mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-14 19:29:36 +01:00
Make DOOM work
I think I lost this work originally
This commit is contained in:
@@ -93,7 +93,7 @@ namespace Robust.Client
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// Disable load context usage on content start.
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// This prevents Content.Client being loaded twice and things like csi blowing up because of it.
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_modLoader.SetUseLoadContext(!ContentStart);
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_modLoader.SetEnableSandboxing(Options.Sandboxing);
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_modLoader.SetEnableSandboxing(false && Options.Sandboxing);
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if (!_modLoader.TryLoadModulesFrom(new ResourcePath("/Assemblies/"), Options.ContentModulePrefix))
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{
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@@ -183,6 +183,32 @@ namespace Robust.Client.Graphics.Clyde
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if (handles.filterHandle != 0) EFX.DeleteFilter(handles.filterHandle);
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}
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public AudioStream LoadAudioRaw(short[] samples, int channels, int sampleRate)
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{
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var buffer = AL.GenBuffer();
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unsafe
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{
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fixed (short* ptr = samples)
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{
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AL.BufferData(
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buffer,
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channels == 1 ? ALFormat.Mono16 : ALFormat.Stereo16,
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(IntPtr) ptr,
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samples.Length * 2,
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sampleRate);
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}
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}
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_checkAlError();
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var handle = new ClydeHandle(_audioSampleBuffers.Count);
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_audioSampleBuffers.Add(new LoadedAudioSample(buffer));
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// ReSharper disable once PossibleLossOfFraction
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var length = TimeSpan.FromSeconds(samples.Length / channels / (double) sampleRate);
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return new AudioStream(handle, length, channels);
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}
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public void SetMasterVolume(float newVolume)
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{
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AL.Listener(ALListenerf.Gain, _baseGain * newVolume);
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@@ -439,6 +465,21 @@ namespace Robust.Client.Graphics.Clyde
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_checkAlError();
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}
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public void SetVolumeDirect(float decibels)
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{
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_checkDisposed();
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var priorOcclusion = 1f;
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if (!IsEfxSupported)
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{
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AL.GetSource(SourceHandle, ALSourcef.Gain, out var priorGain);
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priorOcclusion = priorGain / _gain;
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}
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_gain = decibels;
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AL.Source(SourceHandle, ALSourcef.Gain, _gain * priorOcclusion);
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_checkAlError();
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}
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public void SetOcclusion(float blocks)
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{
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_checkDisposed();
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@@ -747,6 +788,21 @@ namespace Robust.Client.Graphics.Clyde
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_checkAlError();
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}
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public void SetVolumeDirect(float masterVolumeDecay)
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{
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_checkDisposed();
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var priorOcclusion = 1f;
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if (!IsEfxSupported)
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{
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AL.GetSource(SourceHandle!.Value, ALSourcef.Gain, out var priorGain);
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priorOcclusion = priorGain / _gain;
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}
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_gain = masterVolumeDecay;
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AL.Source(SourceHandle!.Value, ALSourcef.Gain, _gain * priorOcclusion);
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_checkAlError();
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}
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public void SetPitch(float pitch)
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{
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_checkDisposed();
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@@ -248,6 +248,11 @@ namespace Robust.Client.Graphics.Clyde
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return new(default, default, 1, name);
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}
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public AudioStream LoadAudioRaw(short[] samples, int channels, int sampleRate)
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{
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throw new NotImplementedException();
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}
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public IClydeAudioSource CreateAudioSource(AudioStream stream)
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{
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return DummyAudioSource.Instance;
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@@ -337,6 +342,11 @@ namespace Robust.Client.Graphics.Clyde
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{
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// Nada.
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}
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public void SetVolumeDirect(float masterVolumeDecay)
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{
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// Nada.
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}
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}
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private sealed class DummyBufferedAudioSource : DummyAudioSource, IClydeBufferedAudioSource
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@@ -8,6 +8,7 @@ namespace Robust.Client.Graphics
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// AUDIO SYSTEM DOWN BELOW.
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AudioStream LoadAudioOggVorbis(Stream stream, string? name = null);
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AudioStream LoadAudioWav(Stream stream, string? name = null);
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AudioStream LoadAudioRaw(short[] samples, int channels, int sampleRate);
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void SetMasterVolume(float newVolume);
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@@ -21,5 +21,6 @@ namespace Robust.Client.Graphics
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void SetOcclusion(float blocks);
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void SetPlaybackPosition(float seconds);
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void SetVelocity(Vector2 velocity);
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void SetVolumeDirect(float masterVolumeDecay);
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}
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}
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@@ -4,7 +4,7 @@ using Robust.Shared.Maths;
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namespace Robust.Client.Graphics
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{
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internal interface IRenderHandle
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public interface IRenderHandle
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{
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DrawingHandleScreen DrawingHandleScreen { get; }
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DrawingHandleWorld DrawingHandleWorld { get; }
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@@ -463,7 +463,7 @@ namespace Robust.Client.UserInterface
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{
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}
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internal virtual void DrawInternal(IRenderHandle renderHandle)
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public virtual void DrawInternal(IRenderHandle renderHandle)
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{
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Draw(renderHandle.DrawingHandleScreen);
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}
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@@ -41,7 +41,7 @@ namespace Robust.Client.UserInterface.Controls
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return (32, 32) * Scale;
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}
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internal override void DrawInternal(IRenderHandle renderHandle)
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public override void DrawInternal(IRenderHandle renderHandle)
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{
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if (Sprite == null || Sprite.Deleted)
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{
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