mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 11:40:52 +01:00
Compare commits
4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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10ab707427 | ||
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f061a8c018 | ||
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91d4b32c66 | ||
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e788f03a28 |
3
.github/CODEOWNERS
vendored
3
.github/CODEOWNERS
vendored
@@ -7,6 +7,3 @@
|
||||
**/Toolshed/** @moonheart08
|
||||
*Command.cs @moonheart08
|
||||
*Commands.cs @moonheart08
|
||||
|
||||
# Physics
|
||||
**/Robust.Shared/Physics/** @metalgearsloth
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<Project>
|
||||
|
||||
<!-- This file automatically reset by Tools/version.py -->
|
||||
<!-- This file automatically reset by Tools/version.py -->
|
||||
|
||||
|
||||
@@ -54,95 +54,10 @@ END TEMPLATE-->
|
||||
*None yet*
|
||||
|
||||
|
||||
## 173.1.0
|
||||
|
||||
### New features
|
||||
|
||||
* Add physics chain shapes from Box2D.
|
||||
## 167.0.2
|
||||
|
||||
|
||||
## 173.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Remove GridModifiedEvent in favor of TileChangedEvent.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix some grid rendering bugs where chunks don't get destroyed correctly.
|
||||
|
||||
|
||||
## 172.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Remove TryLifestage helper methods.
|
||||
* Refactor IPlayerManager to remove more IPlayerSession, changed PlayerAttachedEvent etc on client to have the Local prefix, and shuffled namespaces around.
|
||||
|
||||
### New features
|
||||
|
||||
* Add EnsureComponent(ref Entity<\T?>)
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Re-add force ask threshold and fix other PVS bugs.
|
||||
|
||||
|
||||
## 171.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Change PlaceNextTo method names to be more descriptive.
|
||||
* Rename RefreshRelay for joints to SetRelay to match its behaviour.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix PVS error spam for joint relays not being cleaned up.
|
||||
|
||||
### Other
|
||||
|
||||
* Set EntityLastModifiedTick on entity spawn.
|
||||
|
||||
|
||||
## 170.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Removed obsolete methods and properties in VisibilitySystem, SharedContainerSystem and MetaDataComponent.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fixed duplicate command error.
|
||||
* Fixed not being able to delete individual entities with the delete command.
|
||||
|
||||
### Other
|
||||
|
||||
* FileLogHandler logs can now be deleted while the engine is running.
|
||||
|
||||
|
||||
## 169.0.1
|
||||
|
||||
### Other
|
||||
|
||||
* The client now knows about registered server-side toolshed commands.
|
||||
|
||||
## 169.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Entity<T> has been introduced to hold a component and its owning entity. Some methods that returned and accepted components directly have been removed or obsoleted to reflect this.
|
||||
|
||||
### Other
|
||||
|
||||
* By-value events may now be subscribed to by-ref.
|
||||
* The manifest's assemblyPrefix value is now respected on the server.
|
||||
|
||||
|
||||
## 168.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* The Component.OnRemove method has been removed. Use SubscribeLocalEvent<TComp, ComponentRemove>(OnRemove) from an EntitySystem instead.
|
||||
## 167.0.1
|
||||
|
||||
|
||||
## 167.0.0
|
||||
@@ -189,7 +104,7 @@ END TEMPLATE-->
|
||||
|
||||
### New features
|
||||
|
||||
* The YAML validator now checks the default values of ProtoId<T> and EntProtoId data fields.
|
||||
* The YAML validator now checks the default values of ProtoId<T> and EntProtoId data fields.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
|
||||
@@ -17,15 +17,15 @@ cmd-error-dir-not-found = Could not find directory: {$dir}.
|
||||
cmd-failure-no-attached-entity = There is no entity attached to this shell.
|
||||
|
||||
## 'help' command
|
||||
cmd-help-desc = Display general help or help text for a specific command
|
||||
cmd-help-help = Usage: help [command name]
|
||||
cmd-oldhelp-desc = Display general help or help text for a specific command
|
||||
cmd-oldhelp-help = Usage: help [command name]
|
||||
When no command name is provided, displays general-purpose help text. If a command name is provided, displays help text for that command.
|
||||
|
||||
cmd-help-no-args = To display help for a specific command, write 'help <command>'. To list all available commands, write 'list'. To search for commands, use 'list <filter>'.
|
||||
cmd-help-unknown = Unknown command: { $command }
|
||||
cmd-help-top = { $command } - { $description }
|
||||
cmd-help-invalid-args = Invalid amount of arguments.
|
||||
cmd-help-arg-cmdname = [command name]
|
||||
cmd-oldhelp-no-args = To display help for a specific command, write 'help <command>'. To list all available commands, write 'list'. To search for commands, use 'list <filter>'.
|
||||
cmd-oldhelp-unknown = Unknown command: { $command }
|
||||
cmd-oldhelp-top = { $command } - { $description }
|
||||
cmd-oldhelp-invalid-args = Invalid amount of arguments.
|
||||
cmd-oldhelp-arg-cmdname = [command name]
|
||||
|
||||
## 'cvar' command
|
||||
cmd-cvar-desc = Gets or sets a CVar.
|
||||
|
||||
@@ -23,6 +23,16 @@ public sealed class ByRefEventAnalyzer : DiagnosticAnalyzer
|
||||
"Make sure that methods subscribing to a ref event have the ref keyword for the event argument."
|
||||
);
|
||||
|
||||
private static readonly DiagnosticDescriptor ByValueEventSubscribedByRefRule = new(
|
||||
Diagnostics.IdValueEventRaisedByRef,
|
||||
"Value event subscribed to by-ref",
|
||||
"Tried to subscribe to a value event '{0}' by-ref.",
|
||||
"Usage",
|
||||
DiagnosticSeverity.Error,
|
||||
true,
|
||||
"Make sure that methods subscribing to value events do not have the ref keyword for the event argument."
|
||||
);
|
||||
|
||||
private static readonly DiagnosticDescriptor ByRefEventRaisedByValueRule = new(
|
||||
Diagnostics.IdByRefEventRaisedByValue,
|
||||
"By-ref event raised by value",
|
||||
@@ -45,6 +55,7 @@ public sealed class ByRefEventAnalyzer : DiagnosticAnalyzer
|
||||
|
||||
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics => ImmutableArray.Create(
|
||||
ByRefEventSubscribedByValueRule,
|
||||
ByValueEventSubscribedByRefRule,
|
||||
ByRefEventRaisedByValueRule,
|
||||
ByValueEventRaisedByRefRule
|
||||
);
|
||||
@@ -53,9 +64,71 @@ public sealed class ByRefEventAnalyzer : DiagnosticAnalyzer
|
||||
{
|
||||
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.Analyze | GeneratedCodeAnalysisFlags.ReportDiagnostics);
|
||||
context.EnableConcurrentExecution();
|
||||
context.RegisterOperationAction(CheckEventSubscription, OperationKind.Invocation);
|
||||
context.RegisterOperationAction(CheckEventRaise, OperationKind.Invocation);
|
||||
}
|
||||
|
||||
private void CheckEventSubscription(OperationAnalysisContext context)
|
||||
{
|
||||
if (context.Operation is not IInvocationOperation operation)
|
||||
return;
|
||||
|
||||
var subscribeMethods = context.Compilation
|
||||
.GetTypeByMetadataName("Robust.Shared.GameObjects.EntitySystem")?
|
||||
.GetMembers()
|
||||
.Where(m => m.Name.Contains("SubscribeLocalEvent"))
|
||||
.Cast<IMethodSymbol>();
|
||||
|
||||
if (subscribeMethods == null)
|
||||
return;
|
||||
|
||||
if (!subscribeMethods.Any(m => m.Equals(operation.TargetMethod.OriginalDefinition, Default)))
|
||||
return;
|
||||
|
||||
var typeArguments = operation.TargetMethod.TypeArguments;
|
||||
if (typeArguments.Length < 1 || typeArguments.Length > 2)
|
||||
return;
|
||||
|
||||
if (operation.Arguments.First().Value is not IDelegateCreationOperation delegateCreation)
|
||||
return;
|
||||
|
||||
if (delegateCreation.Target is not IMethodReferenceOperation methodReference)
|
||||
return;
|
||||
|
||||
var eventParameter = methodReference.Method.Parameters.LastOrDefault();
|
||||
if (eventParameter == null)
|
||||
return;
|
||||
|
||||
ITypeSymbol eventArgument;
|
||||
switch (typeArguments.Length)
|
||||
{
|
||||
case 1:
|
||||
eventArgument = typeArguments[0];
|
||||
break;
|
||||
case 2:
|
||||
eventArgument = typeArguments[1];
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
var byRefAttribute = context.Compilation.GetTypeByMetadataName(ByRefAttribute);
|
||||
if (byRefAttribute == null)
|
||||
return;
|
||||
|
||||
var isByRefEventType = eventArgument
|
||||
.GetAttributes()
|
||||
.Any(attribute => attribute.AttributeClass?.Equals(byRefAttribute, Default) ?? false);
|
||||
var parameterIsRef = eventParameter.RefKind == RefKind.Ref;
|
||||
|
||||
if (isByRefEventType != parameterIsRef)
|
||||
{
|
||||
var descriptor = isByRefEventType ? ByRefEventSubscribedByValueRule : ByValueEventSubscribedByRefRule;
|
||||
var diagnostic = Diagnostic.Create(descriptor, operation.Syntax.GetLocation(), eventArgument);
|
||||
context.ReportDiagnostic(diagnostic);
|
||||
}
|
||||
}
|
||||
|
||||
private void CheckEventRaise(OperationAnalysisContext context)
|
||||
{
|
||||
if (context.Operation is not IInvocationOperation operation)
|
||||
|
||||
@@ -18,6 +18,7 @@ public static class Diagnostics
|
||||
public const string IdInvalidNotNullableFlagType = "RA0011";
|
||||
public const string IdNotNullableFlagValueType = "RA0012";
|
||||
public const string IdByRefEventSubscribedByValue = "RA0013";
|
||||
public const string IdValueEventSubscribedByRef = "RA0014";
|
||||
public const string IdByRefEventRaisedByValue = "RA0015";
|
||||
public const string IdValueEventRaisedByRef = "RA0016";
|
||||
public const string IdDataDefinitionPartial = "RA0017";
|
||||
|
||||
@@ -54,7 +54,7 @@ public class RecursiveMoveBenchmark
|
||||
var mapSys = _entMan.System<SharedMapSystem>();
|
||||
var mapId = mapMan.CreateMap();
|
||||
var map = mapMan.GetMapEntityId(mapId);
|
||||
var gridComp = mapMan.CreateGridEntity(mapId);
|
||||
var gridComp = mapMan.CreateGrid(mapId);
|
||||
var grid = gridComp.Owner;
|
||||
_gridCoords = new EntityCoordinates(grid, .5f, .5f);
|
||||
_mapCoords = new EntityCoordinates(map, 100, 100);
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using Robust.Client.Configuration;
|
||||
using Robust.Client.Debugging;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Client.Player;
|
||||
@@ -8,12 +10,13 @@ using Robust.Client.Utility;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -62,12 +65,12 @@ namespace Robust.Client
|
||||
|
||||
_configManager.OnValueChanged(CVars.NetTickrate, TickRateChanged, invokeImmediately: true);
|
||||
|
||||
_playMan.Initialize(0);
|
||||
_playMan.Initialize();
|
||||
_playMan.PlayerListUpdated += OnPlayerListUpdated;
|
||||
Reset();
|
||||
}
|
||||
|
||||
private void OnPlayerListUpdated()
|
||||
private void OnPlayerListUpdated(object? sender, EventArgs e)
|
||||
{
|
||||
var serverPlayers = _playMan.PlayerCount;
|
||||
if (_net.ServerChannel != null && GameInfo != null && _net.IsConnected)
|
||||
@@ -127,10 +130,9 @@ namespace Robust.Client
|
||||
{
|
||||
DebugTools.Assert(RunLevel < ClientRunLevel.Connecting);
|
||||
DebugTools.Assert(!_net.IsConnected);
|
||||
var name = PlayerNameOverride ?? _configManager.GetCVar(CVars.PlayerName);
|
||||
_playMan.SetupSinglePlayer(name);
|
||||
_playMan.Startup();
|
||||
_playMan.LocalPlayer!.Name = PlayerNameOverride ?? _configManager.GetCVar(CVars.PlayerName);
|
||||
OnRunLevelChanged(ClientRunLevel.SinglePlayerGame);
|
||||
_playMan.JoinGame(_playMan.LocalSession!);
|
||||
GameStartedSetup();
|
||||
}
|
||||
|
||||
@@ -171,14 +173,22 @@ namespace Robust.Client
|
||||
info.ServerName = serverName;
|
||||
}
|
||||
|
||||
var channel = _net.ServerChannel!;
|
||||
var maxPlayers = _configManager.GetCVar<int>("game.maxplayers");
|
||||
info.ServerMaxPlayers = maxPlayers;
|
||||
|
||||
var userName = _net.ServerChannel!.UserName;
|
||||
var userId = _net.ServerChannel.UserId;
|
||||
|
||||
// start up player management
|
||||
_playMan.SetupMultiplayer(channel);
|
||||
_playMan.PlayerStatusChanged += OnStatusChanged;
|
||||
_playMan.Startup();
|
||||
|
||||
_playMan.LocalPlayer!.UserId = userId;
|
||||
_playMan.LocalPlayer.Name = userName;
|
||||
|
||||
_playMan.LocalPlayer.StatusChanged += OnLocalStatusChanged;
|
||||
|
||||
var serverPlayers = _playMan.PlayerCount;
|
||||
_discord.Update(info.ServerName, channel.UserName, info.ServerMaxPlayers.ToString(), serverPlayers.ToString());
|
||||
_discord.Update(info.ServerName, userName, info.ServerMaxPlayers.ToString(), serverPlayers.ToString());
|
||||
|
||||
}
|
||||
|
||||
@@ -211,8 +221,6 @@ namespace Robust.Client
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
_configManager.ReceivedInitialNwVars -= OnReceivedClientData;
|
||||
_playMan.PlayerStatusChanged -= OnStatusChanged;
|
||||
_configManager.ClearReceivedInitialNwVars();
|
||||
OnRunLevelChanged(ClientRunLevel.Initialize);
|
||||
}
|
||||
@@ -255,17 +263,19 @@ namespace Robust.Client
|
||||
Reset();
|
||||
}
|
||||
|
||||
private void OnStatusChanged(object? sender, SessionStatusEventArgs e)
|
||||
private void OnLocalStatusChanged(object? obj, StatusEventArgs eventArgs)
|
||||
{
|
||||
if (e.Session != _playMan.LocalSession)
|
||||
return;
|
||||
|
||||
// player finished fully connecting to the server.
|
||||
// OldStatus is used here because it can go from connecting-> connected or connecting-> ingame
|
||||
if (e.OldStatus == SessionStatus.Connecting)
|
||||
OnPlayerJoinedServer(e.Session);
|
||||
else if (e.NewStatus == SessionStatus.InGame)
|
||||
OnPlayerJoinedGame(e.Session);
|
||||
if (eventArgs.OldStatus == SessionStatus.Connecting)
|
||||
{
|
||||
OnPlayerJoinedServer(_playMan.LocalPlayer!.Session);
|
||||
}
|
||||
|
||||
if (eventArgs.NewStatus == SessionStatus.InGame)
|
||||
{
|
||||
OnPlayerJoinedGame(_playMan.LocalPlayer!.Session);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnRunLevelChanged(ClientRunLevel newRunLevel)
|
||||
|
||||
@@ -37,7 +37,7 @@ using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Replays;
|
||||
|
||||
@@ -13,7 +13,7 @@ using Robust.Shared.Log;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -26,7 +26,10 @@ namespace Robust.Client.Console.Commands
|
||||
var entity = _entityManager.GetEntity(netEntity);
|
||||
var componentName = args[1];
|
||||
|
||||
var component = _componentFactory.GetComponent(componentName);
|
||||
var component = (Component) _componentFactory.GetComponent(componentName);
|
||||
|
||||
component.Owner = entity;
|
||||
|
||||
_entityManager.AddComponent(entity, component);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#if DEBUG
|
||||
using System.Numerics;
|
||||
using System.Text;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.UserInterface;
|
||||
@@ -9,6 +8,7 @@ using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.Debugging
|
||||
@@ -19,7 +19,6 @@ namespace Robust.Client.Debugging
|
||||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IUserInterfaceManager _userInterface = default!;
|
||||
[Dependency] private readonly MapSystem _mapSystem = default!;
|
||||
|
||||
private Label? _label;
|
||||
|
||||
@@ -71,7 +70,7 @@ namespace Robust.Client.Debugging
|
||||
return;
|
||||
}
|
||||
|
||||
var tile = _mapSystem.GetTileRef(gridUid, grid, spot);
|
||||
var tile = grid.GetTileRef(spot);
|
||||
_label.Position = mouseSpot.Position + new Vector2(32, 0);
|
||||
|
||||
if (_hovered?.GridId == gridUid && _hovered?.Tile == tile) return;
|
||||
@@ -80,7 +79,7 @@ namespace Robust.Client.Debugging
|
||||
|
||||
var text = new StringBuilder();
|
||||
|
||||
foreach (var ent in _mapSystem.GetAnchoredEntities(gridUid, grid, spot))
|
||||
foreach (var ent in grid.GetAnchoredEntities(spot))
|
||||
{
|
||||
if (EntityManager.TryGetComponent<MetaDataComponent>(ent, out var meta))
|
||||
{
|
||||
|
||||
@@ -46,6 +46,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Input;
|
||||
@@ -206,7 +207,6 @@ namespace Robust.Client.Debugging
|
||||
private readonly Font _font;
|
||||
|
||||
private HashSet<Joint> _drawnJoints = new();
|
||||
private List<Entity<MapGridComponent>> _grids = new();
|
||||
|
||||
public PhysicsDebugOverlay(IEntityManager entityManager, IEyeManager eyeManager, IInputManager inputManager, IMapManager mapManager, IPlayerManager playerManager, IResourceCache cache, DebugPhysicsSystem system, EntityLookupSystem lookup, SharedPhysicsSystem physicsSystem)
|
||||
{
|
||||
@@ -231,33 +231,32 @@ namespace Robust.Client.Debugging
|
||||
{
|
||||
foreach (var physBody in _physicsSystem.GetCollidingEntities(mapId, viewBounds))
|
||||
{
|
||||
if (_entityManager.HasComponent<MapGridComponent>(physBody)) continue;
|
||||
if (_entityManager.HasComponent<MapGridComponent>(physBody.Owner)) continue;
|
||||
|
||||
var xform = _physicsSystem.GetPhysicsTransform(physBody);
|
||||
var comp = physBody.Comp;
|
||||
var xform = _physicsSystem.GetPhysicsTransform(physBody.Owner);
|
||||
|
||||
const float AlphaModifier = 0.2f;
|
||||
|
||||
foreach (var fixture in _entityManager.GetComponent<FixturesComponent>(physBody).Fixtures.Values)
|
||||
foreach (var fixture in _entityManager.GetComponent<FixturesComponent>(physBody.Owner).Fixtures.Values)
|
||||
{
|
||||
// Invalid shape - Box2D doesn't check for IsSensor but we will for sanity.
|
||||
if (comp.BodyType == BodyType.Dynamic && fixture.Density == 0f && fixture.Hard)
|
||||
if (physBody.BodyType == BodyType.Dynamic && fixture.Density == 0f && fixture.Hard)
|
||||
{
|
||||
DrawShape(worldHandle, fixture, xform, Color.Red.WithAlpha(AlphaModifier));
|
||||
}
|
||||
else if (!comp.CanCollide)
|
||||
else if (!physBody.CanCollide)
|
||||
{
|
||||
DrawShape(worldHandle, fixture, xform, new Color(0.5f, 0.5f, 0.3f).WithAlpha(AlphaModifier));
|
||||
}
|
||||
else if (comp.BodyType == BodyType.Static)
|
||||
else if (physBody.BodyType == BodyType.Static)
|
||||
{
|
||||
DrawShape(worldHandle, fixture, xform, new Color(0.5f, 0.9f, 0.5f).WithAlpha(AlphaModifier));
|
||||
}
|
||||
else if ((comp.BodyType & (BodyType.Kinematic | BodyType.KinematicController)) != 0x0)
|
||||
else if ((physBody.BodyType & (BodyType.Kinematic | BodyType.KinematicController)) != 0x0)
|
||||
{
|
||||
DrawShape(worldHandle, fixture, xform, new Color(0.5f, 0.5f, 0.9f).WithAlpha(AlphaModifier));
|
||||
}
|
||||
else if (!comp.Awake)
|
||||
else if (!physBody.Awake)
|
||||
{
|
||||
DrawShape(worldHandle, fixture, xform, new Color(0.6f, 0.6f, 0.6f).WithAlpha(AlphaModifier));
|
||||
}
|
||||
@@ -276,18 +275,15 @@ namespace Robust.Client.Debugging
|
||||
foreach (var physBody in _physicsSystem.GetCollidingEntities(mapId, viewBounds))
|
||||
{
|
||||
var color = Color.Purple.WithAlpha(Alpha);
|
||||
var transform = _physicsSystem.GetPhysicsTransform(physBody);
|
||||
worldHandle.DrawCircle(Transform.Mul(transform, physBody.Comp.LocalCenter), 0.2f, color);
|
||||
var transform = _physicsSystem.GetPhysicsTransform(physBody.Owner);
|
||||
worldHandle.DrawCircle(Transform.Mul(transform, physBody.LocalCenter), 0.2f, color);
|
||||
}
|
||||
|
||||
_grids.Clear();
|
||||
_mapManager.FindGridsIntersecting(mapId, viewBounds, ref _grids);
|
||||
|
||||
foreach (var grid in _grids)
|
||||
foreach (var grid in _mapManager.FindGridsIntersecting(mapId, viewBounds))
|
||||
{
|
||||
var physBody = _entityManager.GetComponent<PhysicsComponent>(grid);
|
||||
var physBody = _entityManager.GetComponent<PhysicsComponent>(grid.Owner);
|
||||
var color = Color.Orange.WithAlpha(Alpha);
|
||||
var transform = _physicsSystem.GetPhysicsTransform(grid);
|
||||
var transform = _physicsSystem.GetPhysicsTransform(grid.Owner);
|
||||
worldHandle.DrawCircle(Transform.Mul(transform, physBody.LocalCenter), 1f, color);
|
||||
}
|
||||
}
|
||||
@@ -296,14 +292,14 @@ namespace Robust.Client.Debugging
|
||||
{
|
||||
foreach (var physBody in _physicsSystem.GetCollidingEntities(mapId, viewBounds))
|
||||
{
|
||||
if (_entityManager.HasComponent<MapGridComponent>(physBody)) continue;
|
||||
if (_entityManager.HasComponent<MapGridComponent>(physBody.Owner)) continue;
|
||||
|
||||
var xform = _physicsSystem.GetPhysicsTransform(physBody);
|
||||
var xform = _physicsSystem.GetPhysicsTransform(physBody.Owner);
|
||||
|
||||
const float AlphaModifier = 0.2f;
|
||||
Box2? aabb = null;
|
||||
|
||||
foreach (var fixture in _entityManager.GetComponent<FixturesComponent>(physBody).Fixtures.Values)
|
||||
foreach (var fixture in _entityManager.GetComponent<FixturesComponent>(physBody.Owner).Fixtures.Values)
|
||||
{
|
||||
for (var i = 0; i < fixture.Shape.ChildCount; i++)
|
||||
{
|
||||
@@ -322,11 +318,10 @@ namespace Robust.Client.Debugging
|
||||
{
|
||||
_drawnJoints.Clear();
|
||||
|
||||
var query = _entityManager.AllEntityQueryEnumerator<JointComponent>();
|
||||
while (query.MoveNext(out var uid, out var jointComponent))
|
||||
foreach (var jointComponent in _entityManager.EntityQuery<JointComponent>(true))
|
||||
{
|
||||
if (jointComponent.JointCount == 0 ||
|
||||
!_entityManager.TryGetComponent(uid, out TransformComponent? xf1) ||
|
||||
!_entityManager.TryGetComponent(jointComponent.Owner, out TransformComponent? xf1) ||
|
||||
!viewAABB.Contains(xf1.WorldPosition)) continue;
|
||||
|
||||
foreach (var (_, joint) in jointComponent.Joints)
|
||||
@@ -366,9 +361,6 @@ namespace Robust.Client.Debugging
|
||||
|
||||
_debugPhysicsSystem.PointCount = 0;
|
||||
}
|
||||
|
||||
worldHandle.UseShader(null);
|
||||
worldHandle.SetTransform(Matrix3.Identity);
|
||||
}
|
||||
|
||||
private void DrawScreen(DrawingHandleScreen screenHandle, OverlayDrawArgs args)
|
||||
@@ -378,31 +370,28 @@ namespace Robust.Client.Debugging
|
||||
|
||||
if ((_debugPhysicsSystem.Flags & PhysicsDebugFlags.ShapeInfo) != 0x0)
|
||||
{
|
||||
var hoverBodies = new List<Entity<PhysicsComponent>>();
|
||||
var hoverBodies = new List<PhysicsComponent>();
|
||||
var bounds = Box2.UnitCentered.Translated(_eyeManager.PixelToMap(mousePos.Position).Position);
|
||||
|
||||
foreach (var physBody in _physicsSystem.GetCollidingEntities(mapId, bounds))
|
||||
{
|
||||
var uid = physBody.Owner;
|
||||
if (_entityManager.HasComponent<MapGridComponent>(uid)) continue;
|
||||
hoverBodies.Add((uid, physBody));
|
||||
if (_entityManager.HasComponent<MapGridComponent>(physBody.Owner)) continue;
|
||||
hoverBodies.Add(physBody);
|
||||
}
|
||||
|
||||
var lineHeight = _font.GetLineHeight(1f);
|
||||
var drawPos = mousePos.Position + new Vector2(20, 0) + new Vector2(0, -(hoverBodies.Count * 4 * lineHeight / 2f));
|
||||
int row = 0;
|
||||
|
||||
foreach (var bodyEnt in hoverBodies)
|
||||
foreach (var body in hoverBodies)
|
||||
{
|
||||
if (bodyEnt != hoverBodies[0])
|
||||
if (body != hoverBodies[0])
|
||||
{
|
||||
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), "------");
|
||||
row++;
|
||||
}
|
||||
|
||||
var body = bodyEnt.Comp;
|
||||
|
||||
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Ent: {bodyEnt.Owner}");
|
||||
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Ent: {body.Owner}");
|
||||
row++;
|
||||
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Layer: {Convert.ToString(body.CollisionLayer, 2)}");
|
||||
row++;
|
||||
@@ -441,9 +430,6 @@ namespace Robust.Client.Debugging
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
screenHandle.UseShader(null);
|
||||
screenHandle.SetTransform(Matrix3.Identity);
|
||||
}
|
||||
|
||||
protected internal override void Draw(in OverlayDrawArgs args)
|
||||
@@ -465,26 +451,11 @@ namespace Robust.Client.Debugging
|
||||
{
|
||||
switch (fixture.Shape)
|
||||
{
|
||||
case ChainShape cShape:
|
||||
{
|
||||
var count = cShape.Count;
|
||||
var vertices = cShape.Vertices;
|
||||
|
||||
var v1 = Transform.Mul(xform, vertices[0]);
|
||||
for (var i = 1; i < count; ++i)
|
||||
{
|
||||
var v2 = Transform.Mul(xform, vertices[i]);
|
||||
worldHandle.DrawLine(v1, v2, color);
|
||||
v1 = v2;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case PhysShapeCircle circle:
|
||||
var center = Transform.Mul(xform, circle.Position);
|
||||
worldHandle.DrawCircle(center, circle.Radius, color);
|
||||
break;
|
||||
case EdgeShape edge:
|
||||
{
|
||||
var v1 = Transform.Mul(xform, edge.Vertex1);
|
||||
var v2 = Transform.Mul(xform, edge.Vertex2);
|
||||
worldHandle.DrawLine(v1, v2, color);
|
||||
@@ -494,7 +465,6 @@ namespace Robust.Client.Debugging
|
||||
worldHandle.DrawCircle(v1, 0.1f, color);
|
||||
worldHandle.DrawCircle(v2, 0.1f, color);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
case PolygonShape poly:
|
||||
|
||||
@@ -3,7 +3,6 @@ using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Runtime.Loader;
|
||||
using Robust.Client.WebViewHook;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
|
||||
@@ -287,6 +287,78 @@ namespace Robust.Client
|
||||
return true;
|
||||
}
|
||||
|
||||
private ResourceManifestData LoadResourceManifest()
|
||||
{
|
||||
// Parses /manifest.yml for game-specific settings that cannot be exclusively set up by content code.
