Renames SS14.* to Robust.* (#793)
RobustToolbox projects should be named Robust.* This PR changes the RobustToolbox projects from SS14.* to Robust.* Updates SS14.* prefixes/namespaces to Robust.* Updates SpaceStation14.sln to RobustToolbox.sln Updates MSBUILD/SS14.* to MSBUILD/Robust.* Updates CSProject and MSBuild references for the above Updates git_helper.py Removes Runserver and Runclient as they are unusable
@@ -21,7 +21,7 @@ before_build:
|
||||
- cmd: py -3.5 -m pip install --user requests
|
||||
- cmd: py -3.5 Tools\download_godotsharp.py
|
||||
- cmd: py -3.5 RUN_THIS.py --no-prompt
|
||||
- cmd: nuget restore SpaceStation14.sln
|
||||
- cmd: nuget restore RobustToolbox.sln
|
||||
- ps: >
|
||||
if (-Not $env:APPVEYOR_PULL_REQUEST_NUMBER -And $env:APPVEYOR_REPO_BRANCH -Eq "master")
|
||||
{
|
||||
@@ -34,19 +34,19 @@ configuration: Debug
|
||||
cache:
|
||||
- packages -> **\packages.config
|
||||
- Dependencies
|
||||
- SS14.Client.Godot\.mono\assemblies\GodotSharp.dll
|
||||
- SS14.Client.Godot\.mono\assemblies\LAST_MODIFIED
|
||||
- Robust.Client.Godot\.mono\assemblies\GodotSharp.dll
|
||||
- Robust.Client.Godot\.mono\assemblies\LAST_MODIFIED
|
||||
|
||||
build:
|
||||
project: SpaceStation14.sln
|
||||
project: RobustToolbox.sln
|
||||
parallel: false
|
||||
verbosity: minimal
|
||||
|
||||
build_script:
|
||||
- ps: msbuild SpaceStation14.sln /verbosity:minimal /nologo /logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll" /p:Platform=x64 /p:Configuration=Debug /p:AppVeyor=yes
|
||||
- ps: msbuild RobustToolbox.sln /verbosity:minimal /nologo /logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll" /p:Platform=x64 /p:Configuration=Debug /p:AppVeyor=yes
|
||||
|
||||
test_script:
|
||||
- ps: nunit3-console.exe .\bin\UnitTesting\SS14.UnitTesting.dll;
|
||||
- ps: nunit3-console.exe .\bin\UnitTesting\Robust.UnitTesting.dll;
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@ cache:
|
||||
directories:
|
||||
- packages/
|
||||
- Dependencies/
|
||||
- SS14.Client.Godot/.mono/assemblies/
|
||||
- Robust.Client.Godot/.mono/assemblies/
|
||||
|
||||
#before_install:
|
||||
# - if [ $TRAVIS_OS_NAME = osx ]; then brew update && brew upgrade python; fi
|
||||
@@ -31,11 +31,11 @@ before_script:
|
||||
#- "python3.6 -m pip --v"
|
||||
#- "python3.6 -m pip install --user --upgrade requests"
|
||||
- "python3.5 -m pip install --user requests"
|
||||
- "nuget restore SpaceStation14.sln"
|
||||
- "nuget restore RobustToolbox.sln"
|
||||
- "python3.5 RUN_THIS.py --no-prompt"
|
||||
- "Tools/download_godotsharp.py"
|
||||
|
||||
script:
|
||||
- "msbuild /p:Configuration=Debug /p:Platform=x64 /p:HEADLESS=1 /nologo /m /p:AllowMissingMacNatives=yes SpaceStation14.sln /p:Python=python3.5"
|
||||
- "mono --debug packages/nunit.consolerunner/3.9.0/tools/nunit3-console.exe bin/UnitTesting/SS14.UnitTesting.dll"
|
||||
- "msbuild /p:Configuration=Debug /p:Platform=x64 /p:HEADLESS=1 /nologo /m /p:AllowMissingMacNatives=yes RobustToolbox.sln /p:Python=python3.5"
|
||||
- "mono --debug packages/nunit.consolerunner/3.9.0/tools/nunit3-console.exe bin/UnitTesting/Robust.UnitTesting.dll"
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 750 KiB After Width: | Height: | Size: 750 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
@@ -1,7 +1,7 @@
|
||||
using Godot;
|
||||
using System;
|
||||
|
||||
namespace SS14.Client.GodotGlue
|
||||
namespace Robust.Client.GodotGlue
|
||||
{
|
||||
/// <summary>
|
||||
/// Wraps a Godot control so we get access to its virtual functions.
|
||||
@@ -3,7 +3,7 @@
|
||||
// Information about this assembly is defined by the following attributes.
|
||||
// Change them to the values specific to your project.
|
||||
|
||||
[assembly: AssemblyTitle("SS14.Client.Godot")]
|
||||
[assembly: AssemblyTitle("Robust.Client.Godot")]
|
||||
[assembly: AssemblyDescription("SS14 Client glue code to connect the main client to Godot.")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
@@ -1,14 +1,14 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="..\MSBuild\SS14.Properties.targets" />
|
||||
<Import Project="..\MSBuild\Robust.Properties.targets" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{8AF31169-49B1-4A12-B8F4-2A0674A9E7CB}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<OutputPath>.mono\temp\bin\$(Configuration)</OutputPath>
|
||||
<RootNamespace>SS14.Client.Godot</RootNamespace>
|
||||
<AssemblyName>SS14.Client.Godot</AssemblyName>
|
||||
<RootNamespace>Robust.Client.Godot</RootNamespace>
|
||||
<AssemblyName>Robust.Client.Godot</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
|
||||
<BaseIntermediateOutputPath>.mono\temp\obj</BaseIntermediateOutputPath>
|
||||
<IntermediateOutputPath>$(BaseIntermediateOutputPath)\$(Configuration)</IntermediateOutputPath>
|
||||
@@ -56,6 +56,6 @@
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="..\MSBuild\SS14.Engine.targets" />
|
||||
<Import Project="..\MSBuild\Robust.Engine.targets" />
|
||||
<Target Name="BeforeBuild" DependsOnTargets="DownloadGodotSharp" />
|
||||
</Project>
|
||||
</Project>
|
||||
@@ -1,6 +1,6 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SS14.Client.Godot", "SS14.Client.Godot.csproj", "{8AF31169-49B1-4A12-B8F4-2A0674A9E7CB}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Robust.Client.Godot", "Robust.Client.Godot.csproj", "{8AF31169-49B1-4A12-B8F4-2A0674A9E7CB}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
@@ -4,8 +4,8 @@ using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
using Environment = System.Environment;
|
||||
|
||||
// NOT SS14.Client.Godot so you can still use Godot.xxx without a using statement.
|
||||
namespace SS14.Client.GodotGlue
|
||||
// NOT Robust.Client.Godot so you can still use Godot.xxx without a using statement.
|
||||
namespace Robust.Client.GodotGlue
|
||||
{
|
||||
/// <summary>
|
||||
/// AutoLoad Node that starts the rest of the SS14 Client through <see cref="ClientEntryPoint"/>.
|
||||
@@ -44,7 +44,7 @@ namespace SS14.Client.GodotGlue
|
||||
Assembly.LoadFile(System.IO.Path.Combine(path, "../bin/Client/ICSharpCode.SharpZipLib.dll"));
|
||||
|
||||
Started = true;
|
||||
SS14Assembly = Assembly.LoadFrom("../bin/Client/SS14.Client.exe");
|
||||
SS14Assembly = Assembly.LoadFrom("../bin/Client/Robust.Client.exe");
|
||||
var entryType = typeof(ClientEntryPoint);
|
||||
foreach (var type in SS14Assembly.GetTypes())
|
||||
{
|
||||
@@ -4,7 +4,7 @@ using System;
|
||||
// in fact, it hard crashes.
|
||||
// So we use these tiny dummies to register signals.
|
||||
// It's not clean but do you have a better idea?
