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c4c528478e |
@@ -1,4 +1,4 @@
|
||||
<Project>
|
||||
|
||||
<!-- This file automatically reset by Tools/version.py -->
|
||||
<!-- This file automatically reset by Tools/version.py -->
|
||||
|
||||
|
||||
@@ -54,7 +54,96 @@ END TEMPLATE-->
|
||||
*None yet*
|
||||
|
||||
|
||||
## 162.2.2
|
||||
## 167.0.2
|
||||
|
||||
|
||||
## 167.0.1
|
||||
|
||||
|
||||
## 167.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Remove ComponentExtensions.
|
||||
* Remove ContainerHelpers.
|
||||
* Change some TransformSystem methods to fix clientside lerping.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fixed PVS bugs from dropped entity states.
|
||||
|
||||
### Other
|
||||
|
||||
* Add more joint debug asserts.
|
||||
|
||||
|
||||
## 166.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* EntityUid-NetEntity conversion methods now return null when given a null value, rather than returning an invalid id.
|
||||
* ExpandPvsEvent now defaults to using null lists to reduce allocations.
|
||||
* Various component lifestage related methods have been moved from the `Component` class to `EntityManager`.
|
||||
* Session/client specific PVS overrides are now always recursive, which means that all children of the overriden entity will also get sent.
|
||||
|
||||
### New features
|
||||
|
||||
* Added a SortedSet yaml serializer.
|
||||
|
||||
### Other
|
||||
|
||||
* AddComponentUninitialized is now marked as obsolete and will be removed in the future.
|
||||
* DebugTools.AssertOwner() now accepts null components.
|
||||
|
||||
|
||||
## 165.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* The arguments of `SplitContainer`s resize-finished event have changed.
|
||||
|
||||
### New features
|
||||
|
||||
* The YAML validator now checks the default values of ProtoId<T> and EntProtoId data fields.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* The minimum draggable area of split containers now blocks mouse inputs.
|
||||
|
||||
|
||||
## 164.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Make automatic component states infer cloneData.
|
||||
* Removed cloneData from AutoNetworkedFieldAttribute. This is now automatically inferred.
|
||||
|
||||
### Internal
|
||||
|
||||
* Reduce Transform GetComponents in RecursiveDeleteEntity.
|
||||
|
||||
|
||||
## 163.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Moved TimedDespawn to engine for a component that deletes the attached entity after a timer has elapsed.
|
||||
|
||||
### New features
|
||||
|
||||
* Add ExecuteCommand for integration tests.
|
||||
* Allow adding / removing widgets of cub-controls.
|
||||
* Give maps / grids a default name to help with debugging.
|
||||
* Use ToPrettyString in component resolve errors to help with debugging.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix console backspace exception.
|
||||
* Fix rendering invalid maps spamming exceptions every frame.
|
||||
|
||||
### Internal
|
||||
|
||||
* Move ClientGameStatemanager local variables to fields to avoid re-allocating every tick.
|
||||
|
||||
|
||||
## 162.2.1
|
||||
|
||||
@@ -43,9 +43,9 @@ namespace Robust.Client.GameObjects
|
||||
base.FlushEntities();
|
||||
}
|
||||
|
||||
EntityUid IClientEntityManagerInternal.CreateEntity(string? prototypeName)
|
||||
EntityUid IClientEntityManagerInternal.CreateEntity(string? prototypeName, out MetaDataComponent metadata)
|
||||
{
|
||||
return base.CreateEntity(prototypeName);
|
||||
return base.CreateEntity(prototypeName, out metadata);
|
||||
}
|
||||
|
||||
void IClientEntityManagerInternal.InitializeEntity(EntityUid entity, MetaDataComponent? meta)
|
||||
@@ -93,14 +93,10 @@ namespace Robust.Client.GameObjects
|
||||
base.Dirty(uid, component, meta);
|
||||
}
|
||||
|
||||
[return: NotNullIfNotNull("uid")]
|
||||
public override EntityStringRepresentation? ToPrettyString(EntityUid? uid)
|
||||
public override EntityStringRepresentation ToPrettyString(EntityUid uid, MetaDataComponent? metaDataComponent = null)
|
||||
{
|
||||
if (uid == null)
|
||||
return null;
|
||||
|
||||
if (_playerManager.LocalPlayer?.ControlledEntity == uid)
|
||||
return base.ToPrettyString(uid).Value with { Session = _playerManager.LocalPlayer.Session };
|
||||
return base.ToPrettyString(uid) with { Session = _playerManager.LocalPlayer.Session };
|
||||
|
||||
return base.ToPrettyString(uid);
|
||||
}
|
||||
|
||||
@@ -4,7 +4,6 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Utility;
|
||||
using TerraFX.Interop.Windows;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
@@ -117,7 +116,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
if (compTrack.ComponentType == null)
|
||||
{
|
||||
_sawmill.Error($"Attempted to play a component animation without any component specified.");
|
||||
_sawmill.Error("Attempted to play a component animation without any component specified.");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -136,8 +135,14 @@ namespace Robust.Client.GameObjects
|
||||
// In principle there is nothing wrong with this, as long as the property of the component being
|
||||
// animated is not part of the networked state and setting it does not dirty the component. Hence only a
|
||||
// warning in debug mode.
|
||||
if (reg.NetID != null)
|
||||
_sawmill.Warning($"Playing a component animation on a networked component {reg.Name} belonging to {ToPrettyString(component.Owner)}");
|
||||
if (reg.NetID != null && compTrack.Property != null)
|
||||
{
|
||||
if (animatedComp.GetType().GetProperty(compTrack.Property) is { } property &&
|
||||
property.HasCustomAttribute<AutoNetworkedFieldAttribute>())
|
||||
{
|
||||
_sawmill.Warning($"Playing a component animation on a networked component {reg.Name} belonging to {ToPrettyString(component.Owner)}");
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
@@ -1,51 +1,41 @@
|
||||
using System.Numerics;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.GameObjects;
|
||||
|
||||
public sealed partial class TransformSystem
|
||||
{
|
||||
public override void SetLocalPosition(TransformComponent xform, Vector2 value)
|
||||
public override void SetLocalPosition(EntityUid uid, Vector2 value, TransformComponent? xform = null)
|
||||
{
|
||||
xform.PrevPosition = xform._localPosition;
|
||||
if (!XformQuery.Resolve(uid, ref xform))
|
||||
return;
|
||||
|
||||
xform.NextPosition = value;
|
||||
xform.LerpParent = xform.ParentUid;
|
||||
base.SetLocalPosition(xform, value);
|
||||
ActivateLerp(xform);
|
||||
ActivateLerp(uid, xform);
|
||||
base.SetLocalPosition(uid, value, xform);
|
||||
}
|
||||
|
||||
public override void SetLocalPositionNoLerp(TransformComponent xform, Vector2 value)
|
||||
public override void SetLocalRotation(EntityUid uid, Angle value, TransformComponent? xform = null)
|
||||
{
|
||||
xform.NextPosition = null;
|
||||
xform.LerpParent = EntityUid.Invalid;
|
||||
base.SetLocalPositionNoLerp(xform, value);
|
||||
if (!XformQuery.Resolve(uid, ref xform))
|
||||
return;
|
||||
|
||||
xform.NextRotation = value;
|
||||
ActivateLerp(uid, xform);
|
||||
base.SetLocalRotation(uid, value, xform);
|
||||
}
|
||||
|
||||
public override void SetLocalRotationNoLerp(TransformComponent xform, Angle angle)
|
||||
public override void SetLocalPositionRotation(EntityUid uid, Vector2 pos, Angle rot, TransformComponent? xform = null)
|
||||
{
|
||||
xform.NextRotation = null;
|
||||
xform.LerpParent = EntityUid.Invalid;
|
||||
base.SetLocalRotationNoLerp(xform, angle);
|
||||
}
|
||||
if (!XformQuery.Resolve(uid, ref xform))
|
||||
return;
|
||||
|
||||
public override void SetLocalRotation(TransformComponent xform, Angle angle)
|
||||
{
|
||||
xform.PrevRotation = xform._localRotation;
|
||||
xform.NextRotation = angle;
|
||||
xform.LerpParent = xform.ParentUid;
|
||||
base.SetLocalRotation(xform, angle);
|
||||
ActivateLerp(xform);
|
||||
}
|
||||
|
||||
public override void SetLocalPositionRotation(TransformComponent xform, Vector2 pos, Angle rot)
|
||||
{
|
||||
xform.PrevPosition = xform._localPosition;
|
||||
xform.NextPosition = pos;
|
||||
xform.PrevRotation = xform._localRotation;
|
||||
xform.NextRotation = rot;
|
||||
xform.LerpParent = xform.ParentUid;
|
||||
base.SetLocalPositionRotation(xform, pos, rot);
|
||||
ActivateLerp(xform);
|
||||
ActivateLerp(uid, xform);
|
||||
base.SetLocalPositionRotation(uid, pos, rot, xform);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using JetBrains.Annotations;
|
||||
@@ -25,11 +24,6 @@ namespace Robust.Client.GameObjects
|
||||
private const float MinInterpolationDistance = 0.001f;
|
||||
private const float MinInterpolationDistanceSquared = MinInterpolationDistance * MinInterpolationDistance;
|
||||
|
||||
private const double MinInterpolationAngle = Math.PI / 720;
|
||||
|
||||
// 45 degrees.
|
||||
private const double MaxInterpolationAngle = Math.PI / 4;
|
||||
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
|
||||
// Only keep track of transforms actively lerping.
|
||||
@@ -48,21 +42,77 @@ namespace Robust.Client.GameObjects
|
||||
_lerpingTransforms.Clear();
|
||||
}
|
||||
|
||||
public override void ActivateLerp(TransformComponent xform)
|
||||
public override void ActivateLerp(EntityUid uid, TransformComponent xform)
|
||||
{
|
||||
if (xform.ActivelyLerping)
|
||||
// This lerping logic is pretty convoluted and generally assumes that the client does not mispredict.
|
||||
// A more foolproof solution would be to just cache the coordinates at which any given entity was most
|
||||
// recently rendered and using that as the lerp origin. However that'd require enumerating over all entities
|
||||
// every tick which is pretty icky.
|
||||
|
||||
// The general considerations are:
|
||||
// - If the client receives a server state for an entity moving from a->b and predicts nothing else, then it
|
||||
// should show the entity lerping.
|
||||
// - If the client predicts an entity will move while already lerping due to a state-application, it should
|
||||
// clear the state's lerp, under the assumption that the client predicted the state and already rendered
|
||||
// the entity in the final position.
|
||||
// - If the client predicts that an entity moves, then we only lerp if this is the first time that the tick
|
||||
// was predicted. I.e., we assume the entity was already rendered in it's final of that lerp.
|
||||
// - If the client predicts that an entity should lerp twice in the same tick, then we need to combine them.
|
||||
// I.e. moving from a->b then b->c, the client should lerp from a->c.
|
||||
|
||||
// If the client predicts an entity moves while already lerping, it should clear the
|
||||
// predict a->b, lerp a->b
|
||||
// predicted a->b, then predict b->c. Lerp b->c
|
||||
// predicted a->b, then predict b->c. Lerp b->c
|
||||
// predicted a->b, predicted b->c, then predict c->d. Lerp c->d
|
||||
// server state a->b, then predicted b->c, lerp b->c
|
||||
// server state a->b, then predicted b->c, then predict d, lerp b->c
|
||||
|
||||
if (_gameTiming.ApplyingState)
|
||||
{
|
||||
if (xform.ActivelyLerping)
|
||||
{
|
||||
// This should not happen, but can happen if some bad component state application code modifies an entity's coordinates.
|
||||
Log.Error($"Entity {(ToPrettyString(uid))} tried to lerp twice while applying component states.");
|
||||
return;
|
||||
}
|
||||
|
||||
_lerpingTransforms.Add(xform);
|
||||
xform.ActivelyLerping = true;
|
||||
xform.PredictedLerp = false;
|
||||
xform.LerpParent = xform.ParentUid;
|
||||
xform.PrevRotation = xform._localRotation;
|
||||
xform.PrevPosition = xform._localPosition;
|
||||
xform.LastLerp = _gameTiming.CurTick;
|
||||
return;
|
||||
}
|
||||
|
||||
xform.ActivelyLerping = true;
|
||||
_lerpingTransforms.Add(xform);
|
||||
}
|
||||
xform.LastLerp = _gameTiming.CurTick;
|
||||
if (!_gameTiming.IsFirstTimePredicted)
|
||||
{
|
||||
xform.ActivelyLerping = false;
|
||||
return;
|
||||
}
|
||||
|
||||
public override void DeactivateLerp(TransformComponent component)
|
||||
{
|
||||
// this should cause the lerp to do nothing
|
||||
component.NextPosition = null;
|
||||
component.NextRotation = null;
|
||||
component.LerpParent = EntityUid.Invalid;
|
||||
if (!xform.ActivelyLerping)
|
||||
{
|
||||
_lerpingTransforms.Add(xform);
|
||||
xform.ActivelyLerping = true;
|
||||
xform.PredictedLerp = true;
|
||||
xform.PrevRotation = xform._localRotation;
|
||||
xform.PrevPosition = xform._localPosition;
|
||||
xform.LerpParent = xform.ParentUid;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!xform.PredictedLerp || xform.LerpParent != xform.ParentUid)
|
||||
{
|
||||
// Existing lerp was not due to prediction, but due to state application. That lerp should already
|
||||
// have been rendered, so we will start a new lerp from the current position.
|
||||
xform.PrevRotation = xform._localRotation;
|
||||
xform.PrevPosition = xform._localPosition;
|
||||
xform.LerpParent = xform.ParentUid;
|
||||
}
|
||||
}
|
||||
|
||||
public override void FrameUpdate(float frameTime)
|
||||
@@ -74,11 +124,13 @@ namespace Robust.Client.GameObjects
|
||||
for (var i = 0; i < _lerpingTransforms.Count; i++)
|
||||
{
|
||||
var transform = _lerpingTransforms[i];
|
||||
var uid = transform.Owner;
|
||||
var found = false;
|
||||
|
||||
// Only lerp if parent didn't change.
|
||||
// E.g. entering lockers would do it.
|
||||
if (transform.LerpParent == transform.ParentUid
|
||||
if (transform.ActivelyLerping
|
||||
&& transform.LerpParent == transform.ParentUid
|
||||
&& transform.ParentUid.IsValid()
|
||||
&& !transform.Deleted)
|
||||
{
|
||||
@@ -90,8 +142,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
if (distance is > MinInterpolationDistanceSquared and < MaxInterpolationDistanceSquared)
|
||||
{
|
||||
transform.LocalPosition = Vector2.Lerp(lerpSource, lerpDest, step);
|
||||
// Setting LocalPosition clears LerpPosition so fix that.
|
||||
SetLocalPositionNoLerp(uid, Vector2.Lerp(lerpSource, lerpDest, step), transform);
|
||||
transform.NextPosition = lerpDest;
|
||||
found = true;
|
||||
}
|
||||
@@ -101,15 +152,9 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
var lerpDest = transform.NextRotation.Value;
|
||||
var lerpSource = transform.PrevRotation;
|
||||
var distance = Math.Abs(Angle.ShortestDistance(lerpDest, lerpSource));
|
||||
|
||||
if (distance is > MinInterpolationAngle and < MaxInterpolationAngle)
|
||||
{
|
||||
transform.LocalRotation = Angle.Lerp(lerpSource, lerpDest, step);
|
||||
// Setting LocalRotation clears LerpAngle so fix that.
|
||||
transform.NextRotation = lerpDest;
|
||||
found = true;
|
||||
}
|
||||
SetLocalRotationNoLerp(uid, Angle.Lerp(lerpSource, lerpDest, step), transform);
|
||||
transform.NextRotation = lerpDest;
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
// These methods are used by the Game State Manager.
|
||||
|
||||
EntityUid CreateEntity(string? prototypeName);
|
||||
EntityUid CreateEntity(string? prototypeName, out MetaDataComponent metadata);
|
||||
|
||||
void InitializeEntity(EntityUid entity, MetaDataComponent? meta = null);
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@ using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.ObjectPool;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.Physics;
|
||||
@@ -52,6 +53,14 @@ namespace Robust.Client.GameStates
|
||||
private readonly Dictionary<NetEntity, EntityState> _toCreate = new();
|
||||
private readonly Dictionary<ushort, (IComponent Component, ComponentState? curState, ComponentState? nextState)> _compStateWork = new();
|
||||
private readonly Dictionary<EntityUid, HashSet<Type>> _pendingReapplyNetStates = new();
|
||||
private readonly HashSet<NetEntity> _stateEnts = new();
|
||||
private readonly List<EntityUid> _toDelete = new();
|
||||
private readonly List<Component> _toRemove = new();
|
||||
private readonly Dictionary<NetEntity, Dictionary<ushort, ComponentState>> _outputData = new();
|
||||
private readonly List<(EntityUid, TransformComponent)> _queuedBroadphaseUpdates = new();
|
||||
|
||||
private readonly ObjectPool<Dictionary<ushort, ComponentState>> _compDataPool =
|
||||
new DefaultObjectPool<Dictionary<ushort, ComponentState>>(new DictPolicy<ushort, ComponentState>(), 256);
|
||||
|
||||
private uint _metaCompNetId;
|
||||
|
||||
@@ -102,6 +111,13 @@ namespace Robust.Client.GameStates
|
||||
|
||||
public event Action<MsgStateLeavePvs>? PvsLeave;
|
||||
|
||||
#if DEBUG
|
||||
/// <summary>
|
||||
/// If true, this will cause received game states to be ignored. Used by integration tests.
|
||||
/// </summary>
|
||||
public bool DropStates;
|
||||
#endif
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Initialize()
|
||||
{
|
||||
@@ -194,6 +210,10 @@ namespace Robust.Client.GameStates
|
||||
|
||||
private void HandleStateMessage(MsgState message)
|
||||
{
|
||||
#if DEBUG
|
||||
if (DropStates)
|
||||
return;
|
||||
#endif
|
||||
// We ONLY ack states that are definitely going to get applied. Otherwise the sever might assume that we
|
||||
// applied a state containing entity-creation information, which it would then no longer send to us when
|
||||
// we re-encounter this entity
|
||||
@@ -268,18 +288,15 @@ namespace Robust.Client.GameStates
|
||||
continue;
|
||||
}
|
||||
|
||||
if (PredictionNeedsResetting)
|
||||
try
|
||||
{
|
||||
try
|
||||
{
|
||||
ResetPredictedEntities();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// avoid exception spam from repeatedly trying to reset the same entity.
|
||||
_entitySystemManager.GetEntitySystem<ClientDirtySystem>().Reset();
|
||||
_runtimeLog.LogException(e, "ResetPredictedEntities");
|
||||
}
|
||||
ResetPredictedEntities();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// avoid exception spam from repeatedly trying to reset the same entity.
|
||||
_entitySystemManager.GetEntitySystem<ClientDirtySystem>().Reset();
|
||||
_runtimeLog.LogException(e, "ResetPredictedEntities");
|
||||
}
|
||||
|
||||
// If we were waiting for a new state, we are now applying it.
|
||||
@@ -468,20 +485,22 @@ namespace Robust.Client.GameStates
|
||||
|
||||
public void ResetPredictedEntities()
|
||||
{
|
||||
PredictionNeedsResetting = false;
|
||||
|
||||
using var _ = _prof.Group("ResetPredictedEntities");
|
||||
using var __ = _timing.StartStateApplicationArea();
|
||||
|
||||
// This is terrible, and I hate it. This also needs to run even when prediction is disabled.
|
||||
_entitySystemManager.GetEntitySystem<SharedGridTraversalSystem>().QueuedEvents.Clear();
|
||||
_entitySystemManager.GetEntitySystem<TransformSystem>().Reset();
|
||||
|
||||
if (!PredictionNeedsResetting)
|
||||
return;
|
||||
|
||||
PredictionNeedsResetting = false;
|
||||
var countReset = 0;
|
||||
var system = _entitySystemManager.GetEntitySystem<ClientDirtySystem>();
|
||||
var metaQuery = _entityManager.GetEntityQuery<MetaDataComponent>();
|
||||
RemQueue<Component> toRemove = new();
|
||||
|
||||
// This is terrible, and I hate it.
|
||||
_entitySystemManager.GetEntitySystem<SharedGridTraversalSystem>().QueuedEvents.Clear();
|
||||
_entitySystemManager.GetEntitySystem<TransformSystem>().Reset();
|
||||
|
||||
foreach (var entity in system.DirtyEntities)
|
||||
{
|
||||
DebugTools.Assert(toRemove.Count == 0);
|
||||
@@ -589,14 +608,13 @@ namespace Robust.Client.GameStates
|
||||
/// </remarks>
|
||||
private void MergeImplicitData(IEnumerable<NetEntity> createdEntities)
|
||||
{
|
||||
var outputData = new Dictionary<NetEntity, Dictionary<ushort, ComponentState>>();
|
||||
var bus = _entityManager.EventBus;
|
||||
|
||||
foreach (var netEntity in createdEntities)
|
||||
{
|
||||
var (createdEntity, meta) = _entityManager.GetEntityData(netEntity);
|
||||
var compData = new Dictionary<ushort, ComponentState>();
|
||||
outputData.Add(netEntity, compData);
|
||||
var compData = _compDataPool.Get();
|
||||
_outputData.Add(netEntity, compData);
|
||||
|
||||
foreach (var (netId, component) in meta.NetComponents)
|
||||
{
|
||||
@@ -609,7 +627,14 @@ namespace Robust.Client.GameStates
|
||||
}
|
||||
}
|
||||
|
||||
_processor.MergeImplicitData(outputData);
|
||||
_processor.MergeImplicitData(_outputData);
|
||||
|
||||
foreach (var data in _outputData.Values)
|
||||
{
|
||||
_compDataPool.Return(data);
|
||||
}
|
||||
|
||||
_outputData.Clear();
|
||||
}
|
||||
|
||||
private void AckGameState(GameTick sequence)
|
||||
@@ -687,12 +712,10 @@ namespace Robust.Client.GameStates
|
||||
if (metaState == null)
|
||||
throw new MissingMetadataException(es.NetEntity);
|
||||
|
||||
var uid = _entities.CreateEntity(metaState.PrototypeId);
|
||||
var uid = _entities.CreateEntity(metaState.PrototypeId, out var newMeta);
|
||||
_toCreate.Add(es.NetEntity, es);
|
||||
var newMeta = metas.GetComponent(uid);
|
||||
_toApply.Add(uid, (es.NetEntity, newMeta, false, GameTick.Zero, es, null));
|
||||
|
||||
|
||||
// Client creates a client-side net entity for the newly created entity.
|
||||
// We need to clear this mapping before assigning the real net id.
|
||||
// TODO NetEntity Jank: prevent the client from creating this in the first place.
|
||||
@@ -722,9 +745,7 @@ namespace Robust.Client.GameStates
|
||||
if (_toCreate.ContainsKey(es.NetEntity))
|
||||
continue;
|
||||
|
||||
var uid = _entityManager.GetEntity(es.NetEntity);
|
||||
|
||||
if (!metas.TryGetComponent(uid, out var meta))
|
||||
if (!_entityManager.TryGetEntityData(es.NetEntity, out var uid, out var meta))
|
||||
continue;
|
||||
|
||||
bool isEnteringPvs = (meta.Flags & MetaDataFlags.Detached) != 0;
|
||||
@@ -739,7 +760,7 @@ namespace Robust.Client.GameStates
|
||||
continue;
|
||||
}
|
||||
|
||||
_toApply.Add(uid, (es.NetEntity, meta, isEnteringPvs, meta.LastStateApplied, es, null));
|
||||
_toApply.Add(uid.Value, (es.NetEntity, meta, isEnteringPvs, meta.LastStateApplied, es, null));
|
||||
meta.LastStateApplied = curState.ToSequence;
|
||||
}
|
||||
|
||||
@@ -785,7 +806,7 @@ namespace Robust.Client.GameStates
|
||||
state = (meta.NetEntity, meta, false, GameTick.Zero, null, null);
|
||||
}
|
||||
|
||||
var queuedBroadphaseUpdates = new List<(EntityUid, TransformComponent)>(enteringPvs);
|
||||
_queuedBroadphaseUpdates.Clear();
|
||||
|
||||
// Apply entity states.
|
||||
using (_prof.Group("Apply States"))
|
||||
@@ -805,7 +826,7 @@ namespace Robust.Client.GameStates
|
||||
DebugTools.Assert(xform.Broadphase == BroadphaseData.Invalid);
|
||||
xform.Broadphase = null;
|
||||
if (!_toApply.TryGetValue(xform.ParentUid, out var parent) || !parent.EnteringPvs)
|
||||
queuedBroadphaseUpdates.Add((entity, xform));
|
||||
_queuedBroadphaseUpdates.Add((entity, xform));
|
||||
}
|
||||
|
||||
_prof.WriteValue("Count", ProfData.Int32(_toApply.Count));
|
||||
@@ -816,7 +837,7 @@ namespace Robust.Client.GameStates
|
||||
{
|
||||
try
|
||||
{
|
||||
foreach (var (uid, xform) in queuedBroadphaseUpdates)
|
||||
foreach (var (uid, xform) in _queuedBroadphaseUpdates)
|
||||
{
|
||||
lookupSys.FindAndAddToEntityTree(uid, true, xform);
|
||||
}
|
||||
@@ -833,7 +854,7 @@ namespace Robust.Client.GameStates
|
||||
{
|
||||
try
|
||||
{
|
||||
ProcessDeletions(delSpan, xforms, metas, xformSys);
|
||||
ProcessDeletions(delSpan, xforms, xformSys);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -870,17 +891,17 @@ namespace Robust.Client.GameStates
|
||||
_sawmill.Info($"Resetting all entity states to tick {state.ToSequence}.");
|
||||
|
||||
// Construct hashset for set.Contains() checks.
|
||||
_stateEnts.Clear();
|
||||
var entityStates = state.EntityStates.Span;
|
||||
var stateEnts = new HashSet<NetEntity>();
|
||||
foreach (var entState in entityStates)
|
||||
{
|
||||
stateEnts.Add(entState.NetEntity);
|
||||
_stateEnts.Add(entState.NetEntity);
|
||||
}
|
||||
|
||||
var xforms = _entities.GetEntityQuery<TransformComponent>();
|
||||
var xformSys = _entitySystemManager.GetEntitySystem<SharedTransformSystem>();
|
||||
|
||||
var toDelete = new List<EntityUid>(Math.Max(64, _entities.EntityCount - stateEnts.Count));
|
||||
_toDelete.Clear();
|
||||
|
||||
// Client side entities won't need the transform, but that should always be a tiny minority of entities
|
||||
var metaQuery = _entityManager.AllEntityQueryEnumerator<MetaDataComponent, TransformComponent>();
|
||||
@@ -891,14 +912,16 @@ namespace Robust.Client.GameStates
|
||||
if (metadata.NetEntity.IsClientSide())
|
||||
{
|
||||
if (deleteClientEntities)
|
||||
toDelete.Add(ent);
|
||||
_toDelete.Add(ent);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if (stateEnts.Contains(netEnt))
|
||||
if (_stateEnts.Contains(netEnt))
|
||||
{
|
||||
if (resetAllEntities || metadata.LastStateApplied > state.ToSequence)
|
||||
metadata.LastStateApplied = GameTick.Zero; // TODO track last-state-applied for individual components? Is it even worth it?
