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...

24 Commits

Author SHA1 Message Date
PJB3005
f0a4446fb6 Version: 262.0.2 2025-09-19 09:17:26 +02:00
Skye
64307228cc Fix resource loading on non-Windows platforms (#6201)
(cherry picked from commit 51bbc5dc45)
2025-09-19 09:17:26 +02:00
PJB3005
702c616dfe Version: 262.0.1 2025-09-14 14:55:50 +02:00
PJB3005
7d493f3f7e Squashed commit of the following:
commit d4f265c314
Author: PJB3005 <pieterjan.briers+git@gmail.com>
Date:   Sun Sep 14 14:32:44 2025 +0200

    Fix incorrect path combine in DirLoader and WritableDirProvider

    This (and the other couple past commits) reported by Elelzedel.

commit 7654d38612
Author: PJB3005 <pieterjan.briers+git@gmail.com>
Date:   Sat Sep 13 22:50:51 2025 +0200

    Move CEF cache out of data directory

    Don't want content messing with this...

commit cdcc255123
Author: PJB3005 <pieterjan.briers+git@gmail.com>
Date:   Sat Sep 13 19:11:16 2025 +0200

    Make Robust.Client.WebView.Cef.Program internal.

commit 2f56a6a110
Author: PJB3005 <pieterjan.briers+git@gmail.com>
Date:   Sat Sep 13 19:10:46 2025 +0200

    Update SpaceWizards.NFluidSynth to 0.2.2

commit 16fc48cef2
Author: PJB3005 <pieterjan.briers+git@gmail.com>
Date:   Sat Sep 13 19:09:43 2025 +0200

    Hide IWritableDirProvider.RootDir on client

    This shouldn't be exposed.

(cherry picked from commit 2f07159336bc640e41fbbccfdec4133a68c13bdb)
(cherry picked from commit d6c3212c74373ed2420cc4be2cf10fcd899c2106)
(cherry picked from commit bfa70d7e2ca6758901b680547fcfa9b24e0610b7)
(cherry picked from commit 06e52f5d58efc1491915822c2650f922673c82c6)
2025-09-14 14:55:50 +02:00
metalgearsloth
18849be0b4 Version: 262.0.0 2025-06-09 23:56:58 +10:00
Leon Friedrich
c6a1d82bb1 Validate that Toolshed command arguments have parsers (#6014)
* Add Nullable<T> support to ToolshedManager.TryParse

* Check that command arguments are parseable

* release notes

* a

* A is for Array

* Fix test

* Fix indentation
2025-06-09 23:47:29 +10:00
Leon Friedrich
d89e1a43c6 Add PvsResetTest (#6015) 2025-06-09 23:39:06 +10:00
Leon Friedrich
d894ef70ef Misc SpriteSystem fixes (#6001)
* Move GetPrototypeTextures to SpriteSystem

* Fix tests

* Fix #6002

* release notes

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-06-09 18:59:37 +10:00
DrSmugleaf
c7ea2793ca Fix TransformComponent state handling changing the coordinates of detached entities (#6006)
* Fix TransformComponent state handling changing the coordinates of detached entities

* Make ResetPredictedEntities not handle state for detached entities
2025-06-09 17:44:36 +10:00
Perry Fraser
0c61ff2bee fix: default audio params for PlayStatic (#6011) 2025-06-09 00:28:12 +02:00
Tayrtahn
343a34eac7 Fix warning CS0168 in EntityDeserializer (#6013)
* Fix warning CS0168 in EntityDeserializer

* Actually, why use try-catch just to rethrow anyway?
2025-06-09 00:04:03 +02:00
metalgearsloth
7be41f4890 Add ignoredcomps to IsDefault (#5998) 2025-06-05 23:54:47 +10:00
metalgearsloth
293470a5fe Fix incorrect saved window positions (#5927)
* Fix incorrect saved window positions

As of however many UI PRs ago windows store their last position on the client and it re-opens windows at that position.

The issue is that the code to avoid windows being able to go off-screen was immediately bulldozing this value, at least if the x <= 0. Now we just don't run it until we have a valid measure (probably the frame after) and avoid unnecessarily having an incorrect position applied.

* Explainer
2025-06-05 23:35:28 +10:00
metalgearsloth
2b8057acf0 Version: 261.2.0 2025-06-05 22:55:09 +10:00
Tayrtahn
bec3caa5da Fix error when using tpto on a grid (#5991)
* Fix error when using tpto on a grid

* Calculate map coords outside of loop
2025-06-05 22:45:30 +10:00
metalgearsloth
ea6126563b Add NearestChunkEnumerator (#5972)
Not super fast but want it for biome loading to prio chunks nearby first.
2025-06-05 22:36:22 +10:00
slarticodefast
00494ad9eb fix TryQueueDelete (#5996) 2025-06-05 22:34:50 +10:00
Tayrtahn
6672b7b1bd Correct misleading error message in ShareMapSystem.OnParentChange (#5992) 2025-06-05 22:29:47 +10:00
ruddygreat
8dc55e8748 fix the lifestage checks on predicted entity deletion (#5993)
Co-authored-by: Ruddygreat <ruddygreat1@gmail.com>
2025-06-05 22:29:22 +10:00
Tayrtahn
44ea2cd396 Implement IEquatable for ResolvedPathSpecifier and ResolvedCollectionSpecifier (#5980) 2025-06-01 18:10:55 +10:00
metalgearsloth
2c5604432b Update some GetComponentName usages (#5942)
Rider tells me to use generic and generic one seems better.
2025-06-01 17:54:43 +10:00
Tayrtahn
c696466522 Remove ITileDefinition.ID (#5982) 2025-06-01 17:51:59 +10:00
slarticodefast
01bb98e400 fix static grid center of mass (#5985) 2025-05-29 23:05:54 +10:00
metalgearsloth
af08e747de Defer grid state handling TileChangedEvent (#5981)
Rather than doing the old raise-event-per-tile we just raise it at the end.
2025-05-29 09:21:45 +10:00
44 changed files with 554 additions and 198 deletions

View File

@@ -57,7 +57,7 @@
<PackageVersion Include="SharpZstd.Interop" Version="1.5.2-beta2" />
<PackageVersion Include="SixLabors.ImageSharp" Version="3.1.7" />
<PackageVersion Include="SpaceWizards.HttpListener" Version="0.1.1" />
<PackageVersion Include="SpaceWizards.NFluidsynth" Version="0.1.1" />
<PackageVersion Include="SpaceWizards.NFluidsynth" Version="0.2.2" />
<PackageVersion Include="SpaceWizards.SharpFont" Version="1.0.2" />
<PackageVersion Include="SpaceWizards.Sodium" Version="0.2.1" />
<PackageVersion Include="TerraFX.Interop.Windows" Version="10.0.26100.1" />

View File

@@ -1,4 +1,4 @@
<Project>
<!-- This file automatically reset by Tools/version.py -->
<!-- This file automatically reset by Tools/version.py -->

