mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
* UIControllerManager Implemented UI Controller Manager * added fetch function * added note * Hiding some internal stuff * Implemented event on gamestate switch for ui * Fix serialization field assigner emit * fixing issues with ILEmitter stuff * AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH Blame Smug * fixing nullref * Add checking for no backing field / property for ui system dependencies * fixes Gamestate detection * Implemented event on UIControllers on system load * Updated systemload/unload listeners * Had this backwards lol * Fix nulling systems before calling OnSystemUnloaded, broke InventoryUIController.Hands.cs * Created UI Window management system - A manager that allows for easy creation and access of popup or gamestate windows * Changing to use basewindow instead of default window * Implemented UI Theming that isn't ass * Updated default theme loading and validation * Added path validation for themes * Implemented UI Themes * Implemented UI Theme prototypes * Implementing theming for texture buttons and Texturerects * fixing server error * Remove IUILink * Implemented default theme overriding and theme colors * Fixing sandbox lul * Added error for not finding UITheme * fixing setting default theme in content * Move entity and tile spawn window logic to controllers * Add 2 TODOs * Merge fixes * Add IOnStateChanged for UI controllers * Fix inventory window being slow to open Caches resources when the UI theme is changed * Remove caching on theme change The real fix was fixing the path for resources * Remove test method * Fix crash when controllers implement non generic interfaces * Add controllers frame update * Split UserInterfaceManager into partials - Created UI screen * Converted more UI managers into partials * Setup UIScreen manager system * Added some widget utility funcs updated adding widgets * Started removing HUDManager * Moved UiController Manager to Partials Finished moving all UIController code to UIManager * Fixed screen loading * Fixed Screen scaling * Fixed Screen scaling cleanup * wat * IwantToDie * Fixed resolving ResourceCache instead of IResourceCache * Split IOnStateChanged into IOnStateEntered and IOnStateExited * Implemented helpers for adjusting UIAutoscale for screens * Fixed autoscale, removed archiving from autoscale * Implemented popups and adjusted some stuff * Fixing some popup related shinanegans * Fixing some draw order issues * fixing dumb shit * Fix indentation in UserInterfaceManager.Input.cs * Moved screen setup to post init (run after content) * Fix updating theme * Merge fixes * Fix resolving sprite system on control creation * Fix min size of tile spawn window * Add UIController.Initialize method * https://tenor.com/view/minor-spelling-mistake-gif-21179057 * Add doc comment to UIController * Split UIController.cs and UISystemDependency.cs into their own files * Add more documentation to ui controllers * Add AttributeUsage to UISystemDependencyAttribute * Fix method naming * Add documentation for assigners * Return casted widgets where relevant * Fix entity spawner scroll (#1) * Add CloseOnClick and CloseOnEscape for popups * Remove named windows and popups * Cleanup controller code * Add IOnStateChanged, IOnSystemChanged, IOnSystemLoaded, IOnSystemUnloaded * Add more docs to state and system change interfaces * Fixing Window issues * Fixing some window fuckery * Added OnOpen event to windows, updated sandbox window Sandbox windows now persist values and positions * Recurse through controls to register widgets (#2) * Allow path to be folder * Fix local player shutdown * Fixing escape menu * Fix backing field in DataDefinition.Emitters * Ent+Tile spawn no crash * Skip no-spawn in entity spawn menu Co-authored-by: Jezithyr <jmaster9999@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Jezithyr <Jezithyr@gmail.com> Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com> Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com> Co-authored-by: wrexbe <wrexbe@protonmail.com>
527 lines
15 KiB
C#
527 lines
15 KiB
C#
using System;
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using System.Diagnostics.CodeAnalysis;
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using Robust.Client.Graphics;
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using Robust.Client.Input;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Input;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.ViewVariables;
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namespace Robust.Client.UserInterface;
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internal partial class UserInterfaceManager
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{
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private float _tooltipTimer;
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private ICursor? _worldCursor;
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private bool _needUpdateActiveCursor;
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[ViewVariables] public Control? KeyboardFocused { get; private set; }
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[ViewVariables] public Control? CurrentlyHovered { get; private set; } = default!;
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private Control? _controlFocused;
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[ViewVariables]
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public Control? ControlFocused
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{
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get => _controlFocused;
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set
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{
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if (_controlFocused == value)
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return;
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_controlFocused?.ControlFocusExited();
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_controlFocused = value;
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}
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}
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// set to null when not counting down
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private float? _tooltipDelay;
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private Tooltip _tooltip = default!;
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private bool showingTooltip;
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private Control? _suppliedTooltip;
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private const float TooltipDelay = 1;
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private static (Control control, Vector2 rel)? MouseFindControlAtPos(Control control, Vector2 position)
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{
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for (var i = control.ChildCount - 1; i >= 0; i--)
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{
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var child = control.GetChild(i);
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if (!child.Visible || child.RectClipContent && !child.PixelRect.Contains((Vector2i) position))
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{
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continue;
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}
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var maybeFoundOnChild = MouseFindControlAtPos(child, position - child.PixelPosition);
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if (maybeFoundOnChild != null)
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{
