Commit Graph

1016 Commits

Author SHA1 Message Date
PJB3005
3bec89aaa5 Fix MapCoordinate spawns using grid-relative rotation
This was an undocumented breaking change introduced by https://github.com/space-wizards/RobustToolbox/pull/5915. The behavior does not make much sense: you're specifying coordinates relative to the map, so the rotation should be relative to the map too.
2026-01-26 19:20:12 +01:00
PJB3005
0b93a1b7e2 Version: 271.2.0 2026-01-25 19:11:54 +01:00
PJB3005
51397ba319 Release notes 2026-01-25 19:11:39 +01:00
PJB3005
65b8d0cce2 Add network serialization float NaN sanitization
Apparently cheat clients have figured out that none of SS14's code does validation against NaN inputs. Uh oh.

IRobustSerializer can now be configured to remove NaN values when reading. This is intended to be set on the server to completely block the issue.

Added "Unsafe" float types that can be used to bypass the new configurable behavior, in case somebody *really* needs NaNs.

An alternative option was to make a "SafeFloat" type, and only apply the sanitization to that. The problem is that would require updating hundreds if not thousands of messages in SS14, and probably significantly confuse contributors on "when use what." Blocking NaNs by default is likely to cause little issues while ensuring the entire exploit is guaranteed impossible.
2026-01-25 03:45:50 +01:00
PJB3005
40b10f0dcc Version: 271.1.0 2026-01-20 19:45:58 +01:00
PJB3005
5885549c78 Release notes 2026-01-20 19:45:51 +01:00
PJB3005
65ed19fa4e Version: 271.0.0 2026-01-19 21:07:22 +01:00
PJB3005
30cd9eb527 Update release notes 2026-01-19 21:06:58 +01:00
PJB3005
3f556814a5 Cull old release notes
This file was hundreds of kilobytes and genuinely made my Rider lag to edit
2026-01-19 21:06:25 +01:00
Pieter-Jan Briers
dc1464b462 High-bandwidth transfer system (#6373)
* WebSocket-based data transfer system

* Move resource downloads/uploads to the new transfer system

Should drastically increase the permitted practical size

* Transfer impl for Lidgren

* Async impl for receive stream

* Use unbounded channel for Lidgren

* Add metrics

* More comments

* Add serverside stream limit to avoid being a DoS vector

* Fix tests

* Oops forgot to actually implement sequence channels in NetMessage

* Doc comment for NetMessage.SequenceChannel

* Release notes
2026-01-19 20:44:44 +01:00
PJB3005
a417a8fd99 Mark DebugTools.AssertNotNull as [NotNull]
This means C# nullable analysis actually recognizes it.
2026-01-18 02:42:23 +01:00
PJB3005
68f8d00931 Oops, typo. Actual version is 270.1.0 2026-01-01 12:37:20 +01:00
PJB3005
57ad191d02 Version: 170.1.0 2026-01-01 12:35:52 +01:00
PJB3005
8cecdcc8de Oops one last one 2026-01-01 12:35:42 +01:00
PJB3005
de7cdec86e Update release notes 2026-01-01 12:34:53 +01:00
slarticodefast
de2dafe507 increase Loc.GetString log level to warning (#6361)
* increase loglevel to warning

* add release notes

---------

Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-12-31 19:49:05 +01:00
PJB3005
6d31d5ba24 Version: 270.0.0 2025-12-23 23:21:37 +01:00
PJB3005
773357a80d Update release notes 2025-12-23 23:21:16 +01:00
PJB3005
9b02a4e718 Add game.time_scale cvar
Primary use case (other than silly) is to be a better way to speed up/slow down replays.
2025-12-20 16:32:06 +01:00
PJB3005
2e5856b54d Add missing changelog for 077ad1929e 2025-12-20 16:29:35 +01:00
PJB3005
c7ba63ed8e Version: 269.0.1 2025-12-19 18:06:06 +01:00
Pieter-Jan Briers
5ec8589f40 Fixed transitive project dependencies in content triggering "no direct project reference" detection. (#6343)
* Fixed transitive project dependencies in content triggering "no direct project reference" detection.