View File

@@ -54,6 +54,55 @@ END TEMPLATE-->
*None yet*
## 262.0.2
## 262.0.1
## 262.0.0
### Breaking changes
* Toolshed commands will now validate that each non-generic command argument is parseable (i.e., has a corresponding type parser). This check can be disabled by explicitly marking the argument as unparseable via `CommandArgumentAttribute.Unparseable`.
### New features
* `ToolshedManager.TryParse` now also supports nullable value types.
* Add an ignoredComponents arg to IsDefault.
### Bugfixes
* Fix `SpriteComponent.Layer.Visible` setter not marking a sprite's bounding box as dirty.
* The audio params in the passed SoundSpecifier for PlayStatic(SoundSpecifier, Filter, ...) will now be used as a default like other PlayStatic overrides.
* Fix windows not saving their positions correctly when their x position is <= 0.
* Fix transform state handling overriding PVS detachment.
## 261.2.0
### New features
* Implement IEquatable for ResolvedPathSpecifier & ResolvedCollectionSpecifier.
* Add NearestChunkEnumerator.
### Bugfixes
* Fix static entities not having the center of mass updated.
* Fix TryQueueDelete.
* Fix tpto potentially parenting grids to non-map entities.
### Other
* TileChangedEvent is now raised once in clientside grid state handling rather than per tile.
* Removed ITileDefinition.ID as it was redundant.
* Change the lifestage checks on predicted entity deletion to check for terminating.
### Internal
* Update some `GetComponentName<T>` uses to generic.
## 261.1.0
### New features

View File

@@ -6,7 +6,7 @@ using Xilium.CefGlue;
namespace Robust.Client.WebView.Cef
{
public static class Program
internal static class Program
{
// This was supposed to be the main entry for the subprocess program... It doesn't work.
public static int Main(string[] args)

View File

@@ -5,6 +5,7 @@ using System.Net;
using System.Reflection;
using System.Text;
using Robust.Client.Console;
using Robust.Client.Utility;
using Robust.Shared.Configuration;
using Robust.Shared.ContentPack;
using Robust.Shared.IoC;
@@ -24,6 +25,7 @@ namespace Robust.Client.WebView.Cef
[Dependency] private readonly IDependencyCollection _dependencyCollection = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IGameControllerInternal _gameController = default!;
[Dependency] private readonly IResourceManagerInternal _resourceManager = default!;
[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
@@ -61,7 +63,10 @@ namespace Robust.Client.WebView.Cef
var cachePath = "";
if (_resourceManager.UserData is WritableDirProvider userData)
cachePath = userData.GetFullPath(new ResPath("/cef_cache"));
{
var rootDir = UserDataDir.GetRootUserDataDir(_gameController);
cachePath = Path.Combine(rootDir, "cef_cache", "0");
}
var settings = new CefSettings()
{

View File

@@ -21,7 +21,7 @@ public sealed class SpriteTreeSystem : ComponentTreeSystem<SpriteTreeComponent,
protected override Box2 ExtractAabb(in ComponentTreeEntry<SpriteComponent> entry, Vector2 pos, Angle rot)
{
// TODO SPRITE optimize this
// Because the just take the BB of the rotated BB, I'mt pretty sure we do a lot of unnecessary maths.
// Because the just take the BB of the rotated BB, I'm pretty sure we do a lot of unnecessary maths.
return _sprite.CalculateBounds((entry.Uid, entry.Component), pos, rot, default).CalcBoundingBox();
}

View File

@@ -387,7 +387,7 @@ namespace Robust.Client
_prof.Initialize();
_resManager.Initialize(Options.LoadConfigAndUserData ? userDataDir : null);
_resManager.Initialize(Options.LoadConfigAndUserData ? userDataDir : null, hideUserDataDir: true);
var mountOptions = _commandLineArgs != null
? MountOptions.Merge(_commandLineArgs.MountOptions, Options.MountOptions)

View File

@@ -296,7 +296,7 @@ namespace Robust.Client.GameObjects
public override void PredictedDeleteEntity(Entity<MetaDataComponent?, TransformComponent?> ent)
{
if (!MetaQuery.Resolve(ent.Owner, ref ent.Comp1)
|| ent.Comp1.EntityDeleted
|| ent.Comp1.EntityLifeStage >= EntityLifeStage.Terminating
|| !TransformQuery.Resolve(ent.Owner, ref ent.Comp2))
{
return;
@@ -322,7 +322,7 @@ namespace Robust.Client.GameObjects
{
if (IsQueuedForDeletion(ent.Owner)
|| !MetaQuery.Resolve(ent.Owner, ref ent.Comp1)
|| ent.Comp1.EntityDeleted
|| ent.Comp1.EntityLifeStage >= EntityLifeStage.Terminating
|| !TransformQuery.Resolve(ent.Owner, ref ent.Comp2))
{
return;

View File

@@ -1224,6 +1224,8 @@ namespace Robust.Client.GameObjects
return;
_visible = value;
Owner.Comp.BoundsDirty = true;
// ReSharper disable once ConditionalAccessQualifierIsNonNullableAccordingToAPIContract
if (_parent.Owner != EntityUid.Invalid)
Owner.Comp.Sys?.QueueUpdateIsInert(Owner);
@@ -1791,76 +1793,15 @@ namespace Robust.Client.GameObjects
[Obsolete("Use SpriteSystem.GetPrototypeTextures() instead")]
public static IEnumerable<IDirectionalTextureProvider> GetPrototypeTextures(EntityPrototype prototype, IResourceCache resourceCache, out bool noRot)
{
var results = new List<IDirectionalTextureProvider>();
noRot = false;
// TODO when moving to a non-static method in a system, pass in IComponentFactory
if (prototype.TryGetComponent(out IconComponent? icon))
{
var sys = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<SpriteSystem>();
results.Add(sys.GetIcon(icon));
return results;
}
if (!prototype.Components.TryGetValue("Sprite", out _))
{
results.Add(resourceCache.GetFallback<TextureResource>().Texture);
return results;
}
var entityManager = IoCManager.Resolve<IEntityManager>();
var dummy = entityManager.SpawnEntity(prototype.ID, MapCoordinates.Nullspace);
var spriteComponent = entityManager.EnsureComponent<SpriteComponent>(dummy);
EntitySystem.Get<AppearanceSystem>().OnChangeData(dummy, spriteComponent);
foreach (var layer in spriteComponent.AllLayers)
{
if (!layer.Visible) continue;
if (layer.Texture != null)
{
results.Add(layer.Texture);
continue;
}
if (!layer.RsiState.IsValid) continue;
var rsi = layer.Rsi ?? spriteComponent.BaseRSI;
if (rsi == null ||
!rsi.TryGetState(layer.RsiState, out var state))
continue;
results.Add(state);
}
noRot = spriteComponent.NoRotation;
entityManager.DeleteEntity(dummy);
if (results.Count == 0)
results.Add(resourceCache.GetFallback<TextureResource>().Texture);
return results;
var sys = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<SpriteSystem>();
return sys.GetPrototypeTextures(prototype, out noRot);
}
[Obsolete("Use SpriteSystem.GetPrototypeIcon() instead")]
public static IRsiStateLike GetPrototypeIcon(EntityPrototype prototype, IResourceCache resourceCache)
{
var sys = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<SpriteSystem>();
// TODO when moving to a non-static method in a system, pass in IComponentFactory
if (prototype.TryGetComponent(out IconComponent? icon))
return sys.GetIcon(icon);
if (!prototype.Components.ContainsKey("Sprite"))
return sys.GetFallbackState();
var entityManager = IoCManager.Resolve<IEntityManager>();
var dummy = entityManager.SpawnEntity(prototype.ID, MapCoordinates.Nullspace);
var spriteComponent = entityManager.EnsureComponent<SpriteComponent>(dummy);
var result = spriteComponent.Icon ?? sys.GetFallbackState();
entityManager.DeleteEntity(dummy);
return result;
return sys.GetPrototypeIcon(prototype);
}
}
}

