mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-14 19:29:36 +01:00
Merge branch 'master' of https://github.com/space-wizards/RobustToolbox into revert-5079-libfreetype
This commit is contained in:
@@ -7,6 +7,18 @@ indent_size = 4
|
||||
trim_trailing_whitespace = true
|
||||
charset = utf-8
|
||||
|
||||
max_line_length = 120
|
||||
|
||||
# ReSharper properties
|
||||
resharper_csharp_max_line_length = 120
|
||||
resharper_csharp_wrap_after_declaration_lpar = true
|
||||
resharper_csharp_wrap_arguments_style = chop_if_long
|
||||
resharper_csharp_wrap_parameters_style = chop_if_long
|
||||
resharper_keep_existing_attribute_arrangement = true
|
||||
resharper_place_field_attribute_on_same_line = if_owner_is_single_line
|
||||
resharper_wrap_chained_binary_patterns = chop_if_long
|
||||
resharper_wrap_chained_method_calls = chop_if_long
|
||||
|
||||
[*.{csproj,xml,yml,dll.config,targets,props}]
|
||||
indent_size = 2
|
||||
|
||||
|
||||
6
.github/workflows/publish-client.yml
vendored
6
.github/workflows/publish-client.yml
vendored
@@ -33,10 +33,10 @@ jobs:
|
||||
mkdir "release/${{ steps.parse_version.outputs.version }}"
|
||||
mv release/*.zip "release/${{ steps.parse_version.outputs.version }}"
|
||||
|
||||
- name: Upload files to centcomm
|
||||
- name: Upload files to Suns
|
||||
uses: appleboy/scp-action@master
|
||||
with:
|
||||
host: centcomm.spacestation14.io
|
||||
host: suns.spacestation14.com
|
||||
username: robust-build-push
|
||||
key: ${{ secrets.CENTCOMM_ROBUST_BUILDS_PUSH_KEY }}
|
||||
source: "release/${{ steps.parse_version.outputs.version }}"
|
||||
@@ -46,7 +46,7 @@ jobs:
|
||||
- name: Update manifest JSON
|
||||
uses: appleboy/ssh-action@master
|
||||
with:
|
||||
host: centcomm.spacestation14.io
|
||||
host: suns.spacestation14.com
|
||||
username: robust-build-push
|
||||
key: ${{ secrets.CENTCOMM_ROBUST_BUILDS_PUSH_KEY }}
|
||||
script: /home/robust-build-push/push.ps1 ${{ steps.parse_version.outputs.version }}
|
||||
|
||||
@@ -1,4 +1,14 @@
|
||||
<Project>
|
||||
<PropertyGroup>
|
||||
<!--
|
||||
We actually set ManagePackageVersionsCentrally manually in another import file.
|
||||
Since .NET SDK 8.0.300, ManagePackageVersionsCentrally is automatically set if Directory.Packages.props exists.
|
||||
https://github.com/NuGet/NuGet.Client/pull/5572
|
||||
We actively negate this here, as we have some packages in tree we don't want such automatic behavior for.
|
||||
We use Directory.Build.props to get copy the state *after* our MSBuild config but before Nuget's config.
|
||||
-->
|
||||
<ManagePackageVersionsCentrally />
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageVersion Include="BenchmarkDotNet" Version="0.13.12" />
|
||||
<PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" />
|
||||
|
||||
Submodule Lidgren.Network/Lidgren.Network updated: 61a56c60bd...1d85b82e05
@@ -1,4 +1,4 @@
|
||||
<Project>
|
||||
|
||||
<!-- This file automatically reset by Tools/version.py -->
|
||||
<!-- This file automatically reset by Tools/version.py -->
|
||||
|
||||
|
||||
133
RELEASE-NOTES.md
133
RELEASE-NOTES.md
@@ -43,7 +43,7 @@ END TEMPLATE-->
|
||||
|
||||
### Bugfixes
|
||||
|
||||
*None yet*
|
||||
* `IEyeManager.GetWorldViewbounds()` and `IEyeManager.GetWorldViewbounds()` should now return the correct bounds if the main viewport does not take up the whole screen.
|
||||
|
||||
### Other
|
||||
|
||||
@@ -54,6 +54,135 @@ END TEMPLATE-->
|
||||
*None yet*
|
||||
|
||||
|
||||
## 222.4.0
|
||||
|
||||
### New features
|
||||
|
||||
* Added the following types from `System.Numerics` to the sandbox: `Complex`, `Matrix3x2`, `Matrix4x4`, `Plane`, `Quaternion`, `Vector3`, `Vector4`.
|
||||
|
||||
|
||||
## 222.3.0
|
||||
|
||||
### New features
|
||||
|
||||
* `ITileDefinition.EditorHidden` allows hiding a tile from the tile spawn panel.
|
||||
* Ordered event subscriptions now take child types into account, so ordering based on a shared type will work.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Cross-map BUI range checks now work.
|
||||
* Paused entities update on prototype reload.
|
||||
|
||||
### Other
|
||||
|
||||
* Fixed build compatibility with .NET 8.0.300 SDK, due to changes in how Central Package Management behaves.
|
||||
* Physics component has delta states to reduce network usage.
|
||||
|
||||
|
||||
## 222.2.0
|
||||
|
||||
### New features
|
||||
|
||||
* Added `EntityQuery.Comp()` (abbreviation of `GetComponent()`)
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix `SerializationManager.TryGetVariableType` checking the wrong property.
|
||||
* Fixed GrammarSystem mispredicting a character's gender
|
||||
|
||||
### Other
|
||||
|
||||
* User interface system now performs range checks in parallel
|
||||
|
||||
|
||||
## 222.1.1
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fixed never setting BoundUserInterface.State.
|
||||
|
||||
### Other
|
||||
|
||||
* Add truncate for filesaving.
|
||||
* Add method for getting the type of a data field by name from ISerializationManager.
|
||||
|
||||
|
||||
## 222.1.0
|
||||
|
||||
### New features
|
||||
|
||||
* Added `BoundKeyEventArgs.IsRepeat`.
|
||||
* Added `net.lidgren_log_warning` and `net.lidgren_log_error` CVars.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix assert trip when holding repeatable keybinds.
|
||||
|
||||
### Other
|
||||
|
||||
* Updated Lidgren to v0.3.1. This should provide performance improvements if warning/error logs are disabled.
|
||||
|
||||
|
||||
## 222.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Mark IComponentFactory argument in EntityPrototype as mandatory.
|
||||
|
||||
### New features
|
||||
|
||||
* Add `EntProtoId<T>` to check for components on the attached entity as well.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix PVS iterating duplicate chunks for multiple viewsubscriptions.
|
||||
|
||||
### Other
|
||||
|
||||
* Defer clientside BUI opens if it's the first state that comes in.
|
||||
|
||||
|
||||
## 221.2.0
|
||||
|
||||
### New features
|
||||
|
||||
* Add SetMapAudio helper to SharedAudioSystem to setup map-wide audio entities.
|
||||
* Add SetWorldRotNoLerp method to SharedTransformSystem to avoid client lerping.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* `SpriteComponent.CopyFrom` now copies `CopyToShaderParameters` configuration.
|
||||
|
||||
|
||||
## 221.1.0
|
||||
|
||||
|
||||
## 221.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* `EntParentChangedMessage.OldMapId` is now an `EntityUid` instead of `MapId`
|
||||
* `TransformSystem.DetachParentToNull()` is being renamed to `DetachEntity`
|
||||
* The order in which `MoveEvent` handlers are invoked has been changed to prioritise engine subscriptions
|
||||
|
||||
### New features
|
||||
|
||||
* Added `UpdateHovered()` and `SetHovered()` to `IUserInterfaceManager`, for updating or modifying the currently hovered control.
|
||||
* Add SwapPositions to TransformSystem to swap two entity's transforms.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Improve client gamestate exception tolerance.
|
||||
|
||||
### Other
|
||||
|
||||
* If the currently hovered control is disposed, `UserInterfaceManager` will now look for a new control, rather than just setting the hovered control to null.
|
||||
|
||||
### Internal
|
||||
|
||||
* Use more `EntityQuery<T>` internally in EntityManager and PhysicsSystem.
|
||||
|
||||
|
||||
## 220.2.0
|
||||
|
||||
### New features
|
||||
@@ -79,7 +208,7 @@ END TEMPLATE-->
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Refactor UserInterfaceSystem.
|
||||
* Refactor UserInterfaceSystem.
|
||||
- The API has been significantly cleaned up and standardised, most noticeably callers don't need to worry about TryGetUi and can rely on either HasUi, SetUiState, CloseUi, or OpenUi to handle their code as appropriate.
|
||||
- Interface data is now stored via key rather than as a flat list which is a breaking change for YAML.
|
||||
- BoundUserInterfaces can now be completely handled via Shared code. Existing Server-side callers will behave similarly to before.
|
||||
|
||||
57
Robust.Analyzers.Tests/NoUncachedRegexAnalyzerTest.cs
Normal file
57
Robust.Analyzers.Tests/NoUncachedRegexAnalyzerTest.cs
Normal file
@@ -0,0 +1,57 @@
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.CodeAnalysis.CSharp.Testing;
|
||||
using Microsoft.CodeAnalysis.Testing;
|
||||
using Microsoft.CodeAnalysis.Testing.Verifiers;
|
||||
using NUnit.Framework;
|
||||
using VerifyCS =
|
||||
Microsoft.CodeAnalysis.CSharp.Testing.NUnit.AnalyzerVerifier<Robust.Analyzers.NoUncachedRegexAnalyzer>;
|
||||
|
||||
namespace Robust.Analyzers.Tests;
|
||||
|
||||
[Parallelizable(ParallelScope.All | ParallelScope.Fixtures)]
|
||||
[TestFixture]
|
||||
public sealed class NoUncachedRegexAnalyzerTest
|
||||
{
|
||||
private static Task Verifier(string code, params DiagnosticResult[] expected)
|
||||
{
|
||||
var test = new CSharpAnalyzerTest<NoUncachedRegexAnalyzer, NUnitVerifier>()
|
||||
{
|
||||
TestState =
|
||||
{
|
||||
Sources = { code }
|
||||
},
|
||||
};
|
||||
|
||||
// ExpectedDiagnostics cannot be set, so we need to AddRange here...
|
||||
test.TestState.ExpectedDiagnostics.AddRange(expected);
|
||||
|
||||
return test.RunAsync();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task Test()
|
||||
{
|
||||
const string code = """
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
public static class Foo
|
||||
{
|
||||
public static void Bad()
|
||||
{
|
||||
Regex.Replace("foo", "bar", "baz");
|
||||
}
|
||||
|
||||
public static void Good()
|
||||
{
|
||||
var r = new Regex("bar");
|
||||
r.Replace("foo", "baz");
|
||||
}
|
||||
}
|
||||
""";
|
||||
|
||||
await Verifier(code,
|
||||
// /0/Test0.cs(7,9): warning RA0026: Usage of a static Regex function that takes in a pattern string. This can cause constant re-parsing of the pattern.
|
||||
VerifyCS.Diagnostic().WithSpan(7, 9, 7, 43)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -6,6 +6,7 @@ using Microsoft.CodeAnalysis.CSharp;
|
||||
using Microsoft.CodeAnalysis.CSharp.Syntax;
|
||||
using Microsoft.CodeAnalysis.Diagnostics;
|
||||
using Robust.Roslyn.Shared;
|
||||
using Robust.Shared.Serialization.Manager.Definition;
|
||||
|
||||
namespace Robust.Analyzers;
|
||||
|
||||
@@ -56,8 +57,18 @@ public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
|
||||
"Make sure to add a setter."
|
||||
);
|
||||
|
||||
private static readonly DiagnosticDescriptor DataFieldRedundantTagRule = new(
|
||||
Diagnostics.IdDataFieldRedundantTag,
|
||||
"Data field has redundant tag specified",
|
||||
"Data field {0} in data definition {1} has an explicitly set tag that matches autogenerated tag",
|
||||
"Usage",
|
||||
DiagnosticSeverity.Info,
|
||||
true,
|
||||
"Make sure to remove the tag string from the data field attribute."
|
||||
);
|
||||
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics => ImmutableArray.Create(
|
||||
DataDefinitionPartialRule, NestedDataDefinitionPartialRule, DataFieldWritableRule, DataFieldPropertyWritableRule
|
||||
DataDefinitionPartialRule, NestedDataDefinitionPartialRule, DataFieldWritableRule, DataFieldPropertyWritableRule,
|
||||
DataFieldRedundantTagRule
|
||||
);
|
||||
|
||||
public override void Initialize(AnalysisContext context)
|
||||
@@ -125,6 +136,11 @@ public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
|
||||
{
|
||||
context.ReportDiagnostic(Diagnostic.Create(DataFieldWritableRule, context.Node.GetLocation(), fieldSymbol.Name, type.Name));
|
||||
}
|
||||
|
||||
if (HasRedundantTag(fieldSymbol))
|
||||
{
|
||||
context.ReportDiagnostic(Diagnostic.Create(DataFieldRedundantTagRule, context.Node.GetLocation(), fieldSymbol.Name, type.Name));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -149,6 +165,11 @@ public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
|
||||
{
|
||||
context.ReportDiagnostic(Diagnostic.Create(DataFieldPropertyWritableRule, context.Node.GetLocation(), propertySymbol.Name, type.Name));
|
||||
}
|
||||
|
||||
if (HasRedundantTag(propertySymbol))
|
||||
{
|
||||
context.ReportDiagnostic(Diagnostic.Create(DataFieldRedundantTagRule, context.Node.GetLocation(), propertySymbol.Name, type.Name));
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsReadOnlyDataField(ITypeSymbol type, ISymbol field)
|
||||
@@ -248,6 +269,29 @@ public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool HasRedundantTag(ISymbol symbol)
|
||||
{
|
||||
if (!IsDataField(symbol, out var _, out var attribute))
|
||||
return false;
|
||||
|
||||
// No args, no problem
|
||||
if (attribute.ConstructorArguments.Length == 0)
|
||||
return false;
|
||||
|
||||
// If a tag is explicitly specified, it will be the first argument...
|
||||
var tagArgument = attribute.ConstructorArguments[0];
|
||||
// ...but the first arg could also something else, since tag is optional
|
||||
// so we make sure that it's a string
|
||||
if (tagArgument.Value is not string explicitName)
|
||||
return false;
|
||||
|
||||
// Get the name that sourcegen would provide
|
||||
var automaticName = DataDefinitionUtility.AutoGenerateTag(symbol.Name);
|
||||
|
||||
// If the explicit name matches the sourcegen name, we have a redundancy
|
||||
return explicitName == automaticName;
|
||||
}
|
||||
|
||||
private static bool IsImplicitDataDefinition(ITypeSymbol type)
|
||||
{
|
||||
if (HasAttribute(type, ImplicitDataDefinitionNamespace))
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
#nullable enable
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.CodeAnalysis;
|
||||
using Microsoft.CodeAnalysis.CodeActions;
|
||||
using Microsoft.CodeAnalysis.CodeFixes;
|
||||
@@ -16,8 +13,11 @@ namespace Robust.Analyzers;
|
||||
[ExportCodeFixProvider(LanguageNames.CSharp)]
|
||||
public sealed class DefinitionFixer : CodeFixProvider
|
||||
{
|
||||
private const string DataFieldAttributeName = "DataField";
|
||||
|
||||
public override ImmutableArray<string> FixableDiagnosticIds => ImmutableArray.Create(
|
||||
IdDataDefinitionPartial, IdNestedDataDefinitionPartial, IdDataFieldWritable, IdDataFieldPropertyWritable
|
||||
IdDataDefinitionPartial, IdNestedDataDefinitionPartial, IdDataFieldWritable, IdDataFieldPropertyWritable,
|
||||
IdDataFieldRedundantTag
|
||||
);
|
||||
|
||||
public override Task RegisterCodeFixesAsync(CodeFixContext context)
|
||||
@@ -34,6 +34,8 @@ public sealed class DefinitionFixer : CodeFixProvider
|
||||
return RegisterDataFieldFix(context, diagnostic);
|
||||
case IdDataFieldPropertyWritable:
|
||||
return RegisterDataFieldPropertyFix(context, diagnostic);
|
||||
case IdDataFieldRedundantTag:
|
||||
return RegisterRedundantTagFix(context, diagnostic);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -72,6 +74,68 @@ public sealed class DefinitionFixer : CodeFixProvider
|
||||
return document.WithSyntaxRoot(root);
|
||||
}
|
||||
|
||||
private static async Task RegisterRedundantTagFix(CodeFixContext context, Diagnostic diagnostic)
|
||||
{
|
||||
var root = await context.Document.GetSyntaxRootAsync(context.CancellationToken);
|
||||
var span = diagnostic.Location.SourceSpan;
|
||||
var token = root?.FindToken(span.Start).Parent?.AncestorsAndSelf().OfType<MemberDeclarationSyntax>().First();
|
||||
|
||||
if (token == null)
|
||||
return;
|
||||
|
||||
// Find the DataField attribute
|
||||
AttributeSyntax? dataFieldAttribute = null;
|
||||
foreach (var attributeList in token.AttributeLists)
|
||||
{
|
||||
foreach (var attribute in attributeList.Attributes)
|
||||
{
|
||||
if (attribute.Name.ToString() == DataFieldAttributeName)
|
||||
{
|
||||
dataFieldAttribute = attribute;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (dataFieldAttribute != null)
|
||||
break;
|
||||
}
|
||||
|
||||
if (dataFieldAttribute == null)
|
||||
return;
|
||||
|
||||
context.RegisterCodeFix(CodeAction.Create(
|
||||
"Remove explicitly set tag",
|
||||
c => RemoveRedundantTag(context.Document, dataFieldAttribute, c),
|
||||
"Remove explicitly set tag"
|
||||
), diagnostic);
|
||||
}
|
||||
|
||||
private static async Task<Document> RemoveRedundantTag(Document document, AttributeSyntax syntax, CancellationToken cancellation)
|
||||
{
|
||||
var root = (CompilationUnitSyntax?) await document.GetSyntaxRootAsync(cancellation);
|
||||
|
||||
if (syntax.ArgumentList == null)
|
||||
return document;
|
||||
|
||||
AttributeSyntax? newSyntax;
|
||||
if (syntax.ArgumentList.Arguments.Count == 1)
|
||||
{
|
||||
// If this is the only argument, delete the ArgumentList so we don't leave empty parentheses
|
||||
newSyntax = syntax.RemoveNode(syntax.ArgumentList, SyntaxRemoveOptions.KeepNoTrivia);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Remove the first argument, which is the tag
|
||||
var newArgs = syntax.ArgumentList.Arguments.RemoveAt(0);
|
||||
var newArgList = syntax.ArgumentList.WithArguments(newArgs);
|
||||
// Construct a new attribute with the tag removed
|
||||
newSyntax = syntax.WithArgumentList(newArgList);
|
||||
}
|
||||
|
||||
root = root!.ReplaceNode(syntax, newSyntax!);
|
||||
|
||||
return document.WithSyntaxRoot(root);
|
||||
}
|
||||
|
||||
private static async Task RegisterDataFieldFix(CodeFixContext context, Diagnostic diagnostic)
|
||||
{
|
||||
var root = await context.Document.GetSyntaxRootAsync(context.CancellationToken);
|
||||
|
||||
66
Robust.Analyzers/NoUncachedRegexAnalyzer.cs
Normal file
66
Robust.Analyzers/NoUncachedRegexAnalyzer.cs
Normal file
@@ -0,0 +1,66 @@
|
||||
using System.Collections.Immutable;
|
||||
using Microsoft.CodeAnalysis;
|
||||
using Microsoft.CodeAnalysis.Diagnostics;
|
||||
using Microsoft.CodeAnalysis.Operations;
|
||||
using Robust.Roslyn.Shared;
|
||||
|
||||
namespace Robust.Analyzers;
|
||||
|
||||
[DiagnosticAnalyzer(LanguageNames.CSharp)]
|
||||
public sealed class NoUncachedRegexAnalyzer : DiagnosticAnalyzer
|
||||
{
|
||||
private const string RegexTypeName = "Regex";
|
||||
private const string RegexType = $"System.Text.RegularExpressions.{RegexTypeName}";
|
||||
|
||||
private static readonly DiagnosticDescriptor Rule = new (
|
||||
Diagnostics.IdUncachedRegex,
|
||||
"Use of uncached static Regex function",
|
||||
"Usage of a static Regex function that takes in a pattern string. This can cause constant re-parsing of the pattern.",
|
||||
"Usage",
|
||||
DiagnosticSeverity.Warning,
|
||||
true);
|
||||
|
||||
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics => ImmutableArray.Create(Rule);
|
||||
|
||||
public static readonly HashSet<string> BadFunctions =
|
||||
[
|
||||
"Count",
|
||||
"EnumerateMatches",
|
||||
"IsMatch",
|
||||
"Match",
|
||||
"Matches",
|
||||
"Replace",
|
||||
"Split"
|
||||
];
|
||||
|
||||
public override void Initialize(AnalysisContext context)
|
||||
{
|
||||
context.EnableConcurrentExecution();
|
||||
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.None);
|
||||
context.RegisterOperationAction(CheckInvocation, OperationKind.Invocation);
|
||||
}
|
||||
|
||||
private static void CheckInvocation(OperationAnalysisContext context)
|
||||
{
|
||||
if (context.Operation is not IInvocationOperation invocation)
|
||||
return;
|
||||
|
||||
// All Regex functions we care about are static.
|
||||
var targetMethod = invocation.TargetMethod;
|
||||
if (!targetMethod.IsStatic)
|
||||
return;
|
||||
|
||||
// Bail early.
|
||||
if (targetMethod.ContainingType.Name != "Regex")
|
||||
return;
|
||||
|
||||
var regexType = context.Compilation.GetTypeByMetadataName(RegexType);
|
||||
if (!SymbolEqualityComparer.Default.Equals(regexType, targetMethod.ContainingType))
|
||||
return;
|
||||
|
||||
if (!BadFunctions.Contains(targetMethod.Name))
|
||||
return;
|
||||
|
||||
context.ReportDiagnostic(Diagnostic.Create(Rule, invocation.Syntax.GetLocation()));
|
||||
}
|
||||
}
|
||||
@@ -16,6 +16,11 @@
|
||||
<Compile Include="..\Robust.Shared\Analyzers\PreferGenericVariantAttribute.cs" LinkBase="Implementations" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<!-- Needed for DataDefinitionAnalyzer. -->
|
||||
<Compile Include="..\Robust.Shared\Serialization\Manager\Definition\DataDefinitionUtility.cs" LinkBase="Implementations" />
|
||||
</ItemGroup>
|
||||
|
||||
<Import Project="../Robust.Roslyn.Shared/Robust.Roslyn.Shared.props" />
|
||||
|
||||
<PropertyGroup>
|
||||
|
||||
@@ -239,6 +239,7 @@ namespace Robust.Build.Tasks
|
||||
engine.LogErrorEvent(new BuildErrorEventArgs("XAMLIL", "", res.FilePath, 0, 0, 0, 0,
|
||||
$"{res.FilePath}: {e.Message}", "", "CompileRobustXaml"));
|
||||
}
|
||||
res.Remove();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -225,7 +225,7 @@ namespace Robust.Client.Debugging
|
||||
{
|
||||
var viewBounds = args.WorldBounds;
|
||||
var viewAABB = args.WorldAABB;
|
||||
var mapId = _eyeManager.CurrentMap;
|
||||
var mapId = args.MapId;
|
||||
|
||||
if ((_debugPhysicsSystem.Flags & PhysicsDebugFlags.Shapes) != 0)
|
||||
{
|
||||
@@ -373,7 +373,7 @@ namespace Robust.Client.Debugging
|
||||
|
||||
private void DrawScreen(DrawingHandleScreen screenHandle, OverlayDrawArgs args)
|
||||
{
|
||||
var mapId = _eyeManager.CurrentMap;
|
||||
var mapId = args.MapId;
|
||||
var mousePos = _inputManager.MouseScreenPosition;
|
||||
|
||||
if ((_debugPhysicsSystem.Flags & PhysicsDebugFlags.ShapeInfo) != 0x0)
|
||||
|
||||
@@ -1681,6 +1681,8 @@ namespace Robust.Client.GameObjects
|
||||
DirOffset = toClone.DirOffset;
|
||||
_autoAnimated = toClone._autoAnimated;
|
||||
RenderingStrategy = toClone.RenderingStrategy;
|
||||
if (toClone.CopyToShaderParameters is { } copyToShaderParameters)
|
||||
CopyToShaderParameters = new CopyToShaderParameters(copyToShaderParameters);
|
||||
}
|
||||
|
||||
void ISerializationHooks.AfterDeserialization()
|
||||
@@ -2155,6 +2157,12 @@ namespace Robust.Client.GameObjects
|
||||
public object LayerKey = layerKey;
|
||||
public string? ParameterTexture;
|
||||
public string? ParameterUV;
|
||||
|
||||
public CopyToShaderParameters(CopyToShaderParameters toClone) : this(toClone.LayerKey)
|
||||
{
|
||||
ParameterTexture = toClone.ParameterTexture;
|
||||
ParameterUV = toClone.ParameterUV;
|
||||
}
|
||||
}
|
||||
|
||||
void IAnimationProperties.SetAnimatableProperty(string name, object value)
|
||||
|
||||
@@ -63,7 +63,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
protected internal override void Draw(in OverlayDrawArgs args)
|
||||
{
|
||||
var map = _eyeManager.CurrentMap;
|
||||
var map = args.MapId;
|
||||
if (map == MapId.Nullspace) return;
|
||||
|
||||
foreach (var (_, treeComp) in _trees.GetIntersectingTrees(map, args.WorldBounds))
|
||||
|
||||
@@ -70,7 +70,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
protected internal override void Draw(in OverlayDrawArgs args)
|
||||
{
|
||||
var currentMap = _eyeManager.CurrentMap;
|
||||
var currentMap = args.MapId;
|
||||
var viewport = args.WorldBounds;
|
||||
var worldHandle = args.WorldHandle;
|
||||
|
||||
|
||||
@@ -887,9 +887,22 @@ namespace Robust.Client.GameStates
|
||||
{
|
||||
foreach (var (entity, data) in _toApply)
|
||||
{
|
||||
#if EXCEPTION_TOLERANCE
|
||||
try
|
||||
{
|
||||
#endif
|
||||
HandleEntityState(entity, data.NetEntity, data.Meta, _entities.EventBus, data.curState,
|
||||
data.nextState, data.LastApplied, curState.ToSequence, data.EnteringPvs);
|
||||
|
||||
data.nextState, data.LastApplied, curState.ToSequence, data.EnteringPvs);
|
||||
#if EXCEPTION_TOLERANCE
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_sawmill.Error($"Caught exception while applying entity state. Entity: {_entities.ToPrettyString(entity)}. Exception: {e}");
|
||||
_entityManager.DeleteEntity(entity);
|
||||
RequestFullState();
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
if (!data.EnteringPvs)
|
||||
continue;
|
||||
|
||||
@@ -928,7 +941,7 @@ namespace Robust.Client.GameStates
|
||||
{
|
||||
try
|
||||
{
|
||||
ProcessDeletions(delSpan, xforms, xformSys);
|
||||
ProcessDeletions(delSpan, xforms, metas, xformSys);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -973,6 +986,7 @@ namespace Robust.Client.GameStates
|
||||
}
|
||||
|
||||
var xforms = _entities.GetEntityQuery<TransformComponent>();
|
||||
var metas = _entities.GetEntityQuery<MetaDataComponent>();
|
||||
var xformSys = _entitySystemManager.GetEntitySystem<SharedTransformSystem>();
|
||||
|
||||
_toDelete.Clear();
|
||||
@@ -1001,12 +1015,12 @@ namespace Robust.Client.GameStates
|
||||
|
||||
// This entity is going to get deleted, but maybe some if its children won't be, so lets detach them to
|
||||
// null. First we will detach the parent in order to reduce the number of broadphase/lookup updates.
