Commit Graph
286 Commits
Author SHA1 Message Date
deltanedasGitHubdeltanedas <@deltanedas:goida.zip>metalgearsloth
9cd8401cfb Serializer improvement and cleanup (#6674)
Co-authored-by: deltanedas <@deltanedas:goida.zip>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2026-07-24 00:57:13 +10:00
5e79016217 Illumination measuring system to determine how "lit up" entities are (#5574)
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2026-07-23 23:09:22 +10:00
metalgearsloth cb768d2aa5 Raise a BUI message on any input
The bound wrapper is internal only and I don't want these filtered out by UI validation.
2026-06-18 17:21:47 +10:00
83c2a1be11 [Dependency] source generator part 2 (#6550)
* [Dependency] source generator

No more reflection, no more codegen at runtime

Also various changes to Roslyn helpers to make this easier to write.

Requires all types with dependencies to be partial and not have readonly dependency fields. An analyzer enforces this at warning level, the previous injection strategies have remained in the code *for now* as a fallback.

No fallback is available for [field: Dependency] properties, due to a Roslyn bug.

Code Fixes exist. We love Roslyn

* Apply dependencies generator changes to all code

* Release notes

* Preprocessor got hands

* Handle nullable dependencies

These are bad but gotta deal with it.

* Apply suggestions from code review

Co-authored-by: Moony <moony@hellomouse.net>

* Fine, let's not use collection expressions

---------

Co-authored-by: Moony <moony@hellomouse.net>
2026-05-08 12:38:33 +02:00
917878d05f Autocomplete more map commands (#5797)
* Autocomplete more map commands

Also added some extra helper features.

* Finish

* Fix bug, avoid IocResolves

* grid is grid

* file filename clash

* turn hint into option

* a

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2025-09-18 12:38:17 +10:00
TayrtahnandGitHub 196e59b7e4 Clean up all missing EntitySystem proxy method uses (#6027)
* Clean up all missing EntitySystem proxy method uses

* Restore comment

* Fix bad change that caused closure allocation

* tuple

* Revert "tuple"

This reverts commit 14581a40aa.

* Revert "Fix bad change that caused closure allocation"

This reverts commit 215b2559ed.

* Revert "Restore comment"

This reverts commit 4a47a36557.

* Revert "Clean up all missing EntitySystem proxy method uses"

This reverts commit 3b1fe4ce7f.

* Redo with improved code fixer.
Let's see how it fares this time
2025-06-21 00:05:09 +02:00
PJB3005 a6905151b6 Move PointLight component states to shared
Necessary so the client can calculate an initial state, which is necessary for prediction and replay seeking to work properly.

Fixes the nuke in SS14 not having its light turn off when going back in a replay.
2025-05-02 01:21:17 +02:00
1d0404953f Add GridUidChangedEvent and MapUidChangedEvent (#5893)
* Add GridUidChangedEvent and MapUidChangedEvent

* cleanup

* Fix assert

* more fixes

* docs

* record struct

* Use implicit tuple constructor

* stinky review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2025-04-30 18:36:53 +10:00
685d002bb7 Move VisibilitySystem to shared (#5694)
* Move VisibilitySystem to shared

* this

* Remove redundant qualifiers.

---------

Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-02-22 21:36:49 +01:00
fbc706f37b Refactor map loading & saving (#5572)
* Refactor map loading & saving

* test fixes

* ISerializationManager tweaks

* Fix component composition

* Try fix entity deserialization component composition

* comments

* CL

* error preinit

* a

* cleanup

* error if version is too new

* Add AlwaysPushSerializationTest

* Add auto-inclusion test

* Better categorization

* Combine test components

* Save -> TrySave

Also better handling for saving multiple entities individually

* Create new partial class for map loading

* Add OrphanSerializationTest

* Include MapIds in BeforeSerializationEvent

* Addd LifetimeSerializationTest

* Add TestMixedLifetimeSerialization

* Add CategorizationTest

* explicitly serialize list of nullspace entities

* Add backwards compatibility test

* Version comments

also fixes wrong v4 format

* add MapMergeTest

* Add NetEntity support

* Optimize EntityDeserializer

Avoid unnecessary component deserialization

* fix assert & other bugs

* fucking containers strike again

* Fix deletion of pre-init entities

* fix release note merge conflict

* Update Robust.Shared/Map/MapManager.GridCollection.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* VV

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-02-16 21:25:07 +11:00
IProduceWidgetsandGitHub a2983a5ee0 safe dictionary assignment (#5587) 2025-01-06 21:02:02 +01:00
MervillandGitHub 80a963ec05 Replace obsolete functions in MapSystem (#5483) 2024-10-07 18:48:09 +02:00
metalgearslothandGitHub 140767c262 Move viewsubscriber to shared + handle eye targets (#5362)
* Move viewsubscriber to shared + handle eye targets

Need this stuff for AI.

