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Author SHA1 Message Date
PJB3005
ee330d0ae9 Make DOOM work
I think I lost this work originally
2025-01-15 23:08:44 +01:00
548 changed files with 8539 additions and 19457 deletions

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@@ -38,4 +38,4 @@ jobs:
- name: Content.Tests
run: dotnet test --no-build Content.Tests/Content.Tests.csproj -v n
- name: Content.IntegrationTests
run: COMPlus_gcServer=1 dotnet test --no-build Content.IntegrationTests/Content.IntegrationTests.csproj -v n
run: dotnet test --no-build Content.IntegrationTests/Content.IntegrationTests.csproj -v n

6
.gitmodules vendored
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@@ -13,9 +13,3 @@
[submodule "ManagedHttpListener"]
path = ManagedHttpListener
url = https://github.com/space-wizards/ManagedHttpListener.git
[submodule "Linguini"]
path = Linguini
url = https://github.com/space-wizards/Linguini
[submodule "cefglue"]
path = cefglue
url = https://gitlab.com/xiliumhq/chromiumembedded/cefglue/

Submodule Linguini deleted from 26c2608f9b

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@@ -129,7 +129,5 @@ namespace OpenToolkit.GraphicsLibraryFramework
/// for controlling sRGB rendering and a created OpenGL ES context will always have sRGB rendering enabled.
/// </summary>
SrgbCapable = 0x0002100E,
ScaleToMonitor = 0x0002200C,
}
}

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@@ -5551,10 +5551,5 @@ namespace OpenToolkit.GraphicsLibraryFramework
{
return glfwGetX11Window(window);
}
public static unsafe IntPtr GetWin32Window(Window* window)
{
return glfwGetWin32Window(window);
}
}
}

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@@ -23,12 +23,12 @@ namespace OpenToolkit.GraphicsLibraryFramework
return IntPtr.Zero;
}
if (OperatingSystem.IsLinux())
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
{
return NativeLibrary.Load("libglfw.so.3", assembly, path);
}
if (OperatingSystem.IsMacOS())
if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
{
return NativeLibrary.Load("libglfw.3.dylib", assembly, path);
}
@@ -406,8 +406,5 @@ namespace OpenToolkit.GraphicsLibraryFramework
[DllImport(LibraryName)]
public static extern uint glfwGetX11Window(Window* window);
[DllImport(LibraryName)]
public static extern IntPtr glfwGetWin32Window(Window* window);
}
}

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@@ -23,48 +23,6 @@
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- name: Box2D
license:
MIT License
Copyright (c) 2019 Erin Catto
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
- name: Bullet Physics SDK
license:
The files in this repository are licensed under the zlib license, except for the files under 'Extras' and examples/ThirdPartyLibs.
Bullet Continuous Collision Detection and Physics Library
http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.
If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
- name: Castle Core
license: |
Copyright 2004-2016 Castle Project - http://www.castleproject.org/
@@ -359,43 +317,6 @@
See the License for the specific language governing permissions and
limitations under the License.
- name: Farseer Physics Engine
license:
Microsoft Permissive License (Ms-PL)
This license governs use of the accompanying software.
If you use the software, you accept this license.
If you do not accept the license, do not use the software.
1. Definitions
The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning here as under U.S. copyright law.
A "contribution" is the original software, or any additions or changes to the software.
A "contributor" is any person that distributes its contribution under this license.
"Licensed patents" are a contributor's patent claims that read directly on its contribution.
2. Grant of Rights
(A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations in section 3,
each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to reproduce its contribution,
prepare derivative works of its contribution, and distribute its contribution or any derivative works that you create.
(B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in section 3,
each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed patents to
make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution in the software or
derivative works of the contribution in the software.
3. Conditions and Limitations
(A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
(B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software,
your patent license from such contributor to the software ends automatically.
(C) If you distribute any portion of the software, you must retain all copyright, patent, trademark,
and attribution notices that are present in the software.
(D) If you distribute any portion of the software in source code form, you may do so only under this license by
including a complete copy of this license with your distribution. If you distribute any portion of the software in
compiled or object code form, you may only do so under a license that complies with this license.
(E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties,
guarantees or conditions. You may have additional consumer rights under your local laws which this license cannot change.
To the extent permitted under your local laws, the contributors exclude the implied warranties of
merchantability, fitness for a particular purpose and non-infringement.
- name: Mono.Cecil
license: |
Copyright (c) 2008 - 2015 Jb Evain

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@@ -0,0 +1 @@
console-line-edit-placeholder = Command Here

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@@ -1,11 +0,0 @@
## EntitySpawnWindow
entity-spawn-window-title = Entity Spawn Panel
entity-spawn-window-search-bar-placeholder = search
entity-spawn-window-clear-button = Clear
entity-spawn-window-erase-button-text = Erase Mode
entity-spawn-window-override-menu-tooltip = Override placement
## Console
console-line-edit-placeholder = Command Here

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@@ -1 +0,0 @@
tab-container-not-tab-title-provided = No title

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@@ -1,11 +0,0 @@
## ViewVariablesInstanceEntity
view-variable-instance-entity-server-components-add-component-button-placeholder = Add Component
view-variable-instance-entity-client-variables-tab-title = Client Variables
view-variable-instance-entity-client-components-tab-title = Client Components
view-variable-instance-entity-server-variables-tab-title = Server Variables
view-variable-instance-entity-server-components-tab-title = Server Components
view-variable-instance-entity-client-components-search-bar-placeholder = Search
view-variable-instance-entity-server-components-search-bar-placeholder = Search
view-variable-instance-entity-add-window-server-components = Add Component [S]
view-variable-instance-entity-add-window-client-components = Add Component [C]

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@@ -1,107 +0,0 @@
using System.Collections.Immutable;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.CodeAnalysis.Diagnostics;
namespace Robust.Analyzers
{
[DiagnosticAnalyzer(LanguageNames.CSharp)]
public class FriendAnalyzer : DiagnosticAnalyzer
{
const string FriendAttribute = "Robust.Shared.Analyzers.FriendAttribute";
public const string DiagnosticId = "RA0002";
private const string Title = "Tried to access friend-only member";
private const string MessageFormat = "Tried to access member \"{0}\" in class \"{1}\" which can only be accessed by friend classes";
private const string Description = "Make sure to specify the accessing class in the friends attribute.";
private const string Category = "Usage";
[SuppressMessage("ReSharper", "RS2008")]
private static readonly DiagnosticDescriptor Rule = new (DiagnosticId, Title, MessageFormat, Category, DiagnosticSeverity.Error, true, Description);
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics => ImmutableArray.Create(Rule);
public override void Initialize(AnalysisContext context)
{
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.Analyze | GeneratedCodeAnalysisFlags.ReportDiagnostics);
context.EnableConcurrentExecution();
context.RegisterSyntaxNodeAction(CheckFriendship, SyntaxKind.SimpleMemberAccessExpression);
}
private void CheckFriendship(SyntaxNodeAnalysisContext context)
{
if (context.Node is not MemberAccessExpressionSyntax memberAccess)
return;
// We only do something if our parent is one of a few types.
switch (context.Node.Parent)
{
// If we're being assigned...
case AssignmentExpressionSyntax assignParent:
{
if (assignParent.Left != memberAccess)
return;
break;
}
// If we're being invoked...
case InvocationExpressionSyntax:
break;
// Otherwise, do nothing.
default:
return;
}
// Get the friend attribute
var friendAttr = context.Compilation.GetTypeByMetadataName(FriendAttribute);
// Get the type that is containing this expression, or, the class where this is happening.
if (context.ContainingSymbol?.ContainingType is not { } containingType)
return;
// We check all of our children and get only the identifiers.
foreach (var identifier in memberAccess.ChildNodes().Select(node => node as IdentifierNameSyntax))
{
if (identifier == null) continue;
// Get the type info of the identifier, so we can check the attributes...
if (context.SemanticModel.GetTypeInfo(identifier).ConvertedType is not { } type)
continue;
// Same-type access is always fine.
if (SymbolEqualityComparer.Default.Equals(type, containingType))
continue;
// Finally, get all attributes of the type, to check if we have any friend classes.
foreach (var attribute in type.GetAttributes())
{
// If the attribute isn't the friend attribute, continue.
if (!SymbolEqualityComparer.Default.Equals(attribute.AttributeClass, friendAttr))
continue;
// Check all types allowed in the friend attribute. (We assume there's only one constructor arg.)
foreach (var constant in attribute.ConstructorArguments[0].Values)
{
// Check if the value is a type...
if (constant.Value is not INamedTypeSymbol t)
continue;
// If we find that the containing class is specified in the attribute, return! All is good.
if (SymbolEqualityComparer.Default.Equals(containingType, t))
return;
}
// Not in a friend class! Report an error.
context.ReportDiagnostic(
Diagnostic.Create(Rule, context.Node.GetLocation(),
$"{context.Node.ToString().Split('.').LastOrDefault()}", $"{type.Name}"));
}
}
}
}
}

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@@ -2,7 +2,6 @@
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<LangVersion>9</LangVersion>
</PropertyGroup>
<ItemGroup>

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@@ -1,28 +0,0 @@
using BenchmarkDotNet.Attributes;
namespace Robust.Benchmarks.NumericsHelpers
{
public class AddBenchmark
{
[Params(32, 128)]
public int N { get; set; }
private float[] _inputA = default!;
private float[] _inputB = default!;
private float[] _output = default!;
[GlobalSetup]
public void Setup()
{
_inputA = new float[N];
_inputB = new float[N];
_output = new float[N];
}
[Benchmark]
public void Bench()
{
Shared.Maths.NumericsHelpers.Add(_inputA, _inputB, _output);
}
}
}

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@@ -6,7 +6,7 @@ namespace Robust.Benchmarks
{
public static void Main(string[] args)
{
BenchmarkSwitcher.FromAssembly(typeof(Program).Assembly).Run(args);
BenchmarkSwitcher.FromAssembly(typeof(Program).Assembly).Run();
}
}
}

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@@ -6,7 +6,6 @@ using Robust.Shared.Serialization.Manager;
using Robust.Shared.Serialization.Markdown;
using Robust.Shared.Serialization.Markdown.Mapping;
using Robust.Shared.Serialization.Markdown.Sequence;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
@@ -36,10 +35,6 @@ namespace Robust.Benchmarks.Serialization.Copy
private SeedDataDefinition Seed { get; }
private BenchmarkFlagsEnum FlagZero = BenchmarkFlagsEnum.Zero;
private BenchmarkFlagsEnum FlagThirtyOne = BenchmarkFlagsEnum.ThirtyOne;
[Benchmark]
public string? CreateCopyString()
{
@@ -116,25 +111,5 @@ namespace Robust.Benchmarks.Serialization.Copy
return copy;
}
[Benchmark]
[BenchmarkCategory("flag")]
public object? CreateCopyFlagZero()
{
return SerializationManager.CopyWithTypeSerializer(
typeof(FlagSerializer<BenchmarkFlags>),
(int) FlagZero,
(int) FlagZero);
}
[Benchmark]
[BenchmarkCategory("flag")]
public object? CreateCopyFlagThirtyOne()
{
return SerializationManager.CopyWithTypeSerializer(
typeof(FlagSerializer<BenchmarkFlags>),
(int) FlagThirtyOne,
(int) FlagThirtyOne);
}
}
}

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@@ -1,19 +0,0 @@
using System;
using Robust.Shared.Serialization;
namespace Robust.Benchmarks.Serialization.Definitions
{
public class BenchmarkFlags
{
public const int Zero = 1 << 0;
public const int ThirtyOne = 1 << 31;
}
[Flags]
[FlagsFor(typeof(BenchmarkFlags))]
public enum BenchmarkFlagsEnum
{
Zero = BenchmarkFlags.Zero,
ThirtyOne = BenchmarkFlags.ThirtyOne
}
}

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@@ -1,12 +1,10 @@
using System.IO;
using BenchmarkDotNet.Attributes;
using Robust.Benchmarks.Serialization.Definitions;
using Robust.Shared.Serialization.Manager.Result;
using Robust.Shared.Serialization.Markdown;
using Robust.Shared.Serialization.Markdown.Mapping;
using Robust.Shared.Serialization.Markdown.Sequence;
using Robust.Shared.Serialization.Markdown.Value;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
using YamlDotNet.RepresentationModel;
namespace Robust.Benchmarks.Serialization.Read
@@ -34,10 +32,6 @@ namespace Robust.Benchmarks.Serialization.Read
private MappingDataNode SeedNode { get; }
private ValueDataNode FlagZero { get; } = new("Zero");
private ValueDataNode FlagThirtyOne { get; } = new("ThirtyOne");
[Benchmark]
public string? ReadString()
{
@@ -61,25 +55,5 @@ namespace Robust.Benchmarks.Serialization.Read
{
return SerializationManager.ReadValue<SeedDataDefinition>(SeedNode);
}
[Benchmark]
[BenchmarkCategory("flag")]
public DeserializationResult ReadFlagZero()
{
return SerializationManager.ReadWithTypeSerializer(
typeof(int),
typeof(FlagSerializer<BenchmarkFlags>),
FlagZero);
}
[Benchmark]
[BenchmarkCategory("flag")]
public DeserializationResult ReadThirtyOne()
{
return SerializationManager.ReadWithTypeSerializer(
typeof(int),
typeof(FlagSerializer<BenchmarkFlags>),
FlagThirtyOne);
}
}
}

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@@ -7,7 +7,6 @@ using Robust.Shared.Serialization.Markdown;
using Robust.Shared.Serialization.Markdown.Mapping;
using Robust.Shared.Serialization.Markdown.Sequence;
using Robust.Shared.Serialization.Markdown.Value;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
using YamlDotNet.RepresentationModel;
namespace Robust.Benchmarks.Serialization.Write
@@ -36,10 +35,6 @@ namespace Robust.Benchmarks.Serialization.Write
private SeedDataDefinition Seed { get; }
private BenchmarkFlagsEnum FlagZero = BenchmarkFlagsEnum.Zero;
private BenchmarkFlagsEnum FlagThirtyOne = BenchmarkFlagsEnum.ThirtyOne;
[Benchmark]
public DataNode WriteString()
{
@@ -99,25 +94,5 @@ namespace Robust.Benchmarks.Serialization.Write
return mapping;
}
[Benchmark]
[BenchmarkCategory("flag")]
public DataNode WriteFlagZero()
{
return SerializationManager.WriteWithTypeSerializer(
typeof(int),
typeof(FlagSerializer<BenchmarkFlags>),
FlagZero);
}
[Benchmark]
[BenchmarkCategory("flag")]
public DataNode WriteThirtyOne()
{
return SerializationManager.WriteWithTypeSerializer(
typeof(int),
typeof(FlagSerializer<BenchmarkFlags>),
FlagThirtyOne);
}
}
}

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@@ -1,32 +0,0 @@
using Xilium.CefGlue;
namespace Robust.Client.CEF
{
public sealed class BeforeBrowseContext
{
internal readonly CefRequest CefRequest;
public string Url => CefRequest.Url;
public string Method => CefRequest.Method;
public bool IsRedirect { get; }
public bool UserGesture { get; }
public bool IsCancelled { get; private set; }
internal BeforeBrowseContext(
bool isRedirect,
bool userGesture,
CefRequest cefRequest)
{
CefRequest = cefRequest;
IsRedirect = isRedirect;
UserGesture = userGesture;
}
public void DoCancel()
{
IsCancelled = true;
}
}
}

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@@ -1,593 +0,0 @@
using System;
using System.Collections.Generic;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.UserInterface;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using SixLabors.ImageSharp.PixelFormats;
using Xilium.CefGlue;
using static Robust.Client.CEF.CefKeyCodes;
using static Robust.Client.CEF.CefKeyCodes.ChromiumKeyboardCode;
using static Robust.Client.Input.Keyboard;
namespace Robust.Client.CEF
{
// Funny browser control to integrate in UI.
public class BrowserControl : Control, IBrowserControl, IRawInputControl
{
private const int ScrollSpeed = 50;
[Dependency] private readonly IClyde _clyde = default!;
[Dependency] private readonly IInputManager _inputMgr = default!;
[Dependency] private readonly CefManager _cef = default!;
private RobustRequestHandler _requestHandler = new RobustRequestHandler(Logger.GetSawmill("root"));
private LiveData? _data;
private string _startUrl = "about:blank";
[ViewVariables(VVAccess.ReadWrite)]
public string Url
{
get => _data == null ? _startUrl : _data.Browser.GetMainFrame().Url;
set
{
if (_data == null)
_startUrl = value;
else
_data.Browser.GetMainFrame().LoadUrl(value);
}
}
[ViewVariables] public bool IsLoading => _data?.Browser.IsLoading ?? false;
private readonly Dictionary<Key, ChromiumKeyboardCode> _keyMap = new()
{
[Key.A] = VKEY_A,
[Key.B] = VKEY_B,
[Key.C] = VKEY_C,
[Key.D] = VKEY_D,
[Key.E] = VKEY_E,
[Key.F] = VKEY_F,
[Key.G] = VKEY_G,
[Key.H] = VKEY_H,
[Key.I] = VKEY_I,
[Key.J] = VKEY_J,
[Key.K] = VKEY_K,
[Key.L] = VKEY_L,
[Key.M] = VKEY_M,
[Key.N] = VKEY_N,
[Key.O] = VKEY_O,
[Key.P] = VKEY_P,
[Key.Q] = VKEY_Q,
[Key.R] = VKEY_R,
[Key.S] = VKEY_S,
[Key.T] = VKEY_T,
[Key.U] = VKEY_U,
[Key.V] = VKEY_V,
[Key.W] = VKEY_W,
[Key.X] = VKEY_X,
[Key.Y] = VKEY_Y,
[Key.Z] = VKEY_Z,
[Key.Num0] = VKEY_0,
[Key.Num1] = VKEY_1,
[Key.Num2] = VKEY_2,
[Key.Num3] = VKEY_3,
[Key.Num4] = VKEY_4,
[Key.Num5] = VKEY_5,
[Key.Num6] = VKEY_6,
[Key.Num7] = VKEY_7,
[Key.Num8] = VKEY_8,
[Key.Num9] = VKEY_9,
[Key.NumpadNum0] = VKEY_NUMPAD0,
[Key.NumpadNum1] = VKEY_NUMPAD1,
[Key.NumpadNum2] = VKEY_NUMPAD2,
[Key.NumpadNum3] = VKEY_NUMPAD3,
[Key.NumpadNum4] = VKEY_NUMPAD4,
[Key.NumpadNum5] = VKEY_NUMPAD5,
[Key.NumpadNum6] = VKEY_NUMPAD6,
[Key.NumpadNum7] = VKEY_NUMPAD7,
[Key.NumpadNum8] = VKEY_NUMPAD8,
[Key.NumpadNum9] = VKEY_NUMPAD9,
[Key.Escape] = VKEY_ESCAPE,
[Key.Control] = VKEY_CONTROL,
[Key.Shift] = VKEY_SHIFT,
[Key.Alt] = VKEY_MENU,
[Key.LSystem] = VKEY_LWIN,
[Key.RSystem] = VKEY_RWIN,
[Key.LBracket] = VKEY_OEM_4,
[Key.RBracket] = VKEY_OEM_6,
[Key.SemiColon] = VKEY_OEM_1,
[Key.Comma] = VKEY_OEM_COMMA,
[Key.Period] = VKEY_OEM_PERIOD,
[Key.Apostrophe] = VKEY_OEM_7,
[Key.Slash] = VKEY_OEM_2,
[Key.BackSlash] = VKEY_OEM_5,
[Key.Tilde] = VKEY_OEM_3,
[Key.Equal] = VKEY_OEM_PLUS,
[Key.Space] = VKEY_SPACE,
[Key.Return] = VKEY_RETURN,
[Key.BackSpace] = VKEY_BACK,
[Key.Tab] = VKEY_TAB,
[Key.PageUp] = VKEY_PRIOR,
[Key.PageDown] = VKEY_NEXT,
[Key.End] = VKEY_END,
[Key.Home] = VKEY_HOME,
[Key.Insert] = VKEY_INSERT,
[Key.Delete] = VKEY_DELETE,
[Key.Minus] = VKEY_OEM_MINUS,
[Key.NumpadAdd] = VKEY_ADD,
[Key.NumpadSubtract] = VKEY_SUBTRACT,
[Key.NumpadDivide] = VKEY_DIVIDE,
[Key.NumpadMultiply] = VKEY_MULTIPLY,
[Key.NumpadDecimal] = VKEY_DECIMAL,
[Key.Left] = VKEY_LEFT,
[Key.Right] = VKEY_RIGHT,
[Key.Up] = VKEY_UP,
[Key.Down] = VKEY_DOWN,
[Key.F1] = VKEY_F1,
[Key.F2] = VKEY_F2,
[Key.F3] = VKEY_F3,
[Key.F4] = VKEY_F4,
[Key.F5] = VKEY_F5,
[Key.F6] = VKEY_F6,
[Key.F7] = VKEY_F7,
[Key.F8] = VKEY_F8,
[Key.F9] = VKEY_F9,
[Key.F10] = VKEY_F10,
[Key.F11] = VKEY_F11,
[Key.F12] = VKEY_F12,
[Key.F13] = VKEY_F13,
[Key.F14] = VKEY_F14,
[Key.F15] = VKEY_F15,
[Key.Pause] = VKEY_PAUSE,
};
public BrowserControl()
{
CanKeyboardFocus = true;
KeyboardFocusOnClick = true;
MouseFilter = MouseFilterMode.Stop;
IoCManager.InjectDependencies(this);
}
protected override void EnteredTree()
{
base.EnteredTree();
_cef.CheckInitialized();
DebugTools.AssertNull(_data);
// A funny render handler that will allow us to render to the control.
var renderer = new ControlRenderHandler(this);
// A funny web cef client. This can actually be shared by multiple browsers, but I'm not sure how the
// rendering would work in that case? TODO CEF: Investigate a way to share the web client?
var client = new RobustCefClient(renderer, _requestHandler, new RobustLoadHandler());
var info = CefWindowInfo.Create();
// FUNFACT: If you DO NOT set these below and set info.Width/info.Height instead, you get an external window
// Good to know, huh? Setup is the same, except you can pass a dummy render handler to the CEF client.
info.SetAsWindowless(IntPtr.Zero, false); // TODO CEF: Pass parent handle?
info.WindowlessRenderingEnabled = true;
var settings = new CefBrowserSettings()
{
WindowlessFrameRate = 60
};
// Create the web browser! And by default, we go to about:blank.
var browser = CefBrowserHost.CreateBrowserSync(info, client, settings, _startUrl);
var texture = _clyde.CreateBlankTexture<Bgra32>(Vector2i.One);
_data = new LiveData(texture, client, browser, renderer);
}
protected override void ExitedTree()
{
base.ExitedTree();
DebugTools.AssertNotNull(_data);
_data!.Texture.Dispose();
_data.Browser.GetHost().CloseBrowser(true);
_data = null;
}
protected internal override void MouseMove(GUIMouseMoveEventArgs args)
{
base.MouseMove(args);
if (_data == null)
return;
// Logger.Debug();
var modifiers = CalcMouseModifiers();
var mouseEvent = new CefMouseEvent(
(int) args.RelativePosition.X, (int) args.RelativePosition.Y,
modifiers);
_data.Browser.GetHost().SendMouseMoveEvent(mouseEvent, false);
}
protected internal override void MouseExited()
{
base.MouseExited();
if (_data == null)
return;
var modifiers = CalcMouseModifiers();
_data.Browser.GetHost().SendMouseMoveEvent(new CefMouseEvent(0, 0, modifiers), true);
}
protected internal override void MouseWheel(GUIMouseWheelEventArgs args)
{
base.MouseWheel(args);
if (_data == null)
return;
var modifiers = CalcMouseModifiers();
var mouseEvent = new CefMouseEvent(
(int) args.RelativePosition.X, (int) args.RelativePosition.Y,
modifiers);
_data.Browser.GetHost().SendMouseWheelEvent(
mouseEvent,
(int) args.Delta.X * ScrollSpeed,
(int) args.Delta.Y * ScrollSpeed);
}
bool IRawInputControl.RawKeyEvent(in GuiRawKeyEvent guiRawEvent)
{
if (_data == null)
return false;
var host = _data.Browser.GetHost();
if (guiRawEvent.Key is Key.MouseLeft or Key.MouseMiddle or Key.MouseRight)
{
var key = guiRawEvent.Key switch
{
Key.MouseLeft => CefMouseButtonType.Left,
Key.MouseMiddle => CefMouseButtonType.Middle,
Key.MouseRight => CefMouseButtonType.Right,
_ => default // not possible
};
var mouseEvent = new CefMouseEvent(
guiRawEvent.MouseRelative.X, guiRawEvent.MouseRelative.Y,
CefEventFlags.None);
// Logger.Debug($"MOUSE: {guiRawEvent.Action} {guiRawEvent.Key} {guiRawEvent.ScanCode} {key}");
// TODO: double click support?
host.SendMouseClickEvent(mouseEvent, key, guiRawEvent.Action == RawKeyAction.Up, 1);
}
else
{
// TODO: Handle left/right modifier keys??
if (!_keyMap.TryGetValue(guiRawEvent.Key, out var vkKey))
vkKey = default;
// Logger.Debug($"{guiRawEvent.Action} {guiRawEvent.Key} {guiRawEvent.ScanCode} {vkKey}");
var lParam = 0;
lParam |= (guiRawEvent.ScanCode & 0xFF) << 16;
if (guiRawEvent.Action != RawKeyAction.Down)
lParam |= 1 << 30;
if (guiRawEvent.Action == RawKeyAction.Up)
lParam |= 1 << 31;
var modifiers = CalcModifiers(guiRawEvent.Key);
host.SendKeyEvent(new CefKeyEvent
{
// Repeats are sent as key downs, I guess?
EventType = guiRawEvent.Action == RawKeyAction.Up
? CefKeyEventType.KeyUp
: CefKeyEventType.RawKeyDown,
NativeKeyCode = lParam,
// NativeKeyCode = guiRawEvent.ScanCode,
WindowsKeyCode = (int) vkKey,
IsSystemKey = false, // TODO
Modifiers = modifiers
});
if (guiRawEvent.Action != RawKeyAction.Up && guiRawEvent.Key == Key.Return)
{
host.SendKeyEvent(new CefKeyEvent
{
EventType = CefKeyEventType.Char,
WindowsKeyCode = '\r',
NativeKeyCode = lParam,
Modifiers = modifiers
});
}
}
return true;
}
private CefEventFlags CalcModifiers(Key key)
{
CefEventFlags modifiers = default;
if (_inputMgr.IsKeyDown(Key.Control))
modifiers |= CefEventFlags.ControlDown;
if (_inputMgr.IsKeyDown(Key.Alt))
modifiers |= CefEventFlags.AltDown;
if (_inputMgr.IsKeyDown(Key.Shift))
modifiers |= CefEventFlags.ShiftDown;
if (_inputMgr.IsKeyDown(Key.Shift))
modifiers |= CefEventFlags.ShiftDown;
return modifiers;
}
private CefEventFlags CalcMouseModifiers()
{
CefEventFlags modifiers = default;
if (_inputMgr.IsKeyDown(Key.Control))
modifiers |= CefEventFlags.ControlDown;
if (_inputMgr.IsKeyDown(Key.Alt))
modifiers |= CefEventFlags.AltDown;
if (_inputMgr.IsKeyDown(Key.Shift))
modifiers |= CefEventFlags.ShiftDown;
if (_inputMgr.IsKeyDown(Key.Shift))
modifiers |= CefEventFlags.ShiftDown;
if (_inputMgr.IsKeyDown(Key.MouseLeft))
modifiers |= CefEventFlags.LeftMouseButton;
if (_inputMgr.IsKeyDown(Key.MouseMiddle))
modifiers |= CefEventFlags.MiddleMouseButton;
if (_inputMgr.IsKeyDown(Key.MouseRight))
modifiers |= CefEventFlags.RightMouseButton;
return modifiers;
}
protected internal override void TextEntered(GUITextEventArgs args)
{
base.TextEntered(args);
if (_data == null)
return;
var host = _data.Browser.GetHost();
Span<char> buf = stackalloc char[2];
var written = args.AsRune.EncodeToUtf16(buf);
for (var i = 0; i < written; i++)
{
host.SendKeyEvent(new CefKeyEvent
{
EventType = CefKeyEventType.Char,
WindowsKeyCode = buf[i],
Character = buf[i],
UnmodifiedCharacter = buf[i]
});
}
}
protected override void Resized()
{
base.Resized();
if (_data == null)
return;
_data.Browser.GetHost().NotifyMoveOrResizeStarted();
_data.Browser.GetHost().WasResized();
_data.Texture.Dispose();
_data.Texture = _clyde.CreateBlankTexture<Bgra32>((PixelWidth, PixelHeight));
}
protected internal override void Draw(DrawingHandleScreen handle)
{
base.Draw(handle);
if (_data == null)
return;
var bufImg = _data.Renderer.Buffer.Buffer;
_data.Texture.SetSubImage(
Vector2i.Zero,
bufImg,
new UIBox2i(
0, 0,
Math.Min(PixelWidth, bufImg.Width),
Math.Min(PixelHeight, bufImg.Height)));
handle.DrawTexture(_data.Texture, Vector2.Zero);
}
public void StopLoad()
{
if (_data == null)
throw new InvalidOperationException();
_data.Browser.StopLoad();
}
public void Reload()
{
if (_data == null)
throw new InvalidOperationException();
_data.Browser.Reload();
}
public bool GoBack()
{
if (_data == null)
throw new InvalidOperationException();
if (!_data.Browser.CanGoBack)
return false;
_data.Browser.GoBack();
return true;
}
public bool GoForward()
{
if (_data == null)
throw new InvalidOperationException();
if (!_data.Browser.CanGoForward)
return false;
_data.Browser.GoForward();
return true;
}
public void ExecuteJavaScript(string code)
{
if (_data == null)
throw new InvalidOperationException();
// TODO: this should not run until the browser is done loading seriously does this even work?
_data.Browser.GetMainFrame().ExecuteJavaScript(code, string.Empty, 1);
}
public void AddResourceRequestHandler(Action<RequestHandlerContext> handler)
{
_requestHandler.AddResourceRequestHandler(handler);
}
public void RemoveResourceRequestHandler(Action<RequestHandlerContext> handler)
{
_requestHandler.RemoveResourceRequestHandler(handler);
}
public void AddBeforeBrowseHandler(Action<BeforeBrowseContext> handler)
{
_requestHandler.AddBeforeBrowseHandler(handler);
}
public void RemoveBeforeBrowseHandler(Action<BeforeBrowseContext> handler)
{
_requestHandler.RemoveBeforeBrowseHandler(handler);
}
private sealed class LiveData
{
public OwnedTexture Texture;
public readonly RobustCefClient Client;
public readonly CefBrowser Browser;
public readonly ControlRenderHandler Renderer;
public LiveData(
OwnedTexture texture,
RobustCefClient client,
CefBrowser browser,
ControlRenderHandler renderer)
{
Texture = texture;
Client = client;
Browser = browser;
Renderer = renderer;
}
}
}
internal class ControlRenderHandler : CefRenderHandler
{
public ImageBuffer Buffer { get; }
private Control _control;
internal ControlRenderHandler(Control control)
{
Buffer = new ImageBuffer(control);
_control = control;
}
protected override CefAccessibilityHandler? GetAccessibilityHandler() => null;
protected override void GetViewRect(CefBrowser browser, out CefRectangle rect)
{
if (_control.Disposed)
{
rect = new CefRectangle();
return;
}
// TODO CEF: Do we need to pass real screen coords? Cause what we do already works...
//var screenCoords = _control.ScreenCoordinates;
//rect = new CefRectangle((int) screenCoords.X, (int) screenCoords.Y, (int)Math.Max(_control.Size.X, 1), (int)Math.Max(_control.Size.Y, 1));
// We do the max between size and 1 because it will LITERALLY CRASH WITHOUT AN ERROR otherwise.
rect = new CefRectangle(0, 0, (int) Math.Max(_control.Size.X, 1), (int) Math.Max(_control.Size.Y, 1));
}
protected override bool GetScreenInfo(CefBrowser browser, CefScreenInfo screenInfo)
{
if (_control.Disposed)
return false;
// TODO CEF: Get actual scale factor?
screenInfo.DeviceScaleFactor = 1.0f;
return true;
}
protected override void OnPopupSize(CefBrowser browser, CefRectangle rect)
{
if (_control.Disposed)
return;
}
protected override void OnPaint(CefBrowser browser, CefPaintElementType type, CefRectangle[] dirtyRects,
IntPtr buffer, int width, int height)
{
if (_control.Disposed)
return;
foreach (var dirtyRect in dirtyRects)
{
Buffer.UpdateBuffer(width, height, buffer, dirtyRect);
}
}
protected override void OnAcceleratedPaint(CefBrowser browser, CefPaintElementType type,
CefRectangle[] dirtyRects, IntPtr sharedHandle)
{
// Unused, but we're forced to implement it so.. NOOP.
}
protected override void OnScrollOffsetChanged(CefBrowser browser, double x, double y)
{
if (_control.Disposed)
return;
}
protected override void OnImeCompositionRangeChanged(CefBrowser browser, CefRange selectedRange,
CefRectangle[] characterBounds)
{
if (_control.Disposed)
return;
}
}
}