View File

@@ -56,10 +56,6 @@ public sealed partial class SpriteSystem
/// </summary>
public IRsiStateLike GetPrototypeIcon(string prototype)
{
// Check if this prototype has been cached before, and if so return the result.
if (_cachedPrototypeIcons.TryGetValue(prototype, out var cachedResult))
return cachedResult;
if (!_proto.TryIndex<EntityPrototype>(prototype, out var entityPrototype))
{
// The specified prototype doesn't exist, return the fallback "error" sprite.
@@ -67,11 +63,7 @@ public sealed partial class SpriteSystem
return GetFallbackState();
}
// Generate the icon and cache it in case it's ever needed again.
var result = GetPrototypeIcon(entityPrototype);
_cachedPrototypeIcons[prototype] = result;
return result;
return GetPrototypeIcon(entityPrototype);
}
/// <summary>
@@ -79,13 +71,19 @@ public sealed partial class SpriteSystem
/// This method does NOT cache the result.
/// </summary>
public IRsiStateLike GetPrototypeIcon(EntityPrototype prototype)
{
// This method may spawn & delete an entity to get an accruate RSI state, hence we cache the results
if (_cachedPrototypeIcons.TryGetValue(prototype.ID, out var cachedResult))
return cachedResult;
return _cachedPrototypeIcons[prototype.ID] = GetPrototypeIconInternal(prototype);
}
private IRsiStateLike GetPrototypeIconInternal(EntityPrototype prototype)
{
// IconComponent takes precedence. If it has a valid icon, return that. Otherwise, continue as normal.
if (prototype.Components.TryGetValue("Icon", out var compData)
&& compData.Component is IconComponent icon)
{
if (prototype.TryGetComponent(out IconComponent? icon, _factory))
return GetIcon(icon);
}
// If the prototype doesn't have a SpriteComponent, then there's nothing we can do but return the fallback.
if (!prototype.Components.ContainsKey("Sprite"))
@@ -102,6 +100,63 @@ public sealed partial class SpriteSystem
return result;
}
public IEnumerable<IDirectionalTextureProvider> GetPrototypeTextures(EntityPrototype proto) =>
GetPrototypeTextures(proto, out _);
public IEnumerable<IDirectionalTextureProvider> GetPrototypeTextures(EntityPrototype proto, out bool noRot)
{
var results = new List<IDirectionalTextureProvider>();
noRot = false;
if (proto.TryGetComponent(out IconComponent? icon, _factory))
{
results.Add(GetIcon(icon));
return results;
}
if (!proto.Components.ContainsKey("Sprite"))
{
results.Add(_resourceCache.GetFallback<TextureResource>().Texture);
return results;
}
var dummy = Spawn(proto.ID, MapCoordinates.Nullspace);
var spriteComponent = EnsureComp<SpriteComponent>(dummy);
// TODO SPRITE is this needed?
// And if it is, shouldn't GetPrototypeIconInternal also use this?
_appearance.OnChangeData(dummy, spriteComponent);
foreach (var layer in spriteComponent.AllLayers)
{
if (!layer.Visible)
continue;
if (layer.Texture != null)
{
results.Add(layer.Texture);
continue;
}
if (!layer.RsiState.IsValid)
continue;
var rsi = layer.Rsi ?? spriteComponent.BaseRSI;
if (rsi == null || !rsi.TryGetState(layer.RsiState, out var state))
continue;
results.Add(state);
}
noRot = spriteComponent.NoRotation;
Del(dummy);
if (results.Count == 0)
results.Add(_resourceCache.GetFallback<TextureResource>().Texture);
return results;
}
[Pure]
public RSI.State GetFallbackState()
{

View File

@@ -34,8 +34,12 @@ namespace Robust.Client.GameObjects
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly ILogManager _logManager = default!;
[Dependency] private readonly IComponentFactory _factory = default!;
// Note that any new system dependencies have to be added to RobustUnitTest.BaseSetup()
[Dependency] private readonly SharedTransformSystem _xforms = default!;
[Dependency] private readonly SpriteTreeSystem _tree = default!;
[Dependency] private readonly AppearanceSystem _appearance = default!;
public static readonly ProtoId<ShaderPrototype> UnshadedId = "unshaded";
private readonly Queue<SpriteComponent> _inertUpdateQueue = new();

View File

@@ -631,7 +631,7 @@ namespace Robust.Client.GameStates
if (_sawmill.Level <= LogLevel.Debug)
_sawmill.Debug($" A component was dirtied: {comp.GetType()}");
if (compState != null)
if ((meta.Flags & MetaDataFlags.Detached) == 0 && compState != null)
{
var handleState = new ComponentHandleState(compState, null);
_entities.EventBus.RaiseComponentEvent(entity, comp, ref handleState);

View File

@@ -145,6 +145,11 @@ namespace Robust.Client.UserInterface.CustomControls
protected override void FrameUpdate(FrameEventArgs args)
{
// This is to avoid unnecessarily setting a position where our size isn't yet fully updated.
// This most commonly happens with saved window positions if your window position is <= 0.
if (!IsMeasureValid)
return;
var (spaceX, spaceY) = Parent!.Size;
var maxX = spaceX - ((AllowOffScreen & DirectionFlag.West) == 0 ? Size.X : WindowEdgeSeparation);

View File

@@ -297,7 +297,7 @@ namespace Robust.Server
: null;
// Set up the VFS
_resources.Initialize(dataDir);
_resources.Initialize(dataDir, hideUserDataDir: false);
var mountOptions = _commandLineArgs != null
? MountOptions.Merge(_commandLineArgs.MountOptions, Options.MountOptions) : Options.MountOptions;

View File

@@ -140,7 +140,7 @@ namespace Robust.Server.Placement
{
// Replace existing entities if relevant.
if (msg.Replacement && _prototype.Index<EntityPrototype>(entityTemplateName).Components.TryGetValue(
_factory.GetComponentName(typeof(PlacementReplacementComponent)), out var compRegistry))
_factory.GetComponentName<PlacementReplacementComponent>(), out var compRegistry))
{
var key = ((PlacementReplacementComponent)compRegistry.Component).Key;
var gridUid = _xformSystem.GetGrid(coordinates);

