mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-14 19:29:36 +01:00
Makes more fields VV (#1282)
* Sprite & Appearance VV * Added Client SpriteComp & RSI
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@@ -10,13 +10,16 @@ using Robust.Shared.Interfaces.Reflection;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using YamlDotNet.RepresentationModel;
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namespace Robust.Client.GameObjects
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{
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public sealed class AppearanceComponent : SharedAppearanceComponent
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{
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[ViewVariables]
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private Dictionary<object, object> data = new Dictionary<object, object>();
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[ViewVariables]
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internal List<AppearanceVisualizer> Visualizers = new List<AppearanceVisualizer>();
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[Dependency] private readonly IReflectionManager _reflectionManager = default!;
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@@ -1508,22 +1508,30 @@ namespace Robust.Client.GameObjects
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private class Layer : ISpriteLayer
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{
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private readonly SpriteComponent _parent;
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[ViewVariables] private readonly SpriteComponent _parent;
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public ShaderInstance? Shader;
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public Texture? Texture;
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[ViewVariables] public ShaderInstance? Shader;
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[ViewVariables] public Texture? Texture;
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public RSI? RSI;
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public RSI.StateId State;
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public float AnimationTimeLeft;
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public float AnimationTime;
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public int AnimationFrame;
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[ViewVariables] public RSI? RSI;
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[ViewVariables] public RSI.StateId State;
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[ViewVariables] public float AnimationTimeLeft;
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[ViewVariables] public float AnimationTime;
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[ViewVariables] public int AnimationFrame;
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[ViewVariables(VVAccess.ReadWrite)]
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public Vector2 Scale { get; set; } = Vector2.One;
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[ViewVariables(VVAccess.ReadWrite)]
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public Angle Rotation { get; set; }
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Visible = true;
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[ViewVariables(VVAccess.ReadWrite)]
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public Color Color { get; set; } = Color.White;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool AutoAnimated = true;
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[ViewVariables]
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public DirectionOffset DirOffset { get; set; }
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[ViewVariables]
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public RSI? ActualRsi => RSI ?? _parent.BaseRSI;
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public Layer(SpriteComponent parent)
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@@ -20,11 +20,13 @@ namespace Robust.Client.Graphics
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/// </summary>
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[ViewVariables]
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public Vector2i Size { get; private set; }
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[ViewVariables]
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private Dictionary<StateId, State> States = new Dictionary<StateId, State>();
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/// <summary>
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/// The original path of this RSI or null.
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/// </summary>
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[ViewVariables]
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public ResourcePath? Path { get; }
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public State this[StateId key] => States[key];
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@@ -1,5 +1,6 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Appearance;
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using Robust.Shared.ViewVariables;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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@@ -8,6 +9,7 @@ namespace Robust.Server.GameObjects
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{
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public sealed class AppearanceComponent : SharedAppearanceComponent
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{
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[ViewVariables]
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readonly Dictionary<object, object> data = new Dictionary<object, object>();
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public override void SetData(string key, object value)
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@@ -15,6 +15,7 @@ namespace Robust.Server.GameObjects
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public class SpriteComponent : SharedSpriteComponent, ISpriteRenderableComponent
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{
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const string LayerSerializationCache = "spritelayersrv";
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[ViewVariables]
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private List<PrototypeLayerData> Layers = new List<PrototypeLayerData>();
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private bool _visible;
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