|
||||
xformSys.DetachParentToNull(ent, xform);
|
||||
xformSys.DetachEntity(ent, xform);
|
||||
|
||||
// Then detach all children.
|
||||
foreach (var child in xform._children)
|
||||
{
|
||||
xformSys.DetachParentToNull(child, xforms.GetComponent(child), xform);
|
||||
xformSys.DetachEntity(child, xforms.Get(child), metas.Get(child), xform);
|
||||
|
||||
if (deleteClientChildren
|
||||
&& !deleteClientEntities // don't add duplicates
|
||||
@@ -1025,9 +1039,9 @@ namespace Robust.Client.GameStates
|
||||
}
|
||||
}
|
||||
|
||||
private void ProcessDeletions(
|
||||
ReadOnlySpan<NetEntity> delSpan,
|
||||
private void ProcessDeletions(ReadOnlySpan<NetEntity> delSpan,
|
||||
EntityQuery<TransformComponent> xforms,
|
||||
EntityQuery<MetaDataComponent> metas,
|
||||
SharedTransformSystem xformSys)
|
||||
{
|
||||
// Processing deletions is non-trivial, because by default deletions will also delete all child entities.
|
||||
@@ -1054,13 +1068,13 @@ namespace Robust.Client.GameStates
|
||||
continue; // Already deleted? or never sent to us?
|
||||
|
||||
// First, a single recursive map change
|
||||
xformSys.DetachParentToNull(id.Value, xform);
|
||||
xformSys.DetachEntity(id.Value, xform);
|
||||
|
||||
// Then detach all children.
|
||||
var childEnumerator = xform.ChildEnumerator;
|
||||
while (childEnumerator.MoveNext(out var child))
|
||||
{
|
||||
xformSys.DetachParentToNull(child, xforms.GetComponent(child), xform);
|
||||
xformSys.DetachEntity(child, xforms.Get(child), metas.Get(child), xform);
|
||||
}
|
||||
|
||||
// Finally, delete the entity.
|
||||
@@ -1155,7 +1169,7 @@ namespace Robust.Client.GameStates
|
||||
}
|
||||
|
||||
meta._flags |= MetaDataFlags.Detached;
|
||||
xformSys.DetachParentToNull(ent.Value, xform);
|
||||
xformSys.DetachEntity(ent.Value, xform);
|
||||
DebugTools.Assert((meta.Flags & MetaDataFlags.InContainer) == 0);
|
||||
|
||||
if (container != null)
|
||||
@@ -1408,7 +1422,7 @@ namespace Robust.Client.GameStates
|
||||
containerSys.TryGetContainingContainer(xform.ParentUid, uid, out container);
|
||||
}
|
||||
|
||||
_entities.EntitySysManager.GetEntitySystem<TransformSystem>().DetachParentToNull(uid, xform);
|
||||
_entities.EntitySysManager.GetEntitySystem<TransformSystem>().DetachEntity(uid, xform);
|
||||
|
||||
if (container != null)
|
||||
containerSys.AddExpectedEntity(_entities.GetNetEntity(uid), container);
|
||||
|
||||
@@ -49,7 +49,7 @@ namespace Robust.Client.GameStates
|
||||
while (query.MoveNext(out var uid, out var transform))
|
||||
{
|
||||
// if not on the same map, continue
|
||||
if (transform.MapID != _eyeManager.CurrentMap || _container.IsEntityInContainer(uid))
|
||||
if (transform.MapID != args.MapId || _container.IsEntityInContainer(uid))
|
||||
continue;
|
||||
|
||||
if (transform.GridUid == uid)
|
||||
|
||||
@@ -64,29 +64,22 @@ namespace Robust.Client.Graphics
|
||||
/// <inheritdoc />
|
||||
public Box2 GetWorldViewport()
|
||||
{
|
||||
var vpSize = _displayManager.ScreenSize;
|
||||
|
||||
var topLeft = ScreenToMap(Vector2.Zero);
|
||||
var topRight = ScreenToMap(new Vector2(vpSize.X, 0));
|
||||
var bottomRight = ScreenToMap(vpSize);
|
||||
var bottomLeft = ScreenToMap(new Vector2(0, vpSize.Y));
|
||||
|
||||
var left = MathHelper.Min(topLeft.X, topRight.X, bottomRight.X, bottomLeft.X);
|
||||
var bottom = MathHelper.Min(topLeft.Y, topRight.Y, bottomRight.Y, bottomLeft.Y);
|
||||
var right = MathHelper.Max(topLeft.X, topRight.X, bottomRight.X, bottomLeft.X);
|
||||
var top = MathHelper.Max(topLeft.Y, topRight.Y, bottomRight.Y, bottomLeft.Y);
|
||||
|
||||
return new Box2(left, bottom, right, top);
|
||||
return GetWorldViewbounds().CalcBoundingBox();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public Box2Rotated GetWorldViewbounds()
|
||||
{
|
||||
var vpSize = _displayManager.ScreenSize;
|
||||
// This is an inefficient and roundabout way of geting the viewport.
|
||||
// But its a method that shouldn't get used much.
|
||||
|
||||
var vp = MainViewport as Control;
|
||||
var vpSize = vp?.PixelSize ?? _displayManager.ScreenSize;
|
||||
|
||||
var topRight = ScreenToMap(new Vector2(vpSize.X, 0)).Position;
|
||||
var bottomLeft = ScreenToMap(new Vector2(0, vpSize.Y)).Position;
|
||||
|
||||
// This assumes the main viewports eye and the main eye are the same.
|
||||
var rotation = new Angle(CurrentEye.Rotation);
|
||||
var center = (bottomLeft + topRight) / 2;
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Numerics;
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.Graphics;
|
||||
using Robust.Shared.Map;
|
||||
@@ -13,26 +14,29 @@ namespace Robust.Client.Graphics
|
||||
public interface IEyeManager
|
||||
{
|
||||
/// <summary>
|
||||
/// The current eye that is being used to render the game.
|
||||
/// The primary eye, which is usually the eye associated with the main viewport.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Generally, you should avoid using this whenever possible. E.g., when rendering overlays should use the
|
||||
/// eye & viewbounds that gets passed to the draw method.
|
||||
/// Setting this property to null will use the default eye.
|
||||
/// </remarks>
|
||||
IEye CurrentEye { get; set; }
|
||||
|
||||
IViewportControl MainViewport { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The ID of the map on which the current eye is "placed".
|
||||
/// </summary>
|
||||
[Obsolete]
|
||||
MapId CurrentMap { get; }
|
||||
|
||||
/// <summary>
|
||||
/// A world-space box that is at LEAST the area covered by the viewport.
|
||||
/// A world-space box that is at LEAST the area covered by the main viewport.
|
||||
/// May be larger due to say rotation.
|
||||
/// </summary>
|
||||
Box2 GetWorldViewport();
|
||||
|
||||
/// <summary>
|
||||
/// A world-space box of the area visible in the main viewport.
|
||||
/// </summary>
|
||||
Box2Rotated GetWorldViewbounds();
|
||||
|
||||
/// <summary>
|
||||
@@ -43,7 +47,7 @@ namespace Robust.Client.Graphics
|
||||
void GetScreenProjectionMatrix(out Matrix3 projMatrix);
|
||||
|
||||
/// <summary>
|
||||
/// Projects a point from world space to UI screen space using the current camera.
|
||||
/// Projects a point from world space to UI screen space using the main viewport.
|
||||
/// </summary>
|
||||
/// <param name="point">Point in world to transform.</param>
|
||||
/// <returns>Corresponding point in UI screen space.</returns>
|
||||
|
||||
@@ -480,7 +480,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
var worldBounds = CalcWorldBounds(viewport);
|
||||
var worldAABB = worldBounds.CalcBoundingBox();
|
||||
|
||||
if (_eyeManager.CurrentMap != MapId.Nullspace)
|
||||
if (eye.Position.MapId != MapId.Nullspace)
|
||||
{
|
||||
using (DebugGroup("Lights"))
|
||||
using (_prof.Group("Lights"))
|
||||
@@ -544,9 +544,12 @@ namespace Robust.Client.Graphics.Clyde
|
||||
UIBox2.FromDimensions(Vector2.Zero, viewport.Size), new Color(1, 1, 1, 0.5f));
|
||||
}
|
||||
|
||||
using (_prof.Group("Overlays WS"))
|
||||
if (eye.Position.MapId != MapId.Nullspace)
|
||||
{
|
||||
RenderOverlays(viewport, OverlaySpace.WorldSpace, worldAABB, worldBounds);
|
||||
using (_prof.Group("Overlays WS"))
|
||||
{
|
||||
RenderOverlays(viewport, OverlaySpace.WorldSpace, worldAABB, worldBounds);
|
||||
}
|
||||
}
|
||||
|
||||
_currentViewport = oldVp;
|
||||
|
||||
@@ -346,7 +346,7 @@ namespace Robust.Client.Input
|
||||
{
|
||||
if (binding.CanRepeat)
|
||||
{
|
||||
return SetBindState(binding, BoundKeyState.Down, uiOnly);
|
||||
return SetBindState(binding, BoundKeyState.Down, uiOnly, isRepeat);
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -375,7 +375,7 @@ namespace Robust.Client.Input
|
||||
SetBindState(binding, BoundKeyState.Up);
|
||||
}
|
||||
|
||||
private bool SetBindState(KeyBinding binding, BoundKeyState state, bool uiOnly = false)
|
||||
private bool SetBindState(KeyBinding binding, BoundKeyState state, bool uiOnly = false, bool isRepeat = false)
|
||||
{
|
||||
if (binding.BindingType == KeyBindingType.Command && state == BoundKeyState.Down)
|
||||
{
|
||||
@@ -387,6 +387,7 @@ namespace Robust.Client.Input
|
||||
// I honestly have no idea what the best solution here is.
|
||||
// note from the future: context switches won't cause re-entrancy anymore because InputContextContainer defers context switches
|
||||
DebugTools.Assert(!_currentlyFindingViewport, "Re-entrant key events??");
|
||||
DebugTools.Assert(!isRepeat || binding.CanRepeat);
|
||||
|
||||
try
|
||||
{
|
||||
@@ -399,7 +400,7 @@ namespace Robust.Client.Input
|
||||
binding.State = state;
|
||||
|
||||
var eventArgs = new BoundKeyEventArgs(binding.Function, binding.State,
|
||||
MouseScreenPosition, binding.CanFocus);
|
||||
MouseScreenPosition, binding.CanFocus, isRepeat);
|
||||
|
||||
// UI returns true here into blockPass if it wants to prevent us from giving input events
|
||||
// to the viewport, but doesn't want it hard-handled so we keep processing possible key actions.
|
||||
|
||||
@@ -19,7 +19,7 @@ namespace Robust.Client.Placement.Modes
|
||||
|
||||
public SnapgridCenter(PlacementManager pMan) : base(pMan) { }
|
||||
|
||||
public override void Render(DrawingHandleWorld handle)
|
||||
public override void Render(in OverlayDrawArgs args)
|
||||
{
|
||||
if (Grid != null)
|
||||
{
|
||||
@@ -34,18 +34,18 @@ namespace Robust.Client.Placement.Modes
|
||||
{
|
||||
var from = ScreenToWorld(new Vector2(a, 0));
|
||||
var to = ScreenToWorld(new Vector2(a, viewportSize.Y));
|
||||
handle.DrawLine(from, to, new Color(0, 0, 1f));
|
||||
args.WorldHandle.DrawLine(from, to, new Color(0, 0, 1f));
|
||||
}
|
||||
for (var a = gridstart.Y; a < viewportSize.Y; a += SnapSize * EyeManager.PixelsPerMeter)
|
||||
{
|
||||
var from = ScreenToWorld(new Vector2(0, a));
|
||||
var to = ScreenToWorld(new Vector2(viewportSize.X, a));
|
||||
handle.DrawLine(from, to, new Color(0, 0, 1f));
|
||||
args.WorldHandle.DrawLine(from, to, new Color(0, 0, 1f));
|
||||
}
|
||||
}
|
||||
|
||||
// Draw grid BELOW the ghost thing.
|
||||
base.Render(handle);
|
||||
base.Render(args);
|
||||
}
|
||||
|
||||
public override void AlignPlacementMode(ScreenCoordinates mouseScreen)
|
||||
|
||||
@@ -628,20 +628,20 @@ namespace Robust.Client.Placement
|
||||
return true;
|
||||
}
|
||||
|
||||
private void Render(DrawingHandleWorld handle)
|
||||
private void Render(in OverlayDrawArgs args)
|
||||
{
|
||||
if (CurrentMode == null || !IsActive)
|
||||
{
|
||||
if (EraserRect.HasValue)
|
||||
{
|
||||
handle.UseShader(_drawingShader);
|
||||
handle.DrawRect(EraserRect.Value, new Color(255, 0, 0, 50));
|
||||
handle.UseShader(null);
|
||||
args.WorldHandle.UseShader(_drawingShader);
|
||||
args.WorldHandle.DrawRect(EraserRect.Value, new Color(255, 0, 0, 50));
|
||||
args.WorldHandle.UseShader(null);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
CurrentMode.Render(handle);
|
||||
CurrentMode.Render(args);
|
||||
|
||||
if (CurrentPermission is not {Range: > 0} ||
|
||||
!CurrentMode.RangeRequired ||
|
||||
@@ -650,7 +650,7 @@ namespace Robust.Client.Placement
|
||||
|
||||
var worldPos = EntityManager.GetComponent<TransformComponent>(controlled).WorldPosition;
|
||||
|
||||
handle.DrawCircle(worldPos, CurrentPermission.Range, new Color(1, 1, 1, 0.25f));
|
||||
args.WorldHandle.DrawCircle(worldPos, CurrentPermission.Range, new Color(1, 1, 1, 0.25f));
|
||||
}
|
||||
|
||||
private void HandleStartPlacement(MsgPlacement msg)
|
||||
|
||||
@@ -88,7 +88,7 @@ namespace Robust.Client.Placement
|
||||
/// <returns></returns>
|
||||
public abstract bool IsValidPosition(EntityCoordinates position);
|
||||
|
||||
public virtual void Render(DrawingHandleWorld handle)
|
||||
public virtual void Render(in OverlayDrawArgs args)
|
||||
{
|
||||
var uid = pManager.CurrentPlacementOverlayEntity;
|
||||
if (!pManager.EntityManager.TryGetComponent(uid, out SpriteComponent? sprite) || !sprite.Visible)
|
||||
@@ -125,7 +125,8 @@ namespace Robust.Client.Placement
|
||||
var worldRot = pManager.EntityManager.GetComponent<TransformComponent>(coordinate.EntityId).WorldRotation + dirAng;
|
||||
|
||||
sprite.Color = IsValidPosition(coordinate) ? ValidPlaceColor : InvalidPlaceColor;
|
||||
spriteSys.Render(uid.Value, sprite, handle, pManager.EyeManager.CurrentEye.Rotation, worldRot, worldPos);
|
||||
var rot = args.Viewport.Eye?.Rotation ?? default;
|
||||
spriteSys.Render(uid.Value, sprite, args.WorldHandle, rot, worldRot, worldPos);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@ namespace Robust.Client.Placement
|
||||
|
||||
protected internal override void Draw(in OverlayDrawArgs args)
|
||||
{
|
||||
_manager.Render(args.WorldHandle);
|
||||
_manager.Render(args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -130,7 +130,7 @@ public sealed class TileSpawningUIController : UIController
|
||||
|
||||
_window.TileList.Clear();
|
||||
|
||||
IEnumerable<ITileDefinition> tileDefs = _tiles;
|
||||
IEnumerable<ITileDefinition> tileDefs = _tiles.Where(def => !def.EditorHidden);
|
||||
|
||||
if (!string.IsNullOrEmpty(searchStr))
|
||||
{
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace Robust.Client.UserInterface
|
||||
return Task.FromResult<Stream?>(null);
|
||||
}
|
||||
|
||||
public Task<(Stream fileStream, bool alreadyExisted)?> SaveFile(FileDialogFilters? filters = null)
|
||||
public Task<(Stream fileStream, bool alreadyExisted)?> SaveFile(FileDialogFilters? filters = null, bool truncate = true)
|
||||
{
|
||||
return Task.FromResult<(Stream fileStream, bool alreadyExisted)?>(null);
|
||||
}
|
||||
|
||||
@@ -51,7 +51,7 @@ namespace Robust.Client.UserInterface
|
||||
return await OpenFileNfd(filters);
|
||||
}
|
||||
|
||||
public async Task<(Stream, bool)?> SaveFile(FileDialogFilters? filters)
|
||||
public async Task<(Stream, bool)?> SaveFile(FileDialogFilters? filters, bool truncate = true)
|
||||
{
|
||||
var name = await GetSaveFileName(filters);
|
||||
if (name == null)
|
||||
@@ -61,7 +61,7 @@ namespace Robust.Client.UserInterface
|
||||
|
||||
try
|
||||
{
|
||||
return (File.Open(name, FileMode.Open), true);
|
||||
return (File.Open(name, truncate ? FileMode.Truncate : FileMode.Open), true);
|
||||
}
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
|
||||
@@ -28,6 +28,7 @@ namespace Robust.Client.UserInterface
|
||||
/// The file stream the user chose to save to, and whether the file already existed.
|
||||
/// Null if the user cancelled the action.
|
||||
/// </returns>
|
||||
Task<(Stream fileStream, bool alreadyExisted)?> SaveFile(FileDialogFilters? filters = null);
|
||||
/// <param name="truncate">Should we truncate an existing file to 0-size then write or append.</param>
|
||||
Task<(Stream fileStream, bool alreadyExisted)?> SaveFile(FileDialogFilters? filters = null, bool truncate = true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -135,6 +135,17 @@ namespace Robust.Client.UserInterface
|
||||
/// Plays the UI hover sound if relevant.
|
||||
/// </summary>
|
||||
void HoverSound();
|
||||
|
||||
/// <summary>
|
||||
/// Sets <see cref="CurrentlyHovered"/> to the given control.
|
||||
/// </summary>
|
||||
void SetHovered(Control? control);
|
||||
|
||||
/// <summary>
|
||||
/// Forces <see cref="CurrentlyHovered"/> to get updated. This is done automatically when the mouse is moved,
|
||||
/// but not necessarily a new or existing control is rearranged.
|
||||
/// </summary>
|
||||
void UpdateHovered();
|
||||
}
|
||||
|
||||
public readonly struct PostDrawUIRootEventArgs
|
||||
|
||||
@@ -9,6 +9,7 @@ using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.UserInterface;
|
||||
@@ -20,9 +21,10 @@ internal partial class UserInterfaceManager
|
||||
private bool _needUpdateActiveCursor;
|
||||
[ViewVariables] public Control? KeyboardFocused { get; private set; }
|
||||
|
||||
[ViewVariables] public Control? CurrentlyHovered { get; private set; } = default!;
|
||||
[ViewVariables] public Control? CurrentlyHovered { get; private set; }
|
||||
|
||||
private Control? _controlFocused;
|
||||
|
||||
[ViewVariables]
|
||||
public Control? ControlFocused
|
||||
{
|
||||
@@ -100,6 +102,7 @@ internal partial class UserInterfaceManager
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
var guiArgs = new GUIBoundKeyEventArgs(args.Function, args.State, args.PointerLocation, args.CanFocus,
|
||||
args.PointerLocation.Position / control.UIScale - control.GlobalPosition,
|
||||
args.PointerLocation.Position - control.GlobalPixelPosition);
|
||||
@@ -111,16 +114,20 @@ internal partial class UserInterfaceManager
|
||||
args.Handle();
|
||||
}
|
||||
|
||||
// Attempt to ensure that keybind-up events get raised after a keybind-down.
|
||||
DebugTools.Assert(!_focusedControls.TryGetValue(args.Function, out var existing)
|
||||
|| !existing.VisibleInTree
|
||||
|| args.IsRepeat && existing == control);
|
||||
_focusedControls[args.Function] = control;
|
||||
|
||||
OnKeyBindDown?.Invoke(control);
|
||||
}
|
||||
|
||||
public void KeyBindUp(BoundKeyEventArgs args)
|
||||
{
|
||||
if (!_focusedControls.TryGetValue(args.Function, out var control))
|
||||
{
|
||||
// Only raise keybind-up for the control on which we previously raised keybind-down
|
||||
if (!_focusedControls.Remove(args.Function, out var control) || !control.VisibleInTree)
|
||||
return;
|
||||
}
|
||||
|
||||
var guiArgs = new GUIBoundKeyEventArgs(args.Function, args.State, args.PointerLocation, args.CanFocus,
|
||||
args.PointerLocation.Position / control.UIScale - control.GlobalPosition,
|
||||
@@ -131,7 +138,6 @@ internal partial class UserInterfaceManager
|
||||
// Always mark this as handled.
|
||||
// The only case it should not be is if we do not have a control to click on,
|
||||
// in which case we never reach this.
|
||||
_focusedControls.Remove(args.Function);
|
||||
args.Handle();
|
||||
}
|
||||
|
||||
@@ -140,23 +146,7 @@ internal partial class UserInterfaceManager
|
||||
_resetTooltipTimer();
|
||||
// Update which control is considered hovered.