View File

@@ -13,7 +13,8 @@ namespace Robust.Shared.Audio;
/// <seealso cref="ResolvedPathSpecifier"/>
/// <seealso cref="ResolvedCollectionSpecifier"/>
[Serializable, NetSerializable]
public abstract partial class ResolvedSoundSpecifier {
public abstract partial class ResolvedSoundSpecifier
{
[Obsolete("String literals for sounds are deprecated, use a SoundSpecifier or ResolvedSoundSpecifier as appropriate instead")]
public static implicit operator ResolvedSoundSpecifier(string s) => new ResolvedPathSpecifier(s);
[Obsolete("String literals for sounds are deprecated, use a SoundSpecifier or ResolvedSoundSpecifier as appropriate instead")]
@@ -22,8 +23,10 @@ public abstract partial class ResolvedSoundSpecifier {
/// <summary>
/// Returns whether <c>s</c> is null, or if it contains an empty path/collection ID.
/// </summary>
public static bool IsNullOrEmpty(ResolvedSoundSpecifier? s) {
return s switch {
public static bool IsNullOrEmpty(ResolvedSoundSpecifier? s)
{
return s switch
{
null => true,
ResolvedPathSpecifier path => path.Path.ToString() == "",
ResolvedCollectionSpecifier collection => string.IsNullOrEmpty(collection.Collection),
@@ -37,7 +40,8 @@ public abstract partial class ResolvedSoundSpecifier {
/// </summary>
/// <seealso cref="ResolvedCollectionSpecifier"/>
[Serializable, NetSerializable]
public sealed partial class ResolvedPathSpecifier : ResolvedSoundSpecifier {
public sealed partial class ResolvedPathSpecifier : ResolvedSoundSpecifier, IEquatable<ResolvedPathSpecifier>
{
/// <summary>
/// The resource path of the sound.
/// </summary>
@@ -57,6 +61,21 @@ public sealed partial class ResolvedPathSpecifier : ResolvedSoundSpecifier {
public ResolvedPathSpecifier(string path) : this(new ResPath(path))
{
}
public bool Equals(ResolvedPathSpecifier? other)
{
return Path.Equals(other?.Path);
}
public override bool Equals(object? obj)
{
return Equals(obj as ResolvedPathSpecifier);
}
public override int GetHashCode()
{
return Path.GetHashCode();
}
}
/// <summary>
@@ -64,7 +83,9 @@ public sealed partial class ResolvedPathSpecifier : ResolvedSoundSpecifier {
/// </summary>
/// <seealso cref="ResolvedPathSpecifier"/>
[Serializable, NetSerializable]
public sealed partial class ResolvedCollectionSpecifier : ResolvedSoundSpecifier {
public sealed partial class ResolvedCollectionSpecifier : ResolvedSoundSpecifier, IEquatable<ResolvedCollectionSpecifier>
{
/// <summary>
/// The ID of the <see cref="SoundCollectionPrototype">sound collection</see> to look up.
/// </summary>
@@ -87,4 +108,19 @@ public sealed partial class ResolvedCollectionSpecifier : ResolvedSoundSpecifier
Collection = collection;
Index = index;
}
public bool Equals(ResolvedCollectionSpecifier? other)
{
return Collection.Equals(other?.Collection) && Index.Equals(other?.Index);
}
public override bool Equals(object? obj)
{
return Equals(obj as ResolvedCollectionSpecifier);
}
public override int GetHashCode()
{
return HashCode.Combine(Collection, Index);
}
}

View File

@@ -665,7 +665,7 @@ public abstract partial class SharedAudioSystem : EntitySystem
/// <param name="coordinates">The coordinates at which to play the audio.</param>
public (EntityUid Entity, Components.AudioComponent Component)? PlayStatic(SoundSpecifier? sound, Filter playerFilter, EntityCoordinates coordinates, bool recordReplay, AudioParams? audioParams = null)
{
return sound == null ? null : PlayStatic(ResolveSound(sound), playerFilter, coordinates, recordReplay, audioParams);
return sound == null ? null : PlayStatic(ResolveSound(sound), playerFilter, coordinates, recordReplay, audioParams ?? sound.Params);
}
/// <summary>

View File

@@ -137,9 +137,10 @@ public sealed class TeleportToCommand : LocalizedEntityCommands
}
}
var targetMapCoords = _transform.ToMapCoordinates(targetCoords);
foreach (var victim in victims)
{
_transform.SetCoordinates(victim.Entity, targetCoords);
_transform.SetMapCoordinates(victim.Entity, targetMapCoords);
_transform.AttachToGridOrMap(victim.Entity, victim.Transform);
}
}

View File

@@ -60,9 +60,7 @@ namespace Robust.Shared.ContentPack
internal string GetPath(ResPath relPath)
{
return Path.GetFullPath(Path.Combine(_directory.FullName, relPath.ToRelativeSystemPath()))
// Sanitise platform-specific path and standardize it for engine use.
.Replace(Path.DirectorySeparatorChar, '/');
return PathHelpers.SafeGetResourcePath(_directory.FullName, relPath);
}
/// <inheritdoc />

View File

@@ -14,7 +14,11 @@ namespace Robust.Shared.ContentPack
/// The directory to use for user data.
/// If null, a virtual temporary file system is used instead.
/// </param>
void Initialize(string? userData);
/// <param name="hideUserDataDir">
/// If true, <see cref="IWritableDirProvider.RootDir"/> will be hidden on
/// <see cref="IResourceManager.UserData"/>.
/// </param>
void Initialize(string? userData, bool hideUserDataDir);
/// <summary>
/// Mounts a single stream as a content file. Useful for unit testing.

View File

@@ -13,7 +13,7 @@ namespace Robust.Shared.ContentPack
{
/// <summary>
/// The root path of this provider.
/// Can be null if it's a virtual provider.
/// Can be null if it's a virtual provider or the path is protected (e.g. on the client).
/// </summary>
string? RootDir { get; }

View File

@@ -2,6 +2,7 @@
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using Robust.Shared.Utility;
namespace Robust.Shared.ContentPack
{
@@ -63,5 +64,27 @@ namespace Robust.Shared.ContentPack
!OperatingSystem.IsWindows()
&& !OperatingSystem.IsMacOS();
internal static string SafeGetResourcePath(string baseDir, ResPath path)
{
var relSysPath = path.ToRelativeSystemPath();
if (relSysPath.Contains("\\..") || relSysPath.Contains("/.."))
{
// Hard cap on any exploit smuggling a .. in there.
// Since that could allow leaving sandbox.
throw new InvalidOperationException($"This branch should never be reached. Path: {path}");
}
var retPath = Path.GetFullPath(Path.Join(baseDir, relSysPath));
// better safe than sorry check
if (!retPath.StartsWith(baseDir))
{
// Allow path to match if it's just missing the directory separator at the end.
if (retPath != baseDir.TrimEnd(Path.DirectorySeparatorChar))
throw new InvalidOperationException($"This branch should never be reached. Path: {path}");
}
return retPath;
}
}
}

View File

@@ -41,13 +41,13 @@ namespace Robust.Shared.ContentPack
public IWritableDirProvider UserData { get; private set; } = default!;
/// <inheritdoc />
public virtual void Initialize(string? userData)
public virtual void Initialize(string? userData, bool hideRootDir)
{
Sawmill = _logManager.GetSawmill("res");
if (userData != null)
{
UserData = new WritableDirProvider(Directory.CreateDirectory(userData));
UserData = new WritableDirProvider(Directory.CreateDirectory(userData), hideRootDir);
}
else
{
@@ -379,6 +379,10 @@ namespace Robust.Shared.ContentPack
{
var rootDir = loader.GetPath(new ResPath(@"/"));
// TODO: GET RID OF THIS.
// This code shouldn't be passing OS disk paths through ResPath.
rootDir = rootDir.Replace(Path.DirectorySeparatorChar, '/');
yield return new ResPath(rootDir);
}
}