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -916,13 +939,14 @@ namespace Robust.Client.GameStates
|
||||
&& !deleteClientEntities // don't add duplicates
|
||||
&& _entities.IsClientSide(child.Value))
|
||||
{
|
||||
toDelete.Add(child.Value);
|
||||
_toDelete.Add(child.Value);
|
||||
}
|
||||
}
|
||||
toDelete.Add(ent);
|
||||
|
||||
_toDelete.Add(ent);
|
||||
}
|
||||
|
||||
foreach (var ent in toDelete)
|
||||
foreach (var ent in _toDelete)
|
||||
{
|
||||
_entities.DeleteEntity(ent);
|
||||
}
|
||||
@@ -931,7 +955,6 @@ namespace Robust.Client.GameStates
|
||||
private void ProcessDeletions(
|
||||
ReadOnlySpan<NetEntity> delSpan,
|
||||
EntityQuery<TransformComponent> xforms,
|
||||
EntityQuery<MetaDataComponent> metas,
|
||||
SharedTransformSystem xformSys)
|
||||
{
|
||||
// Processing deletions is non-trivial, because by default deletions will also delete all child entities.
|
||||
@@ -1002,6 +1025,7 @@ namespace Robust.Client.GameStates
|
||||
// things like container insertion and ejection.
|
||||
|
||||
using var _ = _prof.Group("Leave PVS");
|
||||
detached.EnsureCapacity(toDetach.Count);
|
||||
|
||||
foreach (var (tick, ents) in toDetach)
|
||||
{
|
||||
@@ -1024,9 +1048,7 @@ namespace Robust.Client.GameStates
|
||||
{
|
||||
foreach (var netEntity in entities)
|
||||
{
|
||||
var ent = _entityManager.GetEntity(netEntity);
|
||||
|
||||
if (!metas.TryGetComponent(ent, out var meta))
|
||||
if (!_entityManager.TryGetEntityData(netEntity, out var ent, out var meta))
|
||||
continue;
|
||||
|
||||
if (meta.LastStateApplied > maxTick)
|
||||
@@ -1042,10 +1064,10 @@ namespace Robust.Client.GameStates
|
||||
if (lastStateApplied.HasValue)
|
||||
meta.LastStateApplied = lastStateApplied.Value;
|
||||
|
||||
var xform = xforms.GetComponent(ent);
|
||||
var xform = xforms.GetComponent(ent.Value);
|
||||
if (xform.ParentUid.IsValid())
|
||||
{
|
||||
lookupSys.RemoveFromEntityTree(ent, xform);
|
||||
lookupSys.RemoveFromEntityTree(ent.Value, xform);
|
||||
xform.Broadphase = BroadphaseData.Invalid;
|
||||
|
||||
// In some cursed scenarios an entity inside of a container can leave PVS without the container itself leaving PVS.
|
||||
@@ -1054,13 +1076,13 @@ namespace Robust.Client.GameStates
|
||||
if ((meta.Flags & MetaDataFlags.InContainer) != 0 &&
|
||||
metas.TryGetComponent(xform.ParentUid, out var containerMeta) &&
|
||||
(containerMeta.Flags & MetaDataFlags.Detached) == 0 &&
|
||||
containerSys.TryGetContainingContainer(xform.ParentUid, ent, out container, null, true))
|
||||
containerSys.TryGetContainingContainer(xform.ParentUid, ent.Value, out container, null, true))
|
||||
{
|
||||
container.Remove(ent, _entities, xform, meta, false, true);
|
||||
container.Remove(ent.Value, _entities, xform, meta, false, true);
|
||||
}
|
||||
|
||||
meta._flags |= MetaDataFlags.Detached;
|
||||
xformSys.DetachParentToNull(ent, xform);
|
||||
xformSys.DetachParentToNull(ent.Value, xform);
|
||||
DebugTools.Assert((meta.Flags & MetaDataFlags.InContainer) == 0);
|
||||
|
||||
if (container != null)
|
||||
@@ -1140,14 +1162,15 @@ namespace Robust.Client.GameStates
|
||||
// First remove any deleted components
|
||||
if (curState?.NetComponents != null)
|
||||
{
|
||||
RemQueue<Component> toRemove = new();
|
||||
_toRemove.Clear();
|
||||
|
||||
foreach (var (id, comp) in meta.NetComponents)
|
||||
{
|
||||
if (comp.NetSyncEnabled && !curState.NetComponents.Contains(id))
|
||||
toRemove.Add(comp);
|
||||
_toRemove.Add(comp);
|
||||
}
|
||||
|
||||
foreach (var comp in toRemove)
|
||||
foreach (var comp in _toRemove)
|
||||
{
|
||||
_entities.RemoveComponent(uid, comp, meta);
|
||||
}
|
||||
@@ -1415,20 +1438,24 @@ namespace Robust.Client.GameStates
|
||||
}
|
||||
|
||||
// ensure we don't have any extra components
|
||||
RemQueue<Component> toRemove = new();
|
||||
_toRemove.Clear();
|
||||
|
||||
foreach (var (id, comp) in meta.NetComponents)
|
||||
{
|
||||
if (comp.NetSyncEnabled && !lastState.ContainsKey(id))
|
||||
toRemove.Add(comp);
|
||||
_toRemove.Add(comp);
|
||||
}
|
||||
|
||||
foreach (var comp in toRemove)
|
||||
foreach (var comp in _toRemove)
|
||||
{
|
||||
_entities.RemoveComponent(uid, comp);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
public bool IsQueuedForDetach(NetEntity entity)
|
||||
=> _processor.IsQueuedForDetach(entity);
|
||||
|
||||
void IPostInjectInit.PostInject()
|
||||
{
|
||||
_sawmill = _logMan.GetSawmill(CVars.NetPredict.Name);
|
||||
|
||||
@@ -404,6 +404,18 @@ namespace Robust.Client.GameStates
|
||||
return _lastStateFullRep.TryGetValue(entity, out dictionary);
|
||||
}
|
||||
|
||||
public bool IsQueuedForDetach(NetEntity entity)
|
||||
{
|
||||
// This isn't fast, but its just meant for use in tests & debug asserts.
|
||||
foreach (var msg in _pvsDetachMessages.Values)
|
||||
{
|
||||
if (msg.Contains(entity))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public int CalculateBufferSize(GameTick fromTick)
|
||||
{
|
||||
bool foundState;
|
||||
|
||||
@@ -1,19 +1,19 @@
|
||||
using System;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Robust.Client.GameStates
|
||||
{
|
||||
internal sealed class NetInterpOverlay : Overlay
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
@@ -24,6 +24,11 @@ namespace Robust.Client.GameStates
|
||||
private readonly SharedContainerSystem _container;
|
||||
private readonly SharedTransformSystem _xform;
|
||||
|
||||
/// <summary>
|
||||
/// When an entity stops lerping the overlay will continue to draw a box around the entity for this amount of time.
|
||||
/// </summary>
|
||||
public static readonly TimeSpan Delay = TimeSpan.FromSeconds(2f);
|
||||
|
||||
public NetInterpOverlay(EntityLookupSystem lookup)
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
@@ -40,8 +45,8 @@ namespace Robust.Client.GameStates
|
||||
var worldHandle = (DrawingHandleWorld) handle;
|
||||
var viewport = args.WorldAABB;
|
||||
|
||||
var query = _entityManager.AllEntityQueryEnumerator<PhysicsComponent, TransformComponent>();
|
||||
while (query.MoveNext(out var uid, out var physics, out var transform))
|
||||
var query = _entityManager.AllEntityQueryEnumerator<TransformComponent>();
|
||||
while (query.MoveNext(out var uid, out var transform))
|
||||
{
|
||||
// if not on the same map, continue
|
||||
if (transform.MapID != _eyeManager.CurrentMap || _container.IsEntityInContainer(uid))
|
||||
@@ -50,8 +55,8 @@ namespace Robust.Client.GameStates
|
||||
if (transform.GridUid == uid)
|
||||
continue;
|
||||
|
||||
// This entity isn't lerping, no need to draw debug info for it
|
||||
if(transform.NextPosition == null)
|
||||
var delta = (_timing.CurTick.Value - transform.LastLerp.Value) * _timing.TickPeriod;
|
||||
if(!transform.ActivelyLerping && delta > Delay)
|
||||
continue;
|
||||
|
||||
var aabb = _lookup.GetWorldAABB(uid);
|
||||
@@ -61,7 +66,9 @@ namespace Robust.Client.GameStates
|
||||
continue;
|
||||
|
||||
var (pos, rot) = _xform.GetWorldPositionRotation(transform, _entityManager.GetEntityQuery<TransformComponent>());
|
||||
var boxOffset = transform.NextPosition.Value - transform.LocalPosition;
|
||||
var boxOffset = transform.NextPosition != null
|
||||
? transform.NextPosition.Value - transform.LocalPosition
|
||||
: default;
|
||||
var worldOffset = (rot - transform.LocalRotation).RotateVec(boxOffset);
|
||||
|
||||
var nextPos = pos + worldOffset;
|
||||
|
||||
@@ -338,10 +338,12 @@ namespace Robust.Client.Graphics.Clyde
|
||||
}
|
||||
|
||||
var mapId = eye.Position.MapId;
|
||||
if (mapId == MapId.Nullspace)
|
||||
return;
|
||||
|
||||
// If this map has lighting disabled, return
|
||||
var mapUid = _mapManager.GetMapEntityId(mapId);
|
||||
if (!_entityManager.GetComponent<MapComponent>(mapUid).LightingEnabled)
|
||||
if (!_entityManager.TryGetComponent<MapComponent>(mapUid, out var map) || !map.LightingEnabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -82,11 +82,8 @@ namespace Robust.Client.Physics
|
||||
continue;
|
||||
}
|
||||
|
||||
xform.PrevPosition = position;
|
||||
xform.PrevRotation = rotation;
|
||||
xform.LerpParent = parentUid;
|
||||
xform.NextPosition = xform.LocalPosition;
|
||||
xform.NextRotation = xform.LocalRotation;
|
||||
// Transform system will handle lerping.
|
||||
_transform.SetLocalPositionRotation(uid, xform.LocalPosition, xform.LocalRotation, xform);
|
||||
}
|
||||
|
||||
component.LerpData.Clear();
|
||||
|
||||
12
Robust.Client/Spawners/TimedDespawnSystem.cs
Normal file
12
Robust.Client/Spawners/TimedDespawnSystem.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Spawners;
|
||||
|
||||
namespace Robust.Client.Spawners;
|
||||
|
||||
public sealed class TimedDespawnSystem : SharedTimedDespawnSystem
|
||||
{
|
||||
protected override bool CanDelete(EntityUid uid)
|
||||
{
|
||||
return IsClientSide(uid);
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,7 @@ using System;
|
||||
using System.Numerics;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.UserInterface.Controls
|
||||
@@ -14,7 +15,17 @@ namespace Robust.Client.UserInterface.Controls
|
||||
/// for each enum value to see how the different options work.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public SplitResizeMode ResizeMode { get; set; }
|
||||
public SplitResizeMode ResizeMode
|
||||
{
|
||||
get => _resizeMode;
|
||||
set
|
||||
{
|
||||
_resizeMode = value;
|
||||
_splitDragArea.Visible = value != SplitResizeMode.NotResizable;
|
||||
}
|
||||
}
|
||||
|
||||
private SplitResizeMode _resizeMode = SplitResizeMode.RespectChildrenMinSize;
|
||||
|
||||
/// <summary>
|
||||
/// Width of the split in virtual pixels
|
||||
@@ -30,7 +41,7 @@ namespace Robust.Client.UserInterface.Controls
|
||||
}
|
||||
}
|
||||
|
||||
private float _splitWidth;
|
||||
private float _splitWidth = 10;
|
||||
|
||||
/// <summary>
|
||||
/// This width determines the minimum size of the draggable area around the split. This has no effect if it
|
||||
@@ -38,11 +49,13 @@ namespace Robust.Client.UserInterface.Controls
|
||||
/// </summary>
|
||||
public float MinDraggableWidth = 10f;
|
||||
|
||||
public float DraggableWidth => MathF.Max(MinDraggableWidth, _splitWidth);
|
||||
|
||||
/// <summary>
|
||||
/// Virtual pixel offset from the edge beyond which the split cannot be moved.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float SplitEdgeSeparation { get; set; }
|
||||
public float SplitEdgeSeparation { get; set; } = 10;
|
||||
|
||||
private float _splitStart;
|
||||
|
||||
@@ -58,6 +71,7 @@ namespace Robust.Client.UserInterface.Controls
|
||||
_splitStart = value - _splitWidth / 2;
|
||||
ClampSplitCenter();
|
||||
InvalidateMeasure();
|
||||
OnSplitResized?.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -81,13 +95,51 @@ namespace Robust.Client.UserInterface.Controls
|
||||
}
|
||||
}
|
||||
|
||||
private SplitState _splitState;
|
||||
private bool _dragging;
|
||||
private SplitState _splitState = SplitState.Auto;
|
||||
private SplitOrientation _orientation;
|
||||
private SplitStretchDirection _stretchDirection;
|
||||
private SplitStretchDirection _stretchDirection = SplitStretchDirection.BottomRight;
|
||||
private bool _dragging;
|
||||
private float _dragOffset;
|
||||
|
||||
private bool Vertical => Orientation == SplitOrientation.Vertical;
|
||||
|
||||
private readonly SplitDragControl _splitDragArea = new();
|
||||
|
||||
/// <summary>
|
||||
/// The upper/left control in the split container.
|
||||
/// </summary>
|
||||
public Control? First
|
||||
{
|
||||
get
|
||||
{
|
||||
if (ChildCount < 3)
|
||||
return null;
|
||||
|
||||
DebugTools.AssertNotEqual(GetChild(0), _splitDragArea);
|
||||
return GetChild(0);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The lower/right control in the split container.
|
||||
/// </summary>
|
||||
public Control? Second
|
||||
{
|
||||
get
|
||||
{
|
||||
if (ChildCount < 3)
|
||||
return null;
|
||||
|
||||
DebugTools.AssertNotEqual(GetChild(1), _splitDragArea);
|
||||
return GetChild(1);
|
||||
}
|
||||
}
|
||||
|
||||
public (Control First, Control Second)? Splits => ChildCount < 3 ? null : (GetChild(0), GetChild(1));
|
||||
|
||||
public event Action? OnSplitResizeFinished;
|
||||
public event Action? OnSplitResized;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the split position should be set manually or automatically.
|
||||
/// </summary>
|
||||
@@ -131,73 +183,53 @@ namespace Robust.Client.UserInterface.Controls
|
||||
public SplitContainer()
|
||||
{
|
||||
MouseFilter = MouseFilterMode.Stop;
|
||||
_splitState = SplitState.Auto;
|
||||
_stretchDirection = SplitStretchDirection.BottomRight;
|
||||
_dragging = false;
|
||||
ResizeMode = SplitResizeMode.RespectChildrenMinSize;
|
||||
SplitWidth = 10;
|
||||
SplitEdgeSeparation = 10;
|
||||
AddChild(_splitDragArea);
|
||||
_splitDragArea.Visible = _resizeMode != SplitResizeMode.NotResizable;
|
||||
_splitDragArea.DefaultCursorShape = Vertical ? CursorShape.VResize : CursorShape.HResize;
|
||||
_splitDragArea.OnMouseUp += StopDragging;
|
||||
_splitDragArea.OnMouseDown += StartDragging;
|
||||
_splitDragArea.OnMouseMove += OnMove;
|
||||
}
|
||||
|
||||
protected internal override void MouseMove(GUIMouseMoveEventArgs args)
|
||||
private void OnMove(GUIMouseMoveEventArgs args)
|
||||
{
|
||||
base.MouseMove(args);
|
||||
if (ResizeMode == SplitResizeMode.NotResizable)
|
||||
return;
|
||||
|
||||
if (ResizeMode == SplitResizeMode.NotResizable) return;
|
||||
if (!_dragging)
|
||||
return;
|
||||
|
||||
if (_dragging)
|
||||
{
|
||||
var newOffset = Vertical ? args.RelativePosition.Y : args.RelativePosition.X;
|
||||
|
||||
SplitCenter = newOffset;
|
||||
DefaultCursorShape = Vertical ? CursorShape.VResize : CursorShape.HResize;
|
||||
}
|
||||
else
|
||||
{
|
||||
// on mouseover, check if they are over the split and change the cursor accordingly
|
||||
var cursor = CursorShape.Arrow;
|
||||
if (CanDragAt(args.RelativePosition))
|
||||
{
|
||||
cursor = Vertical ? CursorShape.VResize : CursorShape.HResize;
|
||||
}
|
||||
|
||||
DefaultCursorShape = cursor;
|
||||
}
|
||||
// Source control might be either the container, or the separator.
|
||||
// So we manually calculate the relative coordinates wrt the container.
|
||||
var relative = args.GlobalPosition - GlobalPosition;
|
||||
SplitCenter = Vertical ? relative.Y - _dragOffset : relative.X + _dragOffset;
|
||||
}
|
||||
|
||||
|
||||
protected internal override void KeyBindDown(GUIBoundKeyEventArgs args)
|
||||
protected override void ChildAdded(Control newChild)
|
||||
{
|
||||
base.KeyBindDown(args);
|
||||
|
||||
if (ResizeMode == SplitResizeMode.NotResizable) return;
|
||||
|
||||
if (_dragging || args.Function != EngineKeyFunctions.UIClick) return;
|
||||
|
||||
if (CanDragAt(args.RelativePosition))
|
||||
{
|
||||
_dragging = true;
|
||||
_splitState = SplitState.Manual;
|
||||
}
|
||||
base.ChildAdded(newChild);
|
||||
_splitDragArea.SetPositionLast();
|
||||
}
|
||||
|
||||
protected internal override void KeyBindUp(GUIBoundKeyEventArgs args)
|
||||
public void StartDragging(GUIBoundKeyEventArgs args)
|
||||
{
|
||||
base.KeyBindUp(args);
|
||||
if (ResizeMode == SplitResizeMode.NotResizable || _dragging)
|
||||
return;
|
||||
|
||||
if (args.Function != EngineKeyFunctions.UIClick) return;
|
||||
_dragging = true;
|
||||
_dragOffset = DraggableWidth / 2 - (Vertical ? args.RelativePosition.Y : args.RelativePosition.X);
|
||||
_splitState = SplitState.Manual;
|
||||
DefaultCursorShape = Vertical ? CursorShape.VResize : CursorShape.HResize;
|
||||
}
|
||||
|
||||
private void StopDragging(GUIBoundKeyEventArgs args)
|
||||
{
|
||||
if (!_dragging)
|
||||
return;
|
||||
|
||||
_dragging = false;
|
||||
DefaultCursorShape = CursorShape.Arrow;
|
||||
}
|
||||
|
||||
private bool CanDragAt(Vector2 relativePosition)
|
||||
{
|
||||
var distance = Vertical
|
||||
? Math.Abs(relativePosition.Y - SplitCenter)
|
||||
: Math.Abs(relativePosition.X - SplitCenter);
|
||||
|
||||
return distance <= _splitWidth || distance <= MinDraggableWidth;
|
||||
OnSplitResizeFinished?.Invoke();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -218,7 +250,7 @@ namespace Robust.Client.UserInterface.Controls
|
||||
desiredSplit += Vertical ? desiredSize.Value.Y - Size.Y : desiredSize.Value.X - Size.X;
|
||||
_splitStart = MathHelper.Clamp(desiredSplit, SplitEdgeSeparation, splitMax);
|
||||
|
||||
if (ResizeMode == SplitResizeMode.RespectChildrenMinSize && ChildCount == 2)
|
||||
if (ResizeMode == SplitResizeMode.RespectChildrenMinSize && ChildCount == 3)
|
||||
{
|
||||
var first = GetChild(0);
|
||||
var second = GetChild(1);
|
||||
@@ -234,7 +266,7 @@ namespace Robust.Client.UserInterface.Controls
|
||||
|
||||
protected override Vector2 ArrangeOverride(Vector2 finalSize)
|
||||
{
|
||||
if (ChildCount != 2)
|
||||
if (ChildCount < 3)
|
||||
{
|
||||
return finalSize;
|
||||
}
|
||||
@@ -287,15 +319,23 @@ namespace Robust.Client.UserInterface.Controls
|
||||
}
|
||||
}
|
||||
|
||||
// location & size of the draggable area may be larger than the split area.
|
||||
var dragCenter = _splitStart + _splitWidth / 2;
|
||||
var dragWidth = DraggableWidth;
|
||||
var dragStart = dragCenter - dragWidth / 2;
|
||||
var dragEnd = dragCenter + dragWidth / 2;
|
||||
|
||||
if (Vertical)
|
||||
{
|
||||
first.Arrange(new UIBox2(0, 0, finalSize.X, _splitStart));
|
||||
second.Arrange(new UIBox2(0, _splitStart + _splitWidth, finalSize.X, finalSize.Y));
|
||||
_splitDragArea.Arrange(new UIBox2(0, dragStart, finalSize.X, dragEnd));
|
||||
}
|
||||
else
|
||||
{
|
||||
first.Arrange(new UIBox2(0, 0, _splitStart, finalSize.Y));
|
||||
second.Arrange(new UIBox2(_splitStart + _splitWidth, 0, finalSize.X, finalSize.Y));
|
||||
_splitDragArea.Arrange(new UIBox2(dragStart, 0, dragEnd, finalSize.Y));
|
||||
}
|
||||
|
||||
return finalSize;
|
||||
@@ -303,7 +343,7 @@ namespace Robust.Client.UserInterface.Controls
|
||||
|
||||
protected override Vector2 MeasureOverride(Vector2 availableSize)
|
||||
{
|
||||
if (ChildCount != 2)
|
||||
if (ChildCount < 3)
|
||||
{
|
||||
return Vector2.Zero;
|
||||
}
|
||||
@@ -420,5 +460,40 @@ namespace Robust.Client.UserInterface.Controls
|
||||
/// </summary>
|
||||
TopLeft,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Simple control to intercept mous events and redirect them to the parent.
