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reactjs-su
...
v0.15.1.0
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38
.github/workflows/benchmarks.yml
vendored
38
.github/workflows/benchmarks.yml
vendored
@@ -1,11 +1,13 @@
|
||||
name: Benchmarks
|
||||
#on:
|
||||
# push
|
||||
#schedule:
|
||||
# - cron: '0 5 * * *'
|
||||
#push:
|
||||
# tags:
|
||||
# - 'v*'
|
||||
on:
|
||||
workflow_dispatch:
|
||||
schedule:
|
||||
- cron: '0 5 * * *'
|
||||
push:
|
||||
tags:
|
||||
- 'v*'
|
||||
|
||||
concurrency: benchmarks
|
||||
|
||||
env:
|
||||
ROBUST_BENCHMARKS_ENABLE_SQL: 1
|
||||
@@ -20,14 +22,14 @@ jobs:
|
||||
name: Run Benchmarks
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: true
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: 6.0.x
|
||||
- name: Install dependencies
|
||||
run: dotnet restore
|
||||
- name: Run benchmark
|
||||
run: cd Robust.Benchmarks && sudo dotnet run --filter '*' --configuration Release
|
||||
- name: Run script on centcomm
|
||||
uses: appleboy/ssh-action@master
|
||||
with:
|
||||
host: centcomm.spacestation14.io
|
||||
username: robust-benchmark-runner
|
||||
key: ${{ secrets.CENTCOMM_ROBUST_BENCHMARK_RUNNER_KEY }}
|
||||
command_timeout: 100000m
|
||||
script: |
|
||||
wget https://raw.githubusercontent.com/space-wizards/RobustToolbox/${{ github.sha }}/Tools/run_benchmarks.py
|
||||
python3 run_benchmarks.py "${{ secrets.BENCHMARKS_WRITE_ADDRESS }}" "${{ secrets.BENCHMARKS_WRITE_PORT }}" "${{ secrets.BENCHMARKS_WRITE_USER }}" "${{ secrets.BENCHMARKS_WRITE_PASSWORD }}" "${{ github.sha }}"
|
||||
rm run_benchmarks.py
|
||||
|
||||
3
.gitmodules
vendored
3
.gitmodules
vendored
@@ -10,9 +10,6 @@
|
||||
[submodule "Robust.LoaderApi"]
|
||||
path = Robust.LoaderApi
|
||||
url = https://github.com/space-wizards/Robust.LoaderApi.git
|
||||
[submodule "ManagedHttpListener"]
|
||||
path = ManagedHttpListener
|
||||
url = https://github.com/space-wizards/ManagedHttpListener.git
|
||||
[submodule "cefglue"]
|
||||
path = cefglue
|
||||
url = https://github.com/space-wizards/cefglue.git
|
||||
|
||||
Submodule Lidgren.Network/Lidgren.Network updated: b723fc532e...1e7fb3c2b6
@@ -1,4 +1,4 @@
|
||||
<Project>
|
||||
<!-- This file automatically reset by Tools/version.py -->
|
||||
<PropertyGroup><Version>0.8.86</Version></PropertyGroup>
|
||||
<PropertyGroup><Version>0.15.1.0</Version></PropertyGroup>
|
||||
</Project>
|
||||
|
||||
Submodule ManagedHttpListener deleted from ae0539e66f
10
Resources/Locale/en-US/controls.ftl
Normal file
10
Resources/Locale/en-US/controls.ftl
Normal file
@@ -0,0 +1,10 @@
|
||||
color-selector-sliders-red = R
|
||||
color-selector-sliders-green = G
|
||||
color-selector-sliders-blue = B
|
||||
color-selector-sliders-hue = H
|
||||
color-selector-sliders-saturation = S
|
||||
color-selector-sliders-value = V
|
||||
color-selector-sliders-alpha = A
|
||||
|
||||
color-selector-sliders-rgb = RGB
|
||||
color-selector-sliders-hsv = HSV
|
||||
1
Resources/Locale/en-US/midi-commands.ftl
Normal file
1
Resources/Locale/en-US/midi-commands.ftl
Normal file
@@ -0,0 +1 @@
|
||||
midi-panic-command-description = Turns off every note for every active MIDI renderer.
|
||||
@@ -1,9 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using BenchmarkDotNet.Exporters;
|
||||
using BenchmarkDotNet.Loggers;
|
||||
using BenchmarkDotNet.Mathematics;
|
||||
@@ -11,6 +12,9 @@ using BenchmarkDotNet.Reports;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Design;
|
||||
using Npgsql;
|
||||
using Npgsql.Internal;
|
||||
using Npgsql.Internal.TypeHandlers;
|
||||
using Npgsql.Internal.TypeHandling;
|
||||
|
||||
namespace Robust.Benchmarks.Exporters;
|
||||
|
||||
@@ -68,6 +72,13 @@ public sealed class SQLExporter : IExporter
|
||||
using var ctx = new BenchmarkContext(builder.Options);
|
||||
try
|
||||
{
|
||||
ctx.Database.OpenConnection();
|
||||
var con = (NpgsqlConnection) ctx.Database.GetDbConnection();
|
||||
con.TypeMapper.AddTypeResolverFactory(new JsonOverrideTypeHandlerResolverFactory(new JsonSerializerOptions
|
||||
{
|
||||
NumberHandling = JsonNumberHandling.AllowNamedFloatingPointLiterals
|
||||
}));
|
||||
|
||||
ctx.Database.Migrate();
|
||||
ctx.BenchmarkRuns.Add(BenchmarkRun.FromSummary(summary, gitHash));
|
||||
ctx.SaveChanges();
|
||||
@@ -81,6 +92,45 @@ public sealed class SQLExporter : IExporter
|
||||
public string Name => "sql";
|
||||
}
|
||||
|
||||
// https://github.com/npgsql/efcore.pg/issues/1107#issuecomment-945126627
|
||||
class JsonOverrideTypeHandlerResolverFactory : TypeHandlerResolverFactory
|
||||
{
|
||||
private readonly JsonSerializerOptions _options;
|
||||
|
||||
public JsonOverrideTypeHandlerResolverFactory(JsonSerializerOptions options)
|
||||
=> _options = options;
|
||||
|
||||
public override TypeHandlerResolver Create(NpgsqlConnector connector)
|
||||
=> new JsonOverrideTypeHandlerResolver(connector, _options);
|
||||
|
||||
public override string? GetDataTypeNameByClrType(Type clrType)
|
||||
=> null;
|
||||
|
||||
public override TypeMappingInfo? GetMappingByDataTypeName(string dataTypeName)
|
||||
=> null;
|
||||
|
||||
class JsonOverrideTypeHandlerResolver : TypeHandlerResolver
|
||||
{
|
||||
readonly JsonHandler _jsonbHandler;
|
||||
|
||||
internal JsonOverrideTypeHandlerResolver(NpgsqlConnector connector, JsonSerializerOptions options)
|
||||
=> _jsonbHandler ??= new JsonHandler(
|
||||
connector.DatabaseInfo.GetPostgresTypeByName("jsonb"),
|
||||
connector.TextEncoding,
|
||||
isJsonb: true,
|
||||
options);
|
||||
|
||||
public override NpgsqlTypeHandler? ResolveByDataTypeName(string typeName)
|
||||
=> typeName == "jsonb" ? _jsonbHandler : null;
|
||||
|
||||
public override NpgsqlTypeHandler? ResolveByClrType(Type type)
|
||||
// You can add any user-defined CLR types which you want mapped to jsonb
|
||||
=> type == typeof(JsonDocument) ? _jsonbHandler : null;
|
||||
|
||||
public override TypeMappingInfo? GetMappingByDataTypeName(string dataTypeName)
|
||||
=> null; // Let the built-in resolver do this
|
||||
}
|
||||
}
|
||||
public sealed class DesignTimeContextFactoryPostgres : IDesignTimeDbContextFactory<BenchmarkContext>
|
||||
{
|
||||
public BenchmarkContext CreateDbContext(string[] args)
|
||||
@@ -101,12 +151,14 @@ public class BenchmarkContext : DbContext
|
||||
|
||||
public class BenchmarkRun
|
||||
{
|
||||
[Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public ulong Id { get; set; }
|
||||
public int Id { get; set; }
|
||||
public string GitHash { get; set; } = string.Empty;
|
||||
|
||||
[Column(TypeName = "timestamptz")]
|
||||
public DateTime RunDate { get; set; }
|
||||
|
||||
public string Name { get; set; } = string.Empty;
|
||||
|
||||
[Column(TypeName = "jsonb")]
|
||||
public BenchmarkRunReport[] Reports { get; set; } = Array.Empty<BenchmarkRunReport>();
|
||||
|
||||
|
||||
57
Robust.Benchmarks/Migrations/20220510131430_fix-pk.Designer.cs
generated
Normal file
57
Robust.Benchmarks/Migrations/20220510131430_fix-pk.Designer.cs
generated
Normal file
@@ -0,0 +1,57 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata;
|
||||
using Robust.Benchmarks.Exporters;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace Robust.Benchmarks.Migrations
|
||||
{
|
||||
[DbContext(typeof(BenchmarkContext))]
|
||||
[Migration("20220510131430_fix-pk")]
|
||||
partial class fixpk
|
||||
{
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder
|
||||
.HasAnnotation("ProductVersion", "6.0.0")
|
||||
.HasAnnotation("Relational:MaxIdentifierLength", 63);
|
||||
|
||||
NpgsqlModelBuilderExtensions.UseIdentityByDefaultColumns(modelBuilder);
|
||||
|
||||
modelBuilder.Entity("Robust.Benchmarks.Exporters.BenchmarkRun", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("integer");
|
||||
|
||||
NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<int>("Id"));
|
||||
|
||||
b.Property<string>("GitHash")
|
||||
.IsRequired()
|
||||
.HasColumnType("text");
|
||||
|
||||
b.Property<string>("Name")
|
||||
.IsRequired()
|
||||
.HasColumnType("text");
|
||||
|
||||
b.Property<BenchmarkRunReport[]>("Reports")
|
||||
.IsRequired()
|
||||
.HasColumnType("jsonb");
|
||||
|
||||
b.Property<DateTime>("RunDate")
|
||||
.HasColumnType("timestamptz");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.ToTable("BenchmarkRuns");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
||||
51
Robust.Benchmarks/Migrations/20220510131430_fix-pk.cs
Normal file
51
Robust.Benchmarks/Migrations/20220510131430_fix-pk.cs
Normal file
@@ -0,0 +1,51 @@
|
||||
using System;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace Robust.Benchmarks.Migrations
|
||||
{
|
||||
public partial class fixpk : Migration
|
||||
{
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.AlterColumn<DateTime>(
|
||||
name: "RunDate",
|
||||
table: "BenchmarkRuns",
|
||||
type: "timestamptz",
|
||||
nullable: false,
|
||||
oldClrType: typeof(DateTime),
|
||||
oldType: "Date");
|
||||
|
||||
migrationBuilder.AlterColumn<int>(
|
||||
name: "Id",
|
||||
table: "BenchmarkRuns",
|
||||
type: "integer",
|
||||
nullable: false,
|
||||
oldClrType: typeof(decimal),
|
||||
oldType: "numeric(20,0)")
|
||||
.Annotation("Npgsql:ValueGenerationStrategy", NpgsqlValueGenerationStrategy.IdentityByDefaultColumn);
|
||||
}
|
||||
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.AlterColumn<DateTime>(
|
||||
name: "RunDate",
|
||||
table: "BenchmarkRuns",
|
||||
type: "Date",
|
||||
nullable: false,
|
||||
oldClrType: typeof(DateTime),
|
||||
oldType: "timestamptz");
|
||||
|
||||
migrationBuilder.AlterColumn<decimal>(
|
||||
name: "Id",
|
||||
table: "BenchmarkRuns",
|
||||
type: "numeric(20,0)",
|
||||
nullable: false,
|
||||
oldClrType: typeof(int),
|
||||
oldType: "integer")
|
||||
.OldAnnotation("Npgsql:ValueGenerationStrategy", NpgsqlValueGenerationStrategy.IdentityByDefaultColumn);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -24,9 +24,11 @@ namespace Robust.Benchmarks.Migrations
|
||||
|
||||
modelBuilder.Entity("Robust.Benchmarks.Exporters.BenchmarkRun", b =>
|
||||
{
|
||||
b.Property<decimal>("Id")
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("numeric(20,0)");
|
||||
.HasColumnType("integer");
|
||||
|
||||
NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<int>("Id"));
|
||||
|
||||
b.Property<string>("GitHash")
|
||||
.IsRequired()
|
||||
@@ -41,7 +43,7 @@ namespace Robust.Benchmarks.Migrations
|
||||
.HasColumnType("jsonb");
|
||||
|
||||
b.Property<DateTime>("RunDate")
|
||||
.HasColumnType("Date");
|
||||
.HasColumnType("timestamptz");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
|
||||
<OutputPath>../bin/Benchmarks</OutputPath>
|
||||
<OutputType>Exe</OutputType>
|
||||
<NoWarn>RA0003</NoWarn>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Robust.Server\Robust.Server.csproj" />
|
||||
@@ -18,7 +19,7 @@
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Npgsql.EntityFrameworkCore.PostgreSQL" Version="6.0.0-rc.2" />
|
||||
<PackageReference Include="Npgsql.EntityFrameworkCore.PostgreSQL" Version="6.0.4" />
|
||||
</ItemGroup>
|
||||
<Import Project="..\MSBuild\Robust.Engine.targets" />
|
||||
</Project>
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using System.Globalization;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization.Manager;
|
||||
using Robust.Shared.Serialization.Manager.Result;
|
||||
using Robust.Shared.Serialization.Markdown;
|
||||
using Robust.Shared.Serialization.Markdown.Validation;
|
||||
using Robust.Shared.Serialization.Markdown.Value;
|
||||
@@ -19,10 +18,10 @@ namespace Robust.Benchmarks.Serialization
|
||||
: new ErrorNode(node, $"Failed parsing int value: {node.Value}");
|
||||
}
|
||||
|
||||
public DeserializationResult Read(ISerializationManager serializationManager, ValueDataNode node,
|
||||
IDependencyCollection dependencies, bool skipHook, ISerializationContext? context = null)
|
||||
public int Read(ISerializationManager serializationManager, ValueDataNode node,
|
||||
IDependencyCollection dependencies, bool skipHook, ISerializationContext? context = null, int _ = default)
|
||||
{
|
||||
return new DeserializedValue<int>(int.Parse(node.Value, CultureInfo.InvariantCulture));
|
||||
return int.Parse(node.Value, CultureInfo.InvariantCulture);
|
||||
}
|
||||
|
||||
public DataNode Write(ISerializationManager serializationManager, int value, bool alwaysWrite = false,
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace Robust.Benchmarks.Serialization.Copy
|
||||
|
||||
var seedMapping = yamlStream.Documents[0].RootNode.ToDataNodeCast<SequenceDataNode>().Cast<MappingDataNode>(0);
|
||||
|
||||
Seed = SerializationManager.ReadValueOrThrow<SeedDataDefinition>(seedMapping);
|
||||
Seed = SerializationManager.Read<SeedDataDefinition>(seedMapping);
|
||||
}
|
||||
|
||||
private const string String = "ABC";
|
||||
|
||||
@@ -19,6 +19,7 @@ namespace Robust.Benchmarks.Serialization.Definitions
|
||||
name: tobacco
|
||||
seedName: tobacco
|
||||
displayName: tobacco plant
|
||||
plantRsi: Objects/Specific/Hydroponics/tobacco.rsi
|
||||
productPrototypes:
|
||||
- LeavesTobacco
|
||||
harvestRepeat: Repeat
|
||||
@@ -36,7 +37,7 @@ namespace Robust.Benchmarks.Serialization.Definitions
|
||||
Max: 10
|
||||
PotencyDivisor: 10";
|
||||
|
||||
[DataField("id", required: true)] public string ID { get; set; } = default!;
|
||||
[IdDataFieldAttribute] public string ID { get; set; } = default!;
|
||||
|
||||
#region Tracking
|
||||
[DataField("name")] public string Name { get; set; } = string.Empty;
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using Robust.Benchmarks.Serialization.Definitions;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.Serialization.Manager.Result;
|
||||
using Robust.Shared.Serialization.Markdown;
|
||||
using Robust.Shared.Serialization.Markdown.Mapping;
|
||||
using Robust.Shared.Serialization.Markdown.Sequence;
|
||||
@@ -42,32 +41,32 @@ namespace Robust.Benchmarks.Serialization.Read
|
||||
private ValueDataNode FlagThirtyOne { get; } = new("ThirtyOne");
|
||||
|
||||
[Benchmark]
|
||||
public string? ReadString()
|
||||
public string ReadString()
|
||||
{
|
||||
return SerializationManager.ReadValue<string>(StringNode);
|
||||
return SerializationManager.Read<string>(StringNode);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public int? ReadInteger()
|
||||
public int ReadInteger()
|
||||
{
|
||||
return SerializationManager.ReadValue<int>(IntNode);
|
||||
return SerializationManager.Read<int>(IntNode);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public DataDefinitionWithString? ReadDataDefinitionWithString()
|
||||
public DataDefinitionWithString ReadDataDefinitionWithString()
|
||||
{
|
||||
return SerializationManager.ReadValue<DataDefinitionWithString>(StringDataDefNode);
|
||||
return SerializationManager.Read<DataDefinitionWithString>(StringDataDefNode);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public SeedDataDefinition? ReadSeedDataDefinition()
|
||||
public SeedDataDefinition ReadSeedDataDefinition()
|
||||
{
|
||||
return SerializationManager.ReadValue<SeedDataDefinition>(SeedNode);
|
||||
return SerializationManager.Read<SeedDataDefinition>(SeedNode);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
[BenchmarkCategory("flag")]
|
||||
public DeserializationResult ReadFlagZero()
|
||||
public object? ReadFlagZero()
|
||||
{
|
||||
return SerializationManager.ReadWithTypeSerializer(
|
||||
typeof(int),
|
||||
@@ -77,7 +76,7 @@ namespace Robust.Benchmarks.Serialization.Read
|
||||
|
||||
[Benchmark]
|
||||
[BenchmarkCategory("flag")]
|
||||
public DeserializationResult ReadThirtyOne()
|
||||
public object? ReadThirtyOne()
|
||||
{
|
||||
return SerializationManager.ReadWithTypeSerializer(
|
||||
typeof(int),
|
||||
@@ -87,7 +86,7 @@ namespace Robust.Benchmarks.Serialization.Read
|
||||
|
||||
[Benchmark]
|
||||
[BenchmarkCategory("customTypeSerializer")]
|
||||
public DeserializationResult ReadIntegerCustomSerializer()
|
||||
public object? ReadIntegerCustomSerializer()
|
||||
{
|
||||
return SerializationManager.ReadWithTypeSerializer(
|
||||
typeof(int),
|
||||
|
||||
@@ -46,84 +46,84 @@ namespace Robust.Benchmarks.Serialization
|
||||
[BenchmarkCategory("read")]
|
||||
public string[]? ReadEmptyString()
|
||||
{
|
||||
return SerializationManager.ReadValue<string[]>(EmptyNode);
|
||||
return SerializationManager.Read<string[]>(EmptyNode);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
[BenchmarkCategory("read")]
|
||||
public string[]? ReadOneString()
|
||||
{
|
||||
return SerializationManager.ReadValue<string[]>(OneIntNode);
|
||||
return SerializationManager.Read<string[]>(OneIntNode);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
[BenchmarkCategory("read")]
|
||||
public string[]? ReadTenStrings()
|
||||
{
|
||||
return SerializationManager.ReadValue<string[]>(TenIntsNode);
|
||||
return SerializationManager.Read<string[]>(TenIntsNode);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
[BenchmarkCategory("read")]
|
||||
public int[]? ReadEmptyInt()
|
||||
{
|
||||
return SerializationManager.ReadValue<int[]>(EmptyNode);
|
||||
return SerializationManager.Read<int[]>(EmptyNode);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
[BenchmarkCategory("read")]
|
||||
public int[]? ReadOneInt()
|
||||
{
|
||||
return SerializationManager.ReadValue<int[]>(OneIntNode);
|
||||
return SerializationManager.Read<int[]>(OneIntNode);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
[BenchmarkCategory("read")]
|
||||
public int[]? ReadTenInts()
|
||||
{
|
||||
return SerializationManager.ReadValue<int[]>(TenIntsNode);
|
||||
return SerializationManager.Read<int[]>(TenIntsNode);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
[BenchmarkCategory("read")]
|
||||
public DataDefinitionWithString[]? ReadEmptyStringDataDef()
|
||||
{
|
||||
return SerializationManager.ReadValue<DataDefinitionWithString[]>(EmptyNode);
|
||||
return SerializationManager.Read<DataDefinitionWithString[]>(EmptyNode);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
[BenchmarkCategory("read")]
|
||||
public DataDefinitionWithString[]? ReadOneStringDataDef()
|
||||
{
|
||||
return SerializationManager.ReadValue<DataDefinitionWithString[]>(OneStringDefNode);
|
||||
return SerializationManager.Read<DataDefinitionWithString[]>(OneStringDefNode);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
[BenchmarkCategory("read")]
|
||||
public DataDefinitionWithString[]? ReadTenStringDataDefs()
|
||||
{
|
||||
return SerializationManager.ReadValue<DataDefinitionWithString[]>(TenStringDefsNode);
|
||||
return SerializationManager.Read<DataDefinitionWithString[]>(TenStringDefsNode);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
[BenchmarkCategory("read")]
|
||||
public SealedDataDefinitionWithString[]? ReadEmptySealedStringDataDef()
|
||||
{
|
||||
return SerializationManager.ReadValue<SealedDataDefinitionWithString[]>(EmptyNode);
|
||||
return SerializationManager.Read<SealedDataDefinitionWithString[]>(EmptyNode);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
[BenchmarkCategory("read")]
|
||||
public SealedDataDefinitionWithString[]? ReadOneSealedStringDataDef()
|
||||
{
|
||||
return SerializationManager.ReadValue<SealedDataDefinitionWithString[]>(OneStringDefNode);
|
||||
return SerializationManager.Read<SealedDataDefinitionWithString[]>(OneStringDefNode);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
[BenchmarkCategory("read")]
|
||||
public SealedDataDefinitionWithString[]? ReadTenSealedStringDataDefs()
|
||||
{
|
||||
return SerializationManager.ReadValue<SealedDataDefinitionWithString[]>(TenStringDefsNode);
|
||||
return SerializationManager.Read<SealedDataDefinitionWithString[]>(TenStringDefsNode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace Robust.Benchmarks.Serialization.Write
|
||||
|
||||
var seedMapping = yamlStream.Documents[0].RootNode.ToDataNodeCast<SequenceDataNode>().Cast<MappingDataNode>(0);
|
||||
|
||||
Seed = SerializationManager.ReadValueOrThrow<SeedDataDefinition>(seedMapping);
|
||||
Seed = SerializationManager.Read<SeedDataDefinition>(seedMapping);
|
||||
}
|
||||
|
||||
private const string String = "ABC";
|
||||
|
||||
22
Robust.Client/Audio/Midi/Commands/MidiPanicCommand.cs
Normal file
22
Robust.Client/Audio/Midi/Commands/MidiPanicCommand.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
|
||||
namespace Robust.Client.Audio.Midi.Commands;
|
||||
|
||||
public sealed class MidiPanicCommand : IConsoleCommand
|
||||
{
|
||||
[Dependency] private readonly IMidiManager _midiManager = default!;
|
||||
|
||||
public string Command => "midipanic";
|
||||
public string Description => Loc.GetString("midi-panic-command-description");
|
||||
public string Help => $"{Command}";
|
||||
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
foreach (var renderer in _midiManager.Renderers)
|
||||
{
|
||||
renderer.StopAllNotes();
|
||||
}
|
||||
}
|
||||
}
|
||||
62
Robust.Client/Audio/Midi/IMidiManager.cs
Normal file
62
Robust.Client/Audio/Midi/IMidiManager.cs
Normal file
@@ -0,0 +1,62 @@
|
||||
using System.Collections.Generic;
|
||||
using NFluidsynth;
|
||||
using Robust.Shared.Audio.Midi;
|
||||
|
||||
namespace Robust.Client.Audio.Midi;
|
||||
|
||||
public interface IMidiManager
|
||||
{
|
||||
/// <summary>
|
||||
/// A read-only list of all existing MIDI Renderers.
|
||||
/// </summary>
|
||||
IReadOnlyList<IMidiRenderer> Renderers { get; }
|
||||
|
||||
/// <summary>
|
||||
/// If true, MIDI support is available.
|
||||
/// </summary>
|
||||
bool IsAvailable { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Volume, in db.
|
||||
/// </summary>
|
||||
float Volume { get; set; }
|
||||
|
||||
public int OcclusionCollisionMask { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// This method tries to return a midi renderer ready to be used.
|
||||
/// You only need to set the <see cref="IMidiRenderer.MidiProgram"/> afterwards.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This method can fail if MIDI support is not available.
|
||||
/// </remarks>
|
||||
/// <returns>
|
||||
/// <c>null</c> if MIDI support is not available.
|
||||
/// </returns>
|
||||
IMidiRenderer? GetNewRenderer(bool mono = true);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="RobustMidiEvent"/> given a <see cref="MidiEvent"/> and a sequencer tick.
|
||||
/// </summary>
|
||||
RobustMidiEvent FromFluidEvent(MidiEvent midiEvent, uint tick);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="SequencerEvent"/> given a <see cref="RobustMidiEvent"/>.
|
||||
/// Be sure to dispose of the result after you've used it.
|
||||
/// </summary>
|
||||
SequencerEvent ToSequencerEvent(RobustMidiEvent midiEvent);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="RobustMidiEvent"/> given a <see cref="SequencerEvent"/> and a sequencer tick.
|
||||
/// </summary>
|
||||
RobustMidiEvent FromSequencerEvent(SequencerEvent midiEvent, uint tick);
|
||||
|
||||
/// <summary>
|
||||
/// Method called every frame.
|
||||
/// Should be used to update positional audio.
|
||||
/// </summary>
|
||||
/// <param name="frameTime"></param>
|
||||
void FrameUpdate(float frameTime);
|
||||
|
||||
void Shutdown();
|
||||
}
|
||||
174
Robust.Client/Audio/Midi/IMidiRenderer.cs
Normal file
174
Robust.Client/Audio/Midi/IMidiRenderer.cs
Normal file
@@ -0,0 +1,174 @@
|
||||
using System;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Audio.Midi;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Robust.Client.Audio.Midi;
|
||||
|
||||
public enum MidiRendererStatus : byte
|
||||
{
|
||||
None,
|
||||
Input,
|
||||
File,
|
||||
}
|
||||
|
||||
public interface IMidiRenderer : IDisposable
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// The buffered audio source of this renderer.
|
||||
/// </summary>
|
||||
internal IClydeBufferedAudioSource Source { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether this renderer has been disposed or not.
|
||||
/// </summary>
|
||||
bool Disposed { get; }
|
||||
|
||||
/// <summary>
|
||||
/// This controls whether the midi file being played will loop or not.
|
||||
/// </summary>
|
||||
bool LoopMidi { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// This increases all note on velocities to 127.
|
||||
/// </summary>
|
||||
bool VolumeBoost { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The midi program (instrument) the renderer is using.
|
||||
/// </summary>
|
||||
byte MidiProgram { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The instrument bank the renderer is using.
|
||||
/// </summary>
|
||||
byte MidiBank { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The soundfont currently selected by the renderer.
|
||||
/// </summary>
|
||||
uint MidiSoundfont { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The current status of the renderer.
|
||||
/// "None" if the renderer isn't playing from input or a midi file.
|
||||
/// "Input" if the renderer is playing from midi input.
|
||||
/// "File" if the renderer is playing from a midi file.
|
||||
/// </summary>
|
||||
MidiRendererStatus Status { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the sound will play in stereo or mono.
|
||||
/// </summary>
|
||||
bool Mono { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether to drop messages on the percussion channel.
|
||||
/// </summary>
|
||||
bool DisablePercussionChannel { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether to drop messages for program change events.
|
||||
/// </summary>
|
||||
bool DisableProgramChangeEvent { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the total number of ticks possible for the MIDI player.
|
||||
/// </summary>
|
||||
int PlayerTotalTick { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets (seeks) the current tick of the MIDI player.
|
||||
/// </summary>
|
||||
int PlayerTick { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current tick of the sequencer.
|
||||
/// </summary>
|
||||
uint SequencerTick { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the Time Scale of the sequencer in ticks per second. Default is 1000 for 1 tick per millisecond.
|
||||
/// </summary>
|
||||
double SequencerTimeScale { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Start listening for midi input.
|
||||
/// </summary>
|
||||
bool OpenInput();
|
||||
|
||||
/// <summary>
|
||||
/// Start playing a midi file.
|
||||
/// </summary>
|
||||
/// <param name="buffer">Bytes of the midi file</param>
|
||||
bool OpenMidi(ReadOnlySpan<byte> buffer);
|
||||
|
||||
/// <summary>
|
||||
/// Stops listening for midi input.
|
||||
/// </summary>
|
||||
bool CloseInput();
|
||||
|
||||
/// <summary>
|
||||
/// Stops playing midi files.
|
||||
/// </summary>
|
||||
bool CloseMidi();
|
||||
|
||||
/// <summary>
|
||||
/// Stops all notes being played currently.
|
||||
/// </summary>
|
||||
void StopAllNotes();
|
||||
|
||||
/// <summary>
|
||||
/// Render and play MIDI to the audio source.
|
||||
/// </summary>
|
||||
internal void Render();
|
||||
|
||||
/// <summary>
|
||||
/// Loads a new soundfont into the renderer.
|
||||
/// </summary>
|
||||
void LoadSoundfont(string filename, bool resetPresets = false);
|
||||
|
||||
/// <summary>
|
||||
/// Invoked whenever a new midi event is registered.
|
||||
/// </summary>
|
||||
event Action<RobustMidiEvent> OnMidiEvent;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when the midi player finishes playing a song.
|
||||
/// </summary>
|
||||
event Action OnMidiPlayerFinished;
|
||||
|
||||
/// <summary>
|
||||
/// The entity whose position will be used for positional audio.
|
||||
/// This is only used if <see cref="Mono"/> is set to True.
|
||||
/// </summary>
|
||||
EntityUid? TrackingEntity { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The position that will be used for positional audio.
|
||||
/// This is only used if <see cref="Mono"/> is set to True
|
||||
/// and <see cref="TrackingEntity"/> is null.
|
||||
/// </summary>
|
||||
EntityCoordinates? TrackingCoordinates { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Send a midi event for the renderer to play.
|
||||
/// </summary>
|
||||
/// <param name="midiEvent">The midi event to be played</param>
|
||||
void SendMidiEvent(RobustMidiEvent midiEvent);
|
||||
|
||||
/// <summary>
|
||||
/// Schedule a MIDI event to be played at a later time.
|
||||
/// </summary>
|
||||
/// <param name="midiEvent">the midi event in question</param>
|
||||
/// <param name="time"></param>
|
||||
/// <param name="absolute"></param>
|
||||
void ScheduleMidiEvent(RobustMidiEvent midiEvent, uint time, bool absolute);
|
||||
|
||||
/// <summary>
|
||||
/// Actually disposes of this renderer. Do NOT use outside the MIDI thread.
