mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-14 19:29:36 +01:00
* Improve transform & state exception tolerance * release notes * Fix pvs assert * Fix velocity conservation
922 lines
33 KiB
C#
922 lines
33 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics.CodeAnalysis;
|
|
using System.Numerics;
|
|
using Robust.Shared.Containers;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Log;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Map.Components;
|
|
using Robust.Shared.Maths;
|
|
using Robust.Shared.Network;
|
|
using Robust.Shared.Physics;
|
|
using Robust.Shared.Physics.BroadPhase;
|
|
using Robust.Shared.Physics.Collision;
|
|
using Robust.Shared.Physics.Components;
|
|
using Robust.Shared.Physics.Dynamics;
|
|
using Robust.Shared.Physics.Events;
|
|
using Robust.Shared.Physics.Systems;
|
|
using Robust.Shared.Timing;
|
|
using Robust.Shared.Utility;
|
|
using TerraFX.Interop.Windows;
|
|
|
|
namespace Robust.Shared.GameObjects;
|
|
|
|
[Flags]
|
|
public enum LookupFlags : byte
|
|
{
|
|
None = 0,
|
|
|
|
/// <summary>
|
|
/// Should we use the approximately intersecting entities or check tighter bounds.
|
|
/// </summary>
|
|
Approximate = 1 << 0,
|
|
|
|
/// <summary>
|
|
/// Should we query dynamic physics bodies.
|
|
/// </summary>
|
|
Dynamic = 1 << 1,
|
|
|
|
/// <summary>
|
|
/// Should we query static physics bodies.
|
|
/// </summary>
|
|
Static = 1 << 2,
|
|
|
|
/// <summary>
|
|
/// Should we query non-collidable physics bodies.
|
|
/// </summary>
|
|
Sundries = 1 << 3,
|
|
|
|
/// <summary>
|
|
/// Include entities that are currently in containers.
|
|
/// </summary>
|
|
Contained = 1 << 5,
|
|
|
|
/// <summary>
|
|
/// Do we include non-hard fixtures.
|
|
/// </summary>
|
|
Sensors = 1 << 6,
|
|
|
|
Uncontained = Dynamic | Static | Sundries | Sensors,
|
|
|
|
StaticSundries = Static | Sundries,
|
|
|
|
All = Contained | Dynamic | Static | Sundries | Sensors
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raised on entities to try to get its WorldAABB.
|
|
/// </summary>
|
|
[ByRefEvent]
|
|
public record struct WorldAABBEvent
|
|
{
|
|
public Box2 AABB;
|
|
}
|
|
|
|
public sealed partial class EntityLookupSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly IManifoldManager _manifoldManager = default!;
|
|
[Dependency] private readonly IMapManager _mapManager = default!;
|
|
[Dependency] private readonly IGameTiming _timing = default!;
|
|
[Dependency] private readonly INetManager _netMan = default!;
|
|
[Dependency] private readonly SharedContainerSystem _container = default!;
|
|
[Dependency] private readonly FixtureSystem _fixtures = default!;
|
|
[Dependency] private readonly SharedMapSystem _map = default!;
|
|
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
|
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
|
|
|
private EntityQuery<BroadphaseComponent> _broadQuery;
|
|
private EntityQuery<ContainerManagerComponent> _containerQuery;
|
|
private EntityQuery<FixturesComponent> _fixturesQuery;
|
|
|
|
private EntityQuery<MapGridComponent> _gridQuery;
|
|
private EntityQuery<MetaDataComponent> _metaQuery;
|
|
private EntityQuery<PhysicsComponent> _physicsQuery;
|
|
private EntityQuery<PhysicsMapComponent> _mapQuery;
|
|
private EntityQuery<TransformComponent> _xformQuery;
|
|
|
|
public const float TileEnlargementRadius = -PhysicsConstants.PolygonRadius * 4f;
|
|
|
|
/// <summary>
|
|
/// The minimum size an entity is assumed to be for point purposes.
|
|
/// </summary>
|
|
public const float LookupEpsilon = float.Epsilon * 10f;
|
|
|
|
/// <summary>
|
|
/// Returns all non-grid entities. Consider using your own flags if you wish for a faster query.