View File

@@ -10,17 +10,22 @@ namespace Robust.Shared.ContentPack
/// <inheritdoc />
internal sealed class WritableDirProvider : IWritableDirProvider
{
/// <inheritdoc />
private readonly bool _hideRootDir;
public string RootDir { get; }
string? IWritableDirProvider.RootDir => _hideRootDir ? null : RootDir;
/// <summary>
/// Constructs an instance of <see cref="WritableDirProvider"/>.
/// </summary>
/// <param name="rootDir">Root file system directory to allow writing.</param>
public WritableDirProvider(DirectoryInfo rootDir)
/// <param name="hideRootDir">If true, <see cref="IWritableDirProvider.RootDir"/> is reported as null.</param>
public WritableDirProvider(DirectoryInfo rootDir, bool hideRootDir)
{
// FullName does not have a trailing separator, and we MUST have a separator.
RootDir = rootDir.FullName + Path.DirectorySeparatorChar.ToString();
_hideRootDir = hideRootDir;
}
#region File Access
@@ -119,7 +124,7 @@ namespace Robust.Shared.ContentPack
throw new FileNotFoundException();
var dirInfo = new DirectoryInfo(GetFullPath(path));
return new WritableDirProvider(dirInfo);
return new WritableDirProvider(dirInfo, _hideRootDir);
}
/// <inheritdoc />
@@ -180,20 +185,7 @@ namespace Robust.Shared.ContentPack
path = path.Clean();
return GetFullPath(RootDir, path);
}
private static string GetFullPath(string root, ResPath path)
{
var relPath = path.ToRelativeSystemPath();
if (relPath.Contains("\\..") || relPath.Contains("/.."))
{
// Hard cap on any exploit smuggling a .. in there.
// Since that could allow leaving sandbox.
throw new InvalidOperationException($"This branch should never be reached. Path: {path}");
}
return Path.GetFullPath(Path.Combine(root, relPath));
return PathHelpers.SafeGetResourcePath(RootDir, path);
}
}
}

View File

@@ -547,20 +547,20 @@ public sealed class EntityDeserializer :
_stopwatch.Restart();
foreach (var (entity, data) in Entities)
{
#if EXCEPTION_TOLERANCE
try
{
#endif
CurrentReadingEntity = data;
LoadEntity(entity, _metaQuery.Comp(entity), data.Components, data.MissingComponents);
#if EXCEPTION_TOLERANCE
}
catch (Exception e)
{
#if !EXCEPTION_TOLERANCE
throw;
#else
ToDelete.Add(entity);
_log.Error($"Encountered error while loading entity. Yaml uid: {data.YamlId}. Loaded loaded entity: {EntMan.ToPrettyString(entity)}. Error:\n{e}.");
#endif
}
#endif
}
CurrentReadingEntity = null;

View File

@@ -162,8 +162,8 @@ public sealed class EntitySerializer : ISerializationContext,
_log = _logMan.GetSawmill("entity_serializer");
SerializerProvider.RegisterSerializer(this);
_metaName = _factory.GetComponentName(typeof(MetaDataComponent));
_xformName = _factory.GetComponentName(typeof(TransformComponent));
_metaName = _factory.GetComponentName<MetaDataComponent>();
_xformName = _factory.GetComponentName<TransformComponent>();
_emptyMetaNode = _serialization.WriteValueAs<MappingDataNode>(typeof(MetaDataComponent), new MetaDataComponent(), alwaysWrite: true, context: this);
CurrentComponent = _xformName;

View File

@@ -161,7 +161,7 @@ namespace Robust.Shared.GameObjects
/// <summary>
/// Returns true if the entity's data (apart from transform) is default.
/// </summary>
public bool IsDefault(EntityUid uid)
public bool IsDefault(EntityUid uid, ICollection<string>? ignoredComps = null)
{
if (!MetaQuery.TryGetComponent(uid, out var metadata) || metadata.EntityPrototype == null)
return false;
@@ -195,6 +195,9 @@ namespace Robust.Shared.GameObjects
var compName = _componentFactory.GetComponentName(compType);
if (ignoredComps?.Contains(compName) == true)
continue;
// If the component isn't on the prototype then it's custom.
if (!protoData.TryGetValue(compName, out var protoMapping))
return false;
@@ -498,7 +501,7 @@ namespace Robust.Shared.GameObjects
if (Deleted(uid.Value))
return false;
if (!QueuedDeletionsSet.Add(uid.Value))
if (QueuedDeletionsSet.Contains(uid.Value))
return false;
QueueDeleteEntity(uid);

View File

@@ -213,7 +213,7 @@ public abstract partial class SharedMapSystem
if (xform.ParentUid != xform.MapUid && meta.EntityLifeStage < EntityLifeStage.Terminating && _netManager.IsServer)
{
Log.Error($"Grid {ToPrettyString(uid, meta)} is not parented to {ToPrettyString(xform._parent)} which is not a map. y'all need jesus. {Environment.StackTrace}");
Log.Error($"Grid {ToPrettyString(uid, meta)} is parented to {ToPrettyString(xform._parent)} which is not a map. y'all need jesus. {Environment.StackTrace}");
return;
}
@@ -338,6 +338,8 @@ public abstract partial class SharedMapSystem
chunk.SuppressCollisionRegeneration = true;
DebugTools.Assert(data.TileData.Any(x => !x.IsEmpty));
DebugTools.Assert(data.TileData.Length == component.ChunkSize * component.ChunkSize);
var changedEntry = new ValueList<TileChangedEntry>();
for (ushort x = 0; x < component.ChunkSize; x++)
{
for (ushort y = 0; y < component.ChunkSize; y++)
@@ -346,12 +348,15 @@ public abstract partial class SharedMapSystem
if (!chunk.TrySetTile(x, y, tile, out var oldTile, out _))
continue;
var gridIndices = chunk.ChunkTileToGridTile((x, y));
var newTileRef = new TileRef(uid, gridIndices, tile);
_mapInternal.RaiseOnTileChanged(gridEnt, newTileRef, oldTile, index);
var chunkIndex = new Vector2i(x, y);
var gridIndices = chunk.ChunkTileToGridTile(chunkIndex);
changedEntry.Add(new TileChangedEntry(tile, oldTile, chunk.Indices, gridIndices));
}
}
var ev = new TileChangedEvent(gridEnt, changedEntry.ToArray());
EntityManager.EventBus.RaiseLocalEvent(gridEnt.Owner, ref ev, true);
DebugTools.Assert(chunk.Fixtures.SetEquals(data.Fixtures));
// These should never refer to the same object

View File

@@ -1,16 +1,16 @@
using System;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Numerics;
using System.Runtime.CompilerServices;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Utility;
using System;
using System.Linq;
using System.Runtime.CompilerServices;
using Robust.Shared.Map.Components;
using System.Diagnostics.CodeAnalysis;
using System.Numerics;
using Robust.Shared.Containers;
namespace Robust.Shared.GameObjects;

