Files
RobustToolbox/Robust.Client/GameObjects/EntitySystems/AnimationPlayerSystem.cs
T
SilverandGitHub 25926a17b7 Renames SS14.* to Robust.* (#793)
RobustToolbox projects should be named Robust.* 

This PR changes the RobustToolbox projects from SS14.* to Robust.*

Updates SS14.* prefixes/namespaces to Robust.*
Updates SpaceStation14.sln to RobustToolbox.sln
Updates MSBUILD/SS14.* to MSBUILD/Robust.*
Updates CSProject and MSBuild references for the above
Updates git_helper.py
Removes Runserver and Runclient as they are unusable
2019-04-15 20:24:59 -06:00

26 lines
714 B
C#

using Robust.Client.GameObjects.Components.Animations;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Robust.Client.GameObjects.EntitySystems
{
internal sealed class AnimationPlayerSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
EntityQuery = new TypeEntityQuery(typeof(AnimationPlayerComponent));
}
public override void FrameUpdate(float frameTime)
{
foreach (var entity in RelevantEntities)
{
var player = entity.GetComponent<AnimationPlayerComponent>();
player.Update(frameTime);
}
}
}
}