|
|
/// </summary>
|
|
public const LookupFlags DefaultFlags = LookupFlags.All;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
_broadQuery = GetEntityQuery<BroadphaseComponent>();
|
|
_containerQuery = GetEntityQuery<ContainerManagerComponent>();
|
|
_fixturesQuery = GetEntityQuery<FixturesComponent>();
|
|
_gridQuery = GetEntityQuery<MapGridComponent>();
|
|
_metaQuery = GetEntityQuery<MetaDataComponent>();
|
|
_physicsQuery = GetEntityQuery<PhysicsComponent>();
|
|
_mapQuery = GetEntityQuery<PhysicsMapComponent>();
|
|
_xformQuery = GetEntityQuery<TransformComponent>();
|
|
|
|
SubscribeLocalEvent<BroadphaseComponent, EntityTerminatingEvent>(OnBroadphaseTerminating);
|
|
SubscribeLocalEvent<BroadphaseComponent, ComponentAdd>(OnBroadphaseAdd);
|
|
SubscribeLocalEvent<GridAddEvent>(OnGridAdd);
|
|
SubscribeLocalEvent<MapChangedEvent>(OnMapChange);
|
|
|
|
_transform.OnBeforeMoveEvent += OnMove;
|
|
EntityManager.EntityInitialized += OnEntityInit;
|
|
|
|
SubscribeLocalEvent<TransformComponent, PhysicsBodyTypeChangedEvent>(OnBodyTypeChange);
|
|
SubscribeLocalEvent<PhysicsComponent, ComponentStartup>(OnBodyStartup);
|
|
SubscribeLocalEvent<CollisionChangeEvent>(OnPhysicsUpdate);
|
|
}
|
|
|
|
private void OnBodyStartup(EntityUid uid, PhysicsComponent component, ComponentStartup args)
|
|
{
|
|
UpdatePhysicsBroadphase(uid, Transform(uid), component);
|
|
}
|
|
|
|
public override void Shutdown()
|
|
{
|
|
base.Shutdown();
|
|
EntityManager.EntityInitialized -= OnEntityInit;
|
|
_transform.OnBeforeMoveEvent -= OnMove;
|
|
}
|
|
|
|
#region DynamicTree
|
|
|
|
private void OnBroadphaseTerminating(EntityUid uid, BroadphaseComponent component, ref EntityTerminatingEvent args)
|
|
{
|
|
var xform = _xformQuery.GetComponent(uid);
|
|
var map = xform.MapUid;
|
|
_mapQuery.TryGetComponent(map, out var physMap);
|
|
RemoveChildrenFromTerminatingBroadphase(xform, component, physMap);
|
|
RemComp(uid, component);
|
|
}
|
|
|
|
private void RemoveChildrenFromTerminatingBroadphase(TransformComponent xform,
|
|
BroadphaseComponent component,
|
|
PhysicsMapComponent? map)
|
|
{
|
|
foreach (var child in xform._children)
|
|
{
|
|
if (!_xformQuery.TryGetComponent(child, out var childXform))
|
|
continue;
|
|
|
|
if (childXform.GridUid == child)
|
|
continue;
|
|
|
|
if (childXform.Broadphase == null)
|
|
continue;
|
|
|
|
DebugTools.Assert(childXform.Broadphase.Value.Uid == component.Owner);
|
|
DebugTools.Assert(!_mapManager.IsGrid(child));
|
|
|
|
if (childXform.Broadphase.Value.CanCollide && _fixturesQuery.TryGetComponent(child, out var fixtures))
|
|
{
|
|
if (map == null)
|
|
_mapQuery.TryGetComponent(childXform.Broadphase.Value.PhysicsMap, out map);
|
|
|
|
DebugTools.Assert(map == null || childXform.Broadphase.Value.PhysicsMap == map.Owner);
|
|
var tree = childXform.Broadphase.Value.Static ? component.StaticTree : component.DynamicTree;
|
|
foreach (var fixture in fixtures.Fixtures.Values)
|
|
{
|
|
DestroyProxies(fixture, tree, map);
|
|
}
|
|
}
|
|
|
|
childXform.Broadphase = null;
|
|
RemoveChildrenFromTerminatingBroadphase(childXform, component, map);
|
|
}
|
|
}
|
|
|
|
private void OnMapChange(MapChangedEvent ev)
|
|
{
|
|
if (ev.Created && ev.Map != MapId.Nullspace)
|
|
{
|
|
EnsureComp<BroadphaseComponent>(ev.Uid);
|
|
}
|
|
}
|
|
|
|
private void OnGridAdd(GridAddEvent ev)
|
|
{
|
|
// Must be done before initialization as that's when broadphase data starts getting set.
