PVSEntityVisiblity> toSend,
@@ -566,22 +661,26 @@ internal sealed partial class PVSSystem : EntitySystem
// As every map is parented to uid 0 in the tree we still need to get their children, plus because we go top-down
// we may find duplicate parents with children we haven't encountered before
// on different chunks (this is especially common with direct grid children)
if (node.Value.IsValid() && !toSend.ContainsKey(node.Value))
if (nodeIndex.IsValid() && !toSend.ContainsKey(nodeIndex))
{
//are we new?
var (entered, budgetFail) = ProcessEntry(in node.Value, seenSet, previousVisibleEnts, ref newEntitiesSent,
var (entered, budgetFail) = ProcessEntry(in nodeIndex, seenSet, previousVisibleEnts, ref newEntitiesSent,
ref totalEnteredEntities, in enteredEntityBudget, in newEntityBudget);
if (budgetFail) return;
AddToSendSet(in node.Value, metaDataCache[node.Value], toSend, fromTick, entered);
AddToSendSet(in nodeIndex, metaDataCache[nodeIndex], toSend, fromTick, entered);
}
var node = tree[nodeIndex];
//our children are important regardless! iterate them!
foreach (var child in node.Children)
if(node.Children != null)
{
RecursivelyAddTreeNode(in child, seenSet, previousVisibleEnts, toSend, fromTick, ref newEntitiesSent,
ref totalEnteredEntities, metaDataCache, in enteredEntityBudget, in newEntityBudget);
foreach (var child in node.Children)
{
RecursivelyAddTreeNode(in child, tree, seenSet, previousVisibleEnts, toSend, fromTick, ref newEntitiesSent,
ref totalEnteredEntities, metaDataCache, in enteredEntityBudget, in newEntityBudget);
}
}
}
@@ -830,14 +929,24 @@ internal sealed partial class PVSSystem : EntitySystem
return new EntityState(entityUid, changed.ToArray());
}
private HashSet<EntityUid> GetSessionViewers(ICommonSession session)
private EntityUid[] GetSessionViewers(ICommonSession session)
{
var viewers = _uidSetPool.Get();
if (session.Status != SessionStatus.InGame)
return viewers;
return Array.Empty<EntityUid>();
var viewers = _uidSetPool.Get();
if (session.AttachedEntity != null)
{
// Fast path
if (session is IPlayerSession { ViewSubscriptionCount: 0 })
{
_uidSetPool.Return(viewers);
return new[] { session.AttachedEntity.Value };
}
viewers.Add(session.AttachedEntity.Value);
}
// This is awful, but we're not gonna add the list of view subscriptions to common session.
if (session is IPlayerSession playerSession)
@@ -848,7 +957,10 @@ internal sealed partial class PVSSystem : EntitySystem
}
}
return viewers;
var viewerArray = viewers.ToArray();
_uidSetPool.Return(viewers);
return viewerArray;
}
// Read Safe
@@ -872,20 +984,6 @@ internal sealed partial class PVSSystem : EntitySystem
}
}
public sealed class ListPolicy<T> : PooledObjectPolicy<List<T>>
{
public override List<T> Create()
{
return new();
}
public override bool Return(List<T> obj)
{
obj.Clear();
return true;
}
}
public sealed class DictPolicy<T1, T2> : PooledObjectPolicy<Dictionary<T1, T2>> where T1 : notnull
{
public override Dictionary<T1, T2> Create()
@@ -902,12 +1000,10 @@ internal sealed partial class PVSSystem : EntitySystem
public sealed class TreePolicy<T> : PooledObjectPolicy<RobustTree<T>> where T : notnull
{
private readonly ObjectPool<HashSet<RobustTree<T>.TreeNode>> _treeNodeSetPool =
new DefaultObjectPool<HashSet<RobustTree<T>.TreeNode>>(new SetPolicy<RobustTree<T>.TreeNode>());
public override RobustTree<T> Create()
{
return new RobustTree<T>(_treeNodeSetPool.Get, _treeNodeSetPool.Return);
var pool = new DefaultObjectPool<HashSet<T>>(new SetPolicy<T>(), MaxVisPoolSize);
return new RobustTree<T>(pool);
}
public override bool Return(RobustTree<T> obj)
@@ -916,6 +1012,20 @@ internal sealed partial class PVSSystem : EntitySystem
return true;
}
}
private sealed class ChunkPoolPolicy<T> : PooledObjectPolicy<Dictionary<T, int>> where T : notnull
{
public override Dictionary<T, int> Create()
{
return new Dictionary<T, int>(32);
}
public override bool Return(Dictionary<T, int> obj)
{
obj.Clear();
return true;
}
}
}
[ByRefEvent]

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Microsoft.Extensions.ObjectPool;
namespace Robust.Server.GameStates;
@@ -9,64 +10,77 @@ public sealed class RobustTree<T> where T : notnull
private Dictionary<T, TreeNode> _nodeIndex = new();
private Dictionary<T, T> _parents = new();
private HashSet<T> _rootNodes = new();
public readonly HashSet<T> RootNodes = new();
private Func<HashSet<TreeNode>> _setProvider;
private Action<HashSet<TreeNode>> _setConsumer;
private ObjectPool<HashSet<T>> _pool;
public RobustTree(Func<HashSet<TreeNode>>? setProvider = null, Action<HashSet<TreeNode>>? setConsumer = null)
public RobustTree(ObjectPool<HashSet<T>>? pool = null)
{
_setProvider = setProvider ?? (static () => new());
_setConsumer = setConsumer ?? (static (_) => {});
_pool = pool ?? new DefaultObjectPool<HashSet<T>>(new PVSSystem.SetPolicy<T>());
}
public void Clear()
{
// TODO: This is hella expensive
foreach (var value in _nodeIndex.Values)
{
_setConsumer(value.Children);
if(value.Children != null)
_pool.Return(value.Children);
}
_nodeIndex.Clear();
_parents.Clear();
_rootNodes.Clear();
RootNodes.Clear();
}
public TreeNode this[T index] => _nodeIndex[index];
public void Remove(T value, bool mend = false)
{
if (!_nodeIndex.TryGetValue(value, out var node))
throw new InvalidOperationException("Node doesnt exist.");
if (_rootNodes.Contains(value))
if (RootNodes.Contains(value))
{
foreach (var child in node.Children)
if (node.Children != null)
{
_parents.Remove(child.Value);
_rootNodes.Add(child.Value);
foreach (var child in node.Children)
{
_parents.Remove(child);
RootNodes.Add(child);
}
_pool.Return(node.Children);
}
_setConsumer(node.Children);
_rootNodes.Remove(value);
RootNodes.Remove(value);
_nodeIndex.Remove(value);
return;
}
if (_parents.TryGetValue(value, out var parent))
{
foreach (var child in node.Children)
if (node.Children != null)
{
if (mend)
foreach (var child in node.Children)
{
_parents[child.Value] = parent;
_nodeIndex[parent].Children.Add(child);
if (mend)
{
_parents[child] = parent;
var children = _nodeIndex[parent].Children;
if (children == null)
{
children = _pool.Get();
_nodeIndex[parent] = _nodeIndex[parent].WithChildren(children);
}
children.Add(child);
}
else
{
_parents.Remove(child);
RootNodes.Add(child);
}
}
else
{
_parents.Remove(child.Value);
_rootNodes.Add(child.Value);
}
}
_setConsumer(node.Children);
_pool.Return(node.Children);
}
_parents.Remove(value);
_nodeIndex.Remove(value);
}
@@ -79,14 +93,14 @@ public sealed class RobustTree<T> where T : notnull
//root node, for now
if (_nodeIndex.TryGetValue(rootNode, out var node))
{
if(!_rootNodes.Contains(rootNode))
if(!RootNodes.Contains(rootNode))
throw new InvalidOperationException("Node already exists as non-root node.");
return node;
}
node = new TreeNode(rootNode, _setProvider());
node = new TreeNode(rootNode);
_nodeIndex.Add(rootNode, node);
_rootNodes.Add(rootNode);
RootNodes.Add(rootNode);
return node;
}
@@ -95,12 +109,17 @@ public sealed class RobustTree<T> where T : notnull
if (!_nodeIndex.TryGetValue(parent, out var parentNode))
parentNode = Set(parent);
if (parentNode.Children == null)
{
_nodeIndex[parent] = parentNode = parentNode.WithChildren(_pool.Get());
}
if (_nodeIndex.TryGetValue(child, out var existingNode))
{
if (_rootNodes.Contains(child))
if (RootNodes.Contains(child))
{
parentNode.Children.Add(existingNode);
_rootNodes.Remove(child);
parentNode.Children!.Add(existingNode.Value);
RootNodes.Remove(child);
_parents.Add(child, parent);
return existingNode;
}
@@ -108,42 +127,25 @@ public sealed class RobustTree<T> where T : notnull
if (!_parents.TryGetValue(child, out var previousParent) || _nodeIndex.TryGetValue(previousParent, out var previousParentNode))
throw new InvalidOperationException("Could not find old parent for non-root node.");
previousParentNode.Children.Remove(existingNode);
parentNode.Children.Add(existingNode);
previousParentNode.Children?.Remove(existingNode.Value);
parentNode.Children!.Add(existingNode.Value);
_parents[child] = parent;
return existingNode;
}
existingNode = new TreeNode(child, _setProvider());
existingNode = new TreeNode(child);
_nodeIndex.Add(child, existingNode);
parentNode.Children.Add(existingNode);
parentNode.Children!.Add(existingNode.Value);
_parents.Add(child, parent);
return existingNode;
}
// todo paul optimize this maybe as its basically all this is used for.
public HashSet<TreeNode> GetRootNodes()
{
var nodes = _setProvider();
foreach (var node in _rootNodes)
{
nodes.Add(_nodeIndex[node]);
}
return nodes;
}
public void ReturnRootNodes(HashSet<TreeNode> rootNodes)
{
_setConsumer(rootNodes);
}
public readonly struct TreeNode : IEquatable<TreeNode>
{
public readonly T Value;
public readonly HashSet<TreeNode> Children;
public readonly HashSet<T>? Children;
public TreeNode(T value, HashSet<TreeNode> children)
public TreeNode(T value, HashSet<T>? children = null)
{
Value = value;
Children = children;
@@ -151,7 +153,7 @@ public sealed class RobustTree<T> where T : notnull
public bool Equals(TreeNode other)
{
return Value.Equals(other.Value) && Children.Equals(other.Children);
return Value.Equals(other.Value) && Children?.Equals(other.Children) == true;
}
public override bool Equals(object? obj)
@@ -163,5 +165,10 @@ public sealed class RobustTree<T> where T : notnull
{
return HashCode.Combine(Value, Children);
}
public TreeNode WithChildren(HashSet<T> children)
{
return new TreeNode(Value, children);
}
}
}

View File

@@ -1,4 +1,5 @@
using System;
using System.Buffers;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
@@ -144,6 +145,10 @@ namespace Robust.Server.GameStates
var chunkBatches = (int) MathF.Ceiling((float) chunksCount / ChunkBatchSize);
chunkCache =
new (Dictionary<EntityUid, MetaDataComponent> metadata, RobustTree<EntityUid> tree)?[chunksCount];
// Update the reused trees sequentially to avoid having to lock the dictionary per chunk.
var reuse = ArrayPool<bool>.Shared.Rent(chunksCount);
transformQuery = _entityManager.GetEntityQuery<TransformComponent>();
metadataQuery = _entityManager.GetEntityQuery<MetaDataComponent>();
Parallel.For(0, chunkBatches, i =>
@@ -154,9 +159,13 @@ namespace Robust.Server.GameStates
for (var j = start; j < end; ++j)
{
var (visMask, chunkIndexLocation) = chunks[j];
chunkCache[j] = _pvs.CalculateChunk(chunkIndexLocation, visMask, transformQuery, metadataQuery);
reuse[j] = _pvs.TryCalculateChunk(chunkIndexLocation, visMask, transformQuery, metadataQuery, out var chunk);
chunkCache[j] = chunk;
}
});
_pvs.RegisterNewPreviousChunkTrees(chunks, chunkCache, reuse);
ArrayPool<bool>.Shared.Return(reuse);
}
const int BatchSize = 2;
@@ -230,7 +239,7 @@ namespace Robust.Server.GameStates
}
if(_pvs.CullingEnabled)
_pvs.ReturnToPool(chunkCache, playerChunks);
_pvs.ReturnToPool(playerChunks);
_pvs.Cleanup(_playerManager.ServerSessions);
var oldestAck = new GameTick(oldestAckValue);