|
||||
namespace SS14.Client.GodotGlue
|
||||
namespace Robust.Client.GodotGlue
|
||||
{
|
||||
public abstract class BaseGodotSignalSubscriber : Godot.Reference
|
||||
{
|
||||
@@ -1,6 +1,6 @@
|
||||
using System;
|
||||
|
||||
namespace SS14.Client.GodotGlue
|
||||
namespace Robust.Client.GodotGlue
|
||||
{
|
||||
public class GodotSignalSubscriber0 : BaseGodotSignalSubscriber
|
||||
{
|
||||
@@ -1,6 +1,6 @@
|
||||
using System;
|
||||
|
||||
namespace SS14.Client.GodotGlue
|
||||
namespace Robust.Client.GodotGlue
|
||||
{
|
||||
public class GodotSignalSubscriber1 : BaseGodotSignalSubscriber
|
||||
{
|
||||
@@ -1,6 +1,6 @@
|
||||
using System;
|
||||
|
||||
namespace SS14.Client.GodotGlue
|
||||
namespace Robust.Client.GodotGlue
|
||||
{
|
||||
public class GodotSignalSubscriber2 : BaseGodotSignalSubscriber
|
||||
{
|
||||
@@ -1,6 +1,6 @@
|
||||
using System;
|
||||
|
||||
namespace SS14.Client.GodotGlue
|
||||
namespace Robust.Client.GodotGlue
|
||||
{
|
||||
public class GodotSignalSubscriber3 : BaseGodotSignalSubscriber
|
||||
{
|
||||
@@ -1,6 +1,6 @@
|
||||
using System;
|
||||
|
||||
namespace SS14.Client.GodotGlue
|
||||
namespace Robust.Client.GodotGlue
|
||||
{
|
||||
public class GodotSignalSubscriber4 : BaseGodotSignalSubscriber
|
||||
{
|
||||
@@ -1,6 +1,6 @@
|
||||
using System;
|
||||
|
||||
namespace SS14.Client.GodotGlue
|
||||
namespace Robust.Client.GodotGlue
|
||||
{
|
||||
public class GodotSignalSubscriber5 : BaseGodotSignalSubscriber
|
||||
{
|
||||
@@ -1,6 +1,6 @@
|
||||
using Godot;
|
||||
|
||||
namespace SS14.Client.GodotGlue
|
||||
namespace Robust.Client.GodotGlue
|
||||
{
|
||||
public class SpriteView : Control
|
||||
{
|
||||
@@ -45,7 +45,7 @@ texture_format/etc=false
|
||||
texture_format/etc2=false
|
||||
binary_format/64_bits=true
|
||||
custom_template/release=""
|
||||
custom_template/debug="/home/pjbriers/builds_shared/win/SS14.Client.exe"
|
||||
custom_template/debug="/home/pjbriers/builds_shared/win/Robust.Client.exe"
|
||||
application/icon=""
|
||||
application/file_version=""
|
||||
application/product_version=""
|
||||
@@ -73,4 +73,4 @@ texture_format/etc=false
|
||||
texture_format/etc2=false
|
||||
binary_format/64_bits=true
|
||||
custom_template/release=""
|
||||
custom_template/debug="/home/pjbriers/builds_shared/linux/SS14.Client.x86_64"
|
||||
custom_template/debug="/home/pjbriers/builds_shared/linux/Robust.Client.x86_64"
|
||||
|
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.7 KiB |
@@ -10,7 +10,7 @@ config_version=3
|
||||
|
||||
[application]
|
||||
|
||||
config/name="SS14.Client.Godot"
|
||||
config/name="Robust.Client.Godot"
|
||||
run/main_scene="res://MainScene.tscn"
|
||||
config/use_custom_user_dir=true
|
||||
boot_splash/image="res://Art/bootsplash.png"
|
||||
|
Before Width: | Height: | Size: 98 KiB After Width: | Height: | Size: 98 KiB |
@@ -1,14 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using SS14.Client.GameObjects.Components.Animations;
|
||||
using SS14.Client.GameObjects.EntitySystems;
|
||||
using SS14.Client.Graphics;
|
||||
using SS14.Client.Interfaces.GameObjects.Components;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Utility;
|
||||
using Robust.Client.GameObjects.Components.Animations;
|
||||
using Robust.Client.GameObjects.EntitySystems;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace SS14.Client.Animations
|
||||
namespace Robust.Client.Animations
|
||||
{
|
||||
/// <summary>
|
||||
/// A animation represents a way to animate something, using keyframes and such.
|
||||
@@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using SS14.Client.Graphics.Clyde;
|
||||
using Robust.Client.Graphics.Clyde;
|
||||
|
||||
namespace SS14.Client.Audio
|
||||
namespace Robust.Client.Audio
|
||||
{
|
||||
public sealed class AudioStream
|
||||
{
|
||||
@@ -1,24 +1,24 @@
|
||||
using System;
|
||||
using SS14.Client.Interfaces;
|
||||
using SS14.Client.Interfaces.GameObjects;
|
||||
using SS14.Client.Interfaces.GameStates;
|
||||
using SS14.Client.Interfaces.State;
|
||||
using SS14.Client.Interfaces.Utility;
|
||||
using SS14.Client.Player;
|
||||
using SS14.Client.State.States;
|
||||
using SS14.Shared.Enums;
|
||||
using SS14.Shared.Interfaces.Configuration;
|
||||
using SS14.Shared.Interfaces.Map;
|
||||
using SS14.Shared.Interfaces.Network;
|
||||
using SS14.Shared.Interfaces.Timing;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Log;
|
||||
using SS14.Shared.Network;
|
||||
using SS14.Shared.Network.Messages;
|
||||
using SS14.Shared.Players;
|
||||
using SS14.Shared.Utility;
|
||||
using Robust.Client.Interfaces;
|
||||
using Robust.Client.Interfaces.GameObjects;
|
||||
using Robust.Client.Interfaces.GameStates;
|
||||
using Robust.Client.Interfaces.State;
|
||||
using Robust.Client.Interfaces.Utility;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.State.States;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.Interfaces.Configuration;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace SS14.Client
|
||||
namespace Robust.Client
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public class BaseClient : IBaseClient
|
||||
@@ -88,7 +88,7 @@ namespace SS14.Client
|
||||
|
||||
OnRunLevelChanged(ClientRunLevel.Connecting);
|
||||
_net.ClientConnect(ip, port, PlayerNameOverride ?? _configManager.GetCVar<string>("player.name"));
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -1,21 +1,21 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using SS14.Client.Interfaces.Console;
|
||||
using SS14.Client.Log;
|
||||
using SS14.Client.Utility;
|
||||
using SS14.Shared.Console;
|
||||
using SS14.Shared.Interfaces.Log;
|
||||
using SS14.Shared.Interfaces.Network;
|
||||
using SS14.Shared.Interfaces.Reflection;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Log;
|
||||
using SS14.Shared.Maths;
|
||||
using SS14.Shared.Network;
|
||||
using SS14.Shared.Network.Messages;
|
||||
using SS14.Shared.Reflection;
|
||||
using SS14.Shared.Utility;
|
||||
using Robust.Client.Interfaces.Console;
|
||||
using Robust.Client.Log;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Interfaces.Log;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Interfaces.Reflection;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace SS14.Client.Console
|
||||
namespace Robust.Client.Console
|
||||
{
|
||||
public class AddStringArgs : EventArgs
|
||||
{
|
||||
@@ -1,10 +1,10 @@
|
||||
using SS14.Client.Interfaces.Console;
|
||||
using SS14.Shared.Configuration;
|
||||
using SS14.Shared.Interfaces.Configuration;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Maths;
|
||||
using Robust.Client.Interfaces.Console;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Interfaces.Configuration;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace SS14.Client.Console.Commands
|
||||
namespace Robust.Client.Console.Commands
|
||||
{
|
||||
internal sealed class CVarCommand : SharedCVarCommand, IConsoleCommand
|
||||
{
|
||||
@@ -3,11 +3,11 @@
|
||||
// Couldn't think of a better name sorry.