|
||||
var newHovered = MouseGetControl(mouseMoveEventArgs.Position);
|
||||
if (newHovered != CurrentlyHovered)
|
||||
{
|
||||
_clearTooltip();
|
||||
CurrentlyHovered?.MouseExited();
|
||||
CurrentlyHovered = newHovered;
|
||||
CurrentlyHovered?.MouseEntered();
|
||||
if (CurrentlyHovered != null)
|
||||
{
|
||||
_tooltipDelay = CurrentlyHovered.TooltipDelay ?? TooltipDelay;
|
||||
}
|
||||
else
|
||||
{
|
||||
_tooltipDelay = null;
|
||||
}
|
||||
|
||||
_needUpdateActiveCursor = true;
|
||||
}
|
||||
SetHovered(newHovered);
|
||||
|
||||
var target = ControlFocused ?? newHovered;
|
||||
if (target != null)
|
||||
@@ -172,6 +162,33 @@ internal partial class UserInterfaceManager
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateHovered()
|
||||
{
|
||||
var ctrl = MouseGetControl(_inputManager.MouseScreenPosition);
|
||||
SetHovered(ctrl);
|
||||
}
|
||||
|
||||
public void SetHovered(Control? control)
|
||||
{
|
||||
if (control == CurrentlyHovered)
|
||||
return;
|
||||
|
||||
_clearTooltip();
|
||||
CurrentlyHovered?.MouseExited();
|
||||
CurrentlyHovered = control;
|
||||
CurrentlyHovered?.MouseEntered();
|
||||
if (CurrentlyHovered != null)
|
||||
{
|
||||
_tooltipDelay = CurrentlyHovered.TooltipDelay ?? TooltipDelay;
|
||||
}
|
||||
else
|
||||
{
|
||||
_tooltipDelay = null;
|
||||
}
|
||||
|
||||
_needUpdateActiveCursor = true;
|
||||
}
|
||||
|
||||
private void UpdateActiveCursor()
|
||||
{
|
||||
// Consider mouse input focus first so that dragging windows don't act up etc.
|
||||
|
||||
@@ -77,15 +77,12 @@ internal sealed partial class UserInterfaceManager
|
||||
|
||||
ReleaseKeyboardFocus(control);
|
||||
RemoveModal(control);
|
||||
if (control == CurrentlyHovered)
|
||||
{
|
||||
control.MouseExited();
|
||||
CurrentlyHovered = null;
|
||||
_clearTooltip();
|
||||
}
|
||||
|
||||
if (control != ControlFocused) return;
|
||||
ControlFocused = null;
|
||||
if (control == ControlFocused)
|
||||
ControlFocused = null;
|
||||
|
||||
if (control == CurrentlyHovered)
|
||||
UpdateHovered();
|
||||
}
|
||||
|
||||
public void PushModal(Control modal)
|
||||
|
||||
@@ -29,6 +29,8 @@ public static class Diagnostics
|
||||
public const string IdComponentPauseNoParentAttribute = "RA0023";
|
||||
public const string IdComponentPauseWrongTypeAttribute = "RA0024";
|
||||
public const string IdDependencyFieldAssigned = "RA0025";
|
||||
public const string IdUncachedRegex = "RA0026";
|
||||
public const string IdDataFieldRedundantTag = "RA0027";
|
||||
|
||||
public static SuppressionDescriptor MeansImplicitAssignment =>
|
||||
new SuppressionDescriptor("RADC1000", "CS0649", "Marked as implicitly assigned.");
|
||||
|
||||
@@ -42,6 +42,17 @@ public sealed partial class AudioSystem : SharedAudioSystem
|
||||
component.Source = new DummyAudioSource();
|
||||
}
|
||||
|
||||
public override void SetMapAudio(Entity<AudioComponent>? audio)
|
||||
{
|
||||
if (audio == null)
|
||||
return;
|
||||
|
||||
base.SetMapAudio(audio);
|
||||
|
||||
// Also need a global override because clients not near 0,0 won't get the audio.
|
||||
_pvs.AddGlobalOverride(audio.Value);
|
||||
}
|
||||
|
||||
private void AddAudioFilter(EntityUid uid, AudioComponent component, Filter filter)
|
||||
{
|
||||
var count = filter.Count;
|
||||
|
||||
@@ -51,10 +51,15 @@ internal sealed class PvsSession(ICommonSession session, ResizableMemoryRegion<P
|
||||
public (GameTick ToTick, List<PvsIndex> PreviouslySent)? LastSent;
|
||||
|
||||
/// <summary>
|
||||
/// Visible chunks, sorted by proximity to the clients's viewers;
|
||||
/// Visible chunks, sorted by proximity to the client's viewers.
|
||||
/// </summary>
|
||||
public readonly List<(PvsChunk Chunk, float ChebyshevDistance)> Chunks = new();
|
||||
|
||||
/// <summary>
|
||||
/// Unsorted set of visible chunks. Used to construct the <see cref="Chunks"/> list.
|
||||
/// </summary>
|
||||
public readonly HashSet<PvsChunk> ChunkSet = new();
|
||||
|
||||
/// <summary>
|
||||
/// Squared distance ta all of the visible chunks.
|
||||
/// </summary>
|
||||
@@ -117,6 +122,7 @@ internal sealed class PvsSession(ICommonSession session, ResizableMemoryRegion<P
|
||||
{
|
||||
PlayerStates.Clear();
|
||||
Chunks.Clear();
|
||||
ChunkSet.Clear();
|
||||
States.Clear();
|
||||
State = null;
|
||||
}
|
||||
|
||||
@@ -90,15 +90,13 @@ internal sealed partial class PvsSystem
|
||||
foreach (var session in _sessions)
|
||||
{
|
||||
session.Chunks.Clear();
|
||||
session.ChunkSet.Clear();
|
||||
GetSessionViewers(session);
|
||||
|
||||
foreach (var eye in session.Viewers)
|
||||
{
|
||||
GetVisibleChunks(eye, session.Chunks);
|
||||
GetVisibleChunks(eye, session.ChunkSet);
|
||||
}
|
||||
|
||||
// The list of visible chunks should be unique.
|
||||
DebugTools.Assert(session.Chunks.Select(x => x.Chunk).ToHashSet().Count == session.Chunks.Count);
|
||||
}
|
||||
DebugTools.Assert(_dirtyChunks.ToHashSet().Count == _dirtyChunks.Count);
|
||||
DebugTools.Assert(_cleanChunks.ToHashSet().Count == _cleanChunks.Count);
|
||||
@@ -108,7 +106,7 @@ internal sealed partial class PvsSystem
|
||||
/// Get the chunks visible to a single entity and add them to a player's set of visible chunks.
|
||||
/// </summary>
|
||||
private void GetVisibleChunks(Entity<TransformComponent, EyeComponent?> eye,
|
||||
List<(PvsChunk Chunk, float ChebyshevDistance)> playerChunks)
|
||||
HashSet<PvsChunk> chunks)
|
||||
{
|
||||
var (viewPos, range, mapUid) = CalcViewBounds(eye);
|
||||
if (mapUid is not {} map)
|
||||
@@ -121,7 +119,7 @@ internal sealed partial class PvsSystem
|
||||
if (!_chunks.TryGetValue(loc, out var chunk))
|
||||
continue;
|
||||
|
||||
playerChunks.Add((chunk, default));
|
||||
chunks.Add(chunk);
|
||||
if (chunk.UpdateQueued)
|
||||
continue;
|
||||
|
||||
@@ -147,7 +145,7 @@ internal sealed partial class PvsSystem
|
||||
if (!_chunks.TryGetValue(loc, out var chunk))
|
||||
continue;
|
||||
|
||||
playerChunks.Add((chunk, default));
|
||||
chunks.Add(chunk);
|
||||
if (chunk.UpdateQueued)
|
||||
continue;
|
||||
|
||||
|
||||
@@ -55,13 +55,10 @@ internal sealed partial class PvsSystem
|
||||
return;
|
||||
}
|
||||
|
||||
var root = (xform.GridUid ?? xform.MapUid);
|
||||
DebugTools.AssertNotNull(root);
|
||||
|
||||
if (xform.ParentUid != root)
|
||||
if (xform.ParentUid != xform.GridUid && xform.ParentUid != xform.MapUid)
|
||||
return;
|
||||
|
||||
var location = new PvsChunkLocation(root.Value, GetChunkIndices(xform._localPosition));
|
||||
var location = new PvsChunkLocation(xform.ParentUid, GetChunkIndices(xform._localPosition));
|
||||
if (meta.LastPvsLocation == location)
|
||||
return;
|
||||
|
||||
|
||||
@@ -137,15 +137,19 @@ internal sealed partial class PvsSystem
|
||||
if (!CullingEnabled || session.DisableCulling)
|
||||
return;
|
||||
|
||||
var chunkSet = session.ChunkSet;
|
||||
var chunks = session.Chunks;
|
||||
var distances = session.ChunkDistanceSq;
|
||||
|
||||
DebugTools.AssertEqual(chunks.Count, 0);
|
||||
|
||||
distances.Clear();
|
||||
distances.EnsureCapacity(chunks.Count);
|
||||
distances.EnsureCapacity(chunkSet.Count);
|
||||
chunks.EnsureCapacity(chunkSet.Count);
|
||||
|
||||
// Assemble list of chunks and their distances to the nearest eye.
|
||||
foreach (ref var tuple in CollectionsMarshal.AsSpan(chunks))
|
||||
foreach(var chunk in chunkSet)
|
||||
{
|
||||
var chunk = tuple.Chunk;
|
||||
var dist = float.MaxValue;
|
||||
var chebDist = float.MaxValue;
|
||||
|
||||
@@ -165,7 +169,7 @@ internal sealed partial class PvsSystem
|
||||
}
|
||||
|
||||
distances.Add(dist);
|
||||
tuple.ChebyshevDistance = chebDist;
|
||||
chunks.Add((chunk, chebDist));
|
||||
}
|
||||
|
||||
// Sort chunks based on distances
|
||||
|
||||
@@ -134,7 +134,7 @@ internal sealed partial class PvsSystem : EntitySystem
|
||||
SubscribeLocalEvent<TransformComponent, TransformStartupEvent>(OnTransformStartup);
|
||||
|
||||
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
|
||||
_transform.OnGlobalMoveEvent += OnEntityMove;
|
||||
_transform.OnBeforeMoveEvent += OnEntityMove;
|
||||
EntityManager.EntityAdded += OnEntityAdded;
|
||||
EntityManager.EntityDeleted += OnEntityDeleted;
|
||||
EntityManager.AfterEntityFlush += AfterEntityFlush;
|
||||
@@ -159,7 +159,7 @@ internal sealed partial class PvsSystem : EntitySystem
|
||||
base.Shutdown();
|
||||
|
||||
_playerManager.PlayerStatusChanged -= OnPlayerStatusChanged;
|
||||
_transform.OnGlobalMoveEvent -= OnEntityMove;
|
||||
_transform.OnBeforeMoveEvent -= OnEntityMove;
|
||||
EntityManager.EntityAdded -= OnEntityAdded;
|
||||
EntityManager.EntityDeleted -= OnEntityDeleted;
|
||||
EntityManager.AfterEntityFlush -= AfterEntityFlush;
|
||||
|
||||
@@ -68,7 +68,7 @@ namespace Robust.Server.ServerStatus
|
||||
if (auth != _watchdogToken)
|
||||
{
|
||||
// Holy shit nobody read these logs please.
|
||||
_sawmill.Info(@"Failed auth: ""{0}"" vs ""{1}""", auth, _watchdogToken);
|
||||
_sawmill.Verbose(@"Failed auth: ""{0}"" vs ""{1}""", auth, _watchdogToken);
|
||||
await context.RespondErrorAsync(HttpStatusCode.Unauthorized);
|
||||
return true;
|
||||
}
|
||||
@@ -105,7 +105,7 @@ namespace Robust.Server.ServerStatus
|
||||
|
||||
if (auth != _watchdogToken)
|
||||
{
|
||||
_sawmill.Warning(
|
||||
_sawmill.Verbose(
|
||||
"received POST /shutdown with invalid authentication token. Ignoring {0}, {1}", auth,
|
||||
_watchdogToken);
|
||||
await context.RespondErrorAsync(HttpStatusCode.Unauthorized);
|
||||
|
||||
@@ -8,6 +8,7 @@ using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
@@ -32,11 +33,12 @@ public abstract partial class SharedAudioSystem : EntitySystem
|
||||
[Dependency] private readonly INetManager _netManager = default!;
|
||||
[Dependency] protected readonly IPrototypeManager ProtoMan = default!;
|
||||
[Dependency] protected readonly IRobustRandom RandMan = default!;
|
||||
[Dependency] protected readonly MetaDataSystem MetadataSys = default!;
|
||||
|
||||
/// <summary>
|
||||
/// Default max range at which the sound can be heard.
|
||||
/// </summary>
|
||||
public const float DefaultSoundRange = 20;
|
||||
public const float DefaultSoundRange = 15;
|
||||
|
||||
/// <summary>
|
||||
/// Used in the PAS to designate the physics collision mask of occluders.
|
||||
@@ -131,6 +133,18 @@ public abstract partial class SharedAudioSystem : EntitySystem
|
||||
return (float) (Timing.CurTime - (component.PauseTime ?? TimeSpan.Zero) - component.AudioStart).TotalSeconds;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Marks this audio as being map-based.
|
||||
/// </summary>
|
||||
public virtual void SetMapAudio(Entity<AudioComponent>? audio)
|
||||
{
|
||||
if (audio == null)
|
||||
return;
|
||||
|
||||
audio.Value.Comp.Global = true;
|
||||
MetadataSys.AddFlag(audio.Value.Owner, MetaDataFlags.Undetachable);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the shared state for an audio entity.
|
||||
/// </summary>
|
||||
|
||||
@@ -368,6 +368,21 @@ namespace Robust.Shared
|
||||
public static readonly CVarDef<float> NetHappyEyeballsDelay =
|
||||
CVarDef.Create("net.happy_eyeballs_delay", 0.025f, CVar.CLIENTONLY);
|
||||
|
||||
/// <summary>
|
||||
/// Controls whether the networking library will log warning messages.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Disabling this should make the networking layer more resilient against some DDoS attacks.
|
||||
/// </remarks>
|
||||
public static readonly CVarDef<bool> NetLidgrenLogWarning =
|
||||
CVarDef.Create("net.lidgren_log_warning", true);
|
||||
|
||||
/// <summary>
|
||||
/// Controls whether the networking library will log error messages.
|
||||
/// </summary>
|
||||
public static readonly CVarDef<bool> NetLidgrenLogError =
|
||||
CVarDef.Create("net.lidgren_log_error", true);
|
||||
|
||||
/**
|
||||
* SUS
|
||||
*/
|
||||
@@ -884,7 +899,7 @@ namespace Robust.Shared
|
||||
CVarDef.Create("render.sprite_direction_bias", -0.05, CVar.ARCHIVE | CVar.CLIENTONLY);
|
||||
|
||||
public static readonly CVarDef<string> RenderFOVColor =
|
||||
CVarDef.Create("render.fov_color", Color.Black.ToHex(), CVar.ARCHIVE | CVar.CLIENTONLY);
|
||||
CVarDef.Create("render.fov_color", Color.Black.ToHex(), CVar.REPLICATED | CVar.SERVER);
|
||||
|
||||
/*
|
||||
* CONTROLS
|
||||
|
||||
@@ -294,6 +294,9 @@ public struct ValueList<T> : IEnumerable<T>
|
||||
if (Capacity < capacity)
|
||||
Grow(capacity);
|
||||
|
||||
if (capacity == 0)
|
||||
return capacity;
|
||||
|
||||
return _items!.Length;
|
||||
}
|
||||
|
||||
|
||||
@@ -71,6 +71,8 @@ public abstract class ComponentTreeSystem<TTreeComp, TComp> : EntitySystem
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO EXCEPTION TOLERANCE
|
||||
// Ensure lookup trees update before content code handles move events.
|
||||
SubscribeLocalEvent<TComp, MoveEvent>(HandleMove);
|
||||
}
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@ internal sealed class RecursiveMoveSystem : EntitySystem
|
||||
public override void Shutdown()
|
||||
{
|
||||
if (_subscribed)
|
||||
_transform.OnGlobalMoveEvent -= AnythingMoved;
|
||||
_transform.OnBeforeMoveEvent -= AnythingMoved;
|
||||
|
||||
_subscribed = false;
|
||||
}
|
||||
@@ -44,7 +44,7 @@ internal sealed class RecursiveMoveSystem : EntitySystem
|
||||
return;
|
||||
|
||||
_subscribed = true;
|
||||
_transform.OnGlobalMoveEvent += AnythingMoved;
|
||||
_transform.OnBeforeMoveEvent += AnythingMoved;
|
||||
}
|
||||
|
||||
private void AnythingMoved(ref MoveEvent args)
|
||||
|
||||
@@ -442,7 +442,14 @@ Types:
|
||||
AddressFamily: { }
|
||||
System.Numerics:
|
||||
BitOperations: { All: True }
|
||||
Complex: { All: True }
|
||||
Matrix3x2: { All: True }
|
||||
Matrix4x4: { All: True }
|
||||
Plane: { All: True }
|
||||
Quaternion: { All: True }
|
||||
Vector2: { All: True }
|
||||
Vector3: { All: True }
|
||||
Vector4: { All: True }
|
||||
System.Reflection:
|
||||
Assembly:
|
||||
Methods:
|
||||
@@ -770,7 +777,7 @@ Types:
|
||||
Array:
|
||||
Methods:
|
||||
- "!!0 Find<>(!!0[], System.Predicate`1<!!0>)"
|
||||
- "!!0 Resize<>(!!0[], int)"
|
||||
- "void Resize<>(ref !!0[], int)"
|
||||
- "!!1 ConvertAll<,>(!!0[], System.Converter`2<!!0, !!1>)"
|
||||
- "!!0[] Empty<>()"
|
||||
- "!!0[] FindAll<>(!!0[], System.Predicate`1<!!0>)"
|
||||
|
||||
@@ -289,6 +289,12 @@ namespace Robust.Shared.GameObjects
|
||||
return GetRegistration(componentType).Name;
|
||||
}
|
||||
|
||||
[Pure]
|
||||
public string GetComponentName<T>() where T : IComponent, new()
|
||||
{
|
||||
return GetRegistration<T>().Name;
|
||||
}
|
||||
|
||||
[Pure]
|
||||
public string GetComponentName(ushort netID)
|
||||
{
|
||||
@@ -324,7 +330,7 @@ namespace Robust.Shared.GameObjects
|
||||
|
||||
public ComponentRegistration GetRegistration<T>() where T : IComponent, new()
|
||||
{
|
||||
return GetRegistration(typeof(T));
|
||||
return GetRegistration(CompIdx.Index<T>());
|
||||
}
|
||||
|
||||
public ComponentRegistration GetRegistration(IComponent component)
|
||||
|
||||
@@ -2,45 +2,35 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Shared.GameObjects.Components.Localization
|
||||
namespace Robust.Shared.GameObjects.Components.Localization;
|
||||
|
||||
/// <summary>
|
||||
/// Overrides grammar attributes specified in prototypes or localization files.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||
// [Access(typeof(GrammarSystem))] TODO access
|
||||
public sealed partial class GrammarComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Overrides grammar attributes specified in prototypes or localization files.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[NetworkedComponent()]
|
||||
public sealed partial class GrammarComponent : Component
|
||||
[DataField, AutoNetworkedField]
|
||||
public Dictionary<string, string> Attributes = new();
|
||||
|
||||
[ViewVariables]
|
||||
public Gender? Gender
|
||||
{
|
||||
[DataField("attributes")]
|
||||
public Dictionary<string, string> Attributes { get; private set; } = new();
|
||||
get => Attributes.TryGetValue("gender", out var g) ? Enum.Parse<Gender>(g, true) : null;
|
||||
[Obsolete("Use GrammarSystem.SetGender instead")]
|
||||
set => IoCManager.Resolve<IEntityManager>().System<GrammarSystem>().SetGender((Owner, this), value);
|
||||
}
|
||||
|
||||
[ViewVariables]
|
||||
public Gender? Gender
|
||||
{
|
||||
get => Attributes.TryGetValue("gender", out var g) ? Enum.Parse<Gender>(g, true) : null;
|
||||
set
|
||||
{
|
||||
if (value.HasValue)
|
||||
Attributes["gender"] = value.Value.ToString();
|
||||
else
|
||||
Attributes.Remove("gender");
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables]
|
||||
public bool? ProperNoun
|
||||
{
|
||||
get => Attributes.TryGetValue("proper", out var g) ? bool.Parse(g) : null;
|
||||
set
|
||||
{
|
||||
if (value.HasValue)
|
||||
Attributes["proper"] = value.Value.ToString();
|
||||
else
|
||||
Attributes.Remove("proper");
|
||||
}
|
||||
}
|
||||
[ViewVariables]
|
||||
public bool? ProperNoun
|
||||
{
|
||||
get => Attributes.TryGetValue("proper", out var g) ? bool.Parse(g) : null;
|
||||
[Obsolete("Use GrammarSystem.SetProperNoun instead")]
|
||||
set => IoCManager.Resolve<IEntityManager>().System<GrammarSystem>().SetProperNoun((Owner, this), value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects.Components.Localization;
|
||||
|
||||
namespace Robust.Shared.GameObjects;
|
||||
|
||||
public sealed class GrammarSystem : EntitySystem
|
||||
{
|
||||
public void Clear(Entity<GrammarComponent> grammar)
|
||||
{
|
||||
grammar.Comp.Attributes.Clear();
|
||||
Dirty(grammar);
|
||||
}
|
||||
|
||||
public bool TryGet(Entity<GrammarComponent> grammar, string key, [NotNullWhen(true)] out string? value)
|
||||
{
|
||||
return grammar.Comp.Attributes.TryGetValue(key, out value);
|
||||
}
|
||||
|
||||
public void Set(Entity<GrammarComponent> grammar, string key, string? value)
|
||||
{
|
||||
if (value == null)
|
||||
grammar.Comp.Attributes.Remove(key);
|
||||
else
|
||||
grammar.Comp.Attributes[key] = value;
|
||||
|
||||
Dirty(grammar);
|
||||
}
|
||||
|
||||
public void SetGender(Entity<GrammarComponent> grammar, Gender? gender)
|
||||
{
|
||||
Set(grammar, "gender", gender?.ToString());
|
||||
}
|
||||
|
||||
public void SetProperNoun(Entity<GrammarComponent> grammar, bool? proper)
|
||||
{
|
||||
Set(grammar, "proper", proper?.ToString());
|
||||
}
|
||||
}
|
||||
@@ -157,9 +157,7 @@ namespace Robust.Shared.GameObjects
|
||||
if (!Initialized)
|
||||
return;
|
||||
|
||||
var moveEvent = new MoveEvent((Owner, this, meta), Coordinates, Coordinates, oldRotation, _localRotation, _gameTiming.ApplyingState);
|
||||
_entMan.EventBus.RaiseLocalEvent(Owner, ref moveEvent);
|
||||
_entMan.System<SharedTransformSystem>().InvokeGlobalMoveEvent(ref moveEvent);
|
||||
_entMan.System<SharedTransformSystem>().RaiseMoveEvent((Owner, this, meta), _parent, _localPosition, oldRotation, MapUid);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -334,7 +332,9 @@ namespace Robust.Shared.GameObjects
|
||||
if (_localPosition.EqualsApprox(value))
|
||||
return;
|
||||
|
||||
var oldGridPos = Coordinates;
|
||||
var oldParent = _parent;
|
||||
var oldPos = _localPosition;
|
||||
|
||||
_localPosition = value;
|
||||
var meta = _entMan.GetComponent<MetaDataComponent>(Owner);
|
||||
_entMan.Dirty(Owner, this, meta);
|
||||
@@ -343,9 +343,7 @@ namespace Robust.Shared.GameObjects
|
||||
if (!Initialized)
|
||||
return;
|
||||
|
||||
var moveEvent = new MoveEvent((Owner, this, meta), oldGridPos, Coordinates, _localRotation, _localRotation, _gameTiming.ApplyingState);
|
||||
_entMan.EventBus.RaiseLocalEvent(Owner, ref moveEvent);
|
||||
_entMan.System<SharedTransformSystem>().InvokeGlobalMoveEvent(ref moveEvent);
|
||||
_entMan.System<SharedTransformSystem>().RaiseMoveEvent((Owner, this, meta), oldParent, oldPos, _localRotation, MapUid);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -602,8 +600,12 @@ namespace Robust.Shared.GameObjects
|
||||
/// move events, subscribe to the <see cref="SharedTransformSystem.OnGlobalMoveEvent"/>.