|
||||
if (!_resourceCache.TryContentFileRead("/manifest.yml", out var stream))
|
||||
return ResourceManifestData.Default;
|
||||
|
||||
var yamlStream = new YamlStream();
|
||||
using (stream)
|
||||
{
|
||||
using var streamReader = new StreamReader(stream, EncodingHelpers.UTF8);
|
||||
yamlStream.Load(streamReader);
|
||||
}
|
||||
|
||||
if (yamlStream.Documents.Count == 0)
|
||||
return ResourceManifestData.Default;
|
||||
|
||||
if (yamlStream.Documents.Count != 1 || yamlStream.Documents[0].RootNode is not YamlMappingNode mapping)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Expected a single YAML document with root mapping for /manifest.yml");
|
||||
}
|
||||
|
||||
var modules = ReadStringArray(mapping, "modules") ?? Array.Empty<string>();
|
||||
|
||||
string? assemblyPrefix = null;
|
||||
if (mapping.TryGetNode("assemblyPrefix", out var prefixNode))
|
||||
assemblyPrefix = prefixNode.AsString();
|
||||
|
||||
string? defaultWindowTitle = null;
|
||||
if (mapping.TryGetNode("defaultWindowTitle", out var winTitleNode))
|
||||
defaultWindowTitle = winTitleNode.AsString();
|
||||
|
||||
string? windowIconSet = null;
|
||||
if (mapping.TryGetNode("windowIconSet", out var iconSetNode))
|
||||
windowIconSet = iconSetNode.AsString();
|
||||
|
||||
string? splashLogo = null;
|
||||
if (mapping.TryGetNode("splashLogo", out var splashNode))
|
||||
splashLogo = splashNode.AsString();
|
||||
|
||||
bool autoConnect = true;
|
||||
if (mapping.TryGetNode("autoConnect", out var autoConnectNode))
|
||||
autoConnect = autoConnectNode.AsBool();
|
||||
|
||||
var clientAssemblies = ReadStringArray(mapping, "clientAssemblies");
|
||||
|
||||
return new ResourceManifestData(
|
||||
modules,
|
||||
assemblyPrefix,
|
||||
defaultWindowTitle,
|
||||
windowIconSet,
|
||||
splashLogo,
|
||||
autoConnect,
|
||||
clientAssemblies
|
||||
);
|
||||
|
||||
static string[]? ReadStringArray(YamlMappingNode mapping, string key)
|
||||
{
|
||||
if (!mapping.TryGetNode(key, out var node))
|
||||
return null;
|
||||
|
||||
var sequence = (YamlSequenceNode)node;
|
||||
var array = new string[sequence.Children.Count];
|
||||
for (var i = 0; i < array.Length; i++)
|
||||
{
|
||||
array[i] = sequence[i].AsString();
|
||||
}
|
||||
|
||||
return array;
|
||||
}
|
||||
}
|
||||
|
||||
internal bool StartupSystemSplash(
|
||||
GameControllerOptions options,
|
||||
Func<ILogHandler>? logHandlerFactory,
|
||||
@@ -385,7 +457,7 @@ namespace Robust.Client
|
||||
_modLoader.VerifierExtraLoadHandler = VerifierExtraLoadHandler;
|
||||
}
|
||||
|
||||
_resourceManifest = ResourceManifestData.LoadResourceManifest(_resourceCache);
|
||||
_resourceManifest = LoadResourceManifest();
|
||||
|
||||
{
|
||||
// Handle GameControllerOptions implicit CVar overrides.
|
||||
@@ -632,6 +704,7 @@ namespace Robust.Client
|
||||
logManager.GetSawmill("ogl.debug.other").Level = LogLevel.Warning;
|
||||
logManager.GetSawmill("gdparse").Level = LogLevel.Error;
|
||||
logManager.GetSawmill("discord").Level = LogLevel.Warning;
|
||||
logManager.GetSawmill("net.predict").Level = LogLevel.Info;
|
||||
logManager.GetSawmill("szr").Level = LogLevel.Info;
|
||||
logManager.GetSawmill("loc").Level = LogLevel.Warning;
|
||||
|
||||
@@ -713,6 +786,20 @@ namespace Robust.Client
|
||||
_clydeAudio.Shutdown();
|
||||
}
|
||||
|
||||
private sealed record ResourceManifestData(
|
||||
string[] Modules,
|
||||
string? AssemblyPrefix,
|
||||
string? DefaultWindowTitle,
|
||||
string? WindowIconSet,
|
||||
string? SplashLogo,
|
||||
bool AutoConnect,
|
||||
string[]? ClientAssemblies
|
||||
)
|
||||
{
|
||||
public static readonly ResourceManifestData Default =
|
||||
new ResourceManifestData(Array.Empty<string>(), null, null, null, null, true, null);
|
||||
}
|
||||
|
||||
public event Action<FrameEventArgs>? TickUpdateOverride;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Prometheus;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Client.Player;
|
||||
@@ -85,17 +86,11 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Dirty(EntityUid uid, IComponent component, MetaDataComponent? meta = null)
|
||||
{
|
||||
Dirty(new Entity<IComponent>(uid, component), meta);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Dirty<T>(Entity<T> ent, MetaDataComponent? meta = null)
|
||||
public override void Dirty(EntityUid uid, Component component, MetaDataComponent? meta = null)
|
||||
{
|
||||
// Client only dirties during prediction
|
||||
if (_gameTiming.InPrediction)
|
||||
base.Dirty(ent, meta);
|
||||
base.Dirty(uid, component, meta);
|
||||
}
|
||||
|
||||
public override EntityStringRepresentation ToPrettyString(EntityUid uid, MetaDataComponent? metaDataComponent = null)
|
||||
@@ -170,7 +165,7 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void SendSystemNetworkMessage(EntityEventArgs message, INetChannel? channel)
|
||||
public void SendSystemNetworkMessage(EntityEventArgs message, INetChannel channel)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Animations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using static Robust.Client.Animations.AnimationPlaybackShared;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
@@ -19,5 +21,42 @@ namespace Robust.Client.GameObjects
|
||||
= new();
|
||||
|
||||
internal bool HasPlayingAnimation = false;
|
||||
|
||||
/// <summary>
|
||||
/// Start playing an animation.
|
||||
/// </summary>
|
||||
/// <param name="animation">The animation to play.</param>
|
||||
/// <param name="key">
|
||||
/// The key for this animation play. This key can be used to stop playback short later.
|
||||
/// </param>
|
||||
[Obsolete("Use AnimationPlayerSystem.Play() instead")]
|
||||
public void Play(Animation animation, string key)
|
||||
{
|
||||
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AnimationPlayerSystem>().AddComponent(this);
|
||||
var playback = new AnimationPlayback(animation);
|
||||
|
||||
PlayingAnimations.Add(key, playback);
|
||||
}
|
||||
|
||||
[Obsolete("Use AnimationPlayerSystem.HasRunningAnimation() instead")]
|
||||
public bool HasRunningAnimation(string key)
|
||||
{
|
||||
return PlayingAnimations.ContainsKey(key);
|
||||
}
|
||||
|
||||
[Obsolete("Use AnimationPlayerSystem.Stop() instead")]
|
||||
public void Stop(string key)
|
||||
{
|
||||
PlayingAnimations.Remove(key);
|
||||
}
|
||||
|
||||
[Obsolete("Temporary method until the event is replaced with eventbus")]
|
||||
internal void AnimationComplete(string key)
|
||||
{
|
||||
AnimationCompleted?.Invoke(key);
|
||||
}
|
||||
|
||||
[Obsolete("Use AnimationCompletedEvent instead")]
|
||||
public event Action<string>? AnimationCompleted;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Animations;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -10,7 +9,7 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
public sealed class AnimationPlayerSystem : EntitySystem, IPostInjectInit
|
||||
{
|
||||
private readonly List<Entity<AnimationPlayerComponent>> _activeAnimations = new();
|
||||
private readonly List<AnimationPlayerComponent> _activeAnimations = new();
|
||||
|
||||
private EntityQuery<MetaDataComponent> _metaQuery;
|
||||
|
||||
@@ -39,22 +38,22 @@ namespace Robust.Client.GameObjects
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!Update(uid, anim.Comp, frameTime))
|
||||
if (!Update(uid, anim, frameTime))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
_activeAnimations.RemoveSwap(i);
|
||||
i--;
|
||||
anim.Comp.HasPlayingAnimation = false;
|
||||
anim.HasPlayingAnimation = false;
|
||||
}
|
||||
}
|
||||
|
||||
internal void AddComponent(Entity<AnimationPlayerComponent> ent)
|
||||
internal void AddComponent(AnimationPlayerComponent component)
|
||||
{
|
||||
if (ent.Comp.HasPlayingAnimation) return;
|
||||
_activeAnimations.Add(ent);
|
||||
ent.Comp.HasPlayingAnimation = true;
|
||||
if (component.HasPlayingAnimation) return;
|
||||
_activeAnimations.Add(component);
|
||||
component.HasPlayingAnimation = true;
|
||||
}
|
||||
|
||||
private bool Update(EntityUid uid, AnimationPlayerComponent component, float frameTime)
|
||||
@@ -79,6 +78,7 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
component.PlayingAnimations.Remove(key);
|
||||
EntityManager.EventBus.RaiseLocalEvent(uid, new AnimationCompletedEvent {Uid = uid, Key = key}, true);
|
||||
component.AnimationComplete(key);
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -89,29 +89,22 @@ namespace Robust.Client.GameObjects
|
||||
/// </summary>
|
||||
public void Play(EntityUid uid, Animation animation, string key)
|
||||
{
|
||||
var component = EnsureComp<AnimationPlayerComponent>(uid);
|
||||
Play(new Entity<AnimationPlayerComponent>(uid, component), animation, key);
|
||||
var component = EntityManager.EnsureComponent<AnimationPlayerComponent>(uid);
|
||||
Play(component, animation, key);
|
||||
}
|
||||
|
||||
[Obsolete("Use Play(EntityUid<AnimationPlayerComponent> ent, Animation animation, string key) instead")]
|
||||
public void Play(EntityUid uid, AnimationPlayerComponent? component, Animation animation, string key)
|
||||
{
|
||||
component ??= EntityManager.EnsureComponent<AnimationPlayerComponent>(uid);
|
||||
Play(new Entity<AnimationPlayerComponent>(uid, component), animation, key);
|
||||
Play(component, animation, key);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start playing an animation.
|
||||
/// </summary>
|
||||
[Obsolete("Use Play(EntityUid<AnimationPlayerComponent> ent, Animation animation, string key) instead")]
|
||||
public void Play(AnimationPlayerComponent component, Animation animation, string key)
|
||||
{
|
||||
Play(new Entity<AnimationPlayerComponent>(component.Owner, component), animation, key);
|
||||
}
|
||||
|
||||
public void Play(Entity<AnimationPlayerComponent> ent, Animation animation, string key)
|
||||
{
|
||||
AddComponent(ent);
|
||||
AddComponent(component);
|
||||
var playback = new AnimationPlaybackShared.AnimationPlayback(animation);
|
||||
|
||||
#if DEBUG
|
||||
@@ -127,14 +120,14 @@ namespace Robust.Client.GameObjects
|
||||
return;
|
||||
}
|
||||
|
||||
if (!EntityManager.TryGetComponent(ent, compTrack.ComponentType, out var animatedComp))
|
||||
if (!EntityManager.TryGetComponent(component.Owner, compTrack.ComponentType, out var animatedComp))
|
||||
{
|
||||
_sawmill.Error(
|
||||
$"Attempted to play a component animation, but the entity {ToPrettyString(ent)} does not have the component to be animated: {compTrack.ComponentType}.");
|
||||
$"Attempted to play a component animation, but the entity {ToPrettyString(component.Owner)} does not have the component to be animated: {compTrack.ComponentType}.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsClientSide(ent) || !animatedComp.NetSyncEnabled)
|
||||
if (IsClientSide(component.Owner) || !animatedComp.NetSyncEnabled)
|
||||
continue;
|
||||
|
||||
var reg = _compFact.GetRegistration(animatedComp);
|
||||
@@ -147,13 +140,13 @@ namespace Robust.Client.GameObjects
|
||||
if (animatedComp.GetType().GetProperty(compTrack.Property) is { } property &&
|
||||
property.HasCustomAttribute<AutoNetworkedFieldAttribute>())
|
||||
{
|
||||
_sawmill.Warning($"Playing a component animation on a networked component {reg.Name} belonging to {ToPrettyString(ent)}");
|
||||
_sawmill.Warning($"Playing a component animation on a networked component {reg.Name} belonging to {ToPrettyString(component.Owner)}");
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
ent.Comp.PlayingAnimations.Add(key, playback);
|
||||
component.PlayingAnimations.Add(key, playback);
|
||||
}
|
||||
|
||||
public bool HasRunningAnimation(EntityUid uid, string key)
|
||||
|
||||
@@ -17,6 +17,7 @@ using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Replays;
|
||||
using Robust.Shared.Threading;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Physics;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Graphics;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
@@ -15,8 +15,8 @@ public sealed class EyeSystem : SharedEyeSystem
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<EyeComponent, ComponentInit>(OnInit);
|
||||
SubscribeLocalEvent<EyeComponent, LocalPlayerDetachedEvent>(OnEyeDetached);
|
||||
SubscribeLocalEvent<EyeComponent, LocalPlayerAttachedEvent>(OnEyeAttached);
|
||||
SubscribeLocalEvent<EyeComponent, PlayerDetachedEvent>(OnEyeDetached);
|
||||
SubscribeLocalEvent<EyeComponent, PlayerAttachedEvent>(OnEyeAttached);
|
||||
SubscribeLocalEvent<EyeComponent, AfterAutoHandleStateEvent>(OnEyeAutoState);
|
||||
|
||||
// Make sure this runs *after* entities have been moved by interpolation and movement.
|
||||
@@ -29,7 +29,7 @@ public sealed class EyeSystem : SharedEyeSystem
|
||||
UpdateEye(component);
|
||||
}
|
||||
|
||||
private void OnEyeAttached(EntityUid uid, EyeComponent component, LocalPlayerAttachedEvent args)
|
||||
private void OnEyeAttached(EntityUid uid, EyeComponent component, PlayerAttachedEvent args)
|
||||
{
|
||||
// TODO: This probably shouldn't be nullable bruv.
|
||||
if (component._eye != null)
|
||||
@@ -41,7 +41,7 @@ public sealed class EyeSystem : SharedEyeSystem
|
||||
RaiseLocalEvent(uid, ref ev, true);
|
||||
}
|
||||
|
||||
private void OnEyeDetached(EntityUid uid, EyeComponent component, LocalPlayerDetachedEvent args)
|
||||
private void OnEyeDetached(EntityUid uid, EyeComponent component, PlayerDetachedEvent args)
|
||||
{
|
||||
_eyeManager.ClearCurrentEye();
|
||||
}
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Enums;
|
||||
@@ -59,8 +58,6 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpace;
|
||||
|
||||
private List<Entity<MapGridComponent>> _grids = new();
|
||||
|
||||
public GridChunkBoundsOverlay(IEntityManager entManager, IEyeManager eyeManager, IMapManager mapManager)
|
||||
{
|
||||
_entityManager = entManager;
|
||||
@@ -74,15 +71,13 @@ namespace Robust.Client.GameObjects
|
||||
var viewport = args.WorldBounds;
|
||||
var worldHandle = args.WorldHandle;
|
||||
|
||||
_grids.Clear();
|
||||
_mapManager.FindGridsIntersecting(currentMap, viewport, ref _grids);
|
||||
foreach (var grid in _grids)
|
||||
foreach (var grid in _mapManager.FindGridsIntersecting(currentMap, viewport))
|
||||
{
|
||||
var worldMatrix = _entityManager.GetComponent<TransformComponent>(grid).WorldMatrix;
|
||||
var worldMatrix = _entityManager.GetComponent<TransformComponent>(grid.Owner).WorldMatrix;
|
||||
worldHandle.SetTransform(worldMatrix);
|
||||
var transform = new Transform(Vector2.Zero, Angle.Zero);
|
||||
|
||||
var chunkEnumerator = grid.Comp.GetMapChunks(viewport);
|
||||
var chunkEnumerator = grid.GetMapChunks(viewport);
|
||||
|
||||
while (chunkEnumerator.MoveNext(out var chunk))
|
||||
{
|
||||
|
||||
@@ -3,13 +3,16 @@ using System.Numerics;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -128,7 +131,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeLocalEvent<LocalPlayerAttachedEvent>(OnAttachedEntityChanged);
|
||||
SubscribeLocalEvent<PlayerAttachSysMessage>(OnAttachedEntityChanged);
|
||||
|
||||
_conHost.RegisterCommand("incmd",
|
||||
"Inserts an input command into the simulation",
|
||||
@@ -168,11 +171,11 @@ namespace Robust.Client.GameObjects
|
||||
HandleInputCommand(localPlayer.Session, keyFunction, message);
|
||||
}
|
||||
|
||||
private void OnAttachedEntityChanged(LocalPlayerAttachedEvent message)
|
||||
private void OnAttachedEntityChanged(PlayerAttachSysMessage message)
|
||||
{
|
||||
if (message.Entity != default) // attach
|
||||
if (message.AttachedEntity != default) // attach
|
||||
{
|
||||
SetEntityContextActive(_inputManager, message.Entity);
|
||||
SetEntityContextActive(_inputManager, message.AttachedEntity);
|
||||
}
|
||||
else // detach
|
||||
{
|
||||
@@ -224,4 +227,44 @@ namespace Robust.Client.GameObjects
|
||||
_sawmillInputContext = _logManager.GetSawmill("input.context");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Entity system message that is raised when the player changes attached entities.
|
||||
/// </summary>
|
||||
public sealed class PlayerAttachSysMessage : EntityEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// New entity the player is attached to.
|
||||
/// </summary>
|
||||
public EntityUid AttachedEntity { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="PlayerAttachSysMessage"/>.
|
||||
/// </summary>
|
||||
/// <param name="attachedEntity">New entity the player is attached to.</param>
|
||||
public PlayerAttachSysMessage(EntityUid attachedEntity)
|
||||
{
|
||||
AttachedEntity = attachedEntity;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class PlayerAttachedEvent : EntityEventArgs
|
||||
{
|
||||
public PlayerAttachedEvent(EntityUid entity)
|
||||
{
|
||||
Entity = entity;
|
||||
}
|
||||
|
||||
public EntityUid Entity { get; }
|
||||
}
|
||||
|
||||
public sealed class PlayerDetachedEvent : EntityEventArgs
|
||||
{
|
||||
public PlayerDetachedEvent(EntityUid entity)
|
||||
{
|
||||
Entity = entity;
|
||||
}
|
||||
|
||||
public EntityUid Entity { get; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,11 +28,11 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
// Only keep track of transforms actively lerping.
|
||||
// Much faster than iterating 3000+ transforms every frame.
|
||||
[ViewVariables] private readonly List<Entity<TransformComponent>> _lerpingTransforms = new();
|
||||
[ViewVariables] private readonly List<TransformComponent> _lerpingTransforms = new();
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
foreach (var (_, xform) in _lerpingTransforms)
|
||||
foreach (var xform in _lerpingTransforms)
|
||||
{
|
||||
xform.ActivelyLerping = false;
|
||||
xform.NextPosition = null;
|
||||
@@ -77,7 +77,7 @@ namespace Robust.Client.GameObjects
|
||||
return;
|
||||
}
|
||||
|
||||
_lerpingTransforms.Add((uid, xform));
|
||||
_lerpingTransforms.Add(xform);
|
||||
xform.ActivelyLerping = true;
|
||||
xform.PredictedLerp = false;
|
||||
xform.LerpParent = xform.ParentUid;
|
||||
@@ -96,7 +96,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
if (!xform.ActivelyLerping)
|
||||
{
|
||||
_lerpingTransforms.Add((uid, xform));
|
||||
_lerpingTransforms.Add(xform);
|
||||
xform.ActivelyLerping = true;
|
||||
xform.PredictedLerp = true;
|
||||
xform.PrevRotation = xform._localRotation;
|
||||
@@ -123,7 +123,8 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
for (var i = 0; i < _lerpingTransforms.Count; i++)
|
||||
{
|
||||
var (uid, transform) = _lerpingTransforms[i];
|
||||
var transform = _lerpingTransforms[i];
|
||||
var uid = transform.Owner;
|
||||
var found = false;
|
||||
|
||||
// Only lerp if parent didn't change.
|
||||
|
||||
@@ -26,6 +26,8 @@ using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Profiling;
|
||||
using Robust.Shared.Replays;
|
||||
using Robust.Shared.Timing;
|
||||
@@ -35,7 +37,7 @@ namespace Robust.Client.GameStates
|
||||
{
|
||||
/// <inheritdoc />
|
||||
[UsedImplicitly]
|
||||
public sealed class ClientGameStateManager : IClientGameStateManager
|
||||
public sealed class ClientGameStateManager : IClientGameStateManager, IPostInjectInit
|
||||
{
|
||||
private GameStateProcessor _processor = default!;
|
||||
|
||||
@@ -53,7 +55,7 @@ namespace Robust.Client.GameStates
|
||||
private readonly Dictionary<EntityUid, HashSet<Type>> _pendingReapplyNetStates = new();
|
||||
private readonly HashSet<NetEntity> _stateEnts = new();
|
||||
private readonly List<EntityUid> _toDelete = new();
|
||||
private readonly List<IComponent> _toRemove = new();
|
||||
private readonly List<Component> _toRemove = new();
|
||||
private readonly Dictionary<NetEntity, Dictionary<ushort, ComponentState>> _outputData = new();
|
||||
private readonly List<(EntityUid, TransformComponent)> _queuedBroadphaseUpdates = new();
|
||||
|
||||
@@ -80,13 +82,6 @@ namespace Robust.Client.GameStates
|
||||
|
||||
private ISawmill _sawmill = default!;
|
||||
|
||||
/// <summary>
|
||||
/// If we are waiting for a full game state from the server, we will automatically re-send full state requests
|
||||
/// if they do not arrive in time. Ideally this should never happen, this here just in case a client gets
|
||||
/// stuck waiting for a full state that the server doesn't know the client even wants.
|
||||
/// </summary>
|
||||
public static readonly TimeSpan FullStateTimeout = TimeSpan.FromSeconds(10);
|
||||
|
||||
/// <inheritdoc />
|
||||
public int MinBufferSize => _processor.MinBufferSize;
|
||||
|
||||
@@ -94,8 +89,7 @@ namespace Robust.Client.GameStates
|
||||
public int TargetBufferSize => _processor.TargetBufferSize;
|
||||
|
||||
/// <inheritdoc />
|
||||
public int GetApplicableStateCount() => _processor.GetApplicableStateCount();
|
||||
public int StateCount => _processor.StateCount;
|
||||
public int CurrentBufferSize => _processor.CalculateBufferSize(_timing.LastRealTick);
|
||||
|
||||
public bool IsPredictionEnabled { get; private set; }
|
||||
public bool PredictionNeedsResetting { get; private set; }
|
||||
@@ -127,10 +121,7 @@ namespace Robust.Client.GameStates
|
||||
/// <inheritdoc />
|
||||
public void Initialize()
|
||||
{
|
||||
_sawmill = _logMan.GetSawmill("state");
|
||||
_sawmill.Level = LogLevel.Info;
|
||||
|
||||
_processor = new GameStateProcessor(this, _timing, _sawmill);
|
||||
_processor = new GameStateProcessor(_timing);
|
||||
|
||||
_network.RegisterNetMessage<MsgState>(HandleStateMessage);
|
||||
_network.RegisterNetMessage<MsgStateLeavePvs>(HandlePvsLeaveMessage);
|
||||
@@ -254,19 +245,9 @@ namespace Robust.Client.GameStates
|
||||
/// <inheritdoc />
|
||||
public void ApplyGameState()
|
||||
{
|
||||
// If we have been waiting for a full state for a long time, re-request a full state.
|
||||
if (_processor.WaitingForFull
|
||||
&& _processor.LastFullStateRequested is {} last
|
||||
&& DateTime.UtcNow - last.Time > FullStateTimeout)
|
||||
{
|
||||
// Re-request a full state.
|
||||
// We use the previous from-tick, just in case the full state is already on the way,
|
||||
RequestFullState(null, last.Tick);
|
||||
}
|
||||
|
||||
// Calculate how many states we need to apply this tick.
|
||||
// Always at least one, but can be more based on StateBufferMergeThreshold.
|
||||
var curBufSize = GetApplicableStateCount();
|
||||
var curBufSize = CurrentBufferSize;
|
||||
var targetBufSize = TargetBufferSize;
|
||||
|
||||
var bufferOverflow = curBufSize - targetBufSize - StateBufferMergeThreshold;
|
||||
@@ -319,9 +300,9 @@ namespace Robust.Client.GameStates
|
||||
}
|
||||
|
||||
// If we were waiting for a new state, we are now applying it.
|
||||
if (_processor.WaitingForFull)
|
||||
if (_processor.LastFullStateRequested.HasValue)
|
||||
{
|
||||
_processor.OnFullStateReceived();
|
||||
_processor.LastFullStateRequested = null;
|
||||
_timing.LastProcessedTick = curState.ToSequence;
|
||||
DebugTools.Assert(curState.FromSequence == GameTick.Zero);
|
||||
PartialStateReset(curState, true);
|
||||
@@ -386,7 +367,7 @@ namespace Robust.Client.GameStates
|
||||
if (_processor.WaitingForFull)
|
||||
_timing.TickTimingAdjustment = 0f;
|
||||
else
|
||||
_timing.TickTimingAdjustment = (GetApplicableStateCount() - (float)TargetBufferSize) * 0.10f;
|
||||
_timing.TickTimingAdjustment = (CurrentBufferSize - (float)TargetBufferSize) * 0.10f;
|
||||
|
||||
// If we are about to process an another tick in the same frame, lets not bother unnecessarily running prediction ticks
|
||||
// Really the main-loop ticking just needs to be more specialized for clients.
|
||||
@@ -431,11 +412,11 @@ namespace Robust.Client.GameStates
|
||||
}
|
||||
}
|
||||
|
||||
public void RequestFullState(NetEntity? missingEntity = null, GameTick? tick = null)
|
||||
public void RequestFullState(NetEntity? missingEntity = null)
|
||||
{
|
||||
_sawmill.Info("Requesting full server state");
|
||||
_network.ClientSendMessage(new MsgStateRequestFull { Tick = _timing.LastRealTick , MissingEntity = missingEntity ?? NetEntity.Invalid });
|
||||
_processor.OnFullStateRequested(tick ?? _timing.LastRealTick);
|
||||
_processor.RequestFullState();
|
||||
}
|
||||
|
||||
public void PredictTicks(GameTick predictionTarget)
|
||||
@@ -518,7 +499,7 @@ namespace Robust.Client.GameStates
|
||||
var countReset = 0;
|
||||
var system = _entitySystemManager.GetEntitySystem<ClientDirtySystem>();
|
||||
var metaQuery = _entityManager.GetEntityQuery<MetaDataComponent>();
|
||||
RemQueue<IComponent> toRemove = new();
|
||||
RemQueue<Component> toRemove = new();
|
||||
|
||||
foreach (var entity in system.DirtyEntities)
|
||||
{
|
||||
@@ -623,7 +604,7 @@ namespace Robust.Client.GameStates
|
||||
/// Whenever a new entity is created, the server doesn't send full state data, given that much of the data
|
||||
/// can simply be obtained from the entity prototype information. This function basically creates a fake
|
||||
/// initial server state for any newly created entity. It does this by simply using the standard <see
|
||||
/// cref="IEntityManager.GetComponentState"/>.
|
||||
/// cref="IEntityManager.GetComponentState(IEventBus, IComponent)"/>.