|
||||
|
||||
using System;
|
||||
using SS14.Client.Interfaces.Console;
|
||||
using SS14.Shared.Console;
|
||||
using SS14.Shared.Maths;
|
||||
using Robust.Client.Interfaces.Console;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace SS14.Client.Console.Commands
|
||||
namespace Robust.Client.Console.Commands
|
||||
{
|
||||
class ClearCommand : IConsoleCommand
|
||||
{
|
||||
@@ -5,35 +5,35 @@ using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using SS14.Client.Interfaces;
|
||||
using SS14.Client.Interfaces.Console;
|
||||
using SS14.Client.Interfaces.Debugging;
|
||||
using SS14.Client.Interfaces.Graphics;
|
||||
using SS14.Client.Interfaces.Graphics.Lighting;
|
||||
using SS14.Client.Interfaces.Placement;
|
||||
using SS14.Client.Interfaces.ResourceManagement;
|
||||
using SS14.Client.Interfaces.State;
|
||||
using SS14.Client.Interfaces.UserInterface;
|
||||
using SS14.Client.State.States;
|
||||
using SS14.Client.UserInterface;
|
||||
using SS14.Client.UserInterface.Controls;
|
||||
using SS14.Client.UserInterface.CustomControls;
|
||||
using SS14.Shared.Console;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.GameObjects.Components.Transform;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.Interfaces.Map;
|
||||
using SS14.Shared.Interfaces.Network;
|
||||
using SS14.Shared.Interfaces.Reflection;
|
||||
using SS14.Shared.Interfaces.Resources;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Map;
|
||||
using SS14.Shared.Maths;
|
||||
using SS14.Shared.Prototypes;
|
||||
using SS14.Shared.Utility;
|
||||
using SS14.Shared.ViewVariables;
|
||||
using Robust.Client.Interfaces;
|
||||
using Robust.Client.Interfaces.Console;
|
||||
using Robust.Client.Interfaces.Debugging;
|
||||
using Robust.Client.Interfaces.Graphics;
|
||||
using Robust.Client.Interfaces.Graphics.Lighting;
|
||||
using Robust.Client.Interfaces.Placement;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.Interfaces.State;
|
||||
using Robust.Client.Interfaces.UserInterface;
|
||||
using Robust.Client.State.States;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.Transform;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Interfaces.Reflection;
|
||||
using Robust.Shared.Interfaces.Resources;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace SS14.Client.Console.Commands
|
||||
namespace Robust.Client.Console.Commands
|
||||
{
|
||||
internal class DumpEntitiesCommand : IConsoleCommand
|
||||
{
|
||||
@@ -1,10 +1,10 @@
|
||||
using SS14.Client.Interfaces.Console;
|
||||
using SS14.Shared.Console;
|
||||
using SS14.Shared.Interfaces.Network;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Maths;
|
||||
using Robust.Client.Interfaces.Console;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace SS14.Client.Console.Commands
|
||||
namespace Robust.Client.Console.Commands
|
||||
{
|
||||
class HelpCommand : IConsoleCommand
|
||||
{
|
||||
@@ -1,13 +1,13 @@
|
||||
using SS14.Client.Interfaces.Console;
|
||||
using SS14.Shared.Log;
|
||||
using SS14.Shared.Maths;
|
||||
using Robust.Client.Interfaces.Console;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Maths;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SS14.Client.Console.Commands
|
||||
namespace Robust.Client.Console.Commands
|
||||
{
|
||||
class LogSetLevelCommand : IConsoleCommand
|
||||
{
|
||||
@@ -1,7 +1,7 @@
|
||||
using SS14.Client.Interfaces.Console;
|
||||
using Robust.Client.Interfaces.Console;
|
||||
using System;
|
||||
|
||||
namespace SS14.Client.Console.Commands
|
||||
namespace Robust.Client.Console.Commands
|
||||
{
|
||||
class QuitCommand : IConsoleCommand
|
||||
{
|
||||
@@ -1,8 +1,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using SS14.Client.Interfaces.Console;
|
||||
using Robust.Client.Interfaces.Console;
|
||||
|
||||
namespace SS14.Client.Console
|
||||
namespace Robust.Client.Console
|
||||
{
|
||||
public interface IClientConsole : IDisposable
|
||||
{
|
||||
@@ -1,17 +1,17 @@
|
||||
using SS14.Client.GameObjects;
|
||||
using SS14.Client.Graphics.Drawing;
|
||||
using SS14.Client.Graphics.Overlays;
|
||||
using SS14.Client.Graphics.Shaders;
|
||||
using SS14.Client.Interfaces.Debugging;
|
||||
using SS14.Client.Interfaces.Graphics.ClientEye;
|
||||
using SS14.Client.Interfaces.Graphics.Overlays;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.Interfaces.GameObjects.Components;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Maths;
|
||||
using SS14.Shared.Prototypes;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
using Robust.Client.Graphics.Overlays;
|
||||
using Robust.Client.Graphics.Shaders;
|
||||
using Robust.Client.Interfaces.Debugging;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Client.Interfaces.Graphics.Overlays;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace SS14.Client.Debugging
|
||||
namespace Robust.Client.Debugging
|
||||
{
|
||||
public class DebugDrawing : IDebugDrawing
|
||||
{
|
||||
@@ -1,35 +1,35 @@
|
||||
using SS14.Client.Console;
|
||||
using SS14.Client.Interfaces;
|
||||
using SS14.Client.Interfaces.GameObjects;
|
||||
using SS14.Client.Interfaces.GameStates;
|
||||
using SS14.Client.Interfaces.Graphics;
|
||||
using SS14.Client.Interfaces.Graphics.ClientEye;
|
||||
using SS14.Client.Interfaces.Graphics.Lighting;
|
||||
using SS14.Client.Interfaces.Graphics.Overlays;
|
||||
using SS14.Client.Interfaces.Input;
|
||||
using SS14.Client.Interfaces.Map;
|
||||
using SS14.Client.Interfaces.Placement;
|
||||
using SS14.Client.Interfaces.ResourceManagement;
|
||||
using SS14.Client.Interfaces.State;
|
||||
using SS14.Client.Interfaces.UserInterface;
|
||||
using SS14.Client.Interfaces.Utility;
|
||||
using SS14.Client.Log;
|
||||
using SS14.Client.State.States;
|
||||
using SS14.Shared.ContentPack;
|
||||
using SS14.Shared.Input;
|
||||
using SS14.Shared.Interfaces;
|
||||
using SS14.Shared.Interfaces.Configuration;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.Interfaces.Log;
|
||||
using SS14.Shared.Interfaces.Map;
|
||||
using SS14.Shared.Interfaces.Network;
|
||||
using SS14.Shared.Interfaces.Serialization;
|
||||
using SS14.Shared.Interfaces.Timers;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Log;
|
||||
using SS14.Shared.Network.Messages;
|
||||
using SS14.Shared.Prototypes;
|
||||
using SS14.Shared.Utility;
|
||||
using Robust.Client.Console;
|
||||
using Robust.Client.Interfaces;
|
||||
using Robust.Client.Interfaces.GameObjects;
|
||||
using Robust.Client.Interfaces.GameStates;
|
||||
using Robust.Client.Interfaces.Graphics;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Client.Interfaces.Graphics.Lighting;
|
||||
using Robust.Client.Interfaces.Graphics.Overlays;
|
||||
using Robust.Client.Interfaces.Input;
|
||||
using Robust.Client.Interfaces.Map;
|
||||
using Robust.Client.Interfaces.Placement;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.Interfaces.State;
|
||||
using Robust.Client.Interfaces.UserInterface;
|
||||
using Robust.Client.Interfaces.Utility;
|
||||
using Robust.Client.Log;
|
||||
using Robust.Client.State.States;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Interfaces;
|
||||
using Robust.Shared.Interfaces.Configuration;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Log;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Interfaces.Serialization;
|
||||
using Robust.Shared.Interfaces.Timers;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
@@ -37,16 +37,16 @@ using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using JetBrains.Annotations;
|
||||
using SS14.Client.ResourceManagement;
|
||||
using SS14.Client.Utility;
|
||||
using SS14.Client.ViewVariables;
|
||||
using SS14.Shared;
|
||||
using SS14.Shared.Asynchronous;
|
||||
using SS14.Shared.Interfaces.Resources;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Client.ViewVariables;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Asynchronous;
|
||||
using Robust.Shared.Interfaces.Resources;
|
||||
|
||||
namespace SS14.Client
|
||||
namespace Robust.Client
|
||||
{
|
||||
// Gets automatically ran by SS14.Client.Godot.
|
||||
// Gets automatically ran by Robust.Client.Godot.