|
||||
/// </summary>
|
||||
[ByRefEvent]
|
||||
public readonly struct MoveEvent(Entity<TransformComponent, MetaDataComponent> entity, EntityCoordinates oldPos,
|
||||
EntityCoordinates newPos, Angle oldRotation, Angle newRotation, bool stateHandling = false)
|
||||
public readonly struct MoveEvent(
|
||||
Entity<TransformComponent, MetaDataComponent> entity,
|
||||
EntityCoordinates oldPos,
|
||||
EntityCoordinates newPos,
|
||||
Angle oldRotation,
|
||||
Angle newRotation)
|
||||
{
|
||||
public readonly Entity<TransformComponent, MetaDataComponent> Entity = entity;
|
||||
public readonly EntityCoordinates OldPosition = oldPos;
|
||||
@@ -615,15 +617,6 @@ namespace Robust.Shared.GameObjects
|
||||
public TransformComponent Component => Entity.Comp1;
|
||||
|
||||
public bool ParentChanged => NewPosition.EntityId != OldPosition.EntityId;
|
||||
|
||||
[Obsolete("Check IGameTiming.ApplyingState")]
|
||||
public readonly bool FromStateHandling = stateHandling;
|
||||
|
||||
[Obsolete]
|
||||
public MoveEvent(EntityUid uid, EntityCoordinates oldPos, EntityCoordinates newPos, Angle oldRot, Angle newRot, TransformComponent xform, bool state)
|
||||
: this((uid, xform, default!), oldPos, newPos, oldRot, newRot)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public struct TransformChildrenEnumerator : IDisposable
|
||||
|
||||
@@ -19,7 +19,7 @@ namespace Robust.Shared.GameObjects
|
||||
/// <summary>
|
||||
/// The last received state object sent from the server.
|
||||
/// </summary>
|
||||
protected BoundUserInterfaceState? State { get; private set; }
|
||||
protected internal BoundUserInterfaceState? State { get; internal set; }
|
||||
|
||||
protected BoundUserInterface(EntityUid owner, Enum uiKey)
|
||||
{
|
||||
|
||||
@@ -167,7 +167,7 @@ namespace Robust.Shared.GameObjects
|
||||
if (eventHandler == null)
|
||||
throw new ArgumentNullException(nameof(eventHandler));
|
||||
|
||||
var order = new OrderingData(orderType, before ?? Array.Empty<Type>(), after ?? Array.Empty<Type>());
|
||||
var order = CreateOrderingData(orderType, before, after);
|
||||
|
||||
SubscribeEventCommon<T>(source, subscriber,
|
||||
(ref Unit ev) => eventHandler(Unsafe.As<Unit, T>(ref ev)), eventHandler, order, false);
|
||||
@@ -187,7 +187,7 @@ namespace Robust.Shared.GameObjects
|
||||
EntityEventRefHandler<T> eventHandler,
|
||||
Type orderType, Type[]? before = null, Type[]? after = null) where T : notnull
|
||||
{
|
||||
var order = new OrderingData(orderType, before ?? Array.Empty<Type>(), after ?? Array.Empty<Type>());
|
||||
var order = CreateOrderingData(orderType, before, after);
|
||||
|
||||
SubscribeEventCommon<T>(source, subscriber, (ref Unit ev) =>
|
||||
{
|
||||
|
||||
@@ -5,6 +5,7 @@ using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Collections;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Shared.GameObjects;
|
||||
@@ -13,6 +14,7 @@ internal sealed partial class EntityEventBus : IEventBus
|
||||
{
|
||||
private IEntityManager _entMan;
|
||||
private IComponentFactory _comFac;
|
||||
private IReflectionManager _reflection;
|
||||
|
||||
// Data on individual events. Used to check ordering info and fire broadcast events.
|
||||
private FrozenDictionary<Type, EventData> _eventData = FrozenDictionary<Type, EventData>.Empty;
|
||||
@@ -29,26 +31,36 @@ internal sealed partial class EntityEventBus : IEventBus
|
||||
// See EventTable declaration for layout details
|
||||
internal Dictionary<EntityUid, EventTable> _entEventTables = new();
|
||||
|
||||
// CompType -> EventType -> Handler
|
||||
internal FrozenDictionary<Type, DirectedRegistration>?[] _entSubscriptions = default!;
|
||||
/// <summary>
|
||||
/// Array of component events and their handlers. The array is indexed by a component's
|
||||
/// <see cref="CompIdx.Value"/>, while the dictionary is indexed by the event type. This does not include events
|
||||
/// with the <see cref="ComponentEventAttribute"/>
|
||||
/// </summary>
|
||||
internal FrozenDictionary<Type, DirectedRegistration>[] _eventSubs = default!;
|
||||
|
||||
// Variant of _entSubscriptions that omits any events with the ComponentEventAttribute
|
||||
internal FrozenDictionary<Type, DirectedRegistration>?[] _entSubscriptionsNoCompEv = default!;
|
||||
/// <summary>
|
||||
/// Variant of <see cref="_eventSubs"/> that also includes events with the <see cref="ComponentEventAttribute"/>
|
||||
/// </summary>
|
||||
internal FrozenDictionary<Type, DirectedRegistration>[] _compEventSubs = default!;
|
||||
|
||||
// pre-freeze _entSubscriptions data
|
||||
internal Dictionary<Type, DirectedRegistration>?[] _entSubscriptionsUnfrozen =
|
||||
Array.Empty<Dictionary<Type, DirectedRegistration>?>();
|
||||
// pre-freeze event subscription data
|
||||
internal Dictionary<Type, DirectedRegistration>?[] _eventSubsUnfrozen =
|
||||
Array.Empty<Dictionary<Type, DirectedRegistration>>();
|
||||
|
||||
// EventType -> { CompType1, ... CompType N }
|
||||
/// <summary>
|
||||
/// Inverse of <see cref="_eventSubs"/>, mapping event types to sets of components.
|
||||
/// </summary>
|
||||
private Dictionary<Type, HashSet<CompIdx>> _eventSubsInv = new();
|
||||
// Only required to sort ordered subscriptions, which only happens during initialization
|
||||
// so doesn't need to be a frozen dictionary.
|
||||
private Dictionary<Type, HashSet<CompIdx>> _entSubscriptionsInv = new();
|
||||
|
||||
// prevents shitcode, get your subscriptions figured out before you start spawning entities
|
||||
private bool _subscriptionLock;
|
||||
|
||||
public bool IgnoreUnregisteredComponents;
|
||||
|
||||
private readonly List<Type> _childrenTypesTemp = [];
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static ref Unit ExtractUnitRef(ref object obj, Type objType)
|
||||
{
|
||||
|
||||
@@ -6,6 +6,7 @@ using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using Robust.Shared.Collections;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Shared.GameObjects
|
||||
@@ -117,10 +118,12 @@ namespace Robust.Shared.GameObjects
|
||||
/// Constructs a new instance of <see cref="EntityEventBus"/>.
|
||||
/// </summary>
|
||||
/// <param name="entMan">The entity manager to watch for entity/component events.</param>
|
||||
public EntityEventBus(IEntityManager entMan)
|
||||
/// <param name="reflection">The reflection manager to use when finding derived types.</param>
|
||||
public EntityEventBus(IEntityManager entMan, IReflectionManager reflection)
|
||||
{
|
||||
_entMan = entMan;
|
||||
_comFac = entMan.ComponentFactory;
|
||||
_reflection = reflection;
|
||||
|
||||
// Dynamic handling of components is only for RobustUnitTest compatibility spaghetti.
|
||||
_comFac.ComponentsAdded += ComFacOnComponentsAdded;
|
||||
@@ -248,7 +251,7 @@ namespace Robust.Shared.GameObjects
|
||||
void EventHandler(EntityUid uid, IComponent comp, ref TEvent args)
|
||||
=> handler(uid, (TComp)comp, args);
|
||||
|
||||
var orderData = new OrderingData(orderType, before ?? Array.Empty<Type>(), after ?? Array.Empty<Type>());
|
||||
var orderData = CreateOrderingData(orderType, before, after);
|
||||
|
||||
EntSubscribe<TEvent>(
|
||||
CompIdx.Index<TComp>(),
|
||||
@@ -281,7 +284,7 @@ namespace Robust.Shared.GameObjects
|
||||
void EventHandler(EntityUid uid, IComponent comp, ref TEvent args)
|
||||
=> handler(uid, (TComp)comp, ref args);
|
||||
|
||||
var orderData = new OrderingData(orderType, before ?? Array.Empty<Type>(), after ?? Array.Empty<Type>());
|
||||
var orderData = CreateOrderingData(orderType, before, after);
|
||||
|
||||
EntSubscribe<TEvent>(
|
||||
CompIdx.Index<TComp>(),
|
||||
@@ -300,7 +303,7 @@ namespace Robust.Shared.GameObjects
|
||||
void EventHandler(EntityUid uid, IComponent comp, ref TEvent args)
|
||||
=> handler(new Entity<TComp>(uid, (TComp) comp), ref args);
|
||||
|
||||
var orderData = new OrderingData(orderType, before ?? Array.Empty<Type>(), after ?? Array.Empty<Type>());
|
||||
var orderData = CreateOrderingData(orderType, before, after);
|
||||
|
||||
EntSubscribe<TEvent>(
|
||||
CompIdx.Index<TComp>(),
|
||||
@@ -327,7 +330,7 @@ namespace Robust.Shared.GameObjects
|
||||
|
||||
foreach (var reg in regs)
|
||||
{
|
||||
CompIdx.RefArray(ref _entSubscriptionsUnfrozen, reg.Idx) ??= new();
|
||||
CompIdx.RefArray(ref _eventSubsUnfrozen, reg.Idx) ??= new();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -351,29 +354,33 @@ namespace Robust.Shared.GameObjects
|
||||
_subscriptionLock = true;
|
||||
_eventData = _eventDataUnfrozen.ToFrozenDictionary();
|
||||
|
||||
_entSubscriptions = _entSubscriptionsUnfrozen
|
||||
.Select(x => x?.ToFrozenDictionary())
|
||||
// Find last non-null entry.
|
||||
var last = 0;
|
||||
for (var i = 0; i < _eventSubsUnfrozen.Length; i++)
|
||||
{
|
||||
var entry = _eventSubsUnfrozen[i];
|
||||
if (entry != null)
|
||||
last = i;
|
||||
}
|
||||
|
||||
// TODO PERFORMANCE
|
||||
// make this only contain events that actually use comp-events
|
||||
// Assuming it makes the frozen dictionaries more specialized and thus faster.
|
||||
// AFAIK currently only MapInit is both a comp-event and a general event.
|
||||
// It should probably be changed to just be a comp event.
|
||||
_compEventSubs = _eventSubsUnfrozen
|
||||
.Take(last+1)
|
||||
.Select(dict => dict?.ToFrozenDictionary()!)
|
||||
.ToArray();
|
||||
|
||||
_entSubscriptionsNoCompEv = _entSubscriptionsUnfrozen.Select(FreezeWithoutComponentEvent).ToArray();
|
||||
_eventSubs = _eventSubsUnfrozen
|
||||
.Take(last+1)
|
||||
.Select(dict => dict?.Where(x => !IsComponentEvent(x.Key)).ToFrozenDictionary()!)
|
||||
.ToArray();
|
||||
|
||||
CalcOrdering();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Freezes a dictionary while committing events with the <see cref="ComponentEventAttribute"/>.
|
||||
/// This avoids unnecessarily adding one-off events to the list of subscriptions.
|
||||
/// </summary>
|
||||
private FrozenDictionary<Type, DirectedRegistration>? FreezeWithoutComponentEvent(
|
||||
Dictionary<Type, DirectedRegistration>? input)
|
||||
{
|
||||
if (input == null)
|
||||
return null;
|
||||
|
||||
return input.Where(x => !IsComponentEvent(x.Key))
|
||||
.ToFrozenDictionary();
|
||||
}
|
||||
|
||||
private bool IsComponentEvent(Type t)
|
||||
{
|
||||
var isCompEv = _eventData[t].ComponentEvent;
|
||||
@@ -395,8 +402,8 @@ namespace Robust.Shared.GameObjects
|
||||
if (_subscriptionLock)
|
||||
throw new InvalidOperationException("Subscription locked.");
|
||||
|
||||
if (compType.Value >= _entSubscriptionsUnfrozen.Length
|
||||
|| _entSubscriptionsUnfrozen[compType.Value] is not { } compSubs)
|
||||
if (compType.Value >= _eventSubsUnfrozen.Length
|
||||
|| _eventSubsUnfrozen[compType.Value] is not { } compSubs)
|
||||
{
|
||||
if (IgnoreUnregisteredComponents)
|
||||
return;
|
||||
@@ -411,10 +418,11 @@ namespace Robust.Shared.GameObjects
|
||||
}
|
||||
|
||||
compSubs.Add(eventType, registration);
|
||||
_entSubscriptionsInv.GetOrNew(eventType).Add(compType);
|
||||
|
||||
RegisterCommon(eventType, registration.Ordering, out var data);
|
||||
data.ComponentEvent = eventType.HasCustomAttribute<ComponentEventAttribute>();
|
||||
if (!data.ComponentEvent)
|
||||
_eventSubsInv.GetOrNew(eventType).Add(compType);
|
||||
}
|
||||
|
||||
private void EntSubscribe<TEvent>(
|
||||
@@ -438,8 +446,8 @@ namespace Robust.Shared.GameObjects
|
||||
if (_subscriptionLock)
|
||||
throw new InvalidOperationException("Subscription locked.");
|
||||
|
||||
if (compType.Value >= _entSubscriptionsUnfrozen.Length
|
||||
|| _entSubscriptionsUnfrozen[compType.Value] is not { } compSubs)
|
||||
if (compType.Value >= _eventSubsUnfrozen.Length
|
||||
|| _eventSubsUnfrozen[compType.Value] is not { } compSubs)
|
||||
{
|
||||
if (IgnoreUnregisteredComponents)
|
||||
return;
|
||||
@@ -449,7 +457,7 @@ namespace Robust.Shared.GameObjects
|
||||
|
||||
var removed = compSubs.Remove(eventType);
|
||||
if (removed)
|
||||
_entSubscriptionsInv[eventType].Remove(compType);
|
||||
_eventSubsInv[eventType].Remove(compType);
|
||||
}
|
||||
|
||||
private void EntAddEntity(EntityUid euid)
|
||||
@@ -469,7 +477,7 @@ namespace Robust.Shared.GameObjects
|
||||
DebugTools.Assert(_subscriptionLock);
|
||||
|
||||
var eventTable = _entEventTables[euid];
|
||||
var compSubs = _entSubscriptionsNoCompEv[compType.Value]!;
|
||||
var compSubs = _eventSubs[compType.Value];
|
||||
|
||||
foreach (var evType in compSubs.Keys)
|
||||
{
|
||||
@@ -528,13 +536,17 @@ namespace Robust.Shared.GameObjects
|
||||
private void EntRemoveComponent(EntityUid euid, CompIdx compType)
|
||||
{
|
||||
var eventTable = _entEventTables[euid];
|
||||
var compSubs = _entSubscriptions[compType.Value]!;
|
||||
var compSubs = _eventSubs[compType.Value];
|
||||
|
||||
foreach (var evType in compSubs.Keys)
|
||||
{
|
||||
DebugTools.Assert(!_eventData[evType].ComponentEvent);
|
||||
ref var dictIdx = ref CollectionsMarshal.GetValueRefOrNullRef(eventTable.EventIndices, evType);
|
||||
if (Unsafe.IsNullRef(ref dictIdx))
|
||||
{
|
||||
DebugTools.Assert("This should not be possible. Were the events for this component never added?");
|
||||
continue;
|
||||
}
|
||||
|
||||
ref var updateNext = ref dictIdx;
|
||||
|
||||
@@ -610,9 +622,7 @@ namespace Robust.Shared.GameObjects
|
||||
ref Unit args)
|
||||
where TEvent : notnull
|
||||
{
|
||||
var compSubs = _entSubscriptions[baseType.Value]!;
|
||||
|
||||
if (compSubs.TryGetValue(typeof(TEvent), out var reg))
|
||||
if (_compEventSubs[baseType.Value].TryGetValue(typeof(TEvent), out var reg))
|
||||
reg.Handler(euid, component, ref args);
|
||||
}
|
||||
|
||||
@@ -634,7 +644,7 @@ namespace Robust.Shared.GameObjects
|
||||
return false;
|
||||
}
|
||||
|
||||
enumerator = new(eventType, startEntry, eventTable.ComponentLists, _entSubscriptions, euid, _entMan);
|
||||
enumerator = new(eventType, startEntry, eventTable.ComponentLists, _eventSubs, euid, _entMan);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -644,10 +654,10 @@ namespace Robust.Shared.GameObjects
|
||||
_eventDataUnfrozen.Clear();
|
||||
_entEventTables.Clear();
|
||||
_inverseEventSubscriptions.Clear();
|
||||
_entSubscriptions = default!;
|
||||
_entSubscriptionsNoCompEv = default!;
|
||||
_compEventSubs = default!;
|
||||
_eventSubs = default!;
|
||||
_eventData = FrozenDictionary<Type, EventData>.Empty;
|
||||
foreach (var sub in _entSubscriptionsUnfrozen)
|
||||
foreach (var sub in _eventSubsUnfrozen)
|
||||
{
|
||||
sub?.Clear();
|
||||
}
|
||||
@@ -660,18 +670,19 @@ namespace Robust.Shared.GameObjects
|
||||
// punishment for use-after-free
|
||||
_entMan = null!;
|
||||
_comFac = null!;
|
||||
_reflection = null!;
|
||||
_entEventTables = null!;
|
||||
_entSubscriptions = null!;
|
||||
_entSubscriptionsNoCompEv = null!;
|
||||
_entSubscriptionsUnfrozen = null!;
|
||||
_entSubscriptionsInv = null!;
|
||||
_compEventSubs = null!;
|
||||
_eventSubs = null!;
|
||||
_eventSubsUnfrozen = null!;
|
||||
_eventSubsInv = null!;
|
||||
}
|
||||
|
||||
private struct SubscriptionsEnumerator
|
||||
{
|
||||
private readonly Type _eventType;
|
||||
private readonly EntityUid _uid;
|
||||
private readonly FrozenDictionary<Type, DirectedRegistration>?[] _subscriptions;
|
||||
private readonly FrozenDictionary<Type, DirectedRegistration>[] _subscriptions;
|
||||
private readonly IEntityManager _entityManager;
|
||||
private readonly EventTableListEntry[] _list;
|
||||
private int _idx;
|
||||
@@ -680,7 +691,7 @@ namespace Robust.Shared.GameObjects
|
||||
Type eventType,
|
||||
int startEntry,
|
||||
EventTableListEntry[] list,
|
||||
FrozenDictionary<Type, DirectedRegistration>?[] subscriptions,
|
||||
FrozenDictionary<Type, DirectedRegistration>[] subscriptions,
|
||||
EntityUid uid,
|
||||
IEntityManager entityManager)
|
||||
{
|
||||
@@ -707,7 +718,7 @@ namespace Robust.Shared.GameObjects
|
||||
_idx = entry.Next;
|
||||
|
||||
var compType = entry.Component;
|
||||
var compSubs = _subscriptions[compType.Value]!;
|
||||
var compSubs = _subscriptions[compType.Value];
|
||||
|
||||
if (!compSubs.TryGetValue(_eventType, out registration))
|
||||
{
|
||||
|
||||
@@ -59,10 +59,10 @@ namespace Robust.Shared.GameObjects
|
||||
|
||||
// Collect all subscriptions, broadcast and ordered.
|
||||
IEnumerable<OrderedRegistration> regs = sub.BroadcastRegistrations;
|
||||
if (_entSubscriptionsInv.TryGetValue(eventType, out var comps))
|
||||
if (_eventSubsInv.TryGetValue(eventType, out var comps))
|
||||
{
|
||||
regs = regs.Concat(comps
|
||||
.Select(c => _entSubscriptions[c.Value])
|
||||
.Select(c => _eventSubs[c.Value])
|
||||
.Where(c => c != null)
|
||||
.Select(c => c![eventType]));
|
||||
}
|
||||
@@ -200,5 +200,33 @@ namespace Robust.Shared.GameObjects
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private OrderingData CreateOrderingData(Type orderType, Type[]? before, Type[]? after)
|
||||
{
|
||||
AddChildrenTypes(ref before);
|
||||
AddChildrenTypes(ref after);
|
||||
return new OrderingData(orderType, before ?? [], after ?? []);
|
||||
}
|
||||
|
||||
private void AddChildrenTypes(ref Type[]? original)
|
||||
{
|
||||
if (original == null || original.Length == 0)
|
||||
return;
|
||||
|
||||
_childrenTypesTemp.Clear();
|
||||
foreach (var beforeType in original)
|
||||
{
|
||||
foreach (var child in _reflection.GetAllChildren(beforeType))
|
||||
{
|
||||
_childrenTypesTemp.Add(child);
|
||||
}
|
||||
}
|
||||
|
||||
if (_childrenTypesTemp.Count > 0)
|
||||
{
|
||||
Array.Resize(ref original, original.Length + _childrenTypesTemp.Count);
|
||||
_childrenTypesTemp.CopyTo(original, original.Length - _childrenTypesTemp.Count);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -114,7 +114,7 @@ namespace Robust.Shared.GameObjects
|
||||
public void InitializeComponents(EntityUid uid, MetaDataComponent? metadata = null)
|
||||
{
|
||||
DebugTools.AssertOwner(uid, metadata);
|
||||
metadata ??= GetComponent<MetaDataComponent>(uid);
|
||||
metadata ??= MetaQuery.GetComponent(uid);
|
||||
DebugTools.Assert(metadata.EntityLifeStage == EntityLifeStage.PreInit);
|
||||
SetLifeStage(metadata, EntityLifeStage.Initializing);
|
||||
|
||||
@@ -158,13 +158,12 @@ namespace Robust.Shared.GameObjects
|
||||
// TODO: please for the love of god remove these initialization order hacks.
|
||||
|
||||
// Init transform first, we always have it.
|
||||
var transform = GetComponent<TransformComponent>(uid);
|
||||
var transform = TransformQuery.GetComponent(uid);
|
||||
if (transform.LifeStage == ComponentLifeStage.Initialized)
|
||||
LifeStartup(transform);
|
||||
|
||||
// Init physics second if it exists.
|
||||
if (TryGetComponent<PhysicsComponent>(uid, out var phys)
|
||||
&& phys.LifeStage == ComponentLifeStage.Initialized)
|
||||
if (_physicsQuery.TryComp(uid, out var phys) && phys.LifeStage == ComponentLifeStage.Initialized)
|
||||
{
|
||||
LifeStartup(phys);
|
||||
}
|
||||
@@ -294,7 +293,7 @@ namespace Robust.Shared.GameObjects
|
||||
if (!uid.IsValid() || !EntityExists(uid))
|
||||
throw new ArgumentException($"Entity {uid} is not valid.", nameof(uid));
|
||||
|
||||
AddComponentInternal(uid, newComponent, false, true);
|
||||
AddComponentInternal(uid, newComponent, false, true, null);
|
||||
|
||||
return new CompInitializeHandle<T>(this, uid, newComponent, reg.Idx);
|
||||
}
|
||||
@@ -302,10 +301,11 @@ namespace Robust.Shared.GameObjects
|
||||
/// <inheritdoc />
|
||||
public void AddComponent<T>(EntityUid uid, T component, bool overwrite = false, MetaDataComponent? metadata = null) where T : IComponent
|
||||
{
|
||||
if (!uid.IsValid() || !EntityExists(uid))
|
||||
if (!MetaQuery.Resolve(uid, ref metadata, false))
|
||||
throw new ArgumentException($"Entity {uid} is not valid.", nameof(uid));
|
||||
|
||||
if (component == null) throw new ArgumentNullException(nameof(component));
|
||||
if (component == null)
|
||||
throw new ArgumentNullException(nameof(component));
|
||||
|
||||
#pragma warning disable CS0618 // Type or member is obsolete
|
||||
if (component.Owner == default)
|
||||
@@ -321,14 +321,17 @@ namespace Robust.Shared.GameObjects
|
||||
AddComponentInternal(uid, component, overwrite, false, metadata);
|
||||
}
|
||||
|
||||
private void AddComponentInternal<T>(EntityUid uid, T component, bool overwrite, bool skipInit, MetaDataComponent? metadata = null) where T : IComponent
|
||||
private void AddComponentInternal<T>(EntityUid uid, T component, bool overwrite, bool skipInit, MetaDataComponent? metadata) where T : IComponent
|
||||
{
|
||||
if (!MetaQuery.ResolveInternal(uid, ref metadata, false))
|
||||
throw new ArgumentException($"Entity {uid} is not valid.", nameof(uid));
|
||||
|
||||
// get interface aliases for mapping
|
||||
var reg = _componentFactory.GetRegistration(component);
|
||||
AddComponentInternal(uid, component, reg, overwrite, skipInit, metadata);
|
||||
}
|
||||
|
||||
private void AddComponentInternal<T>(EntityUid uid, T component, ComponentRegistration reg, bool overwrite, bool skipInit, MetaDataComponent? metadata = null) where T : IComponent
|
||||
private void AddComponentInternal<T>(EntityUid uid, T component, ComponentRegistration reg, bool overwrite, bool skipInit, MetaDataComponent metadata) where T : IComponent
|
||||
{
|
||||
// We can't use typeof(T) here in case T is just Component
|
||||
DebugTools.Assert(component is MetaDataComponent ||
|
||||
@@ -642,13 +645,14 @@ namespace Robust.Shared.GameObjects
|
||||
_runtimeLog.LogException(e, nameof(CullRemovedComponents));
|
||||
}
|
||||
#endif
|
||||
DeleteComponent(uid, component, false);
|
||||
var meta = MetaQuery.GetComponent(uid);
|
||||
DeleteComponent(uid, component, false, meta);
|
||||
}
|
||||
|
||||
_deleteSet.Clear();
|
||||
}
|
||||
|
||||
private void DeleteComponent(EntityUid entityUid, IComponent component, bool terminating, MetaDataComponent? metadata = null)
|
||||
private void DeleteComponent(EntityUid entityUid, IComponent component, bool terminating, MetaDataComponent? metadata)
|
||||
{
|
||||
if (!MetaQuery.ResolveInternal(entityUid, ref metadata))
|
||||
return;
|
||||
@@ -1519,7 +1523,7 @@ namespace Robust.Shared.GameObjects
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
[Pure]
|
||||
public bool TryComp(EntityUid? uid, [NotNullWhen(true)] out TComp1? component)
|
||||
public bool TryComp([NotNullWhen(true)] EntityUid? uid, [NotNullWhen(true)] out TComp1? component)
|
||||
=> TryGetComponent(uid, out component);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
@@ -1582,6 +1586,13 @@ namespace Robust.Shared.GameObjects
|
||||
return default;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
[Pure]
|
||||
public TComp1 Comp(EntityUid uid)
|
||||
{
|
||||
return GetComponent(uid);
|
||||
}
|
||||
|
||||
#region Internal
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -11,9 +11,11 @@ using Robust.Shared.Map;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Profiling;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Serialization.Manager;
|
||||
using Robust.Shared.Serialization.Markdown.Mapping;
|
||||
using Robust.Shared.Timing;
|
||||
@@ -39,6 +41,7 @@ namespace Robust.Shared.GameObjects
|
||||
[IoC.Dependency] private readonly ISerializationManager _serManager = default!;
|
||||
[IoC.Dependency] private readonly ProfManager _prof = default!;
|
||||
[IoC.Dependency] private readonly INetManager _netMan = default!;
|
||||
[IoC.Dependency] private readonly IReflectionManager _reflection = default!;
|
||||
|
||||
// I feel like PJB might shed me for putting a system dependency here, but its required for setting entity
|
||||
// positions on spawn....
