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19
.github/CODEOWNERS
vendored
@@ -1,7 +1,20 @@
|
||||
# Last match in file takes precedence.
|
||||
|
||||
# Ping for all PRs
|
||||
* @Acruid @PJB3005 @Silvertorch5
|
||||
|
||||
/Robust.*/Audio/Midi/ @Zumorica
|
||||
|
||||
/Robust.Client.NameGenerator @PaulRitter
|
||||
/Robust.Client.Injectors @PaulRitter
|
||||
/Robust.Generators @PaulRitter
|
||||
/Robust.Analyzers @PaulRitter
|
||||
/Robust.*/GameStates @PaulRitter
|
||||
/Robust.Shared/Analyzers @PaulRitter
|
||||
/Robust.*/Serialization @PaulRitter
|
||||
/Robust.*/Prototypes @PaulRitter
|
||||
/Robust.Shared/GameObjects/ComponentDependencies @PaulRitter
|
||||
/Robust.*/Containers @PaulRitter
|
||||
|
||||
# Be they Fluent translations or Freemarker templates, I know them both!
|
||||
*.ftl @RemieRichards
|
||||
|
||||
# Ping for all PRs
|
||||
* @Acruid @PJB3005 @Silvertorch5
|
||||
22
.gitignore
vendored
@@ -41,18 +41,6 @@ _ReSharper*/
|
||||
|
||||
# Resources
|
||||
*.resources
|
||||
/Resources/textures/Animations/*.*
|
||||
/Resources/ResourcePack.zip
|
||||
/Resources/textures/*_Animations.png
|
||||
/Resources/textures/*_Decals.png
|
||||
/Resources/textures/*_Effects.png
|
||||
/Resources/textures/*_Items.png
|
||||
/Resources/textures/*_Objects.png
|
||||
/Resources/textures/*_Tiles.png
|
||||
/Resources/textures/*_UserInterface.png
|
||||
/Resources/textures/*.TAI
|
||||
/Resources/SpriteRenderer/Ogre.log
|
||||
/Resources/Spriterenderer/output
|
||||
/Media
|
||||
/setenv.bat
|
||||
|
||||
@@ -78,16 +66,6 @@ project.lock.json
|
||||
# Created by NUnit.
|
||||
TestResult.xml
|
||||
|
||||
NetSerializerDebug.dll
|
||||
|
||||
# We're not gonna ship Mac extlibs with the repo due to size. (11 MB)
|
||||
Third-Party/extlibs/Mac/
|
||||
# Or the automatically-fetched Windows natives, for that matter.
|
||||
Third-Party/extlibs/Windows/
|
||||
|
||||
# Actually I'll make this folder because SS14.Shared.Bsdiff isn't third-party is it?
|
||||
Dependencies/
|
||||
|
||||
# Python stuff
|
||||
__pycache__
|
||||
.mypy_cache
|
||||
|
||||
3
.gitmodules
vendored
@@ -13,9 +13,6 @@
|
||||
[submodule "ManagedHttpListener"]
|
||||
path = ManagedHttpListener
|
||||
url = https://github.com/space-wizards/ManagedHttpListener.git
|
||||
[submodule "Linguini"]
|
||||
path = Linguini
|
||||
url = https://github.com/space-wizards/Linguini
|
||||
[submodule "cefglue"]
|
||||
path = cefglue
|
||||
url = https://github.com/space-wizards/cefglue.git
|
||||
|
||||
1
Linguini
4
MSBuild/Robust.Engine.Version.props
Normal file
@@ -0,0 +1,4 @@
|
||||
<Project>
|
||||
<!-- This file automatically reset by Tools/version.py -->
|
||||
<PropertyGroup><Version>0.8.43</Version></PropertyGroup>
|
||||
</Project>
|
||||
@@ -6,4 +6,5 @@
|
||||
<Nullable>enable</Nullable>
|
||||
<WarningsAsErrors>nullable</WarningsAsErrors>
|
||||
</PropertyGroup>
|
||||
<Import Project="Robust.Engine.Version.props" />
|
||||
</Project>
|
||||
|
||||
122
MSBuild/Robust.Trimming.targets
Normal file
@@ -0,0 +1,122 @@
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="12.0">
|
||||
<!--
|
||||
Stuff for using ILLink trimming without self-contained deployments.
|
||||
This is not something officially supported by the .NET SDK currently, but we can simply run ILLink ourselves.
|
||||
-->
|
||||
|
||||
<!--
|
||||
A lot of stuff taken from Microsoft.NET.ILLink.targets in the SDK files.
|
||||
-->
|
||||
|
||||
<ItemDefinitionGroup>
|
||||
<RobustLinkRoots>
|
||||
<Visible>false</Visible>
|
||||
</RobustLinkRoots>
|
||||
<RobustLinkAssemblies>
|
||||
<Visible>false</Visible>
|
||||
</RobustLinkAssemblies>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
<Target Name="RobustILLink"
|
||||
BeforeTargets="ILLink"
|
||||
Condition="'$(PublishTrimmed)' != 'true' And
|
||||
'$(RobustILLink)' == 'true'"
|
||||
DependsOnTargets="_ComputeAssembliesToPostprocessOnPublish">
|
||||
|
||||
<ComputeManagedAssemblies Assemblies="@(ResolvedFileToPublish)">
|
||||
<Output TaskParameter="ManagedAssemblies" ItemName="_ResolvedFileToPublishFiltered" />
|
||||
</ComputeManagedAssemblies>
|
||||
|
||||
<JoinItems Left="@(_ResolvedFileToPublishFiltered)" LeftKey="FileName" LeftMetadata="*"
|
||||
Right="@(RobustLinkRoots)"
|
||||
ItemSpecToUse="Left">
|
||||
<Output TaskParameter="JoinResult" ItemName="_RobustLinkRootsJoined" />
|
||||
</JoinItems>
|
||||
|
||||
<JoinItems Left="@(_ResolvedFileToPublishFiltered)" LeftKey="FileName" LeftMetadata="*"
|
||||
Right="@(RobustLinkAssemblies)"
|
||||
ItemSpecToUse="Left">
|
||||
<Output TaskParameter="JoinResult" ItemName="_RobustLinkAssembliesJoined" />
|
||||
</JoinItems>
|
||||
|
||||
<PropertyGroup>
|
||||
<TrimMode Condition=" '$(TrimMode)' == '' ">link</TrimMode>
|
||||
<TrimmerDefaultAction Condition=" '$(TrimmerDefaultAction)' == '' ">copy</TrimmerDefaultAction>
|
||||
<_ExtraTrimmerArgs>--skip-unresolved true $(_ExtraTrimmerArgs)</_ExtraTrimmerArgs>
|
||||
<ILLinkTreatWarningsAsErrors Condition=" '$(ILLinkTreatWarningsAsErrors)' == '' ">$(TreatWarningsAsErrors)</ILLinkTreatWarningsAsErrors>
|
||||
<TrimmerSingleWarn Condition=" '$(TrimmerSingleWarn)' == '' ">true</TrimmerSingleWarn>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<RobustAssemblyToLink Include="@(_RobustLinkRootsJoined)">
|
||||
<TrimMode>Copy</TrimMode>
|
||||
</RobustAssemblyToLink>
|
||||
<RobustAssemblyToLink Include="@(_RobustLinkAssembliesJoined)">
|
||||
<TrimMode>Link</TrimMode>
|
||||
</RobustAssemblyToLink>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<!-- The linker implicitly picks up PDBs next to input assemblies. We will filter these out of the publish set. -->
|
||||
<__PDBToLink Include="@(ResolvedFileToPublish)" Exclude="@(RobustAssemblyToLink->'%(RelativeDir)%(Filename).pdb')" />
|
||||
<_PDBToLink Include="@(ResolvedFileToPublish)" Exclude="@(__PDBToLink)" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<_LinkedResolvedFileToPublishCandidate Include="@(RobustAssemblyToLink->'$(IntermediateLinkDir)%(Filename)%(Extension)')" />
|
||||
<_LinkedResolvedFileToPublishCandidate Include="@(_PDBToLink->'$(IntermediateLinkDir)%(Filename)%(Extension)')" />
|
||||
</ItemGroup>
|
||||
|
||||
<!--<Message Text="@(ResolvedFileToPublish)" Importance="high" />-->
|
||||
|
||||
<ItemGroup>
|
||||
<_TrimmerFeatureSettings Include="@(RuntimeHostConfigurationOption)"
|
||||
Condition="'%(RuntimeHostConfigurationOption.Trim)' == 'true'" />
|
||||
</ItemGroup>
|
||||
|
||||
<Delete Files="@(_LinkedResolvedFileToPublishCandidate)" />
|
||||
<ILLink AssemblyPaths="@(RobustAssemblyToLink)"
|
||||
ReferenceAssemblyPaths="@(ReferencePath)"
|
||||
RootAssemblyNames="@(RobustLinkRoots)"
|
||||
TrimMode="Skip"
|
||||
DefaultAction="$(TrimmerDefaultAction)"
|
||||
RemoveSymbols="false"
|
||||
FeatureSettings="@(_TrimmerFeatureSettings)"
|
||||
CustomData="@(_TrimmerCustomData)"
|
||||
|
||||
BeforeFieldInit="$(_TrimmerBeforeFieldInit)"
|
||||
OverrideRemoval="$(_TrimmerOverrideRemoval)"
|
||||
UnreachableBodies="$(_TrimmerUnreachableBodies)"
|
||||
UnusedInterfaces="$(_TrimmerUnusedInterfaces)"
|
||||
IPConstProp="$(_TrimmerIPConstProp)"
|
||||
Sealer="$(_TrimmerSealer)"
|
||||
|
||||
Warn="$(ILLinkWarningLevel)"
|
||||
NoWarn="$(NoWarn)"
|
||||
TreatWarningsAsErrors="$(ILLinkTreatWarningsAsErrors)"
|
||||
WarningsAsErrors="$(WarningsAsErrors)"
|
||||
WarningsNotAsErrors="$(WarningsNotAsErrors)"
|
||||
SingleWarn="$(TrimmerSingleWarn)"
|
||||
|
||||
CustomSteps="@(_TrimmerCustomSteps)"
|
||||
RootDescriptorFiles="@(TrimmerRootDescriptor)"
|
||||
OutputDirectory="$(IntermediateLinkDir)"
|
||||
DumpDependencies="$(_TrimmerDumpDependencies)"
|
||||
ExtraArgs="$(_ExtraTrimmerArgs)"
|
||||
ToolExe="$(_DotNetHostFileName)"
|
||||
ToolPath="$(_DotNetHostDirectory)"
|
||||
ContinueOnError="ErrorAndContinue">
|
||||
<Output TaskParameter="ExitCode" PropertyName="_ILLinkExitCode" />
|
||||
</ILLink>
|
||||
|
||||
<Touch Files="$(_LinkSemaphore)" AlwaysCreate="true" Condition=" '$(_ILLinkExitCode)' == '0' " />
|
||||
|
||||
<ItemGroup>
|
||||
<_LinkedResolvedFileToPublish Include="@(_LinkedResolvedFileToPublishCandidate)" Condition="Exists('%(Identity)')" />
|
||||
<ResolvedFileToPublish Remove="@(RobustAssemblyToLink)" />
|
||||
<ResolvedFileToPublish Remove="@(_PDBToLink)" />
|
||||
<ResolvedFileToPublish Include="@(_LinkedResolvedFileToPublish)" />
|
||||
</ItemGroup>
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
@@ -18,20 +18,18 @@ namespace OpenToolkit.GraphicsLibraryFramework
|
||||
NativeLibrary.SetDllImportResolver(typeof(GLFWNative).Assembly, (name, assembly, path) =>
|
||||
{
|
||||
// Please keep in sync with what Robust.Shared/DllMapHelper.cs does.
|
||||
|
||||
if (name != "glfw3.dll")
|
||||
{
|
||||
return IntPtr.Zero;
|
||||
}
|
||||
|
||||
if (OperatingSystem.IsLinux())
|
||||
{
|
||||
return NativeLibrary.Load("libglfw.so.3", assembly, path);
|
||||
}
|
||||
string rName = null;
|
||||
if (OperatingSystem.IsLinux()) rName = "libglfw.so.3";
|
||||
else if (OperatingSystem.IsMacOS()) rName = "libglfw.3.dylib";
|
||||
|
||||
if (OperatingSystem.IsMacOS())
|
||||
{
|
||||
return NativeLibrary.Load("libglfw.3.dylib", assembly, path);
|
||||
}
|
||||
if ((rName != null) && NativeLibrary.TryLoad(rName, assembly, path, out var handle))
|
||||
return handle;
|
||||
|
||||
return IntPtr.Zero;
|
||||
});
|
||||
|
||||
@@ -10,7 +10,7 @@ Use the [content repo](https://github.com/space-wizards/space-station-14) for ac
|
||||
|
||||
## Documentation/Wiki
|
||||
|
||||
The [HackMD Wiki](https://hackmd.io/@ss14/docs/wiki) has documentation on SS14s content, engine, game design and more. We also have lots of resources for new contributors to the project.
|
||||
The [wiki](https://docs.spacestation14.io/) has documentation on SS14s content, engine, game design and more. We also have lots of resources for new contributors to the project.
|
||||
|
||||
## Contributing
|
||||
|
||||
|
||||
8
Resources/.gitignore
vendored
@@ -1,8 +0,0 @@
|
||||
# .import files are made by Godot because the assets are exposed if using symlinks.
|
||||
# IF you need to persist a .import file because of something used Godot-side (GUI-side),
|
||||
# you can do a negation with !.
|
||||
*.import
|
||||
# Negation would be like this:
|
||||
#!/Textures/UserInterface/1pxwhite.png.import
|
||||
!/Scenes/SS14Window/closewindow.png.import
|
||||
/I_MADE_THE_SYMLINK
|
||||
1
Resources/Locale/en-US/defaultwindow.ftl
Normal file
@@ -0,0 +1 @@
|
||||
defaultwindow-placeholder-title = Exemplary Window Title Here
|
||||
@@ -1 +0,0 @@
|
||||
ss14window-placeholder-title = Exemplary Window Title Here
|
||||
@@ -7,3 +7,8 @@
|
||||
- type: shader
|
||||
id: shaded
|
||||
kind: canvas
|
||||
|
||||
- type: shader
|
||||
id: bgra
|
||||
kind: source
|
||||
path: "/Shaders/Internal/bgra.swsl"
|
||||
|
||||
6
Resources/Shaders/Internal/bgra.swsl
Normal file
@@ -0,0 +1,6 @@
|
||||
// Swaps B and R channel so you can render BGRA stuff without swizzling at upload time.
|
||||
// Currently used by CEF.
|
||||
|
||||
void fragment() {
|
||||
COLOR = zTexture(UV).bgra;
|
||||
}
|
||||
|
Before Width: | Height: | Size: 110 KiB |
|
Before Width: | Height: | Size: 5.4 KiB |
|
Before Width: | Height: | Size: 927 B |
|
Before Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 10 KiB |
|
Before Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 2.9 KiB |
|
Before Width: | Height: | Size: 14 KiB |
@@ -1,2 +0,0 @@
|
||||
sample:
|
||||
filter: true
|
||||
@@ -1,152 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<!-- Created with Inkscape (http://www.inkscape.org/) -->
|
||||
|
||||
<svg
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
width="113.67364mm"
|
||||
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|
||||
viewBox="0 0 113.67364 56.37999"
|
||||
version="1.1"
|
||||
id="svg3223"
|
||||
inkscape:version="0.92.4 5da689c313, 2019-01-14"
|
||||
sodipodi:docname="logo.svg"
|
||||
inkscape:export-filename="/home/pj/Projects/space-station-14/RobustToolbox/Resources/Textures/Logo/logo.png"
|
||||
inkscape:export-xdpi="67.034012"
|
||||
inkscape:export-ydpi="67.034012">
|
||||
<defs
|
||||
id="defs3217" />
|
||||
<sodipodi:namedview
|
||||
id="base"
|
||||
pagecolor="#ffffff"
|
||||
bordercolor="#666666"
|
||||
borderopacity="1.0"
|
||||
inkscape:pageopacity="0.0"
|
||||
inkscape:pageshadow="2"
|
||||
inkscape:zoom="0.98994949"
|
||||
inkscape:cx="159.25688"
|
||||
inkscape:cy="149.8376"
|
||||
inkscape:document-units="mm"
|
||||
inkscape:current-layer="layer1"
|
||||
showgrid="false"
|
||||
inkscape:pagecheckerboard="true"
|
||||
inkscape:window-width="1920"
|
||||
inkscape:window-height="1043"
|
||||
inkscape:window-x="0"
|
||||
inkscape:window-y="0"
|
||||
inkscape:window-maximized="1" />
|
||||
<metadata
|
||||
id="metadata3220">
|
||||
<rdf:RDF>
|
||||
<cc:Work
|
||||
rdf:about="">
|
||||
<dc:format>image/svg+xml</dc:format>
|
||||
<dc:type
|
||||
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
|
||||
<dc:title></dc:title>
|
||||
</cc:Work>
|
||||
</rdf:RDF>
|
||||
</metadata>
|
||||
<g
|
||||
inkscape:label="Layer 1"
|
||||
inkscape:groupmode="layer"
|
||||
id="layer1"
|
||||
transform="translate(-56.556041,-109.30405)">
|
||||
<g
|
||||
transform="translate(-3.7799155,-23.482217)"
|
||||
id="g2559">
|
||||
<path
|
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inkscape:connector-curvature="0"
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||||
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|
||||
<path
|
||||
sodipodi:nodetypes="cccccccccccccccccccccc"
|
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inkscape:connector-curvature="0"
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inkscape:connector-curvature="0"
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inkscape:connector-curvature="0"
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inkscape:connector-curvature="0"
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inkscape:connector-curvature="0"
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inkscape:connector-curvature="0"
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sodipodi:nodetypes="cccccccc"
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|
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</g>
|
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</g>
|
||||
</svg>
|
||||
|
Before Width: | Height: | Size: 8.4 KiB |
@@ -1,4 +1,6 @@
|
||||
using BenchmarkDotNet.Running;
|
||||
using BenchmarkDotNet.Configs;
|
||||
using BenchmarkDotNet.Running;
|
||||
using System;
|
||||
|
||||
namespace Robust.Benchmarks
|
||||
{
|
||||
@@ -8,7 +10,14 @@ namespace Robust.Benchmarks
|
||||
// --anyCategories=ctg1,ctg2
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
#if DEBUG
|
||||
Console.ForegroundColor = ConsoleColor.Red;
|
||||
Console.WriteLine("\nWARNING: YOU ARE RUNNING A DEBUG BUILD, USE A RELEASE BUILD FOR AN ACCURATE BENCHMARK");
|
||||
Console.WriteLine("THE DEBUG BUILD IS ONLY GOOD FOR FIXING A CRASHING BENCHMARK\n");
|
||||
BenchmarkSwitcher.FromAssembly(typeof(Program).Assembly).Run(args, new DebugInProcessConfig());
|
||||
#else
|
||||
BenchmarkSwitcher.FromAssembly(typeof(Program).Assembly).Run(args);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -301,7 +301,7 @@ namespace {nameSpace}
|
||||
foreach (var candidateClass in receiver.CandidateClasses)
|
||||
{
|
||||
var model = compilation.GetSemanticModel(candidateClass.SyntaxTree);
|
||||
var typeSymbol = (INamedTypeSymbol) model.GetDeclaredSymbol(candidateClass);
|
||||
var typeSymbol = model.GetDeclaredSymbol(candidateClass);
|
||||
var relevantAttribute = typeSymbol.GetAttributes().FirstOrDefault(attr =>
|
||||
attr.AttributeClass != null &&
|
||||
attr.AttributeClass.Equals(attributeSymbol, SymbolEqualityComparer.Default));
|
||||
|
||||
@@ -9,14 +9,16 @@ namespace Robust.Client.WebView.Cef
|
||||
{
|
||||
internal sealed class ImageBuffer
|
||||
{
|
||||
public Image<Bgra32> Buffer { get; private set; } = new(1, 1);
|
||||
public Image<Rgba32> Buffer { get; private set; } = new(1, 1);
|
||||
|
||||
public unsafe void UpdateBuffer(int width, int height, IntPtr buffer, CefRectangle dirtyRect)
|
||||
{
|
||||
if (width != Buffer.Width || height != Buffer.Height)
|
||||
UpdateSize(width, height);
|
||||
|
||||
var span = new ReadOnlySpan<Bgra32>((void*) buffer, width * height);
|
||||
// NOTE: Image data from CEF is actually BGRA32, not RGBA32.
|
||||
// OpenGL ES does not allow uploading BGRA data, so we pretend it's RGBA32 and use a shader to swizzle it.
|
||||
var span = new ReadOnlySpan<Rgba32>((void*) buffer, width * height);
|
||||
|
||||
ImageSharpExt.Blit(
|
||||
span,
|
||||
@@ -28,7 +30,7 @@ namespace Robust.Client.WebView.Cef
|
||||
|
||||
private void UpdateSize(int width, int height)
|
||||
{
|
||||
Buffer = new Image<Bgra32>(width, height);
|
||||
Buffer = new Image<Rgba32>(width, height);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,7 +18,9 @@ namespace Robust.Client.WebView.Cef
|
||||
{
|
||||
public IWebViewControlImpl MakeControlImpl(WebViewControl owner)
|
||||
{
|
||||
var impl = new ControlImpl(owner);
|
||||
var shader = _prototypeManager.Index<ShaderPrototype>("bgra");
|
||||
var shaderInstance = shader.Instance();
|
||||
var impl = new ControlImpl(owner, shaderInstance);
|
||||
_dependencyCollection.InjectDependencies(impl);
|
||||
return impl;
|
||||
}
|
||||
@@ -131,10 +133,12 @@ namespace Robust.Client.WebView.Cef
|
||||
[Dependency] private readonly IInputManager _inputMgr = default!;
|
||||
|
||||
public readonly WebViewControl Owner;
|
||||
private readonly ShaderInstance _shaderInstance;
|
||||
|
||||
public ControlImpl(WebViewControl owner)
|
||||
public ControlImpl(WebViewControl owner, ShaderInstance shaderInstance)
|
||||
{
|
||||
Owner = owner;
|
||||
_shaderInstance = shaderInstance;
|
||||
}
|
||||
|
||||
private const int ScrollSpeed = 50;
|
||||
@@ -183,7 +187,7 @@ namespace Robust.Client.WebView.Cef
|
||||
// Create the web browser! And by default, we go to about:blank.
|
||||
var browser = CefBrowserHost.CreateBrowserSync(info, client, settings, _startUrl);
|
||||
|
||||
var texture = _clyde.CreateBlankTexture<Bgra32>(Vector2i.One);
|
||||
var texture = _clyde.CreateBlankTexture<Rgba32>(Vector2i.One);
|
||||
|
||||
_data = new LiveData(texture, client, browser, renderer);
|
||||
}
|
||||
@@ -386,7 +390,7 @@ namespace Robust.Client.WebView.Cef
|
||||
_data.Browser.GetHost().NotifyMoveOrResizeStarted();
|
||||
_data.Browser.GetHost().WasResized();
|
||||
_data.Texture.Dispose();
|
||||
_data.Texture = _clyde.CreateBlankTexture<Bgra32>((Owner.PixelWidth, Owner.PixelHeight));
|
||||
_data.Texture = _clyde.CreateBlankTexture<Rgba32>((Owner.PixelWidth, Owner.PixelHeight));
|
||||
}
|
||||
|
||||
public void Draw(DrawingHandleScreen handle)
|
||||
@@ -404,6 +408,7 @@ namespace Robust.Client.WebView.Cef
|
||||
Math.Min(Owner.PixelWidth, bufImg.Width),
|
||||
Math.Min(Owner.PixelHeight, bufImg.Height)));
|
||||
|
||||
handle.UseShader(_shaderInstance);
|
||||
handle.DrawTexture(_data.Texture, Vector2.Zero);
|
||||
}
|
||||
|
||||
@@ -533,8 +538,7 @@ namespace Robust.Client.WebView.Cef
|
||||
if (_control.Owner.Disposed)
|
||||
return false;
|
||||
|
||||
// TODO CEF: Get actual scale factor?
|
||||
screenInfo.DeviceScaleFactor = 1.0f;
|
||||
screenInfo.DeviceScaleFactor = _control.Owner.UIScale;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1,17 +1,22 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Xilium.CefGlue;
|
||||
|
||||
namespace Robust.Client.WebView.Cef
|
||||
{
|
||||
internal partial class WebViewManagerCef : IWebViewManagerImpl
|
||||
{
|
||||
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location!)!;
|
||||
|
||||
private CefApp _app = default!;
|
||||
|
||||
[Dependency] private readonly IDependencyCollection _dependencyCollection = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
@@ -25,7 +30,7 @@ namespace Robust.Client.WebView.Cef
|
||||
else
|
||||
throw new NotSupportedException("Unsupported platform for CEF!");
|
||||
|
||||
var subProcessPath = PathHelpers.ExecutableRelativeFile(subProcessName);
|
||||
var subProcessPath = Path.Combine(BasePath, subProcessName);
|
||||
var cefResourcesPath = LocateCefResources();
|
||||
|
||||
// System.Console.WriteLine(AppContext.GetData("NATIVE_DLL_SEARCH_DIRECTORIES"));
|
||||
@@ -58,7 +63,7 @@ namespace Robust.Client.WebView.Cef
|
||||
|
||||
private static string? LocateCefResources()
|
||||
{
|
||||
if (ProbeDir(PathHelpers.GetExecutableDirectory(), out var path))
|
||||
if (ProbeDir(BasePath, out var path))
|
||||
return path;
|
||||
|
||||
|
||||
|
||||
@@ -3,8 +3,7 @@
|
||||
<Import Project="..\MSBuild\Robust.Engine.props" />
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<OutputType>WinExe</OutputType>
|
||||
</PropertyGroup>
|
||||
@@ -15,7 +14,6 @@
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="JetBrains.Annotations" Version="2020.3.0" />
|
||||
<PackageReference Include="System.Drawing.Common" Version="5.0.2" />
|
||||
<PackageReference Include="Robust.Natives.Cef" Version="95.7.14" />
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ using System;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Animations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Robust.Client.Animations
|
||||
{
|
||||
@@ -18,8 +19,8 @@ namespace Robust.Client.Animations
|
||||
throw new InvalidOperationException("Must set parameters to non-null values.");
|
||||
}
|
||||
|
||||
var entity = (IEntity) context;
|
||||
var component = entity.GetComponent(ComponentType);
|
||||
var entity = (EntityUid) context;
|
||||
var component = IoCManager.Resolve<IEntityManager>().GetComponent(entity, ComponentType);
|
||||
|
||||
if (component is IAnimationProperties properties)
|
||||
{
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace Robust.Client.Animations
|
||||
public override (int KeyFrameIndex, float FramePlayingTime)
|
||||
AdvancePlayback(object context, int prevKeyFrameIndex, float prevPlayingTime, float frameTime)
|
||||
{
|
||||
var entity = (IEntity) context;
|
||||
var entity = (EntityUid) context;
|
||||
|
||||
var playingTime = prevPlayingTime + frameTime;
|
||||
var keyFrameIndex = prevKeyFrameIndex;
|
||||
|
||||
@@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.Animations
|
||||
@@ -38,8 +39,8 @@ namespace Robust.Client.Animations
|
||||
{
|
||||
DebugTools.AssertNotNull(LayerKey);
|
||||
|
||||
var entity = (IEntity) context;
|
||||
var sprite = entity.GetComponent<ISpriteComponent>();
|
||||
var entity = (EntityUid) context;
|
||||
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity);
|
||||
|
||||
var playingTime = prevPlayingTime + frameTime;
|
||||
var keyFrameIndex = prevKeyFrameIndex;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
@@ -293,60 +293,50 @@ namespace Robust.Client.Audio.Midi
|
||||
}
|
||||
|
||||
MapCoordinates? mapPos = null;
|
||||
var trackingEntity = renderer.TrackingEntity != null && !_entityManager.Deleted(renderer.TrackingEntity);
|
||||
if (trackingEntity)
|
||||
{
|
||||
renderer.TrackingCoordinates = _entityManager.GetComponent<TransformComponent>(renderer.TrackingEntity!.Value).Coordinates;
|
||||
}
|
||||
|
||||
if (renderer.TrackingCoordinates != null)
|
||||
{
|
||||
mapPos = renderer.TrackingCoordinates.Value.ToMap(_entityManager);
|
||||
}
|
||||
else if (renderer.TrackingEntity != null)
|
||||
{
|
||||
mapPos = renderer.TrackingEntity.Transform.MapPosition;
|
||||
}
|
||||
|
||||
if (mapPos != null)
|
||||
if (mapPos != null && mapPos.Value.MapId == _eyeManager.CurrentMap)
|
||||
{
|
||||
var pos = mapPos.Value;
|
||||
if (pos.MapId != _eyeManager.CurrentMap)
|
||||
{
|
||||
renderer.Source.SetVolume(-10000000);
|
||||
}
|
||||
else
|
||||
{
|
||||
var sourceRelative = _eyeManager.CurrentEye.Position.Position - pos.Position;
|
||||
var occlusion = 0f;
|
||||
if (sourceRelative.Length > 0)
|
||||
{
|
||||
occlusion = _broadPhaseSystem.IntersectRayPenetration(
|
||||
pos.MapId,
|
||||
new CollisionRay(
|
||||
pos.Position,
|
||||
sourceRelative.Normalized,
|
||||
OcclusionCollisionMask),
|
||||
sourceRelative.Length,
|
||||
renderer.TrackingEntity);
|
||||
}
|
||||
|
||||
renderer.Source.SetOcclusion(occlusion);
|
||||
var sourceRelative = _eyeManager.CurrentEye.Position.Position - pos.Position;
|
||||
var occlusion = 0f;
|
||||
if (sourceRelative.Length > 0)
|
||||
{
|
||||
occlusion = _broadPhaseSystem.IntersectRayPenetration(
|
||||
pos.MapId,
|
||||
new CollisionRay(
|
||||
pos.Position,
|
||||
sourceRelative.Normalized,
|
||||
OcclusionCollisionMask),
|
||||
sourceRelative.Length,
|
||||
renderer.TrackingEntity);
|
||||
}
|
||||
|
||||
if (renderer.Source.SetPosition(pos.Position))
|
||||
renderer.Source.SetOcclusion(occlusion);
|
||||
|
||||
if (!renderer.Source.SetPosition(pos.Position))
|
||||
{
|
||||
continue;
|
||||
return;
|
||||
}
|
||||
|
||||
if (renderer.TrackingEntity != null)
|
||||
if (trackingEntity)
|
||||
{
|
||||
renderer.Source.SetVelocity(renderer.TrackingEntity.GlobalLinearVelocity());
|
||||
renderer.Source.SetVelocity(renderer.TrackingEntity!.Value.GlobalLinearVelocity());
|
||||
}
|
||||
|
||||
if (float.IsNaN(pos.Position.X) || float.IsNaN(pos.Position.Y))
|
||||
{
|
||||
// just duck out instead of move to NaN
|
||||
renderer.Source.SetOcclusion(float.MaxValue);
|
||||
continue;
|
||||
}
|
||||
|
||||
_midiSawmill?.Warning("Interrupting positional audio, can't set position.");
|
||||
renderer.Source.StopPlaying();
|
||||
}
|
||||
else
|
||||
{
|
||||
renderer.Source.SetOcclusion(float.MaxValue);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -150,7 +150,7 @@ namespace Robust.Client.Audio.Midi
|
||||
/// The entity whose position will be used for positional audio.