|
||||
/// </remarks>
|
||||
private void MergeImplicitData(IEnumerable<NetEntity> createdEntities)
|
||||
{
|
||||
@@ -689,7 +670,7 @@ namespace Robust.Client.GameStates
|
||||
|
||||
using (_prof.Group("Player"))
|
||||
{
|
||||
_players.ApplyPlayerStates(curState.PlayerStates.Value ?? Array.Empty<SessionState>());
|
||||
_players.ApplyPlayerStates(curState.PlayerStates.Value ?? Array.Empty<PlayerState>());
|
||||
}
|
||||
|
||||
using (_prof.Group("Callback"))
|
||||
@@ -1206,7 +1187,8 @@ namespace Robust.Client.GameStates
|
||||
{
|
||||
if (!meta.NetComponents.TryGetValue(id, out var comp))
|
||||
{
|
||||
comp = _compFactory.GetComponent(id);
|
||||
comp = (Component) _compFactory.GetComponent(id);
|
||||
comp.Owner = uid;
|
||||
_entityManager.AddComponent(uid, comp, true, metadata: meta);
|
||||
}
|
||||
|
||||
@@ -1219,7 +1201,8 @@ namespace Robust.Client.GameStates
|
||||
{
|
||||
if (!meta.NetComponents.TryGetValue(compChange.NetID, out var comp))
|
||||
{
|
||||
comp = _compFactory.GetComponent(compChange.NetID);
|
||||
comp = (Component) _compFactory.GetComponent(compChange.NetID);
|
||||
comp.Owner = uid;
|
||||
_entityManager.AddComponent(uid, comp, true, metadata:meta);
|
||||
}
|
||||
else if (compChange.LastModifiedTick <= lastApplied && lastApplied != GameTick.Zero)
|
||||
@@ -1289,9 +1272,7 @@ namespace Robust.Client.GameStates
|
||||
var handleState = new ComponentHandleState(cur, next);
|
||||
bus.RaiseComponentEvent(comp, ref handleState);
|
||||
}
|
||||
#pragma warning disable CS0168 // Variable is declared but never used
|
||||
catch (Exception e)
|
||||
#pragma warning restore CS0168 // Variable is declared but never used
|
||||
{
|
||||
#if EXCEPTION_TOLERANCE
|
||||
_sawmill.Error($"Failed to apply comp state: entity={_entities.ToPrettyString(uid)}, comp={comp.GetType()}");
|
||||
@@ -1447,7 +1428,8 @@ namespace Robust.Client.GameStates
|
||||
{
|
||||
if (!meta.NetComponents.TryGetValue(id, out var comp))
|
||||
{
|
||||
comp = _compFactory.GetComponent(id);
|
||||
comp = (Component) _compFactory.GetComponent(id);
|
||||
comp.Owner = uid;
|
||||
_entityManager.AddComponent(uid, comp, true, meta);
|
||||
}
|
||||
|
||||
@@ -1473,6 +1455,11 @@ namespace Robust.Client.GameStates
|
||||
|
||||
public bool IsQueuedForDetach(NetEntity entity)
|
||||
=> _processor.IsQueuedForDetach(entity);
|
||||
|
||||
void IPostInjectInit.PostInject()
|
||||
{
|
||||
_sawmill = _logMan.GetSawmill(CVars.NetPredict.Name);
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class GameStateAppliedArgs : EventArgs
|
||||
|
||||
@@ -1,31 +1,44 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Runtime.InteropServices;
|
||||
using Robust.Client.Timing;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.GameStates
|
||||
{
|
||||
/// <inheritdoc />
|
||||
internal sealed class GameStateProcessor : IGameStateProcessor
|
||||
internal sealed class GameStateProcessor : IGameStateProcessor, IPostInjectInit
|
||||
{
|
||||
public const int MaxBufferSize = 512;
|
||||
[Dependency] private ILogManager _logMan = default!;
|
||||
|
||||
private readonly IClientGameTiming _timing;
|
||||
private readonly IClientGameStateManager _state;
|
||||
private readonly ISawmill _logger;
|
||||
|
||||
private readonly List<GameState> _stateBuffer = new();
|
||||
|
||||
private readonly Dictionary<GameTick, List<NetEntity>> _pvsDetachMessages = new();
|
||||
|
||||
private ISawmill _logger = default!;
|
||||
private ISawmill _stateLogger = default!;
|
||||
|
||||
public GameState? LastFullState { get; private set; }
|
||||
public bool WaitingForFull => LastFullStateRequested.HasValue;
|
||||
public (GameTick Tick, DateTime Time)? LastFullStateRequested { get; private set; } = (GameTick.Zero, DateTime.MaxValue);
|
||||
public GameTick? LastFullStateRequested
|
||||
{
|
||||
get => _lastFullStateRequested;
|
||||
set
|
||||
{
|
||||
_lastFullStateRequested = value;
|
||||
LastFullState = null;
|
||||
}
|
||||
}
|
||||
|
||||
public GameTick? _lastFullStateRequested = GameTick.Zero;
|
||||
|
||||
private int _bufferSize;
|
||||
|
||||
@@ -58,12 +71,9 @@ namespace Robust.Client.GameStates
|
||||
/// Constructs a new instance of <see cref="GameStateProcessor"/>.
|
||||
/// </summary>
|
||||
/// <param name="timing">Timing information of the current state.</param>
|
||||
/// <param name="clientGameStateManager"></param>
|
||||
public GameStateProcessor(IClientGameStateManager state, IClientGameTiming timing, ISawmill logger)
|
||||
public GameStateProcessor(IClientGameTiming timing)
|
||||
{
|
||||
_timing = timing;
|
||||
_state = state;
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -73,7 +83,7 @@ namespace Robust.Client.GameStates
|
||||
if (state.ToSequence <= _timing.LastRealTick)
|
||||
{
|
||||
if (Logging)
|
||||
_logger.Debug($"Received Old GameState: lastRealTick={_timing.LastRealTick}, fSeq={state.FromSequence}, tSeq={state.ToSequence}, sz={state.PayloadSize}, buf={_stateBuffer.Count}");
|
||||
_stateLogger.Debug($"Received Old GameState: lastRealTick={_timing.LastRealTick}, fSeq={state.FromSequence}, tSeq={state.ToSequence}, sz={state.PayloadSize}, buf={_stateBuffer.Count}");
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -85,7 +95,7 @@ namespace Robust.Client.GameStates
|
||||
continue;
|
||||
|
||||
if (Logging)
|
||||
_logger.Debug($"Received Dupe GameState: lastRealTick={_timing.LastRealTick}, fSeq={state.FromSequence}, tSeq={state.ToSequence}, sz={state.PayloadSize}, buf={_stateBuffer.Count}");
|
||||
_stateLogger.Debug($"Received Dupe GameState: lastRealTick={_timing.LastRealTick}, fSeq={state.FromSequence}, tSeq={state.ToSequence}, sz={state.PayloadSize}, buf={_stateBuffer.Count}");
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -94,13 +104,13 @@ namespace Robust.Client.GameStates
|
||||
if (!WaitingForFull)
|
||||
{
|
||||
// This is a good state that we will be using.
|
||||
TryAdd(state);
|
||||
_stateBuffer.Add(state);
|
||||
if (Logging)
|
||||
_logger.Debug($"Received New GameState: lastRealTick={_timing.LastRealTick}, fSeq={state.FromSequence}, tSeq={state.ToSequence}, sz={state.PayloadSize}, buf={_stateBuffer.Count}");
|
||||
_stateLogger.Debug($"Received New GameState: lastRealTick={_timing.LastRealTick}, fSeq={state.FromSequence}, tSeq={state.ToSequence}, sz={state.PayloadSize}, buf={_stateBuffer.Count}");
|
||||
return true;
|
||||
}
|
||||
|
||||
if (LastFullState == null && state.FromSequence == GameTick.Zero && state.ToSequence >= LastFullStateRequested!.Value.Tick)
|
||||
if (LastFullState == null && state.FromSequence == GameTick.Zero && state.ToSequence >= LastFullStateRequested!.Value)
|
||||
{
|
||||
LastFullState = state;
|
||||
|
||||
@@ -118,44 +128,10 @@ namespace Robust.Client.GameStates
|
||||
return false;
|
||||
}
|
||||
|
||||
TryAdd(state);
|
||||
_stateBuffer.Add(state);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void TryAdd(GameState state)
|
||||
{
|
||||
if (_stateBuffer.Count <= MaxBufferSize)
|
||||
{
|
||||
_stateBuffer.Add(state);
|
||||
return;
|
||||
}
|
||||
|
||||
// This can happen if a required state gets dropped somehow and the client keeps receiving future
|
||||
// game states that they can't apply. I.e., GetApplicableStateCount() is zero, even though there are many
|
||||
// states in the list.
|
||||
//
|
||||
// This can seemingly happen when the server sends ""reliable"" game states while the client is paused?
|
||||
// For example, when debugging the client, while the server is running:
|
||||
// - The client stops sending acks for states that the server sends out.
|
||||
// - Thus the client will exceed the net.force_ack_threshold cvar
|
||||
// - The server starts sending some packets ""reliably"" and just force updates the clients last ack.
|
||||
//
|
||||
// What should happen is that when the client resumes, it receives the reliably sent states and can just
|
||||
// resume. However, even though the packets are sent ""reliably"", they just seem to get dropped.
|
||||
// I don't quite understand how/why yet, but this ensures the client doesn't get stuck.
|
||||
#if FULL_RELEASE
|
||||
_logger.Warning(@$"Exceeded maximum state buffer size!
|
||||
Tick: {_timing.CurTick}/{_timing.LastProcessedTick}/{_timing.LastRealTick}
|
||||
Size: {_stateBuffer.Count}
|
||||
Applicable states: {GetApplicableStateCount()}
|
||||
Was waiting for full: {WaitingForFull} {LastFullStateRequested}
|
||||
Had full state: {LastFullState != null}"
|
||||
);
|
||||
#endif
|
||||
|
||||
_state.RequestFullState();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to get the current and next states to apply.
|
||||
/// </summary>
|
||||
@@ -176,7 +152,7 @@ Had full state: {LastFullState != null}"
|
||||
"Tried to apply a non-extrapolated state that has too high of a FromSequence!");
|
||||
|
||||
if (Logging)
|
||||
_logger.Debug($"Applying State: cTick={_timing.LastProcessedTick}, fSeq={curState.FromSequence}, tSeq={curState.ToSequence}, buf={_stateBuffer.Count}");
|
||||
_stateLogger.Debug($"Applying State: cTick={_timing.LastProcessedTick}, fSeq={curState.FromSequence}, tSeq={curState.ToSequence}, buf={_stateBuffer.Count}");
|
||||
}
|
||||
|
||||
return applyNextState;
|
||||
@@ -368,20 +344,14 @@ Had full state: {LastFullState != null}"
|
||||
{
|
||||
_stateBuffer.Clear();
|
||||
LastFullState = null;
|
||||
LastFullStateRequested = (GameTick.Zero, DateTime.MaxValue);
|
||||
LastFullStateRequested = GameTick.Zero;
|
||||
}
|
||||
|
||||
public void OnFullStateRequested(GameTick tick)
|
||||
public void RequestFullState()
|
||||
{
|
||||
_stateBuffer.Clear();
|
||||
LastFullState = null;
|
||||
LastFullStateRequested = (tick, DateTime.UtcNow);
|
||||
}
|
||||
|
||||
public void OnFullStateReceived()
|
||||
{
|
||||
LastFullState = null;
|
||||
LastFullStateRequested = null;
|
||||
LastFullStateRequested = _timing.LastRealTick;
|
||||
}
|
||||
|
||||
public void MergeImplicitData(Dictionary<NetEntity, Dictionary<ushort, ComponentState>> implicitData)
|
||||
@@ -446,11 +416,10 @@ Had full state: {LastFullState != null}"
|
||||
return false;
|
||||
}
|
||||
|
||||
public int GetApplicableStateCount(GameTick? fromTick = null)
|
||||
public int CalculateBufferSize(GameTick fromTick)
|
||||
{
|
||||
fromTick ??= _timing.LastRealTick;
|
||||
bool foundState;
|
||||
var nextTick = fromTick.Value;
|
||||
var nextTick = fromTick;
|
||||
|
||||
do
|
||||
{
|
||||
@@ -468,9 +437,13 @@ Had full state: {LastFullState != null}"
|
||||
}
|
||||
while (foundState);
|
||||
|
||||
return (int) (nextTick.Value - fromTick.Value.Value);
|
||||
return (int) (nextTick.Value - fromTick.Value);
|
||||
}
|
||||
|
||||
public int StateCount => _stateBuffer.Count;
|
||||
void IPostInjectInit.PostInject()
|
||||
{
|
||||
_logger = _logMan.GetSawmill("net");
|
||||
_stateLogger = _logMan.GetSawmill("net.state");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,15 +32,7 @@ namespace Robust.Client.GameStates
|
||||
/// <summary>
|
||||
/// Number of applicable game states currently in the state buffer.
|
||||
/// </summary>
|
||||
int GetApplicableStateCount();
|
||||
|
||||
[Obsolete("use GetApplicableStateCount()")]
|
||||
int CurrentBufferSize => GetApplicableStateCount();
|
||||
|
||||
/// <summary>
|
||||
/// Total number of game states currently in the state buffer.
|
||||
/// </summary>
|
||||
int StateCount { get; }
|
||||
int CurrentBufferSize { get; }
|
||||
|
||||
/// <summary>
|
||||
/// If the buffer size is this many states larger than the target buffer size,
|
||||
@@ -99,7 +91,7 @@ namespace Robust.Client.GameStates
|
||||
/// <summary>
|
||||
/// Requests a full state from the server. This should override even implicit entity data.
|
||||
/// </summary>
|
||||
void RequestFullState(NetEntity? missingEntity = null, GameTick? tick = null);
|
||||
void RequestFullState(NetEntity? missingEntity = null);
|
||||
|
||||
uint SystemMessageDispatched<T>(T message) where T : EntityEventArgs;
|
||||
|
||||
|
||||
@@ -96,7 +96,7 @@ namespace Robust.Client.GameStates
|
||||
/// This includes only applicable states. If there is a gap, future buffers are not included.
|
||||
/// </summary>
|
||||
/// <param name="fromTick">The tick to calculate from.</param>
|
||||
int GetApplicableStateCount(GameTick? fromTick);
|
||||
int CalculateBufferSize(GameTick fromTick);
|
||||
|
||||
bool TryGetLastServerStates(NetEntity entity,
|
||||
[NotNullWhen(true)] out Dictionary<ushort, ComponentState>? dictionary);
|
||||
|
||||
@@ -68,7 +68,7 @@ namespace Robust.Client.GameStates
|
||||
var lag = _netManager.ServerChannel!.Ping;
|
||||
|
||||
// calc interp info
|
||||
var buffer = _gameStateManager.GetApplicableStateCount();
|
||||
var buffer = _gameStateManager.CurrentBufferSize;
|
||||
|
||||
_totalHistoryPayload += sz;
|
||||
_history.Add((toSeq, sz, lag, buffer));
|
||||
@@ -268,7 +268,7 @@ namespace Robust.Client.GameStates
|
||||
handle.DrawString(_font, new Vector2(LeftMargin + width, lastLagY), $"{lastLagMs.ToString()}ms");
|
||||
|
||||
// buffer text
|
||||
handle.DrawString(_font, new Vector2(LeftMargin, height + LowerGraphOffset), $"{_gameStateManager.GetApplicableStateCount().ToString()} states");
|
||||
handle.DrawString(_font, new Vector2(LeftMargin, height + LowerGraphOffset), $"{_gameStateManager.CurrentBufferSize.ToString()} states");
|
||||
}
|
||||
|
||||
protected override void DisposeBehavior()
|
||||
|
||||
@@ -4,6 +4,7 @@ using OpenToolkit.Graphics.OpenGL4;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Graphics;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Maths;
|
||||
@@ -40,28 +41,22 @@ namespace Robust.Client.Graphics.Clyde
|
||||
gridProgram.SetUniformTextureMaybe(UniILightTexture, TextureUnit.Texture1);
|
||||
gridProgram.SetUniform(UniIModUV, new Vector4(0, 0, 1, 1));
|
||||
|
||||
var grids = new List<Entity<MapGridComponent>>();
|
||||
_mapManager.FindGridsIntersecting(mapId, worldBounds, ref grids);
|
||||
foreach (var mapGrid in grids)
|
||||
foreach (var mapGrid in _mapManager.FindGridsIntersecting(mapId, worldBounds))
|
||||
{
|
||||
if (!_mapChunkData.ContainsKey(mapGrid))
|
||||
if (!_mapChunkData.ContainsKey(mapGrid.Owner))
|
||||
continue;
|
||||
|
||||
var transform = _entityManager.GetComponent<TransformComponent>(mapGrid);
|
||||
var transform = _entityManager.GetComponent<TransformComponent>(mapGrid.Owner);
|
||||
gridProgram.SetUniform(UniIModelMatrix, transform.WorldMatrix);
|
||||
var enumerator = mapGrid.Comp.GetMapChunks(worldBounds);
|
||||
var data = _mapChunkData[mapGrid];
|
||||
var enumerator = mapGrid.GetMapChunks(worldBounds);
|
||||
|
||||
while (enumerator.MoveNext(out var chunk))
|
||||
{
|
||||
DebugTools.Assert(chunk.FilledTiles > 0);
|
||||
if (!data.TryGetValue(chunk.Indices, out MapChunkData? datum))
|
||||
data[chunk.Indices] = datum = _initChunkBuffers(mapGrid, chunk);
|
||||
if (_isChunkDirty(mapGrid, chunk))
|
||||
_updateChunkMesh(mapGrid, chunk);
|
||||
|
||||
if (datum.Dirty)
|
||||
_updateChunkMesh(mapGrid, chunk, datum);
|
||||
var datum = _mapChunkData[mapGrid.Owner][chunk.Indices];
|
||||
|
||||
DebugTools.Assert(datum.TileCount > 0);
|
||||
if (datum.TileCount == 0)
|
||||
continue;
|
||||
|
||||
@@ -73,36 +68,22 @@ namespace Robust.Client.Graphics.Clyde
|
||||
CheckGlError();
|
||||
}
|
||||
}
|
||||
|
||||
CullEmptyChunks();
|
||||
}
|
||||
|
||||
private void CullEmptyChunks()
|
||||
private void _updateChunkMesh(MapGridComponent grid, MapChunk chunk)
|
||||
{
|
||||
foreach (var (grid, chunks) in _mapChunkData)
|
||||
var data = _mapChunkData[grid.Owner];
|
||||
|
||||
if (!data.TryGetValue(chunk.Indices, out var datum))
|
||||
{
|
||||
var gridComp = _mapManager.GetGridComp(grid);
|
||||
foreach (var (index, chunk) in chunks)
|
||||
{
|
||||
if (!chunk.Dirty || gridComp.Chunks.ContainsKey(index))
|
||||
{
|
||||
DebugTools.Assert(gridComp.Chunks[index].FilledTiles > 0);
|
||||
continue;
|
||||
}
|
||||
|
||||
DeleteChunk(chunk);
|
||||
chunks.Remove(index);
|
||||
}
|
||||
datum = _initChunkBuffers(grid, chunk);
|
||||
}
|
||||
}
|
||||
|
||||
private void _updateChunkMesh(Entity<MapGridComponent> grid, MapChunk chunk, MapChunkData datum)
|
||||
{
|
||||
Span<ushort> indexBuffer = stackalloc ushort[_indicesPerChunk(chunk)];
|
||||
Span<Vertex2D> vertexBuffer = stackalloc Vertex2D[_verticesPerChunk(chunk)];
|
||||
|
||||
var i = 0;
|
||||
var cSz = grid.Comp.ChunkSize;
|
||||
var cSz = grid.ChunkSize;
|
||||
var cScaled = chunk.Indices * cSz;
|
||||
for (ushort x = 0; x < cSz; x++)
|
||||
{
|
||||
@@ -149,7 +130,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
datum.TileCount = i;
|
||||
}
|
||||
|
||||
private unsafe MapChunkData _initChunkBuffers(Entity<MapGridComponent> grid, MapChunk chunk)
|
||||
private unsafe MapChunkData _initChunkBuffers(MapGridComponent grid, MapChunk chunk)
|
||||
{
|
||||
var vao = GenVertexArray();
|
||||
BindVertexArray(vao);
|
||||
@@ -177,22 +158,41 @@ namespace Robust.Client.Graphics.Clyde
|
||||
Dirty = true
|
||||
};
|
||||
|
||||
_mapChunkData[grid.Owner].Add(chunk.Indices, datum);
|
||||
return datum;
|
||||
}
|
||||
|
||||
private void DeleteChunk(MapChunkData data)
|
||||
private bool _isChunkDirty(MapGridComponent grid, MapChunk chunk)
|
||||
{
|
||||
DeleteVertexArray(data.VAO);
|
||||
CheckGlError();
|
||||
data.VBO.Delete();
|
||||
data.EBO.Delete();
|
||||
var data = _mapChunkData[grid.Owner];
|
||||
return !data.TryGetValue(chunk.Indices, out var datum) || datum.Dirty;
|
||||
}
|
||||
|
||||
public void _setChunkDirty(MapGridComponent grid, Vector2i chunk)
|
||||
{
|
||||
var data = _mapChunkData.GetOrNew(grid.Owner);
|
||||
if (data.TryGetValue(chunk, out var datum))
|
||||
{
|
||||
datum.Dirty = true;
|
||||
}
|
||||
// Don't need to set it if we don't have an entry since lack of an entry is treated as dirty.
|
||||
}
|
||||
|
||||
private void _updateOnGridModified(GridModifiedEvent args)
|
||||
{
|
||||
foreach (var (pos, _) in args.Modified)
|
||||
{
|
||||
var grid = args.Grid;
|
||||
var chunk = grid.GridTileToChunkIndices(pos);
|
||||
_setChunkDirty(grid, chunk);
|
||||
}
|
||||
}
|
||||
|
||||
private void _updateTileMapOnUpdate(ref TileChangedEvent args)
|
||||
{
|
||||
var gridData = _mapChunkData.GetOrNew(args.Entity);
|
||||
if (gridData.TryGetValue(args.ChunkIndex, out var data))
|
||||
data.Dirty = true;
|
||||
var grid = _mapManager.GetGrid(args.NewTile.GridUid);
|
||||
var chunk = grid.GridTileToChunkIndices(new Vector2i(args.NewTile.X, args.NewTile.Y));
|
||||
_setChunkDirty(grid, chunk);
|
||||
}
|
||||
|
||||
private void _updateOnGridCreated(GridStartupEvent ev)
|
||||
@@ -208,7 +208,10 @@ namespace Robust.Client.Graphics.Clyde
|
||||
var data = _mapChunkData[gridId];
|
||||
foreach (var chunkDatum in data.Values)
|
||||
{
|
||||
DeleteChunk(chunkDatum);
|
||||
DeleteVertexArray(chunkDatum.VAO);
|
||||
CheckGlError();
|
||||
chunkDatum.VBO.Delete();
|
||||
chunkDatum.EBO.Delete();
|
||||
}
|
||||
|
||||
_mapChunkData.Remove(gridId);
|
||||
|
||||
@@ -350,7 +350,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
_renderHandle.Viewport(Box2i.FromDimensions(-flippedPos, screenSize));
|
||||
|
||||
if (entry.Sprite.RaiseShaderEvent)
|
||||
_entityManager.EventBus.RaiseLocalEvent(entry.Uid,
|
||||
_entityManager.EventBus.RaiseLocalEvent(entry.Sprite.Owner,
|
||||
new BeforePostShaderRenderEvent(entry.Sprite, viewport), false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,11 @@
|
||||
using Robust.Client.ComponentTrees;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Threading;
|
||||
using Robust.Shared.Utility;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
@@ -6,15 +14,7 @@ using System.Runtime.CompilerServices;
|
||||
using System.Runtime.Intrinsics;
|
||||
using System.Runtime.Intrinsics.X86;
|
||||
using System.Threading.Tasks;
|
||||
using Robust.Client.ComponentTrees;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Graphics;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Threading;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.Graphics.Clyde;
|
||||
|
||||
@@ -260,7 +260,7 @@ internal partial class Clyde
|
||||
if (cmp != 0)
|
||||
return cmp;
|
||||
|
||||
return a.Uid.CompareTo(b.Uid);
|
||||
return a.Sprite.Owner.CompareTo(b.Sprite.Owner);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,9 +17,11 @@ using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Profiling;
|
||||
using Robust.Shared.Timing;
|
||||
using SixLabors.ImageSharp;
|
||||
using Color = Robust.Shared.Maths.Color;
|
||||
using DependencyAttribute = Robust.Shared.IoC.DependencyAttribute;
|
||||
using TextureWrapMode = Robust.Shared.Graphics.TextureWrapMode;
|
||||
|
||||
namespace Robust.Client.Graphics.Clyde
|
||||
@@ -173,6 +175,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
_entityManager.EventBus.SubscribeEvent<TileChangedEvent>(EventSource.Local, this, _updateTileMapOnUpdate);
|
||||
_entityManager.EventBus.SubscribeEvent<GridStartupEvent>(EventSource.Local, this, _updateOnGridCreated);
|
||||
_entityManager.EventBus.SubscribeEvent<GridRemovalEvent>(EventSource.Local, this, _updateOnGridRemoved);
|
||||
_entityManager.EventBus.SubscribeEvent<GridModifiedEvent>(EventSource.Local, this, _updateOnGridModified);
|
||||
}
|
||||
|
||||
public void ShutdownGridEcsEvents()
|
||||
@@ -180,6 +183,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
_entityManager.EventBus.UnsubscribeEvent<TileChangedEvent>(EventSource.Local, this);
|
||||
_entityManager.EventBus.UnsubscribeEvent<GridStartupEvent>(EventSource.Local, this);
|
||||
_entityManager.EventBus.UnsubscribeEvent<GridRemovalEvent>(EventSource.Local, this);
|
||||
_entityManager.EventBus.UnsubscribeEvent<GridModifiedEvent>(EventSource.Local, this);
|
||||
}
|
||||
|
||||
private void GLInitBindings(bool gles)
|
||||
|
||||
@@ -1,13 +1,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Maths;
|
||||
using Direction = Robust.Shared.Maths.Direction;
|
||||
|
||||
namespace Robust.Client.Map;
|
||||
|
||||
@@ -23,8 +22,6 @@ public sealed class TileEdgeOverlay : Overlay
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowEntities;
|
||||
|
||||
private List<Entity<MapGridComponent>> _grids = new();
|
||||
|
||||
public TileEdgeOverlay(IEntityManager entManager, IMapManager mapManager, IResourceCache resource, ITileDefinitionManager tileDefManager)
|
||||
{
|
||||
_entManager = entManager;
|
||||
@@ -39,18 +36,16 @@ public sealed class TileEdgeOverlay : Overlay
|
||||
if (args.MapId == MapId.Nullspace)
|
||||
return;
|
||||
|
||||
_grids.Clear();
|
||||
_mapManager.FindGridsIntersecting(args.MapId, args.WorldBounds, ref _grids);
|
||||
|
||||
var xformQuery = _entManager.GetEntityQuery<TransformComponent>();
|
||||
foreach (var grid in _grids)
|
||||
|
||||
foreach (var grid in _mapManager.FindGridsIntersecting(args.MapId, args.WorldBounds))
|
||||
{
|
||||
var tileSize = grid.Comp.TileSize;
|
||||
var tileSize = grid.TileSize;
|
||||
var tileDimensions = new Vector2(tileSize, tileSize);
|
||||
var xform = xformQuery.GetComponent(grid);
|
||||
var xform = xformQuery.GetComponent(grid.Owner);
|
||||
args.WorldHandle.SetTransform(xform.WorldMatrix);
|
||||
|
||||
foreach (var tileRef in grid.Comp.GetTilesIntersecting(args.WorldBounds, false))
|
||||
foreach (var tileRef in grid.GetTilesIntersecting(args.WorldBounds, false))
|
||||
{
|
||||
var tileDef = _tileDefManager[tileRef.Tile.TypeId];
|
||||
|
||||
@@ -66,7 +61,7 @@ public sealed class TileEdgeOverlay : Overlay
|
||||
continue;
|
||||
|
||||
var neighborIndices = new Vector2i(tileRef.GridIndices.X + x, tileRef.GridIndices.Y + y);
|
||||
var neighborTile = grid.Comp.GetTileRef(neighborIndices);
|
||||
var neighborTile = grid.GetTileRef(neighborIndices);
|
||||
var neighborDef = _tileDefManager[neighborTile.Tile.TypeId];
|
||||
|
||||
// If it's the same tile then no edge to be drawn.