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@@ -1,16 +0,0 @@
namespace Robust.Client.CEF
{
public sealed class BrowserWindowCreateParameters
{
public int Width { get; set; }
public int Height { get; set; }
public string Url { get; set; } = "about:blank";
public BrowserWindowCreateParameters(int width, int height)
{
Width = width;
Height = height;
}
}
}

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@@ -1,225 +0,0 @@
using System.Diagnostics.CodeAnalysis;
namespace Robust.Client.CEF
{
[SuppressMessage("ReSharper", "InconsistentNaming")]
[SuppressMessage("ReSharper", "UnusedMember.Global")]
[SuppressMessage("ReSharper", "IdentifierTypo")]
[SuppressMessage("ReSharper", "CA1069")]
[SuppressMessage("ReSharper", "CommentTypo")]
internal static class CefKeyCodes
{
// Taken from https://chromium.googlesource.com/chromium/src/+/refs/heads/main/ui/events/keycodes/keyboard_codes_posix.h
// See also https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
public enum ChromiumKeyboardCode
{
VKEY_CANCEL = 0x03,
VKEY_BACK = 0x08,
VKEY_TAB = 0x09,
VKEY_BACKTAB = 0x0A,
VKEY_CLEAR = 0x0C,
VKEY_RETURN = 0x0D,
VKEY_SHIFT = 0x10,
VKEY_CONTROL = 0x11,
VKEY_MENU = 0x12,
VKEY_PAUSE = 0x13,
VKEY_CAPITAL = 0x14,
VKEY_KANA = 0x15,
VKEY_HANGUL = 0x15,
VKEY_PASTE = 0x16,
VKEY_JUNJA = 0x17,
VKEY_FINAL = 0x18,
VKEY_HANJA = 0x19,
VKEY_KANJI = 0x19,
VKEY_ESCAPE = 0x1B,
VKEY_CONVERT = 0x1C,
VKEY_NONCONVERT = 0x1D,
VKEY_ACCEPT = 0x1E,
VKEY_MODECHANGE = 0x1F,
VKEY_SPACE = 0x20,
VKEY_PRIOR = 0x21,
VKEY_NEXT = 0x22,
VKEY_END = 0x23,
VKEY_HOME = 0x24,
VKEY_LEFT = 0x25,
VKEY_UP = 0x26,
VKEY_RIGHT = 0x27,
VKEY_DOWN = 0x28,
VKEY_SELECT = 0x29,
VKEY_PRINT = 0x2A,
VKEY_EXECUTE = 0x2B,
VKEY_SNAPSHOT = 0x2C, // Print Screen / SysRq
VKEY_INSERT = 0x2D,
VKEY_DELETE = 0x2E,
VKEY_HELP = 0x2F,
VKEY_0 = 0x30,
VKEY_1 = 0x31,
VKEY_2 = 0x32,
VKEY_3 = 0x33,
VKEY_4 = 0x34,
VKEY_5 = 0x35,
VKEY_6 = 0x36,
VKEY_7 = 0x37,
VKEY_8 = 0x38,
VKEY_9 = 0x39,
VKEY_A = 0x41,
VKEY_B = 0x42,
VKEY_C = 0x43,
VKEY_D = 0x44,
VKEY_E = 0x45,
VKEY_F = 0x46,
VKEY_G = 0x47,
VKEY_H = 0x48,
VKEY_I = 0x49,
VKEY_J = 0x4A,
VKEY_K = 0x4B,
VKEY_L = 0x4C,
VKEY_M = 0x4D,
VKEY_N = 0x4E,
VKEY_O = 0x4F,
VKEY_P = 0x50,
VKEY_Q = 0x51,
VKEY_R = 0x52,
VKEY_S = 0x53,
VKEY_T = 0x54,
VKEY_U = 0x55,
VKEY_V = 0x56,
VKEY_W = 0x57,
VKEY_X = 0x58,
VKEY_Y = 0x59,
VKEY_Z = 0x5A,
VKEY_LWIN = 0x5B,
VKEY_COMMAND = VKEY_LWIN, // Provide the Mac name for convenience.
VKEY_RWIN = 0x5C,
VKEY_APPS = 0x5D,
VKEY_SLEEP = 0x5F,
VKEY_NUMPAD0 = 0x60,
VKEY_NUMPAD1 = 0x61,
VKEY_NUMPAD2 = 0x62,
VKEY_NUMPAD3 = 0x63,
VKEY_NUMPAD4 = 0x64,
VKEY_NUMPAD5 = 0x65,
VKEY_NUMPAD6 = 0x66,
VKEY_NUMPAD7 = 0x67,
VKEY_NUMPAD8 = 0x68,
VKEY_NUMPAD9 = 0x69,
VKEY_MULTIPLY = 0x6A,
VKEY_ADD = 0x6B,
VKEY_SEPARATOR = 0x6C,
VKEY_SUBTRACT = 0x6D,
VKEY_DECIMAL = 0x6E,
VKEY_DIVIDE = 0x6F,
VKEY_F1 = 0x70,
VKEY_F2 = 0x71,
VKEY_F3 = 0x72,
VKEY_F4 = 0x73,
VKEY_F5 = 0x74,
VKEY_F6 = 0x75,
VKEY_F7 = 0x76,
VKEY_F8 = 0x77,
VKEY_F9 = 0x78,
VKEY_F10 = 0x79,
VKEY_F11 = 0x7A,
VKEY_F12 = 0x7B,
VKEY_F13 = 0x7C,
VKEY_F14 = 0x7D,
VKEY_F15 = 0x7E,
VKEY_F16 = 0x7F,
VKEY_F17 = 0x80,
VKEY_F18 = 0x81,
VKEY_F19 = 0x82,
VKEY_F20 = 0x83,
VKEY_F21 = 0x84,
VKEY_F22 = 0x85,
VKEY_F23 = 0x86,
VKEY_F24 = 0x87,
VKEY_NUMLOCK = 0x90,
VKEY_SCROLL = 0x91,
VKEY_LSHIFT = 0xA0,
VKEY_RSHIFT = 0xA1,
VKEY_LCONTROL = 0xA2,
VKEY_RCONTROL = 0xA3,
VKEY_LMENU = 0xA4,
VKEY_RMENU = 0xA5,
VKEY_BROWSER_BACK = 0xA6,
VKEY_BROWSER_FORWARD = 0xA7,
VKEY_BROWSER_REFRESH = 0xA8,
VKEY_BROWSER_STOP = 0xA9,
VKEY_BROWSER_SEARCH = 0xAA,
VKEY_BROWSER_FAVORITES = 0xAB,
VKEY_BROWSER_HOME = 0xAC,
VKEY_VOLUME_MUTE = 0xAD,
VKEY_VOLUME_DOWN = 0xAE,
VKEY_VOLUME_UP = 0xAF,
VKEY_MEDIA_NEXT_TRACK = 0xB0,
VKEY_MEDIA_PREV_TRACK = 0xB1,
VKEY_MEDIA_STOP = 0xB2,
VKEY_MEDIA_PLAY_PAUSE = 0xB3,
VKEY_MEDIA_LAUNCH_MAIL = 0xB4,
VKEY_MEDIA_LAUNCH_MEDIA_SELECT = 0xB5,
VKEY_MEDIA_LAUNCH_APP1 = 0xB6,
VKEY_MEDIA_LAUNCH_APP2 = 0xB7,
VKEY_OEM_1 = 0xBA,
VKEY_OEM_PLUS = 0xBB,
VKEY_OEM_COMMA = 0xBC,
VKEY_OEM_MINUS = 0xBD,
VKEY_OEM_PERIOD = 0xBE,
VKEY_OEM_2 = 0xBF,
VKEY_OEM_3 = 0xC0,
VKEY_OEM_4 = 0xDB,
VKEY_OEM_5 = 0xDC,
VKEY_OEM_6 = 0xDD,
VKEY_OEM_7 = 0xDE,
VKEY_OEM_8 = 0xDF,
VKEY_OEM_102 = 0xE2,
VKEY_OEM_103 = 0xE3, // GTV KEYCODE_MEDIA_REWIND
VKEY_OEM_104 = 0xE4, // GTV KEYCODE_MEDIA_FAST_FORWARD
VKEY_PROCESSKEY = 0xE5,
VKEY_PACKET = 0xE7,
VKEY_OEM_ATTN = 0xF0, // JIS DomKey::ALPHANUMERIC
VKEY_OEM_FINISH = 0xF1, // JIS DomKey::KATAKANA
VKEY_OEM_COPY = 0xF2, // JIS DomKey::HIRAGANA
VKEY_DBE_SBCSCHAR = 0xF3, // JIS DomKey::HANKAKU
VKEY_DBE_DBCSCHAR = 0xF4, // JIS DomKey::ZENKAKU
VKEY_OEM_BACKTAB = 0xF5, // JIS DomKey::ROMAJI
VKEY_ATTN = 0xF6, // DomKey::ATTN or JIS DomKey::KANA_MODE
VKEY_CRSEL = 0xF7,
VKEY_EXSEL = 0xF8,
VKEY_EREOF = 0xF9,
VKEY_PLAY = 0xFA,
VKEY_ZOOM = 0xFB,
VKEY_NONAME = 0xFC,
VKEY_PA1 = 0xFD,
VKEY_OEM_CLEAR = 0xFE,
VKEY_UNKNOWN = 0,
// POSIX specific VKEYs. Note that as of Windows SDK 7.1, 0x97-9F, 0xD8-DA,
// and 0xE8 are unassigned.
VKEY_WLAN = 0x97,
VKEY_POWER = 0x98,
VKEY_ASSISTANT = 0x99,
VKEY_SETTINGS = 0x9A,
VKEY_PRIVACY_SCREEN_TOGGLE = 0x9B,
VKEY_BRIGHTNESS_DOWN = 0xD8,
VKEY_BRIGHTNESS_UP = 0xD9,
VKEY_KBD_BRIGHTNESS_DOWN = 0xDA,
VKEY_KBD_BRIGHTNESS_UP = 0xE8,
// Windows does not have a specific key code for AltGr. We use the unused 0xE1
// (VK_OEM_AX) code to represent AltGr, matching the behaviour of Firefox on
// Linux.
VKEY_ALTGR = 0xE1,
// Windows does not have a specific key code for Compose. We use the unused
// 0xE6 (VK_ICO_CLEAR) code to represent Compose.
VKEY_COMPOSE = 0xE6,
// Windows does not have specific key codes for Media Play and Media Pause. We
// use the unused 0xE9 (VK_OEM_RESET) and 0xEA (VK_OEM_JUMP) codes to
// represent them.
VKEY_MEDIA_PLAY = 0xE9,
VKEY_MEDIA_PAUSE = 0xEA,
};
}
}

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@@ -1,186 +0,0 @@
using System;
using System.Collections.Generic;
using Robust.Client.Graphics;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.ViewVariables;
using Xilium.CefGlue;
namespace Robust.Client.CEF
{
public partial class CefManager
{
[Dependency] private readonly IClydeInternal _clyde = default!;
private readonly List<BrowserWindowImpl> _browserWindows = new();
public IEnumerable<IBrowserWindow> AllBrowserWindows => _browserWindows;
public IBrowserWindow CreateBrowserWindow(BrowserWindowCreateParameters createParams)
{
var mainHWnd = (_clyde.MainWindow as IClydeWindowInternal)?.WindowsHWnd ?? 0;
var info = CefWindowInfo.Create();
info.Width = createParams.Width;
info.Height = createParams.Height;
info.SetAsPopup(mainHWnd, "ss14cef");
var impl = new BrowserWindowImpl(this);
var lifeSpanHandler = new WindowLifeSpanHandler(impl);
var reqHandler = new RobustRequestHandler(Logger.GetSawmill("root"));
var client = new WindowCefClient(lifeSpanHandler, reqHandler);
var settings = new CefBrowserSettings();
impl.Browser = CefBrowserHost.CreateBrowserSync(info, client, settings, createParams.Url);
impl.RequestHandler = reqHandler;
_browserWindows.Add(impl);
return impl;
}
private sealed class BrowserWindowImpl : IBrowserWindow
{
private readonly CefManager _manager;
internal CefBrowser Browser = default!;
internal RobustRequestHandler RequestHandler = default!;
public Action<RequestHandlerContext>? OnResourceRequest { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public string Url
{
get
{
CheckClosed();
return Browser.GetMainFrame().Url;
}
set
{
CheckClosed();
Browser.GetMainFrame().LoadUrl(value);
}
}
[ViewVariables]
public bool IsLoading
{
get
{
CheckClosed();
return Browser.IsLoading;
}
}
public BrowserWindowImpl(CefManager manager)
{
_manager = manager;
}
public void StopLoad()
{
CheckClosed();
Browser.StopLoad();
}
public void Reload()
{
CheckClosed();
Browser.Reload();
}
public bool GoBack()
{
CheckClosed();
if (!Browser.CanGoBack)
return false;
Browser.GoBack();
return true;
}
public bool GoForward()
{
CheckClosed();
if (!Browser.CanGoForward)
return false;
Browser.GoForward();
return true;
}
public void ExecuteJavaScript(string code)
{
CheckClosed();
Browser.GetMainFrame().ExecuteJavaScript(code, string.Empty, 1);
}
public void AddResourceRequestHandler(Action<RequestHandlerContext> handler)
{
RequestHandler.AddResourceRequestHandler(handler);
}
public void RemoveResourceRequestHandler(Action<RequestHandlerContext> handler)
{
RequestHandler.RemoveResourceRequestHandler(handler);
}
public void Dispose()
{
if (Closed)
return;
Browser.GetHost().CloseBrowser(true);
Closed = true;
}
public bool Closed { get; private set; }
public void OnClose()
{
Closed = true;
_manager._browserWindows.Remove(this);
Logger.Debug("Removing window");
}
private void CheckClosed()
{
if (Closed)
throw new ObjectDisposedException("BrowserWindow");
}
}
private sealed class WindowCefClient : CefClient
{
private readonly CefLifeSpanHandler _lifeSpanHandler;
private readonly CefRequestHandler _requestHandler;
public WindowCefClient(CefLifeSpanHandler lifeSpanHandler, CefRequestHandler requestHandler)
{
_lifeSpanHandler = lifeSpanHandler;
_requestHandler = requestHandler;
}
protected override CefLifeSpanHandler GetLifeSpanHandler() => _lifeSpanHandler;
protected override CefRequestHandler GetRequestHandler() => _requestHandler;
}
private sealed class WindowLifeSpanHandler : CefLifeSpanHandler
{
private readonly BrowserWindowImpl _windowImpl;
public WindowLifeSpanHandler(BrowserWindowImpl windowImpl)
{
_windowImpl = windowImpl;
}
protected override void OnBeforeClose(CefBrowser browser)
{
base.OnBeforeClose(browser);
_windowImpl.OnClose();
}
}
}
}

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@@ -1,104 +0,0 @@
using System;
using System.IO;
using JetBrains.Annotations;
using Robust.Shared.ContentPack;
using Robust.Shared.Log;
using Robust.Shared.Utility;
// The library we're using right now. TODO CEF: Do we want to use something else? We will need to ship it ourselves if so.
using Xilium.CefGlue;
namespace Robust.Client.CEF
{
// Register this with IoC.
// TODO CEF: think if making this inherit CefApp is a good idea...
// TODO CEF: A way to handle external window browsers...
[UsedImplicitly]
public partial class CefManager
{
private CefApp _app = default!;
private bool _initialized = false;
/// <summary>
/// Call this to initialize CEF.
/// </summary>
public void Initialize()
{
DebugTools.Assert(!_initialized);
string subProcessName;
if (OperatingSystem.IsWindows())
subProcessName = "Robust.Client.CEF.exe";
else if (OperatingSystem.IsLinux())
subProcessName = "Robust.Client.CEF";
else
throw new NotSupportedException("Unsupported platform for CEF!");
var subProcessPath = PathHelpers.ExecutableRelativeFile(subProcessName);
var settings = new CefSettings()
{
WindowlessRenderingEnabled = true, // So we can render to our UI controls.
ExternalMessagePump = false, // Unsure, honestly. TODO CEF: Research this?
NoSandbox = true, // Not disabling the sandbox crashes CEF.
BrowserSubprocessPath = subProcessPath,
LocalesDirPath = Path.Combine(PathHelpers.GetExecutableDirectory(), "locales"),
ResourcesDirPath = PathHelpers.GetExecutableDirectory(),
RemoteDebuggingPort = 9222
};
Logger.Info($"CEF Version: {CefRuntime.ChromeVersion}");
// --------------------------- README --------------------------------------------------
// By the way! You're gonna need the CEF binaries in your client's bin folder.
// More specifically, version cef_binary_91.1.21+g9dd45fe+chromium-91.0.4472.114
// https://cef-builds.spotifycdn.com/cef_binary_91.1.21%2Bg9dd45fe%2Bchromium-91.0.4472.114_windows64_minimal.tar.bz2
// https://cef-builds.spotifycdn.com/cef_binary_91.1.21%2Bg9dd45fe%2Bchromium-91.0.4472.114_linux64_minimal.tar.bz2
// Here's how to get it to work:
// 1. Copy all the contents of "Release" to the bin folder.
// 2. Copy all the contents of "Resources" to the bin folder.
// Supposedly, you should just need libcef.so in Release and icudtl.dat in Resources...
// The rest might be optional.
// Maybe. Good luck! If you get odd crashes with no info and a weird exit code, use GDB!
// -------------------------------------------------------------------------------------
_app = new RobustCefApp();
// We pass no main arguments...
CefRuntime.Initialize(new CefMainArgs(null), settings, _app, IntPtr.Zero);
// TODO CEF: After this point, debugging breaks. No, literally. My client crashes but ONLY with the debugger.
// I have tried using the DEBUG and RELEASE versions of libcef.so, stripped or non-stripped...
// And nothing seemed to work. Odd.
_initialized = true;
}
public void CheckInitialized()
{
if (!_initialized)
throw new InvalidOperationException("CefManager has not been initialized!");
}
/// <summary>
/// Needs to be called regularly for CEF to keep working.
/// </summary>
public void Update()
{
DebugTools.Assert(_initialized);
// Calling this makes CEF do its work, without using its own update loop.
CefRuntime.DoMessageLoopWork();
}
/// <summary>
/// Call before program shutdown.
/// </summary>
public void Shutdown()
{
DebugTools.Assert(_initialized);
CefRuntime.Shutdown();
}
}
}

View File

@@ -1,48 +0,0 @@
using System;
namespace Robust.Client.CEF
{
public interface IBrowserControl
{
/// <summary>
/// Current URL of the browser. Set to load a new page.
/// </summary>
string Url { get; set; }
/// <summary>
/// Whether the browser is currently loading a page.
/// </summary>
bool IsLoading { get; }
/// <summary>
/// Stops loading the current page.
/// </summary>
void StopLoad();
/// <summary>
/// Reload the current page.
/// </summary>
void Reload();
/// <summary>
/// Navigate back.
/// </summary>
/// <returns>Whether the browser could navigate back.</returns>
bool GoBack();
/// <summary>
/// Navigate forward.
/// </summary>
/// <returns>Whether the browser could navigate forward.</returns>
bool GoForward();
/// <summary>
/// Execute arbitrary JavaScript on the current page.
/// </summary>
/// <param name="code">JavaScript code.</param>
void ExecuteJavaScript(string code);
void AddResourceRequestHandler(Action<RequestHandlerContext> handler);
void RemoveResourceRequestHandler(Action<RequestHandlerContext> handler);
}
}

View File

@@ -1,9 +0,0 @@
using System;
namespace Robust.Client.CEF
{
public interface IBrowserWindow : IBrowserControl, IDisposable
{
bool Closed { get; }
}
}

View File

@@ -1,42 +0,0 @@
using System;
using Robust.Client.UserInterface;
using Robust.Client.Utility;
using Robust.Shared.Maths;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using Xilium.CefGlue;
namespace Robust.Client.CEF
{
internal sealed class ImageBuffer
{
private readonly Control _control;
public ImageBuffer(Control control)
{
_control = control;
}
public Image<Bgra32> Buffer { get; private set; } = new(1, 1);
public unsafe void UpdateBuffer(int width, int height, IntPtr buffer, CefRectangle dirtyRect)
{
if (width != Buffer.Width || height != Buffer.Height)
UpdateSize(width, height);
var span = new ReadOnlySpan<Bgra32>((void*) buffer, width * height);
ImageSharpExt.Blit(
span,
width,
UIBox2i.FromDimensions(dirtyRect.X, dirtyRect.Y, dirtyRect.Width, dirtyRect.Height),
Buffer,
(dirtyRect.X, dirtyRect.Y));
}
private void UpdateSize(int width, int height)
{
Buffer = new Image<Bgra32>(width, height);
}
}
}

View File

@@ -1,33 +0,0 @@
using System;
using Xilium.CefGlue;
namespace Robust.Client.CEF
{
public static class Program
{
// This was supposed to be the main entry for the subprocess program... It doesn't work.
public static int Main(string[] args)
{
// This is a workaround for this to work on UNIX.
var argv = args;
if (CefRuntime.Platform != CefRuntimePlatform.Windows)
{
argv = new string[args.Length + 1];
Array.Copy(args, 0, argv, 1, args.Length);
argv[0] = "-";
}
var mainArgs = new CefMainArgs(argv);
// This will block executing until the subprocess is shut down.
var code = CefRuntime.ExecuteProcess(mainArgs, null, IntPtr.Zero);
if (code != 0)
{
System.Console.WriteLine($"CEF Subprocess exited unsuccessfully with exit code {code}! Arguments: {string.Join(' ', argv)}");
}
return code;
}
}
}