|
||||
/// </summary>
|
||||
internal void InternalDispose();
|
||||
}
|
||||
155
Robust.Client/Audio/Midi/MidiManager.Conversion.cs
Normal file
155
Robust.Client/Audio/Midi/MidiManager.Conversion.cs
Normal file
@@ -0,0 +1,155 @@
|
||||
using NFluidsynth;
|
||||
using Robust.Shared.Audio.Midi;
|
||||
|
||||
namespace Robust.Client.Audio.Midi;
|
||||
|
||||
internal sealed partial class MidiManager
|
||||
{
|
||||
public RobustMidiEvent FromFluidEvent(MidiEvent midiEvent, uint tick)
|
||||
{
|
||||
var status = RobustMidiEvent.MakeStatus((byte) midiEvent.Channel, (byte) midiEvent.Type);
|
||||
|
||||
// Control is always the first data byte. Value is always the second data byte. Fluidsynth's API ain't great.
|
||||
var data1 = (byte) midiEvent.Control;
|
||||
var data2 = (byte) midiEvent.Value;
|
||||
|
||||
// PitchBend is handled specially.
|
||||
if (midiEvent.Type == (int) RobustMidiCommand.PitchBend)
|
||||
{
|
||||
// We pack pitch into both data values.
|
||||
var pitch = (ushort) midiEvent.Pitch;
|
||||
data1 = (byte) pitch;
|
||||
data2 = (byte) (pitch >> 8);
|
||||
}
|
||||
|
||||
return new RobustMidiEvent(status, data1, data2, tick);
|
||||
}
|
||||
|
||||
public SequencerEvent ToSequencerEvent(RobustMidiEvent midiEvent)
|
||||
{
|
||||
var sequencerEvent = new SequencerEvent();
|
||||
|
||||
switch (midiEvent.MidiCommand)
|
||||
{
|
||||
case RobustMidiCommand.NoteOff:
|
||||
sequencerEvent.NoteOff(midiEvent.Channel, midiEvent.Key);
|
||||
break;
|
||||
|
||||
case RobustMidiCommand.NoteOn:
|
||||
sequencerEvent.NoteOn(midiEvent.Channel, midiEvent.Key, midiEvent.Velocity);
|
||||
break;
|
||||
|
||||
case RobustMidiCommand.AfterTouch:
|
||||
sequencerEvent.KeyPressure(midiEvent.Channel, midiEvent.Key, midiEvent.Value);
|
||||
break;
|
||||
|
||||
case RobustMidiCommand.ControlChange:
|
||||
sequencerEvent.ControlChange(midiEvent.Channel, midiEvent.Control, midiEvent.Value);
|
||||
break;
|
||||
|
||||
case RobustMidiCommand.ProgramChange:
|
||||
sequencerEvent.ProgramChange(midiEvent.Channel, midiEvent.Program);
|
||||
break;
|
||||
|
||||
case RobustMidiCommand.ChannelPressure:
|
||||
sequencerEvent.ChannelPressure(midiEvent.Channel, midiEvent.Value);
|
||||
break;
|
||||
|
||||
case RobustMidiCommand.PitchBend:
|
||||
sequencerEvent.PitchBend(midiEvent.Channel, midiEvent.Pitch);
|
||||
break;
|
||||
|
||||
case RobustMidiCommand.SystemMessage:
|
||||
switch (midiEvent.Control)
|
||||
{
|
||||
case 0x0 when midiEvent.Status == 0xFF:
|
||||
sequencerEvent.SystemReset();
|
||||
break;
|
||||
|
||||
case 0x0B:
|
||||
sequencerEvent.AllNotesOff(midiEvent.Channel);
|
||||
break;
|
||||
|
||||
default:
|
||||
_midiSawmill.Warning($"Tried to convert unsupported event to sequencer event:\n{midiEvent}");
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
_midiSawmill.Warning($"Tried to convert unsupported event to sequencer event:\n{midiEvent}");
|
||||
break;
|
||||
}
|
||||
|
||||
return sequencerEvent;
|
||||
}
|
||||
|
||||
public RobustMidiEvent FromSequencerEvent(SequencerEvent midiEvent, uint tick)
|
||||
{
|
||||
byte channel = (byte) midiEvent.Channel;
|
||||
RobustMidiCommand command = 0x0;
|
||||
byte data1 = 0;
|
||||
byte data2 = 0;
|
||||
|
||||
switch (midiEvent.Type)
|
||||
{
|
||||
case FluidSequencerEventType.NoteOn:
|
||||
command = RobustMidiCommand.NoteOn;
|
||||
data1 = (byte) midiEvent.Key;
|
||||
data2 = (byte) midiEvent.Velocity;
|
||||
break;
|
||||
|
||||
case FluidSequencerEventType.NoteOff:
|
||||
command = RobustMidiCommand.NoteOff;
|
||||
data1 = (byte) midiEvent.Key;
|
||||
break;
|
||||
|
||||
case FluidSequencerEventType.PitchBend:
|
||||
command = RobustMidiCommand.PitchBend;
|
||||
// We pack pitch into both data values
|
||||
var pitch = (ushort) midiEvent.Pitch;
|
||||
data1 = (byte) pitch;
|
||||
data2 = (byte) (pitch >> 8);
|
||||
break;
|
||||
|
||||
case FluidSequencerEventType.ProgramChange:
|
||||
command = RobustMidiCommand.ProgramChange;
|
||||
data1 = (byte) midiEvent.Program;
|
||||
break;
|
||||
|
||||
case FluidSequencerEventType.KeyPressure:
|
||||
command = RobustMidiCommand.AfterTouch;
|
||||
data1 = (byte) midiEvent.Key;
|
||||
data2 = (byte) midiEvent.Value;
|
||||
break;
|
||||
|
||||
case FluidSequencerEventType.ControlChange:
|
||||
command = RobustMidiCommand.ControlChange;
|
||||
data1 = (byte) midiEvent.Control;
|
||||
data2 = (byte) midiEvent.Value;
|
||||
break;
|
||||
|
||||
case FluidSequencerEventType.ChannelPressure:
|
||||
command = RobustMidiCommand.ChannelPressure;
|
||||
data1 = (byte) midiEvent.Value;
|
||||
break;
|
||||
|
||||
case FluidSequencerEventType.AllNotesOff:
|
||||
command = RobustMidiCommand.SystemMessage;
|
||||
data1 = 0x0B;
|
||||
break;
|
||||
|
||||
case FluidSequencerEventType.SystemReset:
|
||||
command = RobustMidiCommand.SystemMessage;
|
||||
channel = 0x0F;
|
||||
break;
|
||||
|
||||
default:
|
||||
_midiSawmill.Error($"Unsupported Sequencer Event: {tick:D8}: {SequencerEventToString(midiEvent)}");
|
||||
break;
|
||||
}
|
||||
|
||||
return new RobustMidiEvent(RobustMidiEvent.MakeStatus(channel, (byte)command), data1, data2, tick);
|
||||
}
|
||||
}
|
||||
@@ -7,6 +7,7 @@ using NFluidsynth;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Asynchronous;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -15,404 +16,435 @@ using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Broadphase;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using Logger = Robust.Shared.Log.Logger;
|
||||
|
||||
namespace Robust.Client.Audio.Midi
|
||||
namespace Robust.Client.Audio.Midi;
|
||||
|
||||
internal sealed partial class MidiManager : IMidiManager
|
||||
{
|
||||
public interface IMidiManager
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IResourceManagerInternal _resourceManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IConfigurationManager _cfgMan = default!;
|
||||
[Dependency] private readonly IClydeAudio _clydeAudio = default!;
|
||||
[Dependency] private readonly ITaskManager _taskManager = default!;
|
||||
[Dependency] private readonly ILogManager _logger = default!;
|
||||
|
||||
private SharedPhysicsSystem _broadPhaseSystem = default!;
|
||||
|
||||
public IReadOnlyList<IMidiRenderer> Renderers
|
||||
{
|
||||
/// <summary>
|
||||
/// This method tries to return a midi renderer ready to be used.
|
||||
/// You only need to set the <see cref="IMidiRenderer.MidiProgram"/> afterwards.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This method can fail if MIDI support is not available.
|
||||
/// </remarks>
|
||||
/// <returns>
|
||||
/// <c>null</c> if MIDI support is not available.
|
||||
/// </returns>
|
||||
IMidiRenderer? GetNewRenderer();
|
||||
|
||||
/// <summary>
|
||||
/// Method called every frame.
|
||||
/// Should be used to update positional audio.
|
||||
/// </summary>
|
||||
/// <param name="frameTime"></param>
|
||||
void FrameUpdate(float frameTime);
|
||||
|
||||
/// <summary>
|
||||
/// Volume, in db.
|
||||
/// </summary>
|
||||
float Volume { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// If true, MIDI support is available.
|
||||
/// </summary>
|
||||
bool IsAvailable { get; }
|
||||
|
||||
public int OcclusionCollisionMask { get; set; }
|
||||
|
||||
void Shutdown();
|
||||
get
|
||||
{
|
||||
lock (_renderers)
|
||||
{
|
||||
// Perform a copy. Sadly, we can't return a reference to the original list due to threading concerns.
|
||||
return _renderers.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class MidiManager : IMidiManager
|
||||
[ViewVariables]
|
||||
public bool IsAvailable
|
||||
{
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IResourceManagerInternal _resourceManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IConfigurationManager _cfgMan = default!;
|
||||
|
||||
private SharedPhysicsSystem _broadPhaseSystem = default!;
|
||||
|
||||
[ViewVariables]
|
||||
public bool IsAvailable
|
||||
get
|
||||
{
|
||||
get
|
||||
{
|
||||
InitializeFluidsynth();
|
||||
InitializeFluidsynth();
|
||||
|
||||
return FluidsynthInitialized;
|
||||
}
|
||||
return FluidsynthInitialized;
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables]
|
||||
private readonly List<IMidiRenderer> _renderers = new();
|
||||
|
||||
private bool _alive = true;
|
||||
private Settings? _settings;
|
||||
private Thread? _midiThread;
|
||||
private ISawmill _midiSawmill = default!;
|
||||
private float _volume = 0f;
|
||||
private bool _volumeDirty = true;
|
||||
|
||||
// Not reliable until Fluidsynth is initialized!
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float Volume
|
||||
{
|
||||
get => _volume;
|
||||
set
|
||||
{
|
||||
if (MathHelper.CloseToPercent(_volume, value))
|
||||
return;
|
||||
|
||||
_cfgMan.SetCVar(CVars.MidiVolume, value);
|
||||
_volumeDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly string[] LinuxSoundfonts =
|
||||
{
|
||||
"/usr/share/soundfonts/default.sf2",
|
||||
"/usr/share/soundfonts/FluidR3_GM.sf2",
|
||||
"/usr/share/soundfonts/freepats-general-midi.sf2",
|
||||
"/usr/share/sounds/sf2/default.sf2",
|
||||
"/usr/share/sounds/sf2/FluidR3_GM.sf2",
|
||||
"/usr/share/sounds/sf2/TimGM6mb.sf2",
|
||||
};
|
||||
|
||||
private const string WindowsSoundfont = @"C:\WINDOWS\system32\drivers\gm.dls";
|
||||
|
||||
private const string OsxSoundfont =
|
||||
"/System/Library/Components/CoreAudio.component/Contents/Resources/gs_instruments.dls";
|
||||
|
||||
private const string FallbackSoundfont = "/Midi/fallback.sf2";
|
||||
|
||||
private static ResourcePath CustomSoundfontDirectory = new ResourcePath("/soundfonts/");
|
||||
|
||||
private readonly ResourceLoaderCallbacks _soundfontLoaderCallbacks = new();
|
||||
|
||||
private bool FluidsynthInitialized;
|
||||
private bool _failedInitialize;
|
||||
|
||||
private NFluidsynth.Logger.LoggerDelegate _loggerDelegate = default!;
|
||||
private ISawmill _sawmill = default!;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public int OcclusionCollisionMask { get; set; }
|
||||
|
||||
private void InitializeFluidsynth()
|
||||
{
|
||||
if (FluidsynthInitialized || _failedInitialize) return;
|
||||
|
||||
_volume = _cfgMan.GetCVar(CVars.MidiVolume);
|
||||
_cfgMan.OnValueChanged(CVars.MidiVolume, value =>
|
||||
{
|
||||
_volume = value;
|
||||
_volumeDirty = true;
|
||||
}, true);
|
||||
|
||||
_midiSawmill = _logger.GetSawmill("midi");
|
||||
_midiSawmill.Level = LogLevel.Info;
|
||||
_sawmill = _logger.GetSawmill("midi.fluidsynth");
|
||||
_loggerDelegate = LoggerDelegate;
|
||||
|
||||
if (!_resourceManager.UserData.Exists(CustomSoundfontDirectory))
|
||||
{
|
||||
_resourceManager.UserData.CreateDir(CustomSoundfontDirectory);
|
||||
}
|
||||
// not a directory, preserve the old file and create an actual directory
|
||||
else if (!_resourceManager.UserData.IsDir(CustomSoundfontDirectory))
|
||||
{
|
||||
_resourceManager.UserData.Rename(CustomSoundfontDirectory, CustomSoundfontDirectory.WithName(CustomSoundfontDirectory.Filename + ".old"));
|
||||
_resourceManager.UserData.CreateDir(CustomSoundfontDirectory);
|
||||
}
|
||||
|
||||
[ViewVariables]
|
||||
private readonly List<IMidiRenderer> _renderers = new();
|
||||
|
||||
private bool _alive = true;
|
||||
private Settings? _settings;
|
||||
private Thread? _midiThread;
|
||||
private ISawmill _midiSawmill = default!;
|
||||
private float _volume = 0f;
|
||||
private bool _volumeDirty = true;
|
||||
|
||||
// Not reliable until Fluidsynth is initialized!
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float Volume
|
||||
try
|
||||
{
|
||||
get => _volume;
|
||||
set
|
||||
{
|
||||
if (MathHelper.CloseToPercent(_volume, value))
|
||||
return;
|
||||
NFluidsynth.Logger.SetLoggerMethod(_loggerDelegate); // Will cause a safe DllNotFoundException if not available.
|
||||
|
||||
_cfgMan.SetCVar(CVars.MidiVolume, value);
|
||||
_volumeDirty = true;
|
||||
}
|
||||
_settings = new Settings();
|
||||
_settings["synth.sample-rate"].DoubleValue = 44100;
|
||||
_settings["player.timing-source"].StringValue = "sample";
|
||||
_settings["synth.lock-memory"].IntValue = 0;
|
||||
_settings["synth.threadsafe-api"].IntValue = 1;
|
||||
_settings["synth.gain"].DoubleValue = 1.0d;
|
||||
_settings["synth.polyphony"].IntValue = 1024;
|
||||
_settings["synth.cpu-cores"].IntValue = 2;
|
||||
_settings["synth.midi-channels"].IntValue = 16;
|
||||
_settings["synth.overflow.age"].DoubleValue = 3000;
|
||||
_settings["audio.driver"].StringValue = "file";
|
||||
_settings["audio.periods"].IntValue = 8;
|
||||
_settings["audio.period-size"].IntValue = 4096;
|
||||
_settings["midi.autoconnect"].IntValue = 1;
|
||||
_settings["player.reset-synth"].IntValue = 0;
|
||||
_settings["synth.midi-bank-select"].StringValue = "gm";
|
||||
//_settings["synth.verbose"].IntValue = 1; // Useful for debugging.
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_midiSawmill.Warning(
|
||||
"Failed to initialize fluidsynth due to exception, disabling MIDI support:\n{0}", e);
|
||||
_failedInitialize = true;
|
||||
return;
|
||||
}
|
||||
|
||||
private static readonly string[] LinuxSoundfonts =
|
||||
{
|
||||
"/usr/share/soundfonts/default.sf2",
|
||||
"/usr/share/soundfonts/FluidR3_GM.sf2",
|
||||
"/usr/share/soundfonts/freepats-general-midi.sf2",
|
||||
"/usr/share/sounds/sf2/default.sf2",
|
||||
"/usr/share/sounds/sf2/FluidR3_GM.sf2",
|
||||
"/usr/share/sounds/sf2/TimGM6mb.sf2",
|
||||
_midiThread = new Thread(ThreadUpdate);
|
||||
_midiThread.Start();
|
||||
|
||||
_broadPhaseSystem = EntitySystem.Get<SharedPhysicsSystem>();
|
||||
FluidsynthInitialized = true;
|
||||
}
|
||||
|
||||
private void LoggerDelegate(NFluidsynth.Logger.LogLevel level, string message, IntPtr data)
|
||||
{
|
||||
var rLevel = level switch {
|
||||
NFluidsynth.Logger.LogLevel.Panic => LogLevel.Error,
|
||||
NFluidsynth.Logger.LogLevel.Error => LogLevel.Error,
|
||||
NFluidsynth.Logger.LogLevel.Warning => LogLevel.Warning,
|
||||
NFluidsynth.Logger.LogLevel.Information => LogLevel.Info,
|
||||
NFluidsynth.Logger.LogLevel.Debug => LogLevel.Debug,
|
||||
_ => LogLevel.Debug
|
||||
};
|
||||
_sawmill.Log(rLevel, message);
|
||||
}
|
||||
|
||||
private const string WindowsSoundfont = @"C:\WINDOWS\system32\drivers\gm.dls";
|
||||
|
||||
private const string OsxSoundfont =
|
||||
"/System/Library/Components/CoreAudio.component/Contents/Resources/gs_instruments.dls";
|
||||
|
||||
private const string FallbackSoundfont = "/Midi/fallback.sf2";
|
||||
|
||||
private readonly ResourceLoaderCallbacks _soundfontLoaderCallbacks = new();
|
||||
|
||||
private bool FluidsynthInitialized;
|
||||
private bool _failedInitialize;
|
||||
|
||||
private NFluidsynth.Logger.LoggerDelegate _loggerDelegate = default!;
|
||||
private ISawmill _sawmill = default!;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public int OcclusionCollisionMask { get; set; }
|
||||
|
||||
private void InitializeFluidsynth()
|
||||
public IMidiRenderer? GetNewRenderer(bool mono = true)
|
||||
{
|
||||
if (!FluidsynthInitialized)
|
||||
{
|
||||
if (FluidsynthInitialized || _failedInitialize) return;
|
||||
InitializeFluidsynth();
|
||||
|
||||
_volume = _cfgMan.GetCVar(CVars.MidiVolume);
|
||||
_cfgMan.OnValueChanged(CVars.MidiVolume, value =>
|
||||
if (!FluidsynthInitialized) // init failed
|
||||
{
|
||||
_volume = value;
|
||||
_volumeDirty = true;
|
||||
}, true);
|
||||
|
||||
_midiSawmill = Logger.GetSawmill("midi");
|
||||
_sawmill = Logger.GetSawmill("midi.fluidsynth");
|
||||
_loggerDelegate = LoggerDelegate;
|
||||
|
||||
try
|
||||
{
|
||||
NFluidsynth.Logger.SetLoggerMethod(_loggerDelegate); // Will cause a safe DllNotFoundException if not available.
|
||||
|
||||
_settings = new Settings();
|
||||
_settings["synth.sample-rate"].DoubleValue = 44100;
|
||||
_settings["player.timing-source"].StringValue = "sample";
|
||||
_settings["synth.lock-memory"].IntValue = 0;
|
||||
_settings["synth.threadsafe-api"].IntValue = 1;
|
||||
_settings["synth.gain"].DoubleValue = 1.0d;
|
||||
_settings["synth.polyphony"].IntValue = 1024;
|
||||
_settings["synth.cpu-cores"].IntValue = 2;
|
||||
_settings["synth.overflow.age"].DoubleValue = 3000;
|
||||
_settings["audio.driver"].StringValue = "file";
|
||||
_settings["audio.periods"].IntValue = 8;
|
||||
_settings["audio.period-size"].IntValue = 4096;
|
||||
_settings["midi.autoconnect"].IntValue = 1;
|
||||
_settings["player.reset-synth"].IntValue = 0;
|
||||
_settings["synth.midi-bank-select"].StringValue = "gm";
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.WarningS("midi",
|
||||
"Failed to initialize fluidsynth due to exception, disabling MIDI support:\n{0}", e);
|
||||
_failedInitialize = true;
|
||||
return;
|
||||
}
|
||||
|
||||
_midiThread = new Thread(ThreadUpdate);
|
||||
_midiThread.Start();
|
||||
|
||||
_broadPhaseSystem = EntitySystem.Get<SharedPhysicsSystem>();
|
||||
FluidsynthInitialized = true;
|
||||
}
|
||||
|
||||
private void LoggerDelegate(NFluidsynth.Logger.LogLevel level, string message, IntPtr data)
|
||||
{
|
||||
var rLevel = level switch {
|
||||
NFluidsynth.Logger.LogLevel.Panic => LogLevel.Error,
|
||||
NFluidsynth.Logger.LogLevel.Error => LogLevel.Error,
|
||||
NFluidsynth.Logger.LogLevel.Warning => LogLevel.Warning,
|
||||
NFluidsynth.Logger.LogLevel.Information => LogLevel.Info,
|
||||
NFluidsynth.Logger.LogLevel.Debug => LogLevel.Debug,
|
||||
_ => LogLevel.Debug
|
||||
};
|
||||
_sawmill.Log(rLevel, message);
|
||||
}
|
||||
|
||||
public IMidiRenderer? GetNewRenderer()
|
||||
{
|
||||
if (!FluidsynthInitialized)
|
||||
{
|
||||
InitializeFluidsynth();
|
||||
|
||||
if (!FluidsynthInitialized) // init failed
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
var soundfontLoader = SoundFontLoader.NewDefaultSoundFontLoader(_settings);
|
||||
|
||||
// Just making double sure these don't get GC'd.
|
||||
// They shouldn't, MidiRenderer keeps a ref, but making sure...
|
||||
var handle = GCHandle.Alloc(soundfontLoader);
|
||||
|
||||
try
|
||||
{
|
||||
soundfontLoader.SetCallbacks(_soundfontLoaderCallbacks);
|
||||
|
||||
var renderer = new MidiRenderer(_settings!, soundfontLoader);
|
||||
|
||||
foreach (var file in _resourceManager.ContentFindFiles(("/Audio/MidiCustom/")))
|
||||
{
|
||||
if (file.Extension != "sf2" && file.Extension != "dls") continue;
|
||||
renderer.LoadSoundfont(file.ToString());
|
||||
}
|
||||
|
||||
// Since the last loaded soundfont takes priority, we load the fallback soundfont before the soundfont.
|
||||
renderer.LoadSoundfont(FallbackSoundfont);
|
||||
|
||||
if (OperatingSystem.IsLinux())
|
||||
{
|
||||
foreach (var filepath in LinuxSoundfonts)
|
||||
{
|
||||
if (!File.Exists(filepath) || !SoundFont.IsSoundFont(filepath)) continue;
|
||||
|
||||
try
|
||||
{
|
||||
renderer.LoadSoundfont(filepath, true);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (OperatingSystem.IsMacOS())
|
||||
{
|
||||
if (File.Exists(OsxSoundfont) && SoundFont.IsSoundFont(OsxSoundfont))
|
||||
renderer.LoadSoundfont(OsxSoundfont, true);
|
||||
}
|
||||
else if (OperatingSystem.IsWindows())
|
||||
{
|
||||
if (File.Exists(WindowsSoundfont) && SoundFont.IsSoundFont(WindowsSoundfont))
|
||||
renderer.LoadSoundfont(WindowsSoundfont, true);
|
||||
}
|
||||
|
||||
renderer.Source.SetVolume(Volume);
|
||||
|
||||
lock (_renderers)
|
||||
{
|
||||
_renderers.Add(renderer);
|
||||
}
|
||||
return renderer;
|
||||
}
|
||||
finally
|
||||
{
|
||||
handle.Free();
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public void FrameUpdate(float frameTime)
|
||||
var soundfontLoader = SoundFontLoader.NewDefaultSoundFontLoader(_settings);
|
||||
|
||||
// Just making double sure these don't get GC'd.
|
||||
// They shouldn't, MidiRenderer keeps a ref, but making sure...
|
||||
var handle = GCHandle.Alloc(soundfontLoader);
|
||||
|
||||
try
|
||||
{
|
||||
if (!FluidsynthInitialized)
|
||||
soundfontLoader.SetCallbacks(_soundfontLoaderCallbacks);
|
||||
|
||||
var renderer = new MidiRenderer(_settings!, soundfontLoader, mono, this, _clydeAudio, _taskManager, _midiSawmill);
|
||||
|
||||
foreach (var file in _resourceManager.ContentFindFiles(("/Audio/MidiCustom/")))
|
||||
{
|
||||
return;
|
||||
if (file.Extension != "sf2" && file.Extension != "dls") continue;
|
||||
renderer.LoadSoundfont(file.ToString());
|
||||
}
|
||||
|
||||
// Update positions of streams every frame.
|
||||
foreach (var renderer in _renderers)
|
||||
// Since the last loaded soundfont takes priority, we load the fallback soundfont before the soundfont.
|
||||
renderer.LoadSoundfont(FallbackSoundfont);
|
||||
|
||||
if (OperatingSystem.IsLinux())
|
||||
{
|
||||
if (renderer.Disposed)
|
||||
continue;
|
||||
|
||||
if(_volumeDirty)
|
||||
renderer.Source.SetVolume(Volume);
|
||||
|
||||
if (!renderer.Mono)
|
||||
foreach (var filepath in LinuxSoundfonts)
|
||||
{
|
||||
renderer.Source.SetGlobal();
|
||||
continue;
|
||||
}
|
||||
if (!File.Exists(filepath) || !SoundFont.IsSoundFont(filepath)) continue;
|
||||
|
||||
MapCoordinates? mapPos = null;
|
||||
var trackingEntity = renderer.TrackingEntity != null && !_entityManager.Deleted(renderer.TrackingEntity);
|
||||
if (trackingEntity)
|
||||
{
|
||||
renderer.TrackingCoordinates = _entityManager.GetComponent<TransformComponent>(renderer.TrackingEntity!.Value).Coordinates;
|
||||
}
|
||||
|
||||
if (renderer.TrackingCoordinates != null)
|
||||
{
|
||||
mapPos = renderer.TrackingCoordinates.Value.ToMap(_entityManager);
|
||||
}
|
||||
|
||||
if (mapPos != null && mapPos.Value.MapId == _eyeManager.CurrentMap)
|
||||
{
|
||||
var pos = mapPos.Value;
|
||||
|
||||
var sourceRelative = _eyeManager.CurrentEye.Position.Position - pos.Position;
|
||||
var occlusion = 0f;
|
||||
if (sourceRelative.Length > 0)
|
||||
try
|
||||
{
|
||||
occlusion = _broadPhaseSystem.IntersectRayPenetration(
|
||||
pos.MapId,
|
||||
new CollisionRay(
|
||||
pos.Position,
|
||||
sourceRelative.Normalized,
|
||||
OcclusionCollisionMask),
|
||||
sourceRelative.Length,
|
||||
renderer.TrackingEntity);
|
||||
renderer.LoadSoundfont(filepath, true);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
renderer.Source.SetOcclusion(occlusion);
|
||||
|
||||
if (!renderer.Source.SetPosition(pos.Position))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (trackingEntity)
|
||||
{
|
||||
renderer.Source.SetVelocity(renderer.TrackingEntity!.Value.GlobalLinearVelocity());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
renderer.Source.SetOcclusion(float.MaxValue);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
_volumeDirty = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Main method for the thread rendering the midi audio.
|
||||
/// </summary>
|
||||
private void ThreadUpdate()
|
||||
{
|
||||
while (_alive)
|
||||
else if (OperatingSystem.IsMacOS())
|
||||
{
|
||||
lock (_renderers)
|
||||
{
|
||||
for (var i = 0; i < _renderers.Count; i++)
|
||||
{
|
||||
var renderer = _renderers[i];
|
||||
if (!renderer.Disposed)
|
||||
renderer.Render();
|
||||
else
|
||||
{
|
||||
renderer.InternalDispose();
|
||||
_renderers.Remove(renderer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Thread.Sleep(1);
|
||||
if (File.Exists(OsxSoundfont) && SoundFont.IsSoundFont(OsxSoundfont))
|
||||
renderer.LoadSoundfont(OsxSoundfont, true);
|
||||
}
|
||||
else if (OperatingSystem.IsWindows())
|
||||
{
|
||||
if (File.Exists(WindowsSoundfont) && SoundFont.IsSoundFont(WindowsSoundfont))
|
||||
renderer.LoadSoundfont(WindowsSoundfont, true);
|
||||
}
|
||||
}
|
||||
|
||||
public void Shutdown()
|
||||
{
|
||||
_alive = false;
|
||||
_midiThread?.Join();
|
||||
_settings?.Dispose();
|
||||
// load every soundfont from the user data directory
|
||||
_midiSawmill.Debug($"loading soundfonts from {CustomSoundfontDirectory.ToRelativePath().ToString()}/*");
|
||||
var enumerator = _resourceManager.UserData.Find($"{CustomSoundfontDirectory.ToRelativePath().ToString()}/*").Item1;
|
||||
foreach (var soundfont in enumerator)
|
||||
{
|
||||
if (soundfont.Extension != "sf2" && soundfont.Extension != "dls") continue;
|
||||
_midiSawmill.Debug($"loading soundfont {soundfont}");
|
||||
renderer.LoadSoundfont(soundfont.ToString());
|
||||
}
|
||||
|
||||
renderer.Source.SetVolume(Volume);
|
||||
|
||||
lock (_renderers)
|
||||
{
|
||||
foreach (var renderer in _renderers)
|
||||
{
|
||||
renderer?.Dispose();
|
||||
}
|
||||
_renderers.Add(renderer);
|
||||
}
|
||||
return renderer;
|
||||
}
|
||||
finally
|
||||
{
|
||||
handle.Free();
|
||||
}
|
||||
}
|
||||
|
||||
public void FrameUpdate(float frameTime)
|
||||
{
|
||||
if (!FluidsynthInitialized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Update positions of streams every frame.
|
||||
foreach (var renderer in _renderers)
|
||||
{
|
||||
if (renderer.Disposed)
|
||||
continue;
|
||||
|
||||
if(_volumeDirty)
|
||||
renderer.Source.SetVolume(Volume);
|
||||
|
||||
if (!renderer.Mono)
|
||||
{
|
||||
renderer.Source.SetGlobal();
|
||||
continue;
|
||||
}
|
||||
|
||||
if (FluidsynthInitialized && !_failedInitialize)
|
||||
MapCoordinates? mapPos = null;
|
||||
var trackingEntity = renderer.TrackingEntity != null && !_entityManager.Deleted(renderer.TrackingEntity);
|
||||
if (trackingEntity)
|
||||
{
|
||||
NFluidsynth.Logger.SetLoggerMethod(null);
|
||||
renderer.TrackingCoordinates = _entityManager.GetComponent<TransformComponent>(renderer.TrackingEntity!.Value).Coordinates;
|
||||
}
|
||||
|
||||
if (renderer.TrackingCoordinates != null)
|
||||
{
|
||||
mapPos = renderer.TrackingCoordinates.Value.ToMap(_entityManager);
|
||||
}
|
||||
|
||||
if (mapPos != null && mapPos.Value.MapId == _eyeManager.CurrentMap)
|
||||
{
|
||||
var pos = mapPos.Value;
|
||||
|
||||
var sourceRelative = _eyeManager.CurrentEye.Position.Position - pos.Position;
|
||||
var occlusion = 0f;
|
||||
if (sourceRelative.Length > 0)
|
||||
{
|
||||
occlusion = _broadPhaseSystem.IntersectRayPenetration(
|
||||
pos.MapId,
|
||||
new CollisionRay(
|
||||
pos.Position,
|
||||
sourceRelative.Normalized,
|
||||
OcclusionCollisionMask),
|
||||
sourceRelative.Length,
|
||||
renderer.TrackingEntity);
|
||||
}
|
||||
|
||||
renderer.Source.SetOcclusion(occlusion);
|
||||
|
||||
if (!renderer.Source.SetPosition(pos.Position))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (trackingEntity)
|
||||
{
|
||||
renderer.Source.SetVelocity(renderer.TrackingEntity!.Value.GlobalLinearVelocity());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
renderer.Source.SetOcclusion(float.MaxValue);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This class is used to load soundfonts.