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Physics;
|
||||
@@ -20,8 +20,8 @@ public sealed partial class PhysicsSystem
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<LocalPlayerAttachedEvent>(OnAttach);
|
||||
SubscribeLocalEvent<LocalPlayerDetachedEvent>(OnDetach);
|
||||
SubscribeLocalEvent<PlayerAttachedEvent>(OnAttach);
|
||||
SubscribeLocalEvent<PlayerDetachedEvent>(OnDetach);
|
||||
SubscribeLocalEvent<PhysicsComponent, JointAddedEvent>(OnJointAdded);
|
||||
SubscribeLocalEvent<PhysicsComponent, JointRemovedEvent>(OnJointRemoved);
|
||||
}
|
||||
@@ -63,12 +63,12 @@ public sealed partial class PhysicsSystem
|
||||
UpdateIsPredicted(args.Joint.BodyBUid);
|
||||
}
|
||||
|
||||
private void OnAttach(LocalPlayerAttachedEvent ev)
|
||||
private void OnAttach(PlayerAttachedEvent ev)
|
||||
{
|
||||
UpdateIsPredicted(ev.Entity);
|
||||
}
|
||||
|
||||
private void OnDetach(LocalPlayerDetachedEvent ev)
|
||||
private void OnDetach(PlayerDetachedEvent ev)
|
||||
{
|
||||
UpdateIsPredicted(ev.Entity);
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Physics;
|
||||
@@ -25,7 +26,7 @@ namespace Robust.Client.Physics
|
||||
|
||||
protected override void Cleanup(PhysicsMapComponent component, float frameTime)
|
||||
{
|
||||
var toRemove = new List<Entity<PhysicsComponent>>();
|
||||
var toRemove = new List<PhysicsComponent>();
|
||||
|
||||
// Because we're not predicting 99% of bodies its sleep timer never gets incremented so we'll just do it ourselves.
|
||||
// (and serializing it over the network isn't necessary?)
|
||||
@@ -37,13 +38,13 @@ namespace Robust.Client.Physics
|
||||
body.SleepTime += frameTime;
|
||||
if (body.SleepTime > TimeToSleep)
|
||||
{
|
||||
toRemove.Add(new Entity<PhysicsComponent>(body.Owner, body));
|
||||
toRemove.Add(body);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var body in toRemove)
|
||||
{
|
||||
SetAwake(body, false);
|
||||
SetAwake(body.Owner, body, false);
|
||||
}
|
||||
|
||||
base.Cleanup(component, frameTime);
|
||||
|
||||
@@ -8,6 +8,7 @@ using Robust.Client.Player;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Graphics;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Input.Binding;
|
||||
using Robust.Shared.IoC;
|
||||
@@ -286,17 +287,23 @@ namespace Robust.Client.Placement
|
||||
}, outsidePrediction: true))
|
||||
.Register<PlacementManager>();
|
||||
|
||||
PlayerManager.LocalPlayerDetached += OnDetached;
|
||||
var localPlayer = PlayerManager.LocalPlayer;
|
||||
localPlayer!.EntityAttached += OnEntityAttached;
|
||||
}
|
||||
|
||||
private void TearDownInput()
|
||||
{
|
||||
CommandBinds.Unregister<PlacementManager>();
|
||||
PlayerManager.LocalPlayerDetached -= OnDetached;
|
||||
|
||||
if (PlayerManager.LocalPlayer != null)
|
||||
{
|
||||
PlayerManager.LocalPlayer.EntityAttached -= OnEntityAttached;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDetached(EntityUid obj)
|
||||
private void OnEntityAttached(EntityAttachedEventArgs eventArgs)
|
||||
{
|
||||
// player attached to a new entity, basically disable the editor
|
||||
Clear();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,71 +1,44 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.Player;
|
||||
|
||||
public interface IPlayerManager : ISharedPlayerManager
|
||||
namespace Robust.Client.Player
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoked when the list of sessions/players gets updated.
|
||||
/// </summary>
|
||||
event Action? PlayerListUpdated;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when <see cref="ISharedPlayerManager.LocalSession"/> gets attached to a new entity. See also <see cref="LocalPlayerAttachedEvent"/>
|
||||
/// </summary>
|
||||
event Action<EntityUid>? LocalPlayerAttached;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when <see cref="ISharedPlayerManager.LocalSession"/> gets detached from new entity. See also <see cref="LocalPlayerDetachedEvent"/>
|
||||
/// </summary>
|
||||
event Action<EntityUid>? LocalPlayerDetached;
|
||||
|
||||
void ApplyPlayerStates(IReadOnlyCollection<SessionState> list);
|
||||
|
||||
/// <summary>
|
||||
/// Sets up a single player game. This creates a dummy <see cref="ISharedPlayerManager.LocalSession"/> without an
|
||||
/// <see cref="INetChannel"/>.
|
||||
/// </summary>
|
||||
void SetupSinglePlayer(string name);
|
||||
|
||||
/// <summary>
|
||||
/// Sets up the manager for a multiplayer game. This creates a <see cref="ISharedPlayerManager.LocalSession"/>
|
||||
/// using the given <see cref="INetChannel"/>.
|
||||
/// </summary>
|
||||
void SetupMultiplayer(INetChannel channel);
|
||||
|
||||
[Obsolete("Use LocalSession instead")]
|
||||
LocalPlayer? LocalPlayer { get;}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// ECS event that gets raised when the local player gets attached to a new entity. The event is both broadcast and
|
||||
/// raised directed at the new entity.
|
||||
/// </summary>
|
||||
public sealed class LocalPlayerAttachedEvent : EntityEventArgs
|
||||
{
|
||||
public LocalPlayerAttachedEvent(EntityUid entity)
|
||||
public interface IPlayerManager : ISharedPlayerManager
|
||||
{
|
||||
Entity = entity;
|
||||
new IEnumerable<ICommonSession> Sessions { get; }
|
||||
|
||||
[ViewVariables]
|
||||
IReadOnlyDictionary<NetUserId, ICommonSession> SessionsDict { get; }
|
||||
|
||||
[ViewVariables]
|
||||
LocalPlayer? LocalPlayer { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Invoked after LocalPlayer is changed
|
||||
/// </summary>
|
||||
event Action<LocalPlayerChangedEventArgs>? LocalPlayerChanged;
|
||||
|
||||
event EventHandler PlayerListUpdated;
|
||||
|
||||
void Initialize();
|
||||
void Startup();
|
||||
void Shutdown();
|
||||
|
||||
void ApplyPlayerStates(IReadOnlyCollection<PlayerState> list);
|
||||
}
|
||||
|
||||
public EntityUid Entity { get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// ECS event that gets raised when the local player gets detached from an entity. The event is both broadcast and
|
||||
/// raised directed at the new entity.
|
||||
/// </summary>
|
||||
public sealed class LocalPlayerDetachedEvent : EntityEventArgs
|
||||
{
|
||||
public LocalPlayerDetachedEvent(EntityUid entity)
|
||||
public sealed class LocalPlayerChangedEventArgs : EventArgs
|
||||
{
|
||||
Entity = entity;
|
||||
public readonly LocalPlayer? OldPlayer;
|
||||
public readonly LocalPlayer? NewPlayer;
|
||||
public LocalPlayerChangedEventArgs(LocalPlayer? oldPlayer, LocalPlayer? newPlayer)
|
||||
{
|
||||
OldPlayer = oldPlayer;
|
||||
NewPlayer = newPlayer;
|
||||
}
|
||||
}
|
||||
|
||||
public EntityUid Entity { get; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,11 @@
|
||||
using System;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.Player
|
||||
@@ -10,30 +15,163 @@ namespace Robust.Client.Player
|
||||
/// </summary>
|
||||
public sealed class LocalPlayer
|
||||
{
|
||||
public LocalPlayer(ICommonSession session)
|
||||
{
|
||||
Session = session;
|
||||
}
|
||||
/// <summary>
|
||||
/// An entity has been attached to the local player.
|
||||
/// </summary>
|
||||
public event Action<EntityAttachedEventArgs>? EntityAttached;
|
||||
|
||||
/// <summary>
|
||||
/// An entity has been detached from the local player.
|
||||
/// </summary>
|
||||
public event Action<EntityDetachedEventArgs>? EntityDetached;
|
||||
|
||||
/// <summary>
|
||||
/// Game entity that the local player is controlling. If this is default, the player is not attached to any
|
||||
/// entity at all.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public EntityUid? ControlledEntity => Session.AttachedEntity;
|
||||
[ViewVariables] public EntityUid? ControlledEntity { get; private set; }
|
||||
|
||||
[ViewVariables] public NetUserId UserId { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Session of the local client.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public NetUserId UserId => Session.UserId;
|
||||
public ICommonSession Session => InternalSession;
|
||||
|
||||
internal PlayerSession InternalSession { get; set; } = default!;
|
||||
|
||||
/// <summary>
|
||||
/// OOC name of the local player.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public string Name => Session.Name;
|
||||
public string Name { get; set; } = default!;
|
||||
|
||||
/// <summary>
|
||||
/// Session of the local client.
|
||||
/// The status of the client's session has changed.
|
||||
/// </summary>
|
||||
public ICommonSession Session;
|
||||
public event EventHandler<StatusEventArgs>? StatusChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Attaches a client to an entity.
|
||||
/// </summary>
|
||||
/// <param name="entity">Entity to attach the client to.</param>
|
||||
public void AttachEntity(EntityUid entity, IEntityManager entMan, IBaseClient client)
|
||||
{
|
||||
if (ControlledEntity == entity)
|
||||
return;
|
||||
|
||||
// Detach and cleanup first
|
||||
DetachEntity();
|
||||
|
||||
if (!entMan.EntityExists(entity))
|
||||
{
|
||||
Logger.Error($"Attempting to attach player to non-existent entity {entity}!");
|
||||
return;
|
||||
}
|
||||
|
||||
ControlledEntity = entity;
|
||||
InternalSession.AttachedEntity = entity;
|
||||
|
||||
if (!entMan.TryGetComponent<EyeComponent?>(entity, out var eye))
|
||||
{
|
||||
eye = entMan.AddComponent<EyeComponent>(entity);
|
||||
|
||||
if (client.RunLevel != ClientRunLevel.SinglePlayerGame)
|
||||
{
|
||||
Logger.Warning($"Attaching local player to an entity {entMan.ToPrettyString(entity)} without an eye. This eye will not be netsynced and may cause issues.");
|
||||
}
|
||||
eye.NetSyncEnabled = false;
|
||||
}
|
||||
|
||||
EntityAttached?.Invoke(new EntityAttachedEventArgs(entity));
|
||||
|
||||
// notify ECS Systems
|
||||
var eventBus = entMan.EventBus;
|
||||
eventBus.RaiseEvent(EventSource.Local, new PlayerAttachSysMessage(entity));
|
||||
eventBus.RaiseLocalEvent(entity, new PlayerAttachedEvent(entity), true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Detaches the client from an entity.
|
||||
/// </summary>
|
||||
public void DetachEntity()
|
||||
{
|
||||
var entMan = IoCManager.Resolve<IEntityManager>();
|
||||
var previous = ControlledEntity;
|
||||
|
||||
ControlledEntity = null;
|
||||
InternalSession.AttachedEntity = null;
|
||||
|
||||
if (previous != null)
|
||||
{
|
||||
entMan.EventBus.RaiseEvent(EventSource.Local, new PlayerAttachSysMessage(default));
|
||||
entMan.EventBus.RaiseLocalEvent(previous.Value, new PlayerDetachedEvent(previous.Value), true);
|
||||
EntityDetached?.Invoke(new EntityDetachedEventArgs(previous.Value));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Changes the state of the session.
|
||||
/// </summary>
|
||||
public void SwitchState(SessionStatus newStatus)
|
||||
{
|
||||
SwitchState(Session.Status, newStatus);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Changes the state of the session. This overload allows you to spoof the oldStatus, use with caution.
|
||||
/// </summary>
|
||||
public void SwitchState(SessionStatus oldStatus, SessionStatus newStatus)
|
||||
{
|
||||
var args = new StatusEventArgs(oldStatus, newStatus);
|
||||
Session.Status = newStatus;
|
||||
StatusChanged?.Invoke(this, args);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Event arguments for when the status of a session changes.
|
||||
/// </summary>
|
||||
public sealed class StatusEventArgs : EventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// Status that the session switched from.
|
||||
/// </summary>
|
||||
public SessionStatus OldStatus { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Status that the session switched to.
|
||||
/// </summary>
|
||||
public SessionStatus NewStatus { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a new instance of the class.
|
||||
/// </summary>
|
||||
public StatusEventArgs(SessionStatus oldStatus, SessionStatus newStatus)
|
||||
{
|
||||
OldStatus = oldStatus;
|
||||
NewStatus = newStatus;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class EntityDetachedEventArgs : EventArgs
|
||||
{
|
||||
public EntityDetachedEventArgs(EntityUid oldEntity)
|
||||
{
|
||||
OldEntity = oldEntity;
|
||||
}
|
||||
|
||||
public EntityUid OldEntity { get; }
|
||||
}
|
||||
|
||||
public sealed class EntityAttachedEventArgs : EventArgs
|
||||
{
|
||||
public EntityAttachedEventArgs(EntityUid newEntity)
|
||||
{
|
||||
NewEntity = newEntity;
|
||||
}
|
||||
|
||||
public EntityUid NewEntity { get; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,13 +2,16 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.Player
|
||||
{
|
||||
@@ -17,187 +20,154 @@ namespace Robust.Client.Player
|
||||
/// Why not just attach the inputs directly? It's messy! This makes the whole thing nicely encapsulated.
|
||||
/// This class also communicates with the server to let the server control what entity it is attached to.
|
||||
/// </summary>
|
||||
internal sealed class PlayerManager : SharedPlayerManager, IPlayerManager
|
||||
public sealed class PlayerManager : IPlayerManager
|
||||
{
|
||||
[Dependency] private readonly IClientNetManager _network = default!;
|
||||
[Dependency] private readonly IBaseClient _client = default!;
|
||||
[Dependency] private readonly IEntityManager _entManager = default!;
|
||||
[Dependency] private readonly ILogManager _logMan = default!;
|
||||
|
||||
/// <summary>
|
||||
/// Received player states that had an unknown <see cref="NetEntity"/>.
|
||||
/// Active sessions of connected clients to the server.
|
||||
/// </summary>
|
||||
private Dictionary<NetUserId, SessionState> _pendingStates = new ();
|
||||
private List<SessionState> _pending = new();
|
||||
private readonly Dictionary<NetUserId, ICommonSession> _sessions = new();
|
||||
|
||||
/// <inheritdoc />
|
||||
public override ICommonSession[] NetworkedSessions
|
||||
public IEnumerable<ICommonSession> NetworkedSessions
|
||||
{
|
||||
get
|
||||
{
|
||||
return LocalSession != null
|
||||
? new [] { LocalSession }
|
||||
: Array.Empty<ICommonSession>();
|
||||
if (LocalPlayer is not null)
|
||||
return new[] {LocalPlayer.Session};
|
||||
|
||||
return Enumerable.Empty<ICommonSession>();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int MaxPlayers => _client.GameInfo?.ServerMaxPlayers ?? -1;
|
||||
|
||||
public LocalPlayer? LocalPlayer { get; set; }
|
||||
|
||||
public event Action<SessionStatusEventArgs>? LocalStatusChanged;
|
||||
public event Action? PlayerListUpdated;
|
||||
public event Action<EntityUid>? LocalPlayerDetached;
|
||||
public event Action<EntityUid>? LocalPlayerAttached;
|
||||
IEnumerable<ICommonSession> ISharedPlayerManager.Sessions => _sessions.Values;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Initialize(int maxPlayers)
|
||||
public int PlayerCount => _sessions.Values.Count;
|
||||
|
||||
/// <inheritdoc />
|
||||
public int MaxPlayers => _client.GameInfo?.ServerMaxPlayers ?? 0;
|
||||
|
||||
public ICommonSession? LocalSession => LocalPlayer?.Session;
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public LocalPlayer? LocalPlayer
|
||||
{
|
||||
base.Initialize(maxPlayers);
|
||||
get => _localPlayer;
|
||||
private set
|
||||
{
|
||||
if (_localPlayer == value) return;
|
||||
var oldValue = _localPlayer;
|
||||
_localPlayer = value;
|
||||
LocalPlayerChanged?.Invoke(new LocalPlayerChangedEventArgs(oldValue, _localPlayer));
|
||||
}
|
||||
}
|
||||
private LocalPlayer? _localPlayer;
|
||||
private ISawmill _sawmill = default!;
|
||||
|
||||
public event Action<LocalPlayerChangedEventArgs>? LocalPlayerChanged;
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
IEnumerable<ICommonSession> IPlayerManager.Sessions => _sessions.Values;
|
||||
|
||||
/// <inheritdoc />
|
||||
public IReadOnlyDictionary<NetUserId, ICommonSession> SessionsDict => _sessions;
|
||||
|
||||
/// <inheritdoc />
|
||||
public event EventHandler? PlayerListUpdated;
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Initialize()
|
||||
{
|
||||
_client.RunLevelChanged += OnRunLevelChanged;
|
||||
|
||||
_sawmill = _logMan.GetSawmill("player");
|
||||
_network.RegisterNetMessage<MsgPlayerListReq>();
|
||||
_network.RegisterNetMessage<MsgPlayerList>(HandlePlayerList);
|
||||
PlayerStatusChanged += StatusChanged;
|
||||
}
|
||||
|
||||
private void StatusChanged(object? sender, SessionStatusEventArgs e)
|
||||
{
|
||||
if (e.Session == LocalPlayer?.Session)
|
||||
LocalStatusChanged?.Invoke(e);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Startup()
|
||||
public void Startup()
|
||||
{
|
||||
if (LocalSession == null)
|
||||
throw new InvalidOperationException("LocalSession cannot be null");
|
||||
DebugTools.Assert(LocalPlayer == null);
|
||||
LocalPlayer = new LocalPlayer();
|
||||
|
||||
LocalPlayer = new LocalPlayer(LocalSession);
|
||||
base.Startup();
|
||||
}
|
||||
|
||||
public void SetupSinglePlayer(string name)
|
||||
{
|
||||
if (LocalSession != null)
|
||||
throw new InvalidOperationException($"Player manager already running?");
|
||||
|
||||
LocalSession = CreateAndAddSession(default, name);
|
||||
Startup();
|
||||
PlayerListUpdated?.Invoke();
|
||||
}
|
||||
|
||||
public void SetupMultiplayer(INetChannel channel)
|
||||
{
|
||||
if (LocalSession != null)
|
||||
throw new InvalidOperationException($"Player manager already running?");
|
||||
|
||||
var session = CreateAndAddSession(channel.UserId, channel.UserName);
|
||||
session.Channel = channel;
|
||||
LocalSession = session;
|
||||
Startup();
|
||||
_network.ClientSendMessage(new MsgPlayerListReq());
|
||||
var msgList = new MsgPlayerListReq();
|
||||
// message is empty
|
||||
_network.ClientSendMessage(msgList);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Shutdown()
|
||||
public void Shutdown()
|
||||
{
|
||||
if (LocalSession != null)
|
||||
SetAttachedEntity(LocalSession, null);
|
||||
LocalPlayer?.DetachEntity();
|
||||
LocalPlayer = null;
|
||||
LocalSession = null;
|
||||
_pendingStates.Clear();
|
||||
base.Shutdown();
|
||||
PlayerListUpdated?.Invoke();
|
||||
_sessions.Clear();
|
||||
}
|
||||
|
||||
public override void SetAttachedEntity(ICommonSession session, EntityUid? uid)
|
||||
{
|
||||
if (session.AttachedEntity == uid)
|
||||
return;
|
||||
|
||||
var old = session.AttachedEntity;
|
||||
base.SetAttachedEntity(session, uid);
|
||||
|
||||
if (session != LocalSession)
|
||||
return;
|
||||
|
||||
if (old.HasValue)
|
||||
{
|
||||
Sawmill.Info($"Detaching local player from {EntManager.ToPrettyString(old)}.");
|
||||
EntManager.EventBus.RaiseLocalEvent(old.Value, new LocalPlayerDetachedEvent(old.Value), true);
|
||||
LocalPlayerDetached?.Invoke(old.Value);
|
||||
}
|
||||
|
||||
if (uid == null)
|
||||
{
|
||||
Sawmill.Info($"Local player is no longer attached to any entity.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!EntManager.EntityExists(uid))
|
||||
{
|
||||
Sawmill.Error($"Attempted to attach player to non-existent entity {uid}!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!EntManager.EnsureComponent(uid.Value, out EyeComponent eye))
|
||||
{
|
||||
if (_client.RunLevel != ClientRunLevel.SinglePlayerGame)
|
||||
Sawmill.Warning($"Attaching local player to an entity {EntManager.ToPrettyString(uid)} without an eye. This eye will not be netsynced and may cause issues.");
|
||||
eye.NetSyncEnabled = false;
|
||||
}
|
||||
|
||||
Sawmill.Info($"Attaching local player to {EntManager.ToPrettyString(uid)}.");
|
||||
EntManager.EventBus.RaiseLocalEvent(uid.Value, new LocalPlayerAttachedEvent(uid.Value), true);
|
||||
LocalPlayerAttached?.Invoke(uid.Value);
|
||||
}
|
||||
|
||||
public void ApplyPlayerStates(IReadOnlyCollection<SessionState> list)
|
||||
{
|
||||
var dirty = ApplyStates(list, true);
|
||||
|
||||
if (_pendingStates.Count == 0)
|
||||
{
|
||||
// This is somewhat inefficient as it might try to re-apply states that failed just a moment ago.
|
||||
_pending.Clear();
|
||||
_pending.AddRange(_pendingStates.Values);
|
||||
_pendingStates.Clear();
|
||||
dirty |= ApplyStates(_pending, false);
|
||||
}
|
||||
|
||||
if (dirty)
|
||||
PlayerListUpdated?.Invoke();
|
||||
}
|
||||
|
||||
private bool ApplyStates(IReadOnlyCollection<SessionState> list, bool fullList)
|
||||
/// <inheritdoc />
|
||||
public void ApplyPlayerStates(IReadOnlyCollection<PlayerState> list)
|
||||
{
|
||||
if (list.Count == 0)
|
||||
return false;
|
||||
|
||||
{
|
||||
// This happens when the server says "nothing changed!"
|
||||
return;
|
||||
}
|
||||
DebugTools.Assert(_network.IsConnected || _client.RunLevel == ClientRunLevel.SinglePlayerGame // replays use state application.
|
||||
, "Received player state without being connected?");
|
||||
DebugTools.Assert(LocalSession != null, "Received player state before Session finished setup.");
|
||||
DebugTools.Assert(LocalPlayer != null, "Call Startup()");
|
||||
DebugTools.Assert(LocalPlayer!.Session != null, "Received player state before Session finished setup.");
|
||||
|
||||
var state = list.FirstOrDefault(s => s.UserId == LocalSession.UserId);
|
||||
var myState = list.FirstOrDefault(s => s.UserId == LocalPlayer.UserId);
|
||||
|
||||
bool dirty = false;
|
||||
if (state != null)
|
||||
if (myState != null)
|
||||
{
|
||||
dirty = true;
|
||||
if (!EntManager.TryGetEntity(state.ControlledEntity, out var uid)
|
||||
&& state.ControlledEntity is { Valid:true } )
|
||||
var uid = _entManager.GetEntity(myState.ControlledEntity);
|
||||
if (myState.ControlledEntity is {Valid: true} && !_entManager.EntityExists(uid))
|
||||
{
|
||||
Sawmill.Error($"Received player state for local player with an unknown net entity!");
|
||||
_pendingStates[state.UserId] = state;
|
||||
}
|
||||
else
|
||||
{
|
||||
_pendingStates.Remove(state.UserId);
|
||||
_sawmill.Error($"Received player state for local player with an unknown net entity!");
|
||||
}
|
||||
|
||||
SetAttachedEntity(LocalSession, uid);
|
||||
SetStatus(LocalSession, state.Status);
|
||||
UpdateAttachedEntity(uid);
|
||||
UpdateSessionStatus(myState.Status);
|
||||
}
|
||||
|
||||
return UpdatePlayerList(list, fullList) || dirty;
|
||||
UpdatePlayerList(list);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares the server sessionStatus to the client one, and updates if needed.
|
||||
/// </summary>
|
||||
private void UpdateSessionStatus(SessionStatus myStateStatus)
|
||||
{
|
||||
if (LocalPlayer!.Session.Status != myStateStatus)
|
||||
LocalPlayer.SwitchState(myStateStatus);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares the server attachedEntity to the client one, and updates if needed.
|
||||
/// </summary>
|
||||
/// <param name="entity">AttachedEntity in the server session.</param>
|
||||
private void UpdateAttachedEntity(EntityUid? entity)
|
||||
{
|
||||
if (LocalPlayer!.ControlledEntity == entity)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (entity == null)
|
||||
{
|
||||
LocalPlayer.DetachEntity();
|
||||
return;
|
||||
}
|
||||
|
||||
LocalPlayer.AttachEntity(entity.Value, _entManager, _client);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -205,87 +175,117 @@ namespace Robust.Client.Player
|
||||
/// </summary>
|
||||
private void HandlePlayerList(MsgPlayerList msg)
|
||||
{
|
||||
ApplyPlayerStates(msg.Plyrs);
|
||||
UpdatePlayerList(msg.Plyrs);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares the server player list to the client one, and updates if needed.
|
||||
/// </summary>
|
||||
private bool UpdatePlayerList(IEnumerable<SessionState> remotePlayers, bool fullList)
|
||||
private void UpdatePlayerList(IEnumerable<PlayerState> remotePlayers)
|
||||
{
|
||||
var dirty = false;
|
||||
var users = new List<NetUserId>();
|
||||
|
||||
var hitSet = new List<NetUserId>();
|
||||
|
||||
foreach (var state in remotePlayers)
|
||||
{
|
||||
users.Add(state.UserId);
|
||||
hitSet.Add(state.UserId);
|
||||
|
||||
if (!EntManager.TryGetEntity(state.ControlledEntity, out var controlled)
|
||||
&& state.ControlledEntity is {Valid: true})
|
||||
if (_sessions.TryGetValue(state.UserId, out var session))
|
||||
{
|
||||
_pendingStates[state.UserId] = state;
|
||||
var local = (PlayerSession) session;
|
||||
var controlled = _entManager.GetEntity(state.ControlledEntity);
|
||||
|
||||
// Exists, update data.
|
||||
if (local.Name == state.Name
|
||||
&& local.Status == state.Status
|
||||
&& local.Ping == state.Ping
|
||||
&& local.AttachedEntity == controlled)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
dirty = true;
|
||||
local.Name = state.Name;
|
||||
local.Status = state.Status;
|
||||
local.Ping = state.Ping;
|
||||
local.AttachedEntity = controlled;
|
||||
}
|
||||
else
|
||||
{
|
||||
_pendingStates.Remove(state.UserId);
|
||||
}
|
||||
|
||||
if (!InternalSessions.TryGetValue(state.UserId, out var session))
|
||||
{
|
||||
// This is a new userid, so we create a new session.
|
||||
DebugTools.Assert(state.UserId != LocalPlayer?.UserId);
|
||||
var newSession = CreateAndAddSession(state.UserId, state.Name);
|
||||
newSession.Ping = state.Ping;
|
||||
newSession.Name = state.Name;
|
||||
SetStatus(newSession, state.Status);
|
||||
SetAttachedEntity(newSession, controlled);
|
||||
// New, give him a slot.
|
||||
dirty = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check if the data is actually different
|
||||
if (session.Name == state.Name
|
||||
&& session.Status == state.Status
|
||||
&& session.Ping == state.Ping
|
||||
&& session.AttachedEntity == controlled)
|
||||
{
|
||||
continue;
|
||||
var newSession = new PlayerSession(state.UserId)
|
||||
{
|
||||
Name = state.Name,
|
||||
Status = state.Status,
|
||||
Ping = state.Ping,
|
||||
AttachedEntity = _entManager.GetEntity(state.ControlledEntity),
|
||||
};
|
||||
_sessions.Add(state.UserId, newSession);
|
||||
if (state.UserId == LocalPlayer!.UserId)
|
||||
{
|
||||
LocalPlayer.InternalSession = newSession;
|
||||
newSession.ConnectedClient = _network.ServerChannel!;
|
||||
// We just connected to the server, hurray!
|
||||
LocalPlayer.SwitchState(SessionStatus.Connecting, newSession.Status);
|
||||
}
|
||||
}
|
||||
|
||||
dirty = true;
|
||||
var local = (CommonSession) session;
|
||||
local.Name = state.Name;
|
||||
local.Ping = state.Ping;
|
||||
SetStatus(local, state.Status);
|
||||
SetAttachedEntity(local, controlled);
|
||||
}
|
||||
|
||||
// Remove old users. This only works if the provided state is a list of all players
|
||||
if (fullList)
|
||||
foreach (var existing in _sessions.Keys.ToArray())
|
||||
{
|
||||
foreach (var oldUser in InternalSessions.Keys.ToArray())
|
||||
// clear slot, player left
|
||||
if (!hitSet.Contains(existing))
|
||||
{
|
||||
// clear slot, player left
|
||||
if (users.Contains(oldUser))
|
||||
continue;
|
||||
|
||||
DebugTools.Assert(oldUser != LocalUser
|
||||
|| LocalUser == null
|
||||
|| LocalUser == default(NetUserId),
|
||||
"Client is still connected to the server but not in the list of players?");
|
||||
RemoveSession(oldUser);
|
||||
_pendingStates.Remove(oldUser);
|
||||
DebugTools.Assert(LocalPlayer!.UserId != existing || _client.RunLevel == ClientRunLevel.SinglePlayerGame, // replays apply player states.