|
||||
/// </summary>
|
||||
private sealed class SplitDragControl : Control
|
||||
{
|
||||
public event Action<GUIBoundKeyEventArgs>? OnMouseDown;
|
||||
public event Action<GUIBoundKeyEventArgs>? OnMouseUp;
|
||||
public event Action<GUIMouseMoveEventArgs>? OnMouseMove;
|
||||
|
||||
public SplitDragControl()
|
||||
{
|
||||
MouseFilter = MouseFilterMode.Stop;
|
||||
}
|
||||
|
||||
protected internal override void MouseMove(GUIMouseMoveEventArgs args)
|
||||
{
|
||||
base.MouseMove(args);
|
||||
OnMouseMove?.Invoke(args);
|
||||
}
|
||||
|
||||
protected internal override void KeyBindDown(GUIBoundKeyEventArgs args)
|
||||
{
|
||||
base.KeyBindDown(args);
|
||||
if (args.Function == EngineKeyFunctions.UIClick)
|
||||
OnMouseDown?.Invoke(args);
|
||||
}
|
||||
|
||||
protected internal override void KeyBindUp(GUIBoundKeyEventArgs args)
|
||||
{
|
||||
base.KeyBindUp(args);
|
||||
if (args.Function == EngineKeyFunctions.UIClick)
|
||||
OnMouseUp?.Invoke(args);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -69,12 +69,11 @@ public abstract class UIScreen : LayoutContainer
|
||||
|
||||
public void RemoveWidget<T>() where T : UIWidget, new()
|
||||
{
|
||||
if (_widgets.TryGetValue(typeof(T), out var widget))
|
||||
{
|
||||
RemoveChild(widget);
|
||||
}
|
||||
if (!_widgets.Remove(typeof(T), out var widget))
|
||||
return;
|
||||
|
||||
_widgets.Remove(typeof(T));
|
||||
widget.Parent?.RemoveChild(widget);
|
||||
RemoveChildren(widget);
|
||||
}
|
||||
|
||||
internal void OnRemoved()
|
||||
@@ -103,6 +102,14 @@ public abstract class UIScreen : LayoutContainer
|
||||
AddChild(widget);
|
||||
}
|
||||
|
||||
public void AddWidgetDirect(UIWidget widget)
|
||||
{
|
||||
if (!_widgets.TryAdd(widget.GetType(), widget))
|
||||
throw new Exception("Tried to add duplicate widget to screen!");
|
||||
|
||||
RegisterChildren(widget);
|
||||
}
|
||||
|
||||
public T? GetWidget<T>() where T : UIWidget, new()
|
||||
{
|
||||
return (T?) _widgets.GetValueOrDefault(typeof(T));
|
||||
|
||||
@@ -270,7 +270,7 @@ namespace Robust.Client.ViewVariables.Instances
|
||||
button.OnPressed += _ =>
|
||||
{
|
||||
ViewVariablesManager.OpenVV(
|
||||
new ViewVariablesComponentSelector(_entityManager.GetNetEntity(_entity), componentType.FullName));
|
||||
new ViewVariablesComponentSelector(_netEntity, componentType.FullName));
|
||||
};
|
||||
removeButton.OnPressed += _ =>
|
||||
{
|
||||
|
||||
@@ -196,7 +196,7 @@ namespace Robust.Server.Console
|
||||
break;
|
||||
|
||||
case ConsoleKey.Backspace:
|
||||
if (currentBuffer.Length > 0)
|
||||
if (currentBuffer.Length > 0 && internalCursor > 0)
|
||||
{
|
||||
currentBuffer = currentBuffer.Remove(internalCursor - 1, 1);
|
||||
internalCursor--;
|
||||
|
||||
@@ -42,6 +42,7 @@ namespace Robust.Server.GameObjects
|
||||
#endif
|
||||
|
||||
private ISawmill _netEntSawmill = default!;
|
||||
private EntityQuery<ActorComponent> _actorQuery;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -53,6 +54,12 @@ namespace Robust.Server.GameObjects
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
public override void Startup()
|
||||
{
|
||||
base.Startup();
|
||||
_actorQuery = GetEntityQuery<ActorComponent>();
|
||||
}
|
||||
|
||||
EntityUid IServerEntityManagerInternal.AllocEntity(EntityPrototype? prototype)
|
||||
{
|
||||
return AllocEntity(prototype, out _);
|
||||
@@ -78,15 +85,15 @@ namespace Robust.Server.GameObjects
|
||||
StartEntity(entity);
|
||||
}
|
||||
|
||||
private protected override EntityUid CreateEntity(string? prototypeName, IEntityLoadContext? context = null)
|
||||
private protected override EntityUid CreateEntity(string? prototypeName, out MetaDataComponent metadata, IEntityLoadContext? context = null)
|
||||
{
|
||||
if (prototypeName == null)
|
||||
return base.CreateEntity(prototypeName, context);
|
||||
return base.CreateEntity(prototypeName, out metadata, context);
|
||||
|
||||
if (!PrototypeManager.TryIndex<EntityPrototype>(prototypeName, out var prototype))
|
||||
throw new EntityCreationException($"Attempted to spawn an entity with an invalid prototype: {prototypeName}");
|
||||
|
||||
var entity = base.CreateEntity(prototype, context);
|
||||
var entity = base.CreateEntity(prototype, out metadata, context);
|
||||
|
||||
// At this point in time, all data configure on the entity *should* be purely from the prototype.
|
||||
// As such, we can reset the modified ticks to Zero,
|
||||
@@ -109,15 +116,10 @@ namespace Robust.Server.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
[return: NotNullIfNotNull("uid")]
|
||||
public override EntityStringRepresentation? ToPrettyString(EntityUid? uid)
|
||||
public override EntityStringRepresentation ToPrettyString(EntityUid uid, MetaDataComponent? metadata = null)
|
||||
{
|
||||
if (uid == null)
|
||||
return null;
|
||||
|
||||
TryGetComponent(uid, out ActorComponent? actor);
|
||||
|
||||
return base.ToPrettyString(uid).Value with { Session = actor?.PlayerSession };
|
||||
_actorQuery.TryGetComponent(uid, out ActorComponent? actor);
|
||||
return base.ToPrettyString(uid) with { Session = actor?.PlayerSession };
|
||||
}
|
||||
|
||||
#region IEntityNetworkManager impl
|
||||
|
||||
@@ -95,7 +95,7 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
|
||||
/// <summary>
|
||||
/// List of <see cref="TIndex"/> that should always get sent to a certain <see cref="ICommonSession"/>.
|
||||
/// </summary>
|
||||
private readonly Dictionary<ICommonSession, HashSet<TIndex>> _localOverrides = new();
|
||||
private readonly Dictionary<ICommonSession, HashSet<TIndex>> _sessionOverrides = new();
|
||||
|
||||
/// <summary>
|
||||
/// Which <see cref="TIndex"/> where last seen/sent to a certain <see cref="ICommonSession"/>.
|
||||
@@ -207,7 +207,7 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
|
||||
public bool TryGetChunk(EntityUid gridId, Vector2i chunkIndices, [NotNullWhen(true)] out HashSet<TIndex>? indices) =>
|
||||
_gridChunkContents[gridId].TryGetValue(chunkIndices, out indices);
|
||||
|
||||
public HashSet<TIndex>.Enumerator GetElementsForSession(ICommonSession session) => _localOverrides[session].GetEnumerator();
|
||||
public HashSet<TIndex>.Enumerator GetSessionOverrides(ICommonSession session) => _sessionOverrides[session].GetEnumerator();
|
||||
|
||||
private void AddIndexInternal(TIndex index, IIndexLocation location, HashSet<IChunkIndexLocation> dirtyChunks)
|
||||
{
|
||||
@@ -226,10 +226,10 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
|
||||
gridLoc.Add(index);
|
||||
dirtyChunks.Add(gridChunkLocation);
|
||||
break;
|
||||
case LocalOverride localOverride:
|
||||
// might be gone due to disconnects
|
||||
if(!_localOverrides.ContainsKey(localOverride.Session)) return;
|
||||
_localOverrides[localOverride.Session].Add(index);
|
||||
case SessionOverride sessionOverride:
|
||||
if (!_sessionOverrides.TryGetValue(sessionOverride.Session, out var set))
|
||||
return;
|
||||
set.Add(index);
|
||||
break;
|
||||
case MapChunkLocation mapChunkLocation:
|
||||
// might be gone due to map-deletions
|
||||
@@ -253,16 +253,14 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
|
||||
switch (location)
|
||||
{
|
||||
case GlobalOverride global:
|
||||
if (global.Recursive)
|
||||
_globalRecursiveOverrides.Remove(index);
|
||||
else
|
||||
_globalOverrides.Remove(index);
|
||||
var set = global.Recursive ? _globalRecursiveOverrides : _globalOverrides;
|
||||
set.Remove(index);
|
||||
break;
|
||||
case GridChunkLocation gridChunkLocation:
|
||||
_gridChunkContents[gridChunkLocation.GridId][gridChunkLocation.ChunkIndices].Remove(index);
|
||||
break;
|
||||
case LocalOverride localOverride:
|
||||
_localOverrides[localOverride.Session].Remove(index);
|
||||
case SessionOverride sessionOverride:
|
||||
_sessionOverrides.GetValueOrDefault(sessionOverride.Session)?.Remove(index);
|
||||
break;
|
||||
case MapChunkLocation mapChunkLocation:
|
||||
_mapChunkContents[mapChunkLocation.MapId][mapChunkLocation.ChunkIndices].Remove(index);
|
||||
@@ -276,7 +274,7 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
|
||||
/// <inheritdoc />
|
||||
public bool AddPlayer(ICommonSession session)
|
||||
{
|
||||
return _localOverrides.TryAdd(session, new()) & _lastSeen.TryAdd(session, new());
|
||||
return _sessionOverrides.TryAdd(session, new()) & _lastSeen.TryAdd(session, new());
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -292,7 +290,7 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
|
||||
/// <inheritdoc />
|
||||
public bool RemovePlayer(ICommonSession session)
|
||||
{
|
||||
if (_localOverrides.Remove(session, out var indices))
|
||||
if (_sessionOverrides.Remove(session, out var indices))
|
||||
{
|
||||
foreach (var index in indices)
|
||||
{
|
||||
@@ -412,7 +410,7 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
|
||||
return;
|
||||
}
|
||||
|
||||
if (!removeFromOverride && oldLocation is LocalOverride)
|
||||
if (!removeFromOverride && oldLocation is SessionOverride)
|
||||
return;
|
||||
|
||||
if (oldLocation is GlobalOverride global &&
|
||||
@@ -426,28 +424,29 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
|
||||
|
||||
/// <summary>
|
||||
/// Updates an <see cref="TIndex"/> to be sent to a specific <see cref="ICommonSession"/> at all times.
|
||||
/// This will always also send all children of the given entity.
|
||||
/// </summary>
|
||||
/// <param name="index">The <see cref="TIndex"/> to update.</param>
|
||||
/// <param name="session">The <see cref="ICommonSession"/> receiving the object.</param>
|
||||
/// <param name="removeFromOverride">An index at an override position will not be updated unless you set this flag.</param>
|
||||
public void UpdateIndex(TIndex index, ICommonSession session, bool removeFromOverride = false)
|
||||
public void AddSessionOverride(TIndex index, ICommonSession session, bool removeFromOverride)
|
||||
{
|
||||
if (!TryGetLocation(index, out var oldLocation))
|
||||
{
|
||||
RegisterUpdate(index, new LocalOverride(session));
|
||||
RegisterUpdate(index, new SessionOverride(session));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!removeFromOverride || oldLocation is GlobalOverride)
|
||||
if (!removeFromOverride && oldLocation is GlobalOverride)
|
||||
return;
|
||||
|
||||
if (oldLocation is LocalOverride local &&
|
||||
if (oldLocation is SessionOverride local &&
|
||||
(!removeFromOverride || local.Session == session))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RegisterUpdate(index, new LocalOverride(session));
|
||||
RegisterUpdate(index, new SessionOverride(session));
|
||||
}
|
||||
|
||||
/// <summary>
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||||
@@ -460,7 +459,7 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
|
||||
{
|
||||
if (!removeFromOverride
|
||||
&& TryGetLocation(index, out var oldLocation)
|
||||
&& oldLocation is GlobalOverride or LocalOverride)
|
||||
&& oldLocation is GlobalOverride or SessionOverride)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -510,7 +509,7 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
|
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_indexLocations.TryGetValue(index, out var oldLocation);
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||||
//removeFromOverride is false 99% of the time.
|
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if ((bufferedLocation ?? oldLocation) is GlobalOverride or LocalOverride && !removeFromOverride)
|
||||
if ((bufferedLocation ?? oldLocation) is GlobalOverride or SessionOverride && !removeFromOverride)
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||||
return;
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|
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if (oldLocation is GridChunkLocation oldGrid &&
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@@ -541,7 +540,7 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
|
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_indexLocations.TryGetValue(index, out var oldLocation);
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||||
|
||||
//removeFromOverride is false 99% of the time.
|
||||
if ((bufferedLocation ?? oldLocation) is GlobalOverride or LocalOverride && !removeFromOverride)
|
||||
if ((bufferedLocation ?? oldLocation) is GlobalOverride or SessionOverride && !removeFromOverride)
|
||||
return;
|
||||
|
||||
// Is this entity just returning to its old location?
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||||
@@ -641,14 +640,14 @@ public struct GlobalOverride : IIndexLocation
|
||||
}
|
||||
}
|
||||
|
||||
public struct LocalOverride : IIndexLocation
|
||||
public struct SessionOverride : IIndexLocation
|
||||
{
|
||||
public LocalOverride(ICommonSession session)
|
||||
public SessionOverride(ICommonSession session)
|
||||
{
|
||||
Session = session;
|
||||
}
|
||||
|
||||
public ICommonSession Session { get; init; }
|
||||
public readonly ICommonSession Session;
|
||||
}
|
||||
|
||||
#endregion
|
||||
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||||
@@ -22,13 +22,14 @@ public sealed class PvsOverrideSystem : EntitySystem
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to ensure that an entity is always sent to a specific client. Overrides any global or pre-existing
|
||||
/// client-specific overrides.
|
||||
/// Used to ensure that an entity is always sent to a specific client. By default this overrides any global or pre-existing
|
||||
/// client-specific overrides. Unlike global overrides, this is always recursive.
|
||||
/// </summary>
|
||||
/// <param name="removeExistingOverride">Whether or not to supersede existing overrides.</param>
|
||||
public void AddSessionOverride(EntityUid uid, ICommonSession session,bool removeExistingOverride = true)
|
||||
/// <param name="recursive">If true, this will also recursively send any children of the given index.</param>
|
||||
public void AddSessionOverride(EntityUid uid, ICommonSession session, bool removeExistingOverride = true)
|
||||
{
|
||||
_pvs.EntityPVSCollection.UpdateIndex(GetNetEntity(uid), session, removeExistingOverride);
|
||||
_pvs.EntityPVSCollection.AddSessionOverride(GetNetEntity(uid), session, removeExistingOverride);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -188,6 +188,7 @@ internal sealed partial class PvsSystem : EntitySystem
|
||||
Log.Warning(sb.ToString());
|
||||
|
||||
sessionData.LastSeenAt.Clear();
|
||||
sessionData.LastLeftView.Clear();
|
||||
|
||||
if (sessionData.Overflow != null)
|
||||
{
|
||||
@@ -256,6 +257,7 @@ internal sealed partial class PvsSystem : EntitySystem
|
||||
foreach (var sessionData in PlayerData.Values)
|
||||
{
|
||||
sessionData.LastSeenAt.Remove(metadata.NetEntity);
|
||||
sessionData.LastLeftView.Remove(metadata.NetEntity);
|
||||
if (sessionData.SentEntities.TryGetValue(previousTick, out var ents))
|
||||
ents.Remove(metadata.NetEntity);
|
||||
}
|
||||
@@ -703,6 +705,7 @@ internal sealed partial class PvsSystem : EntitySystem
|
||||
sessionData.SentEntities.TryGetValue(toTick - 1, out var lastSent);
|
||||
var lastAcked = sessionData.LastAcked?.Data;
|
||||
var lastSeen = sessionData.LastSeenAt;
|
||||
var lastLeft = sessionData.LastLeftView;
|
||||
var visibleEnts = _visSetPool.Get();
|
||||
|
||||
if (visibleEnts.Count != 0)
|
||||
@@ -730,7 +733,7 @@ internal sealed partial class PvsSystem : EntitySystem
|
||||
|
||||
foreach (var rootNode in cache.Value.tree.RootNodes)
|
||||
{
|
||||
RecursivelyAddTreeNode(in rootNode, cache.Value.tree, lastAcked, lastSent, visibleEnts, lastSeen, cache.Value.metadata, stack, in fromTick,
|
||||
RecursivelyAddTreeNode(in rootNode, cache.Value.tree, lastAcked, lastSent, visibleEnts, lastSeen, lastLeft, cache.Value.metadata, stack, in fromTick,
|
||||
ref newEntityCount, ref enteredEntityCount, ref entStateCount, in newEntityBudget, in enteredEntityBudget);
|
||||
}
|
||||
}
|
||||
@@ -741,7 +744,7 @@ internal sealed partial class PvsSystem : EntitySystem
|
||||
{
|
||||
var netEntity = globalEnumerator.Current;
|
||||
var uid = GetEntity(netEntity);
|
||||
RecursivelyAddOverride(in uid, lastAcked, lastSent, visibleEnts, lastSeen, in fromTick,
|
||||
RecursivelyAddOverride(in uid, lastAcked, lastSent, visibleEnts, lastSeen, lastLeft, in fromTick,
|
||||
ref newEntityCount, ref enteredEntityCount, ref entStateCount, in newEntityBudget, in enteredEntityBudget);
|
||||
}
|
||||
globalEnumerator.Dispose();
|
||||
@@ -751,39 +754,45 @@ internal sealed partial class PvsSystem : EntitySystem
|
||||
{
|
||||
var netEntity = globalRecursiveEnumerator.Current;
|
||||
var uid = GetEntity(netEntity);
|
||||
RecursivelyAddOverride(in uid, lastAcked, lastSent, visibleEnts, lastSeen, in fromTick,
|
||||
RecursivelyAddOverride(in uid, lastAcked, lastSent, visibleEnts, lastSeen, lastLeft, in fromTick,
|
||||
ref newEntityCount, ref enteredEntityCount, ref entStateCount, in newEntityBudget, in enteredEntityBudget, true);
|
||||
}
|
||||
globalRecursiveEnumerator.Dispose();
|
||||
|
||||
var localEnumerator = _entityPvsCollection.GetElementsForSession(session);
|
||||
while (localEnumerator.MoveNext())
|
||||
var sessionOverrides = _entityPvsCollection.GetSessionOverrides(session);
|
||||
while (sessionOverrides.MoveNext())
|
||||
{
|
||||
var netEntity = localEnumerator.Current;
|
||||
var netEntity = sessionOverrides.Current;
|
||||
var uid = GetEntity(netEntity);
|
||||
RecursivelyAddOverride(in uid, lastAcked, lastSent, visibleEnts, lastSeen,in fromTick,
|
||||
ref newEntityCount, ref enteredEntityCount, ref entStateCount, in newEntityBudget, in enteredEntityBudget);
|
||||
RecursivelyAddOverride(in uid, lastAcked, lastSent, visibleEnts, lastSeen, lastLeft, in fromTick,
|
||||
ref newEntityCount, ref enteredEntityCount, ref entStateCount, in newEntityBudget, in enteredEntityBudget, true);
|
||||
}
|
||||
localEnumerator.Dispose();
|
||||
sessionOverrides.Dispose();
|
||||
|
||||
foreach (var viewerEntity in viewers)
|
||||
{
|
||||
RecursivelyAddOverride(in viewerEntity, lastAcked, lastSent, visibleEnts, lastSeen, in fromTick,
|
||||
RecursivelyAddOverride(in viewerEntity, lastAcked, lastSent, visibleEnts, lastSeen, lastLeft, in fromTick,
|
||||
ref newEntityCount, ref enteredEntityCount, ref entStateCount, in newEntityBudget, in enteredEntityBudget);
|
||||
}
|
||||
|
||||
var expandEvent = new ExpandPvsEvent(session);
|
||||
RaiseLocalEvent(ref expandEvent);
|
||||
foreach (var entityUid in expandEvent.Entities)
|
||||
if (expandEvent.Entities != null)
|
||||
{
|
||||
RecursivelyAddOverride(in entityUid, lastAcked, lastSent, visibleEnts, lastSeen, in fromTick,
|
||||
ref newEntityCount, ref enteredEntityCount, ref entStateCount, in newEntityBudget, in enteredEntityBudget);
|
||||
foreach (var entityUid in expandEvent.Entities)
|
||||
{
|
||||
RecursivelyAddOverride(in entityUid, lastAcked, lastSent, visibleEnts, lastSeen, lastLeft, in fromTick,
|
||||
ref newEntityCount, ref enteredEntityCount, ref entStateCount, in newEntityBudget, in enteredEntityBudget);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var entityUid in expandEvent.RecursiveEntities)
|
||||
if (expandEvent.RecursiveEntities != null)
|
||||
{
|
||||
RecursivelyAddOverride(in entityUid, lastAcked, lastSent, visibleEnts, lastSeen,in fromTick,
|
||||
ref newEntityCount, ref enteredEntityCount, ref entStateCount, in newEntityBudget, in enteredEntityBudget, true);
|
||||
foreach (var entityUid in expandEvent.RecursiveEntities)
|
||||
{
|
||||
RecursivelyAddOverride(in entityUid, lastAcked, lastSent, visibleEnts, lastSeen, lastLeft, in fromTick,
|
||||
ref newEntityCount, ref enteredEntityCount, ref entStateCount, in newEntityBudget, in enteredEntityBudget, true);
|
||||
}
|
||||
}
|
||||
|
||||
var entityStates = new List<EntityState>(entStateCount);
|
||||
@@ -820,7 +829,7 @@ internal sealed partial class PvsSystem : EntitySystem
|
||||
}
|
||||
|
||||
// tell a client to detach entities that have left their view
|
||||
var leftView = ProcessLeavePVS(visibleEnts, lastSent);
|
||||
var leftView = ProcessLeavePvs(visibleEnts, lastSent, lastLeft);
|
||||
|
||||
if (sessionData.SentEntities.Add(toTick, visibleEnts, out var oldEntry))
|
||||
{
|
||||
@@ -857,18 +866,26 @@ internal sealed partial class PvsSystem : EntitySystem
|
||||
/// Figure out what entities are no longer visible to the client. These entities are sent reliably to the client
|
||||
/// in a separate net message.
|
||||
/// </summary>
|
||||
private List<NetEntity>? ProcessLeavePVS(
|
||||
private List<NetEntity>? ProcessLeavePvs(
|
||||
Dictionary<NetEntity, PvsEntityVisibility> visibleEnts,
|
||||
Dictionary<NetEntity, PvsEntityVisibility>? lastSent)
|
||||
Dictionary<NetEntity, PvsEntityVisibility>? lastSent,
|
||||
Dictionary<NetEntity, GameTick> lastLeft)
|
||||
{
|
||||
if (lastSent == null)
|
||||
return null;
|
||||
|
||||
var leftView = new List<NetEntity>();
|
||||
var tick = _gameTiming.CurTick;
|
||||
var minSize = Math.Max(0, lastSent.Count - lastSent.Count);
|
||||
var leftView = new List<NetEntity>(minSize);
|
||||
|
||||
foreach (var netEntity in lastSent.Keys)
|
||||
{
|
||||
if (!visibleEnts.ContainsKey(netEntity))
|
||||
{
|
||||
leftView.Add(netEntity);
|
||||
lastLeft[netEntity] = tick;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return leftView.Count > 0 ? leftView : null;
|
||||
@@ -880,6 +897,7 @@ internal sealed partial class PvsSystem : EntitySystem
|
||||
Dictionary<NetEntity, PvsEntityVisibility>? lastSent,
|
||||
Dictionary<NetEntity, PvsEntityVisibility> toSend,
|
||||
Dictionary<NetEntity, GameTick> lastSeen,
|
||||
Dictionary<NetEntity, GameTick> lastLeft,
|
||||
Dictionary<NetEntity, MetaDataComponent> metaDataCache,
|
||||
Stack<NetEntity> stack,
|
||||
in GameTick fromTick,
|
||||
@@ -902,7 +920,7 @@ internal sealed partial class PvsSystem : EntitySystem
|
||||
ref var value = ref CollectionsMarshal.GetValueRefOrAddDefault(toSend, currentNodeIndex, out var exists);
|
||||
if (!exists)
|
||||
{
|
||||
var (entered, shouldAdd) = ProcessEntry(in currentNodeIndex, lastAcked, lastSent, lastSeen,
|
||||
var (entered, shouldAdd) = ProcessEntry(in currentNodeIndex, lastAcked, lastSent, lastSeen, lastLeft, fromTick,
|
||||
ref newEntityCount, ref enteredEntityCount, newEntityBudget, enteredEntityBudget);
|
||||
|
||||
if (!shouldAdd)
|
||||
@@ -932,6 +950,7 @@ internal sealed partial class PvsSystem : EntitySystem
|
||||
Dictionary<NetEntity, PvsEntityVisibility>? lastSent,
|
||||
Dictionary<NetEntity, PvsEntityVisibility> toSend,
|
||||
Dictionary<NetEntity, GameTick> lastSeen,
|
||||
Dictionary<NetEntity, GameTick> lastLeft,
|
||||
in GameTick fromTick,
|
||||
ref int newEntityCount,
|
||||
ref int enteredEntityCount,
|
||||
@@ -947,7 +966,7 @@ internal sealed partial class PvsSystem : EntitySystem
|
||||
|
||||
var xform = _xformQuery.GetComponent(uid);
|
||||
var parent = xform.ParentUid;
|
||||
if (parent.IsValid() && !RecursivelyAddOverride(in parent, lastAcked, lastSent, toSend, lastSeen, in fromTick,
|
||||
if (parent.IsValid() && !RecursivelyAddOverride(in parent, lastAcked, lastSent, toSend, lastSeen, lastLeft, in fromTick,
|
||||
ref newEntityCount, ref enteredEntityCount, ref entStateCount, in newEntityBudget,
|
||||
in enteredEntityBudget))
|
||||
{
|
||||
@@ -957,7 +976,6 @@ internal sealed partial class PvsSystem : EntitySystem
|
||||
var metadata = _metaQuery.GetComponent(uid);
|
||||
var netEntity = metadata.NetEntity;
|
||||
|
||||
//did we already get added?
|
||||
// Note that we check this AFTER adding parents. This is because while this entity may already have been added
|
||||
// to the toSend set, it doesn't guarantee that its parents have been. E.g., if a player ghost just teleported
|
||||
// to follow a far away entity, the player's own entity is still being sent, but we need to ensure that we also
|
||||
@@ -965,17 +983,13 @@ internal sealed partial class PvsSystem : EntitySystem
|
||||
ref var value = ref CollectionsMarshal.GetValueRefOrAddDefault(toSend, netEntity, out var exists);
|
||||
if (!exists)
|
||||
{
|
||||
// TODO PERFORMANCE.