* Fix dumb

* review
2024-08-23 18:29:57 +10:00
Pieter-Jan BriersandGitHub 05cdb99252 Warning fixes around IMapManager.GetMapEntityId (#5298)
* Add MapSystem.GetMapOrInvalid

This is effectively the same exact behavior as IMapManager.GetMapEntityId. Adding this so I don't have to consider whether warning fixes using MapSystem.GetMap() instead would change behavior.

* Warning fixes around IMapManager.GetMapEntityId

* Fix tests
2024-07-13 15:27:32 +10:00
b8924f3ddf Removes obsolete visibility system functions (#5209)
* Removes obsolete visibility system functions

* guh, forgot to add the test

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-28 17:30:02 +10:00
Leon FriedrichandGitHub 074a4faa92 Try fix client-side BUI error spam (#5208) 2024-06-05 15:21:27 +10:00
Leon FriedrichandGitHub 6dd6b79db6 Fix PVS exception (#5196) 2024-06-02 21:58:48 +10:00
eoineoineoinandGitHub 56c30edf04 Replace Matrix3 with System.Numerics.Matrix3x2 (#5078)
* Delete Matrix3. Replace with System.Numerics.Matrix3x2

* Feedback

* release notes
2024-06-02 14:08:47 +10:00
metalgearslothandGitHub 0a149fa91c Expand PVS BUIs (#5179)
Mainly happens to aghosts who go out of range. Shouldn't be a huge perf impact as the User component is added / removed as BUIs get opened.
2024-05-31 09:51:11 +10:00
metalgearslothandGitHub d72de032fa Predicted BUIs (#5059)
* Add TryGetOpenBUI

Avoids having to get the component and openinterfaces separately.

* Couple more helpers

* entityquery

* reviews

* Shared BUIs

* zawehdo

* More boilerplate

* Bunch more work

* Building

* Stuff

* More state handling

* API cleanup

* Slight tweak

* Tweaks

* gabriel

* Disposies

* Active UI support

* Lots of fixes

- Fix states not applying properly, fix predicted messages, remove redundant message type, add RaiseUiMessage for an easy way to do it from shared, add the old BUI state change events back.

* Fix test failures

* weh

* Remove unncessary closes.

* release note
2024-04-26 18:12:55 +10:00
Leon FriedrichandGitHub 1031ae4cc5 Fix mapping not pausing maps (#5063) 2024-04-23 14:25:40 +10:00
Leon FriedrichandGitHub 0ab59d70b1 More mapinit fixes (#5058) 2024-04-21 18:57:20 +10:00
Leon FriedrichandGitHub 15f94bd094 Fix mapinit persistence when overwriting existing maps (#5057)
* Fix mapinit persistence when overwriting existing maps

* Hours wasted chasing fucking chickens in a crate
2024-04-21 16:48:39 +10:00
Leon FriedrichandGitHub d5c4981648 Partial MapManager refactor (#5042)
* MapManager rejig

* Update Tests

* A
2024-04-18 14:05:02 +10:00
Pieter-Jan BriersandGitHub 2a9de462d5 Preserve tile maps when saving maps & related changes (#5003)
* Un-hardcode behavior to make a component not saved to map file.

MapSaveId is a special component that can't be saved to map files due to a hardcoded type check. This behavior can now be applied to any component with [UnsavedComponent].

Moved "component registration" attributes into a single file because they don't deserve their own (poorly organized) .cs files.

* Add ITileDefinitionManager.TryGetDefinition

Try-pattern version of the existing indexers.

* Preserve tile maps when saving maps

This changes the map saver and loader code so that the "tilemap" can be preserved between map modifications as much as possible.