|
||||
/// </summary>
|
||||
private sealed class ResourceLoaderCallbacks : SoundFontLoaderCallbacks
|
||||
_volumeDirty = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Main method for the thread rendering the midi audio.
|
||||
/// </summary>
|
||||
private void ThreadUpdate()
|
||||
{
|
||||
while (_alive)
|
||||
{
|
||||
private readonly Dictionary<int, Stream> _openStreams = new();
|
||||
private int _nextStreamId = 1;
|
||||
|
||||
public override IntPtr Open(string filename)
|
||||
lock (_renderers)
|
||||
{
|
||||
if (string.IsNullOrEmpty(filename))
|
||||
for (var i = 0; i < _renderers.Count; i++)
|
||||
{
|
||||
return IntPtr.Zero;
|
||||
var renderer = _renderers[i];
|
||||
if (!renderer.Disposed)
|
||||
renderer.Render();
|
||||
else
|
||||
{
|
||||
renderer.InternalDispose();
|
||||
_renderers.Remove(renderer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Stream? stream;
|
||||
var resourceCache = IoCManager.Resolve<IResourceCache>();
|
||||
var resourcePath = new ResourcePath(filename);
|
||||
Thread.Sleep(1);
|
||||
}
|
||||
}
|
||||
|
||||
if (resourcePath.IsRooted && resourceCache.ContentFileExists(filename))
|
||||
public void Shutdown()
|
||||
{
|
||||
_alive = false;
|
||||
_midiThread?.Join();
|
||||
_settings?.Dispose();
|
||||
|
||||
lock (_renderers)
|
||||
{
|
||||
foreach (var renderer in _renderers)
|
||||
{
|
||||
renderer?.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
if (FluidsynthInitialized && !_failedInitialize)
|
||||
{
|
||||
NFluidsynth.Logger.SetLoggerMethod(null);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Internal method to get a human-readable representation of a <see cref="SequencerEvent"/>.
|
||||
/// </summary>
|
||||
internal static string SequencerEventToString(SequencerEvent midiEvent)
|
||||
{
|
||||
// ReSharper disable once UseStringInterpolation
|
||||
return string.Format(
|
||||
"{0} chan:{1:D2} key:{2:D5} bank:{3:D2} ctrl:{4:D5} dur:{5:D5} pitch:{6:D5} prog:{7:D3} val:{8:D5} vel:{9:D5}",
|
||||
midiEvent.Type.ToString().PadLeft(22),
|
||||
midiEvent.Channel,
|
||||
midiEvent.Key,
|
||||
midiEvent.Bank,
|
||||
midiEvent.Control,
|
||||
midiEvent.Duration,
|
||||
midiEvent.Pitch,
|
||||
midiEvent.Program,
|
||||
midiEvent.Value,
|
||||
midiEvent.Velocity);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This class is used to load soundfonts.
|
||||
/// </summary>
|
||||
private sealed class ResourceLoaderCallbacks : SoundFontLoaderCallbacks
|
||||
{
|
||||
private readonly Dictionary<int, Stream> _openStreams = new();
|
||||
private int _nextStreamId = 1;
|
||||
|
||||
public override IntPtr Open(string filename)
|
||||
{
|
||||
if (string.IsNullOrEmpty(filename))
|
||||
{
|
||||
return IntPtr.Zero;
|
||||
}
|
||||
|
||||
Stream? stream;
|
||||
var resourceCache = IoCManager.Resolve<IResourceCache>();
|
||||
var resourcePath = new ResourcePath(filename);
|
||||
|
||||
if (resourcePath.IsRooted)
|
||||
{
|
||||
// is it in content?
|
||||
if (resourceCache.ContentFileExists(filename))
|
||||
{
|
||||
if (!resourceCache.TryContentFileRead(filename, out stream))
|
||||
return IntPtr.Zero;
|
||||
}
|
||||
// is it in userdata?
|
||||
else if (resourceCache.UserData.Exists(resourcePath))
|
||||
{
|
||||
stream = resourceCache.UserData.OpenRead(resourcePath);
|
||||
}
|
||||
else if (File.Exists(filename))
|
||||
{
|
||||
stream = File.OpenRead(filename);
|
||||
@@ -421,73 +453,81 @@ namespace Robust.Client.Audio.Midi
|
||||
{
|
||||
return IntPtr.Zero;
|
||||
}
|
||||
|
||||
var id = _nextStreamId++;
|
||||
|
||||
_openStreams.Add(id, stream);
|
||||
|
||||
return (IntPtr) id;
|
||||
}
|
||||
else if (File.Exists(filename))
|
||||
{
|
||||
stream = File.OpenRead(filename);
|
||||
}
|
||||
else
|
||||
{
|
||||
return IntPtr.Zero;
|
||||
}
|
||||
|
||||
public override unsafe int Read(IntPtr buf, long count, IntPtr sfHandle)
|
||||
{
|
||||
var length = (int) count;
|
||||
var span = new Span<byte>(buf.ToPointer(), length);
|
||||
var stream = _openStreams[(int) sfHandle];
|
||||
var id = _nextStreamId++;
|
||||
|
||||
// Fluidsynth's docs state that this method should leave the buffer unmodified if it fails. (returns -1)
|
||||
try
|
||||
_openStreams.Add(id, stream);
|
||||
|
||||
return (IntPtr) id;
|
||||
}
|
||||
|
||||
public override unsafe int Read(IntPtr buf, long count, IntPtr sfHandle)
|
||||
{
|
||||
var length = (int) count;
|
||||
var span = new Span<byte>(buf.ToPointer(), length);
|
||||
var stream = _openStreams[(int) sfHandle];
|
||||
|
||||
// Fluidsynth's docs state that this method should leave the buffer unmodified if it fails. (returns -1)
|
||||
try
|
||||
{
|
||||
// Fluidsynth does a LOT of tiny allocations (frankly, way too much).
|
||||
if (count < 1024)
|
||||
{
|
||||
// Fluidsynth does a LOT of tiny allocations (frankly, way too much).
|
||||
if (count < 1024)
|
||||
{
|
||||
// ReSharper disable once SuggestVarOrType_Elsewhere
|
||||
Span<byte> buffer = stackalloc byte[(int)count];
|
||||
// ReSharper disable once SuggestVarOrType_Elsewhere
|
||||
Span<byte> buffer = stackalloc byte[(int)count];
|
||||
|
||||
stream.ReadExact(buffer);
|
||||
stream.ReadExact(buffer);
|
||||
|
||||
buffer.CopyTo(span);
|
||||
}
|
||||
else
|
||||
{
|
||||
var buffer = stream.ReadExact(length);
|
||||
|
||||
buffer.CopyTo(span);
|
||||
}
|
||||
buffer.CopyTo(span);
|
||||
}
|
||||
catch (EndOfStreamException)
|
||||
else
|
||||
{
|
||||
return -1;
|
||||
var buffer = stream.ReadExact(length);
|
||||
|
||||
buffer.CopyTo(span);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public override int Seek(IntPtr sfHandle, int offset, SeekOrigin origin)
|
||||
catch (EndOfStreamException)
|
||||
{
|
||||
var stream = _openStreams[(int) sfHandle];
|
||||
|
||||
stream.Seek(offset, origin);
|
||||
|
||||
return 0;
|
||||
return -1;
|
||||
}
|
||||
|
||||
public override int Tell(IntPtr sfHandle)
|
||||
{
|
||||
var stream = _openStreams[(int) sfHandle];
|
||||
return 0;
|
||||
}
|
||||
|
||||
return (int) stream.Position;
|
||||
}
|
||||
public override int Seek(IntPtr sfHandle, int offset, SeekOrigin origin)
|
||||
{
|
||||
var stream = _openStreams[(int) sfHandle];
|
||||
|
||||
public override int Close(IntPtr sfHandle)
|
||||
{
|
||||
if (!_openStreams.Remove((int) sfHandle, out var stream))
|
||||
return -1;
|
||||
stream.Seek(offset, origin);
|
||||
|
||||
stream.Dispose();
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
public override int Tell(IntPtr sfHandle)
|
||||
{
|
||||
var stream = _openStreams[(int) sfHandle];
|
||||
|
||||
return (int) stream.Position;
|
||||
}
|
||||
|
||||
public override int Close(IntPtr sfHandle)
|
||||
{
|
||||
if (!_openStreams.Remove((int) sfHandle, out var stream))
|
||||
return -1;
|
||||
|
||||
stream.Dispose();
|
||||
return 0;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -74,7 +74,7 @@ namespace Robust.Client
|
||||
{
|
||||
if (RunLevel == ClientRunLevel.Connecting)
|
||||
{
|
||||
_net.Shutdown("Client mashing that connect button.");
|
||||
_net.Reset("Client mashing that connect button.");
|
||||
Reset();
|
||||
}
|
||||
|
||||
|
||||
@@ -11,6 +11,7 @@ using Robust.Client.Input;
|
||||
using Robust.Client.Map;
|
||||
using Robust.Client.Placement;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.Profiling;
|
||||
using Robust.Client.Prototypes;
|
||||
using Robust.Client.Reflection;
|
||||
using Robust.Client.ResourceManagement;
|
||||
@@ -75,6 +76,7 @@ namespace Robust.Client
|
||||
IoCManager.Register<IDiscordRichPresence, DiscordRichPresence>();
|
||||
IoCManager.Register<IMidiManager, MidiManager>();
|
||||
IoCManager.Register<IAuthManager, AuthManager>();
|
||||
IoCManager.Register<ProfViewManager>();
|
||||
IoCManager.Register<IPhysicsManager, PhysicsManager>();
|
||||
switch (mode)
|
||||
{
|
||||
|
||||
@@ -134,7 +134,7 @@ namespace Robust.Client.Console
|
||||
if (!NetManager.IsConnected) // we don't care about session on client
|
||||
return;
|
||||
|
||||
var msg = NetManager.CreateNetMessage<MsgConCmd>();
|
||||
var msg = new MsgConCmd();
|
||||
msg.Text = command;
|
||||
NetManager.ClientSendMessage(msg);
|
||||
}
|
||||
@@ -198,7 +198,7 @@ namespace Robust.Client.Console
|
||||
if (!NetManager.IsConnected)
|
||||
return;
|
||||
|
||||
var msg = NetManager.CreateNetMessage<MsgConCmdReg>();
|
||||
var msg = new MsgConCmdReg();
|
||||
NetManager.ClientSendMessage(msg);
|
||||
|
||||
_requestedCommands = true;
|
||||
|
||||
@@ -8,12 +8,12 @@ namespace Robust.Client.Console.Commands
|
||||
{
|
||||
public string Command => "physics";
|
||||
public string Description => $"Shows a debug physics overlay. The arg supplied specifies the overlay.";
|
||||
public string Help => $"{Command} <aabbs / contactnormals / contactpoints / joints / shapeinfo / shapes>";
|
||||
public string Help => $"{Command} <aabbs / com / contactnormals / contactpoints / joints / shapeinfo / shapes>";
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
if (args.Length != 1)
|
||||
{
|
||||
shell.WriteLine($"Invalid number of args supplied");
|
||||
shell.WriteError($"Invalid number of args supplied");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace Robust.Client.Console.Commands
|
||||
system.Flags ^= PhysicsDebugFlags.Shapes;
|
||||
break;
|
||||
default:
|
||||
shell.WriteLine($"{args[0]} is not a recognised overlay");
|
||||
shell.WriteError($"{args[0]} is not a recognised overlay");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace Robust.Client.Console.Commands
|
||||
// MsgStringTableEntries is registered as NetMessageAccept.Client so the server will immediately deny it.
|
||||
// And kick us.
|
||||
var net = IoCManager.Resolve<IClientNetManager>();
|
||||
var msg = net.CreateNetMessage<MsgStringTableEntries>();
|
||||
var msg = new MsgStringTableEntries();
|
||||
msg.Entries = new MsgStringTableEntries.Entry[0];
|
||||
net.ClientSendMessage(msg);
|
||||
}
|
||||
|
||||
@@ -35,7 +35,7 @@ namespace Robust.Client.Console
|
||||
|
||||
RunButton.Disabled = true;
|
||||
|
||||
var msg = _client._netManager.CreateNetMessage<MsgScriptEval>();
|
||||
var msg = new MsgScriptEval();
|
||||
msg.ScriptSession = _session;
|
||||
msg.Code = _lastEnteredText = InputBar.Text;
|
||||
|
||||
@@ -48,7 +48,7 @@ namespace Robust.Client.Console
|
||||
|
||||
protected override void Complete()
|
||||
{
|
||||
var msg = _client._netManager.CreateNetMessage<MsgScriptCompletion>();
|
||||
var msg = new MsgScriptCompletion();
|
||||
msg.ScriptSession = _session;
|
||||
msg.Code = InputBar.Text;
|
||||
msg.Cursor = InputBar.CursorPosition;
|
||||
|
||||
@@ -65,7 +65,7 @@ namespace Robust.Client.Console
|
||||
throw new InvalidOperationException("We do not have scripting permission.");
|
||||
}
|
||||
|
||||
var msg = _netManager.CreateNetMessage<MsgScriptStart>();
|
||||
var msg = new MsgScriptStart();
|
||||
msg.ScriptSession = _nextSessionId++;
|
||||
_netManager.ClientSendMessage(msg);
|
||||
}
|
||||
@@ -74,7 +74,7 @@ namespace Robust.Client.Console
|
||||
{
|
||||
_activeConsoles.Remove(session);
|
||||
|
||||
var msg = _netManager.CreateNetMessage<MsgScriptStop>();
|
||||
var msg = new MsgScriptStop();
|
||||
msg.ScriptSession = session;
|
||||
_netManager.ClientSendMessage(msg);
|
||||
}
|
||||
|
||||
@@ -52,6 +52,7 @@ using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Collision;
|
||||
@@ -88,6 +89,7 @@ namespace Robust.Client.Debugging
|
||||
EntityManager,
|
||||
IoCManager.Resolve<IEyeManager>(),
|
||||
IoCManager.Resolve<IInputManager>(),
|
||||
IoCManager.Resolve<IMapManager>(),
|
||||
IoCManager.Resolve<IResourceCache>(),
|
||||
this,
|
||||
Get<SharedPhysicsSystem>()));
|
||||
@@ -151,10 +153,12 @@ namespace Robust.Client.Debugging
|
||||
/// Shows the world point for each contact in the viewport.
|
||||
/// </summary>
|
||||
ContactPoints = 1 << 0,
|
||||
|
||||
/// <summary>
|
||||
/// Shows the world normal for each contact in the viewport.
|
||||
/// </summary>
|
||||
ContactNormals = 1 << 1,
|
||||
|
||||
/// <summary>
|
||||
/// Shows all physics shapes in the viewport.
|
||||
/// </summary>
|
||||
@@ -162,6 +166,10 @@ namespace Robust.Client.Debugging
|
||||
ShapeInfo = 1 << 3,
|
||||
Joints = 1 << 4,
|
||||
AABBs = 1 << 5,
|
||||
|
||||
/// <summary>
|
||||
/// Shows Center of Mass for all bodies in the viewport.
|
||||
/// </summary>
|
||||
COM = 1 << 6,
|
||||
}
|
||||
|
||||
@@ -170,6 +178,7 @@ namespace Robust.Client.Debugging
|
||||
private IEntityManager _entityManager = default!;
|
||||
private IEyeManager _eyeManager = default!;
|
||||
private IInputManager _inputManager = default!;
|
||||
private IMapManager _mapManager = default!;
|
||||
private DebugPhysicsSystem _debugPhysicsSystem = default!;
|
||||
private SharedPhysicsSystem _physicsSystem = default!;
|
||||
|
||||
@@ -181,11 +190,12 @@ namespace Robust.Client.Debugging
|
||||
|
||||
private HashSet<Joint> _drawnJoints = new();
|
||||
|
||||
public PhysicsDebugOverlay(IEntityManager entityManager, IEyeManager eyeManager, IInputManager inputManager, IResourceCache cache, DebugPhysicsSystem system, SharedPhysicsSystem physicsSystem)
|
||||
public PhysicsDebugOverlay(IEntityManager entityManager, IEyeManager eyeManager, IInputManager inputManager, IMapManager mapManager, IResourceCache cache, DebugPhysicsSystem system, SharedPhysicsSystem physicsSystem)
|
||||
{
|
||||
_entityManager = entityManager;
|
||||
_eyeManager = eyeManager;
|
||||
_inputManager = inputManager;
|
||||
_mapManager = mapManager;
|
||||
_debugPhysicsSystem = system;
|
||||
_physicsSystem = physicsSystem;
|
||||
_font = new VectorFont(cache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 10);
|
||||
@@ -240,26 +250,21 @@ namespace Robust.Client.Debugging
|
||||
|
||||
if ((_debugPhysicsSystem.Flags & PhysicsDebugFlags.COM) != 0)
|
||||
{
|
||||
const float Alpha = 0.25f;
|
||||
|
||||
foreach (var physBody in _physicsSystem.GetCollidingEntities(mapId, viewBounds))
|
||||
{
|
||||
Color color;
|
||||
const float Alpha = 0.25f;
|
||||
float size;
|
||||
|
||||
if (_entityManager.HasComponent<MapGridComponent>(physBody.Owner))
|
||||
{
|
||||
color = Color.Orange.WithAlpha(Alpha);
|
||||
size = 1f;
|
||||
}
|
||||
else
|
||||
{
|
||||
color = Color.Purple.WithAlpha(Alpha);
|
||||
size = 0.2f;
|
||||
}
|
||||
|
||||
var color = Color.Purple.WithAlpha(Alpha);
|
||||
var transform = physBody.GetTransform();
|
||||
worldHandle.DrawCircle(Transform.Mul(transform, physBody.LocalCenter), 0.2f, color);
|
||||
}
|
||||
|
||||
worldHandle.DrawCircle(Transform.Mul(transform, physBody.LocalCenter), size, color);
|
||||
foreach (var grid in _mapManager.FindGridsIntersecting(mapId, viewBounds))
|
||||
{
|
||||
var physBody = _entityManager.GetComponent<PhysicsComponent>(grid.GridEntityId);
|
||||
var color = Color.Orange.WithAlpha(Alpha);
|
||||
var transform = physBody.GetTransform();
|
||||
worldHandle.DrawCircle(Transform.Mul(transform, physBody.LocalCenter), 1f, color);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
67
Robust.Client/GameController/GameController.Redialler.cs
Normal file
67
Robust.Client/GameController/GameController.Redialler.cs
Normal file
@@ -0,0 +1,67 @@
|
||||
using System;
|
||||
using System.Threading;
|
||||
using Robust.LoaderApi;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client;
|
||||
|
||||
internal partial class GameController
|
||||
{
|
||||
// A little paranoia goes a long way.
|
||||
// This is static on purpose - the whole process shouldn't redial more than once, ever.
|
||||
private static int _hasRedialled = 0;
|
||||
|
||||
public void Redial(string address, string? text = null)
|
||||
{
|
||||
// -- ATTENTION, YE WOULD-BE TRESPASSERS! --
|
||||
// This code is the least testable code ever (because it's in-engine code that requires the Launcher), so don't make it do too much.
|
||||
// This checks for some obvious requirements and then forwards to RedialApi which does the actual work.
|
||||
// Testing of RedialApi is doable in the SS14.Launcher project, this is why it has a fake RobustToolbox build.
|
||||
// -- THANK YE, NOW KINDLY MOVE ALONG! --
|
||||
|
||||
// We don't ever want to successfully redial more than once, and we want to shutdown once we've redialled.
|
||||
// Otherwise abuse could happen.
|
||||
DebugTools.AssertNotNull(_mainLoop);
|
||||
|
||||
Logger.Info($"Attempting redial of {address}: {text ?? "no reason given"}");
|
||||
|
||||
if (!_mainLoop!.Running)
|
||||
{
|
||||
throw new Exception("Attempted a redial during shutdown, this is not acceptable - redial first and if you succeed it'll shutdown anyway.");
|
||||
}
|
||||
|
||||
if (_loaderArgs == null)
|
||||
{
|
||||
throw new Exception("Attempted a redial when the game was not run from the launcher (_loaderArgs == null)");
|
||||
}
|
||||
|
||||
if (_loaderArgs!.RedialApi == null)
|
||||
{
|
||||
throw new Exception("Attempted a redial when redialling was not supported by the loader (Outdated launcher?)");
|
||||
}
|
||||
|
||||
if (Interlocked.Increment(ref _hasRedialled) != 1)
|
||||
{
|
||||
// Don't let it overflow or anything
|
||||
Interlocked.Decrement(ref _hasRedialled);
|
||||
throw new Exception("Attempted a redial after one already succeeded or while one is in progress, this is never acceptable");
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
_loaderArgs!.RedialApi!.Redial(new Uri(address), text ?? "");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Interlocked.Decrement(ref _hasRedialled);
|
||||
throw ex;
|
||||
}
|
||||
|
||||
Shutdown("Redial");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,14 +21,16 @@ using Robust.Shared;
|
||||
using Robust.Shared.Asynchronous;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Exceptions;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Profiling;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager;
|
||||
using Robust.Shared.Threading;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
@@ -66,6 +68,9 @@ namespace Robust.Client
|
||||
[Dependency] private readonly IAuthManager _authManager = default!;
|
||||
[Dependency] private readonly IMidiManager _midiManager = default!;
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IParallelManagerInternal _parallelMgr = default!;
|
||||
[Dependency] private readonly ProfManager _prof = default!;
|
||||
[Dependency] private readonly IRuntimeLog _runtimeLog = default!;
|
||||
|
||||
private IWebViewManagerHook? _webViewHook;
|
||||
|
||||
@@ -91,7 +96,8 @@ namespace Robust.Client
|
||||
|
||||
_clyde.InitializePostWindowing();
|
||||
_clydeAudio.InitializePostWindowing();
|
||||
_clyde.SetWindowTitle(Options.DefaultWindowTitle ?? _resourceManifest!.DefaultWindowTitle ?? "RobustToolbox");
|
||||
_clyde.SetWindowTitle(
|
||||
Options.DefaultWindowTitle ?? _resourceManifest!.DefaultWindowTitle ?? "RobustToolbox");
|
||||
|
||||
_taskManager.Initialize();
|
||||
_fontManager.SetFontDpi((uint)_configurationManager.GetCVar(CVars.DisplayFontDpi));
|
||||
@@ -131,8 +137,9 @@ namespace Robust.Client
|
||||
_inputManager.Initialize();
|
||||
_console.Initialize();
|
||||
_prototypeManager.Initialize();
|
||||
_prototypeManager.LoadDirectory(new ResourcePath("/EnginePrototypes/"));
|
||||
_prototypeManager.LoadDirectory(Options.PrototypeDirectory);
|
||||
_prototypeManager.Resync();
|
||||
_prototypeManager.ResolveResults();
|
||||
_entityManager.Initialize();
|
||||
_mapManager.Initialize();
|
||||
_gameStateManager.Initialize();
|
||||
@@ -157,7 +164,7 @@ namespace Robust.Client
|
||||
// Setup main loop
|
||||
if (_mainLoop == null)
|
||||
{
|
||||
_mainLoop = new GameLoop(_gameTiming)
|
||||
_mainLoop = new GameLoop(_gameTiming, _runtimeLog, _prof)
|
||||
{
|
||||
SleepMode = displayMode == DisplayMode.Headless ? SleepMode.Delay : SleepMode.None
|
||||
};
|
||||
@@ -197,7 +204,7 @@ namespace Robust.Client
|
||||
|
||||
_clyde.Ready();
|
||||
|
||||
if (!Options.DisableCommandLineConnect &&
|
||||
if (_resourceManifest!.AutoConnect &&
|
||||
(_commandLineArgs?.Connect == true || _commandLineArgs?.Launcher == true)
|
||||
&& LaunchState.ConnectEndpoint != null)
|
||||
{
|
||||
@@ -213,7 +220,7 @@ namespace Robust.Client
|
||||
{
|
||||
// Parses /manifest.yml for game-specific settings that cannot be exclusively set up by content code.
|
||||
if (!_resourceCache.TryContentFileRead("/manifest.yml", out var stream))
|
||||
return new ResourceManifestData(Array.Empty<string>(), null, null, null, null);
|
||||
return new ResourceManifestData(Array.Empty<string>(), null, null, null, null, true);
|
||||
|
||||
var yamlStream = new YamlStream();
|
||||
using (stream)
|
||||
@@ -223,7 +230,7 @@ namespace Robust.Client
|
||||
}
|
||||
|
||||
if (yamlStream.Documents.Count == 0)
|
||||
return new ResourceManifestData(Array.Empty<string>(), null, null, null, null);
|
||||
return new ResourceManifestData(Array.Empty<string>(), null, null, null, null, true);
|
||||
|
||||
if (yamlStream.Documents.Count != 1 || yamlStream.Documents[0].RootNode is not YamlMappingNode mapping)
|
||||
{
|
||||
@@ -258,7 +265,11 @@ namespace Robust.Client
|
||||
if (mapping.TryGetNode("splashLogo", out var splashNode))
|
||||
splashLogo = splashNode.AsString();
|
||||
|
||||
return new ResourceManifestData(modules, assemblyPrefix, defaultWindowTitle, windowIconSet, splashLogo);
|
||||
bool autoConnect = true;
|
||||
if (mapping.TryGetNode("autoConnect", out var autoConnectNode))
|
||||
autoConnect = autoConnectNode.AsBool();
|
||||
|
||||
return new ResourceManifestData(modules, assemblyPrefix, defaultWindowTitle, windowIconSet, splashLogo, autoConnect);
|
||||
}
|
||||
|
||||
internal bool StartupSystemSplash(GameControllerOptions options, Func<ILogHandler>? logHandlerFactory)
|
||||
@@ -326,6 +337,12 @@ namespace Robust.Client
|
||||
|
||||
ProfileOptSetup.Setup(_configurationManager);
|
||||
|
||||
_parallelMgr.Initialize();
|
||||
_prof.Initialize();
|
||||
#if !FULL_RELEASE
|
||||
_configurationManager.OverrideDefault(CVars.ProfEnabled, true);
|
||||
#endif
|
||||
|
||||
_resourceCache.Initialize(Options.LoadConfigAndUserData ? userDataDir : null);
|
||||
|
||||
var mountOptions = _commandLineArgs != null
|
||||
@@ -446,52 +463,127 @@ namespace Robust.Client
|
||||
|
||||
private void Input(FrameEventArgs frameEventArgs)
|
||||
{
|
||||
_clyde.ProcessInput(frameEventArgs);
|
||||
_networkManager.ProcessPackets();
|
||||
_taskManager.ProcessPendingTasks(); // tasks like connect
|
||||
using (_prof.Group("Input Events"))
|
||||
{
|
||||
_clyde.ProcessInput(frameEventArgs);
|
||||
}
|
||||
|
||||
using (_prof.Group("Network"))
|
||||
{
|
||||
_networkManager.ProcessPackets();
|
||||
}
|
||||
|
||||
using (_prof.Group("Async"))
|
||||
{
|
||||
_taskManager.ProcessPendingTasks(); // tasks like connect
|
||||
}
|
||||
}
|
||||
|
||||
private void Tick(FrameEventArgs frameEventArgs)
|
||||
{
|
||||
_modLoader.BroadcastUpdate(ModUpdateLevel.PreEngine, frameEventArgs);
|
||||
_console.CommandBufferExecute();
|
||||
_timerManager.UpdateTimers(frameEventArgs);
|
||||
_taskManager.ProcessPendingTasks();
|
||||
using (_prof.Group("Content pre engine"))
|
||||
{
|
||||
_modLoader.BroadcastUpdate(ModUpdateLevel.PreEngine, frameEventArgs);
|
||||
}
|
||||
|
||||
using (_prof.Group("Console"))
|
||||
{
|
||||
_console.CommandBufferExecute();
|
||||
}
|
||||
|
||||
using (_prof.Group("Timers"))
|
||||
{
|
||||
_timerManager.UpdateTimers(frameEventArgs);
|
||||
}
|
||||
|
||||
using (_prof.Group("Async"))
|
||||
{
|
||||
_taskManager.ProcessPendingTasks();
|
||||
}
|
||||
|
||||
// GameStateManager is in full control of the simulation update in multiplayer.
|
||||
if (_client.RunLevel == ClientRunLevel.InGame || _client.RunLevel == ClientRunLevel.Connected)
|
||||
{
|
||||
_gameStateManager.ApplyGameState();
|
||||
using (_prof.Group("Game state"))
|
||||
{
|
||||
_gameStateManager.ApplyGameState();
|
||||
}
|
||||
}
|
||||
|
||||
// In singleplayer, however, we're in full control instead.
|
||||
else if (_client.RunLevel == ClientRunLevel.SinglePlayerGame)
|
||||
{
|
||||
// The last real tick is the current tick! This way we won't be in "prediction" mode.
|
||||
_gameTiming.LastRealTick = _gameTiming.CurTick;
|
||||
_entityManager.TickUpdate(frameEventArgs.DeltaSeconds, noPredictions: false);
|
||||
using (_prof.Group("Entity"))
|
||||
{
|
||||
// The last real tick is the current tick! This way we won't be in "prediction" mode.
|
||||
_gameTiming.LastRealTick = _gameTiming.CurTick;
|
||||
_entityManager.TickUpdate(frameEventArgs.DeltaSeconds, noPredictions: false);
|
||||
}
|
||||
}
|
||||
|
||||
_modLoader.BroadcastUpdate(ModUpdateLevel.PostEngine, frameEventArgs);
|
||||
using (_prof.Group("Content post engine"))
|
||||
{
|
||||
_modLoader.BroadcastUpdate(ModUpdateLevel.PostEngine, frameEventArgs);
|
||||
}
|
||||
}
|
||||
|
||||
private void Update(FrameEventArgs frameEventArgs)
|
||||
{
|
||||
_webViewHook?.Update();
|
||||
_clydeAudio.FrameProcess(frameEventArgs);
|
||||
_clyde.FrameProcess(frameEventArgs);
|
||||
_modLoader.BroadcastUpdate(ModUpdateLevel.FramePreEngine, frameEventArgs);
|
||||
_stateManager.FrameUpdate(frameEventArgs);
|
||||
if (_webViewHook != null)
|
||||
{
|
||||
using (_prof.Group("WebView"))
|
||||
{
|
||||
_webViewHook?.Update();
|
||||
}
|
||||
}
|
||||
|
||||
using (_prof.Group("ClydeAudio"))
|
||||
{
|
||||
_clydeAudio.FrameProcess(frameEventArgs);
|
||||
}
|
||||
|
||||
using (_prof.Group("Clyde"))
|
||||
{
|
||||
_clyde.FrameProcess(frameEventArgs);
|
||||
}
|
||||
|
||||
using (_prof.Group("Content Pre Engine"))
|
||||
{
|
||||
_modLoader.BroadcastUpdate(ModUpdateLevel.FramePreEngine, frameEventArgs);
|
||||
}
|
||||
|
||||
using (_prof.Group("State"))
|
||||
{
|
||||
_stateManager.FrameUpdate(frameEventArgs);
|
||||
}
|
||||
|
||||
if (_client.RunLevel >= ClientRunLevel.Connected)
|
||||
{
|
||||
_placementManager.FrameUpdate(frameEventArgs);
|
||||
_entityManager.FrameUpdate(frameEventArgs.DeltaSeconds);
|
||||
using (_prof.Group("Placement"))
|
||||
{
|
||||
_placementManager.FrameUpdate(frameEventArgs);
|
||||
}
|
||||
|
||||
using (_prof.Group("Entity"))
|
||||
{
|
||||
_entityManager.FrameUpdate(frameEventArgs.DeltaSeconds);
|
||||
}
|
||||
}
|
||||
|
||||
_overlayManager.FrameUpdate(frameEventArgs);
|
||||
_userInterfaceManager.FrameUpdate(frameEventArgs);
|
||||
_modLoader.BroadcastUpdate(ModUpdateLevel.FramePostEngine, frameEventArgs);
|
||||
using (_prof.Group("Overlay"))
|
||||
{
|
||||
_overlayManager.FrameUpdate(frameEventArgs);
|
||||
}
|
||||
|
||||
using (_prof.Group("UI"))
|
||||
{
|
||||
_userInterfaceManager.FrameUpdate(frameEventArgs);
|
||||
}
|
||||
|
||||
using (_prof.Group("Content Post Engine"))
|
||||
{
|
||||
_modLoader.BroadcastUpdate(ModUpdateLevel.FramePostEngine, frameEventArgs);
|
||||
}
|
||||
}
|
||||
|
||||
internal static void SetupLogging(ILogManager logManager, Func<ILogHandler> logHandlerFactory)
|
||||
@@ -584,7 +676,8 @@ namespace Robust.Client
|
||||
string? AssemblyPrefix,
|
||||
string? DefaultWindowTitle,
|
||||
string? WindowIconSet,
|
||||
string? SplashLogo
|
||||
string? SplashLogo,
|
||||
bool AutoConnect
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -82,10 +82,5 @@ namespace Robust.Client
|
||||
/// Whether to load config and user data.