View File

@@ -0,0 +1,64 @@
using System.Diagnostics.CodeAnalysis;
using System.Numerics;
using Robust.Shared.Collections;
using Robust.Shared.Maths;
namespace Robust.Shared.Map.Enumerators;
/// <summary>
/// Iterates chunk indices but prefers ones closer towards the center first.
/// </summary>
public record struct NearestChunkEnumerator
{
private readonly Vector2i _chunkLB;
private readonly Vector2i _chunkRT;
private ValueList<Vector2i> _chunks = new();
private int _n;
public NearestChunkEnumerator(Box2 localAABB, int chunkSize)
{
_chunkLB = (localAABB.BottomLeft / chunkSize).Floored();
_chunkRT = (localAABB.TopRight / chunkSize).Floored();
InitializeChunks(new Vector2i(chunkSize, chunkSize));
}
public NearestChunkEnumerator(Box2 localAABB, Vector2i chunkSize)
{
_chunkLB = (localAABB.BottomLeft / chunkSize).Floored();
_chunkRT = (localAABB.TopRight / chunkSize).Floored();
InitializeChunks(chunkSize);
}
private void InitializeChunks(Vector2i chunkSize)
{
var bl = (Vector2)_chunkLB * chunkSize;
var tr = (Vector2)_chunkRT * chunkSize;
var halfChunk = new Vector2(chunkSize.X / 2f, chunkSize.Y / 2f);
var center = (tr - bl) / 2 + bl;
for (var x = _chunkLB.X; x < _chunkRT.X; x++)
{
for (var y = _chunkLB.Y; y < _chunkRT.Y; y++)
{
_chunks.Add(new Vector2i(x, y) * chunkSize);
}
}
_chunks.Sort((c1, c2) => ((c1 + halfChunk) - center).LengthSquared().CompareTo(((c2 + halfChunk) - center).LengthSquared()));
}
public bool MoveNext([NotNullWhen(true)] out Vector2i? indices)
{
if (_n >= _chunks.Count)
{
indices = null;
return false;
}
indices = _chunks[_n++] ;
return true;
}
}

View File

@@ -20,11 +20,6 @@ namespace Robust.Shared.Map
/// </summary>
string Name { get; }
/// <summary>
/// Internal name of the definition.
/// </summary>
string ID { get; }
/// <summary>
/// The path of the sprite to draw.
/// </summary>

View File

@@ -312,13 +312,6 @@ public partial class SharedPhysicsSystem
body._inertia += data.I;
}
// Update this after re-calculating mass as content may want to use the sum of fixture masses instead.
if (((int) body.BodyType & (int) (BodyType.Kinematic | BodyType.Static)) != 0)
{
body._localCenter = Vector2.Zero;
return;
}
if (body._mass > 0.0f)
{
body._invMass = 1.0f / body._mass;
@@ -348,18 +341,23 @@ public partial class SharedPhysicsSystem
var oldCenter = body._localCenter;
body._localCenter = localCenter;
// Update center of mass velocity.
var comVelocityDiff = Vector2Helpers.Cross(body.AngularVelocity, localCenter - oldCenter);
if (((int) body.BodyType & (int) (BodyType.Kinematic | BodyType.Static)) == 0)
{
// Update center of mass velocity.
var comVelocityDiff = Vector2Helpers.Cross(body.AngularVelocity, localCenter - oldCenter);
if (comVelocityDiff != Vector2.Zero)
{
body.LinearVelocity += comVelocityDiff;
DirtyField(uid, body, nameof(PhysicsComponent.LinearVelocity));
}
if (comVelocityDiff != Vector2.Zero)
{
body.LinearVelocity += comVelocityDiff;
DirtyField(uid, body, nameof(PhysicsComponent.LinearVelocity));
}
}
if (body._mass == oldMass && body._inertia == oldInertia && oldCenter == localCenter)
return;
// we always do the full mass and COM calculation and raise this, even for static bodies as content may need the info
// examples are stations anchored with the station anchor, shuttles landed on planets, or grids getting an atmosphere above a certain mass threshold
var ev = new MassDataChangedEvent((uid, body, manager), oldMass, oldInertia, oldCenter);
RaiseLocalEvent(uid, ref ev);
}
@@ -512,7 +510,6 @@ public partial class SharedPhysicsSystem
var oldType = body.BodyType;
body.BodyType = value;
ResetMassData(uid, manager, body);
body.Force = Vector2.Zero;
body.Torque = 0f;

View File

@@ -170,9 +170,9 @@ namespace Robust.Shared.Prototypes
[Obsolete("Pass in IComponentFactory")]
public bool TryGetComponent<T>([NotNullWhen(true)] out T? component)
where T : IComponent
where T : IComponent, new()
{
var compName = IoCManager.Resolve<IComponentFactory>().GetComponentName(typeof(T));
var compName = IoCManager.Resolve<IComponentFactory>().GetComponentName<T>();
return TryGetComponent(compName, out component);
}
@@ -182,9 +182,9 @@ namespace Robust.Shared.Prototypes
return TryGetComponent(compName, out component);
}
public bool TryGetComponent<T>(string name, [NotNullWhen(true)] out T? component) where T : IComponent
public bool TryGetComponent<T>(string name, [NotNullWhen(true)] out T? component) where T : IComponent, new()
{
DebugTools.AssertEqual(IoCManager.Resolve<IComponentFactory>().GetComponentName(typeof(T)), name);
DebugTools.AssertEqual(IoCManager.Resolve<IComponentFactory>().GetComponentName<T>(), name);
if (!Components.TryGetValue(name, out var componentUnCast))
{

View File

@@ -46,8 +46,9 @@ public sealed class PipedArgumentAttribute : Attribute;
[MeansImplicitUse]
public sealed class CommandArgumentAttribute : Attribute
{
public CommandArgumentAttribute(Type? customParser = null)
public CommandArgumentAttribute(Type? customParser = null, bool unparseable = false)
{
Unparseable = unparseable;
if (customParser == null)
return;
@@ -56,6 +57,13 @@ public sealed class CommandArgumentAttribute : Attribute
$"Custom parser {customParser.PrettyName()} does not inherit from {typeof(CustomTypeParser<>).PrettyName()}");
}
/// <summary>
/// Command initialization will validate that all of a command's arguments are parseable (i.e., have a type parser).
/// In some niche situations you might want to have a command that accepts unparseable arguments that must be
/// supplied via a toolshed variable or command block, in which case the check can be disabled via this property.
/// </summary>
public bool Unparseable { get; }
public Type? CustomParser { get; }
}

View File

@@ -11,8 +11,11 @@ internal sealed class TpCommand : ToolshedCommand
{
private SharedTransformSystem? _xform;
// TODO TOOLSHED
// add EntityCoordinates parser
[CommandImplementation("coords")]
public EntityUid TpCoords([PipedArgument] EntityUid teleporter, EntityCoordinates target)
public EntityUid TpCoords([PipedArgument] EntityUid teleporter, [CommandArgument(unparseable:true)] EntityCoordinates target)
{
_xform ??= GetSys<SharedTransformSystem>();
_xform.SetCoordinates(teleporter, target);
@@ -20,7 +23,7 @@ internal sealed class TpCommand : ToolshedCommand
}
[CommandImplementation("coords")]
public IEnumerable<EntityUid> TpCoords([PipedArgument] IEnumerable<EntityUid> teleporters, EntityCoordinates target)
public IEnumerable<EntityUid> TpCoords([PipedArgument] IEnumerable<EntityUid> teleporters, [CommandArgument(unparseable:true)] EntityCoordinates target)
=> teleporters.Select(x => TpCoords(x, target));
[CommandImplementation("to")]