|
||||
[UsedImplicitly]
|
||||
internal sealed partial class GameController : IGameControllerInternal
|
||||
{
|
||||
@@ -70,7 +70,7 @@ namespace SS14.Client
|
||||
[Dependency] private readonly IConfigurationManager _configurationManager;
|
||||
[Dependency] private readonly IResourceCacheInternal _resourceCache;
|
||||
[Dependency] private readonly IResourceManager _resourceManager;
|
||||
[Dependency] private readonly ISS14Serializer _serializer;
|
||||
[Dependency] private readonly IRobustSerializer _serializer;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager;
|
||||
[Dependency] private readonly IClientNetManager _networkManager;
|
||||
[Dependency] private readonly IMapManager _mapManager;
|
||||
@@ -93,7 +93,7 @@ namespace SS14.Client
|
||||
[Dependency] private readonly IDiscordRichPresence _discord;
|
||||
private IClyde _clyde;
|
||||
private IFontManagerInternal _fontManager;
|
||||
|
||||
|
||||
|
||||
private void Startup()
|
||||
{
|
||||
@@ -271,7 +271,7 @@ namespace SS14.Client
|
||||
{
|
||||
if (commandLineArgs.Contains("--self-contained"))
|
||||
{
|
||||
// Self contained mode. Data is stored in a directory called user_data next to SS14.Client.exe.
|
||||
// Self contained mode. Data is stored in a directory called user_data next to Robust.Client.exe.
|
||||
var exeDir = Assembly.GetExecutingAssembly().Location;
|
||||
if (string.IsNullOrEmpty(exeDir))
|
||||
{
|
||||
@@ -1,6 +1,6 @@
|
||||
using System;
|
||||
|
||||
namespace SS14.Client
|
||||
namespace Robust.Client
|
||||
{
|
||||
// This is probably a terrible folder to put this but I can't think of anything else.
|
||||
public class FrameEventArgs : EventArgs
|
||||
@@ -1,14 +1,14 @@
|
||||
using System;
|
||||
using Godot;
|
||||
using SS14.Client.GodotGlue;
|
||||
using SS14.Client.Input;
|
||||
using SS14.Client.Interfaces;
|
||||
using SS14.Client.Utility;
|
||||
using SS14.Shared.Interfaces.Timing;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Timing;
|
||||
using Robust.Client.GodotGlue;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.Interfaces;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace SS14.Client
|
||||
namespace Robust.Client
|
||||
{
|
||||
internal partial class GameController : ClientEntryPoint
|
||||
{
|
||||
@@ -1,6 +1,6 @@
|
||||
using SS14.Client.Input;
|
||||
using Robust.Client.Input;
|
||||
|
||||
namespace SS14.Client
|
||||
namespace Robust.Client
|
||||
{
|
||||
internal sealed partial class GameController
|
||||
{
|
||||
@@ -1,69 +1,69 @@
|
||||
using SS14.Client.Console;
|
||||
using SS14.Client.Debugging;
|
||||
using SS14.Client.GameObjects;
|
||||
using SS14.Client.GameStates;
|
||||
using SS14.Client.Graphics.Lighting;
|
||||
using SS14.Client.Input;
|
||||
using SS14.Client.Interfaces;
|
||||
using SS14.Client.Interfaces.Debugging;
|
||||
using SS14.Client.Interfaces.GameObjects;
|
||||
using SS14.Client.Interfaces.GameStates;
|
||||
using SS14.Client.Interfaces.Graphics.Lighting;
|
||||
using SS14.Client.Interfaces.Input;
|
||||
using SS14.Client.Interfaces.Map;
|
||||
using SS14.Client.Interfaces.ResourceManagement;
|
||||
using SS14.Client.Interfaces.State;
|
||||
using SS14.Client.Interfaces.UserInterface;
|
||||
using SS14.Client.Log;
|
||||
using SS14.Client.Map;
|
||||
using SS14.Client.Player;
|
||||
using SS14.Client.Reflection;
|
||||
using SS14.Client.ResourceManagement;
|
||||
using SS14.Client.State;
|
||||
using SS14.Client.UserInterface;
|
||||
using SS14.Shared.Configuration;
|
||||
using SS14.Shared.ContentPack;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Interfaces;
|
||||
using SS14.Shared.Interfaces.Configuration;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.Interfaces.Log;
|
||||
using SS14.Shared.Interfaces.Map;
|
||||
using SS14.Shared.Interfaces.Network;
|
||||
using SS14.Shared.Interfaces.Physics;
|
||||
using SS14.Shared.Interfaces.Reflection;
|
||||
using SS14.Shared.Interfaces.Serialization;
|
||||
using SS14.Shared.Interfaces.Timing;
|
||||
using SS14.Shared.Interfaces.Timers;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Log;
|
||||
using SS14.Shared.Network;
|
||||
using SS14.Shared.Physics;
|
||||
using SS14.Shared.Prototypes;
|
||||
using SS14.Shared.Serialization;
|
||||
using SS14.Shared.Timing;
|
||||
using SS14.Shared.Timers;
|
||||
using Robust.Client.Console;
|
||||
using Robust.Client.Debugging;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Client.Graphics.Lighting;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.Interfaces;
|
||||
using Robust.Client.Interfaces.Debugging;
|
||||
using Robust.Client.Interfaces.GameObjects;
|
||||
using Robust.Client.Interfaces.GameStates;
|
||||
using Robust.Client.Interfaces.Graphics.Lighting;
|
||||
using Robust.Client.Interfaces.Input;
|
||||
using Robust.Client.Interfaces.Map;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.Interfaces.State;
|
||||
using Robust.Client.Interfaces.UserInterface;
|
||||
using Robust.Client.Log;
|
||||
using Robust.Client.Map;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.Reflection;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Client.State;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces;
|
||||
using Robust.Shared.Interfaces.Configuration;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Log;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Interfaces.Physics;
|
||||
using Robust.Shared.Interfaces.Reflection;
|
||||
using Robust.Shared.Interfaces.Serialization;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.Interfaces.Timers;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Timers;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using SS14.Client.Interfaces.Graphics;
|
||||
using SS14.Client.Graphics;
|
||||
using SS14.Client.Interfaces.Graphics.ClientEye;
|
||||
using SS14.Client.Graphics.ClientEye;
|
||||
using SS14.Client.Graphics.Clyde;
|
||||
using SS14.Client.Interfaces.Placement;
|
||||
using SS14.Client.Placement;
|
||||
using SS14.Client.Interfaces.Graphics.Overlays;
|
||||
using SS14.Client.Interfaces.Utility;
|
||||
using SS14.Client.Utility;
|
||||
using SS14.Client.Graphics.Overlays;
|
||||
using SS14.Client.ViewVariables;
|
||||
using SS14.Shared.Asynchronous;
|
||||
using SS14.Shared.Interfaces.Resources;
|
||||
using SS14.Shared.Exceptions;
|
||||
using SS14.Shared.Map;
|
||||
using Robust.Client.Interfaces.Graphics;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Client.Graphics.ClientEye;
|
||||
using Robust.Client.Graphics.Clyde;
|
||||
using Robust.Client.Interfaces.Placement;
|
||||
using Robust.Client.Placement;
|
||||
using Robust.Client.Interfaces.Graphics.Overlays;
|
||||
using Robust.Client.Interfaces.Utility;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Client.Graphics.Overlays;
|
||||
using Robust.Client.ViewVariables;
|
||||
using Robust.Shared.Asynchronous;
|
||||
using Robust.Shared.Interfaces.Resources;
|
||||
using Robust.Shared.Exceptions;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace SS14.Client
|
||||
namespace Robust.Client
|
||||
{
|
||||
// Partial of GameController to initialize IoC and some other low-level systems like it.
|
||||
internal sealed partial class GameController
|
||||
@@ -74,7 +74,7 @@ namespace SS14.Client
|
||||
RegisterReflection();
|
||||
Logger.Debug("IoC Initialized!");
|
||||
|
||||
// We are not IoC-managed (SS14.Client.Godot spawns us), but we still want the dependencies.
|
||||
// We are not IoC-managed (Robust.Client.Godot spawns us), but we still want the dependencies.
