Commit Graph

53 Commits

Author SHA1 Message Date
Paul Ritter
80f9f24243 Serialization v3 aka constant suffering (#1606)
* oops

* fixes serialization il

* copytest

* typo & misc fixes

* 139 moment

* boxing

* mesa dum

* stuff

* goodbye bad friend

* last commit before the big (4) rewrite

* adds datanodes

* kills yamlobjserializer in favor of the new system

* adds more serializers, actually implements them & removes most of the last of the old system

* changed yamlfieldattribute namespace

* adds back iselfserialize

* refactors consts&flags

* renames everything to data(field/definition)

* adds afterserialization

* help

* dataclassgen

* fuggen help me mannen

* Fix most errors on content

* Fix engine errors except map loader

* maploader & misc fix

* misc fixes

* thing

* help

* refactors datanodes

* help me mannen

* Separate ITypeSerializer into reader and writer

* Convert all type serializers

* priority

* adds alot

* il fixes

* adds robustgen

* argh

* adds array & enum serialization

* fixes dataclasses

* adds vec2i / misc fixes

* fixes inheritance

* a very notcursed todo

* fixes some custom dataclasses

* push dis

* Remove data classes

* boutta box

* yes

* Add angle and regex serializer tests

* Make TypeSerializerTest abstract

* sets up ioc etc

* remove pushinheritance

* fixes

* Merge fixes, fix yaml hot reloading

* General fixes2

* Make enum serialization ignore case

* Fix the tag not being copied in data nodes

* Fix not properly serializing flag enums

* Fix component serialization on startup

* Implement ValueDataNode ToString

* Serialization IL fixes, fix return and string equality

* Remove async from prototype manager

* Make serializing unsupported node as enum exception more descriptive

* Fix serv3 tryread casting to serializer instead of reader

* Add constructor for invalid node type exception

* Temporary fix for SERV3: Turn populate delegate into regular code

* Fix not copying the data of non primitive types

* Fix not using the data definition found in copying

* Make ISerializationHooks require explicit implementations

* Add test for serialization inheritance

* Improve IsOverridenIn method

* Fix error message when a data definition is null

* Add method to cast a read value in Serv3Manager

* Rename IServ3Manager to ISerializationManager

* Rename usages of serv3manager, add generic copy method

* Fix IL copy method lookup

* Rename old usages of serv3manager

* Add ITypeCopier

* resistance is futile

* we will conquer this codebase

* Add copy method to all serializers

* Make primitive mismatch error message more descriptive

* bing bong im going to freacking heck

* oopsie moment

* hello are you interested in my wares

* does generic serializers under new architecture

* Convert every non generic serializer to the new format, general fixes

* Update usgaes of generic serializers, cleanup

* does some pushinheritance logic

* finishes pushinheritance FRAMEWORK

* shed

* Add box2, color and component registry serializer tests

* Create more deserialized types and store prototypes with their deserialized results

* Fixes and serializer updates

* Add serialization manager extensions

* adds pushinheritance

* Update all prototypes to have a parent and have consistent id/parent properties

* Fix grammar component serialization

* Add generic serializer tests

* thonk

* Add array serializer test

* Replace logger warning calls with exceptions

* fixes

* Move redundant methods to serialization manager extensions, cleanup

* Add array serialization

* fixes context

* more fixes

* argh

* inheritance

* this should do it

* fixes

* adds copiers & fixes some stuff

* copiers use context v1

* finishing copy context

* more context fixes

* Test fixes

* funky maps

* Fix server user interface component serialization

* Fix value tuple serialization

* Add copying for value types and arrays. Fix copy internal for primitives, enums and strings

* fixes

* fixes more stuff

* yes

* Make abstract/interface skips debugs instead of warnings

* Fix typo

* Make some dictionaries readonly

* Add checks for the serialization manager initializing and already being initialized

* Add base type required and usage for MeansDataDefinition and ImplicitDataDefinitionForInheritorsAttribute

* copy by ref

* Fix exception wording

* Update data field required summary with the new forbidden docs

* Use extension in map loader

* wanna erp

* Change serializing to not use il temporarily

* Make writing work with nullable types

* pushing

* check

* cuddling slaps HARD

* Add serialization priority test

* important fix

* a serialization thing

* serializer moment

* Add validation for some type serializers

* adds context

* moar context

* fixes

* Do the thing for appearance

* yoo lmao

* push haha pp

* Temporarily make copy delegate regular c# code

* Create deserialized component registry to handle not inheriting conflicting references

