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RobustToolbox projects should be named Robust.* This PR changes the RobustToolbox projects from SS14.* to Robust.* Updates SS14.* prefixes/namespaces to Robust.* Updates SpaceStation14.sln to RobustToolbox.sln Updates MSBUILD/SS14.* to MSBUILD/Robust.* Updates CSProject and MSBuild references for the above Updates git_helper.py Removes Runserver and Runclient as they are unusable
26 lines
714 B
C#
26 lines
714 B
C#
using Robust.Client.GameObjects.Components.Animations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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namespace Robust.Client.GameObjects.EntitySystems
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{
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internal sealed class AnimationPlayerSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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EntityQuery = new TypeEntityQuery(typeof(AnimationPlayerComponent));
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}
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public override void FrameUpdate(float frameTime)
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{
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foreach (var entity in RelevantEntities)
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{
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var player = entity.GetComponent<AnimationPlayerComponent>();
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player.Update(frameTime);
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}
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}
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}
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}
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