View File

@@ -1,56 +0,0 @@
using System;
using System.IO;
using System.Net;
using Xilium.CefGlue;
namespace Robust.Client.CEF
{
public sealed class RequestHandlerContext
{
internal readonly CefRequest CefRequest;
public bool IsNavigation { get; }
public bool IsDownload { get; }
public string RequestInitiator { get; }
public string Url => CefRequest.Url;
public string Method => CefRequest.Method;
public bool IsHandled { get; private set; }
public bool IsCancelled { get; private set; }
internal IRequestResult? Result { get; private set; }
internal RequestHandlerContext(
bool isNavigation,
bool isDownload,
string requestInitiator,
CefRequest cefRequest)
{
CefRequest = cefRequest;
IsNavigation = isNavigation;
IsDownload = isDownload;
RequestInitiator = requestInitiator;
}
public void DoCancel()
{
CheckNotHandled();
IsHandled = true;
IsCancelled = true;
}
public void DoRespondStream(Stream stream, string contentType, HttpStatusCode code = HttpStatusCode.OK)
{
Result = new RequestResultStream(stream, contentType, code);
}
private void CheckNotHandled()
{
if (IsHandled)
throw new InvalidOperationException("Request has already been handled");
}
}
}

View File

@@ -1,93 +0,0 @@
using System;
using System.IO;
using System.Net;
using Xilium.CefGlue;
namespace Robust.Client.CEF
{
internal interface IRequestResult
{
CefResourceHandler MakeHandler();
}
internal sealed class RequestResultStream : IRequestResult
{
private readonly Stream _stream;
private readonly HttpStatusCode _code;
private readonly string _contentType;
public RequestResultStream(Stream stream, string contentType, HttpStatusCode code)
{
_stream = stream;
_code = code;
_contentType = contentType;
}
public CefResourceHandler MakeHandler()
{
return new Handler(_stream, _contentType, _code);
}
private sealed class Handler : CefResourceHandler
{
// TODO: async
// TODO: exception handling
private readonly Stream _stream;
private readonly HttpStatusCode _code;
private readonly string _contentType;
public Handler(Stream stream, string contentType, HttpStatusCode code)
{
_stream = stream;
_code = code;
_contentType = contentType;
}
protected override bool Open(CefRequest request, out bool handleRequest, CefCallback callback)
{
handleRequest = true;
return true;
}
protected override void GetResponseHeaders(CefResponse response, out long responseLength, out string? redirectUrl)
{
response.Status = (int) _code;
response.StatusText = _code.ToString();
response.MimeType = _contentType;
if (_stream.CanSeek)
responseLength = _stream.Length;
else
responseLength = -1;
redirectUrl = default;
}
protected override bool Skip(long bytesToSkip, out long bytesSkipped, CefResourceSkipCallback callback)
{
if (!_stream.CanSeek)
{
bytesSkipped = -2;
return false;
}
bytesSkipped = _stream.Seek(bytesToSkip, SeekOrigin.Begin);
return true;
}
protected override unsafe bool Read(IntPtr dataOut, int bytesToRead, out int bytesRead, CefResourceReadCallback callback)
{
var byteSpan = new Span<byte>((void*) dataOut, bytesToRead);
bytesRead = _stream.Read(byteSpan);
return bytesRead != 0;
}
protected override void Cancel()
{
}
}
}
}

View File

@@ -1,25 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\MSBuild\Robust.Properties.targets" />
<Import Project="..\MSBuild\Robust.Engine.props" />
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<PlatformTarget>x64</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<OutputType>WinExe</OutputType>
</PropertyGroup>
<Import Project="..\MSBuild\Robust.DefineConstants.targets" />
<Target Name="RobustAfterBuild" AfterTargets="Build" />
<Import Project="..\MSBuild\Robust.Engine.targets" />
<ItemGroup>
<PackageReference Include="JetBrains.Annotations" Version="2020.3.0" />
<PackageReference Include="System.Drawing.Common" Version="5.0.2" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\cefglue\CefGlue\CefGlue.csproj" />
<ProjectReference Include="..\Robust.Client\Robust.Client.csproj" />
</ItemGroup>
</Project>

View File

@@ -1,48 +0,0 @@
using System;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Xilium.CefGlue;
namespace Robust.Client.CEF
{
internal class RobustCefApp : CefApp
{
private readonly BrowserProcessHandler _browserProcessHandler = new();
private readonly RenderProcessHandler _renderProcessHandler = new();
protected override CefBrowserProcessHandler GetBrowserProcessHandler()
{
return _browserProcessHandler;
}
protected override CefRenderProcessHandler GetRenderProcessHandler()
{
return _renderProcessHandler;
}
protected override void OnBeforeCommandLineProcessing(string processType, CefCommandLine commandLine)
{
// Disable zygote on Linux.
commandLine.AppendSwitch("--no-zygote");
//commandLine.AppendSwitch("--disable-gpu");
//commandLine.AppendSwitch("--disable-gpu-compositing");
//commandLine.AppendSwitch("--in-process-gpu");
commandLine.AppendSwitch("disable-threaded-scrolling", "1");
commandLine.AppendSwitch("disable-features", "TouchpadAndWheelScrollLatching,AsyncWheelEvents");
if(IoCManager.Instance != null)
Logger.Debug($"{commandLine}");
}
private class BrowserProcessHandler : CefBrowserProcessHandler
{
}
// TODO CEF: Research - Is this even needed?
private class RenderProcessHandler : CefRenderProcessHandler
{
}
}
}

View File

@@ -1,23 +0,0 @@
using Xilium.CefGlue;
namespace Robust.Client.CEF
{
// Simple CEF client.
internal class RobustCefClient : CefClient
{
private readonly CefRenderHandler _renderHandler;
private readonly CefRequestHandler _requestHandler;
private readonly CefLoadHandler _loadHandler;
internal RobustCefClient(CefRenderHandler handler, CefRequestHandler requestHandler, CefLoadHandler loadHandler)
{
_renderHandler = handler;
_requestHandler = requestHandler;
_loadHandler = loadHandler;
}
protected override CefRenderHandler GetRenderHandler() => _renderHandler;
protected override CefRequestHandler GetRequestHandler() => _requestHandler;
protected override CefLoadHandler GetLoadHandler() => _loadHandler;
}
}

View File

@@ -1,17 +0,0 @@
using Xilium.CefGlue;
namespace Robust.Client.CEF
{
public sealed class RobustLoadHandler : CefLoadHandler
{
protected override void OnLoadStart(CefBrowser browser, CefFrame frame, CefTransitionType transitionType)
{
base.OnLoadStart(browser, frame, transitionType);
}
protected override void OnLoadEnd(CefBrowser browser, CefFrame frame, int httpStatusCode)
{
base.OnLoadEnd(browser, frame, httpStatusCode);
}
}
}

View File

@@ -1,128 +0,0 @@
using System;
using System.Collections.Generic;
using Robust.Shared.Log;
using Xilium.CefGlue;
namespace Robust.Client.CEF
{
internal sealed class RobustRequestHandler : CefRequestHandler
{
private readonly ISawmill _sawmill;
private readonly List<Action<RequestHandlerContext>> _resourceRequestHandlers = new();
private readonly List<Action<BeforeBrowseContext>> _beforeBrowseHandlers = new();
public RobustRequestHandler(ISawmill sawmill)
{
_sawmill = sawmill;
}
public void AddResourceRequestHandler(Action<RequestHandlerContext> handler)
{
lock (_resourceRequestHandlers)
{
_resourceRequestHandlers.Add(handler);
}
}
public void RemoveResourceRequestHandler(Action<RequestHandlerContext> handler)
{
lock (_resourceRequestHandlers)
{
_resourceRequestHandlers.Remove(handler);
}
}
public void AddBeforeBrowseHandler(Action<BeforeBrowseContext> handler)
{
lock (_beforeBrowseHandlers)
{
_beforeBrowseHandlers.Add(handler);
}
}
public void RemoveBeforeBrowseHandler(Action<BeforeBrowseContext> handler)
{
lock (_beforeBrowseHandlers)
{
_beforeBrowseHandlers.Remove(handler);
}
}
protected override CefResourceRequestHandler? GetResourceRequestHandler(
CefBrowser browser,
CefFrame frame,
CefRequest request,
bool isNavigation,
bool isDownload,
string requestInitiator,
ref bool disableDefaultHandling)
{
lock (_resourceRequestHandlers)
{
_sawmill.Debug($"HANDLING REQUEST: {request.Url}");
var context = new RequestHandlerContext(isNavigation, isDownload, requestInitiator, request);
foreach (var handler in _resourceRequestHandlers)
{
handler(context);
if (context.IsHandled)
disableDefaultHandling = true;
if (context.IsCancelled)
return null;
if (context.Result != null)
return new WrapReaderResourceHandler(context.Result.MakeHandler());
}
}
return null;
}
protected override bool OnBeforeBrowse(CefBrowser browser, CefFrame frame, CefRequest request, bool userGesture, bool isRedirect)
{
lock (_beforeBrowseHandlers)
{
var context = new BeforeBrowseContext(isRedirect, userGesture, request);
foreach (var handler in _beforeBrowseHandlers)
{
handler(context);
if (context.IsCancelled)
return true;
}
}
return false;
}
private sealed class WrapReaderResourceHandler : CefResourceRequestHandler
{
private readonly CefResourceHandler _handler;
public WrapReaderResourceHandler(CefResourceHandler handler)
{
_handler = handler;
}
protected override CefCookieAccessFilter? GetCookieAccessFilter(
CefBrowser browser,
CefFrame frame,
CefRequest request)
{
return null;
}
protected override CefResourceHandler GetResourceHandler(
CefBrowser browser,
CefFrame frame,
CefRequest request)
{
return _handler;
}
}
}
}

View File

@@ -29,27 +29,26 @@ namespace Robust.Build.Tasks
}
}
//formatted according to https://github.com/dotnet/msbuild/blob/main/src/Shared/CanonicalError.cs#L57
class ConsoleBuildEngine : IBuildEngine
{
public void LogErrorEvent(BuildErrorEventArgs e)
{
Console.WriteLine($"{e.File} ({e.LineNumber},{e.ColumnNumber},{e.EndLineNumber},{e.EndColumnNumber}): XAMLIL ERROR {e.Code}: {e.Message}");
Console.WriteLine($"ERROR: {e.Code} {e.Message} in {e.File} {e.LineNumber}:{e.ColumnNumber}-{e.EndLineNumber}:{e.EndColumnNumber}");
}
public void LogWarningEvent(BuildWarningEventArgs e)
{
Console.WriteLine($"{e.File} ({e.LineNumber},{e.ColumnNumber},{e.EndLineNumber},{e.EndColumnNumber}): XAMLIL WARNING {e.Code}: {e.Message}");
Console.WriteLine($"WARNING: {e.Code} {e.Message} in {e.File} {e.LineNumber}:{e.ColumnNumber}-{e.EndLineNumber}:{e.EndColumnNumber}");
}
public void LogMessageEvent(BuildMessageEventArgs e)
{
Console.WriteLine($"{e.File} ({e.LineNumber},{e.ColumnNumber},{e.EndLineNumber},{e.EndColumnNumber}): XAMLIL MESSAGE {e.Code}: {e.Message}");
Console.WriteLine($"MESSAGE: {e.Code} {e.Message} in {e.File} {e.LineNumber}:{e.ColumnNumber}-{e.EndLineNumber}:{e.EndColumnNumber}");
}
public void LogCustomEvent(CustomBuildEventArgs e)
{
Console.WriteLine(e.Message);
Console.WriteLine($"CUSTOM: {e.Message}");
}
public bool BuildProjectFile(string projectFileName, string[] targetNames, IDictionary globalProperties,

View File

@@ -1,6 +1,4 @@
using System.Diagnostics;
using System.Linq;
using XamlX;
using System.Linq;
using XamlX.Ast;
using XamlX.Emit;
using XamlX.IL;
@@ -13,14 +11,11 @@ namespace Robust.Build.Tasks
/// Emitters & Transformers based on:
/// - https://github.com/AvaloniaUI/Avalonia/blob/c85fa2b9977d251a31886c2534613b4730fbaeaf/src/Markup/Avalonia.Markup.Xaml.Loader/CompilerExtensions/Transformers/AvaloniaXamlIlRootObjectScopeTransformer.cs
/// - https://github.com/AvaloniaUI/Avalonia/blob/c85fa2b9977d251a31886c2534613b4730fbaeaf/src/Markup/Avalonia.Markup.Xaml.Loader/CompilerExtensions/Transformers/AddNameScopeRegistration.cs
/// - https://github.com/AvaloniaUI/Avalonia/blob/afb8ae6f3c517dae912729511483995b16cb31af/src/Markup/Avalonia.Markup.Xaml.Loader/CompilerExtensions/Transformers/IgnoredDirectivesTransformer.cs
/// </summary>
public class RobustXamlILCompiler : XamlILCompiler
{
public RobustXamlILCompiler(TransformerConfiguration configuration, XamlLanguageEmitMappings<IXamlILEmitter, XamlILNodeEmitResult> emitMappings, bool fillWithDefaults) : base(configuration, emitMappings, fillWithDefaults)
{
Transformers.Insert(0, new IgnoredDirectivesTransformer());
Transformers.Add(new AddNameScopeRegistration());
Transformers.Add(new RobustMarkRootObjectScopeNode());
@@ -202,24 +197,5 @@ namespace Robust.Build.Tasks
}
}
}
class IgnoredDirectivesTransformer : IXamlAstTransformer
{
public IXamlAstNode Transform(AstTransformationContext context, IXamlAstNode node)
{
if (node is XamlAstObjectNode astNode)
{
astNode.Children.RemoveAll(n =>
n is XamlAstXmlDirective dir &&
dir.Namespace == XamlNamespaces.Xaml2006 &&
(dir.Name == "Class" ||
dir.Name == "Precompile" ||
dir.Name == "FieldModifier" ||
dir.Name == "ClassModifier"));
}
return node;
}
}
}
}

View File

@@ -280,8 +280,8 @@ namespace Robust.Build.Tasks
}
catch (Exception e)
{
engine.LogErrorEvent(new BuildErrorEventArgs("XAMLIL", "", res.FilePath, 0, 0, 0, 0,
$"{res.FilePath}: {e.Message}", "", "CompileRobustXaml"));
engine.LogWarningEvent(new BuildWarningEventArgs("XAMLIL", "", res.Uri, 0, 0, 0, 0,
e.ToString(), "", "CompileRobustXaml"));
}
}
return true;

View File

@@ -1,6 +1,5 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using Microsoft.CodeAnalysis;
@@ -148,10 +147,9 @@ namespace {nameSpace}
foreach (var typeSymbol in symbols)
{
var xamlFileName = $"{typeSymbol.Name}.xaml";
var xamlFileNameSep = $"{Path.DirectorySeparatorChar}{xamlFileName}";
var relevantXamlFiles = context.AdditionalFiles.Where(t => t.Path.EndsWith(xamlFileNameSep)).ToArray();
var relevantXamlFile = context.AdditionalFiles.FirstOrDefault(t => t.Path.EndsWith(xamlFileName));
if (relevantXamlFiles.Length == 0)
if (relevantXamlFile == null)
{
context.ReportDiagnostic(
Diagnostic.Create(
@@ -167,28 +165,13 @@ namespace {nameSpace}
continue;
}
if (relevantXamlFiles.Length > 1)
{
context.ReportDiagnostic(
Diagnostic.Create(
new DiagnosticDescriptor(
"RXN0002",
$"Found multiple candidate XAML files for {typeSymbol}",
$"Multiple files exist with name {xamlFileName}",
"Usage",
DiagnosticSeverity.Error,
true),
typeSymbol.Locations[0]));
continue;
}
var txt = relevantXamlFiles[0].GetText()?.ToString();
var txt = relevantXamlFile.GetText()?.ToString();
if (txt == null)
{
context.ReportDiagnostic(
Diagnostic.Create(
new DiagnosticDescriptor(
"RXN0004",
"RXN0002",
$"Unexpected empty Xaml-File was found at {xamlFileName}",
"Expected Content due to a Class with the same name being annotated with [GenerateTypedNameReferences].",
"Usage",
@@ -209,7 +192,7 @@ namespace {nameSpace}
context.ReportDiagnostic(
Diagnostic.Create(
new DiagnosticDescriptor(
"RXN0003",
"AXN0003",
"Unhandled exception occured while generating typed Name references.",
$"Unhandled exception occured while generating typed Name references: {e}",
"Usage",

View File

@@ -6,8 +6,6 @@ using System.Threading;
using NFluidsynth;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -63,9 +61,8 @@ namespace Robust.Client.Audio.Midi
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IResourceManagerInternal _resourceManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IConfigurationManager _cfgMan = default!;
private SharedBroadphaseSystem _broadPhaseSystem = default!;
private SharedBroadPhaseSystem _broadPhaseSystem = default!;
[ViewVariables]
public bool IsAvailable
@@ -97,7 +94,7 @@ namespace Robust.Client.Audio.Midi
if (MathHelper.CloseTo(_volume, value))
return;
_cfgMan.SetCVar(CVars.MidiVolume, value);
_volume = value;
_volumeDirty = true;
}
}
@@ -134,12 +131,6 @@ namespace Robust.Client.Audio.Midi
{
if (FluidsynthInitialized || _failedInitialize) return;
_cfgMan.OnValueChanged(CVars.MidiVolume, value =>
{
_volume = value;
_volumeDirty = true;
}, true);
_midiSawmill = Logger.GetSawmill("midi");
_sawmill = Logger.GetSawmill("midi.fluidsynth");
_loggerDelegate = LoggerDelegate;
@@ -175,7 +166,7 @@ namespace Robust.Client.Audio.Midi
_midiThread = new Thread(ThreadUpdate);
_midiThread.Start();
_broadPhaseSystem = EntitySystem.Get<SharedBroadphaseSystem>();
_broadPhaseSystem = EntitySystem.Get<SharedBroadPhaseSystem>();
FluidsynthInitialized = true;
}
@@ -225,7 +216,7 @@ namespace Robust.Client.Audio.Midi
// Since the last loaded soundfont takes priority, we load the fallback soundfont before the soundfont.
renderer.LoadSoundfont(FallbackSoundfont);
if (OperatingSystem.IsLinux())
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
{
foreach (var filepath in LinuxSoundfonts)
{
@@ -243,12 +234,12 @@ namespace Robust.Client.Audio.Midi
break;
}
}
else if (OperatingSystem.IsMacOS())
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
{
if (File.Exists(OsxSoundfont) && SoundFont.IsSoundFont(OsxSoundfont))
renderer.LoadSoundfont(OsxSoundfont, true);
}
else if (OperatingSystem.IsWindows())
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
if (File.Exists(WindowsSoundfont) && SoundFont.IsSoundFont(WindowsSoundfont))
renderer.LoadSoundfont(WindowsSoundfont, true);

View File

@@ -1,4 +1,5 @@
using System;
using System.Runtime.Intrinsics.X86;
using NFluidsynth;
using Robust.Client.Graphics;
using Robust.Shared.Asynchronous;
@@ -6,7 +7,7 @@ using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using MidiEvent = NFluidsynth.MidiEvent;
@@ -202,9 +203,7 @@ namespace Robust.Client.Audio.Midi
private const int SampleRate = 44100;
private const int Buffers = SampleRate / 2205;
private readonly object _playerStateLock = new();
private bool _debugEvents = false;
private SequencerClientId _synthRegister;
private SequencerClientId _debugRegister;
public IClydeBufferedAudioSource Source { get; set; }
IClydeBufferedAudioSource IMidiRenderer.Source => Source;
@@ -218,7 +217,7 @@ namespace Robust.Client.Audio.Midi
set
{
lock (_playerStateLock)
for (var i = 0; i < _synth.MidiChannelCount; i++)
for (var i = 0; i < 16; i++)
_synth.ProgramChange(i, value);
_midiProgram = value;
@@ -232,7 +231,7 @@ namespace Robust.Client.Audio.Midi
set
{
lock (_playerStateLock)
for (var i = 0; i < _synth.MidiChannelCount; i++)
for (var i = 0; i < 16; i++)
_synth.BankSelect(i, value);
_midiBank = value;
@@ -246,7 +245,7 @@ namespace Robust.Client.Audio.Midi
set
{
lock (_playerStateLock)
for (var i = 0; i < _synth.MidiChannelCount; i++)
for (var i = 0; i < 16; i++)
_synth.SoundFontSelect(i, value);
_midiSoundfont = value;
@@ -314,7 +313,6 @@ namespace Robust.Client.Audio.Midi
_soundFontLoader = soundFontLoader;
_synth = new Synth(_settings);
_sequencer = new Sequencer(false);
_debugRegister = _sequencer.RegisterClient("honk", DumpSequencerEvent);
_synthRegister = _sequencer.RegisterFluidsynth(_synth);
_synth.AddSoundFontLoader(soundFontLoader);
@@ -324,27 +322,6 @@ namespace Robust.Client.Audio.Midi
Source.StartPlaying();
}
private void DumpSequencerEvent(uint time, SequencerEvent @event)
{
// ReSharper disable once UseStringInterpolation
_midiSawmill.Debug(string.Format(
"{0:D8}: {1} chan:{2:D2} key:{3:D5} bank:{4:D2} ctrl:{5:D5} dur:{6:D5} pitch:{7:D5} prog:{8:D3} val:{9:D5} vel:{10:D5}",
time,
@event.Type.ToString().PadLeft(22),
@event.Channel,
@event.Key,
@event.Bank,
@event.Control,
@event.Duration,
@event.Pitch,
@event.Program,
@event.Value,
@event.Velocity));
@event.Dest = _synthRegister;
_sequencer.SendNow(@event);
}
public bool OpenInput()
{
if (Disposed)
@@ -451,6 +428,9 @@ namespace Robust.Client.Audio.Midi
{
if (Disposed) return;
// SSE needs this.
DebugTools.Assert(length % 4 == 0, "Sample length must be multiple of 4");
var buffersProcessed = Source.GetNumberOfBuffersProcessed();
if(buffersProcessed == Buffers) _midiSawmill.Warning("MIDI buffer overflow!");
if (buffersProcessed == 0) return;
@@ -465,16 +445,36 @@ namespace Robust.Client.Audio.Midi
Source.GetBuffersProcessed(buffers);
lock (_playerStateLock)
{
// _sequencer.Process(10);
_synth?.WriteSampleFloat(length * buffers.Length, audio, 0, Mono ? 1 : 2,
audio, Mono ? length * buffers.Length : 1, Mono ? 1 : 2);
}
if (Mono) // Turn audio to mono
{
var l = length * buffers.Length;
NumericsHelpers.Add(audio[..l], audio[l..]);
if (Sse.IsSupported)
{
fixed (float* ptr = audio)
{
for (var j = 0; j < l; j += 4)
{
var k = j + l;
var jV = Sse.LoadVector128(ptr + j);
var kV = Sse.LoadVector128(ptr + k);
Sse.Store(j + ptr, Sse.Add(jV, kV));
}
}
}
else
{
for (var j = 0; j < l; j++)
{
var k = j + l;
audio[j] = ((audio[k] + audio[j]));
}
}
}
for (var i = 0; i < buffers.Length; i++)
@@ -532,16 +532,16 @@ namespace Robust.Client.Audio.Midi
lock(_playerStateLock)
switch (midiEvent.Type)
{
// Note Off - 0x80
case 128:
_synth.NoteOff(midiEvent.Channel, midiEvent.Key);
break;
// Note On 0x90
// Note On 0x80
case 144:
_synth.NoteOn(midiEvent.Channel, midiEvent.Key, midiEvent.Velocity);
break;
// Note Off - 0x90
case 128:
_synth.NoteOff(midiEvent.Channel, midiEvent.Key);
break;
// After Touch - 0xA
case 160:
_synth.KeyPressure(midiEvent.Channel, midiEvent.Key, midiEvent.Value);
@@ -573,20 +573,10 @@ namespace Robust.Client.Audio.Midi
// Sometimes MIDI files spam these for no good reason and I can't find any info on what they are.
case 1:
case 5:
// MetaEvent -- SetTempo - 0x51
case 81:
// Already handled by the player.
return;
// System Messages - 0xF0
case 240:
switch ((byte)midiEvent.Control)
{
case 11:
_synth.AllNotesOff(midiEvent.Channel);
break;
}
break;
return;
default:
_midiSawmill.Warning("Unhandled midi event of type {0}", midiEvent.Type, midiEvent);
@@ -607,7 +597,7 @@ namespace Robust.Client.Audio.Midi
if (Disposed) return;
var seqEv = (SequencerEvent) midiEvent;
seqEv.Dest = _debugEvents ? _debugRegister : _synthRegister;
seqEv.Dest = _synthRegister;
_sequencer.SendAt(seqEv, time, absolute);
}
@@ -630,15 +620,10 @@ namespace Robust.Client.Audio.Midi
void IMidiRenderer.InternalDispose()
{
Source?.Dispose();
_driver?.Dispose();
// Do NOT dispose of the sequencer after the synth or it'll cause a segfault for some fucking reason.
_sequencer?.UnregisterClient(_debugRegister);
_sequencer?.UnregisterClient(_synthRegister);
_sequencer?.Dispose();
_synth?.Dispose();
_player?.Dispose();
_driver?.Dispose();
_sequencer?.Dispose();
}
}
}

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Net;
using Robust.Client.Debugging;
using Robust.Client.GameObjects;

View File

@@ -25,7 +25,6 @@ using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Physics;
using Robust.Shared.Players;
using Robust.Shared.Prototypes;
using Robust.Shared.Reflection;
@@ -47,15 +46,13 @@ namespace Robust.Client
IoCManager.Register<IClientMapManager, ClientMapManager>();
IoCManager.Register<IEntityManager, ClientEntityManager>();
IoCManager.Register<IEntityLookup, EntityLookup>();
IoCManager.Register<IReflectionManager, ClientReflectionManager>();
IoCManager.Register<IConsoleHost, ClientConsoleHost>();
IoCManager.Register<IClientConsoleHost, ClientConsoleHost>();
IoCManager.Register<IComponentFactory, ClientComponentFactory>();
IoCManager.Register<ITileDefinitionManager, ClydeTileDefinitionManager>();
IoCManager.Register<IClydeTileDefinitionManager, ClydeTileDefinitionManager>();
IoCManager.Register<GameController, GameController>();
IoCManager.Register<IGameController, GameController>();
IoCManager.Register<IGameControllerInternal, GameController>();
IoCManager.Register<IReflectionManager, ClientReflectionManager>();
IoCManager.Register<IResourceManager, ResourceCache>();
IoCManager.Register<IResourceManagerInternal, ResourceCache>();
IoCManager.Register<IResourceCache, ResourceCache>();
@@ -75,9 +72,10 @@ namespace Robust.Client
IoCManager.Register<IDebugDrawingManager, DebugDrawingManager>();
IoCManager.Register<ILightManager, LightManager>();
IoCManager.Register<IDiscordRichPresence, DiscordRichPresence>();
IoCManager.Register<IClientConsoleHost, ClientConsoleHost>();
IoCManager.Register<IConsoleHost, ClientConsoleHost>();
IoCManager.Register<IMidiManager, MidiManager>();
IoCManager.Register<IAuthManager, AuthManager>();
IoCManager.Register<IPhysicsManager, PhysicsManager>();
switch (mode)
{
case GameController.DisplayMode.Headless:

View File

@@ -17,7 +17,6 @@ namespace Robust.Client
public bool Launcher { get; }
public string? Username { get; }
public IReadOnlyCollection<(string key, string value)> CVars { get; }
public IReadOnlyCollection<(string key, string value)> LogLevels { get; }
// Manual parser because C# has no good command line parsing libraries. Also dependencies bad.
// Also I don't like spending 100ms parsing command line args. Do you?
@@ -32,7 +31,6 @@ namespace Robust.Client
var launcher = false;
string? username = null;
var cvars = new List<(string, string)>();
var logLevels = new List<(string, string)>();
var mountOptions = new MountOptions();
using var enumerator = args.GetEnumerator();
@@ -126,26 +124,6 @@ namespace Robust.Client
mountOptions.DirMounts.Add(enumerator.Current);
}
else if (arg == "--loglevel")
{
if (!enumerator.MoveNext())
{
C.WriteLine("Missing loglevel sawmill.");
return false;
}
var loglevel = enumerator.Current;
DebugTools.AssertNotNull(loglevel);
var pos = loglevel.IndexOf('=');
if (pos == -1)
{
C.WriteLine("Expected = in loglevel.");
return false;
}
logLevels.Add((loglevel[..pos], loglevel[(pos + 1)..]));
}
else if (arg == "--help")
{
PrintHelp();
@@ -164,7 +142,6 @@ namespace Robust.Client
launcher,
username,
cvars,
logLevels,
connectAddress,
ss14Address,
mountOptions);
@@ -185,7 +162,6 @@ Options:
--launcher Run in launcher mode (no main menu, auto connect).
--username Override username.
--cvar Specifies an additional cvar overriding the config file. Syntax is <key>=<value>
--loglevel Specifies an additional sawmill log level overriding the default values. Syntax is <key>=<value>
--mount-dir Resource directory to mount.
--mount-zip Resource zip to mount.
--help Display this help text and exit.
@@ -199,7 +175,6 @@ Options:
bool launcher,
string? username,
IReadOnlyCollection<(string key, string value)> cVars,
IReadOnlyCollection<(string key, string value)> logLevels,
string connectAddress, string? ss14Address,
MountOptions mountOptions)
{
@@ -209,7 +184,6 @@ Options:
Launcher = launcher;
Username = username;
CVars = cVars;
LogLevels = logLevels;
ConnectAddress = connectAddress;
Ss14Address = ss14Address;
MountOptions = mountOptions;

View File

@@ -36,7 +36,7 @@ namespace Robust.Client.Console
Message = message;
}
}
/// <inheritdoc cref="IClientConsoleHost" />
internal class ClientConsoleHost : ConsoleHost, IClientConsoleHost
{
@@ -45,15 +45,11 @@ namespace Robust.Client.Console
/// <inheritdoc />
public void Initialize()
{
NetManager.RegisterNetMessage<MsgConCmdReg>(HandleConCmdReg);
NetManager.RegisterNetMessage<MsgConCmdAck>(HandleConCmdAck);
NetManager.RegisterNetMessage<MsgConCmd>(ProcessCommand);
NetManager.RegisterNetMessage<MsgConCmdReg>(MsgConCmdReg.NAME, HandleConCmdReg);
NetManager.RegisterNetMessage<MsgConCmdAck>(MsgConCmdAck.NAME, HandleConCmdAck);
NetManager.RegisterNetMessage<MsgConCmd>(MsgConCmd.NAME, ProcessCommand);
_requestedCommands = false;
NetManager.Connected += OnNetworkConnected;
LoadConsoleCommands();
SendServerCommandRequest();
Reset();
LogManager.RootSawmill.AddHandler(new DebugConsoleLogHandler(this));
}
@@ -65,6 +61,17 @@ namespace Robust.Client.Console
ExecuteCommand(null, text);
}
/// <inheritdoc />
public void Reset()
{
AvailableCommands.Clear();
_requestedCommands = false;
NetManager.Connected += OnNetworkConnected;
LoadConsoleCommands();
SendServerCommandRequest();
}
/// <inheritdoc />
public event EventHandler<AddStringArgs>? AddString;
@@ -83,8 +90,6 @@ namespace Robust.Client.Console
OutputText(text, true, true);
}
public override event ConAnyCommandCallback? AnyCommandExecuted;
/// <inheritdoc />
public override void ExecuteCommand(ICommonSession? session, string command)
{
@@ -92,7 +97,7 @@ namespace Robust.Client.Console
return;
// echo the command locally
WriteLine(null, "> " + command);
WriteError(null, "> " + command);
//Commands are processed locally and then sent to the server to be processed there again.
var args = new List<string>();
@@ -105,11 +110,7 @@ namespace Robust.Client.Console
{
var command1 = AvailableCommands[commandName];
args.RemoveAt(0);
var shell = new ConsoleShell(this, null);
var cmdArgs = args.ToArray();
AnyCommandExecuted?.Invoke(shell, commandName, command, cmdArgs);
command1.Execute(shell, command, cmdArgs);
command1.Execute(new ConsoleShell(this, null), command, args.ToArray());
}
else
WriteError(null, "Unknown command: " + commandName);
@@ -141,9 +142,6 @@ namespace Robust.Client.Console
private void OutputText(string text, bool local, bool error)
{
AddString?.Invoke(this, new AddStringArgs(text, local, error));
var level = error ? LogLevel.Warning : LogLevel.Info;
Logger.LogS(level, "CON", text);
}
private void OnNetworkConnected(object? sender, NetChannelArgs netChannelArgs)

View File

@@ -27,7 +27,6 @@ using Robust.Shared.Reflection;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using static Robust.Client.UserInterface.Controls.BoxContainer;
namespace Robust.Client.Console.Commands
{
@@ -78,7 +77,7 @@ namespace Robust.Client.Console.Commands
message.Append($"net ID: {registration.NetID}");
}
message.Append($", References:");
message.Append($", NSE: {registration.NetworkSynchronizeExistence}, references:");
shell.WriteLine(message.ToString());
@@ -460,18 +459,13 @@ namespace Robust.Client.Console.Commands
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var uiMgr = IoCManager.Resolve<IUserInterfaceManager>();
var root = IoCManager.Resolve<IUserInterfaceManager>().RootControl;
var res = IoCManager.Resolve<IResourceManager>();
using (var stream = res.UserData.Create(new ResourcePath("/guidump.txt")))
using (var writer = new StreamWriter(stream, EncodingHelpers.UTF8))
{
foreach (var root in uiMgr.AllRoots)
{
writer.WriteLine($"ROOT: {root}");
_writeNode(root, 0, writer);
writer.WriteLine("---------------");
}
_writeNode(root, 0, writer);
}
shell.WriteLine("Saved guidump");
@@ -481,7 +475,7 @@ namespace Robust.Client.Console.Commands
{
var indentation = new string(' ', indents * 2);
writer.WriteLine("{0}{1}", indentation, control);
foreach (var (key, value) in PropertyValuesFor(control))
foreach (var (key, value) in _propertyValuesFor(control))
{
writer.WriteLine("{2} * {0}: {1}", key, value, indentation);
}
@@ -492,14 +486,14 @@ namespace Robust.Client.Console.Commands
}
}
internal static List<(string, string)> PropertyValuesFor(Control control)
private static List<(string, string)> _propertyValuesFor(Control control)
{
var members = new List<(string, string)>();
var type = control.GetType();
foreach (var fieldInfo in type.GetAllFields())
{
if (!ViewVariablesUtility.TryGetViewVariablesAccess(fieldInfo, out _))
if (fieldInfo.GetCustomAttribute<ViewVariablesAttribute>() == null)
{
continue;
}
@@ -509,7 +503,7 @@ namespace Robust.Client.Console.Commands
foreach (var propertyInfo in type.GetAllProperties())
{
if (!ViewVariablesUtility.TryGetViewVariablesAccess(propertyInfo, out _))
if (propertyInfo.GetCustomAttribute<ViewVariablesAttribute>() == null)
{
continue;
}
@@ -542,10 +536,7 @@ namespace Robust.Client.Console.Commands
var scroll = new ScrollContainer();
tabContainer.AddChild(scroll);
//scroll.SetAnchorAndMarginPreset(Control.LayoutPreset.Wide);
var vBox = new BoxContainer
{
Orientation = LayoutOrientation.Vertical
};
var vBox = new VBoxContainer();
scroll.AddChild(vBox);
var progressBar = new ProgressBar { MaxValue = 10, Value = 5 };
@@ -603,10 +594,7 @@ namespace Robust.Client.Console.Commands
}
var group = new ButtonGroup();
var vBoxRadioButtons = new BoxContainer
{
Orientation = LayoutOrientation.Vertical
};
var vBoxRadioButtons = new VBoxContainer();
for (var i = 0; i < 10; i++)
{
vBoxRadioButtons.AddChild(new Button
@@ -622,9 +610,8 @@ namespace Robust.Client.Console.Commands
TabContainer.SetTabTitle(vBoxRadioButtons, "Radio buttons!!");
tabContainer.AddChild(new BoxContainer
tabContainer.AddChild(new VBoxContainer
{
Orientation = LayoutOrientation.Vertical,
Name = "Slider",
Children =
{
@@ -876,7 +863,7 @@ namespace Robust.Client.Console.Commands
var chunkIndex = grid.LocalToChunkIndices(grid.MapToGrid(mousePos));
var chunk = internalGrid.GetChunk(chunkIndex);
shell.WriteLine($"worldBounds: {chunk.CalcWorldAABB()} localBounds: {chunk.CalcLocalBounds()}");
shell.WriteLine($"worldBounds: {chunk.CalcWorldBounds()} localBounds: {chunk.CalcLocalBounds()}");
}
}

View File

@@ -1,17 +0,0 @@
using Robust.Client.GameObjects;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
namespace Robust.Client.Console.Commands
{
public class GridChunkBBCommand : IConsoleCommand
{
public string Command => "showchunkbb";
public string Description => "Displays chunk bounds for the purposes of rendering";
public string Help => $"{Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
EntitySystem.Get<GridChunkBoundsDebugSystem>().Enabled ^= true;
}
}
}

View File

@@ -1,19 +0,0 @@
#if DEBUG
using Robust.Client.GameObjects;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
namespace Robust.Client.Console.Commands
{
internal sealed class LightDebugCommand : IConsoleCommand
{
public string Command => "lightbb";
public string Description => "Toggles whether to show light bounding boxes";
public string Help => $"{Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
EntitySystem.Get<DebugLightTreeSystem>().Enabled ^= true;
}
}
}
#endif

View File

@@ -1,5 +1,6 @@
using Robust.Shared.Console;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Robust.Client.Console.Commands
{
@@ -40,7 +41,7 @@ namespace Robust.Client.Console.Commands
var mgr = IoCManager.Resolve<IScriptClient>();
if (!mgr.CanScript)
{
shell.WriteError("You do not have server side scripting permission.");
shell.WriteError(Loc.GetString("You do not have server side scripting permission."));
return;
}

View File

@@ -11,6 +11,11 @@ namespace Robust.Client.Console
/// </summary>
void Initialize();
/// <summary>
/// Resets the console to a post-initialized state.
/// </summary>
void Reset();
event EventHandler<AddStringArgs> AddString;
event EventHandler<AddFormattedMessageArgs> AddFormatted;

View File

@@ -17,11 +17,11 @@ namespace Robust.Client.Console
public void Initialize()
{
_netManager.RegisterNetMessage<MsgScriptStop>();
_netManager.RegisterNetMessage<MsgScriptEval>();
_netManager.RegisterNetMessage<MsgScriptStart>();
_netManager.RegisterNetMessage<MsgScriptResponse>(ReceiveScriptResponse);
_netManager.RegisterNetMessage<MsgScriptStartAck>(ReceiveScriptStartAckResponse);
_netManager.RegisterNetMessage<MsgScriptStop>(MsgScriptStop.NAME);
_netManager.RegisterNetMessage<MsgScriptEval>(MsgScriptEval.NAME);
_netManager.RegisterNetMessage<MsgScriptStart>(MsgScriptStart.NAME);
_netManager.RegisterNetMessage<MsgScriptResponse>(MsgScriptResponse.NAME, ReceiveScriptResponse);
_netManager.RegisterNetMessage<MsgScriptStartAck>(MsgScriptStartAck.NAME, ReceiveScriptStartAckResponse);
}
private void ReceiveScriptStartAckResponse(MsgScriptStartAck message)

View File

@@ -1,4 +1,5 @@
#if CLIENT_SCRIPTING
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
@@ -13,11 +14,11 @@ using Microsoft.CodeAnalysis.Text;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.ViewVariables;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Reflection;
using Robust.Shared.Scripting;
using Robust.Shared.Utility;
using SixLabors.ImageSharp;
using Color = Robust.Shared.Maths.Color;
#nullable enable
@@ -42,14 +43,14 @@ namespace Robust.Client.Console
public ScriptConsoleClient()
{
Title = "Robust C# Interactive (CLIENT)";
Title = Loc.GetString("Robust C# Interactive (CLIENT)");
ScriptInstanceShared.InitDummy();
_globals = new ScriptGlobalsImpl(this);
IoCManager.InjectDependencies(this);
OutputPanel.AddText("Robust C# interactive console (CLIENT).");
OutputPanel.AddText(Loc.GetString(@"Robust C# interactive console (CLIENT)."));
OutputPanel.AddText(">");
}
@@ -117,7 +118,7 @@ namespace Robust.Client.Console
}
else
{
var options = ScriptInstanceShared.GetScriptOptions(_reflectionManager).AddReferences(typeof(Image).Assembly);
var options = ScriptInstanceShared.GetScriptOptions(_reflectionManager);
newScript = CSharpScript.Create(code, options, typeof(ScriptGlobals));
}

View File

@@ -8,10 +8,11 @@ using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Reflection;
using Robust.Shared.Scripting;
using Robust.Shared.Timing;
using static Robust.Client.UserInterface.Controls.BoxContainer;
namespace Robust.Client.Console
{
@@ -19,7 +20,7 @@ namespace Robust.Client.Console
{
private readonly IReflectionManager _reflectionManager;
private readonly BoxContainer _watchesVBox;
private readonly VBoxContainer _watchesVBox;
private readonly LineEdit _addWatchEdit;
private readonly Button _addWatchButton;
@@ -30,32 +31,29 @@ namespace Robust.Client.Console
ScriptInstanceShared.InitDummy();
Title = "Watch Window";
Title = Loc.GetString("Watch Window");
var mainVBox = new BoxContainer
var mainVBox = new VBoxContainer
{
Orientation = LayoutOrientation.Vertical,
MinSize = (500, 300),
Children =
{
(_watchesVBox = new BoxContainer
(_watchesVBox = new VBoxContainer
{
Orientation = LayoutOrientation.Vertical,
VerticalExpand = true
}),
new BoxContainer
new HBoxContainer
{
Orientation = LayoutOrientation.Horizontal,
Children =
{
(_addWatchEdit = new HistoryLineEdit
{
HorizontalExpand = true,
PlaceHolder = "Add watch (C# interactive)"
PlaceHolder = Loc.GetString("Add watch (C# interactive)")
}),
(_addWatchButton = new Button
{
Text = "Add"
Text = Loc.GetString("Add")
})
}
}
@@ -109,9 +107,8 @@ namespace Robust.Client.Console
Button delButton;
_runner = runner;
AddChild(new BoxContainer
AddChild(new HBoxContainer
{
Orientation = LayoutOrientation.Horizontal,
Children =
{
(_outputLabel = new Label
@@ -121,7 +118,7 @@ namespace Robust.Client.Console
}),
(delButton = new Button
{
Text = "Remove"
Text = Loc.GetString("Remove")
}),
}
});
@@ -171,9 +168,8 @@ namespace Robust.Client.Console
public CompilationErrorControl(string message)
{
Button delButton;
AddChild(new BoxContainer
AddChild(new HBoxContainer
{
Orientation = LayoutOrientation.Horizontal,
Children =
{
new Label
@@ -182,7 +178,7 @@ namespace Robust.Client.Console
ClipText = true,
HorizontalExpand = true
},
(delButton = new Button {Text = "Remove"})
(delButton = new Button {Text = Loc.GetString("Remove")})
}
});

View File

@@ -7,13 +7,13 @@ namespace Robust.Client
#if FULL_RELEASE
throw new System.InvalidOperationException("ContentStart.Start is not available on a full release.");
#else
GameController.Start(args, new GameControllerOptions(), true);
GameController.Start(args, true);
#endif
}
public static void StartLibrary(string[] args, GameControllerOptions options)
{
GameController.Start(args, options, true, null);
GameController.Start(args, true, null, options);
}
}
}

View File

@@ -23,7 +23,7 @@ namespace Robust.Client.Debugging
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEntityLookup _lookup = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
@@ -70,7 +70,7 @@ namespace Robust.Client.Debugging
if (value && !_overlayManager.HasOverlay<EntityPositionOverlay>())
{
_overlayManager.AddOverlay(new EntityPositionOverlay(_lookup, _eyeManager));
_overlayManager.AddOverlay(new EntityPositionOverlay(_entityManager, _eyeManager));
}
else
{
@@ -130,17 +130,17 @@ namespace Robust.Client.Debugging
{
if (body != _hoverBodies[0])
{
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), "------");
DrawString(screenHandle, _font, drawPos + new Vector2(0, row * lineHeight), "------");
row++;
}
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Ent: {body.Owner}");
DrawString(screenHandle, _font, drawPos + new Vector2(0, row * lineHeight), $"Ent: {body.Owner}");
row++;
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Layer: {Convert.ToString(body.CollisionLayer, 2)}");
DrawString(screenHandle, _font, drawPos + new Vector2(0, row * lineHeight), $"Layer: {Convert.ToString(body.CollisionLayer, 2)}");
row++;
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Mask: {Convert.ToString(body.CollisionMask, 2)}");
DrawString(screenHandle, _font, drawPos + new Vector2(0, row * lineHeight), $"Mask: {Convert.ToString(body.CollisionMask, 2)}");
row++;
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Enabled: {body.CanCollide}, Hard: {body.Hard}, Anchored: {(body).BodyType == BodyType.Static}");
DrawString(screenHandle, _font, drawPos + new Vector2(0, row * lineHeight), $"Enabled: {body.CanCollide}, Hard: {body.Hard}, Anchored: {(body).BodyType == BodyType.Static}");
row++;
}
@@ -162,25 +162,23 @@ namespace Robust.Client.Debugging
if (viewport.IsEmpty()) return;
var mapId = _eyeManager.CurrentMap;
var sleepThreshold = IoCManager.Resolve<IConfigurationManager>().GetCVar(CVars.TimeToSleep);
var colorEdge = Color.Red.WithAlpha(0.33f);
var drawnJoints = new HashSet<Joint>();
foreach (var physBody in EntitySystem.Get<SharedBroadphaseSystem>().GetCollidingEntities(mapId, viewport))
foreach (var physBody in EntitySystem.Get<SharedBroadPhaseSystem>().GetCollidingEntities(mapId, viewport))
{
if (physBody.Owner.HasComponent<MapGridComponent>()) continue;
// all entities have a TransformComponent
var transform = physBody.Owner.Transform;
var worldBox = physBody.GetWorldAABB();
var worldBox = physBody.GetWorldAABB(_mapManager);
if (worldBox.IsEmpty()) continue;
foreach (var fixture in physBody.Fixtures)
{
var shape = fixture.Shape;
var sleepPercent = physBody.Awake ? 0.0f : 1.0f;
var sleepPercent = physBody.Awake ? physBody.SleepTime / sleepThreshold : 1.0f;
shape.DebugDraw(drawing, transform.WorldMatrix, in viewport, sleepPercent);
drawing.SetTransform(in Matrix3.Identity);
}
foreach (var joint in physBody.Joints)
@@ -189,7 +187,6 @@ namespace Robust.Client.Debugging
drawnJoints.Add(joint);
joint.DebugDraw(drawing, in viewport);
drawing.SetTransform(in Matrix3.Identity);
}
if (worldBox.Contains(mouseWorldPos))
@@ -202,6 +199,17 @@ namespace Robust.Client.Debugging
}
}
private static void DrawString(DrawingHandleScreen handle, Font font, Vector2 pos, string str)
{
var baseLine = new Vector2(pos.X, font.GetAscent(1) + pos.Y);
foreach (var rune in str.EnumerateRunes())
{
var advance = font.DrawChar(handle, rune, baseLine, 1, Color.White);
baseLine += new Vector2(advance, 0);
}
}
private class PhysDrawingAdapter : DebugDrawingHandle
{
private readonly DrawingHandleWorld _handle;
@@ -262,14 +270,14 @@ namespace Robust.Client.Debugging
private sealed class EntityPositionOverlay : Overlay
{
private readonly IEntityLookup _lookup;
private readonly IEntityManager _entityManager;
private readonly IEyeManager _eyeManager;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public EntityPositionOverlay(IEntityLookup lookup, IEyeManager eyeManager)
public EntityPositionOverlay(IEntityManager entityManager, IEyeManager eyeManager)
{
_lookup = lookup;
_entityManager = entityManager;
_eyeManager = eyeManager;
}
@@ -278,17 +286,18 @@ namespace Robust.Client.Debugging
const float stubLength = 0.25f;
var worldHandle = (DrawingHandleWorld) args.DrawingHandle;
var viewport = _eyeManager.GetWorldViewport();
foreach (var entity in _lookup.GetEntitiesIntersecting(_eyeManager.CurrentMap, viewport))
foreach (var entity in _entityManager.GetEntities())
{
var transform = entity.Transform;
if (transform.MapID != _eyeManager.CurrentMap ||
!_eyeManager.GetWorldViewport().Contains(transform.WorldPosition))
{
continue;
}
var center = transform.WorldPosition;
var worldRotation = transform.WorldRotation;
var xLine = worldRotation.RotateVec(Vector2.UnitX);
var yLine = worldRotation.RotateVec(Vector2.UnitY);
var xLine = transform.WorldRotation.RotateVec(Vector2.UnitX);
var yLine = transform.WorldRotation.RotateVec(Vector2.UnitY);
worldHandle.DrawLine(center, center + xLine * stubLength, Color.Red);
worldHandle.DrawLine(center, center + yLine * stubLength, Color.Green);

View File

@@ -1,12 +1,12 @@
using Robust.Shared.IoC;
using Robust.Shared.Network.Messages;
using System;
using System.Collections.Generic;
using Robust.Client.Graphics;
using Robust.Shared.Enums;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Network;
using Robust.Shared.Network.Messages;
using Robust.Shared.Timing;
using Robust.Shared.Enums;
using Robust.Shared.Network;
namespace Robust.Client.Debugging
{
@@ -54,7 +54,7 @@ namespace Robust.Client.Debugging
public void Initialize()
{
_net.RegisterNetMessage<MsgRay>(HandleDrawRay);
_net.RegisterNetMessage<MsgRay>(MsgRay.NAME, HandleDrawRay);
}
private void HandleDrawRay(MsgRay msg)

View File

@@ -28,7 +28,6 @@ using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Physics.Dynamics.Contacts;
@@ -41,8 +40,6 @@ namespace Robust.Client.Debugging
* Used for debugging shapes, controllers, joints, contacts
*/
[Dependency] private readonly IPhysicsManager _physicsManager = default!;
private const int MaxContactPoints = 2048;
internal int PointCount;
@@ -82,7 +79,8 @@ namespace Robust.Client.Debugging
CollisionManager.GetPointStates(out state1, out state2, oldManifold, manifold);
Span<Vector2> points = stackalloc Vector2[2];
contact.GetWorldManifold(_physicsManager, out var normal, points);
Vector2 normal;
contact.GetWorldManifold(out normal, points);
for (int i = 0; i < manifold.PointCount && PointCount < MaxContactPoints; ++i)
{

View File

@@ -11,7 +11,7 @@ namespace Robust.Client
{
public void Main(IMainArgs args)
{
Start(args.Args, new GameControllerOptions(), contentStart: false, args);
Start(args.Args, contentStart: false, args);
}
}
}

View File

@@ -22,10 +22,10 @@ namespace Robust.Client
public static void Main(string[] args)
{
Start(args, new GameControllerOptions());
Start(args);
}
public static void Start(string[] args, GameControllerOptions options, bool contentStart = false, IMainArgs? loaderArgs=null)
public static void Start(string[] args, bool contentStart = false, IMainArgs? loaderArgs=null, GameControllerOptions? options = null)
{
if (_hasStarted)
{
@@ -40,7 +40,7 @@ namespace Robust.Client
}
}
private static void ParsedMain(CommandLineArgs args, bool contentStart, IMainArgs? loaderArgs, GameControllerOptions options)
private static void ParsedMain(CommandLineArgs args, bool contentStart, IMainArgs? loaderArgs, GameControllerOptions? options)
{
IoCManager.InitThread();
@@ -51,13 +51,15 @@ namespace Robust.Client
var gc = IoCManager.Resolve<GameController>();
gc.SetCommandLineArgs(args);
gc._loaderArgs = loaderArgs;
if(options != null)
gc.Options = options;
// When the game is ran with the startup executable being content,
// we have to disable the separate load context.
// Otherwise the content assemblies will be loaded twice which causes *many* fun bugs.
gc.ContentStart = contentStart;
gc.Run(mode, options);
gc.Run(mode);
}
public void OverrideMainLoop(IGameLoop gameLoop)
@@ -65,9 +67,9 @@ namespace Robust.Client
_mainLoop = gameLoop;
}
public void Run(DisplayMode mode, GameControllerOptions options, Func<ILogHandler>? logHandlerFactory = null)
public void Run(DisplayMode mode, Func<ILogHandler>? logHandlerFactory = null)
{
if (!StartupSystemSplash(options, logHandlerFactory))
if (!StartupSystemSplash(logHandlerFactory))
{
Logger.Fatal("Failed to start game controller!");
return;

View File

@@ -75,12 +75,14 @@ namespace Robust.Client
public GameControllerOptions Options { get; private set; } = new();
public InitialLaunchState LaunchState { get; private set; } = default!;
public bool LoadConfigAndUserData { get; set; } = true;
public void SetCommandLineArgs(CommandLineArgs args)
{
_commandLineArgs = args;
}
internal bool StartupContinue(DisplayMode displayMode)
private bool StartupContinue(DisplayMode displayMode)
{
_clyde.InitializePostWindowing();
_clyde.SetWindowTitle(Options.DefaultWindowTitle);
@@ -91,9 +93,9 @@ namespace Robust.Client
// Disable load context usage on content start.
// This prevents Content.Client being loaded twice and things like csi blowing up because of it.
_modLoader.SetUseLoadContext(!ContentStart);
_modLoader.SetEnableSandboxing(Options.Sandboxing);
_modLoader.SetEnableSandboxing(false && Options.Sandboxing);
if (!_modLoader.TryLoadModulesFrom(Options.AssemblyDirectory, Options.ContentModulePrefix))
if (!_modLoader.TryLoadModulesFrom(new ResourcePath("/Assemblies/"), Options.ContentModulePrefix))
{
Logger.Fatal("Errors while loading content assemblies.");
return false;
@@ -194,35 +196,12 @@ namespace Robust.Client
return true;
}
internal bool StartupSystemSplash(GameControllerOptions options, Func<ILogHandler>? logHandlerFactory)
private bool StartupSystemSplash(Func<ILogHandler>? logHandlerFactory)
{
Options = options;
ReadInitialLaunchState();
SetupLogging(_logManager, logHandlerFactory ?? (() => new ConsoleLogHandler()));
if (_commandLineArgs != null)
{
foreach (var (sawmill, level) in _commandLineArgs.LogLevels)
{
LogLevel? logLevel;
if (level == "null")
logLevel = null;
else
{
if (!Enum.TryParse<LogLevel>(level, out var result))
{
System.Console.WriteLine($"LogLevel {level} does not exist!");
continue;
}
logLevel = result;
}
_logManager.GetSawmill(sawmill).Level = logLevel;
}
}
ProgramShared.PrintRuntimeInfo(_logManager.RootSawmill);
// Figure out user data directory.
var userDataDir = GetUserDataDir();
@@ -233,7 +212,7 @@ namespace Robust.Client
_configurationManager.LoadCVarsFromAssembly(typeof(GameController).Assembly); // Client
_configurationManager.LoadCVarsFromAssembly(typeof(IConfigurationManager).Assembly); // Shared
if (Options.LoadConfigAndUserData)
if (LoadConfigAndUserData)
{
var configFile = Path.Combine(userDataDir, Options.ConfigFileName);
if (File.Exists(configFile))
@@ -255,24 +234,15 @@ namespace Robust.Client
_configurationManager.OverrideConVars(_commandLineArgs.CVars);
}
{
// Handle GameControllerOptions implicit CVar overrides.
_configurationManager.OverrideConVars(new []
{
(CVars.DisplayWindowIconSet.Name, options.WindowIconSet.ToString()),
(CVars.DisplaySplashLogo.Name, options.SplashLogo.ToString())
});
}
ProfileOptSetup.Setup(_configurationManager);
_resourceCache.Initialize(Options.LoadConfigAndUserData ? userDataDir : null);
_resourceCache.Initialize(LoadConfigAndUserData ? userDataDir : null);
var mountOptions = _commandLineArgs != null
? MountOptions.Merge(_commandLineArgs.MountOptions, Options.MountOptions) : Options.MountOptions;
ProgramShared.DoMounts(_resourceCache, mountOptions, Options.ContentBuildDirectory, Options.AssemblyDirectory,
Options.LoadContentResources, _loaderArgs != null && !Options.ResourceMountDisabled, ContentStart);
ProgramShared.DoMounts(_resourceCache, mountOptions, Options.ContentBuildDirectory,
_loaderArgs != null && !Options.ResourceMountDisabled, ContentStart);
if (_loaderArgs != null)
{
@@ -479,10 +449,8 @@ namespace Robust.Client
Clyde,
}
internal void Cleanup()
private void Cleanup()
{
_modLoader.Shutdown();
_networkManager.Shutdown("Client shutting down");
_midiManager.Shutdown();
IoCManager.Resolve<IEntityLookup>().Shutdown();