|
||||
/// This is only used if <see cref="Mono"/> is set to True.
|
||||
/// </summary>
|
||||
IEntity? TrackingEntity { get; set; }
|
||||
EntityUid? TrackingEntity { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The position that will be used for positional audio.
|
||||
@@ -297,7 +297,7 @@ namespace Robust.Client.Audio.Midi
|
||||
set
|
||||
{
|
||||
lock (_playerStateLock)
|
||||
_player?.SetLoop(value ? -1 : 1);
|
||||
_player?.SetLoop(value ? -1 : 0);
|
||||
_loopMidi = value;
|
||||
}
|
||||
}
|
||||
@@ -306,7 +306,7 @@ namespace Robust.Client.Audio.Midi
|
||||
public bool VolumeBoost { get; set; }
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public IEntity? TrackingEntity { get; set; } = null;
|
||||
public EntityUid? TrackingEntity { get; set; } = null;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public EntityCoordinates? TrackingCoordinates { get; set; } = null;
|
||||
|
||||
@@ -5,6 +5,7 @@ using Robust.Client.Debugging;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Graphics.Audio;
|
||||
using Robust.Client.Graphics.Clyde;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.Map;
|
||||
@@ -42,9 +43,9 @@ namespace Robust.Client
|
||||
IoCManager.Register<IGameTiming, ClientGameTiming>();
|
||||
IoCManager.Register<IClientGameTiming, ClientGameTiming>();
|
||||
IoCManager.Register<IPrototypeManager, ClientPrototypeManager>();
|
||||
IoCManager.Register<IMapManager, ClientMapManager>();
|
||||
IoCManager.Register<IMapManagerInternal, ClientMapManager>();
|
||||
IoCManager.Register<IClientMapManager, ClientMapManager>();
|
||||
IoCManager.Register<IMapManager, NetworkedMapManager>();
|
||||
IoCManager.Register<IMapManagerInternal, NetworkedMapManager>();
|
||||
IoCManager.Register<INetworkedMapManager, NetworkedMapManager>();
|
||||
IoCManager.Register<IEntityManager, ClientEntityManager>();
|
||||
IoCManager.Register<IEntityLookup, EntityLookup>();
|
||||
IoCManager.Register<IReflectionManager, ClientReflectionManager>();
|
||||
@@ -82,8 +83,9 @@ namespace Robust.Client
|
||||
case GameController.DisplayMode.Headless:
|
||||
IoCManager.Register<IClyde, ClydeHeadless>();
|
||||
IoCManager.Register<IClipboardManager, ClydeHeadless>();
|
||||
IoCManager.Register<IClydeAudio, ClydeHeadless>();
|
||||
IoCManager.Register<IClydeInternal, ClydeHeadless>();
|
||||
IoCManager.Register<IClydeAudio, ClydeAudioHeadless>();
|
||||
IoCManager.Register<IClydeAudioInternal, ClydeAudioHeadless>();
|
||||
IoCManager.Register<IInputManager, InputManager>();
|
||||
IoCManager.Register<IFileDialogManager, DummyFileDialogManager>();
|
||||
IoCManager.Register<IUriOpener, UriOpenerDummy>();
|
||||
@@ -91,8 +93,9 @@ namespace Robust.Client
|
||||
case GameController.DisplayMode.Clyde:
|
||||
IoCManager.Register<IClyde, Clyde>();
|
||||
IoCManager.Register<IClipboardManager, Clyde>();
|
||||
IoCManager.Register<IClydeAudio, Clyde>();
|
||||
IoCManager.Register<IClydeInternal, Clyde>();
|
||||
IoCManager.Register<IClydeAudio, FallbackProxyClydeAudio>();
|
||||
IoCManager.Register<IClydeAudioInternal, FallbackProxyClydeAudio>();
|
||||
IoCManager.Register<IInputManager, ClydeInputManager>();
|
||||
IoCManager.Register<IFileDialogManager, FileDialogManager>();
|
||||
IoCManager.Register<IUriOpener, UriOpener>();
|
||||
|
||||
@@ -4,177 +4,186 @@ using Robust.Shared;
|
||||
using Robust.Shared.Utility;
|
||||
using C = System.Console;
|
||||
|
||||
namespace Robust.Client
|
||||
namespace Robust.Client;
|
||||
|
||||
internal sealed class CommandLineArgs
|
||||
{
|
||||
internal sealed class CommandLineArgs
|
||||
public MountOptions MountOptions { get; }
|
||||
public bool Headless { get; }
|
||||
public bool SelfContained { get; }
|
||||
public bool Connect { get; }
|
||||
public string ConnectAddress { get; }
|
||||
public string? Ss14Address { get; }
|
||||
public bool Launcher { get; }
|
||||
public string? Username { get; }
|
||||
public IReadOnlyCollection<(string key, string value)> CVars { get; }
|
||||
public IReadOnlyCollection<(string key, string value)> LogLevels { get; }
|
||||
public IReadOnlyList<string> ExecCommands { get; set; }
|
||||
|
||||
// Manual parser because C# has no good command line parsing libraries. Also dependencies bad.
|
||||
// Also I don't like spending 100ms parsing command line args. Do you?
|
||||
public static bool TryParse(IReadOnlyList<string> args, [NotNullWhen(true)] out CommandLineArgs? parsed)
|
||||
{
|
||||
public MountOptions MountOptions { get; }
|
||||
public bool Headless { get; }
|
||||
public bool SelfContained { get; }
|
||||
public bool Connect { get; }
|
||||
public string ConnectAddress { get; }
|
||||
public string? Ss14Address { get; }
|
||||
public bool Launcher { get; }
|
||||
public string? Username { get; }
|
||||
public IReadOnlyCollection<(string key, string value)> CVars { get; }
|
||||
public IReadOnlyCollection<(string key, string value)> LogLevels { get; }
|
||||
parsed = null;
|
||||
var headless = false;
|
||||
var selfContained = false;
|
||||
var connect = false;
|
||||
var connectAddress = "localhost";
|
||||
string? ss14Address = null;
|
||||
var launcher = false;
|
||||
string? username = null;
|
||||
var cvars = new List<(string, string)>();
|
||||
var logLevels = new List<(string, string)>();
|
||||
var mountOptions = new MountOptions();
|
||||
var execCommands = new List<string>();
|
||||
|
||||
// Manual parser because C# has no good command line parsing libraries. Also dependencies bad.
|
||||
// Also I don't like spending 100ms parsing command line args. Do you?
|
||||
public static bool TryParse(IReadOnlyList<string> args, [NotNullWhen(true)] out CommandLineArgs? parsed)
|
||||
using var enumerator = args.GetEnumerator();
|
||||
|
||||
while (enumerator.MoveNext())
|
||||
{
|
||||
parsed = null;
|
||||
var headless = false;
|
||||
var selfContained = false;
|
||||
var connect = false;
|
||||
var connectAddress = "localhost";
|
||||
string? ss14Address = null;
|
||||
var launcher = false;
|
||||
string? username = null;
|
||||
var cvars = new List<(string, string)>();
|
||||
var logLevels = new List<(string, string)>();
|
||||
var mountOptions = new MountOptions();
|
||||
|
||||
using var enumerator = args.GetEnumerator();
|
||||
|
||||
while (enumerator.MoveNext())
|
||||
var arg = enumerator.Current;
|
||||
if (arg == "--connect")
|
||||
{
|
||||
var arg = enumerator.Current;
|
||||
if (arg == "--connect")
|
||||
connect = true;
|
||||
}
|
||||
else if (arg == "--connect-address")
|
||||
{
|
||||
if (!enumerator.MoveNext())
|
||||
{
|
||||
connect = true;
|
||||
}
|
||||
else if (arg == "--connect-address")
|
||||
{
|
||||
if (!enumerator.MoveNext())
|
||||
{
|
||||
C.WriteLine("Missing connection address.");
|
||||
return false;
|
||||
}
|
||||
|
||||
connectAddress = enumerator.Current;
|
||||
}
|
||||
else if (arg == "--ss14-address")
|
||||
{
|
||||
if (!enumerator.MoveNext())
|
||||
{
|
||||
C.WriteLine("Missing SS14 address.");
|
||||
return false;
|
||||
}
|
||||
|
||||
ss14Address = enumerator.Current;
|
||||
}
|
||||
else if (arg == "--self-contained")
|
||||
{
|
||||
selfContained = true;
|
||||
}
|
||||
else if (arg == "--launcher")
|
||||
{
|
||||
launcher = true;
|
||||
}
|
||||
else if (arg == "--headless")
|
||||
{
|
||||
headless = true;
|
||||
}
|
||||
else if (arg == "--username")
|
||||
{
|
||||
if (!enumerator.MoveNext())
|
||||
{
|
||||
C.WriteLine("Missing username.");
|
||||
return false;
|
||||
}
|
||||
|
||||
username = enumerator.Current;
|
||||
}
|
||||
else if (arg == "--cvar")
|
||||
{
|
||||
if (!enumerator.MoveNext())
|
||||
{
|
||||
C.WriteLine("Missing cvar value.");
|
||||
return false;
|
||||
}
|
||||
|
||||
var cvar = enumerator.Current;
|
||||
DebugTools.AssertNotNull(cvar);
|
||||
var pos = cvar.IndexOf('=');
|
||||
|
||||
if (pos == -1)
|
||||
{
|
||||
C.WriteLine("Expected = in cvar.");
|
||||
return false;
|
||||
}
|
||||
|
||||
cvars.Add((cvar[..pos], cvar[(pos + 1)..]));
|
||||
}
|
||||
else if (arg == "--mount-zip")
|
||||
{
|
||||
if (!enumerator.MoveNext())
|
||||
{
|
||||
C.WriteLine("Missing mount path");
|
||||
return false;
|
||||
}
|
||||
|
||||
mountOptions.ZipMounts.Add(enumerator.Current);
|
||||
}
|
||||
else if (arg == "--mount-dir")
|
||||
{
|
||||
if (!enumerator.MoveNext())
|
||||
{
|
||||
C.WriteLine("Missing mount path");
|
||||
return false;
|
||||
}
|
||||
|
||||
mountOptions.DirMounts.Add(enumerator.Current);
|
||||
}
|
||||
else if (arg == "--loglevel")
|
||||
{
|
||||
if (!enumerator.MoveNext())
|
||||
{
|
||||
C.WriteLine("Missing loglevel sawmill.");
|
||||
return false;
|
||||
}
|
||||
|
||||
var loglevel = enumerator.Current;
|
||||
DebugTools.AssertNotNull(loglevel);
|
||||
var pos = loglevel.IndexOf('=');
|
||||
|
||||
if (pos == -1)
|
||||
{
|
||||
C.WriteLine("Expected = in loglevel.");
|
||||
return false;
|
||||
}
|
||||
|
||||
logLevels.Add((loglevel[..pos], loglevel[(pos + 1)..]));
|
||||
}
|
||||
else if (arg == "--help")
|
||||
{
|
||||
PrintHelp();
|
||||
C.WriteLine("Missing connection address.");
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
C.WriteLine("Unknown argument: {0}", arg);
|
||||
}
|
||||
|
||||
connectAddress = enumerator.Current;
|
||||
}
|
||||
else if (arg == "--ss14-address")
|
||||
{
|
||||
if (!enumerator.MoveNext())
|
||||
{
|
||||
C.WriteLine("Missing SS14 address.");
|
||||
return false;
|
||||
}
|
||||
|
||||
parsed = new CommandLineArgs(
|
||||
headless,
|
||||
selfContained,
|
||||
connect,
|
||||
launcher,
|
||||
username,
|
||||
cvars,
|
||||
logLevels,
|
||||
connectAddress,
|
||||
ss14Address,
|
||||
mountOptions);
|
||||
ss14Address = enumerator.Current;
|
||||
}
|
||||
else if (arg == "--self-contained")
|
||||
{
|
||||
selfContained = true;
|
||||
}
|
||||
else if (arg == "--launcher")
|
||||
{
|
||||
launcher = true;
|
||||
}
|
||||
else if (arg == "--headless")
|
||||
{
|
||||
headless = true;
|
||||
}
|
||||
else if (arg == "--username")
|
||||
{
|
||||
if (!enumerator.MoveNext())
|
||||
{
|
||||
C.WriteLine("Missing username.");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
username = enumerator.Current;
|
||||
}
|
||||
else if (arg == "--cvar")
|
||||
{
|
||||
if (!enumerator.MoveNext())
|
||||
{
|
||||
C.WriteLine("Missing cvar value.");
|
||||
return false;
|
||||
}
|
||||
|
||||
var cvar = enumerator.Current;
|
||||
DebugTools.AssertNotNull(cvar);
|
||||
var pos = cvar.IndexOf('=');
|
||||
|
||||
if (pos == -1)
|
||||
{
|
||||
C.WriteLine("Expected = in cvar.");
|
||||
return false;
|
||||
}
|
||||
|
||||
cvars.Add((cvar[..pos], cvar[(pos + 1)..]));
|
||||
}
|
||||
else if (arg == "--mount-zip")
|
||||
{
|
||||
if (!enumerator.MoveNext())
|
||||
{
|
||||
C.WriteLine("Missing mount path");
|
||||
return false;
|
||||
}
|
||||
|
||||
mountOptions.ZipMounts.Add(enumerator.Current);
|
||||
}
|
||||
else if (arg == "--mount-dir")
|
||||
{
|
||||
if (!enumerator.MoveNext())
|
||||
{
|
||||
C.WriteLine("Missing mount path");
|
||||
return false;
|
||||
}
|
||||
|
||||
mountOptions.DirMounts.Add(enumerator.Current);
|
||||
}
|
||||
else if (arg == "--loglevel")
|
||||
{
|
||||
if (!enumerator.MoveNext())
|
||||
{
|
||||
C.WriteLine("Missing loglevel sawmill.");
|
||||
return false;
|
||||
}
|
||||
|
||||
var loglevel = enumerator.Current;
|
||||
DebugTools.AssertNotNull(loglevel);
|
||||
var pos = loglevel.IndexOf('=');
|
||||
|
||||
if (pos == -1)
|
||||
{
|
||||
C.WriteLine("Expected = in loglevel.");
|
||||
return false;
|
||||
}
|
||||
|
||||
logLevels.Add((loglevel[..pos], loglevel[(pos + 1)..]));
|
||||
}
|
||||
else if (arg == "--help")
|
||||
{
|
||||
PrintHelp();
|
||||
return false;
|
||||
}
|
||||
else if (arg.StartsWith("+"))
|
||||
{
|
||||
execCommands.Add(arg[1..]);
|
||||
}
|
||||
else
|
||||
{
|
||||
C.WriteLine("Unknown argument: {0}", arg);
|
||||
}
|
||||
}
|
||||
|
||||
private static void PrintHelp()
|
||||
{
|
||||
C.WriteLine(@"
|
||||
parsed = new CommandLineArgs(
|
||||
headless,
|
||||
selfContained,
|
||||
connect,
|
||||
launcher,
|
||||
username,
|
||||
cvars,
|
||||
logLevels,
|
||||
connectAddress,
|
||||
ss14Address,
|
||||
mountOptions,
|
||||
execCommands);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void PrintHelp()
|
||||
{
|
||||
C.WriteLine(@"
|
||||
Usage: Robust.Client [options] [+command [+command]]
|
||||
|
||||
Options:
|
||||
--headless Run without graphics/audio/input.
|
||||
--self-contained Store data relative to executable instead of user-global locations.
|
||||
@@ -189,30 +198,34 @@ Options:
|
||||
--mount-dir Resource directory to mount.
|
||||
--mount-zip Resource zip to mount.
|
||||
--help Display this help text and exit.
|
||||
");
|
||||
}
|
||||
|
||||
private CommandLineArgs(
|
||||
bool headless,
|
||||
bool selfContained,
|
||||
bool connect,
|
||||
bool launcher,
|
||||
string? username,
|
||||
IReadOnlyCollection<(string key, string value)> cVars,
|
||||
IReadOnlyCollection<(string key, string value)> logLevels,
|
||||
string connectAddress, string? ss14Address,
|
||||
MountOptions mountOptions)
|
||||
{
|
||||
Headless = headless;
|
||||
SelfContained = selfContained;
|
||||
Connect = connect;
|
||||
Launcher = launcher;
|
||||
Username = username;
|
||||
CVars = cVars;
|
||||
LogLevels = logLevels;
|
||||
ConnectAddress = connectAddress;
|
||||
Ss14Address = ss14Address;
|
||||
MountOptions = mountOptions;
|
||||
}
|
||||
+command: You can pass a set of commands, prefixed by +,
|
||||
to be executed in the console in order after the game has finished initializing.
|
||||
");
|
||||
}
|
||||
|
||||
private CommandLineArgs(
|
||||
bool headless,
|
||||
bool selfContained,
|
||||
bool connect,
|
||||
bool launcher,
|
||||
string? username,
|
||||
IReadOnlyCollection<(string key, string value)> cVars,
|
||||
IReadOnlyCollection<(string key, string value)> logLevels,
|
||||
string connectAddress, string? ss14Address,
|
||||
MountOptions mountOptions,
|
||||
IReadOnlyList<string> execCommands)
|
||||
{
|
||||
Headless = headless;
|
||||
SelfContained = selfContained;
|
||||
Connect = connect;
|
||||
Launcher = launcher;
|
||||
Username = username;
|
||||
CVars = cVars;
|
||||
LogLevels = logLevels;
|
||||
ConnectAddress = connectAddress;
|
||||
Ss14Address = ss14Address;
|
||||
MountOptions = mountOptions;
|
||||
ExecCommands = execCommands;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace Robust.Client.Console
|
||||
|
||||
public bool CanCommand(string cmdName)
|
||||
{
|
||||
return _implementation?.CanCommand(cmdName) ?? false;
|
||||
return _implementation?.CanCommand(cmdName) ?? true;
|
||||
}
|
||||
|
||||
public bool CanViewVar()
|
||||
|
||||
@@ -1,7 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Log;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
@@ -40,6 +43,8 @@ namespace Robust.Client.Console
|
||||
/// <inheritdoc cref="IClientConsoleHost" />
|
||||
internal class ClientConsoleHost : ConsoleHost, IClientConsoleHost
|
||||
{
|
||||
[Dependency] private readonly IClientConGroupController _conGroup = default!;
|
||||
|
||||
private bool _requestedCommands;
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -103,6 +108,14 @@ namespace Robust.Client.Console
|
||||
|
||||
if (AvailableCommands.ContainsKey(commandName))
|
||||
{
|
||||
var playerManager = IoCManager.Resolve<IPlayerManager>();
|
||||
|
||||
if (!_conGroup.CanCommand(commandName) && playerManager.LocalPlayer?.Session.Status > SessionStatus.Connecting)
|
||||
{
|
||||
WriteError(null, $"Insufficient perms for command: {commandName}");
|
||||
return;
|
||||
}
|
||||
|
||||
var command1 = AvailableCommands[commandName];
|
||||
args.RemoveAt(0);
|
||||
var shell = new ConsoleShell(this, null);
|
||||
|
||||
@@ -21,13 +21,12 @@ namespace Robust.Client.Console.Commands
|
||||
return;
|
||||
}
|
||||
|
||||
var entityUid = EntityUid.Parse(args[0]);
|
||||
var entity = EntityUid.Parse(args[0]);
|
||||
var componentName = args[1];
|
||||
|
||||
var compFactory = IoCManager.Resolve<IComponentFactory>();
|
||||
var entityManager = IoCManager.Resolve<IEntityManager>();
|
||||
|
||||
var entity = entityManager.GetEntity(entityUid);
|
||||
var component = (Component) compFactory.GetComponent(componentName);
|
||||
|
||||
component.Owner = entity;
|
||||
|
||||
@@ -15,15 +15,15 @@ namespace Robust.Client.Console.Commands
|
||||
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
var player = IoCManager.Resolve<IPlayerManager>().LocalPlayer;
|
||||
if (player?.ControlledEntity == null)
|
||||
var controlled = IoCManager.Resolve<IPlayerManager>().LocalPlayer?.ControlledEntity ?? EntityUid.Invalid;
|
||||
if (controlled == EntityUid.Invalid)
|
||||
{
|
||||
shell.WriteLine("You don't have an attached entity.");
|
||||
return;
|
||||
}
|
||||
|
||||
var entityManager = IoCManager.Resolve<IEntityManager>();
|
||||
entityManager.SpawnEntity(args[0], player.ControlledEntity.Transform.Coordinates);
|
||||
entityManager.SpawnEntity(args[0], entityManager.GetComponent<TransformComponent>(controlled).Coordinates);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,13 +4,12 @@ using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Runtime;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.Debugging;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
@@ -41,9 +40,9 @@ namespace Robust.Client.Console.Commands
|
||||
{
|
||||
var entityManager = IoCManager.Resolve<IEntityManager>();
|
||||
|
||||
foreach (var e in entityManager.GetEntities().OrderBy(e => e.Uid))
|
||||
foreach (var e in entityManager.GetEntities().OrderBy(e => e))
|
||||
{
|
||||
shell.WriteLine($"entity {e.Uid}, {e.Prototype?.ID}, {e.Transform.Coordinates}.");
|
||||
shell.WriteLine($"entity {e}, {entityManager.GetComponent<MetaDataComponent>(e).EntityPrototype?.ID}, {entityManager.GetComponent<TransformComponent>(e).Coordinates}.");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -238,15 +237,15 @@ namespace Robust.Client.Console.Commands
|
||||
|
||||
var uid = EntityUid.Parse(args[0]);
|
||||
var entmgr = IoCManager.Resolve<IEntityManager>();
|
||||
if (!entmgr.TryGetEntity(uid, out var entity))
|
||||
if (!entmgr.EntityExists(uid))
|
||||
{
|
||||
shell.WriteError("That entity does not exist. Sorry lad.");
|
||||
return;
|
||||
}
|
||||
|
||||
shell.WriteLine($"{entity.Uid}: {entity.Prototype?.ID}/{entity.Name}");
|
||||
shell.WriteLine($"init/del/lmt: {entity.Initialized}/{entity.Deleted}/{entity.LastModifiedTick}");
|
||||
foreach (var component in entity.GetAllComponents())
|
||||
var meta = entmgr.GetComponent<MetaDataComponent>(uid);
|
||||
shell.WriteLine($"{uid}: {meta.EntityPrototype?.ID}/{meta.EntityName}");
|
||||
shell.WriteLine($"init/del/lmt: {meta.EntityInitialized}/{meta.EntityDeleted}/{meta.EntityLastModifiedTick}");
|
||||
foreach (var component in entmgr.GetComponents(uid))
|
||||
{
|
||||
shell.WriteLine(component.ToString() ?? "");
|
||||
if (component is IComponentDebug debug)
|
||||
@@ -450,15 +449,13 @@ namespace Robust.Client.Console.Commands
|
||||
var uiMgr = IoCManager.Resolve<IUserInterfaceManager>();
|
||||
var res = IoCManager.Resolve<IResourceManager>();
|
||||
|
||||
using (var stream = res.UserData.Create(new ResourcePath("/guidump.txt")))
|
||||
using (var writer = new StreamWriter(stream, EncodingHelpers.UTF8))
|
||||
using var writer = res.UserData.OpenWriteText(new ResourcePath("/guidump.txt"));
|
||||
|
||||
foreach (var root in uiMgr.AllRoots)
|
||||
{
|
||||
foreach (var root in uiMgr.AllRoots)
|
||||
{
|
||||
writer.WriteLine($"ROOT: {root}");
|
||||
_writeNode(root, 0, writer);
|
||||
writer.WriteLine("---------------");
|
||||
}
|
||||
writer.WriteLine($"ROOT: {root}");
|
||||
_writeNode(root, 0, writer);
|
||||
writer.WriteLine("---------------");
|
||||
}
|
||||
|
||||
shell.WriteLine("Saved guidump");
|
||||
@@ -523,7 +520,7 @@ namespace Robust.Client.Console.Commands
|
||||
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
var window = new SS14Window { MinSize = (500, 400)};
|
||||
var window = new DefaultWindow { MinSize = (500, 400)};
|
||||
var tabContainer = new TabContainer();
|
||||
window.Contents.AddChild(tabContainer);
|
||||
var scroll = new ScrollContainer();
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
#if !FULL_RELEASE
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Microsoft.Data.Sqlite;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.IoC;
|
||||
@@ -22,44 +20,38 @@ namespace Robust.Client.Console.Commands
|
||||
var wantName = args.Length > 0 ? args[0] : null;
|
||||
|
||||
var basePath = Path.GetDirectoryName(UserDataDir.GetUserDataDir())!;
|
||||
var cfgPath = Path.Combine(basePath, "launcher", "launcher_config.json");
|
||||
var dbPath = Path.Combine(basePath, "launcher", "settings.db");
|
||||
|
||||
var data = JsonSerializer.Deserialize<LauncherConfig>(File.ReadAllText(cfgPath))!;
|
||||
using var con = new SqliteConnection($"Data Source={dbPath};Mode=ReadOnly");
|
||||
con.Open();
|
||||
using var cmd = con.CreateCommand();
|
||||
cmd.CommandText = "SELECT UserId, UserName, Token FROM Login WHERE Expires > datetime('NOW')";
|
||||
|
||||
var login = wantName != null
|
||||
? data.Logins.FirstOrDefault(p => p.Username == wantName)
|
||||
: data.Logins.FirstOrDefault();
|
||||
if (wantName != null)
|
||||
{
|
||||
cmd.CommandText += " AND UserName = @userName";
|
||||
cmd.Parameters.AddWithValue("@userName", wantName);
|
||||
}
|
||||
|
||||
if (login == null)
|
||||
cmd.CommandText += " LIMIT 1;";
|
||||
|
||||
using var reader = cmd.ExecuteReader();
|
||||
|
||||
if (!reader.Read())
|
||||
{
|
||||
shell.WriteLine("Unable to find a matching login");
|
||||
return;
|
||||
}
|
||||
|
||||
var token = login.Token.Token;
|
||||
var userId = login.UserId;
|
||||
var userId = Guid.Parse(reader.GetString(0));
|
||||
var userName = reader.GetString(1);
|
||||
var token = reader.GetString(2);
|
||||
|
||||
var cfg = IoCManager.Resolve<IAuthManager>();
|
||||
cfg.Token = token;
|
||||
cfg.UserId = new NetUserId(Guid.Parse(userId));
|
||||
}
|
||||
cfg.UserId = new NetUserId(userId);
|
||||
|
||||
private sealed class LauncherConfig
|
||||
{
|
||||
[JsonInclude] [JsonPropertyName("logins")]
|
||||
public LauncherLogin[] Logins = default!;
|
||||
}
|
||||
|
||||
private sealed class LauncherLogin
|
||||
{
|
||||
[JsonInclude] public string Username = default!;
|
||||
[JsonInclude] public string UserId = default!;
|
||||
[JsonInclude] public LauncherToken Token = default!;
|
||||
}
|
||||
|
||||
private sealed class LauncherToken
|
||||
{
|
||||
[JsonInclude] public string Token = default!;
|
||||
shell.WriteLine($"Logged into account {userName}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,6 +24,9 @@ namespace Robust.Client.Console.Commands
|
||||
case "aabbs":
|
||||
system.Flags ^= PhysicsDebugFlags.AABBs;
|
||||
break;
|
||||
case "com":
|
||||
system.Flags ^= PhysicsDebugFlags.COM;
|
||||
break;
|
||||
case "contactnormals":
|
||||
system.Flags ^= PhysicsDebugFlags.ContactNormals;
|
||||
break;
|
||||
|
||||
@@ -11,7 +11,7 @@ using static Robust.Shared.Network.Messages.MsgScriptCompletionResponse;
|
||||
|
||||
namespace Robust.Client.Console
|
||||
{
|
||||
public class Completions : SS14Window
|
||||
public class Completions : DefaultWindow
|
||||
{
|
||||
private HistoryLineEdit _textBar;
|
||||
private ScrollContainer _suggestPanel = new()
|
||||
|
||||
@@ -210,6 +210,23 @@ namespace Robust.Client.Console
|
||||
vvm.OpenVV(a);
|
||||
}
|
||||
|
||||
protected override void WriteSyntax(object toString)
|
||||
{
|
||||
var code = toString.ToString();
|
||||
|
||||
if (code == null)
|
||||
return;
|
||||
|
||||
var options = ScriptInstanceShared.GetScriptOptions(_owner._reflectionManager).AddReferences(typeof(Image).Assembly);
|
||||
var script = CSharpScript.Create(code, options, typeof(ScriptGlobals));
|
||||
script.Compile();
|
||||
|
||||
var syntax = new FormattedMessage();
|
||||
ScriptInstanceShared.AddWithSyntaxHighlighting(script, syntax, code, _owner._highlightWorkspace);
|
||||
|
||||
_owner.OutputPanel.AddMessage(syntax);
|
||||
}
|
||||
|
||||
public override void write(object toString)
|
||||
{
|
||||
_owner.OutputPanel.AddText(toString?.ToString() ?? "");
|
||||
|
||||
@@ -15,7 +15,7 @@ using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.Console
|
||||
{
|
||||
public class WatchWindow : SS14Window
|
||||
public class WatchWindow : DefaultWindow
|
||||
{
|
||||
private readonly IReflectionManager _reflectionManager;
|
||||
|
||||
@@ -155,6 +155,11 @@ namespace Robust.Client.Console
|
||||
IoCManager.InjectDependencies(this);
|
||||
}
|
||||
|
||||
protected override void WriteSyntax(object toString)
|
||||
{
|
||||
// No-op: nothing to write to.
|
||||
}
|
||||
|
||||
public override void write(object toString)
|
||||
{
|
||||
// No-op: nothing to write to.