View File

@@ -786,54 +786,55 @@ namespace Robust.Server.Maps
private void PopulateEntityList()
{
var withUid = new List<MapSaveIdComponent>();
var withoutUid = new List<EntityUid>();
var takenIds = new HashSet<int>();
var withoutUid = new HashSet<EntityUid>();
var saveCompQuery = _serverEntityManager.GetEntityQuery<MapSaveIdComponent>();
var transformCompQuery = _serverEntityManager.GetEntityQuery<TransformComponent>();
var metaCompQuery = _serverEntityManager.GetEntityQuery<MetaDataComponent>();
foreach (var entity in _serverEntityManager.GetEntities())
{
if (IsMapSavable(entity))
{
Entities.Add(entity);
if (_serverEntityManager.TryGetComponent(entity, out MapSaveIdComponent? mapSaveId))
{
withUid.Add(mapSaveId);
}
else
{
withoutUid.Add(entity);
}
}
}
var currentTransform = transformCompQuery.GetComponent(entity);
if (!GridIDMap.ContainsKey(currentTransform.GridID)) continue;
// Go over entities with a MapSaveIdComponent and assign those.
var currentEntity = entity;
foreach (var mapIdComp in withUid)
{
var uid = mapIdComp.Uid;
if (takenIds.Contains(uid))
// Don't serialize things parented to un savable things.
// For example clothes inside a person.
while (currentEntity.IsValid())
{
// Duplicate ID. Just pretend it doesn't have an ID and use the without path.
withoutUid.Add(mapIdComp.Owner);
if (metaCompQuery.GetComponent(currentEntity).EntityPrototype?.MapSavable == false) break;
currentEntity = transformCompQuery.GetComponent(currentEntity).ParentUid;
}
else
if (currentEntity.IsValid()) continue;
Entities.Add(entity);
if (!saveCompQuery.TryGetComponent(entity, out var mapSaveComp) ||
!UidEntityMap.TryAdd(mapSaveComp.Uid, entity))
{
EntityUidMap.Add(mapIdComp.Owner, uid);
takenIds.Add(uid);
// If the id was already saved before, or has no save component we need to find a new id for this entity
withoutUid.Add(entity);
}
}
var uidCounter = 0;
foreach (var entity in withoutUid)
{
while (takenIds.Contains(uidCounter))
while (UidEntityMap.ContainsKey(uidCounter))
{
// Find next available UID.
uidCounter += 1;
}
EntityUidMap.Add(entity, uidCounter);
takenIds.Add(uidCounter);
UidEntityMap.Add(uidCounter, entity);
uidCounter += 1;
}
// Build a reverse lookup
EntityUidMap.EnsureCapacity(UidEntityMap.Count);
foreach(var (saveId, mapId) in UidEntityMap)
{
EntityUidMap.Add(mapId, saveId);
}
}
@@ -841,19 +842,20 @@ namespace Robust.Server.Maps
{
var serializationManager = IoCManager.Resolve<ISerializationManager>();
var compFactory = IoCManager.Resolve<IComponentFactory>();
var metaQuery = _serverEntityManager.GetEntityQuery<MetaDataComponent>();
var entities = new YamlSequenceNode();
RootNode.Add("entities", entities);
var prototypeCompCache = new Dictionary<string, Dictionary<string, MappingDataNode>>();
foreach (var entity in Entities.OrderBy(e => EntityUidMap[e]))
foreach (var (saveId, entityUid) in UidEntityMap.OrderBy(e=>e.Key))
{
CurrentWritingEntity = entity;
CurrentWritingEntity = entityUid;
var mapping = new YamlMappingNode
{
{"uid", EntityUidMap[entity].ToString(CultureInfo.InvariantCulture)}
{"uid", saveId.ToString(CultureInfo.InvariantCulture)}
};
var md = _serverEntityManager.GetComponent<MetaDataComponent>(entity);
var md = metaQuery.GetComponent(entityUid);
if (md.EntityPrototype is {} prototype)
{
@@ -871,7 +873,7 @@ namespace Robust.Server.Maps
var components = new YamlSequenceNode();
// See engine#636 for why the Distinct() call.
foreach (var component in _serverEntityManager.GetComponents(entity))
foreach (var component in _serverEntityManager.GetComponents(entityUid))
{
if (component is MapSaveIdComponent)
continue;
@@ -938,29 +940,6 @@ namespace Robust.Server.Maps
return CurrentReadingEntityComponents!.Keys;
}
private bool IsMapSavable(EntityUid entity)
{
if (_serverEntityManager.GetComponent<MetaDataComponent>(entity).EntityPrototype?.MapSavable == false || !GridIDMap.ContainsKey(_serverEntityManager.GetComponent<TransformComponent>(entity).GridID))
{
return false;
}
// Don't serialize things parented to un savable things.
// For example clothes inside a person.
var current = _serverEntityManager.GetComponent<TransformComponent>(entity);
while (current.Parent != null)
{
if (_serverEntityManager.GetComponent<MetaDataComponent>(current.Parent.Owner).EntityPrototype?.MapSavable == false)
{
return false;
}
current = current.Parent;
}
return true;
}
[Virtual]
public class MapLoadException : Exception
{

View File

@@ -44,6 +44,8 @@ namespace Robust.Server.Player
IReadOnlySet<EntityUid> ViewSubscriptions { get; }
int ViewSubscriptionCount { get; }
/// <summary>
/// Persistent data for this player.
/// </summary>

View File

@@ -39,6 +39,7 @@ namespace Robust.Server.Player
}
[ViewVariables] public IReadOnlySet<EntityUid> ViewSubscriptions => _viewSubscriptions;
public int ViewSubscriptionCount => _viewSubscriptions.Count;
[ViewVariables] public INetChannel ConnectedClient { get; }

View File

@@ -87,8 +87,8 @@ namespace Robust.Server.ServerStatus
var authInfo = new JsonObject
{
["mode"] = _netManager.Auth.ToString(),
["public_key"] = _netManager.RsaPublicKey != null
? Convert.ToBase64String(_netManager.RsaPublicKey)
["public_key"] = _netManager.CryptoPublicKey != null
? Convert.ToBase64String(_netManager.CryptoPublicKey)
: null
};

View File

@@ -880,7 +880,7 @@ namespace Robust.Shared.Maths
return color.Value;
if (fallback.HasValue)
return fallback.Value;
throw new ArgumentException("Invalid color code and no fallback provided.", nameof(hexColor));
throw new ArgumentException($"Invalid color code \"{new string(hexColor)}\" and no fallback provided.", nameof(hexColor));
}
public static Color FromXaml(string name)

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections.Concurrent;
using System.Threading;
using System.Threading.Channels;
using System.Threading.Tasks;
using Robust.Shared.Exceptions;
namespace Robust.Shared.Asynchronous
@@ -14,10 +15,19 @@ namespace Robust.Shared.Asynchronous
public RobustSynchronizationContext(IRuntimeLog runtimeLog)
{
_runtimeLog = runtimeLog;
var channel = Channel.CreateUnbounded<Mail>(new UnboundedChannelOptions
{
SingleReader = true,
SingleWriter = false
});
_channelReader = channel.Reader;
_channelWriter = channel.Writer;
}
private readonly ConcurrentQueue<(SendOrPostCallback d, object? state)> _pending
= new();
private readonly ChannelReader<Mail> _channelReader;
private readonly ChannelWriter<Mail> _channelWriter;
public override void Send(SendOrPostCallback d, object? state)
{
@@ -34,18 +44,18 @@ namespace Robust.Shared.Asynchronous
public override void Post(SendOrPostCallback d, object? state)
{
_pending.Enqueue((d, state));
_channelWriter.TryWrite(new Mail(d, state));
}
public void ProcessPendingTasks()
{
while (_pending.TryDequeue(out var task))
while (_channelReader.TryRead(out var task))
{
#if EXCEPTION_TOLERANCE
try
#endif
{
task.d(task.state);
task.Callback(task.State);
}
#if EXCEPTION_TOLERANCE
catch (Exception e)
@@ -55,5 +65,12 @@ namespace Robust.Shared.Asynchronous
#endif
}
}
public ValueTask<bool> WaitOnPendingTasks()
{
return _channelReader.WaitToReadAsync();
}
private record struct Mail(SendOrPostCallback Callback, object? State);
}
}

View File

@@ -1,5 +1,6 @@
using System;
using System.Threading;
using System.Threading.Tasks;
using Robust.Shared.Exceptions;
using Robust.Shared.IoC;
@@ -32,10 +33,21 @@ namespace Robust.Shared.Asynchronous
_mainThreadContext.Post(_runCallback, callback);
}
private static readonly SendOrPostCallback _runCallback = o =>
public void BlockWaitOnTask(Task task)
{
((Action?)o)?.Invoke();
};
// NOTE: This code should be re-entry safe.
while (true)
{
var waitTask = _mainThreadContext.WaitOnPendingTasks().AsTask();
var idx = Task.WaitAny(task, waitTask);
if (idx == 0)
return;
_mainThreadContext.ProcessPendingTasks();
}
}
private static readonly SendOrPostCallback _runCallback = o => { ((Action?)o)?.Invoke(); };
}
public interface ITaskManager
@@ -52,5 +64,14 @@ namespace Robust.Shared.Asynchronous
/// </remarks>
/// <param name="callback">The callback that will be invoked on the main thread.</param>
void RunOnMainThread(Action callback);
/// <summary>
/// Synchronously wait for a main-thread task to complete.
/// This is effectively what you need to safely .Result a task on the main thread.
/// </summary>
/// <remarks>
/// Use of this method is only ever recommended in rare scenarios like shutdown. For most other scenarios you should really avoid blocking the main thread and use proper async instead.
/// </remarks>
void BlockWaitOnTask(Task task);
}
}