|
|
EnsureComp<BroadphaseComponent>(ev.EntityUid);
|
|
}
|
|
|
|
private void OnBroadphaseAdd(EntityUid uid, BroadphaseComponent component, ComponentAdd args)
|
|
{
|
|
component.StaticSundriesTree = new DynamicTree<EntityUid>(
|
|
(in EntityUid value) => GetTreeAABB(value, uid));
|
|
component.SundriesTree = new DynamicTree<EntityUid>(
|
|
(in EntityUid value) => GetTreeAABB(value, uid));
|
|
}
|
|
|
|
private Box2 GetTreeAABB(EntityUid entity, EntityUid tree)
|
|
{
|
|
if (!_xformQuery.TryGetComponent(entity, out var xform))
|
|
{
|
|
Log.Error($"Entity tree contains a deleted entity? Tree: {ToPrettyString(tree)}, entity: {entity}");
|
|
return default;
|
|
}
|
|
|
|
if (xform.ParentUid == tree)
|
|
return GetAABBNoContainer(entity, xform.LocalPosition, xform.LocalRotation);
|
|
|
|
if (!_xformQuery.TryGetComponent(tree, out var treeXform))
|
|
{
|
|
Log.Error($"Entity tree has no transform? Tree Uid: {tree}");
|
|
return default;
|
|
}
|
|
|
|
return _transform.GetInvWorldMatrix(treeXform).TransformBox(GetWorldAABB(entity, xform));
|
|
}
|
|
|
|
internal void CreateProxies(EntityUid uid, string fixtureId, Fixture fixture, TransformComponent xform,
|
|
PhysicsComponent body)
|
|
{
|
|
if (!TryGetCurrentBroadphase(xform, out var broadphase))
|
|
return;
|
|
|
|
if (!_mapQuery.TryGetComponent(xform.MapUid, out var physMap))
|
|
throw new InvalidOperationException();
|
|
|
|
var (worldPos, worldRot) = _transform.GetWorldPositionRotation(xform);
|
|
var mapTransform = new Transform(worldPos, worldRot);
|
|
|
|
var (_, broadWorldRot, _, broadInvMatrix) = _transform.GetWorldPositionRotationMatrixWithInv(broadphase.Owner);
|
|
var broadphaseTransform = new Transform(broadInvMatrix.Transform(mapTransform.Position), mapTransform.Quaternion2D.Angle - broadWorldRot);
|
|
var tree = body.BodyType == BodyType.Static ? broadphase.StaticTree : broadphase.DynamicTree;
|
|
DebugTools.Assert(fixture.ProxyCount == 0);
|
|
|
|
AddOrMoveProxies(uid, fixtureId, fixture, body, tree, broadphaseTransform, mapTransform, physMap.MoveBuffer);
|
|
}
|
|
|
|
internal void DestroyProxies(EntityUid uid, string fixtureId, Fixture fixture, TransformComponent xform, BroadphaseComponent broadphase, PhysicsMapComponent? physicsMap)
|
|
{
|
|
DebugTools.AssertNotNull(xform.Broadphase);
|
|
DebugTools.Assert(xform.Broadphase!.Value.Uid == broadphase.Owner);
|
|
|
|
if (!xform.Broadphase.Value.CanCollide || xform.GridUid == uid)
|
|
return;
|
|
|
|
if (fixture.ProxyCount == 0)
|
|
{
|
|
Log.Warning($"Tried to destroy fixture {fixtureId} on {ToPrettyString(uid)} that already has no proxies?");
|
|
return;
|
|
}
|
|
|
|
var tree = xform.Broadphase.Value.Static ? broadphase.StaticTree : broadphase.DynamicTree;
|
|
DestroyProxies(fixture, tree, physicsMap);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Entity events
|
|
|
|
private void OnPhysicsUpdate(ref CollisionChangeEvent ev)
|
|
{
|
|
var xform = Transform(ev.BodyUid);
|
|
UpdatePhysicsBroadphase(ev.BodyUid, xform, ev.Body);
|
|
|
|
// ensure that the cached broadphase is correct.
|
|
DebugTools.Assert(_timing.ApplyingState
|
|
|| xform.Broadphase == null
|
|
|| ev.Body.LifeStage <= ComponentLifeStage.Initializing
|
|
|| !xform.Broadphase.Value.IsValid()
|
|
|| ((xform.Broadphase.Value.CanCollide == ev.Body.CanCollide)
|
|
&& (xform.Broadphase.Value.Static == (ev.Body.BodyType == BodyType.Static))));
|
|
}
|
|
|
|
private void OnBodyTypeChange(EntityUid uid, TransformComponent xform, ref PhysicsBodyTypeChangedEvent args)
|
|
{
|
|
// only matters if we swapped from static to non-static or vice versa.
|
|
if (args.Old != BodyType.Static && args.New != BodyType.Static)
|
|
return;
|
|
|
|
UpdatePhysicsBroadphase(uid, xform, args.Component);
|
|
}
|
|
|
|
private void UpdatePhysicsBroadphase(EntityUid uid, TransformComponent xform, PhysicsComponent body)
|
|
{
|
|
if (body.LifeStage <= ComponentLifeStage.Initializing)
|
|
return;
|
|
|
|
if (xform.GridUid == uid)
|
|
return;
|
|
DebugTools.Assert(!_mapManager.IsGrid(uid));
|
|
|
|
if (xform.Broadphase is not { Valid: true } old)
|
|
return; // entity is not on any broadphase
|
|
|
|
xform.Broadphase = null;
|
|
|
|
if (!_broadQuery.TryGetComponent(old.Uid, out var broadphase))
|
|
return; // broadphase probably got deleted.