|
||||
"I'm still connected to the server, but i left?");
|
||||
_sessions.Remove(existing);
|
||||
dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
return dirty;
|
||||
if (dirty)
|
||||
{
|
||||
PlayerListUpdated?.Invoke(this, EventArgs.Empty);
|
||||
}
|
||||
}
|
||||
|
||||
public override bool TryGetSessionByEntity(EntityUid uid, [NotNullWhen(true)] out ICommonSession? session)
|
||||
private void OnRunLevelChanged(object? sender, RunLevelChangedEventArgs e)
|
||||
{
|
||||
if (LocalEntity == uid)
|
||||
if (e.NewLevel != ClientRunLevel.SinglePlayerGame)
|
||||
return;
|
||||
|
||||
DebugTools.AssertNotNull(LocalPlayer);
|
||||
|
||||
// We do some further setup steps for singleplayer here...
|
||||
|
||||
// The local player's GUID in singleplayer will always be the default.
|
||||
var guid = default(NetUserId);
|
||||
|
||||
var session = new PlayerSession(guid)
|
||||
{
|
||||
session = LocalSession!;
|
||||
Name = LocalPlayer!.Name,
|
||||
Ping = 0,
|
||||
};
|
||||
|
||||
LocalPlayer.UserId = guid;
|
||||
LocalPlayer.InternalSession = session;
|
||||
|
||||
// Add the local session to the list.
|
||||
_sessions.Add(guid, session);
|
||||
|
||||
LocalPlayer.SwitchState(SessionStatus.InGame);
|
||||
|
||||
PlayerListUpdated?.Invoke(this, EventArgs.Empty);
|
||||
}
|
||||
|
||||
public bool TryGetSessionByEntity(EntityUid uid, [NotNullWhen(true)] out ICommonSession? session)
|
||||
{
|
||||
if (LocalPlayer?.ControlledEntity == uid)
|
||||
{
|
||||
session = LocalPlayer.Session;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
60
Robust.Client/Player/PlayerSession.cs
Normal file
60
Robust.Client/Player/PlayerSession.cs
Normal file
@@ -0,0 +1,60 @@
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.Player
|
||||
{
|
||||
internal sealed class PlayerSession : ICommonSession
|
||||
{
|
||||
internal SessionStatus Status { get; set; } = SessionStatus.Connecting;
|
||||
|
||||
/// <inheritdoc />
|
||||
SessionStatus ICommonSession.Status
|
||||
{
|
||||
get => this.Status;
|
||||
set => this.Status = value;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public EntityUid? AttachedEntity { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public NetUserId UserId { get; }
|
||||
|
||||
[ViewVariables]
|
||||
internal string Name { get; set; } = "<Unknown>";
|
||||
|
||||
/// <inheritdoc />
|
||||
string ICommonSession.Name
|
||||
{
|
||||
get => this.Name;
|
||||
set => this.Name = value;
|
||||
}
|
||||
|
||||
[ViewVariables]
|
||||
internal short Ping { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public INetChannel ConnectedClient { get; internal set; } = null!;
|
||||
|
||||
/// <inheritdoc />
|
||||
short ICommonSession.Ping
|
||||
{
|
||||
get => this.Ping;
|
||||
set => this.Ping = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates an instance of a PlayerSession.
|
||||
/// </summary>
|
||||
public PlayerSession(NetUserId user)
|
||||
{
|
||||
UserId = user;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7,6 +7,7 @@ using Robust.Shared.Network;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
using System.Threading.Tasks;
|
||||
using Robust.Client.Upload.Commands;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Replays;
|
||||
@@ -100,7 +101,7 @@ public sealed partial class ReplayLoadManager
|
||||
|
||||
await callback(0, states.Count, LoadingState.ProcessingFiles, true);
|
||||
var playerSpan = state0.PlayerStates.Value;
|
||||
Dictionary<NetUserId, SessionState> playerStates = new(playerSpan.Count);
|
||||
Dictionary<NetUserId, PlayerState> playerStates = new(playerSpan.Count);
|
||||
foreach (var player in playerSpan)
|
||||
{
|
||||
playerStates.Add(player.UserId, player);
|
||||
@@ -390,7 +391,7 @@ public sealed partial class ReplayLoadManager
|
||||
return new EntityState(newState.NetEntity, combined, newState.EntityLastModified, newState.NetComponents ?? oldNetComps);
|
||||
}
|
||||
|
||||
private void UpdatePlayerStates(ReadOnlySpan<SessionState> span, Dictionary<NetUserId, SessionState> playerStates)
|
||||
private void UpdatePlayerStates(ReadOnlySpan<PlayerState> span, Dictionary<NetUserId, PlayerState> playerStates)
|
||||
{
|
||||
foreach (var player in span)
|
||||
{
|
||||
|
||||
@@ -9,7 +9,7 @@ using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Replays;
|
||||
using Robust.Shared.Serialization.Markdown.Mapping;
|
||||
using Robust.Shared.Serialization.Markdown.Value;
|
||||
@@ -138,9 +138,9 @@ internal sealed class ReplayRecordingManager : SharedReplayRecordingManager
|
||||
return (state, detachMsg);
|
||||
}
|
||||
|
||||
private SessionState GetPlayerState(ICommonSession session)
|
||||
private PlayerState GetPlayerState(ICommonSession session)
|
||||
{
|
||||
return new SessionState
|
||||
return new PlayerState
|
||||
{
|
||||
UserId = session.UserId,
|
||||
Status = session.Status,
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
<PackageReference Include="SQLitePCLRaw.bundle_e_sqlite3" Version="2.1.2" Condition="'$(UseSystemSqlite)' != 'True'" PrivateAssets="compile" />
|
||||
<PackageReference Include="SpaceWizards.NFluidsynth" Version="0.1.1" PrivateAssets="compile" />
|
||||
<PackageReference Include="NVorbis" Version="0.10.1" PrivateAssets="compile" />
|
||||
<PackageReference Include="SixLabors.ImageSharp" Version="2.1.3" />
|
||||
<PackageReference Include="SixLabors.ImageSharp" Version="2.1.7" />
|
||||
<PackageReference Include="OpenToolkit.Graphics" Version="4.0.0-pre9.1" PrivateAssets="compile" />
|
||||
<PackageReference Include="OpenTK.OpenAL" Version="4.7.5" PrivateAssets="compile" />
|
||||
<PackageReference Include="SpaceWizards.SharpFont" Version="1.0.1" PrivateAssets="compile" />
|
||||
|
||||
@@ -7,6 +7,7 @@ using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using Direction = Robust.Shared.Maths.Direction;
|
||||
|
||||
namespace Robust.Client.UserInterface.Controls
|
||||
{
|
||||
@@ -17,14 +18,18 @@ namespace Robust.Client.UserInterface.Controls
|
||||
IEntityManager _entMan;
|
||||
|
||||
[ViewVariables]
|
||||
public SpriteComponent? Sprite { get; private set; }
|
||||
private SpriteComponent? _sprite;
|
||||
public SpriteComponent? Sprite
|
||||
{
|
||||
get => _sprite;
|
||||
[Obsolete("Use SetEntity()")]
|
||||
set => SetEntity(value?.Owner);
|
||||
}
|
||||
|
||||
|
||||
[ViewVariables]
|
||||
public EntityUid? Entity { get; private set; }
|
||||
|
||||
public Entity<SpriteComponent>? Ent => Entity == null || Sprite == null ? null : (Entity.Value, Sprite);
|
||||
|
||||
/// <summary>
|
||||
/// This field configures automatic scaling of the sprite. This automatic scaling is done before
|
||||
/// applying the explicitly set scale <see cref="SpriteView.Scale"/>.
|
||||
@@ -119,22 +124,14 @@ namespace Robust.Client.UserInterface.Controls
|
||||
public SpriteView()
|
||||
{
|
||||
_entMan = IoCManager.Resolve<IEntityManager>();
|
||||
if (_entMan.TryGetComponent(Entity, out SpriteComponent? sprite))
|
||||
{
|
||||
Sprite = sprite;
|
||||
}
|
||||
|
||||
_entMan.TryGetComponent(Entity, out _sprite);
|
||||
RectClipContent = true;
|
||||
}
|
||||
|
||||
public void SetEntity(EntityUid? uid)
|
||||
{
|
||||
Entity = uid;
|
||||
|
||||
if (_entMan.TryGetComponent(Entity, out SpriteComponent? sprite))
|
||||
{
|
||||
Sprite = sprite;
|
||||
}
|
||||
_entMan.TryGetComponent(Entity, out _sprite);
|
||||
}
|
||||
|
||||
protected override Vector2 MeasureOverride(Vector2 availableSize)
|
||||
@@ -146,13 +143,13 @@ namespace Robust.Client.UserInterface.Controls
|
||||
|
||||
private void UpdateSize()
|
||||
{
|
||||
if (Entity == null || Sprite == null)
|
||||
if (Entity == null || _sprite == null)
|
||||
{
|
||||
_spriteSize = default;
|
||||
return;
|
||||
}
|
||||
|
||||
var spriteBox = Sprite.CalculateRotatedBoundingBox(default, _worldRotation ?? Angle.Zero, _eyeRotation)
|
||||
var spriteBox = _sprite.CalculateRotatedBoundingBox(default, _worldRotation ?? Angle.Zero, _eyeRotation)
|
||||
.CalcBoundingBox();
|
||||
|
||||
if (!SpriteOffset)
|
||||
@@ -194,10 +191,10 @@ namespace Robust.Client.UserInterface.Controls
|
||||
|
||||
internal override void DrawInternal(IRenderHandle renderHandle)
|
||||
{
|
||||
if (Entity is not {} uid || Sprite == null)
|
||||
if (Entity is not {} uid || _sprite == null)
|
||||
return;
|
||||
|
||||
if (Sprite.Deleted)
|
||||
if (_sprite.Deleted)
|
||||
{
|
||||
SetEntity(null);
|
||||
return;
|
||||
@@ -217,11 +214,11 @@ namespace Robust.Client.UserInterface.Controls
|
||||
|
||||
var offset = SpriteOffset
|
||||
? Vector2.Zero
|
||||
: - (-_eyeRotation).RotateVec(Sprite.Offset) * new Vector2(1, -1) * EyeManager.PixelsPerMeter;
|
||||
: - (-_eyeRotation).RotateVec(_sprite.Offset) * new Vector2(1, -1) * EyeManager.PixelsPerMeter;
|
||||
|
||||
var position = PixelSize / 2 + offset * stretch * UIScale;
|
||||
var scale = Scale * UIScale * stretch;
|
||||
renderHandle.DrawEntity(uid, position, scale, _worldRotation, _eyeRotation, OverrideDirection, Sprite);
|
||||
renderHandle.DrawEntity(uid, position, scale, _worldRotation, _eyeRotation, OverrideDirection, _sprite);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -117,7 +117,7 @@ Mouse Pos:
|
||||
{playerWorldOffset}
|
||||
{playerCoordinates}
|
||||
Rotation: {playerRotation.Degrees:F2}°
|
||||
EntId: {controlledEntity}
|
||||
EntId: {entityTransform.Owner}
|
||||
GridUid: {entityTransform.GridUid}
|
||||
Grid Rotation: {gridRotation.Degrees:F2}°");
|
||||
}
|
||||
|
||||
@@ -15,7 +15,7 @@ using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -5,7 +5,7 @@ using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Maths;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.ViewVariables.Editors
|
||||
@@ -67,13 +67,13 @@ namespace Robust.Client.ViewVariables.Editors
|
||||
var xVal = float.Parse(x.Text, CultureInfo.InvariantCulture);
|
||||
var yVal = float.Parse(y.Text, CultureInfo.InvariantCulture);
|
||||
|
||||
if (!entityManager.HasComponent<MapGridComponent>(gridVal))
|
||||
if (!mapManager.TryGetGrid(gridVal, out var grid))
|
||||
{
|
||||
ValueChanged(new EntityCoordinates(EntityUid.Invalid, new(xVal, yVal)));
|
||||
return;
|
||||
}
|
||||
|
||||
ValueChanged(new EntityCoordinates(gridVal, new(xVal, yVal)));
|
||||
ValueChanged(new EntityCoordinates(grid.Owner, new(xVal, yVal)));
|
||||
}
|
||||
|
||||
if (!ReadOnly)
|
||||
|
||||
@@ -120,11 +120,7 @@ namespace Robust.Client.ViewVariables.Instances
|
||||
};
|
||||
top.HorizontalExpand = true;
|
||||
hBox.AddChild(top);
|
||||
|
||||
var view = new SpriteView { OverrideDirection = Direction.South };
|
||||
view.SetEntity(_entity);
|
||||
hBox.AddChild(view);
|
||||
|
||||
hBox.AddChild(new SpriteView {Sprite = sprite, OverrideDirection = Direction.South});
|
||||
vBoxContainer.AddChild(hBox);
|
||||
}
|
||||
else
|
||||
@@ -435,7 +431,8 @@ namespace Robust.Client.ViewVariables.Instances
|
||||
|
||||
try
|
||||
{
|
||||
var comp = componentFactory.GetComponent(registration.Type);
|
||||
var comp = (Component) componentFactory.GetComponent(registration.Type);
|
||||
comp.Owner = _entity;
|
||||
_entityManager.AddComponent(_entity, comp);
|
||||
}
|
||||
catch (Exception e)
|
||||
|
||||
@@ -28,7 +28,6 @@ using Robust.Shared.Localization;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Profiling;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Reflection;
|
||||
@@ -307,9 +306,7 @@ namespace Robust.Server
|
||||
_modLoader.SetUseLoadContext(!ContentStart);
|
||||
_modLoader.SetEnableSandboxing(Options.Sandboxing);
|
||||
|
||||
var resourceManifest = ResourceManifestData.LoadResourceManifest(_resources);
|
||||
|
||||
if (!_modLoader.TryLoadModulesFrom(Options.AssemblyDirectory, resourceManifest.AssemblyPrefix ?? Options.ContentModulePrefix))
|
||||
if (!_modLoader.TryLoadModulesFrom(Options.AssemblyDirectory, Options.ContentModulePrefix))
|
||||
{
|
||||
_logger.Fatal("Errors while loading content assemblies.");
|
||||
return true;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using JetBrains.Annotations;
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
@@ -46,7 +47,11 @@ namespace Robust.Server.Console.Commands
|
||||
shell.WriteLine($"Entity {_entityManager.GetComponent<MetaDataComponent>(uid.Value).EntityName} already has a {componentName} component.");
|
||||
}
|
||||
|
||||
var component = _componentFactory.GetComponent(registration.Type);
|
||||
var component = (Component) _componentFactory.GetComponent(registration.Type);
|
||||
|
||||
#pragma warning disable CS0618
|
||||
component.Owner = uid.Value;
|
||||
#pragma warning restore CS0618
|
||||
_entityManager.AddComponent(uid.Value, component);
|
||||
|
||||
shell.WriteLine($"Added {componentName} component to entity {_entityManager.GetComponent<MetaDataComponent>(uid.Value).EntityName}.");
|
||||
|
||||
37
Robust.Server/Console/Commands/DeleteCommand.cs
Normal file
37
Robust.Server/Console/Commands/DeleteCommand.cs
Normal file
@@ -0,0 +1,37 @@
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Robust.Server.Console.Commands
|
||||
{
|
||||
public sealed class DeleteCommand : LocalizedCommands
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
|
||||
public override string Command => "delete";
|
||||
|
||||
public override void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
if (args.Length != 1)
|
||||
{
|
||||
shell.WriteLine("You should provide exactly one argument.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!NetEntity.TryParse(args[0], out var entityNet))
|
||||
{
|
||||
shell.WriteLine("Invalid entity UID.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_entityManager.TryGetEntity(entityNet, out var entity) || !_entityManager.EntityExists(entity))
|
||||
{
|
||||
shell.WriteLine("That entity does not exist.");
|
||||
return;
|
||||
}
|
||||
|
||||
_entityManager.DeleteEntity(entity.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -21,7 +21,7 @@ namespace Robust.Server.Console.Commands
|
||||
|
||||
var sb = new StringBuilder();
|
||||
|
||||
var players = _players.Sessions;
|
||||
var players = _players.ServerSessions;
|
||||
sb.AppendLine($"{"Player Name",20} {"Status",12} {"Playing Time",14} {"Ping",9} {"IP EndPoint",20}");
|
||||
sb.AppendLine("-------------------------------------------------------------------------------");
|
||||
|
||||
@@ -50,8 +50,8 @@ namespace Robust.Server.Console.Commands
|
||||
{
|
||||
if (args.Length < 1)
|
||||
{
|
||||
var player = shell.Player;
|
||||
var toKickPlayer = player ?? _players.Sessions.FirstOrDefault();
|
||||
var player = shell.Player as IPlayerSession;
|
||||
var toKickPlayer = player ?? _players.ServerSessions.FirstOrDefault();
|
||||
if (toKickPlayer == null)
|
||||
{
|
||||
shell.WriteLine("You need to provide a player to kick.");
|
||||
@@ -79,7 +79,7 @@ namespace Robust.Server.Console.Commands
|
||||
{
|
||||
if (args.Length == 1)
|
||||
{
|
||||
var options = _players.Sessions.OrderBy(c => c.Name).Select(c => c.Name).ToArray();
|
||||
var options = _players.ServerSessions.OrderBy(c => c.Name).Select(c => c.Name).ToArray();
|
||||
|
||||
return CompletionResult.FromHintOptions(options, "<PlayerIndex>");
|
||||
}
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
|
||||
namespace Robust.Server.Console.Commands
|
||||
{
|
||||
@@ -16,7 +17,7 @@ namespace Robust.Server.Console.Commands
|
||||
{
|
||||
var session = shell.Player;
|
||||
|
||||
if (session is not { } playerSession)
|
||||
if (session is not IPlayerSession playerSession)
|
||||
{
|
||||
shell.WriteError($"Unable to find {nameof(ICommonSession)} for shell");
|
||||
return;
|
||||
@@ -53,7 +54,7 @@ namespace Robust.Server.Console.Commands
|
||||
{
|
||||
var session = shell.Player;
|
||||
|
||||
if (session is not { } playerSession)
|
||||
if (session is not IPlayerSession playerSession)
|
||||
{
|
||||
shell.WriteError($"Unable to find {nameof(ICommonSession)} for shell");
|
||||
return;
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Toolshed;
|
||||
using Robust.Shared.Toolshed.Errors;
|
||||
|
||||
@@ -8,27 +10,27 @@ namespace Robust.Server.Console
|
||||
{
|
||||
public IConGroupControllerImplementation? Implementation { get; set; }
|
||||
|
||||
public bool CanCommand(ICommonSession session, string cmdName)
|
||||
public bool CanCommand(IPlayerSession session, string cmdName)
|
||||
{
|
||||
return Implementation?.CanCommand(session, cmdName) ?? false;
|
||||
}
|
||||
|
||||
public bool CanAdminPlace(ICommonSession session)
|
||||
public bool CanAdminPlace(IPlayerSession session)
|
||||
{
|
||||
return Implementation?.CanAdminPlace(session) ?? false;
|
||||
}
|
||||
|
||||
public bool CanScript(ICommonSession session)
|
||||
public bool CanScript(IPlayerSession session)
|
||||
{
|
||||
return Implementation?.CanScript(session) ?? false;
|
||||
}
|
||||
|
||||
public bool CanAdminMenu(ICommonSession session)
|
||||
public bool CanAdminMenu(IPlayerSession session)
|
||||
{
|
||||
return Implementation?.CanAdminMenu(session) ?? false;
|
||||
}
|
||||
|
||||
public bool CanAdminReloadPrototypes(ICommonSession session)
|
||||
public bool CanAdminReloadPrototypes(IPlayerSession session)
|
||||
{
|
||||
return Implementation?.CanAdminReloadPrototypes(session) ?? false;
|
||||
}
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Toolshed;
|
||||
|
||||
namespace Robust.Server.Console
|
||||
{
|
||||
public interface IConGroupControllerImplementation : IPermissionController
|
||||
{
|
||||
bool CanCommand(ICommonSession session, string cmdName);
|
||||
bool CanAdminPlace(ICommonSession session);
|
||||
bool CanScript(ICommonSession session);
|
||||
bool CanAdminMenu(ICommonSession session);
|
||||
bool CanAdminReloadPrototypes(ICommonSession session);
|
||||
bool CanCommand(IPlayerSession session, string cmdName);
|
||||
bool CanAdminPlace(IPlayerSession session);
|
||||
bool CanScript(IPlayerSession session);
|
||||
bool CanAdminMenu(IPlayerSession session);
|
||||
bool CanAdminReloadPrototypes(IPlayerSession session);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,9 +5,10 @@ using System.Threading.Tasks;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Toolshed;
|
||||
using Robust.Shared.Toolshed.Syntax;
|
||||
using Robust.Shared.Utility;
|
||||
@@ -41,7 +42,7 @@ namespace Robust.Server.Console
|
||||
|
||||
var msg = new MsgConCmd();
|
||||
msg.Text = command;
|
||||
NetManager.ServerSendMessage(msg, session.Channel);
|
||||
NetManager.ServerSendMessage(msg, ((IPlayerSession)session).ConnectedClient);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -49,12 +50,18 @@ namespace Robust.Server.Console
|
||||
{
|
||||
var msg = new FormattedMessage();
|
||||
msg.AddText(text);
|
||||
OutputText(session, msg, false);
|
||||
if (session is IPlayerSession playerSession)
|
||||
OutputText(playerSession, msg, false);
|
||||
else
|
||||
OutputText(null, msg, false);
|
||||
}
|
||||
|
||||
public override void WriteLine(ICommonSession? session, FormattedMessage msg)
|
||||
{
|
||||
OutputText(session, msg, false);
|
||||
if (session is IPlayerSession playerSession)
|
||||
OutputText(playerSession, msg, false);
|
||||
else
|
||||
OutputText(null, msg, false);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -62,7 +69,10 @@ namespace Robust.Server.Console
|
||||
{
|
||||
var msg = new FormattedMessage();
|
||||
msg.AddText(text);
|
||||
OutputText(session, msg, true);
|
||||
if (session is IPlayerSession playerSession)
|
||||
OutputText(playerSession, msg, true);
|
||||
else
|
||||
OutputText(null, msg, true);
|
||||
}
|
||||
|
||||
public bool IsCmdServer(IConsoleCommand cmd) => true;
|
||||
@@ -146,7 +156,7 @@ namespace Robust.Server.Console
|
||||
|
||||
private bool ShellCanExecute(IConsoleShell shell, string cmdName)
|
||||
{
|
||||
return shell.Player == null || _groupController.CanCommand(shell.Player, cmdName);
|
||||
return shell.Player == null || _groupController.CanCommand((IPlayerSession)shell.Player, cmdName);
|
||||
}
|
||||
|
||||
private void HandleRegistrationRequest(INetChannel senderConnection)
|
||||
@@ -154,40 +164,16 @@ namespace Robust.Server.Console
|
||||
var message = new MsgConCmdReg();
|
||||
|
||||
var counter = 0;
|
||||
var toolshedCommands = _toolshed.DefaultEnvironment.AllCommands().ToArray();
|
||||
message.Commands = new List<MsgConCmdReg.Command>(AvailableCommands.Count + toolshedCommands.Length);
|
||||
var commands = new HashSet<string>();
|
||||
message.Commands = new MsgConCmdReg.Command[AvailableCommands.Count];
|
||||
|
||||
foreach (var command in AvailableCommands.Values)
|
||||
{
|
||||
if (!commands.Add(command.Command))
|
||||
{
|
||||
Sawmill.Error($"Duplicate command: {command.Command}");
|
||||
continue;
|
||||
}
|
||||
message.Commands.Add(new MsgConCmdReg.Command
|
||||
message.Commands[counter++] = new MsgConCmdReg.Command
|
||||
{
|
||||
Name = command.Command,
|
||||
Description = command.Description,
|
||||
Help = command.Help
|
||||
});
|
||||
}
|
||||
|
||||
foreach (var spec in toolshedCommands)
|
||||
{
|
||||
var name = spec.FullName();
|
||||
if (!commands.Add(name))
|
||||
{
|
||||
Sawmill.Warning($"Duplicate toolshed command: {name}");
|
||||
continue;
|
||||
}
|
||||
|
||||
message.Commands.Add(new MsgConCmdReg.Command
|
||||
{
|
||||
Name = name,
|
||||
Description = spec.Cmd.Description(spec.SubCommand),
|
||||
Help = spec.Cmd.GetHelp(spec.SubCommand)
|
||||
});
|
||||
};
|
||||
}
|
||||
|
||||
NetManager.ServerSendMessage(message, senderConnection);
|
||||
@@ -204,7 +190,7 @@ namespace Robust.Server.Console
|
||||
ExecuteCommand(session, text);
|
||||
}
|
||||
|
||||
private void OutputText(ICommonSession? session, FormattedMessage text, bool error)
|
||||
private void OutputText(IPlayerSession? session, FormattedMessage text, bool error)
|
||||
{
|
||||
if (session != null)
|
||||
{
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Server.GameObjects
|
||||
@@ -8,6 +8,6 @@ namespace Robust.Server.GameObjects
|
||||
public sealed partial class ActorComponent : Component
|
||||
{
|
||||
[ViewVariables]
|
||||
public ICommonSession PlayerSession { get; internal set; } = default!;
|
||||
public IPlayerSession PlayerSession { get; internal set; } = default!;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Robust.Server.GameObjects
|
||||
{
|
||||
[RegisterComponent]
|
||||
internal sealed partial class ViewSubscriberComponent : Component
|
||||
{
|
||||
internal readonly HashSet<ICommonSession> SubscribedSessions = new();
|
||||
internal readonly HashSet<IPlayerSession> SubscribedSessions = new();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
using System;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Server.GameObjects
|
||||
{
|
||||
@@ -13,5 +16,13 @@ namespace Robust.Server.GameObjects
|
||||
/// </summary>
|
||||
[DataField("layer")]
|
||||
public int Layer = 1;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[Obsolete("Do not access directly, only exists for VV")]
|
||||
public int LayerVV
|
||||
{
|
||||
get => Layer;
|
||||
set => EntitySystem.Get<VisibilitySystem>().SetLayer(this, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,6 @@ using Robust.Server.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Server.GameObjects
|
||||
@@ -31,7 +30,7 @@ namespace Robust.Server.GameObjects
|
||||
/// <param name="player">The player to attach to the entity</param>
|
||||
/// <param name="force">Whether to kick any existing players from the entity</param>
|
||||
/// <returns>Whether the attach succeeded, or not.</returns>
|
||||
public bool Attach(EntityUid? uid, ICommonSession player, bool force = false)
|
||||
public bool Attach(EntityUid? uid, IPlayerSession player, bool force = false)
|
||||
{
|
||||
return Attach(uid, player, false, out _);
|
||||
}
|
||||
@@ -44,26 +43,25 @@ namespace Robust.Server.GameObjects
|
||||
/// <param name="force">Whether to kick any existing players from the entity</param>
|
||||
/// <param name="forceKicked">The player that was forcefully kicked, or null.</param>
|
||||
/// <returns>Whether the attach succeeded, or not.</returns>
|
||||
public bool Attach(EntityUid? entity, ICommonSession player, bool force, out ICommonSession? forceKicked)
|
||||
public bool Attach(EntityUid? entity, IPlayerSession player, bool force, out IPlayerSession? forceKicked)
|
||||
{
|
||||
// Null by default.
|
||||
forceKicked = null;
|
||||
|
||||
if (player.AttachedEntity == entity)
|
||||
{
|
||||
DebugTools.Assert(entity == null || HasComp<ActorComponent>(entity));
|
||||
return true;
|
||||
}
|
||||
|
||||
if (entity is not { } uid)
|
||||
return Detach(player);
|
||||
|
||||
// Cannot attach to a deleted, nonexisting or terminating entity.
|
||||
if (TerminatingOrDeleted(uid))
|
||||
if (!TryComp(uid, out MetaDataComponent? meta) || meta.EntityLifeStage > EntityLifeStage.MapInitialized)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check if there was a player attached to the entity already...
|
||||
if (TryComp(uid, out ActorComponent? actor))
|
||||
if (EntityManager.TryGetComponent(uid, out ActorComponent? actor))
|
||||
{
|
||||
// If we're not forcing the attach, this fails.
|
||||
if (!force)
|
||||
@@ -71,22 +69,22 @@ namespace Robust.Server.GameObjects
|
||||
|
||||
// Set the event's force-kicked session before detaching it.