|
||||
|
||||
@@ -79,13 +79,13 @@ namespace Robust.Client.Debugging
|
||||
|
||||
foreach (var ent in grid.GetAnchoredEntities(spot))
|
||||
{
|
||||
if (!EntityManager.TryGetEntity(ent, out var entity))
|
||||
if (EntityManager.TryGetComponent<MetaDataComponent>(ent, out var meta))
|
||||
{
|
||||
text.AppendLine($"uid: {ent}, invalid");
|
||||
text.AppendLine($"uid: {ent}, {meta.EntityName}");
|
||||
}
|
||||
else
|
||||
{
|
||||
text.AppendLine($"uid: {ent}, {entity.Name}");
|
||||
text.AppendLine($"uid: {ent}, invalid");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@ namespace Robust.Client.Debugging
|
||||
[Dependency] private readonly IOverlayManager _overlayManager = default!;
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IEntityLookup _lookup = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
|
||||
private bool _debugPositions;
|
||||
|
||||
@@ -30,7 +31,7 @@ namespace Robust.Client.Debugging
|
||||
|
||||
if (value && !_overlayManager.HasOverlay<EntityPositionOverlay>())
|
||||
{
|
||||
_overlayManager.AddOverlay(new EntityPositionOverlay(_lookup, _eyeManager));
|
||||
_overlayManager.AddOverlay(new EntityPositionOverlay(_lookup, _eyeManager, _entityManager));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -43,13 +44,15 @@ namespace Robust.Client.Debugging
|
||||
{
|
||||
private readonly IEntityLookup _lookup;
|
||||
private readonly IEyeManager _eyeManager;
|
||||
private readonly IEntityManager _entityManager;
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpace;
|
||||
|
||||
public EntityPositionOverlay(IEntityLookup lookup, IEyeManager eyeManager)
|
||||
public EntityPositionOverlay(IEntityLookup lookup, IEyeManager eyeManager, IEntityManager entityManager)
|
||||
{
|
||||
_lookup = lookup;
|
||||
_eyeManager = eyeManager;
|
||||
_entityManager = entityManager;
|
||||
}
|
||||
|
||||
protected internal override void Draw(in OverlayDrawArgs args)
|
||||
@@ -61,7 +64,7 @@ namespace Robust.Client.Debugging
|
||||
|
||||
foreach (var entity in _lookup.GetEntitiesIntersecting(_eyeManager.CurrentMap, viewport))
|
||||
{
|
||||
var transform = entity.Transform;
|
||||
var transform = _entityManager.GetComponent<TransformComponent>(entity);
|
||||
|
||||
var center = transform.WorldPosition;
|
||||
var worldRotation = transform.WorldRotation;
|
||||
|
||||
@@ -162,6 +162,7 @@ namespace Robust.Client.Debugging
|
||||
ShapeInfo = 1 << 3,
|
||||
Joints = 1 << 4,
|
||||
AABBs = 1 << 5,
|
||||
COM = 1 << 6,
|
||||
}
|
||||
|
||||
internal sealed class PhysicsDebugOverlay : Overlay
|
||||
@@ -190,23 +191,23 @@ namespace Robust.Client.Debugging
|
||||
_font = new VectorFont(cache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 10);
|
||||
}
|
||||
|
||||
private void DrawWorld(DrawingHandleWorld worldHandle)
|
||||
private void DrawWorld(DrawingHandleWorld worldHandle, OverlayDrawArgs args)
|
||||
{
|
||||
var viewport = _eyeManager.GetWorldViewport();
|
||||
var viewBounds = _eyeManager.GetWorldViewbounds();
|
||||
var viewBounds = args.WorldBounds;
|
||||
var viewAABB = args.WorldAABB;
|
||||
var mapId = _eyeManager.CurrentMap;
|
||||
|
||||
if ((_debugPhysicsSystem.Flags & PhysicsDebugFlags.Shapes) != 0 && !viewport.IsEmpty())
|
||||
if ((_debugPhysicsSystem.Flags & PhysicsDebugFlags.Shapes) != 0)
|
||||
{
|
||||
foreach (var physBody in _physicsSystem.GetCollidingEntities(mapId, viewBounds))
|
||||
{
|
||||
if (physBody.Owner.HasComponent<MapGridComponent>()) continue;
|
||||
if (_entityManager.HasComponent<MapGridComponent>(physBody.Owner)) continue;
|
||||
|
||||
var xform = physBody.GetTransform();
|
||||
|
||||
const float AlphaModifier = 0.2f;
|
||||
|
||||
foreach (var fixture in physBody.Fixtures)
|
||||
foreach (var fixture in _entityManager.GetComponent<FixturesComponent>(physBody.Owner).Fixtures.Values)
|
||||
{
|
||||
// Invalid shape - Box2D doesn't check for IsSensor
|
||||
if (physBody.BodyType == BodyType.Dynamic && fixture.Mass == 0f)
|
||||
@@ -237,18 +238,43 @@ namespace Robust.Client.Debugging
|
||||
}
|
||||
}
|
||||
|
||||
if ((_debugPhysicsSystem.Flags & PhysicsDebugFlags.AABBs) != 0 && !viewport.IsEmpty())
|
||||
if ((_debugPhysicsSystem.Flags & PhysicsDebugFlags.COM) != 0)
|
||||
{
|
||||
foreach (var physBody in _physicsSystem.GetCollidingEntities(mapId, viewBounds))
|
||||
{
|
||||
if (physBody.Owner.HasComponent<MapGridComponent>()) continue;
|
||||
Color color;
|
||||
const float Alpha = 0.25f;
|
||||
float size;
|
||||
|
||||
if (_entityManager.HasComponent<MapGridComponent>(physBody.Owner))
|
||||
{
|
||||
color = Color.Orange.WithAlpha(Alpha);
|
||||
size = 1f;
|
||||
}
|
||||
else
|
||||
{
|
||||
color = Color.Purple.WithAlpha(Alpha);
|
||||
size = 0.2f;
|
||||
}
|
||||
|
||||
var transform = physBody.GetTransform();
|
||||
|
||||
worldHandle.DrawCircle(Transform.Mul(transform, physBody.LocalCenter), size, color);
|
||||
}
|
||||
}
|
||||
|
||||
if ((_debugPhysicsSystem.Flags & PhysicsDebugFlags.AABBs) != 0)
|
||||
{
|
||||
foreach (var physBody in _physicsSystem.GetCollidingEntities(mapId, viewBounds))
|
||||
{
|
||||
if (_entityManager.HasComponent<MapGridComponent>(physBody.Owner)) continue;
|
||||
|
||||
var xform = physBody.GetTransform();
|
||||
|
||||
const float AlphaModifier = 0.2f;
|
||||
Box2? aabb = null;
|
||||
|
||||
foreach (var fixture in physBody.Fixtures)
|
||||
foreach (var fixture in _entityManager.GetComponent<FixturesComponent>(physBody.Owner).Fixtures.Values)
|
||||
{
|
||||
for (var i = 0; i < fixture.Shape.ChildCount; i++)
|
||||
{
|
||||
@@ -270,8 +296,8 @@ namespace Robust.Client.Debugging
|
||||
foreach (var jointComponent in _entityManager.EntityQuery<JointComponent>(true))
|
||||
{
|
||||
if (jointComponent.JointCount == 0 ||
|
||||
!_entityManager.TryGetComponent(jointComponent.Owner.Uid, out TransformComponent? xf1) ||
|
||||
!viewport.Contains(xf1.WorldPosition)) continue;
|
||||
!_entityManager.TryGetComponent(jointComponent.Owner, out TransformComponent? xf1) ||
|
||||
!viewAABB.Contains(xf1.WorldPosition)) continue;
|
||||
|
||||
foreach (var (_, joint) in jointComponent.Joints)
|
||||
{
|
||||
@@ -312,7 +338,7 @@ namespace Robust.Client.Debugging
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawScreen(DrawingHandleScreen screenHandle)
|
||||
private void DrawScreen(DrawingHandleScreen screenHandle, OverlayDrawArgs args)
|
||||
{
|
||||
var mapId = _eyeManager.CurrentMap;
|
||||
var mousePos = _inputManager.MouseScreenPosition;
|
||||
@@ -324,7 +350,7 @@ namespace Robust.Client.Debugging
|
||||
|
||||
foreach (var physBody in _physicsSystem.GetCollidingEntities(mapId, bounds))
|
||||
{
|
||||
if (physBody.Owner.HasComponent<MapGridComponent>()) continue;
|
||||
if (_entityManager.HasComponent<MapGridComponent>(physBody.Owner)) continue;
|
||||
hoverBodies.Add(physBody);
|
||||
}
|
||||
|
||||
@@ -359,10 +385,10 @@ namespace Robust.Client.Debugging
|
||||
switch (args.Space)
|
||||
{
|
||||
case OverlaySpace.ScreenSpace:
|
||||
DrawScreen((DrawingHandleScreen) args.DrawingHandle);
|
||||
DrawScreen((DrawingHandleScreen) args.DrawingHandle, args);
|
||||
break;
|
||||
case OverlaySpace.WorldSpace:
|
||||
DrawWorld((DrawingHandleWorld) args.DrawingHandle);
|
||||
DrawWorld((DrawingHandleWorld) args.DrawingHandle, args);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -382,8 +408,8 @@ namespace Robust.Client.Debugging
|
||||
|
||||
if (edge.OneSided)
|
||||
{
|
||||
worldHandle.DrawCircle(v1, 0.5f, color);
|
||||
worldHandle.DrawCircle(v2, 0.5f, color);
|
||||
worldHandle.DrawCircle(v1, 0.1f, color);
|
||||
worldHandle.DrawCircle(v2, 0.1f, color);
|
||||
}
|
||||
|
||||
break;
|
||||
@@ -416,11 +442,45 @@ namespace Robust.Client.Debugging
|
||||
var p1 = matrix1.Transform(joint.LocalAnchorA);
|
||||
var p2 = matrix2.Transform(joint.LocalAnchorB);
|
||||
|
||||
var xfa = new Transform(xf1, xform1.WorldRotation);
|
||||
var xfb = new Transform(xf2, xform2.WorldRotation);
|
||||
|
||||
switch (joint)
|
||||
{
|
||||
case DistanceJoint:
|
||||
worldHandle.DrawLine(xf1, xf2, JointColor);
|
||||
break;
|
||||
case PrismaticJoint prisma:
|
||||
var pA = Transform.Mul(xfa, joint.LocalAnchorA);
|
||||
var pB = Transform.Mul(xfb, joint.LocalAnchorB);
|
||||
|
||||
var axis = Transform.Mul(xfa.Quaternion2D, prisma._localXAxisA);
|
||||
|
||||
Color c1 = new(0.7f, 0.7f, 0.7f);
|
||||
Color c2 = new(0.3f, 0.9f, 0.3f);
|
||||
Color c3 = new(0.9f, 0.3f, 0.3f);
|
||||
Color c4 = new(0.3f, 0.3f, 0.9f);
|
||||
Color c5 = new(0.4f, 0.4f, 0.4f);
|
||||
|
||||
worldHandle.DrawLine(pA, pB, c5);
|
||||
|
||||
if (prisma.EnableLimit)
|
||||
{
|
||||
var lower = pA + axis * prisma.LowerTranslation;
|
||||
var upper = pA + axis * prisma.UpperTranslation;
|
||||
var perp = Transform.Mul(xfa.Quaternion2D, prisma._localYAxisA);
|
||||
worldHandle.DrawLine(lower, upper, c1);
|
||||
worldHandle.DrawLine(lower - perp * 0.5f, lower + perp * 0.5f, c2);
|
||||
worldHandle.DrawLine(upper - perp * 0.5f, upper + perp * 0.5f, c3);
|
||||
}
|
||||
else
|
||||
{
|
||||
worldHandle.DrawLine(pA - axis * 1.0f, pA + axis * 1.0f, c1);
|
||||
}
|
||||
|
||||
worldHandle.DrawCircle(pA, 0.5f, c1);
|
||||
worldHandle.DrawCircle(pB, 0.5f, c4);
|
||||
break;
|
||||
default:
|
||||
worldHandle.DrawLine(xf1, p1, JointColor);
|
||||
worldHandle.DrawLine(p1, p2, JointColor);
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Runtime.Loader;
|
||||
using Robust.Client.WebViewHook;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Utility;
|
||||
@@ -8,12 +10,8 @@ namespace Robust.Client
|
||||
{
|
||||
internal sealed partial class GameController
|
||||
{
|
||||
private void LoadOptionalRobustModules(GameController.DisplayMode mode)
|
||||
private void LoadOptionalRobustModules(DisplayMode mode, ResourceManifestData manifest)
|
||||
{
|
||||
// In the future, this manifest should be loaded somewhere else and used for more parts of init.
|
||||
// For now, this is fine.
|
||||
var manifest = LoadResourceManifest();
|
||||
|
||||
foreach (var module in manifest.Modules)
|
||||
{
|
||||
switch (module)
|
||||
@@ -32,7 +30,8 @@ namespace Robust.Client
|
||||
{
|
||||
Logger.Debug("Loading Robust.Client.WebView");
|
||||
|
||||
var assembly = LoadRobustModuleAssembly("Robust.Client.WebView");
|
||||
var alc = CreateModuleLoadContext("Robust.Client.WebView");
|
||||
var assembly = alc.LoadFromAssemblyName(new AssemblyName("Robust.Client.WebView"));
|
||||
var attribute = assembly.GetCustomAttribute<WebViewManagerImplAttribute>()!;
|
||||
DebugTools.AssertNotNull(attribute);
|
||||
|
||||
@@ -43,10 +42,52 @@ namespace Robust.Client
|
||||
Logger.Debug("Done initializing Robust.Client.WebView");
|
||||
}
|
||||
|
||||
private Assembly LoadRobustModuleAssembly(string assemblyName)
|
||||
/// <summary>
|
||||
/// Creates an <see cref="AssemblyLoadContext"/> that loads from an engine module directory.
|
||||
/// </summary>
|
||||
private AssemblyLoadContext CreateModuleLoadContext(string moduleName)
|
||||
{
|
||||
// TODO: Launcher distribution and all that stuff.
|
||||
return Assembly.Load(assemblyName);
|
||||
var sawmill = _logManager.GetSawmill("robust.mod");
|
||||
|
||||
var alc = new AssemblyLoadContext(moduleName);
|
||||
var envVarName = $"ROBUST_MODULE_{moduleName.ToUpperInvariant().Replace('.', '_')}";
|
||||
var envVar = Environment.GetEnvironmentVariable(envVarName);
|
||||
if (string.IsNullOrEmpty(envVar))
|
||||
{
|
||||
sawmill.Debug("Module {ModuleName} has no path override specified", moduleName);
|
||||
return alc;
|
||||
}
|
||||
|
||||
sawmill.Debug("Path for module {ModuleName} is {ModulePath}", moduleName, envVar);
|
||||
|
||||
alc.Resolving += (_, name) =>
|
||||
{
|
||||
sawmill.Debug("Loading {AssemblyName} from module {ModuleName}", name.ToString(), moduleName);
|
||||
var assemblyPath = Path.Combine(envVar, $"{name.Name}.dll");
|
||||
if (!File.Exists(assemblyPath))
|
||||
return null;
|
||||
|
||||
return alc.LoadFromAssemblyPath(assemblyPath);
|
||||
};
|
||||
|
||||
_modLoader.ExtraModuleLoaders += name =>
|
||||
{
|
||||
foreach (var assembly in alc.Assemblies)
|
||||
{
|
||||
var assemblyName = assembly.GetName();
|
||||
if (assemblyName.Name == name.Name)
|
||||
{
|
||||
sawmill.Debug("Resolved {ResolvingAssembly} as assembly {ResolvedAssembly} from {ModuleName}", name.ToString(), assemblyName.ToString(), moduleName);
|
||||
return assembly;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
};
|
||||
|
||||
_modLoader.AddEngineModuleDirectory(envVar);
|
||||
|
||||
return alc;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -59,6 +59,7 @@ namespace Robust.Client
|
||||
[Dependency] private readonly IViewVariablesManagerInternal _viewVariablesManager = default!;
|
||||
[Dependency] private readonly IDiscordRichPresence _discord = default!;
|
||||
[Dependency] private readonly IClydeInternal _clyde = default!;
|
||||
[Dependency] private readonly IClydeAudioInternal _clydeAudio = default!;
|
||||
[Dependency] private readonly IFontManagerInternal _fontManager = default!;
|
||||
[Dependency] private readonly IModLoaderInternal _modLoader = default!;
|
||||
[Dependency] private readonly IScriptClient _scriptClient = default!;
|
||||
@@ -78,6 +79,8 @@ namespace Robust.Client
|
||||
public GameControllerOptions Options { get; private set; } = new();
|
||||
public InitialLaunchState LaunchState { get; private set; } = default!;
|
||||
|
||||
private ResourceManifestData? _resourceManifest;
|
||||
|
||||
public void SetCommandLineArgs(CommandLineArgs args)
|
||||
{
|
||||
_commandLineArgs = args;
|
||||
@@ -85,18 +88,25 @@ namespace Robust.Client
|
||||
|
||||
internal bool StartupContinue(DisplayMode displayMode)
|
||||
{
|
||||
DebugTools.AssertNotNull(_resourceManifest);
|
||||
|
||||
_clyde.InitializePostWindowing();
|
||||
_clyde.SetWindowTitle(Options.DefaultWindowTitle);
|
||||
_clydeAudio.InitializePostWindowing();
|
||||
_clyde.SetWindowTitle(Options.DefaultWindowTitle ?? _resourceManifest!.DefaultWindowTitle ?? "RobustToolbox");
|
||||
|
||||
_taskManager.Initialize();
|
||||
_fontManager.SetFontDpi((uint)_configurationManager.GetCVar(CVars.DisplayFontDpi));
|
||||
|
||||
// Load optional Robust modules.
|
||||
LoadOptionalRobustModules(displayMode, _resourceManifest!);
|
||||
|
||||
// Disable load context usage on content start.
|
||||
// This prevents Content.Client being loaded twice and things like csi blowing up because of it.
|
||||
_modLoader.SetUseLoadContext(!ContentStart);
|
||||
_modLoader.SetEnableSandboxing(Options.Sandboxing);
|
||||
|
||||
if (!_modLoader.TryLoadModulesFrom(Options.AssemblyDirectory, Options.ContentModulePrefix))
|
||||
var assemblyPrefix = Options.ContentModulePrefix ?? _resourceManifest!.AssemblyPrefix ?? "Content.";
|
||||
if (!_modLoader.TryLoadModulesFrom(Options.AssemblyDirectory, assemblyPrefix))
|
||||
{
|
||||
Logger.Fatal("Errors while loading content assemblies.");
|
||||
return false;
|
||||
@@ -109,9 +119,6 @@ namespace Robust.Client
|
||||
|
||||
IoCManager.Resolve<ISerializationManager>().Initialize();
|
||||
|
||||
// Load optional Robust modules.
|
||||
LoadOptionalRobustModules(displayMode);
|
||||
|
||||
// Call Init in game assemblies.
|
||||
_modLoader.BroadcastRunLevel(ModRunLevel.PreInit);
|
||||
_modLoader.BroadcastRunLevel(ModRunLevel.Init);
|
||||
@@ -127,8 +134,8 @@ namespace Robust.Client
|
||||
_prototypeManager.Initialize();
|
||||
_prototypeManager.LoadDirectory(Options.PrototypeDirectory);
|
||||
_prototypeManager.Resync();
|
||||
_mapManager.Initialize();
|
||||
_entityManager.Initialize();
|
||||
_mapManager.Initialize();
|
||||
_gameStateManager.Initialize();
|
||||
_placementManager.Initialize();
|
||||
_viewVariablesManager.Initialize();
|
||||
@@ -198,6 +205,8 @@ namespace Robust.Client
|
||||
_client.ConnectToServer(LaunchState.ConnectEndpoint);
|
||||
}
|
||||
|
||||
ProgramShared.RunExecCommands(_console, _commandLineArgs?.ExecCommands);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -205,7 +214,7 @@ namespace Robust.Client
|
||||
{
|
||||
// Parses /manifest.yml for game-specific settings that cannot be exclusively set up by content code.
|
||||
if (!_resourceCache.TryContentFileRead("/manifest.yml", out var stream))
|
||||
return new ResourceManifestData(Array.Empty<string>());
|
||||
return new ResourceManifestData(Array.Empty<string>(), null, null, null, null);
|
||||
|
||||
var yamlStream = new YamlStream();
|
||||
using (stream)
|
||||
@@ -214,6 +223,9 @@ namespace Robust.Client
|
||||
yamlStream.Load(streamReader);
|
||||
}
|
||||
|
||||
if (yamlStream.Documents.Count == 0)
|
||||
return new ResourceManifestData(Array.Empty<string>(), null, null, null, null);
|
||||
|
||||
if (yamlStream.Documents.Count != 1 || yamlStream.Documents[0].RootNode is not YamlMappingNode mapping)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
@@ -231,7 +243,23 @@ namespace Robust.Client
|
||||
}
|
||||
}
|
||||
|
||||
return new ResourceManifestData(modules);
|
||||
string? assemblyPrefix = null;
|
||||
if (mapping.TryGetNode("assemblyPrefix", out var prefixNode))
|
||||
assemblyPrefix = prefixNode.AsString();
|
||||
|
||||
string? defaultWindowTitle = null;
|
||||
if (mapping.TryGetNode("defaultWindowTitle", out var winTitleNode))
|
||||
defaultWindowTitle = winTitleNode.AsString();
|
||||
|
||||
string? windowIconSet = null;
|
||||
if (mapping.TryGetNode("windowIconSet", out var iconSetNode))
|
||||
windowIconSet = iconSetNode.AsString();
|
||||
|
||||
string? splashLogo = null;
|
||||
if (mapping.TryGetNode("splashLogo", out var splashNode))
|
||||
splashLogo = splashNode.AsString();
|
||||
|
||||
return new ResourceManifestData(modules, assemblyPrefix, defaultWindowTitle, windowIconSet, splashLogo);
|
||||
}
|
||||
|
||||
internal bool StartupSystemSplash(GameControllerOptions options, Func<ILogHandler>? logHandlerFactory)
|
||||
@@ -297,15 +325,6 @@ namespace Robust.Client
|
||||
_configurationManager.OverrideConVars(_commandLineArgs.CVars);
|
||||
}
|
||||
|
||||
{
|
||||
// Handle GameControllerOptions implicit CVar overrides.
|
||||
_configurationManager.OverrideConVars(new[]
|
||||
{
|
||||
(CVars.DisplayWindowIconSet.Name, options.WindowIconSet.ToString()),
|
||||
(CVars.DisplaySplashLogo.Name, options.SplashLogo.ToString())
|
||||
});
|
||||
}
|
||||
|
||||
ProfileOptSetup.Setup(_configurationManager);
|
||||
|
||||
_resourceCache.Initialize(Options.LoadConfigAndUserData ? userDataDir : null);
|
||||
@@ -320,11 +339,32 @@ namespace Robust.Client
|
||||
|
||||
if (_loaderArgs != null)
|
||||
{
|
||||
if (_loaderArgs.ApiMounts is { } mounts)
|
||||
{
|
||||
foreach (var (api, prefix) in mounts)
|
||||
{
|
||||
_resourceCache.MountLoaderApi(api, "", new ResourcePath(prefix));
|
||||
}
|
||||
}
|
||||
|
||||
_stringSerializer.EnableCaching = false;
|
||||
_resourceCache.MountLoaderApi(_loaderArgs.FileApi, "Resources/");
|
||||
_modLoader.VerifierExtraLoadHandler = VerifierExtraLoadHandler;
|
||||
}
|
||||
|
||||
_resourceManifest = LoadResourceManifest();
|
||||
|
||||
{
|
||||
// Handle GameControllerOptions implicit CVar overrides.
|
||||
_configurationManager.OverrideConVars(new[]
|
||||
{
|
||||
(CVars.DisplayWindowIconSet.Name,
|
||||
options.WindowIconSet?.ToString() ?? _resourceManifest.WindowIconSet ?? ""),
|
||||
(CVars.DisplaySplashLogo.Name,
|
||||
options.SplashLogo?.ToString() ?? _resourceManifest.SplashLogo ?? "")
|
||||
});
|
||||
}
|
||||
|
||||
_clyde.TextEntered += TextEntered;
|
||||
_clyde.MouseMove += MouseMove;
|
||||
_clyde.KeyUp += KeyUp;
|
||||
@@ -427,7 +467,9 @@ namespace Robust.Client
|
||||
// In singleplayer, however, we're in full control instead.
|
||||
else if (_client.RunLevel == ClientRunLevel.SinglePlayerGame)
|
||||
{
|
||||
_entityManager.TickUpdate(frameEventArgs.DeltaSeconds);
|
||||
// The last real tick is the current tick! This way we won't be in "prediction" mode.
|
||||
_gameTiming.LastRealTick = _gameTiming.CurTick;
|
||||
_entityManager.TickUpdate(frameEventArgs.DeltaSeconds, noPredictions: false);
|
||||
_lookup.Update();
|
||||
}
|
||||
|
||||
@@ -437,6 +479,7 @@ namespace Robust.Client
|
||||
private void Update(FrameEventArgs frameEventArgs)
|
||||
{
|
||||
_webViewHook?.Update();
|
||||
_clydeAudio.FrameProcess(frameEventArgs);
|
||||
_clyde.FrameProcess(frameEventArgs);
|
||||
_modLoader.BroadcastUpdate(ModUpdateLevel.FramePreEngine, frameEventArgs);
|
||||
_stateManager.FrameUpdate(frameEventArgs);
|
||||
@@ -535,8 +578,15 @@ namespace Robust.Client
|
||||
IoCManager.Resolve<IEntityLookup>().Shutdown();
|
||||
_entityManager.Shutdown();
|
||||
_clyde.Shutdown();
|
||||
_clydeAudio.Shutdown();
|
||||
}
|
||||
|
||||
private sealed record ResourceManifestData(string[] Modules);
|
||||
private sealed record ResourceManifestData(
|
||||
string[] Modules,
|
||||
string? AssemblyPrefix,
|
||||
string? DefaultWindowTitle,
|
||||
string? WindowIconSet,
|
||||
string? SplashLogo
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,12 +30,18 @@ namespace Robust.Client
|
||||
/// <summary>
|
||||
/// Default window title.
|
||||
/// </summary>
|
||||
public string DefaultWindowTitle { get; init; } = "Space Station 14";
|
||||
/// <remarks>
|
||||
/// Defaults to <c>RobustToolbox</c> if unset.
|
||||
/// </remarks>
|
||||
public string? DefaultWindowTitle { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// Assemblies with this prefix will be loaded.
|
||||
/// </summary>
|
||||
public string ContentModulePrefix { get; init; } = "Content.";
|
||||
/// <remarks>
|
||||
/// Defaults to <c>Content.</c> if unset.
|
||||
/// </remarks>
|
||||
public string? ContentModulePrefix { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// Name of the content build directory, for game pack mounting purposes.
|
||||
@@ -55,12 +61,12 @@ namespace Robust.Client
|
||||
/// <summary>
|
||||
/// Directory resource path containing window icons to load.
|
||||
/// </summary>
|
||||
public ResourcePath WindowIconSet { get; init; } = new("/Textures/Logo/icon");
|
||||
public ResourcePath? WindowIconSet { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// Resource path for splash image to show when the game starts up.
|
||||
/// </summary>
|
||||
public ResourcePath SplashLogo { get; init; } = new("/Textures/Logo/logo.png");
|
||||
public ResourcePath? SplashLogo { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether to disable mounting the "Resources/" folder on FULL_RELEASE.
|
||||
|
||||
@@ -27,16 +27,11 @@ namespace Robust.Client.GameObjects
|
||||
RegisterClass<ClientOccluderComponent>();
|
||||
RegisterClass<OccluderTreeComponent>();
|
||||
RegisterClass<EyeComponent>();
|
||||
RegisterClass<AppearanceComponent>();
|
||||
RegisterClass<AnimationPlayerComponent>();
|
||||
RegisterClass<TimerComponent>();
|
||||
|
||||
#if DEBUG
|
||||
RegisterClass<DebugExceptionOnAddComponent>();
|
||||
RegisterClass<DebugExceptionInitializeComponent>();
|
||||
RegisterClass<DebugExceptionStartupComponent>();
|
||||
#endif
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,19 +33,19 @@ namespace Robust.Client.GameObjects
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
IEntity IClientEntityManagerInternal.CreateEntity(string? prototypeName, EntityUid? uid)
|
||||
EntityUid IClientEntityManagerInternal.CreateEntity(string? prototypeName, EntityUid uid)
|
||||
{
|
||||
return base.CreateEntity(prototypeName, uid);
|
||||
}
|
||||
|
||||
void IClientEntityManagerInternal.InitializeEntity(IEntity entity)
|
||||
void IClientEntityManagerInternal.InitializeEntity(EntityUid entity)
|
||||
{
|
||||
base.InitializeEntity((Entity)entity);
|
||||
base.InitializeEntity(entity);
|
||||
}
|
||||
|
||||
void IClientEntityManagerInternal.StartEntity(IEntity entity)
|
||||
void IClientEntityManagerInternal.StartEntity(EntityUid entity)
|
||||
{
|
||||
base.StartEntity((Entity)entity);
|
||||
base.StartEntity(entity);
|
||||
}
|
||||
|
||||
#region IEntityNetworkManager impl
|
||||
@@ -67,7 +67,7 @@ namespace Robust.Client.GameObjects
|
||||
_networkManager.RegisterNetMessage<MsgEntity>(HandleEntityNetworkMessage);
|
||||
}
|
||||
|
||||
public override void TickUpdate(float frameTime, Histogram? histogram)
|
||||
public override void TickUpdate(float frameTime, bool noPredictions, Histogram? histogram)
|
||||
{
|
||||
using (histogram?.WithLabels("EntityNet").NewTimer())
|
||||
{
|
||||
@@ -79,7 +79,7 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
base.TickUpdate(frameTime, histogram);
|
||||
base.TickUpdate(frameTime, noPredictions, histogram);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -107,16 +107,17 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
/// <inheritdoc />
|
||||
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
|
||||
public void SendComponentNetworkMessage(INetChannel? channel, IEntity entity, IComponent component, ComponentMessage message)
|
||||
public void SendComponentNetworkMessage(INetChannel? channel, EntityUid entity, IComponent component, ComponentMessage message)
|
||||
{
|
||||
var netId = ComponentFactory.GetRegistration(component.GetType()).NetID;
|
||||
var componentType = component.GetType();
|
||||
var netId = ComponentFactory.GetRegistration(componentType).NetID;
|
||||
|
||||
if (!netId.HasValue)
|
||||
throw new ArgumentException($"Component {component.Name} does not have a NetID.", nameof(component));
|
||||
throw new ArgumentException($"Component {componentType} does not have a NetID.", nameof(component));
|
||||
|
||||
var msg = _networkManager.CreateNetMessage<MsgEntity>();
|
||||
msg.Type = EntityMessageType.ComponentMessage;
|
||||
msg.EntityUid = entity.Uid;
|
||||
msg.EntityUid = entity;
|
||||
msg.NetId = netId.Value;
|
||||
msg.ComponentMessage = message;
|
||||
msg.SourceTick = _gameTiming.CurTick;
|
||||
|
||||
@@ -13,8 +13,6 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
// TODO: Give this component a friend someday. Way too much content shit to change atm ._.