View File

@@ -55,24 +55,27 @@ namespace Robust.Shared.Containers
protected BaseContainer() { }
/// <inheritdoc />
public bool Insert(EntityUid toinsert, IEntityManager? entMan = null)
public bool Insert(EntityUid toinsert, IEntityManager? entMan = null, TransformComponent? transform = null, TransformComponent? ownerTransform = null, MetaDataComponent? meta = null)
{
DebugTools.Assert(!Deleted);
DebugTools.Assert(transform == null || transform.Owner == toinsert);
DebugTools.Assert(ownerTransform == null || ownerTransform.Owner == Owner);
IoCManager.Resolve(ref entMan);
//Verify we can insert into this container
if (!CanInsert(toinsert, entMan))
return false;
var transform = entMan.GetComponent<TransformComponent>(toinsert);
transform ??= entMan.GetComponent<TransformComponent>(toinsert);
// CanInsert already checks nullability of Parent (or container forgot to call base that does)
if (toinsert.TryGetContainerMan(out var containerManager, entMan) && !containerManager.Remove(toinsert))
return false; // Can't remove from existing container, can't insert.
// Attach to parent first so we can check IsInContainer more easily.
transform.AttachParent(entMan.GetComponent<TransformComponent>(Owner));
InternalInsert(toinsert, entMan);
ownerTransform ??= entMan.GetComponent<TransformComponent>(Owner);
transform.AttachParent(ownerTransform);
InternalInsert(toinsert, entMan, meta);
// This is an edge case where the parent grid is the container being inserted into, so AttachParent would not unanchor.
if (transform.Anchored)
@@ -123,23 +126,25 @@ namespace Robust.Shared.Containers
}
/// <inheritdoc />
public bool Remove(EntityUid toremove, IEntityManager? entMan = null)
public bool Remove(EntityUid toremove, IEntityManager? entMan = null, TransformComponent? xform = null, MetaDataComponent? meta = null)
{
DebugTools.Assert(!Deleted);
DebugTools.AssertNotNull(Manager);
DebugTools.AssertNotNull(toremove);
IoCManager.Resolve(ref entMan);
DebugTools.Assert(entMan.EntityExists(toremove));
DebugTools.Assert(xform == null || xform.Owner == toremove);
if (!CanRemove(toremove, entMan)) return false;
InternalRemove(toremove, entMan);
InternalRemove(toremove, entMan, meta);
entMan.GetComponent<TransformComponent>(toremove).AttachParentToContainerOrGrid(entMan);
xform ??= entMan.GetComponent<TransformComponent>(toremove);
xform.AttachParentToContainerOrGrid(entMan);
return true;
}
/// <inheritdoc />
public void ForceRemove(EntityUid toRemove, IEntityManager? entMan = null)
public void ForceRemove(EntityUid toRemove, IEntityManager? entMan = null, MetaDataComponent? meta = null)
{
DebugTools.Assert(!Deleted);
DebugTools.AssertNotNull(Manager);
@@ -147,7 +152,7 @@ namespace Robust.Shared.Containers
IoCManager.Resolve(ref entMan);
DebugTools.Assert(entMan.EntityExists(toRemove));
InternalRemove(toRemove, entMan);
InternalRemove(toRemove, entMan, meta);
}
/// <inheritdoc />
@@ -189,10 +194,13 @@ namespace Robust.Shared.Containers
/// </summary>
/// <param name="toinsert"></param>
/// <param name="entMan"></param>
protected virtual void InternalInsert(EntityUid toinsert, IEntityManager entMan)
protected virtual void InternalInsert(EntityUid toinsert, IEntityManager entMan, MetaDataComponent? meta = null)
{
DebugTools.Assert(!Deleted);
DebugTools.Assert(meta == null || meta.Owner == toinsert);
meta ??= entMan.GetComponent<MetaDataComponent>(toinsert);
meta.Flags |= MetaDataFlags.InContainer;
entMan.EventBus.RaiseLocalEvent(Owner, new EntInsertedIntoContainerMessage(toinsert, this));
entMan.EventBus.RaiseEvent(EventSource.Local, new UpdateContainerOcclusionMessage(toinsert));
Manager.Dirty(entMan);
@@ -203,13 +211,16 @@ namespace Robust.Shared.Containers
/// </summary>
/// <param name="toremove"></param>
/// <param name="entMan"></param>
protected virtual void InternalRemove(EntityUid toremove, IEntityManager entMan)
protected virtual void InternalRemove(EntityUid toremove, IEntityManager entMan, MetaDataComponent? meta = null)
{
DebugTools.Assert(!Deleted);
DebugTools.AssertNotNull(Manager);
DebugTools.AssertNotNull(toremove);
DebugTools.Assert(entMan.EntityExists(toremove));
DebugTools.Assert(meta == null || meta.Owner == toremove);
meta ??= entMan.GetComponent<MetaDataComponent>(toremove);
meta.Flags &= ~MetaDataFlags.InContainer;
entMan.EventBus.RaiseLocalEvent(Owner, new EntRemovedFromContainerMessage(toremove, this));
entMan.EventBus.RaiseEvent(EventSource.Local, new UpdateContainerOcclusionMessage(toremove));
Manager.Dirty(entMan);

View File

@@ -36,17 +36,17 @@ namespace Robust.Shared.Containers
public override string ContainerType => ClassName;
/// <inheritdoc />
protected override void InternalInsert(EntityUid toinsert, IEntityManager entMan)
protected override void InternalInsert(EntityUid toinsert, IEntityManager entMan, MetaDataComponent? meta = null)
{
_containerList.Add(toinsert);
base.InternalInsert(toinsert, entMan);
base.InternalInsert(toinsert, entMan, meta);
}
/// <inheritdoc />
protected override void InternalRemove(EntityUid toremove, IEntityManager entMan)
protected override void InternalRemove(EntityUid toremove, IEntityManager entMan, MetaDataComponent? meta = null)
{
_containerList.Remove(toremove);
base.InternalRemove(toremove, entMan);
base.InternalRemove(toremove, entMan, meta);
}
/// <inheritdoc />

View File

@@ -16,24 +16,17 @@ namespace Robust.Shared.Containers
public static class ContainerHelpers
{
/// <summary>
/// Am I inside a container?
/// Am I inside a container? Only checks the direct parent. To see if the entity, or any parent entity, is
/// inside a container, use <see cref="ContainerSystem.IsEntityOrParentInContainer"/>
/// </summary>
/// <param name="entity">Entity that might be inside a container.</param>
/// <returns>If the entity is inside of a container.</returns>
public static bool IsInContainer(this EntityUid entity, IEntityManager? entMan = null)
[Obsolete("Use ContainerSystem.IsEntityInContainer() instead")]
public static bool IsInContainer(this EntityUid entity,
IEntityManager? entMan = null)
{
IoCManager.Resolve(ref entMan);
DebugTools.Assert(entMan.EntityExists(entity));
// Notice the recursion starts at the Owner of the passed in entity, this
// allows containers inside containers (toolboxes in lockers).
if (entMan.GetComponent<TransformComponent>(entity).ParentUid is not EntityUid { Valid: true} parent)
return false;
if (TryGetManagerComp(parent, out var containerComp, entMan))
return containerComp.ContainsEntity(entity);
return false;
return (entMan.GetComponent<MetaDataComponent>(entity).Flags & MetaDataFlags.InContainer) == MetaDataFlags.InContainer;
}
/// <summary>
@@ -61,6 +54,7 @@ namespace Robust.Shared.Containers
/// <param name="entity">Entity that might be inside a container.</param>
/// <param name="container">The container that this entity is inside of.</param>
/// <returns>If a container was found.</returns>
[Obsolete("Use ContainerSystem.TryGetContainingContainer() instead")]
public static bool TryGetContainer(this EntityUid entity, [NotNullWhen(true)] out IContainer? container, IEntityManager? entMan = null)
{
IoCManager.Resolve(ref entMan);
@@ -195,6 +189,7 @@ namespace Robust.Shared.Containers
/// <returns>The new container.</returns>
/// <exception cref="ArgumentException">Thrown if there already is a container with the specified ID.</exception>
/// <seealso cref="IContainerManager.MakeContainer{T}(string)" />
[Obsolete("Use ContainerSystem.MakeContainer() instead")]
public static T CreateContainer<T>(this EntityUid entity, string containerId, IEntityManager? entMan = null)
where T : IContainer
{
@@ -203,6 +198,7 @@ namespace Robust.Shared.Containers
return containermanager.MakeContainer<T>(containerId);
}
[Obsolete("Use ContainerSystem.EnsureContainer() instead")]
public static T EnsureContainer<T>(this EntityUid entity, string containerId, IEntityManager? entMan = null)
where T : IContainer
{
@@ -210,6 +206,7 @@ namespace Robust.Shared.Containers
return EnsureContainer<T>(entity, containerId, out _, entMan);
}
[Obsolete("Use ContainerSystem.EnsureContainer() instead")]
public static T EnsureContainer<T>(this EntityUid entity, string containerId, out bool alreadyExisted, IEntityManager? entMan = null)
where T : IContainer
{

View File

@@ -79,17 +79,17 @@ namespace Robust.Shared.Containers
}
/// <inheritdoc />
protected override void InternalInsert(EntityUid toinsert, IEntityManager entMan)
protected override void InternalInsert(EntityUid toinsert, IEntityManager entMan, MetaDataComponent? meta = null)
{
ContainedEntity = toinsert;
base.InternalInsert(toinsert, entMan);
base.InternalInsert(toinsert, entMan, meta);
}
/// <inheritdoc />
protected override void InternalRemove(EntityUid toremove, IEntityManager entMan)
protected override void InternalRemove(EntityUid toremove, IEntityManager entMan, MetaDataComponent? meta = null)
{
ContainedEntity = null;
base.InternalRemove(toremove, entMan);
base.InternalRemove(toremove, entMan, meta);
}
/// <inheritdoc />

View File

@@ -94,7 +94,7 @@ namespace Robust.Shared.Containers
/// Thrown if this container is a child of the entity,
/// which would cause infinite loops.
/// </exception>
bool Insert(EntityUid toinsert, IEntityManager? entMan = null);
bool Insert(EntityUid toinsert, IEntityManager? entMan = null, TransformComponent? transform = null, TransformComponent? ownerTransform = null, MetaDataComponent? meta = null);
/// <summary>
/// Checks if the entity can be removed from this container.
@@ -110,7 +110,7 @@ namespace Robust.Shared.Containers
/// <param name="toremove">The entity to attempt to remove.</param>
/// <param name="entMan"></param>
/// <returns>True if the entity was removed, false otherwise.</returns>
bool Remove(EntityUid toremove, IEntityManager? entMan = null);
bool Remove(EntityUid toremove, IEntityManager? entMan = null, TransformComponent? xform = null, MetaDataComponent? meta = null);
/// <summary>
/// Forcefully removes an entity from the container. Normally you would want to use <see cref="Remove" />,
@@ -118,7 +118,7 @@ namespace Robust.Shared.Containers
/// </summary>
/// <param name="toRemove">The entity to attempt to remove.</param>
/// <param name="entMan"></param>
void ForceRemove(EntityUid toRemove, IEntityManager? entMan = null);
void ForceRemove(EntityUid toRemove, IEntityManager? entMan = null, MetaDataComponent? meta = null);
/// <summary>
/// Checks if the entity is contained in this container.