View File

@@ -124,12 +124,12 @@ public abstract partial class ToolshedCommand
{
var hasAnyAttribute = false;
if (param.HasCustomAttribute<CommandArgumentAttribute>())
if (param.GetCustomAttribute<CommandArgumentAttribute>() is {} cmdAttr)
{
if (param.Name == null || !argNames.Add(param.Name))
throw new InvalidCommandImplementation($"Command arguments must have a unique name");
hasAnyAttribute = true;
ValidateArg(param);
ValidateArg(param, cmdAttr);
}
if (param.HasCustomAttribute<PipedArgumentAttribute>())
@@ -232,8 +232,18 @@ public abstract partial class ToolshedCommand
}
}
private void ValidateArg(ParameterInfo arg)
private void ValidateArg(ParameterInfo arg, CommandArgumentAttribute? cmdAttr = null)
{
if (cmdAttr == null || cmdAttr.CustomParser == null && !cmdAttr.Unparseable)
{
// This checks that each argument has a corresponding type parser, as people have sometimes created a command
// without realising that the type is unparseable.
var t = Nullable.GetUnderlyingType(arg.ParameterType) ?? arg.ParameterType;
var ignore = t.IsGenericType || t.IsArray || t.ContainsGenericParameters;
if (!ignore && Toolshed.GetParserForType(t) == null)
throw new InvalidCommandImplementation($"{Name} command argument of type {t.PrettyName()} has no type parser. You either need to add a type parser or explicitly mark the argument as unparseable.");
}
var isParams = arg.HasCustomAttribute<ParamArrayAttribute>();
if (!isParams)
return;

View File

@@ -231,7 +231,10 @@ public sealed partial class ToolshedManager
/// <returns>Success.</returns>
public bool TryParse<T>(ParserContext parserContext, [NotNullWhen(true)] out T? parsed)
{
var res = TryParse(parserContext, typeof(T), out var p);
var t = typeof(T);
t = Nullable.GetUnderlyingType(t) ?? t;
var res = TryParse(parserContext, t, out var p);
if (p is not null)
parsed = (T?) p;
else

View File

@@ -81,7 +81,7 @@ public abstract class SpanLikeTypeParser<T, TElem> : TypeParser<T>
public override CompletionResult? TryAutocomplete(ParserContext parserContext, CommandArgument? arg)
{
return CompletionResult.FromHint(typeof(T).PrettyName());
return CompletionResult.FromHint(GetArgHint(arg));
}
}

View File

@@ -28,6 +28,7 @@ using Robust.Shared.Player;
using Robust.Shared.Reflection;
using Robust.Shared.Threading;
using Robust.Shared.Utility;
using AppearanceSystem = Robust.Client.GameObjects.AppearanceSystem;
using InputSystem = Robust.Server.GameObjects.InputSystem;
using MapSystem = Robust.Server.GameObjects.MapSystem;
using PointLightComponent = Robust.Client.GameObjects.PointLightComponent;
@@ -141,6 +142,7 @@ namespace Robust.UnitTesting
systems.LoadExtraSystemType<RecursiveMoveSystem>();
systems.LoadExtraSystemType<SpriteSystem>();
systems.LoadExtraSystemType<SpriteTreeSystem>();
systems.LoadExtraSystemType<AppearanceSystem>();
systems.LoadExtraSystemType<GridChunkBoundsDebugSystem>();
}
else

View File

@@ -136,35 +136,39 @@ public sealed class PvsPauseTest : RobustIntegrationTest
await RunTicks();
AssertEnt(paused: true, detached: false, clientPaused: true);
// Unpause the entity while out of range
{
await server.WaitPost(() => xforms.SetCoordinates(sEntMan.GetEntity(player), farAway));
await RunTicks();
AssertEnt(paused: true, detached: true, clientPaused: true);
// Unpause the entity while out of range
{
await server.WaitPost(() => xforms.SetCoordinates(sEntMan.GetEntity(player), farAway));
await RunTicks();
AssertEnt(paused: true, detached: true, clientPaused: true);
await server.WaitPost(() => metaSys.SetEntityPaused(sEnt, false));
await RunTicks();
AssertEnt(paused: false, detached: true, clientPaused: true);
await server.WaitPost(() => metaSys.SetEntityPaused(sEnt, false));
await RunTicks();
AssertEnt(paused: false, detached: true, clientPaused: true);
await server.WaitPost(() => xforms.SetCoordinates(sEntMan.GetEntity(player), coords));
await RunTicks();
AssertEnt(paused: false, detached: false, clientPaused: false);
}
await server.WaitPost(() => xforms.SetCoordinates(sEntMan.GetEntity(player), coords));
await RunTicks();
AssertEnt(paused: false, detached: false, clientPaused: false);
}
// Pause the entity while out of range
{
await server.WaitPost(() => xforms.SetCoordinates(sEntMan.GetEntity(player), farAway));
await RunTicks();
AssertEnt(paused: false, detached: true, clientPaused: true);
// Pause the entity while out of range
{
await server.WaitPost(() => xforms.SetCoordinates(sEntMan.GetEntity(player), farAway));
await RunTicks();
AssertEnt(paused: false, detached: true, clientPaused: true);
await server.WaitPost(() => metaSys.SetEntityPaused(sEnt, true));
await RunTicks();
AssertEnt(paused: true, detached: true, clientPaused: true);
await server.WaitPost(() => metaSys.SetEntityPaused(sEnt, true));
await RunTicks();
AssertEnt(paused: true, detached: true, clientPaused: true);
await server.WaitPost(() => xforms.SetCoordinates(sEntMan.GetEntity(player), coords));
await RunTicks();
AssertEnt(paused: true, detached: false, clientPaused: true);
}
await server.WaitPost(() => xforms.SetCoordinates(sEntMan.GetEntity(player), coords));
await RunTicks();
AssertEnt(paused: true, detached: false, clientPaused: true);
}
await client.WaitPost(() => netMan.ClientDisconnect(""));
await server.WaitRunTicks(5);
await client.WaitRunTicks(5);
}
}