* YAML LINTER BABY

* ayes

* Fix sprite component norot not being default true like in latest master

* Remove redundant todos

* Add summary doc to every ISerializationManager method

* icon fixes

* Add skip hook argument to readers and copiers

* Merge fixes

* Fix ordering of arguments in read and copy reflection call

* Fix user interface components deserialization

* pew pew

* i am going to HECK

* Add MustUseReturnValue to copy-over methods

* Make serialization log calls use the same sawmill

* gamin

* Fix doc errors in ISerializationManager.cs

* goodbye brave soldier

* fixes

* WIP merge fixes and entity serialization

* aaaaaaaaaaaaaaa

* aaaaaaaaaaaaaaa

* adds inheritancebehaviour

* test/datafield fixes

* forgot that one

* adds more verbose validation

* This fixes the YAML hot reloading

* Replace yield break with Enumerable.Empty

* adds copiers

* aaaaaaaaaaaaa

* array fix
priority fix
misc fixes

* fix(?)

* fix.

* funny map serialization (wip)

* funny map serialization (wip)

* Add TODO

* adds proper info the validation

* Make yaml linter 5 times faster (~80% less execution time)

* Improves the error message for missing fields in the linter

* Include component name in unknown component type error node

* adds alwaysrelevant usa

* fixes mapsaving

* moved surpressor to analyzers proj

* warning cleanup & moves surpressor

* removes old msbuild targets

* Revert "Make yaml linter 5 times faster (~80% less execution time)"

This reverts commit 2ee4cc2c26.

* Add serialization to RobustServerSimulation and mock reflection methods
Fixes container tests

* Fix nullability warnings

* Improve yaml linter message feedback

* oops moment

* Add IEquatable, IComparable, ToString and operators to DataPosition
Rename it to NodeMark
Make it a readonly struct

* Remove try catch from enum parsing

* Make dependency management in serialization less bad

* Make dependencies an argument instead of a property on the serialization manager

* Clean up type serializers

* Improve validation messages and resourc epath checking

* Fix sprite error message

* reached perfection

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Vera Aguilera Puerto <zddm@outlook.es>
2021-03-04 15:59:14 -08:00
Pieter-Jan Briers
583b7ebf38 WPF layout (#1581) 2021-02-21 12:28:13 +01:00
Acruid
2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00
Acruid
49fe2d59cf Removes hard-coded color support for writing console shells. Strings with formatting codes can replace this feature.
Added a separate WriteError function to console shell, to mimic writing to stderr.
2021-02-05 01:35:06 -08:00
Acruid
3eb6e067f9 Console Unify (#1513)
* Renamed shared ICommand to IConsoleCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

# Conflicts:
#	Robust.Client/Console/Commands/Debug.cs

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Pulled up ConsoleHost and Console shell into a shared context.

* Pulled up half the functions of ConsoleHost into a shared context.

* Repair rebase damage.

* Make LoadConsoleCommands function not remove any previously registered commands.
2021-02-01 16:40:26 -08:00
20kdc
ee440c2df9 Make the lighting manager much more configurable, including a console lock (#1506) 2021-01-23 21:17:49 +01:00
Pieter-Jan Briers
0ba00a1845 Gcf command to mess with LOH compaction. 2020-12-29 14:10:15 +01:00
Pieter-Jan Briers
1d26adf746 Stuff related to IResourceManager.TryGetDiskFilePath.
Makes it not a "temporary todo remove" API since it has merits in e.g. assembly loading performance (.NET can mmap the assembly if it has a disk path which is better).

Removed duplicated IResourceManagerInternal APIs in IResourceCache.
2020-11-28 14:59:27 +01:00
DrSmugleaf
b8e5b47e7a Use 'new' expression in places where the type is evident for the engine (#1415)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-11-26 00:16:55 +01:00
20kdc
4f6a4c8a28 Lighting: Polar Coordinates fix: Sparkle-Be-Gone (#1345) 2020-10-24 15:51:17 +02:00
DrSmugleaf
da76788751 Replace MapIndices to Vector2i (#1318) 2020-10-11 14:33:09 +02:00
Swept
0febea16da Toggle FOV command (#1288)
* Initial

* Thanks Exp
2020-09-17 23:18:58 +02:00
DrSmugleaf
0a67cecfa5 Replace every usage of GridCoordinates with EntityCoordinates (#1280)
* Added struct skeleton for EntityCoordinates.