View File

@@ -1,8 +1,7 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
namespace Robust.Shared.Containers
{
@@ -29,18 +28,32 @@ namespace Robust.Shared.Containers
return containerManager.MakeContainer<T>(id);
}
public T EnsureContainer<T>(EntityUid uid, string id, ContainerManagerComponent? containerManager = null)
public T EnsureContainer<T>(EntityUid uid, string id, out bool alreadyExisted, ContainerManagerComponent? containerManager = null)
where T : IContainer
{
if (!Resolve(uid, ref containerManager, false))
containerManager = EntityManager.AddComponent<ContainerManagerComponent>(uid);
if (TryGetContainer(uid, id, out var container, containerManager))
return (T)container;
{
alreadyExisted = true;
if (container is T cast)
return cast;
throw new InvalidOperationException(
$"The container exists but is of a different type: {container.GetType()}");
}
alreadyExisted = false;
return MakeContainer<T>(uid, id, containerManager);
}
public T EnsureContainer<T>(EntityUid uid, string id, ContainerManagerComponent? containerManager = null)
where T : IContainer
{
return EnsureContainer<T>(uid, id, out _, containerManager);
}
public IContainer GetContainer(EntityUid uid, string id, ContainerManagerComponent? containerManager = null)
{
if (!Resolve(uid, ref containerManager))
@@ -66,9 +79,9 @@ namespace Robust.Shared.Containers
return false;
}
public bool TryGetContainingContainer(EntityUid uid, EntityUid containedUid, [NotNullWhen(true)] out IContainer? container, ContainerManagerComponent? containerManager = null)
public bool TryGetContainingContainer(EntityUid uid, EntityUid containedUid, [NotNullWhen(true)] out IContainer? container, ContainerManagerComponent? containerManager = null, bool skipExistCheck = false)
{
if (Resolve(uid, ref containerManager, false) && EntityManager.EntityExists(containedUid))
if (Resolve(uid, ref containerManager, false) && (skipExistCheck || EntityManager.EntityExists(containedUid)))
return containerManager.TryGetContainer(containedUid, out container);
container = null;
@@ -106,21 +119,69 @@ namespace Robust.Shared.Containers
#region Container Helpers
public bool TryGetContainingContainer(EntityUid uid, [NotNullWhen(true)] out IContainer? container, TransformComponent? transform = null)
public bool TryGetContainingContainer(EntityUid uid, [NotNullWhen(true)] out IContainer? container, MetaDataComponent? meta = null, TransformComponent? transform = null)
{
container = null;
if (!Resolve(uid, ref meta, false))
return false;
if ((meta.Flags & MetaDataFlags.InContainer) == MetaDataFlags.None)
return false;
if (!Resolve(uid, ref transform, false))
return false;
if (!transform.ParentUid.IsValid())
return false;
return TryGetContainingContainer(transform.ParentUid, uid, out container);
return TryGetContainingContainer(transform.ParentUid, uid, out container, skipExistCheck: true);
}
public bool IsEntityInContainer(EntityUid uid, TransformComponent? transform = null)
/// <summary>
/// Checks whether the given entity is inside of a container. This will only check if this entity's direct
/// parent is containing it. To recursively if the entity, or any parent, is inside a container, use <see
/// cref="IsEntityOrParentInContainer"/>
/// </summary>
/// <returns>If the entity is inside of a container.</returns>
public bool IsEntityInContainer(EntityUid uid, MetaDataComponent? meta = null)
{
return TryGetContainingContainer(uid, out _, transform);
if (!Resolve(uid, ref meta, false))
return false;
return (meta.Flags & MetaDataFlags.InContainer) == MetaDataFlags.InContainer;
}
/// <summary>
/// Recursively if the entity, or any parent entity, is inside of a container.
/// </summary>
/// <returns>If the entity is inside of a container.</returns>
public bool IsEntityOrParentInContainer(
EntityUid uid,
MetaDataComponent? meta = null,
TransformComponent? xform = null,
EntityQuery<MetaDataComponent>? metas = null,
EntityQuery<TransformComponent>? xforms = null)
{
DebugTools.Assert(meta == null || meta.Owner == uid);
DebugTools.Assert(xform == null || xform.Owner == uid);
if (meta == null)
{
metas ??= EntityManager.GetEntityQuery<MetaDataComponent>();
meta = metas.Value.GetComponent(uid);
}
if ((meta.Flags & MetaDataFlags.InContainer) == MetaDataFlags.InContainer)
return true;
if (xform == null)
{
xforms ??= EntityManager.GetEntityQuery<TransformComponent>();
xform = xforms.Value.GetComponent(uid);
}
if (!xform.ParentUid.Valid)
return false;
return IsEntityOrParentInContainer(xform.ParentUid, metas: metas, xforms: xforms);
}
/// <summary>
@@ -227,12 +288,14 @@ namespace Robust.Shared.Containers
return false;
var conQuery = EntityManager.GetEntityQuery<ContainerManagerComponent>();
var metaQuery = EntityManager.GetEntityQuery<MetaDataComponent>();
var child = uid;
var parent = xform.ParentUid;
while (parent.IsValid())
{
if (conQuery.TryGetComponent(parent, out var conManager) &&
if (((metaQuery.GetComponent(child).Flags & MetaDataFlags.InContainer) == MetaDataFlags.InContainer) &&
conQuery.TryGetComponent(parent, out var conManager) &&
conManager.TryGetContainer(child, out var parentContainer))
{
container = parentContainer;

View File

@@ -219,42 +219,6 @@ namespace Robust.Shared.GameObjects
entManager.Dirty(this);
}
/// <summary>
/// Sends a message to all other components in this entity.
/// This is an alias of 'Owner.SendMessage(this, message);'
/// </summary>
/// <param name="message">Message to send.</param>
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
protected void SendMessage(ComponentMessage message)
{
var components = IoCManager.Resolve<IEntityManager>().GetComponents(Owner);
foreach (var component in components)
{
if (this != component)
component.HandleMessage(message, this);
}
}
/// <summary>
/// Sends a message over the network to all other components on the networked entity. This works both ways.
/// This is an alias of 'Owner.SendNetworkMessage(this, message);'
/// </summary>
/// <param name="message">Message to send.</param>
/// <param name="channel">Network channel to send the message over. If null, broadcast to all channels.</param>
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
protected void SendNetworkMessage(ComponentMessage message, INetChannel? channel = null)
{
IoCManager.Resolve<IEntityManager>().EntityNetManager?.SendComponentNetworkMessage(channel, Owner, this, message);
}
/// <inheritdoc />
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
public virtual void HandleMessage(ComponentMessage message, IComponent? component) { }
/// <inheritdoc />
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
public virtual void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null) { }
private static readonly ComponentState DefaultComponentState = new();
/// <inheritdoc />

View File

@@ -1,24 +0,0 @@
using System;
using Robust.Shared.Serialization;
namespace Robust.Shared.GameObjects
{
/// <summary>
/// A message containing info to send through the component message system.
/// </summary>
[Serializable, NetSerializable]
[Obsolete("Component messages are deprecated. Use directed local events instead.")]
public abstract class ComponentMessage
{
/// <summary>
/// Was this message raised from a remote location over the network?
/// </summary>
public bool Remote { get; internal set; }
/// <summary>
/// If this is a remote message, will it only be sent to the corresponding component?
/// If this is not a remote message, this flag does nothing.
/// </summary>
public bool Directed { get; protected set; }
}
}

View File

@@ -3,7 +3,6 @@ using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Robust.Shared.GameObjects
{
@@ -11,43 +10,11 @@ namespace Robust.Shared.GameObjects
/// An optimisation component for stuff that should be set as collidable when it's awake and non-collidable when asleep.
/// </summary>
[NetworkedComponent()]
[Friend(typeof(CollisionWakeSystem))]
public sealed class CollisionWakeComponent : Component
{
[Dependency] private readonly IEntityManager _entMan = default!;
[DataField("enabled")]
private bool _enabled = true;
[ViewVariables(VVAccess.ReadWrite)]
public bool Enabled
{
get => _enabled;
set
{
if (value == _enabled) return;
_enabled = value;
Dirty();
RaiseStateChange();
}
}
internal void RaiseStateChange()
{
_entMan.EventBus.RaiseLocalEvent(Owner, new CollisionWakeStateMessage(), false);
}
public override ComponentState GetComponentState()
{
return new CollisionWakeState(Enabled);
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
if (curState is not CollisionWakeState state) return;
Enabled = state.Enabled;
}
public bool Enabled = true;
[Serializable, NetSerializable]
public sealed class CollisionWakeState : ComponentState

View File

@@ -182,5 +182,9 @@ namespace Robust.Shared.GameObjects
/// Whether the entity has states specific to a particular player.
/// </summary>
EntitySpecific = 1 << 0,
/// <summary>
/// Whether the entity is currently inside of a container.
/// </summary>
InContainer = 1 << 1,
}
}

View File

@@ -355,6 +355,7 @@ namespace Robust.Shared.GameObjects
// offset position from world to parent
_parent = value.EntityId;
var oldMapId = MapID;
ChangeMapId(newParent.MapID, xformQuery);
// preserve world rotation
@@ -364,7 +365,7 @@ namespace Robust.Shared.GameObjects
// Cache new GridID before raising the event.
GridID = GetGridIndex(xformQuery);
var entParentChangedMessage = new EntParentChangedMessage(Owner, oldParent?.Owner);
var entParentChangedMessage = new EntParentChangedMessage(Owner, oldParent?.Owner, oldMapId);
_entMan.EventBus.RaiseLocalEvent(Owner, ref entParentChangedMessage);
}
@@ -381,7 +382,7 @@ namespace Robust.Shared.GameObjects
//TODO: This is a hack, look into WHY we can't call GridPosition before the comp is Running
if (Running)
{
if(!oldPosition.Position.Equals(Coordinates.Position))
if (!oldPosition.Position.Equals(Coordinates.Position))
{
var moveEvent = new MoveEvent(Owner, oldPosition, Coordinates, this);
_entMan.EventBus.RaiseLocalEvent(Owner, ref moveEvent);
@@ -733,15 +734,13 @@ namespace Robust.Shared.GameObjects
oldConcrete._children.Remove(uid);
_parent = EntityUid.Invalid;
var oldMapId = MapID;
var entParentChangedMessage = new EntParentChangedMessage(Owner, oldParent, MapID);
MapID = MapId.Nullspace;
var entParentChangedMessage = new EntParentChangedMessage(Owner, oldParent);
_entMan.EventBus.RaiseLocalEvent(Owner, ref entParentChangedMessage);
// Does it even make sense to call these since this is called purely from OnRemove right now?
// > FWIW, also called pre-entity-delete and when moved outside of PVS range.
RebuildMatrices();
MapIdChanged(oldMapId);
Dirty(_entMan);
}
@@ -778,7 +777,6 @@ namespace Robust.Shared.GameObjects
metaData.EntityPaused = mapPaused;
MapID = newMapId;
MapIdChanged(oldMapId);
UpdateChildMapIdsRecursive(MapID, mapPaused, xformQuery, metaEnts);
}
@@ -796,7 +794,6 @@ namespace Robust.Shared.GameObjects
var old = concrete.MapID;
concrete.MapID = newMapId;
concrete.MapIdChanged(old);
if (concrete.ChildCount != 0)
{
@@ -805,11 +802,6 @@ namespace Robust.Shared.GameObjects
}
}
private void MapIdChanged(MapId oldId)
{
_entMan.EventBus.RaiseLocalEvent(Owner, new EntMapIdChangedMessage(Owner, oldId));
}
public void AttachParent(EntityUid parent)
{
var transform = _entMan.GetComponent<TransformComponent>(parent);
@@ -940,7 +932,7 @@ namespace Robust.Shared.GameObjects
}
/// <summary>
/// Returns whether the entity of this transform contains the entity argument
/// Returns whether the given entity is a child of this transform or one of its descendants.
/// </summary>
public bool ContainsEntity(TransformComponent entityTransform)
{
@@ -949,7 +941,7 @@ namespace Robust.Shared.GameObjects
return false;
}
if (this == entityTransform.Parent) //Is this the direct container of the entity
if (this == entityTransform.Parent) //Is this the direct parent of the entity
{
return true;
}
@@ -957,7 +949,7 @@ namespace Robust.Shared.GameObjects
{
return
ContainsEntity(entityTransform
.Parent); //Recursively search up the entities containers for this object
.Parent); //Recursively search up the parents for this object
}
}

View File

@@ -12,6 +12,8 @@ using Robust.Shared.Utility;
using System.Runtime.CompilerServices;
using System.Threading;
using Robust.Shared.Maths;
using Robust.Shared.Log;
using System.Diagnostics;
#if EXCEPTION_TOLERANCE
using Robust.Shared.Exceptions;
#endif
@@ -1100,5 +1102,26 @@ namespace Robust.Shared.GameObjects
{
return _traitDict.TryGetValue(uid, out var comp) && !comp.Deleted;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Resolve(EntityUid uid, [NotNullWhen(true)] ref TComp1? component, bool logMissing = true)
{
if (component != null)
{
DebugTools.Assert(uid == component.Owner, "Specified Entity is not the component's Owner!");
return true;
}
if (_traitDict.TryGetValue(uid, out var comp) && !comp.Deleted)
{
component = (TComp1)comp;
return true;
}
if (logMissing)
Logger.ErrorS("resolve", $"Can't resolve \"{typeof(TComp1)}\" on entity {uid}!\n{new StackTrace(1, true)}");
return false;
}
}
}

