Commit Graph

23 Commits

Author SHA1 Message Date
Pieter-Jan Briers
ae1051e813 Cache non-existence of ResourceCache TryGetResource.
Many patterns (both in engine and content) make use of regular TryGetResource returning null. The problem is that if the resource doesn't exist, it won't be cached and the code attempts to load it from disk *every single time*.

For example, opening an inventory in SS14 would hang the client for ages on some UI themes due to the UITheme texture fallback system constantly trying to load a texture that doesn't exist.
2024-06-19 22:50:09 +02:00
ike709
8d7d6a26ba Fix playing audio streams (#4761)
* Fix playing audio streams

* mostly address review

---------

Co-authored-by: ike709 <ike709@github.com>
2023-12-25 18:36:24 -08:00
Pieter-Jan Briers
e0d38fb8bd Fix TryGetResource silently eating exceptions
why god
2023-12-15 16:13:17 +01:00
metalgearsloth
2733435218 Audio rework unrevert + audio packaging (#4555)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:26 +11:00
metalgearsloth
170d192791 Revert audio rework (#4554) 2023-11-07 09:34:09 +11:00
metalgearsloth
d75dbc901f Audio rework (#4421) 2023-10-29 14:58:19 +11:00
Leon Friedrich
2efed72eba Fix respath null errors (#3989) 2023-05-01 14:11:07 +10:00
metalgearsloth
8a6cadd38f Revert "Revert "Replace ResourcePath with ResPath (#3926)" (#3949)" (#3950) 2023-04-20 20:15:57 +10:00
metalgearsloth
d646403068 Revert "Replace ResourcePath with ResPath (#3926)" (#3949) 2023-04-20 11:43:51 +10:00
Ygg01
d6a3e1e286 Replace ResourcePath with ResPath (#3926) 2023-04-19 23:37:46 +10:00
Pieter-Jan Briers
de4d255841 Analyzer to enforce classes to be either [Virtual], abstract, or sealed. (#2469)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-02-05 19:31:58 +01:00
Acruid
2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00
Pieter-Jan Briers
f15c1c7a95 Allow engine to be loaded from a zip file itself. 2020-12-12 11:12:37 +01:00
DrSmugleaf
b8e5b47e7a Use 'new' expression in places where the type is evident for the engine (#1415)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-11-26 00:16:55 +01:00
Pieter-Jan Briers
af249f80c8 Improved click detection supporting features: (#1133)
* Improved click detection supporting features:

Clickable removed from engine
Texture/RSI load hooks for content
New sprite layer API

* Fix tests.
2020-06-18 02:25:02 +02:00
Pieter-Jan Briers
6674be3adc Client NRTs (#1121) 2020-06-12 12:57:39 +02:00
Pieter-Jan Briers
0169312c0b Not actually functional FOV system.
There's enough various changes in here that this is worth committing already.
2020-02-05 00:10:58 +01:00
Pieter-Jan Briers
13ef4e8423 Various optimizations focused on the entity spawn panel:
Give BoxContainer a preset capacity to reduce allocations in layout.

Removed Control.GetChild(string) and similar. This was no longer used (and was a pretty bad idea in general), and the implementation had a lot of wasted book keeping to do.

Use UpdateLayout() instead of DoUpdateLayout() in Control minsize changed to avoid doing redundant layout, and by extension style & minsize, updates.

Used RemoveAllChildren instead of DisposeAllChildren in EntitySpawnWindow because it's faster (way less stuff to clear, just let the GC handle it).

Optimized ResourcePath with a better GetHashCode(), better Equals, replacement for List<T>.ToArray()

Fixed enumerator allocations in stylesheet SelectorElement matching to speed up style updates.

ResourceCache now caches fallbacks to avoid constructing Resource instance when fetching fallback explicitly.

ResourceCache now has nested dictionaries for Type -> ResourcePath -> BaseResource storage of resources.

Use calculated property instead of auto property for TextureResource.Fallback
2019-11-28 14:19:02 +01:00
Pieter-Jan Briers
509497b784 Check that file paths are valid on all file systems.
Fix #525
2019-08-22 15:46:14 +02:00
Pieter-Jan Briers
9115610d2f Integration testing v2 (#826)
* Rewrite Integration testing, add support for the client.

* Rewrite AssemblyLoader to not be static.

* Adds ability to post messages into thread.
2019-06-04 19:05:16 +02:00
Pieter-Jan Briers
bb4a1eda8e Project file refactor (#819)
* Project file refactor

Move all the .csproj files to the new .NET Core style.
This doesn't make any difference for compiling for Framework,
but it does reduce a ton of useless boilerplate.

As an extension of this, killed a bunch of uncompiled & unmaintained .cs files.

Compiling for release (to profile) works now.
Removed AnyCPU targets from the solution file.

* Fix compiler warnings.
2019-05-28 00:16:01 +02:00
Pieter-Jan Briers
e2c7a0086c Integration Testing Framework. (#804)
* Server works if not connected to a tty.

* Rich presence does not run IoC resolution at runtime anymore.

* Work towards integration tests.

Mostly work related to making it so the server and client can run in
parallel, and allowing more control over main loop for testing.

* Lots of code relating to integration tests.
2019-05-04 17:51:20 +02:00
Silver
25926a17b7 Renames SS14.* to Robust.* (#793)
RobustToolbox projects should be named Robust.* 

This PR changes the RobustToolbox projects from SS14.* to Robust.*

Updates SS14.* prefixes/namespaces to Robust.*
Updates SpaceStation14.sln to RobustToolbox.sln
Updates MSBUILD/SS14.* to MSBUILD/Robust.*
Updates CSProject and MSBuild references for the above
Updates git_helper.py
Removes Runserver and Runclient as they are unusable
2019-04-15 20:24:59 -06:00