|
|
|
|
// remove from the old broadphase
|
|
var fixtures = Comp<FixturesComponent>(uid);
|
|
if (old.CanCollide)
|
|
{
|
|
_mapQuery.TryGetComponent(old.PhysicsMap, out var physicsMap);
|
|
RemoveBroadTree(broadphase, fixtures, old.Static, physicsMap);
|
|
}
|
|
else
|
|
(old.Static ? broadphase.StaticSundriesTree : broadphase.SundriesTree).Remove(uid);
|
|
|
|
// Add to new broadphase
|
|
if (body.CanCollide)
|
|
AddPhysicsTree(uid, old.Uid, broadphase, xform, body, fixtures);
|
|
else
|
|
AddOrUpdateSundriesTree(old.Uid, broadphase, uid, xform, body.BodyType == BodyType.Static);
|
|
}
|
|
|
|
private void RemoveBroadTree(BroadphaseComponent lookup, FixturesComponent manager, bool staticBody, PhysicsMapComponent? map)
|
|
{
|
|
var tree = staticBody ? lookup.StaticTree : lookup.DynamicTree;
|
|
foreach (var fixture in manager.Fixtures.Values)
|
|
{
|
|
DestroyProxies(fixture, tree, map);
|
|
}
|
|
}
|
|
|
|
internal void DestroyProxies(Fixture fixture, IBroadPhase tree, PhysicsMapComponent? map)
|
|
{
|
|
var buffer = map?.MoveBuffer;
|
|
for (var i = 0; i < fixture.ProxyCount; i++)
|
|
{
|
|
var proxy = fixture.Proxies[i];
|
|
tree.RemoveProxy(proxy.ProxyId);
|
|
buffer?.Remove(proxy);
|
|
}
|
|
|
|
fixture.ProxyCount = 0;
|
|
fixture.Proxies = Array.Empty<FixtureProxy>();
|
|
}
|
|
|
|
private void AddPhysicsTree(EntityUid uid, EntityUid broadUid, BroadphaseComponent broadphase, TransformComponent xform, PhysicsComponent body, FixturesComponent fixtures)
|
|
{
|
|
var broadphaseXform = _xformQuery.GetComponent(broadUid);
|
|
|
|
if (broadphaseXform.MapID == MapId.Nullspace)
|
|
return;
|
|
|
|
if (!_mapQuery.TryGetComponent(broadphaseXform.MapUid, out var physMap))
|
|
throw new InvalidOperationException($"Physics Broadphase is missing physics map. {ToPrettyString(broadUid)}");
|
|
|
|
AddOrUpdatePhysicsTree(uid, broadUid, broadphase, broadphaseXform, physMap, xform, body, fixtures);
|
|
}
|
|
|
|
private void AddOrUpdatePhysicsTree(
|
|
EntityUid uid,
|
|
EntityUid broadUid,
|
|
BroadphaseComponent broadphase,
|
|
TransformComponent broadphaseXform,
|
|
PhysicsMapComponent physicsMap,
|
|
TransformComponent xform,
|
|
PhysicsComponent body,
|
|
FixturesComponent manager)
|
|
{
|
|
DebugTools.Assert(!_container.IsEntityOrParentInContainer(body.Owner, null, xform));
|
|
DebugTools.Assert(xform.Broadphase == null || xform.Broadphase == new BroadphaseData(broadphase.Owner, physicsMap.Owner, body.CanCollide, body.BodyType == BodyType.Static));
|
|
DebugTools.Assert(broadphase.Owner == broadUid);
|
|
|
|
xform.Broadphase ??= new(broadUid, physicsMap.Owner, body.CanCollide, body.BodyType == BodyType.Static);
|
|
var tree = body.BodyType == BodyType.Static ? broadphase.StaticTree : broadphase.DynamicTree;
|
|
|
|
// TOOD optimize this. This function iterates UP through parents, while we are currently iterating down.
|
|
var (worldPos, worldRot) = _transform.GetWorldPositionRotation(xform);
|
|
var mapTransform = new Transform(worldPos, worldRot);
|
|
|
|
// TODO BROADPHASE PARENTING this just assumes local = world
|
|
var broadphaseTransform = new Transform(broadphaseXform.InvLocalMatrix.Transform(mapTransform.Position), mapTransform.Quaternion2D.Angle - broadphaseXform.LocalRotation);
|
|
|
|
foreach (var (id, fixture) in manager.Fixtures)
|
|
{
|
|
AddOrMoveProxies(uid, id, fixture, body, tree, broadphaseTransform, mapTransform, physicsMap.MoveBuffer);
|
|
}
|
|
}
|
|
|
|
private void AddOrMoveProxies(
|
|
EntityUid uid,
|
|
string fixtureId,
|
|
Fixture fixture,
|
|
PhysicsComponent body,
|
|
IBroadPhase tree,
|
|
Transform broadphaseTransform,
|
|
Transform mapTransform,
|
|
Dictionary<FixtureProxy, Box2> moveBuffer)
|
|
{
|
|
// Moving
|
|
if (fixture.ProxyCount > 0)
|
|
{
|
|
for (var i = 0; i < fixture.ProxyCount; i++)
|
|
{
|
|
var bounds = fixture.Shape.ComputeAABB(broadphaseTransform, i);
|
|
var proxy = fixture.Proxies[i];
|
|
tree.MoveProxy(proxy.ProxyId, bounds, Vector2.Zero);
|
|
proxy.AABB = bounds;
|
|
moveBuffer[proxy] = fixture.Shape.ComputeAABB(mapTransform, i);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
var count = fixture.Shape.ChildCount;
|
|
var proxies = new FixtureProxy[count];
|
|
|
|
for (var i = 0; i < count; i++)
|
|
{
|
|
var bounds = fixture.Shape.ComputeAABB(broadphaseTransform, i);
|
|
var proxy = new FixtureProxy(uid, body, bounds, fixtureId, fixture, i);
|
|
proxy.ProxyId = tree.AddProxy(ref proxy);
|
|
proxy.AABB = bounds;
|
|
proxies[i] = proxy;
|
|
moveBuffer[proxy] = fixture.Shape.ComputeAABB(mapTransform, i);
|
|
}
|
|
|
|
fixture.Proxies = proxies;
|
|
fixture.ProxyCount = count;
|
|
}
|
|
|
|
private void AddOrUpdateSundriesTree(EntityUid broadUid, BroadphaseComponent broadphase, EntityUid uid, TransformComponent xform, bool staticBody, Box2? aabb = null)
|
|
{
|
|
DebugTools.Assert(!_container.IsEntityOrParentInContainer(uid));
|
|
DebugTools.Assert(xform.Broadphase == null || xform.Broadphase == new BroadphaseData(broadUid, default, false, staticBody));
|
|
xform.Broadphase ??= new(broadUid, default, false, staticBody);
|
|
(staticBody ? broadphase.StaticSundriesTree : broadphase.SundriesTree).AddOrUpdate(uid, aabb);
|
|
}
|
|
|
|
private void OnEntityInit(Entity<MetaDataComponent> uid)
|
|
{
|
|
if (_container.IsEntityOrParentInContainer(uid, uid) || _mapManager.IsMap(uid) || _mapManager.IsGrid(uid))
|
|
return;
|
|
|
|
// TODO can this just be done implicitly via transform startup?