View File

@@ -5,6 +5,7 @@ using Prometheus;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager;
using Robust.Shared.Timing;
namespace Robust.Shared.GameObjects
@@ -18,9 +19,10 @@ namespace Robust.Shared.GameObjects
#region Dependencies
[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
[Dependency] protected readonly IEntitySystemManager EntitySystemManager = default!;
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly ISerializationManager _serManager = default!;
#endregion Dependencies
@@ -30,7 +32,7 @@ namespace Robust.Shared.GameObjects
IComponentFactory IEntityManager.ComponentFactory => ComponentFactory;
/// <inheritdoc />
public IEntitySystemManager EntitySysManager => EntitySystemManager;
public IEntitySystemManager EntitySysManager => _entitySystemManager;
/// <inheritdoc />
public virtual IEntityNetworkManager? EntityNetManager => null;
@@ -84,7 +86,7 @@ namespace Robust.Shared.GameObjects
throw new InvalidOperationException("Startup() called multiple times");
// TODO: Probably better to call this on its own given it's so infrequent.
EntitySystemManager.Initialize();
_entitySystemManager.Initialize();
Started = true;
}
@@ -92,7 +94,7 @@ namespace Robust.Shared.GameObjects
{
FlushEntities();
_eventBus.ClearEventTables();
EntitySystemManager.Shutdown();
_entitySystemManager.Shutdown();
ClearComponents();
Initialized = false;
Started = false;
@@ -102,7 +104,7 @@ namespace Robust.Shared.GameObjects
{
QueuedDeletions.Clear();
QueuedDeletionsSet.Clear();
EntitySystemManager.Clear();
_entitySystemManager.Clear();
Entities.Clear();
_eventBus.Dispose();
_eventBus = null!;
@@ -116,7 +118,7 @@ namespace Robust.Shared.GameObjects
{
using (histogram?.WithLabels("EntitySystems").NewTimer())
{
EntitySystemManager.TickUpdate(frameTime, noPredictions);
_entitySystemManager.TickUpdate(frameTime, noPredictions);
}
using (histogram?.WithLabels("EntityEventBus").NewTimer())
@@ -142,7 +144,7 @@ namespace Robust.Shared.GameObjects
public virtual void FrameUpdate(float frameTime)
{
EntitySystemManager.FrameUpdate(frameTime);
_entitySystemManager.FrameUpdate(frameTime);
}
#region Entity Management
@@ -415,7 +417,7 @@ namespace Robust.Shared.GameObjects
var entity = AllocEntity(prototypeName, uid);
try
{
EntityPrototype.LoadEntity(GetComponent<MetaDataComponent>(entity).EntityPrototype, entity, ComponentFactory, null);
EntityPrototype.LoadEntity(GetComponent<MetaDataComponent>(entity).EntityPrototype, entity, ComponentFactory, this, _serManager, null);
return entity;
}
catch (Exception e)
@@ -429,7 +431,7 @@ namespace Robust.Shared.GameObjects
private protected void LoadEntity(EntityUid entity, IEntityLoadContext? context)
{
EntityPrototype.LoadEntity(GetComponent<MetaDataComponent>(entity).EntityPrototype, entity, ComponentFactory, context);
EntityPrototype.LoadEntity(GetComponent<MetaDataComponent>(entity).EntityPrototype, entity, ComponentFactory, this, _serManager, context);
}
private void InitializeAndStartEntity(EntityUid entity, MapId mapId)
@@ -476,31 +478,7 @@ namespace Robust.Shared.GameObjects
#endregion Entity Management
protected void DispatchComponentMessage(NetworkComponentMessage netMsg)
{
var compMsg = netMsg.Message;
var compChannel = netMsg.Channel;
var session = netMsg.Session;
compMsg.Remote = true;
#pragma warning disable 618
var uid = netMsg.EntityUid;
if (compMsg.Directed)
{
if (TryGetComponent(uid, (ushort) netMsg.NetId, out var component))
component.HandleNetworkMessage(compMsg, compChannel, session);
}
else
{
foreach (var component in GetComponents(uid))
{
component.HandleNetworkMessage(compMsg, compChannel, session);
}
}
#pragma warning restore 618
}
/// <summary>
/// <summary>
/// Factory for generating a new EntityUid for an entity currently being created.
/// </summary>
/// <inheritdoc />
@@ -513,7 +491,6 @@ namespace Robust.Shared.GameObjects
public enum EntityMessageType : byte
{
Error = 0,
ComponentMessage,
SystemMessage
}
}

View File

@@ -198,7 +198,7 @@ public partial class EntitySystem
if(!Resolve(uid, ref metaData, false))
throw CompNotFound<MetaDataComponent>(uid);
return metaData.EntityName;
return metaData.EntityDescription;
}
/// <summary>

View File

@@ -21,8 +21,8 @@ namespace Robust.Shared.GameObjects
{
public sealed class EntitySystemManager : IEntitySystemManager
{
[Dependency] private readonly IReflectionManager _reflectionManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[IoC.Dependency] private readonly IReflectionManager _reflectionManager = default!;
[IoC.Dependency] private readonly IEntityManager _entityManager = default!;
#if EXCEPTION_TOLERANCE
[Dependency] private readonly IRuntimeLog _runtimeLog = default!;
@@ -63,6 +63,12 @@ namespace Robust.Shared.GameObjects
return _systemDependencyCollection.Resolve<T>();
}
public T? GetEntitySystemOrNull<T>() where T : IEntitySystem
{
_systemDependencyCollection.TryResolveType<T>(out var system);
return system;
}
[MethodImpl(MethodImplOptions.AggressiveOptimization | MethodImplOptions.AggressiveInlining)]
public void Resolve<T>([NotNull] ref T? instance)
where T : IEntitySystem

View File

@@ -1,16 +0,0 @@
using Robust.Shared.Map;
namespace Robust.Shared.GameObjects
{
public sealed class EntMapIdChangedMessage : EntityEventArgs
{
public EntMapIdChangedMessage(EntityUid entity, MapId oldMapId)
{
Entity = entity;
OldMapId = oldMapId;
}
public EntityUid Entity { get; }
public MapId OldMapId { get; }
}
}

View File

@@ -1,4 +1,6 @@
namespace Robust.Shared.GameObjects
using Robust.Shared.Map;
namespace Robust.Shared.GameObjects
{
/// <summary>
/// Raised when an entity parent is changed.
@@ -16,15 +18,26 @@
/// </summary>
public EntityUid? OldParent { get; }
/// <summary>
/// The map Id that the entity was on before its parent changed.
/// </summary>
/// <remarks>
/// If the old parent was detached to null without manually updating the map ID of its children, then this
/// is required as we cannot simply use the old parent's map ID. Also avoids having to fetch the old
/// parent's transform component.
/// </remarks>
public MapId OldMapId { get; }
/// <summary>
/// Creates a new instance of <see cref="EntParentChangedMessage"/>.
/// </summary>
/// <param name="entity"></param>
/// <param name="oldParent"></param>
public EntParentChangedMessage(EntityUid entity, EntityUid? oldParent)
public EntParentChangedMessage(EntityUid entity, EntityUid? oldParent, MapId oldMapId)
{
Entity = entity;
OldParent = oldParent;
OldMapId = oldMapId;
}
}
}

View File

@@ -69,23 +69,6 @@ namespace Robust.Shared.GameObjects
/// </summary>
GameTick LastModifiedTick { get; }
/// <summary>
/// Handles a local incoming component message.
/// </summary>
/// <param name="message">Incoming event message.</param>
/// <param name="component">The local component that sent the message.</param>
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
void HandleMessage(ComponentMessage message, IComponent? component);
/// <summary>
/// Handles an incoming component message from the server.
/// </summary>
/// <param name="message">Incoming event message.</param>
/// <param name="netChannel">The channel of the remote client that sent the message.</param>
/// <param name="session">The session data for the player who sent this message. Null if this is a client.</param>
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null);
/// <summary>
/// Get the component's state for replicating on the client.
/// </summary>

View File

@@ -9,12 +9,7 @@ namespace Robust.Shared.GameObjects
public interface IEntityNetworkManager
{
/// <summary>
/// This event is raised when a component message comes in from the network.
/// </summary>
event EventHandler<NetworkComponentMessage> ReceivedComponentMessage;
/// <summary>
/// This event is raised when a component message comes in from the network.
/// This event is raised when a system message comes in from the network.
/// </summary>
event EventHandler<object> ReceivedSystemMessage;
@@ -23,21 +18,6 @@ namespace Robust.Shared.GameObjects
/// </summary>
void SetupNetworking();
/// <summary>
/// Allows a component owned by this entity to send a message to a counterpart component on the
/// counterpart entities on clients.
/// </summary>
/// <param name="channel">
/// Intended recipient of the message. On Server, if this is null, broadcast the message to all clients.
/// On clients, this should always be null.
/// </param>
/// <param name="entity">Entity sending the message (also entity to send to).</param>
/// <param name="component">Component that sent the message.</param>
/// <param name="message">Message to send.</param>
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
void SendComponentNetworkMessage(INetChannel? channel, EntityUid entity, IComponent component,
ComponentMessage message);
/// <summary>
/// Sends an Entity System Message to relevant System(s).
/// Client: Sends the message to the relevant server side System(s).

View File

@@ -1,5 +1,4 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Robust.Shared.IoC.Exceptions;
@@ -40,6 +39,13 @@ namespace Robust.Shared.GameObjects
/// <returns>The <see cref="IEntitySystem"/> instance matching the specified type.</returns>
T GetEntitySystem<T>() where T : IEntitySystem;
/// <summary>
/// Get an entity system of the specified type, or null if it is not registered.
/// </summary>
/// <typeparam name="T">The type of entity system to find.</typeparam>
/// <returns>The <see cref="IEntitySystem"/> instance matching the specified type, or null.</returns>
T? GetEntitySystemOrNull<T>() where T : IEntitySystem;
/// <summary>
/// Resolves an entity system.
/// </summary>

View File

@@ -1,59 +0,0 @@
using Robust.Shared.Network;
using Robust.Shared.Network.Messages;
using Robust.Shared.Players;
using Robust.Shared.Utility;
namespace Robust.Shared.GameObjects
{
#nullable enable
/// <summary>
/// A container that holds a component message and network info.
/// </summary>
public readonly struct NetworkComponentMessage
{
/// <summary>
/// Network channel this message came from.
/// </summary>
public readonly INetChannel Channel;
/// <summary>
/// Entity Uid this message is associated with.
/// </summary>
public readonly EntityUid EntityUid;
/// <summary>
/// If the Message is Directed, Component net Uid this message is being sent to.
/// </summary>
public readonly uint NetId;
/// <summary>
/// The message payload.
/// </summary>
#pragma warning disable 618
public readonly ComponentMessage Message;
#pragma warning restore 618
/// <summary>
/// If the message is from the client, the client's session.
/// </summary>
public readonly ICommonSession? Session;
/// <summary>
/// Constructs a new instance of <see cref="NetworkComponentMessage"/>.
/// </summary>
/// <param name="netMsg">Raw network message containing the component message.</param>
public NetworkComponentMessage(MsgEntity netMsg, ICommonSession? session = null)
{
DebugTools.Assert(netMsg.Type == EntityMessageType.ComponentMessage);
Channel = netMsg.MsgChannel;
EntityUid = netMsg.EntityUid;
NetId = netMsg.NetId;
Message = netMsg.ComponentMessage;
Session = session;
}
}
#nullable restore
}