|
||||
forceKicked = actor.PlayerSession;
|
||||
RemComp(uid, actor);
|
||||
DebugTools.AssertNull(forceKicked.AttachedEntity);
|
||||
Detach(uid, actor);
|
||||
}
|
||||
|
||||
// Detach from the currently attached entity.
|
||||
Detach(player);
|
||||
if (!Detach(player))
|
||||
return false;
|
||||
|
||||
// We add the actor component.
|
||||
actor = EntityManager.AddComponent<ActorComponent>(uid);
|
||||
EntityManager.EnsureComponent<EyeComponent>(uid);
|
||||
actor.PlayerSession = player;
|
||||
_playerManager.SetAttachedEntity(player, uid);
|
||||
DebugTools.Assert(player.AttachedEntity == entity);
|
||||
player.SetAttachedEntity(uid);
|
||||
|
||||
// The player is fully attached now, raise an event!
|
||||
RaiseLocalEvent(uid, new PlayerAttachedEvent(uid, player, forceKicked), true);
|
||||
DebugTools.Assert(player.AttachedEntity == entity);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -110,33 +108,21 @@ namespace Robust.Server.GameObjects
|
||||
/// <param name="player">The player session that will be detached from any attached entities.</param>
|
||||
/// <returns>Whether the player is now detached from any entities.
|
||||
/// This returns true if the player wasn't attached to any entity.</returns>
|
||||
public bool Detach(ICommonSession player, ActorComponent? actor = null)
|
||||
public bool Detach(IPlayerSession player)
|
||||
{
|
||||
var uid = player.AttachedEntity;
|
||||
if (uid == null)
|
||||
return true;
|
||||
|
||||
if (!Resolve(uid.Value, ref actor, false))
|
||||
{
|
||||
Log.Error($"Player {player} was attached to a deleted entity?");
|
||||
((CommonSession) player).AttachedEntity = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
RemComp(uid.Value, actor);
|
||||
DebugTools.AssertNull(player.AttachedEntity);
|
||||
return false;
|
||||
return uid == null || Detach(uid.Value);
|
||||
}
|
||||
|
||||
private void OnActorShutdown(EntityUid entity, ActorComponent component, ComponentShutdown args)
|
||||
{
|
||||
_playerManager.SetAttachedEntity(component.PlayerSession, null);
|
||||
component.PlayerSession.SetAttachedEntity(null);
|
||||
|
||||
// The player is fully detached now that the component has shut down.
|
||||
RaiseLocalEvent(entity, new PlayerDetachedEvent(entity, component.PlayerSession), true);
|
||||
}
|
||||
|
||||
public bool TryGetActorFromUserId(NetUserId? userId, [NotNullWhen(true)] out ICommonSession? actor, out EntityUid? actorEntity)
|
||||
public bool TryGetActorFromUserId(NetUserId? userId, [NotNullWhen(true)] out IPlayerSession? actor, [MaybeNullWhen(true)] out EntityUid? actorEntity)
|
||||
{
|
||||
actor = null;
|
||||
actorEntity = null;
|
||||
@@ -157,14 +143,14 @@ namespace Robust.Server.GameObjects
|
||||
public sealed class PlayerAttachedEvent : EntityEventArgs
|
||||
{
|
||||
public EntityUid Entity { get; }
|
||||
public ICommonSession Player { get; }
|
||||
public IPlayerSession Player { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The player session that was forcefully kicked from the entity, if any.
|
||||
/// </summary>
|
||||
public ICommonSession? Kicked { get; }
|
||||
public IPlayerSession? Kicked { get; }
|
||||
|
||||
public PlayerAttachedEvent(EntityUid entity, ICommonSession player, ICommonSession? kicked = null)
|
||||
public PlayerAttachedEvent(EntityUid entity, IPlayerSession player, IPlayerSession? kicked = null)
|
||||
{
|
||||
Entity = entity;
|
||||
Player = player;
|
||||
@@ -178,9 +164,9 @@ namespace Robust.Server.GameObjects
|
||||
public sealed class PlayerDetachedEvent : EntityEventArgs
|
||||
{
|
||||
public EntityUid Entity { get; }
|
||||
public ICommonSession Player { get; }
|
||||
public IPlayerSession Player { get; }
|
||||
|
||||
public PlayerDetachedEvent(EntityUid entity, ICommonSession player)
|
||||
public PlayerDetachedEvent(EntityUid entity, IPlayerSession player)
|
||||
{
|
||||
Entity = entity;
|
||||
Player = player;
|
||||
|
||||
@@ -6,6 +6,7 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
|
||||
namespace Robust.Server.GameObjects;
|
||||
[UsedImplicitly]
|
||||
|
||||
@@ -5,7 +5,6 @@ using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Robust.Server.GameObjects
|
||||
{
|
||||
@@ -16,10 +15,10 @@ namespace Robust.Server.GameObjects
|
||||
{
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
|
||||
private readonly Dictionary<ICommonSession, IPlayerCommandStates> _playerInputs = new();
|
||||
private readonly Dictionary<IPlayerSession, IPlayerCommandStates> _playerInputs = new();
|
||||
|
||||
|
||||
private readonly Dictionary<ICommonSession, uint> _lastProcessedInputCmd = new();
|
||||
private readonly Dictionary<IPlayerSession, uint> _lastProcessedInputCmd = new();
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Initialize()
|
||||
@@ -49,7 +48,7 @@ namespace Robust.Server.GameObjects
|
||||
if (!Enum.IsDefined(typeof(BoundKeyState), msg.State))
|
||||
return;
|
||||
|
||||
var session = eventArgs.SenderSession;
|
||||
var session = (IPlayerSession) eventArgs.SenderSession;
|
||||
|
||||
if (_lastProcessedInputCmd[session] < msg.InputSequence)
|
||||
_lastProcessedInputCmd[session] = msg.InputSequence;
|
||||
@@ -66,12 +65,12 @@ namespace Robust.Server.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
public IPlayerCommandStates GetInputStates(ICommonSession session)
|
||||
public IPlayerCommandStates GetInputStates(IPlayerSession session)
|
||||
{
|
||||
return _playerInputs[session];
|
||||
}
|
||||
|
||||
public uint GetLastInputCommand(ICommonSession session)
|
||||
public uint GetLastInputCommand(IPlayerSession session)
|
||||
{
|
||||
return _lastProcessedInputCmd[session];
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ using System.IO;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using Robust.Server.Maps;
|
||||
using Robust.Shared.Collections;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
@@ -732,7 +733,7 @@ public sealed class MapLoaderSystem : EntitySystem
|
||||
return;
|
||||
|
||||
// get ents that the grids will bind to
|
||||
var gridComps = new Entity<MapGridComponent>[yamlGrids.Count];
|
||||
var gridComps = new MapGridComponent[yamlGrids.Count];
|
||||
var gridQuery = _serverEntityManager.GetEntityQuery<MapGridComponent>();
|
||||
|
||||
// linear search for new grid comps
|
||||
@@ -744,7 +745,7 @@ public sealed class MapLoaderSystem : EntitySystem
|
||||
// These should actually be new, pre-init
|
||||
DebugTools.Assert(gridComp.LifeStage == ComponentLifeStage.Added);
|
||||
|
||||
gridComps[gridComp.GridIndex] = new Entity<MapGridComponent>(uid, gridComp);
|
||||
gridComps[gridComp.GridIndex] = gridComp;
|
||||
}
|
||||
|
||||
for (var index = 0; index < yamlGrids.Count; index++)
|
||||
@@ -763,18 +764,18 @@ public sealed class MapLoaderSystem : EntitySystem
|
||||
MappingDataNode yamlGridInfo = (MappingDataNode)yamlGrid["settings"];
|
||||
SequenceDataNode yamlGridChunks = (SequenceDataNode)yamlGrid["chunks"];
|
||||
|
||||
AllocateMapGrid(gridComp, yamlGridInfo);
|
||||
var gridUid = gridComp.Owner;
|
||||
var grid = AllocateMapGrid(gridComp, yamlGridInfo);
|
||||
var gridUid = grid.Owner;
|
||||
|
||||
foreach (var chunkNode in yamlGridChunks.Cast<MappingDataNode>())
|
||||
{
|
||||
var (chunkOffsetX, chunkOffsetY) = _serManager.Read<Vector2i>(chunkNode["ind"]);
|
||||
_serManager.Read(chunkNode, _context, instanceProvider: () => _mapSystem.GetOrAddChunk(gridUid, gridComp, chunkOffsetX, chunkOffsetY), notNullableOverride: true);
|
||||
_serManager.Read(chunkNode, _context, instanceProvider: () => _mapSystem.GetOrAddChunk(gridUid, grid, chunkOffsetX, chunkOffsetY), notNullableOverride: true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void AllocateMapGrid(MapGridComponent gridComp, MappingDataNode yamlGridInfo)
|
||||
private static MapGridComponent AllocateMapGrid(MapGridComponent gridComp, MappingDataNode yamlGridInfo)
|
||||
{
|
||||
// sane defaults
|
||||
ushort csz = 16;
|
||||
@@ -794,6 +795,8 @@ public sealed class MapLoaderSystem : EntitySystem
|
||||
|
||||
gridComp.ChunkSize = csz;
|
||||
gridComp.TileSize = tsz;
|
||||
|
||||
return gridComp;
|
||||
}
|
||||
|
||||
private void StartupEntities(MapData data)
|
||||
|
||||
@@ -7,7 +7,7 @@ using Robust.Server.Player;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Server.GameObjects
|
||||
@@ -194,7 +194,7 @@ namespace Robust.Server.GameObjects
|
||||
return bui.SubscribedSessions.Count > 0;
|
||||
}
|
||||
|
||||
public bool SessionHasOpenUi(EntityUid uid, Enum uiKey, ICommonSession session, UserInterfaceComponent? ui = null)
|
||||
public bool SessionHasOpenUi(EntityUid uid, Enum uiKey, IPlayerSession session, UserInterfaceComponent? ui = null)
|
||||
{
|
||||
if (!TryGetUi(uid, uiKey, out var bui, ui))
|
||||
return false;
|
||||
@@ -218,7 +218,7 @@ namespace Robust.Server.GameObjects
|
||||
public bool TrySetUiState(EntityUid uid,
|
||||
Enum uiKey,
|
||||
BoundUserInterfaceState state,
|
||||
ICommonSession? session = null,
|
||||
IPlayerSession? session = null,
|
||||
UserInterfaceComponent? ui = null,
|
||||
bool clearOverrides = true)
|
||||
{
|
||||
@@ -284,7 +284,7 @@ namespace Robust.Server.GameObjects
|
||||
|
||||
#region Open
|
||||
|
||||
public bool TryOpen(EntityUid uid, Enum uiKey, ICommonSession session, UserInterfaceComponent? ui = null)
|
||||
public bool TryOpen(EntityUid uid, Enum uiKey, IPlayerSession session, UserInterfaceComponent? ui = null)
|
||||
{
|
||||
if (!TryGetUi(uid, uiKey, out var bui, ui))
|
||||
return false;
|
||||
@@ -319,7 +319,7 @@ namespace Robust.Server.GameObjects
|
||||
#endregion
|
||||
|
||||
#region Close
|
||||
public bool TryClose(EntityUid uid, Enum uiKey, ICommonSession session, UserInterfaceComponent? ui = null)
|
||||
public bool TryClose(EntityUid uid, Enum uiKey, IPlayerSession session, UserInterfaceComponent? ui = null)
|
||||
{
|
||||
if (!TryGetUi(uid, uiKey, out var bui, ui))
|
||||
return false;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Robust.Server.GameObjects
|
||||
{
|
||||
@@ -18,7 +18,7 @@ namespace Robust.Server.GameObjects
|
||||
/// <summary>
|
||||
/// Subscribes the session to get PVS updates from the point of view of the specified entity.
|
||||
/// </summary>
|
||||
public void AddViewSubscriber(EntityUid uid, ICommonSession session)
|
||||
public void AddViewSubscriber(EntityUid uid, IPlayerSession session)
|
||||
{
|
||||
// If the entity doesn't have the component, it will be added.
|
||||
var viewSubscriber = EntityManager.EnsureComponent<ViewSubscriberComponent>(uid);
|
||||
@@ -27,7 +27,7 @@ namespace Robust.Server.GameObjects
|
||||
return; // Already subscribed, do nothing else.
|
||||
|
||||
viewSubscriber.SubscribedSessions.Add(session);
|
||||
session.ViewSubscriptions.Add(uid);
|
||||
session.AddViewSubscription(uid);
|
||||
|
||||
RaiseLocalEvent(uid, new ViewSubscriberAddedEvent(uid, session), true);
|
||||
}
|
||||
@@ -35,7 +35,7 @@ namespace Robust.Server.GameObjects
|
||||
/// <summary>
|
||||
/// Unsubscribes the session from getting PVS updates from the point of view of the specified entity.
|
||||
/// </summary>
|
||||
public void RemoveViewSubscriber(EntityUid uid, ICommonSession session)
|
||||
public void RemoveViewSubscriber(EntityUid uid, IPlayerSession session)
|
||||
{
|
||||
if(!EntityManager.TryGetComponent(uid, out ViewSubscriberComponent? viewSubscriber))
|
||||
return; // Entity didn't have any subscriptions, do nothing.
|
||||
@@ -43,7 +43,7 @@ namespace Robust.Server.GameObjects
|
||||
if (!viewSubscriber.SubscribedSessions.Remove(session))
|
||||
return; // Session wasn't subscribed, do nothing.
|
||||
|
||||
session.ViewSubscriptions.Remove(uid);
|
||||
session.RemoveViewSubscription(uid);
|
||||
RaiseLocalEvent(uid, new ViewSubscriberRemovedEvent(uid, session), true);
|
||||
}
|
||||
|
||||
@@ -51,7 +51,7 @@ namespace Robust.Server.GameObjects
|
||||
{
|
||||
foreach (var session in component.SubscribedSessions)
|
||||
{
|
||||
session.ViewSubscriptions.Remove(uid);
|
||||
session.RemoveViewSubscription(uid);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -62,9 +62,9 @@ namespace Robust.Server.GameObjects
|
||||
public sealed class ViewSubscriberAddedEvent : EntityEventArgs
|
||||
{
|
||||
public EntityUid View { get; }
|
||||
public ICommonSession Subscriber { get; }
|
||||
public IPlayerSession Subscriber { get; }
|
||||
|
||||
public ViewSubscriberAddedEvent(EntityUid view, ICommonSession subscriber)
|
||||
public ViewSubscriberAddedEvent(EntityUid view, IPlayerSession subscriber)
|
||||
{
|
||||
View = view;
|
||||
Subscriber = subscriber;
|
||||
@@ -78,9 +78,9 @@ namespace Robust.Server.GameObjects
|
||||
public sealed class ViewSubscriberRemovedEvent : EntityEventArgs
|
||||
{
|
||||
public EntityUid View { get; }
|
||||
public ICommonSession Subscriber { get; }
|
||||
public IPlayerSession Subscriber { get; }
|
||||
|
||||
public ViewSubscriberRemovedEvent(EntityUid view, ICommonSession subscriber)
|
||||
public ViewSubscriberRemovedEvent(EntityUid view, IPlayerSession subscriber)
|
||||
{
|
||||
View = view;
|
||||
Subscriber = subscriber;
|
||||
|
||||
@@ -1,14 +1,13 @@
|
||||
using System;
|
||||
using Robust.Server.GameStates;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Server.GameObjects
|
||||
{
|
||||
public sealed class VisibilitySystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly PvsSystem _pvs = default!;
|
||||
[Dependency] private readonly IViewVariablesManager _vvManager = default!;
|
||||
|
||||
private EntityQuery<TransformComponent> _xformQuery;
|
||||
private EntityQuery<MetaDataComponent> _metaQuery;
|
||||
@@ -22,15 +21,6 @@ namespace Robust.Server.GameObjects
|
||||
_visiblityQuery = GetEntityQuery<VisibilityComponent>();
|
||||
SubscribeLocalEvent<EntParentChangedMessage>(OnParentChange);
|
||||
EntityManager.EntityInitialized += OnEntityInit;
|
||||
|
||||
_vvManager.GetTypeHandler<VisibilityComponent>()
|
||||
.AddPath(nameof(VisibilityComponent.Layer), (_, comp) => comp.Layer, (uid, value, comp) =>
|
||||
{
|
||||
if (!Resolve(uid, ref comp))
|
||||
return;
|
||||
|
||||
SetLayer(uid, comp, value);
|
||||
});
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
@@ -50,6 +40,12 @@ namespace Robust.Server.GameObjects
|
||||
RefreshVisibility(uid, visibilityComponent: component);
|
||||
}
|
||||
|
||||
[Obsolete("Use overload that takes an EntityUid instead")]
|
||||
public void AddLayer(VisibilityComponent component, int layer, bool refresh = true)
|
||||
{
|
||||
AddLayer(component.Owner, component, layer, refresh);
|
||||
}
|
||||
|
||||
public void RemoveLayer(EntityUid uid, VisibilityComponent component, int layer, bool refresh = true)
|
||||
{
|
||||
if ((layer & component.Layer) != layer)
|
||||
@@ -61,6 +57,12 @@ namespace Robust.Server.GameObjects
|
||||
RefreshVisibility(uid, visibilityComponent: component);
|
||||
}
|
||||
|
||||
[Obsolete("Use overload that takes an EntityUid instead")]
|
||||
public void RemoveLayer(VisibilityComponent component, int layer, bool refresh = true)
|
||||
{
|
||||
RemoveLayer(component.Owner, component, layer, refresh);
|
||||
}
|
||||
|
||||
public void SetLayer(EntityUid uid, VisibilityComponent component, int layer, bool refresh = true)
|
||||
{
|
||||
if (component.Layer == layer)
|
||||
@@ -72,6 +74,12 @@ namespace Robust.Server.GameObjects
|
||||
RefreshVisibility(uid, visibilityComponent: component);
|
||||
}
|
||||
|
||||
[Obsolete("Use overload that takes an EntityUid instead")]
|
||||
public void SetLayer(VisibilityComponent component, int layer, bool refresh = true)
|
||||
{
|
||||
SetLayer(component.Owner, component, layer, refresh);
|
||||
}
|
||||
|
||||
private void OnParentChange(ref EntParentChangedMessage ev)
|
||||
{
|
||||
RefreshVisibility(ev.Entity);
|
||||
@@ -119,6 +127,12 @@ namespace Robust.Server.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
[Obsolete("Use overload that takes an EntityUid instead")]
|
||||
public void RefreshVisibility(VisibilityComponent visibilityComponent)
|
||||
{
|
||||
RefreshVisibility(visibilityComponent.Owner, visibilityComponent);
|
||||
}
|
||||
|
||||
private int GetParentVisibilityMask(EntityUid uid, VisibilityComponent? visibilityComponent = null)
|
||||
{
|
||||
int visMask = 1; // apparently some content expects everything to have the first bit/flag set to true.
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Robust.Server.GameObjects
|
||||
{
|
||||
public interface IServerEntityNetworkManager : IEntityNetworkManager
|
||||
{
|
||||
uint GetLastMessageSequence(ICommonSession session);
|
||||
uint GetLastMessageSequence(IPlayerSession session);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using JetBrains.Annotations;
|
||||
using Prometheus;
|
||||
using Robust.Server.Player;
|
||||
@@ -14,7 +15,6 @@ using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Replays;
|
||||
using Robust.Shared.Timing;
|
||||
@@ -131,7 +131,7 @@ namespace Robust.Server.GameObjects
|
||||
|
||||
private readonly PriorityQueue<MsgEntity> _queue = new(new MessageSequenceComparer());
|
||||
|
||||
private readonly Dictionary<ICommonSession, uint> _lastProcessedSequencesCmd =
|
||||
private readonly Dictionary<IPlayerSession, uint> _lastProcessedSequencesCmd =
|
||||
new();
|
||||
|
||||
private bool _logLateMsgs;
|
||||
@@ -162,7 +162,7 @@ namespace Robust.Server.GameObjects
|
||||
EntitiesCount.Set(Entities.Count);
|
||||
}
|
||||
|
||||
public uint GetLastMessageSequence(ICommonSession session)
|
||||
public uint GetLastMessageSequence(IPlayerSession session)
|
||||
{
|
||||
return _lastProcessedSequencesCmd[session];
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Robust.Server.GameStates
|
||||
|
||||
@@ -8,7 +8,7 @@ using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
|
||||
namespace Robust.Server.GameStates;
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -68,7 +68,7 @@ namespace Robust.Server.GameStates
|
||||
return true;
|
||||
}
|
||||
|
||||
public void CleanupDirty(IEnumerable<ICommonSession> sessions)
|
||||
public void CleanupDirty(IEnumerable<IPlayerSession> sessions)
|
||||
{
|
||||
if (!CullingEnabled)
|
||||
{
|
||||
|
||||
@@ -15,7 +15,7 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Threading;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
@@ -35,16 +35,10 @@ internal sealed partial class PvsSystem : EntitySystem
|
||||
public const float ChunkSize = 8;
|
||||
|
||||
// TODO make this a cvar. Make it in terms of seconds and tie it to tick rate?
|
||||
// Main issue is that I CBF figuring out the logic for handling it changing mid-game.
|
||||
public const int DirtyBufferSize = 20;
|
||||
// Note: If a client has ping higher than TickBuffer / TickRate, then the server will treat every entity as if it
|
||||
// had entered PVS for the first time. Note that due to the PVS budget, this buffer is easily overwhelmed.
|
||||
|
||||
/// <summary>
|
||||
/// See <see cref="CVars.NetForceAckThreshold"/>.
|
||||
/// </summary>
|
||||
public int ForceAckThreshold { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Maximum number of pooled objects
|
||||
/// </summary>
|
||||
@@ -145,7 +139,6 @@ internal sealed partial class PvsSystem : EntitySystem
|
||||
|
||||
_configManager.OnValueChanged(CVars.NetPVS, SetPvs, true);
|
||||
_configManager.OnValueChanged(CVars.NetMaxUpdateRange, OnViewsizeChanged, true);
|
||||
_configManager.OnValueChanged(CVars.NetForceAckThreshold, OnForceAckChanged, true);
|
||||
|
||||
_serverGameStateManager.ClientAck += OnClientAck;
|
||||
_serverGameStateManager.ClientRequestFull += OnClientRequestFull;
|
||||
@@ -163,7 +156,6 @@ internal sealed partial class PvsSystem : EntitySystem
|
||||
|
||||
_configManager.UnsubValueChanged(CVars.NetPVS, SetPvs);
|
||||
_configManager.UnsubValueChanged(CVars.NetMaxUpdateRange, OnViewsizeChanged);
|
||||
_configManager.UnsubValueChanged(CVars.NetForceAckThreshold, OnForceAckChanged);
|
||||
|
||||
_serverGameStateManager.ClientAck -= OnClientAck;
|
||||
_serverGameStateManager.ClientRequestFull -= OnClientRequestFull;
|
||||
@@ -207,7 +199,7 @@ internal sealed partial class PvsSystem : EntitySystem
|
||||
// return last acked to pool, but only if it is not still in the OverflowDictionary.
|
||||
if (sessionData.LastAcked != null && !sessionData.SentEntities.ContainsKey(sessionData.LastAcked.Value.Tick))
|
||||
{
|
||||
DebugTools.Assert(!sessionData.SentEntities.Values.Contains(sessionData.LastAcked.Value.Data));
|
||||
DebugTools.Assert(sessionData.SentEntities.Values.Contains(sessionData.LastAcked.Value.Data));
|
||||
_visSetPool.Return(sessionData.LastAcked.Value.Data);
|
||||
}
|
||||
|
||||
@@ -220,11 +212,6 @@ internal sealed partial class PvsSystem : EntitySystem
|
||||
_viewSize = obj * 2;
|
||||
}
|
||||
|
||||
private void OnForceAckChanged(int value)
|
||||
{
|
||||
ForceAckThreshold = value;
|
||||
}
|
||||
|
||||
private void SetPvs(bool value)
|
||||
{
|
||||
_seenAllEnts.Clear();
|
||||
@@ -433,7 +420,7 @@ internal sealed partial class PvsSystem : EntitySystem
|
||||
|
||||
#endregion
|
||||
|
||||
public (List<(int, IChunkIndexLocation)> , HashSet<int>[], EntityUid[][] viewers) GetChunks(ICommonSession[] sessions)
|
||||
public (List<(int, IChunkIndexLocation)> , HashSet<int>[], EntityUid[][] viewers) GetChunks(IPlayerSession[] sessions)
|
||||
{
|
||||
var playerChunks = new HashSet<int>[sessions.Length];
|
||||
var viewerEntities = new EntityUid[sessions.Length][];
|
||||
@@ -702,7 +689,7 @@ internal sealed partial class PvsSystem : EntitySystem
|
||||
}
|
||||
|
||||
internal (List<EntityState>? updates, List<NetEntity>? deletions, List<NetEntity>? leftPvs, GameTick fromTick)
|
||||
CalculateEntityStates(ICommonSession session,
|
||||
CalculateEntityStates(IPlayerSession session,
|
||||
GameTick fromTick,
|
||||
GameTick toTick,
|
||||
(Dictionary<NetEntity, MetaDataComponent> metadata, RobustTree<NetEntity> tree)?[] chunks,
|
||||
@@ -710,8 +697,8 @@ internal sealed partial class PvsSystem : EntitySystem
|
||||
EntityUid[] viewers)
|
||||
{
|
||||
DebugTools.Assert(session.Status == SessionStatus.InGame);
|
||||
var newEntityBudget = _netConfigManager.GetClientCVar(session.Channel, CVars.NetPVSEntityBudget);
|
||||
var enteredEntityBudget = _netConfigManager.GetClientCVar(session.Channel, CVars.NetPVSEntityEnterBudget);
|
||||
var newEntityBudget = _netConfigManager.GetClientCVar(session.ConnectedClient, CVars.NetPVSEntityBudget);
|
||||
var enteredEntityBudget = _netConfigManager.GetClientCVar(session.ConnectedClient, CVars.NetPVSEntityEnterBudget);
|
||||
var newEntityCount = 0;
|
||||
var enteredEntityCount = 0;
|
||||
var sessionData = PlayerData[session];
|
||||
@@ -1142,8 +1129,8 @@ internal sealed partial class PvsSystem : EntitySystem
|
||||
var query = EntityManager.AllEntityQueryEnumerator<MetaDataComponent>();
|
||||
while (query.MoveNext(out var uid, out var md))
|
||||
{
|
||||
DebugTools.Assert(md.EntityLifeStage >= EntityLifeStage.Initialized, $"Entity {ToPrettyString(uid)} has not been initialized");
|
||||
DebugTools.Assert(md.EntityLifeStage < EntityLifeStage.Terminating, $"Entity {ToPrettyString(uid)} is/has been terminated");
|
||||
DebugTools.Assert(md.EntityLifeStage >= EntityLifeStage.Initialized);
|
||||
DebugTools.Assert(md.EntityLifeStage < EntityLifeStage.Terminating);
|
||||
if (md.EntityLastModifiedTick <= fromTick)
|
||||
continue;
|
||||
|
||||
@@ -1178,10 +1165,10 @@ Transform last modified: {Transform(uid).LastModifiedTick}");
|
||||
if (!toSend.Add(uid) || !_metaQuery.TryGetComponent(uid, out var md))
|
||||
continue;
|
||||
|
||||
DebugTools.Assert(md.EntityLifeStage >= EntityLifeStage.Initialized, $"Entity {ToPrettyString(uid)} has not been initialized");
|
||||
DebugTools.Assert(md.EntityLifeStage < EntityLifeStage.Terminating, $"Entity {ToPrettyString(uid)} is/has been terminated");
|
||||
DebugTools.Assert(md.EntityLastModifiedTick >= md.CreationTick, $"Entity {ToPrettyString(uid)} last modified tick is less than creation tick");
|
||||
DebugTools.Assert(md.EntityLastModifiedTick > fromTick, $"Entity {ToPrettyString(uid)} last modified tick is less than from tick");
|
||||
DebugTools.Assert(md.EntityLifeStage >= EntityLifeStage.Initialized);
|
||||
DebugTools.Assert(md.EntityLifeStage < EntityLifeStage.Terminating);
|
||||
DebugTools.Assert(md.EntityLastModifiedTick >= md.CreationTick);
|
||||
DebugTools.Assert(md.EntityLastModifiedTick > fromTick);
|
||||
|
||||
var state = GetEntityState(player, uid, fromTick, md);
|
||||
|
||||
@@ -1205,10 +1192,10 @@ Transform last modified: {Transform(uid).LastModifiedTick}");
|
||||
if (!toSend.Add(uid) || !_metaQuery.TryGetComponent(uid, out var md))
|
||||
continue;
|
||||
|
||||
DebugTools.Assert(md.EntityLifeStage >= EntityLifeStage.Initialized, $"Entity {ToPrettyString(uid)} has not been initialized");
|
||||
DebugTools.Assert(md.EntityLifeStage < EntityLifeStage.Terminating, $"Entity {ToPrettyString(uid)} is/has been terminated");
|
||||
DebugTools.Assert(md.EntityLastModifiedTick >= md.CreationTick, $"Entity {ToPrettyString(uid)} last modified tick is less than creation tick");
|
||||
DebugTools.Assert(md.EntityLastModifiedTick > fromTick, $"Entity {ToPrettyString(uid)} last modified tick is less than from tick");
|
||||
DebugTools.Assert(md.EntityLifeStage >= EntityLifeStage.Initialized);
|
||||
DebugTools.Assert(md.EntityLifeStage < EntityLifeStage.Terminating);
|
||||
DebugTools.Assert(md.EntityLastModifiedTick >= md.CreationTick);
|
||||
DebugTools.Assert(md.EntityLastModifiedTick > fromTick);
|
||||
|
||||
var state = GetEntityState(player, uid, fromTick, md);
|
||||
if (!state.Empty)
|
||||
@@ -1315,11 +1302,11 @@ Transform last modified: {Transform(uid).LastModifiedTick}");
|
||||
|
||||
private EntityUid[] GetSessionViewers(ICommonSession session)
|
||||
{
|
||||
if (session.Status != SessionStatus.InGame)
|
||||
if (session.Status != SessionStatus.InGame || session is not IPlayerSession sess)
|
||||
return Array.Empty<EntityUid>();
|
||||
|
||||
// Fast path
|
||||
if (session.ViewSubscriptions.Count == 0)
|
||||
if (sess.ViewSubscriptionCount == 0)
|
||||
{
|
||||
if (session.AttachedEntity == null)
|
||||
return Array.Empty<EntityUid>();
|
||||
@@ -1331,7 +1318,11 @@ Transform last modified: {Transform(uid).LastModifiedTick}");
|
||||
if (session.AttachedEntity != null)
|
||||
viewers.Add(session.AttachedEntity.Value);
|
||||
|
||||
viewers.UnionWith(session.ViewSubscriptions);
|
||||
foreach (var uid in sess.ViewSubscriptions)
|
||||
{
|
||||
viewers.Add(uid);
|
||||
}
|
||||
|
||||
return viewers.ToArray();
|
||||
}
|
||||
|
||||
@@ -1421,7 +1412,7 @@ Transform last modified: {Transform(uid).LastModifiedTick}");
|
||||
[ByRefEvent]
|
||||
public struct ExpandPvsEvent
|
||||
{
|
||||
public readonly ICommonSession Session;
|
||||
public readonly IPlayerSession Session;
|
||||
|
||||
/// <summary>
|
||||
/// List of entities that will get added to this session's PVS set.