|
||||
|
||||
public override string Name => "AnimationPlayer";
|
||||
|
||||
public int PlayingAnimationCount => PlayingAnimations.Count;
|
||||
|
||||
internal readonly Dictionary<string, AnimationPlayback> PlayingAnimations
|
||||
|
||||
@@ -1,161 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
[ComponentReference(typeof(SharedAppearanceComponent))]
|
||||
public sealed class AppearanceComponent : SharedAppearanceComponent
|
||||
{
|
||||
[ViewVariables]
|
||||
private Dictionary<object, object> data = new();
|
||||
|
||||
[ViewVariables]
|
||||
[DataField("visuals")]
|
||||
internal List<AppearanceVisualizer> Visualizers = new();
|
||||
|
||||
[ViewVariables]
|
||||
private bool _appearanceDirty;
|
||||
|
||||
public override void SetData(string key, object value)
|
||||
{
|
||||
SetData(key, value);
|
||||
}
|
||||
|
||||
public override void SetData(Enum key, object value)
|
||||
{
|
||||
SetData(key, value);
|
||||
}
|
||||
|
||||
public override T GetData<T>(string key)
|
||||
{
|
||||
return (T) data[key];
|
||||
}
|
||||
|
||||
public override T GetData<T>(Enum key)
|
||||
{
|
||||
return (T) data[key];
|
||||
}
|
||||
|
||||
internal T GetData<T>(object key)
|
||||
{
|
||||
return (T) data[key];
|
||||
}
|
||||
|
||||
public override bool TryGetData<T>(Enum key, [NotNullWhen(true)] out T data)
|
||||
{
|
||||
return TryGetData(key, out data);
|
||||
}
|
||||
|
||||
public override bool TryGetData<T>(string key, [NotNullWhen(true)] out T data)
|
||||
{
|
||||
return TryGetData(key, out data);
|
||||
}
|
||||
|
||||
internal bool TryGetData<T>(object key, [NotNullWhen(true)] out T data)
|
||||
{
|
||||
if (this.data.TryGetValue(key, out var dat))
|
||||
{
|
||||
data = (T) dat;
|
||||
return true;
|
||||
}
|
||||
|
||||
data = default!;
|
||||
return false;
|
||||
}
|
||||
|
||||
private void SetData(object key, object value)
|
||||
{
|
||||
if (data.TryGetValue(key, out var existing) && existing.Equals(value)) return;
|
||||
|
||||
data[key] = value;
|
||||
|
||||
MarkDirty();
|
||||
}
|
||||
|
||||
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
|
||||
{
|
||||
if (curState is not AppearanceComponentState actualState)
|
||||
return;
|
||||
|
||||
var stateDiff = data.Count != actualState.Data.Count;
|
||||
|
||||
if (!stateDiff)
|
||||
{
|
||||
foreach (var (key, value) in data)
|
||||
{
|
||||
if (!actualState.Data.TryGetValue(key, out var stateValue) ||
|
||||
!value.Equals(stateValue))
|
||||
{
|
||||
stateDiff = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!stateDiff) return;
|
||||
|
||||
data = actualState.Data;
|
||||
MarkDirty();
|
||||
}
|
||||
|
||||
internal void MarkDirty()
|
||||
{
|
||||
if (_appearanceDirty)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
EntitySystem.Get<AppearanceSystem>().EnqueueUpdate(this);
|
||||
_appearanceDirty = true;
|
||||
}
|
||||
|
||||
internal void UnmarkDirty()
|
||||
{
|
||||
_appearanceDirty = false;
|
||||
}
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
foreach (var visual in Visualizers)
|
||||
{
|
||||
visual.InitializeEntity(Owner);
|
||||
}
|
||||
|
||||
MarkDirty();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles the visualization of data inside of an appearance component.
|
||||
/// Implementations of this class are NOT bound to a specific entity, they are flyweighted across multiple.
|
||||
/// </summary>
|
||||
[ImplicitDataDefinitionForInheritors]
|
||||
public abstract class AppearanceVisualizer
|
||||
{
|
||||
/// <summary>
|
||||
/// Initializes an entity to be managed by this appearance controller.
|
||||
/// DO NOT assume this is your only entity. Visualizers are shared.
|
||||
/// </summary>
|
||||
public virtual void InitializeEntity(IEntity entity)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called whenever appearance data for an entity changes.
|
||||
/// Update its visuals here.
|
||||
/// </summary>
|
||||
/// <param name="component">The appearance component of the entity that might need updating.</param>
|
||||
public virtual void OnChangeData(AppearanceComponent component)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Robust.Client.GameObjects;
|
||||
|
||||
/// <summary>
|
||||
/// Handles the visualization of data inside of an appearance component.
|
||||
/// Implementations of this class are NOT bound to a specific entity, they are flyweighted across multiple.
|
||||
/// </summary>
|
||||
[ImplicitDataDefinitionForInheritors]
|
||||
public abstract class AppearanceVisualizer
|
||||
{
|
||||
/// <summary>
|
||||
/// Initializes an entity to be managed by this appearance controller.
|
||||
/// DO NOT assume this is your only entity. Visualizers are shared.
|
||||
/// </summary>
|
||||
public virtual void InitializeEntity(EntityUid entity)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called whenever appearance data for an entity changes.
|
||||
/// Update its visuals here.
|
||||
/// </summary>
|
||||
/// <param name="component">The appearance component of the entity that might need updating.</param>
|
||||
public virtual void OnChangeData(AppearanceComponent component)
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.GameObjects;
|
||||
|
||||
/// <summary>
|
||||
/// This is the client instance of <see cref="AppearanceComponent"/>.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(AppearanceComponent))]
|
||||
public sealed class ClientAppearanceComponent : AppearanceComponent
|
||||
{
|
||||
[ViewVariables]
|
||||
private bool _appearanceDirty;
|
||||
|
||||
[ViewVariables]
|
||||
[DataField("visuals")]
|
||||
internal List<AppearanceVisualizer> Visualizers = new();
|
||||
|
||||
protected override void MarkDirty()
|
||||
{
|
||||
if (_appearanceDirty)
|
||||
return;
|
||||
|
||||
EntitySystem.Get<AppearanceSystem>().EnqueueUpdate(this);
|
||||
_appearanceDirty = true;
|
||||
}
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
foreach (var visual in Visualizers)
|
||||
{
|
||||
visual.InitializeEntity(Owner);
|
||||
}
|
||||
|
||||
MarkDirty();
|
||||
}
|
||||
|
||||
internal void UnmarkDirty()
|
||||
{
|
||||
_appearanceDirty = false;
|
||||
}
|
||||
}
|
||||
@@ -3,8 +3,6 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -14,9 +12,7 @@ namespace Robust.Client.GameObjects
|
||||
public class EyeComponent : SharedEyeComponent
|
||||
{
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string Name => "Eye";
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
|
||||
[ViewVariables]
|
||||
private Eye? _eye = default!;
|
||||
@@ -118,7 +114,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
_eye = new Eye
|
||||
{
|
||||
Position = Owner.Transform.MapPosition,
|
||||
Position = _entityManager.GetComponent<TransformComponent>(Owner).MapPosition,
|
||||
Zoom = _setZoomOnInitialize,
|
||||
DrawFov = _setDrawFovOnInitialize
|
||||
};
|
||||
@@ -166,7 +162,7 @@ namespace Robust.Client.GameObjects
|
||||
public void UpdateEyePosition()
|
||||
{
|
||||
if (_eye == null) return;
|
||||
var mapPos = Owner.Transform.MapPosition;
|
||||
var mapPos = _entityManager.GetComponent<TransformComponent>(Owner).MapPosition;
|
||||
_eye.Position = new MapCoordinates(mapPos.Position, mapPos.MapId);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -14,7 +14,6 @@ namespace Robust.Client.GameObjects
|
||||
[RegisterComponent]
|
||||
public class IconComponent : Component, ISerializationHooks
|
||||
{
|
||||
public override string Name => "Icon";
|
||||
public IDirectionalTextureProvider? Icon { get; private set; }
|
||||
|
||||
[DataField("sprite")]
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
@@ -10,9 +10,6 @@ namespace Robust.Client.GameObjects
|
||||
/// </summary>
|
||||
public class InputComponent : Component
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public override string Name => "Input";
|
||||
|
||||
/// <summary>
|
||||
/// The context that will be made active for a client that attaches to this entity.
|
||||
/// </summary>
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
@@ -12,6 +11,7 @@ namespace Robust.Client.GameObjects
|
||||
internal sealed class ClientOccluderComponent : OccluderComponent
|
||||
{
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
|
||||
[ViewVariables] private (GridId, Vector2i) _lastPosition;
|
||||
[ViewVariables] internal OccluderDir Occluding { get; private set; }
|
||||
@@ -32,7 +32,7 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
base.Startup();
|
||||
|
||||
if (Owner.Transform.Anchored)
|
||||
if (_entityManager.GetComponent<TransformComponent>(Owner).Anchored)
|
||||
{
|
||||
AnchorStateChanged();
|
||||
}
|
||||
@@ -42,11 +42,11 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
SendDirty();
|
||||
|
||||
if(!Owner.Transform.Anchored)
|
||||
if(!_entityManager.GetComponent<TransformComponent>(Owner).Anchored)
|
||||
return;
|
||||
|
||||
var grid = _mapManager.GetGrid(Owner.Transform.GridID);
|
||||
_lastPosition = (Owner.Transform.GridID, grid.TileIndicesFor(Owner.Transform.Coordinates));
|
||||
var grid = _mapManager.GetGrid(_entityManager.GetComponent<TransformComponent>(Owner).GridID);
|
||||
_lastPosition = (_entityManager.GetComponent<TransformComponent>(Owner).GridID, grid.TileIndicesFor(_entityManager.GetComponent<TransformComponent>(Owner).Coordinates));
|
||||
}
|
||||
|
||||
protected override void Shutdown()
|
||||
@@ -58,9 +58,9 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
private void SendDirty()
|
||||
{
|
||||
if (Owner.Transform.Anchored)
|
||||
if (_entityManager.GetComponent<TransformComponent>(Owner).Anchored)
|
||||
{
|
||||
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local,
|
||||
_entityManager.EventBus.RaiseEvent(EventSource.Local,
|
||||
new OccluderDirtyEvent(Owner, _lastPosition));
|
||||
}
|
||||
}
|
||||
@@ -69,18 +69,18 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
Occluding = OccluderDir.None;
|
||||
|
||||
if (Deleted || !Owner.Transform.Anchored)
|
||||
if (Deleted || !_entityManager.GetComponent<TransformComponent>(Owner).Anchored)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var grid = _mapManager.GetGrid(_entityManager.GetComponent<TransformComponent>(Owner).GridID);
|
||||
var position = _entityManager.GetComponent<TransformComponent>(Owner).Coordinates;
|
||||
void CheckDir(Direction dir, OccluderDir oclDir)
|
||||
{
|
||||
var grid = _mapManager.GetGrid(Owner.Transform.GridID);
|
||||
var position = Owner.Transform.Coordinates;
|
||||
foreach (var neighbor in grid.GetInDir(position, dir))
|
||||
{
|
||||
if (Owner.EntityManager.TryGetComponent(neighbor, out ClientOccluderComponent? comp) && comp.Enabled)
|
||||
if (_entityManager.TryGetComponent(neighbor, out ClientOccluderComponent? comp) && comp.Enabled)
|
||||
{
|
||||
Occluding |= oclDir;
|
||||
break;
|
||||
@@ -88,10 +88,20 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
CheckDir(Direction.North, OccluderDir.North);
|
||||
CheckDir(Direction.East, OccluderDir.East);
|
||||
CheckDir(Direction.South, OccluderDir.South);
|
||||
CheckDir(Direction.West, OccluderDir.West);
|
||||
var angle = _entityManager.GetComponent<TransformComponent>(Owner).LocalRotation;
|
||||
var dirRolling = angle.GetCardinalDir();
|
||||
// dirRolling starts at effective south
|
||||
|
||||
CheckDir(dirRolling, OccluderDir.South);
|
||||
dirRolling = dirRolling.GetClockwise90Degrees();
|
||||
|
||||
CheckDir(dirRolling, OccluderDir.West);
|
||||
dirRolling = dirRolling.GetClockwise90Degrees();
|
||||
|
||||
CheckDir(dirRolling, OccluderDir.North);
|
||||
dirRolling = dirRolling.GetClockwise90Degrees();
|
||||
|
||||
CheckDir(dirRolling, OccluderDir.East);
|
||||
}
|
||||
|
||||
[Flags]
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Animations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
@@ -12,6 +13,8 @@ namespace Robust.Client.GameObjects
|
||||
[ComponentReference(typeof(SharedPointLightComponent))]
|
||||
public class PointLightComponent : SharedPointLightComponent, ISerializationHooks
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
|
||||
internal bool TreeUpdateQueued { get; set; }
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
@@ -31,7 +34,7 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
if (_enabled == value) return;
|
||||
base.Enabled = value;
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new PointLightUpdateEvent());
|
||||
_entityManager.EventBus.RaiseLocalEvent(Owner, new PointLightUpdateEvent());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -44,7 +47,7 @@ namespace Robust.Client.GameObjects
|
||||
if (_containerOccluded == value) return;
|
||||
|
||||
_containerOccluded = value;
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new PointLightUpdateEvent());
|
||||
_entityManager.EventBus.RaiseLocalEvent(Owner, new PointLightUpdateEvent());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -93,26 +96,6 @@ namespace Robust.Client.GameObjects
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public Texture? Mask { get; set; }
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[Animatable]
|
||||
public float Energy
|
||||
{
|
||||
get => _energy;
|
||||
set => _energy = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Soft shadow strength multiplier.
|
||||
/// Has no effect if soft shadows are not enabled.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[Animatable]
|
||||
public float Softness
|
||||
{
|
||||
get => _softness;
|
||||
set => _softness = value;
|
||||
}
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool VisibleNested
|
||||
{
|
||||
@@ -131,10 +114,7 @@ namespace Robust.Client.GameObjects
|
||||
[DataField("autoRot")]
|
||||
private bool _maskAutoRotate;
|
||||
private Angle _rotation;
|
||||
[DataField("energy")]
|
||||
private float _energy = 1f;
|
||||
[DataField("softness")]
|
||||
private float _softness = 1f;
|
||||
|
||||
[DataField("mask")]
|
||||
internal string? _maskPath;
|
||||
|
||||
@@ -151,7 +131,7 @@ namespace Robust.Client.GameObjects
|
||||
if (MathHelper.CloseToPercent(value, _radius)) return;
|
||||
|
||||
base.Radius = value;
|
||||
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new PointLightRadiusChangedEvent(this));
|
||||
_entityManager.EventBus.RaiseEvent(EventSource.Local, new PointLightRadiusChangedEvent(this));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -23,6 +23,11 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
public sealed class SpriteBoundsSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IEyeManager _eye = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IOverlayManager _overlayManager = default!;
|
||||
[Dependency] private readonly RenderingTreeSystem _renderingTree = default!;
|
||||
|
||||
private SpriteBoundsOverlay? _overlay;
|
||||
|
||||
public bool Enabled
|
||||
@@ -37,15 +42,13 @@ namespace Robust.Client.GameObjects
|
||||
if (_enabled)
|
||||
{
|
||||
DebugTools.AssertNull(_overlay);
|
||||
var overlayManager = IoCManager.Resolve<IOverlayManager>();
|
||||
_overlay = new SpriteBoundsOverlay(EntitySystem.Get<RenderingTreeSystem>(), IoCManager.Resolve<IEyeManager>());
|
||||
overlayManager.AddOverlay(_overlay);
|
||||
_overlay = new SpriteBoundsOverlay(_renderingTree, _eye, _entityManager);
|
||||
_overlayManager.AddOverlay(_overlay);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_overlay == null) return;
|
||||
var overlayManager = IoCManager.Resolve<IOverlayManager>();
|
||||
overlayManager.RemoveOverlay(_overlay);
|
||||
_overlayManager.RemoveOverlay(_overlay);
|
||||
_overlay = null;
|
||||
}
|
||||
}
|
||||
@@ -58,13 +61,15 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpace;
|
||||
|
||||
private readonly IEyeManager _eyeManager = default!;
|
||||
private readonly IEyeManager _eyeManager;
|
||||
private readonly IEntityManager _entityManager;
|
||||
private RenderingTreeSystem _renderTree;
|
||||
|
||||
public SpriteBoundsOverlay(RenderingTreeSystem renderTree, IEyeManager eyeManager)
|
||||
public SpriteBoundsOverlay(RenderingTreeSystem renderTree, IEyeManager eyeManager, IEntityManager entityManager)
|
||||
{
|
||||
_renderTree = renderTree;
|
||||
_eyeManager = eyeManager;
|
||||
_entityManager = entityManager;
|
||||
}
|
||||
|
||||
protected internal override void Draw(in OverlayDrawArgs args)
|
||||
@@ -75,11 +80,11 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
foreach (var comp in _renderTree.GetRenderTrees(currentMap, viewport))
|
||||
{
|
||||
var localAABB = comp.Owner.Transform.InvWorldMatrix.TransformBox(viewport);
|
||||
var localAABB = _entityManager.GetComponent<TransformComponent>(comp.Owner).InvWorldMatrix.TransformBox(viewport);
|
||||
|
||||
foreach (var sprite in comp.SpriteTree.QueryAabb(localAABB))
|
||||
{
|
||||
var worldPos = sprite.Owner.Transform.WorldPosition;
|
||||
var worldPos = _entityManager.GetComponent<TransformComponent>(sprite.Owner).WorldPosition;
|
||||
var bounds = sprite.CalculateBoundingBox(worldPos);
|
||||
handle.DrawRect(bounds, Color.Red.WithAlpha(0.2f));
|
||||
handle.DrawRect(bounds.Scale(0.2f).Translated(-new Vector2(0f, bounds.Extents.Y)), Color.Blue.WithAlpha(0.5f));
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
@@ -13,14 +12,11 @@ using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using DrawDepthTag = Robust.Shared.GameObjects.DrawDepth;
|
||||
@@ -34,6 +30,7 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
[Dependency] private readonly IResourceCache resourceCache = default!;
|
||||
[Dependency] private readonly IPrototypeManager prototypes = default!;
|
||||
[Dependency] private readonly IEntityManager entities = default!;
|
||||
|
||||
[DataField("visible")]
|
||||
private bool _visible = true;
|
||||
@@ -47,7 +44,7 @@ namespace Robust.Client.GameObjects
|
||||
if (_visible == value) return;
|
||||
_visible = value;
|
||||
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(OwnerUid, new SpriteUpdateEvent());
|
||||
entities.EventBus.RaiseLocalEvent(Owner, new SpriteUpdateEvent());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -213,6 +210,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
layer.Color = layerDatum.Color;
|
||||
layer.Rotation = layerDatum.Rotation;
|
||||
layer._offset = layerDatum.Offset;
|
||||
// If neither state: nor texture: were provided we assume that they want a blank invisible layer.
|
||||
layer.Visible = anyTextureAttempted && layerDatum.Visible;
|
||||
layer.Scale = layerDatum.Scale;
|
||||
@@ -302,7 +300,7 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
if (_containerOccluded == value) return;
|
||||
_containerOccluded = value;
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(OwnerUid, new SpriteUpdateEvent());
|
||||
entities.EventBus.RaiseLocalEvent(Owner, new SpriteUpdateEvent());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1259,7 +1257,10 @@ namespace Robust.Client.GameObjects
|
||||
if (worldRotation.Theta < 0)
|
||||
worldRotation = new Angle(worldRotation.Theta + Math.Tau);
|
||||
|
||||
var localMatrix = GetLocalMatrix();
|
||||
// sprite matrix, WITHOUT offset.
|
||||
// offset is applied after sprite numDirs snapping/rotation correction
|
||||
// --> apply at same time as layer offset
|
||||
var spriteMatrix = Matrix3.CreateTransform(Vector2.Zero, rotation, scale);
|
||||
|
||||
foreach (var layer in Layers)
|
||||
{
|
||||
@@ -1270,9 +1271,10 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
var numDirs = GetLayerDirectionCount(layer);
|
||||
var layerRotation = worldRotation + layer.Rotation;
|
||||
var layerPosition = worldPosition + layerRotation.RotateVec(layer._offset + offset);
|
||||
|
||||
CalcModelMatrix(numDirs, eyeRotation, layerRotation, worldPosition, out var modelMatrix);
|
||||
Matrix3.Multiply(ref localMatrix, ref modelMatrix, out var transformMatrix);
|
||||
CalcModelMatrix(numDirs, eyeRotation, layerRotation, layerPosition, out var modelMatrix);
|
||||
Matrix3.Multiply(ref spriteMatrix, ref modelMatrix, out var transformMatrix);
|
||||
drawingHandle.SetTransform(in transformMatrix);
|
||||
|
||||
RenderLayer(drawingHandle, layer, eyeRotation, layerRotation, overrideDirection);
|
||||
@@ -1290,7 +1292,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
var layerColor = color * layer.Color;
|
||||
|
||||
var position = -(Vector2)texture.Size / (2f * EyeManager.PixelsPerMeter) + layer.Offset;
|
||||
var position = -(Vector2)texture.Size / (2f * EyeManager.PixelsPerMeter);
|
||||
var textureSize = texture.Size / (float)EyeManager.PixelsPerMeter;
|
||||
var quad = Box2.FromDimensions(position, textureSize);
|
||||
|
||||
@@ -1475,35 +1477,11 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
private RSI.State.Direction GetDir(RSI.State.DirectionType rsiDirectionType, Angle worldRotation)
|
||||
{
|
||||
var dir = rsiDirectionType switch
|
||||
{
|
||||
RSI.State.DirectionType.Dir1 => Direction.South,
|
||||
RSI.State.DirectionType.Dir4 => worldRotation.GetCardinalDir(),
|
||||
RSI.State.DirectionType.Dir8 => worldRotation.GetDir(),
|
||||
_ => throw new ArgumentException($"Unknown RSI DirectionType: {rsiDirectionType}.", nameof(rsiDirectionType))
|
||||
};
|
||||
|
||||
return dir switch
|
||||
{
|
||||
Direction.North => RSI.State.Direction.North,
|
||||
Direction.South => RSI.State.Direction.South,
|
||||
Direction.East => RSI.State.Direction.East,
|
||||
Direction.West => RSI.State.Direction.West,
|
||||
Direction.SouthEast => RSI.State.Direction.SouthEast,
|
||||
Direction.SouthWest => RSI.State.Direction.SouthWest,
|
||||
Direction.NorthEast => RSI.State.Direction.NorthEast,
|
||||
Direction.NorthWest => RSI.State.Direction.NorthWest,
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(dir), dir, null)
|
||||
};
|
||||
}
|
||||
|
||||
private void QueueUpdateIsInert()
|
||||
{
|
||||
// Look this was an easy way to get bounds checks for layer updates.
|
||||
// If you really want it optimal you'll need to comb through all 2k lines of spritecomponent.
|
||||
if (Owner?.EntityManager?.EventBus != null)
|
||||
if ((Owner != default ? entities : null)?.EventBus != null)
|
||||
UpdateBounds();
|
||||
|
||||
if (_inertUpdateQueued)
|
||||
@@ -1512,7 +1490,7 @@ namespace Robust.Client.GameObjects
|
||||
_inertUpdateQueued = true;
|
||||
// Yes that null check is valid because of that stupid fucking dummy IEntity.
|
||||
// Who thought that was a good idea.
|
||||
Owner?.EntityManager?.EventBus?.RaiseEvent(EventSource.Local, new SpriteUpdateInertEvent {Sprite = this});
|
||||
(Owner != default ? entities : null)?.EventBus?.RaiseEvent(EventSource.Local, new SpriteUpdateInertEvent {Sprite = this});
|
||||
}
|
||||
|
||||
internal void DoUpdateIsInert()
|
||||
@@ -1548,58 +1526,13 @@ namespace Robust.Client.GameObjects
|
||||
return rsi["error"];
|
||||
}
|
||||
|
||||
private static RSI.State.Direction OffsetRsiDir(RSI.State.Direction dir, DirectionOffset offset)
|
||||
{
|
||||
// There is probably a better way to do this.
|
||||
// Eh.
|
||||
switch (offset)
|
||||
{
|
||||
case DirectionOffset.None:
|
||||
return dir;
|
||||
case DirectionOffset.Clockwise:
|
||||
return dir switch
|
||||
{
|
||||
RSI.State.Direction.North => RSI.State.Direction.East,
|
||||
RSI.State.Direction.East => RSI.State.Direction.South,
|
||||
RSI.State.Direction.South => RSI.State.Direction.West,
|
||||
RSI.State.Direction.West => RSI.State.Direction.North,
|
||||
_ => throw new NotImplementedException()
|
||||
};
|
||||
case DirectionOffset.CounterClockwise:
|
||||
return dir switch
|
||||
{
|
||||
RSI.State.Direction.North => RSI.State.Direction.West,
|
||||
RSI.State.Direction.East => RSI.State.Direction.North,
|
||||
RSI.State.Direction.South => RSI.State.Direction.East,
|
||||
RSI.State.Direction.West => RSI.State.Direction.South,
|
||||
_ => throw new NotImplementedException()
|
||||
};
|
||||
case DirectionOffset.Flip:
|
||||
switch (dir)
|
||||
{
|
||||
case RSI.State.Direction.North:
|
||||
return RSI.State.Direction.South;
|
||||
case RSI.State.Direction.East:
|
||||
return RSI.State.Direction.West;
|
||||
case RSI.State.Direction.South:
|
||||
return RSI.State.Direction.North;
|
||||
case RSI.State.Direction.West:
|
||||
return RSI.State.Direction.East;
|
||||
default:
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
default:
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
public string GetDebugString()
|
||||
{
|
||||
var builder = new StringBuilder();
|
||||
builder.AppendFormat(
|
||||
"vis/depth/scl/rot/ofs/col/norot/override/dir: {0}/{1}/{2}/{3}/{4}/{5}/{6}/{8}/{7}\n",
|
||||
Visible, DrawDepth, Scale, Rotation, Offset,
|
||||
Color, NoRotation, GetDir(RSI.State.DirectionType.Dir8, Owner.Transform.WorldRotation),
|
||||
Color, NoRotation, entities.GetComponent<TransformComponent>(Owner).WorldRotation.ToRsiDirection(RSI.State.DirectionType.Dir8),
|
||||
DirectionOverride
|
||||
);
|
||||
|
||||
@@ -1653,7 +1586,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
internal void UpdateBounds()
|
||||
{
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(OwnerUid, new SpriteUpdateEvent());
|
||||
entities.EventBus.RaiseLocalEvent(Owner, new SpriteUpdateEvent());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -1723,7 +1656,7 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
private Vector2 _offset;
|
||||
internal Vector2 _offset;
|
||||
|
||||
[ViewVariables]
|
||||
public DirectionOffset DirOffset { get; set; }
|
||||
@@ -1840,10 +1773,10 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
else
|
||||
{
|
||||
dir = _parent.GetDir(state.Directions, worldRotation);
|
||||
dir = worldRotation.ToRsiDirection(state.Directions);
|
||||
}
|
||||
|
||||
return OffsetRsiDir(dir, DirOffset);
|
||||
return dir.OffsetRsiDir(DirOffset);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2072,8 +2005,9 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
|
||||
var entityManager = IoCManager.Resolve<IEntityManager>();
|
||||
var dummy = entityManager.SpawnEntity(prototype.ID, MapCoordinates.Nullspace).Uid;
|
||||
var dummy = entityManager.SpawnEntity(prototype.ID, MapCoordinates.Nullspace);
|
||||
var spriteComponent = entityManager.EnsureComponent<SpriteComponent>(dummy);
|
||||
EntitySystem.Get<AppearanceSystem>().OnChangeData(dummy);
|
||||
|
||||
var anyTexture = false;
|
||||
foreach (var layer in spriteComponent.AllLayers)
|
||||
@@ -2111,7 +2045,7 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
|
||||
var entityManager = IoCManager.Resolve<IEntityManager>();
|
||||
var dummy = entityManager.SpawnEntity(prototype.ID, MapCoordinates.Nullspace).Uid;
|
||||
var dummy = entityManager.SpawnEntity(prototype.ID, MapCoordinates.Nullspace);
|
||||
var spriteComponent = entityManager.EnsureComponent<SpriteComponent>(dummy);
|
||||
var result = spriteComponent.Icon ?? GetFallbackState(resourceCache);
|
||||
entityManager.DeleteEntity(dummy);
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
@@ -7,57 +6,7 @@ namespace Robust.Client.GameObjects
|
||||
[RegisterComponent]
|
||||
public sealed class RenderingTreeComponent : Component
|
||||
{
|
||||
public override string Name => "RenderingTree";
|
||||
|
||||
internal DynamicTree<SpriteComponent> SpriteTree { get; private set; } = new(SpriteAabbFunc);
|
||||
internal DynamicTree<PointLightComponent> LightTree { get; private set; } = new(LightAabbFunc);
|
||||
|
||||
private static Box2 SpriteAabbFunc(in SpriteComponent value)
|
||||
{
|
||||
var worldPos = value.Owner.Transform.WorldPosition;
|
||||
var worldRot = value.Owner.Transform.WorldRotation;
|
||||
var bounds = new Box2Rotated(value.CalculateBoundingBox(worldPos), worldRot, worldPos);
|
||||
var tree = RenderingTreeSystem.GetRenderTree(value.Owner);
|
||||
|
||||
var localAABB = tree?.Owner.Transform.InvWorldMatrix.TransformBox(bounds) ?? bounds.CalcBoundingBox();
|
||||
|
||||
return localAABB;
|
||||
}
|
||||
|
||||
private static Box2 LightAabbFunc(in PointLightComponent value)
|
||||
{
|
||||
var worldPos = value.Owner.Transform.WorldPosition;
|
||||
var tree = RenderingTreeSystem.GetRenderTree(value.Owner);
|
||||
var boxSize = value.Radius * 2;
|
||||
|
||||
var localPos = tree?.Owner.Transform.InvWorldMatrix.Transform(worldPos) ?? worldPos;
|
||||
|
||||
return Box2.CenteredAround(localPos, (boxSize, boxSize));
|
||||
}
|
||||
|
||||
internal static Box2 SpriteAabbFunc(SpriteComponent value, Vector2? worldPos = null, Angle? worldRot = null)
|
||||
{
|
||||
worldPos ??= value.Owner.Transform.WorldPosition;
|
||||
worldRot ??= value.Owner.Transform.WorldRotation;
|
||||
var bounds = new Box2Rotated(value.CalculateBoundingBox(worldPos.Value), worldRot.Value, worldPos.Value);
|
||||
var tree = RenderingTreeSystem.GetRenderTree(value.Owner);
|
||||
|
||||
var localAABB = tree?.Owner.Transform.InvWorldMatrix.TransformBox(bounds) ?? bounds.CalcBoundingBox();
|
||||
|
||||
return localAABB;
|
||||
}
|
||||
|
||||
internal static Box2 LightAabbFunc(PointLightComponent value, Vector2? worldPos = null)
|
||||
{
|
||||
// Lights are circles so don't need entity's rotation
|
||||
|
||||
worldPos ??= value.Owner.Transform.WorldPosition;
|
||||
var tree = RenderingTreeSystem.GetRenderTree(value.Owner);
|
||||
var boxSize = value.Radius * 2;
|
||||
|
||||
var localPos = tree?.Owner.Transform.InvWorldMatrix.Transform(worldPos.Value) ?? worldPos.Value;
|
||||
|
||||
return Box2.CenteredAround(localPos, (boxSize, boxSize));
|
||||
}
|
||||
internal DynamicTree<SpriteComponent> SpriteTree { get; set; } = default!;
|
||||
internal DynamicTree<PointLightComponent> LightTree { get; set; } = default!;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,6 +15,8 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
[Dependency] private readonly IReflectionManager _reflectionManager = default!;
|
||||
[Dependency] private readonly IDynamicTypeFactory _dynamicTypeFactory = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
|
||||
private readonly Dictionary<object, BoundUserInterface> _openInterfaces =
|
||||
new();
|
||||
@@ -87,15 +89,15 @@ namespace Robust.Client.GameObjects
|
||||
_openInterfaces.Remove(uiKey);
|
||||
boundUserInterface.Dispose();
|
||||
|
||||
var playerSession = IoCManager.Resolve<IPlayerManager>().LocalPlayer?.Session;
|
||||
var playerSession = _playerManager.LocalPlayer?.Session;
|
||||
if(playerSession != null)
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new BoundUIClosedEvent(uiKey, Owner.Uid, playerSession));
|
||||
_entityManager.EventBus.RaiseLocalEvent(Owner, new BoundUIClosedEvent(uiKey, Owner, playerSession));
|
||||
}
|
||||
|
||||
internal void SendMessage(BoundUserInterfaceMessage message, object uiKey)
|
||||
{
|
||||
EntitySystem.Get<UserInterfaceSystem>()
|
||||
.Send(new BoundUIWrapMessage(Owner.Uid, message, uiKey));
|
||||
.Send(new BoundUIWrapMessage(Owner, message, uiKey));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -46,7 +46,7 @@ namespace Robust.Client.GameObjects
|
||||
foreach (var key in remie)
|
||||
{
|
||||
component.PlayingAnimations.Remove(key);
|
||||
EntityManager.EventBus.RaiseLocalEvent(component.Owner.Uid, new AnimationCompletedEvent {Uid = component.Owner.Uid, Key = key});
|
||||
EntityManager.EventBus.RaiseLocalEvent(component.Owner, new AnimationCompletedEvent {Uid = component.Owner, Key = key});
|
||||
component.AnimationComplete(key);
|
||||
}
|
||||
|
||||
@@ -58,7 +58,7 @@ namespace Robust.Client.GameObjects
|
||||
/// </summary>
|
||||
public void Play(EntityUid uid, Animation animation, string key)
|
||||
{
|
||||
var component = EntityManager.EnsureComponent<AnimationPlayerComponent>(EntityManager.GetEntity(uid));
|
||||
var component = EntityManager.EnsureComponent<AnimationPlayerComponent>(uid);
|
||||
Play(component, animation, key);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
@@ -7,9 +7,9 @@ namespace Robust.Client.GameObjects
|
||||
[UsedImplicitly]
|
||||
internal sealed class AppearanceSystem : EntitySystem
|
||||
{
|
||||
private readonly Queue<AppearanceComponent> _queuedUpdates = new();
|
||||
private readonly Queue<ClientAppearanceComponent> _queuedUpdates = new();
|
||||
|
||||
public void EnqueueUpdate(AppearanceComponent component)
|
||||
public void EnqueueUpdate(ClientAppearanceComponent component)
|
||||
{
|
||||
_queuedUpdates.Enqueue(component);
|
||||
}
|
||||
@@ -19,15 +19,21 @@ namespace Robust.Client.GameObjects
|
||||
while (_queuedUpdates.TryDequeue(out var appearance))
|
||||
{
|
||||
if (appearance.Deleted)
|
||||
return;
|
||||
|
||||
foreach (var visualizer in appearance.Visualizers)
|
||||
{
|
||||
visualizer.OnChangeData(appearance);
|
||||
}
|
||||
continue;
|
||||
|
||||
OnChangeData(appearance.Owner, appearance);
|
||||
appearance.UnmarkDirty();
|
||||
}
|
||||
}
|
||||
|
||||
public void OnChangeData(EntityUid uid, ClientAppearanceComponent? appearanceComponent = null)
|
||||
{
|
||||
if (!Resolve(uid, ref appearanceComponent, false)) return;
|
||||
|
||||
foreach (var visualizer in appearanceComponent.Visualizers)
|
||||
{
|
||||
visualizer.OnChangeData(appearanceComponent);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Audio;
|
||||
using Robust.Client.Graphics;
|
||||
@@ -82,8 +81,8 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
private void PlayAudioEntityHandler(PlayAudioEntityMessage ev)
|
||||
{
|
||||
var stream = EntityManager.TryGetEntity(ev.EntityUid, out var entity) ?