|
||||
// ProcessEntry() unnecessarily checks lastSent.ContainsKey() and maybe lastSeen.Contains(). Given that at this
|
||||
// point the budgets are just ignored, this should just bypass those checks. But then again 99% of the time this
|
||||
// is just the player's own entity + maybe a singularity. So currently not all that performance intensive.
|
||||
var (entered, _) = ProcessEntry(in netEntity, lastAcked, lastSent, lastSeen, ref newEntityCount, ref enteredEntityCount, newEntityBudget, enteredEntityBudget);
|
||||
var (entered, _) = ProcessEntry(in netEntity, lastAcked, lastSent, lastSeen, lastLeft, fromTick, ref newEntityCount, ref enteredEntityCount, newEntityBudget, enteredEntityBudget);
|
||||
AddToSendSet(in netEntity, metadata, ref value, toSend, fromTick, in entered, ref entStateCount);
|
||||
}
|
||||
|
||||
if (addChildren)
|
||||
{
|
||||
RecursivelyAddChildren(xform, lastAcked, lastSent, toSend, lastSeen, fromTick, ref newEntityCount,
|
||||
RecursivelyAddChildren(xform, lastAcked, lastSent, toSend, lastSeen, lastLeft, fromTick, ref newEntityCount,
|
||||
ref enteredEntityCount, ref entStateCount, in newEntityBudget, in enteredEntityBudget);
|
||||
}
|
||||
|
||||
@@ -987,6 +1001,7 @@ internal sealed partial class PvsSystem : EntitySystem
|
||||
Dictionary<NetEntity, PvsEntityVisibility>? lastSent,
|
||||
Dictionary<NetEntity, PvsEntityVisibility> toSend,
|
||||
Dictionary<NetEntity, GameTick> lastSeen,
|
||||
Dictionary<NetEntity, GameTick> lastLeft,
|
||||
in GameTick fromTick,
|
||||
ref int newEntityCount,
|
||||
ref int enteredEntityCount,
|
||||
@@ -1005,22 +1020,23 @@ internal sealed partial class PvsSystem : EntitySystem
|
||||
ref var value = ref CollectionsMarshal.GetValueRefOrAddDefault(toSend, childNetEntity, out var exists);
|
||||
if (!exists)
|
||||
{
|
||||
var (entered, _) = ProcessEntry(in childNetEntity, lastAcked, lastSent, lastSeen, ref newEntityCount,
|
||||
var (entered, _) = ProcessEntry(in childNetEntity, lastAcked, lastSent, lastSeen, lastLeft, fromTick, ref newEntityCount,
|
||||
ref enteredEntityCount, newEntityBudget, enteredEntityBudget);
|
||||
|
||||
AddToSendSet(in childNetEntity, metadata, ref value, toSend, fromTick, in entered, ref entStateCount);
|
||||
}
|
||||
|
||||
RecursivelyAddChildren(childXform, lastAcked, lastSent, toSend, lastSeen, fromTick, ref newEntityCount,
|
||||
RecursivelyAddChildren(childXform, lastAcked, lastSent, toSend, lastSeen, lastLeft, fromTick, ref newEntityCount,
|
||||
ref enteredEntityCount, ref entStateCount, in newEntityBudget, in enteredEntityBudget);
|
||||
}
|
||||
}
|
||||
|
||||
private (bool Entered, bool ShouldAdd) ProcessEntry(
|
||||
in NetEntity netEntity,
|
||||
private (bool Entered, bool ShouldAdd) ProcessEntry(in NetEntity netEntity,
|
||||
Dictionary<NetEntity, PvsEntityVisibility>? lastAcked,
|
||||
Dictionary<NetEntity, PvsEntityVisibility>? lastSent,
|
||||
Dictionary<NetEntity, GameTick> lastSeen,
|
||||
Dictionary<NetEntity, GameTick> lastLeft,
|
||||
GameTick fromTick,
|
||||
ref int newEntityCount,
|
||||
ref int enteredEntityCount,
|
||||
in int newEntityBudget,
|
||||
@@ -1028,16 +1044,15 @@ internal sealed partial class PvsSystem : EntitySystem
|
||||
{
|
||||
var enteredSinceLastSent = lastSent == null || !lastSent.ContainsKey(netEntity);
|
||||
|
||||
var entered = enteredSinceLastSent || // OR, entered since last ack:
|
||||
lastAcked == null || !lastAcked.ContainsKey(netEntity);
|
||||
var entered = enteredSinceLastSent
|
||||
|| lastAcked == null
|
||||
|| !lastAcked.ContainsKey(netEntity) // entered since last acked
|
||||
|| lastLeft.GetValueOrDefault(netEntity) >= fromTick; // Just in case a packet was lost. I love dictionary lookups
|
||||
|
||||
// If the entity is entering, but we already sent this entering entity in the last message, we won't add it to
|
||||
// the budget. Chances are the packet will arrive in a nice and orderly fashion, and the client will stick to
|
||||
// their requested budget. However this can cause issues if a packet gets dropped, because a player may create
|
||||
// 2x or more times the normal entity creation budget.
|
||||
//
|
||||
// The fix for that would be to just also give the PVS budget a client-side aspect that controls entity creation
|
||||
// rate.
|
||||
if (enteredSinceLastSent)
|
||||
{
|
||||
if (newEntityCount >= newEntityBudget || enteredEntityCount >= enteredEntityBudget)
|
||||
@@ -1368,6 +1383,11 @@ Transform last modified: {Transform(uid).LastModifiedTick}");
|
||||
/// </summary>
|
||||
public readonly Dictionary<NetEntity, GameTick> LastSeenAt = new();
|
||||
|
||||
/// <summary>
|
||||
/// Tick at which an entity last left a player's PVS view.
|
||||
/// </summary>
|
||||
public readonly Dictionary<NetEntity, GameTick> LastLeftView = new();
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="SentEntities"/> overflow in case a player's last ack is more than <see cref="DirtyBufferSize"/> ticks behind the current tick.
|
||||
/// </summary>
|
||||
@@ -1390,20 +1410,20 @@ Transform last modified: {Transform(uid).LastModifiedTick}");
|
||||
}
|
||||
|
||||
[ByRefEvent]
|
||||
public readonly struct ExpandPvsEvent
|
||||
public struct ExpandPvsEvent
|
||||
{
|
||||
public readonly IPlayerSession Session;
|
||||
|
||||
/// <summary>
|
||||
/// List of entities that will get added to this session's PVS set.
|
||||
/// </summary>
|
||||
public readonly List<EntityUid> Entities = new();
|
||||
public List<EntityUid>? Entities;
|
||||
|
||||
/// <summary>
|
||||
/// List of entities that will get added to this session's PVS set. Unlike <see cref="Entities"/> this will also
|
||||
/// recursively add all children of the given entity.
|
||||
/// </summary>
|
||||
public readonly List<EntityUid> RecursiveEntities = new();
|
||||
public List<EntityUid>? RecursiveEntities;
|
||||
|
||||
public ExpandPvsEvent(IPlayerSession session)
|
||||
{
|
||||
|
||||
12
Robust.Server/Spawners/TimedDespawnSystem.cs
Normal file
12
Robust.Server/Spawners/TimedDespawnSystem.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Spawners;
|
||||
|
||||
namespace Robust.Server.Spawners;
|
||||
|
||||
public sealed class TimedDespawnSystem : SharedTimedDespawnSystem
|
||||
{
|
||||
protected override bool CanDelete(EntityUid uid)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -94,7 +94,7 @@ namespace Robust.Server.ViewVariables
|
||||
}
|
||||
|
||||
if (value is EntityUid uid)
|
||||
return IoCManager.Resolve<IEntityManager>().GetNetEntity(uid);
|
||||
return IoCManager.Resolve<IEntityManager>().GetComponentOrNull<MetaDataComponent>(uid)?.NetEntity ?? NetEntity.Invalid;
|
||||
|
||||
var valType = value.GetType();
|
||||
if (!valType.IsValueType)
|
||||
|
||||
@@ -6,6 +6,7 @@ using System.Text;
|
||||
using Microsoft.CodeAnalysis;
|
||||
using Microsoft.CodeAnalysis.CSharp;
|
||||
using Microsoft.CodeAnalysis.Text;
|
||||
using static Microsoft.CodeAnalysis.SymbolDisplayFormat;
|
||||
|
||||
namespace Robust.Shared.CompNetworkGenerator
|
||||
{
|
||||
@@ -14,15 +15,23 @@ namespace Robust.Shared.CompNetworkGenerator
|
||||
{
|
||||
private const string ClassAttributeName = "Robust.Shared.Analyzers.AutoGenerateComponentStateAttribute";
|
||||
private const string MemberAttributeName = "Robust.Shared.Analyzers.AutoNetworkedFieldAttribute";
|
||||
|
||||
private const string GlobalEntityUidName = "global::Robust.Shared.GameObjects.EntityUid";
|
||||
private const string GlobalNullableEntityUidName = "global::Robust.Shared.GameObjects.EntityUid?";
|
||||
|
||||
private const string GlobalEntityCoordinatesName = "global::Robust.Shared.Map.EntityCoordinates";
|
||||
private const string GlobalNullableEntityCoordinatesName = "global::Robust.Shared.Map.EntityCoordinates?";
|
||||
|
||||
private const string GlobalEntityUidSetName = "global::System.Collections.Generic.HashSet<global::Robust.Shared.GameObjects.EntityUid>";
|
||||
private const string GlobalNetEntityUidSetName = "global::System.Collections.Generic.HashSet<global::Robust.Shared.GameObjects.NetEntity>";
|
||||
|
||||
private const string GlobalEntityUidListName = "global::System.Collections.Generic.List<global::Robust.Shared.GameObjects.EntityUid>";
|
||||
private const string GlobalNetEntityUidListName = "global::System.Collections.Generic.List<global::Robust.Shared.GameObjects.NetEntity>";
|
||||
|
||||
private const string GlobalDictionaryName = "global::System.Collections.Generic.Dictionary<TKey, TValue>";
|
||||
private const string GlobalHashSetName = "global::System.Collections.Generic.HashSet<T>";
|
||||
private const string GlobalListName = "global::System.Collections.Generic.List<T>";
|
||||
|
||||
private static string GenerateSource(in GeneratorExecutionContext context, INamedTypeSymbol classSymbol, CSharpCompilation comp, bool raiseAfterAutoHandle)
|
||||
{
|
||||
var nameSpace = classSymbol.ContainingNamespace.ToDisplayString();
|
||||
@@ -30,7 +39,7 @@ namespace Robust.Shared.CompNetworkGenerator
|
||||
var stateName = $"{componentName}_AutoState";
|
||||
|
||||
var members = classSymbol.GetMembers();
|
||||
var fields = new List<(ITypeSymbol Type, string FieldName, AttributeData Attribute)>();
|
||||
var fields = new List<(ITypeSymbol Type, string FieldName)>();
|
||||
var fieldAttr = comp.GetTypeByMetadataName(MemberAttributeName);
|
||||
|
||||
foreach (var mem in members)
|
||||
@@ -47,7 +56,7 @@ namespace Robust.Shared.CompNetworkGenerator
|
||||
switch (mem)
|
||||
{
|
||||
case IFieldSymbol field:
|
||||
fields.Add((field.Type, field.Name, attribute));
|
||||
fields.Add((field.Type, field.Name));
|
||||
break;
|
||||
case IPropertySymbol prop:
|
||||
{
|
||||
@@ -83,7 +92,7 @@ namespace Robust.Shared.CompNetworkGenerator
|
||||
continue;
|
||||
}
|
||||
|
||||
fields.Add((prop.Type, prop.Name, attribute));
|
||||
fields.Add((prop.Type, prop.Name));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -121,9 +130,9 @@ namespace Robust.Shared.CompNetworkGenerator
|
||||
// component.Count = state.Count;
|
||||
var handleStateSetters = new StringBuilder();
|
||||
|
||||
foreach (var (type, name, attribute) in fields)
|
||||
foreach (var (type, name) in fields)
|
||||
{
|
||||
var typeDisplayStr = type.ToDisplayString(SymbolDisplayFormat.FullyQualifiedFormat);
|
||||
var typeDisplayStr = type.ToDisplayString(FullyQualifiedFormat);
|
||||
var nullable = type.NullableAnnotation == NullableAnnotation.Annotated;
|
||||
var nullableAnnotation = nullable ? "?" : string.Empty;
|
||||
|
||||
@@ -150,31 +159,6 @@ namespace Robust.Shared.CompNetworkGenerator
|
||||
handleStateSetters.Append($@"
|
||||
component.{name} = EnsureCoordinates<{componentName}>(state.{name}, uid);");
|
||||
|
||||
break;
|
||||
default:
|
||||
stateFields.Append($@"
|
||||
public {typeDisplayStr} {name} = default!;");
|
||||
|
||||
if (attribute.ConstructorArguments[0].Value is bool val && val)
|
||||
{
|
||||
// get first ctor arg of the field attribute, which determines whether the field should be cloned
|
||||
// (like if its a dict or list)
|
||||
getStateInit.Append($@"
|
||||
{name} = component.{name},");
|
||||
|
||||
handleStateSetters.Append($@"
|
||||
if (state.{name} != null)
|
||||
component.{name} = new(state.{name});");
|
||||
}
|
||||
else
|
||||
{
|
||||
getStateInit.Append($@"
|
||||
{name} = component.{name},");
|
||||
|
||||
handleStateSetters.Append($@"
|
||||
component.{name} = state.{name};");
|
||||
}
|
||||
|
||||
break;
|
||||
case GlobalEntityUidSetName:
|
||||
stateFields.Append($@"
|
||||
@@ -195,6 +179,33 @@ namespace Robust.Shared.CompNetworkGenerator
|
||||
handleStateSetters.Append($@"
|
||||
component.{name} = EnsureEntityList<{componentName}>(state.{name}, uid);");
|
||||
|
||||
break;
|
||||
default:
|
||||
stateFields.Append($@"
|
||||
public {typeDisplayStr} {name} = default!;");
|
||||
|
||||
if (IsCloneType(type))
|
||||
{
|
||||
// get first ctor arg of the field attribute, which determines whether the field should be cloned
|
||||
// (like if its a dict or list)
|
||||
getStateInit.Append($@"
|
||||
{name} = component.{name},");
|
||||
|
||||
handleStateSetters.Append($@"
|
||||
if (state.{name} == null)
|
||||
component.{name} = null;
|
||||
else
|
||||
component.{name} = new(state.{name});");
|
||||
}
|
||||
else
|
||||
{
|
||||
getStateInit.Append($@"
|
||||
{name} = component.{name},");
|
||||
|
||||
handleStateSetters.Append($@"
|
||||
component.{name} = state.{name};");
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -353,5 +364,20 @@ public partial class {componentName}
|
||||
}
|
||||
context.RegisterForSyntaxNotifications(() => new NameReferenceSyntaxReceiver());
|
||||
}
|
||||
|
||||
private static bool IsCloneType(ITypeSymbol type)
|
||||
{
|
||||
if (type is not INamedTypeSymbol named || !named.IsGenericType)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var constructed = named.ConstructedFrom.ToDisplayString(FullyQualifiedFormat);
|
||||
return constructed switch
|
||||
{
|
||||
GlobalDictionaryName or GlobalHashSetName or GlobalListName => true,
|
||||
_ => false
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
<LangVersion>9</LangVersion>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
||||
@@ -32,20 +32,6 @@ public sealed class AutoGenerateComponentStateAttribute : Attribute
|
||||
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
|
||||
public sealed class AutoNetworkedFieldAttribute : Attribute
|
||||
{
|
||||
/// <summary>
|
||||
/// Determines whether the data should be wrapped in a new() when setting in get/handlestate
|
||||
/// e.g. for cloning collections like dictionaries or hashsets which is sometimes necessary.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This should only be true if the type actually has a constructor that takes in itself.
|
||||
/// </remarks>
|
||||
[UsedImplicitly]
|
||||
public bool CloneData;
|
||||
|
||||
public AutoNetworkedFieldAttribute(bool cloneData=false)
|
||||
{
|
||||
CloneData = cloneData;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -1,191 +0,0 @@
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Shared.Containers
|
||||
{
|
||||
/// <summary>
|
||||
/// Helper functions for the container system.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public static class ContainerHelpers
|
||||
{
|
||||
/// <summary>
|
||||
/// Am I inside a container? Only checks the direct parent. To see if the entity, or any parent entity, is
|
||||
/// inside a container, use <see cref="ContainerSystem.IsEntityOrParentInContainer"/>
|
||||
/// </summary>
|
||||
/// <param name="entity">Entity that might be inside a container.</param>
|
||||
/// <returns>If the entity is inside of a container.</returns>
|
||||
[Obsolete("Use ContainerSystem.IsEntityInContainer() instead")]
|
||||
public static bool IsInContainer(this EntityUid entity,
|
||||
IEntityManager? entMan = null)
|
||||
{
|
||||
IoCManager.Resolve(ref entMan);
|
||||
return (entMan.GetComponent<MetaDataComponent>(entity).Flags & MetaDataFlags.InContainer) == MetaDataFlags.InContainer;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to find the container manager that this entity is inside (if any).
|
||||
/// </summary>
|
||||
/// <param name="entity">Entity that might be inside a container.</param>
|
||||
/// <param name="manager">The container manager that this entity is inside of.</param>
|
||||
/// <returns>If a container manager was found.</returns>
|
||||
public static bool TryGetContainerMan(this EntityUid entity, [NotNullWhen(true)] out ContainerManagerComponent? manager, IEntityManager? entMan = null)
|
||||
{
|
||||
IoCManager.Resolve(ref entMan);
|
||||
DebugTools.Assert(entMan.EntityExists(entity));
|
||||
|
||||
var parent = entMan.GetComponent<TransformComponent>(entity).ParentUid;
|
||||
if (parent.IsValid() && TryGetManagerComp(parent, out manager, entMan) && manager.ContainsEntity(entity))
|
||||
return true;
|
||||
|
||||
manager = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to find the container that this entity is inside (if any).
|
||||
/// </summary>
|
||||
/// <param name="entity">Entity that might be inside a container.</param>
|
||||
/// <param name="container">The container that this entity is inside of.</param>
|
||||
/// <returns>If a container was found.</returns>
|
||||
[Obsolete("Use ContainerSystem.TryGetContainingContainer() instead")]
|
||||
public static bool TryGetContainer(this EntityUid entity, [NotNullWhen(true)] out BaseContainer? container, IEntityManager? entMan = null)
|
||||
{
|
||||
IoCManager.Resolve(ref entMan);
|
||||
DebugTools.Assert(entMan.EntityExists(entity));
|
||||
|
||||
if (TryGetContainerMan(entity, out var manager, entMan))
|
||||
return manager.TryGetContainer(entity, out container);
|
||||
|
||||
container = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to remove an entity from its container, if any.
|
||||
/// <see cref="SharedContainerSystem.TryRemoveFromContainer"/>
|
||||
/// </summary>
|
||||
/// <param name="entity">Entity that might be inside a container.</param>
|
||||
/// <param name="force">Whether to forcibly remove the entity from the container.</param>
|
||||
/// <param name="wasInContainer">Whether the entity was actually inside a container or not.</param>
|
||||
/// <returns>If the entity could be removed. Also returns false if it wasn't inside a container.</returns>
|
||||
[Obsolete("Use SharedContainerSystem.TryRemoveFromContainer() instead")]
|
||||
public static bool TryRemoveFromContainer(this EntityUid entity, bool force, out bool wasInContainer, IEntityManager? entMan = null)
|
||||
{
|
||||
return IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<SharedContainerSystem>()
|
||||
.TryRemoveFromContainer(entity, force, out wasInContainer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to remove an entity from its container, if any.
|
||||
/// <see cref="SharedContainerSystem.TryRemoveFromContainer"/>
|
||||
/// </summary>
|
||||
/// <param name="entity">Entity that might be inside a container.</param>
|
||||
/// <param name="force">Whether to forcibly remove the entity from the container.</param>
|
||||
/// <returns>If the entity could be removed. Also returns false if it wasn't inside a container.</returns>
|
||||
[Obsolete("Use SharedContainerSystem.TryRemoveFromContainer() instead")]
|
||||
public static bool TryRemoveFromContainer(this EntityUid entity, bool force = false, IEntityManager? entMan = null)
|
||||
{
|
||||
return IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<SharedContainerSystem>()
|
||||
.TryRemoveFromContainer(entity, force);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to remove all entities in a container.
|
||||
/// <see cref="SharedContainerSystem.EmptyContainer"/>
|
||||
/// </summary>
|
||||
[Obsolete("Use SharedContainerSystem.EmptyContainer() instead")]
|
||||
public static void EmptyContainer(this BaseContainer container, bool force = false, EntityCoordinates? moveTo = null,
|
||||
bool attachToGridOrMap = false, IEntityManager? entMan = null)
|
||||
{
|
||||
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<SharedContainerSystem>()
|
||||
.EmptyContainer(container, force, moveTo, attachToGridOrMap);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to remove and delete all entities in a container.
|
||||
/// <see cref="SharedContainerSystem.CleanContainer"/>
|
||||
/// </summary>
|
||||
[Obsolete("Use SharedContainerSystem.CleanContainer() instead")]
|
||||
public static void CleanContainer(this BaseContainer container, IEntityManager? entMan = null)
|
||||
{
|
||||
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<SharedContainerSystem>()
|
||||
.CleanContainer(container);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="SharedContainerSystem.AttachParentToContainerOrGrid"/>
|
||||
/// </summary>
|
||||
[Obsolete("Use SharedContainerSystem.AttachParentToContainerOrGrid() instead")]
|
||||
public static void AttachParentToContainerOrGrid(this TransformComponent transform, IEntityManager? entMan = null)
|
||||
{
|
||||
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<SharedContainerSystem>()
|
||||
.AttachParentToContainerOrGrid(transform);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="SharedContainerSystem.TryGetManagerComp"/>
|
||||
/// </summary>
|
||||
[Obsolete("Use SharedContainerSystem.TryGetManagerComp() instead")]
|
||||
private static bool TryGetManagerComp(this EntityUid entity, [NotNullWhen(true)] out ContainerManagerComponent? manager, IEntityManager? entMan = null)
|
||||
{
|
||||
IoCManager.Resolve(ref entMan);
|
||||
return entMan.System<SharedContainerSystem>()
|
||||
.TryGetManagerComp(entity, out manager);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shortcut method to make creation of containers easier.
|
||||
/// Creates a new container on the entity and gives it back to you.