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return maybeFoundOnChild;
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}
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}
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if (control.MouseFilter != Control.MouseFilterMode.Ignore && control.HasPoint(position / control.UIScale))
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{
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return (control, position);
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}
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return null;
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}
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public void KeyBindDown(BoundKeyEventArgs args)
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{
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if (args.Function == EngineKeyFunctions.CloseModals && _modalStack.Count != 0)
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{
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bool closedAny = false;
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for (var i = _modalStack.Count - 1; i >= 0; i--)
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{
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var top = _modalStack[i];
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if (top is not Popup {CloseOnEscape: false})
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{
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RemoveModal(top);
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closedAny = true;
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}
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}
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if (closedAny)
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{
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args.Handle();
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}
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return;
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}
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var control = ControlFocused ?? KeyboardFocused ?? MouseGetControl(args.PointerLocation);
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if (control == null)
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{
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return;
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}
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var guiArgs = new GUIBoundKeyEventArgs(args.Function, args.State, args.PointerLocation, args.CanFocus,
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args.PointerLocation.Position / control.UIScale - control.GlobalPosition,
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args.PointerLocation.Position - control.GlobalPixelPosition);
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_doGuiInput(control, guiArgs, (c, ev) => c.KeyBindDown(ev));
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if (guiArgs.Handled)
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{
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args.Handle();
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}
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}
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public void KeyBindUp(BoundKeyEventArgs args)
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{
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var control = ControlFocused ?? KeyboardFocused ?? MouseGetControl(args.PointerLocation);
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if (control == null)
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{
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return;
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}
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var guiArgs = new GUIBoundKeyEventArgs(args.Function, args.State, args.PointerLocation, args.CanFocus,
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args.PointerLocation.Position / control.UIScale - control.GlobalPosition,
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args.PointerLocation.Position - control.GlobalPixelPosition);
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_doGuiInput(control, guiArgs, (c, ev) => c.KeyBindUp(ev));
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// Always mark this as handled.
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// The only case it should not be is if we do not have a control to click on,
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// in which case we never reach this.
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args.Handle();
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}
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public void MouseMove(MouseMoveEventArgs mouseMoveEventArgs)
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{
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_resetTooltipTimer();
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// Update which control is considered hovered.
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var newHovered = MouseGetControl(mouseMoveEventArgs.Position);
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if (newHovered != CurrentlyHovered)
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{
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_clearTooltip();
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CurrentlyHovered?.MouseExited();
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CurrentlyHovered = newHovered;
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CurrentlyHovered?.MouseEntered();
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if (CurrentlyHovered != null)
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{
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_tooltipDelay = CurrentlyHovered.TooltipDelay ?? TooltipDelay;
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}
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else
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{
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_tooltipDelay = null;
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}
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_needUpdateActiveCursor = true;
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}
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var target = ControlFocused ?? newHovered;
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if (target != null)
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{
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var pos = mouseMoveEventArgs.Position.Position;
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var guiArgs = new GUIMouseMoveEventArgs(mouseMoveEventArgs.Relative / target.UIScale,
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target,
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pos / target.UIScale, mouseMoveEventArgs.Position,
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pos / target.UIScale - target.GlobalPosition,
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pos - target.GlobalPixelPosition);
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_doMouseGuiInput(target, guiArgs, (c, ev) => c.MouseMove(ev));
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}
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}
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private void UpdateActiveCursor()
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{
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// Consider mouse input focus first so that dragging windows don't act up etc.
