Files
RobustToolbox/Robust.Client/GameObjects/EntitySystems
Pieter-Jan Briers 44c7ff552e Optimizations.
Removed use of ConcurrentDictionary. It was slow.
Other minor optimizations around the codebase.
Added option for parallel game state generation. Seems slower than doing it single-threaded so off by default for now.
2020-02-15 17:22:32 +01:00
..
2020-02-15 17:22:32 +01:00
2020-02-06 16:10:14 +01:00