Files
RobustToolbox/Robust.Client/UserInterface/CustomControls/FrameGraph.cs
Pieter-Jan Briers 41e9d9b08b Client profiling system (#2783)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-05-14 15:08:46 +10:00

115 lines
3.9 KiB
C#

using System;
using System.Collections;
using Robust.Client.Graphics;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
namespace Robust.Client.UserInterface.CustomControls
{
public sealed class FrameGraph : Control
{
private readonly IGameTiming _gameTiming;
private readonly IConfigurationManager _cfg;
/// <summary>
/// How many frames we show at once.
/// </summary>
private const int TrackedFrames = 120;
/// <summary>
/// The width of a single frame on the bar chart, in pixels.
/// </summary>
private const int FrameWidth = 4;
/// <summary>
/// The height of a single frame in pixels to the target <see cref="TargetFrameRate"/> FPS.
/// If the frame takes say 1/30 seconds to complete (30 FPS) it would be twice this value.
/// </summary>
private const int FrameHeight = 60;
// We keep track of frame times in a ring buffer.
private readonly float[] _frameTimes = new float[TrackedFrames];
private readonly BitArray _gcMarkers = new(TrackedFrames);
// Position of the last frame in the ring buffer.
private int _frameIndex;
private int _lastGCCount;
public FrameGraph(IGameTiming gameTiming, IConfigurationManager cfg)
{
_gameTiming = gameTiming;
_cfg = cfg;
HorizontalAlignment = HAlignment.Left;
}
protected override Vector2 MeasureOverride(Vector2 availableSize)
{
return (TrackedFrames * FrameWidth, FrameHeight * 2);
}
protected override void FrameUpdate(FrameEventArgs args)
{
var gcCount = GC.CollectionCount(0);
_frameTimes[_frameIndex] = (float)_gameTiming.RealFrameTime.TotalSeconds;
_gcMarkers[_frameIndex] = gcCount > _lastGCCount;
_frameIndex = (_frameIndex + 1) % TrackedFrames;
_lastGCCount = gcCount;
}
protected internal override void Draw(DrawingHandleScreen handle)
{
base.Draw(handle);
var target = _cfg.GetCVar(CVars.DebugTargetFps);
Span<Vector2> triangle = stackalloc Vector2[3];
float maxHeight = 0;
for (var i = 0; i < _frameTimes.Length; i++)
{
var currentFrameIndex = MathHelper.Mod(_frameIndex - 1 - i, TrackedFrames);
var frameTime = _frameTimes[currentFrameIndex];
maxHeight = System.Math.Max(maxHeight, FrameHeight * (frameTime * target));
}
float ratio = maxHeight > PixelHeight ? PixelHeight / maxHeight : 1;
for(int i = 0; i < _frameTimes.Length; i++)
{
var currentFrameIndex = MathHelper.Mod(_frameIndex - 1 - i, TrackedFrames);
var frameTime = _frameTimes[currentFrameIndex];
var frameHeight = FrameHeight * (frameTime * target);
var x = FrameWidth * UIScale * (TrackedFrames - 1 - i);
var rect = new UIBox2(x, PixelHeight - (frameHeight * ratio), x + FrameWidth * UIScale, PixelHeight);
handle.DrawRect(rect, FrameTimeColor(frameTime, target));
var gc = _gcMarkers[currentFrameIndex];
if (gc)
{
triangle[0] = (rect.Left, 0);
triangle[1] = (rect.Right, 0);
triangle[2] = (rect.Center.X, 5);
handle.DrawPrimitives(DrawPrimitiveTopology.TriangleList, triangle, Color.LightBlue);
}
}
}
internal static Color FrameTimeColor(float time, int target)
{
if (time > 1f / (target / 2 - 1))
return Color.Red;
if (time > 1f / (target - 1))
return Color.Yellow;
return Color.Lime;
}
}
}