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var cursorTarget = ControlFocused ?? CurrentlyHovered;
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if (cursorTarget == null)
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{
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_clyde.SetCursor(_worldCursor);
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return;
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}
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if (cursorTarget.CustomCursorShape != null)
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{
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_clyde.SetCursor(cursorTarget.CustomCursorShape);
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return;
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}
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var shape = cursorTarget.DefaultCursorShape switch
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{
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Control.CursorShape.Arrow => StandardCursorShape.Arrow,
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Control.CursorShape.IBeam => StandardCursorShape.IBeam,
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Control.CursorShape.Hand => StandardCursorShape.Hand,
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Control.CursorShape.Crosshair => StandardCursorShape.Crosshair,
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Control.CursorShape.VResize => StandardCursorShape.VResize,
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Control.CursorShape.HResize => StandardCursorShape.HResize,
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_ => StandardCursorShape.Arrow
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};
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_clyde.SetCursor(_clyde.GetStandardCursor(shape));
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}
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public void MouseWheel(MouseWheelEventArgs args)
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{
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var control = MouseGetControl(args.Position);
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if (control == null)
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{
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return;
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}
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args.Handle();
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var pos = args.Position.Position;
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var guiArgs = new GUIMouseWheelEventArgs(args.Delta, control,
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pos / control.UIScale, args.Position,
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pos / control.UIScale - control.GlobalPosition, pos - control.GlobalPixelPosition);
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_doMouseGuiInput(control, guiArgs, (c, ev) => c.MouseWheel(ev), true);
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}
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public void TextEntered(TextEventArgs textEvent)
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{
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if (KeyboardFocused == null)
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{
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return;
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}
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var guiArgs = new GUITextEventArgs(KeyboardFocused, textEvent.CodePoint);
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KeyboardFocused.TextEntered(guiArgs);
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}
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public ScreenCoordinates MousePositionScaled => ScreenToUIPosition(_inputManager.MouseScreenPosition);
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private static void _doMouseGuiInput<T>(Control? control, T guiEvent, Action<Control, T> action,
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bool ignoreStop = false)
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where T : GUIMouseEventArgs
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{
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while (control != null)
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{
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guiEvent.SourceControl = control;
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if (control.MouseFilter != Control.MouseFilterMode.Ignore)
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{
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action(control, guiEvent);
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if (guiEvent.Handled || (!ignoreStop && control.MouseFilter == Control.MouseFilterMode.Stop))
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{
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break;
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}
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}
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guiEvent.RelativePosition += control.Position;
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guiEvent.RelativePixelPosition += control.PixelPosition;
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control = control.Parent;
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}
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}
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private static void _doGuiInput(
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Control? control,
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GUIBoundKeyEventArgs guiEvent,
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Action<Control, GUIBoundKeyEventArgs> action,
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bool ignoreStop = false)
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{
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while (control != null)
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{
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if (control.MouseFilter != Control.MouseFilterMode.Ignore)
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{
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action(control, guiEvent);
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if (guiEvent.Handled || (!ignoreStop && control.MouseFilter == Control.MouseFilterMode.Stop))
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{
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break;
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}
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}
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guiEvent.RelativePosition += control.Position;
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guiEvent.RelativePixelPosition += control.PixelPosition;
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control = control.Parent;
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}
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}
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private void _clearTooltip()
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{
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if (!showingTooltip) return;
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_tooltip.Visible = false;
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if (_suppliedTooltip != null)
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{
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PopupRoot.RemoveChild(_suppliedTooltip);
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_suppliedTooltip = null;
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}
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CurrentlyHovered?.PerformHideTooltip();
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_resetTooltipTimer();
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showingTooltip = false;
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}
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public void CursorChanged(Control control)
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{
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if (control == ControlFocused || control == CurrentlyHovered)
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{
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_needUpdateActiveCursor = true;
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}
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}
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public void HideTooltipFor(Control control)
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{
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if (CurrentlyHovered == control)
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{
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_clearTooltip();
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}
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}
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public bool HandleCanFocusDown(
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ScreenCoordinates pointerPosition,
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[NotNullWhen(true)] out (Control control, Vector2i rel)? hitData)
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{
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var hit = MouseGetControlAndRel(pointerPosition);
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var pos = pointerPosition.Position;
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// If we have a modal open and the mouse down was outside it, close said modal.