|
||||
@@ -47,6 +50,7 @@ namespace Robust.Shared.GameObjects
|
||||
|
||||
public EntityQuery<MetaDataComponent> MetaQuery;
|
||||
public EntityQuery<TransformComponent> TransformQuery;
|
||||
private EntityQuery<PhysicsComponent> _physicsQuery;
|
||||
private EntityQuery<ActorComponent> _actorQuery;
|
||||
|
||||
#endregion Dependencies
|
||||
@@ -123,7 +127,7 @@ namespace Robust.Shared.GameObjects
|
||||
if (Initialized)
|
||||
throw new InvalidOperationException("Initialize() called multiple times");
|
||||
|
||||
_eventBus = new EntityEventBus(this);
|
||||
_eventBus = new EntityEventBus(this, _reflection);
|
||||
|
||||
InitializeComponents();
|
||||
_metaReg = _componentFactory.GetRegistration(typeof(MetaDataComponent));
|
||||
@@ -210,6 +214,7 @@ namespace Robust.Shared.GameObjects
|
||||
_containers = System<SharedContainerSystem>();
|
||||
MetaQuery = GetEntityQuery<MetaDataComponent>();
|
||||
TransformQuery = GetEntityQuery<TransformComponent>();
|
||||
_physicsQuery = GetEntityQuery<PhysicsComponent>();
|
||||
_actorQuery = GetEntityQuery<ActorComponent>();
|
||||
}
|
||||
|
||||
@@ -278,6 +283,7 @@ namespace Robust.Shared.GameObjects
|
||||
|
||||
#region Entity Management
|
||||
|
||||
/// <inheritdoc />
|
||||
public EntityUid CreateEntityUninitialized(string? prototypeName, EntityUid euid, ComponentRegistry? overrides = null)
|
||||
{
|
||||
return CreateEntity(prototypeName, out _, overrides);
|
||||
@@ -551,17 +557,7 @@ namespace Robust.Shared.GameObjects
|
||||
|
||||
// Detach the base entity to null before iterating over children
|
||||
// This also ensures that the entity-lookup updates don't have to be re-run for every child (which recurses up the transform hierarchy).
|
||||
if (transform.ParentUid != EntityUid.Invalid)
|
||||
{
|
||||
try
|
||||
{
|
||||
_xforms.DetachParentToNull((uid, transform, metadata), parentXform, true);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_sawmill.Error($"Caught exception while trying to detach parent of entity '{ToPrettyString(uid, metadata)}' to null.\n{e}");
|
||||
}
|
||||
}
|
||||
_xforms.DetachEntity(uid, transform, metadata, parentXform, true);
|
||||
|
||||
foreach (var child in transform._children)
|
||||
{
|
||||
|
||||
@@ -109,6 +109,17 @@ namespace Robust.Shared.GameObjects
|
||||
_subscriptions.Add(new SubBroadcast<EntitySessionMessage<T>>(src));
|
||||
}
|
||||
|
||||
protected void SubscribeLocalEvent<TComp, TEvent>(
|
||||
EntityEventRefHandler<TComp, TEvent> handler,
|
||||
Type[]? before = null, Type[]? after = null)
|
||||
where TComp : IComponent
|
||||
where TEvent : notnull
|
||||
{
|
||||
EntityManager.EventBus.SubscribeLocalEvent(handler, GetType(), before, after);
|
||||
|
||||
_subscriptions.Add(new SubLocal<TComp, TEvent>());
|
||||
}
|
||||
|
||||
/// <seealso cref="SubscribeLocalEvent{TComp, TEvent}(ComponentEventRefHandler{TComp, TEvent}, Type[], Type[])"/>
|
||||
// [Obsolete("Subscribe to the event by ref instead (ComponentEventRefHandler)")]
|
||||
protected void SubscribeLocalEvent<TComp, TEvent>(
|
||||
@@ -133,17 +144,6 @@ namespace Robust.Shared.GameObjects
|
||||
_subscriptions.Add(new SubLocal<TComp, TEvent>());
|
||||
}
|
||||
|
||||
protected void SubscribeLocalEvent<TComp, TEvent>(
|
||||
EntityEventRefHandler<TComp, TEvent> handler,
|
||||
Type[]? before = null, Type[]? after = null)
|
||||
where TComp : IComponent
|
||||
where TEvent : notnull
|
||||
{
|
||||
EntityManager.EventBus.SubscribeLocalEvent(handler, GetType(), before, after);
|
||||
|
||||
_subscriptions.Add(new SubLocal<TComp, TEvent>());
|
||||
}
|
||||
|
||||
private void ShutdownSubscriptions()
|
||||
{
|
||||
foreach (var sub in _subscriptions)
|
||||
|
||||
@@ -19,26 +19,26 @@ namespace Robust.Shared.GameObjects
|
||||
public EntityUid? OldParent { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The map Id that the entity was on before its parent changed.
|
||||
/// The map that the entity was on before its parent changed.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If the old parent was detached to null without manually updating the map ID of its children, then this
|
||||
/// is required as we cannot simply use the old parent's map ID. Also avoids having to fetch the old
|
||||
/// parent's transform component.
|
||||
/// </remarks>
|
||||
public MapId OldMapId { get; }
|
||||
public readonly EntityUid? OldMapId;
|
||||
|
||||
public TransformComponent Transform { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="EntParentChangedMessage"/>.
|
||||
/// </summary>
|
||||
public EntParentChangedMessage(EntityUid entity, EntityUid? oldParent, MapId oldMapId, TransformComponent xform)
|
||||
public EntParentChangedMessage(EntityUid entity, EntityUid? oldParent, EntityUid? oldMapId, TransformComponent xform)
|
||||
{
|
||||
Entity = entity;
|
||||
OldParent = oldParent;
|
||||
OldMapId = oldMapId;
|
||||
Transform = xform;
|
||||
OldMapId = oldMapId;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -160,6 +160,9 @@ namespace Robust.Shared.GameObjects
|
||||
[Pure]
|
||||
string GetComponentName(Type componentType);
|
||||
|
||||
[Pure]
|
||||
string GetComponentName<T>() where T : IComponent, new();
|
||||
|
||||
/// <summary>
|
||||
/// Gets the name of a component, throwing an exception if it does not exist.
|
||||
/// </summary>
|
||||
|
||||
@@ -71,12 +71,43 @@ namespace Robust.Shared.GameObjects
|
||||
/// </summary>
|
||||
public event Action? AfterEntityFlush;
|
||||
|
||||
/// <summary>
|
||||
/// Creates an uninitialized entity.
|
||||
/// </summary>
|
||||
/// <param name="prototypeName"><inheritdoc cref="CreateEntityUninitialized(string?, MapCoordinates , ComponentRegistry?, Angle)"/></param>
|
||||
/// <param name="euid">Does nothing. Used to be the forced EntityUid of the new entity.</param>
|
||||
/// <param name="overrides"><inheritdoc cref="CreateEntityUninitialized(string?, MapCoordinates , ComponentRegistry?, Angle)"/></param>
|
||||
/// <returns><inheritdoc cref="CreateEntityUninitialized(string?, MapCoordinates , ComponentRegistry?, Angle)"/></returns>
|
||||
[Obsolete($"Use one of the other {nameof(CreateEntityUninitialized)} overloads. euid no longer does anything.")]
|
||||
EntityUid CreateEntityUninitialized(string? prototypeName, EntityUid euid, ComponentRegistry? overrides = null);
|
||||
|
||||
/// <summary>
|
||||
/// Creates an uninitialized entity.
|
||||
/// </summary>
|
||||
/// <param name="prototypeName"><inheritdoc cref="CreateEntityUninitialized(string?, MapCoordinates , ComponentRegistry?, Angle)"/></param>
|
||||
/// <param name="overrides"><inheritdoc cref="CreateEntityUninitialized(string?, MapCoordinates , ComponentRegistry?, Angle)"/></param>
|
||||
/// <returns><inheritdoc cref="CreateEntityUninitialized(string?, MapCoordinates , ComponentRegistry?, Angle)"/></returns>
|
||||
EntityUid CreateEntityUninitialized(string? prototypeName, ComponentRegistry? overrides = null);
|
||||
|
||||
/// <summary>
|
||||
/// Creates an uninitialized entity and sets its position to the EntityCoordinates provided.
|
||||
/// </summary>
|
||||
/// <param name="prototypeName"><inheritdoc cref="CreateEntityUninitialized(string?, MapCoordinates , ComponentRegistry?, Angle)"/></param>
|
||||
/// <param name="coordinates">Coordinates to set position and parent of the newly spawned entity to.</param>
|
||||
/// <param name="overrides"><inheritdoc cref="CreateEntityUninitialized(string?, MapCoordinates , ComponentRegistry?, Angle)"/></param>
|
||||
/// <returns><inheritdoc cref="CreateEntityUninitialized(string?, MapCoordinates , ComponentRegistry?, Angle)"/></returns>
|
||||
EntityUid CreateEntityUninitialized(string? prototypeName, EntityCoordinates coordinates, ComponentRegistry? overrides = null);
|
||||
|
||||
/// <summary>
|
||||
/// Creates an uninitialized entity and puts it on the grid or map at the MapCoordinates provided.
|
||||
/// </summary>
|
||||
/// <param name="prototypeName">Name of the <see cref="EntityPrototype"/> to spawn.</param>
|
||||
/// <param name="coordinates">Coordinates to place the newly spawned entity.</param>
|
||||
/// <param name="overrides">Overrides to add or remove components that differ from the prototype.</param>
|
||||
/// <param name="rotation">Map rotation to set the newly spawned entity to.</param>
|
||||
/// <returns>A new uninitialized entity.</returns>
|
||||
/// <remarks>If there is a grid at the <paramref name="coordinates"/>, the entity will be parented to the grid.
|
||||
/// Otherwise, it will be parented to the map.</remarks>
|
||||
EntityUid CreateEntityUninitialized(string? prototypeName, MapCoordinates coordinates, ComponentRegistry? overrides = null, Angle rotation = default!);
|
||||
|
||||
void InitializeAndStartEntity(EntityUid entity, MapId? mapId = null);
|
||||
|
||||
@@ -125,7 +125,7 @@ public sealed partial class EntityLookupSystem : EntitySystem
|
||||
SubscribeLocalEvent<GridAddEvent>(OnGridAdd);
|
||||
SubscribeLocalEvent<MapChangedEvent>(OnMapChange);
|
||||
|
||||
_transform.OnGlobalMoveEvent += OnMove;
|
||||
_transform.OnBeforeMoveEvent += OnMove;
|
||||
EntityManager.EntityInitialized += OnEntityInit;
|
||||
|
||||
SubscribeLocalEvent<TransformComponent, PhysicsBodyTypeChangedEvent>(OnBodyTypeChange);
|
||||
@@ -142,7 +142,7 @@ public sealed partial class EntityLookupSystem : EntitySystem
|
||||
{
|
||||
base.Shutdown();
|
||||
EntityManager.EntityInitialized -= OnEntityInit;
|
||||
_transform.OnGlobalMoveEvent -= OnMove;
|
||||
_transform.OnBeforeMoveEvent -= OnMove;
|
||||
}
|
||||
|
||||
#region DynamicTree
|
||||
|
||||
@@ -24,7 +24,7 @@ internal sealed class PrototypeReloadSystem : EntitySystem
|
||||
if (!eventArgs.ByType.TryGetValue(typeof(EntityPrototype), out var set))
|
||||
return;
|
||||
|
||||
var query = EntityQueryEnumerator<MetaDataComponent>();
|
||||
var query = AllEntityQuery<MetaDataComponent>();
|
||||
while (query.MoveNext(out var uid, out var metadata))
|
||||
{
|
||||
var id = metadata.EntityPrototype?.ID;
|
||||
|
||||
@@ -26,7 +26,6 @@ internal sealed class SharedGridTraversalSystem : EntitySystem
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<TransformStartupEvent>(OnStartup);
|
||||
_transform.OnGlobalMoveEvent += OnMove;
|
||||
}
|
||||
|
||||
private void OnStartup(ref TransformStartupEvent ev)
|
||||
@@ -34,17 +33,6 @@ internal sealed class SharedGridTraversalSystem : EntitySystem
|
||||
CheckTraverse(ev.Entity.Owner, ev.Entity.Comp);
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
_transform.OnGlobalMoveEvent -= OnMove;
|
||||
}
|
||||
|
||||
private void OnMove(ref MoveEvent moveEv)
|
||||
{
|
||||
CheckTraverse(moveEv.Sender, moveEv.Component);
|
||||
}
|
||||
|
||||
|
||||
internal void CheckTraverse(EntityUid uid, TransformComponent xform)
|
||||
{
|
||||
if (!Enabled || _timing.ApplyingState)
|
||||
|
||||
@@ -145,6 +145,11 @@ namespace Robust.Shared.GameObjects
|
||||
ChunkIndex = chunkIndex;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Was the tile previously empty or is it now empty.
|
||||
/// </summary>
|
||||
public bool EmptyChanged => OldTile.IsEmpty != NewTile.Tile.IsEmpty;
|
||||
|
||||
/// <summary>
|
||||
/// EntityUid of the grid with the tile-change. TileRef stores the GridId.
|
||||
/// </summary>
|
||||
|
||||
@@ -5,6 +5,7 @@ using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Utility;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Robust.Shared.Map.Components;
|
||||
@@ -43,21 +44,13 @@ public abstract partial class SharedTransformSystem
|
||||
xform._anchored = true;
|
||||
var oldPos = xform._localPosition;
|
||||
var oldRot = xform._localRotation;
|
||||
var oldMap = xform.MapUid;
|
||||
xform._localPosition = tilePos + newGrid.TileSizeHalfVector;
|
||||
xform._localRotation += rotation;
|
||||
|
||||
SetGridId(uid, xform, newGridUid, XformQuery);
|
||||
var reParent = new EntParentChangedMessage(uid, oldGridUid, xform.MapID, xform);
|
||||
RaiseLocalEvent(uid, ref reParent, true);
|
||||
var meta = MetaData(uid);
|
||||
var movEevee = new MoveEvent((uid, xform, meta),
|
||||
new EntityCoordinates(oldGridUid, oldPos),
|
||||
new EntityCoordinates(newGridUid, xform._localPosition),
|
||||
oldRot,
|
||||
xform.LocalRotation,
|
||||
_gameTiming.ApplyingState);
|
||||
RaiseLocalEvent(uid, ref movEevee);
|
||||
InvokeGlobalMoveEvent(ref movEevee);
|
||||
RaiseMoveEvent((uid, xform, meta), oldGridUid, oldPos, oldRot, oldMap);
|
||||
|
||||
DebugTools.Assert(XformQuery.GetComponent(oldGridUid).MapID == XformQuery.GetComponent(newGridUid).MapID);
|
||||
DebugTools.Assert(xform._anchored);
|
||||
@@ -321,7 +314,7 @@ public abstract partial class SharedTransformSystem
|
||||
|
||||
// I hate this too. Once again, required for shit like containers because they CBF doing their own init logic
|
||||
// and rely on parent changed messages instead. Might also be used by broadphase stuff?
|
||||
var parentEv = new EntParentChangedMessage(uid, null, MapId.Nullspace, xform);
|
||||
var parentEv = new EntParentChangedMessage(uid, null, null, xform);
|
||||
RaiseLocalEvent(uid, ref parentEv, true);
|
||||
|
||||
var ev = new TransformStartupEvent((uid, xform));
|
||||
@@ -449,9 +442,6 @@ public abstract partial class SharedTransformSystem
|
||||
return;
|
||||
}
|
||||
|
||||
var oldPosition = xform._parent.IsValid() ? new EntityCoordinates(xform._parent, xform._localPosition) : default;
|
||||
var oldRotation = xform._localRotation;
|
||||
|
||||
if (xform.Anchored && unanchor)
|
||||
Unanchor(uid, xform);
|
||||
|
||||
@@ -470,6 +460,11 @@ public abstract partial class SharedTransformSystem
|
||||
}
|
||||
}
|
||||
|
||||
var oldParentUid = xform._parent;
|
||||
var oldPosition = xform._localPosition;
|
||||
var oldRotation = xform._localRotation;
|
||||
var oldMap = xform.MapUid;
|
||||
|
||||
// Set new values
|
||||
Dirty(uid, xform, meta);
|
||||
xform.MatricesDirty = true;
|
||||
@@ -485,7 +480,7 @@ public abstract partial class SharedTransformSystem
|
||||
{
|
||||
if (value.EntityId == uid)
|
||||
{
|
||||
DetachParentToNull(uid, xform);
|
||||
DetachEntity(uid, xform);
|
||||
if (_netMan.IsServer || IsClientSide(uid))
|
||||
QueueDel(uid);
|
||||
throw new InvalidOperationException($"Attempted to parent an entity to itself: {ToPrettyString(uid)}");
|
||||
@@ -495,7 +490,7 @@ public abstract partial class SharedTransformSystem
|
||||
{
|
||||
if (!XformQuery.Resolve(value.EntityId, ref newParent, false))
|
||||
{
|
||||
DetachParentToNull(uid, xform);
|
||||
DetachEntity(uid, xform);
|
||||
if (_netMan.IsServer || IsClientSide(uid))
|
||||
QueueDel(uid);
|
||||
throw new InvalidOperationException($"Attempted to parent entity {ToPrettyString(uid)} to non-existent entity {value.EntityId}");
|
||||
@@ -503,7 +498,7 @@ public abstract partial class SharedTransformSystem
|
||||
|
||||
if (newParent.LifeStage >= ComponentLifeStage.Stopping || LifeStage(value.EntityId) >= EntityLifeStage.Terminating)
|
||||
{
|
||||
DetachParentToNull(uid, xform);
|
||||
DetachEntity(uid, xform);
|
||||
if (_netMan.IsServer || IsClientSide(uid))
|
||||
QueueDel(uid);
|
||||
throw new InvalidOperationException($"Attempted to re-parent to a terminating object. Entity: {ToPrettyString(uid)}, new parent: {ToPrettyString(value.EntityId)}");
|
||||
@@ -528,7 +523,7 @@ public abstract partial class SharedTransformSystem
|
||||
// Even though its temporary, this can still cause the client to get stuck in infinite loops while applying the game state.
|
||||
// So we will just break the loop by detaching to null and just trusting that the loop wasn't actually a real feature of the server state.
|
||||
Log.Warning($"Encountered circular transform hierarchy while applying state for entity: {ToPrettyString(uid)}. Detaching child to null: {ToPrettyString(recursiveUid)}");
|
||||
DetachParentToNull(recursiveUid, recursiveXform);
|
||||
DetachEntity(recursiveUid, recursiveXform);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -545,7 +540,6 @@ public abstract partial class SharedTransformSystem
|
||||
newParent?._children.Add(uid);
|
||||
|
||||
xform._parent = value.EntityId;
|
||||
var oldMapId = xform.MapID;
|
||||
|
||||
if (newParent != null)
|
||||
{
|
||||
@@ -576,24 +570,18 @@ public abstract partial class SharedTransformSystem
|
||||
xform._localRotation += GetWorldRotation(oldParent) - GetWorldRotation(newParent);
|
||||
|
||||
DebugTools.Assert(!xform.NoLocalRotation || xform.LocalRotation == 0);
|
||||
|
||||
var entParentChangedMessage = new EntParentChangedMessage(uid, oldParent?.Owner, oldMapId, xform);
|
||||
RaiseLocalEvent(uid, ref entParentChangedMessage, true);
|
||||
}
|
||||
}
|
||||
|
||||
if (!xform.Initialized)
|
||||
return;
|
||||
|
||||
var newPosition = xform._parent.IsValid() ? new EntityCoordinates(xform._parent, xform._localPosition) : default;
|
||||
#if DEBUG
|
||||
// If an entity is parented to the map, its grid uid should be null (unless it is itself a grid or we have a map-grid)
|
||||
if (xform.ParentUid == xform.MapUid)
|
||||
DebugTools.Assert(xform.GridUid == null || xform.GridUid == uid || xform.GridUid == xform.MapUid);
|
||||
#endif
|
||||
var moveEvent = new MoveEvent((uid, xform, meta), oldPosition, newPosition, oldRotation, xform._localRotation, _gameTiming.ApplyingState);
|
||||
RaiseLocalEvent(uid, ref moveEvent);
|
||||
InvokeGlobalMoveEvent(ref moveEvent);
|
||||
RaiseMoveEvent(entity, oldParentUid, oldPosition, oldRotation, oldMap);
|
||||
}
|
||||
|
||||
public void SetCoordinates(
|
||||
@@ -668,13 +656,13 @@ public abstract partial class SharedTransformSystem
|
||||
|
||||
public void SetParent(EntityUid uid, TransformComponent xform, EntityUid parent, EntityQuery<TransformComponent> xformQuery, TransformComponent? parentXform = null)
|
||||
{
|
||||
DebugTools.Assert(uid == xform.Owner);
|
||||
DebugTools.AssertOwner(uid, xform);
|
||||
if (xform.ParentUid == parent)
|
||||
return;
|
||||
|
||||
if (!parent.IsValid())
|
||||
{
|
||||
DetachParentToNull(uid, xform);
|
||||
DetachEntity(uid, xform);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -976,7 +964,7 @@ public abstract partial class SharedTransformSystem
|
||||
// Entity was not actually in the transform hierarchy. This is probably a sign that something is wrong, or that the function is being misused.
|
||||
Log.Warning($"Target entity ({ToPrettyString(relative)}) not in transform hierarchy while calling {nameof(GetRelativePositionRotation)}.");
|
||||
var relXform = query.GetComponent(relative);
|
||||
pos = relXform.InvWorldMatrix.Transform(pos);
|
||||
pos = GetInvWorldMatrix(relXform).Transform(pos);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -990,7 +978,6 @@ public abstract partial class SharedTransformSystem
|
||||
SetWorldPosition(xform, worldPos);
|
||||
}
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetWorldPosition(TransformComponent component, Vector2 worldPos)
|
||||
{
|
||||
@@ -1048,6 +1035,16 @@ public abstract partial class SharedTransformSystem
|
||||
return rotation;
|
||||
}
|
||||
|
||||
public void SetWorldRotationNoLerp(Entity<TransformComponent?> entity, Angle angle)
|
||||
{
|
||||
if (!XformQuery.Resolve(entity.Owner, ref entity.Comp))
|
||||
return;
|
||||
|
||||
var current = GetWorldRotation(entity.Comp);
|
||||
var diff = angle - current;
|
||||
SetLocalRotationNoLerp(entity, entity.Comp.LocalRotation + diff);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetWorldRotation(EntityUid uid, Angle angle)
|
||||
{
|
||||
@@ -1143,7 +1140,8 @@ public abstract partial class SharedTransformSystem
|
||||
if (xform._localPosition.EqualsApprox(pos) && xform.LocalRotation.EqualsApprox(rot))
|
||||
return;
|
||||
|
||||
var oldPosition = xform.Coordinates;
|
||||
var oldParent = xform._parent;
|
||||
var oldPosition = xform._localPosition;
|
||||
var oldRotation = xform.LocalRotation;
|
||||
|
||||
if (!xform.Anchored)
|
||||
@@ -1161,9 +1159,7 @@ public abstract partial class SharedTransformSystem
|
||||
if (!xform.Initialized)
|
||||
return;
|
||||
|
||||
var moveEvent = new MoveEvent((uid, xform, meta), oldPosition, xform.Coordinates, oldRotation, rot, _gameTiming.ApplyingState);
|
||||
RaiseLocalEvent(uid, ref moveEvent);
|
||||
InvokeGlobalMoveEvent(ref moveEvent);
|
||||
RaiseMoveEvent((uid, xform, meta), oldParent, oldPosition, oldRotation, xform.MapUid);
|
||||
}
|
||||
|
||||
#endregion
|
||||
@@ -1326,7 +1322,7 @@ public abstract partial class SharedTransformSystem
|
||||
if (!_mapManager.IsMap(uid))
|
||||
Log.Warning($"Failed to attach entity to map or grid. Entity: ({ToPrettyString(uid)}). Trace: {Environment.StackTrace}");
|
||||
|
||||
DetachParentToNull(uid, xform);
|
||||
DetachEntity(uid, xform);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1362,21 +1358,50 @@ public abstract partial class SharedTransformSystem
|
||||
|
||||
#region State Handling
|
||||
|
||||
[Obsolete("Use DetachEntity")]
|
||||
public void DetachParentToNull(EntityUid uid, TransformComponent xform)
|
||||
=> DetachEntity(uid, xform);
|
||||
|
||||
/// <inheritdoc cref="DetachEntityInternal"/>
|
||||
public void DetachEntity(EntityUid uid, TransformComponent xform)
|
||||
{
|
||||
XformQuery.TryGetComponent(xform.ParentUid, out var oldXform);
|
||||
DetachParentToNull(uid, xform, oldXform);
|
||||
DetachEntity(uid, xform, MetaData(uid), oldXform);
|
||||
}
|
||||
|
||||
public void DetachParentToNull(EntityUid uid, TransformComponent xform, TransformComponent? oldXform)
|
||||
/// <inheritdoc cref="DetachEntityInternal"/>
|
||||
public void DetachEntity(
|
||||
EntityUid uid,
|
||||
TransformComponent xform,
|
||||
MetaDataComponent meta,
|
||||
TransformComponent? oldXform,
|
||||
bool terminating = false)
|
||||
{
|
||||
DetachParentToNull((uid, xform, MetaData(uid)), oldXform);
|
||||
#if !EXCEPTION_TOLERANCE
|
||||
DetachEntityInternal(uid, xform, meta, oldXform, terminating);
|
||||
#else
|
||||
try
|
||||
{
|
||||
DetachEntityInternal(uid, xform, meta, oldXform, terminating);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.Error($"Caught exception while attempting to detach an entity to nullspace. Entity: {ToPrettyString(uid, meta)}. Exception: {e}");
|
||||
// TODO detach without content event handling.