View File

@@ -42,41 +42,16 @@ namespace Robust.Client
/// </summary>
public string ContentBuildDirectory { get; init; } = "Content.Client";
/// <summary>
/// Directory to load all assemblies from.
/// </summary>
public ResourcePath AssemblyDirectory { get; init; } = new(@"/Assemblies/");
/// <summary>
/// Directory to load all prototypes from.
/// </summary>
public ResourcePath PrototypeDirectory { get; init; } = new(@"/Prototypes/");
/// <summary>
/// Directory resource path containing window icons to load.
/// </summary>
public ResourcePath WindowIconSet { get; init; } = new("/Textures/Logo/icon");
/// <summary>
/// Resource path for splash image to show when the game starts up.
/// </summary>
public ResourcePath SplashLogo { get; init; } = new("/Textures/Logo/logo.png");
/// <summary>
/// Whether to disable mounting the "Resources/" folder on FULL_RELEASE.
/// </summary>
public bool ResourceMountDisabled { get; init; } = false;
/// <summary>
/// Whether to mount content resources when not on FULL_RELEASE.
/// </summary>
public bool LoadContentResources { get; init; } = true;
/// <summary>
/// Whether to load config and user data.
/// </summary>
public bool LoadConfigAndUserData { get; init; } = true;
/// <summary>
/// Whether to disable command line args server auto-connecting.
/// </summary>

View File

@@ -1,15 +1,12 @@
using Robust.Shared.Console;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Reflection;
using Robust.Shared.Physics;
namespace Robust.Client.GameObjects
{
internal class ClientComponentFactory : ComponentFactory
public class ClientComponentFactory : ComponentFactory
{
public ClientComponentFactory(IDynamicTypeFactoryInternal typeFactory, IReflectionManager reflectionManager, IConsoleHost conHost)
: base(typeFactory, reflectionManager, conHost)
public ClientComponentFactory()
{
// Required for the engine to work
RegisterIgnore("KeyBindingInput");
@@ -25,7 +22,6 @@ namespace Robust.Client.GameObjects
RegisterClass<InputComponent>();
RegisterClass<SpriteComponent>();
RegisterClass<ClientOccluderComponent>();
RegisterClass<OccluderTreeComponent>();
RegisterClass<EyeComponent>();
RegisterClass<AppearanceComponent>();
RegisterClass<AppearanceTestComponent>();

View File

@@ -1,10 +1,14 @@
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using Prometheus;
using Robust.Client.GameStates;
using Robust.Client.Player;
using Robust.Shared.Exceptions;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Network.Messages;
using Robust.Shared.Timing;
@@ -17,7 +21,6 @@ namespace Robust.Client.GameObjects
/// </summary>
public sealed class ClientEntityManager : EntityManager, IClientEntityManagerInternal
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IClientNetManager _networkManager = default!;
[Dependency] private readonly IClientGameStateManager _gameStateManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
@@ -64,7 +67,7 @@ namespace Robust.Client.GameObjects
/// <inheritdoc />
public void SetupNetworking()
{
_networkManager.RegisterNetMessage<MsgEntity>(HandleEntityNetworkMessage);
_networkManager.RegisterNetMessage<MsgEntity>(MsgEntity.NAME, HandleEntityNetworkMessage);
}
public override void TickUpdate(float frameTime, Histogram? histogram)
@@ -109,15 +112,13 @@ namespace Robust.Client.GameObjects
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
public void SendComponentNetworkMessage(INetChannel? channel, IEntity entity, IComponent component, ComponentMessage message)
{
var netId = ComponentFactory.GetRegistration(component.GetType()).NetID;
if (!netId.HasValue)
if (!component.NetID.HasValue)
throw new ArgumentException($"Component {component.Name} does not have a NetID.", nameof(component));
var msg = _networkManager.CreateNetMessage<MsgEntity>();
msg.Type = EntityMessageType.ComponentMessage;
msg.EntityUid = entity.Uid;
msg.NetId = netId.Value;
msg.NetId = component.NetID.Value;
msg.ComponentMessage = message;
msg.SourceTick = _gameTiming.CurTick;
@@ -147,11 +148,7 @@ namespace Robust.Client.GameObjects
return;
case EntityMessageType.SystemMessage:
var msg = message.SystemMessage;
var sessionType = typeof(EntitySessionMessage<>).MakeGenericType(msg.GetType());
var sessionMsg = Activator.CreateInstance(sessionType, new EntitySessionEventArgs(_playerManager.LocalPlayer!.Session), msg)!;
ReceivedSystemMessage?.Invoke(this, msg);
ReceivedSystemMessage?.Invoke(this, sessionMsg);
ReceivedSystemMessage?.Invoke(this, message.SystemMessage);
return;
}
}

View File

@@ -104,7 +104,7 @@ namespace Robust.Client.GameObjects
_appearanceDirty = false;
}
protected override void Initialize()
public override void Initialize()
{
base.Initialize();

View File

@@ -116,7 +116,7 @@ namespace Robust.Client.GameObjects
public MapCoordinates? Position => _eye?.Position;
/// <inheritdoc />
protected override void Initialize()
public override void Initialize()
{
base.Initialize();
@@ -156,7 +156,7 @@ namespace Robust.Client.GameObjects
VisibilityMask = state.VisibilityMask;
}
protected override void OnRemove()
public override void OnRemove()
{
base.OnRemove();

View File

@@ -1,5 +1,7 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
@@ -8,7 +10,7 @@ namespace Robust.Client.GameObjects
/// <summary>
/// Defines data fields used in the <see cref="InputSystem"/>.
/// </summary>
public class InputComponent : Component
class InputComponent : Component
{
/// <inheritdoc />
public override string Name => "Input";

View File

@@ -34,11 +34,11 @@ namespace Robust.Client.GameObjects
if (Owner.Transform.Anchored)
{
AnchorStateChanged();
SnapGridOnPositionChanged();
}
}
public void AnchorStateChanged()
public void SnapGridOnPositionChanged()
{
SendDirty();

View File

@@ -1,13 +1,10 @@
using System;
using System;
using System.Collections.Generic;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.Animations;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
@@ -18,12 +15,12 @@ namespace Robust.Client.GameObjects
{
[RegisterComponent]
[ComponentReference(typeof(IPointLightComponent))]
[NetworkedComponent()]
public class PointLightComponent : Component, IPointLightComponent, ISerializationHooks
{
[Dependency] private readonly IResourceCache _resourceCache = default!;
public override string Name => "PointLight";
public override uint? NetID => NetIDs.POINT_LIGHT;
internal bool TreeUpdateQueued { get; set; }
@@ -47,29 +44,11 @@ namespace Robust.Client.GameObjects
public bool Enabled
{
get => _enabled;
set
{
if (_enabled == value) return;
_enabled = value;
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new PointLightUpdateEvent());
}
set => _enabled = value;
}
[ViewVariables(VVAccess.ReadWrite)]
public bool ContainerOccluded
{
get => _containerOccluded;
set
{
if (_containerOccluded == value) return;
_containerOccluded = value;
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new PointLightUpdateEvent());
}
}
private bool _containerOccluded;
public bool ContainerOccluded { get; set; }
/// <summary>
/// Determines if the light mask should automatically rotate with the entity. (like a flashlight)
@@ -138,13 +117,30 @@ namespace Robust.Client.GameObjects
public bool VisibleNested
{
get => _visibleNested;
set => _visibleNested = value;
set
{
if (_visibleNested == value) return;
_visibleNested = value;
if (value)
{
if (Owner.Transform.Parent == null) return;
_lightOnParent = true;
}
else
{
if (!_lightOnParent) return;
_lightOnParent = false;
}
}
}
[DataField("radius")]
private float _radius = 5f;
[DataField("nestedvisible")]
private bool _visibleNested = true;
private bool _lightOnParent;
[DataField("color")]
private Color _color = Color.White;
[DataField("offset")]
@@ -171,8 +167,6 @@ namespace Robust.Client.GameObjects
get => _radius;
set
{
if (MathHelper.CloseTo(value, _radius)) return;
_radius = MathF.Max(value, 0.01f); // setting radius to 0 causes exceptions, so just use a value close enough to zero that it's unnoticeable.
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new PointLightRadiusChangedEvent(this));
}
@@ -186,8 +180,17 @@ namespace Robust.Client.GameObjects
Mask = null;
}
/// <summary>
/// What MapId we are intersecting for RenderingTreeSystem.
/// </summary>
[ViewVariables]
internal RenderingTreeComponent? RenderTree { get; set; }
internal MapId IntersectingMapId { get; set; } = MapId.Nullspace;
/// <summary>
/// What grids we're on for RenderingTreeSystem.
/// </summary>
[ViewVariables]
internal List<GridId> IntersectingGrids = new();
void ISerializationHooks.AfterDeserialization()
{
@@ -197,13 +200,42 @@ namespace Robust.Client.GameObjects
}
}
protected override void Initialize()
public override void Initialize()
{
base.Initialize();
UpdateMask();
}
protected override void OnRemove()
/// <inheritdoc />
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
if (message is ParentChangedMessage msg)
{
HandleTransformParentChanged(msg);
}
}
private void HandleTransformParentChanged(ParentChangedMessage obj)
{
// TODO: this does not work for things nested multiply layers deep.
if (!VisibleNested)
{
return;
}
if (obj.NewParent != null && obj.NewParent.IsValid())
{
_lightOnParent = true;
}
else
{
_lightOnParent = false;
}
}
public override void OnRemove()
{
base.OnRemove();
@@ -238,9 +270,4 @@ namespace Robust.Client.GameObjects
PointLightComponent = pointLightComponent;
}
}
internal sealed class PointLightUpdateEvent : EntityEventArgs
{
}
}

View File

@@ -228,6 +228,6 @@ namespace Robust.Client.GameObjects
/// <summary>
/// Calculate sprite bounding box in world-space coordinates.
/// </summary>
Box2 CalculateBoundingBox(Vector2 worldPos);
Box2 CalculateBoundingBox();
}
}

View File

@@ -1,90 +0,0 @@
using System.Collections.Generic;
using Robust.Client.Graphics;
using Robust.Client.Graphics.Clyde;
using Robust.Shared.Console;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
namespace Robust.Client.GameObjects
{
public sealed class ShowSpriteBBCommand : IConsoleCommand
{
public string Command => "showspritebb";
public string Description => "Toggle whether sprite bounds are shown";
public string Help => $"{Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
EntitySystem.Get<SpriteBoundsSystem>().Enabled ^= true;
}
}
public sealed class SpriteBoundsSystem : EntitySystem
{
private SpriteBoundsOverlay? _overlay;
public bool Enabled
{
get => _enabled;
set
{
if (_enabled == value) return;
_enabled = value;
if (_enabled)
{
DebugTools.AssertNull(_overlay);
var overlayManager = IoCManager.Resolve<IOverlayManager>();
_overlay = new SpriteBoundsOverlay(EntitySystem.Get<RenderingTreeSystem>(), IoCManager.Resolve<IEyeManager>());
overlayManager.AddOverlay(_overlay);
}
else
{
if (_overlay == null) return;
var overlayManager = IoCManager.Resolve<IOverlayManager>();
overlayManager.RemoveOverlay(_overlay);
_overlay = null;
}
}
}
private bool _enabled;
}
public class SpriteBoundsOverlay : Overlay
{
public override OverlaySpace Space => OverlaySpace.WorldSpace;
private readonly IEyeManager _eyeManager = default!;
private RenderingTreeSystem _renderTree;
public SpriteBoundsOverlay(RenderingTreeSystem renderTree, IEyeManager eyeManager)
{
_renderTree = renderTree;
_eyeManager = eyeManager;
}
protected internal override void Draw(in OverlayDrawArgs args)
{
var handle = args.WorldHandle;
var currentMap = _eyeManager.CurrentMap;
var viewport = _eyeManager.GetWorldViewport();
foreach (var comp in _renderTree.GetRenderTrees(currentMap, viewport))
{
var localAABB = viewport.Translated(-comp.Owner.Transform.WorldPosition);
foreach (var sprite in comp.SpriteTree.QueryAabb(localAABB))
{
var worldPos = sprite.Owner.Transform.WorldPosition;
var bounds = sprite.CalculateBoundingBox(worldPos);
handle.DrawRect(bounds, Color.Red.WithAlpha(0.2f));
handle.DrawRect(bounds.Scale(0.2f).Translated(-new Vector2(0f, bounds.Extents.Y)), Color.Blue.WithAlpha(0.5f));
}
}
}
}
}

View File

@@ -42,13 +42,7 @@ namespace Robust.Client.GameObjects
public override bool Visible
{
get => _visible;
set
{
if (_visible == value) return;
_visible = value;
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new SpriteUpdateEvent());
}
set => _visible = value;
}
[DataField("drawdepth", customTypeSerializer: typeof(ConstantSerializer<DrawDepthTag>))]
@@ -131,8 +125,17 @@ namespace Robust.Client.GameObjects
[DataField("directional")]
private bool _directional = true;
/// <summary>
/// What MapId we are intersecting for RenderingTreeSystem.
/// </summary>
[ViewVariables]
internal RenderingTreeComponent? RenderTree { get; set; } = null;
internal MapId IntersectingMapId { get; set; } = MapId.Nullspace;
/// <summary>
/// What grids we're on for RenderingTreeSystem.
/// </summary>
[ViewVariables]
internal List<GridId> IntersectingGrids { get; } = new();
[DataField("layerDatums")]
private List<PrototypeLayerData> LayerDatums
@@ -149,7 +152,7 @@ namespace Robust.Client.GameObjects
}
set
{
if (value == null) return;
if(value == null) return;
Layers.Clear();
foreach (var layerDatum in value)
@@ -159,12 +162,11 @@ namespace Robust.Client.GameObjects
if (!string.IsNullOrWhiteSpace(layerDatum.RsiPath))
{
var path = TextureRoot / layerDatum.RsiPath;
if (IoCManager.Resolve<IResourceCache>().TryGetResource(path, out RSIResource? resource))
try
{
layer.RSI = resource.RSI;
layer.RSI = IoCManager.Resolve<IResourceCache>().GetResource<RSIResource>(path).RSI;
}
else
catch
{
Logger.ErrorS(LogCategory, "Unable to load layer RSI '{0}'.", path);
}
@@ -263,7 +265,7 @@ namespace Robust.Client.GameObjects
}
_layerMapShared = true;
QueueUpdateIsInert();
UpdateIsInert();
}
}
@@ -306,30 +308,17 @@ namespace Robust.Client.GameObjects
}
[DataField("sprite", readOnly: true)] private string? rsi;
[DataField("layers", readOnly: true)] private List<PrototypeLayerData> layerDatums = new();
[DataField("layers", readOnly: true)] private List<PrototypeLayerData> layerDatums = new ();
[DataField("state", readOnly: true)] private string? state;
[DataField("texture", readOnly: true)] private string? texture;
[ViewVariables(VVAccess.ReadWrite)]
public bool ContainerOccluded
{
get => _containerOccluded;
set
{
if (_containerOccluded == value) return;
_containerOccluded = value;
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new SpriteUpdateEvent());
}
}
private bool _containerOccluded;
public bool ContainerOccluded { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public bool TreeUpdateQueued { get; set; }
[ViewVariables(VVAccess.ReadWrite)] private bool _inertUpdateQueued;
[ViewVariables(VVAccess.ReadWrite)]
public ShaderInstance? PostShader { get; set; }
@@ -359,13 +348,13 @@ namespace Robust.Client.GameObjects
if (!string.IsNullOrWhiteSpace(rsi))
{
var rsiPath = TextureRoot / rsi;
if(IoCManager.Resolve<IResourceCache>().TryGetResource(rsiPath, out RSIResource? resource))
try
{
BaseRSI = resource.RSI;
BaseRSI = IoCManager.Resolve<IResourceCache>().GetResource<RSIResource>(rsiPath).RSI;
}
else
catch (Exception e)
{
Logger.ErrorS(LogCategory, "Unable to load RSI '{0}'.", rsiPath);
Logger.ErrorS(SpriteComponent.LogCategory, "Unable to load RSI '{0}'. Trace:\n{1}", rsiPath, e);
}
}
}
@@ -493,7 +482,7 @@ namespace Robust.Client.GameObjects
public int AddBlankLayer(int? newIndex = null)
{
var layer = new Layer(this) { Visible = false };
var layer = new Layer(this) {Visible = false};
return AddLayer(layer, newIndex);
}
@@ -522,13 +511,13 @@ namespace Robust.Client.GameObjects
public int AddLayer(Texture? texture, int? newIndex = null)
{
var layer = new Layer(this) { Texture = texture };
var layer = new Layer(this) {Texture = texture};
return AddLayer(layer, newIndex);
}
public int AddLayer(RSI.StateId stateId, int? newIndex = null)
{
var layer = new Layer(this) { State = stateId };
var layer = new Layer(this) {State = stateId};
if (BaseRSI != null && BaseRSI.TryGetState(stateId, out var state))
{
layer.AnimationTimeLeft = state.GetDelay(0);
@@ -574,7 +563,7 @@ namespace Robust.Client.GameObjects
public int AddLayer(RSI.StateId stateId, RSI? rsi, int? newIndex = null)
{
var layer = new Layer(this) { State = stateId, RSI = rsi };
var layer = new Layer(this) {State = stateId, RSI = rsi};
if (rsi != null && rsi.TryGetState(stateId, out var state))
{
layer.AnimationTimeLeft = state.GetDelay(0);
@@ -630,7 +619,7 @@ namespace Robust.Client.GameObjects
index = Layers.Count - 1;
}
QueueUpdateIsInert();
UpdateIsInert();
return index;
}
@@ -657,7 +646,7 @@ namespace Robust.Client.GameObjects
}
}
QueueUpdateIsInert();
UpdateIsInert();
}
public void RemoveLayer(object layerKey)
@@ -1212,9 +1201,9 @@ namespace Robust.Client.GameObjects
public IEnumerable<ISpriteLayer> AllLayers => Layers;
// Lobby SpriteView rendering path
internal void Render(DrawingHandleWorld drawingHandle, Angle eyeRotation, Angle worldRotation, Direction? overrideDirection = null)
internal void Render(DrawingHandleWorld drawingHandle, Angle worldRotation, Direction? overrideDirection = null)
{
RenderInternal(drawingHandle, eyeRotation, worldRotation, Vector2.Zero, overrideDirection);
RenderInternal(drawingHandle, worldRotation, Vector2.Zero, overrideDirection);
}
[DataField("noRot")]
@@ -1239,7 +1228,7 @@ namespace Robust.Client.GameObjects
public bool EnableDirectionOverride { get => _enableOverrideDirection; set => _enableOverrideDirection = value; }
// Sprite rendering path
internal void Render(DrawingHandleWorld drawingHandle, Angle eyeRotation, in Angle worldRotation, in Vector2 worldPosition)
internal void Render(DrawingHandleWorld drawingHandle, in Angle worldRotation, in Vector2 worldPosition)
{
Direction? overrideDir = null;
if (_enableOverrideDirection)
@@ -1247,18 +1236,16 @@ namespace Robust.Client.GameObjects
overrideDir = _overrideDirection;
}
RenderInternal(drawingHandle, eyeRotation, worldRotation, worldPosition, overrideDir);
RenderInternal(drawingHandle, worldRotation, worldPosition, overrideDir);
}
private void CalcModelMatrix(int numDirs, Angle eyeRotation, Angle worldRotation, Vector2 worldPosition, out Matrix3 modelMatrix)
private void CalcModelMatrix(int numDirs, Angle worldRotation, Vector2 worldPosition, out Matrix3 modelMatrix)
{
Angle angle;
if (_screenLock)
{
// Negate the eye rotation in the model matrix, so that later when the view matrix is applied the
// sprite will be locked upright to the screen
angle = new Angle(-eyeRotation.Theta);
angle = Angle.Zero;
}
else
{
@@ -1269,7 +1256,7 @@ namespace Robust.Client.GameObjects
modelMatrix = Matrix3.CreateTransform(in worldPosition, in sWorldRotation);
}
private void RenderInternal(DrawingHandleWorld drawingHandle, Angle eyeRotation, Angle worldRotation, Vector2 worldPosition, Direction? overrideDirection)
private void RenderInternal(DrawingHandleWorld drawingHandle, Angle worldRotation, Vector2 worldPosition, Direction? overrideDirection)
{
var localMatrix = GetLocalMatrix();
@@ -1282,7 +1269,7 @@ namespace Robust.Client.GameObjects
var numDirs = GetLayerDirectionCount(layer);
CalcModelMatrix(numDirs, eyeRotation, worldRotation, worldPosition, out var modelMatrix);
CalcModelMatrix(numDirs, worldRotation, worldPosition, out var modelMatrix);
Matrix3.Multiply(ref localMatrix, ref modelMatrix, out var transformMatrix);
drawingHandle.SetTransform(in transformMatrix);
@@ -1301,8 +1288,8 @@ namespace Robust.Client.GameObjects
var layerColor = color * layer.Color;
var position = -(Vector2)texture.Size / (2f * EyeManager.PixelsPerMeter) + layer.Offset;
var textureSize = texture.Size / (float)EyeManager.PixelsPerMeter;
var position = -(Vector2) texture.Size / (2f * EyeManager.PixelsPerMeter) + layer.Offset;
var textureSize = texture.Size / (float) EyeManager.PixelsPerMeter;
var quad = Box2.FromDimensions(position, textureSize);
// TODO: Implement layer-specific rotation and scale.
@@ -1322,7 +1309,7 @@ namespace Robust.Client.GameObjects
public static Angle CalcRectWorldAngle(Angle worldAngle, int numDirections)
{
var theta = worldAngle.Theta;
var segSize = (MathF.PI * 2) / (numDirections * 2);
var segSize = (MathF.PI*2) / (numDirections * 2);
var segments = (int)(theta / segSize);
var odd = segments % 2;
var result = theta - (segments * segSize) - (odd * segSize);
@@ -1372,6 +1359,18 @@ namespace Robust.Client.GameObjects
return texture;
}
public override void OnRemove()
{
base.OnRemove();
var map = Owner.Transform.MapID;
if (map != MapId.Nullspace)
{
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local,
new RenderTreeRemoveSpriteEvent(this, map));
}
}
public void FrameUpdate(float delta)
{
foreach (var t in Layers)
@@ -1422,7 +1421,7 @@ namespace Robust.Client.GameObjects
if (curState == null)
return;
var thestate = (SpriteComponentState)curState;
var thestate = (SpriteComponentState) curState;
Visible = thestate.Visible;
DrawDepth = thestate.DrawDepth;
@@ -1510,25 +1509,8 @@ namespace Robust.Client.GameObjects
};
}
private void QueueUpdateIsInert()
private void UpdateIsInert()
{
// Look this was an easy way to get bounds checks for layer updates.
// If you really want it optimal you'll need to comb through all 2k lines of spritecomponent.
if (Owner?.EntityManager?.EventBus != null)
UpdateBounds();
if (_inertUpdateQueued)
return;
_inertUpdateQueued = true;
// Yes that null check is valid because of that stupid fucking dummy IEntity.
// Who thought that was a good idea.
Owner?.EntityManager?.EventBus?.RaiseEvent(EventSource.Local, new SpriteUpdateInertEvent {Sprite = this});
}
internal void DoUpdateIsInert()
{
_inertUpdateQueued = false;
IsInert = true;
foreach (var layer in Layers)
@@ -1631,11 +1613,11 @@ namespace Robust.Client.GameObjects
}
/// <inheritdoc/>
public Box2 CalculateBoundingBox(Vector2 worldPos)
public Box2 CalculateBoundingBox()
{
// fast check for empty sprites
if (Layers.Count == 0)
return new Box2(worldPos, worldPos);
return new Box2();
// we need to calculate bounding box taking into account all nested layers
// because layers can have offsets, scale or rotation we need to calculate a new BB
@@ -1658,15 +1640,11 @@ namespace Robust.Client.GameObjects
new Box2Rotated(spriteBox, Rotation).CalcBoundingBox() : spriteBox;
// move it all to world transform system (with sprite offset)
var worldBB = spriteBB.Translated(Offset + worldPos);
var worldPosition = Owner.Transform.WorldPosition;
var worldBB = spriteBB.Translated(Offset + worldPosition);
return worldBB;
}
internal void UpdateBounds()
{
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new SpriteUpdateEvent());
}
/// <summary>
/// Enum to "offset" a cardinal direction.
/// </summary>
@@ -1722,19 +1700,7 @@ namespace Robust.Client.GameObjects
public bool AutoAnimated = true;
[ViewVariables(VVAccess.ReadWrite)]
public Vector2 Offset
{
get => _offset;
set
{
if (_offset.EqualsApprox(value)) return;
_offset = value;
_parent.UpdateBounds();
}
}
private Vector2 _offset;
public Vector2 Offset { get; set; }
[ViewVariables]
public DirectionOffset DirOffset { get; set; }
@@ -1894,14 +1860,14 @@ namespace Robust.Client.GameObjects
{
AutoAnimated = value;
_parent.QueueUpdateIsInert();
_parent.UpdateIsInert();
}
public void SetVisible(bool value)
{
Visible = value;
_parent.QueueUpdateIsInert();
_parent.UpdateIsInert();
}
public void SetRsi(RSI? rsi)
@@ -1933,7 +1899,7 @@ namespace Robust.Client.GameObjects
}
}
_parent.QueueUpdateIsInert();
_parent.UpdateIsInert();
}
public void SetState(RSI.StateId stateId)
@@ -1965,7 +1931,7 @@ namespace Robust.Client.GameObjects
AnimationTime = 0;
AnimationTimeLeft = state.GetDelay(0);
_parent.QueueUpdateIsInert();
_parent.UpdateIsInert();
}
public void SetTexture(Texture? texture)
@@ -1973,7 +1939,7 @@ namespace Robust.Client.GameObjects
State = default;
Texture = texture;
_parent.QueueUpdateIsInert();
_parent.UpdateIsInert();
}
public void SetOffset(Vector2 offset)
@@ -2006,6 +1972,7 @@ namespace Robust.Client.GameObjects
// TODO: scale & rotation for layers is currently unimplemented.
return Box2.CenteredAround(Offset, PixelSize / EyeManager.PixelsPerMeter);
}
}
void IAnimationProperties.SetAnimatableProperty(string name, object value)
@@ -2024,13 +1991,13 @@ namespace Robust.Client.GameObjects
switch (layerProp)
{
case "texture":
LayerSetTexture(index, (string)value);
LayerSetTexture(index, (string) value);
return;
case "state":
LayerSetState(index, (string)value);
LayerSetState(index, (string) value);
return;
case "color":
LayerSetColor(index, (Color)value);
LayerSetColor(index, (Color) value);
return;
default:
throw new ArgumentException($"Unknown layer property '{layerProp}'");
@@ -2075,7 +2042,7 @@ namespace Robust.Client.GameObjects
yield break;
}
var dummy = new DummyIconEntity { Prototype = prototype };
var dummy = new DummyIconEntity {Prototype = prototype};
var spriteComponent = dummy.AddComponent<SpriteComponent>();
if (prototype.Components.TryGetValue("Appearance", out _))
@@ -2119,7 +2086,7 @@ namespace Robust.Client.GameObjects
return GetFallbackState(resourceCache);
}
var dummy = new DummyIconEntity { Prototype = prototype };
var dummy = new DummyIconEntity {Prototype = prototype};
var spriteComponent = dummy.AddComponent<SpriteComponent>();
dummy.Delete();
@@ -2156,7 +2123,7 @@ namespace Robust.Client.GameObjects
{
var typeFactory = IoCManager.Resolve<IDynamicTypeFactoryInternal>();
var serializationManager = IoCManager.Resolve<ISerializationManager>();
var comp = (T)typeFactory.CreateInstanceUnchecked(typeof(T));
var comp = (T) typeFactory.CreateInstanceUnchecked(typeof(T));
_components[typeof(T)] = comp;
comp.Owner = this;
@@ -2190,7 +2157,7 @@ namespace Robust.Client.GameObjects
public T GetComponent<T>()
{
return (T)_components[typeof(T)];
return (T) _components[typeof(T)];
}
public IComponent GetComponent(Type type)
@@ -2202,7 +2169,7 @@ namespace Robust.Client.GameObjects
{
component = null;
if (!_components.TryGetValue(typeof(T), out var value)) return false;
component = (T)value;
component = (T) value;
return true;
}
@@ -2258,14 +2225,4 @@ namespace Robust.Client.GameObjects
}
#endregion
}
internal sealed class SpriteUpdateEvent : EntityEventArgs
{
}
internal struct SpriteUpdateInertEvent
{
public SpriteComponent Sprite;
}
}