|
||||
/// </summary>
|
||||
public bool LoadConfigAndUserData { get; init; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to disable command line args server auto-connecting.
|
||||
/// </summary>
|
||||
public bool DisableCommandLineConnect { get; init; } = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -37,9 +37,9 @@ namespace Robust.Client.GameObjects
|
||||
return base.CreateEntity(prototypeName, uid);
|
||||
}
|
||||
|
||||
void IClientEntityManagerInternal.InitializeEntity(EntityUid entity)
|
||||
void IClientEntityManagerInternal.InitializeEntity(EntityUid entity, MetaDataComponent? meta = null)
|
||||
{
|
||||
base.InitializeEntity(entity);
|
||||
base.InitializeEntity(entity, meta);
|
||||
}
|
||||
|
||||
void IClientEntityManagerInternal.StartEntity(EntityUid entity)
|
||||
@@ -86,7 +86,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
public void SendSystemNetworkMessage(EntityEventArgs message, uint sequence)
|
||||
{
|
||||
var msg = _networkManager.CreateNetMessage<MsgEntity>();
|
||||
var msg = new MsgEntity();
|
||||
msg.Type = EntityMessageType.SystemMessage;
|
||||
msg.SystemMessage = message;
|
||||
msg.SourceTick = _gameTiming.CurTick;
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Client.Utility;
|
||||
@@ -32,11 +33,13 @@ namespace Robust.Client.GameObjects
|
||||
public const string LogCategory = "go.comp.icon";
|
||||
const string SerializationCache = "icon";
|
||||
|
||||
[Obsolete("Use SpriteSystem instead.")]
|
||||
private static IRsiStateLike TextureForConfig(IconComponent compData, IResourceCache resourceCache)
|
||||
{
|
||||
return compData.Icon?.Default ?? resourceCache.GetFallback<TextureResource>().Texture;
|
||||
}
|
||||
|
||||
[Obsolete("Use SpriteSystem instead.")]
|
||||
public static IRsiStateLike? GetPrototypeIcon(EntityPrototype prototype, IResourceCache resourceCache)
|
||||
{
|
||||
if (!prototype.Components.TryGetValue("Icon", out var compData))
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedPointLightComponent))]
|
||||
public sealed class PointLightComponent : SharedPointLightComponent, ISerializationHooks
|
||||
public sealed class PointLightComponent : SharedPointLightComponent
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
|
||||
|
||||
@@ -601,8 +601,10 @@ namespace Robust.Client.GameObjects
|
||||
private void RebuildBounds()
|
||||
{
|
||||
_bounds = new Box2();
|
||||
foreach (var layer in Layers.Where(layer => layer.Visible))
|
||||
foreach (var layer in Layers)
|
||||
{
|
||||
if (!layer.Visible) continue;
|
||||
|
||||
_bounds = _bounds.Union(layer.CalculateBoundingBox());
|
||||
}
|
||||
}
|
||||
@@ -1520,6 +1522,7 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
[Obsolete("Use SpriteSystem instead.")]
|
||||
internal static RSI.State GetFallbackState(IResourceCache cache)
|
||||
{
|
||||
var rsi = cache.GetResource<RSIResource>("/Textures/error.rsi").RSI;
|
||||
@@ -1968,7 +1971,7 @@ namespace Robust.Client.GameObjects
|
||||
/// <inheritdoc/>
|
||||
public Box2 CalculateBoundingBox()
|
||||
{
|
||||
var textureSize = PixelSize / EyeManager.PixelsPerMeter;
|
||||
var textureSize = (Vector2) PixelSize / EyeManager.PixelsPerMeter;
|
||||
|
||||
// If the parent has locked rotation and we don't have any rotation,
|
||||
// we can take the quick path of just making a box the size of the texture.
|
||||
|
||||
@@ -75,6 +75,10 @@ namespace Robust.Client.GameObjects
|
||||
(BoundUserInterface) _dynamicTypeFactory.CreateInstance(type, new[] {this, wrapped.UiKey});
|
||||
boundInterface.Open();
|
||||
_openInterfaces[wrapped.UiKey] = boundInterface;
|
||||
|
||||
var playerSession = _playerManager.LocalPlayer?.Session;
|
||||
if(playerSession != null)
|
||||
_entityManager.EventBus.RaiseLocalEvent(Owner, new BoundUIOpenedEvent(wrapped.UiKey, Owner, playerSession));
|
||||
}
|
||||
|
||||
internal void Close(object uiKey, bool remoteCall)
|
||||
|
||||
@@ -1,12 +1,10 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Physics;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
@@ -33,9 +31,10 @@ namespace Robust.Client.GameObjects
|
||||
UpdatesAfter.Add(typeof(TransformSystem));
|
||||
UpdatesAfter.Add(typeof(PhysicsSystem));
|
||||
|
||||
SubscribeLocalEvent<OccluderDirtyEvent>(HandleDirtyEvent);
|
||||
SubscribeLocalEvent<OccluderDirtyEvent>(OnOccluderDirty);
|
||||
|
||||
SubscribeLocalEvent<ClientOccluderComponent, AnchorStateChangedEvent>(HandleAnchorChanged);
|
||||
SubscribeLocalEvent<ClientOccluderComponent, AnchorStateChangedEvent>(OnAnchorChanged);
|
||||
SubscribeLocalEvent<ClientOccluderComponent, ReAnchorEvent>(OnReAnchor);
|
||||
}
|
||||
|
||||
public override void FrameUpdate(float frameTime)
|
||||
@@ -62,51 +61,58 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
private static void HandleAnchorChanged(EntityUid uid, ClientOccluderComponent component, ref AnchorStateChangedEvent args)
|
||||
private static void OnAnchorChanged(EntityUid uid, ClientOccluderComponent component, ref AnchorStateChangedEvent args)
|
||||
{
|
||||
component.AnchorStateChanged();
|
||||
}
|
||||
|
||||
private void HandleDirtyEvent(OccluderDirtyEvent ev)
|
||||
private void OnReAnchor(EntityUid uid, ClientOccluderComponent component, ref ReAnchorEvent args)
|
||||
{
|
||||
component.AnchorStateChanged();
|
||||
}
|
||||
|
||||
private void OnOccluderDirty(OccluderDirtyEvent ev)
|
||||
{
|
||||
var sender = ev.Sender;
|
||||
IMapGrid? grid;
|
||||
var occluderQuery = GetEntityQuery<ClientOccluderComponent>();
|
||||
|
||||
if (EntityManager.EntityExists(sender) &&
|
||||
EntityManager.TryGetComponent(sender, out ClientOccluderComponent? iconSmooth)
|
||||
&& iconSmooth.Initialized)
|
||||
occluderQuery.HasComponent(sender))
|
||||
{
|
||||
var xform = EntityManager.GetComponent<TransformComponent>(sender);
|
||||
if (!_mapManager.TryGetGrid(xform.GridID, out var grid1))
|
||||
if (!_mapManager.TryGetGrid(xform.GridID, out grid))
|
||||
return;
|
||||
|
||||
var coords = xform.Coordinates;
|
||||
var localGrid = grid.TileIndicesFor(coords);
|
||||
|
||||
_dirtyEntities.Enqueue(sender);
|
||||
AddValidEntities(grid1.GetInDir(coords, Direction.North));
|
||||
AddValidEntities(grid1.GetInDir(coords, Direction.South));
|
||||
AddValidEntities(grid1.GetInDir(coords, Direction.East));
|
||||
AddValidEntities(grid1.GetInDir(coords, Direction.West));
|
||||
AddValidEntities(grid.GetAnchoredEntitiesEnumerator(localGrid + new Vector2i(0, 1)), occluderQuery);
|
||||
AddValidEntities(grid.GetAnchoredEntitiesEnumerator(localGrid + new Vector2i(0, -1)), occluderQuery);
|
||||
AddValidEntities(grid.GetAnchoredEntitiesEnumerator(localGrid + new Vector2i(1, 0)), occluderQuery);
|
||||
AddValidEntities(grid.GetAnchoredEntitiesEnumerator(localGrid + new Vector2i(-1, 0)), occluderQuery);
|
||||
}
|
||||
|
||||
// Entity is no longer valid, update around the last position it was at.
|
||||
else if (ev.LastPosition.HasValue && _mapManager.TryGetGrid(ev.LastPosition.Value.grid, out var grid))
|
||||
else if (ev.LastPosition.HasValue && _mapManager.TryGetGrid(ev.LastPosition.Value.grid, out grid))
|
||||
{
|
||||
var pos = ev.LastPosition.Value.pos;
|
||||
|
||||
AddValidEntities(grid.GetAnchoredEntities(pos + new Vector2i(1, 0)));
|
||||
AddValidEntities(grid.GetAnchoredEntities(pos + new Vector2i(-1, 0)));
|
||||
AddValidEntities(grid.GetAnchoredEntities(pos + new Vector2i(0, 1)));
|
||||
AddValidEntities(grid.GetAnchoredEntities(pos + new Vector2i(0, -1)));
|
||||
AddValidEntities(grid.GetAnchoredEntitiesEnumerator(pos + new Vector2i(0, 1)), occluderQuery);
|
||||
AddValidEntities(grid.GetAnchoredEntitiesEnumerator(pos + new Vector2i(0, -1)), occluderQuery);
|
||||
AddValidEntities(grid.GetAnchoredEntitiesEnumerator(pos + new Vector2i(1, 0)), occluderQuery);
|
||||
AddValidEntities(grid.GetAnchoredEntitiesEnumerator(pos + new Vector2i(-1, 0)), occluderQuery);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddValidEntities(IEnumerable<EntityUid> candidates)
|
||||
private void AddValidEntities(AnchoredEntitiesEnumerator enumerator, EntityQuery<ClientOccluderComponent> occluderQuery)
|
||||
{
|
||||
foreach (var entity in candidates)
|
||||
while (enumerator.MoveNext(out var entity))
|
||||
{
|
||||
if (EntityManager.HasComponent<ClientOccluderComponent>(entity))
|
||||
{
|
||||
_dirtyEntities.Enqueue(entity);
|
||||
}
|
||||
if (!occluderQuery.HasComponent(entity.Value)) continue;
|
||||
|
||||
_dirtyEntities.Enqueue(entity.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,105 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Utility;
|
||||
using Color = Robust.Shared.Maths.Color;
|
||||
|
||||
namespace Robust.Client.GameObjects;
|
||||
|
||||
public sealed class DebugEntityLookupCommand : IConsoleCommand
|
||||
{
|
||||
public string Command => "togglelookup";
|
||||
public string Description => "Shows / hides entitylookup bounds via an overlay";
|
||||
public string Help => $"{Command}";
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
EntitySystem.Get<DebugEntityLookupSystem>().Enabled ^= true;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class DebugEntityLookupSystem : EntitySystem
|
||||
{
|
||||
public bool Enabled
|
||||
{
|
||||
get => _enabled;
|
||||
set
|
||||
{
|
||||
if (_enabled == value) return;
|
||||
|
||||
_enabled = value;
|
||||
|
||||
if (_enabled)
|
||||
{
|
||||
IoCManager.Resolve<IOverlayManager>().AddOverlay(
|
||||
new EntityLookupOverlay(
|
||||
EntityManager,
|
||||
Get<EntityLookupSystem>()));
|
||||
}
|
||||
else
|
||||
{
|
||||
IoCManager.Resolve<IOverlayManager>().RemoveOverlay<EntityLookupOverlay>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool _enabled;
|
||||
}
|
||||
|
||||
public sealed class EntityLookupOverlay : Overlay
|
||||
{
|
||||
private IEntityManager _entityManager = default!;
|
||||
private EntityLookupSystem _lookup = default!;
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpace;
|
||||
|
||||
public EntityLookupOverlay(IEntityManager entManager, EntityLookupSystem lookup)
|
||||
{
|
||||
_entityManager = entManager;
|
||||
_lookup = lookup;
|
||||
}
|
||||
|
||||
protected internal override void Draw(in OverlayDrawArgs args)
|
||||
{
|
||||
var worldHandle = args.WorldHandle;
|
||||
var xformQuery = _entityManager.GetEntityQuery<TransformComponent>();
|
||||
|
||||
foreach (var lookup in _lookup.FindLookupsIntersecting(args.MapId, args.WorldBounds))
|
||||
{
|
||||
var lookupXform = xformQuery.GetComponent(lookup.Owner);
|
||||
|
||||
var (_, rotation, matrix, invMatrix) = lookupXform.GetWorldPositionRotationMatrixWithInv();
|
||||
|
||||
worldHandle.SetTransform(matrix);
|
||||
|
||||
|
||||
var lookupAABB = invMatrix.TransformBox(args.WorldBounds);
|
||||
var ents = new List<EntityUid>();
|
||||
|
||||
// Gonna allocate a lot but debug overlay sooo
|
||||
lookup.Tree._b2Tree.FastQuery(ref lookupAABB, (ref EntityUid data) =>
|
||||
{
|
||||
ents.Add(data);
|
||||
});
|
||||
|
||||
foreach (var ent in ents)
|
||||
{
|
||||
if (_entityManager.Deleted(ent)) continue;
|
||||
var xform = xformQuery.GetComponent(ent);
|
||||
|
||||
//DebugTools.Assert(!ent.IsInContainer(_entityManager));
|
||||
var (entPos, entRot) = xform.GetWorldPositionRotation();
|
||||
|
||||
var lookupPos = invMatrix.Transform(entPos);
|
||||
var lookupRot = entRot - rotation;
|
||||
|
||||
var aabb = _lookup.GetAABB(ent, lookupPos, lookupRot, xform, xformQuery);
|
||||
|
||||
worldHandle.DrawRect(aabb, Color.Blue.WithAlpha(0.2f));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -76,7 +76,7 @@ namespace Robust.Client.GameObjects
|
||||
worldHandle.SetTransform(worldMatrix);
|
||||
var transform = new Transform(Vector2.Zero, Angle.Zero);
|
||||
|
||||
gridInternal.GetMapChunks(viewport, out var chunkEnumerator);
|
||||
var chunkEnumerator = gridInternal.GetMapChunks(viewport);
|
||||
|
||||
while (chunkEnumerator.MoveNext(out var chunk))
|
||||
{
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
internal sealed class GridFixtureSystem : SharedGridFixtureSystem
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.GameObjects;
|
||||
|
||||
public sealed class ScaleVisualsSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<AppearanceChangeEvent>(OnChangeData);
|
||||
}
|
||||
|
||||
private void OnChangeData(ref AppearanceChangeEvent ev)
|
||||
{
|
||||
if (!ev.AppearanceData.TryGetValue(ScaleVisuals.Scale, out var scale) ||
|
||||
!TryComp<SpriteComponent>(ev.Component.Owner, out var spriteComponent)) return;
|
||||
|
||||
var vecScale = (Vector2)scale;
|
||||
|
||||
// Set it directly because prediction may call this multiple times.
|
||||
spriteComponent.Scale = vecScale;
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.ResourceManagement;
|
||||
@@ -17,13 +18,13 @@ public sealed partial class SpriteSystem
|
||||
[Dependency] private readonly IPrototypeManager _proto = default!;
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
|
||||
[Pure]
|
||||
private readonly Dictionary<string, IRsiStateLike> _cachedPrototypeIcons = new();
|
||||
|
||||
public Texture Frame0(SpriteSpecifier specifier)
|
||||
{
|
||||
return RsiStateLike(specifier).Default;
|
||||
}
|
||||
|
||||
[Pure]
|
||||
public IRsiStateLike RsiStateLike(SpriteSpecifier specifier)
|
||||
{
|
||||
switch (specifier)
|
||||
@@ -35,38 +36,71 @@ public sealed partial class SpriteSystem
|
||||
return GetState(rsi);
|
||||
|
||||
case SpriteSpecifier.EntityPrototype prototypeIcon:
|
||||
if (!_proto.TryIndex<EntityPrototype>(prototypeIcon.EntityPrototypeId, out var prototype))
|
||||
{
|
||||
Logger.Error("Failed to load PrototypeIcon {0}", prototypeIcon.EntityPrototypeId);
|
||||
return SpriteComponent.GetFallbackState(_resourceCache);
|
||||
}
|
||||
|
||||
return SpriteComponent.GetPrototypeIcon(prototype, _resourceCache);
|
||||
return GetPrototypeIcon(prototypeIcon.EntityPrototypeId);
|
||||
|
||||
default:
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
}
|
||||
|
||||
[Pure]
|
||||
public IRsiStateLike GetPrototypeIcon(EntityPrototype prototype, IResourceCache resourceCache)
|
||||
/// <summary>
|
||||
/// Returns an icon for a given <see cref="EntityPrototype"/> ID, or a fallback in case of an error.
|
||||
/// This method caches the result based on the prototype identifier.
|
||||
/// </summary>
|
||||
public IRsiStateLike GetPrototypeIcon(string prototype)
|
||||
{
|
||||
var icon = IconComponent.GetPrototypeIcon(prototype, _resourceCache);
|
||||
if (icon != null) return icon;
|
||||
// Check if this prototype has been cached before, and if so return the result.
|
||||
if (_cachedPrototypeIcons.TryGetValue(prototype, out var cachedResult))
|
||||
return cachedResult;
|
||||
|
||||
if (!prototype.Components.ContainsKey("Sprite"))
|
||||
if (!_proto.TryIndex<EntityPrototype>(prototype, out var entityPrototype))
|
||||
{
|
||||
return SpriteComponent.GetFallbackState(resourceCache);
|
||||
// The specified prototype doesn't exist, return the fallback "error" sprite.
|
||||
Logger.Error("Failed to load PrototypeIcon {0}", prototype);
|
||||
return GetFallbackState();
|
||||
}
|
||||
|
||||
// Generate the icon and cache it in case it's ever needed again.
|
||||
var result = GetPrototypeIcon(entityPrototype);
|
||||
_cachedPrototypeIcons[prototype] = result;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns an icon for a given <see cref="EntityPrototype"/> ID, or a fallback in case of an error.
|
||||
/// This method does NOT cache the result.
|
||||
/// </summary>
|
||||
public IRsiStateLike GetPrototypeIcon(EntityPrototype prototype)
|
||||
{
|
||||
// IconComponent takes precedence. If it has a valid icon, return that. Otherwise, continue as normal.
|
||||
if (prototype.Components.TryGetValue("Icon", out var compData)
|
||||
&& compData is IconComponent {Icon: {} icon})
|
||||
{
|
||||
return icon.Default;
|
||||
}
|
||||
|
||||
// If the prototype doesn't have a SpriteComponent, then there's nothing we can do but return the fallback.
|
||||
if (!prototype.Components.ContainsKey("Sprite"))
|
||||
{
|
||||
return GetFallbackState();
|
||||
}
|
||||
|
||||
// Finally, we use spawn a dummy entity to get its icon.
|
||||
var dummy = Spawn(prototype.ID, MapCoordinates.Nullspace);
|
||||
var spriteComponent = EnsureComp<SpriteComponent>(dummy);
|
||||
var result = spriteComponent.Icon ?? SpriteComponent.GetFallbackState(resourceCache);
|
||||
var result = spriteComponent.Icon ?? GetFallbackState();
|
||||
Del(dummy);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
[Pure]
|
||||
public RSI.State GetFallbackState()
|
||||
{
|
||||
return _resourceCache.GetFallback<RSIResource>().RSI["error"];
|
||||
}
|
||||
|
||||
[Pure]
|
||||
public RSI.State GetState(SpriteSpecifier.Rsi rsiSpecifier)
|
||||
{
|
||||
@@ -79,6 +113,20 @@ public sealed partial class SpriteSystem
|
||||
}
|
||||
|
||||
Logger.Error("Failed to load RSI {0}", rsiSpecifier.RsiPath);
|
||||
return SpriteComponent.GetFallbackState(_resourceCache);
|
||||
return GetFallbackState();
|
||||
}
|
||||
|
||||
private void OnPrototypesReloaded(PrototypesReloadedEventArgs protoReloaded)
|
||||
{
|
||||
// Check if any EntityPrototype has been changed.
|
||||
if (!protoReloaded.ByType.TryGetValue(typeof(EntityPrototype), out var changedSet))
|
||||
return;
|
||||
|
||||
// Remove all changed prototypes from the cache, if they're there.
|
||||
foreach (var (prototype, _) in changedSet.Modified)
|
||||
{
|
||||
// Let's be lazy and not regenerate them until something needs them again.
|
||||
_cachedPrototypeIcons.Remove(prototype);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,9 +23,16 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_proto.PrototypesReloaded += OnPrototypesReloaded;
|
||||
SubscribeLocalEvent<SpriteUpdateInertEvent>(QueueUpdateInert);
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
_proto.PrototypesReloaded -= OnPrototypesReloaded;
|
||||
}
|
||||
|
||||
private void QueueUpdateInert(SpriteUpdateInertEvent ev)
|
||||
{
|
||||
_inertUpdateQueue.Enqueue(ev.Sprite);
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
EntityUid CreateEntity(string? prototypeName, EntityUid uid = default);
|
||||
|
||||
void InitializeEntity(EntityUid entity);
|
||||
void InitializeEntity(EntityUid entity, MetaDataComponent? meta = null);
|
||||
|
||||
void StartEntity(EntityUid entity);
|
||||
}
|
||||
|
||||
@@ -21,6 +21,7 @@ using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Profiling;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -54,6 +55,7 @@ namespace Robust.Client.GameStates
|
||||
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
|
||||
[Dependency] private readonly IClientEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
[Dependency] private readonly ProfManager _prof = default!;
|
||||
#if EXCEPTION_TOLERANCE
|
||||
[Dependency] private readonly IRuntimeLog _runtimeLog = default!;
|
||||
#endif
|
||||
@@ -224,18 +226,28 @@ namespace Robust.Client.GameStates
|
||||
ResetPredictedEntities(_timing.CurTick);
|
||||
}
|
||||
|
||||
if (!curState.Extrapolated)
|
||||
using (_prof.Group("FullRep"))
|
||||
{
|
||||
_processor.UpdateFullRep(curState);
|
||||
if (!curState.Extrapolated)
|
||||
{
|
||||
_processor.UpdateFullRep(curState);
|
||||
}
|
||||
}
|
||||
|
||||
// Store last tick we got from the GameStateProcessor.
|
||||
_lastProcessedTick = _timing.CurTick;
|
||||
|
||||
// apply current state
|
||||
var createdEntities = ApplyGameState(curState, nextState);
|
||||
List<EntityUid> createdEntities;
|
||||
using (_prof.Group("ApplyGameState"))
|
||||
{
|
||||
createdEntities = ApplyGameState(curState, nextState);
|
||||
}
|
||||
|
||||
MergeImplicitData(createdEntities);
|
||||
using (_prof.Group("MergeImplicitData"))
|
||||
{
|
||||
MergeImplicitData(createdEntities);
|
||||
}
|
||||
|
||||
if (_lastProcessedSeq < curState.LastProcessedInput)
|
||||
{
|
||||
@@ -270,6 +282,7 @@ namespace Robust.Client.GameStates
|
||||
|
||||
if (IsPredictionEnabled)
|
||||
{
|
||||
using var _p = _prof.Group("Prediction");
|
||||
using var _ = _timing.StartPastPredictionArea();
|
||||
|
||||
if (_pendingInputs.Count > 0)
|
||||
@@ -290,6 +303,8 @@ namespace Robust.Client.GameStates
|
||||
|
||||
for (var t = _lastProcessedTick.Value + 1; t <= targetTick; t++)
|
||||
{
|
||||
var groupStart = _prof.WriteGroupStart();
|
||||
|
||||
var tick = new GameTick(t);
|
||||
_timing.CurTick = tick;
|
||||
|
||||
@@ -321,20 +336,36 @@ namespace Robust.Client.GameStates
|
||||
|
||||
if (t != targetTick)
|
||||
{
|
||||
// Don't run EntitySystemManager.TickUpdate if this is the target tick,
|
||||
// because the rest of the main loop will call into it with the target tick later,
|
||||
// and it won't be a past prediction.
|
||||
_entitySystemManager.TickUpdate((float) _timing.TickPeriod.TotalSeconds, noPredictions: false);
|
||||
((IBroadcastEventBusInternal) _entities.EventBus).ProcessEventQueue();
|
||||
using (_prof.Group("Systems"))
|
||||
{
|
||||
// Don't run EntitySystemManager.TickUpdate if this is the target tick,
|
||||
// because the rest of the main loop will call into it with the target tick later,
|
||||
// and it won't be a past prediction.
|
||||
_entitySystemManager.TickUpdate((float) _timing.TickPeriod.TotalSeconds, noPredictions: false);
|
||||
}
|
||||
|
||||
using (_prof.Group("Event queue"))
|
||||
{
|
||||
((IBroadcastEventBusInternal) _entities.EventBus).ProcessEventQueue();
|
||||
}
|
||||
}
|
||||
|
||||
_prof.WriteGroupEnd(groupStart, "Prediction tick", ProfData.Int64(t));
|
||||
}
|
||||
}
|
||||
|
||||
_entities.TickUpdate((float) _timing.TickPeriod.TotalSeconds, noPredictions: !IsPredictionEnabled);
|
||||
using (_prof.Group("Tick"))
|
||||
{
|
||||
_entities.TickUpdate((float) _timing.TickPeriod.TotalSeconds, noPredictions: !IsPredictionEnabled);
|
||||
}
|
||||
}
|
||||
|
||||
private void ResetPredictedEntities(GameTick curTick)
|
||||
{
|
||||
using var _ = _prof.Group("ResetPredictedEntities");
|
||||
|
||||
var countReset = 0;
|
||||
|
||||
foreach (var meta in _entityManager.EntityQuery<MetaDataComponent>(true))
|
||||
{
|
||||
var entity = meta.Owner;
|
||||
@@ -355,6 +386,8 @@ namespace Robust.Client.GameStates
|
||||
continue;
|
||||
}
|
||||
|
||||
countReset += 1;
|
||||
|
||||
// TODO: handle component deletions/creations.
|
||||
foreach (var (netId, comp) in _entityManager.GetNetComponents(entity))
|
||||
{
|
||||
@@ -374,6 +407,8 @@ namespace Robust.Client.GameStates
|
||||
comp.HandleComponentState(compState, null);
|
||||
}
|
||||
}
|
||||
|
||||
_prof.WriteValue("Reset count", ProfData.Int32(countReset));
|
||||
}
|
||||
|
||||
private void MergeImplicitData(List<EntityUid> createdEntities)
|
||||
@@ -409,27 +444,47 @@ namespace Robust.Client.GameStates
|
||||
|
||||
private void AckGameState(GameTick sequence)
|
||||
{
|
||||
var msg = _network.CreateNetMessage<MsgStateAck>();
|
||||
var msg = new MsgStateAck();
|
||||
msg.Sequence = sequence;
|
||||
_network.ClientSendMessage(msg);
|
||||
}
|
||||
|
||||
private List<EntityUid> ApplyGameState(GameState curState, GameState? nextState)
|
||||
{
|
||||
_config.TickProcessMessages();
|
||||
_mapManager.ApplyGameStatePre(curState.MapData, curState.EntityStates.Span);
|
||||
var createdEntities = ApplyEntityStates(curState.EntityStates.Span, curState.EntityDeletions.Span,
|
||||
nextState != null ? nextState.EntityStates.Span : default);
|
||||
_players.ApplyPlayerStates(curState.PlayerStates.Value ?? Array.Empty<PlayerState>());
|
||||
using (_prof.Group("Config"))
|
||||
{
|
||||
_config.TickProcessMessages();
|
||||
}
|
||||
|
||||
using (_prof.Group("Map Pre"))
|
||||
{
|
||||
_mapManager.ApplyGameStatePre(curState.MapData, curState.EntityStates.Span);
|
||||
}
|
||||
|
||||
List<EntityUid> createdEntities;
|
||||
using (_prof.Group("Entity"))
|
||||
{
|
||||
createdEntities = ApplyEntityStates(curState.EntityStates.Span, curState.EntityDeletions.Span,
|
||||
nextState != null ? nextState.EntityStates.Span : default);
|
||||
}
|
||||
|
||||
using (_prof.Group("Player"))
|
||||
{
|
||||
_players.ApplyPlayerStates(curState.PlayerStates.Value ?? Array.Empty<PlayerState>());
|
||||
}
|
||||
|
||||
using (_prof.Group("Callback"))
|
||||
{
|
||||
GameStateApplied?.Invoke(new GameStateAppliedArgs(curState));
|
||||
}
|
||||
|
||||
GameStateApplied?.Invoke(new GameStateAppliedArgs(curState));
|
||||
return createdEntities;
|
||||
}
|
||||
|
||||
private List<EntityUid> ApplyEntityStates(ReadOnlySpan<EntityState> curEntStates, ReadOnlySpan<EntityUid> deletions,
|
||||
ReadOnlySpan<EntityState> nextEntStates)
|
||||
{
|
||||
var toApply = new Dictionary<EntityUid, (EntityState?, EntityState?)>();
|
||||
var toApply = new Dictionary<EntityUid, (EntityState?, EntityState?)>(curEntStates.Length);
|
||||
var toInitialize = new List<EntityUid>();
|
||||
var created = new List<EntityUid>();
|
||||
|
||||
@@ -537,6 +592,9 @@ namespace Robust.Client.GameStates
|
||||
}
|
||||
#endif
|
||||
|
||||
_prof.WriteValue("Created", ProfData.Int32(created.Count));
|
||||
_prof.WriteValue("Applied", ProfData.Int32(toApply.Count));
|
||||
|
||||
return created;
|
||||
}
|
||||
|
||||
@@ -548,6 +606,8 @@ namespace Robust.Client.GameStates
|
||||
|
||||
if (curState != null)
|
||||
{
|
||||
compStateWork.EnsureCapacity(curState.ComponentChanges.Span.Length);
|
||||
|
||||
foreach (var compChange in curState.ComponentChanges.Span)
|
||||
{
|
||||
if (compChange.Deleted)
|
||||
@@ -580,6 +640,8 @@ namespace Robust.Client.GameStates
|
||||
|
||||
if (nextState != null)
|
||||
{
|
||||
compStateWork.EnsureCapacity(compStateWork.Count + nextState.ComponentChanges.Span.Length);
|
||||
|
||||
foreach (var compState in nextState.ComponentChanges.Span)
|
||||
{
|
||||
if (compStateWork.TryGetValue(compState.NetID, out var state))
|
||||
|
||||
@@ -50,7 +50,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
var transform = _entityManager.GetComponent<TransformComponent>(grid.GridEntityId);
|
||||
gridProgram.SetUniform(UniIModelMatrix, transform.WorldMatrix);
|
||||
grid.GetMapChunks(worldBounds, out var enumerator);
|
||||
var enumerator = grid.GetMapChunks(worldBounds);
|
||||
|
||||
while (enumerator.MoveNext(out var chunk))
|
||||
{
|
||||
|
||||
@@ -14,6 +14,8 @@ using Robust.Shared;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Profiling;
|
||||
using OGLTextureWrapMode = OpenToolkit.Graphics.OpenGL.TextureWrapMode;
|
||||
|
||||
namespace Robust.Client.Graphics.Clyde
|
||||
{
|
||||
@@ -97,6 +99,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
ClearFramebuffer(_userInterfaceManager.GetMainClearColor());
|
||||
|
||||
using (DebugGroup("UI"))
|
||||
using (_prof.Group("UI"))
|
||||
{
|
||||
_userInterfaceManager.Render(_renderHandle);
|
||||
FlushRenderQueue();
|
||||
@@ -104,8 +107,21 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
TakeScreenshot(ScreenshotType.Final);
|
||||
|
||||
// And finally, swap those buffers!