View File

@@ -1,3 +1,4 @@
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Physics;
@@ -11,9 +12,11 @@ namespace Robust.Shared.GameObjects
SubscribeLocalEvent<CollisionWakeComponent, EntityInitializedMessage>(HandleInitialize);
SubscribeLocalEvent<CollisionWakeComponent, ComponentRemove>(HandleRemove);
SubscribeLocalEvent<CollisionWakeComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<CollisionWakeComponent, ComponentHandleState>(OnHandleState);
SubscribeLocalEvent<CollisionWakeComponent, PhysicsWakeMessage>(HandleWake);
SubscribeLocalEvent<CollisionWakeComponent, PhysicsSleepMessage>(HandleSleep);
SubscribeLocalEvent<CollisionWakeComponent, CollisionWakeStateMessage>(HandleCollisionWakeState);
SubscribeLocalEvent<CollisionWakeComponent, JointAddedEvent>(HandleJointAdd);
SubscribeLocalEvent<CollisionWakeComponent, JointRemovedEvent>(HandleJointRemove);
@@ -21,73 +24,94 @@ namespace Robust.Shared.GameObjects
SubscribeLocalEvent<CollisionWakeComponent, EntParentChangedMessage>(HandleParentChange);
}
public void SetEnabled(EntityUid uid, bool enabled, CollisionWakeComponent? component = null)
{
if (!Resolve(uid, ref component) || component.Enabled == enabled)
return;
component.Enabled = enabled;
if (component.Enabled)
UpdateCanCollide(uid, component);
else if (TryComp(uid, out PhysicsComponent? physics))
physics.CanCollide = true;
Dirty(component);
}
private void OnHandleState(EntityUid uid, CollisionWakeComponent component, ref ComponentHandleState args)
{
if (args.Current is CollisionWakeComponent.CollisionWakeState state)
component.Enabled = state.Enabled;
// Note, this explicitly does not update PhysicsComponent.CanCollide. The physics component should perform
// its own state-handling logic. Additionally, if we wanted to set it you would have to ensure that things
// like the join-component and physics component have already handled their states, otherwise CanCollide may
// be set incorrectly and leave the client with a bad state.
}
private void OnGetState(EntityUid uid, CollisionWakeComponent component, ref ComponentGetState args)
{
args.State = new CollisionWakeComponent.CollisionWakeState(component.Enabled);
}
private void HandleRemove(EntityUid uid, CollisionWakeComponent component, ComponentRemove args)
{
if (!Terminating(uid) && TryComp(uid, out PhysicsComponent? physics))
if (component.Enabled
&& !Terminating(uid)
&& TryComp(uid, out PhysicsComponent? physics))
{
physics.CanCollide = true;
}
}
private bool CanRaiseEvent(EntityUid uid)
{
var meta = MetaData(uid);
if (meta.EntityLifeStage >= EntityLifeStage.Terminating) return false;
return true;
}
private void HandleParentChange(EntityUid uid, CollisionWakeComponent component, ref EntParentChangedMessage args)
{
if (!CanRaiseEvent(uid)) return;
component.RaiseStateChange();
UpdateCanCollide(uid, component);
}
private void HandleInitialize(EntityUid uid, CollisionWakeComponent component, EntityInitializedMessage args)
{
component.RaiseStateChange();
UpdateCanCollide(uid, component, checkTerminating: false);
}
private void HandleJointRemove(EntityUid uid, CollisionWakeComponent component, JointRemovedEvent args)
{
if (!CanRaiseEvent(uid)) return;
component.RaiseStateChange();
UpdateCanCollide(uid, component, args.OurBody);
}
private void HandleJointAdd(EntityUid uid, CollisionWakeComponent component, JointAddedEvent args)
{
component.RaiseStateChange();
// Bypass UpdateCanCollide() as joint count will always be bigger than 0:
if (component.Enabled)
args.OurBody.CanCollide = true;
}
private void HandleWake(EntityUid uid, CollisionWakeComponent component, PhysicsWakeMessage args)
{
component.RaiseStateChange();
UpdateCanCollide(uid, component, args.Body, false);
}
private void HandleSleep(EntityUid uid, CollisionWakeComponent component, PhysicsSleepMessage args)
{
if (!CanRaiseEvent(uid)) return;
component.RaiseStateChange();
UpdateCanCollide(uid, component, args.Body);
}
private void HandleCollisionWakeState(EntityUid uid, CollisionWakeComponent component, CollisionWakeStateMessage args)
private void UpdateCanCollide(EntityUid uid, CollisionWakeComponent component, IPhysBody? body = null, bool checkTerminating = true)
{
// If you really wanted you could optimise for each use case above and save some calls but
// these are called pretty infrequently so I'm fine with this for now.
if (!component.Enabled)
return;
// If we just got put into a container don't want to mess with our collision state.
if (!EntityManager.TryGetComponent<PhysicsComponent>(uid, out var body)) return;
if (checkTerminating && Terminating(uid))
return;
if (!Resolve(uid, ref body, false))
return;
// If we're attached to the map we'll also just never disable collision due to how grid movement works.
body.CanCollide = !component.Enabled ||
body.Awake ||
(EntityManager.TryGetComponent(uid, out JointComponent? jointComponent) && jointComponent.JointCount > 0) ||
EntityManager.GetComponent<TransformComponent>(uid).GridID == GridId.Invalid;
body.CanCollide = body.Awake ||
(TryComp(uid, out JointComponent? jointComponent) && jointComponent.JointCount > 0) ||
Transform(uid).GridID == GridId.Invalid;
}
}
public sealed class CollisionWakeStateMessage : EntityEventArgs { }
}

View File

@@ -8,6 +8,7 @@ using Robust.Shared.Configuration;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
@@ -50,7 +51,6 @@ namespace Robust.Shared.GameObjects
SubscribeLocalEvent<RotateEvent>(OnRotate);
SubscribeLocalEvent<EntParentChangedMessage>(OnParentChange);
SubscribeLocalEvent<AnchorStateChangedEvent>(OnAnchored);
SubscribeLocalEvent<UpdateLookupBoundsEvent>(OnBoundsUpdate);
SubscribeLocalEvent<EntityLookupComponent, ComponentAdd>(OnLookupAdd);
SubscribeLocalEvent<EntityLookupComponent, ComponentShutdown>(OnLookupShutdown);
@@ -68,6 +68,33 @@ namespace Robust.Shared.GameObjects
EntityManager.EntityInitialized -= OnEntityInit;
}
/// <summary>
/// Updates the entity's AABB. Uses <see cref="ILookupWorldBox2Component"/>
/// </summary>
[UsedImplicitly]
public void UpdateBounds(EntityUid uid, TransformComponent? xform = null, MetaDataComponent? meta = null)
{
if (_container.IsEntityInContainer(uid, meta))
return;
var xformQuery = EntityManager.GetEntityQuery<TransformComponent>();
if (!xformQuery.Resolve(uid, ref xform) || xform.Anchored)
return;
var lookup = GetLookup(uid, xform, xformQuery);
if (lookup == null) return;
var lookupXform = xformQuery.GetComponent(lookup.Owner);
var coordinates = _transform.GetMoverCoordinates(xform.Coordinates, xformQuery);
// If we're contained then LocalRotation should be 0 anyway.
var aabb = GetAABB(xform.Owner, coordinates.Position, _transform.GetWorldRotation(xform) - _transform.GetWorldRotation(lookupXform), xform, xformQuery);
// TODO: Only container children need updating so could manually do this slightly better.
AddToEntityTree(lookup, xform, aabb, xformQuery);
}
private void OnAnchored(ref AnchorStateChangedEvent args)
{
// This event needs to be handled immediately as anchoring is handled immediately
@@ -198,7 +225,7 @@ namespace Robust.Shared.GameObjects
private void UpdatePosition(EntityUid uid, TransformComponent xform)
{
// Even if the entity is contained it may have children that aren't so we still need to update.
if (!CanMoveUpdate(uid, xform)) return;
if (!CanMoveUpdate(uid)) return;
var xformQuery = EntityManager.GetEntityQuery<TransformComponent>();
var lookup = GetLookup(uid, xform, xformQuery);
@@ -211,11 +238,11 @@ namespace Robust.Shared.GameObjects
AddToEntityTree(lookup, xform, aabb, xformQuery);
}
private bool CanMoveUpdate(EntityUid uid, TransformComponent xform)
private bool CanMoveUpdate(EntityUid uid)
{
return !_mapManager.IsMap(uid) &&
!_mapManager.IsGrid(uid) &&
!_container.IsEntityInContainer(uid, xform);
!_container.IsEntityInContainer(uid);
}
private void OnParentChange(ref EntParentChangedMessage args)
@@ -244,26 +271,6 @@ namespace Robust.Shared.GameObjects
AddToEntityTree(newLookup, xform, xformQuery);
}
private void OnBoundsUpdate(ref UpdateLookupBoundsEvent ev)
{
var xformQuery = EntityManager.GetEntityQuery<TransformComponent>();
var xform = xformQuery.GetComponent(ev.Uid);
if (xform.Anchored || _container.IsEntityInContainer(ev.Uid, xform)) return;
var lookup = GetLookup(ev.Uid, xform, xformQuery);
if (lookup == null) return;
var lookupXform = xformQuery.GetComponent(lookup.Owner);
var coordinates = _transform.GetMoverCoordinates(xform.Coordinates, xformQuery);
// If we're contained then LocalRotation should be 0 anyway.
var aabb = GetAABB(xform.Owner, coordinates.Position, _transform.GetWorldRotation(xform) - _transform.GetWorldRotation(lookupXform), xform, xformQuery);
// TODO: Only container children need updating so could manually do this slightly better.
AddToEntityTree(lookup, xform, aabb, xformQuery);
}
private void AddToEntityTree(
EntityLookupComponent lookup,
TransformComponent xform,
@@ -425,7 +432,7 @@ namespace Robust.Shared.GameObjects
Box2 localAABB;
var transform = new Transform(position, angle);
if (EntityManager.TryGetComponent<ILookupWorldBox2Component>(uid, out var worldLookup))
if (TryComp<ILookupWorldBox2Component>(uid, out var worldLookup))
{
localAABB = worldLookup.GetAABB(transform);
}
@@ -449,17 +456,3 @@ namespace Robust.Shared.GameObjects
#endregion
}
}
/// <summary>
/// Flags this entity for an update to their lookup bounds.
/// </summary>
[ByRefEvent]
public readonly struct UpdateLookupBoundsEvent
{
public readonly EntityUid Uid;
public UpdateLookupBoundsEvent(EntityUid uid)
{
Uid = uid;
}
}

View File

@@ -44,15 +44,17 @@ public sealed class MetaDataSystem : EntitySystem
/// </summary>
public void RemoveFlag(EntityUid uid, MetaDataFlags flags, MetaDataComponent? component = null)
{
if (!Resolve(uid, ref component) ||
(component.Flags & flags) == 0x0) return;
if (!Resolve(uid, ref component))
return;
var ev = new MetaFlagRemoveAttemptEvent();
var toRemove = component.Flags & flags;
if (toRemove == 0x0)
return;
var ev = new MetaFlagRemoveAttemptEvent(toRemove);
EntityManager.EventBus.RaiseLocalEvent(component.Owner, ref ev);
if (ev.Cancelled) return;
component.Flags &= ~flags;
component.Flags &= ~ev.ToRemove;
}
}
@@ -62,9 +64,10 @@ public sealed class MetaDataSystem : EntitySystem
[ByRefEvent]
public struct MetaFlagRemoveAttemptEvent
{
public bool Cancelled = false;
public MetaDataFlags ToRemove;
public MetaFlagRemoveAttemptEvent()
public MetaFlagRemoveAttemptEvent(MetaDataFlags toRemove)
{
ToRemove = toRemove;
}
}

View File

@@ -21,7 +21,7 @@ namespace Robust.Shared.GameObjects
base.Initialize();
UpdatesOutsidePrediction = true;
SubscribeLocalEvent<MapChangedEvent>(ev =>
{
if (ev.Created)
@@ -173,6 +173,16 @@ namespace Robust.Shared.GameObjects
public IEnumerable<RayCastResults> IntersectRayWithPredicate(MapId mapId, in Ray ray, float maxLength,
Func<EntityUid, bool>? predicate = null, bool returnOnFirstHit = true)
{
// ReSharper disable once ConvertToLocalFunction
var wrapper = (EntityUid uid, Func<EntityUid, bool>? wrapped)
=> wrapped != null && wrapped(uid);
return IntersectRayWithPredicate(mapId, in ray, maxLength, predicate, wrapper, returnOnFirstHit);
}
public IEnumerable<RayCastResults> IntersectRayWithPredicate<TState>(MapId mapId, in Ray ray, float maxLength,
TState state, Func<EntityUid, TState, bool> predicate, bool returnOnFirstHit = true)
{
if (mapId == MapId.Nullspace) return Enumerable.Empty<RayCastResults>();
var list = new List<RayCastResults>();
@@ -191,7 +201,7 @@ namespace Robust.Shared.GameObjects
var treeRay = new Ray(matrix.Transform(ray.Position), relativeAngle);
comp.Tree.QueryRay(ref list,
(ref List<RayCastResults> state, in OccluderComponent value, in Vector2 point, float distFromOrigin) =>
(ref List<RayCastResults> listState, in OccluderComponent value, in Vector2 point, float distFromOrigin) =>
{
if (distFromOrigin > maxLength)
return true;
@@ -199,11 +209,11 @@ namespace Robust.Shared.GameObjects
if (!value.Enabled)
return true;
if (predicate != null && predicate.Invoke(value.Owner))
if (predicate.Invoke(value.Owner, state))
return true;
var result = new RayCastResults(distFromOrigin, point, value.Owner);
state.Add(result);
listState.Add(result);
return !returnOnFirstHit;
}, treeRay);
}