View File

@@ -1,59 +0,0 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
namespace Robust.Client.GameObjects
{
[RegisterComponent]
public sealed class RenderingTreeComponent : Component
{
public override string Name => "RenderingTree";
internal DynamicTree<SpriteComponent> SpriteTree { get; private set; } = new(SpriteAabbFunc);
internal DynamicTree<PointLightComponent> LightTree { get; private set; } = new(LightAabbFunc);
private static Box2 SpriteAabbFunc(in SpriteComponent value)
{
var worldPos = value.Owner.Transform.WorldPosition;
var bounds = value.CalculateBoundingBox(worldPos);
var tree = RenderingTreeSystem.GetRenderTree(value.Owner);
var offset = -tree?.Owner.Transform.WorldPosition ?? Vector2.Zero;
return bounds.Translated(offset);
}
private static Box2 LightAabbFunc(in PointLightComponent value)
{
var worldPos = value.Owner.Transform.WorldPosition;
var tree = RenderingTreeSystem.GetRenderTree(value.Owner);
var boxSize = value.Radius * 2;
var pos = worldPos - tree?.Owner.Transform.WorldPosition ?? Vector2.Zero;
return Box2.CenteredAround(pos, (boxSize, boxSize));
}
internal static Box2 SpriteAabbFunc(SpriteComponent value, Vector2? worldPos = null)
{
worldPos ??= value.Owner.Transform.WorldPosition;
var bounds = value.CalculateBoundingBox(worldPos.Value);
var tree = RenderingTreeSystem.GetRenderTree(value.Owner);
var offset = -tree?.Owner.Transform.WorldPosition ?? Vector2.Zero;
return bounds.Translated(offset);
}
internal static Box2 LightAabbFunc(PointLightComponent value, Vector2? worldPos = null)
{
worldPos ??= value.Owner.Transform.WorldPosition;
var tree = RenderingTreeSystem.GetRenderTree(value.Owner);
var boxSize = value.Radius * 2;
var pos = worldPos - tree?.Owner.Transform.WorldPosition ?? Vector2.Zero;
return Box2.CenteredAround(pos, (boxSize, boxSize));
}
}
}

View File

@@ -23,7 +23,8 @@ namespace Robust.Client.GameObjects
[Dependency] private readonly IClydeAudio _clyde = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly SharedBroadphaseSystem _broadPhaseSystem = default!;
private SharedBroadPhaseSystem _broadPhaseSystem = default!;
private readonly List<PlayingStream> _playingClydeStreams = new();
@@ -37,6 +38,7 @@ namespace Robust.Client.GameObjects
SubscribeNetworkEvent<StopAudioMessageClient>(StopAudioMessageHandler);
SubscribeLocalEvent<SoundSystem.QueryAudioSystem>((ev => ev.Audio = this));
_broadPhaseSystem = Get<SharedBroadPhaseSystem>();
}
private void StopAudioMessageHandler(StopAudioMessageClient ev)
@@ -252,7 +254,7 @@ namespace Robust.Client.GameObjects
if (!source.SetPosition(entity.Transform.WorldPosition))
{
source.Dispose();
Logger.Warning($"Can't play positional audio \"{stream.Name}\", can't set position.");
Logger.Warning("Can't play positional audio, can't set position.");
return null;
}
@@ -299,7 +301,7 @@ namespace Robust.Client.GameObjects
if (!source.SetPosition(coordinates.ToMapPos(EntityManager)))
{
source.Dispose();
Logger.Warning($"Can't play positional audio \"{stream.Name}\", can't set position.");
Logger.Warning("Can't play positional audio, can't set position.");
return null;
}

View File

@@ -0,0 +1,94 @@
using System.Collections.Generic;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
namespace Robust.Client.GameObjects
{
public class ClientContainerSystem : ContainerSystem
{
private readonly HashSet<IEntity> _updateQueue = new();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<UpdateContainerOcclusionMessage>(UpdateContainerOcclusion);
UpdatesBefore.Add(typeof(SpriteSystem));
}
private void UpdateContainerOcclusion(UpdateContainerOcclusionMessage ev)
{
_updateQueue.Add(ev.Entity);
}
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
foreach (var toUpdate in _updateQueue)
{
if (toUpdate.Deleted)
{
continue;
}
UpdateEntityRecursively(toUpdate);
}
_updateQueue.Clear();
}
private static void UpdateEntityRecursively(IEntity entity)
{
// TODO: Since we are recursing down,
// we could cache ShowContents data here to speed it up for children.
// Am lazy though.
UpdateEntity(entity);
foreach (var child in entity.Transform.Children)
{
UpdateEntityRecursively(child.Owner);
}
}
private static void UpdateEntity(IEntity entity)
{
if (entity.TryGetComponent(out SpriteComponent? sprite))
{
sprite.ContainerOccluded = false;
// We have to recursively scan for containers upwards in case of nested containers.
var tempParent = entity;
while (tempParent.TryGetContainer(out var container))
{
if (!container.ShowContents)
{
sprite.ContainerOccluded = true;
break;
}
tempParent = container.Owner;
}
}
if (entity.TryGetComponent(out PointLightComponent? light))
{
light.ContainerOccluded = false;
// We have to recursively scan for containers upwards in case of nested containers.
var tempParent = entity;
while (tempParent.TryGetContainer(out var container))
{
if (container.OccludesLight)
{
light.ContainerOccluded = true;
break;
}
tempParent = container.Owner;
}
}
}
}
}

View File

@@ -35,7 +35,7 @@ namespace Robust.Client.GameObjects
SubscribeLocalEvent<OccluderDirtyEvent>(HandleDirtyEvent);
SubscribeLocalEvent<ClientOccluderComponent, AnchorStateChangedEvent>(HandleAnchorChanged);
SubscribeLocalEvent<ClientOccluderComponent, SnapGridPositionChangedEvent>(HandleSnapGridMove);
}
public override void FrameUpdate(float frameTime)
@@ -62,9 +62,9 @@ namespace Robust.Client.GameObjects
}
}
private static void HandleAnchorChanged(EntityUid uid, ClientOccluderComponent component, ref AnchorStateChangedEvent args)
private static void HandleSnapGridMove(EntityUid uid, ClientOccluderComponent component, SnapGridPositionChangedEvent args)
{
component.AnchorStateChanged();
component.SnapGridOnPositionChanged();
}
private void HandleDirtyEvent(OccluderDirtyEvent ev)

View File

@@ -1,237 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using static Robust.Shared.Containers.ContainerManagerComponent;
namespace Robust.Client.GameObjects
{
public class ContainerSystem : SharedContainerSystem
{
[Dependency] private readonly IRobustSerializer _serializer = default!;
[Dependency] private readonly IDynamicTypeFactoryInternal _dynFactory = default!;
private readonly HashSet<IEntity> _updateQueue = new();
public readonly Dictionary<EntityUid, IContainer> ExpectedEntities = new();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<UpdateContainerOcclusionMessage>(UpdateContainerOcclusion);
SubscribeLocalEvent<EntityInitializedMessage>(HandleEntityInitialized);
SubscribeLocalEvent<ContainerManagerComponent, ComponentHandleState>(HandleComponentState);
UpdatesBefore.Add(typeof(SpriteSystem));
}
private void UpdateContainerOcclusion(UpdateContainerOcclusionMessage ev)
{
_updateQueue.Add(ev.Entity);
}
private void HandleEntityInitialized(EntityInitializedMessage ev)
{
if (!ExpectedEntities.TryGetValue(ev.Entity.Uid, out var container))
return;
RemoveExpectedEntity(ev.Entity.Uid);
if (container.Deleted)
return;
container.Insert(ev.Entity);
}
private void HandleComponentState(EntityUid uid, ContainerManagerComponent component, ComponentHandleState args)
{
if (args.Current is not ContainerManagerComponentState cast)
return;
// Delete now-gone containers.
List<string>? toDelete = null;
foreach (var (id, container) in component.Containers)
{
if (!cast.ContainerSet.Any(data => data.Id == id))
{
container.Shutdown();
toDelete ??= new List<string>();
toDelete.Add(id);
}
}
if (toDelete != null)
{
foreach (var dead in toDelete)
{
component.Containers.Remove(dead);
}
}
// Add new containers and update existing contents.
foreach (var (containerType, id, showEnts, occludesLight, entityUids) in cast.ContainerSet)
{
if (!component.Containers.TryGetValue(id, out var container))
{
container = ContainerFactory(component, containerType, id);
component.Containers.Add(id, container);
}
// sync show flag
container.ShowContents = showEnts;
container.OccludesLight = occludesLight;
// Remove gone entities.
List<IEntity>? toRemove = null;
foreach (var entity in container.ContainedEntities)
{
if (!entityUids.Contains(entity.Uid))
{
toRemove ??= new List<IEntity>();
toRemove.Add(entity);
}
}
if (toRemove != null)
{
foreach (var goner in toRemove)
container.Remove(goner);
}
// Remove entities that were expected, but have been removed from the container.
List<EntityUid>? removedExpected = null;
foreach (var entityUid in container.ExpectedEntities)
{
if (!entityUids.Contains(entityUid))
{
removedExpected ??= new List<EntityUid>();
removedExpected.Add(entityUid);
}
}
if (removedExpected != null)
{
foreach (var entityUid in removedExpected)
RemoveExpectedEntity(entityUid);
}
// Add new entities.
foreach (var entityUid in entityUids)
{
if (!EntityManager.TryGetEntity(entityUid, out var entity))
{
AddExpectedEntity(entityUid, container);
continue;
}
if (!container.ContainedEntities.Contains(entity))
container.Insert(entity);
}
}
}
private IContainer ContainerFactory(ContainerManagerComponent component, string containerType, string id)
{
var type = _serializer.FindSerializedType(typeof(IContainer), containerType);
if (type is null) throw new ArgumentException($"Container of type {containerType} for id {id} cannot be found.");
var newContainer = _dynFactory.CreateInstanceUnchecked<BaseContainer>(type);
newContainer.ID = id;
newContainer.Manager = component;
return newContainer;
}
public void AddExpectedEntity(EntityUid uid, IContainer container)
{
if (ExpectedEntities.ContainsKey(uid))
return;
ExpectedEntities.Add(uid, container);
container.ExpectedEntities.Add(uid);
}
public void RemoveExpectedEntity(EntityUid uid)
{
if (!ExpectedEntities.TryGetValue(uid, out var container))
return;
ExpectedEntities.Remove(uid);
container.ExpectedEntities.Remove(uid);
}
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
foreach (var toUpdate in _updateQueue)
{
if (toUpdate.Deleted)
{
continue;
}
UpdateEntityRecursively(toUpdate);
}
_updateQueue.Clear();
}
private static void UpdateEntityRecursively(IEntity entity)
{
// TODO: Since we are recursing down,
// we could cache ShowContents data here to speed it up for children.
// Am lazy though.
UpdateEntity(entity);
foreach (var child in entity.Transform.Children)
{
UpdateEntityRecursively(child.Owner);
}
}
private static void UpdateEntity(IEntity entity)
{
if (entity.TryGetComponent(out SpriteComponent? sprite))
{
sprite.ContainerOccluded = false;
// We have to recursively scan for containers upwards in case of nested containers.
var tempParent = entity;
while (tempParent.TryGetContainer(out var container))
{
if (!container.ShowContents)
{
sprite.ContainerOccluded = true;
break;
}
tempParent = container.Owner;
}
}
if (entity.TryGetComponent(out PointLightComponent? light))
{
light.ContainerOccluded = false;
// We have to recursively scan for containers upwards in case of nested containers.
var tempParent = entity;
while (tempParent.TryGetContainer(out var container))
{
if (container.OccludesLight)
{
light.ContainerOccluded = true;
break;
}
tempParent = container.Owner;
}
}
}
}
}

View File

@@ -1,134 +0,0 @@
#if DEBUG
using System;
using System.Text;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Robust.Client.GameObjects
{
internal sealed class DebugGridTileLookupSystem : EntitySystem
{
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
public bool Enabled
{
get => _enabled;
set
{
if (_enabled == value) return;
_enabled = value;
if (_enabled)
{
_label.Visible = true;
LastTile = default;
}
else
{
_label.Text = null;
_label.Visible = false;
}
}
}
private bool _enabled;
private (GridId Grid, Vector2i Indices) LastTile;
// Label and shit that follows cursor
private Label _label = new()
{
Visible = false,
};
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<SendGridTileLookupMessage>(HandleSentEntities);
IoCManager.Resolve<IUserInterfaceManager>().StateRoot.AddChild(_label);
}
public override void Shutdown()
{
base.Shutdown();
UnsubscribeNetworkEvent<SendGridTileLookupMessage>();
IoCManager.Resolve<IUserInterfaceManager>().StateRoot.RemoveChild(_label);
}
private void RequestEntities(GridId gridId, Vector2i indices)
{
if (gridId == GridId.Invalid) return;
RaiseNetworkEvent(new RequestGridTileLookupMessage(gridId, indices));
}
private void HandleSentEntities(SendGridTileLookupMessage message)
{
if (!Enabled) return;
var text = new StringBuilder();
text.AppendLine($"GridId: {LastTile.Grid}, Tile: {LastTile.Indices}");
for (var i = 0; i < message.Entities.Count; i++)
{
var uid = message.Entities[i];
if (!EntityManager.TryGetEntity(uid, out var entity)) continue;
text.AppendLine(entity.ToString());
}
_label.Text = text.ToString();
}
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
if (!Enabled) return;
var mousePos = _inputManager.MouseScreenPosition;
var worldPos = _eyeManager.ScreenToMap(mousePos);
GridId gridId;
Vector2i tile;
if (_mapManager.TryFindGridAt(worldPos, out var grid))
{
gridId = grid.Index;
tile = grid.WorldToTile(worldPos.Position);
}
else
{
gridId = GridId.Invalid;
tile = new Vector2i((int) MathF.Floor(worldPos.Position.X), (int) MathF.Floor(worldPos.Position.Y));
}
LayoutContainer.SetPosition(_label, mousePos.Position);
if ((gridId, tile).Equals(LastTile)) return;
_label.Text = null;
LastTile = (gridId, tile);
RequestEntities(gridId, tile);
}
}
internal sealed class RequestTileEntities : IConsoleCommand
{
public string Command => "tilelookup";
public string Description => "Used for debugging GridTileLookupSystem";
public string Help => $"{Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
EntitySystem.Get<DebugGridTileLookupSystem>().Enabled ^= true;
}
}
}
#endif

View File

@@ -1,84 +0,0 @@
#if DEBUG
using Robust.Client.Graphics;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Robust.Client.GameObjects
{
internal sealed class DebugLightTreeSystem : EntitySystem
{
private DebugLightOverlay? _lightOverlay;
public bool Enabled
{
get => _enabled;
set
{
if (_enabled == value) return;
_enabled = value;
var overlayManager = IoCManager.Resolve<IOverlayManager>();
if (_enabled)
{
_lightOverlay = new DebugLightOverlay(
IoCManager.Resolve<IEntityLookup>(),
IoCManager.Resolve<IEyeManager>(),
IoCManager.Resolve<IMapManager>(),
Get<RenderingTreeSystem>());
overlayManager.AddOverlay(_lightOverlay);
}
else
{
overlayManager.RemoveOverlay(_lightOverlay!);
_lightOverlay = null;
}
}
}
private bool _enabled;
private sealed class DebugLightOverlay : Overlay
{
private IEntityLookup _lookup;
private IEyeManager _eyeManager;
private IMapManager _mapManager;
private RenderingTreeSystem _tree;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public DebugLightOverlay(IEntityLookup lookup, IEyeManager eyeManager, IMapManager mapManager, RenderingTreeSystem tree)
{
_lookup = lookup;
_eyeManager = eyeManager;
_mapManager = mapManager;
_tree = tree;
}
protected internal override void Draw(in OverlayDrawArgs args)
{
var map = _eyeManager.CurrentMap;
if (map == MapId.Nullspace) return;
var viewport = _eyeManager.GetWorldViewport();
foreach (var tree in _tree.GetLightTrees(map, viewport))
{
foreach (var light in tree)
{
var aabb = _lookup.GetWorldAabbFromEntity(light.Owner);
if (!aabb.Intersects(viewport)) continue;
args.WorldHandle.DrawRect(aabb, Color.Green.WithAlpha(0.1f));
}
}
}
}
}
}
#endif

View File

@@ -1,90 +0,0 @@
using Robust.Client.Graphics;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
namespace Robust.Client.GameObjects
{
public class GridChunkBoundsDebugSystem : EntitySystem
{
private GridChunkBoundsOverlay? _overlay;
public bool Enabled
{
get => _enabled;
set
{
if (_enabled == value) return;
_enabled = value;
if (_enabled)
{
DebugTools.Assert(_overlay == null);
_overlay = new GridChunkBoundsOverlay(
IoCManager.Resolve<IEntityManager>(),
IoCManager.Resolve<IEyeManager>(),
IoCManager.Resolve<IMapManager>());
IoCManager.Resolve<IOverlayManager>().AddOverlay(_overlay);
}
else
{
IoCManager.Resolve<IOverlayManager>().RemoveOverlay(_overlay!);
_overlay = null;
}
}
}
private bool _enabled;
}
internal sealed class GridChunkBoundsOverlay : Overlay
{
private readonly IEntityManager _entityManager;
private readonly IEyeManager _eyeManager;
private readonly IMapManager _mapManager;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public GridChunkBoundsOverlay(IEntityManager entManager, IEyeManager eyeManager, IMapManager mapManager)
{
_entityManager = entManager;
_eyeManager = eyeManager;
_mapManager = mapManager;
}
protected internal override void Draw(in OverlayDrawArgs args)
{
var currentMap = _eyeManager.CurrentMap;
var viewport = _eyeManager.GetWorldViewport();
foreach (var grid in _mapManager.FindGridsIntersecting(currentMap, viewport))
{
var mapGrid = (IMapGridInternal) grid;
var gridEnt = _entityManager.GetEntity(grid.GridEntityId);
var worldPos = gridEnt.Transform.WorldPosition;
var worldRot = gridEnt.Transform.WorldRotation;
foreach (var (_, chunk) in mapGrid.GetMapChunks())
{
var chunkBounds = chunk.CalcWorldBounds(worldPos, worldRot);
var aabb = chunkBounds.CalcBoundingBox();
// Calc world bounds for chunk.
if (!aabb.Intersects(in viewport))
{
continue;
}
args.WorldHandle.DrawRect(chunkBounds, Color.Green.WithAlpha(0.2f), true);
args.WorldHandle.DrawRect(aabb, Color.Red, false);
}
}
}
}
}

View File

@@ -1,9 +0,0 @@
using Robust.Shared.GameObjects;
namespace Robust.Client.GameObjects
{
internal sealed class GridFixtureSystem : SharedGridFixtureSystem
{
}
}

View File

@@ -173,24 +173,4 @@ namespace Robust.Client.GameObjects
AttachedEntity = attachedEntity;
}
}
public class PlayerAttachedEvent : EntityEventArgs
{
public PlayerAttachedEvent(IEntity entity)
{
Entity = entity;
}
public IEntity Entity { get; }
}
public class PlayerDetachedEvent : EntityEventArgs
{
public PlayerDetachedEvent(IEntity entity)
{
Entity = entity;
}
public IEntity Entity { get; }
}
}

View File

@@ -1,9 +0,0 @@
using Robust.Shared.GameObjects;
namespace Robust.Client.GameObjects
{
internal sealed class MapSystem : SharedMapSystem
{
}
}