|
|
// or do things need to be in trees for other component startup logic?
|
|
FindAndAddToEntityTree(uid, false);
|
|
}
|
|
|
|
private void OnMove(ref MoveEvent args)
|
|
{
|
|
if (args.Component.GridUid == args.Sender)
|
|
{
|
|
if (args.ParentChanged) // grid changed maps, need to update children and clear the move buffer.
|
|
OnGridChangedMap(args);
|
|
return;
|
|
}
|
|
DebugTools.Assert(!_mapManager.IsGrid(args.Sender));
|
|
|
|
if (args.Component.MapUid == args.Sender)
|
|
return;
|
|
DebugTools.Assert(!_mapManager.IsMap(args.Sender));
|
|
|
|
if (args.ParentChanged)
|
|
UpdateParent(args.Sender, args.Component, args.OldPosition.EntityId);
|
|
else
|
|
UpdateEntityTree(args.Sender, args.Component);
|
|
}
|
|
|
|
private void OnGridChangedMap(MoveEvent args)
|
|
{
|
|
var newMap = args.NewPosition.EntityId;
|
|
var oldMap = args.OldPosition.EntityId;
|
|
|
|
if (Terminating(oldMap))
|
|
return;
|
|
|
|
// We need to recursively update the cached data and remove children from the move buffer
|
|
DebugTools.Assert(HasComp<MapGridComponent>(args.Sender));
|
|
DebugTools.Assert(!newMap.IsValid() || HasComp<MapComponent>(newMap));
|
|
DebugTools.Assert(!oldMap.IsValid() || HasComp<MapComponent>(oldMap));
|
|
|
|
var oldBuffer = _mapQuery.CompOrNull(oldMap)?.MoveBuffer;
|
|
var newBuffer = _mapQuery.CompOrNull(newMap)?.MoveBuffer;
|
|
|
|
foreach (var child in args.Component._children)
|
|
{
|
|
RecursiveOnGridChangedMap(child, oldMap, newMap, oldBuffer, newBuffer);
|
|
}
|
|
}
|
|
|
|
private void RecursiveOnGridChangedMap(
|
|
EntityUid uid,
|
|
EntityUid oldMap,
|
|
EntityUid newMap,
|
|
Dictionary<FixtureProxy, Box2>? oldBuffer,
|
|
Dictionary<FixtureProxy, Box2>? newBuffer)
|
|
{
|
|
if (!_xformQuery.TryGetComponent(uid, out var xform))
|
|
return;
|
|
|
|
foreach (var child in xform._children)
|
|
{
|
|
RecursiveOnGridChangedMap(child, oldMap, newMap, oldBuffer, newBuffer);
|
|
}
|
|
|
|
if (xform.Broadphase == null || !xform.Broadphase.Value.CanCollide)
|
|
return;
|
|
|
|
DebugTools.Assert(_netMan.IsClient || !xform.Broadphase.Value.PhysicsMap.IsValid() || xform.Broadphase.Value.PhysicsMap == oldMap);
|
|
xform.Broadphase = xform.Broadphase.Value with { PhysicsMap = newMap };
|
|
|
|
if (!_fixturesQuery.TryGetComponent(uid, out var fixtures))
|
|
return;
|
|
|
|
if (oldBuffer != null)
|
|
{
|
|
foreach (var fix in fixtures.Fixtures.Values)
|
|
foreach (var prox in fix.Proxies)
|
|
{
|
|
oldBuffer.Remove(prox);
|
|
}
|
|
}
|
|
|
|
if (newBuffer == null)
|
|
return;
|
|
|
|
// TODO PERFORMANCE
|
|
// track world position while recursively iterating down through children.
