Commit Graph
314 Commits
Author SHA1 Message Date
fefcc7cba3 Physics (#1602)
* Physics worlds

* Paul's a good boy

* Build working

* Ingame and not lagging to hell

* Why didn't you commit ahhhhh

* Hard collisions working

* Solver parity

* Decent broadphase work done

* BroadPhase outline done

* BroadPhase working

* waiting for pvs

* Fix static PVS AABB

* Stop static bodies from awakening

* Optimise a bunch of stuff

* Even more broadphase stuff

* I'm fucking stupid

* Optimise fixture updates

* Collision solver start

* Building

* A is for Argumentative

* Fix contact caching island flags

* Circle shapes actually workeded

* Damping

* DS2 consumables only

* Slightly more stable

* Even slightlier more stablier

* VV your heart out

* Initial joint support

* 90% of joints I just wanted to push as I'd scream if I lost progress

* JOINT PURGATORY

* Joints barely functional lmao

* Okay these joints slightly more functional

* Remove station FrictionJoint

* Also that

* Some Box2D ports

* Cleanup mass

* Edge shape

* Active contacts

* Fix active contacts

* Optimise active contacts even more

* Boxes be stacking

* I would die for smug oh my fucking god

* In which everything is fixed

* Distance joints working LETS GO

* Remove frequency on distancejoint

* Fix some stuff and break joints

* Crashing fixed mehbeh

* ICollideSpecial and more resilience

* auto-clear

* showbb vera

* Slap that TODO in there

* Fix restartround crash

* Random fixes

* Fix fixture networking

* Add intersection method for broadphase

* Fix contacts

* Licenses done

* Optimisations

* Fix wall clips

* Config caching for island

* allocations optimisations

* Optimise casts

* Optimise events queue for physics

* Contact manager optimisations

* Optimise controllers

* Sloth joint or something idk

* Controller graph

* Remove content cvar

* Random cleanup

* Finally remove VirtualController

* Manifold structs again

* Optimise this absolute retardation

* Optimise

* fix license

* Cleanup physics interface

* AHHHHHHHHHHHHH

* Fix collisions again

* snivybus

* Fix potential nasty manifold bug

* Tests go snivy

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-01 03:09:36 +11:00
Pieter-Jan Briers e87863203b Use DataFieldCached for AppearanceComponent.
What could go wrong?
2021-02-23 23:56:41 +01:00
393c15c44a Post shader will use real sprite bounding box (#1536)
Co-authored-by: Alex Evgrashin <evgrashin.adl@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-02-23 22:54:48 +01:00
Pieter-Jan Briers 4ac40f2e90 Make norot on sprites default for the time being.
To band aid the pulling issues.
2021-02-23 21:32:00 +01:00
DrSmugleafandGitHub 22affccf24 Add individual layer offset (#1583)
* Add individual layer offset

* Fix error message

* Bring back layer offsetting
2021-02-23 12:55:45 +01:00
Pieter-Jan BriersandGitHub a3190a8aca Improvements to SpriteComponent for new angle changes: (#1589)
1. Fixes CopyFrom with new rotation parameters.
2. Adds a couple APIs for ClickableComponent content side.
2021-02-22 00:30:16 +01:00
Pieter-Jan Briers fba415e765 Bit of work to make Direction.South == Angle.Zero.
This makes Direction no longer follow a cartesian trig circle but oh well. Also helper methods to work with this.

Math tests currently fail, pushing this so Acruid can see about fixing SpriteComponent.
2021-02-21 19:47:42 +01:00
AcruidandGitHub ae79e89347 Added a shared PointLightComponent interface. (#1585)
* Added a shared PointLightComponent interface.

* Fix unit tests.
2021-02-20 16:06:34 -08:00
AcruidandGitHub de0bd1887f Sprite Rendering Bugfixes (#1551)
* Added documentation to Clyde on the sprite rendering calls.

* Added a rotation debug entity.

* Non-directional RSIs and raw textures are now rotated properly.

* Directional RSIs and Sprite Smoothing work.

* Remove the Directional flag usages.

* Supports layers with different numbers of directions.

* Fixes window rendering.
2021-02-20 11:06:08 -08:00
AcruidandGitHub fdb5e014b5 PauseManager moved to Shared (#1553)
* Moved IPauseManager from server to shared.

* Moved ITimerManager from Timers to Timing.

* Added missing IConsoleHost to server/client RegisterIoC. Tests work again.
2021-02-18 20:12:26 -08:00
AcruidandGitHub 2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00
cd3684e575 Guard against client appearancecomp changes (#1540)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-09 13:13:05 +01:00
a274b8dfc2 EntityQuery no longer yields paused by default (#1521)
* Change EntityQuery to not get paused by default

* GetAllComponents

* Fix shell commands

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-04 00:20:31 +11:00
Pieter-Jan Briers e1110eadb4 Better unified handling of SpriteSpecifiers
Add more utilities, most notably IRsiStateLike, to make working with SpriteSpecifiers easier. Especially when animated.
2021-01-24 22:59:47 +01:00
Vera Aguilera PuertoandGitHub f97f325a36 Fixes sprite scale not being taken into account. (#1496)
* Fixes sprite scale not being taken into account.
- Only apply scale if length of scale vector not close or equal to 1.

* I blame Remie

* Fix vector maths
I should spend more time studying maths instead of contributing, to be fair.