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity to create the container for.</param>
|
||||
/// <param name="containerId"></param>
|
||||
/// <returns>The new container.</returns>
|
||||
/// <exception cref="ArgumentException">Thrown if there already is a container with the specified ID.</exception>
|
||||
/// <seealso cref="BaseContainerManager.MakeContainer{T}(string)" />
|
||||
[Obsolete("Use ContainerSystem.MakeContainer() instead")]
|
||||
public static T CreateContainer<T>(this EntityUid entity, string containerId, IEntityManager? entMan = null)
|
||||
where T : BaseContainer
|
||||
{
|
||||
IoCManager.Resolve(ref entMan);
|
||||
var containermanager = entMan.EnsureComponent<ContainerManagerComponent>(entity);
|
||||
return containermanager.MakeContainer<T>(containerId);
|
||||
}
|
||||
|
||||
[Obsolete("Use ContainerSystem.EnsureContainer() instead")]
|
||||
public static T EnsureContainer<T>(this EntityUid entity, string containerId, IEntityManager? entMan = null)
|
||||
where T : BaseContainer
|
||||
{
|
||||
IoCManager.Resolve(ref entMan);
|
||||
return EnsureContainer<T>(entity, containerId, out _, entMan);
|
||||
}
|
||||
|
||||
[Obsolete("Use ContainerSystem.EnsureContainer() instead")]
|
||||
public static T EnsureContainer<T>(this EntityUid entity, string containerId, out bool alreadyExisted, IEntityManager? entMan = null)
|
||||
where T : BaseContainer
|
||||
{
|
||||
IoCManager.Resolve(ref entMan);
|
||||
var containerManager = entMan.EnsureComponent<ContainerManagerComponent>(entity);
|
||||
|
||||
if (!containerManager.TryGetContainer(containerId, out var existing))
|
||||
{
|
||||
alreadyExisted = false;
|
||||
return containerManager.MakeContainer<T>(containerId);
|
||||
}
|
||||
|
||||
if (!(existing is T container))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"The container exists but is of a different type: {existing.GetType()}");
|
||||
}
|
||||
|
||||
alreadyExisted = true;
|
||||
return container;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -39,7 +39,7 @@ namespace Robust.Shared.Containers
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void OnRemove()
|
||||
protected internal override void OnRemove()
|
||||
{
|
||||
base.OnRemove();
|
||||
|
||||
|
||||
@@ -2,11 +2,8 @@ using System;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Shared.GameObjects
|
||||
@@ -36,7 +33,7 @@ namespace Robust.Shared.GameObjects
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public ComponentLifeStage LifeStage { get; private set; } = ComponentLifeStage.PreAdd;
|
||||
public ComponentLifeStage LifeStage { get; internal set; } = ComponentLifeStage.PreAdd;
|
||||
|
||||
/// <summary>
|
||||
/// If true, and if this is a networked component, then component data will only be sent to players if their
|
||||
@@ -51,93 +48,6 @@ namespace Robust.Shared.GameObjects
|
||||
/// </summary>
|
||||
public virtual bool SessionSpecific => false;
|
||||
|
||||
/// <summary>
|
||||
/// Increases the life stage from <see cref="ComponentLifeStage.PreAdd" /> to <see cref="ComponentLifeStage.Added" />,
|
||||
/// after raising a <see cref="ComponentAdd"/> event.
|
||||
/// </summary>
|
||||
internal void LifeAddToEntity(IEntityManager entManager, CompIdx type)
|
||||
{
|
||||
DebugTools.Assert(LifeStage == ComponentLifeStage.PreAdd);
|
||||
|
||||
LifeStage = ComponentLifeStage.Adding;
|
||||
CreationTick = entManager.CurrentTick;
|
||||
// networked components are assumed to be dirty when added to entities. See also: ClearTicks()
|
||||
LastModifiedTick = entManager.CurrentTick;
|
||||
entManager.EventBus.RaiseComponentEvent(this, type, CompAddInstance);
|
||||
LifeStage = ComponentLifeStage.Added;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Increases the life stage from <see cref="ComponentLifeStage.Added" /> to <see cref="ComponentLifeStage.Initialized" />,
|
||||
/// calling <see cref="Initialize" />.
|
||||
/// </summary>
|
||||
internal void LifeInitialize(IEntityManager entManager, CompIdx type)
|
||||
{
|
||||
DebugTools.Assert(LifeStage == ComponentLifeStage.Added);
|
||||
|
||||
LifeStage = ComponentLifeStage.Initializing;
|
||||
entManager.EventBus.RaiseComponentEvent(this, type, CompInitInstance);
|
||||
LifeStage = ComponentLifeStage.Initialized;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Increases the life stage from <see cref="ComponentLifeStage.Initialized" /> to
|
||||
/// <see cref="ComponentLifeStage.Running" />, calling <see cref="Startup" />.
|
||||
/// </summary>
|
||||
internal void LifeStartup(IEntityManager entManager)
|
||||
{
|
||||
DebugTools.Assert(LifeStage == ComponentLifeStage.Initialized);
|
||||
|
||||
LifeStage = ComponentLifeStage.Starting;
|
||||
entManager.EventBus.RaiseComponentEvent(this, CompStartupInstance);
|
||||
LifeStage = ComponentLifeStage.Running;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Increases the life stage from <see cref="ComponentLifeStage.Running" /> to <see cref="ComponentLifeStage.Stopped" />,
|
||||
/// calling <see cref="Shutdown" />.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Components are allowed to remove themselves in their own Startup function.
|
||||
/// </remarks>
|
||||
internal void LifeShutdown(IEntityManager entManager)
|
||||
{
|
||||
DebugTools.Assert(LifeStage is >= ComponentLifeStage.Initializing and < ComponentLifeStage.Stopping);
|
||||
|
||||
if (LifeStage <= ComponentLifeStage.Initialized)
|
||||
{
|
||||
// Component was never started, no shutdown logic necessary. Simply mark it as stopped.
|
||||
LifeStage = ComponentLifeStage.Stopped;
|
||||
return;
|
||||
}
|
||||
|
||||
LifeStage = ComponentLifeStage.Stopping;
|
||||
entManager.EventBus.RaiseComponentEvent(this, CompShutdownInstance);
|
||||
LifeStage = ComponentLifeStage.Stopped;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Increases the life stage from <see cref="ComponentLifeStage.Stopped" /> to <see cref="ComponentLifeStage.Deleted" />,
|
||||
/// calling <see cref="OnRemove" />.
|
||||
/// </summary>
|
||||
internal void LifeRemoveFromEntity(IEntityManager entManager)
|
||||
{
|
||||
// can be called at any time after PreAdd, including inside other life stage events.
|
||||
DebugTools.Assert(LifeStage != ComponentLifeStage.PreAdd);
|
||||
|
||||
LifeStage = ComponentLifeStage.Removing;
|
||||
entManager.EventBus.RaiseComponentEvent(this, CompRemoveInstance);
|
||||
|
||||
OnRemove();
|
||||
|
||||
#if DEBUG
|
||||
if (LifeStage != ComponentLifeStage.Deleted)
|
||||
{
|
||||
DebugTools.Assert($"Component {this.GetType().Name} did not call base {nameof(OnRemove)} in derived method.");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public bool Initialized => LifeStage >= ComponentLifeStage.Initializing;
|
||||
@@ -152,24 +62,18 @@ namespace Robust.Shared.GameObjects
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public GameTick CreationTick { get; private set; }
|
||||
public GameTick CreationTick { get; internal set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public GameTick LastModifiedTick { get; internal set; }
|
||||
|
||||
private static readonly ComponentAdd CompAddInstance = new();
|
||||
private static readonly ComponentInit CompInitInstance = new();
|
||||
private static readonly ComponentStartup CompStartupInstance = new();
|
||||
private static readonly ComponentShutdown CompShutdownInstance = new();
|
||||
private static readonly ComponentRemove CompRemoveInstance = new();
|
||||
|
||||
/// <summary>
|
||||
/// Called when the component is removed from an entity.
|
||||
/// Shuts down the component.
|
||||
/// The component has already been marked as deleted in the component manager.
|
||||
/// </summary>
|
||||
protected virtual void OnRemove()
|
||||
protected internal virtual void OnRemove()
|
||||
{
|
||||
LifeStage = ComponentLifeStage.Deleted;
|
||||
}
|
||||
|
||||
@@ -1,75 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
|
||||
namespace Robust.Shared.GameObjects
|
||||
{
|
||||
[PublicAPI]
|
||||
public static class ComponentExt
|
||||
{
|
||||
/// <summary>
|
||||
/// Convenience wrapper to implement "create component if it does not already exist".
|
||||
/// Always gives you back a component, and creates it if it does not exist yet.
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity to fetch or create the component on.</param>
|
||||
/// <typeparam name="T">The type of the component to fetch or create.</typeparam>
|
||||
/// <returns>The existing component, or the new component if none existed yet.</returns>
|
||||
[Obsolete]
|
||||
public static T EnsureComponent<T>(this EntityUid entity) where T : Component, new()
|
||||
{
|
||||
var entMan = IoCManager.Resolve<IEntityManager>();
|
||||
if (entMan.TryGetComponent(entity, out T? component))
|
||||
{
|
||||
return component;
|
||||
}
|
||||
|
||||
return entMan.AddComponent<T>(entity);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convenience wrapper to implement "create component if it does not already exist".
|
||||
/// Always gives you back a component, and creates it if it does not exist yet.
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity to fetch or create the component on.</param>
|
||||
/// <typeparam name="T">The type of the component to fetch or create.</typeparam>
|
||||
/// <param name="warning">
|
||||
/// The custom warning message to log if the component did not exist already.
|
||||
/// Defaults to a predetermined warning if null.
|
||||
/// </param>
|
||||
/// <returns>The existing component, or the new component if none existed yet.</returns>
|
||||
[Obsolete]
|
||||
public static T EnsureComponentWarn<T>(this EntityUid entity, string? warning = null) where T : Component, new()
|
||||
{
|
||||
var entMan = IoCManager.Resolve<IEntityManager>();
|
||||
if (entMan.TryGetComponent(entity, out T? component))
|
||||
{
|
||||
return component;
|
||||
}
|
||||
|
||||
warning ??= $"Entity {entity} at {entMan.GetComponent<TransformComponent>(entity).MapPosition} did not have a {typeof(T)}";
|
||||
|
||||
Logger.Warning(warning);
|
||||
|
||||
return entMan.AddComponent<T>(entity);
|
||||
}
|
||||
|
||||
[Obsolete]
|
||||
public static IComponent SetAndDirtyIfChanged<TValue>(
|
||||
this IComponent comp,
|
||||
ref TValue backingField,
|
||||
TValue value)
|
||||
{
|
||||
if (EqualityComparer<TValue>.Default.Equals(backingField, value))
|
||||
{
|
||||
return comp;
|
||||
}
|
||||
|
||||
backingField = value;
|
||||
comp.Dirty();
|
||||
|
||||
return comp;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -85,8 +85,9 @@ namespace Robust.Shared.GameObjects
|
||||
[ViewVariables]
|
||||
public Angle PrevRotation { get; internal set; }
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
internal bool ActivelyLerping { get; set; }
|
||||
[ViewVariables] public bool ActivelyLerping;
|
||||
|
||||
[ViewVariables] public GameTick LastLerp = GameTick.Zero;
|
||||
|
||||
[ViewVariables] internal readonly HashSet<EntityUid> _children = new();
|
||||
|
||||
@@ -397,7 +398,8 @@ namespace Robust.Shared.GameObjects
|
||||
|
||||
[ViewVariables] public int ChildCount => _children.Count;
|
||||
|
||||
[ViewVariables] internal EntityUid LerpParent { get; set; }
|
||||
[ViewVariables] public EntityUid LerpParent;
|
||||
public bool PredictedLerp;
|
||||
|
||||
/// <summary>
|
||||
/// Detaches this entity from its parent.
|
||||
|
||||
@@ -122,7 +122,7 @@ namespace Robust.Shared.GameObjects
|
||||
foreach (var comp in comps)
|
||||
{
|
||||
if (comp is { LifeStage: ComponentLifeStage.Added })
|
||||
comp.LifeInitialize(this, CompIdx.Index(comp.GetType()));
|
||||
LifeInitialize(comp, CompIdx.Index(comp.GetType()));
|
||||
}
|
||||
|
||||
#if DEBUG
|
||||
@@ -155,20 +155,20 @@ namespace Robust.Shared.GameObjects
|
||||
// Init transform first, we always have it.
|
||||
var transform = GetComponent<TransformComponent>(uid);
|
||||
if (transform.LifeStage == ComponentLifeStage.Initialized)
|
||||
transform.LifeStartup(this);
|
||||
LifeStartup(transform);
|
||||
|
||||
// Init physics second if it exists.
|
||||
if (TryGetComponent<PhysicsComponent>(uid, out var phys)
|
||||
&& phys.LifeStage == ComponentLifeStage.Initialized)
|
||||
{
|
||||
phys.LifeStartup(this);
|
||||
LifeStartup(phys);
|
||||
}
|
||||
|
||||
// Do rest of components.
|
||||
foreach (var comp in comps)
|
||||
{
|
||||
if (comp is { LifeStage: ComponentLifeStage.Initialized })
|
||||
comp.LifeStartup(this);
|
||||
LifeStartup(comp);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -216,10 +216,10 @@ namespace Robust.Shared.GameObjects
|
||||
return;
|
||||
|
||||
if (!Comp.Initialized)
|
||||
Comp.LifeInitialize(_entMan, CompType);
|
||||
((EntityManager) _entMan).LifeInitialize(Comp, CompType);
|
||||
|
||||
if (metadata.EntityInitialized && !Comp.Running)
|
||||
Comp.LifeStartup(_entMan);
|
||||
((EntityManager) _entMan).LifeStartup(Comp);
|
||||
}
|
||||
|
||||
public static implicit operator T(CompInitializeHandle<T> handle)
|
||||
@@ -229,6 +229,7 @@ namespace Robust.Shared.GameObjects
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
[Obsolete]
|
||||
public CompInitializeHandle<T> AddComponentUninitialized<T>(EntityUid uid) where T : Component, new()
|
||||
{
|
||||
var reg = _componentFactory.GetRegistration<T>();
|
||||
@@ -328,7 +329,7 @@ namespace Robust.Shared.GameObjects
|
||||
ComponentAdded?.Invoke(eventArgs);
|
||||
_eventBus.OnComponentAdded(eventArgs);
|
||||
|
||||
component.LifeAddToEntity(this, reg.Idx);
|
||||
LifeAddToEntity(component, reg.Idx);
|
||||
|
||||
if (skipInit)
|
||||
return;
|
||||
@@ -341,10 +342,10 @@ namespace Robust.Shared.GameObjects
|
||||
if (component.Networked)
|
||||
DirtyEntity(uid, metadata);
|
||||
|
||||
component.LifeInitialize(this, reg.Idx);
|
||||
LifeInitialize(component, reg.Idx);
|
||||
|
||||
if (metadata.EntityInitialized)
|
||||
component.LifeStartup(this);
|
||||
LifeStartup(component);
|
||||
|
||||
if (metadata.EntityLifeStage >= EntityLifeStage.MapInitialized)
|
||||
EventBus.RaiseComponentEvent(component, MapInitEventInstance);
|
||||
@@ -515,7 +516,7 @@ namespace Robust.Shared.GameObjects
|
||||
}
|
||||
|
||||
if (component.LifeStage >= ComponentLifeStage.Initialized && component.LifeStage <= ComponentLifeStage.Running)
|
||||
component.LifeShutdown(this);
|
||||
LifeShutdown(component);
|
||||
#if EXCEPTION_TOLERANCE
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -547,10 +548,10 @@ namespace Robust.Shared.GameObjects
|
||||
}
|
||||
|
||||
if (component.Running)
|
||||
component.LifeShutdown(this);
|
||||
LifeShutdown(component);
|
||||
|
||||
if (component.LifeStage != ComponentLifeStage.PreAdd)
|
||||
component.LifeRemoveFromEntity(this); // Sets delete
|
||||
LifeRemoveFromEntity(component); // Sets delete
|
||||
|
||||
#if EXCEPTION_TOLERANCE
|
||||
}
|
||||
@@ -581,11 +582,11 @@ namespace Robust.Shared.GameObjects
|
||||
{
|
||||
// TODO add options to cancel deferred deletion?
|
||||
_sawmill.Warning($"Found a running component while culling deferred deletions, owner={ToPrettyString(uid)}, type={component.GetType()}");
|
||||
component.LifeShutdown(this);
|
||||
LifeShutdown(component);
|
||||
}
|
||||
|
||||
if (component.LifeStage != ComponentLifeStage.PreAdd)
|
||||
component.LifeRemoveFromEntity(this);
|
||||
LifeRemoveFromEntity(component);
|
||||
|
||||
#if EXCEPTION_TOLERANCE
|
||||
}
|
||||
|
||||
99
Robust.Shared/GameObjects/EntityManager.LifeCycle.cs
Normal file
99
Robust.Shared/GameObjects/EntityManager.LifeCycle.cs
Normal file
@@ -0,0 +1,99 @@
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Shared.GameObjects;
|
||||
|
||||
public partial class EntityManager
|
||||
{
|
||||
private static readonly ComponentAdd CompAddInstance = new();
|
||||
private static readonly ComponentInit CompInitInstance = new();
|
||||
private static readonly ComponentStartup CompStartupInstance = new();
|
||||
private static readonly ComponentShutdown CompShutdownInstance = new();
|
||||
private static readonly ComponentRemove CompRemoveInstance = new();
|
||||
|
||||
/// <summary>
|
||||
/// Increases the life stage from <see cref="ComponentLifeStage.PreAdd" /> to <see cref="ComponentLifeStage.Added" />,
|
||||
/// after raising a <see cref="ComponentAdd"/> event.
|
||||
/// </summary>
|
||||
internal void LifeAddToEntity(Component component, CompIdx type)
|
||||
{
|
||||
DebugTools.Assert(component.LifeStage == ComponentLifeStage.PreAdd);
|
||||
|
||||
component.LifeStage = ComponentLifeStage.Adding;
|
||||
component.CreationTick = CurrentTick;
|
||||
// networked components are assumed to be dirty when added to entities. See also: ClearTicks()
|
||||
component.LastModifiedTick = CurrentTick;
|
||||
EventBus.RaiseComponentEvent(component, type, CompAddInstance);
|
||||
component.LifeStage = ComponentLifeStage.Added;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Increases the life stage from <see cref="ComponentLifeStage.Added" /> to <see cref="ComponentLifeStage.Initialized" />,
|
||||
/// calling <see cref="Initialize" />.
|
||||
/// </summary>
|
||||
internal void LifeInitialize(Component component, CompIdx type)
|
||||
{
|
||||
DebugTools.Assert(component.LifeStage == ComponentLifeStage.Added);
|
||||
|
||||
component.LifeStage = ComponentLifeStage.Initializing;
|
||||
EventBus.RaiseComponentEvent(component, type, CompInitInstance);
|
||||
component.LifeStage = ComponentLifeStage.Initialized;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Increases the life stage from <see cref="ComponentLifeStage.Initialized" /> to
|
||||
/// <see cref="ComponentLifeStage.Running" />, calling <see cref="Startup" />.
|
||||
/// </summary>
|
||||
internal void LifeStartup(Component component)
|
||||
{
|
||||
DebugTools.Assert(component.LifeStage == ComponentLifeStage.Initialized);
|
||||
|
||||
component.LifeStage = ComponentLifeStage.Starting;
|
||||
EventBus.RaiseComponentEvent(component, CompStartupInstance);
|
||||
component.LifeStage = ComponentLifeStage.Running;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Increases the life stage from <see cref="ComponentLifeStage.Running" /> to <see cref="ComponentLifeStage.Stopped" />,
|
||||
/// calling <see cref="Shutdown" />.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Components are allowed to remove themselves in their own Startup function.
|
||||
/// </remarks>
|
||||
internal void LifeShutdown(Component component)
|
||||
{
|
||||
DebugTools.Assert(component.LifeStage is >= ComponentLifeStage.Initializing and < ComponentLifeStage.Stopping);
|
||||
|
||||
if (component.LifeStage <= ComponentLifeStage.Initialized)
|
||||
{
|
||||
// Component was never started, no shutdown logic necessary. Simply mark it as stopped.
|
||||
component.LifeStage = ComponentLifeStage.Stopped;
|
||||
return;
|
||||
}
|
||||
|
||||
component.LifeStage = ComponentLifeStage.Stopping;
|
||||
EventBus.RaiseComponentEvent(component, CompShutdownInstance);
|
||||
component.LifeStage = ComponentLifeStage.Stopped;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Increases the life stage from <see cref="ComponentLifeStage.Stopped" /> to <see cref="ComponentLifeStage.Deleted" />,
|
||||
/// calling <see cref="Component.OnRemove" />.
|
||||
/// </summary>
|
||||
internal void LifeRemoveFromEntity(Component component)
|
||||
{
|
||||
// can be called at any time after PreAdd, including inside other life stage events.
|
||||
DebugTools.Assert(component.LifeStage != ComponentLifeStage.PreAdd);
|
||||
|
||||
component.LifeStage = ComponentLifeStage.Removing;
|
||||
EventBus.RaiseComponentEvent(component, CompRemoveInstance);
|
||||
|
||||
component.OnRemove();
|
||||
|
||||
#if DEBUG
|
||||
if (component.LifeStage != ComponentLifeStage.Deleted)
|
||||
{
|
||||
DebugTools.Assert($"Component {component.GetType().Name} did not call base {nameof(component.OnRemove)} in derived method.");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -68,7 +68,7 @@ public partial class EntityManager
|
||||
return true;
|
||||
}
|
||||
|
||||
entity = EntityUid.Invalid;
|
||||
entity = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -92,7 +92,7 @@ public partial class EntityManager
|
||||
{
|
||||
if (nEntity == null)
|
||||
{
|
||||
entity = EntityUid.Invalid;
|
||||
entity = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -104,7 +104,7 @@ public partial class EntityManager
|
||||
{
|
||||
if (uid == EntityUid.Invalid)
|
||||
{
|
||||
netEntity = NetEntity.Invalid;
|
||||
netEntity = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -125,7 +125,7 @@ public partial class EntityManager
|
||||
{
|
||||
if (uid == null)
|
||||
{
|
||||
netEntity = NetEntity.Invalid;
|
||||
netEntity = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -311,19 +311,19 @@ namespace Robust.Shared.GameObjects
|
||||
|
||||
public EntityUid CreateEntityUninitialized(string? prototypeName, EntityUid euid, ComponentRegistry? overrides = null)
|
||||
{
|
||||
return CreateEntity(prototypeName, overrides);
|
||||
return CreateEntity(prototypeName, out _, overrides);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public virtual EntityUid CreateEntityUninitialized(string? prototypeName, ComponentRegistry? overrides = null)
|
||||
{
|
||||
return CreateEntity(prototypeName, overrides);
|
||||
return CreateEntity(prototypeName, out _, overrides);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public virtual EntityUid CreateEntityUninitialized(string? prototypeName, EntityCoordinates coordinates, ComponentRegistry? overrides = null)
|
||||
{
|
||||
var newEntity = CreateEntity(prototypeName, overrides);
|
||||
var newEntity = CreateEntity(prototypeName, out _, overrides);
|
||||
_xforms.SetCoordinates(newEntity, TransformQuery.GetComponent(newEntity), coordinates, unanchor: false);
|
||||
return newEntity;
|
||||
}
|
||||
@@ -331,7 +331,7 @@ namespace Robust.Shared.GameObjects
|
||||
/// <inheritdoc />
|
||||
public virtual EntityUid CreateEntityUninitialized(string? prototypeName, MapCoordinates coordinates, ComponentRegistry? overrides = null)
|
||||
{
|
||||
var newEntity = CreateEntity(prototypeName, overrides);
|
||||
var newEntity = CreateEntity(prototypeName, out _, overrides);
|
||||
var transform = TransformQuery.GetComponent(newEntity);
|
||||
|
||||
if (coordinates.MapId == MapId.Nullspace)
|
||||
@@ -398,6 +398,7 @@ namespace Robust.Shared.GameObjects
|
||||
if (component.LifeStage >= ComponentLifeStage.Removing || !component.NetSyncEnabled)
|
||||
return;
|
||||
|
||||
DebugTools.AssertOwner(uid, component);
|
||||
DirtyEntity(uid, meta);
|
||||
component.LastModifiedTick = CurrentTick;
|
||||
}
|
||||
@@ -435,8 +436,13 @@ namespace Robust.Shared.GameObjects
|
||||
// Notify all entities they are being terminated prior to detaching & deleting
|
||||
RecursiveFlagEntityTermination(e, meta);
|
||||
|
||||
var xform = TransformQuery.GetComponent(e);
|
||||
TransformComponent? parentXform = null;
|
||||
if (xform.ParentUid.IsValid())
|
||||
TransformQuery.Resolve(xform.ParentUid, ref parentXform);
|
||||
|
||||
// Then actually delete them
|
||||
RecursiveDeleteEntity(e, meta);
|
||||
RecursiveDeleteEntity(e, meta, xform, parentXform);
|
||||
}
|
||||
|
||||
private void RecursiveFlagEntityTermination(
|
||||
@@ -471,11 +477,14 @@ namespace Robust.Shared.GameObjects
|
||||
|
||||
private void RecursiveDeleteEntity(
|
||||
EntityUid uid,
|
||||
MetaDataComponent metadata)
|
||||
MetaDataComponent metadata,
|
||||
TransformComponent transform,
|
||||
TransformComponent? parentXform)
|
||||
{
|
||||
DebugTools.Assert(transform.ParentUid.IsValid() == (parentXform != null));
|
||||
DebugTools.Assert(parentXform == null || parentXform.ChildEntities.Contains(uid));
|
||||
|
||||
// Note about this method: #if EXCEPTION_TOLERANCE is not used here because we're gonna it in the future...
|
||||
var netEntity = GetNetEntity(uid, metadata);
|
||||
var transform = TransformQuery.GetComponent(uid);
|
||||
|
||||
// Detach the base entity to null before iterating over children
|
||||
// This also ensures that the entity-lookup updates don't have to be re-run for every child (which recurses up the transform hierarchy).
|
||||
@@ -483,7 +492,7 @@ namespace Robust.Shared.GameObjects
|
||||
{
|
||||
try
|
||||
{
|
||||
_xforms.DetachParentToNull(uid, transform);
|
||||
_xforms.DetachParentToNull(uid, transform, parentXform);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -495,7 +504,10 @@ namespace Robust.Shared.GameObjects
|
||||
{
|
||||
try
|
||||
{
|
||||
RecursiveDeleteEntity(child, MetaQuery.GetComponent(child));
|
||||
var childMeta = MetaQuery.GetComponent(child);
|
||||
var childXform = TransformQuery.GetComponent(child);
|
||||
DebugTools.AssertEqual(childXform.ParentUid, uid);
|
||||
RecursiveDeleteEntity(child, childMeta, childXform, transform);
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
@@ -513,7 +525,7 @@ namespace Robust.Shared.GameObjects
|
||||
{
|
||||
try
|
||||
{
|
||||
component.LifeShutdown(this);
|
||||
LifeShutdown(component);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -538,7 +550,7 @@ namespace Robust.Shared.GameObjects
|
||||
_eventBus.OnEntityDeleted(uid);
|
||||
Entities.Remove(uid);
|
||||
// Need to get the ID above before MetadataComponent shutdown but only remove it after everything else is done.
|
||||
NetEntityLookup.Remove(netEntity);
|
||||
NetEntityLookup.Remove(metadata.NetEntity);
|
||||
}
|
||||
|
||||
public virtual void QueueDeleteEntity(EntityUid? uid)
|
||||
@@ -656,23 +668,23 @@ namespace Robust.Shared.GameObjects
|
||||
/// <summary>
|
||||
/// Allocates an entity and loads components but does not do initialization.
|
||||
/// </summary>
|
||||
private protected virtual EntityUid CreateEntity(string? prototypeName, IEntityLoadContext? context = null)
|
||||
private protected virtual EntityUid CreateEntity(string? prototypeName, out MetaDataComponent metadata, IEntityLoadContext? context = null)
|
||||
{
|
||||
if (prototypeName == null)
|
||||
return AllocEntity(out _);
|
||||
return AllocEntity(out metadata);
|
||||
|
||||
if (!PrototypeManager.TryIndex<EntityPrototype>(prototypeName, out var prototype))
|
||||
throw new EntityCreationException($"Attempted to spawn an entity with an invalid prototype: {prototypeName}");
|
||||
|
||||
return CreateEntity(prototype, context);
|
||||
return CreateEntity(prototype, out metadata, context);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allocates an entity and loads components but does not do initialization.