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
public void DetachParentToNull(Entity<TransformComponent,MetaDataComponent> entity, TransformComponent? oldXform, bool terminating = false)
|
||||
/// <summary>
|
||||
/// Remove an entity from the transform hierarchy and send it to null space
|
||||
/// </summary>
|
||||
internal void DetachEntityInternal(
|
||||
EntityUid uid,
|
||||
TransformComponent xform,
|
||||
MetaDataComponent meta,
|
||||
TransformComponent? oldXform,
|
||||
bool terminating = false)
|
||||
{
|
||||
var (uid, xform, meta) = entity;
|
||||
|
||||
if (!terminating && meta.EntityLifeStage >= EntityLifeStage.Terminating)
|
||||
{
|
||||
// Something is attempting to remove the entity from this entity's parent while it is in the process of being deleted.
|
||||
@@ -1393,15 +1418,14 @@ public abstract partial class SharedTransformSystem
|
||||
DebugTools.Assert((MetaData(uid).Flags & MetaDataFlags.InContainer) == 0x0,
|
||||
$"Entity is in a container but has no parent? Entity: {ToPrettyString(uid)}");
|
||||
|
||||
if (xform.Broadphase != null)
|
||||
{
|
||||
DebugTools.Assert(
|
||||
xform.Broadphase == BroadphaseData.Invalid
|
||||
|| xform.Broadphase.Value.Uid == uid
|
||||
|| Deleted(xform.Broadphase.Value.Uid)
|
||||
|| Terminating(xform.Broadphase.Value.Uid),
|
||||
$"Entity has no parent but is on some broadphase? Entity: {ToPrettyString(uid)}. Broadphase: {ToPrettyString(xform.Broadphase.Value.Uid)}");
|
||||
}
|
||||
DebugTools.Assert(
|
||||
xform.Broadphase == null
|
||||
|| xform.Broadphase == BroadphaseData.Invalid
|
||||
|| xform.Broadphase.Value.Uid == uid
|
||||
|| Deleted(xform.Broadphase.Value.Uid)
|
||||
|| Terminating(xform.Broadphase.Value.Uid),
|
||||
$"Entity has no parent but is on some broadphase? Entity: {ToPrettyString(uid)}. Broadphase: {ToPrettyString(xform.Broadphase!.Value.Uid)}");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1425,7 +1449,7 @@ public abstract partial class SharedTransformSystem
|
||||
RaiseLocalEvent(uid, ref anchorStateChangedEvent, true);
|
||||
}
|
||||
|
||||
SetCoordinates(entity, default, Angle.Zero, oldParent: oldXform);
|
||||
SetCoordinates((uid, xform, meta), default, Angle.Zero, oldParent: oldXform);
|
||||
|
||||
DebugTools.Assert((meta.Flags & MetaDataFlags.InContainer) == 0x0,
|
||||
$"Entity is in a container after having been detached to null-space? Entity: {ToPrettyString(uid)}");
|
||||
@@ -1460,7 +1484,7 @@ public abstract partial class SharedTransformSystem
|
||||
var targetXform = target.Comp;
|
||||
if (!XformQuery.Resolve(target, ref targetXform) || !targetXform.ParentUid.IsValid())
|
||||
{
|
||||
DetachParentToNull(entity, xform);
|
||||
DetachEntity(entity, xform);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1498,7 +1522,7 @@ public abstract partial class SharedTransformSystem
|
||||
var targetXform = target.Comp;
|
||||
if (!XformQuery.Resolve(target, ref targetXform) || !targetXform.ParentUid.IsValid())
|
||||
{
|
||||
DetachParentToNull(entity, xform);
|
||||
DetachEntity(entity, xform);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1518,4 +1542,90 @@ public abstract partial class SharedTransformSystem
|
||||
PlaceNextTo((entity, xform), targetXform.ParentUid);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Swaps the position of two entities, placing them inside of containers when applicable.
|
||||
/// </summary>
|
||||
/// <returns>Returns if the entities can have their positions swapped. Fails if the entities are parented to one another</returns>
|
||||
/// <exception cref="InvalidOperationException"></exception>
|
||||
public bool SwapPositions(Entity<TransformComponent?> entity1, Entity<TransformComponent?> entity2)
|
||||
{
|
||||
if (!XformQuery.Resolve(entity1, ref entity1.Comp) || !XformQuery.Resolve(entity2, ref entity2.Comp))
|
||||
return false;
|
||||
|
||||
// save ourselves the hassle and just don't move anything.
|
||||
if (entity1 == entity2)
|
||||
return true;
|
||||
|
||||
// don't parent things to each other by accident
|
||||
if (IsParentOf(entity1.Comp, entity2) || IsParentOf(entity2.Comp, entity1))
|
||||
return false;
|
||||
|
||||
MapCoordinates? pos1 = null;
|
||||
MapCoordinates? pos2 = null;
|
||||
|
||||
if (_container.TryGetContainingContainer(entity1, out var container1))
|
||||
_container.Remove(entity1, container1, force: true);
|
||||
else
|
||||
pos1 = GetMapCoordinates(entity1.Comp);
|
||||
|
||||
if (_container.TryGetContainingContainer(entity2, out var container2))
|
||||
_container.Remove(entity2, container2, force: true);
|
||||
else
|
||||
pos2 = GetMapCoordinates(entity2.Comp);
|
||||
|
||||
// making sure we don't accidentally place something inside of itself
|
||||
if (container1 != null && container1.Owner == entity2.Owner)
|
||||
return false;
|
||||
if (container2 != null && container2.Owner == entity1.Owner)
|
||||
return false;
|
||||
|
||||
if (container2 != null)
|
||||
{
|
||||
_container.Insert(entity1, container2);
|
||||
}
|
||||
else if (pos2 != null)
|
||||
{
|
||||
var mapUid = _mapManager.GetMapEntityId(pos2.Value.MapId);
|
||||
|
||||
if (!_gridQuery.HasComponent(entity1) && _mapManager.TryFindGridAt(mapUid, pos2.Value.Position, out var targetGrid, out _))
|
||||
{
|
||||
var invWorldMatrix = GetInvWorldMatrix(targetGrid);
|
||||
SetCoordinates(entity1, new EntityCoordinates(targetGrid, invWorldMatrix.Transform(pos2.Value.Position)));
|
||||
}
|
||||
else
|
||||
{
|
||||
SetCoordinates(entity1, new EntityCoordinates(mapUid, pos2.Value.Position));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
if (container1 != null)
|
||||
{
|
||||
_container.Insert(entity2, container1);
|
||||
}
|
||||
else if (pos1 != null)
|
||||
{
|
||||
var mapUid = _mapManager.GetMapEntityId(pos1.Value.MapId);
|
||||
|
||||
if (!_gridQuery.HasComponent(entity1) && _mapManager.TryFindGridAt(mapUid, pos1.Value.Position, out var targetGrid, out _))
|
||||
{
|
||||
var invWorldMatrix = GetInvWorldMatrix(targetGrid);
|
||||
SetCoordinates(entity2, new EntityCoordinates(targetGrid, invWorldMatrix.Transform(pos1.Value.Position)));
|
||||
}
|
||||
else
|
||||
{
|
||||
SetCoordinates(entity2, new EntityCoordinates(mapUid, pos1.Value.Position));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,6 +25,7 @@ namespace Robust.Shared.GameObjects
|
||||
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
||||
[Dependency] private readonly INetManager _netMan = default!;
|
||||
[Dependency] private readonly SharedContainerSystem _container = default!;
|
||||
[Dependency] private readonly SharedGridTraversalSystem _traversal = default!;
|
||||
|
||||
private EntityQuery<MapComponent> _mapQuery;
|
||||
private EntityQuery<MapGridComponent> _gridQuery;
|
||||
@@ -40,10 +41,12 @@ namespace Robust.Shared.GameObjects
|
||||
/// </summary>
|
||||
public event MoveEventHandler? OnGlobalMoveEvent;
|
||||
|
||||
public void InvokeGlobalMoveEvent(ref MoveEvent ev)
|
||||
{
|
||||
OnGlobalMoveEvent?.Invoke(ref ev);
|
||||
}
|
||||
/// <summary>
|
||||
/// Internal move event handlers. This gets invoked before the global & directed move events. This is mainly
|
||||
/// for exception tolerance, we want to ensure that PVS, physics & entity lookups get updated before some
|
||||
/// content code throws an exception.
|
||||
/// </summary>
|
||||
internal event MoveEventHandler? OnBeforeMoveEvent;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -104,7 +107,7 @@ namespace Robust.Shared.GameObjects
|
||||
// If a tile is being removed due to an explosion or somesuch, some entities are likely being deleted.
|
||||
// Avoid unnecessary entity updates.
|
||||
if (EntityManager.IsQueuedForDeletion(entity))
|
||||
DetachParentToNull(entity, xform, gridXform);
|
||||
DetachEntity(entity, xform, MetaData(entity), gridXform);
|
||||
else
|
||||
SetParent(entity, xform, gridXform.MapUid.Value, mapTransform);
|
||||
}
|
||||
@@ -255,6 +258,44 @@ namespace Robust.Shared.GameObjects
|
||||
indices = _map.CoordinatesToTile(xform.GridUid.Value, grid, xform.Coordinates);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void RaiseMoveEvent(
|
||||
Entity<TransformComponent, MetaDataComponent> ent,
|
||||
EntityUid oldParent,
|
||||
Vector2 oldPosition,
|
||||
Angle oldRotation,
|
||||
EntityUid? oldMap)
|
||||
{
|
||||
var pos = ent.Comp1._parent == EntityUid.Invalid
|
||||
? default
|
||||
: new EntityCoordinates(ent.Comp1._parent, ent.Comp1._localPosition);
|
||||
|
||||
var oldPos = oldParent == EntityUid.Invalid
|
||||
? default
|
||||
: new EntityCoordinates(oldParent, oldPosition);
|
||||
|
||||
var ev = new MoveEvent(ent, oldPos, pos, oldRotation, ent.Comp1._localRotation);
|
||||
|
||||
if (oldParent != ent.Comp1._parent)
|
||||
{
|
||||
_physics.OnParentChange(ent, oldParent, oldMap);
|
||||
OnBeforeMoveEvent?.Invoke(ref ev);
|
||||
var entParentChangedMessage = new EntParentChangedMessage(ev.Sender, oldParent, oldMap, ev.Component);
|
||||
RaiseLocalEvent(ev.Sender, ref entParentChangedMessage, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
OnBeforeMoveEvent?.Invoke(ref ev);
|
||||
}
|
||||
|
||||
RaiseLocalEvent(ev.Sender, ref ev);
|
||||
OnGlobalMoveEvent?.Invoke(ref ev);
|
||||
|
||||
// Finally, handle grid traversal. This is handled separately to avoid out-of-order move events.
|
||||
// I.e., if the traversal raises its own move event, this ensures that all the old move event handlers
|
||||
// have finished running first. Ideally this shouldn't be required, but this is here just in case
|
||||
_traversal.CheckTraverse(ent.Owner, ent.Comp1);
|
||||
}
|
||||
}
|
||||
|
||||
[ByRefEvent]
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Collections;
|
||||
@@ -11,6 +10,7 @@ using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Threading;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -21,6 +21,7 @@ public abstract class SharedUserInterfaceSystem : EntitySystem
|
||||
[Dependency] private readonly IDynamicTypeFactory _factory = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly INetManager _netManager = default!;
|
||||
[Dependency] private readonly IParallelManager _parallel = default!;
|
||||
[Dependency] private readonly IReflectionManager _reflection = default!;
|
||||
[Dependency] private readonly ISharedPlayerManager _player = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transforms = default!;
|
||||
@@ -30,6 +31,8 @@ public abstract class SharedUserInterfaceSystem : EntitySystem
|
||||
private EntityQuery<UserInterfaceComponent> _uiQuery;
|
||||
private EntityQuery<UserInterfaceUserComponent> _userQuery;
|
||||
|
||||
private ActorRangeCheckJob _rangeJob;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
@@ -39,6 +42,12 @@ public abstract class SharedUserInterfaceSystem : EntitySystem
|
||||
_uiQuery = GetEntityQuery<UserInterfaceComponent>();
|
||||
_userQuery = GetEntityQuery<UserInterfaceUserComponent>();
|
||||
|
||||
_rangeJob = new()
|
||||
{
|
||||
System = this,
|
||||
XformQuery = _xformQuery,
|
||||
};
|
||||
|
||||
SubscribeAllEvent<BoundUIWrapMessage>((msg, args) =>
|
||||
{
|
||||
if (args.SenderSession.AttachedEntity is not { } player)
|
||||
@@ -49,6 +58,7 @@ public abstract class SharedUserInterfaceSystem : EntitySystem
|
||||
|
||||
SubscribeLocalEvent<UserInterfaceComponent, OpenBoundInterfaceMessage>(OnUserInterfaceOpen);
|
||||
SubscribeLocalEvent<UserInterfaceComponent, CloseBoundInterfaceMessage>(OnUserInterfaceClosed);
|
||||
SubscribeLocalEvent<UserInterfaceComponent, ComponentStartup>(OnUserInterfaceStartup);
|
||||
SubscribeLocalEvent<UserInterfaceComponent, ComponentShutdown>(OnUserInterfaceShutdown);
|
||||
SubscribeLocalEvent<UserInterfaceComponent, ComponentGetState>(OnUserInterfaceGetState);
|
||||
SubscribeLocalEvent<UserInterfaceComponent, ComponentHandleState>(OnUserInterfaceHandleState);
|
||||
@@ -56,28 +66,10 @@ public abstract class SharedUserInterfaceSystem : EntitySystem
|
||||
SubscribeLocalEvent<PlayerAttachedEvent>(OnPlayerAttached);
|
||||
SubscribeLocalEvent<PlayerDetachedEvent>(OnPlayerDetached);
|
||||
|
||||
SubscribeLocalEvent<UserInterfaceUserComponent, ComponentShutdown>(OnActorShutdown);
|
||||
SubscribeLocalEvent<UserInterfaceUserComponent, ComponentGetStateAttemptEvent>(OnGetStateAttempt);
|
||||
SubscribeLocalEvent<UserInterfaceUserComponent, ComponentGetState>(OnActorGetState);
|
||||
SubscribeLocalEvent<UserInterfaceUserComponent, ComponentHandleState>(OnActorHandleState);
|
||||
|
||||
_player.PlayerStatusChanged += OnStatusChange;
|
||||
}
|
||||
|
||||
private void OnStatusChange(object? sender, SessionStatusEventArgs e)
|
||||
{
|
||||
var attachedEnt = e.Session.AttachedEntity;
|
||||
|
||||
if (attachedEnt == null)
|
||||
return;
|
||||
|
||||
// Content can't handle it yet sadly :(
|
||||
CloseUserUis(attachedEnt.Value);
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
_player.PlayerStatusChanged -= OnStatusChange;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -136,6 +128,11 @@ public abstract class SharedUserInterfaceSystem : EntitySystem
|
||||
|
||||
#region User
|
||||
|
||||
private void OnActorShutdown(Entity<UserInterfaceUserComponent> ent, ref ComponentShutdown args)
|
||||
{
|
||||
CloseUserUis((ent.Owner, ent.Comp));
|
||||
}
|
||||
|
||||
private void OnGetStateAttempt(Entity<UserInterfaceUserComponent> ent, ref ComponentGetStateAttemptEvent args)
|
||||
{
|
||||
if (args.Cancelled || args.Player?.AttachedEntity != ent.Owner)
|
||||
@@ -208,11 +205,10 @@ public abstract class SharedUserInterfaceSystem : EntitySystem
|
||||
|
||||
foreach (var key in keys)
|
||||
{
|
||||
if (!uiComp.ClientOpenInterfaces.TryGetValue(key, out var cBui))
|
||||
if (!uiComp.ClientOpenInterfaces.Remove(key, out var cBui))
|
||||
continue;
|
||||
|
||||
cBui.Dispose();
|
||||
uiComp.ClientOpenInterfaces.Remove(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -234,10 +230,8 @@ public abstract class SharedUserInterfaceSystem : EntitySystem
|
||||
Dirty(ent);
|
||||
|
||||
// If the actor is also deleting then don't worry about updating what they have open.
|
||||
if (!TerminatingOrDeleted(actor))
|
||||
if (!TerminatingOrDeleted(actor) && _userQuery.TryComp(actor, out var actorComp))
|
||||
{
|
||||
var actorComp = EnsureComp<UserInterfaceUserComponent>(actor);
|
||||
|
||||
if (actorComp.OpenInterfaces.TryGetValue(ent.Owner, out var keys))
|
||||
{
|
||||
keys.Remove(args.UiKey);
|
||||
@@ -283,6 +277,20 @@ public abstract class SharedUserInterfaceSystem : EntitySystem
|
||||
EnsureClientBui(ent, args.UiKey, ent.Comp.Interfaces[args.UiKey]);
|
||||
}
|
||||
|
||||
private void OnUserInterfaceStartup(Entity<UserInterfaceComponent> ent, ref ComponentStartup args)
|
||||
{
|
||||
// PlayerAttachedEvent will catch some of these.
|
||||
foreach (var (key, bui) in ent.Comp.ClientOpenInterfaces)
|
||||
{
|
||||
bui.Open();
|
||||
|
||||
if (ent.Comp.States.TryGetValue(key, out var state))
|
||||
{
|
||||
bui.UpdateState(state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnUserInterfaceShutdown(EntityUid uid, UserInterfaceComponent component, ComponentShutdown args)
|
||||
{
|
||||
foreach (var bui in component.ClientOpenInterfaces.Values)
|
||||
@@ -388,17 +396,21 @@ public abstract class SharedUserInterfaceSystem : EntitySystem
|
||||
if (!ent.Comp.ClientOpenInterfaces.TryGetValue(key, out var cBui))
|
||||
continue;
|
||||
|
||||
cBui.State = buiState;
|
||||
cBui.UpdateState(buiState);
|
||||
}
|
||||
|
||||
// If UI not open then open it
|
||||
var attachedEnt = _player.LocalEntity;
|
||||
|
||||
// If we get the first state for an ent coming in then don't open BUIs yet, just defer it until later.
|
||||
var open = ent.Comp.LifeStage > ComponentLifeStage.Added;
|
||||
|
||||
if (attachedEnt != null)
|
||||
{
|
||||
foreach (var (key, value) in ent.Comp.Interfaces)
|
||||
{
|
||||
EnsureClientBui(ent, key, value);
|
||||
EnsureClientBui(ent, key, value, open);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -406,7 +418,7 @@ public abstract class SharedUserInterfaceSystem : EntitySystem
|
||||
/// <summary>
|
||||
/// Opens a client's BUI if not already open and applies the state to it.
|
||||
/// </summary>
|
||||
private void EnsureClientBui(Entity<UserInterfaceComponent> entity, Enum key, InterfaceData data)
|
||||
private void EnsureClientBui(Entity<UserInterfaceComponent> entity, Enum key, InterfaceData data, bool open = true)
|
||||
{
|
||||
// If it's out BUI open it up and apply the state, otherwise do nothing.
|
||||
var player = _player.LocalEntity;
|
||||
@@ -429,10 +441,16 @@ public abstract class SharedUserInterfaceSystem : EntitySystem
|
||||
var boundUserInterface = (BoundUserInterface) _factory.CreateInstance(type, [entity.Owner, key]);
|
||||
|
||||
entity.Comp.ClientOpenInterfaces[key] = boundUserInterface;
|
||||
|
||||
// This is just so we don't open while applying UI states.
|
||||
if (!open)
|
||||
return;
|
||||
|
||||
boundUserInterface.Open();
|
||||
|
||||
if (entity.Comp.States.TryGetValue(key, out var buiState))
|
||||
{
|
||||
boundUserInterface.State = buiState;
|
||||
boundUserInterface.UpdateState(buiState);
|
||||
}
|
||||
}
|
||||
@@ -878,6 +896,8 @@ public abstract class SharedUserInterfaceSystem : EntitySystem
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
var query = AllEntityQuery<ActiveUserInterfaceComponent, UserInterfaceComponent>();
|
||||
// Run these in parallel because it's expensive.
|
||||
_rangeJob.ActorRanges.Clear();
|
||||
|
||||
// Handles closing the BUI if actors move out of range of them.
|
||||
while (query.MoveNext(out var uid, out _, out var uiComp))
|
||||
@@ -891,24 +911,26 @@ public abstract class SharedUserInterfaceSystem : EntitySystem
|
||||
if (data.InteractionRange <= 0f || actors.Count == 0)
|
||||
continue;
|
||||
|
||||
// Okay so somehow UISystem is high up on the server profile
|
||||
// If that's actually still a problem turn this into an IParallelRobustJob and slam all the UIs in parallel.
|
||||
var xform = _xformQuery.GetComponent(uid);
|
||||
var coordinates = xform.Coordinates;
|
||||
var mapId = xform.MapID;
|
||||
|
||||
for (var i = actors.Count - 1; i >= 0; i--)
|
||||
foreach (var actor in actors)
|
||||
{
|
||||
var actor = actors[i];
|
||||
|
||||
if (CheckRange(uid, key, data, actor, coordinates, mapId))
|
||||
continue;
|
||||
|
||||
// Using the non-predicted one here seems fine?