The tile map from the loaded map gets stored onto MapSaveTileMapComponent components on all loaded grids. This tile map is then used when saving, meaning that changes to the engine's internal tile IDs do not cause diffs.

Fixes #5000

* Changelog

* Fix tests
2024-03-27 14:14:19 +11:00
a2d0504368 Replace PVS dictionaries with memory magic (#4795)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-03-17 06:57:13 +11:00
Pieter-Jan Briers 3a55118143 Replace CVar OnValueChanged in systems with Subs.CVar 2024-02-11 13:29:27 +01:00
Leon FriedrichandGitHub 1758fced75 Revert some grid/map related changes (#4809) 2024-01-05 13:48:43 +11:00
Leon FriedrichandGitHub cfb88b2e8e Arch related engine changes (#4806) 2024-01-04 12:18:03 +11:00
Leon FriedrichandGitHub c1789cbbaf Make MappingDataNode ordered (#4800) 2024-01-03 10:22:44 +11:00
Leon FriedrichandGitHub 97d03c6954 VisMask and EntityLifeStage changes (#4794) 2024-01-02 11:43:08 +11:00
Leon FriedrichandGitHub 0b8febf6a6 FlushEntity() and EntityManager event changes (#4791) 2024-01-01 11:04:11 +11:00
Leon FriedrichandGitHub 64b5d6e323 Pvs cleanup & expose methods for benchmarking (#4779)
* Pvs cleanup & expose methods for benchmarking

* Fix tests

* Minimalist PvsData
2023-12-30 13:23:29 +11:00
Leon FriedrichandGitHub e9e0117402 Fix pvs bug (#4775)
* Fix pvs bug

* Moar asserts
2023-12-28 12:24:41 +11:00
Leon FriedrichandGitHub eba58cb893 Remove RobustTree & PVSCollection (#4759)
* Cut down RobustTree

* Better LoD

* Add PvsPriority flag

* Undo cvar name change

* reorganize grafana metrics

* Fix tests

* Fix replays

* Don't try process empty chunks

* Fix move benchmark

* Fix benchmark

* Remove obsolete audio methods

* Moar benchmarks

* Rename EntityData

* A

* B
2023-12-28 09:10:13 +11:00
bc84590a33 Make ChildEnumerator out value non-nullable (#4707)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-12-17 03:10:20 +11:00
Pieter-Jan Briers 01df42aa8f Fix ICommonSession.ConnectedClient obsoletion warnings 2023-12-15 19:34:30 +01:00
250f6ca7db Obsolete TransformComponent.ChildEntities (#4706)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-12-14 17:50:29 +11:00
DrSmugleafandGitHub a23915e0dd Make MapLoaderSystem.GetSaveData public (#4702) 2023-12-12 13:09:39 +11:00
2733435218 Audio rework unrevert + audio packaging (#4555)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:26 +11:00
metalgearslothandGitHub 24b0165ec9 Revert Arch (#4613) 2023-11-27 21:41:01 +11:00
metalgearslothandGitHub 4cb51af733 Add arch trimming back (#4608) 2023-11-26 12:35:13 +11:00
7dce51e2cf Arch PR two electric boogaloo (#4388)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-11-23 14:29:37 +11:00
Leon FriedrichandGitHub 19564a421b Fix deserialization of empty grid chunks (#4565) 2023-11-13 05:22:20 +11:00
Leon FriedrichandGitHub 58e0b62145 Merge ActorSystem and IPlayerManager (#4530) 2023-11-11 12:50:21 +11:00
DrSmugleafandGitHub 164bf68aca Move TryGetUi/TryToggleUi/ToggleUi/TryOpen/OpenUi/TryClose/CloseUi to SharedUserInterfaceSystem (#4562) 2023-11-08 16:52:38 +11:00
metalgearslothandGitHub 170d192791 Revert audio rework (#4554) 2023-11-07 09:34:09 +11:00
metalgearslothandGitHub d75dbc901f Audio rework (#4421) 2023-10-29 14:58:19 +11:00
Leon FriedrichandGitHub 911abf2693 Remove empty planet-map chunks (#4529) 2023-10-29 12:52:03 +11:00
Leon FriedrichandGitHub 5a6c4220fc IPlayerManager refactor (#4518) 2023-10-24 20:18:58 +11:00