Files
RobustToolbox/Robust.Client/GameObjects/EntitySystems/DebugLightTreeSystem.cs
Leon Friedrich 85f74c3ba3 Fix GetWorldViewbounds() and GetWorldViewport() (#5060)
* Fix GetWorldViewbounds() and GetWorldViewport()

* Remove some uses of `CurrentMap` and `CurrentEye`
2024-05-19 10:47:04 +10:00

84 lines
2.5 KiB
C#

#if DEBUG
using Robust.Client.ComponentTrees;
using Robust.Client.Graphics;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Robust.Client.GameObjects
{
internal sealed class DebugLightTreeSystem : EntitySystem
{
private DebugLightOverlay? _lightOverlay;
public bool Enabled
{
get => _enabled;
set
{
if (_enabled == value) return;
_enabled = value;
var overlayManager = IoCManager.Resolve<IOverlayManager>();
if (_enabled)
{
_lightOverlay = new DebugLightOverlay(
EntitySystem.Get<EntityLookupSystem>(),
IoCManager.Resolve<IEyeManager>(),
IoCManager.Resolve<IMapManager>(),
Get<LightTreeSystem>());
overlayManager.AddOverlay(_lightOverlay);
}
else
{
overlayManager.RemoveOverlay(_lightOverlay!);
_lightOverlay = null;
}
}
}
private bool _enabled;
private sealed class DebugLightOverlay : Overlay
{
private EntityLookupSystem _lookup;
private IEyeManager _eyeManager;
private IMapManager _mapManager;
private LightTreeSystem _trees;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public DebugLightOverlay(EntityLookupSystem lookup, IEyeManager eyeManager, IMapManager mapManager, LightTreeSystem trees)
{
_lookup = lookup;
_eyeManager = eyeManager;
_mapManager = mapManager;
_trees = trees;
}
protected internal override void Draw(in OverlayDrawArgs args)
{
var map = args.MapId;
if (map == MapId.Nullspace) return;
foreach (var (_, treeComp) in _trees.GetIntersectingTrees(map, args.WorldBounds))
{
foreach (var entry in treeComp.Tree)
{
var aabb = _lookup.GetWorldAABB(entry.Uid, entry.Transform);
if (!aabb.Intersects(args.WorldAABB)) continue;
args.WorldHandle.DrawRect(aabb, Color.Green.WithAlpha(0.1f));
}
}
}
}
}
}
#endif