|
||||
SwapAllBuffers();
|
||||
using (_prof.Group("Swap buffers"))
|
||||
{
|
||||
// And finally, swap those buffers!
|
||||
SwapAllBuffers();
|
||||
}
|
||||
|
||||
using (_prof.Group("Stats"))
|
||||
{
|
||||
_prof.WriteValue("GL Draw Calls", ProfData.Int32(_debugStats.LastGLDrawCalls));
|
||||
_prof.WriteValue("Clyde Draw Calls", ProfData.Int32(_debugStats.LastClydeDrawCalls));
|
||||
_prof.WriteValue("Batches", ProfData.Int32(_debugStats.LastBatches));
|
||||
_prof.WriteValue("Max Batch Verts", ProfData.Int32(_debugStats.LargestBatchVertices));
|
||||
_prof.WriteValue("Max Batch Idxes", ProfData.Int32(_debugStats.LargestBatchIndices));
|
||||
_prof.WriteValue("Lights", ProfData.Int32(_debugStats.TotalLights));
|
||||
}
|
||||
}
|
||||
|
||||
private void RenderOverlays(Viewport vp, OverlaySpace space, in Box2 worldBox, in Box2Rotated worldBounds)
|
||||
@@ -140,11 +156,13 @@ namespace Robust.Client.Graphics.Clyde
|
||||
OverlaySpace space,
|
||||
in UIBox2i bounds)
|
||||
{
|
||||
using var _ = _prof.Group($"Overlays SS {space}");
|
||||
|
||||
var list = GetOverlaysForSpace(space);
|
||||
|
||||
var worldAABB = CalcWorldAABB(vp);
|
||||
var worldBounds = CalcWorldBounds(vp);
|
||||
var args = new OverlayDrawArgs(space, vpControl, vp, handle, bounds, worldAABB, worldBounds);
|
||||
var args = new OverlayDrawArgs(space, vpControl, vp, handle, bounds, vp.Eye!.Position.MapId, worldAABB, worldBounds);
|
||||
|
||||
foreach (var overlay in list)
|
||||
{
|
||||
@@ -193,6 +211,12 @@ namespace Robust.Client.Graphics.Clyde
|
||||
if (lastFrameSize != texture.Size)
|
||||
{
|
||||
GL.BindTexture(TextureTarget.Texture2D, screenBufferHandle.Handle);
|
||||
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS,
|
||||
(int)OGLTextureWrapMode.MirroredRepeat);
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT,
|
||||
(int)OGLTextureWrapMode.MirroredRepeat);
|
||||
|
||||
GL.TexImage2D(TextureTarget.Texture2D, 0,
|
||||
_hasGLSrgb ? PixelInternalFormat.Srgb8Alpha8 : PixelInternalFormat.Rgba8, texture.Size.X,
|
||||
texture.Size.Y, 0,
|
||||
@@ -450,6 +474,8 @@ namespace Robust.Client.Graphics.Clyde
|
||||
return;
|
||||
}
|
||||
|
||||
using var _ = _prof.Group("Viewport");
|
||||
|
||||
RenderInRenderTarget(viewport.RenderTarget, () =>
|
||||
{
|
||||
using var _ = DebugGroup($"Viewport: {viewport.Name}");
|
||||
@@ -471,24 +497,33 @@ namespace Robust.Client.Graphics.Clyde
|
||||
if (_eyeManager.CurrentMap != MapId.Nullspace)
|
||||
{
|
||||
using (DebugGroup("Lights"))
|
||||
using (_prof.Group("Lights"))
|
||||
{
|
||||
DrawLightsAndFov(viewport, worldBounds, worldAABB, eye);
|
||||
}
|
||||
|
||||
RenderOverlays(viewport, OverlaySpace.WorldSpaceBelowWorld, worldAABB, worldBounds);
|
||||
using (_prof.Group("Overlays WSBW"))
|
||||
{
|
||||
RenderOverlays(viewport, OverlaySpace.WorldSpaceBelowWorld, worldAABB, worldBounds);
|
||||
}
|
||||
|
||||
using (DebugGroup("Grids"))
|
||||
using (_prof.Group("Grids"))
|
||||
{
|
||||
_drawGrids(viewport, worldBounds, eye);
|
||||
}
|
||||
|
||||
// We will also render worldspace overlays here so we can do them under / above entities as necessary
|
||||
using (DebugGroup("Entities"))
|
||||
using (_prof.Group("Entities"))
|
||||
{
|
||||
DrawEntities(viewport, worldBounds, worldAABB, eye);
|
||||
}
|
||||
|
||||
RenderOverlays(viewport, OverlaySpace.WorldSpaceBelowFOV, worldAABB, worldBounds);
|
||||
using (_prof.Group("Overlays WSBFOV"))
|
||||
{
|
||||
RenderOverlays(viewport, OverlaySpace.WorldSpaceBelowFOV, worldAABB, worldBounds);
|
||||
}
|
||||
|
||||
if (_lightManager.Enabled && _lightManager.DrawHardFov && eye.DrawFov)
|
||||
{
|
||||
@@ -521,7 +556,10 @@ namespace Robust.Client.Graphics.Clyde
|
||||
UIBox2.FromDimensions(Vector2.Zero, viewport.Size), new Color(1, 1, 1, 0.5f));
|
||||
}
|
||||
|
||||
RenderOverlays(viewport, OverlaySpace.WorldSpace, worldAABB, worldBounds);
|
||||
using (_prof.Group("Overlays WS"))
|
||||
{
|
||||
RenderOverlays(viewport, OverlaySpace.WorldSpace, worldAABB, worldBounds);
|
||||
}
|
||||
|
||||
_currentViewport = oldVp;
|
||||
}, viewport.ClearColor);
|
||||
|
||||
@@ -272,7 +272,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadGLProc<T>(string name, out T field) where T : Delegate
|
||||
private nint LoadGLProc(string name)
|
||||
{
|
||||
var proc = _glBindingsContext.GetProcAddress(name);
|
||||
if (proc == IntPtr.Zero || proc == new IntPtr(1) || proc == new IntPtr(2))
|
||||
@@ -280,7 +280,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
throw new InvalidOperationException($"Unable to load GL function '{name}'!");
|
||||
}
|
||||
|
||||
field = Marshal.GetDelegateForFunctionPointer<T>(proc);
|
||||
return proc;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -84,6 +84,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
// For depth calculation of lighting shadows.
|
||||
private RenderTexture _shadowRenderTarget = default!;
|
||||
|
||||
// Used because otherwise a MaxLightsPerScene change callback getting hit on startup causes interesting issues (read: bugs)
|
||||
private bool _shadowRenderTargetCanInitializeSafely = false;
|
||||
|
||||
@@ -91,7 +92,8 @@ namespace Robust.Client.Graphics.Clyde
|
||||
private ClydeTexture FovTexture => _fovRenderTarget.Texture;
|
||||
private ClydeTexture ShadowTexture => _shadowRenderTarget.Texture;
|
||||
|
||||
private (PointLightComponent light, Vector2 pos, float distanceSquared)[] _lightsToRenderList = new (PointLightComponent light, Vector2 pos, float distanceSquared)[LightsToRenderListSize];
|
||||
private (PointLightComponent light, Vector2 pos, float distanceSquared)[] _lightsToRenderList =
|
||||
new (PointLightComponent light, Vector2 pos, float distanceSquared)[LightsToRenderListSize];
|
||||
|
||||
private unsafe void InitLighting()
|
||||
{
|
||||
@@ -151,7 +153,8 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
// FOV FBO.
|
||||
_fovRenderTarget = CreateRenderTarget((FovMapSize, 2),
|
||||
new RenderTargetFormatParameters(_hasGLFloatFramebuffers ? RenderTargetColorFormat.RG32F : RenderTargetColorFormat.Rgba8, true),
|
||||
new RenderTargetFormatParameters(
|
||||
_hasGLFloatFramebuffers ? RenderTargetColorFormat.RG32F : RenderTargetColorFormat.Rgba8, true),
|
||||
new TextureSampleParameters { WrapMode = TextureWrapMode.Repeat },
|
||||
nameof(_fovRenderTarget));
|
||||
|
||||
@@ -175,7 +178,8 @@ namespace Robust.Client.Graphics.Clyde
|
||||
var depthVert = ReadEmbeddedShader("shadow-depth.vert");
|
||||
var depthFrag = ReadEmbeddedShader("shadow-depth.frag");
|
||||
|
||||
(string, uint)[] attribLocations = {
|
||||
(string, uint)[] attribLocations =
|
||||
{
|
||||
("aPos", 0),
|
||||
("subVertex", 1)
|
||||
};
|
||||
@@ -208,6 +212,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
private void DrawFov(Viewport viewport, IEye eye)
|
||||
{
|
||||
using var _ = DebugGroup(nameof(DrawFov));
|
||||
using var _p = _prof.Group("DrawFov");
|
||||
|
||||
PrepareDepthDraw(RtToLoaded(_fovRenderTarget));
|
||||
|
||||
@@ -294,6 +299,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
{
|
||||
GL.ClearColor(1, 1, 1, 1);
|
||||
}
|
||||
|
||||
CheckGlError();
|
||||
GL.Clear(ClearBufferMask.DepthBufferBit | ClearBufferMask.ColorBufferBit);
|
||||
CheckGlError();
|
||||
@@ -336,7 +342,14 @@ namespace Robust.Client.Graphics.Clyde
|
||||
return;
|
||||
}
|
||||
|
||||
var (lights, count, expandedBounds) = GetLightsToRender(mapId, worldBounds, worldAABB);
|
||||
(PointLightComponent light, Vector2 pos, float distanceSquared)[] lights;
|
||||
int count;
|
||||
Box2 expandedBounds;
|
||||
using (_prof.Group("LightsToRender"))
|
||||
{
|
||||
(lights, count, expandedBounds) = GetLightsToRender(mapId, worldBounds, worldAABB);
|
||||
}
|
||||
|
||||
eye.GetViewMatrixNoOffset(out var eyeTransform, eye.Scale);
|
||||
|
||||
UpdateOcclusionGeometry(mapId, expandedBounds, eyeTransform);
|
||||
@@ -352,6 +365,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
}
|
||||
|
||||
using (DebugGroup("Draw shadow depth"))
|
||||
using (_prof.Group("Draw shadow depth"))
|
||||
{
|
||||
PrepareDepthDraw(RtToLoaded(_shadowRenderTarget));
|
||||
GL.CullFace(CullFaceMode.Back);
|
||||
@@ -389,7 +403,8 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
ApplyLightingFovToBuffer(viewport, eye);
|
||||
|
||||
var lightShader = _loadedShaders[_enableSoftShadows ? _lightSoftShaderHandle : _lightHardShaderHandle].Program;
|
||||
var lightShader = _loadedShaders[_enableSoftShadows ? _lightSoftShaderHandle : _lightHardShaderHandle]
|
||||
.Program;
|
||||
lightShader.Use();
|
||||
|
||||
SetupGlobalUniformsImmediate(lightShader, ShadowTexture);
|
||||
@@ -411,78 +426,82 @@ namespace Robust.Client.Graphics.Clyde
|
||||
var lastSoftness = float.NaN;
|
||||
Texture? lastMask = null;
|
||||
|
||||
for (var i = 0; i < count; i++)
|
||||
using (_prof.Group("Draw Lights"))
|
||||
{
|
||||
var (component, lightPos, _) = lights[i];
|
||||
|
||||
var transform = _entityManager.GetComponent<TransformComponent>(component.Owner);
|
||||
|
||||
Texture? mask = null;
|
||||
var rotation = Angle.Zero;
|
||||
if (component.Mask != null)
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
mask = component.Mask;
|
||||
rotation = component.Rotation;
|
||||
var (component, lightPos, _) = lights[i];
|
||||
|
||||
if (component.MaskAutoRotate)
|
||||
var transform = _entityManager.GetComponent<TransformComponent>(component.Owner);
|
||||
|
||||
Texture? mask = null;
|
||||
var rotation = Angle.Zero;
|
||||
if (component.Mask != null)
|
||||
{
|
||||
rotation += transform.WorldRotation;
|
||||
mask = component.Mask;
|
||||
rotation = component.Rotation;
|
||||
|
||||
if (component.MaskAutoRotate)
|
||||
{
|
||||
rotation += transform.WorldRotation;
|
||||
}
|
||||
}
|
||||
|
||||
var maskTexture = mask ?? Texture.White;
|
||||
if (lastMask != maskTexture)
|
||||
{
|
||||
SetTexture(TextureUnit.Texture0, maskTexture);
|
||||
lastMask = maskTexture;
|
||||
lightShader.SetUniformTextureMaybe(UniIMainTexture, TextureUnit.Texture0);
|
||||
}
|
||||
|
||||
if (!MathHelper.CloseToPercent(lastRange, component.Radius))
|
||||
{
|
||||
lastRange = component.Radius;
|
||||
lightShader.SetUniformMaybe("lightRange", lastRange);
|
||||
}
|
||||
|
||||
if (!MathHelper.CloseToPercent(lastPower, component.Energy))
|
||||
{
|
||||
lastPower = component.Energy;
|
||||
lightShader.SetUniformMaybe("lightPower", lastPower);
|
||||
}
|
||||
|
||||
if (lastColor != component.Color)
|
||||
{
|
||||
lastColor = component.Color;
|
||||
lightShader.SetUniformMaybe("lightColor", lastColor);
|
||||
}
|
||||
|
||||
if (_enableSoftShadows && !MathHelper.CloseToPercent(lastSoftness, component.Softness))
|
||||
{
|
||||
lastSoftness = component.Softness;
|
||||
lightShader.SetUniformMaybe("lightSoftness", lastSoftness);
|
||||
}
|
||||
|
||||
lightShader.SetUniformMaybe("lightCenter", lightPos);
|
||||
lightShader.SetUniformMaybe("lightIndex",
|
||||
component.CastShadows ? (i + 0.5f) / ShadowTexture.Height : -1);
|
||||
|
||||
var offset = new Vector2(component.Radius, component.Radius);
|
||||
|
||||
Matrix3 matrix;
|
||||
if (mask == null)
|
||||
{
|
||||
matrix = Matrix3.Identity;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Only apply rotation if a mask is said, because else it doesn't matter.
|
||||
matrix = Matrix3.CreateRotation(rotation);
|
||||
}
|
||||
|
||||
(matrix.R0C2, matrix.R1C2) = lightPos;
|
||||
|
||||
_drawQuad(-offset, offset, matrix, lightShader);
|
||||
|
||||
_debugStats.TotalLights += 1;
|
||||
}
|
||||
|
||||
var maskTexture = mask ?? Texture.White;
|
||||
if (lastMask != maskTexture)
|
||||
{
|
||||
SetTexture(TextureUnit.Texture0, maskTexture);
|
||||
lastMask = maskTexture;
|
||||
lightShader.SetUniformTextureMaybe(UniIMainTexture, TextureUnit.Texture0);
|
||||
}
|
||||
|
||||
if (!MathHelper.CloseToPercent(lastRange, component.Radius))
|
||||
{
|
||||
lastRange = component.Radius;
|
||||
lightShader.SetUniformMaybe("lightRange", lastRange);
|
||||
}
|
||||
|
||||
if (!MathHelper.CloseToPercent(lastPower, component.Energy))
|
||||
{
|
||||
lastPower = component.Energy;
|
||||
lightShader.SetUniformMaybe("lightPower", lastPower);
|
||||
}
|
||||
|
||||
if (lastColor != component.Color)
|
||||
{
|
||||
lastColor = component.Color;
|
||||
lightShader.SetUniformMaybe("lightColor", lastColor);
|
||||
}
|
||||
|
||||
if (_enableSoftShadows && !MathHelper.CloseToPercent(lastSoftness, component.Softness))
|
||||
{
|
||||
lastSoftness = component.Softness;
|
||||
lightShader.SetUniformMaybe("lightSoftness", lastSoftness);
|
||||
}
|
||||
|
||||
lightShader.SetUniformMaybe("lightCenter", lightPos);
|
||||
lightShader.SetUniformMaybe("lightIndex", component.CastShadows ? (i + 0.5f) / ShadowTexture.Height : -1);
|
||||
|
||||
var offset = new Vector2(component.Radius, component.Radius);
|
||||
|
||||
Matrix3 matrix;
|
||||
if (mask == null)
|
||||
{
|
||||
matrix = Matrix3.Identity;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Only apply rotation if a mask is said, because else it doesn't matter.
|
||||
matrix = Matrix3.CreateRotation(rotation);
|
||||
}
|
||||
|
||||
(matrix.R0C2, matrix.R1C2) = lightPos;
|
||||
|
||||
_drawQuad(-offset, offset, matrix, lightShader);
|
||||
|
||||
_debugStats.TotalLights += 1;
|
||||
}
|
||||
|
||||
ResetBlendFunc();
|
||||
@@ -494,9 +513,15 @@ namespace Robust.Client.Graphics.Clyde
|
||||
if (_cfg.GetCVar(CVars.DisplayBlurLight))
|
||||
BlurLights(viewport, eye);
|
||||
|
||||
BlurOntoWalls(viewport, eye);
|
||||
using (_prof.Group("BlurOntoWalls"))
|
||||
{
|
||||
BlurOntoWalls(viewport, eye);
|
||||
}
|
||||
|
||||
MergeWallLayer(viewport);
|
||||
using (_prof.Group("MergeWallLayer"))
|
||||
{
|
||||
MergeWallLayer(viewport);
|
||||
}
|
||||
|
||||
BindRenderTargetFull(viewport.RenderTarget);
|
||||
GL.Viewport(0, 0, viewport.Size.X, viewport.Size.Y);
|
||||
@@ -507,7 +532,8 @@ namespace Robust.Client.Graphics.Clyde
|
||||
_lightingReady = true;
|
||||
}
|
||||
|
||||
private ((PointLightComponent light, Vector2 pos, float distanceSquared)[] lights, int count, Box2 expandedBounds)
|
||||
private ((PointLightComponent light, Vector2 pos, float distanceSquared)[] lights, int count, Box2
|
||||
expandedBounds)
|
||||
GetLightsToRender(MapId map, in Box2Rotated worldBounds, in Box2 worldAABB)
|
||||
{
|
||||
var renderingTreeSystem = _entitySystemManager.GetEntitySystem<RenderingTreeSystem>();
|
||||
@@ -521,36 +547,39 @@ namespace Robust.Client.Graphics.Clyde
|
||||
{
|
||||
var bounds = xforms.GetComponent(comp.Owner).InvWorldMatrix.TransformBox(worldBounds);
|
||||
|
||||
comp.LightTree.QueryAabb(ref state, (ref (Clyde clyde, Box2 worldAABB, int count, int shadowCastingCount) state, in PointLightComponent light) =>
|
||||
{
|
||||
if (state.count >= LightsToRenderListSize)
|
||||
comp.LightTree.QueryAabb(ref state,
|
||||
(ref (Clyde clyde, Box2 worldAABB, int count, int shadowCastingCount) state,
|
||||
in PointLightComponent light) =>
|
||||
{
|
||||
// There are too many lights to fit in the static memory.
|
||||
return false;
|
||||
}
|
||||
if (state.count >= LightsToRenderListSize)
|
||||
{
|
||||
// There are too many lights to fit in the static memory.
|
||||
return false;
|
||||
}
|
||||
|
||||
var transform = xforms.GetComponent(light.Owner);
|
||||
var transform = xforms.GetComponent(light.Owner);
|
||||
|
||||
if (float.IsNaN(transform.LocalPosition.X) || float.IsNaN(transform.LocalPosition.Y)) return true;
|
||||
if (float.IsNaN(transform.LocalPosition.X) || float.IsNaN(transform.LocalPosition.Y))
|
||||
return true;
|
||||
|
||||
var lightPos = transform.WorldMatrix.Transform(light.Offset);
|
||||
var lightPos = transform.WorldMatrix.Transform(light.Offset);
|
||||
|
||||
var circle = new Circle(lightPos, light.Radius);
|
||||
var circle = new Circle(lightPos, light.Radius);
|
||||
|
||||
// If the light doesn't touch anywhere the camera can see, it doesn't matter.
|
||||
if (!circle.Intersects(state.worldAABB))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// If the light is a shadow casting light, keep a separate track of that
|
||||
if (light.CastShadows) state.shadowCastingCount++;
|
||||
|
||||
float distanceSquared = (state.worldAABB.Center - lightPos).LengthSquared;
|
||||
state.clyde._lightsToRenderList[state.count++] = (light, lightPos, distanceSquared);
|
||||
|
||||
// If the light doesn't touch anywhere the camera can see, it doesn't matter.
|
||||
if (!circle.Intersects(state.worldAABB))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// If the light is a shadow casting light, keep a separate track of that
|
||||
if (light.CastShadows) state.shadowCastingCount++;
|
||||
|
||||
float distanceSquared = (state.worldAABB.Center - lightPos).LengthSquared;
|
||||
state.clyde._lightsToRenderList[state.count++] = (light, lightPos, distanceSquared);
|
||||
|
||||
return true;
|
||||
}, bounds);
|
||||
}, bounds);
|
||||
}
|
||||
|
||||
if (state.shadowCastingCount > _maxLightsPerScene)
|
||||
@@ -560,18 +589,20 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
// First, partition the array based on whether the lights are shadow casting or not
|
||||
// (non shadow casting lights should be the first partition, shadow casting lights the second)
|
||||
Array.Sort(_lightsToRenderList, 0, state.count, Comparer<(PointLightComponent light, Vector2 pos, float distanceSquared)>.Create((x, y) =>
|
||||
{
|
||||
if (x.light.CastShadows && !y.light.CastShadows) return 1;
|
||||
else if (!x.light.CastShadows && y.light.CastShadows) return -1;
|
||||
else return 0;
|
||||
}));
|
||||
Array.Sort(_lightsToRenderList, 0, state.count,
|
||||
Comparer<(PointLightComponent light, Vector2 pos, float distanceSquared)>.Create((x, y) =>
|
||||
{
|
||||
if (x.light.CastShadows && !y.light.CastShadows) return 1;
|
||||
else if (!x.light.CastShadows && y.light.CastShadows) return -1;
|
||||
else return 0;
|
||||
}));
|
||||
|
||||
// Next, sort just the shadow casting lights by distance.
|
||||
Array.Sort(_lightsToRenderList, state.count - state.shadowCastingCount, state.shadowCastingCount, Comparer<(PointLightComponent light, Vector2 pos, float distanceSquared)>.Create((x, y) =>
|
||||
{
|
||||
return x.distanceSquared.CompareTo(y.distanceSquared);
|
||||
}));
|
||||
Array.Sort(_lightsToRenderList, state.count - state.shadowCastingCount, state.shadowCastingCount,
|
||||
Comparer<(PointLightComponent light, Vector2 pos, float distanceSquared)>.Create((x, y) =>
|
||||
{
|
||||
return x.distanceSquared.CompareTo(y.distanceSquared);
|
||||
}));
|
||||
|
||||
// Then effectively delete the furthest lights, by setting the end of the array to exclude N
|
||||
// number of shadow casting lights (where N is the number above the max number per scene.)
|
||||
@@ -755,7 +786,8 @@ namespace Robust.Client.Graphics.Clyde
|
||||
{
|
||||
GL.Clear(ClearBufferMask.StencilBufferBit);
|
||||
GL.Enable(EnableCap.StencilTest);
|
||||
GL.StencilOp(OpenToolkit.Graphics.OpenGL4.StencilOp.Keep, OpenToolkit.Graphics.OpenGL4.StencilOp.Keep, OpenToolkit.Graphics.OpenGL4.StencilOp.Replace);
|
||||
GL.StencilOp(OpenToolkit.Graphics.OpenGL4.StencilOp.Keep, OpenToolkit.Graphics.OpenGL4.StencilOp.Keep,
|
||||
OpenToolkit.Graphics.OpenGL4.StencilOp.Replace);
|
||||
GL.StencilFunc(StencilFunction.Always, 1, 0xFF);
|
||||
GL.StencilMask(0xFF);
|
||||
|
||||
@@ -857,6 +889,9 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
private void UpdateOcclusionGeometry(MapId map, Box2 expandedBounds, Matrix3 eyeTransform)
|
||||
{
|
||||
using var _ = _prof.Group("UpdateOcclusionGeometry");
|
||||
using var _p = DebugGroup(nameof(UpdateOcclusionGeometry));
|
||||
|
||||
// This method generates two sets of occlusion geometry:
|
||||
// 3D geometry used during depth projection.
|
||||
// 2D mask geometry used to apply wall bleed.
|
||||
@@ -865,8 +900,6 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
const int maxOccluders = 2048;
|
||||
|
||||
using var _ = DebugGroup(nameof(UpdateOcclusionGeometry));
|
||||
|
||||
// 16 = 4 vertices * 4 directions
|
||||
var arrayBuffer = ArrayPool<Vector4>.Shared.Rent(maxOccluders * 4 * 4);
|
||||
// multiplied by 2 (it's a vector2 of bytes)
|
||||
@@ -971,6 +1004,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
// I don't like this, but rotated occluders started happening
|
||||
return Vector2.Dot(normal, a) <= 0;
|
||||
}
|
||||
|
||||
var nV = ((!no) && CheckFaceEyeVis(dTl, dTr));
|
||||
var sV = ((!so) && CheckFaceEyeVis(dBr, dBl));
|
||||
var eV = ((!eo) && CheckFaceEyeVis(dTr, dBr));
|
||||
@@ -999,6 +1033,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
// height
|
||||
arrayVIBuffer[avi++] = (byte)(((vi & 2) != 0) ? 0 : 255);
|
||||
}
|
||||
|
||||
QuadBatchIndexWrite(indexBuffer, ref ii, (ushort)aiBase);
|
||||
}
|
||||
|
||||
@@ -1074,7 +1109,9 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
var lightMapSize = GetLightMapSize(viewport.Size);
|
||||
var lightMapSizeQuart = GetLightMapSize(viewport.Size, true);
|
||||
var lightMapColorFormat = _hasGLFloatFramebuffers ? RenderTargetColorFormat.R11FG11FB10F : RenderTargetColorFormat.Rgba8;
|
||||
var lightMapColorFormat = _hasGLFloatFramebuffers
|
||||
? RenderTargetColorFormat.R11FG11FB10F
|
||||
: RenderTargetColorFormat.Rgba8;
|
||||
var lightMapSampleParameters = new TextureSampleParameters { Filter = true };
|
||||
|
||||
viewport.LightRenderTarget?.Dispose();
|
||||
@@ -1147,9 +1184,11 @@ namespace Robust.Client.Graphics.Clyde
|
||||
{
|
||||
DeleteRenderTexture(_shadowRenderTarget.Handle);
|
||||
}
|
||||
|
||||
// Shadow FBO.
|
||||
_shadowRenderTarget = CreateRenderTarget((ShadowMapSize, _maxLightsPerScene),
|
||||
new RenderTargetFormatParameters(_hasGLFloatFramebuffers ? RenderTargetColorFormat.RG32F : RenderTargetColorFormat.Rgba8, true),
|
||||
new RenderTargetFormatParameters(
|
||||
_hasGLFloatFramebuffers ? RenderTargetColorFormat.RG32F : RenderTargetColorFormat.Rgba8, true),
|
||||
new TextureSampleParameters { WrapMode = TextureWrapMode.Repeat, Filter = true },
|
||||
nameof(_shadowRenderTarget));
|
||||
}
|
||||
|
||||
@@ -415,9 +415,15 @@ namespace Robust.Client.Graphics.Clyde
|
||||
case float f:
|
||||
program.SetUniform(name, f);
|
||||
break;
|
||||
case float[] fArr:
|
||||
program.SetUniform(name, fArr);
|
||||
break;
|
||||
case Vector2 vector2:
|
||||
program.SetUniform(name, vector2);
|
||||
break;
|
||||
case Vector2[] vector2Arr:
|
||||
program.SetUniform(name, vector2Arr);
|
||||
break;
|
||||
case Vector3 vector3:
|
||||
program.SetUniform(name, vector3);
|
||||
break;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
@@ -395,12 +395,24 @@ namespace Robust.Client.Graphics.Clyde
|
||||
data.Parameters[name] = value;
|
||||
}
|
||||
|
||||
private protected override void SetParameterImpl(string name, float[] value)
|
||||
{
|
||||
var data = Parent._shaderInstances[Handle];
|
||||
data.Parameters[name] = value;
|
||||
}
|
||||
|
||||
private protected override void SetParameterImpl(string name, Vector2 value)
|
||||
{
|
||||
var data = Parent._shaderInstances[Handle];
|
||||
data.Parameters[name] = value;
|
||||
}
|
||||
|
||||
private protected override void SetParameterImpl(string name, Vector2[] value)
|
||||
{
|
||||
var data = Parent._shaderInstances[Handle];
|
||||
data.Parameters[name] = value;
|
||||
}
|
||||
|
||||
private protected override void SetParameterImpl(string name, Vector3 value)
|
||||
{
|
||||
var data = Parent._shaderInstances[Handle];
|
||||
|
||||
@@ -14,6 +14,7 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Profiling;
|
||||
using Robust.Shared.Timing;
|
||||
using DependencyAttribute = Robust.Shared.IoC.DependencyAttribute;
|
||||
|
||||
@@ -35,6 +36,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
||||
[Dependency] private readonly ProfManager _prof = default!;
|
||||
|
||||
private GLUniformBuffer<ProjViewMatrices> ProjViewUBO = default!;
|
||||
private GLUniformBuffer<UniformConstants> UniformConstantsUBO = default!;
|
||||
@@ -356,7 +358,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
}
|
||||
|
||||
[Conditional("DEBUG")]
|
||||
private void SetupDebugCallback()
|
||||
private unsafe void SetupDebugCallback()
|
||||
{
|
||||
if (!_hasGLKhrDebug)
|
||||
{
|
||||
@@ -367,19 +369,16 @@ namespace Robust.Client.Graphics.Clyde
|
||||
GL.Enable(EnableCap.DebugOutput);
|
||||
GL.Enable(EnableCap.DebugOutputSynchronous);
|
||||
|
||||
GCHandle.Alloc(_debugMessageCallbackInstance);
|
||||
_debugMessageCallbackInstance ??= DebugMessageCallback;
|
||||
|
||||
// OpenTK seemed to have trouble marshalling the delegate so do it manually.
