metalgearsloth and GitHub
dda2b3cb97
Fix temporary chent mapinit ( #6842 )
2026-07-24 20:06:40 +10:00
metalgearsloth and GitHub
ac13da4328
Add chunk entities ( #6705 )
2026-07-24 19:02:55 +10:00
metalgearsloth and GitHub
45f3caaac4
Fastpath EntityManager.IsDefault ( #6735 )
...
* Slim it down
Had the spawn mess included.
* fixes
* build fix
2026-07-24 01:07:57 +10:00
metalgearsloth and GitHub
2f6839f4e3
PredictedQueueDel fix attempt ( #6688 )
2026-07-24 00:26:36 +10:00
metalgearsloth and GitHub
c65b9db134
CollectionHelper tweaks ( #6837 )
2026-07-24 00:26:22 +10:00
metalgearsloth and GitHub
9f32ee3584
Add event for SplitContainer being changed ( #6659 )
2026-07-24 00:14:15 +10:00
metalgearsloth and GitHub
308850515f
Update lidgren ( #6835 )
2026-07-23 22:24:11 +10:00
metalgearsloth and GitHub
e89668c212
Cache pending reapply component net ids ( #6825 )
2026-07-20 20:08:26 +10:00
metalgearsloth and GitHub
b8c456e6de
Optimise game state component change lookups ( #6826 )
2026-07-20 20:08:07 +10:00
metalgearsloth and GitHub
55e25ba20c
Optimise game state entity resolution ( #6824 )
2026-07-20 20:07:47 +10:00
metalgearsloth and GitHub
537c4cb02f
Fix sprite jittering ( #6805 )
2026-07-18 15:40:00 +10:00
metalgearsloth and GitHub
7b4f159474
Optimise PVS broadphase leaves ( #6810 )
2026-07-18 13:03:26 +10:00
metalgearsloth and GitHub
17224a8ec1
Optimise broadphase re-insertions ( #6809 )
2026-07-18 11:07:10 +10:00
metalgearsloth and GitHub
faabd84348
Fix componentnetworkgenerator not copying getstate on client ( #6748 )
2026-07-16 20:36:48 +10:00
metalgearsloth and GitHub
dfb3976479
Omit .Collect() for sourcegen ( #6803 )
2026-07-16 19:52:07 +10:00
metalgearsloth and GitHub
36969713a3
Fix physics hull allocs ( #6802 )
2026-07-16 19:29:07 +10:00
metalgearsloth and GitHub
a978e33560
Cache entity system profile names ( #6765 )
2026-07-16 19:14:41 +10:00
metalgearsloth and GitHub
651e9034dd
Cache grafana histograms ( #6767 )
2026-07-16 19:14:32 +10:00
metalgearsloth and GitHub
a60d2df5b0
Cache datadef types ( #6801 )
2026-07-16 17:56:05 +10:00
metalgearsloth and GitHub
9ceb7c5b43
Workflow standardisation + pruning ( #6726 )
2026-07-16 17:28:57 +10:00
metalgearsloth and GitHub
17b66c574e
Fix SetUniformDirect allocation spam ( #6769 )
2026-07-16 17:28:34 +10:00
metalgearsloth and GitHub
15a7ed295c
Fix DistanceProxy.Set allocation spam ( #6770 )
2026-07-16 17:16:35 +10:00
metalgearsloth and GitHub
681fa0b5d1
Test fix ( #6799 )
2026-07-16 16:57:36 +10:00
metalgearsloth and GitHub
423ca3ba1b
Filter datadef types by attributes ( #6798 )
...
datadef
2026-07-16 16:54:18 +10:00
metalgearsloth and GitHub
91f64a7f6c
Add sundries + static sundries to grid traversal ( #6653 )
2026-07-16 16:37:56 +10:00
metalgearsloth and GitHub
7454c6b316
Fix serialization normalize performance ( #6797 )
2026-07-16 16:34:56 +10:00
metalgearsloth and GitHub
e6a7849fe3
Skip log formatting if level not enabled ( #6764 )
2026-07-16 16:17:55 +10:00
metalgearsloth and GitHub
205a8a6479
Pool PVS entity state collections ( #6752 )
2026-07-14 16:48:50 +10:00
metalgearsloth and GitHub
3211b437c9
Cache GetAllChildren ( #6766 )
...
* Cache reflection child type lookups
* field
2026-07-14 16:37:48 +10:00
metalgearsloth and GitHub
6052c50264
Dispose PVS session statestream on disconnect ( #6663 )
...
Dispose session statestream on ClearSendHistory
I got no idea how this happened but praying this fixes it.
2026-07-14 14:07:08 +10:00
metalgearsloth and GitHub
d314fe48a8
Avoid NetMessage copies for MsgState ( #6744 )
...