* Add chicken property
2025-12-19 17:55:49 +01:00
PJB3005
a74f755692 Version: 269.0.0 2025-12-17 20:23:20 +01:00
PJB3005
23de5c4044 Update release notes AGAIN 2025-12-17 20:11:03 +01:00
PJB3005
568880d09d Update release notes 2025-12-17 00:17:24 +01:00
PJB3005
53e1222b6b Fix FormattedMessage not escaping text when converted to markup
Meant that ToMarkup() wasn't actually round-trip safe.
2025-12-15 04:58:23 +01:00
PJB3005
95d5f7eec1 Add flag to block command bindings while UI focused
This means you can bind stuff to your numpad without it firing while you're *actually* typing stuff.
2025-12-14 21:48:20 +01:00
PJB3005
20d97ff855 Add ExtensionMarkerAttribute to sandbox
Necessary for C# 14 extension members
2025-12-04 19:08:20 +01:00
PJB3005
dab7ba13f5 .NET 10
Fixes #6302
2025-12-04 16:46:51 +01:00
PJB3005
fde2a83f03 Version: 268.1.0 2025-12-04 16:35:46 +01:00
PJB3005
35fb4cc832 Update release notes 2025-12-04 16:34:49 +01:00
PJB3005
b8ff394f73 Fix spamming startup error messages for projects without splash logo 2025-11-16 15:01:46 +01:00
metalgearsloth
46b65260c4 Consolidate and update physics benchmarks (#6298)
* Add

* a

* Fix test

* note

* Consolidate physics benchmarks

* Also add smash

* a

* Fix this
2025-11-15 17:54:05 +11:00
Leon Friedrich
64baee0a22 Add support for including map/game saves in replays. (#6189)
* Improve map serialization error logging

* Prevent remove children of erroring entities

* better logging

* Improve error tolerance

* Even more exception tolerance

* missing !

* Add WriteYaml and WriteObject to IReplayFileWriter

* Add MapLoaderSystem.TrySaveAllEntities()

* On second thought, WriteObject will just be abused

* I forgot to commit

* Add default implementation to avoid breaking changes

* release notes

* fix merge issues

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-11-13 22:14:56 +11:00
metalgearsloth
dbde8023ed Version: 268.0.0 2025-11-13 21:48:48 +11:00
Leon Friedrich
80cad0cd8f Add public control sawmill to UI Manager (#6231)
* Add public control sawmill

* Remove static IoCManager in MarkupTagManager

* very important comment

* release notes

* fix merge

* fix
2025-11-13 21:33:50 +11:00
Leon Friedrich
b15d960c69 Try improve RaiseEvent performance (#5925)
* IEventBus -> EventBus

* Fix CompIdx.RefArray

* IEntityManager -> EntityManager

* Remove double delegate

* Add GetNetCompEventHandlers()

* release notes & cleanup

* Make PVS use GetNetCompEventHandlers

* I love event bus tests

* also fix pvs pause test

* dont trimm

---------

Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-11-13 21:32:40 +11:00
metalgearsloth
cd59027089 Double-buffer contact events (#6295)
* Add

* a

* Fix test

* note

* Fix reflection
2025-11-13 21:28:13 +11:00
metalgearsloth
c95b4320cf Version: 267.4.0 2025-11-09 18:44:49 +11:00
metalgearsloth
4755cb5747 Better broadphase performance (#6272)
* Better broadphase parallelism

Moves more stuff into the parallel loop and avoids allocating the list per fixtureproxy.

* Fixes

* Better docs

* doc
2025-11-08 02:11:31 +11:00
PJB3005
7bc0ffb711 Make XAML hot reload JIT on UI load
This means we don't have to JIT a bunch of UIs that you might not open, reducing memory usage and startup overhead.