View File

@@ -3,11 +3,8 @@ using System.Drawing;
using System.Linq;
using JetBrains.Annotations;
using Robust.Client.Physics;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
@@ -21,48 +18,23 @@ namespace Robust.Client.GameObjects
[UsedImplicitly]
public sealed class RenderingTreeSystem : EntitySystem
{
internal const string LoggerSawmill = "rendertree";
// Nullspace is not indexed. Keep that in mind.
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IMapManagerInternal _mapManager = default!;
private readonly Dictionary<MapId, Dictionary<GridId, MapTrees>> _gridTrees = new();
private readonly List<SpriteComponent> _spriteQueue = new();
private readonly List<PointLightComponent> _lightQueue = new();
private HashSet<EntityUid> _checkedChildren = new();
/// <summary>
/// <see cref="CVars.MaxLightRadius"/>
/// </summary>
public float MaxLightRadius { get; private set; }
internal IEnumerable<RenderingTreeComponent> GetRenderTrees(MapId mapId, Box2 worldAABB)
internal DynamicTree<SpriteComponent> GetSpriteTreeForMap(MapId map, GridId grid)
{
if (mapId == MapId.Nullspace) yield break;
foreach (var grid in _mapManager.FindGridsIntersecting(mapId, worldAABB))
{
yield return EntityManager.GetEntity(grid.GridEntityId).GetComponent<RenderingTreeComponent>();
}
yield return _mapManager.GetMapEntity(mapId).GetComponent<RenderingTreeComponent>();
return _gridTrees[map][grid].SpriteTree;
}
internal IEnumerable<DynamicTree<SpriteComponent>> GetSpriteTrees(MapId mapId, Box2 worldAABB)
internal DynamicTree<PointLightComponent> GetLightTreeForMap(MapId map, GridId grid)
{
foreach (var comp in GetRenderTrees(mapId, worldAABB))
{
yield return comp.SpriteTree;
}
}
internal IEnumerable<DynamicTree<PointLightComponent>> GetLightTrees(MapId mapId, Box2 worldAABB)
{
foreach (var comp in GetRenderTrees(mapId, worldAABB))
{
yield return comp.LightTree;
}
return _gridTrees[map][grid].LightTree;
}
public override void Initialize()
@@ -74,65 +46,20 @@ namespace Robust.Client.GameObjects
UpdatesAfter.Add(typeof(PhysicsSystem));
_mapManager.MapCreated += MapManagerOnMapCreated;
_mapManager.MapDestroyed += MapManagerOnMapDestroyed;
_mapManager.OnGridCreated += MapManagerOnGridCreated;
// Due to how recursion works, this must be done.
SubscribeLocalEvent<MoveEvent>(AnythingMoved);
_mapManager.OnGridRemoved += MapManagerOnGridRemoved;
SubscribeLocalEvent<SpriteComponent, EntMapIdChangedMessage>(SpriteMapChanged);
SubscribeLocalEvent<SpriteComponent, MoveEvent>(SpriteMoved);
SubscribeLocalEvent<SpriteComponent, EntParentChangedMessage>(SpriteParentChanged);
SubscribeLocalEvent<SpriteComponent, ComponentRemove>(RemoveSprite);
SubscribeLocalEvent<SpriteComponent, SpriteUpdateEvent>(HandleSpriteUpdate);
SubscribeLocalEvent<SpriteComponent, RenderTreeRemoveSpriteEvent>(RemoveSprite);
SubscribeLocalEvent<PointLightComponent, EntMapIdChangedMessage>(LightMapChanged);
SubscribeLocalEvent<PointLightComponent, MoveEvent>(LightMoved);
SubscribeLocalEvent<PointLightComponent, EntParentChangedMessage>(LightParentChanged);
SubscribeLocalEvent<PointLightComponent, PointLightRadiusChangedEvent>(PointLightRadiusChanged);
SubscribeLocalEvent<PointLightComponent, RenderTreeRemoveLightEvent>(RemoveLight);
SubscribeLocalEvent<PointLightComponent, PointLightUpdateEvent>(HandleLightUpdate);
SubscribeLocalEvent<RenderingTreeComponent, ComponentRemove>(HandleTreeRemove);
var configManager = IoCManager.Resolve<IConfigurationManager>();
configManager.OnValueChanged(CVars.MaxLightRadius, value => MaxLightRadius = value, true);
}
private void HandleLightUpdate(EntityUid uid, PointLightComponent component, PointLightUpdateEvent args)
{
if (component.TreeUpdateQueued) return;
QueueLightUpdate(component);
}
private void HandleSpriteUpdate(EntityUid uid, SpriteComponent component, SpriteUpdateEvent args)
{
if (component.TreeUpdateQueued) return;
QueueSpriteUpdate(component);
}
private void AnythingMoved(ref MoveEvent args)
{
AnythingMovedSubHandler(args.Sender.Transform);
}
private void AnythingMovedSubHandler(ITransformComponent sender)
{
// To avoid doing redundant updates (and we don't need to update a grid's children ever)
if (!_checkedChildren.Add(sender.Owner.Uid) ||
sender.Owner.HasComponent<RenderingTreeComponent>()) return;
// This recursive search is needed, as MoveEvent is defined to not care about indirect events like children.
// WHATEVER YOU DO, DON'T REPLACE THIS WITH SPAMMING EVENTS UNLESS YOU HAVE A GUARANTEE IT WON'T LAG THE GC.
// (Struct-based events ok though)
// Ironically this was lagging the GC lolz
if (sender.Owner.TryGetComponent(out SpriteComponent? sprite))
QueueSpriteUpdate(sprite);
if (sender.Owner.TryGetComponent(out PointLightComponent? light))
QueueLightUpdate(light);
foreach (ITransformComponent child in sender.Children)
{
AnythingMovedSubHandler(child);
}
}
// For the RemoveX methods
@@ -146,22 +73,33 @@ namespace Robust.Client.GameObjects
QueueSpriteUpdate(component);
}
private void SpriteParentChanged(EntityUid uid, SpriteComponent component, ref EntParentChangedMessage args)
private void SpriteMoved(EntityUid uid, SpriteComponent component, MoveEvent args)
{
QueueSpriteUpdate(component);
}
private void RemoveSprite(EntityUid uid, SpriteComponent component, ComponentRemove args)
private void SpriteParentChanged(EntityUid uid, SpriteComponent component, EntParentChangedMessage args)
{
QueueSpriteUpdate(component);
}
private void RemoveSprite(EntityUid uid, SpriteComponent component, RenderTreeRemoveSpriteEvent args)
{
ClearSprite(component);
}
private void ClearSprite(SpriteComponent component)
{
if (component.RenderTree == null) return;
if (_gridTrees.TryGetValue(component.IntersectingMapId, out var gridTrees))
{
foreach (var gridId in component.IntersectingGrids)
{
if (!gridTrees.TryGetValue(gridId, out var tree)) continue;
tree.SpriteTree.Remove(component);
}
}
component.RenderTree.SpriteTree.Remove(component);
component.RenderTree = null;
component.IntersectingGrids.Clear();
}
private void QueueSpriteUpdate(SpriteComponent component)
@@ -170,6 +108,22 @@ namespace Robust.Client.GameObjects
component.TreeUpdateQueued = true;
_spriteQueue.Add(component);
foreach (var child in component.Owner.Transform.Children)
{
QueueSpriteUpdate(child.Owner);
}
}
private void QueueSpriteUpdate(IEntity entity)
{
if (!entity.TryGetComponent(out SpriteComponent? spriteComponent)) return;
QueueSpriteUpdate(spriteComponent);
foreach (var child in entity.Transform.Children)
{
QueueSpriteUpdate(child.Owner);
}
}
#endregion
@@ -179,7 +133,12 @@ namespace Robust.Client.GameObjects
QueueLightUpdate(component);
}
private void LightParentChanged(EntityUid uid, PointLightComponent component, ref EntParentChangedMessage args)
private void LightMoved(EntityUid uid, PointLightComponent component, MoveEvent args)
{
QueueLightUpdate(component);
}
private void LightParentChanged(EntityUid uid, PointLightComponent component, EntParentChangedMessage args)
{
QueueLightUpdate(component);
}
@@ -196,10 +155,16 @@ namespace Robust.Client.GameObjects
private void ClearLight(PointLightComponent component)
{
if (component.RenderTree == null) return;
if (_gridTrees.TryGetValue(component.IntersectingMapId, out var gridTrees))
{
foreach (var gridId in component.IntersectingGrids)
{
if (!gridTrees.TryGetValue(gridId, out var tree)) continue;
tree.LightTree.Remove(component);
}
}
component.RenderTree.LightTree.Remove(component);
component.RenderTree = null;
component.IntersectingGrids.Clear();
}
private void QueueLightUpdate(PointLightComponent component)
@@ -208,6 +173,22 @@ namespace Robust.Client.GameObjects
component.TreeUpdateQueued = true;
_lightQueue.Add(component);
foreach (var child in component.Owner.Transform.Children)
{
QueueLightUpdate(child.Owner);
}
}
private void QueueLightUpdate(IEntity entity)
{
if (!entity.TryGetComponent(out PointLightComponent? lightComponent)) return;
QueueLightUpdate(lightComponent);
foreach (var child in entity.Transform.Children)
{
QueueLightUpdate(child.Owner);
}
}
#endregion
@@ -215,23 +196,31 @@ namespace Robust.Client.GameObjects
{
base.Shutdown();
_mapManager.MapCreated -= MapManagerOnMapCreated;
_mapManager.MapDestroyed -= MapManagerOnMapDestroyed;
_mapManager.OnGridCreated -= MapManagerOnGridCreated;
_mapManager.OnGridRemoved -= MapManagerOnGridRemoved;
}
private void HandleTreeRemove(EntityUid uid, RenderingTreeComponent component, ComponentRemove args)
private void MapManagerOnMapDestroyed(object? sender, MapEventArgs e)
{
foreach (var sprite in component.SpriteTree)
foreach (var (_, gridTree) in _gridTrees[e.Map])
{
sprite.RenderTree = null;
foreach (var comp in gridTree.LightTree)
{
comp.IntersectingGrids.Clear();
}
foreach (var comp in gridTree.SpriteTree)
{
comp.IntersectingGrids.Clear();
}
// Just in case?
gridTree.LightTree.Clear();
gridTree.SpriteTree.Clear();
}
foreach (var light in component.LightTree)
{
light.RenderTree = null;
}
component.SpriteTree.Clear();
component.LightTree.Clear();
_gridTrees.Remove(e.Map);
}
private void MapManagerOnMapCreated(object? sender, MapEventArgs e)
@@ -241,125 +230,166 @@ namespace Robust.Client.GameObjects
return;
}
_mapManager.GetMapEntity(e.Map).EnsureComponent<RenderingTreeComponent>();
_gridTrees.Add(e.Map, new Dictionary<GridId, MapTrees>
{
{GridId.Invalid, new MapTrees()}
});
}
private void MapManagerOnGridCreated(MapId mapId, GridId gridId)
{
EntityManager.GetEntity(_mapManager.GetGrid(gridId).GridEntityId).EnsureComponent<RenderingTreeComponent>();
_gridTrees[mapId].Add(gridId, new MapTrees());
}
internal static RenderingTreeComponent? GetRenderTree(IEntity entity)
private void MapManagerOnGridRemoved(MapId mapId, GridId gridId)
{
if (entity.Transform.MapID == MapId.Nullspace ||
entity.HasComponent<RenderingTreeComponent>()) return null;
var gridTree = _gridTrees[mapId][gridId];
var parent = entity.Transform.Parent?.Owner;
while (true)
foreach (var sprite in gridTree.SpriteTree)
{
if (parent == null) break;
if (parent.TryGetComponent(out RenderingTreeComponent? comp)) return comp;
parent = parent.Transform.Parent?.Owner;
sprite.IntersectingGrids.Remove(gridId);
}
return null;
}
foreach (var light in gridTree.LightTree)
{
light.IntersectingGrids.Remove(gridId);
}
private bool IsVisible(SpriteComponent component)
{
return component.Visible && !component.ContainerOccluded;
// Clear in case
gridTree.LightTree.Clear();
gridTree.SpriteTree.Clear();
_gridTrees[mapId].Remove(gridId);
}
public override void FrameUpdate(float frameTime)
{
_checkedChildren.Clear();
foreach (var sprite in _spriteQueue)
{
sprite.TreeUpdateQueued = false;
if (!IsVisible(sprite))
{
ClearSprite(sprite);
continue;
}
var oldMapTree = sprite.RenderTree;
var newMapTree = GetRenderTree(sprite.Owner);
// TODO: Temp PVS guard
var worldPos = sprite.Owner.Transform.WorldPosition;
if (float.IsNaN(worldPos.X) || float.IsNaN(worldPos.Y))
{
ClearSprite(sprite);
continue;
}
var aabb = RenderingTreeComponent.SpriteAabbFunc(sprite, worldPos);
var mapId = sprite.Owner.Transform.MapID;
// If we're on a new map then clear the old one.
if (oldMapTree != newMapTree)
if (sprite.IntersectingMapId != mapId)
{
ClearSprite(sprite);
newMapTree?.SpriteTree.Add(sprite, aabb);
}
else
{
newMapTree?.SpriteTree.Update(sprite, aabb);
}
sprite.RenderTree = newMapTree;
sprite.IntersectingMapId = mapId;
if (mapId == MapId.Nullspace) continue;
var mapTree = _gridTrees[mapId];
var aabb = MapTrees.SpriteAabbFunc(sprite);
var intersectingGrids = _mapManager.FindGridIdsIntersecting(mapId, aabb, true).ToList();
// Remove from old
foreach (var gridId in sprite.IntersectingGrids)
{
if (intersectingGrids.Contains(gridId)) continue;
mapTree[gridId].SpriteTree.Remove(sprite);
}
// Rebuild in the update below
sprite.IntersectingGrids.Clear();
// Update / add to new
foreach (var gridId in intersectingGrids)
{
var translated = aabb.Translated(gridId == GridId.Invalid
? Vector2.Zero
: -_mapManager.GetGrid(gridId).WorldPosition);
mapTree[gridId].SpriteTree.AddOrUpdate(sprite, translated);
sprite.IntersectingGrids.Add(gridId);
}
sprite.TreeUpdateQueued = false;
}
foreach (var light in _lightQueue)
{
light.TreeUpdateQueued = false;
if (!light.Enabled || light.ContainerOccluded)
{
ClearLight(light);
continue;
}
var oldMapTree = light.RenderTree;
var newMapTree = GetRenderTree(light.Owner);
// TODO: Temp PVS guard
var worldPos = light.Owner.Transform.WorldPosition;
if (float.IsNaN(worldPos.X) || float.IsNaN(worldPos.Y))
{
ClearLight(light);
continue;
}
// TODO: Events need a bit of cleanup so we only validate this on initialize and radius changed events
// this is fine for now IMO as it's 1 float check for every light that moves
if (light.Radius > MaxLightRadius)
{
Logger.WarningS(LoggerSawmill, $"Light radius for {light.Owner} set above max radius of {MaxLightRadius}. This may lead to pop-in.");
}
var treePos = newMapTree?.Owner.Transform.WorldPosition ?? Vector2.Zero;
var aabb = RenderingTreeComponent.LightAabbFunc(light, worldPos);
var mapId = light.Owner.Transform.MapID;
// If we're on a new map then clear the old one.
if (oldMapTree != newMapTree)
if (light.IntersectingMapId != mapId)
{
ClearLight(light);
newMapTree?.LightTree.Add(light, aabb);
}
else
{
newMapTree?.LightTree.Update(light, aabb);
}
light.RenderTree = newMapTree;
light.IntersectingMapId = mapId;
if (mapId == MapId.Nullspace) continue;
var mapTree = _gridTrees[mapId];
var aabb = MapTrees.LightAabbFunc(light);
var intersectingGrids = _mapManager.FindGridIdsIntersecting(mapId, aabb, true).ToList();
// Remove from old
foreach (var gridId in intersectingGrids)
{
if (intersectingGrids.Contains(gridId)) continue;
mapTree[gridId].LightTree.Remove(light);
}
// Rebuild in the update below
light.IntersectingGrids.Clear();
// Update / add to new
foreach (var gridId in intersectingGrids)
{
var translated = aabb.Translated(gridId == GridId.Invalid
? Vector2.Zero
: -_mapManager.GetGrid(gridId).WorldPosition);
mapTree[gridId].LightTree.AddOrUpdate(light, translated);
light.IntersectingGrids.Add(gridId);
}
light.TreeUpdateQueued = false;
}
_spriteQueue.Clear();
_lightQueue.Clear();
}
private sealed class MapTrees
{
public readonly DynamicTree<SpriteComponent> SpriteTree;
public readonly DynamicTree<PointLightComponent> LightTree;
public MapTrees()
{
SpriteTree = new DynamicTree<SpriteComponent>(SpriteAabbFunc);
LightTree = new DynamicTree<PointLightComponent>(LightAabbFunc);
}
internal static Box2 SpriteAabbFunc(in SpriteComponent value)
{
var worldPos = value.Owner.Transform.WorldPosition;
return new Box2(worldPos, worldPos);
}
internal static Box2 LightAabbFunc(in PointLightComponent value)
{
var worldPos = value.Owner.Transform.WorldPosition;
var boxSize = value.Radius * 2;
return Box2.CenteredAround(worldPos, (boxSize, boxSize));
}
}
}
internal class RenderTreeRemoveSpriteEvent : EntityEventArgs
{
public RenderTreeRemoveSpriteEvent(SpriteComponent sprite, MapId map)
{
Sprite = sprite;
Map = map;
}
public SpriteComponent Sprite { get; }
public MapId Map { get; }
}
internal class RenderTreeRemoveLightEvent : EntityEventArgs

View File

@@ -1,9 +1,9 @@
using System.Collections.Generic;
using JetBrains.Annotations;
using JetBrains.Annotations;
using Robust.Client.Graphics;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Robust.Client.GameObjects
{
@@ -15,30 +15,18 @@ namespace Robust.Client.GameObjects
{
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly RenderingTreeSystem _treeSystem = default!;
private readonly Queue<SpriteComponent> _inertUpdateQueue = new();
private RenderingTreeSystem _treeSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SpriteUpdateInertEvent>(QueueUpdateInert);
}
private void QueueUpdateInert(SpriteUpdateInertEvent ev)
{
_inertUpdateQueue.Enqueue(ev.Sprite);
_treeSystem = Get<RenderingTreeSystem>();
}
/// <inheritdoc />
public override void FrameUpdate(float frameTime)
{
while (_inertUpdateQueue.TryDequeue(out var sprite))
{
sprite.DoUpdateIsInert();
}
// So we could calculate the correct size of the entities based on the contents of their sprite...
// Or we can just assume that no entity is larger than 10x10 and get a stupid easy check.
var pvsBounds = _eyeManager.GetWorldViewport().Enlarged(5);
@@ -49,11 +37,13 @@ namespace Robust.Client.GameObjects
return;
}
foreach (var comp in _treeSystem.GetRenderTrees(currentMap, pvsBounds))
foreach (var gridId in _mapManager.FindGridIdsIntersecting(currentMap, pvsBounds, true))
{
var bounds = pvsBounds.Translated(-comp.Owner.Transform.WorldPosition);
var gridBounds = gridId == GridId.Invalid ? pvsBounds : pvsBounds.Translated(-_mapManager.GetGrid(gridId).WorldPosition);
comp.SpriteTree.QueryAabb(ref frameTime, (ref float state, in SpriteComponent value) =>
var mapTree = _treeSystem.GetSpriteTreeForMap(currentMap, gridId);
mapTree.QueryAabb(ref frameTime, (ref float state, in SpriteComponent value) =>
{
if (value.IsInert)
{
@@ -62,7 +52,7 @@ namespace Robust.Client.GameObjects
value.FrameUpdate(state);
return true;
}, bounds, true);
}, gridBounds, approx: true);
}
}
}

View File

@@ -1,3 +1,4 @@
using System.Collections.Generic;
using Robust.Shared.GameObjects;
namespace Robust.Client.GameObjects

View File

@@ -0,0 +1,17 @@
using System;
using Robust.Shared.GameObjects;
namespace Robust.Client.GameObjects
{
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
public class PlayerAttachedMsg : ComponentMessage
{
}
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
public class PlayerDetachedMsg : ComponentMessage
{
}
}

View File

@@ -1,32 +1,29 @@
// ReSharper disable once RedundantUsingDirective
// Used in EXCEPTION_TOLERANCE preprocessor
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Input;
using Robust.Client.Map;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Network.Messages;
using Robust.Client.Player;
using Robust.Client.Timing;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.Exceptions;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Input;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Network.Messages;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Robust.Client.GameStates
{
/// <inheritdoc />
[UsedImplicitly]
public class ClientGameStateManager : IClientGameStateManager
{
private GameStateProcessor _processor = default!;
@@ -38,8 +35,6 @@ namespace Robust.Client.GameStates
_pendingSystemMessages
= new();
private uint _metaCompNetId;
[Dependency] private readonly IComponentFactory _compFactory = default!;
[Dependency] private readonly IClientEntityManagerInternal _entities = default!;
[Dependency] private readonly IEntityLookup _lookup = default!;
@@ -85,8 +80,8 @@ namespace Robust.Client.GameStates
{
_processor = new GameStateProcessor(_timing);
_network.RegisterNetMessage<MsgState>(HandleStateMessage);
_network.RegisterNetMessage<MsgStateAck>();
_network.RegisterNetMessage<MsgState>(MsgState.NAME, HandleStateMessage);
_network.RegisterNetMessage<MsgStateAck>(MsgStateAck.NAME);
_client.RunLevelChanged += RunLevelChanged;
_config.OnValueChanged(CVars.NetInterp, b => _processor.Interpolation = b, true);
@@ -103,12 +98,6 @@ namespace Robust.Client.GameStates
Predicting = _config.GetCVar(CVars.NetPredict);
PredictTickBias = _config.GetCVar(CVars.NetPredictTickBias);
PredictLagBias = _config.GetCVar(CVars.NetPredictLagBias);
var metaId = _compFactory.GetRegistration(typeof(MetaDataComponent)).NetID;
if (!metaId.HasValue)
throw new InvalidOperationException("MetaDataComponent does not have a NetId.");
_metaCompNetId = metaId.Value;
}
/// <inheritdoc />
@@ -220,11 +209,6 @@ namespace Robust.Client.GameStates
ResetPredictedEntities(_timing.CurTick);
}
if (!curState.Extrapolated)
{
_processor.UpdateFullRep(curState);
}
// Store last tick we got from the GameStateProcessor.
_lastProcessedTick = _timing.CurTick;
@@ -334,8 +318,6 @@ namespace Robust.Client.GameStates
private void ResetPredictedEntities(GameTick curTick)
{
var bus = (EntityEventBus) _entities.EventBus;
foreach (var entity in _entities.GetEntities())
{
// TODO: 99% there's an off-by-one here.
@@ -353,18 +335,17 @@ namespace Robust.Client.GameStates
}
// TODO: handle component deletions/creations.
foreach (var (netId, comp) in _componentManager.GetNetComponents(entity.Uid))
foreach (var comp in _componentManager.GetNetComponents(entity.Uid))
{
DebugTools.AssertNotNull(netId);
DebugTools.AssertNotNull(comp.NetID);
if (comp.LastModifiedTick < curTick || !last.TryGetValue(netId, out var compState))
if (comp.LastModifiedTick < curTick || !last.TryGetValue(comp.NetID!.Value, out var compState))
{
continue;
}
Logger.DebugS(CVars.NetPredict.Name, $" And also its component {comp.Name}");
// TODO: Handle interpolation.
bus.RaiseComponentEvent(comp, new ComponentHandleState(compState, null));
comp.HandleComponentState(compState, null);
}
}
@@ -378,22 +359,24 @@ namespace Robust.Client.GameStates
// so that we can later roll back to it (if necessary).
var outputData = new Dictionary<EntityUid, Dictionary<uint, ComponentState>>();
Debug.Assert(_players.LocalPlayer != null, "_players.LocalPlayer != null");
var player = _players.LocalPlayer.Session;
foreach (var createdEntity in createdEntities)
{
var compData = new Dictionary<uint, ComponentState>();
outputData.Add(createdEntity, compData);
foreach (var (netId, component) in _componentManager.GetNetComponents(createdEntity))
foreach (var component in _componentManager.GetNetComponents(createdEntity))
{
Debug.Assert(_players.LocalPlayer != null, "_players.LocalPlayer != null");
var player = _players.LocalPlayer.Session;
var state = component.GetComponentState(player);
if(state.GetType() == typeof(ComponentState))
if (state.GetType() == typeof(ComponentState))
{
continue;
}
compData.Add(netId, state);
compData.Add(state.NetID, state);
}
}
@@ -410,7 +393,7 @@ namespace Robust.Client.GameStates
private List<EntityUid> ApplyGameState(GameState curState, GameState? nextState)
{
_config.TickProcessMessages();
_mapManager.ApplyGameStatePre(curState.MapData, curState.EntityStates);
_mapManager.ApplyGameStatePre(curState.MapData);
var createdEntities = ApplyEntityStates(curState.EntityStates, curState.EntityDeletions,
nextState?.EntityStates);
_players.ApplyPlayerStates(curState.PlayerStates);
@@ -435,17 +418,16 @@ namespace Robust.Client.GameStates
//Known entities
if (_entities.TryGetEntity(es.Uid, out var entity))
{
// Logger.Debug($"[{IGameTiming.TickStampStatic}] MOD {es.Uid}");
toApply.Add(entity, (es, null));
}
else //Unknown entities
{
var metaState = (MetaDataComponentState?) es.ComponentChanges?.FirstOrDefault(c => c.NetID == _metaCompNetId).State;
var metaState = (MetaDataComponentState?) es.ComponentStates
?.FirstOrDefault(c => c.NetID == NetIDs.META_DATA);
if (metaState == null)
{
throw new InvalidOperationException($"Server sent new entity state for {es.Uid} without metadata component!");
}
// Logger.Debug($"[{IGameTiming.TickStampStatic}] CREATE {es.Uid} {metaState.PrototypeId}");
var newEntity = (Entity)_entities.CreateEntity(metaState.PrototypeId, es.Uid);
toApply.Add(newEntity, (es, null));
toInitialize.Add(newEntity);
@@ -472,20 +454,17 @@ namespace Robust.Client.GameStates
}
}
var bus = (EntityEventBus) _entities.EventBus;
// Make sure this is done after all entities have been instantiated.
foreach (var kvStates in toApply)
{
var ent = kvStates.Key;
var entity = (Entity) ent;
HandleEntityState(entity.EntityManager.ComponentManager, entity, bus, kvStates.Value.Item1,
HandleEntityState(entity.EntityManager.ComponentManager, entity, kvStates.Value.Item1,
kvStates.Value.Item2);
}
foreach (var id in deletions)
{
// Logger.Debug($"[{IGameTiming.TickStampStatic}] DELETE {id}");
_entities.DeleteEntity(id);
}
@@ -547,10 +526,10 @@ namespace Robust.Client.GameStates
return created;
}
private void HandleEntityState(IComponentManager compMan, IEntity entity, EntityEventBus bus, EntityState? curState,
private void HandleEntityState(IComponentManager compMan, IEntity entity, EntityState? curState,
EntityState? nextState)
{
var compStateWork = new Dictionary<ushort, (ComponentState? curState, ComponentState? nextState)>();
var compStateWork = new Dictionary<uint, (ComponentState? curState, ComponentState? nextState)>();
var entityUid = entity.Uid;
if (curState?.ComponentChanges != null)
@@ -566,50 +545,45 @@ namespace Robust.Client.GameStates
}
else
{
//Right now we just assume every state from an unseen entity is added
if (compMan.HasComponent(entityUid, compChange.NetID))
continue;
var newComp = (Component) _compFactory.GetComponent(compChange.NetID);
var newComp = (Component) _compFactory.GetComponent(compChange.ComponentName!);
newComp.Owner = entity;
compMan.AddComponent(entity, newComp, true);
compStateWork[compChange.NetID] = (compChange.State, null);
}
}
}
if (curState?.ComponentChanges != null)
if (curState?.ComponentStates != null)
{
foreach (var compChange in curState.ComponentChanges)
foreach (var compState in curState.ComponentStates)
{
compStateWork[compChange.NetID] = (compChange.State, null);
compStateWork[compState.NetID] = (compState, null);
}
}
if (nextState?.ComponentChanges != null)
if (nextState?.ComponentStates != null)
{
foreach (var compState in nextState.ComponentChanges)
foreach (var compState in nextState.ComponentStates)
{
if (compStateWork.TryGetValue(compState.NetID, out var state))
{
compStateWork[compState.NetID] = (state.curState, compState.State);
compStateWork[compState.NetID] = (state.curState, compState);
}
else
{
compStateWork[compState.NetID] = (null, compState.State);
compStateWork[compState.NetID] = (null, compState);
}
}
}
foreach (var (netId, (cur, next)) in compStateWork)
{
if (compMan.TryGetComponent(entityUid, (ushort) netId, out var component))
if (compMan.TryGetComponent(entityUid, netId, out var component))
{
try
{
bus.RaiseComponentEvent(component, new ComponentHandleState(cur, next));
component.HandleComponentState(cur, next);
}
catch (Exception e)

View File

@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Robust.Shared.GameObjects;
@@ -149,6 +149,11 @@ namespace Robust.Client.GameStates
{
Logger.DebugS("net.state", $"Applying State: ext={curState!.Extrapolated}, cTick={_timing.CurTick}, fSeq={curState.FromSequence}, tSeq={curState.ToSequence}, buf={_stateBuffer.Count}");
}
if (!curState!.Extrapolated)
{
UpdateFullRep(curState);
}
}
var cState = curState!;
@@ -157,10 +162,8 @@ namespace Robust.Client.GameStates
return applyNextState;
}
public void UpdateFullRep(GameState state)
private void UpdateFullRep(GameState state)
{
// Logger.Debug($"UPDATE FULL REP: {string.Join(", ", state.EntityStates?.Select(e => e.Uid) ?? Enumerable.Empty<EntityUid>())}");
if (state.FromSequence == GameTick.Zero)
{
// Full state.
@@ -195,10 +198,14 @@ namespace Robust.Client.GameStates
{
compData.Remove(change.NetID);
}
else if (change.State is not null)
{
compData[change.NetID] = change.State;
}
}
}
if (entityState.ComponentStates != null)
{
foreach (var compState in entityState.ComponentStates)
{
compData[compState.NetID] = compState;
}
}
}

View File

@@ -178,7 +178,7 @@ namespace Robust.Client.GameStates
var yPos = 10 + _lineHeight * i;
var name = $"({netEnt.Id}) {ent.Prototype?.ID}";
var color = CalcTextColor(ref netEnt);
screenHandle.DrawString(_font, new Vector2(xPos + (TrafficHistorySize + 4), yPos), name, color);
DrawString(screenHandle, _font, new Vector2(xPos + (TrafficHistorySize + 4), yPos), name, color);
DrawTrafficBox(screenHandle, ref netEnt, xPos, yPos);
}
}
@@ -223,6 +223,17 @@ namespace Robust.Client.GameStates
base.DisposeBehavior();
}
private static void DrawString(DrawingHandleScreen handle, Font font, Vector2 pos, string str, Color textColor)
{
var baseLine = new Vector2(pos.X, font.GetAscent(1) + pos.Y);
foreach (var rune in str.EnumerateRunes())
{
var advance = font.DrawChar(handle, rune, baseLine, 1, textColor);
baseLine += new Vector2(advance, 0);
}
}
private struct NetEntity
{
public GameTick LastUpdate;

View File

@@ -21,7 +21,6 @@ namespace Robust.Client.GameStates
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IClientNetManager _netManager = default!;
[Dependency] private readonly IClientGameStateManager _gameStateManager = default!;
[Dependency] private readonly IComponentFactory _componentFactory = default!;
private const int HistorySize = 60 * 3; // number of ticks to keep in history.
private const int TargetPayloadBps = 56000 / 8; // Target Payload size in Bytes per second. A mind-numbing fifty-six thousand bits per second, who would ever need more?
@@ -91,14 +90,17 @@ namespace Robust.Client.GameStates
sb.Append($"\n Changes:");
foreach (var compChange in entState.ComponentChanges)
{
var registration = _componentFactory.GetRegistration(compChange.NetID);
var create = compChange.Created ? 'C' : '\0';
var mod = !(compChange.Created || compChange.Created) ? 'M' : '\0';
var del = compChange.Deleted ? 'D' : '\0';
sb.Append($"\n [{create}{mod}{del}]{compChange.NetID}:{registration.Name}");
var del = compChange.Deleted ? 'D' : 'C';
sb.Append($"\n [{del}]{compChange.NetID}:{compChange.ComponentName}");
}
}
if(compChange.State is not null)
sb.Append($"\n STATE:{compChange.State.GetType().Name}");
if (entState.ComponentStates is not null)
{
sb.Append($"\n States:");
foreach (var compState in entState.ComponentStates)
{
sb.Append($"\n {compState.NetID}:{compState.GetType().Name}");
}
}
}
@@ -182,7 +184,7 @@ namespace Robust.Client.GameStates
// Draw size if above average
if (drawSizeThreshold * 1.5 < state.Payload)
{
handle.DrawString(_font, new Vector2(xOff, yoff - _font.GetLineHeight(1)), state.Payload.ToString());
DrawString(handle, _font, new Vector2(xOff, yoff - _font.GetLineHeight(1)), state.Payload.ToString());
}
// second tick marks
@@ -222,14 +224,14 @@ namespace Robust.Client.GameStates
handle.DrawLine(new Vector2(leftMargin, midYoff), new Vector2(leftMargin + width, midYoff), Color.DarkGray.WithAlpha(0.8f));
// payload text
handle.DrawString(_font, new Vector2(leftMargin + width, warnYoff), "56K");
handle.DrawString(_font, new Vector2(leftMargin + width, midYoff), "33.6K");
DrawString(handle, _font, new Vector2(leftMargin + width, warnYoff), "56K");
DrawString(handle, _font, new Vector2(leftMargin + width, midYoff), "33.6K");
// interp text info
if(lastLagY != -1)
handle.DrawString(_font, new Vector2(leftMargin + width, lastLagY), $"{lastLagMs.ToString()}ms");
DrawString(handle, _font, new Vector2(leftMargin + width, lastLagY), $"{lastLagMs.ToString()}ms");
handle.DrawString(_font, new Vector2(leftMargin, height + LowerGraphOffset), $"{_gameStateManager.CurrentBufferSize.ToString()} states");
DrawString(handle, _font, new Vector2(leftMargin, height + LowerGraphOffset), $"{_gameStateManager.CurrentBufferSize.ToString()} states");
}
protected override void DisposeBehavior()
@@ -239,6 +241,17 @@ namespace Robust.Client.GameStates
base.DisposeBehavior();
}
private void DrawString(DrawingHandleScreen handle, Font font, Vector2 pos, string str)
{
var baseLine = new Vector2(pos.X, font.GetAscent(1) + pos.Y);
foreach (var rune in str.EnumerateRunes())
{
var advance = font.DrawChar(handle, rune, baseLine, 1, Color.White);
baseLine += new Vector2(advance, 0);
}
}
private class NetShowGraphCommand : IConsoleCommand
{
public string Command => "net_graph";

