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https://github.com/space-wizards/RobustToolbox.git
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* Fix GetWorldViewbounds() and GetWorldViewport() * Remove some uses of `CurrentMap` and `CurrentEye`
185 lines
5.7 KiB
C#
185 lines
5.7 KiB
C#
using System.Numerics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Graphics;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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#nullable enable
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namespace Robust.Client.Graphics
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{
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/// <inheritdoc />
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public sealed class EyeManager : IEyeManager
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{
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// If you modify this make sure to edit the value in the Robust.Shared.Audio.AudioParams struct default too!
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// No I can't be bothered to make this a shared constant.
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/// <summary>
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/// Default scaling for the projection matrix.
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/// </summary>
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public const int PixelsPerMeter = 32;
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[Dependency] private readonly IClyde _displayManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IUserInterfaceManager _uiManager = default!;
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private ISawmill _logMill = default!;
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// We default to this when we get set to a null eye.
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private readonly FixedEye _defaultEye = new();
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private IEye? _currentEye;
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/// <inheritdoc />
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public IEye CurrentEye
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{
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get => _currentEye ?? _defaultEye;
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set
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{
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var old = _currentEye;
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_currentEye = value;
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_entityManager.EventBus.RaiseEvent(EventSource.Local, new CurrentEyeChangedEvent(old, _currentEye));
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}
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}
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public IViewportControl MainViewport { get; set; } = default!;
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public void ClearCurrentEye()
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{
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CurrentEye = _defaultEye;
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}
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void IEyeManager.Initialize()
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{
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MainViewport = _uiManager.MainViewport;
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_logMill = IoCManager.Resolve<ILogManager>().RootSawmill;
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}
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/// <inheritdoc />
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public MapId CurrentMap => CurrentEye.Position.MapId;
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/// <inheritdoc />
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public Box2 GetWorldViewport()
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{
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return GetWorldViewbounds().CalcBoundingBox();
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}
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/// <inheritdoc />
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public Box2Rotated GetWorldViewbounds()
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{
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// This is an inefficient and roundabout way of geting the viewport.
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// But its a method that shouldn't get used much.
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var vp = MainViewport as Control;
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var vpSize = vp?.PixelSize ?? _displayManager.ScreenSize;
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var topRight = ScreenToMap(new Vector2(vpSize.X, 0)).Position;
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var bottomLeft = ScreenToMap(new Vector2(0, vpSize.Y)).Position;
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// This assumes the main viewports eye and the main eye are the same.
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var rotation = new Angle(CurrentEye.Rotation);
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var center = (bottomLeft + topRight) / 2;
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var localTopRight = topRight - center;
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var localBotLeft = bottomLeft - center;
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localTopRight = rotation.RotateVec(localTopRight);
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localBotLeft = rotation.RotateVec(localBotLeft);
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var bounds = new Box2(localBotLeft, localTopRight).Translated(center);
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return new Box2Rotated(bounds, -CurrentEye.Rotation, bounds.Center);
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}
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/// <inheritdoc />
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public Vector2 WorldToScreen(Vector2 point)
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{
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return MainViewport.WorldToScreen(point);
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}
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/// <inheritdoc />
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public void GetScreenProjectionMatrix(out Matrix3 projMatrix)
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{
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Matrix3 result = default;
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result.R0C0 = PixelsPerMeter;
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result.R1C1 = -PixelsPerMeter;
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var screenSize = _displayManager.ScreenSize;
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result.R0C2 = screenSize.X / 2f;
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result.R1C2 = screenSize.Y / 2f;
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result.R2C2 = 1;
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/* column major
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Sx 0 Tx
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0 Sy Ty
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0 0 1
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*/
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projMatrix = result;
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}
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/// <inheritdoc />
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public ScreenCoordinates CoordinatesToScreen(EntityCoordinates point)
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{
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return MapToScreen(point.ToMap(_entityManager, _entityManager.System<SharedTransformSystem>()));
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}
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public ScreenCoordinates MapToScreen(MapCoordinates point)
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{
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if (CurrentEye.Position.MapId != point.MapId)
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{
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_logMill.Error($"Attempted to convert map coordinates ({point}) to screen coordinates with an eye on another map ({CurrentEye.Position.MapId})");
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return new(default, WindowId.Invalid);
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}
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return new(WorldToScreen(point.Position), MainViewport.Window?.Id ?? default);
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}
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/// <inheritdoc />
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public MapCoordinates ScreenToMap(ScreenCoordinates point)
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{
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if (_uiManager.MouseGetControl(point) is not IViewportControl viewport)
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return default;
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return viewport.ScreenToMap(point.Position);
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}
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/// <inheritdoc />
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public MapCoordinates ScreenToMap(Vector2 point)
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{
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return MainViewport.ScreenToMap(point);
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}
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/// <inheritdoc />
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public MapCoordinates PixelToMap(ScreenCoordinates point)
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{
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if (_uiManager.MouseGetControl(point) is not IViewportControl viewport)
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return default;
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return viewport.PixelToMap(point.Position);
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}
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/// <inheritdoc />
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public MapCoordinates PixelToMap(Vector2 point)
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{
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return MainViewport.PixelToMap(point);
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}
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}
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public sealed class CurrentEyeChangedEvent : EntityEventArgs
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{
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public IEye? Old { get; }
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public IEye New { get; }
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public CurrentEyeChangedEvent(IEye? oldEye, IEye newEye)
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{
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Old = oldEye;
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New = newEye;
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}
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}
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}
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