Commit Graph

16 Commits

Author SHA1 Message Date
PJB3005
3de48d7595 Add more SDL3-exclusive mouse cursor shapes
They just fall back on GLFW.
2025-08-04 16:31:43 +02:00
Leon Friedrich
728d541ca5 Remove assert in UserInterfaceManager.KeyBindDown (#5889) 2025-04-25 15:30:26 +10:00
metalgearsloth
d9bf1d1afb BUI deferral tweaks (#5503) 2025-01-27 21:04:27 +11:00
SpaceManiac
d227613997 Fix cursor getting stuck when click-dragging off of a control (#5523) 2024-11-16 23:51:32 +01:00
metalgearsloth
ab6bd19817 Fix mouse hover not updating for new controls (#5313)
* Fix mouse hover not updating for new controls

It only ever updated on movement previously. The issue is for example if a new window shows up where the mouse is (or any control) it doesn't handle it. Just checking it every frame AFAIK shouldn't be that expensive. Worst case we just have some flag to check it that gets set on <mouse movement OR controls changed>.

* review
2024-08-31 11:45:59 +10:00
Leon Friedrich
fff42fb2b4 Partially fix UI assert (#5100)
* Partially fix UI assert

* Avoid breaking change in BoundKeyEventArgs

This is a public constructor, as much as it maybe shouldn't be. Adding this parameter is a breaking change.

* Replace .Disposed checks with ! .VisibleInTree

Control disposal should not be used anymore.

* Release notes

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-05-06 01:29:34 +02:00
Leon Friedrich
3500abfd47 Add IUserInterfaceManager.UpdateHovered() (#5083)
* Add `IUserInterfaceManager.UpdateHovered()`

* Try fix tests
2024-04-29 18:37:52 +10:00
Nemanja
a09a60efe9 Adjust how KeyBindUp retreives the focused control (#4620) 2023-11-28 19:22:05 +11:00
metalgearsloth
7892cc895f Tooltip QoL (#4330) 2023-09-10 20:23:52 +10:00
metalgearsloth
7d1ad527d9 Replace Robust Vector2 with System.Numerics (#4092) 2023-07-08 14:08:26 +10:00
Skye
ff4bebd806 UI: Close window hotkeys (#3918)
Looks good to me!
2023-04-08 18:13:04 -07:00
Leon Friedrich
81e02c3baa Fix null tooltip error (#3693) 2023-01-14 15:39:48 +11:00
metalgearsloth
8e6bc1651e Add tooltip tracking (#3665) 2023-01-13 11:40:35 +11:00
metalgearsloth
0c9fe010b1 Fix tooltips being incorrect for a frame (#3664) 2023-01-08 16:22:16 +11:00
Pieter-Jan Briers
e34935c9e2 TextEdit control & a bunch of other stuff (#3436) 2022-11-12 03:12:49 +01:00
Jezithyr
710371d7d1 UI refactor and UITheme implementations (#2712)
* UIControllerManager


Implemented UI Controller Manager

* added fetch function

* added note

* Hiding some internal stuff

* Implemented event on gamestate switch for ui

* Fix serialization field assigner emit

* fixing issues with ILEmitter stuff

* AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

Blame Smug

* fixing nullref

* Add checking for no backing field / property for ui system dependencies

* fixes Gamestate detection

* Implemented event on UIControllers on system load

* Updated systemload/unload listeners

* Had this backwards lol

* Fix nulling systems before calling OnSystemUnloaded, broke InventoryUIController.Hands.cs

* Created UI Window management system

- A manager that allows for easy creation and access of popup or gamestate windows

* Changing to use basewindow instead of default window

* Implemented UI Theming that isn't ass

* Updated default theme loading and validation

* Added path validation for themes

* Implemented UI Themes

* Implemented UI Theme prototypes

* Implementing theming for texture buttons and Texturerects

* fixing server error

* Remove IUILink

* Implemented default theme overriding and theme colors

* Fixing sandbox lul

* Added error for not finding UITheme

* fixing setting default theme in content

* Move entity and tile spawn window logic to controllers

* Add 2 TODOs

* Merge fixes

* Add IOnStateChanged for UI controllers

* Fix inventory window being slow to open
Caches resources when the UI theme is changed

* Remove caching on theme change
The real fix was fixing the path for resources

* Remove test method

* Fix crash when controllers implement non generic interfaces

* Add controllers frame update

* Split UserInterfaceManager into partials

- Created UI screen

* Converted more UI managers into partials

* Setup UIScreen manager system

* Added some widget utility funcs


updated adding widgets

* Started removing HUDManager

* Moved UiController Manager to Partials


Finished moving all UIController code to UIManager

* Fixed screen loading

* Fixed Screen scaling

* Fixed Screen scaling


cleanup

* wat

* IwantToDie

* Fixed resolving ResourceCache instead of IResourceCache

* Split IOnStateChanged into IOnStateEntered and IOnStateExited

* Implemented helpers for adjusting UIAutoscale for screens

* Fixed autoscale, removed archiving from autoscale

* Implemented popups and adjusted some stuff

* Fixing some popup related shinanegans

* Fixing some draw order issues

* fixing dumb shit

* Fix indentation in UserInterfaceManager.Input.cs

* Moved screen setup to post init (run after content)

* Fix updating theme

* Merge fixes

* Fix resolving sprite system on control creation

* Fix min size of tile spawn window

* Add UIController.Initialize method

* https://tenor.com/view/minor-spelling-mistake-gif-21179057

* Add doc comment to UIController

* Split UIController.cs and UISystemDependency.cs into their own files

* Add more documentation to ui controllers

* Add AttributeUsage to UISystemDependencyAttribute

* Fix method naming

* Add documentation for assigners

* Return casted widgets where relevant

* Fix entity spawner scroll (#1)

* Add CloseOnClick and CloseOnEscape for popups

* Remove named windows and popups

* Cleanup controller code

* Add IOnStateChanged, IOnSystemChanged, IOnSystemLoaded, IOnSystemUnloaded

* Add more docs to state and system change interfaces

* Fixing Window issues

* Fixing some window fuckery

* Added OnOpen event to windows, updated sandbox window

Sandbox windows now persist values and positions

* Recurse through controls to register widgets (#2)

* Allow path to be folder

* Fix local player shutdown

* Fixing escape menu

* Fix backing field in DataDefinition.Emitters

* Ent+Tile spawn no crash

* Skip no-spawn in entity spawn menu

Co-authored-by: Jezithyr <jmaster9999@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
Co-authored-by: wrexbe <wrexbe@protonmail.com>
2022-09-04 16:10:54 -07:00