|
||||
/// </summary>
|
||||
private protected EntityUid CreateEntity(EntityPrototype prototype, IEntityLoadContext? context = null)
|
||||
private protected EntityUid CreateEntity(EntityPrototype prototype, out MetaDataComponent metadata, IEntityLoadContext? context = null)
|
||||
{
|
||||
var entity = AllocEntity(prototype, out var metadata);
|
||||
var entity = AllocEntity(prototype, out metadata);
|
||||
try
|
||||
{
|
||||
EntityPrototype.LoadEntity(metadata.EntityPrototype, entity, ComponentFactory, this, _serManager, context);
|
||||
@@ -740,36 +752,34 @@ namespace Robust.Shared.GameObjects
|
||||
|
||||
/// <inheritdoc />
|
||||
[return: NotNullIfNotNull("uid")]
|
||||
public virtual EntityStringRepresentation? ToPrettyString(EntityUid? uid)
|
||||
public EntityStringRepresentation? ToPrettyString(EntityUid? uid, MetaDataComponent? metadata = null)
|
||||
{
|
||||
// We want to retrieve the MetaData component even if it is deleted.
|
||||
if (uid == null)
|
||||
return null;
|
||||
return uid == null ? null : ToPrettyString(uid.Value, metadata);
|
||||
}
|
||||
|
||||
if (!_entTraitArray[CompIdx.ArrayIndex<MetaDataComponent>()].TryGetValue(uid.Value, out var component))
|
||||
return new EntityStringRepresentation(uid.Value, true);
|
||||
/// <inheritdoc />
|
||||
public virtual EntityStringRepresentation ToPrettyString(EntityUid uid, MetaDataComponent? metadata = null)
|
||||
{
|
||||
if (!MetaQuery.Resolve(uid, ref metadata, false))
|
||||
return new EntityStringRepresentation(uid, true);
|
||||
|
||||
var metadata = (MetaDataComponent) component;
|
||||
|
||||
return ToPrettyString(uid.Value, metadata);
|
||||
return new EntityStringRepresentation(uid, metadata.EntityDeleted, metadata.EntityName, metadata.EntityPrototype?.ID);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
[return: NotNullIfNotNull("netEntity")]
|
||||
public EntityStringRepresentation? ToPrettyString(NetEntity? netEntity)
|
||||
{
|
||||
return ToPrettyString(GetEntity(netEntity));
|
||||
return netEntity == null ? null : ToPrettyString(netEntity.Value);
|
||||
}
|
||||
|
||||
public EntityStringRepresentation ToPrettyString(EntityUid uid)
|
||||
=> ToPrettyString((EntityUid?) uid).Value;
|
||||
|
||||
/// <inheritdoc />
|
||||
public EntityStringRepresentation ToPrettyString(NetEntity netEntity)
|
||||
=> ToPrettyString((NetEntity?) netEntity).Value;
|
||||
|
||||
private EntityStringRepresentation ToPrettyString(EntityUid uid, MetaDataComponent metadata)
|
||||
{
|
||||
return new EntityStringRepresentation(uid, metadata.EntityDeleted, metadata.EntityName, metadata.EntityPrototype?.ID);
|
||||
if (!TryGetEntityData(netEntity, out var uid, out var meta))
|
||||
return new EntityStringRepresentation(EntityUid.Invalid, true);
|
||||
|
||||
return ToPrettyString(uid.Value, meta);
|
||||
}
|
||||
|
||||
#endregion Entity Management
|
||||
|
||||
@@ -399,9 +399,9 @@ public partial class EntitySystem
|
||||
/// <inheritdoc cref="IEntityManager.ToPrettyString"/>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
[return: NotNullIfNotNull("uid")]
|
||||
protected EntityStringRepresentation? ToPrettyString(EntityUid? uid)
|
||||
protected EntityStringRepresentation? ToPrettyString(EntityUid? uid, MetaDataComponent? metadata = null)
|
||||
{
|
||||
return EntityManager.ToPrettyString(uid);
|
||||
return EntityManager.ToPrettyString(uid, metadata);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="IEntityManager.ToPrettyString"/>
|
||||
@@ -412,15 +412,20 @@ public partial class EntitySystem
|
||||
return EntityManager.ToPrettyString(netEntity);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="IEntityManager.ToPrettyString"/>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected EntityStringRepresentation ToPrettyString(EntityUid uid, MetaDataComponent? metadata)
|
||||
=> EntityManager.ToPrettyString(uid, metadata);
|
||||
|
||||
/// <inheritdoc cref="IEntityManager.ToPrettyString"/>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected EntityStringRepresentation ToPrettyString(EntityUid uid)
|
||||
=> ToPrettyString((EntityUid?) uid).Value;
|
||||
=> EntityManager.ToPrettyString(uid);
|
||||
|
||||
/// <inheritdoc cref="IEntityManager.ToPrettyString"/>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected EntityStringRepresentation ToPrettyString(NetEntity netEntity)
|
||||
=> ToPrettyString((NetEntity?) netEntity).Value;
|
||||
=> EntityManager.ToPrettyString(netEntity);
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace Robust.Shared.GameObjects
|
||||
var found = EntityManager.TryGetComponent(uid, out component);
|
||||
|
||||
if(logMissing && !found)
|
||||
Log.Error($"Can't resolve \"{typeof(TComp)}\" on entity {uid}!\n{new StackTrace(1, true)}");
|
||||
Log.Error($"Can't resolve \"{typeof(TComp)}\" on entity {ToPrettyString(uid)}!\n{new StackTrace(1, true)}");
|
||||
|
||||
return found;
|
||||
}
|
||||
|
||||
@@ -61,6 +61,7 @@ namespace Robust.Shared.GameObjects
|
||||
/// <typeparam name="T">Concrete component type to add.</typeparam>
|
||||
/// <param name="uid">Entity being modified.</param>
|
||||
/// <returns>Component initialization handle. When you are done setting up the component, make sure to dispose this.</returns>
|
||||
[Obsolete]
|
||||
EntityManager.CompInitializeHandle<T> AddComponentUninitialized<T>(EntityUid uid) where T : Component, new();
|
||||
|
||||
/// <summary>
|
||||
@@ -221,7 +222,7 @@ namespace Robust.Shared.GameObjects
|
||||
/// <param name="uid">Entity to modify.</param>
|
||||
/// <param name="component">The output component after being ensured.</param>
|
||||
/// <typeparam name="T">Component to add.</typeparam>
|
||||
/// <returns>The component in question</returns>
|
||||
/// <returns>True if the component already existed</returns>
|
||||
bool EnsureComponent<T>(EntityUid uid, out T component) where T : Component, new();
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -127,7 +127,7 @@ namespace Robust.Shared.GameObjects
|
||||
/// <summary>
|
||||
/// Returns a string representation of an entity with various information regarding it.
|
||||
/// </summary>
|
||||
EntityStringRepresentation ToPrettyString(EntityUid uid);
|
||||
EntityStringRepresentation ToPrettyString(EntityUid uid, MetaDataComponent? metadata = null);
|
||||
|
||||
/// <summary>
|
||||
/// Returns a string representation of an entity with various information regarding it.
|
||||
@@ -138,7 +138,7 @@ namespace Robust.Shared.GameObjects
|
||||
/// Returns a string representation of an entity with various information regarding it.
|
||||
/// </summary>
|
||||
[return: NotNullIfNotNull("uid")]
|
||||
EntityStringRepresentation? ToPrettyString(EntityUid? uid);
|
||||
EntityStringRepresentation? ToPrettyString(EntityUid? uid, MetaDataComponent? metadata = null);
|
||||
|
||||
/// <summary>
|
||||
/// Returns a string representation of an entity with various information regarding it.
|
||||
|
||||
@@ -149,7 +149,7 @@ public abstract partial class SharedTransformSystem
|
||||
/// </summary>
|
||||
public bool ContainsEntity(TransformComponent xform, EntityUid entity)
|
||||
{
|
||||
return ContainsEntity(xform, entity, _xformQuery);
|
||||
return ContainsEntity(xform, entity, XformQuery);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="ContainsEntity(Robust.Shared.GameObjects.TransformComponent,Robust.Shared.GameObjects.EntityUid)"/>
|
||||
@@ -161,7 +161,7 @@ public abstract partial class SharedTransformSystem
|
||||
/// <inheritdoc cref="ContainsEntity(Robust.Shared.GameObjects.TransformComponent,Robust.Shared.GameObjects.EntityUid)"/>
|
||||
public bool ContainsEntity(TransformComponent xform, TransformComponent entityTransform)
|
||||
{
|
||||
return ContainsEntity(xform, entityTransform, _xformQuery);
|
||||
return ContainsEntity(xform, entityTransform, XformQuery);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="ContainsEntity(Robust.Shared.GameObjects.TransformComponent,Robust.Shared.GameObjects.EntityUid)"/>
|
||||
@@ -222,7 +222,7 @@ public abstract partial class SharedTransformSystem
|
||||
|
||||
if (!component._mapIdInitialized)
|
||||
{
|
||||
FindMapIdAndSet(uid, component, EntityManager, _xformQuery, _mapManager);
|
||||
FindMapIdAndSet(uid, component, EntityManager, XformQuery, _mapManager);
|
||||
component._mapIdInitialized = true;
|
||||
}
|
||||
|
||||
@@ -232,7 +232,7 @@ public abstract partial class SharedTransformSystem
|
||||
// Note that _children is a HashSet<EntityUid>,
|
||||
// so duplicate additions (which will happen) don't matter.
|
||||
|
||||
var parentXform = _xformQuery.GetComponent(component.ParentUid);
|
||||
var parentXform = XformQuery.GetComponent(component.ParentUid);
|
||||
if (parentXform.LifeStage > ComponentLifeStage.Running || LifeStage(component.ParentUid) > EntityLifeStage.MapInitialized)
|
||||
{
|
||||
var msg = $"Attempted to re-parent to a terminating object. Entity: {ToPrettyString(component.ParentUid)}, new parent: {ToPrettyString(uid)}";
|
||||
@@ -298,7 +298,7 @@ public abstract partial class SharedTransformSystem
|
||||
if (!xform._parent.IsValid())
|
||||
return;
|
||||
|
||||
var parentXform = _xformQuery.GetComponent(xform._parent);
|
||||
var parentXform = XformQuery.GetComponent(xform._parent);
|
||||
InitializeGridUid(xform._parent, parentXform);
|
||||
xform._gridUid = parentXform._gridUid;
|
||||
}
|
||||
@@ -356,7 +356,7 @@ public abstract partial class SharedTransformSystem
|
||||
DebugTools.Assert(!HasComp<MapGridComponent>(uid));
|
||||
DebugTools.Assert(gridId == null || HasComp<MapGridComponent>(gridId));
|
||||
|
||||
xformQuery ??= _xformQuery;
|
||||
xformQuery ??= XformQuery;
|
||||
SetGridIdRecursive(uid, xform, gridId, xformQuery.Value);
|
||||
}
|
||||
|
||||
@@ -379,27 +379,26 @@ public abstract partial class SharedTransformSystem
|
||||
|
||||
#region Local Position
|
||||
|
||||
public void SetLocalPosition(EntityUid uid, Vector2 value, TransformComponent? xform = null)
|
||||
[Obsolete("use override with EntityUid")]
|
||||
public void SetLocalPosition(TransformComponent xform, Vector2 value)
|
||||
{
|
||||
if (!Resolve(uid, ref xform)) return;
|
||||
SetLocalPosition(xform, value);
|
||||
SetLocalPosition(xform.Owner, value, xform);
|
||||
}
|
||||
|
||||
public virtual void SetLocalPosition(TransformComponent xform, Vector2 value)
|
||||
{
|
||||
#pragma warning disable CS0618
|
||||
xform.LocalPosition = value;
|
||||
#pragma warning restore CS0618
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public virtual void SetLocalPosition(EntityUid uid, Vector2 value, TransformComponent? xform = null)
|
||||
=> SetLocalPositionNoLerp(uid, value, xform);
|
||||
|
||||
|
||||
[Obsolete("use override with EntityUid")]
|
||||
public void SetLocalPositionNoLerp(TransformComponent xform, Vector2 value)
|
||||
=> SetLocalPositionNoLerp(xform.Owner, value, xform);
|
||||
|
||||
public void SetLocalPositionNoLerp(EntityUid uid, Vector2 value, TransformComponent? xform = null)
|
||||
{
|
||||
if (!Resolve(uid, ref xform)) return;
|
||||
SetLocalPositionNoLerp(xform, value);
|
||||
}
|
||||
if (!XformQuery.Resolve(uid, ref xform))
|
||||
return;
|
||||
|
||||
public virtual void SetLocalPositionNoLerp(TransformComponent xform, Vector2 value)
|
||||
{
|
||||
#pragma warning disable CS0618
|
||||
xform.LocalPosition = value;
|
||||
#pragma warning restore CS0618
|
||||
@@ -409,27 +408,24 @@ public abstract partial class SharedTransformSystem
|
||||
|
||||
#region Local Rotation
|
||||
|
||||
public void SetLocalRotationNoLerp(EntityUid uid, Angle angle)
|
||||
public void SetLocalRotationNoLerp(EntityUid uid, Angle value, TransformComponent? xform = null)
|
||||
{
|
||||
SetLocalRotationNoLerp(_xformQuery.GetComponent(uid), angle);
|
||||
}
|
||||
if (!XformQuery.Resolve(uid, ref xform))
|
||||
return;
|
||||
|
||||
public virtual void SetLocalRotationNoLerp(TransformComponent xform, Angle angle)
|
||||
{
|
||||
xform.LocalRotation = angle;
|
||||
}
|
||||
|
||||
public void SetLocalRotation(EntityUid uid, Angle value, TransformComponent? xform = null)
|
||||
{
|
||||
if (!Resolve(uid, ref xform)) return;
|
||||
SetLocalRotation(xform, value);
|
||||
}
|
||||
|
||||
public virtual void SetLocalRotation(TransformComponent xform, Angle value)
|
||||
{
|
||||
xform.LocalRotation = value;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public virtual void SetLocalRotation(EntityUid uid, Angle value, TransformComponent? xform = null)
|
||||
=> SetLocalRotationNoLerp(uid, value, xform);
|
||||
|
||||
[Obsolete("use override with EntityUid")]
|
||||
public void SetLocalRotation(TransformComponent xform, Angle value)
|
||||
{
|
||||
SetLocalRotation(xform.Owner, value, xform);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Coordinates
|
||||
@@ -487,7 +483,7 @@ public abstract partial class SharedTransformSystem
|
||||
|
||||
if (value.EntityId.IsValid())
|
||||
{
|
||||
if (!_xformQuery.Resolve(value.EntityId, ref newParent, false))
|
||||
if (!XformQuery.Resolve(value.EntityId, ref newParent, false))
|
||||
{
|
||||
DetachParentToNull(uid, xform);
|
||||
if (_netMan.IsServer || IsClientSide(uid))
|
||||
@@ -525,13 +521,13 @@ public abstract partial class SharedTransformSystem
|
||||
}
|
||||
|
||||
recursiveUid = recursiveXform.ParentUid;
|
||||
recursiveXform = _xformQuery.GetComponent(recursiveUid);
|
||||
recursiveXform = XformQuery.GetComponent(recursiveUid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (xform._parent.IsValid())
|
||||
_xformQuery.Resolve(xform._parent, ref oldParent);
|
||||
XformQuery.Resolve(xform._parent, ref oldParent);
|
||||
|
||||
oldParent?._children.Remove(uid);
|
||||
newParent?._children.Add(uid);
|
||||
@@ -541,7 +537,7 @@ public abstract partial class SharedTransformSystem
|
||||
|
||||
if (newParent != null)
|
||||
{
|
||||
xform.ChangeMapId(newParent.MapID, _xformQuery);
|
||||
xform.ChangeMapId(newParent.MapID, XformQuery);
|
||||
|
||||
if (!xform._gridInitialized)
|
||||
InitializeGridUid(uid, xform);
|
||||
@@ -554,11 +550,11 @@ public abstract partial class SharedTransformSystem
|
||||
}
|
||||
else
|
||||
{
|
||||
xform.ChangeMapId(MapId.Nullspace, _xformQuery);
|
||||
xform.ChangeMapId(MapId.Nullspace, XformQuery);
|
||||
if (!xform._gridInitialized)
|
||||
InitializeGridUid(uid, xform);
|
||||
else
|
||||
SetGridId(uid, xform, null, _xformQuery);
|
||||
SetGridId(uid, xform, null, XformQuery);
|
||||
}
|
||||
|
||||
if (xform.Initialized)
|
||||
@@ -593,7 +589,7 @@ public abstract partial class SharedTransformSystem
|
||||
|
||||
public void ReparentChildren(EntityUid oldUid, EntityUid uid)
|
||||
{
|
||||
ReparentChildren(oldUid, uid, _xformQuery);
|
||||
ReparentChildren(oldUid, uid, XformQuery);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -620,29 +616,29 @@ public abstract partial class SharedTransformSystem
|
||||
|
||||
public TransformComponent? GetParent(EntityUid uid)
|
||||
{
|
||||
return GetParent(_xformQuery.GetComponent(uid));
|
||||
return GetParent(XformQuery.GetComponent(uid));
|
||||
}
|
||||
|
||||
public TransformComponent? GetParent(TransformComponent xform)
|
||||
{
|
||||
if (!xform.ParentUid.IsValid())
|
||||
return null;
|
||||
return _xformQuery.GetComponent(xform.ParentUid);
|
||||
return XformQuery.GetComponent(xform.ParentUid);
|
||||
}
|
||||
|
||||
public EntityUid GetParentUid(EntityUid uid)
|
||||
{
|
||||
return _xformQuery.GetComponent(uid).ParentUid;
|
||||
return XformQuery.GetComponent(uid).ParentUid;
|
||||
}
|
||||
|
||||
public void SetParent(EntityUid uid, EntityUid parent)
|
||||
{
|
||||
SetParent(uid, _xformQuery.GetComponent(uid), parent, _xformQuery);
|
||||
SetParent(uid, XformQuery.GetComponent(uid), parent, XformQuery);
|
||||
}
|
||||
|
||||
public void SetParent(EntityUid uid, TransformComponent xform, EntityUid parent, TransformComponent? parentXform = null)
|
||||
{
|
||||
SetParent(uid, xform, parent, _xformQuery, parentXform);
|
||||
SetParent(uid, xform, parent, XformQuery, parentXform);
|
||||
}
|
||||
|
||||
public void SetParent(EntityUid uid, TransformComponent xform, EntityUid parent, EntityQuery<TransformComponent> xformQuery, TransformComponent? parentXform = null)
|
||||
@@ -671,9 +667,7 @@ public abstract partial class SharedTransformSystem
|
||||
#endregion
|
||||
|
||||
#region States
|
||||
public virtual void ActivateLerp(TransformComponent xform) { }
|
||||
|
||||
public virtual void DeactivateLerp(TransformComponent xform) { }
|
||||
public virtual void ActivateLerp(EntityUid uid, TransformComponent xform) { }
|
||||
|
||||
internal void OnGetState(EntityUid uid, TransformComponent component, ref ComponentGetState args)
|
||||
{
|
||||
@@ -745,24 +739,18 @@ public abstract partial class SharedTransformSystem
|
||||
RaiseLocalEvent(uid, ref ev, true);
|
||||
}
|
||||
|
||||
xform.PrevPosition = newState.LocalPosition;
|
||||
xform.PrevRotation = newState.Rotation;
|
||||
xform._noLocalRotation = newState.NoLocalRotation;
|
||||
|
||||
DebugTools.Assert(xform.ParentUid == parent, "Transform state failed to set parent");
|
||||
DebugTools.Assert(xform.Anchored == newState.Anchored, "Transform state failed to set anchored");
|
||||
}
|
||||
|
||||
if (args.Next is TransformComponentState nextTransform)
|
||||
if (args.Next is TransformComponentState nextTransform
|
||||
&& nextTransform.ParentID == GetNetEntity(xform.ParentUid))
|
||||
{
|
||||
xform.NextPosition = nextTransform.LocalPosition;
|
||||
xform.NextRotation = nextTransform.Rotation;
|
||||
xform.LerpParent = GetEntity(nextTransform.ParentID);
|
||||
ActivateLerp(xform);
|
||||
}
|
||||
else
|
||||
{
|
||||
DeactivateLerp(xform);
|
||||
ActivateLerp(uid, xform);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -773,7 +761,7 @@ public abstract partial class SharedTransformSystem
|
||||
[Pure]
|
||||
public Matrix3 GetWorldMatrix(EntityUid uid)
|
||||
{
|
||||
return GetWorldMatrix(_xformQuery.GetComponent(uid), _xformQuery);
|
||||
return GetWorldMatrix(XformQuery.GetComponent(uid), XformQuery);
|
||||
}
|
||||
|
||||
// Temporary until it's moved here
|
||||
@@ -781,7 +769,7 @@ public abstract partial class SharedTransformSystem
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public Matrix3 GetWorldMatrix(TransformComponent component)
|
||||
{
|
||||
return GetWorldMatrix(component, _xformQuery);
|
||||
return GetWorldMatrix(component, XformQuery);
|
||||
}
|
||||
|
||||
[Pure]
|
||||
@@ -807,7 +795,7 @@ public abstract partial class SharedTransformSystem
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public Vector2 GetWorldPosition(EntityUid uid)
|
||||
{
|
||||
return GetWorldPosition(_xformQuery.GetComponent(uid));
|
||||
return GetWorldPosition(XformQuery.GetComponent(uid));
|
||||
}
|
||||
|
||||
// Temporary until it's moved here
|
||||
@@ -819,7 +807,7 @@ public abstract partial class SharedTransformSystem
|
||||
|
||||
while (component.ParentUid != component.MapUid && component.ParentUid.IsValid())
|
||||
{
|
||||
component = _xformQuery.GetComponent(component.ParentUid);
|
||||
component = XformQuery.GetComponent(component.ParentUid);
|
||||
pos = component._localRotation.RotateVec(pos) + component._localPosition;
|
||||
}
|
||||
|
||||
@@ -842,7 +830,7 @@ public abstract partial class SharedTransformSystem
|
||||
[Pure]
|
||||
public (Vector2 WorldPosition, Angle WorldRotation) GetWorldPositionRotation(EntityUid uid)
|
||||
{
|
||||
return GetWorldPositionRotation(_xformQuery.GetComponent(uid));
|
||||
return GetWorldPositionRotation(XformQuery.GetComponent(uid));
|
||||
}
|
||||
|
||||
[Pure]
|
||||
@@ -853,7 +841,7 @@ public abstract partial class SharedTransformSystem
|
||||
|
||||
while (component.ParentUid != component.MapUid && component.ParentUid.IsValid())
|
||||
{
|
||||
component = _xformQuery.GetComponent(component.ParentUid);
|
||||
component = XformQuery.GetComponent(component.ParentUid);
|
||||
pos = component._localRotation.RotateVec(pos) + component._localPosition;
|
||||
angle += component._localRotation;
|
||||
}
|
||||
@@ -947,7 +935,7 @@ public abstract partial class SharedTransformSystem
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetWorldPosition(TransformComponent component, Vector2 worldPos)
|
||||
{
|
||||
SetWorldPosition(component, worldPos, _xformQuery);
|
||||
SetWorldPosition(component, worldPos, XformQuery);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
@@ -973,7 +961,7 @@ public abstract partial class SharedTransformSystem
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public Angle GetWorldRotation(EntityUid uid)
|
||||
{
|
||||
return GetWorldRotation(_xformQuery.GetComponent(uid), _xformQuery);
|
||||
return GetWorldRotation(XformQuery.GetComponent(uid), XformQuery);
|
||||
}
|
||||
|
||||
// Temporary until it's moved here
|
||||
@@ -981,7 +969,7 @@ public abstract partial class SharedTransformSystem
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public Angle GetWorldRotation(TransformComponent component)
|
||||
{
|
||||
return GetWorldRotation(component, _xformQuery);
|
||||
return GetWorldRotation(component, XformQuery);
|
||||
}
|
||||
|
||||
[Pure]
|
||||
@@ -1040,43 +1028,47 @@ public abstract partial class SharedTransformSystem
|
||||
#region Set Position+Rotation
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetWorldPositionRotation(EntityUid uid, Vector2 worldPos, Angle worldRot, EntityQuery<TransformComponent> xformQuery)
|
||||
{
|
||||
var component = xformQuery.GetComponent(uid);
|
||||
SetWorldPositionRotation(component, worldPos, worldRot, xformQuery);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
[Obsolete("Use override with EntityUid")]
|
||||
public void SetWorldPositionRotation(TransformComponent component, Vector2 worldPos, Angle worldRot)
|
||||
{
|
||||
SetWorldPositionRotation(component, worldPos, worldRot, _xformQuery);
|
||||
SetWorldPositionRotation(component.Owner, worldPos, worldRot, component);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetWorldPositionRotation(TransformComponent component, Vector2 worldPos, Angle worldRot, EntityQuery<TransformComponent> xformQuery)
|
||||
public void SetWorldPositionRotation(EntityUid uid, Vector2 worldPos, Angle worldRot, TransformComponent? component = null)
|
||||
{
|
||||
if (!XformQuery.Resolve(uid, ref component))
|
||||
return;
|
||||
|
||||
if (!component._parent.IsValid())
|
||||
{
|
||||
DebugTools.Assert("Parent is invalid while attempting to set WorldPosition - did you try to move root node?");
|
||||
return;
|
||||
}
|
||||
|
||||
var (curWorldPos, curWorldRot) = GetWorldPositionRotation(component, xformQuery);
|
||||
var (curWorldPos, curWorldRot) = GetWorldPositionRotation(component);
|
||||
|
||||
var negativeParentWorldRot = component.LocalRotation - curWorldRot;
|
||||
|
||||
var newLocalPos = component.LocalPosition + negativeParentWorldRot.RotateVec(worldPos - curWorldPos);
|
||||
var newLocalRot = component.LocalRotation + worldRot - curWorldRot;
|
||||
|
||||
SetLocalPositionRotation(component, newLocalPos, newLocalRot);
|
||||
SetLocalPositionRotation(uid, newLocalPos, newLocalRot, component);
|
||||
}
|
||||
|
||||
[Obsolete("Use override with EntityUid")]
|
||||
public void SetLocalPositionRotation(TransformComponent xform, Vector2 pos, Angle rot)
|
||||
=> SetLocalPositionRotation(xform.Owner, pos, rot, xform);
|
||||
|
||||
/// <summary>
|
||||
/// Simultaneously set the position and rotation. This is better than setting individually, as it reduces the number of move events and matrix rebuilding operations.