|
||||
CloseUi((uid, uiComp), key, actor);
|
||||
_rangeJob.ActorRanges.Add((uid, key, data, actor, false));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_parallel.ProcessNow(_rangeJob, _rangeJob.ActorRanges.Count);
|
||||
|
||||
foreach (var data in _rangeJob.ActorRanges)
|
||||
{
|
||||
var uid = data.Ui;
|
||||
var actor = data.Actor;
|
||||
var key = data.Key;
|
||||
|
||||
if (data.Result || Deleted(uid) || Deleted(actor) || !_uiQuery.TryComp(uid, out var uiComp))
|
||||
continue;
|
||||
|
||||
CloseUi((uid, uiComp), key, actor);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -922,12 +944,12 @@ public abstract class SharedUserInterfaceSystem : EntitySystem
|
||||
EntityCoordinates uiCoordinates,
|
||||
MapId uiMap)
|
||||
{
|
||||
if (!_xformQuery.TryGetComponent(actor, out var actorXform) || actorXform.MapID != uiMap)
|
||||
return false;
|
||||
|
||||
if (_ignoreUIRangeQuery.HasComponent(actor))
|
||||
return true;
|
||||
|
||||
if (!_xformQuery.TryGetComponent(actor, out var actorXform))
|
||||
return false;
|
||||
|
||||
// Handle pluggable BoundUserInterfaceCheckRangeEvent
|
||||
var checkRangeEvent = new BoundUserInterfaceCheckRangeEvent(uid, key, data, actor);
|
||||
RaiseLocalEvent(uid, ref checkRangeEvent, broadcast: true);
|
||||
@@ -945,6 +967,32 @@ public abstract class SharedUserInterfaceSystem : EntitySystem
|
||||
|
||||
return uiCoordinates.InRange(EntityManager, _transforms, actorXform.Coordinates, data.InteractionRange);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used for running UI raycast checks in parallel.
|
||||
/// </summary>
|
||||
private record struct ActorRangeCheckJob() : IParallelRobustJob
|
||||
{
|
||||
public EntityQuery<TransformComponent> XformQuery;
|
||||
public SharedUserInterfaceSystem System;
|
||||
public readonly List<(EntityUid Ui, Enum Key, InterfaceData Data, EntityUid Actor, bool Result)> ActorRanges = new();
|
||||
|
||||
public void Execute(int index)
|
||||
{
|
||||
var data = ActorRanges[index];
|
||||
|
||||
if (!XformQuery.TryComp(data.Ui, out var uiXform))
|
||||
{
|
||||
data.Result = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
data.Result = System.CheckRange(data.Ui, data.Key, data.Data, data.Actor, uiXform.Coordinates, uiXform.MapID);
|
||||
}
|
||||
|
||||
ActorRanges[index] = data;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -33,6 +33,11 @@ namespace Robust.Shared.Input
|
||||
|
||||
public bool Handled { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Is this a repeated keypress (i.e., are they holding down the key)?
|
||||
/// </summary>
|
||||
public readonly bool IsRepeat;
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a new instance of <see cref="BoundKeyEventArgs"/>.
|
||||
/// </summary>
|
||||
@@ -47,6 +52,23 @@ namespace Robust.Shared.Input
|
||||
CanFocus = canFocus;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a new instance of <see cref="BoundKeyEventArgs"/>.
|
||||
/// </summary>
|
||||
/// <param name="function">Bound key that that is changing.</param>
|
||||
/// <param name="state">New state of the function.</param>
|
||||
/// <param name="pointerLocation">Current Pointer location in screen coordinates.</param>
|
||||
/// <param name="isRepeat"></param>
|
||||
public BoundKeyEventArgs(
|
||||
BoundKeyFunction function,
|
||||
BoundKeyState state,
|
||||
ScreenCoordinates pointerLocation,
|
||||
bool canFocus,
|
||||
bool isRepeat = false) : this(function, state, pointerLocation, canFocus)
|
||||
{
|
||||
IsRepeat = isRepeat;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Mark this event as handled.
|
||||
/// </summary>
|
||||
|
||||
@@ -17,6 +17,8 @@ namespace Robust.Shared.Localization
|
||||
{
|
||||
internal sealed partial class LocalizationManager
|
||||
{
|
||||
private static readonly Regex RegexWordMatch = new Regex(@"\w+");
|
||||
|
||||
private void AddBuiltInFunctions(FluentBundle bundle)
|
||||
{
|
||||
// Grammatical gender / pronouns
|
||||
@@ -108,7 +110,7 @@ namespace Robust.Shared.Localization
|
||||
var a = new LocValueString("a");
|
||||
var an = new LocValueString("an");
|
||||
|
||||
var m = Regex.Match(input, @"\w+");
|
||||
var m = RegexWordMatch.Match(input);
|
||||
if (m.Success)
|
||||
{
|
||||
word = m.Groups[0].Value;
|
||||
|
||||
@@ -55,5 +55,10 @@ namespace Robust.Shared.Map
|
||||
/// </summary>
|
||||
/// <param name="id">The new tile ID for this tile definition.</param>
|
||||
void AssignTileId(ushort id);
|
||||
|
||||
/// <summary>
|
||||
/// Allows you to hide tiles from the tile spawn menu.
|
||||
/// </summary>
|
||||
bool EditorHidden => false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -249,6 +249,9 @@ namespace Robust.Shared.Network
|
||||
|
||||
IsServer = isServer;
|
||||
|
||||
_config.OnValueChanged(CVars.NetLidgrenLogWarning, LidgrenLogWarningChanged);
|
||||
_config.OnValueChanged(CVars.NetLidgrenLogError, LidgrenLogErrorChanged);
|
||||
|
||||
_config.OnValueChanged(CVars.NetVerbose, NetVerboseChanged);
|
||||
if (isServer)
|
||||
{
|
||||
@@ -272,6 +275,22 @@ namespace Robust.Shared.Network
|
||||
}
|
||||
}
|
||||
|
||||
private void LidgrenLogWarningChanged(bool newValue)
|
||||
{
|
||||
foreach (var netPeer in _netPeers)
|
||||
{
|
||||
netPeer.Peer.Configuration.SetMessageTypeEnabled(NetIncomingMessageType.WarningMessage, newValue);
|
||||
}
|
||||
}
|
||||
|
||||
private void LidgrenLogErrorChanged(bool newValue)
|
||||
{
|
||||
foreach (var netPeer in _netPeers)
|
||||
{
|
||||
netPeer.Peer.Configuration.SetMessageTypeEnabled(NetIncomingMessageType.ErrorMessage, newValue);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnAuthModeChanged(int mode)
|
||||
{
|
||||
Auth = (AuthMode)mode;
|
||||
@@ -422,6 +441,8 @@ namespace Robust.Shared.Network
|
||||
_config.UnsubValueChanged(CVars.NetFakeLagMin, _fakeLagMinChanged);
|
||||
_config.UnsubValueChanged(CVars.NetFakeLagRand, _fakeLagRandomChanged);
|
||||
_config.UnsubValueChanged(CVars.NetFakeDuplicates, FakeDuplicatesChanged);
|
||||
_config.UnsubValueChanged(CVars.NetLidgrenLogWarning, LidgrenLogWarningChanged);
|
||||
_config.UnsubValueChanged(CVars.NetLidgrenLogError, LidgrenLogErrorChanged);
|
||||
|
||||
_serializer.ClientHandshakeComplete -= OnSerializerOnClientHandshakeComplete;
|
||||
|
||||
@@ -576,6 +597,14 @@ namespace Robust.Shared.Network
|
||||
// ping the client once per second.
|
||||
netConfig.PingInterval = 1f;
|
||||
|
||||
netConfig.SetMessageTypeEnabled(
|
||||
NetIncomingMessageType.WarningMessage,
|
||||
_config.GetCVar(CVars.NetLidgrenLogWarning));
|
||||
|
||||
netConfig.SetMessageTypeEnabled(
|
||||
NetIncomingMessageType.ErrorMessage,
|
||||
_config.GetCVar(CVars.NetLidgrenLogError));
|
||||
|
||||
var poolSize = _config.GetCVar(CVars.NetPoolSize);
|
||||
|
||||
if (poolSize <= 0)
|
||||
|
||||
@@ -48,6 +48,9 @@ public abstract partial class SharedJointSystem
|
||||
|
||||
private void OnRelayShutdown(EntityUid uid, JointRelayTargetComponent component, ComponentShutdown args)
|
||||
{
|
||||
if (_gameTiming.ApplyingState)
|
||||
return;
|
||||
|
||||
foreach (var relay in component.Relayed)
|
||||
{
|
||||
if (TerminatingOrDeleted(relay) || !_jointsQuery.TryGetComponent(relay, out var joint))
|
||||
|
||||
@@ -21,6 +21,7 @@ public abstract partial class SharedJointSystem : EntitySystem
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
|
||||
private EntityQuery<JointComponent> _jointsQuery;
|
||||
private EntityQuery<PhysicsComponent> _physicsQuery;
|
||||
private EntityQuery<JointRelayTargetComponent> _relayQuery;
|
||||
private EntityQuery<TransformComponent> _xformQuery;
|
||||
|
||||
@@ -37,6 +38,7 @@ public abstract partial class SharedJointSystem : EntitySystem
|
||||
_jointsQuery = GetEntityQuery<JointComponent>();
|
||||
_relayQuery = GetEntityQuery<JointRelayTargetComponent>();
|
||||
_xformQuery = GetEntityQuery<TransformComponent>();
|
||||
_physicsQuery = GetEntityQuery<PhysicsComponent>();
|
||||
UpdatesOutsidePrediction = true;
|
||||
|
||||
UpdatesBefore.Add(typeof(SharedPhysicsSystem));
|
||||
@@ -136,7 +138,7 @@ public abstract partial class SharedJointSystem : EntitySystem
|
||||
var aUid = joint.BodyAUid;
|
||||
var bUid = joint.BodyBUid;
|
||||
|
||||
if (!Resolve(aUid, ref bodyA, false) || !Resolve(bUid, ref bodyB, false))
|
||||
if (!_physicsQuery.Resolve(aUid, ref bodyA, false) || !_physicsQuery.Resolve(bUid, ref bodyB, false))
|
||||
return;
|
||||
|
||||
DebugTools.Assert(Transform(aUid).MapID == Transform(bUid).MapID, "Attempted to initialize cross-map joint");
|
||||
@@ -311,7 +313,7 @@ public abstract partial class SharedJointSystem : EntitySystem
|
||||
public WeldJoint GetOrCreateWeldJoint(EntityUid bodyA, EntityUid bodyB, string? id = null)
|
||||
{
|
||||
if (id != null &&
|
||||
EntityManager.TryGetComponent(bodyA, out JointComponent? jointComponent) &&
|
||||
_jointsQuery.TryComp(bodyA, out JointComponent? jointComponent) &&
|
||||
jointComponent.Joints.TryGetValue(id, out var weldJoint))
|
||||
{
|
||||
return (WeldJoint) weldJoint;
|
||||
@@ -404,17 +406,17 @@ public abstract partial class SharedJointSystem : EntitySystem
|
||||
|
||||
protected void AddJoint(Joint joint, PhysicsComponent? bodyA = null, PhysicsComponent? bodyB = null)
|
||||
{
|
||||
if (!Resolve(joint.BodyAUid, ref bodyA) || !Resolve(joint.BodyBUid, ref bodyB))
|
||||
if (!_physicsQuery.Resolve(joint.BodyAUid, ref bodyA) || !_physicsQuery.Resolve(joint.BodyBUid, ref bodyB))
|
||||
return;
|
||||
|
||||
if (!joint.CollideConnected)
|
||||
FilterContactsForJoint(joint, bodyA, bodyB);
|
||||
|
||||
// Maybe make this method AddOrUpdate so we can have an Add one that explicitly throws if present?
|
||||
var mapidA = EntityManager.GetComponent<TransformComponent>(joint.BodyAUid).MapID;
|
||||
var mapidA = Transform(joint.BodyAUid).MapID;
|
||||
|
||||
if (mapidA == MapId.Nullspace ||
|
||||
mapidA != EntityManager.GetComponent<TransformComponent>(joint.BodyBUid).MapID)
|
||||
mapidA != Transform(joint.BodyBUid).MapID)
|
||||
{
|
||||
Log.Error($"Tried to add joint to ineligible bodies");
|
||||
return;
|
||||
@@ -447,7 +449,8 @@ public abstract partial class SharedJointSystem : EntitySystem
|
||||
if (!Resolve(uid, ref xform))
|
||||
return;
|
||||
|
||||
Resolve(uid, ref component, ref relay, false);
|
||||
_jointsQuery.Resolve(uid, ref component, false);
|
||||
_relayQuery.Resolve(uid, ref relay, false);
|
||||
|
||||
if (relay != null)
|
||||
{
|
||||
@@ -471,7 +474,7 @@ public abstract partial class SharedJointSystem : EntitySystem
|
||||
/// </summary>
|
||||
public void ClearJoints(EntityUid uid, JointComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component, false))
|
||||
if (!_jointsQuery.Resolve(uid, ref component, false))
|
||||
return;
|
||||
|
||||
// TODO PERFORMANCE
|
||||
@@ -497,15 +500,9 @@ public abstract partial class SharedJointSystem : EntitySystem
|
||||
}
|
||||
}
|
||||
|
||||
[Obsolete("Use the other ClearJoints overload")]
|
||||
public void ClearJoints(JointComponent joint)
|
||||
{
|
||||
ClearJoints(joint.Owner, joint);
|
||||
}
|
||||
|
||||
public void RemoveJoint(EntityUid uid, string id)
|
||||
{
|
||||
if (!TryComp<JointComponent>(uid, out var jointComp))
|
||||
if (!_jointsQuery.TryComp(uid, out var jointComp))
|
||||
return;
|
||||
|
||||
if (!jointComp.Joints.TryGetValue(id, out var joint))
|
||||
@@ -522,12 +519,12 @@ public abstract partial class SharedJointSystem : EntitySystem
|
||||
|
||||
// Originally I logged these but because of prediction the client can just nuke them multiple times in a row
|
||||
// because each body has its own JointComponent, bleh.
|
||||
if (!TryComp<JointComponent>(bodyAUid, out var jointComponentA))
|
||||
if (!_jointsQuery.TryComp(bodyAUid, out var jointComponentA))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!TryComp<JointComponent>(bodyBUid, out var jointComponentB))
|
||||
if (!_jointsQuery.TryComp(bodyBUid, out var jointComponentB))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -543,7 +540,7 @@ public abstract partial class SharedJointSystem : EntitySystem
|
||||
}
|
||||
|
||||
// Wake up connected bodies.
|
||||
if (EntityManager.TryGetComponent<PhysicsComponent>(bodyAUid, out var bodyA) &&
|
||||
if (_physicsQuery.TryComp(bodyAUid, out var bodyA) &&
|
||||
MetaData(bodyAUid).EntityLifeStage < EntityLifeStage.Terminating)
|
||||
{
|
||||
var uidA = jointComponentA.Relay ?? bodyAUid;
|
||||
@@ -607,7 +604,7 @@ public abstract partial class SharedJointSystem : EntitySystem
|
||||
|
||||
internal void FilterContactsForJoint(Joint joint, PhysicsComponent? bodyA = null, PhysicsComponent? bodyB = null)
|
||||
{
|
||||
if (!Resolve(joint.BodyBUid, ref bodyB))
|
||||
if (!_physicsQuery.Resolve(joint.BodyBUid, ref bodyB))
|
||||
return;
|
||||
|
||||
var node = bodyB.Contacts.First;
|
||||
|
||||
@@ -115,7 +115,7 @@ public partial class SharedPhysicsSystem
|
||||
|
||||
public void ApplyAngularImpulse(EntityUid uid, float impulse, FixturesComponent? manager = null, PhysicsComponent? body = null)
|
||||
{
|
||||
if (!Resolve(uid, ref body) || !IsMoveable(body) || !WakeBody(uid, manager: manager, body: body))
|
||||
if (!PhysicsQuery.Resolve(uid, ref body) || !IsMoveable(body) || !WakeBody(uid, manager: manager, body: body))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -125,7 +125,7 @@ public partial class SharedPhysicsSystem
|
||||
|
||||
public void ApplyForce(EntityUid uid, Vector2 force, Vector2 point, FixturesComponent? manager = null, PhysicsComponent? body = null)
|
||||
{
|
||||
if (!Resolve(uid, ref body) || !IsMoveable(body) || !WakeBody(uid, manager: manager, body: body))
|
||||
if (!PhysicsQuery.Resolve(uid, ref body) || !IsMoveable(body) || !WakeBody(uid, manager: manager, body: body))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -137,7 +137,7 @@ public partial class SharedPhysicsSystem
|
||||
|
||||
public void ApplyForce(EntityUid uid, Vector2 force, FixturesComponent? manager = null, PhysicsComponent? body = null)
|
||||
{
|
||||
if (!Resolve(uid, ref body) || !IsMoveable(body) || !WakeBody(uid, manager: manager, body: body))
|
||||
if (!PhysicsQuery.Resolve(uid, ref body) || !IsMoveable(body) || !WakeBody(uid, manager: manager, body: body))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -148,7 +148,7 @@ public partial class SharedPhysicsSystem
|
||||
|
||||
public void ApplyTorque(EntityUid uid, float torque, FixturesComponent? manager = null, PhysicsComponent? body = null)
|
||||
{
|
||||
if (!Resolve(uid, ref body) || !IsMoveable(body) || !WakeBody(uid, manager: manager, body: body))
|
||||
if (!PhysicsQuery.Resolve(uid, ref body) || !IsMoveable(body) || !WakeBody(uid, manager: manager, body: body))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -159,7 +159,7 @@ public partial class SharedPhysicsSystem
|
||||
|
||||
public void ApplyLinearImpulse(EntityUid uid, Vector2 impulse, FixturesComponent? manager = null, PhysicsComponent? body = null)
|
||||
{
|
||||
if (!Resolve(uid, ref body) || !IsMoveable(body) || !WakeBody(uid, manager: manager, body: body))
|
||||
if (!PhysicsQuery.Resolve(uid, ref body) || !IsMoveable(body) || !WakeBody(uid, manager: manager, body: body))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -169,7 +169,7 @@ public partial class SharedPhysicsSystem
|
||||
|
||||
public void ApplyLinearImpulse(EntityUid uid, Vector2 impulse, Vector2 point, FixturesComponent? manager = null, PhysicsComponent? body = null)
|
||||
{
|
||||
if (!Resolve(uid, ref body) || !IsMoveable(body) || !WakeBody(uid, manager: manager, body: body))
|
||||
if (!PhysicsQuery.Resolve(uid, ref body) || !IsMoveable(body) || !WakeBody(uid, manager: manager, body: body))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -250,7 +250,10 @@ public partial class SharedPhysicsSystem
|
||||
|
||||
public void ResetMassData(EntityUid uid, FixturesComponent? manager = null, PhysicsComponent? body = null)
|
||||
{
|
||||
if (!Resolve(uid, ref manager, ref body))
|
||||
if (!PhysicsQuery.Resolve(uid, ref body))
|
||||
return;
|
||||
|
||||
if (!_fixturesQuery.Resolve(uid, ref manager))
|
||||
return;
|
||||
|
||||
body._mass = 0.0f;
|
||||
@@ -315,7 +318,7 @@ public partial class SharedPhysicsSystem
|
||||
|
||||
public bool SetAngularVelocity(EntityUid uid, float value, bool dirty = true, FixturesComponent? manager = null, PhysicsComponent? body = null)
|
||||
{
|
||||
if (!Resolve(uid, ref body))
|
||||
if (!PhysicsQuery.Resolve(uid, ref body))
|
||||
return false;
|
||||
|
||||
if (body.BodyType == BodyType.Static)
|
||||
@@ -346,7 +349,7 @@ public partial class SharedPhysicsSystem
|
||||
/// </summary>
|
||||
public bool SetLinearVelocity(EntityUid uid, Vector2 velocity, bool dirty = true, bool wakeBody = true, FixturesComponent? manager = null, PhysicsComponent? body = null)
|
||||
{
|
||||
if (!Resolve(uid, ref body))
|
||||
if (!PhysicsQuery.Resolve(uid, ref body))
|
||||
return false;
|
||||
|
||||
if (body.BodyType == BodyType.Static)
|
||||
@@ -467,7 +470,7 @@ public partial class SharedPhysicsSystem
|
||||
|
||||
public void SetBodyType(EntityUid uid, BodyType value, FixturesComponent? manager = null, PhysicsComponent? body = null, TransformComponent? xform = null)
|
||||
{
|
||||
if (!Resolve(uid, ref body))
|
||||
if (!PhysicsQuery.Resolve(uid, ref body))
|
||||
return;
|
||||
|
||||
if (body.BodyType == value)
|
||||
@@ -531,7 +534,7 @@ public partial class SharedPhysicsSystem
|
||||
FixturesComponent? manager = null,
|
||||
PhysicsComponent? body = null)
|
||||
{
|
||||
if (!Resolve(uid, ref body))
|
||||
if (!PhysicsQuery.Resolve(uid, ref body))
|
||||
return false;
|
||||
|
||||
if (body.CanCollide == value)
|
||||
@@ -545,7 +548,7 @@ public partial class SharedPhysicsSystem
|
||||
if (_containerSystem.IsEntityOrParentInContainer(uid))
|
||||
return false;
|
||||
|
||||
if (!Resolve(uid, ref manager) || manager.FixtureCount == 0 && !_mapManager.IsGrid(uid))
|
||||
if (!_fixturesQuery.Resolve(uid, ref manager) || manager.FixtureCount == 0 && !_mapManager.IsGrid(uid))
|
||||
return false;
|
||||
}
|
||||
else
|
||||
@@ -575,7 +578,7 @@ public partial class SharedPhysicsSystem
|
||||
|
||||
public void SetFixedRotation(EntityUid uid, bool value, bool dirty = true, FixturesComponent? manager = null, PhysicsComponent? body = null)
|
||||
{
|
||||
if (!Resolve(uid, ref body) || body.FixedRotation == value)
|
||||
if (!PhysicsQuery.Resolve(uid, ref body) || body.FixedRotation == value)
|
||||
return;
|
||||
|
||||
body.FixedRotation = value;
|
||||
@@ -668,10 +671,13 @@ public partial class SharedPhysicsSystem
|
||||
/// <returns>true if the body is collidable and awake</returns>
|
||||
public bool WakeBody(EntityUid uid, bool force = false, FixturesComponent? manager = null, PhysicsComponent? body = null)
|
||||
{
|
||||
if (!SetCanCollide(uid, true, manager: manager, body: body, force: force) || !Resolve(uid, ref body))
|
||||
if (!PhysicsQuery.Resolve(uid, ref body))
|
||||
return false;
|
||||
|
||||
SetAwake(uid, body, true);
|
||||
if (!SetCanCollide(uid, true, manager: manager, body: body, force: force))
|
||||
return false;
|
||||
|
||||
SetAwake((uid, body), true);
|
||||
return body.Awake;
|
||||
}
|
||||
|
||||
@@ -715,7 +721,9 @@ public partial class SharedPhysicsSystem
|
||||
|
||||
public Box2 GetHardAABB(EntityUid uid, FixturesComponent? manager = null, PhysicsComponent? body = null, TransformComponent? xform = null)
|
||||
{
|
||||
if (!Resolve(uid, ref body, ref xform, ref manager))
|
||||
if (!PhysicsQuery.Resolve(uid, ref body)
|
||||
|| !_fixturesQuery.Resolve(uid, ref manager)
|
||||
|| !Resolve(uid, ref xform))
|
||||
{
|
||||
return Box2.Empty;
|
||||
}
|
||||
|
||||
@@ -198,7 +198,7 @@ public abstract partial class SharedPhysicsSystem
|
||||
return (linearVelocity + linearVelocityAngularContribution, angularVelocity);
|
||||
}
|
||||
|
||||
private void HandleParentChangeVelocity(EntityUid uid, PhysicsComponent physics, ref EntParentChangedMessage args, TransformComponent xform)
|
||||
private void HandleParentChangeVelocity(EntityUid uid, PhysicsComponent physics, EntityUid oldParent, TransformComponent xform)
|
||||
{
|
||||
// If parent changed due to state handling, don't modify velocities. The physics comp state will take care of itself..
|
||||
if (_gameTiming.ApplyingState)
|
||||
@@ -217,15 +217,13 @@ public abstract partial class SharedPhysicsSystem
|
||||
// I guess the question becomes, what do you do with conservation of momentum in that case. I guess its the job
|
||||
// of the teleporter to select a velocity at the after the parent has changed.