One (1) UI is always JITed in another thread before prototype UIs are loaded, so as to warm up the JIT machinery. Said type is DropDownDebugConsole which always gets used anyways so there's no harm in it.

In total, these changes save more than a second of startup time for me.
2025-10-30 01:41:17 +01:00
beck-thompson
e49515956a Add a basic loading screen! (#6003)
* Added basic loading screen

* Make it look better!

* I forgor xD

* Fix test fails

* Add comment

* Removed unused import

* Only write to file if the number of sections changed

* Servers can now have their own settings

* Minor optionzation and rare colors

* Remove some of the cvars

* debug only loading messages

* Added a few more steps

* Only one section at a time

* nullable section name

* Lock out functions if finished

* Get rid of saving the ccvar

* Cleanup

* Forgot!

* A few tweaks

* Disable vsync

* remove colors

* remove outdated vsync functions

* Silly me xD

* What I get for trying to be clever... ;(

* Better seconds display

* Simplify drawing logic + it looks better

* Type does not need to be partial

* Make interface to expose to content

* Use correct define to gate showing debug info

Should be TOOLS instead of DEBUG

* Use appropriate exception type in BeginLoadingSection

* Fix exception when closing window during loading screen

Would try to stop the main loop before it exists.

* Rename CVars, put debug info behind CVar instead of conditional compilation.

* Add to RELEASE-NOTES.md

* Add UI scaling support

* Make ILoadingScreenManager fully internal

Didn't realize content can't touch it as it'd break the total amount of sections

* Don't re-enable vsync manually, GameController does it at the end of init

* Add command to show top load time usage.

* Improve verbosity of debug time tracking

More steps and some steps named better

---------

Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-10-30 00:38:59 +01:00
Pieter-Jan Briers
f3a3f564e1 System font API (#5393)
* System font API

This is a new API that allows operating system fonts to be loaded by the engine and used by content.

Fonts are provided in a flat list exposing all the relevant metadata. They are loaded from disk with a Load call.

Initial implementation is only for Windows DirectWrite.

* Load system fonts as memory mapped files if possible.

This allows sharing the font file memory with other processes which is always good.

* Use ArrayPool to reduce char array allocations

* Disable verbose logging

* Implement system font support on Linux via Fontconfig

* Implement macOS support

* Add "FREEDESKTOP" define constant

This is basically LINUX || FREEBSD. Though FreeBSD currently gets detected as LINUX too. Oh well.

* Compile out Fontconfig and CoreText system font backends when not on those platforms

* Don't add Fontconfig package dep on Mac/Windows

* Allow disabling system font support via CVar

Cuz why not.
2025-10-28 22:07:55 +01:00
Leon Friedrich
8b7fbfa646 Add two new custom yaml serializers (#6253)
* Add two new custom yaml serializers

* make ComponentNameSerializer ignore ignored components

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-10-27 23:05:46 +11:00
Leon Friedrich
bb4c4ed302 Fix PredictedQueueDeleteEntity mispredicts (#6260)
* Fix PredictedQueueDeleteEntity

* typo

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-10-27 23:04:12 +11:00
PJB3005
e788325cdb Expose more StringBuilder overloads to sandbox
Just some stuff that got added in the years. Spans, interpolated string handlers.
2025-10-26 23:09:59 +01:00
PJB3005
9a0e3b6b02 dmetamem now sorts results, no longer outputs to log to avoid interleaving 2025-10-26 23:09:37 +01:00
PJB3005
37eabbabc2 Add MetadataUpdateHandlerAttribute to sandbox 2025-10-26 22:53:06 +01:00
PJB3005
ab775af7cd Added FontTagHijackHolder to replace fonts resolved by FontTag.
Existing font prototype system is extremely half-baked and unusable. This allows bypassing it entirely for upcoming content changes.
2025-10-26 20:40:39 +01:00
PJB3005
8ac5fc58d2 Invalidate OutputPanel on style change
Fixes an incorrect height staying cached on font change.
2025-10-26 20:37:42 +01:00