|
||||
|
||||
var procName = _isGLKhrDebugESExtension ? "glDebugMessageCallbackKHR" : "glDebugMessageCallback";
|
||||
LoadGLProc(procName, out DebugMessageCallbackDelegate proc);
|
||||
_debugMessageCallbackInstance = DebugMessageCallback;
|
||||
var glDebugMessageCallback = (delegate* unmanaged[Stdcall] <nint, nint, void>) LoadGLProc(procName);
|
||||
var funcPtr = Marshal.GetFunctionPointerForDelegate(_debugMessageCallbackInstance);
|
||||
proc(funcPtr, new IntPtr(0x3005));
|
||||
glDebugMessageCallback(funcPtr, new IntPtr(0x3005));
|
||||
}
|
||||
|
||||
private delegate void DebugMessageCallbackDelegate(IntPtr funcPtr, IntPtr userParam);
|
||||
|
||||
private void DebugMessageCallback(DebugSource source, DebugType type, int id, DebugSeverity severity,
|
||||
int length, IntPtr message, IntPtr userParam)
|
||||
{
|
||||
|
||||
@@ -412,10 +412,18 @@ namespace Robust.Client.Graphics.Clyde
|
||||
{
|
||||
}
|
||||
|
||||
private protected override void SetParameterImpl(string name, float[] value)
|
||||
{
|
||||
}
|
||||
|
||||
private protected override void SetParameterImpl(string name, Vector2 value)
|
||||
{
|
||||
}
|
||||
|
||||
private protected override void SetParameterImpl(string name, Vector2[] value)
|
||||
{
|
||||
}
|
||||
|
||||
private protected override void SetParameterImpl(string name, Vector3 value)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -195,11 +195,10 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
private void BlitThreadDoSecondaryWindowBlit(WindowData window)
|
||||
{
|
||||
var rt = window.RenderTexture!;
|
||||
|
||||
if (Clyde._hasGLFenceSync)
|
||||
{
|
||||
// 0xFFFFFFFFFFFFFFFFUL is GL_TIMEOUT_IGNORED
|
||||
var rt = window.Reg.RenderTarget;
|
||||
var sync = rt.LastGLSync;
|
||||
GL.WaitSync(sync, WaitSyncFlags.None, unchecked((long) 0xFFFFFFFFFFFFFFFFUL));
|
||||
Clyde.CheckGlError();
|
||||
@@ -222,6 +221,8 @@ namespace Robust.Client.Graphics.Clyde
|
||||
Clyde._windowing!.GLMakeContextCurrent(reg.Reg);
|
||||
Clyde._windowing.GLSwapInterval(0);
|
||||
|
||||
Clyde.SetupDebugCallback();
|
||||
|
||||
if (!Clyde._isGLES)
|
||||
GL.Enable(EnableCap.FramebufferSrgb);
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using OpenToolkit.Graphics.OpenGL4;
|
||||
@@ -234,6 +234,19 @@ namespace Robust.Client.Graphics.Clyde
|
||||
GL.Uniform1(uniformId, single);
|
||||
}
|
||||
|
||||
public void SetUniform(string uniformName, float[] singles)
|
||||
{
|
||||
var uniformId = GetUniform(uniformName);
|
||||
GL.Uniform1(uniformId, singles.Length, singles);
|
||||
_clyde.CheckGlError();
|
||||
}
|
||||
|
||||
public void SetUniform(int uniformName, float[] singles)
|
||||
{
|
||||
var uniformId = GetUniform(uniformName);
|
||||
GL.Uniform1(uniformId, singles.Length, singles);
|
||||
}
|
||||
|
||||
public void SetUniform(string uniformName, in Matrix3 matrix)
|
||||
{
|
||||
var uniformId = GetUniform(uniformName);
|
||||
@@ -375,6 +388,31 @@ namespace Robust.Client.Graphics.Clyde
|
||||
}
|
||||
}
|
||||
|
||||
public void SetUniform(string uniformName, Vector2[] vector)
|
||||
{
|
||||
var uniformId = GetUniform(uniformName);
|
||||
SetUniformDirect(uniformId, vector);
|
||||
}
|
||||
|
||||
public void SetUniform(int uniformName, Vector2[] vector)
|
||||
{
|
||||
var uniformId = GetUniform(uniformName);
|
||||
SetUniformDirect(uniformId, vector);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void SetUniformDirect(int slot, Vector2[] vectors)
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
fixed (Vector2* ptr = &vectors[0])
|
||||
{
|
||||
GL.Uniform2(slot, vectors.Length, (float*)ptr);
|
||||
_clyde.CheckGlError();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetUniformTexture(string uniformName, TextureUnit textureUnit)
|
||||
{
|
||||
var uniformId = GetUniform(uniformName);
|
||||
|
||||
@@ -56,28 +56,7 @@ namespace Robust.Client.Graphics
|
||||
/// <param name="str">The text to draw.</param>
|
||||
/// <param name="color">The color of text to draw.</param>
|
||||
public Vector2 DrawString(Font font, Vector2 pos, string str, Color color)
|
||||
{
|
||||
var advanceTotal = Vector2.Zero;
|
||||
var baseLine = new Vector2(pos.X, font.GetAscent(1) + pos.Y);
|
||||
var lineHeight = font.GetLineHeight(1);
|
||||
|
||||
foreach (var rune in str.EnumerateRunes())
|
||||
{
|
||||
if (rune == new Rune('\n'))
|
||||
{
|
||||
baseLine.X = pos.X;
|
||||
baseLine.Y += lineHeight;
|
||||
advanceTotal.Y += lineHeight;
|
||||
continue;
|
||||
}
|
||||
|
||||
var advance = font.DrawChar(this, rune, baseLine, 1, color);
|
||||
advanceTotal.X += advance;
|
||||
baseLine += new Vector2(advance, 0);
|
||||
}
|
||||
|
||||
return advanceTotal;
|
||||
}
|
||||
=> DrawString(font, pos, str, 1, color);
|
||||
|
||||
/// <summary>
|
||||
/// Draw a simple string to the screen at the specified position.
|
||||
@@ -94,6 +73,30 @@ namespace Robust.Client.Graphics
|
||||
public Vector2 DrawString(Font font, Vector2 pos, string str)
|
||||
=> DrawString(font, pos, str, Color.White);
|
||||
|
||||
public Vector2 DrawString(Font font, Vector2 pos, ReadOnlySpan<char> str, float scale, Color color)
|
||||
{
|
||||
var advanceTotal = Vector2.Zero;
|
||||
var baseLine = new Vector2(pos.X, font.GetAscent(scale) + pos.Y);
|
||||
var lineHeight = font.GetLineHeight(scale);
|
||||
|
||||
foreach (var rune in str.EnumerateRunes())
|
||||
{
|
||||
if (rune == new Rune('\n'))
|
||||
{
|
||||
baseLine.X = pos.X;
|
||||
baseLine.Y += lineHeight;
|
||||
advanceTotal.Y += lineHeight;
|
||||
continue;
|
||||
}
|
||||
|
||||
var advance = font.DrawChar(this, rune, baseLine, scale, color);
|
||||
advanceTotal.X += advance;
|
||||
baseLine += new Vector2(advance, 0);
|
||||
}
|
||||
|
||||
return advanceTotal;
|
||||
}
|
||||
|
||||
public abstract void DrawEntity(EntityUid entity, Vector2 position, Vector2 scale, Direction? overrideDirection);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -98,7 +98,7 @@ namespace Robust.Client.Graphics
|
||||
handle = renderHandle.DrawingHandleWorld;
|
||||
}
|
||||
|
||||
var args = new OverlayDrawArgs(currentSpace, vpControl, vp, handle, screenBox, worldBox, worldBounds);
|
||||
var args = new OverlayDrawArgs(currentSpace, vpControl, vp, handle, screenBox, vp.Eye!.Position.MapId, worldBox, worldBounds);
|
||||
|
||||
Draw(args);
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.Graphics
|
||||
@@ -38,6 +39,11 @@ namespace Robust.Client.Graphics
|
||||
/// </summary>
|
||||
public readonly UIBox2i ViewportBounds;
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="MapId"/> of the viewport's eye.
|
||||
/// </summary>
|
||||
public readonly MapId MapId;
|
||||
|
||||
/// <summary>
|
||||
/// AABB enclosing the area visible in the viewport.
|
||||
/// </summary>
|
||||
@@ -57,6 +63,7 @@ namespace Robust.Client.Graphics
|
||||
IClydeViewport viewport,
|
||||
DrawingHandleBase drawingHandle,
|
||||
in UIBox2i viewportBounds,
|
||||
in MapId mapId,
|
||||
in Box2 worldAabb,
|
||||
in Box2Rotated worldBounds)
|
||||
{
|
||||
@@ -65,6 +72,7 @@ namespace Robust.Client.Graphics
|
||||
Viewport = viewport;
|
||||
DrawingHandle = drawingHandle;
|
||||
ViewportBounds = viewportBounds;
|
||||
MapId = mapId;
|
||||
WorldAABB = worldAabb;
|
||||
WorldBounds = worldBounds;
|
||||
}
|
||||
|
||||
@@ -135,36 +135,42 @@ namespace Robust.Client.Graphics
|
||||
|
||||
internal sealed class ShaderDataTypeFull
|
||||
{
|
||||
public ShaderDataTypeFull(ShaderDataType type, ShaderPrecisionQualifier prec)
|
||||
public ShaderDataTypeFull(ShaderDataType type, ShaderPrecisionQualifier prec, int? count = null)
|
||||
{
|
||||
Type = type;
|
||||
Precision = prec;
|
||||
Count = count;
|
||||
}
|
||||
|
||||
public ShaderDataType Type { get; }
|
||||
public ShaderPrecisionQualifier Precision { get; }
|
||||
|
||||
public int? Count;
|
||||
|
||||
public bool IsArray => Count != null;
|
||||
|
||||
public string GetNativeType()
|
||||
{
|
||||
if (Precision == ShaderPrecisionQualifier.Low)
|
||||
string? precision = Precision switch
|
||||
{
|
||||
return "lowp " + Type.GetNativeType();
|
||||
}
|
||||
else if (Precision == ShaderPrecisionQualifier.Medium)
|
||||
{
|
||||
return "mediump " + Type.GetNativeType();
|
||||
}
|
||||
else if (Precision == ShaderPrecisionQualifier.High)
|
||||
{
|
||||
return "highp " + Type.GetNativeType();
|
||||
}
|
||||
return Type.GetNativeType();
|
||||
ShaderPrecisionQualifier.Low => "lowp ",
|
||||
ShaderPrecisionQualifier.Medium => "mediump ",
|
||||
ShaderPrecisionQualifier.High => "highp ",
|
||||
_ => null,
|
||||
};
|
||||
|
||||
return IsArray ? $"{precision}{Type.GetNativeType()}[{Count}]" : $"{precision}{Type.GetNativeType()}";
|
||||
}
|
||||
|
||||
public bool TypePrecisionConsistent()
|
||||
{
|
||||
return Type.TypeHasPrecision() == (Precision != ShaderPrecisionQualifier.None);
|
||||
}
|
||||
|
||||
public bool TypeCountConsistent()
|
||||
{
|
||||
return Count == null || Type.TypeSupportsArrays();
|
||||
}
|
||||
}
|
||||
|
||||
internal static class ShaderEnumExt
|
||||
@@ -195,6 +201,7 @@ namespace Robust.Client.Graphics
|
||||
{
|
||||
return
|
||||
(type == ShaderDataType.Float) ||
|
||||
(type == ShaderDataType.Int) ||
|
||||
(type == ShaderDataType.Vec2) ||
|
||||
(type == ShaderDataType.Vec3) ||
|
||||
(type == ShaderDataType.Vec4) ||
|
||||
@@ -203,6 +210,14 @@ namespace Robust.Client.Graphics
|
||||
(type == ShaderDataType.Mat4);
|
||||
}
|
||||
|
||||
public static bool TypeSupportsArrays(this ShaderDataType type)
|
||||
{
|
||||
// TODO: add support for int, and vec3/4 arrays
|
||||
return
|
||||
(type == ShaderDataType.Float) ||
|
||||
(type == ShaderDataType.Vec2);
|
||||
}
|
||||
|
||||
[SuppressMessage("ReSharper", "StringLiteralTypo")]
|
||||
private static readonly Dictionary<ShaderDataType, string> _nativeTypes = new()
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.Graphics
|
||||
@@ -119,6 +119,13 @@ namespace Robust.Client.Graphics
|
||||
SetParameterImpl(name, value);
|
||||
}
|
||||
|
||||
public void SetParameter(string name, float[] value)
|
||||
{
|
||||
EnsureAlive();
|
||||
EnsureMutable();
|
||||
SetParameterImpl(name, value);
|
||||
}
|
||||
|
||||
public void SetParameter(string name, Vector2 value)
|
||||
{
|
||||
EnsureAlive();
|
||||
@@ -126,6 +133,13 @@ namespace Robust.Client.Graphics
|
||||
SetParameterImpl(name, value);
|
||||
}
|
||||
|
||||
public void SetParameter(string name, Vector2[] value)
|
||||
{
|
||||
EnsureAlive();
|
||||
EnsureMutable();
|
||||
SetParameterImpl(name, value);
|
||||
}
|
||||
|
||||
public void SetParameter(string name, Vector3 value)
|
||||
{
|
||||
EnsureAlive();
|
||||
@@ -244,7 +258,9 @@ namespace Robust.Client.Graphics
|
||||
private protected abstract ShaderInstance DuplicateImpl();
|
||||
|
||||
private protected abstract void SetParameterImpl(string name, float value);
|
||||
private protected abstract void SetParameterImpl(string name, float[] value);
|
||||
private protected abstract void SetParameterImpl(string name, Vector2 value);
|
||||
private protected abstract void SetParameterImpl(string name, Vector2[] value);
|
||||
private protected abstract void SetParameterImpl(string name, Vector3 value);
|
||||
private protected abstract void SetParameterImpl(string name, Vector4 value);
|
||||
private protected abstract void SetParameterImpl(string name, Color value);
|
||||
|
||||
@@ -504,17 +504,33 @@ namespace Robust.Client.Graphics
|
||||
continue;
|
||||
}
|
||||
|
||||
if (_shaderTypeMap.TryGetValue(wordType.Word, out var ret))
|
||||
if (!_shaderTypeMap.TryGetValue(wordType.Word, out var ret))
|
||||
throw new ShaderParseException("Expected type", wordType.Position);
|
||||
|
||||
var result = new ShaderDataTypeFull(ret, precision);
|
||||
if (!result.TypePrecisionConsistent())
|
||||
{
|
||||
var result = new ShaderDataTypeFull(ret, precision);
|
||||
if (!result.TypePrecisionConsistent())
|
||||
{
|
||||
throw new ShaderParseException($"Type {ret} cannot accept precision {precision}", wordType.Position);
|
||||
}
|
||||
return result;
|
||||
throw new ShaderParseException($"Type {ret} cannot accept precision {precision}", wordType.Position);
|
||||
}
|
||||
|
||||
throw new ShaderParseException("Expected type or precision", wordType.Position);
|
||||
// is this type meant to be an array?
|
||||
if (_peekToken() is TokenSymbol bracketOpen && bracketOpen.Symbol == Symbols.BracketOpen)
|
||||
{
|
||||
_takeToken();
|
||||
if (_takeToken() is not TokenNumber number || !int.TryParse(number.Number, out var count))
|
||||
throw new ShaderParseException($"Failed to parse array length", bracketOpen.Position);
|
||||
|
||||
if (_takeToken() is not TokenSymbol bracketClose || bracketClose.Symbol != Symbols.BracketClosed)
|
||||
throw new ShaderParseException($"Array length definition missing closing bracket", number.Position);
|
||||
|
||||
result.Count = count;
|
||||
|
||||
// are arrays supported by this type?
|
||||
if (!result.TypeCountConsistent())
|
||||
throw new ShaderParseException($"Type {ret} does not support arrays", wordType.Position);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@ namespace Robust.Client.Graphics
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
|
||||
[ViewVariables]
|
||||
[DataField("id", required: true)]
|
||||
[IdDataFieldAttribute]
|
||||
public string ID { get; } = default!;
|
||||
|
||||
private ShaderKind Kind;
|
||||
|
||||
@@ -1,9 +1,19 @@
|
||||
namespace Robust.Client
|
||||
{
|
||||
public interface IGameController
|
||||
{
|
||||
InitialLaunchState LaunchState { get; }
|
||||
namespace Robust.Client;
|
||||
|
||||
public interface IGameController
|
||||
{
|
||||
InitialLaunchState LaunchState { get; }
|
||||
|
||||
void Shutdown(string? reason=null);
|
||||
|
||||
/// <summary>
|
||||
/// Try to cause the launcher to either reconnect to the same server or connect to a new server.
|
||||
/// *The engine will shutdown on success.*
|
||||
/// Will throw an exception if contacting the launcher failed (success indicates it is now the launcher's responsibility).
|
||||
/// To redial the same server, retrieve the server's address from `LaunchState.Ss14Address`.
|
||||
/// </summary>
|
||||
/// <param name="address">The server address, such as "ss14://localhost:1212/".</param>
|
||||
/// <param name="text">Informational text on the cause of the reconnect. Empty or null gives a default reason.</param>
|
||||
void Redial(string address, string? text = null);
|
||||
}
|
||||
|
||||
void Shutdown(string? reason=null);
|
||||
}
|
||||
}
|
||||
@@ -497,7 +497,7 @@ namespace Robust.Client.Input
|
||||
|
||||
if (robustMapping.TryGet("binds", out var BaseKeyRegsNode))
|
||||
{
|
||||
var baseKeyRegs = serializationManager.ReadValueOrThrow<KeyBindingRegistration[]>(BaseKeyRegsNode);
|
||||
var baseKeyRegs = serializationManager.Read<KeyBindingRegistration[]>(BaseKeyRegsNode);
|
||||
|
||||
foreach (var reg in baseKeyRegs)
|
||||
{
|
||||
@@ -526,7 +526,7 @@ namespace Robust.Client.Input
|
||||
|
||||
if (userData && robustMapping.TryGet("leaveEmpty", out var node))
|
||||
{
|
||||
var leaveEmpty = serializationManager.ReadValueOrThrow<BoundKeyFunction[]>(node);
|
||||
var leaveEmpty = serializationManager.Read<BoundKeyFunction[]>(node);
|
||||
|
||||
if (leaveEmpty.Length > 0)
|
||||
{
|
||||
|
||||
134
Robust.Client/Physics/GridFixtureSystem.cs
Normal file
134
Robust.Client/Physics/GridFixtureSystem.cs
Normal file
@@ -0,0 +1,134 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.Physics
|
||||
{
|
||||
internal sealed class GridFixtureSystem : SharedGridFixtureSystem
|
||||
{
|
||||
public bool EnableDebug
|
||||
{
|
||||
get => _enableDebug;
|
||||
set
|
||||
{
|
||||
if (_enableDebug == value) return;
|
||||
|
||||
_enableDebug = value;
|
||||
var overlayManager = IoCManager.Resolve<IOverlayManager>();
|
||||
|
||||
if (_enableDebug)
|
||||
{
|
||||
var overlay = new GridSplitNodeOverlay(EntityManager, IoCManager.Resolve<IMapManager>(), this);
|
||||
overlayManager.AddOverlay(overlay);
|
||||
RaiseNetworkEvent(new RequestGridNodesMessage());
|
||||
}
|
||||
else
|
||||
{
|
||||
overlayManager.RemoveOverlay<GridSplitNodeOverlay>();
|
||||
RaiseNetworkEvent(new StopGridNodesMessage());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool _enableDebug = false;
|
||||
private readonly Dictionary<EntityUid, Dictionary<Vector2i, List<List<Vector2i>>>> _nodes = new();
|
||||
private readonly Dictionary<EntityUid, List<(Vector2, Vector2)>> _connections = new();
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeNetworkEvent<ChunkSplitDebugMessage>(OnDebugMessage);
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
_nodes.Clear();
|
||||
_connections.Clear();
|
||||
}
|
||||
|
||||
private void OnDebugMessage(ChunkSplitDebugMessage ev)
|
||||
{
|
||||
if (!_enableDebug) return;
|
||||
|
||||
_nodes[ev.Grid] = ev.Nodes;
|
||||
_connections[ev.Grid] = ev.Connections;
|
||||
}
|
||||
|
||||
private sealed class GridSplitNodeOverlay : Overlay
|
||||
{
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpace;
|
||||
|
||||
private IEntityManager _entManager;
|
||||
private IMapManager _mapManager;
|
||||
private GridFixtureSystem _system;
|
||||
|
||||
public GridSplitNodeOverlay(IEntityManager entManager, IMapManager mapManager, GridFixtureSystem system)
|
||||
{
|
||||
_entManager = entManager;
|
||||
_mapManager = mapManager;
|
||||
_system = system;
|
||||
}
|
||||
|
||||
protected internal override void Draw(in OverlayDrawArgs args)
|
||||
{
|
||||
var worldHandle = args.WorldHandle;
|
||||
var xformQuery = _entManager.GetEntityQuery<TransformComponent>();
|
||||
|
||||
foreach (var iGrid in _mapManager.FindGridsIntersecting(args.MapId, args.WorldBounds))
|
||||
{
|
||||
// May not have received nodes yet.
|
||||
if (!_system._nodes.TryGetValue(iGrid.GridEntityId, out var nodes)) continue;
|
||||
|
||||
var gridXform = xformQuery.GetComponent(iGrid.GridEntityId);
|
||||
worldHandle.SetTransform(gridXform.WorldMatrix);
|
||||
var grid = (MapGrid)iGrid;
|
||||
var chunkEnumerator = grid.GetMapChunks(args.WorldBounds);
|
||||
|
||||
while (chunkEnumerator.MoveNext(out var chunk))
|
||||
{
|
||||
if (!nodes.TryGetValue(chunk.Indices, out var chunkNodes)) continue;
|
||||
|
||||
for (var i = 0; i < chunkNodes.Count; i++)
|
||||
{
|
||||
var group = chunkNodes[i];
|
||||
var offset = chunk.Indices * chunk.ChunkSize;
|
||||
var color = GetColor(chunk, i);
|
||||
|
||||
foreach (var index in group)
|
||||
{
|
||||
worldHandle.DrawRect(new Box2(offset + index, offset + index + 1).Enlarged(-0.1f), color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var connections = _system._connections[iGrid.GridEntityId];
|
||||
|
||||
foreach (var (start, end) in connections)
|
||||
{
|
||||
worldHandle.DrawLine(start, end, Color.Aquamarine);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Color GetColor(MapChunk chunk, int index)
|
||||
{
|
||||
// Just want something that doesn't give similar indices at 0,0 but is also deterministic.
|
||||
// Add an offset to yIndex so we at least have some colour that isn't grey at 0,0
|
||||
var actualIndex = chunk.Indices.X * 20 + (chunk.Indices.Y + 20) * 35 + index * 50;
|
||||
|
||||
var red = (byte) (actualIndex % 255);
|
||||
var green = (byte) (actualIndex * 20 % 255);
|
||||
var blue = (byte) (actualIndex * 30 % 255);
|
||||
|
||||
return new Color(red, green, blue, 85);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
18
Robust.Client/Physics/GridSplitVisualsCommand.cs
Normal file
18
Robust.Client/Physics/GridSplitVisualsCommand.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Robust.Client.Physics;
|
||||
|
||||
public sealed class GridSplitVisualCommand : IConsoleCommand
|
||||
{
|
||||
public string Command => SharedGridFixtureSystem.ShowGridNodesCommand;
|
||||
public string Description => "Shows the nodes for grid split purposes";
|
||||
public string Help => $"{Command}";
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
var system = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<GridFixtureSystem>();
|
||||
system.EnableDebug ^= true;
|
||||
shell.WriteLine($"Toggled gridsplit node visuals");
|
||||
}
|
||||
}
|
||||
@@ -49,7 +49,7 @@ namespace Robust.Client.Physics
|
||||
// Also need to suss out having the client build the island anyway and just... not solving it?
|
||||
foreach (var body in AwakeBodies)
|
||||
{
|
||||
if (body.Island || body.LinearVelocity.Length > _linSleepTolerance / 2f || body.AngularVelocity > _angSleepTolerance / 2f) continue;
|
||||
if (body.LinearVelocity.Length > _linSleepTolerance / 2f || body.AngularVelocity > _angSleepTolerance / 2f) continue;
|
||||
body.SleepTime += frameTime;
|
||||
if (body.SleepTime > _timeToSleep)
|
||||
{
|
||||
|
||||
@@ -418,7 +418,7 @@ namespace Robust.Client.Placement
|
||||
if (!IsActive || !Eraser) return;
|
||||
if (Hijack != null && Hijack.HijackDeletion(entity)) return;
|
||||
|
||||
var msg = NetworkManager.CreateNetMessage<MsgPlacement>();
|
||||
var msg = new MsgPlacement();
|
||||
msg.PlaceType = PlacementManagerMessage.RequestEntRemove;
|
||||
msg.EntityUid = entity;
|
||||
NetworkManager.ClientSendMessage(msg);
|
||||
@@ -426,7 +426,7 @@ namespace Robust.Client.Placement
|
||||
|
||||
public void HandleRectDeletion(EntityCoordinates start, Box2 rect)
|
||||
{
|
||||
var msg = NetworkManager.CreateNetMessage<MsgPlacement>();
|
||||
var msg = new MsgPlacement();
|
||||
msg.PlaceType = PlacementManagerMessage.RequestRectRemove;
|
||||
msg.EntityCoordinates = new EntityCoordinates(StartPoint.EntityId, rect.BottomLeft);
|
||||
msg.RectSize = rect.Size;
|
||||
@@ -748,7 +748,7 @@ namespace Robust.Client.Placement
|
||||
_pendingTileChanges.Add(tuple);
|
||||
}
|
||||
|
||||
var message = NetworkManager.CreateNetMessage<MsgPlacement>();
|
||||
var message = new MsgPlacement();
|
||||
message.PlaceType = PlacementManagerMessage.RequestPlacement;
|
||||
|
||||
message.Align = CurrentMode.ModeName;
|
||||
|
||||
@@ -170,10 +170,10 @@ namespace Robust.Client.Placement
|
||||
/// </summary>
|
||||
public TileRef GetTileRef(EntityCoordinates coordinates)
|
||||
{
|
||||
var mapCoords = coordinates.ToMap(pManager.EntityManager);
|
||||
var gridId = coordinates.GetGridId(pManager.EntityManager);
|
||||
var gridUid = coordinates.GetGridUid(pManager.EntityManager);
|
||||
return gridId.IsValid() ? pManager.MapManager.GetGrid(gridId).GetTileRef(MouseCoords)
|
||||
: new TileRef(mapCoords.MapId, gridId,
|
||||
: new TileRef(gridId, gridUid.GetValueOrDefault(),
|
||||
MouseCoords.ToVector2i(pManager.EntityManager, pManager.MapManager), Tile.Empty);
|
||||
}
|
||||
|
||||
|
||||
@@ -89,7 +89,7 @@ namespace Robust.Client.Player
|
||||
{
|
||||
LocalPlayer = new LocalPlayer();
|
||||
|
||||
var msgList = _network.CreateNetMessage<MsgPlayerListReq>();
|
||||
var msgList = new MsgPlayerListReq();
|
||||
// message is empty
|
||||
_network.ClientSendMessage(msgList);
|
||||
}
|
||||
|
||||
169
Robust.Client/Profiling/LiveProfileViewControl.cs
Normal file
169
Robust.Client/Profiling/LiveProfileViewControl.cs
Normal file
@@ -0,0 +1,169 @@
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Profiling;
|
||||
|
||||
namespace Robust.Client.Profiling;
|
||||
|
||||
public sealed class LiveProfileViewControl : Control
|
||||
{
|
||||
[Dependency] private readonly ProfManager _profManager = default!;
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
|
||||
public int MaxDepth { get; set; } = 2;
|
||||
|
||||
public LiveProfileViewControl()
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
}
|
||||
|
||||
protected internal override void Draw(DrawingHandleScreen handle)
|
||||
{
|
||||
base.Draw(handle);
|
||||
|
||||
if (!_profManager.IsEnabled)
|
||||
return;
|
||||
|
||||
var font = _resourceCache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf").MakeDefault();
|
||||
var baseLine = new Vector2(0, font.GetAscent(UIScale));
|
||||
|
||||
ref readonly var buffer = ref _profManager.Buffer;
|
||||
ref readonly var index = ref buffer.Index(buffer.IndexWriteOffset - 1);
|
||||
|
||||
DrawData drawData = default;
|
||||
drawData.Font = font;
|
||||
drawData.Buffer = buffer;
|
||||
drawData.Index = index;
|
||||
drawData.Handle = handle;
|
||||
|
||||
var i = index.StartPos;
|
||||
|
||||
DrawCmds(in drawData, ref i, ref baseLine, 0);
|
||||
}
|
||||
|
||||
private void DrawCmds(
|
||||
in DrawData data,
|
||||
ref long i,
|
||||
ref Vector2 baseline,
|
||||
int depth)
|
||||
{
|
||||
for (; i < data.Index.EndPos; i++)
|
||||
{
|
||||
ref var cmd = ref data.Buffer.Log(i);
|
||||
DrawCmd(in data, ref i, ref baseline, depth, in cmd);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawCmdSample(
|
||||
in DrawData data,
|
||||
ref Vector2 baseline,
|
||||
in ProfLogValue value)
|
||||
{
|
||||
DrawSample(in data, baseline, value.StringId, value.Value);
|
||||
|
||||
baseline += (0, data.Font.GetLineHeight(UIScale));
|
||||
}
|
||||
|
||||
private void DrawSample(
|
||||
in DrawData data,
|
||||
Vector2 baseline,
|
||||
int stringId,
|
||||
in ProfValue value)
|
||||
{
|
||||
var cmdString = _profManager.GetString(stringId);
|
||||
baseline += data.Handle.DrawString(data.Font, baseline, cmdString, UIScale, Color.White);
|
||||
baseline += data.Handle.DrawString(data.Font, baseline, ": ", UIScale, Color.White);
|
||||
|
||||
var str = value.Type switch
|
||||
{
|
||||
ProfValueType.TimeAllocSample =>
|
||||
$"{value.TimeAllocSample.Time * 1000:N2} ms, {value.TimeAllocSample.Alloc} B",
|
||||
ProfValueType.Int32 => value.Int32.ToString(),
|
||||
ProfValueType.Int64 => value.Int64.ToString(),
|
||||
_ => "???"
|
||||
};
|
||||
|
||||
data.Handle.DrawString(data.Font, baseline, str, UIScale, Color.White);
|
||||
}
|
||||
|
||||
private void DrawCmd(
|
||||
in DrawData data,
|
||||
ref long i,
|
||||
ref Vector2 baseline,
|
||||
int depth,
|
||||
in ProfLog log)
|
||||
{
|
||||
switch (log.Type)
|
||||
{
|
||||
case ProfLogType.Value:
|
||||
DrawCmdSample(in data, ref baseline, in log.Value);
|
||||
break;
|
||||
case ProfLogType.GroupStart:
|
||||
DrawEnterGroup(in data, ref i, ref baseline, depth);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawEnterGroup(
|
||||
in DrawData data,
|
||||
ref long i,
|
||||
ref Vector2 baseline,
|
||||
int depth)
|
||||
{
|
||||
depth += 1;
|
||||
|
||||
var indentSize = 12 * UIScale;
|
||||
|
||||
var startBaseline = baseline;
|
||||
baseline += (indentSize, data.Font.GetLineHeight(UIScale));
|
||||
|
||||
if (depth > MaxDepth)
|
||||
{
|
||||
var startIdx = i;
|
||||
|
||||
// Skip contents of this group.
