Many patterns (both in engine and content) make use of regular TryGetResource returning null. The problem is that if the resource doesn't exist, it won't be cached and the code attempts to load it from disk *every single time*. For example, opening an inventory in SS14 would hang the client for ages on some UI themes due to the UITheme texture fallback system constantly trying to load a texture that doesn't exist.
Robust Toolbox is an engine primarily being developed for Space Station 14, although we're working on making it usable for both singleplayer and multiplayer projects.
Use the content repo for actual development, even if you're modifying the engine itself.
Project Links
Website | Discord | Forum | Steam | Standalone Download
Documentation/Wiki
The wiki has documentation on SS14s content, engine, game design and more. We also have lots of resources for new contributors to the project.
Contributing
We are happy to accept contributions from anybody. Get in Discord or IRC if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
Building
This repository is the engine part of SS14. It's the base engine all SS14 servers will be built on. As such, it does not start on its own: it needs the content repo. Think of Robust Toolbox as BYOND in the context of Space Station 13.
Legal Info
See legal.md for licenses and copyright.