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public virtual void SetLocalPositionRotation(TransformComponent xform, Vector2 pos, Angle rot)
|
||||
public virtual void SetLocalPositionRotation(EntityUid uid, Vector2 pos, Angle rot, TransformComponent? xform = null)
|
||||
{
|
||||
if (!XformQuery.Resolve(uid, ref xform))
|
||||
return;
|
||||
|
||||
if (!xform._parent.IsValid())
|
||||
{
|
||||
DebugTools.Assert("Parent is invalid while attempting to set WorldPosition - did you try to move root node?");
|
||||
@@ -1097,14 +1089,14 @@ public abstract partial class SharedTransformSystem
|
||||
|
||||
DebugTools.Assert(!xform.NoLocalRotation || xform.LocalRotation == 0);
|
||||
|
||||
Dirty(xform.Owner, xform);
|
||||
Dirty(uid, xform);
|
||||
xform.MatricesDirty = true;
|
||||
|
||||
if (!xform.Initialized)
|
||||
return;
|
||||
|
||||
var moveEvent = new MoveEvent(xform.Owner, oldPosition, xform.Coordinates, oldRotation, rot, xform, _gameTiming.ApplyingState);
|
||||
RaiseLocalEvent(xform.Owner, ref moveEvent, true);
|
||||
var moveEvent = new MoveEvent(uid, oldPosition, xform.Coordinates, oldRotation, rot, xform, _gameTiming.ApplyingState);
|
||||
RaiseLocalEvent(uid, ref moveEvent, true);
|
||||
}
|
||||
|
||||
#endregion
|
||||
@@ -1114,14 +1106,14 @@ public abstract partial class SharedTransformSystem
|
||||
[Pure]
|
||||
public Matrix3 GetInvWorldMatrix(EntityUid uid)
|
||||
{
|
||||
return GetInvWorldMatrix(_xformQuery.GetComponent(uid), _xformQuery);
|
||||
return GetInvWorldMatrix(XformQuery.GetComponent(uid), XformQuery);
|
||||
}
|
||||
|
||||
[Pure]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public Matrix3 GetInvWorldMatrix(TransformComponent component)
|
||||
{
|
||||
return GetInvWorldMatrix(component, _xformQuery);
|
||||
return GetInvWorldMatrix(component, XformQuery);
|
||||
}
|
||||
|
||||
[Pure]
|
||||
@@ -1146,14 +1138,14 @@ public abstract partial class SharedTransformSystem
|
||||
public (Vector2 WorldPosition, Angle WorldRotation, Matrix3 WorldMatrix)
|
||||
GetWorldPositionRotationMatrix(EntityUid uid)
|
||||
{
|
||||
return GetWorldPositionRotationMatrix(_xformQuery.GetComponent(uid), _xformQuery);
|
||||
return GetWorldPositionRotationMatrix(XformQuery.GetComponent(uid), XformQuery);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public (Vector2 WorldPosition, Angle WorldRotation, Matrix3 WorldMatrix)
|
||||
GetWorldPositionRotationMatrix(TransformComponent xform)
|
||||
{
|
||||
return GetWorldPositionRotationMatrix(xform, _xformQuery);
|
||||
return GetWorldPositionRotationMatrix(xform, XformQuery);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
@@ -1177,13 +1169,13 @@ public abstract partial class SharedTransformSystem
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public (Vector2 WorldPosition, Angle WorldRotation, Matrix3 InvWorldMatrix) GetWorldPositionRotationInvMatrix(EntityUid uid)
|
||||
{
|
||||
return GetWorldPositionRotationInvMatrix(_xformQuery.GetComponent(uid));
|
||||
return GetWorldPositionRotationInvMatrix(XformQuery.GetComponent(uid));
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public (Vector2 WorldPosition, Angle WorldRotation, Matrix3 InvWorldMatrix) GetWorldPositionRotationInvMatrix(TransformComponent xform)
|
||||
{
|
||||
return GetWorldPositionRotationInvMatrix(xform, _xformQuery);
|
||||
return GetWorldPositionRotationInvMatrix(xform, XformQuery);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
@@ -1207,14 +1199,14 @@ public abstract partial class SharedTransformSystem
|
||||
public (Vector2 WorldPosition, Angle WorldRotation, Matrix3 WorldMatrix, Matrix3 InvWorldMatrix)
|
||||
GetWorldPositionRotationMatrixWithInv(EntityUid uid)
|
||||
{
|
||||
return GetWorldPositionRotationMatrixWithInv(_xformQuery.GetComponent(uid), _xformQuery);
|
||||
return GetWorldPositionRotationMatrixWithInv(XformQuery.GetComponent(uid), XformQuery);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public (Vector2 WorldPosition, Angle WorldRotation, Matrix3 WorldMatrix, Matrix3 InvWorldMatrix)
|
||||
GetWorldPositionRotationMatrixWithInv(TransformComponent xform)
|
||||
{
|
||||
return GetWorldPositionRotationMatrixWithInv(xform, _xformQuery);
|
||||
return GetWorldPositionRotationMatrixWithInv(xform, XformQuery);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
@@ -1237,8 +1229,8 @@ public abstract partial class SharedTransformSystem
|
||||
#region AttachToGridOrMap
|
||||
public void AttachToGridOrMap(EntityUid uid, TransformComponent? xform = null)
|
||||
{
|
||||
if (_xformQuery.Resolve(uid, ref xform))
|
||||
AttachToGridOrMap(uid, xform, _xformQuery);
|
||||
if (XformQuery.Resolve(uid, ref xform))
|
||||
AttachToGridOrMap(uid, xform, XformQuery);
|
||||
}
|
||||
|
||||
public void AttachToGridOrMap(EntityUid uid, TransformComponent xform, EntityQuery<TransformComponent> query)
|
||||
@@ -1278,15 +1270,15 @@ public abstract partial class SharedTransformSystem
|
||||
{
|
||||
coordinates = null;
|
||||
|
||||
if (!_xformQuery.Resolve(uid, ref xform))
|
||||
if (!XformQuery.Resolve(uid, ref xform))
|
||||
return false;
|
||||
|
||||
if (!xform.ParentUid.IsValid())
|
||||
return false;
|
||||
|
||||
EntityUid newParent;
|
||||
var oldPos = GetWorldPosition(xform, _xformQuery);
|
||||
if (_mapManager.TryFindGridAt(xform.MapID, oldPos, _xformQuery, out var gridUid, out _))
|
||||
var oldPos = GetWorldPosition(xform, XformQuery);
|
||||
if (_mapManager.TryFindGridAt(xform.MapID, oldPos, XformQuery, out var gridUid, out _))
|
||||
{
|
||||
newParent = gridUid;
|
||||
}
|
||||
@@ -1299,7 +1291,7 @@ public abstract partial class SharedTransformSystem
|
||||
return false;
|
||||
}
|
||||
|
||||
coordinates = new(newParent, GetInvWorldMatrix(newParent, _xformQuery).Transform(oldPos));
|
||||
coordinates = new(newParent, GetInvWorldMatrix(newParent, XformQuery).Transform(oldPos));
|
||||
return true;
|
||||
}
|
||||
#endregion
|
||||
@@ -1308,7 +1300,7 @@ public abstract partial class SharedTransformSystem
|
||||
|
||||
public void DetachParentToNull(EntityUid uid, TransformComponent xform)
|
||||
{
|
||||
_xformQuery.TryGetComponent(xform.ParentUid, out var oldXform);
|
||||
XformQuery.TryGetComponent(xform.ParentUid, out var oldXform);
|
||||
DetachParentToNull(uid, xform, oldXform);
|
||||
}
|
||||
|
||||
@@ -1369,7 +1361,7 @@ public abstract partial class SharedTransformSystem
|
||||
{
|
||||
if (LifeStage(uid) > EntityLifeStage.Initialized)
|
||||
{
|
||||
SetGridId(uid, component, uid, _xformQuery);
|
||||
SetGridId(uid, component, uid, XformQuery);
|
||||
return;
|
||||
}
|
||||
component._gridInitialized = true;
|
||||
@@ -1383,10 +1375,10 @@ public abstract partial class SharedTransformSystem
|
||||
public void PlaceNextToOrDrop(EntityUid uid, EntityUid target,
|
||||
TransformComponent? xform = null, TransformComponent? targetXform = null)
|
||||
{
|
||||
if (!_xformQuery.Resolve(target, ref targetXform))
|
||||
if (!XformQuery.Resolve(target, ref targetXform))
|
||||
return;
|
||||
|
||||
if (!_xformQuery.Resolve(uid, ref xform))
|
||||
if (!XformQuery.Resolve(uid, ref xform))
|
||||
return;
|
||||
|
||||
var meta = _metaQuery.GetComponent(target);
|
||||
|
||||
@@ -26,7 +26,7 @@ namespace Robust.Shared.GameObjects
|
||||
|
||||
private EntityQuery<MapGridComponent> _gridQuery;
|
||||
private EntityQuery<MetaDataComponent> _metaQuery;
|
||||
private EntityQuery<TransformComponent> _xformQuery;
|
||||
protected EntityQuery<TransformComponent> XformQuery;
|
||||
|
||||
private readonly Queue<MoveEvent> _gridMoves = new();
|
||||
private readonly Queue<MoveEvent> _otherMoves = new();
|
||||
@@ -39,7 +39,7 @@ namespace Robust.Shared.GameObjects
|
||||
|
||||
_gridQuery = GetEntityQuery<MapGridComponent>();
|
||||
_metaQuery = GetEntityQuery<MetaDataComponent>();
|
||||
_xformQuery = GetEntityQuery<TransformComponent>();
|
||||
XformQuery = GetEntityQuery<TransformComponent>();
|
||||
|
||||
SubscribeLocalEvent<TileChangedEvent>(MapManagerOnTileChanged);
|
||||
SubscribeLocalEvent<TransformComponent, ComponentInit>(OnCompInit);
|
||||
@@ -85,17 +85,17 @@ namespace Robust.Shared.GameObjects
|
||||
if (!TryComp(gridId, out BroadphaseComponent? lookup) || !_mapManager.TryGetGrid(gridId, out var grid))
|
||||
return;
|
||||
|
||||
if (!_xformQuery.TryGetComponent(gridId, out var gridXform))
|
||||
if (!XformQuery.TryGetComponent(gridId, out var gridXform))
|
||||
return;
|
||||
|
||||
if (!_xformQuery.TryGetComponent(gridXform.MapUid, out var mapTransform))
|
||||
if (!XformQuery.TryGetComponent(gridXform.MapUid, out var mapTransform))
|
||||
return;
|
||||
|
||||
var aabb = _lookup.GetLocalBounds(tileIndices, grid.TileSize);
|
||||
|
||||
foreach (var entity in _lookup.GetEntitiesIntersecting(lookup, aabb, LookupFlags.Uncontained | LookupFlags.Approximate))
|
||||
{
|
||||
if (!_xformQuery.TryGetComponent(entity, out var xform) || xform.ParentUid != gridId)
|
||||
if (!XformQuery.TryGetComponent(entity, out var xform) || xform.ParentUid != gridId)
|
||||
continue;
|
||||
|
||||
if (!aabb.Contains(xform.LocalPosition))
|
||||
@@ -148,7 +148,7 @@ namespace Robust.Shared.GameObjects
|
||||
|
||||
public EntityCoordinates GetMoverCoordinates(EntityUid uid)
|
||||
{
|
||||
return GetMoverCoordinates(uid, _xformQuery.GetComponent(uid));
|
||||
return GetMoverCoordinates(uid, XformQuery.GetComponent(uid));
|
||||
}
|
||||
|
||||
public EntityCoordinates GetMoverCoordinates(EntityUid uid, TransformComponent xform)
|
||||
@@ -168,11 +168,11 @@ namespace Robust.Shared.GameObjects
|
||||
DebugTools.Assert(!_mapManager.IsGrid(uid) && !_mapManager.IsMap(uid));
|
||||
|
||||
// Not parented to grid so convert their pos back to the grid.
|
||||
var worldPos = GetWorldPosition(xform, _xformQuery);
|
||||
var worldPos = GetWorldPosition(xform, XformQuery);
|
||||
|
||||
return xform.GridUid == null
|
||||
? new EntityCoordinates(xform.MapUid ?? xform.ParentUid, worldPos)
|
||||
: new EntityCoordinates(xform.GridUid.Value, _xformQuery.GetComponent(xform.GridUid.Value).InvLocalMatrix.Transform(worldPos));
|
||||
: new EntityCoordinates(xform.GridUid.Value, XformQuery.GetComponent(xform.GridUid.Value).InvLocalMatrix.Transform(worldPos));
|
||||
}
|
||||
|
||||
public EntityCoordinates GetMoverCoordinates(EntityCoordinates coordinates, EntityQuery<TransformComponent> xformQuery)
|
||||
@@ -191,7 +191,7 @@ namespace Robust.Shared.GameObjects
|
||||
if (!parentUid.IsValid())
|
||||
return coordinates;
|
||||
|
||||
var parentXform = _xformQuery.GetComponent(parentUid);
|
||||
var parentXform = XformQuery.GetComponent(parentUid);
|
||||
|
||||
// GriddUid is only set after init.
|
||||
if (!parentXform._gridInitialized)
|
||||
@@ -209,11 +209,11 @@ namespace Robust.Shared.GameObjects
|
||||
DebugTools.Assert(!_mapManager.IsGrid(parentUid) && !_mapManager.IsMap(parentUid));
|
||||
|
||||
// Not parented to grid so convert their pos back to the grid.
|
||||
var worldPos = GetWorldMatrix(parentXform, _xformQuery).Transform(coordinates.Position);
|
||||
var worldPos = GetWorldMatrix(parentXform, XformQuery).Transform(coordinates.Position);
|
||||
|
||||
return parentXform.GridUid == null
|
||||
? new EntityCoordinates(mapId ?? parentUid, worldPos)
|
||||
: new EntityCoordinates(parentXform.GridUid.Value, _xformQuery.GetComponent(parentXform.GridUid.Value).InvLocalMatrix.Transform(worldPos));
|
||||
: new EntityCoordinates(parentXform.GridUid.Value, XformQuery.GetComponent(parentXform.GridUid.Value).InvLocalMatrix.Transform(worldPos));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -231,15 +231,15 @@ namespace Robust.Shared.GameObjects
|
||||
|
||||
// Is the entity directly parented to the grid?
|
||||
if (xform.GridUid == xform.ParentUid)
|
||||
return (xform.Coordinates, GetWorldRotation(xform, _xformQuery));
|
||||
return (xform.Coordinates, GetWorldRotation(xform, XformQuery));
|
||||
|
||||
DebugTools.Assert(!_mapManager.IsGrid(uid) && !_mapManager.IsMap(uid));
|
||||
|
||||
var (pos, worldRot) = GetWorldPositionRotation(xform, _xformQuery);
|
||||
var (pos, worldRot) = GetWorldPositionRotation(xform, XformQuery);
|
||||
|
||||
var coords = xform.GridUid == null
|
||||
? new EntityCoordinates(xform.MapUid ?? xform.ParentUid, pos)
|
||||
: new EntityCoordinates(xform.GridUid.Value, _xformQuery.GetComponent(xform.GridUid.Value).InvLocalMatrix.Transform(pos));
|
||||
: new EntityCoordinates(xform.GridUid.Value, XformQuery.GetComponent(xform.GridUid.Value).InvLocalMatrix.Transform(pos));
|
||||
|
||||
return (coords, worldRot);
|
||||
}
|
||||
|
||||
@@ -38,4 +38,6 @@ public readonly record struct LocId(string Id) : IEquatable<string>, IComparable
|
||||
{
|
||||
return string.Compare(Id, other.Id, StringComparison.Ordinal);
|
||||
}
|
||||
|
||||
public override string ToString() => Id ?? String.Empty;
|
||||
}
|
||||
|
||||
@@ -151,7 +151,9 @@ internal partial class MapManager
|
||||
var fallbackParentEuid = GetMapEntityIdOrThrow(currentMapId);
|
||||
EntityManager.GetComponent<TransformComponent>(gridEnt).AttachParent(fallbackParentEuid);
|
||||
|
||||
EntityManager.InitializeComponents(gridEnt);
|
||||
var meta = EntityManager.GetComponent<MetaDataComponent>(gridEnt);
|
||||
EntityManager.System<MetaDataSystem>().SetEntityName(gridEnt, $"grid", meta);
|
||||
EntityManager.InitializeComponents(gridEnt, meta);
|
||||
EntityManager.StartComponents(gridEnt);
|
||||
return grid;
|
||||
}
|
||||
|
||||
@@ -236,8 +236,10 @@ internal partial class MapManager
|
||||
|
||||
var mapComp = EntityManager.AddComponent<MapComponent>(newEnt);
|
||||
mapComp.MapId = actualId;
|
||||
EntityManager.Dirty(mapComp);
|
||||
EntityManager.InitializeComponents(newEnt);
|
||||
var meta = EntityManager.GetComponent<MetaDataComponent>(newEnt);
|
||||
EntityManager.System<MetaDataSystem>().SetEntityName(newEnt, $"map {actualId}", meta);
|
||||
EntityManager.Dirty(newEnt, mapComp, meta);
|
||||
EntityManager.InitializeComponents(newEnt, meta);
|
||||
EntityManager.StartComponents(newEnt);
|
||||
_sawmill.Debug($"Binding map {actualId} to entity {newEnt}");
|
||||
}
|
||||
|
||||
@@ -3,7 +3,6 @@ using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Dynamics.Joints;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -110,5 +109,29 @@ public abstract partial class SharedJointSystem
|
||||
}
|
||||
|
||||
Dirty(uid, component);
|
||||
|
||||
#if DEBUG
|
||||
if (component.Relay == null)
|
||||
return;
|
||||
|
||||
if (TryComp(uid, out JointComponent? jointComp))
|
||||
{
|
||||
foreach (var joint in jointComp.Joints.Values)
|
||||
{
|
||||
DebugTools.AssertNotEqual(joint.BodyAUid, component.Relay);
|
||||
DebugTools.AssertNotEqual(joint.BodyBUid, component.Relay);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if (TryComp(component.Relay, out JointComponent? relayJointComp))
|
||||
{
|
||||
foreach (var joint in relayJointComp.Joints.Values)
|
||||
{
|
||||
DebugTools.AssertNotEqual(joint.BodyAUid, uid);
|
||||
DebugTools.AssertNotEqual(joint.BodyBUid, uid);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@@ -140,6 +140,8 @@ public abstract partial class SharedJointSystem : EntitySystem
|
||||
jointComponentA ??= EnsureComp<JointComponent>(aUid);
|
||||
jointComponentB ??= EnsureComp<JointComponent>(bUid);
|
||||
DebugTools.Assert(jointComponentA.Owner == aUid && jointComponentB.Owner == bUid);
|
||||
DebugTools.AssertNotEqual(jointComponentA.Relay, bUid);
|
||||
DebugTools.AssertNotEqual(jointComponentB.Relay, aUid);
|
||||
|
||||
var jointsA = jointComponentA.Joints;
|
||||
var jointsB = jointComponentB.Joints;
|
||||
@@ -190,10 +192,10 @@ public abstract partial class SharedJointSystem : EntitySystem
|
||||
|
||||
_physics.WakeBody(aUid, body: bodyA);
|
||||
_physics.WakeBody(bUid, body: bodyB);
|
||||
Dirty(bodyA);
|
||||
Dirty(bodyB);
|
||||
Dirty(jointComponentA);
|
||||
Dirty(jointComponentB);
|
||||
Dirty(aUid, bodyA);
|
||||
Dirty(bUid, bodyB);
|
||||
Dirty(aUid, jointComponentA);
|
||||
Dirty(bUid, jointComponentB);
|
||||
|
||||
// Also flag these for checking juusssttt in case.
|
||||
_dirtyJoints.Add(jointComponentA);
|
||||
|
||||
@@ -423,16 +423,19 @@ public abstract partial class SharedPhysicsSystem
|
||||
|
||||
var uidA = joint.BodyAUid;
|
||||
var uidB = joint.BodyBUid;
|
||||
DebugTools.AssertNotEqual(uidA, uidB);
|
||||
|
||||
if (jointQuery.TryGetComponent(uidA, out var jointCompA) &&
|
||||
jointCompA.Relay != null)
|
||||
{
|
||||
DebugTools.AssertNotEqual(uidB, jointCompA.Relay.Value);
|
||||
uidA = jointCompA.Relay.Value;
|
||||
}
|
||||
|
||||
if (jointQuery.TryGetComponent(uidB, out var jointCompB) &&
|
||||
jointCompB.Relay != null)
|
||||
{
|
||||
DebugTools.AssertNotEqual(uidA, jointCompB.Relay.Value);
|
||||
uidB = jointCompB.Relay.Value;
|
||||
}
|
||||
|
||||
|
||||
@@ -39,4 +39,6 @@ public readonly record struct EntProtoId(string Id) : IEquatable<string>, ICompa
|
||||
{
|
||||
return string.Compare(Id, other.Id, StringComparison.Ordinal);
|
||||
}
|
||||
|
||||
public override string ToString() => Id ?? string.Empty;
|
||||
}
|
||||
|
||||
@@ -39,4 +39,6 @@ public readonly record struct ProtoId<T>(string Id) : IEquatable<string>, ICompa
|
||||
{
|
||||
return string.Compare(Id, other.Id, StringComparison.Ordinal);
|
||||
}
|
||||
|
||||
public override string ToString() => Id ?? string.Empty;
|
||||
}
|
||||
|
||||
@@ -60,24 +60,18 @@ public partial class PrototypeManager
|
||||
if (!TryGetFieldPrototype(field, out var proto, out var canBeNull, out var canBeEmpty))
|
||||
return;
|
||||
|
||||
if (field.FieldType != typeof(string))
|
||||
{
|
||||
errors.Add($"Prototype id field failed validation. Field is not a string. Field: {field.Name} in {type.FullName}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!TryGetFieldValue(field, type, ref instance, errors, out var value))
|
||||
return;
|
||||
|
||||
if (value == null)
|
||||
var id = value?.ToString();
|
||||
|
||||
if (id == null)
|
||||
{
|
||||
if (!canBeNull)
|
||||
errors.Add($"Prototype id field failed validation. Const/Static fields should not be null. Field: {field.Name} in {type.FullName}");
|
||||
errors.Add($"Prototype id field failed validation. Fields should not be null. Field: {field.Name} in {type.FullName}");
|
||||
return;
|
||||
}
|
||||
|
||||
var id = (string) value;
|
||||
|
||||
if (string.IsNullOrWhiteSpace(id))
|
||||
{
|
||||
if (!canBeEmpty)
|
||||
@@ -141,7 +135,6 @@ public partial class PrototypeManager
|
||||
canBeNull = false;
|
||||
canBeEmpty = false;
|
||||
|
||||
// Check for a [PrototypeId] attribute.
|
||||
var attrib = field.GetCustomAttribute(typeof(ValidatePrototypeIdAttribute<>), false);
|
||||
if (attrib != null)
|
||||
{
|
||||
@@ -149,16 +142,39 @@ public partial class PrototypeManager
|
||||
return true;
|
||||
}
|
||||
|
||||
// Next, check for a data field attribute.
|
||||
if (!field.TryGetCustomAttribute(out DataFieldAttribute? dataField))
|
||||
return false;
|
||||
|
||||
var fieldType = field.FieldType;
|
||||
canBeEmpty = dataField.Required;
|
||||
DebugTools.Assert(!field.IsStatic);
|
||||
|
||||
// Resolve nullable structs
|
||||
if (fieldType.IsGenericType && fieldType.GetGenericTypeDefinition() == typeof(Nullable<>))
|
||||
{
|
||||
fieldType = fieldType.GetGenericArguments().Single();
|
||||
canBeNull = true;
|
||||
}
|
||||
|
||||
if (fieldType == typeof(EntProtoId))
|
||||
{
|
||||
proto = typeof(EntityPrototype);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (fieldType.IsGenericType && field.FieldType.GetGenericTypeDefinition() == typeof(ProtoId<>))
|
||||
{
|
||||
proto = field.FieldType.GetGenericArguments().Single();
|
||||
return true;
|
||||
}
|
||||
|
||||
// As far as I know there is no way to check for the nullability of a string field, so we will assume that null
|
||||
// values imply that the field itself is properly marked as nullable.