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
var proxy = (GameControllerProxy) IoCManager.Resolve<IGameControllerProxy>();
|
||||
@@ -86,7 +86,7 @@ namespace SS14.Client
|
||||
// Shared stuff.
|
||||
IoCManager.Register<ILogManager, LogManager>();
|
||||
IoCManager.Register<IConfigurationManager, ConfigurationManager>();
|
||||
IoCManager.Register<ISS14Serializer, SS14Serializer>();
|
||||
IoCManager.Register<IRobustSerializer, RobustSerializer>();
|
||||
IoCManager.Register<IPrototypeManager, PrototypeManager>();
|
||||
IoCManager.Register<INetManager, NetManager>();
|
||||
IoCManager.Register<IEntitySystemManager, EntitySystemManager>();
|
||||
@@ -194,9 +194,9 @@ namespace SS14.Client
|
||||
// Gets a handle to the shared and the current (client) dll.
|
||||
IoCManager.Resolve<IReflectionManager>().LoadAssemblies(new List<Assembly>(2)
|
||||
{
|
||||
// Do NOT register SS14.Client.Godot.
|
||||
// Do NOT register Robust.Client.Godot.
|
||||
// At least not for now.
|
||||
AppDomain.CurrentDomain.GetAssemblyByName("SS14.Shared"),
|
||||
AppDomain.CurrentDomain.GetAssemblyByName("Robust.Shared"),
|
||||
Assembly.GetExecutingAssembly()
|
||||
});
|
||||
}
|
||||
@@ -1,13 +1,13 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Runtime.Remoting.Channels;
|
||||
using SS14.Client.Interfaces;
|
||||
using SS14.Shared.Interfaces.Timing;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Log;
|
||||
using SS14.Shared.Timing;
|
||||
using Robust.Client.Interfaces;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace SS14.Client
|
||||
namespace Robust.Client
|
||||
{
|
||||
internal partial class GameController
|
||||
{
|
||||
@@ -1,6 +1,6 @@
|
||||
using SS14.Client.Interfaces;
|
||||
using Robust.Client.Interfaces;
|
||||
|
||||
namespace SS14.Client
|
||||
namespace Robust.Client
|
||||
{
|
||||
internal sealed partial class GameController
|
||||
{
|
||||
@@ -1,15 +1,15 @@
|
||||
using SS14.Client.GameObjects.Components;
|
||||
using SS14.Client.GameObjects.Components.Animations;
|
||||
using SS14.Client.GameObjects.Components.UserInterface;
|
||||
using SS14.Client.Interfaces.GameObjects;
|
||||
using SS14.Client.Interfaces.GameObjects.Components;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.GameObjects.Components.Transform;
|
||||
using SS14.Shared.GameObjects.Components.UserInterface;
|
||||
using SS14.Shared.Interfaces.GameObjects.Components;
|
||||
using SS14.Shared.Interfaces.Physics;
|
||||
using Robust.Client.GameObjects.Components;
|
||||
using Robust.Client.GameObjects.Components.Animations;
|
||||
using Robust.Client.GameObjects.Components.UserInterface;
|
||||
using Robust.Client.Interfaces.GameObjects;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.Transform;
|
||||
using Robust.Shared.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.Physics;
|
||||
|
||||
namespace SS14.Client.GameObjects
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public class ClientComponentFactory : ComponentFactory
|
||||
{
|
||||
@@ -1,16 +1,16 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using SS14.Client.Interfaces.GameObjects;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.Interfaces.GameObjects.Components;
|
||||
using SS14.Shared.Interfaces.Map;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Map;
|
||||
using SS14.Shared.Maths;
|
||||
using Robust.Client.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace SS14.Client.GameObjects
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Manager for entities -- controls things like template loading and instantiation
|
||||
@@ -1,17 +1,17 @@
|
||||
using System;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.Interfaces.Network;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Network.Messages;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Network.Messages;
|
||||
|
||||
namespace SS14.Client.GameObjects
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public class ClientEntityNetworkManager : IEntityNetworkManager
|
||||
{
|
||||
[Dependency] private readonly IClientNetManager _network;
|
||||
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Sends a message to the relevant system(s) server side.
|
||||
/// </summary>
|
||||
@@ -1,11 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using SS14.Client.Animations;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Utility;
|
||||
using Robust.Client.Animations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace SS14.Client.GameObjects.Components.Animations
|
||||
namespace Robust.Client.GameObjects.Components.Animations
|
||||
{
|
||||
/// <summary>
|
||||
/// Plays back <see cref="Animation"/>s on entities.
|
||||
@@ -1,15 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.GameObjects.Components.Appearance;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.Interfaces.Reflection;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Serialization;
|
||||
using SS14.Shared.Utility;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.Appearance;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Reflection;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
|
||||
namespace SS14.Client.GameObjects
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public sealed class AppearanceComponent : SharedAppearanceComponent
|
||||
{
|
||||
@@ -1,9 +1,9 @@
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Maths;
|
||||
using SS14.Shared.Serialization;
|
||||
using SS14.Shared.ViewVariables;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace SS14.Client.GameObjects
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Holds an Axis Aligned Bounding Box (AABB) for the entity. Using this component adds the entity
|
||||
@@ -1,16 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.Interfaces.GameObjects.Components;
|
||||
using SS14.Shared.Interfaces.Physics;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Map;
|
||||
using SS14.Shared.Maths;
|
||||
using SS14.Shared.Physics;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.Physics;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
|
||||
namespace SS14.Client.GameObjects
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public class CollidableComponent : Component, ICollidableComponent
|
||||
{
|
||||
@@ -1,13 +1,13 @@
|
||||
using SS14.Client.Graphics.ClientEye;
|
||||
using SS14.Client.Interfaces.GameObjects.Components;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Interfaces.GameObjects.Components;
|
||||
using SS14.Shared.Map;
|
||||
using SS14.Shared.Maths;
|
||||
using SS14.Shared.Serialization;
|
||||
using SS14.Shared.ViewVariables;
|
||||
using Robust.Client.Graphics.ClientEye;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace SS14.Client.GameObjects
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public class EyeComponent : Component
|
||||
{
|
||||
@@ -1,13 +1,13 @@
|
||||
using SS14.Client.Graphics;
|
||||
using SS14.Client.Interfaces.ResourceManagement;
|
||||
using SS14.Client.ResourceManagement;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Log;
|
||||
using SS14.Shared.Serialization;
|
||||
using SS14.Shared.Utility;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace SS14.Client.GameObjects
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public class IconComponent : Component
|
||||
{
|
||||
@@ -1,12 +1,12 @@
|
||||
using SS14.Client.Interfaces.GameObjects;
|
||||
using SS14.Client.Interfaces.GameObjects.Components;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Input;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.Map;
|
||||
using SS14.Shared.ViewVariables;
|
||||
using Robust.Client.Interfaces.GameObjects;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace SS14.Client.GameObjects
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
// Notice: Most actual logic for clicking is done by the game screen.
|
||||
public class ClickableComponent : Component, IClientClickableComponent
|
||||
@@ -1,10 +1,10 @@
|
||||
using SS14.Client.GameObjects.EntitySystems;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Input;
|
||||
using SS14.Shared.Serialization;
|
||||
using SS14.Shared.ViewVariables;
|
||||
using Robust.Client.GameObjects.EntitySystems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace SS14.Client.GameObjects.Components
|
||||
namespace Robust.Client.GameObjects.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Defines data fields used in the <see cref="InputSystem"/>.