|
||||
@@ -1434,7 +1425,7 @@ public struct ExpandPvsEvent
|
||||
/// </summary>
|
||||
public List<EntityUid>? RecursiveEntities;
|
||||
|
||||
public ExpandPvsEvent(ICommonSession session)
|
||||
public ExpandPvsEvent(IPlayerSession session)
|
||||
{
|
||||
Session = session;
|
||||
}
|
||||
|
||||
@@ -26,7 +26,7 @@ using Prometheus;
|
||||
using Robust.Server.Replays;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
|
||||
namespace Robust.Server.GameStates
|
||||
{
|
||||
@@ -168,7 +168,7 @@ Oldest acked clients: {string.Join(", ", players)}
|
||||
/// <inheritdoc />
|
||||
public void SendGameStateUpdate()
|
||||
{
|
||||
var players = _playerManager.Sessions.Where(o => o.Status == SessionStatus.InGame).ToArray();
|
||||
var players = _playerManager.ServerSessions.Where(o => o.Status == SessionStatus.InGame).ToArray();
|
||||
|
||||
// Update entity positions in PVS chunks/collections
|
||||
// TODO disable processing if culling is disabled? Need to check if toggling PVS breaks anything.
|
||||
@@ -224,7 +224,7 @@ Oldest acked clients: {string.Join(", ", players)}
|
||||
_pvs.CullDeletionHistory(oldestAck);
|
||||
}
|
||||
|
||||
private GameTick SendStates(ICommonSession[] players, PvsData? pvsData)
|
||||
private GameTick SendStates(IPlayerSession[] players, PvsData? pvsData)
|
||||
{
|
||||
var inputSystem = _systemManager.GetEntitySystem<InputSystem>();
|
||||
var opts = new ParallelOptions {MaxDegreeOfParallelism = _parallelMgr.ParallelProcessCount};
|
||||
@@ -265,7 +265,7 @@ Oldest acked clients: {string.Join(", ", players)}
|
||||
public (Dictionary<NetEntity, MetaDataComponent> metadata, RobustTree<NetEntity> tree)?[] ChunkCache;
|
||||
}
|
||||
|
||||
private PvsData? GetPVSData(ICommonSession[] players)
|
||||
private PvsData? GetPVSData(IPlayerSession[] players)
|
||||
{
|
||||
var (chunks, playerChunks, viewerEntities) = _pvs.GetChunks(players);
|
||||
const int ChunkBatchSize = 2;
|
||||
@@ -319,11 +319,11 @@ Oldest acked clients: {string.Join(", ", players)}
|
||||
private void SendStateUpdate(int i,
|
||||
PvsThreadResources resources,
|
||||
InputSystem inputSystem,
|
||||
ICommonSession session,
|
||||
IPlayerSession session,
|
||||
PvsData? pvsData,
|
||||
ref uint oldestAckValue)
|
||||
{
|
||||
var channel = session.Channel;
|
||||
var channel = session.ConnectedClient;
|
||||
var sessionData = _pvs.PlayerData[session];
|
||||
var lastAck = sessionData.LastReceivedAck;
|
||||
List<NetEntity>? leftPvs = null;
|
||||
@@ -347,7 +347,7 @@ Oldest acked clients: {string.Join(", ", players)}
|
||||
(entStates, deletions, fromTick) = _pvs.GetAllEntityStates(session, lastAck, _gameTiming.CurTick);
|
||||
}
|
||||
|
||||
var playerStates = _playerManager.GetPlayerStates(fromTick);
|
||||
var playerStates = _playerManager.GetPlayerStates(lastAck);
|
||||
|
||||
// lastAck varies with each client based on lag and such, we can't just make 1 global state and send it to everyone
|
||||
var lastInputCommand = inputSystem.GetLastInputCommand(session);
|
||||
@@ -368,30 +368,11 @@ Oldest acked clients: {string.Join(", ", players)}
|
||||
stateUpdateMessage.State = state;
|
||||
stateUpdateMessage.CompressionContext = resources.CompressionContext;
|
||||
|
||||
_networkManager.ServerSendMessage(stateUpdateMessage, channel);
|
||||
|
||||
// If the state is too big we let Lidgren send it reliably. This is to avoid a situation where a state is so
|
||||
// large that it (or part of it) consistently gets dropped. When we send reliably, we immediately update the
|
||||
// ack so that the next state will not also be huge.
|
||||
//
|
||||
// We also do this if the client's last ack is too old. This helps prevent things like the entity deletion
|
||||
// history from becoming too bloated if a bad client fails to send acks for whatever reason.
|
||||
|
||||
if (_gameTiming.CurTick.Value > lastAck.Value + _pvs.ForceAckThreshold)
|
||||
{
|
||||
stateUpdateMessage.ForceSendReliably = true;
|
||||
|
||||
// Aside from the time shortly after connecting, this shouldn't be common. If it is happening.
|
||||
// something is probably wrong (or we have a malicious client). Hence we log an error.
|
||||
// If it is more frequent than I think, this can be downgraded to a warning.
|
||||
|
||||
#if FULL_RELEASE
|
||||
var connectedTime = (DateTime.UtcNow - session.ConnectedTime).TotalMinutes;
|
||||
if (lastAck > GameTick.Zero && connectedTime > 1)
|
||||
_logger.Error($"Client {session} exceeded ack-tick threshold. Last ack: {lastAck}. Cur tick: {_gameTiming.CurTick}. Connect time: {connectedTime} minutes");
|
||||
#endif
|
||||
}
|
||||
|
||||
_networkManager.ServerSendMessage(stateUpdateMessage, channel);
|
||||
|
||||
if (stateUpdateMessage.ShouldSendReliably())
|
||||
{
|
||||
sessionData.LastReceivedAck = _gameTiming.CurTick;
|
||||
|
||||
@@ -3,6 +3,7 @@ using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using Robust.Server.Console;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Collections;
|
||||
using Robust.Shared.Configuration;
|
||||
@@ -14,7 +15,7 @@ using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -91,7 +92,9 @@ namespace Robust.Server.Physics
|
||||
|
||||
private void OnDebugRequest(RequestGridNodesMessage msg, EntitySessionEventArgs args)
|
||||
{
|
||||
if (!_conGroup.CanCommand(args.SenderSession, ShowGridNodesCommand)) return;
|
||||
var pSession = (PlayerSession) args.SenderSession;
|
||||
|
||||
if (!_conGroup.CanCommand(pSession, ShowGridNodesCommand)) return;
|
||||
|
||||
AddDebugSubscriber(args.SenderSession);
|
||||
}
|
||||
@@ -257,7 +260,7 @@ namespace Robust.Server.Physics
|
||||
for (var i = 0; i < grids.Count - 1; i++)
|
||||
{
|
||||
var group = grids[i];
|
||||
var newGrid = _mapManager.CreateGridEntity(mapId);
|
||||
var newGrid = _mapManager.CreateGrid(mapId);
|
||||
var newGridUid = newGrid.Owner;
|
||||
var newGridXform = xformQuery.GetComponent(newGridUid);
|
||||
newGrids[i] = newGridUid;
|
||||
@@ -284,7 +287,7 @@ namespace Robust.Server.Physics
|
||||
}
|
||||
}
|
||||
|
||||
newGrid.Comp.SetTiles(tileData);
|
||||
newGrid.SetTiles(tileData);
|
||||
DebugTools.Assert(_mapManager.IsGrid(newGridUid), "A split grid had no tiles?");
|
||||
|
||||
// Set tiles on new grid + update anchored entities
|
||||
|
||||
@@ -199,11 +199,11 @@ namespace Robust.Server.Placement
|
||||
}
|
||||
else if (tileType != 0) // create a new grid
|
||||
{
|
||||
var newGrid = _mapManager.CreateGridEntity(coordinates.GetMapId(_entityManager));
|
||||
var newGridXform = _entityManager.GetComponent<TransformComponent>(newGrid);
|
||||
newGridXform.WorldPosition = coordinates.Position - newGrid.Comp.TileSizeHalfVector; // assume bottom left tile origin
|
||||
var tilePos = newGrid.Comp.WorldToTile(coordinates.Position);
|
||||
newGrid.Comp.SetTile(tilePos, new Tile(tileType));
|
||||
var newGrid = _mapManager.CreateGrid(coordinates.GetMapId(_entityManager));
|
||||
var newGridXform = _entityManager.GetComponent<TransformComponent>(newGrid.Owner);
|
||||
newGridXform.WorldPosition = coordinates.Position - newGrid.TileSizeHalfVector; // assume bottom left tile origin
|
||||
var tilePos = newGrid.WorldToTile(coordinates.Position);
|
||||
newGrid.SetTile(tilePos, new Tile(tileType));
|
||||
|
||||
var placementEraseEvent = new PlacementTileEvent(tileType, coordinates, placingUserId);
|
||||
_entityManager.EventBus.RaiseEvent(EventSource.Local, placementEraseEvent);
|
||||
|
||||
@@ -1,12 +1,88 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Robust.Server.Player;
|
||||
|
||||
/// <summary>
|
||||
/// Manages each players session when connected to the server.
|
||||
/// </summary>
|
||||
public interface IPlayerManager : ISharedPlayerManager
|
||||
namespace Robust.Server.Player
|
||||
{
|
||||
BoundKeyMap KeyMap { get; }
|
||||
}
|
||||
/// <summary>
|
||||
/// Manages each players session when connected to the server.
|
||||
/// </summary>
|
||||
public interface IPlayerManager : ISharedPlayerManager
|
||||
{
|
||||
BoundKeyMap KeyMap { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Same as the common sessions, but the server version.
|
||||
/// </summary>
|
||||
IEnumerable<IPlayerSession> ServerSessions { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Raised when the <see cref="SessionStatus" /> of a <see cref="IPlayerSession" /> is changed.
|
||||
/// </summary>
|
||||
event EventHandler<SessionStatusEventArgs> PlayerStatusChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the manager.
|
||||
/// </summary>
|
||||
/// <param name="maxPlayers">Maximum number of players that can connect to this server at one time.</param>
|
||||
void Initialize(int maxPlayers);
|
||||
|
||||
void Shutdown();
|
||||
|
||||
bool TryGetSessionByUsername(string username, [NotNullWhen(true)] out IPlayerSession? session);
|
||||
|
||||
/// <summary>
|
||||
/// Returns the client session of the networkId.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
IPlayerSession GetSessionByUserId(NetUserId index);
|
||||
|
||||
IPlayerSession GetSessionByChannel(INetChannel channel);
|
||||
|
||||
bool TryGetSessionByChannel(INetChannel channel, [NotNullWhen(true)] out IPlayerSession? session);
|
||||
|
||||
bool TryGetSessionById(NetUserId userId, [NotNullWhen(true)] out IPlayerSession? session);
|
||||
|
||||
/// <summary>
|
||||
/// Checks to see if a PlayerIndex is a valid session.
|
||||
/// </summary>
|
||||
bool ValidSessionId(NetUserId index);
|
||||
|
||||
IPlayerData GetPlayerData(NetUserId userId);
|
||||
bool TryGetPlayerData(NetUserId userId, [NotNullWhen(true)] out IPlayerData? data);
|
||||
bool TryGetPlayerDataByUsername(string userName, [NotNullWhen(true)] out IPlayerData? data);
|
||||
bool HasPlayerData(NetUserId userId);
|
||||
|
||||
/// <summary>
|
||||
/// Tries to get the user ID of the user with the specified username.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This only works if this user has already connected once before during this server run.
|
||||
/// It does still work if the user has since disconnected.
|
||||
/// </remarks>
|
||||
bool TryGetUserId(string userName, out NetUserId userId);
|
||||
|
||||
IEnumerable<IPlayerData> GetAllPlayerData();
|
||||
|
||||
|
||||
[Obsolete]
|
||||
void DetachAll();
|
||||
[Obsolete("Use player Filter or Inline me!")]
|
||||
List<IPlayerSession> GetPlayersInRange(MapCoordinates worldPos, int range);
|
||||
[Obsolete("Use player Filter or Inline me!")]
|
||||
List<IPlayerSession> GetPlayersInRange(EntityCoordinates worldPos, int range);
|
||||
[Obsolete("Use player Filter or Inline me!")]
|
||||
List<IPlayerSession> GetPlayersBy(Func<IPlayerSession, bool> predicate);
|
||||
[Obsolete("Use player Filter or Inline me!")]
|
||||
List<IPlayerSession> GetAllPlayers();
|
||||
List<PlayerState>? GetPlayerStates(GameTick fromTick);
|
||||
}
|
||||
}
|
||||
|
||||
77
Robust.Server/Player/IPlayerSession.cs
Normal file
77
Robust.Server/Player/IPlayerSession.cs
Normal file
@@ -0,0 +1,77 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
|
||||
namespace Robust.Server.Player
|
||||
{
|
||||
public interface IPlayerSession : ICommonSession
|
||||
{
|
||||
DateTime ConnectedTime { get; }
|
||||
|
||||
event EventHandler<SessionStatusEventArgs> PlayerStatusChanged;
|
||||
|
||||
void JoinGame();
|
||||
|
||||
LoginType AuthType { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Attaches this player to an entity.
|
||||
/// NOTE: The content pack almost certainly has an alternative for this.
|
||||
/// Do not call this directly for most content code.
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity to attach to.</param>
|
||||
[Obsolete("Use ActorSystem.Attach() instead.")]
|
||||
void AttachToEntity(EntityUid? entity);
|
||||
|
||||
/// <summary>
|
||||
/// Attaches this player to an entity.
|
||||
/// NOTE: The content pack almost certainly has an alternative for this.
|
||||
/// Do not call this directly for most content code.
|
||||
/// </summary>
|
||||
/// <param name="uid">The entity to attach to.</param>
|
||||
[Obsolete("Use ActorSystem.Attach() instead.")]
|
||||
void AttachToEntity(EntityUid uid);
|
||||
|
||||
/// <summary>
|
||||
/// Detaches this player from an entity.
|
||||
/// NOTE: The content pack almost certainly has an alternative for this.
|
||||
/// Do not call this directly for most content code.
|
||||
/// </summary>
|
||||
[Obsolete("Use ActorSystem.Detach() instead.")]
|
||||
void DetachFromEntity();
|
||||
void OnConnect();
|
||||
void OnDisconnect();
|
||||
|
||||
IReadOnlySet<EntityUid> ViewSubscriptions { get; }
|
||||
|
||||
int ViewSubscriptionCount { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Persistent data for this player.
|
||||
/// </summary>
|
||||
IPlayerData Data { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Internal method to set <see cref="ICommonSession.AttachedEntity"/> and update the player's status.
|
||||
/// Do NOT use this unless you know what you're doing, you probably want <see cref="AttachToEntity"/>
|
||||
/// and <see cref="DetachFromEntity"/> instead.
|
||||
/// </summary>
|
||||
internal void SetAttachedEntity(EntityUid? entity);
|
||||
|
||||
/// <summary>
|
||||
/// Internal method to add an entity Uid to <see cref="ViewSubscriptions"/>.
|
||||
/// Do NOT use this outside of <see cref="ViewSubscriberSystem"/>.
|
||||
/// </summary>
|
||||
internal void AddViewSubscription(EntityUid eye);
|
||||
|
||||
/// <summary>
|
||||
/// Internal method to remove an entity Uid from <see cref="ViewSubscriptions"/>.
|
||||
/// Do NOT use this outside of <see cref="ViewSubscriberSystem"/>.
|
||||
/// </summary>
|
||||
internal void RemoveViewSubscription(EntityUid eye);
|
||||
}
|
||||
}
|
||||
24
Robust.Server/Player/PlayerData.cs
Normal file
24
Robust.Server/Player/PlayerData.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Server.Player
|
||||
{
|
||||
sealed class PlayerData : IPlayerData
|
||||
{
|
||||
public PlayerData(NetUserId userId, string userName)
|
||||
{
|
||||
UserId = userId;
|
||||
UserName = userName;
|
||||
}
|
||||
|
||||
[ViewVariables]
|
||||
public NetUserId UserId { get; }
|
||||
|
||||
[ViewVariables]
|
||||
public string UserName { get; }
|
||||
|
||||
[ViewVariables]
|
||||
public object? ContentDataUncast { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Prometheus;
|
||||
using Robust.Server.Configuration;
|
||||
@@ -11,19 +12,22 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Server.Player
|
||||
{
|
||||
/// <summary>
|
||||
/// This class will manage connected player sessions.
|
||||
/// </summary>
|
||||
internal sealed class PlayerManager : SharedPlayerManager, IPlayerManager
|
||||
public sealed class PlayerManager : IPlayerManager
|
||||
{
|
||||
private static readonly Gauge PlayerCountMetric = Metrics
|
||||
.CreateGauge("robust_player_count", "Number of players on the server.");
|
||||
@@ -37,13 +41,79 @@ namespace Robust.Server.Player
|
||||
|
||||
public BoundKeyMap KeyMap { get; private set; } = default!;
|
||||
|
||||
private GameTick _lastStateUpdate;
|
||||
|
||||
private readonly ReaderWriterLockSlim _sessionsLock = new();
|
||||
|
||||
/// <summary>
|
||||
/// Active sessions of connected clients to the server.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
private readonly Dictionary<NetUserId, PlayerSession> _sessions = new();
|
||||
|
||||
[ViewVariables]
|
||||
private readonly Dictionary<NetUserId, PlayerData> _playerData = new();
|
||||
|
||||
[ViewVariables]
|
||||
private readonly Dictionary<string, NetUserId> _userIdMap = new();
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Initialize(int maxPlayers)
|
||||
public IEnumerable<ICommonSession> NetworkedSessions => Sessions;
|
||||
|
||||
/// <inheritdoc />
|
||||
public IEnumerable<ICommonSession> Sessions
|
||||
{
|
||||
get
|
||||
{
|
||||
_sessionsLock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
return _sessions.Values;
|
||||
}
|
||||
finally
|
||||
{
|
||||
_sessionsLock.ExitReadLock();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<IPlayerSession> ServerSessions => Sessions.Cast<IPlayerSession>();
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public int PlayerCount
|
||||
{
|
||||
get
|
||||
{
|
||||
_sessionsLock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
return _sessions.Count;
|
||||
}
|
||||
finally
|
||||
{
|
||||
_sessionsLock.ExitReadLock();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public int MaxPlayers { get; private set; } = 32;
|
||||
|
||||
public ICommonSession? LocalSession => null;
|
||||
|
||||
/// <inheritdoc />
|
||||
public event EventHandler<SessionStatusEventArgs>? PlayerStatusChanged;
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Initialize(int maxPlayers)
|
||||
{
|
||||
base.Initialize(maxPlayers);
|
||||
KeyMap = new BoundKeyMap(_reflectionManager);
|
||||
KeyMap.PopulateKeyFunctionsMap();
|
||||
|
||||
MaxPlayers = maxPlayers;
|
||||
|
||||
_network.RegisterNetMessage<MsgPlayerListReq>(HandlePlayerListReq);
|
||||
_network.RegisterNetMessage<MsgPlayerList>();
|
||||
_network.RegisterNetMessage<MsgSyncTimeBase>();
|
||||
@@ -53,9 +123,8 @@ namespace Robust.Server.Player
|
||||
_network.Disconnect += EndSession;
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
public void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
KeyMap = default!;
|
||||
|
||||
_network.Connecting -= OnConnecting;
|
||||
@@ -63,6 +132,250 @@ namespace Robust.Server.Player
|
||||
_network.Disconnect -= EndSession;
|
||||
}
|
||||
|
||||
public bool TryGetSessionByUsername(string username, [NotNullWhen(true)] out IPlayerSession? session)
|
||||
{
|
||||
if (!_userIdMap.TryGetValue(username, out var userId))
|
||||
{
|
||||
session = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
_sessionsLock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
if (_sessions.TryGetValue(userId, out var iSession))
|
||||
{
|
||||
session = iSession;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
_sessionsLock.ExitReadLock();
|
||||
}
|
||||
|
||||
|
||||
session = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
IPlayerSession IPlayerManager.GetSessionByChannel(INetChannel channel) => GetSessionByChannel(channel);
|
||||
public bool TryGetSessionByChannel(INetChannel channel, [NotNullWhen(true)] out IPlayerSession? session)
|
||||
{
|
||||
_sessionsLock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
// Should only be one session per client. Returns that session, in theory.
|
||||
if (_sessions.TryGetValue(channel.UserId, out var concrete))
|
||||
{
|
||||
session = concrete;
|
||||
return true;
|
||||
}
|
||||
|
||||
session = null;
|
||||
return false;
|
||||
}
|
||||
finally
|
||||
{
|
||||
_sessionsLock.ExitReadLock();
|
||||
}
|
||||
}
|
||||
|
||||
private PlayerSession GetSessionByChannel(INetChannel channel)
|
||||
{
|
||||
_sessionsLock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
// Should only be one session per client. Returns that session, in theory.
|
||||
return _sessions[channel.UserId];
|
||||
}
|
||||
finally
|
||||
{
|
||||
_sessionsLock.ExitReadLock();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public IPlayerSession GetSessionByUserId(NetUserId index)
|
||||
{
|
||||
_sessionsLock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
return _sessions[index];
|
||||
}
|
||||
finally
|
||||
{
|
||||
_sessionsLock.ExitReadLock();
|
||||
}
|
||||
}
|
||||
|
||||
public bool ValidSessionId(NetUserId index)
|
||||
{
|
||||
_sessionsLock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
return _sessions.ContainsKey(index);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_sessionsLock.ExitReadLock();
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryGetSessionById(NetUserId userId, [NotNullWhen(true)] out IPlayerSession? session)
|
||||
{
|
||||
_sessionsLock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
if (_sessions.TryGetValue(userId, out var playerSession))
|
||||
{
|
||||
session = playerSession;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
_sessionsLock.ExitReadLock();
|
||||
}
|
||||
session = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Causes all sessions to switch from the lobby to the the game.
|
||||
/// </summary>
|
||||
[Obsolete]
|
||||
public void SendJoinGameToAll()
|
||||
{
|
||||
_sessionsLock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
foreach (var s in _sessions.Values)
|
||||
{
|
||||
s.JoinGame();
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
_sessionsLock.ExitReadLock();
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryGetUserId(string userName, out NetUserId userId)
|
||||
{
|
||||
return _userIdMap.TryGetValue(userName, out userId);
|
||||
}
|
||||
|
||||
public IEnumerable<IPlayerData> GetAllPlayerData()
|
||||
{
|
||||
return _playerData.Values;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Causes all sessions to detach from their entity.
|
||||
/// </summary>
|
||||
[Obsolete]
|
||||
public void DetachAll()
|
||||
{
|
||||
_sessionsLock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
foreach (var s in _sessions.Values)
|
||||
{
|
||||
s.DetachFromEntity();
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
_sessionsLock.ExitReadLock();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all players inside of a circle.
|
||||
/// </summary>
|
||||
/// <param name="worldPos">Position of the circle in world-space.</param>
|
||||
/// <param name="range">Radius of the circle in world units.</param>
|
||||
/// <returns></returns>
|
||||
[Obsolete("Use player Filter or Inline me!")]
|
||||
public List<IPlayerSession> GetPlayersInRange(MapCoordinates worldPos, int range)
|
||||
{
|
||||
return Filter.Empty()
|
||||
.AddInRange(worldPos, range)
|
||||
.Recipients
|
||||
.Cast<IPlayerSession>()
|
||||
.ToList();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all players inside of a circle.
|
||||
/// </summary>
|
||||
/// <param name="worldPos">Position of the circle in world-space.</param>
|
||||
/// <param name="range">Radius of the circle in world units.</param>
|
||||
/// <returns></returns>
|
||||
[Obsolete("Use player Filter or Inline me!")]
|
||||
public List<IPlayerSession> GetPlayersInRange(EntityCoordinates worldPos, int range)
|
||||
{
|
||||
return Filter.Empty()
|
||||
.AddInRange(worldPos.ToMap(_entityManager), range)
|
||||
.Recipients
|
||||
.Cast<IPlayerSession>()
|
||||
.ToList();
|
||||
}
|
||||
|
||||
[Obsolete("Use player Filter or Inline me!")]
|
||||
public List<IPlayerSession> GetPlayersBy(Func<IPlayerSession, bool> predicate)
|
||||
{
|
||||
return Filter.Empty()
|
||||
.AddWhere((session => predicate((IPlayerSession)session)))
|
||||
.Recipients
|
||||
.Cast<IPlayerSession>()
|
||||
.ToList();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all players in the server.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
[Obsolete("Use player Filter or Inline me!")]
|
||||
public List<IPlayerSession> GetAllPlayers()
|
||||
{
|
||||
return ServerSessions.ToList();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all player states in the server.
|
||||
/// </summary>
|
||||
/// <param name="fromTick"></param>
|
||||
/// <returns></returns>
|
||||
public List<PlayerState>? GetPlayerStates(GameTick fromTick)
|
||||
{
|
||||
if (_lastStateUpdate < fromTick)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
_sessionsLock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
#if FULL_RELEASE
|
||||
return _sessions.Values
|
||||
.Select(s => s.PlayerState)
|
||||
.ToList();
|
||||
#else
|
||||
// Integration tests need to clone data before "sending" it to the client. Otherwise they reference the
|
||||
// same object.