|
||||
for (; i < data.Index.EndPos; i++)
|
||||
{
|
||||
ref var cmd = ref data.Buffer.Log(i);
|
||||
if (cmd.Type != ProfLogType.GroupEnd)
|
||||
continue;
|
||||
|
||||
if (cmd.GroupEnd.StartIndex <= startIdx)
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
i += 1;
|
||||
|
||||
for (; i < data.Index.EndPos; i++)
|
||||
{
|
||||
ref var cmd = ref data.Buffer.Log(i);
|
||||
if (cmd.Type == ProfLogType.GroupEnd)
|
||||
break;
|
||||
|
||||
DrawCmd(in data, ref i, ref baseline, depth, in cmd);
|
||||
}
|
||||
}
|
||||
|
||||
// Gone through entire list = unmatched begin/end pair
|
||||
if (i == data.Index.EndPos)
|
||||
return;
|
||||
|
||||
ref var cmdEnd = ref data.Buffer.Log(i).GroupEnd;
|
||||
|
||||
baseline -= (indentSize, 0);
|
||||
|
||||
DrawSample(in data, startBaseline, cmdEnd.StringId, cmdEnd.Value);
|
||||
}
|
||||
|
||||
private struct DrawData
|
||||
{
|
||||
public ProfBuffer Buffer;
|
||||
public ProfIndex Index;
|
||||
public Font Font;
|
||||
public DrawingHandleScreen Handle;
|
||||
}
|
||||
}
|
||||
136
Robust.Client/Profiling/ProfViewManager.cs
Normal file
136
Robust.Client/Profiling/ProfViewManager.cs
Normal file
@@ -0,0 +1,136 @@
|
||||
using System;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Profiling;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility.Collections;
|
||||
|
||||
namespace Robust.Client.Profiling;
|
||||
|
||||
/// <summary>
|
||||
/// Manager for managing recording and snapshots of profiles, consuming shared <see cref="ProfManager"/>
|
||||
/// </summary>
|
||||
public sealed class ProfViewManager
|
||||
{
|
||||
[Dependency]
|
||||
private readonly ProfManager _profManager = default!;
|
||||
|
||||
public ValueList<Snapshot> Snapshots;
|
||||
|
||||
public event Action? SnapshotsUpdated;
|
||||
|
||||
private int _nextId = 1;
|
||||
|
||||
public void Snap()
|
||||
{
|
||||
var buffer = _profManager.Buffer.Snapshot();
|
||||
|
||||
var lowestIndex = CalcLowestIndex(buffer);
|
||||
var highestIndex = buffer.IndexWriteOffset - 1;
|
||||
|
||||
long start;
|
||||
long end;
|
||||
if (lowestIndex == buffer.IndexWriteOffset)
|
||||
{
|
||||
// Literally not a single valid index. Time to give up.
|
||||
start = 0;
|
||||
end = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
(start, end) = CalcBufferRange(lowestIndex, highestIndex, buffer);
|
||||
}
|
||||
|
||||
Snapshots.Add(new Snapshot
|
||||
{
|
||||
StartFrame = start,
|
||||
EndFrame = end,
|
||||
LowestValidIndex = lowestIndex,
|
||||
Buffer = buffer,
|
||||
Identifier = _nextId++
|
||||
});
|
||||
|
||||
SnapshotsUpdated?.Invoke();
|
||||
}
|
||||
|
||||
public void DeleteSnapshot(Snapshot snapshot)
|
||||
{
|
||||
if (Snapshots.Remove(snapshot))
|
||||
SnapshotsUpdated?.Invoke();
|
||||
}
|
||||
|
||||
private static long CalcLowestIndex(in ProfBuffer buffer)
|
||||
{
|
||||
// Any commands further back than this index are invalid.
|
||||
// Indices in their range are thus also invalid and to be ignored.
|
||||
var cmdBufferStartValid = buffer.LogWriteOffset - buffer.LogBuffer.LongLength;
|
||||
|
||||
// Just scan over the index ring buffer in reverse to find the earliest index that's still valid.
|
||||
var min = buffer.IndexWriteOffset - buffer.IndexBuffer.LongLength;
|
||||
for (var i = buffer.IndexWriteOffset - 1; i >= min; i--)
|
||||
{
|
||||
ref var index = ref buffer.Index(i);
|
||||
if (index.StartPos < cmdBufferStartValid)
|
||||
return i + 1;
|
||||
}
|
||||
|
||||
return min;
|
||||
}
|
||||
|
||||
private (long start, long end) CalcBufferRange(long lowestIndex, long highestIndex, in ProfBuffer buffer)
|
||||
{
|
||||
return (GetFrameOfIndex(lowestIndex, buffer), GetFrameOfIndex(highestIndex, buffer));
|
||||
}
|
||||
|
||||
private long GetFrameOfIndex(long index, in ProfBuffer buffer)
|
||||
{
|
||||
ref var indexRef = ref buffer.Index(index);
|
||||
ref var firstLog = ref buffer.Log(indexRef.StartPos);
|
||||
|
||||
if (firstLog.Type != ProfLogType.Value ||
|
||||
_profManager.GetString(firstLog.Value.StringId) != GameLoop.ProfTextStartFrame)
|
||||
throw new InvalidOperationException("Unable to find start frame");
|
||||
|
||||
if (firstLog.Value.Value.Type != ProfValueType.Int64)
|
||||
throw new InvalidOperationException("Start frame has incorrect value type");
|
||||
|
||||
return firstLog.Value.Value.Int64;
|
||||
}
|
||||
|
||||
public long GetIndexOfFrame(long frame, Snapshot snapshot)
|
||||
{
|
||||
for (var i = snapshot.Buffer.IndexWriteOffset - 1; i >= snapshot.LowestValidIndex; i--)
|
||||
{
|
||||
if (GetFrameOfIndex(i, snapshot.Buffer) == frame)
|
||||
return i;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public sealed class Snapshot
|
||||
{
|
||||
public int Identifier;
|
||||
|
||||
public long LowestValidIndex;
|
||||
public long StartFrame;
|
||||
public long EndFrame;
|
||||
public ProfBuffer Buffer;
|
||||
|
||||
public long FrameCount => EndFrame - StartFrame + 1;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class ProfSnapshotCommand : IConsoleCommand
|
||||
{
|
||||
// ReSharper disable once StringLiteralTypo
|
||||
public string Command => "profsnap";
|
||||
public string Description => "Make a profiling snapshot";
|
||||
public string Help => "";
|
||||
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
var profViewManager = IoCManager.Resolve<ProfViewManager>();
|
||||
profViewManager.Snap();
|
||||
}
|
||||
}
|
||||
@@ -57,7 +57,7 @@ namespace Robust.Client.Prototypes
|
||||
#if !FULL_RELEASE
|
||||
var sw = Stopwatch.StartNew();
|
||||
|
||||
var msg = _netManager.CreateNetMessage<MsgReloadPrototypes>();
|
||||
var msg = new MsgReloadPrototypes();
|
||||
msg.Paths = _reloadQueue.ToArray();
|
||||
_netManager.ClientSendMessage(msg);
|
||||
|
||||
|
||||
@@ -22,6 +22,8 @@ namespace Robust.Client.ResourceManagement
|
||||
{
|
||||
private static readonly float[] OneArray = {1};
|
||||
|
||||
public override ResourcePath? Fallback => new("/Textures/error.rsi");
|
||||
|
||||
private static readonly JsonSerializerOptions SerializerOptions =
|
||||
new JsonSerializerOptions(JsonSerializerDefaults.Web)
|
||||
{
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
using System;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Serialization.Manager.Result;
|
||||
using Robust.Shared.Serialization.Markdown;
|
||||
using Robust.Shared.Serialization.Markdown.Mapping;
|
||||
using Robust.Shared.Serialization.Markdown.Validation;
|
||||
@@ -16,26 +16,40 @@ namespace Robust.Client.Serialization
|
||||
[TypeSerializer]
|
||||
public sealed class AppearanceVisualizerSerializer : ITypeSerializer<AppearanceVisualizer, MappingDataNode>
|
||||
{
|
||||
public DeserializationResult Read(ISerializationManager serializationManager, MappingDataNode node,
|
||||
public AppearanceVisualizer Read(ISerializationManager serializationManager, MappingDataNode node,
|
||||
IDependencyCollection dependencies,
|
||||
bool skipHook,
|
||||
ISerializationContext? context = null)
|
||||
ISerializationContext? context = null, AppearanceVisualizer? value = null)
|
||||
{
|
||||
Type? type = null;
|
||||
if (!node.TryGet("type", out var typeNode))
|
||||
throw new InvalidMappingException("No type specified for AppearanceVisualizer!");
|
||||
{
|
||||
if (value == null)
|
||||
throw new InvalidMappingException("No type specified for AppearanceVisualizer!");
|
||||
|
||||
if (typeNode is not ValueDataNode typeValueDataNode)
|
||||
throw new InvalidMappingException("Type node not a value node for AppearanceVisualizer!");
|
||||
type = value.GetType();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (typeNode is not ValueDataNode typeValueDataNode)
|
||||
throw new InvalidMappingException("Type node not a value node for AppearanceVisualizer!");
|
||||
|
||||
var type = IoCManager.Resolve<IReflectionManager>()
|
||||
.YamlTypeTagLookup(typeof(AppearanceVisualizer), typeValueDataNode.Value);
|
||||
if (type == null)
|
||||
throw new InvalidMappingException(
|
||||
$"Invalid type {typeValueDataNode.Value} specified for AppearanceVisualizer!");
|
||||
type = IoCManager.Resolve<IReflectionManager>()
|
||||
.YamlTypeTagLookup(typeof(AppearanceVisualizer), typeValueDataNode.Value);
|
||||
if (type == null)
|
||||
throw new InvalidMappingException(
|
||||
$"Invalid type {typeValueDataNode.Value} specified for AppearanceVisualizer!");
|
||||
|
||||
if(value != null && !type.IsInstanceOfType(value))
|
||||
{
|
||||
throw new InvalidMappingException(
|
||||
$"Specified Type does not match type of provided Value for AppearanceVisualizer! (TypeOfValue: {value.GetType()}, ProvidedValue: {type})");
|
||||
}
|
||||
}
|
||||
|
||||
var newNode = node.Copy();
|
||||
newNode.Remove("type");
|
||||
return serializationManager.Read(type, newNode, context, skipHook);
|
||||
return (AppearanceVisualizer) serializationManager.Read(type, newNode, context, skipHook, value)!;
|
||||
}
|
||||
|
||||
public ValidationNode Validate(ISerializationManager serializationManager, MappingDataNode node,
|
||||
|
||||
@@ -847,13 +847,17 @@ namespace Robust.Client.UserInterface
|
||||
OnResized?.Invoke();
|
||||
}
|
||||
|
||||
internal void DoFrameUpdate(FrameEventArgs args)
|
||||
internal int DoFrameUpdateRecursive(FrameEventArgs args)
|
||||
{
|
||||
var total = 1;
|
||||
FrameUpdate(args);
|
||||
|
||||
foreach (var child in Children)
|
||||
{
|
||||
child.DoFrameUpdate(args);
|
||||
total += child.DoFrameUpdateRecursive(args);
|
||||
}
|
||||
|
||||
return total;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
395
Robust.Client/UserInterface/Controls/ColorSelectorSliders.cs
Normal file
395
Robust.Client/UserInterface/Controls/ColorSelectorSliders.cs
Normal file
@@ -0,0 +1,395 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Log;
|
||||
|
||||
namespace Robust.Client.UserInterface.Controls;
|
||||
|
||||
// condensed version of the original ColorSlider set
|
||||
public sealed class ColorSelectorSliders : Control
|
||||
{
|
||||
public Color Color
|
||||
{
|
||||
get => _currentColor;
|
||||
set
|
||||
{
|
||||
_updating = true;
|
||||
_currentColor = value;
|
||||
|
||||
Update();
|
||||
_updating = false;
|
||||
}
|
||||
}
|
||||
|
||||
public ColorSelectorType SelectorType
|
||||
{
|
||||
get => _currentType;
|
||||
set
|
||||
{
|
||||
_updating = true;
|
||||
_currentType = value;
|
||||
|
||||
UpdateType();
|
||||
Update();
|
||||
_updating = false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsAlphaVisible
|
||||
{
|
||||
get => _isAlphaVisible;
|
||||
set
|
||||
{
|
||||
_isAlphaVisible = value;
|
||||
|
||||
_alphaSliderBox.Visible = _isAlphaVisible;
|
||||
}
|
||||
}
|
||||
|
||||
public Action<Color>? OnColorChanged;
|
||||
|
||||
private bool _updating = false;
|
||||
private Color _currentColor = Color.White;
|
||||
private ColorSelectorType _currentType = ColorSelectorType.Rgb;
|
||||
private bool _isAlphaVisible = false;
|
||||
|
||||
private ColorableSlider _topColorSlider;
|
||||
private ColorableSlider _middleColorSlider;
|
||||
private ColorableSlider _bottomColorSlider;
|
||||
private Slider _alphaSlider;
|
||||
|
||||
private BoxContainer _alphaSliderBox = new();
|
||||
|
||||
private FloatSpinBox _topInputBox;
|
||||
private FloatSpinBox _middleInputBox;
|
||||
private FloatSpinBox _bottomInputBox;
|
||||
private FloatSpinBox _alphaInputBox;
|
||||
|
||||
private Label _topSliderLabel = new();
|
||||
private Label _middleSliderLabel = new();
|
||||
private Label _bottomSliderLabel = new();
|
||||
private Label _alphaSliderLabel = new();
|
||||
|
||||
private OptionButton _typeSelector;
|
||||
private List<ColorSelectorType> _types = new();
|
||||
|
||||
public ColorSelectorSliders()
|
||||
{
|
||||
_topColorSlider = new ColorableSlider
|
||||
{
|
||||
HorizontalExpand = true,
|
||||
VerticalAlignment = VAlignment.Center,
|
||||
MaxValue = 1.0f
|
||||
};
|
||||
|
||||
_middleColorSlider = new ColorableSlider
|
||||
{
|
||||
HorizontalExpand = true,
|
||||
VerticalAlignment = VAlignment.Center,
|
||||
MaxValue = 1.0f
|
||||
};
|
||||
|
||||
_bottomColorSlider = new ColorableSlider
|
||||
{
|
||||
HorizontalExpand = true,
|
||||
VerticalAlignment = VAlignment.Center,
|
||||
MaxValue = 1.0f
|
||||
};
|
||||
|
||||
_alphaSlider = new Slider
|
||||
{
|
||||
HorizontalExpand = true,
|
||||
VerticalAlignment = VAlignment.Center,
|
||||
MaxValue = 1.0f,
|
||||
};
|
||||
|
||||
_topColorSlider.OnValueChanged += _ => { OnColorSet(); };
|
||||
_middleColorSlider.OnValueChanged += _ => { OnColorSet(); };
|
||||
_bottomColorSlider.OnValueChanged += _ => { OnColorSet(); };
|
||||
_alphaSlider.OnValueChanged += _ => { OnColorSet(); };
|
||||
|
||||
_topInputBox = new FloatSpinBox(1f, 2)
|
||||
{
|
||||
IsValid = value => IsSpinBoxValid(value, ColorSliderOrder.Top)
|
||||
};
|
||||
|
||||
_middleInputBox = new FloatSpinBox(1f, 2)
|
||||
{
|
||||
IsValid = value => IsSpinBoxValid(value, ColorSliderOrder.Middle)
|
||||
};
|
||||
|
||||
_bottomInputBox = new FloatSpinBox(1f, 2)
|
||||
{
|
||||
IsValid = value => IsSpinBoxValid(value, ColorSliderOrder.Bottom)
|
||||
};
|
||||
|
||||
_alphaInputBox = new FloatSpinBox(1f, 2)
|
||||
{
|
||||
IsValid = value => IsSpinBoxValid(value, ColorSliderOrder.Alpha)
|
||||
};
|
||||
|
||||
_topInputBox.OnValueChanged += value =>
|
||||
{
|
||||
_topColorSlider.Value = value.Value / GetColorValueDivisor(ColorSliderOrder.Top);
|
||||
};
|
||||
|
||||
_middleInputBox.OnValueChanged += value =>
|
||||
{
|
||||
_middleColorSlider.Value = value.Value / GetColorValueDivisor(ColorSliderOrder.Middle);
|
||||
};
|
||||
|
||||
_bottomInputBox.OnValueChanged += value =>
|
||||
{
|
||||
_bottomColorSlider.Value = value.Value / GetColorValueDivisor(ColorSliderOrder.Bottom);
|
||||
};
|
||||
|
||||
_alphaInputBox.OnValueChanged += value =>
|
||||
{
|
||||
_alphaSlider.Value = value.Value / GetColorValueDivisor(ColorSliderOrder.Alpha);
|
||||
};
|
||||
|
||||
_alphaSliderLabel.Text = Loc.GetString("color-selector-sliders-alpha");
|
||||
|
||||
_typeSelector = new OptionButton();
|
||||
foreach (var ty in Enum.GetValues<ColorSelectorType>())
|
||||
{
|
||||
_typeSelector.AddItem(Loc.GetString($"color-selector-sliders-{ty.ToString().ToLower()}"));
|
||||
_types.Add(ty);
|
||||
}
|
||||
|
||||
_typeSelector.OnItemSelected += args =>
|
||||
{
|
||||
SelectorType = _types[args.Id];
|
||||
_typeSelector.Select(args.Id);
|
||||
};
|
||||
|
||||
// TODO: Maybe some engine widgets could be laid out in XAML?
|
||||
|
||||
var rootBox = new BoxContainer
|
||||
{
|
||||
Orientation = BoxContainer.LayoutOrientation.Vertical
|
||||
};
|
||||
AddChild(rootBox);
|
||||
|
||||
var headerBox = new BoxContainer();
|
||||
rootBox.AddChild(headerBox);
|
||||
|
||||
headerBox.AddChild(_typeSelector);
|
||||
|
||||
var bodyBox = new BoxContainer()
|
||||
{
|
||||
Orientation = BoxContainer.LayoutOrientation.Vertical
|
||||
};
|
||||
|
||||
// pita
|
||||
var topSliderBox = new BoxContainer();
|
||||
|
||||
topSliderBox.AddChild(_topSliderLabel);
|
||||
topSliderBox.AddChild(_topColorSlider);
|
||||
topSliderBox.AddChild(_topInputBox);
|
||||
|
||||
var middleSliderBox = new BoxContainer();
|
||||
|
||||
middleSliderBox.AddChild(_middleSliderLabel);
|
||||
middleSliderBox.AddChild(_middleColorSlider);
|
||||
middleSliderBox.AddChild(_middleInputBox);
|
||||
|
||||
var bottomSliderBox = new BoxContainer();
|
||||
|
||||
bottomSliderBox.AddChild(_bottomSliderLabel);
|
||||
bottomSliderBox.AddChild(_bottomColorSlider);
|
||||
bottomSliderBox.AddChild(_bottomInputBox);
|
||||
|
||||
_alphaSliderBox.Visible = IsAlphaVisible;
|
||||
_alphaSliderBox.AddChild(_alphaSliderLabel);
|
||||
_alphaSliderBox.AddChild(_alphaSlider);
|
||||
_alphaSliderBox.AddChild(_alphaInputBox);
|
||||
|
||||
bodyBox.AddChild(topSliderBox);
|
||||
bodyBox.AddChild(middleSliderBox);
|
||||
bodyBox.AddChild(bottomSliderBox);
|
||||
bodyBox.AddChild(_alphaSliderBox);
|
||||
|
||||
rootBox.AddChild(bodyBox);
|
||||
|
||||
_updating = true;
|
||||
UpdateType();
|
||||
Update();
|
||||
_updating = false;
|
||||
}
|
||||
|
||||
private void UpdateType()
|
||||
{
|
||||
(string topLabel, string middleLabel, string bottomLabel) labels = GetSliderLabels();
|
||||
|
||||
_topSliderLabel.Text = labels.topLabel;
|
||||
_middleSliderLabel.Text = labels.middleLabel;
|
||||
_bottomSliderLabel.Text = labels.bottomLabel;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
_topColorSlider.SetColor(_currentColor);
|
||||
_middleColorSlider.SetColor(_currentColor);
|
||||
_bottomColorSlider.SetColor(_currentColor);
|
||||
|
||||
switch (SelectorType)
|
||||
{
|
||||
case ColorSelectorType.Rgb:
|
||||
_topColorSlider.Value = Color.R;
|
||||
_middleColorSlider.Value = Color.G;
|
||||
_bottomColorSlider.Value = Color.B;
|
||||
|
||||
_topInputBox.Value = Color.R * 255.0f;
|
||||
_middleInputBox.Value = Color.G * 255.0f;
|
||||
_bottomInputBox.Value = Color.B * 255.0f;
|
||||
|
||||
break;
|
||||
case ColorSelectorType.Hsv:
|
||||
Vector4 color = Color.ToHsv(Color);
|
||||
|
||||
// dumb workaround because the formula for
|
||||
// HSV calculation results in a negative
|
||||
// number in any value past 300 degrees
|
||||
if (color.X > 0)
|
||||
{
|
||||
_topColorSlider.Value = color.X;
|
||||
_topInputBox.Value = color.X * 360.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
_topInputBox.Value = _topColorSlider.Value * 360.0f;
|
||||
}
|
||||
|
||||
_middleColorSlider.Value = color.Y;
|
||||
_bottomColorSlider.Value = color.Z;
|
||||
|
||||
_middleInputBox.Value = color.Y * 100.0f;
|
||||
_bottomInputBox.Value = color.Z * 100.0f;
|
||||
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
_alphaSlider.Value = Color.A;
|
||||
_alphaInputBox.Value = Color.A * 100.0f;
|
||||
}
|
||||
|
||||
private bool IsSpinBoxValid(float value, ColorSliderOrder ordering)
|
||||
{
|
||||
if (value < 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ordering == ColorSliderOrder.Alpha)
|
||||
{
|
||||
return value <= 100.0f;
|
||||
}
|
||||
|
||||
switch (SelectorType)
|
||||
{
|
||||
case ColorSelectorType.Rgb:
|
||||
return value <= byte.MaxValue;
|
||||
case ColorSelectorType.Hsv:
|
||||
switch (ordering)
|
||||
{
|
||||
case ColorSliderOrder.Top:
|
||||
return value <= 360.0f;
|
||||
default:
|
||||
return value <= 100.0f;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private (string, string, string) GetSliderLabels()
|
||||
{
|
||||
switch (SelectorType)
|
||||
{
|
||||
case ColorSelectorType.Rgb:
|
||||
return (
|
||||
Loc.GetString("color-selector-sliders-red"),
|
||||
Loc.GetString("color-selector-sliders-green"),
|
||||
Loc.GetString("color-selector-sliders-blue")
|
||||
);
|
||||
case ColorSelectorType.Hsv:
|
||||
return (
|
||||
Loc.GetString("color-selector-sliders-hue"),
|
||||
Loc.GetString("color-selector-sliders-saturation"),
|
||||
Loc.GetString("color-selector-sliders-value")
|
||||
);
|
||||
}
|
||||
|
||||
return ("ERR", "ERR", "ERR");
|
||||
}
|
||||
|
||||
private float GetColorValueDivisor(ColorSliderOrder order)
|
||||
{
|
||||
if (order == ColorSliderOrder.Alpha)
|
||||
{
|
||||
return 100.0f;
|
||||
}
|
||||
|
||||
switch (SelectorType)
|
||||
{
|
||||
case ColorSelectorType.Rgb:
|
||||
return 255.0f;
|
||||
case ColorSelectorType.Hsv:
|
||||
switch (order)
|
||||
{
|
||||
case ColorSliderOrder.Top:
|
||||
return 360.0f;
|
||||
default:
|
||||
return 100.0f;
|
||||
}
|
||||
}
|
||||
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
private void OnColorSet()
|
||||
{
|
||||
// stack overflow otherwise due to value sets
|
||||
if (_updating)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (SelectorType)
|
||||
{
|
||||
case ColorSelectorType.Rgb:
|
||||
Color rgbColor = new Color(_topColorSlider.Value, _middleColorSlider.Value, _bottomColorSlider.Value, _alphaSlider.Value);
|
||||
|
||||
_currentColor = rgbColor;
|
||||
Update();
|
||||
|
||||
OnColorChanged!(rgbColor);
|
||||
break;
|
||||
case ColorSelectorType.Hsv:
|
||||
Color hsvColor = Color.FromHsv(new Vector4(_topColorSlider.Value, _middleColorSlider.Value, _bottomColorSlider.Value, _alphaSlider.Value));
|
||||
|
||||
_currentColor = hsvColor;
|
||||
Update();
|
||||
|
||||
OnColorChanged!(hsvColor);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private enum ColorSliderOrder
|
||||
{
|
||||
Top,
|
||||
Middle,
|
||||
Bottom,
|
||||
Alpha
|
||||
}
|
||||
|
||||
public enum ColorSelectorType
|
||||
{
|
||||
Rgb,
|
||||
Hsv,
|
||||
}
|
||||
}
|
||||
81
Robust.Client/UserInterface/Controls/ColorableSlider.cs
Normal file
81
Robust.Client/UserInterface/Controls/ColorableSlider.cs
Normal file
@@ -0,0 +1,81 @@
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Log;
|
||||
|
||||
namespace Robust.Client.UserInterface.Controls;
|
||||
|
||||
public sealed class ColorableSlider : Slider
|
||||
{
|
||||
public const string StylePropertyFillWhite = "fillWhite"; // needs to be filled with white
|
||||
public const string StylePropertyBackgroundWhite = "backgroundWhite"; // also needs to be filled with white
|
||||
|
||||
public Color Color { get; private set; } = Color.White;
|
||||
public PartSelector Part
|
||||
{
|
||||
get => _currentPartSelector;
|
||||
set
|
||||
{
|
||||
_currentPartSelector = value;
|
||||
|
||||
UpdateStyleBoxes();
|
||||
}
|
||||
}
|
||||
|
||||
private PartSelector _currentPartSelector = PartSelector.Background;
|
||||
|
||||
public void SetColor(Color color)
|
||||
{
|
||||
Color = color;
|
||||
switch (Part)
|
||||
{
|
||||
case PartSelector.Fill:
|
||||
_fillPanel.Modulate = Color;
|
||||
break;
|
||||
case PartSelector.Background:
|
||||
_backgroundPanel.Modulate = Color;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateStyleBoxes()
|
||||
{
|
||||
StyleBox? GetStyleBox(string name)
|
||||
{
|
||||
if (TryGetStyleProperty<StyleBox>(name, out var box))
|
||||
{
|
||||
return box;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
string backBox = StylePropertyBackground;
|
||||
string fillBox = StylePropertyFill;
|
||||
|
||||
switch (Part)
|
||||
{
|
||||
case PartSelector.Fill:
|
||||
fillBox = StylePropertyFillWhite;
|
||||
_fillPanel.Modulate = Color;
|
||||
|
||||
break;
|
||||
case PartSelector.Background:
|
||||
backBox = StylePropertyBackgroundWhite;
|
||||
|
||||
_fillPanel.Modulate = Color.Transparent; // make this transparent
|
||||
_backgroundPanel.Modulate = Color;
|
||||
break;
|
||||
}
|
||||
|
||||
_backgroundPanel.PanelOverride = BackgroundStyleBoxOverride ?? GetStyleBox(backBox);
|
||||
_foregroundPanel.PanelOverride = ForegroundStyleBoxOverride ?? GetStyleBox(StylePropertyForeground);
|
||||
_fillPanel.PanelOverride = FillStyleBoxOverride ?? GetStyleBox(fillBox);
|
||||
_grabber.PanelOverride = GrabberStyleBoxOverride ?? GetStyleBox(StylePropertyGrabber);
|
||||
}
|
||||
|
||||
public enum PartSelector
|
||||
{
|
||||
Fill,
|
||||
Background
|
||||
}
|
||||
}
|
||||
@@ -65,18 +65,22 @@ namespace Robust.Client.UserInterface.Controls
|
||||
get => _text;
|
||||
set
|
||||
{
|
||||
if (value == null)
|
||||
{
|
||||
value = "";
|
||||
}
|
||||
// Save cursor position or -1 for end
|
||||
var cursorTarget = CursorPosition == _text.Length ? -1 : CursorPosition;
|
||||
|
||||
if (!SetText(value))
|
||||
if (!InternalSetText(value))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_cursorPosition = 0;
|
||||
_selectionStart = 0;
|
||||
var clamped = MathHelper.Clamp(cursorTarget == -1 ? _text.Length : cursorTarget, 0, _text.Length);
|
||||
while (clamped < _text.Length && !Rune.TryGetRuneAt(_text, clamped, out _))
|
||||
{
|
||||
clamped++;
|
||||
}
|
||||
|
||||
_cursorPosition = clamped;
|
||||
_selectionStart = _cursorPosition;
|
||||
_updatePseudoClass();
|
||||
}
|
||||
}
|
||||
@@ -203,7 +207,7 @@ namespace Robust.Client.UserInterface.Controls
|
||||
var lower = SelectionLower;
|
||||
var newContents = Text[..lower] + text + Text[SelectionUpper..];
|
||||
|
||||
if (!SetText(newContents))
|
||||
if (!InternalSetText(newContents))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -216,7 +220,7 @@ namespace Robust.Client.UserInterface.Controls
|
||||
/// <remarks>
|
||||
/// Does not fix cursor positions, those will have to be adjusted manually.