|
||||
@@ -1,17 +1,17 @@
|
||||
using System;
|
||||
using SS14.Client.Interfaces.Graphics.Lighting;
|
||||
using SS14.Client.Interfaces.ResourceManagement;
|
||||
using SS14.Client.ResourceManagement;
|
||||
using SS14.Shared.Enums;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Interfaces.GameObjects.Components;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Maths;
|
||||
using SS14.Shared.Utility;
|
||||
using SS14.Shared.ViewVariables;
|
||||
using ObjectSerializer = SS14.Shared.Serialization.ObjectSerializer;
|
||||
using Robust.Client.Interfaces.Graphics.Lighting;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using ObjectSerializer = Robust.Shared.Serialization.ObjectSerializer;
|
||||
|
||||
namespace SS14.Client.GameObjects
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public class PointLightComponent : Component
|
||||
{
|
||||
@@ -1,14 +1,14 @@
|
||||
using SS14.Client.Interfaces.Graphics.Lighting;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Maths;
|
||||
using SS14.Shared.Serialization;
|
||||
using SS14.Client.Graphics.ClientEye;
|
||||
using SS14.Shared.GameObjects.Components.Transform;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.ViewVariables;
|
||||
using Robust.Client.Interfaces.Graphics.Lighting;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Client.Graphics.ClientEye;
|
||||
using Robust.Shared.GameObjects.Components.Transform;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace SS14.Client.GameObjects
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public class OccluderComponent : Component, IComponentDebug
|
||||
{
|
||||
@@ -1,10 +1,10 @@
|
||||
using System;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Log;
|
||||
using SS14.Shared.Maths;
|
||||
using SS14.Shared.ViewVariables;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace SS14.Client.GameObjects
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains physical properties of the entity. This component registers the entity
|
||||
@@ -1,18 +1,18 @@
|
||||
using SS14.Client.Graphics;
|
||||
using SS14.Client.Interfaces.GameObjects;
|
||||
using SS14.Client.Interfaces.Resource;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.Interfaces.GameObjects.Components;
|
||||
using SS14.Shared.IoC;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Interfaces.GameObjects;
|
||||
using Robust.Client.Interfaces.Resource;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.IoC;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using SS14.Shared.Enums;
|
||||
using SS14.Shared.Map;
|
||||
using SS14.Shared.Maths;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace SS14.Client.GameObjects
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public class ParticleSystemComponent : Component, IParticleSystemComponent, IRenderableComponent
|
||||
{
|
||||
@@ -1,15 +1,15 @@
|
||||
/*
|
||||
using SS14.Client.Graphics;
|
||||
using SS14.Client.Graphics.Sprites;
|
||||
using SS14.Client.Graphics.Render;
|
||||
using SS14.Client.Interfaces.Resource;
|
||||
using SS14.Shared.IoC;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Graphics.Sprites;
|
||||
using Robust.Client.Graphics.Render;
|
||||
using Robust.Client.Interfaces.Resource;
|
||||
using Robust.Shared.IoC;
|
||||
using System;
|
||||
using System.Text;
|
||||
using SS14.Client.ResourceManagement;
|
||||
using SS14.Shared.Maths;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace SS14.Client.GameObjects
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public class SpeechBubble
|
||||
{
|
||||
@@ -1,30 +1,30 @@
|
||||
using SS14.Client.Graphics;
|
||||
using SS14.Client.Graphics.ClientEye;
|
||||
using SS14.Client.Graphics.Drawing;
|
||||
using SS14.Client.Graphics.Shaders;
|
||||
using SS14.Client.Interfaces.GameObjects;
|
||||
using SS14.Client.Interfaces.GameObjects.Components;
|
||||
using SS14.Client.Interfaces.ResourceManagement;
|
||||
using SS14.Client.ResourceManagement;
|
||||
using SS14.Client.Utility;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.GameObjects.Components.Renderable;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Log;
|
||||
using SS14.Shared.Maths;
|
||||
using SS14.Shared.Prototypes;
|
||||
using SS14.Shared.Serialization;
|
||||
using SS14.Shared.Utility;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Graphics.ClientEye;
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
using Robust.Client.Graphics.Shaders;
|
||||
using Robust.Client.Interfaces.GameObjects;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.Renderable;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using SS14.Shared.Interfaces.Reflection;
|
||||
using SS14.Shared.ViewVariables;
|
||||
using Robust.Shared.Interfaces.Reflection;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using VS = Godot.VisualServer;
|
||||
|
||||
namespace SS14.Client.GameObjects
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public sealed class SpriteComponent : SharedSpriteComponent, ISpriteComponent, IClickTargetComponent,
|
||||
IComponentDebug
|
||||
@@ -1301,7 +1301,7 @@ namespace SS14.Client.GameObjects
|
||||
serializer.DataFieldCached(ref color, "color", Color.White);
|
||||
serializer.DataFieldCached(ref _directional, "directional", true);
|
||||
serializer.DataFieldCached(ref _visible, "visible", true);
|
||||
|
||||
|
||||
// TODO: Writing?
|
||||
if (!serializer.Reading)
|
||||
{
|
||||
@@ -1,17 +1,17 @@
|
||||
using SS14.Client.Graphics;
|
||||
using SS14.Client.Graphics.Sprites;
|
||||
using SS14.Client.Interfaces.Resource;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Interfaces.GameObjects.Components;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Utility;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Graphics.Sprites;
|
||||
using Robust.Client.Interfaces.Resource;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Utility;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using SS14.Shared.Maths;
|
||||
using Robust.Shared.Maths;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
|
||||
namespace SS14.Client.GameObjects
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public class WearableAnimatedSpriteComponent : AnimatedSpriteComponent
|
||||
{
|
||||
@@ -21,7 +21,7 @@ namespace SS14.Client.GameObjects
|
||||
public Sprite NotWornSprite { get; set; }
|
||||
public bool IsCurrentlyCarried { get; set; }
|
||||
public string CarriedSprite { get; set; }
|
||||
|
||||
|
||||
public override Type StateType => typeof(WearableAnimatedSpriteComponentState);
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -113,7 +113,7 @@ namespace SS14.Client.GameObjects
|
||||
var transform = Owner.GetComponent<ITransformComponent>();
|
||||
var worldPos = transform.WorldPosition;
|
||||
var renderPos = worldPos * CluwneLib.Camera.PixelsPerMeter;
|
||||
|
||||
|
||||
spriteToRender.Position = new Vector2(renderPos.X, renderPos.Y);
|
||||
|
||||
if (worldPos.X + bounds.Left + bounds.Width < topLeft.X
|
||||
@@ -1,13 +1,13 @@
|
||||
using SS14.Client.Graphics.ClientEye;
|
||||
using SS14.Client.Interfaces;
|
||||
using SS14.Client.Interfaces.GameObjects.Components;
|
||||
using SS14.Client.Utility;
|
||||
using SS14.Shared.GameObjects.Components.Transform;
|
||||
using SS14.Shared.Interfaces.GameObjects.Components;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Maths;
|
||||
using Robust.Client.Graphics.ClientEye;
|
||||
using Robust.Client.Interfaces;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Shared.GameObjects.Components.Transform;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace SS14.Client.GameObjects
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
internal class GodotTransformComponent : TransformComponent, IGodotTransformComponent
|
||||
{
|
||||
@@ -1,14 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.GameObjects.Components.UserInterface;
|
||||
using SS14.Shared.Interfaces.Network;
|
||||
using SS14.Shared.Interfaces.Reflection;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Serialization;
|
||||
using IComponent = SS14.Shared.Interfaces.GameObjects.IComponent;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Interfaces.Reflection;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization;
|
||||
using IComponent = Robust.Shared.Interfaces.GameObjects.IComponent;
|
||||
|
||||
namespace SS14.Client.GameObjects.Components.UserInterface
|
||||
namespace Robust.Client.GameObjects.Components.UserInterface
|
||||
{
|
||||
public class ClientUserInterfaceComponent : SharedUserInterfaceComponent
|
||||
{
|
||||