* Polish EntityCoordinates, add tests, add EntityCoordinates to Transforms

* Doc cleanup

* Remove useless code

* Return offset 0 when you don't have a parent

* Test for making sure EntityCoordinates for entities without parents have offset 0

* Use parent transform's GridId for GetGridId.

* Adds various methods, checks and tests

* Replace GridCoordinates with EntityCoordinates

* EyeManager.WorldToScreen fix

* Address reviews

* Fix za buildo

* Fix one transform test

* Fix the remaining tests

* Remove duplicate

* Remove another merge duplicate

* Fix property

* Rename most usages of GridCoordinates to EntityCoordinates.

* Add WithEntityId method to EntityCoordinates.

* Fix EntityCoordinates usage in GetEntitiesInRange

* Remove cursed IMapGrid method, change naming.

* Makes GridTileLookupSystem use EntityCoordinates

Co-authored-by: Acruid <shatter66@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
2020-09-06 16:09:19 +02:00
Pieter-Jan Briers
1934428c95 Use better file access patterns in engine. 2020-08-16 01:08:07 +02:00
ShadowCommander
97f0479676 Fix OpenCentered by setting size before position (#1211) 2020-08-06 15:53:37 +02:00
SoulSloth
e15b5ad3d1 Added User Input Validation For Most Debug Commands (#1167) 2020-07-06 21:23:26 +02:00
DrSmugleaf
71c3efc274 Fix client crashes when invalid arguments are used with the gridtc command (#1164) 2020-07-03 23:19:08 +02:00
Pieter-Jan Briers
6674be3adc Client NRTs (#1121) 2020-06-12 12:57:39 +02:00
ComicIronic
d631048c1e Remove ScreenToWorld (#1114) 2020-06-08 00:41:59 +02:00
Pieter-Jan Briers
75707c1db0 Use AttachedProperty for TabContainer, TabVisibleProperty. 2020-05-31 00:35:19 +02:00
Pieter-Jan Briers
4bb3a1e958 Give UITest window a minsize. 2020-05-18 01:47:57 +02:00
Pieter-Jan Briers
b7f3627ef1 Remove List<>/Dictionary<,> usage from low-level GameState serialization.
NetSerializer does not handle these well and sends the entire backing array instead of a more compact representation. This can then cause it to start sending lists of length 1 with a *capacity* of 4096 resulting in 250 KiB/s down to send updates for a single entity. As it just did on the public server...
2020-05-12 18:34:16 +02:00
Pieter-Jan Briers
e0d8b111bc Remove MainMenu and launcher connecting from engine. 2020-04-04 15:05:10 +02:00
Tyler Young
38aeca2342 Automatic Partial Shader Reloading (#1005)
* merged in shader automatic reloading, remove internal shader reloading

add support for includes to shader reloading, modified includes reload shaders that depends upon them

* add some fault tolerance to allow playing with the file a bit

* prevent multiple watch attempts

* fix spacing

* revert project change

* add cancellation to Reload with a default of 30s

fix case sensitivity comparison

assume windows & mac are case insensitive
2020-02-28 06:27:35 +01:00
Pieter-Jan Briers
32bafb66a8 Shadows & FOV. (#992)
* Work on shadow casting.

* Shadowcasting depth works, code cleanup

* Adds #include support to SWSL parser.

* Move lighting shader to swsl.

Also more shader parser fixes.

* Move PI constant to correct file.

* Got functional FOV, working on wall bleed.

* Hey, it kinda works.

* Occluder component now lives in shared.

* Optimizations.

* Fix light map color format.

I set it to something else while testing perf.

* Front face cull final FOV pass.

* Fix holes in occlusion geometry due to disabled occluders.

* Starting work on better wall handling.

* Some comments.

* Improve font-face-culled FOV pass.

* Improve various light biasing things.

* VSM, smooth shadows.

Also unused VSM blurring because it didn't work but committing it like this will forever keep it in Git somewhere.

* FOV smoothing, looks kinda awful.

* Base wall bleed blur strength on camera size.

* The part where I give up.

* Comments. Many comments.

* Allow eyes to disable FOV.

* Improve OccluderComponent on the client.

* Update for occluder component changes.

* Maybe do this properly...
2020-02-23 17:18:58 +01:00
Pieter-Jan Briers
b282881482 Key name API, slight input manager cleanup. (#985)
* Adds API for retrieving correct key names & key combination strings.

* Remove (most) bit flag stuff from InputManager.cs.

