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Many patterns (both in engine and content) make use of regular TryGetResource returning null. The problem is that if the resource doesn't exist, it won't be cached and the code attempts to load it from disk *every single time*. For example, opening an inventory in SS14 would hang the client for ages on some UI themes due to the UITheme texture fallback system constantly trying to load a texture that doesn't exist.
6.7 KiB
6.7 KiB