View File

@@ -11,12 +11,14 @@ namespace Robust.Shared.GameObjects
/// </summary>
internal sealed class SharedGridTraversalSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IMapManagerInternal _mapManager = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
private Stack<MoveEvent> _queuedEvents = new();
private HashSet<EntityUid> _handledThisTick = new();
private List<MapGrid> _gridBuffer = new();
public override void Initialize()
{
base.Initialize();
@@ -38,22 +40,32 @@ namespace Robust.Shared.GameObjects
{
var maps = EntityManager.GetEntityQuery<MapComponent>();
var grids = EntityManager.GetEntityQuery<MapGridComponent>();
var bodies = GetEntityQuery<PhysicsComponent>();
var xforms = EntityManager.GetEntityQuery<TransformComponent>();
var metas = EntityManager.GetEntityQuery<MetaDataComponent>();
while (_queuedEvents.TryPop(out var moveEvent))
{
if (!_handledThisTick.Add(moveEvent.Sender)) continue;
HandleMove(ref moveEvent, xforms, maps, grids);
HandleMove(ref moveEvent, xforms, bodies, maps, grids, metas);
}
_handledThisTick.Clear();
}
private void HandleMove(ref MoveEvent moveEvent, EntityQuery<TransformComponent> xforms, EntityQuery<MapComponent> maps, EntityQuery<MapGridComponent> grids)
private void HandleMove(
ref MoveEvent moveEvent,
EntityQuery<TransformComponent> xforms,
EntityQuery<PhysicsComponent> bodies,
EntityQuery<MapComponent> maps,
EntityQuery<MapGridComponent> grids,
EntityQuery<MetaDataComponent> metas)
{
var entity = moveEvent.Sender;
if (Deleted(entity) ||
if (!metas.TryGetComponent(entity, out MetaDataComponent? meta) ||
meta.EntityDeleted ||
maps.HasComponent(entity) ||
grids.HasComponent(entity))
{
@@ -63,12 +75,13 @@ namespace Robust.Shared.GameObjects
var xform = xforms.GetComponent(entity);
DebugTools.Assert(!float.IsNaN(moveEvent.NewPosition.X) && !float.IsNaN(moveEvent.NewPosition.Y));
if (_container.IsEntityInContainer(entity, xform)) return;
if ((meta.Flags & MetaDataFlags.InContainer) == MetaDataFlags.InContainer) return;
var mapPos = moveEvent.NewPosition.ToMapPos(EntityManager);
_gridBuffer.Clear();
// Change parent if necessary
if (_mapManager.TryFindGridAt(xform.MapID, mapPos, out var grid) &&
if (_mapManager.TryFindGridAt(xform.MapID, mapPos, _gridBuffer, xforms, bodies, out var grid) &&
// TODO: Do we even need this?
EntityManager.EntityExists(grid.GridEntityId) &&
grid.GridEntityId != entity)

View File

@@ -35,7 +35,7 @@ public abstract partial class SharedPhysicsSystem
EntityManager.EventBus.RaiseEvent(EventSource.Local, new PhysicsWakeMessage(component));
}
if (!_containerSystem.IsEntityInContainer(uid, xform))
if (!_containerSystem.IsEntityInContainer(uid))
{
// TODO: Probably a bad idea but ehh future sloth's problem; namely that we have to duplicate code between here and CanCollide.
EntityManager.EventBus.RaiseLocalEvent(uid, new CollisionChangeMessage(component, uid, component._canCollide));

View File

@@ -94,6 +94,45 @@ namespace Robust.Shared.GameObjects
return entities;
}
/// <summary>
/// Get all the entities whose fixtures intersect the fixtures of the given entity. Basically a variant of
/// <see cref="GetCollidingEntities(PhysicsComponent, Vector2, bool)"/> that allows the user to specify
/// their own collision mask.
/// </summary>
public HashSet<EntityUid> GetEntitiesIntersectingBody(
EntityUid uid,
int collisionMask,
bool approximate = true,
PhysicsComponent? body = null,
FixturesComponent? fixtureComp = null)
{
var entities = new HashSet<EntityUid>();
if (!Resolve(uid, ref body, ref fixtureComp, false) || body.Broadphase == null)
return entities;
var state = (body, entities);
foreach (var (_, fixture) in fixtureComp.Fixtures)
{
foreach (var proxy in fixture.Proxies)
{
body.Broadphase.Tree.QueryAabb(ref state,
(ref (PhysicsComponent body, HashSet<EntityUid> entities) state,
in FixtureProxy other) =>
{
if (other.Fixture.Body.Deleted || other.Fixture.Body == body) return true;
if ((collisionMask & other.Fixture.CollisionLayer) == 0x0) return true;
state.entities.Add(other.Fixture.Body.Owner);
return true;
}, proxy.AABB, approximate);
}
}
return entities;
}
/// <summary>
/// Get all entities colliding with a certain body.
/// </summary>
@@ -168,6 +207,7 @@ namespace Robust.Shared.GameObjects
}
#region RayCast
/// <summary>
/// Casts a ray in the world, returning the first entity it hits (or all entities it hits, if so specified)
/// </summary>
@@ -177,9 +217,32 @@ namespace Robust.Shared.GameObjects
/// <param name="predicate">A predicate to check whether to ignore an entity or not. If it returns true, it will be ignored.</param>
/// <param name="returnOnFirstHit">If true, will only include the first hit entity in results. Otherwise, returns all of them.</param>
/// <returns>A result object describing the hit, if any.</returns>
// TODO: Make the parameter order here consistent with the other overload.
public IEnumerable<RayCastResults> IntersectRayWithPredicate(MapId mapId, CollisionRay ray,
float maxLength = 50F,
Func<EntityUid, bool>? predicate = null, bool returnOnFirstHit = true)
float maxLength = 50F, Func<EntityUid, bool>? predicate = null, bool returnOnFirstHit = true)
{
// No, rider. This is better than a local function!
// ReSharper disable once ConvertToLocalFunction
var wrapper =
(EntityUid uid, Func<EntityUid, bool>? wrapped)
=> wrapped != null && wrapped(uid);
return IntersectRayWithPredicate(mapId, ray, predicate, wrapper, maxLength, returnOnFirstHit);
}
/// <summary>
/// Casts a ray in the world, returning the first entity it hits (or all entities it hits, if so specified)
/// </summary>
/// <param name="mapId"></param>
/// <param name="ray">Ray to cast in the world.</param>
/// <param name="maxLength">Maximum length of the ray in meters.</param>
/// <param name="state">A custom state to pass to the predicate.</param>
/// <param name="predicate">A predicate to check whether to ignore an entity or not. If it returns true, it will be ignored.</param>
/// <param name="returnOnFirstHit">If true, will only include the first hit entity in results. Otherwise, returns all of them.</param>
/// <remarks>You can avoid variable capture in many cases by using this method and passing a custom state to the predicate.</remarks>
/// <returns>A result object describing the hit, if any.</returns>
public IEnumerable<RayCastResults> IntersectRayWithPredicate<TState>(MapId mapId, CollisionRay ray, TState state,
Func<EntityUid, TState, bool> predicate, float maxLength = 50F, bool returnOnFirstHit = true)
{
List<RayCastResults> results = new();
var endPoint = ray.Position + ray.Direction.Normalized * maxLength;
@@ -207,7 +270,7 @@ namespace Robust.Shared.GameObjects
if ((proxy.Fixture.CollisionLayer & ray.CollisionMask) == 0x0)
return true;
if (predicate?.Invoke(proxy.Fixture.Body.Owner) == true)
if (predicate.Invoke(proxy.Fixture.Body.Owner, state) == true)
return true;
// TODO: Shape raycast here
@@ -247,7 +310,13 @@ namespace Robust.Shared.GameObjects
/// <param name="returnOnFirstHit">If false, will return a list of everything it hits, otherwise will just return a list of the first entity hit</param>
/// <returns>An enumerable of either the first entity hit or everything hit</returns>
public IEnumerable<RayCastResults> IntersectRay(MapId mapId, CollisionRay ray, float maxLength = 50, EntityUid? ignoredEnt = null, bool returnOnFirstHit = true)
=> IntersectRayWithPredicate(mapId, ray, maxLength, entity => entity == ignoredEnt, returnOnFirstHit);
{
// ReSharper disable once ConvertToLocalFunction
var wrapper = (EntityUid uid, EntityUid? ignored)
=> uid == ignored;
return IntersectRayWithPredicate(mapId, ray, ignoredEnt, wrapper, maxLength, returnOnFirstHit);
}
/// <summary>
/// Casts a ray in the world and returns the distance the ray traveled while colliding with entities

View File

@@ -142,9 +142,6 @@ public abstract partial class SharedPhysicsSystem
if (physics.LifeStage != ComponentLifeStage.Running)
return;
if (_container.IsEntityInContainer(uid, xform))
return;
// When transferring bodies, we will preserve map angular and linear velocities. For this purpose, we simply
// modify the velocities so that the map value remains unchanged.