|
||||
(PlayingStream?) Play(ev.FileName, entity, ev.FallbackCoordinates, ev.AudioParams)
|
||||
var stream = EntityManager.EntityExists(ev.EntityUid) ?
|
||||
(PlayingStream?) Play(ev.FileName, ev.EntityUid, ev.FallbackCoordinates, ev.AudioParams)
|
||||
: (PlayingStream?) Play(ev.FileName, ev.Coordinates, ev.FallbackCoordinates, ev.AudioParams);
|
||||
|
||||
if (stream != null)
|
||||
@@ -123,15 +122,15 @@ namespace Robust.Client.GameObjects
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else if (stream.TrackingEntity != null)
|
||||
else if (stream.TrackingEntity != default)
|
||||
{
|
||||
if (stream.TrackingEntity.Deleted)
|
||||
if (EntityManager.Deleted(stream.TrackingEntity))
|
||||
{
|
||||
StreamDone(stream);
|
||||
continue;
|
||||
}
|
||||
|
||||
mapPos = stream.TrackingEntity.Transform.MapPosition;
|
||||
mapPos = EntityManager.GetComponent<TransformComponent>(stream.TrackingEntity).MapPosition;
|
||||
}
|
||||
|
||||
// TODO Remove when coordinates can't be NaN
|
||||
@@ -211,7 +210,7 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
if (stream.TrackingEntity != null)
|
||||
if (stream.TrackingEntity != default)
|
||||
{
|
||||
stream.Source.SetVelocity(stream.TrackingEntity.GlobalLinearVelocity());
|
||||
}
|
||||
@@ -254,9 +253,15 @@ namespace Robust.Client.GameObjects
|
||||
/// </summary>
|
||||
/// <param name="stream">The audio stream to play.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
private IPlayingAudioStream Play(AudioStream stream, AudioParams? audioParams = null)
|
||||
private IPlayingAudioStream? Play(AudioStream stream, AudioParams? audioParams = null)
|
||||
{
|
||||
var source = _clyde.CreateAudioSource(stream);
|
||||
|
||||
if (source == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
ApplyAudioParams(audioParams, source);
|
||||
|
||||
source.SetGlobal();
|
||||
@@ -281,7 +286,7 @@ namespace Robust.Client.GameObjects
|
||||
/// <param name="entity">The entity "emitting" the audio.</param>
|
||||
/// <param name="fallbackCoordinates">The map or grid coordinates at which to play the audio when entity is invalid.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
private IPlayingAudioStream? Play(string filename, IEntity entity, EntityCoordinates fallbackCoordinates,
|
||||
private IPlayingAudioStream? Play(string filename, EntityUid entity, EntityCoordinates fallbackCoordinates,
|
||||
AudioParams? audioParams = null)
|
||||
{
|
||||
if (_resourceCache.TryGetResource<AudioResource>(new ResourcePath(filename), out var audio))
|
||||
@@ -300,11 +305,17 @@ namespace Robust.Client.GameObjects
|
||||
/// <param name="entity">The entity "emitting" the audio.</param>
|
||||
/// <param name="fallbackCoordinates">The map or grid coordinates at which to play the audio when entity is invalid.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
private IPlayingAudioStream? Play(AudioStream stream, IEntity entity, EntityCoordinates fallbackCoordinates,
|
||||
private IPlayingAudioStream? Play(AudioStream stream, EntityUid entity, EntityCoordinates fallbackCoordinates,
|
||||
AudioParams? audioParams = null)
|
||||
{
|
||||
var source = _clyde.CreateAudioSource(stream);
|
||||
if (!source.SetPosition(entity.Transform.WorldPosition))
|
||||
|
||||
if (source == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!source.SetPosition(EntityManager.GetComponent<TransformComponent>(entity).WorldPosition))
|
||||
{
|
||||
return Play(stream, fallbackCoordinates, fallbackCoordinates, audioParams);
|
||||
}
|
||||
@@ -357,6 +368,12 @@ namespace Robust.Client.GameObjects
|
||||
EntityCoordinates fallbackCoordinates, AudioParams? audioParams = null)
|
||||
{
|
||||
var source = _clyde.CreateAudioSource(stream);
|
||||
|
||||
if (source == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!source.SetPosition(fallbackCoordinates.Position))
|
||||
{
|
||||
source.Dispose();
|
||||
@@ -407,7 +424,7 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
public uint? NetIdentifier;
|
||||
public IClydeAudioSource Source = default!;
|
||||
public IEntity TrackingEntity = default!;
|
||||
public EntityUid TrackingEntity = default!;
|
||||
public EntityCoordinates? TrackingCoordinates;
|
||||
public EntityCoordinates? TrackingFallbackCoordinates;
|
||||
public bool Done;
|
||||
@@ -440,9 +457,6 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public int DefaultSoundRange => 25;
|
||||
|
||||
/// <inheritdoc />
|
||||
public int OcclusionCollisionMask { get; set; }
|
||||
|
||||
@@ -453,15 +467,9 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public IPlayingAudioStream? Play(Filter playerFilter, string filename, IEntity entity, AudioParams? audioParams = null)
|
||||
public IPlayingAudioStream? Play(Filter playerFilter, string filename, EntityUid entity, AudioParams? audioParams = null)
|
||||
{
|
||||
return Play(filename, entity, GetFallbackCoordinates(entity.Transform.MapPosition), audioParams);
|
||||
}
|
||||
|
||||
public IPlayingAudioStream? Play(Filter playerFilter, string filename, EntityUid uid, AudioParams? audioParams = null)
|
||||
{
|
||||
return EntityManager.TryGetEntity(uid, out var entity)
|
||||
? Play(filename, entity, GetFallbackCoordinates(entity.Transform.MapPosition), audioParams) : null;
|
||||
return Play(filename, entity, GetFallbackCoordinates(EntityManager.GetComponent<TransformComponent>(entity).MapPosition), audioParams);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
|
||||
@@ -70,14 +70,14 @@ namespace Robust.Client.GameObjects
|
||||
private void HandleDirtyEvent(OccluderDirtyEvent ev)
|
||||
{
|
||||
var sender = ev.Sender;
|
||||
if (sender.IsValid() &&
|
||||
sender.TryGetComponent(out ClientOccluderComponent? iconSmooth)
|
||||
&& iconSmooth.Running)
|
||||
if (EntityManager.EntityExists(sender) &&
|
||||
EntityManager.TryGetComponent(sender, out ClientOccluderComponent? iconSmooth)
|
||||
&& iconSmooth.Initialized)
|
||||
{
|
||||
var grid1 = _mapManager.GetGrid(sender.Transform.GridID);
|
||||
var coords = sender.Transform.Coordinates;
|
||||
var grid1 = _mapManager.GetGrid(EntityManager.GetComponent<TransformComponent>(sender).GridID);
|
||||
var coords = EntityManager.GetComponent<TransformComponent>(sender).Coordinates;
|
||||
|
||||
_dirtyEntities.Enqueue(sender.Uid);
|
||||
_dirtyEntities.Enqueue(sender);
|
||||
AddValidEntities(grid1.GetInDir(coords, Direction.North));
|
||||
AddValidEntities(grid1.GetInDir(coords, Direction.South));
|
||||
AddValidEntities(grid1.GetInDir(coords, Direction.East));
|
||||
@@ -85,7 +85,7 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
|
||||
// Entity is no longer valid, update around the last position it was at.
|
||||
if (ev.LastPosition.HasValue && _mapManager.TryGetGrid(ev.LastPosition.Value.grid, out var grid))
|
||||
else if (ev.LastPosition.HasValue && _mapManager.TryGetGrid(ev.LastPosition.Value.grid, out var grid))
|
||||
{
|
||||
var pos = ev.LastPosition.Value.pos;
|
||||
|
||||
@@ -113,13 +113,13 @@ namespace Robust.Client.GameObjects
|
||||
/// </summary>
|
||||
internal sealed class OccluderDirtyEvent : EntityEventArgs
|
||||
{
|
||||
public OccluderDirtyEvent(IEntity sender, (GridId grid, Vector2i pos)? lastPosition)
|
||||
public OccluderDirtyEvent(EntityUid sender, (GridId grid, Vector2i pos)? lastPosition)
|
||||
{
|
||||
LastPosition = lastPosition;
|
||||
Sender = sender;
|
||||
}
|
||||
|
||||
public (GridId grid, Vector2i pos)? LastPosition { get; }
|
||||
public IEntity Sender { get; }
|
||||
public EntityUid Sender { get; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace Robust.Client.GameObjects
|
||||
[Dependency] private readonly IRobustSerializer _serializer = default!;
|
||||
[Dependency] private readonly IDynamicTypeFactoryInternal _dynFactory = default!;
|
||||
|
||||
private readonly HashSet<IEntity> _updateQueue = new();
|
||||
private readonly HashSet<EntityUid> _updateQueue = new();
|
||||
|
||||
public readonly Dictionary<EntityUid, IContainer> ExpectedEntities = new();
|
||||
|
||||
@@ -37,10 +37,10 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
private void HandleEntityInitialized(EntityInitializedMessage ev)
|
||||
{
|
||||
if (!ExpectedEntities.TryGetValue(ev.Entity.Uid, out var container))
|
||||
if (!ExpectedEntities.TryGetValue(ev.Entity, out var container))
|
||||
return;
|
||||
|
||||
RemoveExpectedEntity(ev.Entity.Uid);
|
||||
RemoveExpectedEntity(ev.Entity);
|
||||
|
||||
if (container.Deleted)
|
||||
return;
|
||||
@@ -89,12 +89,12 @@ namespace Robust.Client.GameObjects
|
||||
container.OccludesLight = occludesLight;
|
||||
|
||||
// Remove gone entities.
|
||||
List<IEntity>? toRemove = null;
|
||||
List<EntityUid>? toRemove = null;
|
||||
foreach (var entity in container.ContainedEntities)
|
||||
{
|
||||
if (!entityUids.Contains(entity.Uid))
|
||||
if (!entityUids.Contains(entity))
|
||||
{
|
||||
toRemove ??= new List<IEntity>();
|
||||
toRemove ??= new List<EntityUid>();
|
||||
toRemove.Add(entity);
|
||||
}
|
||||
}
|
||||
@@ -123,11 +123,11 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
|
||||
// Add new entities.
|
||||
foreach (var entityUid in entityUids)
|
||||
foreach (var entity in entityUids)
|
||||
{
|
||||
if (!EntityManager.TryGetEntity(entityUid, out var entity))
|
||||
if (!EntityManager.EntityExists(entity))
|
||||
{
|
||||
AddExpectedEntity(entityUid, container);
|
||||
AddExpectedEntity(entity, container);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -172,7 +172,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
foreach (var toUpdate in _updateQueue)
|
||||
{
|
||||
if (toUpdate.Deleted)
|
||||
if (EntityManager.Deleted(toUpdate))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -183,22 +183,22 @@ namespace Robust.Client.GameObjects
|
||||
_updateQueue.Clear();
|
||||
}
|
||||
|
||||
private static void UpdateEntityRecursively(IEntity entity)
|
||||
private void UpdateEntityRecursively(EntityUid entity)
|
||||
{
|
||||
// TODO: Since we are recursing down,
|
||||
// we could cache ShowContents data here to speed it up for children.
|
||||
// Am lazy though.
|
||||
UpdateEntity(entity);
|
||||
|
||||
foreach (var child in entity.Transform.Children)
|
||||
foreach (var child in EntityManager.GetComponent<TransformComponent>(entity).Children)
|
||||
{
|
||||
UpdateEntityRecursively(child.Owner);
|
||||
}
|
||||
}
|
||||
|
||||
private static void UpdateEntity(IEntity entity)
|
||||
private void UpdateEntity(EntityUid entity)
|
||||
{
|
||||
if (entity.TryGetComponent(out SpriteComponent? sprite))
|
||||
if (EntityManager.TryGetComponent(entity, out SpriteComponent? sprite))
|
||||
{
|
||||
sprite.ContainerOccluded = false;
|
||||
|
||||
@@ -216,7 +216,7 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
if (entity.TryGetComponent(out PointLightComponent? light))
|
||||
if (EntityManager.TryGetComponent(entity, out PointLightComponent? light))
|
||||
{
|
||||
light.ContainerOccluded = false;
|
||||
|
||||
|
||||
@@ -1,133 +0,0 @@
|
||||
#if DEBUG
|
||||
using System;
|
||||
using System.Text;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
internal sealed class DebugGridTileLookupSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
|
||||
public bool Enabled
|
||||
{
|
||||
get => _enabled;
|
||||
set
|
||||
{
|
||||
if (_enabled == value) return;
|
||||
_enabled = value;
|
||||
|
||||
if (_enabled)
|
||||
{
|
||||
_label.Visible = true;
|
||||
LastTile = default;
|
||||
}
|
||||
else
|
||||
{
|
||||
_label.Text = null;
|
||||
_label.Visible = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool _enabled;
|
||||
|
||||
private (GridId Grid, Vector2i Indices) LastTile;
|
||||
|
||||
// Label and shit that follows cursor
|
||||
private Label _label = new()
|
||||
{
|
||||
Visible = false,
|
||||
};
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeNetworkEvent<SendGridTileLookupMessage>(HandleSentEntities);
|
||||
IoCManager.Resolve<IUserInterfaceManager>().StateRoot.AddChild(_label);
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
IoCManager.Resolve<IUserInterfaceManager>().StateRoot.RemoveChild(_label);
|
||||
}
|
||||
|
||||
private void RequestEntities(GridId gridId, Vector2i indices)
|
||||
{
|
||||
if (gridId == GridId.Invalid) return;
|
||||
RaiseNetworkEvent(new RequestGridTileLookupMessage(gridId, indices));
|
||||
}
|
||||
|
||||
private void HandleSentEntities(SendGridTileLookupMessage message)
|
||||
{
|
||||
if (!Enabled) return;
|
||||
var text = new StringBuilder();
|
||||
text.AppendLine($"GridId: {LastTile.Grid}, Tile: {LastTile.Indices}");
|
||||
|
||||
for (var i = 0; i < message.Entities.Count; i++)
|
||||
{
|
||||
var uid = message.Entities[i];
|
||||
|
||||
if (!EntityManager.TryGetEntity(uid, out var entity)) continue;
|
||||
|
||||
text.AppendLine(entity.ToString());
|
||||
}
|
||||
|
||||
_label.Text = text.ToString();
|
||||
}
|
||||
|
||||
public override void FrameUpdate(float frameTime)
|
||||
{
|
||||
base.FrameUpdate(frameTime);
|
||||
if (!Enabled) return;
|
||||
|
||||
var mousePos = _inputManager.MouseScreenPosition;
|
||||
var worldPos = _eyeManager.ScreenToMap(mousePos);
|
||||
|
||||
GridId gridId;
|
||||
Vector2i tile;
|
||||
|
||||
if (_mapManager.TryFindGridAt(worldPos, out var grid))
|
||||
{
|
||||
gridId = grid.Index;
|
||||
tile = grid.WorldToTile(worldPos.Position);
|
||||
}
|
||||
else
|
||||
{
|
||||
gridId = GridId.Invalid;
|
||||
tile = new Vector2i((int) MathF.Floor(worldPos.Position.X), (int) MathF.Floor(worldPos.Position.Y));
|
||||
}
|
||||
|
||||
LayoutContainer.SetPosition(_label, mousePos.Position);
|
||||
|
||||
if ((gridId, tile).Equals(LastTile)) return;
|
||||
|
||||
_label.Text = null;
|
||||
LastTile = (gridId, tile);
|
||||
RequestEntities(gridId, tile);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class RequestTileEntities : IConsoleCommand
|
||||
{
|
||||
public string Command => "tilelookup";
|
||||
public string Description => "Used for debugging GridTileLookupSystem";
|
||||
public string Help => $"{Command}";
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
EntitySystem.Get<DebugGridTileLookupSystem>().Enabled ^= true;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -23,7 +23,6 @@ namespace Robust.Client.GameObjects
|
||||
[Dependency] private readonly IOverlayManager overlayManager = default!;
|
||||
[Dependency] private readonly IPrototypeManager prototypeManager = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
|
||||
private readonly List<Effect> _Effects = new();
|
||||
@@ -35,7 +34,7 @@ namespace Robust.Client.GameObjects
|
||||
SubscribeNetworkEvent<EffectSystemMessage>(CreateEffect);
|
||||
SubscribeLocalEvent<EffectSystemMessage>(CreateEffect);
|
||||
|
||||
var overlay = new EffectOverlay(this, prototypeManager, _mapManager, _playerManager, _entityManager);
|
||||
var overlay = new EffectOverlay(this, prototypeManager, _playerManager, EntityManager);
|
||||
overlayManager.AddOverlay(overlay);
|
||||
}
|
||||
|
||||
@@ -65,13 +64,8 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
|
||||
//Create effect from creation message
|
||||
var effect = new Effect(message, resourceCache, _mapManager, _entityManager);
|
||||
var effect = new Effect(message, resourceCache, _mapManager, EntityManager);
|
||||
effect.Deathtime = gameTiming.CurTime + message.LifeTime;
|
||||
if (effect.AttachedEntityUid != null
|
||||
&& _entityManager.TryGetEntity(effect.AttachedEntityUid.Value, out var attachedEntity))
|
||||
{
|
||||
effect.AttachedEntity = attachedEntity;
|
||||
}
|
||||
|
||||
_Effects.Add(effect);
|
||||
}
|
||||
@@ -119,8 +113,6 @@ namespace Robust.Client.GameObjects
|
||||
/// <summary>
|
||||
/// Entity that the effect is attached to
|
||||
/// </summary>
|
||||
public IEntity? AttachedEntity { get; set; }
|
||||
|
||||
public EntityUid? AttachedEntityUid { get; }
|
||||
|
||||
/// <summary>
|
||||
@@ -335,14 +327,12 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
private readonly ShaderInstance _unshadedShader;
|
||||
private readonly EffectSystem _owner;
|
||||
private readonly IMapManager _mapManager;
|
||||
private readonly IEntityManager _entityManager;
|
||||
|
||||
public EffectOverlay(EffectSystem owner, IPrototypeManager protoMan, IMapManager mapMan, IPlayerManager playerMan, IEntityManager entityManager)
|
||||
public EffectOverlay(EffectSystem owner, IPrototypeManager protoMan, IPlayerManager playerMan, IEntityManager entityManager)
|
||||
{
|
||||
_owner = owner;
|
||||
_unshadedShader = protoMan.Index<ShaderPrototype>("unshaded").Instance();
|
||||
_mapManager = mapMan;
|
||||
_playerManager = playerMan;
|
||||
_entityManager = entityManager;
|
||||
}
|
||||
@@ -353,12 +343,21 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
var worldHandle = args.WorldHandle;
|
||||
ShaderInstance? currentShader = null;
|
||||
var player = _playerManager.LocalPlayer?.ControlledEntity;
|
||||
|
||||
if (_playerManager.LocalPlayer?.ControlledEntity is not {} playerEnt)
|
||||
return;
|
||||
|
||||
var playerXform = _entityManager.GetComponent<TransformComponent>(playerEnt);
|
||||
|
||||
foreach (var effect in _owner._Effects)
|
||||
{
|
||||
if (effect.AttachedEntity?.Transform.MapID != player?.Transform.MapID &&
|
||||
effect.Coordinates.GetMapId(_entityManager) != map)
|
||||
TransformComponent? attachedXform = null;
|
||||
|
||||
if ((effect.AttachedEntityUid is {} attached &&
|
||||
_entityManager.TryGetComponent(attached, out attachedXform) &&
|
||||
attachedXform.MapID != playerXform.MapID) ||
|
||||
(effect.AttachedEntityUid == null &&
|
||||
effect.Coordinates.GetMapId(_entityManager) != map))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -371,13 +370,20 @@ namespace Robust.Client.GameObjects
|
||||
currentShader = newShader;
|
||||
}
|
||||
|
||||
// TODO: Should be doing matrix transformations
|
||||
var effectSprite = effect.EffectSprite;
|
||||
var effectOrigin = effect.AttachedEntity?.Transform.MapPosition.Position + effect.AttachedOffset ??
|
||||
effect.Coordinates.ToMapPos(_entityManager);
|
||||
|
||||
var coordinates =
|
||||
(attachedXform?.Coordinates ?? effect.Coordinates)
|
||||
.Offset(effect.AttachedOffset);
|
||||
|
||||
// ???
|
||||
var rotation = attachedXform?.WorldRotation ?? _entityManager.GetComponent<TransformComponent>(coordinates.EntityId).WorldRotation;
|
||||
|
||||
var effectOrigin = coordinates.ToMapPos(_entityManager);
|
||||
|
||||
var effectArea = Box2.CenteredAround(effectOrigin, effect.Size);
|
||||
|
||||
var rotatedBox = new Box2Rotated(effectArea, effect.Rotation, effectOrigin);
|
||||
var rotatedBox = new Box2Rotated(effectArea, effect.Rotation + rotation, effectOrigin);
|
||||
|
||||
worldHandle.DrawTextureRect(effectSprite, rotatedBox, ToColor(effect.Color));
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Physics;
|
||||
@@ -7,6 +7,7 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Input.Binding;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Timing;
|
||||
@@ -19,26 +20,8 @@ namespace Robust.Client.GameObjects
|
||||
/// Updates the position of every Eye every frame, so that the camera follows the player around.
|
||||
/// </summary>
|
||||
[UsedImplicitly]
|
||||
internal class EyeUpdateSystem : EntitySystem
|
||||
public class EyeUpdateSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
|
||||
private TransformComponent? _lastParent;
|
||||
private TransformComponent? _lerpTo;
|
||||
private Angle LerpStartRotation;
|
||||
private float _accumulator;
|
||||
|
||||
public bool IsLerping { get => _lerpTo != null; }
|
||||
|
||||
// How fast the camera rotates in radians / s
|
||||
private const float CameraRotateSpeed = MathF.PI;
|
||||
// PER THIS AMOUNT OF TIME MILLISECONDS
|
||||
private const float CameraRotateTimeUnit = 1.2f;
|
||||
// Safety override
|
||||
private const float _lerpTimeMax = CameraRotateTimeUnit + 0.4f;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -66,69 +49,6 @@ namespace Robust.Client.GameObjects
|
||||
/// <inheritdoc />
|
||||
public override void FrameUpdate(float frameTime)
|
||||
{
|
||||
var currentEye = _eyeManager.CurrentEye;
|
||||
|
||||
// TODO: Content should have its own way of handling this. We should have a default behavior that they can overwrite.
|
||||
|
||||
var playerTransform = _playerManager.LocalPlayer?.ControlledEntity?.Transform;
|
||||
|
||||
if (playerTransform == null) return;
|
||||
|
||||
var gridId = playerTransform.GridID;
|
||||
|
||||
var parent = gridId != GridId.Invalid && EntityManager.TryGetEntity(_mapManager.GetGrid(gridId).GridEntityId, out var gridEnt) ?
|
||||
gridEnt.Transform
|
||||
: _mapManager.GetMapEntity(playerTransform.MapID).Transform;
|
||||
|
||||
// Make sure that we don't fire the vomit carousel when we spawn in
|
||||
if (_lastParent is null)
|
||||
_lastParent = parent;
|
||||
|
||||
// Set a default for target rotation
|
||||
var parentRotation = -parent.WorldRotation;
|
||||
// Reuse current rotation when stepping into space
|
||||
if (parent.GridID == GridId.Invalid)
|
||||
parentRotation = currentEye.Rotation;
|
||||
|
||||
// Handle grid change in general
|
||||
if (_lastParent != parent)
|
||||
_lerpTo = parent;
|
||||
|
||||
// And we are up and running!