* Avoid NetMessage copies for MsgState
We have some rough idea of the final size so we'll set the NetMessage size a bit above that so we can actually use Lidgren's storage pool. Currently it gets set to 4 but NetMessage uses Array.Resize if the size is inadequate so it never uses the pooled buffers for this.
* RN
2026-07-14 13:58:15 +10:00
metalgearsloth and GitHub
657e9bfb2d
Reduce ImageSharp arraypool ballooning ( #6768 )
...
Dispose images as soon as practical so we don't balloon its arraypool as much.
2026-07-12 16:44:31 +10:00
metalgearsloth and GitHub
5a83ab127e
Try to make connection failure msg useful ( #6743 )
...
Right now we just get an aggregateexception of IPV4 + IPV6 and roll the dice on which exception to use. The issue is if we get a generic "no response from remote host" because no IPV6 for example it can bulldoze an actually useful exception log. I would wager 90% of the time this is why connection messages aren't being useful because IPV6 is failing fast and being picked for the first exception but I could also be wrong.
2026-07-11 21:20:48 +10:00
metalgearsloth and GitHub
dcadd34389
Serv5 fixes ( #6761 )
2026-07-09 00:08:10 +10:00
metalgearsloth and GitHub
ba96b63f99
Fix ShapeCast on sensors ( #6588 )
...
* Filter hard-only fixtures in sensor-only raycasts
* Align
* Tests
* raycast
2026-07-08 08:44:27 +10:00
metalgearsloth and GitHub
471e92d923
Update lidgren ( #6750 )
2026-07-07 21:32:56 +10:00
metalgearsloth and GitHub
83c5c8eaf2
Fix UserDataDir accepting relative game names ( #6745 )
2026-07-07 17:36:28 +10:00
metalgearsloth and GitHub
cd20266069
Add new Lidgen CVars ( #6742 )
2026-07-07 13:59:02 +10:00
metalgearsloth and GitHub
a1d3d16e43
Update lidgren ( #6737 )
2026-07-07 01:11:53 +10:00
metalgearsloth and GitHub
622ecc6241
Fix command ordering ( #6729 )
2026-07-06 19:41:09 +10:00
metalgearsloth and GitHub
8027cbd390
Fix DynamicTree Clear ( #6651 )
2026-07-04 23:25:14 +10:00
9b00e2d936
Add lidgren rate-limited logging CVars ( #6708 )
...
* Add lidgren rate-limited logging CVars
* rerun tests
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
2026-07-01 20:06:44 -07:00
80560814fc
UiBox2i validation ( #6665 )
...
* UIBox2i changes
See Box2i + Box2 PRs.
* RN
* pipe bomb
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
2026-07-01 16:55:44 -07:00
metalgearsloth and GitHub
792f795fbe
Sourcegen eventsub fixes ( #6702 )
2026-07-01 14:07:41 +10:00
metalgearsloth and GitHub
58fd434a51
Remove QuadTree ( #6664 )
2026-06-30 20:01:41 +10:00
metalgearsloth and GitHub
d9330ecda3
Add test timeouts ( #6695 )
2026-06-30 14:26:54 +10:00
metalgearsloth and GitHub
2cbcb92cb8
Add DictionaryEquals helper ( #6682 )
...
* Add DictionaryEquals helper
* test because why not
2026-06-28 23:39:55 +10:00
metalgearsloth and GitHub
d9cd400e00
Optimise Box2i ( #6662 )
2026-06-28 04:18:15 -07:00
metalgearsloth and GitHub
7fcf49ea61
Add audio device switching API ( #6661 )
2026-06-27 19:09:59 +10:00
metalgearsloth and GitHub
9faee42c3a
Merge Bouba RT into Kiki RT ( #6649 )
2026-06-27 17:55:22 +10:00
metalgearsloth and GitHub
afd792c0b1
Merge branch 'master' into master-merge
2026-06-26 21:48:28 +10:00
metalgearsloth and GitHub
03ef503285
Add batch drawing methods ( #6655 )
...
* Add batched drawing API
Internally Clyde batches drawing, however when drawing hundreds / thousands of the same quad the batch checks add up. This just omits those checks and directly draws instead. Same with skipping color modulation.
Long-term could probably figure out a way to SIMD the transforms better.