View File

@@ -0,0 +1,134 @@
using System.Linq;
using System.Numerics;
using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Shared;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Network;
namespace Robust.UnitTesting.Server.GameStates;
public sealed class PvsResetTest : RobustIntegrationTest
{
/// <summary>
/// Check that the client doesn't reset dirty detached entities. They should remain in nullspace.
/// </summary>
[Test]
public async Task ResetTest()
{
var server = StartServer();
var client = StartClient();
await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
var sEntMan = server.EntMan;
var confMan = server.CfgMan;
var sPlayerMan = server.PlayerMan;
var xforms = sEntMan.System<SharedTransformSystem>();
var cEntMan = client.EntMan;
var cPlayerMan = client.PlayerMan;
var netMan = client.ResolveDependency<IClientNetManager>();
Assert.DoesNotThrow(() => client.SetConnectTarget(server));
client.Post(() => netMan.ClientConnect(null!, 0, null!));
server.Post(() => confMan.SetCVar(CVars.NetPVS, true));
async Task RunTicks()
{
for (int i = 0; i < 10; i++)
{
await server.WaitRunTicks(1);
await client.WaitRunTicks(1);
}
}
await RunTicks();
// Set up map and spawn player
EntityUid sMap = default;
EntityUid playerUid = default;
EntityUid sEnt = default;
EntityCoordinates coords = default;
await server.WaitPost(() =>
{
sMap = server.System<SharedMapSystem>().CreateMap();
coords = new(sMap, default);
playerUid = sEntMan.SpawnEntity(null, coords);
sEnt = sEntMan.SpawnEntity(null, coords);
// Attach player.
var session = sPlayerMan.Sessions.First();
server.PlayerMan.SetAttachedEntity(session, playerUid);
sPlayerMan.JoinGame(session);
});
await RunTicks();
var farAway = new EntityCoordinates(sMap, new Vector2(100, 100));
var netEnt = sEntMan.GetNetEntity(sEnt);
var player = sEntMan.GetNetEntity(playerUid);
Assert.That(player, Is.Not.EqualTo(NetEntity.Invalid));
Assert.That(netEnt, Is.Not.EqualTo(NetEntity.Invalid));
// Check player got properly attached, and has received the other entity.
Assert.That(cEntMan.TryGetEntity(netEnt, out var uid));
Assert.That(cEntMan.TryGetEntity(player, out var cPlayerUid));
var cEnt = uid!.Value;
Assert.That(cPlayerMan.LocalEntity, Is.EqualTo(cPlayerUid));
var cMap = cEntMan.GetEntity(sEntMan.GetNetEntity(sMap));
void AssertDetached(bool detached)
{
var cXform = client.Transform(cEnt);
var sXform = server.Transform(sEnt);
var meta = client.MetaData(cEnt);
Assert.That(sXform.MapUid, Is.EqualTo(sMap));
Assert.That(sXform.ParentUid, Is.EqualTo(sMap));
if (detached)
{
Assert.That(meta.Flags.HasFlag(MetaDataFlags.Detached));
Assert.That(cXform.MapUid, Is.Null);
Assert.That(cXform.ParentUid, Is.EqualTo(EntityUid.Invalid));
}
else
{
Assert.That(!meta.Flags.HasFlag(MetaDataFlags.Detached));
Assert.That(cXform.MapUid, Is.EqualTo(cMap));
Assert.That(cXform.ParentUid, Is.EqualTo(cMap));
}
}
// Entity is initially in view
AssertDetached(false);
// Move the player out of the entity's PVS range
await server.WaitPost(() => xforms.SetCoordinates(playerUid, farAway));
await RunTicks();
// Client should now have detached the entity, moving it into nullspace
AssertDetached(true);
// Marking the entity as dirty due to client-side prediction should have effect
await client.WaitPost(() => client.EntMan.Dirty(cEnt, client.Transform(cEnt)));
await RunTicks();
AssertDetached(true);
// Move the player back into range
await server.WaitPost( () => xforms.SetCoordinates(playerUid, coords));
await RunTicks();
AssertDetached(false);
// Marking the entity as dirty due to client-side prediction should have no real effect
await client.WaitPost(() => client.EntMan.Dirty(cEnt, client.Transform(cEnt)));
await RunTicks();
AssertDetached(false);
await client.WaitPost(() => netMan.ClientDisconnect(""));
await server.WaitRunTicks(5);
await client.WaitRunTicks(5);
}
}

View File

@@ -33,8 +33,8 @@ public sealed partial class DeferredEntityDeletionTest : RobustIntegrationTest
var server = StartServer(options);
await server.WaitIdleAsync();
EntityUid uid1 = default, uid2 = default, uid3 = default;
DeferredDeletionTestComponent comp1 = default!, comp2 = default!, comp3 = default!;
EntityUid uid1 = default, uid2 = default, uid3 = default, uid4 = default;
DeferredDeletionTestComponent comp1 = default!, comp2 = default!, comp3 = default!, comp4 = default!;
IEntityManager entMan = default!;
await server.WaitAssertion(() =>
@@ -46,14 +46,17 @@ public sealed partial class DeferredEntityDeletionTest : RobustIntegrationTest
uid1 = entMan.SpawnEntity(null, MapCoordinates.Nullspace);
uid2 = entMan.SpawnEntity(null, MapCoordinates.Nullspace);
uid3 = entMan.SpawnEntity(null, MapCoordinates.Nullspace);
uid4 = entMan.SpawnEntity(null, MapCoordinates.Nullspace);
comp1 = entMan.AddComponent<DeferredDeletionTestComponent>(uid1);
comp2 = entMan.AddComponent<DeferredDeletionTestComponent>(uid2);
comp3 =entMan.AddComponent<DeferredDeletionTestComponent>(uid3);
comp3 = entMan.AddComponent<DeferredDeletionTestComponent>(uid3);
comp4 = entMan.AddComponent<DeferredDeletionTestComponent>(uid4);
entMan.AddComponent<OtherDeferredDeletionTestComponent>(uid1);
entMan.AddComponent<OtherDeferredDeletionTestComponent>(uid2);
entMan.AddComponent<OtherDeferredDeletionTestComponent>(uid3);
entMan.AddComponent<OtherDeferredDeletionTestComponent>(uid4);
});
await server.WaitRunTicks(1);
@@ -76,17 +79,23 @@ public sealed partial class DeferredEntityDeletionTest : RobustIntegrationTest
var ev = new DeferredDeletionTestEvent();
entMan.EventBus.RaiseLocalEvent(uid2, ev);
entMan.EventBus.RaiseLocalEvent(uid3, ev);
entMan.EventBus.RaiseLocalEvent(uid4, ev);
entMan.DeleteEntity(uid2);
entMan.QueueDeleteEntity(uid3);
entMan.TryQueueDeleteEntity(uid4);
Assert.That(entMan.Deleted(uid2));
Assert.That(!entMan.Deleted(uid3));
Assert.That(!entMan.Deleted(uid4));
Assert.That(comp2.LifeStage == ComponentLifeStage.Deleted);
Assert.That(comp3.LifeStage == ComponentLifeStage.Stopped);
Assert.That(comp4.LifeStage == ComponentLifeStage.Stopped);
});
await server.WaitRunTicks(1);
Assert.That(comp3.LifeStage == ComponentLifeStage.Deleted);
Assert.That(comp4.LifeStage == ComponentLifeStage.Deleted);
Assert.That(entMan.Deleted(uid3));
Assert.That(entMan.Deleted(uid4));
await server.WaitIdleAsync();
}

View File

@@ -24,7 +24,7 @@ namespace Robust.UnitTesting.Shared.Resources
_testDir = Directory.CreateDirectory(_testDirPath);
var subDir = Path.Combine(_testDirPath, "writable");
_dirProvider = new WritableDirProvider(Directory.CreateDirectory(subDir));
_dirProvider = new WritableDirProvider(Directory.CreateDirectory(subDir), hideRootDir: false);
}
[OneTimeTearDown]

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using NUnit.Framework;
using Robust.Shared.IoC;
using Robust.Shared.Reflection;
using Robust.Shared.Toolshed;
using Robust.Shared.Toolshed.TypeParsers;
@@ -43,6 +44,7 @@ public sealed class ToolshedValidationTest : ToolshedTest
foreach (var type in types)
{
var instance = (ToolshedCommand)Activator.CreateInstance(type)!;
Server.Resolve<IDependencyCollection>().InjectDependencies(instance, oneOff: true);
Assert.Throws<InvalidCommandImplementation>(instance.Init, $"{type.PrettyName()} did not throw a {nameof(InvalidCommandImplementation)} exception");
}
});