|
|
var (worldPos, worldRot) = _transform.GetWorldPositionRotation(xform);
|
|
var mapTransform = new Transform(worldPos, worldRot);
|
|
|
|
foreach (var fixture in fixtures.Fixtures.Values)
|
|
{
|
|
for (var i = 0; i < fixture.ProxyCount; i++)
|
|
{
|
|
var proxy = fixture.Proxies[i];
|
|
newBuffer[proxy] = fixture.Shape.ComputeAABB(mapTransform, i);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void UpdateParent(EntityUid uid, TransformComponent xform, EntityUid oldParent)
|
|
{
|
|
BroadphaseComponent? oldBroadphase = null;
|
|
PhysicsMapComponent? oldPhysMap = null;
|
|
if (xform.Broadphase != null)
|
|
{
|
|
if (!xform.Broadphase.Value.IsValid())
|
|
return; // Entity is intentionally not on a broadphase (deferred updating?).
|
|
|
|
_mapQuery.TryGetComponent(xform.Broadphase.Value.PhysicsMap, out oldPhysMap);
|
|
|
|
if (!_broadQuery.TryGetComponent(xform.Broadphase.Value.Uid, out oldBroadphase))
|
|
{
|
|
|
|
DebugTools.Assert("Encountered deleted broadphase.");
|
|
|
|
// broadphase was probably deleted.
|
|
if (_fixturesQuery.TryGetComponent(uid, out var fixtures))
|
|
{
|
|
foreach (var fixture in fixtures.Fixtures.Values)
|
|
{
|
|
fixture.ProxyCount = 0;
|
|
fixture.Proxies = Array.Empty<FixtureProxy>();
|
|
}
|
|
}
|
|
|
|
xform.Broadphase = null;
|
|
}
|
|
}
|
|
|
|
TryFindBroadphase(xform, out var newBroadphase);
|
|
|
|
if (oldBroadphase != null && oldBroadphase != newBroadphase)
|
|
{
|
|
RemoveFromEntityTree(oldBroadphase.Owner, oldBroadphase, ref oldPhysMap, uid, xform);
|
|
}
|
|
|
|
if (newBroadphase == null)
|
|
return;
|
|
|
|
var newBroadphaseXform = _xformQuery.GetComponent(newBroadphase.Owner);
|
|
if (!_mapQuery.TryGetComponent(newBroadphaseXform.MapUid, out var physMap))
|
|
{
|
|
throw new InvalidOperationException(
|
|
$"Broadphase's map is missing a physics map comp. Broadphase: {ToPrettyString(newBroadphase.Owner)}");
|
|
}
|
|
|
|
AddOrUpdateEntityTree(
|
|
newBroadphase.Owner,
|
|
newBroadphase,
|
|
newBroadphaseXform,
|
|
physMap,
|
|
uid,
|
|
xform);
|
|
}
|
|
|
|
public void FindAndAddToEntityTree(EntityUid uid, bool recursive = true, TransformComponent? xform = null)
|
|
{
|
|
if (!_xformQuery.Resolve(uid, ref xform))
|
|
return;
|
|
|
|
if (TryFindBroadphase(xform, out var broadphase))
|
|
AddOrUpdateEntityTree(broadphase.Owner, broadphase, uid, xform, recursive);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Variant of <see cref="FindAndAddToEntityTree(EntityUid, TransformComponent?)"/> that just re-adds the entity to the current tree (updates positions).
|
|
/// </summary>
|
|
public void UpdateEntityTree(EntityUid uid, TransformComponent? xform = null)
|
|
{
|
|
if (!_xformQuery.Resolve(uid, ref xform))
|
|
return;
|
|
|
|
if (!TryGetCurrentBroadphase(xform, out var broadphase))
|
|
return;
|
|
|
|
AddOrUpdateEntityTree(broadphase.Owner, broadphase, uid, xform);
|
|
}
|
|
|
|
private void AddOrUpdateEntityTree(EntityUid broadUid,
|
|
BroadphaseComponent broadphase,
|
|
EntityUid uid,
|
|
TransformComponent xform,
|
|
bool recursive = true)
|
|
{
|
|
var broadphaseXform = _xformQuery.GetComponent(broadphase.Owner);
|
|
if (!_mapQuery.TryGetComponent(broadphaseXform.MapUid, out var physMap))
|
|
{
|
|
throw new InvalidOperationException(
|
|
$"Broadphase's map is missing a physics map comp. Broadphase: {ToPrettyString(broadphase.Owner)}");
|
|
}
|
|
|
|
AddOrUpdateEntityTree(
|
|
broadUid,
|
|
broadphase,
|
|
broadphaseXform,
|
|
physMap,
|
|
uid,
|
|
xform,
|
|
recursive);
|
|
}
|
|
|
|
private void AddOrUpdateEntityTree(
|
|
EntityUid broadUid,
|
|
BroadphaseComponent broadphase,
|
|
TransformComponent broadphaseXform,
|
|
PhysicsMapComponent physicsMap,
|
|
EntityUid uid,
|
|
TransformComponent xform,
|
|
bool recursive = true)
|
|
{
|
|
if (xform.Broadphase != null && !xform.Broadphase.Value.IsValid())
|
|
{
|
|
// This entity was explicitly removed from lookup trees, possibly because it is in a container or has
|
|
// been detached by the PVS system. Do nothing.