|
||||
if (_lerpTo is not null)
|
||||
{
|
||||
// Handle a case where we have beeing spinning around, but suddenly got off onto a different grid
|
||||
if (parent != _lerpTo) {
|
||||
LerpStartRotation = currentEye.Rotation;
|
||||
_lerpTo = parent;
|
||||
_accumulator = 0f;
|
||||
}
|
||||
|
||||
_accumulator += frameTime;
|
||||
|
||||
var changeNeeded = (float) (LerpStartRotation - parentRotation).Theta;
|
||||
|
||||
var changeLerp = _accumulator / (Math.Abs(changeNeeded % MathF.PI) / CameraRotateSpeed * CameraRotateTimeUnit);
|
||||
|
||||
currentEye.Rotation = Angle.Lerp(LerpStartRotation, parentRotation, changeLerp);
|
||||
|
||||
// Either we have overshot, or we have taken way too long on this, emergency reset time
|
||||
if (changeLerp > 1.0f || _accumulator >= _lerpTimeMax)
|
||||
{
|
||||
_lastParent = parent;
|
||||
_lerpTo = null;
|
||||
_accumulator = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
// We are just fine, or we finished a lerp (and probably overshot)
|
||||
if (_lerpTo is null)
|
||||
{
|
||||
currentEye.Rotation = parentRotation;
|
||||
LerpStartRotation = parentRotation;
|
||||
}
|
||||
|
||||
|
||||
foreach (var eyeComponent in EntityManager.EntityQuery<EyeComponent>(true))
|
||||
{
|
||||
eyeComponent.UpdateEyePosition();
|
||||
|
||||
@@ -4,12 +4,18 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Collision.Shapes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public class GridChunkBoundsDebugSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IOverlayManager _overlayManager = default!;
|
||||
|
||||
private GridChunkBoundsOverlay? _overlay;
|
||||
|
||||
public bool Enabled
|
||||
@@ -25,15 +31,15 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
DebugTools.Assert(_overlay == null);
|
||||
_overlay = new GridChunkBoundsOverlay(
|
||||
IoCManager.Resolve<IEntityManager>(),
|
||||
IoCManager.Resolve<IEyeManager>(),
|
||||
IoCManager.Resolve<IMapManager>());
|
||||
EntityManager,
|
||||
_eyeManager,
|
||||
_mapManager);
|
||||
|
||||
IoCManager.Resolve<IOverlayManager>().AddOverlay(_overlay);
|
||||
_overlayManager.AddOverlay(_overlay);
|
||||
}
|
||||
else
|
||||
{
|
||||
IoCManager.Resolve<IOverlayManager>().RemoveOverlay(_overlay!);
|
||||
_overlayManager.RemoveOverlay(_overlay!);
|
||||
_overlay = null;
|
||||
}
|
||||
}
|
||||
@@ -60,24 +66,39 @@ namespace Robust.Client.GameObjects
|
||||
protected internal override void Draw(in OverlayDrawArgs args)
|
||||
{
|
||||
var currentMap = _eyeManager.CurrentMap;
|
||||
var viewport = _eyeManager.GetWorldViewport();
|
||||
var viewport = args.WorldBounds;
|
||||
var worldHandle = args.WorldHandle;
|
||||
|
||||
foreach (var grid in _mapManager.FindGridsIntersecting(currentMap, viewport))
|
||||
{
|
||||
var gridEnt = _entityManager.GetEntity(grid.GridEntityId);
|
||||
var gridInternal = (IMapGridInternal)grid;
|
||||
var worldMatrix = _entityManager.GetComponent<TransformComponent>(grid.GridEntityId).WorldMatrix;
|
||||
worldHandle.SetTransform(worldMatrix);
|
||||
var transform = new Transform(Vector2.Zero, Angle.Zero);
|
||||
|
||||
if (!_entityManager.TryGetComponent<PhysicsComponent>(gridEnt.Uid, out var body)) continue;
|
||||
gridInternal.GetMapChunks(viewport, out var chunkEnumerator);
|
||||
|
||||
var transform = body.GetTransform();
|
||||
|
||||
foreach (var fixture in body.Fixtures)
|
||||
while (chunkEnumerator.MoveNext(out var chunk))
|
||||
{
|
||||
for (var i = 0; i < fixture.Shape.ChildCount; i++)
|
||||
foreach (var fixture in chunk.Fixtures)
|
||||
{
|
||||
var aabb = fixture.Shape.ComputeAABB(transform, i);
|
||||
var poly = (PolygonShape) fixture.Shape;
|
||||
|
||||
args.WorldHandle.DrawRect(aabb, Color.Green.WithAlpha(0.2f));
|
||||
args.WorldHandle.DrawRect(aabb, Color.Red.WithAlpha(0.5f), false);
|
||||
var verts = new Vector2[poly.Vertices.Length];
|
||||
|
||||
for (var i = 0; i < poly.Vertices.Length; i++)
|
||||
{
|
||||
verts[i] = Transform.Mul(transform, poly.Vertices[i]);
|
||||
}
|
||||
|
||||
worldHandle.DrawPrimitives(DrawPrimitiveTopology.TriangleFan, verts, Color.Green.WithAlpha(0.2f));
|
||||
|
||||
for (var i = 0; i < fixture.Shape.ChildCount; i++)
|
||||
{
|
||||
var aabb = fixture.Shape.ComputeAABB(transform, i);
|
||||
|
||||
args.WorldHandle.DrawRect(aabb, Color.Red.WithAlpha(0.5f), false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
using System;
|
||||
using System;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.IoC;
|
||||
@@ -62,6 +64,9 @@ namespace Robust.Client.GameObjects
|
||||
// handle local binds before sending off
|
||||
foreach (var handler in BindRegistry.GetHandlers(function))
|
||||
{
|
||||
if (!_stateManager.IsPredictionEnabled && !handler.FireOutsidePrediction)
|
||||
continue;
|
||||
|
||||
// local handlers can block sending over the network.
|
||||
if (handler.HandleCmdMessage(session, message))
|
||||
{
|
||||
@@ -107,7 +112,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
private void OnAttachedEntityChanged(PlayerAttachSysMessage message)
|
||||
{
|
||||
if (message.AttachedEntity != null) // attach
|
||||
if (message.AttachedEntity != default) // attach
|
||||
{
|
||||
SetEntityContextActive(_inputManager, message.AttachedEntity);
|
||||
}
|
||||
@@ -117,14 +122,14 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
private static void SetEntityContextActive(IInputManager inputMan, IEntity entity)
|
||||
private void SetEntityContextActive(IInputManager inputMan, EntityUid entity)
|
||||
{
|
||||
if(entity == null || !entity.IsValid())
|
||||
if(entity == default || !EntityManager.EntityExists(entity))
|
||||
throw new ArgumentNullException(nameof(entity));
|
||||
|
||||
if (!entity.TryGetComponent(out InputComponent? inputComp))
|
||||
if (!EntityManager.TryGetComponent(entity, out InputComponent? inputComp))
|
||||
{
|
||||
Logger.DebugS("input.context", $"AttachedEnt has no InputComponent: entId={entity.Uid}, entProto={entity.Prototype}. Setting default \"{InputContextContainer.DefaultContextName}\" context...");
|
||||
Logger.DebugS("input.context", $"AttachedEnt has no InputComponent: entId={entity}, entProto={EntityManager.GetComponent<MetaDataComponent>(entity).EntityPrototype}. Setting default \"{InputContextContainer.DefaultContextName}\" context...");
|
||||
inputMan.Contexts.SetActiveContext(InputContextContainer.DefaultContextName);
|
||||
return;
|
||||
}
|
||||
@@ -135,7 +140,7 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.ErrorS("input.context", $"Unknown context: entId={entity.Uid}, entProto={entity.Prototype}, context={inputComp.ContextName}. . Setting default \"{InputContextContainer.DefaultContextName}\" context...");
|
||||
Logger.ErrorS("input.context", $"Unknown context: entId={entity}, entProto={EntityManager.GetComponent<MetaDataComponent>(entity).EntityPrototype}, context={inputComp.ContextName}. . Setting default \"{InputContextContainer.DefaultContextName}\" context...");
|
||||
inputMan.Contexts.SetActiveContext(InputContextContainer.DefaultContextName);
|
||||
}
|
||||
}
|
||||
@@ -145,12 +150,13 @@ namespace Robust.Client.GameObjects
|
||||
/// </summary>
|
||||
public void SetEntityContextActive()
|
||||
{
|
||||
if (_playerManager.LocalPlayer?.ControlledEntity == null)
|
||||
var controlled = _playerManager.LocalPlayer?.ControlledEntity ?? EntityUid.Invalid;
|
||||
if (controlled == EntityUid.Invalid)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SetEntityContextActive(_inputManager, _playerManager.LocalPlayer.ControlledEntity);
|
||||
SetEntityContextActive(_inputManager, controlled);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -162,13 +168,13 @@ namespace Robust.Client.GameObjects
|
||||
/// <summary>
|
||||
/// New entity the player is attached to.
|
||||
/// </summary>
|
||||
public IEntity? AttachedEntity { get; }
|
||||
public EntityUid AttachedEntity { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="PlayerAttachSysMessage"/>.
|
||||
/// </summary>
|
||||
/// <param name="attachedEntity">New entity the player is attached to.</param>
|
||||
public PlayerAttachSysMessage(IEntity? attachedEntity)
|
||||
public PlayerAttachSysMessage(EntityUid attachedEntity)
|
||||
{
|
||||
AttachedEntity = attachedEntity;
|
||||
}
|
||||
@@ -176,21 +182,21 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
public class PlayerAttachedEvent : EntityEventArgs
|
||||
{
|
||||
public PlayerAttachedEvent(IEntity entity)
|
||||
public PlayerAttachedEvent(EntityUid entity)
|
||||
{
|
||||
Entity = entity;
|
||||
}
|
||||
|
||||
public IEntity Entity { get; }
|
||||
public EntityUid Entity { get; }
|
||||
}
|
||||
|
||||
public class PlayerDetachedEvent : EntityEventArgs
|
||||
{
|
||||
public PlayerDetachedEvent(IEntity entity)
|
||||
public PlayerDetachedEvent(EntityUid entity)
|
||||
{
|
||||
Entity = entity;
|
||||
}
|
||||
|
||||
public IEntity Entity { get; }
|
||||
public EntityUid Entity { get; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@ namespace Robust.Client.GameObjects
|
||||
public sealed class PointLightSystem : SharedPointLightSystem
|
||||
{
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
[Dependency] private readonly RenderingTreeSystem _renderingTreeSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -19,17 +20,14 @@ namespace Robust.Client.GameObjects
|
||||
private void HandleInit(EntityUid uid, PointLightComponent component, ComponentInit args)
|
||||
{
|
||||
UpdateMask(component);
|
||||
RaiseLocalEvent(uid, new PointLightUpdateEvent());
|
||||
}
|
||||
|
||||
private void HandleRemove(EntityUid uid, PointLightComponent component, ComponentRemove args)
|
||||
{
|
||||
var ent = EntityManager.GetEntity(uid);
|
||||
var map = ent.Transform.MapID;
|
||||
// TODO: Just make this update the tree directly and not allocate
|
||||
if (map != MapId.Nullspace)
|
||||
if (Transform(uid).MapID != MapId.Nullspace)
|
||||
{
|
||||
EntityManager.EventBus.RaiseEvent(EventSource.Local,
|
||||
new RenderTreeRemoveLightEvent(component, map));
|
||||
_renderingTreeSystem.ClearLight(component);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Physics;
|
||||
using Robust.Shared;
|
||||
@@ -11,7 +9,6 @@ using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
@@ -30,7 +27,7 @@ namespace Robust.Client.GameObjects
|
||||
private readonly List<SpriteComponent> _spriteQueue = new();
|
||||
private readonly List<PointLightComponent> _lightQueue = new();
|
||||
|
||||
private HashSet<EntityUid> _checkedChildren = new();
|
||||
private readonly HashSet<EntityUid> _checkedChildren = new();
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="CVars.MaxLightRadius"/>
|
||||
@@ -43,10 +40,12 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
foreach (var grid in _mapManager.FindGridsIntersecting(mapId, worldBounds))
|
||||
{
|
||||
yield return EntityManager.GetEntity(grid.GridEntityId).GetComponent<RenderingTreeComponent>();
|
||||
var tempQualifier = grid.GridEntityId;
|
||||
yield return EntityManager.GetComponent<RenderingTreeComponent>(tempQualifier);
|
||||
}
|
||||
|
||||
yield return _mapManager.GetMapEntity(mapId).GetComponent<RenderingTreeComponent>();
|
||||
var tempQualifier1 = _mapManager.GetMapEntityId(mapId);
|
||||
yield return EntityManager.GetComponent<RenderingTreeComponent>(tempQualifier1);
|
||||
}
|
||||
|
||||
internal IEnumerable<RenderingTreeComponent> GetRenderTrees(MapId mapId, Box2 worldAABB)
|
||||
@@ -55,10 +54,12 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
foreach (var grid in _mapManager.FindGridsIntersecting(mapId, worldAABB))
|
||||
{
|
||||
yield return EntityManager.GetEntity(grid.GridEntityId).GetComponent<RenderingTreeComponent>();
|
||||
var tempQualifier = grid.GridEntityId;
|
||||
yield return EntityManager.GetComponent<RenderingTreeComponent>(tempQualifier);
|
||||
}
|
||||
|
||||
yield return _mapManager.GetMapEntity(mapId).GetComponent<RenderingTreeComponent>();
|
||||
var tempQualifier1 = _mapManager.GetMapEntityId(mapId);
|
||||
yield return EntityManager.GetComponent<RenderingTreeComponent>(tempQualifier1);
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
@@ -83,15 +84,21 @@ namespace Robust.Client.GameObjects
|
||||
SubscribeLocalEvent<PointLightComponent, EntMapIdChangedMessage>(LightMapChanged);
|
||||
SubscribeLocalEvent<PointLightComponent, EntParentChangedMessage>(LightParentChanged);
|
||||
SubscribeLocalEvent<PointLightComponent, PointLightRadiusChangedEvent>(PointLightRadiusChanged);
|
||||
SubscribeLocalEvent<PointLightComponent, RenderTreeRemoveLightEvent>(RemoveLight);
|
||||
SubscribeLocalEvent<PointLightComponent, PointLightUpdateEvent>(HandleLightUpdate);
|
||||
|
||||
SubscribeLocalEvent<RenderingTreeComponent, ComponentRemove>(HandleTreeRemove);
|
||||
SubscribeLocalEvent<RenderingTreeComponent, ComponentInit>(OnTreeInit);
|
||||
SubscribeLocalEvent<RenderingTreeComponent, ComponentRemove>(OnTreeRemove);
|
||||
|
||||
var configManager = IoCManager.Resolve<IConfigurationManager>();
|
||||
configManager.OnValueChanged(CVars.MaxLightRadius, value => MaxLightRadius = value, true);
|
||||
}
|
||||
|
||||
private void OnTreeInit(EntityUid uid, RenderingTreeComponent component, ComponentInit args)
|
||||
{
|
||||
component.LightTree = new DynamicTree<PointLightComponent>(LightAabbFunc);
|
||||
component.SpriteTree = new DynamicTree<SpriteComponent>(SpriteAabbFunc);
|
||||
}
|
||||
|
||||
private void HandleLightUpdate(EntityUid uid, PointLightComponent component, PointLightUpdateEvent args)
|
||||
{
|
||||
if (component.TreeUpdateQueued) return;
|
||||
@@ -106,26 +113,27 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
private void AnythingMoved(ref MoveEvent args)
|
||||
{
|
||||
AnythingMovedSubHandler(args.Sender.Transform);
|
||||
AnythingMovedSubHandler(args.Sender);
|
||||
}
|
||||
|
||||
private void AnythingMovedSubHandler(TransformComponent sender)
|
||||
private void AnythingMovedSubHandler(EntityUid uid, TransformComponent? xform = null)
|
||||
{
|
||||
// To avoid doing redundant updates (and we don't need to update a grid's children ever)
|
||||
if (!_checkedChildren.Add(sender.Owner.Uid) ||
|
||||
sender.Owner.HasComponent<RenderingTreeComponent>()) return;
|
||||
if (!_checkedChildren.Add(uid) || EntityManager.HasComponent<RenderingTreeComponent>(uid)) return;
|
||||
|
||||
// This recursive search is needed, as MoveEvent is defined to not care about indirect events like children.
|
||||
// WHATEVER YOU DO, DON'T REPLACE THIS WITH SPAMMING EVENTS UNLESS YOU HAVE A GUARANTEE IT WON'T LAG THE GC.
|
||||
// (Struct-based events ok though)
|
||||
// Ironically this was lagging the GC lolz
|
||||
if (sender.Owner.TryGetComponent(out SpriteComponent? sprite))
|
||||
if (EntityManager.TryGetComponent(uid, out SpriteComponent? sprite))
|
||||
QueueSpriteUpdate(sprite);
|
||||
|
||||
if (sender.Owner.TryGetComponent(out PointLightComponent? light))
|
||||
if (EntityManager.TryGetComponent(uid, out PointLightComponent? light))
|
||||
QueueLightUpdate(light);
|
||||
|
||||
foreach (TransformComponent child in sender.Children)
|
||||
if (!Resolve(uid, ref xform)) return;
|
||||
|
||||
foreach (var child in xform.ChildEntities)
|
||||
{
|
||||
AnythingMovedSubHandler(child);
|
||||
}
|
||||
@@ -185,12 +193,7 @@ namespace Robust.Client.GameObjects
|
||||
QueueLightUpdate(component);
|
||||
}
|
||||
|
||||
private void RemoveLight(EntityUid uid, PointLightComponent component, RenderTreeRemoveLightEvent args)
|
||||
{
|
||||
ClearLight(component);
|
||||
}
|
||||
|
||||
private void ClearLight(PointLightComponent component)
|
||||
public void ClearLight(PointLightComponent component)
|
||||
{
|
||||
if (component.RenderTree == null) return;
|
||||
|
||||
@@ -214,7 +217,7 @@ namespace Robust.Client.GameObjects
|
||||
_mapManager.OnGridCreated -= MapManagerOnGridCreated;
|
||||
}
|
||||
|
||||
private void HandleTreeRemove(EntityUid uid, RenderingTreeComponent component, ComponentRemove args)
|
||||
private void OnTreeRemove(EntityUid uid, RenderingTreeComponent component, ComponentRemove args)
|
||||
{
|
||||
foreach (var sprite in component.SpriteTree)
|
||||
{
|
||||
@@ -237,27 +240,31 @@ namespace Robust.Client.GameObjects
|
||||
return;
|
||||
}
|
||||
|
||||
_mapManager.GetMapEntity(e.Map).EnsureComponent<RenderingTreeComponent>();
|
||||
EntityManager.EnsureComponent<RenderingTreeComponent>(_mapManager.GetMapEntityId(e.Map));
|
||||
}
|
||||
|
||||
private void MapManagerOnGridCreated(MapId mapId, GridId gridId)
|
||||
{
|
||||
EntityManager.GetEntity(_mapManager.GetGrid(gridId).GridEntityId).EnsureComponent<RenderingTreeComponent>();
|
||||
EntityManager.EnsureComponent<RenderingTreeComponent>(_mapManager.GetGrid(gridId).GridEntityId);
|
||||
}
|
||||
|
||||
internal static RenderingTreeComponent? GetRenderTree(IEntity entity)
|
||||
// TODO: Pass in TransformComponent directly: mainly interested in getting this shit working atm.
|
||||
private RenderingTreeComponent? GetRenderTree(EntityUid entity)
|
||||
{
|
||||
if (entity.Transform.MapID == MapId.Nullspace ||
|
||||
entity.HasComponent<RenderingTreeComponent>()) return null;
|
||||
if (!EntityManager.EntityExists(entity) ||
|
||||
!EntityManager.TryGetComponent(entity, out TransformComponent? xform) ||
|
||||
xform.MapID == MapId.Nullspace ||
|
||||
EntityManager.HasComponent<RenderingTreeComponent>(entity)) return null;
|
||||
|
||||
var parent = entity.Transform.Parent?.Owner;
|
||||
var parent = xform.ParentUid;
|
||||
|
||||
while (true)
|
||||
{
|
||||
if (parent == null) break;
|
||||
if (!parent.IsValid())
|
||||
break;
|
||||
|
||||
if (parent.TryGetComponent(out RenderingTreeComponent? comp)) return comp;
|
||||
parent = parent.Transform.Parent?.Owner;
|
||||
if (EntityManager.TryGetComponent(parent, out RenderingTreeComponent? comp)) return comp;
|
||||
parent = EntityManager.GetComponent<TransformComponent>(parent).ParentUid;
|
||||
}
|
||||
|
||||
return null;
|
||||
@@ -265,7 +272,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
private bool IsVisible(SpriteComponent component)
|
||||
{
|
||||
return component.Visible && !component.ContainerOccluded;
|
||||
return component.Visible && !component.ContainerOccluded && !component.Deleted;
|
||||
}
|
||||
|
||||
public override void FrameUpdate(float frameTime)
|
||||
@@ -284,7 +291,8 @@ namespace Robust.Client.GameObjects
|
||||
var oldMapTree = sprite.RenderTree;
|
||||
var newMapTree = GetRenderTree(sprite.Owner);
|
||||
// TODO: Temp PVS guard
|
||||
var worldPos = sprite.Owner.Transform.WorldPosition;
|
||||
var xform = EntityManager.GetComponent<TransformComponent>(sprite.Owner);
|
||||
var (worldPos, worldRot) = xform.GetWorldPositionRotation();
|
||||
|
||||
if (float.IsNaN(worldPos.X) || float.IsNaN(worldPos.Y))
|
||||
{
|
||||
@@ -292,7 +300,7 @@ namespace Robust.Client.GameObjects
|
||||
continue;
|
||||
}
|
||||
|
||||
var aabb = RenderingTreeComponent.SpriteAabbFunc(sprite, worldPos);
|
||||
var aabb = SpriteAabbFunc(sprite, worldPos, worldRot);
|
||||
|
||||
// If we're on a new map then clear the old one.
|
||||
if (oldMapTree != newMapTree)
|
||||
@@ -312,7 +320,7 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
light.TreeUpdateQueued = false;
|
||||
|
||||
if (!light.Enabled || light.ContainerOccluded)
|
||||
if (light.Deleted || !light.Enabled || light.ContainerOccluded)
|
||||
{
|
||||
ClearLight(light);
|
||||
continue;
|
||||
@@ -321,7 +329,7 @@ namespace Robust.Client.GameObjects
|
||||
var oldMapTree = light.RenderTree;
|
||||
var newMapTree = GetRenderTree(light.Owner);
|
||||
// TODO: Temp PVS guard
|
||||
var worldPos = light.Owner.Transform.WorldPosition;
|
||||
var worldPos = EntityManager.GetComponent<TransformComponent>(light.Owner).WorldPosition;
|
||||
|
||||
if (float.IsNaN(worldPos.X) || float.IsNaN(worldPos.Y))
|
||||
{
|
||||
@@ -336,7 +344,7 @@ namespace Robust.Client.GameObjects
|
||||
Logger.WarningS(LoggerSawmill, $"Light radius for {light.Owner} set above max radius of {MaxLightRadius}. This may lead to pop-in.");
|
||||
}
|
||||
|
||||
var aabb = RenderingTreeComponent.LightAabbFunc(light, worldPos);
|
||||
var aabb = LightAabbFunc(light, worldPos);
|
||||
|
||||
// If we're on a new map then clear the old one.
|
||||
if (oldMapTree != newMapTree)
|
||||
@@ -355,17 +363,73 @@ namespace Robust.Client.GameObjects
|
||||
_spriteQueue.Clear();
|
||||
_lightQueue.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
internal class RenderTreeRemoveLightEvent : EntityEventArgs
|
||||
{
|
||||
public RenderTreeRemoveLightEvent(PointLightComponent light, MapId map)
|
||||
private Box2 SpriteAabbFunc(in SpriteComponent value)
|
||||
{
|
||||
Light = light;
|
||||
Map = map;
|
||||
var xform = EntityManager.GetComponent<TransformComponent>(value.Owner);
|
||||
var (worldPos, worldRot) = xform.GetWorldPositionRotation();
|
||||
var bounds = new Box2Rotated(value.CalculateBoundingBox(worldPos), worldRot, worldPos);
|
||||
var tree = GetRenderTree(value.Owner);
|
||||
|
||||
if (tree == null)
|
||||
{
|
||||
return bounds.CalcBoundingBox();
|
||||
}
|
||||
else
|
||||
{
|
||||
return EntityManager.GetComponent<TransformComponent>(tree.Owner).InvWorldMatrix.TransformBox(bounds);
|
||||
}
|
||||
}
|
||||
|
||||
public PointLightComponent Light { get; }
|
||||
public MapId Map { get; }
|
||||
private Box2 LightAabbFunc(in PointLightComponent value)
|
||||
{
|
||||
var worldPos = EntityManager.GetComponent<TransformComponent>(value.Owner).WorldPosition;
|
||||
var tree = GetRenderTree(value.Owner);
|
||||
var boxSize = value.Radius * 2;
|
||||
|
||||
Vector2 localPos;
|
||||
if (tree == null)
|
||||
{
|
||||
localPos = worldPos;
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: Need a way to just cache this InvWorldMatrix
|
||||
localPos = EntityManager.GetComponent<TransformComponent>(tree.Owner).InvWorldMatrix.Transform(worldPos);
|
||||
}
|
||||
return Box2.CenteredAround(localPos, (boxSize, boxSize));
|
||||
}
|
||||
|
||||
private Box2 SpriteAabbFunc(SpriteComponent value, Vector2 worldPos, Angle worldRot)
|
||||
{
|
||||
var bounds = new Box2Rotated(value.CalculateBoundingBox(worldPos), worldRot, worldPos);
|
||||
var tree = GetRenderTree(value.Owner);
|
||||
|
||||
if (tree == null)
|
||||
{
|
||||
return bounds.CalcBoundingBox();
|
||||
}
|
||||
else
|
||||
{
|
||||
return EntityManager.GetComponent<TransformComponent>(tree.Owner).InvWorldMatrix.TransformBox(bounds);
|
||||
}
|
||||
}
|
||||
|
||||
private Box2 LightAabbFunc(PointLightComponent value, Vector2 worldPos)
|
||||
{
|
||||
// Lights are circles so don't need entity's rotation
|
||||
var tree = GetRenderTree(value.Owner);
|
||||
var boxSize = value.Radius * 2;
|
||||
|
||||
Vector2 localPos;
|
||||
if (tree == null)
|
||||
{
|
||||
localPos = worldPos;
|
||||
} else
|
||||
{
|
||||
localPos = EntityManager.GetComponent<TransformComponent>(tree.Owner).InvWorldMatrix.Transform(worldPos);
|
||||
}
|
||||
return Box2.CenteredAround(localPos, (boxSize, boxSize));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -55,7 +55,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
foreach (var comp in _treeSystem.GetRenderTrees(currentMap, pvsBounds))
|
||||
{
|
||||
var bounds = comp.Owner.Transform.InvWorldMatrix.TransformBox(pvsBounds);
|
||||
var bounds = EntityManager.GetComponent<TransformComponent>(comp.Owner).InvWorldMatrix.TransformBox(pvsBounds);
|
||||
|
||||
comp.SpriteTree.QueryAabb(ref frameTime, (ref float state, in SpriteComponent value) =>
|
||||
{
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace Robust.Client.GameObjects
|
||||
/// Handles interpolation of transform positions.
|
||||
/// </summary>
|
||||
[UsedImplicitly]
|
||||
internal sealed class TransformSystem : SharedTransformSystem
|
||||
public sealed class TransformSystem : SharedTransformSystem
|
||||
{
|
||||
// Max distance per tick how far an entity can move before it is considered teleporting.
|
||||
// TODO: Make these values somehow dependent on server TPS.
|
||||
|
||||
@@ -35,13 +35,13 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
var player = _playerManager.LocalPlayer?.ControlledEntity;
|
||||
|
||||
if (player == null || !player.TryGetComponent(out PhysicsComponent? body))
|
||||
if (player == null || !EntityManager.TryGetComponent(player.Value, out PhysicsComponent? body))
|
||||
{
|
||||
_label.Visible = false;
|
||||
return;
|
||||
}
|
||||
|
||||
var screenPos = _eyeManager.WorldToScreen(player.Transform.WorldPosition);
|
||||
var screenPos = _eyeManager.WorldToScreen(EntityManager.GetComponent<TransformComponent>(player.Value).WorldPosition);
|
||||
LayoutContainer.SetPosition(_label, screenPos + new Vector2(0, 50));
|
||||
_label.Visible = true;
|
||||
|
||||
|
||||
@@ -6,10 +6,10 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
// These methods are used by the Game State Manager.
|
||||
|
||||
IEntity CreateEntity(string? prototypeName, EntityUid? uid = null);
|
||||
EntityUid CreateEntity(string? prototypeName, EntityUid uid = default);
|
||||
|
||||
void InitializeEntity(IEntity entity);
|
||||
void InitializeEntity(EntityUid entity);
|
||||
|
||||
void StartEntity(IEntity entity);
|
||||
void StartEntity(EntityUid entity);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,6 @@ using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.Map;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.Timing;
|
||||
using Robust.Shared;
|
||||
@@ -18,6 +17,7 @@ using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Players;
|
||||
@@ -39,6 +39,8 @@ namespace Robust.Client.GameStates
|
||||
_pendingSystemMessages
|
||||
= new();
|
||||
|
||||
private readonly Dictionary<EntityUid, MapId> _hiddenEntities = new();
|
||||
|
||||
private uint _metaCompNetId;
|
||||
|
||||
[Dependency] private readonly IComponentFactory _compFactory = default!;
|
||||
@@ -47,7 +49,7 @@ namespace Robust.Client.GameStates
|
||||
[Dependency] private readonly IPlayerManager _players = default!;
|
||||
[Dependency] private readonly IClientNetManager _network = default!;
|
||||
[Dependency] private readonly IBaseClient _client = default!;
|
||||
[Dependency] private readonly IClientMapManager _mapManager = default!;
|
||||
[Dependency] private readonly INetworkedMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IClientGameTiming _timing = default!;
|
||||
[Dependency] private readonly INetConfigurationManager _config = default!;
|
||||
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
|
||||
@@ -57,6 +59,8 @@ namespace Robust.Client.GameStates
|
||||
[Dependency] private readonly IRuntimeLog _runtimeLog = default!;
|
||||
#endif
|
||||
|
||||
private ISawmill _sawmill = default!;
|
||||
|
||||
/// <inheritdoc />
|
||||
public int MinBufferSize => _processor.MinBufferSize;
|
||||
|
||||
@@ -66,7 +70,7 @@ namespace Robust.Client.GameStates
|
||||
/// <inheritdoc />
|
||||
public int CurrentBufferSize => _processor.CalculateBufferSize(CurServerTick);
|
||||
|
||||
public bool Predicting { get; private set; }
|
||||
public bool IsPredictionEnabled { get; private set; }
|
||||
|
||||
public int PredictTickBias { get; private set; }
|
||||
public float PredictLagBias { get; private set; }
|
||||
@@ -84,6 +88,7 @@ namespace Robust.Client.GameStates
|
||||
/// <inheritdoc />
|
||||
public void Initialize()
|
||||
{
|
||||
_sawmill = Logger.GetSawmill(CVars.NetPredict.Name);
|
||||
_processor = new GameStateProcessor(_timing);
|
||||
|
||||
_network.RegisterNetMessage<MsgState>(HandleStateMessage);
|
||||
@@ -93,7 +98,7 @@ namespace Robust.Client.GameStates
|
||||
_config.OnValueChanged(CVars.NetInterp, b => _processor.Interpolation = b, true);
|
||||
_config.OnValueChanged(CVars.NetInterpRatio, i => _processor.InterpRatio = i, true);
|
||||
_config.OnValueChanged(CVars.NetLogging, b => _processor.Logging = b, true);
|
||||
_config.OnValueChanged(CVars.NetPredict, b => Predicting = b, true);
|
||||
_config.OnValueChanged(CVars.NetPredict, b => IsPredictionEnabled = b, true);
|
||||
_config.OnValueChanged(CVars.NetPredictTickBias, i => PredictTickBias = i, true);
|
||||
_config.OnValueChanged(CVars.NetPredictLagBias, i => PredictLagBias = i, true);
|
||||
_config.OnValueChanged(CVars.NetStateBufMergeThreshold, i => StateBufferMergeThreshold = i, true);
|
||||
@@ -101,7 +106,7 @@ namespace Robust.Client.GameStates
|
||||
_processor.Interpolation = _config.GetCVar(CVars.NetInterp);
|
||||
_processor.InterpRatio = _config.GetCVar(CVars.NetInterpRatio);
|
||||
_processor.Logging = _config.GetCVar(CVars.NetLogging);
|
||||
Predicting = _config.GetCVar(CVars.NetPredict);
|
||||
IsPredictionEnabled = _config.GetCVar(CVars.NetPredict);
|
||||
PredictTickBias = _config.GetCVar(CVars.NetPredictTickBias);
|
||||
PredictLagBias = _config.GetCVar(CVars.NetPredictLagBias);
|
||||
|
||||
@@ -132,7 +137,7 @@ namespace Robust.Client.GameStates
|
||||
|
||||
public void InputCommandDispatched(FullInputCmdMessage message)
|
||||
{
|
||||
if (!Predicting)
|
||||
if (!IsPredictionEnabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -140,16 +145,15 @@ namespace Robust.Client.GameStates
|
||||
message.InputSequence = _nextInputCmdSeq;
|
||||
_pendingInputs.Enqueue(message);
|
||||
|
||||
var inputMan = IoCManager.Resolve<IInputManager>();
|
||||
inputMan.NetworkBindMap.TryGetKeyFunction(message.InputFunctionId, out var boundFunc);
|
||||
Logger.DebugS(CVars.NetPredict.Name,
|
||||
_inputManager.NetworkBindMap.TryGetKeyFunction(message.InputFunctionId, out var boundFunc);
|
||||
_sawmill.Debug(
|
||||
$"CL> SENT tick={_timing.CurTick}, sub={_timing.TickFraction}, seq={_nextInputCmdSeq}, func={boundFunc.FunctionName}, state={message.State}");
|
||||
_nextInputCmdSeq++;
|
||||
}
|
||||
|
||||
public uint SystemMessageDispatched<T>(T message) where T : EntityEventArgs
|
||||
{
|
||||
if (!Predicting)
|
||||
if (!IsPredictionEnabled)
|
||||
{
|
||||
return default;
|
||||
}
|
||||
@@ -212,7 +216,7 @@ namespace Robust.Client.GameStates
|
||||
|
||||
// TODO: If Predicting gets disabled *while* the world state is dirty from a prediction,
|
||||
// this won't run meaning it could potentially get stuck dirty.