Replaced it with a union.
2020-02-17 11:13:12 +01:00
moneyl
e2ce1ffb2a Improve error handling and help messages on several console comm… (#980)
For `loglevel`, `testlog`, and `gc`.
2020-02-15 13:41:41 +01:00
Tyler Young
8bcc5808cc Console commands; gc_mode and szr_stats (#964)
* add some console commands; gc_mode and szr_stats

* add latency mode list to gc_mode
2020-02-09 10:15:01 +01:00
Pieter-Jan Briers
0169312c0b Not actually functional FOV system.
There's enough various changes in here that this is worth committing already.
2020-02-05 00:10:58 +01:00
Pieter-Jan Briers
237c6e433c dumpentities command is now sorted. 2020-01-19 12:41:41 +01:00
Pieter-Jan Briers
0348919104 Implement Slider UI control. 2020-01-15 14:10:05 +01:00
Pieter-Jan Briers
aa3e126249 Fix dump entities command blowing up due to grid entities. 2019-12-29 01:20:43 +01:00
Pieter-Jan Briers
52e5afd277 Switch to GLFW for windowing (#914)
* Use GLFW instead of OpenTK windows

* Seems to work pretty well now.

* Fix stackalloc issue on Framework.

* Add GLFW project to sln.

* Fix package downgrade.

* Fix SLN more.

* Please work.

* Fix C# version error.
2019-12-15 15:53:30 +01:00
Pieter-Jan Briers
6cfe6caae2 guidump lists attached properties. 2019-12-05 15:37:11 +01:00
Pieter-Jan Briers
ab1f4fb0e7 UI layout v2. (#908)
* UI layout v2.

All controls now act like containers.
Moved anchor/margin layout model to LayoutContainer

Implement basic WPF-like attached properties for the above LayoutContainer.

* Fix VV.
2019-12-05 13:37:58 +01:00
Ephememory
519c28cad2 Add a DebugDrawingManager for drawing server side events like Ra… (#892)
* add basis for debug drawing raycasts

* rays

* this was too much work

* i assumed you could do string object stuff. you cant.

* fixed a crash

* Greatly improved DebugDrawingManager code with a struct and list as opposed to dictionary

* change default ray debug color from green to magenta

* reviewed changes

* reviewed changes and adds network message to physicsmanager so it works without much user config
2019-11-23 13:09:48 +01:00
Pieter-Jan Briers
07b0548532 Input monitor. 2019-11-17 17:28:20 +01:00
bgare89
d3e7e12adf Code smell for loop braces (#884)
* Use curly braces or indentation to denote the code conditionally executed by this 'for'

* 7 less code smells.
2019-11-13 22:42:27 +01:00
Pieter-Jan Briers
3f1c33fc96 Implement radio buttons. 2019-10-20 00:50:35 +02:00
Pieter-Jan Briers
72402f3983 Cull entity, light & chunk rendering. 2019-10-13 15:23:20 +02:00
Pieter-Jan Briers
94e1f90c97 Add console commands to force run the GC 2019-08-31 18:39:31 +02:00
Pieter-Jan Briers
cb5f2ffae1 Refactor UI system. (#843)
* Refactor UI system.

Deferred updating is used for styling & layout. This fixes the awful time complexity of containers.
Removed SetDefaults and Initialize. They were a bad idea alright.

* Fix build on .NET Framework.
2019-08-14 22:03:51 +02:00
Pieter-Jan Briers
96543421f2 Update help for monitor command. 2019-08-11 22:50:01 +02:00
Pieter-Jan Briers
896758e176 Make IEntity.GetAllComponents no longer return duplicates.
Remove the Instances method that did that instead.
2019-08-11 01:22:59 +02:00
Pieter-Jan Briers
0e65843f39 Memory debug panel to show memory usage info. 2019-08-03 23:59:54 +02:00
Pieter-Jan Briers
832be75c5c Fix UITest command. 2019-07-24 00:27:09 +02:00
Pieter-Jan Briers
441980e1cb Remove spawnwindow command. 2019-07-19 12:07:41 +02:00
Pieter-Jan Briers
8d2ea9aed1 Remove SS14Window.AddToScreen and related systems. 2019-07-18 22:48:51 +02:00
Pieter-Jan Briers
d7f5c1d9db Debug drawing to show exact entity positions. 2019-05-28 13:35:24 +02:00
Pieter-Jan Briers
10440648bc Remove IDisplayManager dependency from SS14Window 2019-05-16 14:27:51 +02:00