* Fold animation delays into a single set for all directions.
* Update systems to use new RSI animations API.
* Fetching layer directions now done in sprite render.
* Allow overriding direction in SpriteView.
* Adds Map components to the ECS system.
* Grid entities are now created along with map grids.
Grid components are now properly reused from map deserialization when a grid is created through the MapManager.
* Make MapGridComponent shared.
Don't send Nullspace default grid to client, they have their own.
Properly link the new grid with the entity sent from the server.
* Fixes nullRefException when ToString() is called on an Entity with no Prototype.
* Adds logging debug info about binding a map/grid to an entity.
Nightly Commit.
* Client map networking now properly pivots a grid from the client entity to the shared entity.
Added IMapGridComponent.ClearGridId() to properly dissociate the component from a grid before deleting it.
WorldPosition of a default grid is always 0,0 regardless of the entity transform (if any).
Nullspace map and default grid are not bound to an entity.
Nullspace map and default grid cannot be deleted.
* Map Entities are now created along with new maps.
* Client & Server load with new scene hierarchy.
* Fix rebase damage.
* Added ContainerHelpers helper class.
* Fix Container checks.
* Fixed clothes.
* Fixing unit tests.
* Removed disabled code.
* Actually initialize and startup the Map and Grid entities.
* Use GLFW instead of OpenTK windows
* Seems to work pretty well now.
* Fix stackalloc issue on Framework.
* Add GLFW project to sln.
* Fix package downgrade.
* Fix SLN more.
* Please work.
* Fix C# version error.
1. NetManager.IsConnected no longer uses LINQ.
2. creating net messages for sending/receiving now uses cached DynamicMethods to improve speed (bypasses Activator.CreateInstance and params allocations)
3. Entity.GetComponentStates uses GetNetComponents now.
4. PhysicsManager allocates significantly less now.
* UI layout v2.
All controls now act like containers.
Moved anchor/margin layout model to LayoutContainer
Implement basic WPF-like attached properties for the above LayoutContainer.
* Fix VV.