* RN
2026-06-26 21:45:32 +10:00
metalgearsloth and GitHub
ea2529e1ce
Fix ValueList Peek ( #145 )
2026-06-25 18:34:17 +10:00
metalgearsloth and GitHub
b32ef31b03
Fix ValueList TryPop holding references ( #31 )
2026-06-24 23:38:10 +10:00
metalgearsloth and GitHub
27c2f34870
Implement IList for ValueList ( #32 )
2026-06-24 23:22:30 +10:00
metalgearsloth and GitHub
d07c1af29b
Early-out PVS updates on rotation ( #133 )
2026-06-24 22:39:36 +10:00
metalgearsloth and GitHub
e164c94633
Direction optimisations ( #135 )
2026-06-23 17:50:29 +10:00
metalgearsloth and GitHub
e568c7ba78
LocalRotation normalize + obsolete setter ( #125 )
2026-06-21 16:08:30 +10:00
metalgearsloth and GitHub
fcf255e11f
Make Box2Rotated Transform faster ( #34 )
2026-06-20 00:51:43 +10:00
metalgearsloth and GitHub
8f6ebad5b9
Reduce game memory usage a crumb ( #30 )
2026-06-19 21:55:44 +10:00
metalgearsloth and GitHub
75d1c9a7f9
Raise a BUI message on any input
2026-06-19 20:36:39 +10:00
metalgearsloth and GitHub
ed8cc71cdc
Make Box2.Contains faster
...
Make Box2.Contains faster
2026-06-19 20:24:28 +10:00
metalgearsloth and GitHub
c89ba529f5
Optimise sprite sorts
2026-06-19 19:38:18 +10:00
metalgearsloth and GitHub
75e3e75e53
Update release notes
2026-06-19 19:34:04 +10:00
metalgearsloth and GitHub
5600ae5e8f
Fix relative window positions on display re-size
2026-06-19 19:29:23 +10:00
metalgearsloth and GitHub
ab3217fc75
Merge pull request #9 from Space-Wizards-Federation/2026-06-13-res-path
...
ResPath allocs fix
2026-06-19 19:23:42 +10:00
metalgearsloth and GitHub
1173a30480
Merge pull request #7 from Space-Wizards-Federation/2026-06-11-enum
...
Reduce TryParseEnum string allocs
2026-06-19 19:23:18 +10:00
metalgearsloth and GitHub
85c075d480
Merge pull request #6 from Space-Wizards-Federation/2026-06-11-ogl-string-allocs
...
Fix debug OpenGL string allocs
2026-06-19 19:21:08 +10:00
metalgearsloth and GitHub
325a1a43ca
Merge pull request #26 from deltanedas/proto-hascomp-ops
...
add prototype HasComp methods to proxy and EntityPrototype, other related stuff
2026-06-19 09:48:23 +10:00
metalgearsloth and GitHub
d3faec7fd3
Merge pull request #19 from kontakt/20260616-cleanup
...
Remove broken GHAs
2026-06-17 18:11:29 +10:00
metalgearsloth and GitHub
ff67da37bb
Cleanup Robust integration test boilerplate ( #8 )
2026-06-15 20:55:17 -07:00
metalgearsloth and GitHub
338825c8e7
Add Pure attr to EntityLookup bounds methods ( #6622 )
2026-06-09 16:54:31 +02:00
metalgearsloth and GitHub
5ff88372b2
Use AsSpan for audio resource signatures ( #6613 )
...
CA1832 and less IDE warning.
2026-06-03 18:02:04 +02:00
metalgearsloth and GitHub
46b65260c4
Consolidate and update physics benchmarks ( #6298 )
...
* Add
* a
* Fix test
* note
* Consolidate physics benchmarks
* Also add smash
* a
* Fix this
2025-11-15 17:54:05 +11:00
metalgearsloth and GitHub
663b83821a
Revert "Obsolete static IoC methods ( #6232 )" ( #6296 )
...
This reverts commit 14439784dd .
2025-11-15 11:26:52 +11:00
metalgearsloth and GitHub
cd59027089
Double-buffer contact events ( #6295 )
...
* Add
* a
* Fix test
* note
* Fix reflection
2025-11-13 21:28:13 +11:00
metalgearsloth and GitHub
015bf3318b
Generic GetMassData ( #6291 )
...
* Generic GetMassData
Nothing fancy. Also made the class version use the struct.
* Slim method
* Fix test
2025-11-10 18:30:24 +11:00
metalgearsloth and GitHub
fe19ff9bd5
Fix physics events not being re-run in prediction ( #6261 )
...
* Fix physics events not being re-run in prediction
Someone should probably network contacts someday.
* Documentation
2025-11-09 19:37:12 +11:00
metalgearsloth and GitHub
4755cb5747
Better broadphase performance ( #6272 )
...
* Better broadphase parallelism
Moves more stuff into the parallel loop and avoids allocating the list per fixtureproxy.
* Fixes
* Better docs
* doc
2025-11-08 02:11:31 +11:00
metalgearsloth and GitHub
8478e62a3e
Add pure to some transform methods ( #6262 )
...
Useful IDE stuff
2025-10-22 18:47:02 +02:00
917878d05f
Autocomplete more map commands ( #5797 )
...
* Autocomplete more map commands
Also added some extra helper features.