View File

@@ -111,11 +111,10 @@ namespace Robust.Client.Graphics
public MapCoordinates ScreenToMap(ScreenCoordinates point)
{
var (pos, window) = point;
if (_uiManager.MouseGetControl(point) is not IViewportControl viewport)
if (window != MainViewport.Window?.Id)
return default;
return viewport.ScreenToMap(pos);
return MainViewport.ScreenToMap(pos);
}
/// <inheritdoc />

View File

@@ -53,7 +53,7 @@ namespace Robust.Client.Graphics
ScreenCoordinates CoordinatesToScreen(EntityCoordinates point);
/// <summary>
/// Unprojects a point from UI screen space to world space using the viewport under the screen coordinates.
/// Unprojects a point from UI screen space to world space using the current camera.
/// </summary>
/// <remarks>
/// The game exists on the 2D X/Y plane, so this function returns a point o the plane
@@ -64,7 +64,7 @@ namespace Robust.Client.Graphics
MapCoordinates ScreenToMap(ScreenCoordinates point);
/// <summary>
/// Unprojects a point from UI screen space to world space using the main viewport.
/// Unprojects a point from UI screen space to world space using the current camera.
/// </summary>
/// <remarks>
/// The game exists on the 2D X/Y plane, so this function returns a point o the plane

View File

@@ -44,12 +44,8 @@ namespace Robust.Client.Graphics.Clyde
internal bool IsEfxSupported;
private ISawmill _openALSawmill = default!;
private void _initializeAudio()
{
_openALSawmill = Logger.GetSawmill("clyde.oal");
_audioOpenDevice();
// Create OpenAL context.
@@ -78,9 +74,9 @@ namespace Robust.Client.Graphics.Clyde
_alContextExtensions.Add(extension);
}
_openALSawmill.Debug("OpenAL Vendor: {0}", AL.Get(ALGetString.Vendor));
_openALSawmill.Debug("OpenAL Renderer: {0}", AL.Get(ALGetString.Renderer));
_openALSawmill.Debug("OpenAL Version: {0}", AL.Get(ALGetString.Version));
Logger.DebugS("clyde.oal", "OpenAL Vendor: {0}", AL.Get(ALGetString.Vendor));
Logger.DebugS("clyde.oal", "OpenAL Renderer: {0}", AL.Get(ALGetString.Renderer));
Logger.DebugS("clyde.oal", "OpenAL Version: {0}", AL.Get(ALGetString.Version));
}
private void _audioOpenDevice()
@@ -93,7 +89,7 @@ namespace Robust.Client.Graphics.Clyde
_openALDevice = ALC.OpenDevice(preferredDevice);
if (_openALDevice == IntPtr.Zero)
{
_openALSawmill.Warning("Unable to open preferred audio device '{0}': {1}. Falling back default.",
Logger.WarningS("clyde.oal", "Unable to open preferred audio device '{0}': {1}. Falling back default.",
preferredDevice, ALC.GetError(ALDevice.Null));
_openALDevice = ALC.OpenDevice(null);
@@ -157,7 +153,7 @@ namespace Robust.Client.Graphics.Clyde
// Clear out finalized audio sources.
while (_sourceDisposeQueue.TryDequeue(out var handles))
{
_openALSawmill.Debug("Cleaning out source {0} which finalized in another thread.", handles.sourceHandle);
Logger.DebugS("clyde.oal", "Cleaning out source {0} which finalized in another thread.", handles.sourceHandle);
if (IsEfxSupported) RemoveEfx(handles);
AL.DeleteSource(handles.sourceHandle);
_checkAlError();
@@ -167,7 +163,7 @@ namespace Robust.Client.Graphics.Clyde
// Clear out finalized buffered audio sources.
while (_bufferedSourceDisposeQueue.TryDequeue(out var handles))
{
_openALSawmill.Debug("Cleaning out buffered source {0} which finalized in another thread.", handles.sourceHandle);
Logger.DebugS("clyde.oal", "Cleaning out buffered source {0} which finalized in another thread.", handles.sourceHandle);
if (IsEfxSupported) RemoveEfx(handles);
AL.DeleteSource(handles.sourceHandle);
_checkAlError();
@@ -187,6 +183,32 @@ namespace Robust.Client.Graphics.Clyde
if (handles.filterHandle != 0) EFX.DeleteFilter(handles.filterHandle);
}
public AudioStream LoadAudioRaw(short[] samples, int channels, int sampleRate)
{
var buffer = AL.GenBuffer();
unsafe
{
fixed (short* ptr = samples)
{
AL.BufferData(
buffer,
channels == 1 ? ALFormat.Mono16 : ALFormat.Stereo16,
(IntPtr) ptr,
samples.Length * 2,
sampleRate);
}
}
_checkAlError();
var handle = new ClydeHandle(_audioSampleBuffers.Count);
_audioSampleBuffers.Add(new LoadedAudioSample(buffer));
// ReSharper disable once PossibleLossOfFraction
var length = TimeSpan.FromSeconds(samples.Length / channels / (double) sampleRate);
return new AudioStream(handle, length, channels);
}
public void SetMasterVolume(float newVolume)
{
AL.Listener(ALListenerf.Gain, _baseGain * newVolume);
@@ -215,24 +237,24 @@ namespace Robust.Client.Graphics.Clyde
return audioSource;
}
private void _checkAlcError(ALDevice device,
private static void _checkAlcError(ALDevice device,
[CallerMemberName] string callerMember = "",
[CallerLineNumber] int callerLineNumber = -1)
{
var error = ALC.GetError(device);
if (error != AlcError.NoError)
{
_openALSawmill.Error("[{0}:{1}] ALC error: {2}", callerMember, callerLineNumber, error);
Logger.ErrorS("clyde.oal", "[{0}:{1}] ALC error: {2}", callerMember, callerLineNumber, error);
}
}
private void _checkAlError([CallerMemberName] string callerMember = "",
private static void _checkAlError([CallerMemberName] string callerMember = "",
[CallerLineNumber] int callerLineNumber = -1)
{
var error = AL.GetError();
if (error != ALError.NoError)
{
_openALSawmill.Error("[{0}:{1}] AL error: {2}", callerMember, callerLineNumber, error);
Logger.ErrorS("clyde.oal", "[{0}:{1}] AL error: {2}", callerMember, callerLineNumber, error);
}
}
@@ -334,35 +356,6 @@ namespace Robust.Client.Graphics.Clyde
return new AudioStream(handle, length, wav.NumChannels, name);
}
public AudioStream LoadAudioRaw(ReadOnlySpan<short> samples, int channels, int sampleRate, string? name = null)
{
var fmt = channels switch
{
1 => ALFormat.Mono16,
2 => ALFormat.Stereo16,
_ => throw new ArgumentOutOfRangeException(
nameof(channels), "Only stereo and mono is currently supported")
};
var buffer = AL.GenBuffer();
_checkAlError();
unsafe
{
fixed (short* ptr = samples)
{
AL.BufferData(buffer, fmt, (IntPtr) ptr, samples.Length * sizeof(short), sampleRate);
}
}
_checkAlError();
var handle = new ClydeHandle(_audioSampleBuffers.Count);
var length = TimeSpan.FromSeconds((double) samples.Length / channels / sampleRate);
_audioSampleBuffers.Add(new LoadedAudioSample(buffer));
return new AudioStream(handle, length, channels, name);
}
private sealed class LoadedAudioSample
{
public readonly int BufferHandle;
@@ -414,14 +407,14 @@ namespace Robust.Client.Graphics.Clyde
{
_checkDisposed();
AL.SourcePlay(SourceHandle);
_master._checkAlError();
_checkAlError();
}
public void StopPlaying()
{
_checkDisposed();
AL.SourceStop(SourceHandle);
_master._checkAlError();
_checkAlError();
}
public bool IsPlaying
@@ -440,14 +433,14 @@ namespace Robust.Client.Graphics.Clyde
{
_checkDisposed();
AL.GetSource(SourceHandle, ALSourceb.Looping, out var ret);
_master._checkAlError();
_checkAlError();
return ret;
}
set
{
_checkDisposed();
AL.Source(SourceHandle, ALSourceb.Looping, value);
_master._checkAlError();
_checkAlError();
}
}
@@ -455,7 +448,7 @@ namespace Robust.Client.Graphics.Clyde
{
_checkDisposed();
AL.Source(SourceHandle, ALSourceb.SourceRelative, true);
_master._checkAlError();
_checkAlError();
}
public void SetVolume(float decibels)
@@ -469,10 +462,10 @@ namespace Robust.Client.Graphics.Clyde
}
_gain = MathF.Pow(10, decibels / 10);
AL.Source(SourceHandle, ALSourcef.Gain, _gain * priorOcclusion);
_master._checkAlError();
_checkAlError();
}
public void SetVolumeDirect(float scale)
public void SetVolumeDirect(float decibels)
{
_checkDisposed();
var priorOcclusion = 1f;
@@ -481,9 +474,10 @@ namespace Robust.Client.Graphics.Clyde
AL.GetSource(SourceHandle, ALSourcef.Gain, out var priorGain);
priorOcclusion = priorGain / _gain;
}
_gain = scale;
_gain = decibels;
AL.Source(SourceHandle, ALSourcef.Gain, _gain * priorOcclusion);
_master._checkAlError();
_checkAlError();
}
public void SetOcclusion(float blocks)
@@ -500,7 +494,7 @@ namespace Robust.Client.Graphics.Clyde
gain *= gain * gain;
AL.Source(SourceHandle, ALSourcef.Gain, _gain * gain);
}
_master._checkAlError();
_checkAlError();
}
private void SetOcclusionEfx(float gain, float cutoff)
@@ -520,7 +514,7 @@ namespace Robust.Client.Graphics.Clyde
{
_checkDisposed();
AL.Source(SourceHandle, ALSourcef.SecOffset, seconds);
_master._checkAlError();
_checkAlError();
}
public bool SetPosition(Vector2 position)
@@ -546,7 +540,7 @@ namespace Robust.Client.Graphics.Clyde
#endif
AL.Source(SourceHandle, ALSource3f.Position, x, y, 0);
_master._checkAlError();
_checkAlError();
return true;
}
@@ -573,14 +567,14 @@ namespace Robust.Client.Graphics.Clyde
AL.Source(SourceHandle, ALSource3f.Velocity, x, y, 0);
_master._checkAlError();
_checkAlError();
}
public void SetPitch(float pitch)
{
_checkDisposed();
AL.Source(SourceHandle, ALSourcef.Pitch, pitch);
_master._checkAlError();
_checkAlError();
}
~AudioSource()
@@ -606,7 +600,7 @@ namespace Robust.Client.Graphics.Clyde
if (FilterHandle != 0) EFX.DeleteFilter(FilterHandle);
AL.DeleteSource(SourceHandle);
_master._audioSources.Remove(SourceHandle);
_master._checkAlError();
_checkAlError();
}
SourceHandle = -1;
@@ -656,7 +650,7 @@ namespace Robust.Client.Graphics.Clyde
_checkDisposed();
// ReSharper disable once PossibleInvalidOperationException
AL.SourcePlay(stackalloc int[] {SourceHandle!.Value});
_master._checkAlError();
_checkAlError();
}
public void StopPlaying()
@@ -664,7 +658,7 @@ namespace Robust.Client.Graphics.Clyde
_checkDisposed();
// ReSharper disable once PossibleInvalidOperationException
AL.SourceStop(SourceHandle!.Value);
_master._checkAlError();
_checkAlError();
}
public bool IsPlaying
@@ -690,7 +684,7 @@ namespace Robust.Client.Graphics.Clyde
_mono = false;
// ReSharper disable once PossibleInvalidOperationException
AL.Source(SourceHandle!.Value, ALSourceb.SourceRelative, true);
_master._checkAlError();
_checkAlError();
}
public void SetLooping()
@@ -709,21 +703,7 @@ namespace Robust.Client.Graphics.Clyde
}
_gain = MathF.Pow(10, decibels / 10);
AL.Source(SourceHandle!.Value, ALSourcef.Gain, _gain * priorOcclusion);
_master._checkAlError();
}
public void SetVolumeDirect(float scale)
{
_checkDisposed();
var priorOcclusion = 1f;
if (!IsEfxSupported)
{
AL.GetSource(SourceHandle!.Value, ALSourcef.Gain, out var priorGain);
priorOcclusion = priorGain / _gain;
}
_gain = scale;
AL.Source(SourceHandle!.Value, ALSourcef.Gain, _gain * priorOcclusion);
_master._checkAlError();
_checkAlError();
}
public void SetOcclusion(float blocks)
@@ -741,7 +721,7 @@ namespace Robust.Client.Graphics.Clyde
AL.Source(SourceHandle!.Value, ALSourcef.Gain, gain * _gain);
}
_master._checkAlError();
_checkAlError();
}
private void SetOcclusionEfx(float gain, float cutoff)
@@ -761,7 +741,7 @@ namespace Robust.Client.Graphics.Clyde
_checkDisposed();
// ReSharper disable once PossibleInvalidOperationException
AL.Source(SourceHandle!.Value, ALSourcef.SecOffset, seconds);
_master._checkAlError();
_checkAlError();
}
public bool SetPosition(Vector2 position)
@@ -778,7 +758,7 @@ namespace Robust.Client.Graphics.Clyde
_mono = true;
// ReSharper disable once PossibleInvalidOperationException
AL.Source(SourceHandle!.Value, ALSource3f.Position, x, y, 0);
_master._checkAlError();
_checkAlError();
return true;
}
@@ -805,7 +785,22 @@ namespace Robust.Client.Graphics.Clyde
AL.Source(SourceHandle!.Value, ALSource3f.Velocity, x, y, 0);
_master._checkAlError();
_checkAlError();
}
public void SetVolumeDirect(float masterVolumeDecay)
{
_checkDisposed();
var priorOcclusion = 1f;
if (!IsEfxSupported)
{
AL.GetSource(SourceHandle!.Value, ALSourcef.Gain, out var priorGain);
priorOcclusion = priorGain / _gain;
}
_gain = masterVolumeDecay;
AL.Source(SourceHandle!.Value, ALSourcef.Gain, _gain * priorOcclusion);
_checkAlError();
}
public void SetPitch(float pitch)
@@ -813,7 +808,7 @@ namespace Robust.Client.Graphics.Clyde
_checkDisposed();
// ReSharper disable once PossibleInvalidOperationException
AL.Source(SourceHandle!.Value, ALSourcef.Pitch, pitch);
_master._checkAlError();
_checkAlError();
}
~BufferedAudioSource()
@@ -844,7 +839,7 @@ namespace Robust.Client.Graphics.Clyde
AL.DeleteSource(SourceHandle.Value);
AL.DeleteBuffers(BufferHandles);
_master._bufferedAudioSources.Remove(SourceHandle.Value);
_master._checkAlError();
_checkAlError();
}
SourceHandle = null;

View File

@@ -11,7 +11,7 @@ namespace Robust.Client.Graphics.Clyde
{
static Clyde()
{
if (OperatingSystem.IsWindows() &&
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows) &&
RuntimeInformation.ProcessArchitecture == Architecture.X64 &&
Environment.GetEnvironmentVariable("ROBUST_INTEGRATED_GPU") != "1")
{
@@ -28,20 +28,20 @@ namespace Robust.Client.Graphics.Clyde
}
}
if (OperatingSystem.IsWindows())
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
return;
}
NativeLibrary.SetDllImportResolver(typeof(GL).Assembly, (name, assembly, path) =>
{
if (OperatingSystem.IsLinux()
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux)
&& _dllMapLinux.TryGetValue(name, out var mappedName))
{
return NativeLibrary.Load(mappedName);
}
if (OperatingSystem.IsMacOS()
if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX)
&& _dllMapMacOS.TryGetValue(name, out mappedName))
{
return NativeLibrary.Load(mappedName);

View File

@@ -62,7 +62,7 @@ namespace Robust.Client.Graphics.Clyde
TextEntered?.Invoke(args);
break;
case DEventWindowClosed(var reg, var args):
reg.RequestClosed?.Invoke(args);
reg.Closed?.Invoke(args);
CloseWindow?.Invoke(args);
if (reg.DisposeOnClose && !reg.IsMainWindow)
@@ -95,7 +95,7 @@ namespace Robust.Client.Graphics.Clyde
_eventDispatchQueue.Enqueue(new DEventScroll(ev));
}
private void SendCloseWindow(WindowReg windowReg, WindowRequestClosedEventArgs ev)
private void SendCloseWindow(WindowReg windowReg, WindowClosedEventArgs ev)
{
_eventDispatchQueue.Enqueue(new DEventWindowClosed(windowReg, ev));
}
@@ -156,7 +156,7 @@ namespace Robust.Client.Graphics.Clyde
private sealed record DEventScroll(MouseWheelEventArgs Args) : DEventBase;
private sealed record DEventWindowClosed(WindowReg Reg, WindowRequestClosedEventArgs Args) : DEventBase;
private sealed record DEventWindowClosed(WindowReg Reg, WindowClosedEventArgs Args) : DEventBase;
private sealed record DEventWindowResized(WindowResizedEventArgs Args) : DEventBase;

View File

@@ -4,7 +4,6 @@ using System.Collections.Generic;
using OpenToolkit.Graphics.OpenGL4;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
@@ -20,17 +19,18 @@ namespace Robust.Client.Graphics.Clyde
private int _verticesPerChunk(IMapChunk chunk) => chunk.ChunkSize * chunk.ChunkSize * 4;
private int _indicesPerChunk(IMapChunk chunk) => chunk.ChunkSize * chunk.ChunkSize * GetQuadBatchIndexCount();
private void _drawGrids(Viewport viewport, Box2 worldBounds, IEye eye)
private void _drawGrids(Box2 worldBounds)
{
var mapId = eye.Position.MapId;
var mapId = _eyeManager.CurrentMap;
if (!_mapManager.MapExists(mapId))
{
// fall back to nullspace map
mapId = MapId.Nullspace;
// fall back to the default eye's map
_eyeManager.ClearCurrentEye();
mapId = _eyeManager.CurrentMap;
}
SetTexture(TextureUnit.Texture0, _tileDefinitionManager.TileTextureAtlas);
SetTexture(TextureUnit.Texture1, _lightingReady ? viewport.LightRenderTarget.Texture : _stockTextureWhite);
SetTexture(TextureUnit.Texture1, _lightingReady ? _currentViewport!.LightRenderTarget.Texture : _stockTextureWhite);
var (gridProgram, _) = ActivateShaderInstance(_defaultShader.Handle);
SetupGlobalUniformsImmediate(gridProgram, (ClydeTexture) _tileDefinitionManager.TileTextureAtlas);
@@ -53,8 +53,14 @@ namespace Robust.Client.Graphics.Clyde
var transform = compMan.GetComponent<ITransformComponent>(grid.GridEntityId);
gridProgram.SetUniform(UniIModelMatrix, transform.WorldMatrix);
foreach (var chunk in grid.GetMapChunks(worldBounds))
foreach (var (_, chunk) in grid.GetMapChunks())
{
// Calc world bounds for chunk.
if (!chunk.CalcWorldBounds().Intersects(in worldBounds))
{
continue;
}
if (_isChunkDirty(grid, chunk))
{
_updateChunkMesh(grid, chunk);
@@ -204,14 +210,11 @@ namespace Robust.Client.Graphics.Clyde
private void _updateOnGridCreated(MapId mapId, GridId gridId)
{
Logger.DebugS("grid", $"Adding {gridId} to grid renderer");
_mapChunkData.Add(gridId, new Dictionary<Vector2i, MapChunkData>());
}
private void _updateOnGridRemoved(MapId mapId, GridId gridId)
{
Logger.DebugS("grid", $"Removing {gridId} from grid renderer");
var data = _mapChunkData[gridId];
foreach (var chunkDatum in data.Values)
{

View File

@@ -9,7 +9,6 @@ using Robust.Shared.Maths;
using Robust.Shared.Utility;
using OpenToolkit.Graphics.OpenGL4;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared;
using Robust.Shared.Enums;
namespace Robust.Client.Graphics.Clyde
@@ -202,10 +201,9 @@ namespace Robust.Client.Graphics.Clyde
}
private void DrawEntities(Viewport viewport, Box2 worldBounds, IEye eye)
private void DrawEntities(Viewport viewport, Box2 worldBounds)
{
var mapId = eye.Position.MapId;
if (mapId == MapId.Nullspace || !_mapManager.HasMapEntity(mapId))
if (_eyeManager.CurrentMap == MapId.Nullspace || !_mapManager.HasMapEntity(_eyeManager.CurrentMap))
{
return;
}
@@ -214,7 +212,12 @@ namespace Robust.Client.Graphics.Clyde
var screenSize = viewport.Size;
ProcessSpriteEntities(mapId, worldBounds, _drawingSpriteList);
// So we could calculate the correct size of the entities based on the contents of their sprite...
// Or we can just assume that no entity is larger than 10x10 and get a stupid easy check.
// TODO: Make this check more accurate.
var widerBounds = worldBounds.Enlarged(5);
ProcessSpriteEntities(_eyeManager.CurrentMap, widerBounds, _drawingSpriteList);
var worldOverlays = new List<Overlay>();
@@ -270,15 +273,13 @@ namespace Robust.Client.Graphics.Clyde
break;
}
var matrix = entry.worldMatrix;
var worldPosition = new Vector2(matrix.R0C2, matrix.R1C2);
RenderTexture? entityPostRenderTarget = null;
Vector2i roundedPos = default;
if (entry.sprite.PostShader != null)
{
// calculate world bounding box
var spriteBB = entry.sprite.CalculateBoundingBox(worldPosition);
var spriteBB = entry.sprite.CalculateBoundingBox();
var spriteLB = spriteBB.BottomLeft;
var spriteRT = spriteBB.TopRight;
@@ -290,9 +291,6 @@ namespace Robust.Client.Graphics.Clyde
// scale can be passed with PostShader as variable in future
var postShadeScale = 1.25f;
var screenSpriteSize = (Vector2i) ((screenRT - screenLB) * postShadeScale).Rounded();
// Rotate the vector by the eye angle, otherwise the bounding box will be incorrect
screenSpriteSize = (Vector2i) eye.Rotation.RotateVec(screenSpriteSize).Rounded();
screenSpriteSize.Y = -screenSpriteSize.Y;
// I'm not 100% sure why it works, but without it post-shader
@@ -325,7 +323,9 @@ namespace Robust.Client.Graphics.Clyde
}
}
entry.sprite.Render(_renderHandle.DrawingHandleWorld, eye.Rotation, in entry.worldRotation, in worldPosition);
var matrix = entry.worldMatrix;
var worldPosition = new Vector2(matrix.R0C2, matrix.R1C2);
entry.sprite.Render(_renderHandle.DrawingHandleWorld, in entry.worldRotation, in worldPosition);
if (entry.sprite.PostShader != null && entityPostRenderTarget != null)
{
@@ -366,14 +366,33 @@ namespace Robust.Client.Graphics.Clyde
private void ProcessSpriteEntities(MapId map, Box2 worldBounds,
RefList<(SpriteComponent sprite, Matrix3 matrix, Angle worldRot, float yWorldPos)> list)
{
foreach (var comp in _entitySystemManager.GetEntitySystem<RenderingTreeSystem>().GetRenderTrees(map, worldBounds))
{
var bounds = worldBounds.Translated(-comp.Owner.Transform.WorldPosition);
var spriteSystem = _entitySystemManager.GetEntitySystem<RenderingTreeSystem>();
comp.SpriteTree.QueryAabb(ref list, (
foreach (var gridId in _mapManager.FindGridIdsIntersecting(map, worldBounds, true))
{
Box2 gridBounds;
if (gridId == GridId.Invalid)
{
gridBounds = worldBounds;
}
else
{
gridBounds = worldBounds.Translated(-_mapManager.GetGrid(gridId).WorldPosition);
}
var tree = spriteSystem.GetSpriteTreeForMap(map, gridId);
tree.QueryAabb(ref list, ((
ref RefList<(SpriteComponent sprite, Matrix3 matrix, Angle worldRot, float yWorldPos)> state,
in SpriteComponent value) =>
{
// TODO: Probably value in storing this as its own DynamicTree
if (value.ContainerOccluded || !value.Visible)
{
return true;
}
var entity = value.Owner;
var transform = entity.Transform;
@@ -381,20 +400,17 @@ namespace Robust.Client.Graphics.Clyde
entry.sprite = value;
entry.worldRot = transform.WorldRotation;
entry.matrix = transform.WorldMatrix;
var worldPos = new Vector2(entry.matrix.R0C2, entry.matrix.R1C2);
// Didn't use the bounds from the query as that has to be re-calculated (and is probably more expensive than this).
var bounds = value.CalculateBoundingBox(worldPos);
entry.yWorldPos = worldPos.Y - bounds.Extents.Y;
var worldPos = entry.matrix.Transform(transform.LocalPosition);
entry.yWorldPos = worldPos.Y;
return true;
}, bounds);
}), gridBounds, approx: true);
}
}
private void DrawSplash(IRenderHandle handle)
{
var splashTex = _cfg.GetCVar(CVars.DisplaySplashLogo);
var texture = _resourceCache.GetResource<TextureResource>(splashTex).Texture;
var texture = _resourceCache.GetResource<TextureResource>("/Textures/Logo/logo.png").Texture;
handle.DrawingHandleScreen.DrawTexture(texture, (ScreenSize - texture.Size) / 2);
}
@@ -470,13 +486,13 @@ namespace Robust.Client.Graphics.Clyde
using (DebugGroup("Grids"))
{
_drawGrids(viewport, worldBounds, eye);
_drawGrids(worldBounds);
}
// We will also render worldspace overlays here so we can do them under / above entities as necessary
using (DebugGroup("Entities"))
{
DrawEntities(viewport, worldBounds, eye);
DrawEntities(viewport, worldBounds);
}
RenderOverlays(viewport, OverlaySpace.WorldSpaceBelowFOV, worldBounds);

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