|
||||
|
||||
var xformQuery = GetEntityQuery<TransformComponent>();
|
||||
var physicsQuery = GetEntityQuery<PhysicsComponent>();
|
||||
FixturesComponent? manager = null;
|
||||
|
||||
// for the new velocities (that need to be updated), we can just use the existing function:
|
||||
var (newLinear, newAngular) = GetMapVelocities(uid, physics, xform);
|
||||
|
||||
// for the old velocities, we need to re-implement this function while using the old parent and old local position:
|
||||
if (args.OldParent is not { Valid: true } parent)
|
||||
if (oldParent == EntityUid.Invalid)
|
||||
{
|
||||
// no previous parent --> simple
|
||||
// Old velocity + (old velocity - new velocity)
|
||||
@@ -234,7 +232,8 @@ public abstract partial class SharedPhysicsSystem
|
||||
return;
|
||||
}
|
||||
|
||||
TransformComponent? parentXform = xformQuery.GetComponent(parent);
|
||||
var parent = oldParent;
|
||||
TransformComponent? parentXform = _xformQuery.GetComponent(parent);
|
||||
var localPos = _transform.GetInvWorldMatrix(parentXform).Transform(_transform.GetWorldPosition(xform));
|
||||
|
||||
var oldLinear = physics.LinearVelocity;
|
||||
@@ -243,7 +242,7 @@ public abstract partial class SharedPhysicsSystem
|
||||
|
||||
do
|
||||
{
|
||||
if (physicsQuery.TryGetComponent(parent, out var body))
|
||||
if (PhysicsQuery.TryGetComponent(parent, out var body))
|
||||
{
|
||||
oldAngular += body.AngularVelocity;
|
||||
|
||||
@@ -259,7 +258,7 @@ public abstract partial class SharedPhysicsSystem
|
||||
localPos = parentXform.LocalPosition + parentXform.LocalRotation.RotateVec(localPos);
|
||||
parent = parentXform.ParentUid;
|
||||
|
||||
} while (parent.IsValid() && xformQuery.TryGetComponent(parent, out parentXform));
|
||||
} while (parent.IsValid() && _xformQuery.TryGetComponent(parent, out parentXform));
|
||||
|
||||
oldLinear += linearAngularContribution;
|
||||
|
||||
|
||||
@@ -90,7 +90,6 @@ namespace Robust.Shared.Physics.Systems
|
||||
SubscribeLocalEvent<GridAddEvent>(OnGridAdd);
|
||||
SubscribeLocalEvent<CollisionChangeEvent>(OnCollisionChange);
|
||||
SubscribeLocalEvent<PhysicsComponent, EntGotRemovedFromContainerMessage>(HandleContainerRemoved);
|
||||
SubscribeLocalEvent<EntParentChangedMessage>(OnParentChange);
|
||||
SubscribeLocalEvent<PhysicsMapComponent, ComponentInit>(HandlePhysicsMapInit);
|
||||
SubscribeLocalEvent<PhysicsComponent, ComponentInit>(OnPhysicsInit);
|
||||
SubscribeLocalEvent<PhysicsComponent, ComponentShutdown>(OnPhysicsShutdown);
|
||||
@@ -150,51 +149,45 @@ namespace Robust.Shared.Physics.Systems
|
||||
_substeps = (int)Math.Ceiling(targetMinTickrate / serverTickrate);
|
||||
}
|
||||
|
||||
private void OnParentChange(ref EntParentChangedMessage args)
|
||||
internal void OnParentChange(Entity<TransformComponent, MetaDataComponent> ent, EntityUid oldParent, EntityUid? oldMap)
|
||||
{
|
||||
// We do not have a directed/body subscription, because the entity changing parents may not have a physics component, but one of its children might.
|
||||
var uid = args.Entity;
|
||||
var xform = args.Transform;
|
||||
var (uid, xform, meta) = ent;
|
||||
|
||||
// If this entity has yet to be initialized, then we can skip this as equivalent code will get run during
|
||||
// init anyways. HOWEVER: it is possible that one of the children of this entity are already post-init, in
|
||||
// which case they still need to handle map changes. This frequently happens when clients receives a server
|
||||
// state where a known/old entity gets attached to a new, previously unknown, entity. The new entity will be
|
||||
// uninitialized but have an initialized child.
|
||||
if (xform.ChildCount == 0 && LifeStage(uid) < EntityLifeStage.Initialized)
|
||||
if (xform.ChildCount == 0 && meta.EntityLifeStage < EntityLifeStage.Initialized)
|
||||
return;
|
||||
|
||||
// Is this entity getting recursively detached after it's parent was already detached to null?
|
||||
if (args.OldMapId == MapId.Nullspace && xform.MapID == MapId.Nullspace)
|
||||
if (oldMap == null && xform.MapUid == null)
|
||||
return;
|
||||
|
||||
var body = CompOrNull<PhysicsComponent>(uid);
|
||||
var body = PhysicsQuery.CompOrNull(uid);
|
||||
|
||||
// Handle map changes
|
||||
if (args.OldMapId != xform.MapID)
|
||||
if (oldMap != xform.MapUid)
|
||||
{
|
||||
// This will also handle broadphase updating & joint clearing.
|
||||
HandleMapChange(uid, xform, body, args.OldMapId, xform.MapID);
|
||||
HandleMapChange(uid, xform, body, oldMap, xform.MapUid);
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.OldMapId != xform.MapID)
|
||||
return;
|
||||
|
||||
if (body != null)
|
||||
HandleParentChangeVelocity(uid, body, ref args, xform);
|
||||
HandleParentChangeVelocity(uid, body, oldParent, xform);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Recursively add/remove from awake bodies, clear joints, remove from move buffer, and update broadphase.
|
||||
/// </summary>
|
||||
private void HandleMapChange(EntityUid uid, TransformComponent xform, PhysicsComponent? body, MapId oldMapId, MapId newMapId)
|
||||
private void HandleMapChange(EntityUid uid, TransformComponent xform, PhysicsComponent? body, EntityUid? oldMapId, EntityUid? newMapId)
|
||||
{
|
||||
var jointQuery = GetEntityQuery<JointComponent>();
|
||||
|
||||
PhysMapQuery.TryGetComponent(_mapManager.GetMapEntityId(oldMapId), out var oldMap);
|
||||
PhysMapQuery.TryGetComponent(_mapManager.GetMapEntityId(newMapId), out var newMap);
|
||||
|
||||
RecursiveMapUpdate(uid, xform, body, newMap, oldMap, jointQuery);
|
||||
PhysMapQuery.TryGetComponent(oldMapId, out var oldMap);
|
||||
PhysMapQuery.TryGetComponent(newMapId, out var newMap);
|
||||
RecursiveMapUpdate(uid, xform, body, newMap, oldMap);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -205,8 +198,7 @@ namespace Robust.Shared.Physics.Systems
|
||||
TransformComponent xform,
|
||||
PhysicsComponent? body,
|
||||
PhysicsMapComponent? newMap,
|
||||
PhysicsMapComponent? oldMap,
|
||||
EntityQuery<JointComponent> jointQuery)
|
||||
PhysicsMapComponent? oldMap)
|
||||
{
|
||||
DebugTools.Assert(!Deleted(uid));
|
||||
|
||||
@@ -223,16 +215,14 @@ namespace Robust.Shared.Physics.Systems
|
||||
DebugTools.Assert(oldMap?.AwakeBodies.Contains(body) != true);
|
||||
}
|
||||
|
||||
if (jointQuery.TryGetComponent(uid, out var joint))
|
||||
_joints.ClearJoints(uid, joint);
|
||||
|
||||
_joints.ClearJoints(uid);
|
||||
|
||||
foreach (var child in xform._children)
|
||||
{
|
||||
if (_xformQuery.TryGetComponent(child, out var childXform))
|
||||
{
|
||||
PhysicsQuery.TryGetComponent(child, out var childBody);
|
||||
RecursiveMapUpdate(child, childXform, childBody, newMap, oldMap, jointQuery);
|
||||
RecursiveMapUpdate(child, childXform, childBody, newMap, oldMap);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations;
|
||||
|
||||
@@ -42,3 +45,59 @@ public readonly record struct EntProtoId(string Id) : IEquatable<string>, ICompa
|
||||
|
||||
public override string ToString() => Id ?? string.Empty;
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="EntProtoId"/>
|
||||
[Serializable]
|
||||
public readonly record struct EntProtoId<T>(string Id) : IEquatable<string>, IComparable<EntProtoId> where T : IComponent, new()
|
||||
{
|
||||
public static implicit operator string(EntProtoId<T> protoId)
|
||||
{
|
||||
return protoId.Id;
|
||||
}
|
||||
|
||||
public static implicit operator EntProtoId(EntProtoId<T> protoId)
|
||||
{
|
||||
return new EntProtoId(protoId.Id);
|
||||
}
|
||||
|
||||
public static implicit operator EntProtoId<T>(string id)
|
||||
{
|
||||
return new EntProtoId<T>(id);
|
||||
}
|
||||
|
||||
public static implicit operator EntProtoId<T>?(string? id)
|
||||
{
|
||||
return id == null ? default(EntProtoId<T>?) : new EntProtoId<T>(id);
|
||||
}
|
||||
|
||||
public bool Equals(string? other)
|
||||
{
|
||||
return Id == other;
|
||||
}
|
||||
|
||||
public int CompareTo(EntProtoId other)
|
||||
{
|
||||
return string.Compare(Id, other.Id, StringComparison.Ordinal);
|
||||
}
|
||||
|
||||
public override string ToString() => Id ?? string.Empty;
|
||||
|
||||
public T Get(IPrototypeManager? prototypes, IComponentFactory compFactory)
|
||||
{
|
||||
prototypes ??= IoCManager.Resolve<IPrototypeManager>();
|
||||
var proto = prototypes.Index(this);
|
||||
if (!proto.TryGetComponent(out T? comp, compFactory))
|
||||
{
|
||||
throw new ArgumentException($"{nameof(EntityPrototype)} {proto.ID} has no {nameof(T)}");
|
||||
}
|
||||
|
||||
return comp;
|
||||
}
|
||||
|
||||
public bool TryGet([NotNullWhen(true)] out T? comp, IPrototypeManager? prototypes, IComponentFactory compFactory)
|
||||
{
|
||||
prototypes ??= IoCManager.Resolve<IPrototypeManager>();
|
||||
var proto = prototypes.Index(this);
|
||||
return proto.TryGetComponent(out comp, compFactory);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,6 +11,7 @@ using Robust.Shared.Serialization.Manager;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Serialization.Markdown.Mapping;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Array;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Shared.Prototypes
|
||||
@@ -168,28 +169,37 @@ namespace Robust.Shared.Prototypes
|
||||
_loc = IoCManager.Resolve<ILocalizationManager>();
|
||||
}
|
||||
|
||||
public bool TryGetComponent<T>([NotNullWhen(true)] out T? component, IComponentFactory? factory = null) where T : IComponent
|
||||
[Obsolete("Pass in IComponentFactory")]
|
||||
public bool TryGetComponent<T>([NotNullWhen(true)] out T? component)
|
||||
where T : IComponent
|
||||
{
|
||||
if (factory == null)
|
||||
{
|
||||
factory = IoCManager.Resolve<IComponentFactory>();
|
||||
}
|
||||
var compName = IoCManager.Resolve<IComponentFactory>().GetComponentName(typeof(T));
|
||||
return TryGetComponent(compName, out component);
|
||||
}
|
||||
|
||||
var compName = factory.GetComponentName(typeof(T));
|
||||
public bool TryGetComponent<T>([NotNullWhen(true)] out T? component, IComponentFactory factory) where T : IComponent, new()
|
||||
{
|
||||
var compName = factory.GetComponentName<T>();
|
||||
return TryGetComponent(compName, out component);
|
||||
}
|
||||
|
||||
public bool TryGetComponent<T>(string name, [NotNullWhen(true)] out T? component) where T : IComponent
|
||||
{
|
||||
DebugTools.AssertEqual(IoCManager.Resolve<IComponentFactory>().GetComponentName(typeof(T)), name);
|
||||
|
||||
if (!Components.TryGetValue(name, out var componentUnCast))
|
||||
{
|
||||
component = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
// There are no duplicate component names
|
||||
// TODO Sanity check with names being in an attribute of the type instead
|
||||
component = (T) componentUnCast.Component;
|
||||
if (componentUnCast.Component is not T cast)
|
||||
{
|
||||
component = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
component = cast;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -65,8 +65,7 @@ namespace Robust.Shared.Serialization.Manager.Definition
|
||||
continue;
|
||||
}
|
||||
|
||||
var name = field.FieldInfo.Name.AsSpan();
|
||||
attribute.Tag = $"{char.ToLowerInvariant(name[0])}{name[1..]}";
|
||||
attribute.Tag = DataDefinitionUtility.AutoGenerateTag(field.FieldInfo.Name);
|
||||
}
|
||||
|
||||
var dataFields = fieldDefs
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
using System;
|
||||
|
||||
namespace Robust.Shared.Serialization.Manager.Definition;
|
||||
|
||||
public class DataDefinitionUtility
|
||||
{
|
||||
public static string AutoGenerateTag(string name)
|
||||
{
|
||||
var span = name.AsSpan();
|
||||
return $"{char.ToLowerInvariant(span[0])}{span.Slice(1).ToString()}";
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Serialization.Markdown;
|
||||
@@ -440,5 +441,7 @@ namespace Robust.Shared.Serialization.Manager
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public bool TryGetVariableType(Type type, string variableName, [NotNullWhen(true)] out Type? variableType);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -264,6 +264,26 @@ namespace Robust.Shared.Serialization.Manager
|
||||
return dataDefinition != null;
|
||||
}
|
||||
|
||||
public bool TryGetVariableType(Type type, string variableName, [NotNullWhen(true)] out Type? variableType)
|
||||
{
|
||||
if (!TryGetDefinition(type, out var definition))
|
||||
{
|
||||
variableType = null;
|
||||
return false;
|
||||
}
|
||||
var foundFieldDef = definition.BaseFieldDefinitions.FirstOrDefault(fieldDef => fieldDef?.Attribute is DataFieldAttribute attr && attr.Tag==variableName, null);
|
||||
if(foundFieldDef != null)
|
||||
{
|
||||
variableType = foundFieldDef.BackingField.FieldType;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
variableType = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private Type ResolveConcreteType(Type baseType, string typeName)
|
||||
{
|
||||
var type = ReflectionManager.YamlTypeTagLookup(baseType, typeName);
|
||||
|
||||
@@ -1,8 +1,11 @@
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Serialization.Markdown;
|
||||
using Robust.Shared.Serialization.Markdown.Mapping;
|
||||
using Robust.Shared.Serialization.Markdown.Sequence;
|
||||
using Robust.Shared.Serialization.Markdown.Validation;
|
||||
using Robust.Shared.Serialization.Markdown.Value;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Interfaces;
|
||||
@@ -40,3 +43,49 @@ public sealed class EntProtoIdSerializer : ITypeSerializer<EntProtoId, ValueData
|
||||
return source;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Serializer used automatically for <see cref="EntProtoId"/> types.
|
||||
/// </summary>
|
||||
[TypeSerializer]
|
||||
public sealed class EntProtoIdSerializer<T> : ITypeSerializer<EntProtoId<T>, ValueDataNode>, ITypeCopyCreator<EntProtoId<T>> where T : IComponent, new()
|
||||
{
|
||||
public ValidationNode Validate(ISerializationManager serialization, ValueDataNode node, IDependencyCollection dependencies, ISerializationContext? context = null)
|
||||
{
|
||||
var prototypes = dependencies.Resolve<IPrototypeManager>();
|
||||
if (!prototypes.TryGetMapping(typeof(EntityPrototype), node.Value, out var mapping))
|
||||
return new ErrorNode(node, $"No {nameof(EntityPrototype)} found with id {node.Value} that has a {typeof(T).Name}");
|
||||
|
||||
if (!mapping.TryGet("components", out SequenceDataNode? components))
|
||||
return new ErrorNode(node, $"{nameof(EntityPrototype)} {node.Value} doesn't have a {typeof(T).Name}.");
|
||||
|
||||
var compFactory = dependencies.Resolve<IComponentFactory>();
|
||||
var registration = compFactory.GetRegistration<T>();
|
||||
foreach (var componentNode in components)
|
||||
{
|
||||
if (componentNode is MappingDataNode component &&
|
||||
component.TryGet("type", out ValueDataNode? compName) &&
|
||||
compName.Value == registration.Name)
|
||||
{
|
||||
return new ValidatedValueNode(node);
|
||||
}
|
||||
}
|
||||
|
||||
return new ErrorNode(node, $"{nameof(EntityPrototype)} {node.Value} doesn't have a {typeof(T).Name}.");
|
||||
}
|
||||
|
||||
public EntProtoId<T> Read(ISerializationManager serialization, ValueDataNode node, IDependencyCollection dependencies, SerializationHookContext hookCtx, ISerializationContext? context = null, InstantiationDelegate<EntProtoId<T>>? instanceProvider = null)
|
||||
{
|
||||
return new EntProtoId<T>(node.Value);
|
||||
}
|
||||
|
||||
public DataNode Write(ISerializationManager serialization, EntProtoId<T> value, IDependencyCollection dependencies, bool alwaysWrite = false, ISerializationContext? context = null)
|
||||
{
|
||||
return new ValueDataNode(value.Id);
|
||||
}
|
||||
|
||||
public EntProtoId<T> CreateCopy(ISerializationManager serializationManager, EntProtoId<T> source, IDependencyCollection dependencies, SerializationHookContext hookCtx, ISerializationContext? context = null)
|
||||
{
|
||||
return source;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -97,6 +97,7 @@ namespace Robust.UnitTesting.Client.UserInterface
|
||||
control4.OnKeyBindDown += _ => Assert.Fail("Control 4 should not get a mouse event.");
|
||||
|
||||
_userInterfaceManager.KeyBindDown(mouseEvent);
|
||||
_userInterfaceManager.KeyBindUp(mouseEvent);
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
@@ -124,6 +125,7 @@ namespace Robust.UnitTesting.Client.UserInterface
|
||||
control2.MouseFilter = Control.MouseFilterMode.Pass;
|
||||
|
||||
_userInterfaceManager.KeyBindDown(mouseEvent);
|
||||
_userInterfaceManager.KeyBindUp(mouseEvent);
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
@@ -247,6 +249,7 @@ namespace Robust.UnitTesting.Client.UserInterface
|
||||
pos, true, pos.Position / 1 - control.GlobalPosition, pos.Position - control.GlobalPixelPosition);
|
||||
|
||||
_userInterfaceManager.KeyBindDown(mouseEvent);
|
||||
_userInterfaceManager.KeyBindUp(mouseEvent);
|
||||
|
||||
Assert.That(_userInterfaceManager.KeyboardFocused, NUnit.Framework.Is.Null);
|
||||
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Moq;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.UnitTesting.Shared.Reflection;
|
||||
|
||||
namespace Robust.UnitTesting.Shared.GameObjects
|
||||
@@ -21,6 +21,7 @@ namespace Robust.UnitTesting.Shared.GameObjects
|
||||
var compInstance = new MetaDataComponent();
|
||||
|
||||
var entManMock = new Mock<IEntityManager>();
|
||||
var reflectMock = new Mock<IReflectionManager>();
|
||||
|
||||
compFactory.RegisterClass<MetaDataComponent>();
|
||||
entManMock.Setup(m => m.ComponentFactory).Returns(compFactory);
|
||||
@@ -35,7 +36,7 @@ namespace Robust.UnitTesting.Shared.GameObjects
|
||||
entManMock.Setup(m => m.GetComponentInternal(entUid, CompIdx.Index<MetaDataComponent>()))
|
||||
.Returns(compInstance);
|
||||
|
||||
var bus = new EntityEventBus(entManMock.Object);
|
||||
var bus = new EntityEventBus(entManMock.Object, reflectMock.Object);
|
||||
bus.OnlyCallOnRobustUnitTestISwearToGodPleaseSomebodyKillThisNightmare();
|
||||
|
||||
// Subscribe
|
||||
@@ -80,6 +81,7 @@ namespace Robust.UnitTesting.Shared.GameObjects
|
||||
CompIdx.Index<MetaDataComponent>());
|
||||
|
||||
var compFacMock = new Mock<IComponentFactory>();
|
||||
var reflectMock = new Mock<IReflectionManager>();
|
||||
|
||||
compFacMock.Setup(m => m.GetRegistration(CompIdx.Index<MetaDataComponent>())).Returns(compRegistration);
|
||||
compFacMock.Setup(m => m.GetAllRegistrations()).Returns(new[] { compRegistration });
|
||||
@@ -92,7 +94,7 @@ namespace Robust.UnitTesting.Shared.GameObjects
|
||||
entManMock.Setup(m => m.GetComponent(entUid, typeof(MetaDataComponent)))
|
||||
.Returns(compInstance);
|
||||
|
||||
var bus = new EntityEventBus(entManMock.Object);
|
||||
var bus = new EntityEventBus(entManMock.Object, reflectMock.Object);
|
||||
bus.OnlyCallOnRobustUnitTestISwearToGodPleaseSomebodyKillThisNightmare();
|
||||
|
||||
// Subscribe
|
||||
@@ -137,6 +139,7 @@ namespace Robust.UnitTesting.Shared.GameObjects
|
||||
CompIdx.Index<MetaDataComponent>());
|
||||
|
||||
var compFacMock = new Mock<IComponentFactory>();
|
||||
var reflectMock = new Mock<IReflectionManager>();
|
||||
|
||||
compFacMock.Setup(m => m.GetRegistration(CompIdx.Index<MetaDataComponent>())).Returns(compRegistration);
|
||||
compFacMock.Setup(m => m.GetAllRegistrations()).Returns(new[] { compRegistration });
|
||||
@@ -149,7 +152,7 @@ namespace Robust.UnitTesting.Shared.GameObjects
|
||||
entManMock.Setup(m => m.GetComponent(entUid, typeof(MetaDataComponent)))
|
||||
.Returns(compInstance);
|
||||
|
||||
var bus = new EntityEventBus(entManMock.Object);
|
||||
var bus = new EntityEventBus(entManMock.Object, reflectMock.Object);
|
||||
bus.OnlyCallOnRobustUnitTestISwearToGodPleaseSomebodyKillThisNightmare();
|
||||
|
||||
// Subscribe
|
||||
@@ -184,6 +187,7 @@ namespace Robust.UnitTesting.Shared.GameObjects
|
||||
|
||||
var entManMock = new Mock<IEntityManager>();
|
||||
var compFacMock = new Mock<IComponentFactory>();
|
||||
var reflectMock = new Mock<IReflectionManager>();
|
||||
|
||||
List<ComponentRegistration> allRefTypes = new();
|
||||
void Setup<T>(out T instance) where T : IComponent, new()
|
||||
@@ -208,7 +212,7 @@ namespace Robust.UnitTesting.Shared.GameObjects
|
||||
compFacMock.Setup(m => m.GetAllRegistrations()).Returns(allRefTypes.ToArray());
|
||||
|
||||
entManMock.Setup(m => m.ComponentFactory).Returns(compFacMock.Object);
|
||||
var bus = new EntityEventBus(entManMock.Object);
|
||||
var bus = new EntityEventBus(entManMock.Object, reflectMock.Object);
|
||||
bus.OnlyCallOnRobustUnitTestISwearToGodPleaseSomebodyKillThisNightmare();
|
||||
|
||||
// Subscribe
|
||||
|
||||
@@ -2,6 +2,7 @@ using System;
|
||||
using Moq;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Reflection;
|
||||
|
||||
namespace Robust.UnitTesting.Shared.GameObjects
|
||||
{
|
||||
@@ -12,8 +13,9 @@ namespace Robust.UnitTesting.Shared.GameObjects
|
||||
{
|
||||
var compFacMock = new Mock<IComponentFactory>();
|
||||
var entManMock = new Mock<IEntityManager>();
|
||||
var reflectMock = new Mock<IReflectionManager>();
|
||||
entManMock.SetupGet(e => e.ComponentFactory).Returns(compFacMock.Object);
|
||||
var bus = new EntityEventBus(entManMock.Object);
|
||||
var bus = new EntityEventBus(entManMock.Object, reflectMock.Object);
|
||||
return bus;
|
||||
}
|
||||
|
||||
|
||||
@@ -92,7 +92,7 @@ namespace Robust.UnitTesting.Shared.GameObjects.Systems
|
||||
Assert.That(parentXform.MapID, Is.EqualTo(mapId));
|
||||
Assert.That(childXform.MapID, Is.EqualTo(mapId));
|
||||
|
||||
xformSystem.DetachParentToNull(parent, parentXform);
|
||||
xformSystem.DetachEntity(parent, parentXform);
|
||||
Assert.That(parentXform.MapID, Is.EqualTo(MapId.Nullspace));
|
||||
Assert.That(childXform.MapID, Is.EqualTo(MapId.Nullspace));
|
||||
}
|
||||
|
||||
@@ -354,7 +354,7 @@ public sealed class Broadphase_Test
|
||||
Assert.That(lookup.FindBroadphase(child2), Is.EqualTo(mapBroadphase));
|
||||
|
||||
// They should get deparented to the map and updated to the map's broadphase instead.
|
||||
xformSystem.DetachParentToNull(parent, parentXform);
|
||||
xformSystem.DetachEntity(parent, parentXform);
|
||||
Assert.That(lookup.FindBroadphase(parent), Is.EqualTo(null));
|
||||
Assert.That(lookup.FindBroadphase(child1), Is.EqualTo(null));
|
||||
Assert.That(lookup.FindBroadphase(child2), Is.EqualTo(null));
|
||||
|
||||
Reference in New Issue
Block a user