* Remie no please nO
2021-01-10 19:53:04 +01:00
Pieter-Jan Briers 28caf0d74c Reduce allocations 2020-12-29 03:58:16 +01:00
DrSmugleafandGitHub 07c1f9e1af Replace MaybeNullWhen(false) with NotNullWhen(true) in AppearanceComponent (#1461) 2020-12-25 15:17:54 +01:00
20kdcandGitHub 6972000293 Make the "softness" of soft shadows adjustible per-light. (#1454)
Note: Thanks to the nature of YAML properties in RobustToolbox, this commit is only an API blocker if the Softness property is directly manipulated from code, which is unlikely.
2020-12-19 21:44:47 +01:00
Pieter-Jan BriersandGitHub a41f64f30e sandboxing (#1408) 2020-11-26 23:37:31 +01:00
Ygg01andGitHub 906db8eb29 Fix Layer copy constructor (#1422)
- Inert flag wasn't propagated properly.
2020-11-26 23:11:17 +01:00
b8e5b47e7a Use 'new' expression in places where the type is evident for the engine (#1415)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-11-26 00:16:55 +01:00
04dba5c45d Fix IconComponent textures (#1402)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-11-14 01:42:49 +11:00
09020fea17 Don't initialize dummyicon appearance (#1391)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-11-13 01:04:05 +01:00
ef622f7dde spritecomp will ignore state/texture attribute when layers are defined (#1399)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2020-11-13 01:03:47 +01:00
fd93fcb89c EyeComponent improvements (#1384)
* EyeComponent improvements

* Use EqualsApprox where appropiate.

* Update Robust.Client/GameObjects/Components/Eye/EyeComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2020-11-06 19:29:44 +11:00
5a3ac6a807 Dummy icon tryget (#1381)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-11-04 16:04:13 +01:00
178e2cbd76 Make icons great again (#1349)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-11-04 02:33:15 +01:00
DrSmugleafandGitHub 2296699651 Add shared and server eye components (#1356) 2020-10-30 00:55:56 +01:00
Pieter-Jan Briers a67cbd9cb9 Fix the last of the compiler warnings. 2020-10-22 10:26:13 +02:00
Víctor Aguilera Puerto 8b3348d4c1 Eye zoom is 0.5 by default.
Let's be honest, this is what most mobs' eyes will default to.
2020-10-17 13:10:09 +02:00
bc87f2ea9c Pause refactor (#1314)
* Refactor pausing

* Sprite as well woops

* Bring PauseManagerExt back with [Obsolete] so that content compiles.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-10-12 18:16:20 +02:00
DrSmugleafandGitHub da76788751 Replace MapIndices to Vector2i (#1318) 2020-10-11 14:33:09 +02:00
672c3d7680 Make sprite error more helpful (#1313)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-10 12:05:27 +02:00
Víctor Aguilera PuertoandGitHub c96d5933d5 Changes needed for construction (#1304)
* Placement improvements

* Slightly better YAML error
2020-10-06 01:55:04 +02:00
Paul RitterandGitHub 7b1f60c940 Readds Iconcomponent (#1296)
* yep

* directional texture
2020-09-28 20:54:29 +02:00
Pieter-Jan Briers e87520bea5 Occluder tree for server. 2020-09-24 18:14:24 +02:00
Víctor Aguilera PuertoandGitHub 695d8318d0 Make GetPrototypeIcon use a dummy entity to fix a crash (#1294)
* Make GetPrototypeIcon use a dummy entity to fix a crash

* Nullability
2020-09-24 17:30:19 +02:00
Paul RitterandGitHub 827734d658 Nukes the Iconcomponent (#1290)
* removes iconcomponent

* forgot one thing

* it works!!11

* last change
2020-09-23 16:20:32 +02:00
DTanxxxGitHubDavid Tan <>
8dc3723c09 Make more fields VV and editable (#1284)
* Make more fields VV and editable

* Applied feedback

Co-authored-by: David Tan <>
2020-09-17 23:17:46 +02:00
ExpandGitHub 31e9554cd7 Makes more fields VV (#1282)
* Sprite & Appearance VV

* Added Client SpriteComp & RSI
2020-09-08 18:44:53 +02:00
nukeandGitHub 0b1b496caf Make more light properties animatable (#1267) 2020-08-30 17:03:34 +02:00
Pieter-Jan Briers 4967238202 Don't throw in ISpriteLayer.EffectiveDirection if invalid state. 2020-08-26 19:35:31 +02:00
Pieter-Jan Briers f0824212da Make container shutdown more sane.
Fixed removal of deleted entities from their parent container not working if one of said parent's other containers got deleted at some point.
2020-08-21 14:53:48 +02:00
Pieter-Jan Briers d4fc0517c4 Fix IEntity.TryGetComponent nullability signatures.
This means all invocations of TryGetComponent now need a nullable parameter because, well, the result can be null. that's the point.
2020-08-20 15:31:18 +02:00
SoulSlothandGitHub e21cf79ee4 Made Point Light Radius Animatable (#1207) 2020-08-02 17:33:08 +02:00
Pieter-Jan Briers b9573d8c00 Fixes container occlusion not updating if container manager is deleted.
Fixes space-wizards/space-station-14/issues/1352
2020-07-27 16:30:25 +02:00
16d50f3ecf Container light occlusion (#967)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-26 13:28:25 +02:00
Pieter-Jan Briers 9bcb892215 Make Eye a public property on EyeComponent. 2020-07-16 16:00:31 +02:00
Pieter-Jan Briers bec9639554 Optimize PVS a little bit. 2020-07-09 02:56:07 +02:00
437bf58e7b Input Handling + other cleanups to support click drag functionality (#1132)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-06 21:21:13 +02:00