@@ -86,7 +86,7 @@ namespace SS14.Client.GameObjects.Components.UserInterface
|
||||
boundInterface.Open();
|
||||
_openInterfaces[wrapped.UiKey] = boundInterface;
|
||||
}
|
||||
|
||||
|
||||
internal void Close(object uiKey, bool remoteCall)
|
||||
{
|
||||
if (!_openInterfaces.TryGetValue(uiKey, out var boundUserInterface))
|
||||
@@ -1,9 +1,9 @@
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Interfaces.GameObjects.Components;
|
||||
using SS14.Shared.IoC;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.IoC;
|
||||
using System;
|
||||
|
||||
namespace SS14.Client.GameObjects
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public class VelocityComponent : Component, IVelocityComponent
|
||||
{
|
||||
@@ -1,8 +1,8 @@
|
||||
using SS14.Client.GameObjects.Components.Animations;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.GameObjects.Systems;
|
||||
using Robust.Client.GameObjects.Components.Animations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace SS14.Client.GameObjects.EntitySystems
|
||||
namespace Robust.Client.GameObjects.EntitySystems
|
||||
{
|
||||
internal sealed class AnimationPlayerSystem : EntitySystem
|
||||
{
|
||||
@@ -1,7 +1,7 @@
|
||||
using SS14.Shared.GameObjects.Systems;
|
||||
using SS14.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace SS14.Client.GameObjects.EntitySystems
|
||||
namespace Robust.Client.GameObjects.EntitySystems
|
||||
{
|
||||
sealed class AppearanceSystem : EntitySystem
|
||||
{
|
||||
@@ -1,7 +1,7 @@
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace SS14.Client.GameObjects.EntitySystems
|
||||
namespace Robust.Client.GameObjects.EntitySystems
|
||||
{
|
||||
class AppearanceTestSystem : EntitySystem
|
||||
{
|
||||
@@ -1,24 +1,24 @@
|
||||
using SS14.Client.Audio;
|
||||
using SS14.Client.Graphics.ClientEye;
|
||||
using SS14.Client.Interfaces;
|
||||
using SS14.Client.Interfaces.GameObjects.Components;
|
||||
using SS14.Client.Interfaces.ResourceManagement;
|
||||
using SS14.Client.ResourceManagement;
|
||||
using SS14.Client.Utility;
|
||||
using SS14.Shared.Audio;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.GameObjects.Systems;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.Interfaces.Network;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Log;
|
||||
using SS14.Shared.Map;
|
||||
using Robust.Client.Audio;
|
||||
using Robust.Client.Graphics.ClientEye;
|
||||
using Robust.Client.Interfaces;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using SS14.Client.Interfaces.Graphics;
|
||||
using SS14.Shared.Utility;
|
||||
using Robust.Client.Interfaces.Graphics;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace SS14.Client.GameObjects.EntitySystems
|
||||
namespace Robust.Client.GameObjects.EntitySystems
|
||||
{
|
||||
public class AudioSystem : EntitySystem
|
||||
{
|
||||
@@ -1,26 +1,26 @@
|
||||
using SS14.Client.Graphics;
|
||||
using SS14.Client.Graphics.ClientEye;
|
||||
using SS14.Client.Graphics.Drawing;
|
||||
using SS14.Client.Interfaces.Graphics.ClientEye;
|
||||
using SS14.Client.Interfaces.ResourceManagement;
|
||||
using SS14.Client.ResourceManagement;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.GameObjects.EntitySystemMessages;
|
||||
using SS14.Shared.GameObjects.Systems;
|
||||
using SS14.Shared.Interfaces.Network;
|
||||
using SS14.Shared.Interfaces.Timing;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Map;
|
||||
using SS14.Shared.Maths;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Graphics.ClientEye;
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.EntitySystemMessages;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using SS14.Client.Graphics.Overlays;
|
||||
using SS14.Client.Graphics.Shaders;
|
||||
using SS14.Client.Interfaces.Graphics.Overlays;
|
||||
using SS14.Shared.Prototypes;
|
||||
using SS14.Shared.Utility;
|
||||
using Robust.Client.Graphics.Overlays;
|
||||
using Robust.Client.Graphics.Shaders;
|
||||
using Robust.Client.Interfaces.Graphics.Overlays;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace SS14.Client.GameObjects
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public class EffectSystem : EntitySystem
|
||||
{
|
||||
@@ -1,16 +1,16 @@
|
||||
using System;
|
||||
using SS14.Client.GameObjects.Components;
|
||||
using SS14.Client.Interfaces.Input;
|
||||
using SS14.Client.Player;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.GameObjects.Systems;
|
||||
using SS14.Shared.Input;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Log;
|
||||
using SS14.Shared.Players;
|
||||
using Robust.Client.GameObjects.Components;
|
||||
using Robust.Client.Interfaces.Input;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Players;
|
||||
|
||||
namespace SS14.Client.GameObjects.EntitySystems
|
||||
namespace Robust.Client.GameObjects.EntitySystems
|
||||
{
|
||||
/// <summary>
|
||||
/// Client-side processing of all input commands through the simulation.
|
||||
@@ -1,12 +1,12 @@
|
||||
using SS14.Client.Interfaces.Resource;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.GameObjects.Systems;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.IoC;
|
||||
using Robust.Client.Interfaces.Resource;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace SS14.Client.GameObjects.EntitySystems
|
||||
namespace Robust.Client.GameObjects.EntitySystems
|
||||
{
|
||||
public class ParticleSystem : EntitySystem
|
||||
{
|
||||
@@ -1,11 +1,11 @@
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.GameObjects.Systems;
|
||||
using SS14.Shared.Interfaces.GameObjects.Components;
|
||||
using SS14.Shared.IoC;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.IoC;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace SS14.Client.GameObjects.EntitySystems
|
||||
namespace Robust.Client.GameObjects.EntitySystems
|
||||
{
|
||||
internal class PhysicsSystem : EntitySystem
|
||||
{
|
||||
@@ -1,8 +1,8 @@
|
||||
using SS14.Client.Interfaces.GameObjects.Components;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.GameObjects.Systems;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace SS14.Client.GameObjects.EntitySystems
|
||||
namespace Robust.Client.GameObjects.EntitySystems
|
||||
{
|
||||
public class SpriteSystem : EntitySystem
|
||||
{
|
||||
@@ -1,18 +1,18 @@
|
||||
using SFML.System;
|
||||
using SS14.Client.Interfaces.GameObjects.Components;
|
||||
using SS14.Client.Interfaces.Player;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.GameObjects.Systems;
|
||||
using SS14.Shared.Interfaces.Configuration;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.Interfaces.GameObjects.Components;
|
||||
using SS14.Shared.Interfaces.Timing;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Maths;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Client.Interfaces.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.Configuration;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace SS14.Client.GameObjects.EntitySystems
|
||||
namespace Robust.Client.GameObjects.EntitySystems
|
||||
{
|
||||
internal class TransformSystem : EntitySystem
|
||||
{
|
||||
@@ -1,7 +1,7 @@
|
||||
using SS14.Client.Interfaces.GameObjects.Components;
|
||||
using SS14.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
|
||||
namespace SS14.Client.GameObjects
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public class GodotComponentFactory : ClientComponentFactory
|
||||
{
|
||||
@@ -1,6 +1,6 @@
|
||||
using SS14.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace SS14.Client.GameObjects
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public class PlayerAttachedMsg : ComponentMessage
|
||||
{
|
||||
@@ -1,21 +1,21 @@
|
||||
using System.Collections.Generic;
|
||||
using SS14.Client.Interfaces;
|
||||
using SS14.Client.Interfaces.GameObjects;
|
||||
using SS14.Client.Interfaces.GameStates;
|
||||
using SS14.Shared.GameStates;
|
||||
using SS14.Shared.Interfaces.Network;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Log;
|
||||
using SS14.Shared.Network.Messages;
|
||||
using SS14.Client.Player;
|
||||
using SS14.Shared.Configuration;
|
||||
using SS14.Shared.Interfaces.Configuration;
|
||||
using SS14.Shared.Interfaces.Map;
|
||||
using SS14.Shared.Interfaces.Timing;
|
||||
using SS14.Shared.Timing;
|
||||
using SS14.Shared.Utility;
|
||||
using Robust.Client.Interfaces;
|
||||
using Robust.Client.Interfaces.GameObjects;
|
||||
using Robust.Client.Interfaces.GameStates;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Interfaces.Configuration;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace SS14.Client.GameStates
|
||||