|
||||
canBeNull = true;
|
||||
|
||||
if (dataField.CustomTypeSerializer == null)
|
||||
return false;
|
||||
|
||||
// Check that this is a prototype id serializer
|
||||
if (!dataField.CustomTypeSerializer.IsGenericType)
|
||||
return false;
|
||||
|
||||
@@ -166,12 +182,6 @@ public partial class PrototypeManager
|
||||
return false;
|
||||
|
||||
proto = dataField.CustomTypeSerializer.GetGenericArguments().First();
|
||||
canBeEmpty = dataField.Required;
|
||||
|
||||
// We will assume null values imply that the field itself is marked as nullable.
|
||||
// Unless someone can tell me how to figure out the nullability of a string field.
|
||||
canBeNull = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,14 +1,61 @@
|
||||
using System;
|
||||
|
||||
namespace Robust.Shared.Serialization.Manager.Attributes
|
||||
namespace Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
/// <summary>
|
||||
/// Makes a type always be copied by reference when using it as the generic parameter in
|
||||
/// <see cref="ISerializationManager.CopyTo"/> and <see cref="ISerializationManager.CreateCopy"/>.
|
||||
/// This means that the source instance is returned directly.
|
||||
/// This attribute is not inherited.
|
||||
/// <remarks>
|
||||
/// Note that when calling any of the generic <see cref="ISerializationManager.CopyTo{T}"/> and
|
||||
/// <see cref="ISerializationManager.CreateCopy{T}"/> methods, this attribute will only be respected
|
||||
/// if the generic parameter passed to the copying methods has this attribute.
|
||||
/// For example, if a copy method is called with a generic parameter T that is not annotated with this attribute,
|
||||
/// but the actual type of the source parameter is annotated with this attribute, it will not be copied by ref.
|
||||
/// Conversely, if the generic parameter T is annotated with this attribute, but the actual type of the source
|
||||
/// is an inheritor which is not annotated with this attribute, it will still be copied by ref.
|
||||
/// If the generic parameter T is a type derived from another that is annotated with the attribute,
|
||||
/// but it itself is not annotated with this attribute, source will not be copied by ref as this attribute
|
||||
/// is not inherited.
|
||||
/// <code>
|
||||
/// public class A {}
|
||||
///
|
||||
/// [CopyByRef]
|
||||
/// public class B : A {}
|
||||
///
|
||||
/// public class C : B {}
|
||||
///
|
||||
/// public class Copier(ISerializationManager manager)
|
||||
/// {
|
||||
/// var a = new A();
|
||||
/// var b = new B();
|
||||
/// var c = new C();
|
||||
///
|
||||
/// // false, not copied by ref
|
||||
/// manager.CreateCopy(a) == a
|
||||
///
|
||||
/// // false, not copied by ref
|
||||
/// manager.CreateCopy<A>(b) == b
|
||||
///
|
||||
/// // true, copied by ref
|
||||
/// manager.CreateCopy(b) == b
|
||||
///
|
||||
/// // false, not copied by ref
|
||||
/// manager.CreateCopy(c) == c
|
||||
///
|
||||
/// // true, copied by ref
|
||||
/// manager.CreateCopy<B>(c) == c
|
||||
/// }
|
||||
/// </code>
|
||||
/// </remarks>
|
||||
/// </summary>
|
||||
[AttributeUsage(
|
||||
AttributeTargets.Class |
|
||||
AttributeTargets.Struct |
|
||||
AttributeTargets.Enum |
|
||||
AttributeTargets.Interface,
|
||||
Inherited = false)]
|
||||
public sealed class CopyByRefAttribute : Attribute
|
||||
{
|
||||
[AttributeUsage(
|
||||
AttributeTargets.Class |
|
||||
AttributeTargets.Struct |
|
||||
AttributeTargets.Enum |
|
||||
AttributeTargets.Interface,
|
||||
Inherited = false)]
|
||||
public sealed class CopyByRefAttribute : Attribute
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,76 @@
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Serialization.Manager;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Serialization.Markdown;
|
||||
using Robust.Shared.Serialization.Markdown.Sequence;
|
||||
using Robust.Shared.Serialization.Markdown.Validation;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Interfaces;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Robust.Shared.Serialization.TypeSerializers.Implementations.Generic;
|
||||
|
||||
[TypeSerializer]
|
||||
public sealed class SortedSetSerializer<T> :
|
||||
ITypeSerializer<SortedSet<T>, SequenceDataNode>,
|
||||
ITypeCopyCreator<SortedSet<T>>
|
||||
{
|
||||
SortedSet<T> ITypeReader<SortedSet<T>, SequenceDataNode>.Read(ISerializationManager serializationManager,
|
||||
SequenceDataNode node,
|
||||
IDependencyCollection dependencies,
|
||||
SerializationHookContext hookCtx,
|
||||
ISerializationContext? context,
|
||||
ISerializationManager.InstantiationDelegate<SortedSet<T>>? instanceProvider)
|
||||
{
|
||||
var set = instanceProvider != null ? instanceProvider() : new SortedSet<T>();
|
||||
|
||||
foreach (var dataNode in node.Sequence)
|
||||
{
|
||||
set.Add(serializationManager.Read<T>(dataNode, hookCtx, context));
|
||||
}
|
||||
|
||||
return set;
|
||||
}
|
||||
|
||||
ValidationNode ITypeValidator<SortedSet<T>, SequenceDataNode>.Validate(ISerializationManager serializationManager,
|
||||
SequenceDataNode node, IDependencyCollection dependencies, ISerializationContext? context)
|
||||
{
|
||||
var list = new List<ValidationNode>();
|
||||
foreach (var elem in node.Sequence)
|
||||
{
|
||||
list.Add(serializationManager.ValidateNode<T>(elem, context));
|
||||
}
|
||||
|
||||
return new ValidatedSequenceNode(list);
|
||||
}
|
||||
|
||||
public DataNode Write(ISerializationManager serializationManager, SortedSet<T> value,
|
||||
IDependencyCollection dependencies, bool alwaysWrite = false,
|
||||
ISerializationContext? context = null)
|
||||
{
|
||||
var sequence = new SequenceDataNode();
|
||||
|
||||
foreach (var elem in value)
|
||||
{
|
||||
sequence.Add(serializationManager.WriteValue(elem, alwaysWrite, context));
|
||||
}
|
||||
|
||||
return sequence;
|
||||
}
|
||||
|
||||
SortedSet<T> ITypeCopyCreator<SortedSet<T>>.CreateCopy(ISerializationManager serializationManager, SortedSet<T> source,
|
||||
IDependencyCollection dependencies,
|
||||
SerializationHookContext hookCtx,
|
||||
ISerializationContext? context)
|
||||
{
|
||||
var target = new SortedSet<T>();
|
||||
|
||||
foreach (var val in source)
|
||||
{
|
||||
target.Add(serializationManager.CreateCopy(val, hookCtx, context));
|
||||
}
|
||||
|
||||
return target;
|
||||
}
|
||||
}
|
||||
45
Robust.Shared/Spawners/SharedTimedDespawnSystem.cs
Normal file
45
Robust.Shared/Spawners/SharedTimedDespawnSystem.cs
Normal file
@@ -0,0 +1,45 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Robust.Shared.Spawners;
|
||||
|
||||
public abstract class SharedTimedDespawnSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
UpdatesOutsidePrediction = true;
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
// AAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
// Client both needs to predict this, but also can't properly handle prediction resetting.
|
||||
if (!_timing.IsFirstTimePredicted)
|
||||
return;
|
||||
|
||||
var query = EntityQueryEnumerator<TimedDespawnComponent>();
|
||||
|
||||
while (query.MoveNext(out var uid, out var comp))
|
||||
{
|
||||
comp.Lifetime -= frameTime;
|
||||
|
||||
if (!CanDelete(uid))
|
||||
continue;
|
||||
|
||||
if (comp.Lifetime <= 0)
|
||||
{
|
||||
var ev = new TimedDespawnEvent();
|
||||
RaiseLocalEvent(uid, ref ev);
|
||||
QueueDel(uid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected abstract bool CanDelete(EntityUid uid);
|
||||
}
|
||||
20
Robust.Shared/Spawners/TimedDespawnComponent.cs
Normal file
20
Robust.Shared/Spawners/TimedDespawnComponent.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Robust.Shared.Spawners;
|
||||
|
||||
/// <summary>
|
||||
/// Put this component on something you would like to despawn after a certain amount of time
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// NOT networked as we don't want clients predicting networked entity deletions.
|
||||
/// </remarks>
|
||||
[RegisterComponent]
|
||||
public sealed partial class TimedDespawnComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// How long the entity will exist before despawning
|
||||
/// </summary>
|
||||
[DataField("lifetime")]
|
||||
public float Lifetime = 5f;
|
||||
}
|
||||
9
Robust.Shared/Spawners/TimedDespawnEvent.cs
Normal file
9
Robust.Shared/Spawners/TimedDespawnEvent.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Shared.Spawners;
|
||||
|
||||
/// <summary>
|
||||
/// Raised directed on an entity when its timed despawn is over.
|
||||
/// </summary>
|
||||
[ByRefEvent]
|
||||
public readonly record struct TimedDespawnEvent;
|
||||
@@ -88,13 +88,16 @@ namespace Robust.Shared.Utility
|
||||
|
||||
[Conditional("DEBUG")]
|
||||
[AssertionMethod]
|
||||
public static void AssertOwner(EntityUid? uid, IComponent component)
|
||||
public static void AssertOwner(EntityUid? uid, IComponent? component)
|
||||
{
|
||||
if (component == null)
|
||||
return;
|
||||
|
||||
if (uid == null)
|
||||
throw new DebugAssertException($"Null entity uid cannot own a component. Component: {component.GetType().Name}");
|
||||
|
||||
// Whenever .owner is removed this will need to be replaced by something.
|
||||
// We need some way to ensure that people don't mix up uids & components when calling methods.
|
||||
// As long as components are just reference types, we could just get the component and check if the references are equal?
|
||||
if (component.Owner != uid)
|
||||
throw new DebugAssertException($"Entity {uid} is not the owner of the component. Component: {component.GetType().Name}");
|
||||
}
|
||||
|
||||
@@ -22,6 +22,7 @@ using Robust.Server.ServerStatus;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Asynchronous;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Input;
|
||||
@@ -269,6 +270,7 @@ namespace Robust.UnitTesting
|
||||
public ISharedPlayerManager PlayerMan { get; private set; } = default!;
|
||||
public IGameTiming Timing { get; private set; } = default!;
|
||||
public IMapManager MapMan { get; private set; } = default!;
|
||||
public IConsoleHost ConsoleHost { get; private set; } = default!;
|
||||
|
||||
protected virtual void ResolveIoC(IDependencyCollection deps)
|
||||
{
|
||||
@@ -278,6 +280,7 @@ namespace Robust.UnitTesting
|
||||
PlayerMan = deps.Resolve<ISharedPlayerManager>();
|
||||
Timing = deps.Resolve<IGameTiming>();
|
||||
MapMan = deps.Resolve<IMapManager>();
|
||||
ConsoleHost = deps.Resolve<IConsoleHost>();
|
||||
}
|
||||
|
||||
public T System<T>() where T : IEntitySystem
|
||||
@@ -295,6 +298,11 @@ namespace Robust.UnitTesting
|
||||
return EntMan.GetComponent<MetaDataComponent>(uid);
|
||||
}
|
||||
|
||||
public async Task ExecuteCommand(string cmd)
|
||||
{
|
||||
await WaitPost(() => ConsoleHost.ExecuteCommand(cmd));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether the instance is still alive.
|
||||
/// "Alive" indicates that it is able to receive and process commands.
|
||||
|
||||
@@ -128,6 +128,7 @@ namespace Robust.UnitTesting
|
||||
|
||||
// Required components for the engine to work
|
||||
// Why are we still here? Just to suffer? Why can't we just use [RegisterComponent] magic?
|
||||
// TODO End Suffering.
|
||||
var compFactory = deps.Resolve<IComponentFactory>();
|
||||
|
||||
if (!compFactory.AllRegisteredTypes.Contains(typeof(EyeComponent)))
|
||||
@@ -225,6 +226,11 @@ namespace Robust.UnitTesting
|
||||
compFactory.RegisterClass<Gravity2DComponent>();
|
||||
}
|
||||
|
||||
if (!compFactory.AllRegisteredTypes.Contains(typeof(ActorComponent)))
|
||||
{
|
||||
compFactory.RegisterClass<ActorComponent>();
|
||||
}
|
||||
|
||||
// So by default EntityManager does its own EntitySystemManager initialize during Startup.
|
||||
// We want to bypass this and load our own systems hence we will manually initialize it here.
|
||||
entMan.Initialize();
|
||||
|
||||
@@ -222,9 +222,9 @@ namespace Robust.UnitTesting.Server.GameObjects.Components
|
||||
Assert.That(entManager.GetComponent<TransformComponent>(containerEntity).ChildCount, Is.EqualTo(1));
|
||||
Assert.That(entManager.GetComponent<TransformComponent>(containerEntity).ChildEntities.First(), Is.EqualTo(insertEntity));
|
||||
|
||||
result = insertEntity.TryGetContainerMan(out var resultContainerMan);
|
||||
result = containerSys.TryGetContainingContainer(insertEntity, out var resultContainerMan);
|
||||
Assert.That(result, Is.True);
|
||||
Assert.That(resultContainerMan, Is.EqualTo(container.Manager));
|
||||
Assert.That(resultContainerMan?.Manager, Is.EqualTo(container.Manager));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
||||
214
Robust.UnitTesting/Server/GameStates/PvsReEntryTest.cs
Normal file
214
Robust.UnitTesting/Server/GameStates/PvsReEntryTest.cs
Normal file
@@ -0,0 +1,214 @@
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Client.Timing;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Timing;
|
||||
using cIPlayerManager = Robust.Client.Player.IPlayerManager;
|
||||
using sIPlayerManager = Robust.Server.Player.IPlayerManager;
|
||||
|
||||
namespace Robust.UnitTesting.Server.GameStates;
|
||||
|
||||
public sealed class PvsReEntryTest : RobustIntegrationTest
|
||||
{
|
||||
#if DEBUG
|
||||
/// <summary>
|
||||
/// Checks that there are no issues when an entity enters, leaves, then enters pvs while the client drops packets.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public async Task TestLossyReEntry()
|
||||
{
|
||||
var server = StartServer();
|
||||
var client = StartClient();
|
||||
|
||||
await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
|
||||
|
||||
var mapMan = server.ResolveDependency<IMapManager>();
|
||||
var sEntMan = server.ResolveDependency<IEntityManager>();
|
||||
var confMan = server.ResolveDependency<IConfigurationManager>();
|
||||
var sPlayerMan = server.ResolveDependency<sIPlayerManager>();
|
||||
var xforms = sEntMan.System<SharedTransformSystem>();
|
||||
var stateMan = (ClientGameStateManager) client.ResolveDependency<IClientGameStateManager>();
|
||||
|
||||
var cEntMan = client.ResolveDependency<IEntityManager>();
|
||||
var netMan = client.ResolveDependency<IClientNetManager>();
|
||||
var cPlayerMan = client.ResolveDependency<cIPlayerManager>();
|
||||
|
||||
Assert.DoesNotThrow(() => client.SetConnectTarget(server));
|
||||
client.Post(() => netMan.ClientConnect(null!, 0, null!));
|
||||
server.Post(() => confMan.SetCVar(CVars.NetPVS, true));
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
await server.WaitRunTicks(1);
|
||||
await client.WaitRunTicks(1);
|
||||
}
|
||||
|
||||
// Ensure client & server ticks are synced.
|
||||
// Client runs 1 tick ahead
|
||||
{
|
||||
var sTick = (int)server.Timing.CurTick.Value;
|
||||
var cTick = (int)client.Timing.CurTick.Value;
|
||||
var delta = cTick - sTick;
|
||||
|
||||
if (delta > 1)
|
||||
await server.WaitRunTicks(delta - 1);
|
||||
else if (delta < 1)
|
||||
await client.WaitRunTicks(1 - delta);
|
||||
|
||||
sTick = (int)server.Timing.CurTick.Value;
|
||||
cTick = (int)client.Timing.CurTick.Value;
|
||||
delta = cTick - sTick;
|
||||
Assert.That(delta, Is.EqualTo(1));
|
||||
}
|
||||
|
||||
// Set up map and spawn player
|
||||
EntityUid map = default;
|
||||
NetEntity player = default;
|
||||
NetEntity entity = default;
|
||||
EntityCoordinates coords = default;
|
||||
await server.WaitPost(() =>
|
||||
{
|
||||
var mapId = mapMan.CreateMap();
|
||||
map = mapMan.GetMapEntityId(mapId);
|
||||
coords = new(map, default);
|
||||
|
||||
var playerUid = sEntMan.SpawnEntity(null, coords);
|
||||
var entUid = sEntMan.SpawnEntity(null, coords);
|
||||
entity = sEntMan.GetNetEntity(entUid);
|
||||
player = sEntMan.GetNetEntity(playerUid);
|
||||
|
||||
// Attach player.
|
||||
var session = (IPlayerSession) sPlayerMan.Sessions.First();
|
||||
sEntMan.System<ActorSystem>().Attach(playerUid, session);
|
||||
session.JoinGame();
|
||||
});
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
await server.WaitRunTicks(1);
|
||||
await client.WaitRunTicks(1);
|
||||
}
|
||||
|
||||
Assert.That(player, Is.Not.EqualTo(NetEntity.Invalid));
|
||||
Assert.That(entity, Is.Not.EqualTo(NetEntity.Invalid));
|
||||
|
||||
// Check player got properly attached, and has received the other entity.
|
||||
MetaDataComponent? meta = default!;
|
||||
await client.WaitPost(() =>
|
||||
{
|
||||
Assert.That(cEntMan.TryGetEntityData(entity, out _, out meta));
|
||||
Assert.That(cEntMan.TryGetEntity(player, out var cPlayerUid));
|
||||
Assert.That(cPlayerMan.LocalPlayer?.ControlledEntity, Is.EqualTo(cPlayerUid));
|
||||
Assert.That(meta!.Flags & MetaDataFlags.Detached, Is.EqualTo(MetaDataFlags.None));
|
||||
Assert.That(stateMan.IsQueuedForDetach(entity), Is.False);
|
||||
});
|
||||
|
||||
var lastDirty = meta.LastModifiedTick;
|
||||
Assert.That(lastDirty, Is.GreaterThan(GameTick.Zero));
|
||||
|
||||
// Move the player outside of the entity's PVS range
|
||||
// note that we move the PLAYER not the entity, as we don't want to dirty the entity.
|
||||
var farAway = new EntityCoordinates(map, new Vector2(100, 100));
|
||||
await server.WaitPost( () => xforms.SetCoordinates(sEntMan.GetEntity(player), farAway));
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
await server.WaitRunTicks(1);
|
||||
await client.WaitRunTicks(1);
|
||||
}
|
||||
|
||||
// Client should have detached the entity to null space.
|
||||
Assert.That(meta!.Flags & MetaDataFlags.Detached, Is.EqualTo(MetaDataFlags.Detached));
|
||||
Assert.That(stateMan.IsQueuedForDetach(entity), Is.False);
|
||||
|
||||
// Move the player back into range
|
||||
await server.WaitPost( () => xforms.SetCoordinates(sEntMan.GetEntity(player), coords));
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
await server.WaitRunTicks(1);
|
||||
await client.WaitRunTicks(1);
|
||||
}
|
||||
|
||||
// Entity is back in pvs range
|
||||
Assert.That(meta!.Flags & MetaDataFlags.Detached, Is.EqualTo(MetaDataFlags.None));
|
||||
Assert.That(stateMan.IsQueuedForDetach(entity), Is.False);
|
||||
|
||||
// Oh no, the client is going through a tunnel!
|
||||
stateMan.DropStates = true;
|
||||
var timing = client.ResolveDependency<IClientGameTiming>();
|
||||
var lastRealTick = timing.LastRealTick;
|
||||
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
await server.WaitRunTicks(1);
|
||||
await client.WaitRunTicks(1);
|
||||
}
|
||||
|
||||
// Even though the client is receiving no new states, it will still have applied some from the state buffer.
|
||||
Assert.That(timing.LastRealTick, Is.GreaterThan(lastRealTick));
|
||||
lastRealTick = timing.LastRealTick;
|
||||
|
||||
// Move the player outside of pvs range.
|
||||
Assert.That(meta!.Flags & MetaDataFlags.Detached, Is.EqualTo(MetaDataFlags.None));
|
||||
await server.WaitPost(() => xforms.SetCoordinates(sEntMan.GetEntity(player), farAway));
|
||||
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
await server.WaitRunTicks(1);
|
||||
await client.WaitRunTicks(1);
|
||||
}
|
||||
|
||||
// Client should have exhausted the buffer -- client has not been applying any states.
|
||||
Assert.That(timing.LastRealTick, Is.EqualTo(lastRealTick));
|
||||
Assert.That(meta!.Flags & MetaDataFlags.Detached, Is.EqualTo(MetaDataFlags.None));
|
||||
|
||||
// However pvs-leave messages are sent separately, and are sent reliably. So they are still being received.
|
||||
// Though in a realistic scenario they should probably be delayed somewhat.
|
||||
Assert.That(stateMan.IsQueuedForDetach(entity), Is.True);
|
||||
|
||||
// Move the entity back into range
|
||||
await server.WaitPost( () => xforms.SetCoordinates(sEntMan.GetEntity(player), coords));
|
||||
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
await server.WaitRunTicks(1);
|
||||
await client.WaitRunTicks(1);
|
||||
}
|
||||
|
||||
// Still hasn't been applying states.
|
||||
Assert.That(timing.LastRealTick, Is.EqualTo(lastRealTick));
|
||||
Assert.That(meta!.Flags & MetaDataFlags.Detached, Is.EqualTo(MetaDataFlags.None));
|
||||
|
||||
// The pvs-leave message has not yet been processed, detaching is still queued.
|
||||
Assert.That(stateMan.IsQueuedForDetach(entity), Is.True);
|
||||
|
||||
// Client clears the tunnel, starts receiving states again.
|
||||
stateMan.DropStates = false;
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
await server.WaitRunTicks(1);
|
||||
await client.WaitRunTicks(1);
|
||||
}
|
||||
|
||||
// Entity should be in PVS range, client should know about it:
|
||||
Assert.That(timing.LastRealTick, Is.GreaterThan(lastRealTick));
|
||||
Assert.That(meta!.Flags & MetaDataFlags.Detached, Is.EqualTo(MetaDataFlags.None));
|
||||
Assert.That(stateMan.IsQueuedForDetach(entity), Is.False);
|
||||
|
||||
// The entity itself should not have been dirtied since creation -- only the player has been moving.
|
||||
// If the test moves the entity instead of the player, then the test doesn't actually work.
|
||||
Assert.That(meta.LastModifiedTick, Is.EqualTo(lastDirty));
|
||||
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -61,7 +61,6 @@ entities:
|
||||
var compFactory = IoCManager.Resolve<IComponentFactory>();
|
||||
compFactory.RegisterClass<MapDeserializeTestComponent>();
|
||||
compFactory.RegisterClass<VisibilityComponent>();
|
||||
compFactory.RegisterClass<ActorComponent>();
|
||||
compFactory.RegisterClass<IgnoreUIRangeComponent>();
|
||||
compFactory.GenerateNetIds();
|
||||
IoCManager.Resolve<ISerializationManager>().Initialize();
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.Serialization.Manager;
|
||||
using Robust.Shared.Serialization.Markdown.Sequence;
|
||||
using Robust.Shared.Serialization.Markdown.Value;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Generic;
|
||||
|
||||
// ReSharper disable AccessToStaticMemberViaDerivedType
|
||||
|
||||
namespace Robust.UnitTesting.Shared.Serialization.TypeSerializers;
|
||||
|
||||
[TestFixture]
|
||||
[TestOf(typeof(SortedSetSerializer<>))]
|
||||
public sealed class SortedSetSerializerTest : SerializationTest
|
||||
{
|
||||
[Test]
|
||||
public void SerializationTest()
|
||||
{
|
||||
var list = new SortedSet<string> {"A", "B", "C"};
|
||||
var node = Serialization.WriteValueAs<SequenceDataNode>(list);
|
||||
|
||||
Assert.That(node.Cast<ValueDataNode>(0).Value, Is.EqualTo("A"));
|
||||
Assert.That(node.Cast<ValueDataNode>(1).Value, Is.EqualTo("B"));
|
||||
Assert.That(node.Cast<ValueDataNode>(2).Value, Is.EqualTo("C"));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void DeserializationTest()
|
||||
{
|
||||
var list = new SortedSet<string> {"A", "B", "C"};
|
||||
var node = new SequenceDataNode("A", "B", "C");
|
||||
var deserializedList = Serialization.Read<SortedSet<string>>(node, notNullableOverride: true);
|
||||
|
||||
Assert.That(deserializedList, Is.EqualTo(list));
|
||||
}
|
||||
}
|
||||
6
global.json
Normal file
6
global.json
Normal file
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"sdk": {
|
||||
"version": "7.0.100",
|
||||
"rollForward": "latestFeature"
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user