|
|
return;
|
|
}
|
|
|
|
if (!_physicsQuery.TryGetComponent(uid, out var body) || !body.CanCollide)
|
|
{
|
|
// TODO optimize this. This function iterates UP through parents, while we are currently iterating down.
|
|
var (coordinates, rotation) = _transform.GetMoverCoordinateRotation(uid, xform);
|
|
|
|
// TODO BROADPHASE PARENTING this just assumes local = world
|
|
var relativeRotation = rotation - broadphaseXform.LocalRotation;
|
|
|
|
var aabb = GetAABBNoContainer(uid, coordinates.Position, relativeRotation);
|
|
AddOrUpdateSundriesTree(broadUid, broadphase, uid, xform, body?.BodyType == BodyType.Static, aabb);
|
|
}
|
|
else
|
|
{
|
|
AddOrUpdatePhysicsTree(uid, broadUid, broadphase, broadphaseXform, physicsMap, xform, body, _fixturesQuery.GetComponent(uid));
|
|
}
|
|
|
|
if (xform.ChildCount == 0 || !recursive)
|
|
return;
|
|
|
|
// TODO can this be removed?
|
|
// AFAIK the separate container check is redundant now that we check for an invalid broadphase at the beginning of this function.
|
|
if (!_containerQuery.HasComponent(uid))
|
|
{
|
|
foreach (var child in xform._children)
|
|
{
|
|
var childXform = _xformQuery.GetComponent(child);
|
|
AddOrUpdateEntityTree(broadUid, broadphase, broadphaseXform, physicsMap, child, childXform, recursive);
|
|
}
|
|
return;
|
|
}
|
|
|
|
foreach (var child in xform._children)
|
|
{
|
|
if ((_metaQuery.GetComponent(child).Flags & MetaDataFlags.InContainer) != 0x0)
|
|
continue;
|
|
|
|
var childXform = _xformQuery.GetComponent(child);
|
|
AddOrUpdateEntityTree(broadUid, broadphase, broadphaseXform, physicsMap, child, childXform, recursive);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Recursively iterates through this entity's children and removes them from the BroadphaseComponent.
|
|
/// </summary>
|
|
public void RemoveFromEntityTree(EntityUid uid, TransformComponent xform)
|
|
{
|
|
if (!TryGetCurrentBroadphase(xform, out var broadphase))
|
|
return;
|
|
|
|
DebugTools.Assert(!HasComp<MapGridComponent>(uid));
|
|
DebugTools.Assert(!HasComp<MapComponent>(uid));
|
|
PhysicsMapComponent? physMap = null;
|
|
if (xform.Broadphase!.Value.PhysicsMap is { Valid: true } map && !_mapQuery.TryGetComponent(map, out physMap))
|
|
{
|
|
throw new InvalidOperationException(
|
|
$"Broadphase's map is missing a physics map comp. Broadphase: {ToPrettyString(broadphase.Owner)}");
|
|
}
|
|
|
|
RemoveFromEntityTree(broadphase.Owner, broadphase, ref physMap, uid, xform);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Recursively iterates through this entity's children and removes them from the BroadphaseComponent.
|
|
/// </summary>
|
|
private void RemoveFromEntityTree(
|
|
EntityUid broadUid,
|
|
BroadphaseComponent broadphase,
|
|
ref PhysicsMapComponent? physicsMap,
|
|
EntityUid uid,
|
|
TransformComponent xform,
|
|
bool recursive = true)
|
|
{
|
|
if (xform.Broadphase is not { Valid: true } old)
|
|
{
|
|
// this entity was probably inside of a container during a recursive iteration. This should mean all of
|
|
// its own children are also not on any broadphase.
|
|
return;
|
|
}
|
|
|
|
if (old.Uid != broadUid)
|
|
{
|
|
// Because this gets called recursively, and because we cache the map & broadphase data, this may fail
|
|
// when the client has deferred broadphase updates, where maybe an entity from one broadphase was
|
|
// parented to one from another.