|
||||
return _sessions.Values
|
||||
.Select(s => s.PlayerState.Clone())
|
||||
.ToList();
|
||||
#endif
|
||||
}
|
||||
finally
|
||||
{
|
||||
_sessionsLock.ExitReadLock();
|
||||
}
|
||||
}
|
||||
|
||||
private Task OnConnecting(NetConnectingArgs args)
|
||||
{
|
||||
if (PlayerCount >= _baseServer.MaxPlayers)
|
||||
@@ -80,10 +393,30 @@ namespace Robust.Server.Player
|
||||
/// <param name="args"></param>
|
||||
private void NewSession(object? sender, NetChannelArgs args)
|
||||
{
|
||||
var session = CreateAndAddSession(args.Channel.UserId, args.Channel.UserName);
|
||||
session.Channel = args.Channel;
|
||||
if (!_playerData.TryGetValue(args.Channel.UserId, out var data))
|
||||
{
|
||||
data = new PlayerData(args.Channel.UserId, args.Channel.UserName);
|
||||
_playerData.Add(args.Channel.UserId, data);
|
||||
}
|
||||
|
||||
_userIdMap[args.Channel.UserName] = args.Channel.UserId;
|
||||
|
||||
var session = new PlayerSession(this, args.Channel, data);
|
||||
|
||||
session.PlayerStatusChanged += (_, sessionArgs) => OnPlayerStatusChanged(session, sessionArgs.OldStatus, sessionArgs.NewStatus);
|
||||
|
||||
_sessionsLock.EnterWriteLock();
|
||||
try
|
||||
{
|
||||
_sessions.Add(args.Channel.UserId, session);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_sessionsLock.ExitWriteLock();
|
||||
}
|
||||
|
||||
PlayerCountMetric.Set(PlayerCount);
|
||||
|
||||
// Synchronize base time.
|
||||
var msgTimeBase = new MsgSyncTimeBase();
|
||||
(msgTimeBase.Time, msgTimeBase.Tick) = _timing.TimeBase;
|
||||
@@ -92,6 +425,11 @@ namespace Robust.Server.Player
|
||||
_cfg.SyncConnectingClient(args.Channel);
|
||||
}
|
||||
|
||||
private void OnPlayerStatusChanged(IPlayerSession session, SessionStatus oldStatus, SessionStatus newStatus)
|
||||
{
|
||||
PlayerStatusChanged?.Invoke(this, new SessionStatusEventArgs(session, oldStatus, newStatus));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ends a clients session, and disconnects them.
|
||||
/// </summary>
|
||||
@@ -103,19 +441,20 @@ namespace Robust.Server.Player
|
||||
}
|
||||
|
||||
// make sure nothing got messed up during the life of the session
|
||||
DebugTools.Assert(session.Channel == args.Channel);
|
||||
DebugTools.Assert(session.ConnectedClient == args.Channel);
|
||||
|
||||
SetStatus(session, SessionStatus.Disconnected);
|
||||
if (session.AttachedEntity != null)
|
||||
EntManager.System<ActorSystem>().Detach(session.AttachedEntity.Value);
|
||||
|
||||
var viewSys = EntManager.System<ViewSubscriberSystem>();
|
||||
foreach (var eye in session.ViewSubscriptions.ToArray())
|
||||
//Detach the entity and (don't)delete it.
|
||||
session.OnDisconnect();
|
||||
_sessionsLock.EnterWriteLock();
|
||||
try
|
||||
{
|
||||
viewSys.RemoveViewSubscriber(eye, session);
|
||||
_sessions.Remove(session.UserId);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_sessionsLock.ExitWriteLock();
|
||||
}
|
||||
|
||||
RemoveSession(session.UserId);
|
||||
PlayerCountMetric.Set(PlayerCount);
|
||||
Dirty();
|
||||
}
|
||||
@@ -130,18 +469,17 @@ namespace Robust.Server.Player
|
||||
// This is done before the packet is built, so that the client
|
||||
// can see themselves Connected.
|
||||
var session = GetSessionByChannel(channel);
|
||||
session.ConnectedTime = DateTime.UtcNow;
|
||||
SetStatus(session, SessionStatus.Connected);
|
||||
session.OnConnect();
|
||||
|
||||
var list = new List<SessionState>();
|
||||
var list = new List<PlayerState>();
|
||||
foreach (var client in players)
|
||||
{
|
||||
var info = new SessionState
|
||||
var info = new PlayerState
|
||||
{
|
||||
UserId = client.UserId,
|
||||
Name = client.Name,
|
||||
Status = client.Status,
|
||||
Ping = client.Channel!.Ping
|
||||
Ping = client.ConnectedClient.Ping
|
||||
};
|
||||
list.Add(info);
|
||||
}
|
||||
@@ -151,7 +489,46 @@ namespace Robust.Server.Player
|
||||
channel.SendMessage(netMsg);
|
||||
}
|
||||
|
||||
public override bool TryGetSessionByEntity(EntityUid uid, [NotNullWhen(true)] out ICommonSession? session)
|
||||
public void Dirty()
|
||||
{
|
||||
_lastStateUpdate = _timing.CurTick;
|
||||
}
|
||||
|
||||
public IPlayerData GetPlayerData(NetUserId userId)
|
||||
{
|
||||
return _playerData[userId];
|
||||
}
|
||||
|
||||
public bool TryGetPlayerData(NetUserId userId, [NotNullWhen(true)] out IPlayerData? data)
|
||||
{
|
||||
if (_playerData.TryGetValue(userId, out var playerData))
|
||||
{
|
||||
data = playerData;
|
||||
return true;
|
||||
}
|
||||
data = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool TryGetPlayerDataByUsername(string userName, [NotNullWhen(true)] out IPlayerData? data)
|
||||
{
|
||||
if (!_userIdMap.TryGetValue(userName, out var userId))
|
||||
{
|
||||
data = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
// PlayerData is initialized together with the _userIdMap so we can trust that it'll be present.
|
||||
data = _playerData[userId];
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool HasPlayerData(NetUserId userId)
|
||||
{
|
||||
return _playerData.ContainsKey(userId);
|
||||
}
|
||||
|
||||
public bool TryGetSessionByEntity(EntityUid uid, [NotNullWhen(true)] out ICommonSession? session)
|
||||
{
|
||||
if (!_entityManager.TryGetComponent(uid, out ActorComponent? actor))
|
||||
{
|
||||
@@ -163,4 +540,18 @@ namespace Robust.Server.Player
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class SessionStatusEventArgs : EventArgs
|
||||
{
|
||||
public SessionStatusEventArgs(IPlayerSession session, SessionStatus oldStatus, SessionStatus newStatus)
|
||||
{
|
||||
Session = session;
|
||||
OldStatus = oldStatus;
|
||||
NewStatus = newStatus;
|
||||
}
|
||||
|
||||
public IPlayerSession Session { get; }
|
||||
public SessionStatus OldStatus { get; }
|
||||
public SessionStatus NewStatus { get; }
|
||||
}
|
||||
}
|
||||
|
||||
224
Robust.Server/Player/PlayerSession.cs
Normal file
224
Robust.Server/Player/PlayerSession.cs
Normal file
@@ -0,0 +1,224 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Server.Player
|
||||
{
|
||||
/// <summary>
|
||||
/// This is the session of a connected client.
|
||||
/// </summary>
|
||||
internal sealed class PlayerSession : IPlayerSession
|
||||
{
|
||||
private readonly PlayerManager _playerManager;
|
||||
public readonly PlayerState PlayerState;
|
||||
private readonly HashSet<EntityUid> _viewSubscriptions = new();
|
||||
|
||||
public PlayerSession(PlayerManager playerManager, INetChannel client, PlayerData data)
|
||||
{
|
||||
_playerManager = playerManager;
|
||||
UserId = client.UserId;
|
||||
Name = client.UserName;
|
||||
_data = data;
|
||||
|
||||
PlayerState = new PlayerState
|
||||
{
|
||||
UserId = client.UserId,
|
||||
};
|
||||
|
||||
ConnectedClient = client;
|
||||
|
||||
UpdatePlayerState();
|
||||
}
|
||||
|
||||
[ViewVariables] public IReadOnlySet<EntityUid> ViewSubscriptions => _viewSubscriptions;
|
||||
public int ViewSubscriptionCount => _viewSubscriptions.Count;
|
||||
|
||||
[ViewVariables] public INetChannel ConnectedClient { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables] public EntityUid? AttachedEntity { get; set; }
|
||||
|
||||
private SessionStatus _status = SessionStatus.Connecting;
|
||||
|
||||
[ViewVariables]
|
||||
internal string Name { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
string ICommonSession.Name
|
||||
{
|
||||
get => this.Name;
|
||||
set => this.Name = value;
|
||||
}
|
||||
|
||||
[ViewVariables]
|
||||
internal short Ping
|
||||
{
|
||||
get => ConnectedClient.Ping;
|
||||
set => throw new NotSupportedException();
|
||||
}
|
||||
|
||||
short ICommonSession.Ping
|
||||
{
|
||||
get => this.Ping;
|
||||
set => this.Ping = value;
|
||||
}
|
||||
|
||||
[ViewVariables]
|
||||
internal SessionStatus Status
|
||||
{
|
||||
get => _status;
|
||||
set
|
||||
{
|
||||
if (_status == value)
|
||||
return;
|
||||
|
||||
var old = _status;
|
||||
_status = value;
|
||||
UpdatePlayerState();
|
||||
|
||||
PlayerStatusChanged?.Invoke(this, new SessionStatusEventArgs(this, old, value));
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
SessionStatus ICommonSession.Status
|
||||
{
|
||||
get => this.Status;
|
||||
set => this.Status = value;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public DateTime ConnectedTime { get; private set; }
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public int VisibilityMask { get; set; } = 1;
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public NetUserId UserId { get; }
|
||||
|
||||
private readonly PlayerData _data;
|
||||
|
||||
[ViewVariables] public IPlayerData Data => _data;
|
||||
|
||||
/// <inheritdoc />
|
||||
public event EventHandler<SessionStatusEventArgs>? PlayerStatusChanged;
|
||||
|
||||
/// <inheritdoc />
|
||||
[Obsolete("Use ActorSystem.Attach() instead.")]
|
||||
public void AttachToEntity(EntityUid? entity)
|
||||
{
|
||||
EntitySystem.Get<ActorSystem>().Attach(entity, this);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
[Obsolete("Use ActorSystem.Attach() instead.")]
|
||||
public void AttachToEntity(EntityUid uid)
|
||||
{
|
||||
EntitySystem.Get<ActorSystem>().Attach(uid, this);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
[Obsolete("Use ActorSystem.Detach() instead.")]
|
||||
public void DetachFromEntity()
|
||||
{
|
||||
if (AttachedEntity == null)
|
||||
return;
|
||||
|
||||
if (IoCManager.Resolve<IEntityManager>().Deleted(AttachedEntity!.Value))
|
||||
{
|
||||
Logger.Error($"Player \"{this}\" was attached to an entity that was deleted. THIS SHOULD NEVER HAPPEN, BUT DOES.");
|
||||
// We can't contact ActorSystem because trying to fire an entity event would crash.
|
||||
// Work around it.
|
||||
AttachedEntity = null;
|
||||
UpdatePlayerState();
|
||||
return;
|
||||
}
|
||||
|
||||
EntitySystem.Get<ActorSystem>().Detach(AttachedEntity.Value);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void OnConnect()
|
||||
{
|
||||
ConnectedTime = DateTime.UtcNow;
|
||||
Status = SessionStatus.Connected;
|
||||
UpdatePlayerState();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void OnDisconnect()
|
||||
{
|
||||
Status = SessionStatus.Disconnected;
|
||||
|
||||
UnsubscribeAllViews();
|
||||
DetachFromEntity();
|
||||
UpdatePlayerState();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Causes the session to switch from the lobby to the game.
|
||||
/// </summary>
|
||||
public void JoinGame()
|
||||
{
|
||||
if (ConnectedClient == null || Status == SessionStatus.InGame)
|
||||
return;
|
||||
|
||||
Status = SessionStatus.InGame;
|
||||
UpdatePlayerState();
|
||||
}
|
||||
|
||||
public LoginType AuthType => ConnectedClient.AuthType;
|
||||
|
||||
/// <inheritdoc />
|
||||
void IPlayerSession.SetAttachedEntity(EntityUid? entity)
|
||||
{
|
||||
AttachedEntity = entity;
|
||||
UpdatePlayerState();
|
||||
}
|
||||
|
||||
void IPlayerSession.AddViewSubscription(EntityUid eye)
|
||||
{
|
||||
_viewSubscriptions.Add(eye);
|
||||
}
|
||||
|
||||
void IPlayerSession.RemoveViewSubscription(EntityUid eye)
|
||||
{
|
||||
_viewSubscriptions.Remove(eye);
|
||||
}
|
||||
|
||||
private void UnsubscribeAllViews()
|
||||
{
|
||||
var viewSubscriberSystem = EntitySystem.Get<ViewSubscriberSystem>();
|
||||
|
||||
foreach (var eye in _viewSubscriptions)
|
||||
{
|
||||
viewSubscriberSystem.RemoveViewSubscriber(eye, this);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdatePlayerState()
|
||||
{
|
||||
PlayerState.Status = Status;
|
||||
PlayerState.Name = Name;
|
||||
PlayerState.ControlledEntity = IoCManager.Resolve<IEntityManager>().GetNetEntity(AttachedEntity);
|
||||
|
||||
_playerManager.Dirty();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return Name;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
@@ -19,7 +20,6 @@ using Robust.Shared.Log;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Scripting;
|
||||
using Robust.Shared.Utility;
|
||||
@@ -38,7 +38,7 @@ namespace Robust.Server.Scripting
|
||||
[Dependency] private readonly IDependencyCollection _dependencyCollection = default!;
|
||||
[Dependency] private readonly ILogManager _logManager = default!;
|
||||
|
||||
readonly Dictionary<ICommonSession, Dictionary<int, ScriptInstance>> _instances =
|
||||
readonly Dictionary<IPlayerSession, Dictionary<int, ScriptInstance>> _instances =
|
||||
new();
|
||||
|
||||
private ISawmill _sawmill = default!;
|
||||
|
||||
@@ -22,7 +22,7 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Replays;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Toolshed;
|
||||
|
||||
namespace Robust.Server.Toolshed.Commands.Players;
|
||||
@@ -17,7 +17,7 @@ public sealed class ActorCommand : ToolshedCommand
|
||||
}
|
||||
|
||||
[CommandImplementation("session")]
|
||||
public IEnumerable<ICommonSession> Session([PipedArgument] IEnumerable<EntityUid> input)
|
||||
public IEnumerable<IPlayerSession> Session([PipedArgument] IEnumerable<EntityUid> input)
|
||||
{
|
||||
return input.Where(HasComp<ActorComponent>).Select(x => Comp<ActorComponent>(x).PlayerSession);
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Toolshed;
|
||||
using Robust.Shared.Toolshed.Errors;
|
||||
using Robust.Shared.Utility;
|
||||
@@ -20,18 +20,18 @@ public sealed class PlayerCommand : ToolshedCommand
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
|
||||
[CommandImplementation("list")]
|
||||
public IEnumerable<ICommonSession> Players()
|
||||
=> _playerManager.Sessions;
|
||||
public IEnumerable<IPlayerSession> Players()
|
||||
=> _playerManager.ServerSessions;
|
||||
|
||||
[CommandImplementation("self")]
|
||||
public ICommonSession Self([CommandInvocationContext] IInvocationContext ctx)
|
||||
public IPlayerSession Self([CommandInvocationContext] IInvocationContext ctx)
|
||||
{
|
||||
if (ctx.Session is null)
|
||||
{
|
||||
ctx.ReportError(new NotForServerConsoleError());
|
||||
}
|
||||
|
||||
return ctx.Session!;
|
||||
return (IPlayerSession)ctx.Session!;
|
||||
}
|
||||
|
||||
[CommandImplementation("imm")]
|
||||
@@ -59,13 +59,13 @@ public sealed class PlayerCommand : ToolshedCommand
|
||||
}
|
||||
|
||||
[CommandImplementation("entity")]
|
||||
public IEnumerable<EntityUid> GetPlayerEntity([PipedArgument] IEnumerable<ICommonSession> sessions)
|
||||
public IEnumerable<EntityUid> GetPlayerEntity([PipedArgument] IEnumerable<IPlayerSession> sessions)
|
||||
{
|
||||
return sessions.Select(x => x.AttachedEntity).Where(x => x is not null).Cast<EntityUid>();
|
||||
}
|
||||
|
||||
[CommandImplementation("entity")]
|
||||
public EntityUid GetPlayerEntity([PipedArgument] ICommonSession sessions)
|
||||
public EntityUid GetPlayerEntity([PipedArgument] IPlayerSession sessions)
|
||||
{
|
||||
return sessions.AttachedEntity ?? default;
|
||||
}
|
||||
|
||||
@@ -5,7 +5,6 @@ using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Upload;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -18,7 +17,7 @@ public sealed class NetworkResourceManager : SharedNetworkResourceManager
|
||||
[Dependency] private readonly IConfigurationManager _cfgManager = default!;
|
||||
[Dependency] private readonly IConGroupController _controller = default!;
|
||||
|
||||
public event Action<ICommonSession, NetworkResourceUploadMessage>? OnResourceUploaded;
|
||||
public event Action<IPlayerSession, NetworkResourceUploadMessage>? OnResourceUploaded;
|
||||
|
||||
[ViewVariables] public bool Enabled { get; private set; } = true;
|
||||
[ViewVariables] public float SizeLimit { get; private set; }
|
||||
|
||||
@@ -6,13 +6,13 @@ using Robust.Server.Player;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Server.ViewVariables
|
||||
@@ -31,8 +31,6 @@ namespace Robust.Server.ViewVariables
|
||||
private readonly Dictionary<uint, ViewVariablesSession>
|
||||
_sessions = new();
|
||||
|
||||
private readonly Dictionary<NetUserId, List<uint>> _users = new();
|
||||
|
||||
private uint _nextSessionId = 1;
|
||||
|
||||
public override void Initialize()
|
||||
@@ -46,22 +44,6 @@ namespace Robust.Server.ViewVariables
|
||||
_netManager.RegisterNetMessage<MsgViewVariablesDenySession>();
|
||||
_netManager.RegisterNetMessage<MsgViewVariablesOpenSession>();
|
||||
_netManager.RegisterNetMessage<MsgViewVariablesRemoteData>();
|
||||
|
||||
_playerManager.PlayerStatusChanged += OnStatusChanged;
|
||||
}
|
||||
|
||||
private void OnStatusChanged(object? sender, SessionStatusEventArgs e)
|
||||
{
|
||||
if (e.NewStatus != SessionStatus.Disconnected)
|
||||
return;
|
||||
|
||||
if (!_users.TryGetValue(e.Session.UserId, out var vvSessions))
|
||||
return;
|
||||
|
||||
foreach (var id in vvSessions)
|
||||
{
|
||||
_closeSession(id, false);
|
||||
}
|
||||
}
|
||||
|
||||
private void _msgCloseSession(MsgViewVariablesCloseSession message)
|
||||
@@ -253,13 +235,19 @@ namespace Robust.Server.ViewVariables
|
||||
_robustSerializer, _entityManager, Sawmill);
|
||||
|
||||
_sessions.Add(sessionId, session);
|
||||
_users.GetOrNew(session.PlayerUser).Add(sessionId);
|
||||
|
||||
var allowMsg = new MsgViewVariablesOpenSession();
|
||||
allowMsg.RequestId = message.RequestId;
|
||||
allowMsg.SessionId = session.SessionId;
|
||||
_netManager.ServerSendMessage(allowMsg, message.MsgChannel);
|
||||
|
||||
player.PlayerStatusChanged += (_, args) =>
|
||||
{
|
||||
if (args.NewStatus == SessionStatus.Disconnected)
|
||||
{
|
||||
_closeSession(session.SessionId, false);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private void _closeSession(uint sessionId, bool sendMsg)
|
||||
|
||||
@@ -98,7 +98,7 @@ namespace Robust.Server.ViewVariables
|
||||
// Auto-dirty component. Only works when modifying a field that is directly on a component,
|
||||
// Does not work for nested objects.
|
||||
if (Object is Component comp)
|
||||
EntityManager.Dirty(comp.Owner, comp);
|
||||
EntityManager.Dirty(comp);
|
||||
}
|
||||
|
||||
public bool TryGetRelativeObject(object[] propertyIndex, out object? value)
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
@@ -9,7 +10,7 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Toolshed;
|
||||
using Robust.Shared.Toolshed.Errors;
|
||||
@@ -187,10 +188,10 @@ namespace Robust.Shared.Scripting
|
||||
}
|
||||
|
||||
#region EntityManager proxy methods
|
||||
public T Comp<T>(EntityUid uid) where T : IComponent
|
||||
public T Comp<T>(EntityUid uid) where T : Component
|
||||
=> ent.GetComponent<T>(uid);
|
||||
|
||||
public bool TryComp<T>(EntityUid uid, out T? comp) where T : IComponent
|
||||
public bool TryComp<T>(EntityUid uid, out T? comp) where T : Component
|
||||
=> ent.TryGetComponent(uid, out comp);
|
||||
|
||||
public bool HasComp<T>(EntityUid uid)
|
||||
@@ -206,7 +207,7 @@ namespace Robust.Shared.Scripting
|
||||
=> ent.DirtyEntity(uid);
|
||||
|
||||
public void Dirty(Component comp)
|
||||
=> ent.Dirty(comp.Owner, comp);
|
||||
=> ent.Dirty(comp);
|
||||
|
||||
public string Name(EntityUid uid)
|
||||
=> ent.GetComponent<MetaDataComponent>(uid).EntityName;
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace Robust.Shared.Analyzers;
|
||||
/// component state replication beyond just directly setting variables should not use this attribute.
|
||||
/// </summary>
|
||||
[AttributeUsage(AttributeTargets.Class, Inherited = false)]
|
||||
[BaseTypeRequired(typeof(IComponent))]
|
||||
[BaseTypeRequired(typeof(Component))]
|
||||
public sealed class AutoGenerateComponentStateAttribute : Attribute
|
||||
{
|
||||
/// <summary>
|
||||
|
||||
@@ -172,13 +172,6 @@ namespace Robust.Shared
|
||||
public static readonly CVarDef<float> NetMaxUpdateRange =
|
||||
CVarDef.Create("net.maxupdaterange", 12.5f, CVar.ARCHIVE | CVar.REPLICATED | CVar.SERVER);
|
||||
|
||||
/// <summary>
|
||||
/// Maximum allowed delay between the current tick and a client's last acknowledged tick before we send the
|
||||
/// next game state reliably and simply force update the acked tick,
|
||||
/// </summary>
|
||||
public static readonly CVarDef<int> NetForceAckThreshold =
|
||||
CVarDef.Create("net.force_ack_threshold", 60, CVar.ARCHIVE | CVar.SERVERONLY);
|
||||
|
||||
/// <summary>
|
||||
/// This limits the number of new entities that can be sent to a client in a single game state. This exists to
|
||||
/// avoid stuttering on the client when it has to spawn a bunch of entities in a single tick. If ever entity
|
||||
|
||||
@@ -132,11 +132,6 @@ namespace Robust.Shared.Configuration
|
||||
return long.Parse(input);
|
||||
}
|
||||
|
||||
if (type == typeof(ushort))
|
||||
{
|
||||
return ushort.Parse(input);
|
||||
}
|
||||
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -617,11 +617,6 @@ namespace Robust.Shared.Configuration
|
||||
return long.Parse(value);
|
||||
}
|
||||
|
||||
if (type == typeof(ushort))
|
||||
{
|
||||
return ushort.Parse(value);
|
||||
}
|
||||
|
||||
// Must be a string.
|
||||
return value;
|
||||
}
|
||||
|
||||
@@ -1,73 +1,47 @@
|
||||
using System.Linq;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Shared.Console.Commands;
|
||||
|
||||
internal sealed class HelpCommand : LocalizedCommands
|
||||
{
|
||||
private static readonly string Gold = Color.Gold.ToHex();
|
||||
private static readonly string Aqua = Color.Aqua.ToHex();
|
||||
|
||||
public override string Command => "help";
|
||||
public override string Command => "oldhelp";
|
||||
|
||||
public override void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
// Not a toolshed command since it doesn't support optional arguments
|
||||
ExecuteStatic(shell, argStr, args);
|
||||
}
|
||||
|
||||
public static void ExecuteStatic(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
switch (args.Length)
|
||||
{
|
||||
case 0:
|
||||
shell.WriteLine($@"
|
||||
TOOLSHED
|
||||
/.\\\\\\\\
|
||||
/___\\\\\\\\
|
||||
|''''|'''''|
|
||||
| 8 | === |
|
||||
|_0__|_____|");
|
||||
shell.WriteMarkup($@"
|
||||
For a list of commands, run [color={Gold}]cmd:list[/color].
|
||||
To search for commands, run [color={Gold}]cmd:list search ""[color={Aqua}]query[/color]""[/color].
|
||||
For a breakdown of how a string of commands flows, run [color={Gold}]explain [color={Aqua}]commands here[/color][/color].
|
||||
For help with old console commands, run [color={Gold}]oldhelp[/color].
|
||||
");
|
||||
shell.WriteLine(Loc.GetString("cmd-oldhelp-no-args"));
|
||||
break;
|
||||
|
||||
case 1:
|
||||
var commandName = args[0];
|
||||
if (!shell.ConsoleHost.AvailableCommands.TryGetValue(commandName, out var cmd))
|
||||
{
|
||||
shell.WriteError(Loc.GetString("cmd-help-unknown", ("command", commandName)));
|
||||
shell.WriteError(Loc.GetString("cmd-oldhelp-unknown", ("command", commandName)));
|
||||
return;
|
||||
}
|
||||
|
||||
shell.WriteLine(Loc.GetString("cmd-help-top", ("command", cmd.Command),
|
||||
shell.WriteLine(Loc.GetString("cmd-oldhelp-top", ("command", cmd.Command),
|
||||
("description", cmd.Description)));
|
||||
shell.WriteLine(cmd.Help);
|
||||
break;
|
||||
|
||||
default:
|
||||
shell.WriteError(Loc.GetString("cmd-help-invalid-args"));
|
||||
shell.WriteError(Loc.GetString("cmd-oldhelp-invalid-args"));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override CompletionResult GetCompletion(IConsoleShell shell, string[] args)
|
||||
{
|
||||
return GetCompletionStatic(shell, args);
|
||||
}
|
||||
|
||||
public static CompletionResult GetCompletionStatic(IConsoleShell shell, string[] args)
|
||||
{
|
||||
if (args.Length == 1)
|
||||
{
|
||||
var host = shell.ConsoleHost;
|
||||
return CompletionResult.FromHintOptions(
|
||||
host.AvailableCommands.Values.OrderBy(c => c.Command).Select(c => new CompletionOption(c.Command, c.Description)).ToArray(),
|
||||
Loc.GetString("cmd-help-arg-cmdname"));
|
||||
Loc.GetString("cmd-oldhelp-arg-cmdname"));
|
||||
}
|
||||
|
||||
return CompletionResult.Empty;
|
||||
|
||||
@@ -148,7 +148,7 @@ internal sealed class ListMapsCommand : LocalizedCommands
|
||||
mapId, _map.IsMapInitialized(mapId),
|
||||
_map.IsMapPaused(mapId),
|
||||
_map.GetMapEntityId(mapId),
|
||||
string.Join(",", _map.GetAllGrids(mapId).Select(grid => grid.Owner)));
|
||||
string.Join(",", _map.GetAllMapGrids(mapId).Select(grid => grid.Owner)));
|
||||
}
|
||||
|
||||
shell.WriteLine(msg.ToString());
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
namespace Robust.Shared.Console.Commands;
|
||||
|
||||
public sealed class OldHelpCommand : LocalizedCommands
|
||||
{
|
||||
public override string Command => "oldhelp";
|
||||
|
||||
public override void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
// For the people that got used to oldhelp
|
||||
HelpCommand.ExecuteStatic(shell, argStr, args);
|
||||
}
|
||||
|
||||
public override CompletionResult GetCompletion(IConsoleShell shell, string[] args)
|
||||
{
|
||||
return HelpCommand.GetCompletionStatic(shell, args);
|
||||
}
|
||||
}
|
||||
@@ -9,7 +9,7 @@ using Robust.Shared.Localization;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Shared.Console.Commands;
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -171,7 +173,7 @@ public static class CompletionHelper
|
||||
}
|
||||
}
|
||||
|
||||
public static IEnumerable<CompletionOption> Components<T>(string text, IEntityManager? entManager = null) where T : IComponent
|
||||
public static IEnumerable<CompletionOption> Components<T>(string text, IEntityManager? entManager = null) where T : Component
|
||||
{
|
||||
IoCManager.Resolve(ref entManager);
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ using Robust.Shared.IoC.Exceptions;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
@@ -32,9 +32,6 @@ namespace Robust.Shared.Console
|
||||
|
||||
private readonly CommandBuffer _commandBuffer = new CommandBuffer();
|
||||
|
||||
// TODO add Initialize() method.
|
||||
protected ISawmill Sawmill => LogManager.GetSawmill(SawmillName);
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool IsServer { get; }
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user