|
||||
/// </remarks>>
|
||||
protected bool SetText(string newText)
|
||||
private bool InternalSetText(string newText)
|
||||
{
|
||||
if (IsValid != null && !IsValid(newText))
|
||||
{
|
||||
|
||||
@@ -13,10 +13,10 @@ namespace Robust.Client.UserInterface.Controls
|
||||
public const string StylePropertyFill = "fill";
|
||||
public const string StylePropertyGrabber = "grabber";
|
||||
|
||||
private readonly PanelContainer _foregroundPanel;
|
||||
private readonly PanelContainer _backgroundPanel;
|
||||
private readonly PanelContainer _fillPanel;
|
||||
private readonly PanelContainer _grabber;
|
||||
protected readonly PanelContainer _foregroundPanel;
|
||||
protected readonly PanelContainer _backgroundPanel;
|
||||
protected readonly PanelContainer _fillPanel;
|
||||
protected readonly PanelContainer _grabber;
|
||||
|
||||
private bool _grabbed;
|
||||
|
||||
@@ -169,7 +169,7 @@ namespace Robust.Client.UserInterface.Controls
|
||||
UpdateStyleBoxes();
|
||||
}
|
||||
|
||||
private void UpdateStyleBoxes()
|
||||
protected virtual void UpdateStyleBoxes()
|
||||
{
|
||||
StyleBox? GetStyleBox(string name)
|
||||
{
|
||||
@@ -182,7 +182,7 @@ namespace Robust.Client.UserInterface.Controls
|
||||
}
|
||||
|
||||
_backgroundPanel.PanelOverride = BackgroundStyleBoxOverride ?? GetStyleBox(StylePropertyBackground);
|
||||
_foregroundPanel.PanelOverride = BackgroundStyleBoxOverride ?? GetStyleBox(StylePropertyForeground);
|
||||
_foregroundPanel.PanelOverride = ForegroundStyleBoxOverride ?? GetStyleBox(StylePropertyForeground);
|
||||
_fillPanel.PanelOverride = FillStyleBoxOverride ?? GetStyleBox(StylePropertyFill);
|
||||
_grabber.PanelOverride = GrabberStyleBoxOverride ?? GetStyleBox(StylePropertyGrabber);
|
||||
}
|
||||
|
||||
@@ -73,7 +73,7 @@ namespace Robust.Client.UserInterface.CustomControls
|
||||
{
|
||||
mouseGridPos = new EntityCoordinates(_mapManager.GetMapEntityId(mouseWorldMap.MapId),
|
||||
mouseWorldMap.Position);
|
||||
tile = new TileRef(mouseWorldMap.MapId, GridId.Invalid,
|
||||
tile = new TileRef(GridId.Invalid, EntityUid.Invalid,
|
||||
mouseGridPos.ToVector2i(_entityManager, _mapManager), Tile.Empty);
|
||||
}
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.Profiling;
|
||||
using Robust.Client.State;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.Configuration;
|
||||
@@ -72,6 +73,8 @@ namespace Robust.Client.UserInterface.CustomControls
|
||||
{
|
||||
HorizontalAlignment = HAlignment.Left
|
||||
});
|
||||
|
||||
AddChild(new LiveProfileViewControl());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -228,7 +228,7 @@ namespace Robust.Client.UserInterface.CustomControls
|
||||
|
||||
foreach (var prototype in prototypeManager.EnumeratePrototypes<EntityPrototype>())
|
||||
{
|
||||
if (prototype.Abstract)
|
||||
if (prototype.NoSpawn || prototype.Abstract)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -86,20 +86,7 @@ namespace Robust.Client.UserInterface.CustomControls
|
||||
var x = FrameWidth * UIScale * (TrackedFrames - 1 - i);
|
||||
var rect = new UIBox2(x, PixelHeight - (frameHeight * ratio), x + FrameWidth * UIScale, PixelHeight);
|
||||
|
||||
Color color;
|
||||
if (frameTime > 1f / (target / 2 - 1))
|
||||
{
|
||||
color = Color.Red;
|
||||
}
|
||||
else if (frameTime > 1f / (target - 1))
|
||||
{
|
||||
color = Color.Yellow;
|
||||
}
|
||||
else
|
||||
{
|
||||
color = Color.Lime;
|
||||
}
|
||||
handle.DrawRect(rect, color);
|
||||
handle.DrawRect(rect, FrameTimeColor(frameTime, target));
|
||||
|
||||
var gc = _gcMarkers[currentFrameIndex];
|
||||
if (gc)
|
||||
@@ -112,5 +99,16 @@ namespace Robust.Client.UserInterface.CustomControls
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal static Color FrameTimeColor(float time, int target)
|
||||
{
|
||||
if (time > 1f / (target / 2 - 1))
|
||||
return Color.Red;
|
||||
|
||||
if (time > 1f / (target - 1))
|
||||
return Color.Yellow;
|
||||
|
||||
return Color.Lime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,5 +4,6 @@
|
||||
<TabContainer>
|
||||
<DebugConsole Name="DebugConsole" />
|
||||
<DevWindowTabUI Name="UI" />
|
||||
<DevWindowTabPerf Name="Perf" />
|
||||
</TabContainer>
|
||||
</Control>
|
||||
|
||||
@@ -23,6 +23,7 @@ namespace Robust.Client.UserInterface
|
||||
|
||||
TabContainer.SetTabTitle(DebugConsole, "Debug Console");
|
||||
TabContainer.SetTabTitle(UI, "User Interface");
|
||||
TabContainer.SetTabTitle(Perf, "Profiling");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -45,9 +46,9 @@ namespace Robust.Client.UserInterface
|
||||
|
||||
var window = clyde.CreateWindow(new WindowCreateParameters
|
||||
{
|
||||
Maximized = true,
|
||||
//Maximized = true,
|
||||
Title = "Robust Debug Window",
|
||||
Monitor = monitor,
|
||||
//Monitor = monitor,
|
||||
});
|
||||
var root = IoCManager.Resolve<IUserInterfaceManager>().CreateWindowRoot(window);
|
||||
window.DisposeOnClose = true;
|
||||
|
||||
41
Robust.Client/UserInterface/DevWindow/DevWindowTabPerf.xaml
Normal file
41
Robust.Client/UserInterface/DevWindow/DevWindowTabPerf.xaml
Normal file
@@ -0,0 +1,41 @@
|
||||
<Control xmlns="https://spacestation14.io"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
x:Class="Robust.Client.UserInterface.DevWindowTabPerf">
|
||||
<SplitContainer Orientation="Horizontal">
|
||||
<!-- Snapshot list and settings overview -->
|
||||
<BoxContainer Orientation="Vertical" Margin="2" MinWidth="250">
|
||||
<Label Text="Snapshot list" Margin="0 0 0 4" />
|
||||
<BoxContainer Orientation="Horizontal" Margin="0 0 0 4">
|
||||
<Button Text="Snap" Name="SnapButton" />
|
||||
</BoxContainer>
|
||||
<ScrollContainer HScrollEnabled="False" VScrollEnabled="True"
|
||||
VerticalExpand="True">
|
||||
<BoxContainer Orientation="Vertical" Name="SnapList" />
|
||||
</ScrollContainer>
|
||||
|
||||
<!-- Settings overview -->
|
||||
<ProfSettings />
|
||||
</BoxContainer>
|
||||
|
||||
<!-- Main right panel -->
|
||||
<Control Margin="2">
|
||||
<BoxContainer Orientation="Vertical">
|
||||
<Label Text="Snapshot view"></Label>
|
||||
|
||||
<Control VerticalExpand="True">
|
||||
<Label Text="Make a snapshot on the left to get started"
|
||||
HorizontalAlignment="Center" VerticalAlignment="Center"
|
||||
Name="RightPanelPlaceholder" />
|
||||
<BoxContainer Orientation="Vertical" Name="RightPanel" Visible="False">
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Label Name="LabelTopText" HorizontalExpand="True" />
|
||||
<Button Name="ButtonDeleteSnap" Text="Delete snapshot" />
|
||||
</BoxContainer>
|
||||
<ProfGraphView Name="GraphView" MinHeight="96" MouseFilter="Stop" Margin="0 4" />
|
||||
<ProfTree Name="Tree" VerticalExpand="True" />
|
||||
</BoxContainer>
|
||||
</Control>
|
||||
</BoxContainer>
|
||||
</Control>
|
||||
</SplitContainer>
|
||||
</Control>
|
||||
115
Robust.Client/UserInterface/DevWindow/DevWindowTabPerf.xaml.cs
Normal file
115
Robust.Client/UserInterface/DevWindow/DevWindowTabPerf.xaml.cs
Normal file
@@ -0,0 +1,115 @@
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.Profiling;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Robust.Client.UserInterface;
|
||||
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class DevWindowTabPerf : Control
|
||||
{
|
||||
[Dependency] private readonly ProfViewManager _profViewMgr = default!;
|
||||
|
||||
private ProfViewManager.Snapshot? _currentSnapshot;
|
||||
|
||||
public DevWindowTabPerf()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
SnapButton.OnPressed += SnapButtonOnOnPressed;
|
||||
ButtonDeleteSnap.OnPressed += ButtonDeleteSnapOnOnPressed;
|
||||
GraphView.FrameSelected += SelectFrame;
|
||||
}
|
||||
|
||||
private void SelectFrame(long obj)
|
||||
{
|
||||
if (_currentSnapshot == null)
|
||||
return;
|
||||
|
||||
GraphView.HighlightFrame = obj;
|
||||
Tree.Frame = obj;
|
||||
Tree.RebuildTree();
|
||||
}
|
||||
|
||||
protected override void EnteredTree()
|
||||
{
|
||||
_profViewMgr.SnapshotsUpdated += ProfViewMgrOnSnapshotsUpdated;
|
||||
|
||||
UpdateSnapshotList();
|
||||
}
|
||||
|
||||
protected override void ExitedTree()
|
||||
{
|
||||
_profViewMgr.SnapshotsUpdated -= ProfViewMgrOnSnapshotsUpdated;
|
||||
}
|
||||
|
||||
private void ProfViewMgrOnSnapshotsUpdated()
|
||||
{
|
||||
UpdateSnapshotList();
|
||||
}
|
||||
|
||||
private void SnapButtonOnOnPressed(BaseButton.ButtonEventArgs obj)
|
||||
{
|
||||
_profViewMgr.Snap();
|
||||
SnapshotSelected(_profViewMgr.Snapshots[^1]);
|
||||
}
|
||||
|
||||
private void ButtonDeleteSnapOnOnPressed(BaseButton.ButtonEventArgs obj)
|
||||
{
|
||||
if (_currentSnapshot == null)
|
||||
return;
|
||||
|
||||
_profViewMgr.DeleteSnapshot(_currentSnapshot);
|
||||
_currentSnapshot = null;
|
||||
UpdateRightPanel();
|
||||
}
|
||||
|
||||
private void UpdateSnapshotList()
|
||||
{
|
||||
SnapList.RemoveAllChildren();
|
||||
|
||||
for (var i = _profViewMgr.Snapshots.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var snap = _profViewMgr.Snapshots[i];
|
||||
|
||||
var button = new Button
|
||||
{
|
||||
Text = $"{snap.Identifier}: {snap.StartFrame} - {snap.EndFrame}",
|
||||
ToggleMode = true
|
||||
};
|
||||
|
||||
if (snap == _currentSnapshot)
|
||||
button.Pressed = true;
|
||||
|
||||
button.OnPressed += _ => SnapshotSelected(snap);
|
||||
|
||||
SnapList.AddChild(button);
|
||||
}
|
||||
}
|
||||
|
||||
private void SnapshotSelected(ProfViewManager.Snapshot snapshot)
|
||||
{
|
||||
_currentSnapshot = snapshot;
|
||||
UpdateSnapshotList();
|
||||
UpdateRightPanel();
|
||||
SelectFrame(_currentSnapshot.EndFrame);
|
||||
Tree.RebuildTree();
|
||||
}
|
||||
|
||||
private void UpdateRightPanel()
|
||||
{
|
||||
RightPanel.Visible = _currentSnapshot != null;
|
||||
RightPanelPlaceholder.Visible = _currentSnapshot == null;
|
||||
|
||||
if (_currentSnapshot == null)
|
||||
return;
|
||||
|
||||
LabelTopText.Text =
|
||||
$"Snapshot: {_currentSnapshot.StartFrame} - {_currentSnapshot.EndFrame} Frame count: {_currentSnapshot.FrameCount}";
|
||||
|
||||
GraphView.LoadSnapshot(_currentSnapshot);
|
||||
Tree.LoadSnapshot(_currentSnapshot);
|
||||
}
|
||||
}
|
||||
32
Robust.Client/UserInterface/DevWindow/ExpanderArrow.cs
Normal file
32
Robust.Client/UserInterface/DevWindow/ExpanderArrow.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.UserInterface;
|
||||
|
||||
internal sealed class ExpanderArrow : Control
|
||||
{
|
||||
public bool Rotated { get; set; }
|
||||
|
||||
protected internal override void Draw(DrawingHandleScreen handle)
|
||||
{
|
||||
Span<Vector2> triangle = stackalloc Vector2[3];
|
||||
triangle[0] = (0.8f, 0f);
|
||||
triangle[1] = (-0.8f, 1f);
|
||||
triangle[2] = (-0.8f, -1f);
|
||||
|
||||
foreach (ref var t in triangle)
|
||||
{
|
||||
if (Rotated)
|
||||
{
|
||||
t = Angle.FromDegrees(90).RotateVec(t);
|
||||
}
|
||||
|
||||
t /= 2;
|
||||
t += 0.5f;
|
||||
t *= PixelSize;
|
||||
}
|
||||
|
||||
handle.DrawPrimitives(DrawPrimitiveTopology.TriangleList, triangle, Color.White);
|
||||
}
|
||||
}
|
||||
15
Robust.Client/UserInterface/DevWindow/ProfAltBackground.cs
Normal file
15
Robust.Client/UserInterface/DevWindow/ProfAltBackground.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.UserInterface;
|
||||
|
||||
internal sealed class ProfAltBackground : Control
|
||||
{
|
||||
public bool IsAltBackground { get; set; }
|
||||
|
||||
protected internal override void Draw(DrawingHandleScreen handle)
|
||||
{
|
||||
if (IsAltBackground)
|
||||
handle.DrawRect(PixelSizeBox, new Color(0, 0, 0, 128));
|
||||
}
|
||||
}
|
||||
123
Robust.Client/UserInterface/DevWindow/ProfGraphView.cs
Normal file
123
Robust.Client/UserInterface/DevWindow/ProfGraphView.cs
Normal file
@@ -0,0 +1,123 @@
|
||||
using System;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Profiling;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Profiling;
|
||||
|
||||
namespace Robust.Client.UserInterface;
|
||||
|
||||
internal sealed class ProfGraphView : Control
|
||||
{
|
||||
private const int HeightFps = 15;
|
||||
private const float MaxHeightMs = 1 / (float) HeightFps;
|
||||
|
||||
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
||||
|
||||
private ProfViewManager.Snapshot? _snapshot;
|
||||
|
||||
public event Action<long>? FrameSelected;
|
||||
|
||||
private bool _dragging;
|
||||
|
||||
public long HighlightFrame;
|
||||
|
||||
public ProfGraphView()
|
||||
{
|
||||
RectClipContent = true;
|
||||
|
||||
IoCManager.InjectDependencies(this);
|
||||
}
|
||||
|
||||
public void LoadSnapshot(ProfViewManager.Snapshot snapshot)
|
||||
{
|
||||
_snapshot = snapshot;
|
||||
}
|
||||
|
||||
protected internal override void KeyBindDown(GUIBoundKeyEventArgs args)
|
||||
{
|
||||
if (args.Function != EngineKeyFunctions.UIClick)
|
||||
return;
|
||||
|
||||
_dragging = true;
|
||||
args.Handle();
|
||||
DoFrameSelect(args.RelativePosition);
|
||||
}
|
||||
|
||||
protected internal override void MouseMove(GUIMouseMoveEventArgs args)
|
||||
{
|
||||
if (!_dragging)
|
||||
return;
|
||||
|
||||
DoFrameSelect(args.RelativePosition);
|
||||
}
|
||||
|
||||
protected internal override void KeyBindUp(GUIBoundKeyEventArgs args)
|
||||
{
|
||||
if (args.Function != EngineKeyFunctions.UIClick)
|
||||
return;
|
||||
|
||||
args.Handle();
|
||||
_dragging = false;
|
||||
}
|
||||
|
||||
private void DoFrameSelect(Vector2 pos)
|
||||
{
|
||||
if (_snapshot == null)
|
||||
return;
|
||||
|
||||
var trackedFrameCount = _snapshot.EndFrame - _snapshot.StartFrame + 1;
|
||||
var frame = MathHelper.Clamp((int)(pos.X / Width * trackedFrameCount), 0, trackedFrameCount-1);
|
||||
|
||||
FrameSelected?.Invoke(frame + _snapshot.StartFrame);
|
||||
}
|
||||
|
||||
protected internal override void Draw(DrawingHandleScreen handle)
|
||||
{
|
||||
if (_snapshot == null)
|
||||
return;
|
||||
|
||||
var targetFps = _cfg.GetCVar(CVars.DebugTargetFps);
|
||||
|
||||
var trackedFrameCount = _snapshot.EndFrame - _snapshot.StartFrame + 1;
|
||||
|
||||
ref var buffer = ref _snapshot.Buffer;
|
||||
|
||||
var barWidth = PixelWidth / (float) trackedFrameCount;
|
||||
var x = PixelWidth - barWidth;
|
||||
var controlHeight = PixelHeight;
|
||||
|
||||
var frame = _snapshot.EndFrame;
|
||||
|
||||
for (var i = _snapshot.Buffer.IndexWriteOffset - 1; i >= _snapshot.LowestValidIndex; i--)
|
||||
{
|
||||
var valueSeconds = GetFrameTime(buffer, buffer.Index(i)).Time;
|
||||
|
||||
var height = controlHeight * (valueSeconds / MaxHeightMs);
|
||||
|
||||
var rect = UIBox2.FromDimensions(x, (controlHeight - height), barWidth, height);
|
||||
var color = HighlightFrame == frame ? Color.Pink : FrameGraph.FrameTimeColor(valueSeconds, targetFps);
|
||||
handle.DrawRect(rect, color);
|
||||
|
||||
x -= barWidth;
|
||||
|
||||
frame -= 1;
|
||||
}
|
||||
}
|
||||
|
||||
internal static TimeAndAllocSample GetFrameTime(in ProfBuffer buffer, in ProfIndex index)
|
||||
{
|
||||
var endPos = index.EndPos;
|
||||
|
||||
ref var endGroup = ref buffer.Log(endPos - 1);
|
||||
if (endGroup.Type != ProfLogType.GroupEnd ||
|
||||
endGroup.GroupEnd.Value.Type != ProfValueType.TimeAllocSample)
|
||||
return default;
|
||||
|
||||
return endGroup.GroupEnd.Value.TimeAllocSample;
|
||||
}
|
||||
}
|
||||
18
Robust.Client/UserInterface/DevWindow/ProfSettings.xaml
Normal file
18
Robust.Client/UserInterface/DevWindow/ProfSettings.xaml
Normal file
@@ -0,0 +1,18 @@
|
||||
<Control xmlns="https://spacestation14.io"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
x:Class="Robust.Client.UserInterface.ProfSettings">
|
||||
<BoxContainer Orientation="Vertical">
|
||||
<BoxContainer Orientation="Horizontal" SeparationOverride="8">
|
||||
<Label Text="enabled" HorizontalExpand="True" />
|
||||
<CheckBox Name="SettingEnabled" Disabled="True" />
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Horizontal" SeparationOverride="8">
|
||||
<Label Text="buffer_size" HorizontalExpand="True" />
|
||||
<Label Name="SettingBufferSize" />
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Horizontal" SeparationOverride="8">
|
||||
<Label Text="index_size" HorizontalExpand="True" />
|
||||
<Label Name="SettingIndexSize" />
|
||||
</BoxContainer>
|
||||
</BoxContainer>
|
||||
</Control>
|
||||
52
Robust.Client/UserInterface/DevWindow/ProfSettings.xaml.cs
Normal file
52
Robust.Client/UserInterface/DevWindow/ProfSettings.xaml.cs
Normal file
@@ -0,0 +1,52 @@
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Profiling;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.UserInterface;
|
||||
|
||||
[GenerateTypedNameReferences]
|
||||
internal sealed partial class ProfSettings : Control
|
||||
{
|
||||
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
||||
|
||||
public ProfSettings()
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
RobustXamlLoader.Load(this);
|
||||
}
|
||||
|
||||
protected override void EnteredTree()
|
||||
{
|
||||
_cfg.OnValueChanged(CVars.ProfEnabled, CfgEnabledChanged, true);
|
||||
_cfg.OnValueChanged(CVars.ProfBufferSize, CfgBufferSizeChanged, true);
|
||||
_cfg.OnValueChanged(CVars.ProfIndexSize, CfgIndexSizeChanged, true);
|
||||
}
|
||||
|
||||
protected override void ExitedTree()
|
||||
{
|
||||
_cfg.UnsubValueChanged(CVars.ProfEnabled, CfgEnabledChanged);
|
||||
_cfg.UnsubValueChanged(CVars.ProfBufferSize, CfgBufferSizeChanged);
|
||||
_cfg.UnsubValueChanged(CVars.ProfIndexSize, CfgIndexSizeChanged);
|
||||
}
|
||||
|
||||
private void CfgEnabledChanged(bool obj)
|
||||
{
|
||||
SettingEnabled.Pressed = obj;
|
||||
}
|
||||
|
||||
private unsafe void CfgBufferSizeChanged(int obj)
|
||||
{
|
||||
var bytes = BufferHelpers.FittingPowerOfTwo(obj) * sizeof(ProfLog);
|
||||
SettingBufferSize.Text = $"{obj} ({ByteHelpers.FormatBytes(bytes)})";
|
||||
}
|
||||
|
||||
private unsafe void CfgIndexSizeChanged(int obj)
|
||||
{
|
||||
var bytes = BufferHelpers.FittingPowerOfTwo(obj) * sizeof(ProfIndex);
|
||||
SettingIndexSize.Text = $"{obj} ({ByteHelpers.FormatBytes(bytes)})";
|
||||
}
|
||||
}
|
||||
15
Robust.Client/UserInterface/DevWindow/ProfTree.xaml
Normal file
15
Robust.Client/UserInterface/DevWindow/ProfTree.xaml
Normal file
@@ -0,0 +1,15 @@
|
||||
<Control xmlns="https://spacestation14.io"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
x:Class="Robust.Client.UserInterface.ProfTree"
|
||||
MinHeight="64">
|
||||
<ScrollContainer Name="TreeScroll"
|
||||
HScrollEnabled="False" VScrollEnabled="True">
|
||||
<BoxContainer Orientation="Vertical">
|
||||
<!-- Header values filled in in constructor -->
|
||||
<ProfAltBackground IsAltBackground="True">
|
||||
<ProfTreeLine Name="Header" />
|
||||
</ProfAltBackground>
|
||||
<BoxContainer Orientation="Vertical" Name="TreeRoot" />
|
||||
</BoxContainer>
|
||||
</ScrollContainer>
|
||||
</Control>
|
||||
296
Robust.Client/UserInterface/DevWindow/ProfTree.xaml.cs
Normal file
296
Robust.Client/UserInterface/DevWindow/ProfTree.xaml.cs
Normal file
@@ -0,0 +1,296 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.Profiling;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Profiling;
|
||||
using Robust.Shared.Utility.Collections;
|
||||
|
||||
namespace Robust.Client.UserInterface;
|
||||
|
||||
[GenerateTypedNameReferences]
|
||||
internal sealed partial class ProfTree : Control
|
||||
{
|
||||
public const float TreeLevelMargin = 16;
|
||||
|
||||
[Dependency] private readonly ProfManager _prof = default!;
|
||||
[Dependency] private readonly ProfViewManager _profViewMgr = default!;
|
||||
|
||||
private ProfViewManager.Snapshot? _snapshot;
|
||||
public long Frame;
|
||||
|
||||
private readonly TreeExpand _treeExpand = new();
|
||||
|
||||
public ProfTree()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
Header.Text.Text = "Thing";
|
||||
Header.SideLabel.Text = "Misc";
|
||||
Header.TimeLabel.Text = "Time";
|
||||
Header.PercentTimeLabel.Text = "Time%";
|
||||
Header.AllocLabel.Text = "Alloc";
|
||||
Header.PercentAllocLabel.Text = "Alloc%";
|
||||
}
|
||||
|
||||
public void LoadSnapshot(ProfViewManager.Snapshot snapshot)
|
||||
{
|
||||
_snapshot = snapshot;
|
||||
}
|
||||
|
||||
public void RebuildTree()
|
||||
{
|
||||
if (_snapshot == null)
|
||||
return;
|
||||
|
||||
TreeRoot.RemoveAllChildren();
|
||||
|
||||
ref var buf = ref _snapshot.Buffer;
|
||||
var indexIdx = _profViewMgr.GetIndexOfFrame(Frame, _snapshot);
|
||||
if (indexIdx == 0)
|
||||
{
|
||||
Logger.WarningS("prof.ui", $"Unable to find index for frame: {Frame}");
|
||||
return;
|
||||
}
|
||||
|
||||
// Index for this frame's data.
|
||||
ref var index = ref _snapshot.Buffer.Index(indexIdx);
|
||||
|
||||
// The frame must be wrapped in a whole group. We display this group.
|
||||
var i = index.EndPos - 1;
|
||||
ref var logEnd = ref buf.Log(i);
|
||||
var controls = new ValueList<Control>();
|
||||
|
||||
// Create child controls.
|
||||
var countDict = new Dictionary<int, int>();
|
||||
var totalFrameTime = ProfGraphView.GetFrameTime(buf, index);
|
||||
var (totalCounts, _) = GetTotalGroupCounts(buf, i, logEnd.GroupEnd.StartIndex);
|
||||
|
||||
BuildData data = default;
|
||||
data.Buffer = buf;
|
||||
data.Index = index;
|
||||
data.TotalFrameTime = totalFrameTime;
|
||||
|
||||
// We traverse the log backwards because we can use GroupEnd nodes to skip over data entirely.
|
||||
|
||||
for (; i >= index.StartPos; i--)
|
||||
{
|
||||
// Recursively build the tree.
|
||||
ref var log = ref buf.Log(i);
|
||||
RebuildTreeAddControls(
|
||||
in data,
|
||||
ref controls,
|
||||
ref i,
|
||||
in log,
|
||||
totalCounts,
|
||||
countDict,
|
||||
_treeExpand,
|
||||
2);
|
||||
}
|
||||
|
||||
// Because we traversed backwards, the control list is backwards too.
|
||||
// Insert backwards again to fix that.
|
||||
for (var c = controls.Count - 1; c >= 0; c--)
|
||||
{
|
||||
TreeRoot.AddChild(controls[c]);
|
||||
}
|
||||
|
||||
// Do a final pass to assign the alternating background colors.
|
||||
// Easier to do here than to do it while we're creating the controls.
|
||||
var alt = false;
|
||||
foreach (var child in TreeRoot.Children)
|
||||
{
|
||||
DoAltBackgrounds(child, ref alt);
|
||||
}
|
||||
}
|
||||
|
||||
private static void DoAltBackgrounds(Control control, ref bool alt)
|
||||
{
|
||||
if (control is not ProfAltBackground altBg)
|
||||
return;
|
||||
|
||||
altBg.IsAltBackground = alt;
|
||||
alt = !alt;
|
||||
}
|
||||
|
||||
private void RebuildTreeAddControls(
|
||||
in BuildData data,
|
||||
ref ValueList<Control> insertInto,
|
||||
ref long i,
|
||||
in ProfLog log,
|
||||
Dictionary<int, int> totalCounts,
|
||||
Dictionary<int, int> countDict,
|
||||
TreeExpand expandParent,
|
||||
float margin)
|
||||
{
|
||||
switch (log.Type)
|
||||
{
|
||||
case ProfLogType.Value:
|
||||
TreeInsertSample(in data, ref insertInto, log.Value.StringId, log.Value.Value, margin);
|
||||
break;
|
||||
|
||||
case ProfLogType.GroupEnd:
|
||||
var stringId = log.GroupEnd.StringId;
|
||||
|
||||
ref var count = ref CollectionsMarshal.GetValueRefOrAddDefault(countDict, stringId, out _);
|
||||
count += 1;
|
||||
var totalCount = totalCounts[stringId];
|
||||
|
||||
var stringI = totalCount - count;
|
||||
|
||||
TreeInsertGroup(
|
||||
in data,
|
||||
ref insertInto,
|
||||
ref i,
|
||||
in log.GroupEnd,
|
||||
(stringId, stringI),
|
||||
expandParent,
|
||||
margin);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void TreeInsertSample(
|
||||
in BuildData data,
|
||||
ref ValueList<Control> insertInto,
|
||||
int stringId,
|
||||
in ProfValue value,
|
||||
float margin)
|
||||
{
|
||||
var treeLine = new ProfTreeLine();
|
||||
treeLine.Margin = new Thickness(treeLine.Margin.Left + margin + 12 + 2, 0, 0, 0);
|
||||
FillTreeLine(in data, treeLine, stringId, value);
|
||||
insertInto.Add(new ProfAltBackground { Children = { treeLine } });
|
||||
}
|
||||
|
||||
private void TreeInsertGroup(
|
||||
in BuildData data,
|
||||
ref ValueList<Control> insertInto,
|
||||
ref long i,
|
||||
in ProfLogGroupEnd logEnd,
|
||||
(int str, int i) expandId,
|
||||
TreeExpand expandParent,
|
||||
float margin)
|
||||
{
|
||||
i -= 1;
|
||||
|
||||
var (totalCounts, anyChildren) = GetTotalGroupCounts(data.Buffer, i, logEnd.StartIndex);
|
||||
|
||||
if (!anyChildren)
|
||||
{
|
||||
// Node has no children we can display. Just insert it as if it's a sample and move along.
|
||||
TreeInsertSample(in data, ref insertInto, logEnd.StringId, logEnd.Value, margin);
|
||||
i = logEnd.StartIndex;
|
||||
return;
|
||||
}
|
||||
|
||||
var groupControl = new ProfTreeEntry(this, expandParent, expandId, margin);
|
||||
var altBg = new ProfAltBackground { Children = { groupControl } };
|
||||
FillTreeLine(in data, groupControl.TextLine, logEnd.StringId, logEnd.Value);
|
||||
|
||||
|
||||
// Look up in the parent's expand data whether we're expanded.
|
||||
var expand = expandParent.ExpandedItems.GetValueOrDefault(expandId);
|
||||
if (expand is not { Enabled: true })
|
||||
{
|
||||
// Note expanded. Skip!
|
||||
i = logEnd.StartIndex;
|
||||
insertInto.Add(altBg);
|
||||
return;
|
||||
}
|
||||
|
||||
groupControl.Arrow.Rotated = true;
|
||||
|
||||
// Create child controls.
|
||||
var countDict = new Dictionary<int, int>();
|
||||
|
||||
for (; i >= data.Index.StartPos; i--)
|
||||
{
|
||||
ref var log = ref data.Buffer.Log(i);
|
||||
if (log.Type == ProfLogType.GroupStart)
|
||||
break;
|
||||
|
||||
RebuildTreeAddControls(
|
||||
in data,
|
||||
ref insertInto,
|
||||
ref i,
|
||||
in log,
|
||||
totalCounts,
|
||||
countDict,
|
||||
expand,
|
||||
margin + TreeLevelMargin);
|
||||
}
|
||||
|
||||
insertInto.Add(altBg);
|
||||
}
|
||||
|
||||
private static (Dictionary<int, int> counts, bool anyChildren) GetTotalGroupCounts(
|
||||
in ProfBuffer buffer,
|
||||
long i,
|
||||
long startIdx)
|
||||
{
|
||||
var anyChildren = false;
|
||||
var dict = new Dictionary<int, int>();
|
||||
|
||||
for (; i > startIdx; i--)
|
||||
{
|
||||
ref var log = ref buffer.Log(i);
|
||||
|
||||
anyChildren |= log.Type is ProfLogType.GroupEnd or ProfLogType.Value;
|
||||
|
||||
if (log.Type != ProfLogType.GroupEnd)
|
||||
continue;
|
||||
|
||||
i = log.GroupEnd.StartIndex;
|
||||
ref var val = ref CollectionsMarshal.GetValueRefOrAddDefault(dict, log.GroupEnd.StringId, out _);
|
||||
val += 1;
|
||||
}
|
||||
|
||||
return (dict, anyChildren);
|
||||
}
|
||||
|
||||
private void FillTreeLine(
|
||||
in BuildData data,
|
||||
ProfTreeLine line,
|
||||
int stringId,
|
||||
in ProfValue value)
|
||||
{
|
||||
line.Text.Text = _prof.GetString(stringId);
|
||||
|
||||
switch (value.Type)
|
||||
{
|
||||
case ProfValueType.TimeAllocSample:
|
||||
line.TimeLabel.Text = $"{value.TimeAllocSample.Time * 1000:N2} ms";
|
||||
line.PercentTimeLabel.Text = $"{value.TimeAllocSample.Time / data.TotalFrameTime.Time:P2}";
|
||||
line.AllocLabel.Text = $"{value.TimeAllocSample.Alloc} B";
|
||||
line.PercentAllocLabel.Text = $"{value.TimeAllocSample.Alloc / (float)data.TotalFrameTime.Alloc:P2}";
|
||||
break;
|
||||
case ProfValueType.Int32:
|
||||
line.SideLabel.Text = value.Int32.ToString();
|
||||
break;
|
||||
case ProfValueType.Int64:
|
||||
line.SideLabel.Text = value.Int64.ToString();
|
||||
break;
|
||||
default:
|
||||
line.SideLabel.Text = "???";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class TreeExpand
|
||||
{
|
||||
public bool Enabled = true;
|
||||
public readonly Dictionary<(int str, int i), TreeExpand> ExpandedItems = new();
|
||||
}
|
||||
|
||||
private struct BuildData
|
||||
{
|
||||
public ProfBuffer Buffer;
|
||||
public ProfIndex Index;
|
||||
public TimeAndAllocSample TotalFrameTime;
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user