|
|
DebugTools.Assert(_netMan.IsClient);
|
|
broadUid = old.Uid;
|
|
}
|
|
|
|
if (old.PhysicsMap.IsValid() && physicsMap?.Owner != old.PhysicsMap)
|
|
{
|
|
if (!_mapQuery.TryGetComponent(old.PhysicsMap, out physicsMap))
|
|
Log.Error($"Entity {ToPrettyString(uid)} has missing physics map?");
|
|
}
|
|
|
|
if (old.CanCollide)
|
|
{
|
|
DebugTools.Assert(old.PhysicsMap == (physicsMap?.Owner ?? default));
|
|
RemoveBroadTree(broadphase, _fixturesQuery.GetComponent(uid), old.Static, physicsMap);
|
|
}
|
|
else if (old.Static)
|
|
broadphase.StaticSundriesTree.Remove(uid);
|
|
else
|
|
broadphase.SundriesTree.Remove(uid);
|
|
|
|
xform.Broadphase = null;
|
|
if (!recursive)
|
|
return;
|
|
|
|
foreach (var child in xform._children)
|
|
{
|
|
RemoveFromEntityTree(
|
|
broadUid,
|
|
broadphase,
|
|
ref physicsMap,
|
|
child,
|
|
_xformQuery.GetComponent(child));
|
|
}
|
|
}
|
|
|
|
public bool TryGetCurrentBroadphase(TransformComponent xform, [NotNullWhen(true)] out BroadphaseComponent? broadphase)
|
|
{
|
|
broadphase = null;
|
|
if (xform.Broadphase is not { Valid: true } old)
|
|
return false;
|
|
|
|
if (!_broadQuery.TryGetComponent(old.Uid, out broadphase))
|
|
{
|
|
// broadphase was probably deleted
|
|
DebugTools.Assert("Encountered deleted broadphase.");
|
|
|
|
if (_fixturesQuery.TryGetComponent(xform.Owner, out FixturesComponent? fixtures))
|
|
{
|
|
foreach (var fixture in fixtures.Fixtures.Values)
|
|
{
|
|
fixture.ProxyCount = 0;
|
|
fixture.Proxies = Array.Empty<FixtureProxy>();
|
|
}
|
|
}
|
|
|
|
xform.Broadphase = null;
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public BroadphaseComponent? GetCurrentBroadphase(TransformComponent xform)
|
|
{
|
|
TryGetCurrentBroadphase(xform, out var broadphase);
|
|
return broadphase;
|
|
}
|
|
|
|
public BroadphaseComponent? FindBroadphase(EntityUid uid)
|
|
{
|
|
TryFindBroadphase(uid, out var broadphase);
|
|
return broadphase;
|
|
}
|
|
|
|
public bool TryFindBroadphase(EntityUid uid, [NotNullWhen(true)] out BroadphaseComponent? broadphase)
|
|
{
|
|
return TryFindBroadphase(_xformQuery.GetComponent(uid), out broadphase);
|
|
}
|
|
|
|
public bool TryFindBroadphase(
|
|
TransformComponent xform,
|
|
[NotNullWhen(true)] out BroadphaseComponent? broadphase)
|
|
{
|
|
if (xform.MapID == MapId.Nullspace || _container.IsEntityOrParentInContainer(xform.Owner, null, xform))
|
|
{
|
|
broadphase = null;
|
|
return false;
|
|
}
|
|
|
|
var parent = xform.ParentUid;
|
|
|
|
// TODO provide variant that also returns world rotation (and maybe position). Avoids having to iterate though parents twice.
|
|
while (parent.IsValid())
|
|
{
|
|
if (_broadQuery.TryGetComponent(parent, out broadphase))
|
|
return true;
|
|
|
|
parent = _xformQuery.GetComponent(parent).ParentUid;
|
|
}
|
|
|
|
broadphase = null;
|
|
return false;
|
|
}
|
|
#endregion
|
|
|
|
#region Bounds
|
|
|
|
/// <summary>
|
|
/// Get the AABB of an entity with the supplied position and angle. Tries to consider if the entity is in a container.
|
|
/// </summary>
|
|
public Box2 GetAABB(EntityUid uid, Vector2 position, Angle angle, TransformComponent xform, EntityQuery<TransformComponent> xformQuery)
|
|
{
|
|
// If we're in a container then we just use the container's bounds.
|
|
if (_container.TryGetOuterContainer(uid, xform, out var container, xformQuery))
|
|
{
|
|
return GetAABBNoContainer(container.Owner, position, angle);
|
|
}
|
|
|
|
return GetAABBNoContainer(uid, position, angle);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the AABB of an entity with the supplied position and angle without considering containers.
|
|
/// </summary>
|
|
public Box2 GetAABBNoContainer(EntityUid uid, Vector2 position, Angle angle)
|
|
{
|
|
if (_fixturesQuery.TryGetComponent(uid, out var fixtures))
|
|
{
|
|
var transform = new Transform(position, angle);
|
|
|
|
var bounds = new Box2(transform.Position, transform.Position);
|
|
// TODO cache this to speed up entity lookups & tree updating
|
|
foreach (var fixture in fixtures.Fixtures.Values)
|
|
{
|
|
for (var i = 0; i < fixture.Shape.ChildCount; i++)
|
|
{
|
|
// TODO don't transform each fixture, just transform the final AABB
|
|
var boundy = fixture.Shape.ComputeAABB(transform, i);
|
|
bounds = bounds.Union(boundy);
|
|
}
|
|
}
|
|
|
|
return bounds;
|
|
}
|
|
|
|
var ev = new WorldAABBEvent()
|
|
{
|
|
AABB = new Box2(position, position),
|
|
};
|
|
|
|
RaiseLocalEvent(uid, ref ev);
|
|
return ev.AABB;
|
|
}
|
|
|
|
public Box2 GetWorldAABB(EntityUid uid, TransformComponent? xform = null)
|
|
{
|
|
var xformQuery = GetEntityQuery<TransformComponent>();
|
|
xform ??= xformQuery.GetComponent(uid);
|
|
var (worldPos, worldRot) = _transform.GetWorldPositionRotation(xform, xformQuery);
|
|
|
|
return GetAABB(uid, worldPos, worldRot, xform, xformQuery);
|
|
}
|
|
|
|
#endregion
|
|
}
|