namespace Robust.Client.GameStates
|
||||
{
|
||||
public class ClientGameStateManager : IClientGameStateManager
|
||||
{
|
||||
@@ -150,7 +150,7 @@ namespace SS14.Client.GameStates
|
||||
{
|
||||
targetBufferSize = 2 + bufSz; // only need to buffer last and cur
|
||||
}
|
||||
|
||||
|
||||
if (CalculateNextStates(_timing.CurTick, out var curState, out var nextState, targetBufferSize))
|
||||
{
|
||||
if (_logging)
|
||||
@@ -191,7 +191,7 @@ namespace SS14.Client.GameStates
|
||||
var lastTick = new GameTick(curTick.Value - 1);
|
||||
var nextTick = new GameTick(curTick.Value + 1);
|
||||
nextState = null;
|
||||
|
||||
|
||||
for (var i = 0; i < _stateBuffer.Count; i++)
|
||||
{
|
||||
var state = _stateBuffer[i];
|
||||
@@ -1,14 +1,14 @@
|
||||
using SS14.Client.Graphics;
|
||||
using SS14.Client.Graphics.Drawing;
|
||||
using SS14.Client.Graphics.Overlays;
|
||||
using SS14.Client.Interfaces.Console;
|
||||
using SS14.Client.Interfaces.Graphics.Overlays;
|
||||
using SS14.Client.Interfaces.ResourceManagement;
|
||||
using SS14.Client.ResourceManagement;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Maths;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
using Robust.Client.Graphics.Overlays;
|
||||
using Robust.Client.Interfaces.Console;
|
||||
using Robust.Client.Interfaces.Graphics.Overlays;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace SS14.Client.GameStates
|
||||
namespace Robust.Client.GameStates
|
||||
{
|
||||
internal class NetGraphOverlay : Overlay
|
||||
{
|
||||
@@ -74,9 +74,9 @@ namespace SS14.Client.GameStates
|
||||
overlayMan.RemoveOverlay(nameof(NetGraphOverlay));
|
||||
console.AddLine("Disabled network overlay.");
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,19 +1,19 @@
|
||||
using System;
|
||||
using SS14.Client.GameObjects;
|
||||
using SS14.Client.Graphics.Drawing;
|
||||
using SS14.Client.Graphics.Overlays;
|
||||
using SS14.Client.Graphics.Shaders;
|
||||
using SS14.Client.Interfaces.Console;
|
||||
using SS14.Client.Interfaces.Graphics.ClientEye;
|
||||
using SS14.Client.Interfaces.Graphics.Overlays;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.Interfaces.GameObjects.Components;
|
||||
using SS14.Shared.Interfaces.Timing;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Maths;
|
||||
using SS14.Shared.Prototypes;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
using Robust.Client.Graphics.Overlays;
|
||||
using Robust.Client.Graphics.Shaders;
|
||||
using Robust.Client.Interfaces.Console;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Client.Interfaces.Graphics.Overlays;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace SS14.Client.GameStates
|
||||
namespace Robust.Client.GameStates
|
||||
{
|
||||
internal class NetInterpOverlay : Overlay
|
||||
{
|
||||
@@ -50,13 +50,13 @@ namespace SS14.Client.GameStates
|
||||
// if not on screen, or too small, continue
|
||||
if (!aabb.Translated(transform.WorldPosition).Intersects(viewport) || aabb.IsEmpty())
|
||||
continue;
|
||||
|
||||
|
||||
var timing = IoCManager.Resolve<IGameTiming>();
|
||||
timing.InSimulation = true;
|
||||
|
||||
|
||||
var boxOffset = transform.LerpDestination - transform.LocalPosition;
|
||||
var boxPosWorld = transform.WorldPosition + boxOffset;
|
||||
|
||||
|
||||
timing.InSimulation = false;
|
||||
|
||||
worldHandle.DrawLine(transform.WorldPosition, boxPosWorld, Color.Yellow);
|
||||
@@ -4,7 +4,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SS14.Client.Graphics
|
||||
namespace Robust.Client.Graphics
|
||||
{
|
||||
static class CanvasLayers
|
||||
{
|
||||
@@ -1,11 +1,11 @@
|
||||
using System;
|
||||
using SS14.Client.Interfaces.Graphics.ClientEye;
|
||||
using SS14.Client.Utility;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Map;
|
||||
using SS14.Shared.Maths;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace SS14.Client.Graphics.ClientEye
|
||||
namespace Robust.Client.Graphics.ClientEye
|
||||
{
|
||||
public class Eye : IEye, IDisposable
|
||||
{
|
||||
@@ -1,16 +1,16 @@
|
||||
using System;
|
||||
using SS14.Client.Interfaces.Graphics;
|
||||
using SS14.Client.Interfaces.Graphics.ClientEye;
|
||||
using SS14.Shared.Interfaces.Map;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Map;
|
||||
using SS14.Shared.Maths;
|
||||
using Robust.Client.Interfaces.Graphics;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace SS14.Client.Graphics.ClientEye
|
||||
namespace Robust.Client.Graphics.ClientEye
|
||||
{
|
||||
public sealed class EyeManager : IEyeManager, IDisposable
|
||||
{
|
||||
// If you modify this make sure to edit the value in the SS14.Shared.Audio.AudioParams struct default too!
|
||||
// If you modify this make sure to edit the value in the Robust.Shared.Audio.AudioParams struct default too!
|
||||
// No I can't be bothered to make this a shared constant.
|
||||
public const int PIXELSPERMETER = 32;
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
using SS14.Client.Interfaces;
|
||||
using SS14.Client.Utility;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Map;
|
||||
using SS14.Shared.Maths;
|
||||
using Robust.Client.Interfaces;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace SS14.Client.Graphics.ClientEye
|
||||
namespace Robust.Client.Graphics.ClientEye
|
||||
{
|
||||
/// <summary>
|
||||
/// A fixed eye is an eye which is fixed to one point, its position.
|
||||
@@ -5,12 +5,12 @@ using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using OpenTK;
|
||||
using OpenTK.Audio.OpenAL;
|
||||
using SS14.Client.Audio;
|
||||
using SS14.Client.Interfaces.Graphics;
|
||||
using SS14.Shared.Log;
|
||||
using Vector2 = SS14.Shared.Maths.Vector2;
|
||||
using Robust.Client.Audio;
|
||||
using Robust.Client.Interfaces.Graphics;
|
||||
using Robust.Shared.Log;
|
||||
using Vector2 = Robust.Shared.Maths.Vector2;
|
||||
|
||||
namespace SS14.Client.Graphics.Clyde
|
||||
namespace Robust.Client.Graphics.Clyde
|
||||
{
|
||||
internal partial class Clyde
|
||||
{
|
||||
@@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace SS14.Client.Graphics.Clyde
|
||||
namespace Robust.Client.Graphics.Clyde
|
||||
{
|
||||
internal partial class Clyde
|
||||
{
|
||||
@@ -2,9 +2,9 @@ using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using JetBrains.Annotations;
|
||||
using SS14.Shared.Utility;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace SS14.Client.Graphics.Clyde
|
||||
namespace Robust.Client.Graphics.Clyde
|
||||
{
|
||||
internal partial class Clyde
|
||||
{
|
||||
@@ -2,9 +2,9 @@ using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using OpenTK.Graphics.OpenGL4;
|
||||
using SS14.Shared.Utility;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace SS14.Client.Graphics.Clyde
|
||||
namespace Robust.Client.Graphics.Clyde
|
||||
{
|
||||
internal partial class Clyde
|
||||
{
|
||||
@@ -2,12 +2,12 @@
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using OpenTK.Graphics.OpenGL4;
|
||||
using SS14.Shared.Interfaces.Map;
|
||||
using SS14.Shared.Map;
|
||||
using SS14.Shared.Maths;
|
||||
using SS14.Shared.Utility;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace SS14.Client.Graphics.Clyde
|
||||
namespace Robust.Client.Graphics.Clyde
|
||||
{
|
||||
internal partial class Clyde
|
||||
{
|
||||
@@ -1,7 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace SS14.Client.Graphics.Clyde
|
||||
namespace Robust.Client.Graphics.Clyde
|
||||
{
|
||||
internal partial class Clyde
|
||||
{
|
||||
@@ -4,22 +4,22 @@ using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using OpenTK.Graphics.OpenGL4;
|
||||
using SS14.Client.GameObjects;
|
||||
using SS14.Client.Graphics.ClientEye;
|
||||
using SS14.Client.Graphics.Drawing;
|
||||
using SS14.Client.Graphics.Overlays;
|
||||
using SS14.Client.Graphics.Shaders;
|
||||
using SS14.Client.Interfaces.GameObjects.Components;
|
||||
using SS14.Client.ResourceManagement;
|
||||
using SS14.Shared.Enums;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.Log;
|
||||
using SS14.Shared.Map;
|
||||
using SS14.Shared.Maths;
|
||||
using SS14.Shared.Timers;
|
||||
using SS14.Shared.Utility;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics.ClientEye;
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
using Robust.Client.Graphics.Overlays;
|
||||
using Robust.Client.Graphics.Shaders;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Timers;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace SS14.Client.Graphics.Clyde
|
||||
namespace Robust.Client.Graphics.Clyde
|
||||
{
|
||||
internal partial class Clyde
|
||||
{
|
||||