|
||||
if (Predicting && i == 0)
|
||||
if (IsPredictionEnabled && i == 0)
|
||||
{
|
||||
// Disable IsFirstTimePredicted while re-running HandleComponentState here.
|
||||
// Helps with debugging.
|
||||
@@ -236,7 +240,7 @@ namespace Robust.Client.GameStates
|
||||
|
||||
if (_lastProcessedSeq < curState.LastProcessedInput)
|
||||
{
|
||||
Logger.DebugS(CVars.NetPredict.Name, $"SV> RCV tick={_timing.CurTick}, seq={_lastProcessedSeq}");
|
||||
_sawmill.Debug($"SV> RCV tick={_timing.CurTick}, seq={_lastProcessedSeq}");
|
||||
_lastProcessedSeq = curState.LastProcessedInput;
|
||||
}
|
||||
}
|
||||
@@ -255,8 +259,7 @@ namespace Robust.Client.GameStates
|
||||
var inCmd = _pendingInputs.Dequeue();
|
||||
|
||||
_inputManager.NetworkBindMap.TryGetKeyFunction(inCmd.InputFunctionId, out var boundFunc);
|
||||
Logger.DebugS(CVars.NetPredict.Name,
|
||||
$"SV> seq={inCmd.InputSequence}, func={boundFunc.FunctionName}, state={inCmd.State}");
|
||||
_sawmill.Debug($"SV> seq={inCmd.InputSequence}, func={boundFunc.FunctionName}, state={inCmd.State}");
|
||||
}
|
||||
|
||||
while (_pendingSystemMessages.Count > 0 && _pendingSystemMessages.Peek().sequence <= _lastProcessedSeq)
|
||||
@@ -266,13 +269,13 @@ namespace Robust.Client.GameStates
|
||||
|
||||
DebugTools.Assert(_timing.InSimulation);
|
||||
|
||||
if (Predicting)
|
||||
if (IsPredictionEnabled)
|
||||
{
|
||||
using var _ = _timing.StartPastPredictionArea();
|
||||
|
||||
if (_pendingInputs.Count > 0)
|
||||
{
|
||||
Logger.DebugS(CVars.NetPredict.Name, "CL> Predicted:");
|
||||
_sawmill.Debug("CL> Predicted:");
|
||||
}
|
||||
|
||||
var pendingInputEnumerator = _pendingInputs.GetEnumerator();
|
||||
@@ -297,7 +300,7 @@ namespace Robust.Client.GameStates
|
||||
|
||||
_inputManager.NetworkBindMap.TryGetKeyFunction(inputCmd.InputFunctionId, out var boundFunc);
|
||||
|
||||
Logger.DebugS(CVars.NetPredict.Name,
|
||||
_sawmill.Debug(
|
||||
$" seq={inputCmd.InputSequence}, sub={inputCmd.SubTick}, dTick={tick}, func={boundFunc.FunctionName}, " +
|
||||
$"state={inputCmd.State}");
|
||||
|
||||
@@ -322,37 +325,43 @@ namespace Robust.Client.GameStates
|
||||
// Don't run EntitySystemManager.TickUpdate if this is the target tick,
|
||||
// because the rest of the main loop will call into it with the target tick later,
|
||||
// and it won't be a past prediction.
|
||||
_entitySystemManager.TickUpdate((float) _timing.TickPeriod.TotalSeconds);
|
||||
_entitySystemManager.TickUpdate((float) _timing.TickPeriod.TotalSeconds, noPredictions: false);
|
||||
((IBroadcastEventBusInternal) _entities.EventBus).ProcessEventQueue();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_entities.TickUpdate((float) _timing.TickPeriod.TotalSeconds);
|
||||
_entities.TickUpdate((float) _timing.TickPeriod.TotalSeconds, noPredictions: !IsPredictionEnabled);
|
||||
|
||||
_lookup.Update();
|
||||
}
|
||||
|
||||
private void ResetPredictedEntities(GameTick curTick)
|
||||
{
|
||||
foreach (var entity in _entities.GetEntities())
|
||||
foreach (var meta in _entityManager.EntityQuery<MetaDataComponent>(true))
|
||||
{
|
||||
var entity = meta.Owner;
|
||||
|
||||
// TODO: 99% there's an off-by-one here.
|
||||
if (entity.Uid.IsClientSide() || entity.LastModifiedTick < curTick)
|
||||
if (entity.IsClientSide() || meta.EntityLastModifiedTick < curTick)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Logger.DebugS(CVars.NetPredict.Name, $"Entity {entity.Uid} was made dirty.");
|
||||
// Check log level first to avoid the string alloc.
|
||||
if (_sawmill.Level <= LogLevel.Debug)
|
||||
{
|
||||
_sawmill.Debug($"Entity {entity} was made dirty.");
|
||||
}
|
||||
|
||||
if (!_processor.TryGetLastServerStates(entity.Uid, out var last))
|
||||
if (!_processor.TryGetLastServerStates(entity, out var last))
|
||||
{
|
||||
// Entity was probably deleted on the server so do nothing.
|
||||
continue;
|
||||
}
|
||||
|
||||
// TODO: handle component deletions/creations.
|
||||
foreach (var (netId, comp) in _entityManager.GetNetComponents(entity.Uid))
|
||||
foreach (var (netId, comp) in _entityManager.GetNetComponents(entity))
|
||||
{
|
||||
DebugTools.AssertNotNull(netId);
|
||||
|
||||
@@ -361,7 +370,7 @@ namespace Robust.Client.GameStates
|
||||
continue;
|
||||
}
|
||||
|
||||
Logger.DebugS(CVars.NetPredict.Name, $" And also its component {comp.Name}");
|
||||
_sawmill.Debug($" And also its component {comp.GetType()}");
|
||||
// TODO: Handle interpolation.
|
||||
var handleState = new ComponentHandleState(compState, null);
|
||||
_entities.EventBus.RaiseComponentEvent(comp, ref handleState);
|
||||
@@ -379,7 +388,6 @@ namespace Robust.Client.GameStates
|
||||
var outputData = new Dictionary<EntityUid, Dictionary<uint, ComponentState>>();
|
||||
|
||||
Debug.Assert(_players.LocalPlayer != null, "_players.LocalPlayer != null");
|
||||
var player = _players.LocalPlayer.Session;
|
||||
|
||||
var bus = _entityManager.EventBus;
|
||||
|
||||
@@ -390,7 +398,7 @@ namespace Robust.Client.GameStates
|
||||
|
||||
foreach (var (netId, component) in _entityManager.GetNetComponents(createdEntity))
|
||||
{
|
||||
var state = _entityManager.GetComponentState(bus, component, player);
|
||||
var state = _entityManager.GetComponentState(bus, component);
|
||||
|
||||
if(state.GetType() == typeof(ComponentState))
|
||||
continue;
|
||||
@@ -425,44 +433,47 @@ namespace Robust.Client.GameStates
|
||||
private List<EntityUid> ApplyEntityStates(ReadOnlySpan<EntityState> curEntStates, ReadOnlySpan<EntityUid> deletions,
|
||||
ReadOnlySpan<EntityState> nextEntStates)
|
||||
{
|
||||
var toApply = new Dictionary<IEntity, (EntityState?, EntityState?)>();
|
||||
var toInitialize = new List<Entity>();
|
||||
var toApply = new Dictionary<EntityUid, (EntityState?, EntityState?)>();
|
||||
var toInitialize = new List<EntityUid>();
|
||||
var created = new List<EntityUid>();
|
||||
|
||||
foreach (var es in curEntStates)
|
||||
{
|
||||
var uid = es.Uid;
|
||||
//Known entities
|
||||
if (_entities.TryGetEntity(es.Uid, out var entity))
|
||||
if (_entities.EntityExists(uid))
|
||||
{
|
||||
// Logger.Debug($"[{IGameTiming.TickStampStatic}] MOD {es.Uid}");
|
||||
toApply.Add(entity, (es, null));
|
||||
toApply.Add(uid, (es, null));
|
||||
}
|
||||
else //Unknown entities
|
||||
{
|
||||
var metaState = (MetaDataComponentState?) es.ComponentChanges.Value?.FirstOrDefault(c => c.NetID == _metaCompNetId).State;
|
||||
if (metaState == null)
|
||||
{
|
||||
throw new InvalidOperationException($"Server sent new entity state for {es.Uid} without metadata component!");
|
||||
throw new InvalidOperationException($"Server sent new entity state for {uid} without metadata component!");
|
||||
}
|
||||
// Logger.Debug($"[{IGameTiming.TickStampStatic}] CREATE {es.Uid} {metaState.PrototypeId}");
|
||||
var newEntity = (Entity)_entities.CreateEntity(metaState.PrototypeId, es.Uid);
|
||||
var newEntity = _entities.CreateEntity(metaState.PrototypeId, uid);
|
||||
toApply.Add(newEntity, (es, null));
|
||||
toInitialize.Add(newEntity);
|
||||
created.Add(newEntity.Uid);
|
||||
created.Add(newEntity);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var es in nextEntStates)
|
||||
{
|
||||
if (_entities.TryGetEntity(es.Uid, out var entity))
|
||||
var uid = es.Uid;
|
||||
|
||||
if (_entities.EntityExists(uid))
|
||||
{
|
||||
if (toApply.TryGetValue(entity, out var state))
|
||||
if (toApply.TryGetValue(uid, out var state))
|
||||
{
|
||||
toApply[entity] = (state.Item1, es);
|
||||
toApply[uid] = (state.Item1, es);
|
||||
}
|
||||
else
|
||||
{
|
||||
toApply[entity] = (null, es);
|
||||
toApply[uid] = (null, es);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -471,7 +482,7 @@ namespace Robust.Client.GameStates
|
||||
foreach (var kvStates in toApply)
|
||||
{
|
||||
var ent = kvStates.Key;
|
||||
var entity = (Entity) ent;
|
||||
var entity = ent;
|
||||
HandleEntityState(entity, _entities.EventBus, kvStates.Value.Item1,
|
||||
kvStates.Value.Item2);
|
||||
}
|
||||
@@ -483,7 +494,7 @@ namespace Robust.Client.GameStates
|
||||
}
|
||||
|
||||
#if EXCEPTION_TOLERANCE
|
||||
HashSet<Entity> brokenEnts = new HashSet<Entity>();
|
||||
HashSet<EntityUid> brokenEnts = new HashSet<EntityUid>();
|
||||
#endif
|
||||
|
||||
foreach (var entity in toInitialize)
|
||||
@@ -497,7 +508,7 @@ namespace Robust.Client.GameStates
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.ErrorS("state", $"Server entity threw in Init: uid={entity.Uid}, proto={entity.Prototype}\n{e}");
|
||||
Logger.ErrorS("state", $"Server entity threw in Init: ent={_entityManager.ToPrettyString(entity)}\n{e}");
|
||||
brokenEnts.Add(entity);
|
||||
}
|
||||
#endif
|
||||
@@ -517,34 +528,27 @@ namespace Robust.Client.GameStates
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.ErrorS("state", $"Server entity threw in Start: uid={entity.Uid}, proto={entity.Prototype}\n{e}");
|
||||
Logger.ErrorS("state", $"Server entity threw in Start: ent={_entityManager.ToPrettyString(entity)}\n{e}");
|
||||
brokenEnts.Add(entity);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
foreach (var entity in toInitialize)
|
||||
{
|
||||
#if EXCEPTION_TOLERANCE
|
||||
if (brokenEnts.Contains(entity))
|
||||
continue;
|
||||
#endif
|
||||
}
|
||||
#if EXCEPTION_TOLERANCE
|
||||
foreach (var entity in brokenEnts)
|
||||
{
|
||||
entity.Delete();
|
||||
_entityManager.DeleteEntity(entity);
|
||||
}
|
||||
#endif
|
||||
|
||||
return created;
|
||||
}
|
||||
|
||||
private void HandleEntityState(IEntity entity, IEventBus bus, EntityState? curState,
|
||||
private void HandleEntityState(EntityUid entity, IEventBus bus, EntityState? curState,
|
||||
EntityState? nextState)
|
||||
{
|
||||
var compStateWork = new Dictionary<ushort, (ComponentState? curState, ComponentState? nextState)>();
|
||||
var entityUid = entity.Uid;
|
||||
var entityUid = entity;
|
||||
|
||||
if (curState != null)
|
||||
{
|
||||
@@ -595,7 +599,7 @@ namespace Robust.Client.GameStates
|
||||
|
||||
foreach (var (netId, (cur, next)) in compStateWork)
|
||||
{
|
||||
if (_entityManager.TryGetComponent(entityUid, (ushort) netId, out var component))
|
||||
if (_entityManager.TryGetComponent(entityUid, netId, out var component))
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -606,7 +610,7 @@ namespace Robust.Client.GameStates
|
||||
catch (Exception e)
|
||||
{
|
||||
var wrapper = new ComponentStateApplyException(
|
||||
$"Failed to apply comp state: entity={component.Owner}, comp={component.Name}", e);
|
||||
$"Failed to apply comp state: entity={component.Owner}, comp={component.GetType()}", e);
|
||||
#if EXCEPTION_TOLERANCE
|
||||
_runtimeLog.LogException(wrapper, "Component state apply");
|
||||
#else
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Timing;
|
||||
@@ -44,6 +45,13 @@ namespace Robust.Client.GameStates
|
||||
/// </summary>
|
||||
int StateBufferMergeThreshold { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether prediction is currently enabled on the client entirely.
|
||||
/// This is NOT equal to <see cref="IGameTiming.InPrediction"/> or <see cref="IGameTiming.IsFirstTimePredicted"/>.
|
||||
/// </summary>
|
||||
/// <remarks>This is effectively an alias of <see cref="CVars.NetPredict"/>.</remarks>
|
||||
bool IsPredictionEnabled { get; }
|
||||
|
||||
/// <summary>
|
||||
/// This is called after the game state has been applied for the current tick.
|
||||
/// </summary>
|
||||
|
||||
@@ -9,6 +9,7 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -109,7 +110,8 @@ namespace Robust.Client.GameStates
|
||||
if(_entityManager.EntityExists(netEnt.Id))
|
||||
{
|
||||
//TODO: Whoever is working on PVS remake, change the InPVS detection.
|
||||
var position = _entityManager.GetEntity(netEnt.Id).Transform.MapPosition;
|
||||
var uid = netEnt.Id;
|
||||
var position = _entityManager.GetComponent<TransformComponent>(uid).MapPosition;
|
||||
netEnt.InPVS = !pvsEnabled || (pvsBox.Contains(position.Position) && position.MapId == pvsCenter.MapId);
|
||||
_netEnts[i] = netEnt; // copy struct back
|
||||
continue;
|
||||
@@ -166,8 +168,9 @@ namespace Robust.Client.GameStates
|
||||
for (int i = 0; i < _netEnts.Count; i++)
|
||||
{
|
||||
var netEnt = _netEnts[i];
|
||||
var uid = netEnt.Id;
|
||||
|
||||
if (!_entityManager.TryGetEntity(netEnt.Id, out var ent))
|
||||
if (!_entityManager.EntityExists(uid))
|
||||
{
|
||||
_netEnts.RemoveSwap(i);
|
||||
i--;
|
||||
@@ -176,7 +179,7 @@ namespace Robust.Client.GameStates
|
||||
|
||||
var xPos = 100;
|
||||
var yPos = 10 + _lineHeight * i;
|
||||
var name = $"({netEnt.Id}) {ent.Prototype?.ID}";
|
||||
var name = $"({netEnt.Id}) {_entityManager.GetComponent<MetaDataComponent>(uid).EntityPrototype?.ID}";
|
||||
var color = CalcTextColor(ref netEnt);
|
||||
screenHandle.DrawString(_font, new Vector2(xPos + (TrafficHistorySize + 4), yPos), name, color);
|
||||
DrawTrafficBox(screenHandle, ref netEnt, xPos, yPos);
|
||||
|
||||
@@ -35,7 +35,7 @@ namespace Robust.Client.GameStates
|
||||
foreach (var boundingBox in _entityManager.EntityQuery<IPhysBody>(true))
|
||||
{
|
||||
// all entities have a TransformComponent
|
||||
var transform = boundingBox.Owner.Transform;
|
||||
var transform = _entityManager.GetComponent<TransformComponent>(boundingBox.Owner);
|
||||
|
||||
// if not on the same map, continue
|
||||
if (transform.MapID != _eyeManager.CurrentMap || boundingBox.Owner.IsInContainer())
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using JetBrains.Annotations;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -31,5 +31,14 @@ namespace Robust.Client.Graphics
|
||||
/// Our sub region within our source, in pixel coordinates.
|
||||
/// </summary>
|
||||
public UIBox2 SubRegion { get; }
|
||||
|
||||
public override Color GetPixel(int x, int y)
|
||||
{
|
||||
DebugTools.Assert(x < SubRegion.Right);
|
||||
DebugTools.Assert(y < SubRegion.Top);
|
||||
int xTranslated = x + (int) SubRegion.Left;
|
||||
int yTranslated = y + (int) SubRegion.Top;
|
||||
return this.SourceTexture[xTranslated, yTranslated];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
59
Robust.Client/Graphics/Audio/ClydeAudio.ALDisposeQueues.cs
Normal file
@@ -0,0 +1,59 @@
|
||||
using System.Collections.Concurrent;
|
||||
using OpenToolkit.Audio.OpenAL;
|
||||
|
||||
namespace Robust.Client.Graphics.Audio
|
||||
{
|
||||
internal partial class ClydeAudio
|
||||
{
|
||||
// Used to track audio sources that were disposed in the finalizer thread,
|
||||
// so we need to properly send them off in the main thread.
|
||||
private readonly ConcurrentQueue<(int sourceHandle, int filterHandle)> _sourceDisposeQueue = new();
|
||||
private readonly ConcurrentQueue<(int sourceHandle, int filterHandle)> _bufferedSourceDisposeQueue = new();
|
||||
private readonly ConcurrentQueue<int> _bufferDisposeQueue = new();
|
||||
|
||||
private void _flushALDisposeQueues()
|
||||
{
|
||||
// Clear out finalized audio sources.
|
||||
while (_sourceDisposeQueue.TryDequeue(out var handles))
|
||||
{
|
||||
_openALSawmill.Debug("Cleaning out source {0} which finalized in another thread.", handles.sourceHandle);
|
||||
if (IsEfxSupported) RemoveEfx(handles);
|
||||
AL.DeleteSource(handles.sourceHandle);
|
||||
_checkAlError();
|
||||
_audioSources.Remove(handles.sourceHandle);
|
||||
}
|
||||
|
||||
// Clear out finalized buffered audio sources.
|
||||
while (_bufferedSourceDisposeQueue.TryDequeue(out var handles))
|
||||
{
|
||||
_openALSawmill.Debug("Cleaning out buffered source {0} which finalized in another thread.", handles.sourceHandle);
|
||||
if (IsEfxSupported) RemoveEfx(handles);
|
||||
AL.DeleteSource(handles.sourceHandle);
|
||||
_checkAlError();
|
||||
_bufferedAudioSources.Remove(handles.sourceHandle);
|
||||
}
|
||||
|
||||
// Clear out finalized audio buffers.
|
||||
while (_bufferDisposeQueue.TryDequeue(out var handle))
|
||||
{
|
||||
AL.DeleteBuffer(handle);
|
||||
_checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
private void DeleteSourceOnMainThread(int sourceHandle, int filterHandle)
|
||||
{
|
||||
_sourceDisposeQueue.Enqueue((sourceHandle, filterHandle));
|
||||
}
|
||||
|
||||
private void DeleteBufferedSourceOnMainThread(int bufferedSourceHandle, int filterHandle)
|
||||
{
|
||||
_bufferedSourceDisposeQueue.Enqueue((bufferedSourceHandle, filterHandle));
|
||||
}
|
||||
|
||||
private void DeleteAudioBufferOnMainThread(int bufferHandle)
|
||||
{
|
||||
_bufferDisposeQueue.Enqueue(bufferHandle);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -10,436 +10,20 @@ using OpenToolkit.Audio.OpenAL.Extensions.Creative.EFX;
|
||||
using OpenToolkit.Mathematics;
|
||||
using Robust.Client.Audio;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Log;
|
||||
using Vector2 = Robust.Shared.Maths.Vector2;
|
||||
|
||||
namespace Robust.Client.Graphics.Clyde
|
||||
namespace Robust.Client.Graphics.Audio
|
||||
{
|
||||
internal partial class Clyde
|
||||
internal partial class ClydeAudio
|
||||
{
|
||||
private ALDevice _openALDevice;
|
||||
private ALContext _openALContext;
|
||||
|
||||
private readonly List<LoadedAudioSample> _audioSampleBuffers = new();
|
||||
|
||||
private readonly Dictionary<int, WeakReference<AudioSource>> _audioSources =
|
||||
new();
|
||||
|
||||
private readonly Dictionary<int, WeakReference<BufferedAudioSource>> _bufferedAudioSources =
|
||||
new();
|
||||
|
||||
private readonly HashSet<string> _alcDeviceExtensions = new();
|
||||
private readonly HashSet<string> _alContextExtensions = new();
|
||||
|
||||
// Used to track audio sources that were disposed in the finalizer thread,
|
||||
// so we need to properly send them off in the main thread.
|
||||
private readonly ConcurrentQueue<(int sourceHandle, int filterHandle)> _sourceDisposeQueue = new();
|
||||
private readonly ConcurrentQueue<(int sourceHandle, int filterHandle)> _bufferedSourceDisposeQueue = new();
|
||||
private readonly ConcurrentQueue<int> _bufferDisposeQueue = new();
|
||||
|
||||
// The base gain value for a listener, used to boost the default volume.
|
||||
private const float _baseGain = 2f;
|
||||
|
||||
public bool HasAlDeviceExtension(string extension) => _alcDeviceExtensions.Contains(extension);
|
||||
public bool HasAlContextExtension(string extension) => _alContextExtensions.Contains(extension);
|
||||
|
||||
internal bool IsEfxSupported;
|
||||
|
||||
private ISawmill _openALSawmill = default!;
|
||||
|
||||
private void _initializeAudio()
|
||||
{
|
||||
_openALSawmill = Logger.GetSawmill("clyde.oal");
|
||||
|
||||
_audioOpenDevice();
|
||||
|
||||
// Create OpenAL context.
|
||||
_audioCreateContext();
|
||||
|
||||
IsEfxSupported = HasAlDeviceExtension("ALC_EXT_EFX");
|
||||
|
||||
_cfg.OnValueChanged(CVars.AudioMasterVolume, SetMasterVolume, true);
|
||||
_cfg.OnValueChanged(CVars.AudioAttenuation, SetAudioAttenuation, true);
|
||||
}
|
||||
|
||||
private void _audioCreateContext()
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
_openALContext = ALC.CreateContext(_openALDevice, (int*) 0);
|
||||
}
|
||||
|
||||
ALC.MakeContextCurrent(_openALContext);
|
||||
_checkAlcError(_openALDevice);
|
||||
_checkAlError();
|
||||
|
||||
// Load up AL context extensions.
|
||||
var s = ALC.GetString(ALDevice.Null, AlcGetString.Extensions) ?? "";
|
||||
foreach (var extension in s.Split(' '))
|
||||
{
|
||||
_alContextExtensions.Add(extension);
|
||||
}
|
||||
|
||||
_openALSawmill.Debug("OpenAL Vendor: {0}", AL.Get(ALGetString.Vendor));
|
||||
_openALSawmill.Debug("OpenAL Renderer: {0}", AL.Get(ALGetString.Renderer));
|
||||
_openALSawmill.Debug("OpenAL Version: {0}", AL.Get(ALGetString.Version));
|
||||
}
|
||||
|
||||
private void _audioOpenDevice()
|
||||
{
|
||||
var preferredDevice = _cfg.GetCVar(CVars.AudioDevice);
|
||||
|
||||
// Open device.
|
||||
if (!string.IsNullOrEmpty(preferredDevice))
|
||||
{
|
||||
_openALDevice = ALC.OpenDevice(preferredDevice);
|
||||
if (_openALDevice == IntPtr.Zero)
|
||||
{
|
||||
_openALSawmill.Warning("Unable to open preferred audio device '{0}': {1}. Falling back default.",
|
||||
preferredDevice, ALC.GetError(ALDevice.Null));
|
||||
|
||||
_openALDevice = ALC.OpenDevice(null);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_openALDevice = ALC.OpenDevice(null);
|
||||
}
|
||||
|
||||
_checkAlcError(_openALDevice);
|
||||
|
||||
if (_openALDevice == IntPtr.Zero)
|
||||
{
|
||||
throw new InvalidOperationException($"Unable to open OpenAL device! {ALC.GetError(ALDevice.Null)}");
|
||||
}
|
||||
|
||||
// Load up ALC extensions.
|
||||
var s = ALC.GetString(_openALDevice, AlcGetString.Extensions) ?? "";
|
||||
foreach (var extension in s.Split(' '))
|
||||
{
|
||||
_alcDeviceExtensions.Add(extension);
|
||||
}
|
||||
}
|
||||
|
||||
private void _shutdownAudio()
|
||||
{
|
||||
foreach (var source in _audioSources.Values.ToArray())
|
||||
{
|
||||
if (source.TryGetTarget(out var target))
|
||||
{
|
||||
target.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var source in _bufferedAudioSources.Values.ToArray())
|
||||
{
|
||||
if (source.TryGetTarget(out var target))
|
||||
{
|
||||
target.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
if (_openALContext != ALContext.Null)
|
||||
{
|
||||
ALC.DestroyContext(_openALContext);
|
||||
}
|
||||
|
||||
if (_openALDevice != IntPtr.Zero)
|
||||
{
|
||||
ALC.CloseDevice(_openALDevice);
|
||||
}
|
||||
}
|
||||
|
||||
private void _updateAudio()
|
||||
{
|
||||
var eye = _eyeManager.CurrentEye;
|
||||
var (x, y) = eye.Position.Position;
|
||||
AL.Listener(ALListener3f.Position, x, y, -5);
|
||||
var rot2d = eye.Rotation.ToVec();
|
||||
AL.Listener(ALListenerfv.Orientation, new []{0, 0, -1, rot2d.X, rot2d.Y, 0});
|
||||
|
||||
// Default orientation: at: (0, 0, -1) up: (0, 1, 0)
|
||||
var (rotX, rotY) = eye.Rotation.ToVec();
|
||||
var at = new Vector3(0f, 0f, -1f);
|
||||
var up = new Vector3(rotY, rotX, 0f);
|
||||
AL.Listener(ALListenerfv.Orientation, ref at, ref up);
|
||||
|
||||
// Clear out finalized audio sources.
|
||||
while (_sourceDisposeQueue.TryDequeue(out var handles))
|
||||
{
|
||||
_openALSawmill.Debug("Cleaning out source {0} which finalized in another thread.", handles.sourceHandle);
|
||||
if (IsEfxSupported) RemoveEfx(handles);
|
||||
AL.DeleteSource(handles.sourceHandle);
|
||||
_checkAlError();
|
||||
_audioSources.Remove(handles.sourceHandle);
|
||||
}
|
||||
|
||||
// Clear out finalized buffered audio sources.
|
||||
while (_bufferedSourceDisposeQueue.TryDequeue(out var handles))
|
||||
{
|
||||
_openALSawmill.Debug("Cleaning out buffered source {0} which finalized in another thread.", handles.sourceHandle);
|
||||
if (IsEfxSupported) RemoveEfx(handles);
|
||||
AL.DeleteSource(handles.sourceHandle);
|
||||
_checkAlError();
|
||||
_bufferedAudioSources.Remove(handles.sourceHandle);
|
||||
}
|
||||
|
||||
// Clear out finalized audio buffers.