* Finish
* Fix bug, avoid IocResolves
* grid is grid
* file filename clash
* turn hint into option
* a
---------
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com >
2025-09-18 12:38:17 +10:00
metalgearsloth and GitHub
7be41f4890
Add ignoredcomps to IsDefault ( #5998 )
2025-06-05 23:54:47 +10:00
metalgearsloth and GitHub
293470a5fe
Fix incorrect saved window positions ( #5927 )
...
* Fix incorrect saved window positions
As of however many UI PRs ago windows store their last position on the client and it re-opens windows at that position.
The issue is that the code to avoid windows being able to go off-screen was immediately bulldozing this value, at least if the x <= 0. Now we just don't run it until we have a valid measure (probably the frame after) and avoid unnecessarily having an incorrect position applied.
* Explainer
2025-06-05 23:35:28 +10:00
metalgearsloth and GitHub
ea6126563b
Add NearestChunkEnumerator ( #5972 )
...
Not super fast but want it for biome loading to prio chunks nearby first.
2025-06-05 22:36:22 +10:00
metalgearsloth and GitHub
2c5604432b
Update some GetComponentName usages ( #5942 )
...
Rider tells me to use generic and generic one seems better.
2025-06-01 17:54:43 +10:00
metalgearsloth and GitHub
af08e747de
Defer grid state handling TileChangedEvent ( #5981 )
...
Rather than doing the old raise-event-per-tile we just raise it at the end.
2025-05-29 09:21:45 +10:00
metalgearsloth and GitHub
986b0f979d
Fix physics forces not autoclearing ( #5978 )
...
* Fix physics forces not autoclearing
* Changes
2025-05-29 00:04:55 +10:00
metalgearsloth and GitHub
5f5fed5d6c
Update contact xform usage ( #5977 )
...
Forgot this one as well.
2025-05-28 19:30:50 +10:00
metalgearsloth and GitHub
ee8ea4ec3b
Purge PhysicsMapComponent ( #5766 )
...
* Replace PhysicsMapComponent
- Dumb idea
- Lots of book-keeping and perf overhead.
- Much saner this way.
* stuff
* More work
* Purge
* Fixes
* Eh?
* Fixes
* Also this
* weh
* Fixes
* ice-cream
* Fix
* Fix stacking / gravity
* Gravity query
* MoveBuffer optimisations
* Fixes for test
* World gravity
* Fix build
* Avoid some transform resolves for contactless ents
* Less getcomps
* Fix contact caching
* Possibly less copies
* reh
* bulldoze
* Test "fix"
* seikrets
* a
* I saw this but now I decideded against it
* true
2025-05-28 19:18:36 +10:00
metalgearsloth and GitHub
dddf5cd2fb
Add entities to SpawnEntitiesAttachedTo ( #5971 )
...
* Add entities to SpawnEntitiesAttachedTo
Need it for biome stuff.
* factorio
2025-05-27 19:45:48 +10:00
metalgearsloth and GitHub
01979c451d
Make RaiseMoveEvent internal ( #5918 )
...
I don't think content should really be calling this tbh.
2025-05-27 19:45:04 +10:00
metalgearsloth and GitHub
dc97615fd4
Add some Box2i methods ( #5969 )
...
Equivalent to Box2.
2025-05-27 19:26:50 +10:00
metalgearsloth and GitHub
3b4944376b
Fix FastNoiseLite fractal bounding ( #5970 )
...
This shouldn't be datafielded because it gets set by other datafields.
2025-05-27 19:14:49 +10:00
metalgearsloth and GitHub
a634d6bd04
Add WorldNormal to StartCollideEvent ( #5954 )
...
We already have the value just a matter of adding it to the event.
2025-05-21 20:41:57 +10:00
metalgearsloth and GitHub
be14a3c249
Expose CompFactory to systems ( #5941 )
2025-05-18 00:56:09 -04:00
metalgearsloth and GitHub
44180b3ee0
Fix / remove startcollidevent worldpoint ( #5936 )
...
Now it's worldpoints because it may not necessarily be 1 pointr and internally we fix the actual points themselves.
2025-05-18 03:03:12 +10:00
metalgearsloth and GitHub
bb0e77e937
Add some EntProtoId overloads ( #5938 )
...
Need it for some content stuff didn't feel like doing the rest yet.
2025-05-17 18:28:12 +10:00
metalgearsloth and GitHub
73f6555624
Fix static ent collision spawn ( #5933 )
...
* Fix static ent collision spawn
* Fix test
* cool
2025-05-15 19:11:20 +10:00
metalgearsloth and GitHub
89be682e24
Don't raise wake events for terminating contacts ( #5757 )
2025-05-10 22:02:22 +10:00
metalgearsloth and GitHub
6086076559
Avoid checking grid traversal for rotation events ( #5778 )
...
* Avoid checking grid traversal for rotation events
* Also this one
2025-05-10 22:01:43 +10:00