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for (var i = _modalStack.Count - 1; i >= 0; i--)
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{
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var top = _modalStack[i];
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var offset = pos - top.GlobalPixelPosition;
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if (!top.HasPoint(offset / top.UIScale))
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{
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if (top.MouseFilter != Control.MouseFilterMode.Stop)
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{
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if (top is not Popup {CloseOnClick: false})
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{
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RemoveModal(top);
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}
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}
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else
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{
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ControlFocused = top;
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hitData = null;
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return false; // prevent anything besides the top modal control from receiving input
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}
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}
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else
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{
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break;
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}
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}
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if (hit == null)
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{
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ReleaseKeyboardFocus();
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hitData = null;
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return false;
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}
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var (control, rel) = hit.Value;
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if (control != KeyboardFocused)
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{
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ReleaseKeyboardFocus();
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}
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ControlFocused = control;
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if (ControlFocused.CanKeyboardFocus && ControlFocused.KeyboardFocusOnClick)
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{
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ControlFocused.GrabKeyboardFocus();
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}
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hitData = (control, (Vector2i) rel);
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return true;
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}
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public void HandleCanFocusUp()
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{
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ControlFocused = null;
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}
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public ScreenCoordinates ScreenToUIPosition(ScreenCoordinates coordinates)
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{
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if (!_windowsToRoot.TryGetValue(coordinates.Window, out var root))
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return default;
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return new ScreenCoordinates(coordinates.Position / root.UIScale, coordinates.Window);
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}
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public ICursor? WorldCursor
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{
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get => _worldCursor;
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set
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{
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_worldCursor = value;
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_needUpdateActiveCursor = true;
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}
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}
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private (Control control, Vector2 rel)? MouseGetControlAndRel(ScreenCoordinates coordinates)
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{
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if (!_windowsToRoot.TryGetValue(coordinates.Window, out var root))
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return null;
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return MouseFindControlAtPos(root, coordinates.Position);
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}
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public Control? MouseGetControl(ScreenCoordinates coordinates)
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{
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return MouseGetControlAndRel(coordinates)?.control;
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}
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public Control? GetSuppliedTooltipFor(Control control)
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{
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return CurrentlyHovered == control ? _suppliedTooltip : null;
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}
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/// <summary>
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/// Converts
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/// </summary>
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/// <param name="args">Event data values for a bound key state change.</param>
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private bool OnUIKeyBindStateChanged(BoundKeyEventArgs args)
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{
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if (args.State == BoundKeyState.Down)
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{
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KeyBindDown(args);
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}
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else
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{
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KeyBindUp(args);
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}
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// If we are in a focused control or doing a CanFocus, return true
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// So that InputManager doesn't propagate events to simulation.
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if (!args.CanFocus && KeyboardFocused != null)
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{
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return true;
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}
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return false;
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}
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/// <inheritdoc />
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public void GrabKeyboardFocus(Control control)
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{
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if (control == null)
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{
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throw new ArgumentNullException(nameof(control));
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}
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if (!control.CanKeyboardFocus)
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{
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throw new ArgumentException("Control cannot get keyboard focus.", nameof(control));
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}
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if (control == KeyboardFocused)
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{
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return;
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}
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ReleaseKeyboardFocus();
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KeyboardFocused = control;
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KeyboardFocused.KeyboardFocusEntered();
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}
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public void ReleaseKeyboardFocus()
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{
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var oldFocused = KeyboardFocused;
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oldFocused?.KeyboardFocusExited();
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KeyboardFocused = null;
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}
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public void ReleaseKeyboardFocus(Control ifControl)
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{
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if (ifControl == null)
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{
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throw new ArgumentNullException(nameof(ifControl));
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}
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if (ifControl == KeyboardFocused)
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{
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ReleaseKeyboardFocus();
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}
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}
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private void _resetTooltipTimer()
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{
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_tooltipTimer = 0;
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}
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private void _showTooltip()
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{
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if (showingTooltip) return;
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showingTooltip = true;
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var hovered = CurrentlyHovered;
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if (hovered == null)
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{
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return;
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}
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// show supplied tooltip if there is one
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if (hovered.TooltipSupplier != null)
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{
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_suppliedTooltip = hovered.TooltipSupplier.Invoke(hovered);
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if (_suppliedTooltip != null)
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{
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PopupRoot.AddChild(_suppliedTooltip);
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Tooltips.PositionTooltip(_suppliedTooltip);
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}
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}
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else if (!String.IsNullOrWhiteSpace(hovered.ToolTip))
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{
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// show simple tooltip if there is one
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_tooltip.Visible = true;
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_tooltip.Text = hovered.ToolTip;
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Tooltips.PositionTooltip(_tooltip);
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}
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hovered.PerformShowTooltip();
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}
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public Vector2? CalcRelativeMousePositionFor(Control control, ScreenCoordinates mousePosScaled)
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{
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var (pos, window) = mousePosScaled;
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var root = control.Root;
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if (root?.Window == null || root.Window.Id != window)
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return null;
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return pos - control.GlobalPosition;
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}
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}
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