Commit Graph
286 Commits
Author SHA1 Message Date
DrSmugleafandGitHub f754ddb96d Remove all usages of obsolete Dirty method, remove some obsoleted methods (#4500) 2023-10-21 14:19:07 -07:00
DrSmugleafandGitHub b737ecf9b3 Add generic EntityUid, remove some usages of .Owner (#4498) 2023-10-19 12:23:48 -07:00
Leon FriedrichandGitHub 910a7f8bff Fix visibility layers not updating on children (#4431) 2023-09-19 23:12:52 +10:00
1ea7071ffb Backport some arch comp net changes (#4408)
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-09-17 11:03:11 +10:00
metalgearslothandGitHub 22aeec45f9 Minor resolve light update (#4366) 2023-09-13 00:32:02 +10:00
metalgearslothandGitHub 268eb862ea Refactor UI a bit more to shared (#4343) 2023-09-11 20:21:23 +10:00
metalgearslothandGitHub 25007a743f Remove lights component reference (#4316) 2023-09-11 19:17:28 +10:00
metalgearslothandGitHub c4d6690a71 Remove SharedEyeComponent (#4309) 2023-09-11 16:15:08 +10:00
metalgearslothandGitHub 3fd731d917 Network entity ids (#4252) 2023-09-11 09:42:55 +10:00
8917b29255 Convert Tile.TypeId to an int (#4307)
Co-authored-by: ike709 <ike709@github.com>
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-08-26 22:16:14 +10:00
Pieter-Jan BriersandGitHub 6a00c62d3c Allow content to implement own logic for BUI range checks. (#4301)
They were currently inconsistent with interaction logic in SS14. Please fix and thank.
2023-08-26 09:29:43 +12:00
DrSmugleafandGitHub d3dc89832a Add component that lets entities ignore BUI range checks (#4264) 2023-08-16 15:41:01 +10:00
Chief-EngineerandGitHub f30fb47834 Add GetActorFromUserId to actor system (#4239) 2023-08-07 11:24:00 +10:00
metalgearslothandGitHub e4a14d1ec8 Start MapGrid ECS (#4185) 2023-07-23 20:50:23 +10:00
metalgearslothandGitHub 89f78d76ab Cull Component.Startup (#4190) 2023-07-23 16:04:37 +10:00
metalgearslothandGitHub b69b4fd8fe Kill comp getstate / handlestate (#4183) 2023-07-13 20:19:58 +10:00
metalgearslothandGitHub 69589195e0 MapLoader perf stuff (#4179) 2023-07-10 17:53:46 +10:00
TemporalOroborosandGitHub 75f0cf9dd7 Ecs's UserInterfaceComponent. (#4079) 2023-07-09 02:02:28 +10:00
metalgearslothandGitHub 7d1ad527d9 Replace Robust Vector2 with System.Numerics (#4092) 2023-07-08 14:08:26 +10:00
e71f1cc8a5 Warning fixes (#4160)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-07-01 22:02:12 +10:00
Leon FriedrichandGitHub 8fd1e9047f Rejig time offset serializer (#4154) 2023-06-26 06:29:45 +10:00
Leon FriedrichandGitHub ad1b9b1d2b Make ActorSystem.Attach() detach from existing entities. (#4146) 2023-06-19 03:24:17 +10:00
Leon FriedrichandGitHub 497674f306 Change capitalization of PVS to Pvs (#4139) 2023-06-15 12:08:34 +10:00
metalgearslothandGitHub 474f4f09b9 Remove name + author from map file (#3992) 2023-05-07 17:22:14 +02:00
Leon FriedrichandGitHub af1fc3cf6b Add BeforeSaveEvent (#4005) 2023-05-07 09:37:20 +10:00
metalgearslothandGitHub ee8f95650b Fix maploader logs (#4001) 2023-05-04 23:32:45 +10:00
metalgearslothandGitHub b24e6d0673 Add comp to loaded maps (#3994)
Easiest way to tell how MapLoader loaded a map (i.e. did it use the existing map or did it overwrite it).
2023-05-01 19:32:23 -04:00
metalgearslothandGitHub 45734a2bdd TimeOffsetSerializer fixes (#3985) 2023-05-01 14:47:16 +10:00
Leon FriedrichandGitHub 3aa4bd1448 Add basic map loader support for entity renaming (#3975) 2023-05-01 13:35:47 +10:00
Leon FriedrichandGitHub c5ecc426d0 Remove server and shared sprite component (#3981) 2023-04-30 16:09:07 +10:00
metalgearslothandGitHub 96ef013095 Save entities by prototype in map data (#3913) 2023-04-29 14:08:52 +10:00
ElectroJr c4dead2c99 Release notes + tiny map saving fix 2023-04-25 00:06:05 -04:00
Leon FriedrichandGitHub f917748809 Make map loading log errors on invalid UIDs (#3970) 2023-04-25 13:58:10 +10:00
metalgearslothandGitHub 8a6cadd38f Revert "Revert "Replace ResourcePath with ResPath (#3926)" (#3949)" (#3950) 2023-04-20 20:15:57 +10:00
metalgearslothandGitHub d646403068 Revert "Replace ResourcePath with ResPath (#3926)" (#3949) 2023-04-20 11:43:51 +10:00
Ygg01andGitHub d6a3e1e286 Replace ResourcePath with ResPath (#3926) 2023-04-19 23:37:46 +10:00
metalgearslothandGitHub 56d15c8ef0 Fix mapinit in some instances (#3931) 2023-04-14 10:26:54 +10:00
metalgearslothandGitHub 7a35a859d9 Set paused before ent startup when loading (#3806) 2023-04-12 19:51:26 +10:00
Leon FriedrichandGitHub fe8a1d2632 Fix implicit appearance state data (#3896) 2023-04-01 12:20:10 +11:00
Leon FriedrichandGitHub 521a97939d Suppress invalid map saving warnings (#3873) 2023-03-27 22:37:24 +11:00
metalgearslothandGitHub e2b7c11750 Don't write unnecessary tilemap (#3824) 2023-03-24 13:18:34 +11:00
metalgearslothandGitHub 14a9583a3e Add playpredicted for entitycoordinates audio (#3856) 2023-03-22 04:39:13 -05:00
Leon FriedrichandGitHub bfa9965056 Fix map saving bug (#3852) 2023-03-17 17:28:51 +11:00
Pieter-Jan BriersandGitHub 6bdb7c040f Fix some warnings. (#3803) 2023-02-25 11:20:29 +11:00
metalgearslothandGitHub 211dfb4b11 Cull some .Owner calls around transforms (#3791) 2023-02-22 12:40:29 +11:00
metalgearslothandGitHub 6cc8fb8aa5 Delete effectsystem (#3702) 2023-01-16 04:45:10 +11:00
Leon FriedrichandGitHub 084cc1a073 Add NoLocalRotation check to map saving (#3649) 2023-01-04 08:01:10 +11:00
Leon FriedrichandGitHub 7857e3a195 NoLocalRotation fixes (#3634) 2023-01-01 11:39:52 +11:00
Leon FriedrichandGitHub 054a908efd Generalize component trees (#3598) 2022-12-27 13:33:46 +11:00
metalgearslothandGitHub ace8500240 Remove client/server split on sharedphysicsmap (#3618) 2022-12-27 13:17:54 +11:00