View File

@@ -3,11 +3,13 @@ using Prometheus;
using Robust.Shared.Configuration;
using Robust.Shared.Containers;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using DependencyAttribute = Robust.Shared.IoC.DependencyAttribute;
namespace Robust.Shared.GameObjects
@@ -42,6 +44,7 @@ namespace Robust.Shared.GameObjects
[Dependency] private readonly SharedBroadphaseSystem _broadphase = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SharedJointSystem _joints = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] protected readonly IMapManager MapManager = default!;
[Dependency] private readonly IPhysicsManager _physicsManager = default!;
@@ -50,9 +53,15 @@ namespace Robust.Shared.GameObjects
public bool MetricsEnabled { get; protected set; }
private readonly Stopwatch _stopwatch = new();
private ISawmill _sawmill = default!;
public override void Initialize()
{
base.Initialize();
_sawmill = Logger.GetSawmill("physics");
_sawmill.Level = LogLevel.Info;
SubscribeLocalEvent<MapChangedEvent>(ev =>
{
if (ev.Created)
@@ -63,10 +72,9 @@ namespace Robust.Shared.GameObjects
SubscribeLocalEvent<CollisionChangeMessage>(HandlePhysicsUpdateMessage);
SubscribeLocalEvent<PhysicsWakeMessage>(HandleWakeMessage);
SubscribeLocalEvent<PhysicsSleepMessage>(HandleSleepMessage);
SubscribeLocalEvent<EntMapIdChangedMessage>(HandleMapChange);
SubscribeLocalEvent<EntInsertedIntoContainerMessage>(HandleContainerInserted);
SubscribeLocalEvent<EntRemovedFromContainerMessage>(HandleContainerRemoved);
SubscribeLocalEvent<PhysicsComponent, EntParentChangedMessage>(HandleParentChange);
SubscribeLocalEvent<PhysicsComponent, EntParentChangedMessage>(OnParentChange);
SubscribeLocalEvent<SharedPhysicsMapComponent, ComponentInit>(HandlePhysicsMapInit);
SubscribeLocalEvent<SharedPhysicsMapComponent, ComponentRemove>(HandlePhysicsMapRemove);
SubscribeLocalEvent<PhysicsComponent, ComponentInit>(OnPhysicsInit);
@@ -104,18 +112,86 @@ namespace Robust.Shared.GameObjects
component.ContactManager.Shutdown();
}
private void HandleParentChange(EntityUid uid, PhysicsComponent body, ref EntParentChangedMessage args)
private void OnParentChange(EntityUid uid, PhysicsComponent body, ref EntParentChangedMessage args)
{
if (LifeStage(uid) is < EntityLifeStage.Initialized or > EntityLifeStage.MapInitialized
|| !TryComp(uid, out TransformComponent? xform))
var meta = MetaData(uid);
if (meta.EntityLifeStage < EntityLifeStage.Initialized || !TryComp(uid, out TransformComponent? xform))
{
return;
}
if (body.CanCollide)
_broadphase.UpdateBroadphase(body, xform: xform);
HandleParentChangeVelocity(uid, body, ref args, xform);
// Handle map change
var mapId = _transform.GetMapId(args.Entity);
if (args.OldMapId != mapId)
HandleMapChange(body, xform, args.OldMapId, mapId);
if (mapId != MapId.Nullspace && !_container.IsEntityInContainer(uid, meta))
HandleParentChangeVelocity(uid, body, ref args, xform);
}
private void HandleMapChange(PhysicsComponent body, TransformComponent xform, MapId oldMapId, MapId mapId)
{
_joints.ClearJoints(body);
// So if the map is being deleted it detaches all of its bodies to null soooo we have this fun check.
SharedPhysicsMapComponent? oldMap = null;
SharedPhysicsMapComponent? map = null;
if (oldMapId != MapId.Nullspace)
{
var oldMapEnt = MapManager.GetMapEntityId(oldMapId);
if (MetaData(oldMapEnt).EntityLifeStage < EntityLifeStage.Terminating)
{
oldMap = Comp<SharedPhysicsMapComponent>(oldMapEnt);
oldMap.RemoveBody(body);
}
}
if (mapId != MapId.Nullspace)
{
map = Comp<SharedPhysicsMapComponent>(MapManager.GetMapEntityId(mapId));
map.AddBody(body);
}
if (xform.ChildCount == 0 ||
(oldMap == null && map == null) ||
_mapManager.IsGrid(body.Owner) ||
_mapManager.IsMap(body.Owner)) return;
var xformQuery = GetEntityQuery<TransformComponent>();
var bodyQuery = GetEntityQuery<PhysicsComponent>();
var metaQuery = GetEntityQuery<MetaDataComponent>();
RecursiveMapUpdate(xform, oldMap, map, xformQuery, bodyQuery, metaQuery);
}
private void RecursiveMapUpdate(
TransformComponent xform,
SharedPhysicsMapComponent? oldMap,
SharedPhysicsMapComponent? map,
EntityQuery<TransformComponent> xformQuery,
EntityQuery<PhysicsComponent> bodyQuery,
EntityQuery<MetaDataComponent> metaQuery)
{
var childEnumerator = xform.ChildEnumerator;
while (childEnumerator.MoveNext(out var child))
{
if (!bodyQuery.TryGetComponent(child.Value, out var childBody) ||
!xformQuery.TryGetComponent(child.Value, out var childXform) ||
metaQuery.GetComponent(child.Value).EntityLifeStage == EntityLifeStage.Deleted) continue;
_joints.ClearJoints(childBody);
oldMap?.RemoveBody(childBody);
map?.AddBody(childBody);
RecursiveMapUpdate(childXform, oldMap, map, xformQuery, bodyQuery, metaQuery);
}
}
private void HandleGridInit(GridInitializeEvent ev)
@@ -137,34 +213,6 @@ namespace Robust.Shared.GameObjects
protected abstract void HandleMapCreated(MapChangedEvent eventArgs);
private void HandleMapChange(EntMapIdChangedMessage message)
{
if (!EntityManager.TryGetComponent(message.Entity, out PhysicsComponent? physicsComponent))
return;
_joints.ClearJoints(physicsComponent);
// So if the map is being deleted it detaches all of its bodies to null soooo we have this fun check.
var oldMapId = message.OldMapId;
if (oldMapId != MapId.Nullspace)
{
var oldMapEnt = MapManager.GetMapEntityId(oldMapId);
if (MetaData(oldMapEnt).EntityLifeStage < EntityLifeStage.Terminating)
{
EntityManager.GetComponent<SharedPhysicsMapComponent>(oldMapEnt).RemoveBody(physicsComponent);
}
}
var newMapId = Transform(message.Entity).MapID;
if (newMapId != MapId.Nullspace)
{
EntityManager.GetComponent<SharedPhysicsMapComponent>(MapManager.GetMapEntityId(newMapId)).AddBody(physicsComponent);
}
}
private void HandlePhysicsUpdateMessage(CollisionChangeMessage message)
{
var mapId = EntityManager.GetComponent<TransformComponent>(message.Owner).MapID;
@@ -225,14 +273,17 @@ namespace Robust.Shared.GameObjects
private void HandleContainerRemoved(EntRemovedFromContainerMessage message)
{
if (!EntityManager.TryGetComponent(message.Entity, out PhysicsComponent? physicsComponent)) return;
// If entity being deleted then the parent change will already be handled elsewhere and we don't want to re-add it to the map.
if (!EntityManager.TryGetComponent(message.Entity, out PhysicsComponent? physicsComponent) ||
MetaData(message.Entity).EntityLifeStage >= EntityLifeStage.Terminating) return;
var mapId = EntityManager.GetComponent<TransformComponent>(message.Container.Owner).MapID;
var mapId = Transform(message.Container.Owner).MapID;
if (mapId != MapId.Nullspace)
{
EntityUid tempQualifier = MapManager.GetMapEntityId(mapId);
EntityManager.GetComponent<SharedPhysicsMapComponent>(tempQualifier).AddBody(physicsComponent);
DebugTools.Assert(!physicsComponent.Deleted);
var tempQualifier = MapManager.GetMapEntityId(mapId);
Comp<SharedPhysicsMapComponent>(tempQualifier).AddBody(physicsComponent);
}
}
@@ -259,7 +310,7 @@ namespace Robust.Shared.GameObjects
{
comp.ProcessQueue();
}
_physicsManager.ClearTransforms();
}

View File

@@ -1,5 +1,6 @@
using System.Runtime.CompilerServices;
using JetBrains.Annotations;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Robust.Shared.GameObjects;
@@ -29,6 +30,45 @@ public abstract partial class SharedTransformSystem
return GetWorldMatrix(xformQuery.GetComponent(uid));
}
[Pure]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Matrix3 GetWorldMatrix(TransformComponent component, EntityQuery<TransformComponent> xformQuery)
{
return component.WorldMatrix;
}
#endregion
#region World Position
[Pure]
public Vector2 GetWorldPosition(EntityUid uid)
{
return Transform(uid).WorldPosition;
}
// Temporary until it's moved here
[Pure]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Vector2 GetWorldPosition(TransformComponent component)
{
return component.WorldPosition;
}
[Pure]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Vector2 GetWorldPosition(EntityUid uid, EntityQuery<TransformComponent> xformQuery)
{
return GetWorldPosition(xformQuery.GetComponent(uid));
}
[Pure]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Vector2 GetWorldPosition(TransformComponent component, EntityQuery<TransformComponent> xformQuery)
{
return component.WorldPosition;
}
#endregion
#region World Rotation
@@ -54,6 +94,13 @@ public abstract partial class SharedTransformSystem
return GetWorldRotation(xformQuery.GetComponent(uid));
}
[Pure]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Angle GetWorldRotation(TransformComponent component, EntityQuery<TransformComponent> xformQuery)
{
return component.WorldRotation;
}
#endregion
#region Inverse World Matrix
@@ -79,5 +126,21 @@ public abstract partial class SharedTransformSystem
return GetInvWorldMatrix(xformQuery.GetComponent(uid));
}
[Pure]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Matrix3 GetInvWorldMatrix(TransformComponent component, EntityQuery<TransformComponent> xformQuery)
{
return component.InvWorldMatrix;
}
#endregion
public MapId GetMapId(EntityUid? uid, TransformComponent? xform = null)
{
if (uid == null ||
!uid.Value.IsValid() ||
!Resolve(uid.Value, ref xform, false)) return MapId.Nullspace;
return xform.MapID;
}
}

View File

@@ -0,0 +1,31 @@
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Robust.Shared.GameObjects;
namespace Robust.Shared.Map;
public struct AnchoredEntitiesEnumerator
{
// ReSharper disable once CollectionNeverUpdated.Local
private static readonly List<EntityUid> Dummy = new();
public static readonly AnchoredEntitiesEnumerator Empty = new(Dummy.GetEnumerator());
private List<EntityUid>.Enumerator _enumerator;
internal AnchoredEntitiesEnumerator(List<EntityUid>.Enumerator enumerator)
{
_enumerator = enumerator;
}
public bool MoveNext([NotNullWhen(true)] out EntityUid? uid)
{
if (!_enumerator.MoveNext())
{
uid = null;
return false;
}
uid = _enumerator.Current;
return true;
}
}

View File

@@ -0,0 +1,31 @@
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Robust.Shared.GameObjects;
namespace Robust.Shared.Map;
public struct GridEnumerator
{
private Dictionary<GridId, EntityUid>.Enumerator _enumerator;
private EntityQuery<MapGridComponent> _query;
internal GridEnumerator(Dictionary<GridId, EntityUid>.Enumerator enumerator, EntityQuery<MapGridComponent> query)
{
_enumerator = enumerator;
_query = query;
}
public bool MoveNext([NotNullWhen(true)] out IMapGrid? grid)
{
if (!_enumerator.MoveNext())
{
grid = null;
return false;
}
var (_, uid) = _enumerator.Current;
grid = _query.GetComponent(uid).Grid;
return true;
}
}

View File

@@ -133,6 +133,9 @@ namespace Robust.Shared.Map
IEnumerable<EntityUid> GetAnchoredEntities(Box2 worldAABB);
IEnumerable<EntityUid> GetAnchoredEntities(Box2Rotated worldBounds);
// Struct enumerators
AnchoredEntitiesEnumerator GetAnchoredEntitiesEnumerator(Vector2i pos);
Vector2i TileIndicesFor(EntityCoordinates coords) => CoordinatesToTile(coords);
Vector2i TileIndicesFor(MapCoordinates worldPos) => CoordinatesToTile(MapToGrid(worldPos));
Vector2i TileIndicesFor(Vector2 worldPos) => WorldToTile(worldPos);

View File

@@ -66,10 +66,11 @@ namespace Robust.Shared.Map
/// <summary>
/// Returns the tile at the given chunk indices.
/// </summary>
/// <param name="mapId"></param>
/// <param name="mapChunk"></param>
/// <param name="xIndex">The X tile index relative to the chunk origin.</param>
/// <param name="yIndex">The Y tile index relative to the chunk origin.</param>
/// <returns>A reference to a tile.</returns>
TileRef GetTileRef(MapChunk mapChunk, ushort xIndex, ushort yIndex);
TileRef GetTileRef(MapId mapId, MapChunk mapChunk, ushort xIndex, ushort yIndex);
}
}

View File

@@ -12,6 +12,11 @@ namespace Robust.Shared.Map
/// </summary>
public interface IMapManager : IPauseManager
{
/// <summary>
/// A faster version of <see cref="GetAllGrids"/>
/// </summary>
GridEnumerator GetAllGridsEnumerator();
IEnumerable<IMapGrid> GetAllGrids();
/// <summary>
@@ -125,16 +130,6 @@ namespace Robust.Shared.Map
/// <returns></returns>
IEnumerable<IMapGrid> FindGridsIntersecting(MapId mapId, Box2 worldAabb, bool approx = false);
/// <summary>
/// <see cref="FindGridsIntersecting(Robust.Shared.Map.MapId,Robust.Shared.Maths.Box2,bool)"/>
/// </summary>
IEnumerable<IMapGrid> FindGridsIntersecting(
MapId mapId,
Box2 worldAABB,
EntityQuery<TransformComponent> xformQuery,
EntityQuery<PhysicsComponent> physicsQuery,
bool approx = false);
/// <summary>
/// Returns the grids intersecting this AABB.
/// </summary>

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