|
||||
while (_bufferDisposeQueue.TryDequeue(out var handle))
|
||||
{
|
||||
AL.DeleteBuffer((int) handle);
|
||||
_checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
private static void RemoveEfx((int sourceHandle, int filterHandle) handles)
|
||||
{
|
||||
if (handles.filterHandle != 0) EFX.DeleteFilter(handles.filterHandle);
|
||||
}
|
||||
|
||||
public void SetMasterVolume(float newVolume)
|
||||
{
|
||||
AL.Listener(ALListenerf.Gain, _baseGain * newVolume);
|
||||
}
|
||||
|
||||
public void SetAudioAttenuation(int value)
|
||||
{
|
||||
var attenuation = (Attenuation) value;
|
||||
|
||||
switch (attenuation)
|
||||
{
|
||||
case Attenuation.NoAttenuation:
|
||||
AL.DistanceModel(ALDistanceModel.None);
|
||||
break;
|
||||
case Attenuation.InverseDistance:
|
||||
AL.DistanceModel(ALDistanceModel.InverseDistance);
|
||||
break;
|
||||
case Attenuation.Default:
|
||||
case Attenuation.InverseDistanceClamped:
|
||||
AL.DistanceModel(ALDistanceModel.InverseDistanceClamped);
|
||||
break;
|
||||
case Attenuation.LinearDistance:
|
||||
AL.DistanceModel(ALDistanceModel.LinearDistance);
|
||||
break;
|
||||
case Attenuation.LinearDistanceClamped:
|
||||
AL.DistanceModel(ALDistanceModel.LinearDistanceClamped);
|
||||
break;
|
||||
case Attenuation.ExponentDistance:
|
||||
AL.DistanceModel(ALDistanceModel.ExponentDistance);
|
||||
break;
|
||||
case Attenuation.ExponentDistanceClamped:
|
||||
AL.DistanceModel(ALDistanceModel.ExponentDistanceClamped);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException($"No implementation to set {attenuation.ToString()} for DistanceModel!");
|
||||
}
|
||||
|
||||
var attToString = attenuation == Attenuation.Default ? Attenuation.InverseDistanceClamped : attenuation;
|
||||
|
||||
_openALSawmill.Info($"Set audio attenuation to {attToString.ToString()}");
|
||||
}
|
||||
|
||||
public IClydeAudioSource CreateAudioSource(AudioStream stream)
|
||||
{
|
||||
var source = AL.GenSource();
|
||||
// ReSharper disable once PossibleInvalidOperationException
|
||||
// TODO: This really shouldn't be indexing based on the ClydeHandle...
|
||||
AL.Source(source, ALSourcei.Buffer, _audioSampleBuffers[(int) stream.ClydeHandle!.Value.Value].BufferHandle);
|
||||
|
||||
var audioSource = new AudioSource(this, source, stream);
|
||||
_audioSources.Add(source, new WeakReference<AudioSource>(audioSource));
|
||||
return audioSource;
|
||||
}
|
||||
|
||||
public IClydeBufferedAudioSource CreateBufferedAudioSource(int buffers, bool floatAudio=false)
|
||||
{
|
||||
var source = AL.GenSource();
|
||||
|
||||
// ReSharper disable once PossibleInvalidOperationException
|
||||
|
||||
var audioSource = new BufferedAudioSource(this, source, AL.GenBuffers(buffers), floatAudio);
|
||||
_bufferedAudioSources.Add(source, new WeakReference<BufferedAudioSource>(audioSource));
|
||||
return audioSource;
|
||||
}
|
||||
|
||||
private void _checkAlcError(ALDevice device,
|
||||
[CallerMemberName] string callerMember = "",
|
||||
[CallerLineNumber] int callerLineNumber = -1)
|
||||
{
|
||||
var error = ALC.GetError(device);
|
||||
if (error != AlcError.NoError)
|
||||
{
|
||||
_openALSawmill.Error("[{0}:{1}] ALC error: {2}", callerMember, callerLineNumber, error);
|
||||
}
|
||||
}
|
||||
|
||||
private void _checkAlError([CallerMemberName] string callerMember = "",
|
||||
[CallerLineNumber] int callerLineNumber = -1)
|
||||
{
|
||||
var error = AL.GetError();
|
||||
if (error != ALError.NoError)
|
||||
{
|
||||
_openALSawmill.Error("[{0}:{1}] AL error: {2}", callerMember, callerLineNumber, error);
|
||||
}
|
||||
}
|
||||
|
||||
public AudioStream LoadAudioOggVorbis(Stream stream, string? name = null)
|
||||
{
|
||||
var vorbis = _readOggVorbis(stream);
|
||||
|
||||
var buffer = AL.GenBuffer();
|
||||
|
||||
ALFormat format;
|
||||
// NVorbis only supports loading into floats.
|
||||
// If this becomes a problem due to missing extension support (doubt it but ok),
|
||||
// check the git history, I originally used libvorbisfile which worked and loaded 16 bit LPCM.
|
||||
if (vorbis.Channels == 1)
|
||||
{
|
||||
format = ALFormat.MonoFloat32Ext;
|
||||
}
|
||||
else if (vorbis.Channels == 2)
|
||||
{
|
||||
format = ALFormat.StereoFloat32Ext;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException("Unable to load audio with more than 2 channels.");
|
||||
}
|
||||
|
||||
unsafe
|
||||
{
|
||||
fixed (float* ptr = vorbis.Data.Span)
|
||||
{
|
||||
AL.BufferData(buffer, format, (IntPtr) ptr, vorbis.Data.Length * sizeof(float),
|
||||
(int) vorbis.SampleRate);
|
||||
}
|
||||
}
|
||||
|
||||
_checkAlError();
|
||||
|
||||
var handle = new ClydeHandle(_audioSampleBuffers.Count);
|
||||
_audioSampleBuffers.Add(new LoadedAudioSample(buffer));
|
||||
var length = TimeSpan.FromSeconds(vorbis.TotalSamples / (double) vorbis.SampleRate);
|
||||
return new AudioStream(handle, length, (int) vorbis.Channels, name);
|
||||
}
|
||||
|
||||
public AudioStream LoadAudioWav(Stream stream, string? name = null)
|
||||
{
|
||||
var wav = _readWav(stream);
|
||||
|
||||
var buffer = AL.GenBuffer();
|
||||
|
||||
ALFormat format;
|
||||
if (wav.BitsPerSample == 16)
|
||||
{
|
||||
if (wav.NumChannels == 1)
|
||||
{
|
||||
format = ALFormat.Mono16;
|
||||
}
|
||||
else if (wav.NumChannels == 2)
|
||||
{
|
||||
format = ALFormat.Stereo16;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException("Unable to load audio with more than 2 channels.");
|
||||
}
|
||||
}
|
||||
else if (wav.BitsPerSample == 8)
|
||||
{
|
||||
if (wav.NumChannels == 1)
|
||||
{
|
||||
format = ALFormat.Mono8;
|
||||
}
|
||||
else if (wav.NumChannels == 2)
|
||||
{
|
||||
format = ALFormat.Stereo8;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException("Unable to load audio with more than 2 channels.");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException("Unable to load wav with bits per sample different from 8 or 16");
|
||||
}
|
||||
|
||||
unsafe
|
||||
{
|
||||
fixed (byte* ptr = wav.Data.Span)
|
||||
{
|
||||
AL.BufferData(buffer, format, (IntPtr) ptr, wav.Data.Length, wav.SampleRate);
|
||||
}
|
||||
}
|
||||
|
||||
_checkAlError();
|
||||
|
||||
var handle = new ClydeHandle(_audioSampleBuffers.Count);
|
||||
_audioSampleBuffers.Add(new LoadedAudioSample(buffer));
|
||||
var length = TimeSpan.FromSeconds(wav.Data.Length / (double) wav.BlockAlign / wav.SampleRate);
|
||||
return new AudioStream(handle, length, wav.NumChannels, name);
|
||||
}
|
||||
|
||||
public AudioStream LoadAudioRaw(ReadOnlySpan<short> samples, int channels, int sampleRate, string? name = null)
|
||||
{
|
||||
var fmt = channels switch
|
||||
{
|
||||
1 => ALFormat.Mono16,
|
||||
2 => ALFormat.Stereo16,
|
||||
_ => throw new ArgumentOutOfRangeException(
|
||||
nameof(channels), "Only stereo and mono is currently supported")
|
||||
};
|
||||
|
||||
var buffer = AL.GenBuffer();
|
||||
_checkAlError();
|
||||
|
||||
unsafe
|
||||
{
|
||||
fixed (short* ptr = samples)
|
||||
{
|
||||
AL.BufferData(buffer, fmt, (IntPtr) ptr, samples.Length * sizeof(short), sampleRate);
|
||||
}
|
||||
}
|
||||
|
||||
_checkAlError();
|
||||
|
||||
var handle = new ClydeHandle(_audioSampleBuffers.Count);
|
||||
var length = TimeSpan.FromSeconds((double) samples.Length / channels / sampleRate);
|
||||
_audioSampleBuffers.Add(new LoadedAudioSample(buffer));
|
||||
return new AudioStream(handle, length, channels, name);
|
||||
}
|
||||
|
||||
private sealed class LoadedAudioSample
|
||||
{
|
||||
public readonly int BufferHandle;
|
||||
|
||||
public LoadedAudioSample(int bufferHandle)
|
||||
{
|
||||
BufferHandle = bufferHandle;
|
||||
}
|
||||
}
|
||||
|
||||
private void DeleteSourceOnMainThread(int sourceHandle, int filterHandle)
|
||||
{
|
||||
_sourceDisposeQueue.Enqueue((sourceHandle, filterHandle));
|
||||
}
|
||||
|
||||
private void DeleteBufferedSourceOnMainThread(int bufferedSourceHandle, int filterHandle)
|
||||
{
|
||||
_bufferedSourceDisposeQueue.Enqueue((bufferedSourceHandle, filterHandle));
|
||||
}
|
||||
|
||||
private void DeleteAudioBufferOnMainThread(int bufferHandle)
|
||||
{
|
||||
_bufferDisposeQueue.Enqueue(bufferHandle);
|
||||
}
|
||||
|
||||
private sealed class AudioSource : IClydeAudioSource
|
||||
{
|
||||
private int SourceHandle;
|
||||
private readonly Clyde _master;
|
||||
private readonly ClydeAudio _master;
|
||||
private readonly AudioStream _sourceStream;
|
||||
private int FilterHandle;
|
||||
#if DEBUG
|
||||
@@ -450,7 +34,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
private bool IsEfxSupported => _master.IsEfxSupported;
|
||||
|
||||
public AudioSource(Clyde master, int sourceHandle, AudioStream sourceStream)
|
||||
public AudioSource(ClydeAudio master, int sourceHandle, AudioStream sourceStream)
|
||||
{
|
||||
_master = master;
|
||||
SourceHandle = sourceHandle;
|
||||
@@ -700,7 +284,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
private int? SourceHandle = null;
|
||||
private int[] BufferHandles;
|
||||
private Dictionary<int, int> BufferMap = new();
|
||||
private readonly Clyde _master;
|
||||
private readonly ClydeAudio _master;
|
||||
private bool _mono = true;
|
||||
private bool _float = false;
|
||||
private int FilterHandle;
|
||||
@@ -711,7 +295,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
private bool IsEfxSupported => _master.IsEfxSupported;
|
||||
|
||||
public BufferedAudioSource(Clyde master, int sourceHandle, int[] bufferHandles, bool floatAudio = false)
|
||||
public BufferedAudioSource(ClydeAudio master, int sourceHandle, int[] bufferHandles, bool floatAudio = false)
|
||||
{
|
||||
_master = master;
|
||||
SourceHandle = sourceHandle;
|
||||
@@ -1,9 +1,9 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace Robust.Client.Graphics.Clyde
|
||||
namespace Robust.Client.Graphics.Audio
|
||||
{
|
||||
internal partial class Clyde
|
||||
internal partial class ClydeAudio
|
||||
{
|
||||
private OggVorbisData _readOggVorbis(Stream stream)
|
||||
{
|
||||
@@ -3,9 +3,9 @@ using System.IO;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.Graphics.Clyde
|
||||
namespace Robust.Client.Graphics.Audio
|
||||
{
|
||||
internal partial class Clyde
|
||||
internal partial class ClydeAudio
|
||||
{
|
||||
/// <summary>
|
||||
/// Load up a WAVE file.
|
||||
50
Robust.Client/Graphics/Audio/ClydeAudio.IoC.cs
Normal file
@@ -0,0 +1,50 @@
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Threading;
|
||||
using OpenToolkit.Audio.OpenAL;
|
||||
using OpenToolkit.Audio.OpenAL.Extensions.Creative.EFX;
|
||||
using OpenToolkit.Mathematics;
|
||||
using Robust.Client.Audio;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Timing;
|
||||
using Vector2 = Robust.Shared.Maths.Vector2;
|
||||
|
||||
namespace Robust.Client.Graphics.Audio
|
||||
{
|
||||
internal partial class ClydeAudio
|
||||
{
|
||||
[Robust.Shared.IoC.Dependency] private readonly IConfigurationManager _cfg = default!;
|
||||
[Robust.Shared.IoC.Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
|
||||
private Thread? _gameThread;
|
||||
|
||||
public bool InitializePostWindowing()
|
||||
{
|
||||
_gameThread = Thread.CurrentThread;
|
||||
return _initializeAudio();
|
||||
}
|
||||
|
||||
public void FrameProcess(FrameEventArgs eventArgs)
|
||||
{
|
||||
_updateAudio();
|
||||
}
|
||||
|
||||
public void Shutdown()
|
||||
{
|
||||
_shutdownAudio();
|
||||
}
|
||||
|
||||
private bool IsMainThread()
|
||||
{
|
||||
return Thread.CurrentThread == _gameThread;
|
||||
}
|
||||
}
|
||||
}
|
||||
406
Robust.Client/Graphics/Audio/ClydeAudio.cs
Normal file
@@ -0,0 +1,406 @@
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Threading;
|
||||
using OpenToolkit.Audio.OpenAL;
|
||||
using OpenToolkit.Audio.OpenAL.Extensions.Creative.EFX;
|
||||
using OpenToolkit.Mathematics;
|
||||
using Robust.Client.Audio;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Log;
|
||||
using Vector2 = Robust.Shared.Maths.Vector2;
|
||||
|
||||
namespace Robust.Client.Graphics.Audio
|
||||
{
|
||||
internal partial class ClydeAudio : IClydeAudio, IClydeAudioInternal
|
||||
{
|
||||
private ALDevice _openALDevice;
|
||||
private ALContext _openALContext;
|
||||
|
||||
private readonly List<LoadedAudioSample> _audioSampleBuffers = new();
|
||||
|
||||
private readonly Dictionary<int, WeakReference<AudioSource>> _audioSources =
|
||||
new();
|
||||
|
||||
private readonly Dictionary<int, WeakReference<BufferedAudioSource>> _bufferedAudioSources =
|
||||
new();
|
||||
|
||||
private readonly HashSet<string> _alcDeviceExtensions = new();
|
||||
private readonly HashSet<string> _alContextExtensions = new();
|
||||
|
||||
// The base gain value for a listener, used to boost the default volume.
|
||||
private const float _baseGain = 2f;
|
||||
|
||||
public bool HasAlDeviceExtension(string extension) => _alcDeviceExtensions.Contains(extension);
|
||||
public bool HasAlContextExtension(string extension) => _alContextExtensions.Contains(extension);
|
||||
|
||||
internal bool IsEfxSupported;
|
||||
|
||||
private ISawmill _openALSawmill = default!;
|
||||
|
||||
private bool _initializeAudio()
|
||||
{
|
||||
_openALSawmill = Logger.GetSawmill("clyde.oal");
|
||||
|
||||
if (!_audioOpenDevice())
|
||||
return false;
|
||||
|
||||
// Create OpenAL context.
|
||||
_audioCreateContext();
|
||||
|
||||
IsEfxSupported = HasAlDeviceExtension("ALC_EXT_EFX");
|
||||
|
||||
_cfg.OnValueChanged(CVars.AudioMasterVolume, SetMasterVolume, true);
|
||||
_cfg.OnValueChanged(CVars.AudioAttenuation, SetAudioAttenuation, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
private void _audioCreateContext()
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
_openALContext = ALC.CreateContext(_openALDevice, (int*) 0);
|
||||
}
|
||||
|
||||
ALC.MakeContextCurrent(_openALContext);
|
||||
_checkAlcError(_openALDevice);
|
||||
_checkAlError();
|
||||
|
||||
// Load up AL context extensions.
|
||||
var s = ALC.GetString(ALDevice.Null, AlcGetString.Extensions) ?? "";
|
||||
foreach (var extension in s.Split(' '))
|
||||
{
|
||||
_alContextExtensions.Add(extension);
|
||||
}
|
||||
|
||||
_openALSawmill.Debug("OpenAL Vendor: {0}", AL.Get(ALGetString.Vendor));
|
||||
_openALSawmill.Debug("OpenAL Renderer: {0}", AL.Get(ALGetString.Renderer));
|
||||
_openALSawmill.Debug("OpenAL Version: {0}", AL.Get(ALGetString.Version));
|
||||
}
|
||||
|
||||
private bool _audioOpenDevice()
|
||||
{
|
||||
var preferredDevice = _cfg.GetCVar(CVars.AudioDevice);
|
||||
|
||||
// Open device.
|
||||
if (!string.IsNullOrEmpty(preferredDevice))
|
||||
{
|
||||
_openALDevice = ALC.OpenDevice(preferredDevice);
|
||||
if (_openALDevice == IntPtr.Zero)
|
||||
{
|
||||
_openALSawmill.Warning("Unable to open preferred audio device '{0}': {1}. Falling back default.",
|
||||
preferredDevice, ALC.GetError(ALDevice.Null));
|
||||
|
||||
_openALDevice = ALC.OpenDevice(null);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_openALDevice = ALC.OpenDevice(null);
|
||||
}
|
||||
|
||||
_checkAlcError(_openALDevice);
|
||||
|
||||
if (_openALDevice == IntPtr.Zero)
|
||||
{
|
||||
_openALSawmill.Error("Unable to open OpenAL device! {1}", ALC.GetError(ALDevice.Null));
|
||||
return false;
|
||||
}
|
||||
|
||||
// Load up ALC extensions.
|
||||
var s = ALC.GetString(_openALDevice, AlcGetString.Extensions) ?? "";
|
||||
foreach (var extension in s.Split(' '))
|
||||
{
|
||||
_alcDeviceExtensions.Add(extension);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private void _shutdownAudio()
|
||||
{
|
||||
foreach (var source in _audioSources.Values.ToArray())
|
||||
{
|
||||
if (source.TryGetTarget(out var target))
|
||||
{
|
||||
target.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var source in _bufferedAudioSources.Values.ToArray())
|
||||
{
|
||||
if (source.TryGetTarget(out var target))
|
||||
{
|
||||
target.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
if (_openALContext != ALContext.Null)
|
||||
{
|
||||
ALC.DestroyContext(_openALContext);
|
||||
}
|
||||
|
||||
if (_openALDevice != IntPtr.Zero)
|
||||
{
|
||||
ALC.CloseDevice(_openALDevice);
|
||||
}
|
||||
}
|
||||
|
||||
private void _updateAudio()
|
||||
{
|
||||
var eye = _eyeManager.CurrentEye;
|
||||
var (x, y) = eye.Position.Position;
|
||||
AL.Listener(ALListener3f.Position, x, y, -5);
|
||||
var rot2d = eye.Rotation.ToVec();
|
||||
AL.Listener(ALListenerfv.Orientation, new []{0, 0, -1, rot2d.X, rot2d.Y, 0});
|
||||
|
||||
// Default orientation: at: (0, 0, -1) up: (0, 1, 0)
|
||||
var (rotX, rotY) = eye.Rotation.ToVec();
|
||||
var at = new Vector3(0f, 0f, -1f);
|
||||
var up = new Vector3(rotY, rotX, 0f);
|
||||
AL.Listener(ALListenerfv.Orientation, ref at, ref up);
|
||||
|
||||
_flushALDisposeQueues();
|
||||
}
|
||||
|
||||
private static void RemoveEfx((int sourceHandle, int filterHandle) handles)
|
||||
{
|
||||
if (handles.filterHandle != 0) EFX.DeleteFilter(handles.filterHandle);
|
||||
}
|
||||
|
||||
public void SetMasterVolume(float newVolume)
|
||||
{
|
||||
AL.Listener(ALListenerf.Gain, _baseGain * newVolume);
|
||||
}
|
||||
|
||||
public void SetAudioAttenuation(int value)
|
||||
{
|
||||
var attenuation = (Attenuation) value;
|
||||
|
||||
switch (attenuation)
|
||||
{
|
||||
case Attenuation.NoAttenuation:
|
||||
AL.DistanceModel(ALDistanceModel.None);
|
||||
break;
|
||||
case Attenuation.InverseDistance:
|
||||
AL.DistanceModel(ALDistanceModel.InverseDistance);
|
||||
break;
|
||||
case Attenuation.Default:
|
||||
case Attenuation.InverseDistanceClamped:
|
||||
AL.DistanceModel(ALDistanceModel.InverseDistanceClamped);
|
||||
break;
|
||||
case Attenuation.LinearDistance:
|
||||
AL.DistanceModel(ALDistanceModel.LinearDistance);
|
||||
break;
|
||||
case Attenuation.LinearDistanceClamped:
|
||||
AL.DistanceModel(ALDistanceModel.LinearDistanceClamped);
|
||||
break;
|
||||
case Attenuation.ExponentDistance:
|
||||
AL.DistanceModel(ALDistanceModel.ExponentDistance);
|
||||
break;
|
||||
case Attenuation.ExponentDistanceClamped:
|
||||
AL.DistanceModel(ALDistanceModel.ExponentDistanceClamped);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException($"No implementation to set {attenuation.ToString()} for DistanceModel!");
|
||||
}
|
||||
|
||||
var attToString = attenuation == Attenuation.Default ? Attenuation.InverseDistanceClamped : attenuation;
|
||||
|
||||
_openALSawmill.Info($"Set audio attenuation to {attToString.ToString()}");
|
||||
}
|
||||
|
||||
public IClydeAudioSource? CreateAudioSource(AudioStream stream)
|
||||
{
|
||||
var source = AL.GenSource();
|
||||
|
||||
if (!AL.IsSource(source))
|
||||
{
|
||||
_openALSawmill.Error("Failed to generate source. Too many simultaneous audio streams?");
|
||||
return null;
|
||||
}
|
||||
|
||||
// ReSharper disable once PossibleInvalidOperationException
|
||||
// TODO: This really shouldn't be indexing based on the ClydeHandle...
|
||||
AL.Source(source, ALSourcei.Buffer, _audioSampleBuffers[(int) stream.ClydeHandle!.Value.Value].BufferHandle);
|
||||
|
||||
var audioSource = new AudioSource(this, source, stream);
|
||||
_audioSources.Add(source, new WeakReference<AudioSource>(audioSource));
|
||||
return audioSource;
|
||||
}
|
||||
|
||||
public IClydeBufferedAudioSource CreateBufferedAudioSource(int buffers, bool floatAudio=false)
|
||||
{
|
||||
var source = AL.GenSource();
|
||||
|
||||
// ReSharper disable once PossibleInvalidOperationException
|
||||
|
||||
var audioSource = new BufferedAudioSource(this, source, AL.GenBuffers(buffers), floatAudio);
|
||||
_bufferedAudioSources.Add(source, new WeakReference<BufferedAudioSource>(audioSource));
|
||||
return audioSource;
|
||||
}
|
||||
|
||||
private void _checkAlcError(ALDevice device,
|
||||
[CallerMemberName] string callerMember = "",
|
||||
[CallerLineNumber] int callerLineNumber = -1)
|
||||
{
|
||||
var error = ALC.GetError(device);
|
||||
if (error != AlcError.NoError)
|
||||
{
|
||||
_openALSawmill.Error("[{0}:{1}] ALC error: {2}", callerMember, callerLineNumber, error);
|
||||
}
|
||||
}
|
||||
|
||||
private void _checkAlError([CallerMemberName] string callerMember = "",
|
||||
[CallerLineNumber] int callerLineNumber = -1)
|
||||
{
|
||||
var error = AL.GetError();
|
||||
if (error != ALError.NoError)
|
||||
{
|
||||
_openALSawmill.Error("[{0}:{1}] AL error: {2}", callerMember, callerLineNumber, error);
|
||||
}
|
||||
}
|
||||
|
||||
public AudioStream LoadAudioOggVorbis(Stream stream, string? name = null)
|
||||
{
|
||||
var vorbis = _readOggVorbis(stream);
|
||||
|
||||
var buffer = AL.GenBuffer();
|
||||
|
||||
ALFormat format;
|
||||
// NVorbis only supports loading into floats.
|
||||
// If this becomes a problem due to missing extension support (doubt it but ok),
|
||||
// check the git history, I originally used libvorbisfile which worked and loaded 16 bit LPCM.
|
||||
if (vorbis.Channels == 1)
|
||||
{
|
||||
format = ALFormat.MonoFloat32Ext;
|
||||
}
|
||||
else if (vorbis.Channels == 2)
|
||||
{
|
||||
format = ALFormat.StereoFloat32Ext;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException("Unable to load audio with more than 2 channels.");
|
||||
}
|
||||
|
||||
unsafe
|
||||
{
|
||||
fixed (float* ptr = vorbis.Data.Span)
|
||||
{
|
||||
AL.BufferData(buffer, format, (IntPtr) ptr, vorbis.Data.Length * sizeof(float),
|
||||
(int) vorbis.SampleRate);
|
||||
}
|
||||
}
|
||||
|
||||
_checkAlError();
|
||||
|
||||
var handle = new ClydeHandle(_audioSampleBuffers.Count);
|
||||
_audioSampleBuffers.Add(new LoadedAudioSample(buffer));
|
||||
var length = TimeSpan.FromSeconds(vorbis.TotalSamples / (double) vorbis.SampleRate);
|
||||
return new AudioStream(handle, length, (int) vorbis.Channels, name);
|
||||
}
|
||||
|
||||
public AudioStream LoadAudioWav(Stream stream, string? name = null)
|
||||
{
|
||||
var wav = _readWav(stream);
|
||||
|
||||
var buffer = AL.GenBuffer();
|
||||
|
||||
ALFormat format;
|
||||
if (wav.BitsPerSample == 16)
|
||||
{
|
||||
if (wav.NumChannels == 1)
|
||||
{
|
||||
format = ALFormat.Mono16;
|
||||
}
|
||||
else if (wav.NumChannels == 2)
|
||||
{
|
||||
format = ALFormat.Stereo16;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException("Unable to load audio with more than 2 channels.");
|
||||
}
|
||||
}
|
||||
else if (wav.BitsPerSample == 8)
|
||||
{
|
||||
if (wav.NumChannels == 1)
|
||||
{
|
||||
format = ALFormat.Mono8;
|
||||
}
|
||||
else if (wav.NumChannels == 2)
|
||||
{
|
||||
format = ALFormat.Stereo8;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException("Unable to load audio with more than 2 channels.");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException("Unable to load wav with bits per sample different from 8 or 16");
|
||||
}
|
||||
|
||||
unsafe
|
||||
{
|
||||
fixed (byte* ptr = wav.Data.Span)
|
||||
{
|
||||
AL.BufferData(buffer, format, (IntPtr) ptr, wav.Data.Length, wav.SampleRate);
|
||||
}
|
||||
}
|
||||
|
||||
_checkAlError();
|
||||
|
||||
var handle = new ClydeHandle(_audioSampleBuffers.Count);
|
||||
_audioSampleBuffers.Add(new LoadedAudioSample(buffer));
|
||||
var length = TimeSpan.FromSeconds(wav.Data.Length / (double) wav.BlockAlign / wav.SampleRate);
|
||||
return new AudioStream(handle, length, wav.NumChannels, name);
|
||||
}
|
||||
|
||||
public AudioStream LoadAudioRaw(ReadOnlySpan<short> samples, int channels, int sampleRate, string? name = null)
|
||||
{
|
||||
var fmt = channels switch
|
||||
{
|
||||
1 => ALFormat.Mono16,
|
||||
2 => ALFormat.Stereo16,
|
||||
_ => throw new ArgumentOutOfRangeException(
|
||||
nameof(channels), "Only stereo and mono is currently supported")
|
||||
};
|
||||
|
||||
var buffer = AL.GenBuffer();
|
||||
_checkAlError();
|
||||
|
||||
unsafe
|
||||
{
|
||||
fixed (short* ptr = samples)
|
||||
{
|
||||
AL.BufferData(buffer, fmt, (IntPtr) ptr, samples.Length * sizeof(short), sampleRate);
|
||||
}
|
||||
}
|
||||
|
||||
_checkAlError();
|
||||
|
||||
var handle = new ClydeHandle(_audioSampleBuffers.Count);
|
||||
var length = TimeSpan.FromSeconds((double) samples.Length / channels / sampleRate);
|
||||
_audioSampleBuffers.Add(new LoadedAudioSample(buffer));
|
||||
return new AudioStream(handle, length, channels, name);
|
||||
}
|
||||
|
||||
private sealed class LoadedAudioSample
|
||||
{
|
||||
public readonly int BufferHandle;
|
||||
|
||||
public LoadedAudioSample(int bufferHandle)
|
||||
{
|
||||
BufferHandle = bufferHandle;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
70
Robust.Client/Graphics/Audio/ClydeAudioHeadless.cs
Normal file
@@ -0,0 +1,70 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Audio;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Timing;
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
using Color = Robust.Shared.Maths.Color;
|
||||
|
||||
namespace Robust.Client.Graphics.Audio
|
||||
{
|
||||
/// <summary>
|
||||
/// Hey look, it's ClydeAudio's evil twin brother!
|
||||
/// </summary>
|
||||
[UsedImplicitly]
|
||||
internal sealed class ClydeAudioHeadless : IClydeAudio, IClydeAudioInternal
|
||||
{
|
||||
public bool InitializePostWindowing()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public void FrameProcess(FrameEventArgs eventArgs)
|
||||
{
|
||||
}
|
||||
|
||||
public void Shutdown()
|
||||
{
|
||||
}
|
||||
|
||||
public AudioStream LoadAudioOggVorbis(Stream stream, string? name = null)
|
||||
{
|
||||
// TODO: Might wanna actually load this so the length gets reported correctly.
|
||||
return new(default, default, 1, name);
|
||||
}
|
||||
|
||||
public AudioStream LoadAudioWav(Stream stream, string? name = null)
|
||||
{
|
||||
// TODO: Might wanna actually load this so the length gets reported correctly.
|
||||
return new(default, default, 1, name);
|
||||
}
|
||||
|
||||
public AudioStream LoadAudioRaw(ReadOnlySpan<short> samples, int channels, int sampleRate, string? name = null)
|
||||
{
|
||||
// TODO: Might wanna actually load this so the length gets reported correctly.
|
||||
return new(default, default, channels, name);
|
||||
}
|
||||
|
||||
public IClydeAudioSource CreateAudioSource(AudioStream stream)
|
||||
{
|
||||
return DummyAudioSource.Instance;
|
||||
}
|
||||
|
||||
public IClydeBufferedAudioSource CreateBufferedAudioSource(int buffers, bool floatAudio = false)
|
||||
{
|
||||
return DummyBufferedAudioSource.Instance;
|
||||
}
|
||||
|
||||
public void SetMasterVolume(float newVolume)
|
||||
{
|
||||
// Nada.
|
||||
}
|
||||
}
|
||||
}
|
||||