b8e5b47e7a
Use 'new' expression in places where the type is evident for the engine ( #1415 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-11-26 00:16:55 +01:00
ef622f7dde
spritecomp will ignore state/texture attribute when layers are defined ( #1399 )
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Co-authored-by: Paul <ritter.paul1+git@googlemail.com >
2020-11-13 01:03:47 +01:00
Víctor Aguilera Puerto
7784a41567
Adds LayerCount property to server-side SpriteComponent
2020-10-12 12:50:36 +02:00
8dc3723c09
Make more fields VV and editable ( #1284 )
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* Make more fields VV and editable
* Applied feedback
Co-authored-by: David Tan <>
2020-09-17 23:17:46 +02:00
Exp and GitHub
31e9554cd7
Makes more fields VV ( #1282 )
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* Sprite & Appearance VV
* Added Client SpriteComp & RSI
2020-09-08 18:44:53 +02:00
Pieter-Jan Briers and GitHub
0d3cd41382
Enable NRTs on Robust.Server ( #1118 )
2020-06-09 14:18:29 +02:00
ComicIronic and GitHub
486fd670e2
Change DrawDepth to int, add content constant hook ( #1090 )
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This allows DrawDepth to be defined in the content layer.
2020-05-31 00:40:48 +02:00
Silver and GitHub
25926a17b7
Renames SS14.* to Robust.* ( #793 )
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RobustToolbox projects should be named Robust.*
This PR changes the RobustToolbox projects from SS14.* to Robust.*
Updates SS14.* prefixes/namespaces to Robust.*
Updates SpaceStation14.sln to RobustToolbox.sln
Updates MSBUILD/SS14.* to MSBUILD/Robust.*
Updates CSProject and MSBuild references for the above
Updates git_helper.py
Removes Runserver and Runclient as they are unusable
2019-04-15 20:24:59 -06:00