mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
Makes it not a "temporary todo remove" API since it has merits in e.g. assembly loading performance (.NET can mmap the assembly if it has a disk path which is better). Removed duplicated IResourceManagerInternal APIs in IResourceCache.
1116 lines
38 KiB
C#
1116 lines
38 KiB
C#
using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Runtime;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Text.RegularExpressions;
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using Robust.Client.Input;
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using System.Threading;
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using Robust.Client.Interfaces;
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using Robust.Client.Interfaces.Console;
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using Robust.Client.Interfaces.Debugging;
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using Robust.Client.Interfaces.Graphics;
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using Robust.Client.Interfaces.Graphics.ClientEye;
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using Robust.Client.Interfaces.Graphics.Lighting;
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using Robust.Client.Interfaces.Input;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Client.Interfaces.State;
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using Robust.Client.Interfaces.UserInterface;
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using Robust.Client.ResourceManagement.ResourceTypes;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Asynchronous;
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using Robust.Shared.ContentPack;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Reflection;
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using Robust.Shared.Interfaces.Resources;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Robust.Client.Console.Commands
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{
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internal class DumpEntitiesCommand : IConsoleCommand
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{
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public string Command => "dumpentities";
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public string Help => "Dump entity list";
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public string Description => "Dumps entity list of UIDs and prototype.";
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public bool Execute(IDebugConsole console, params string[] args)
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{
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var entityManager = IoCManager.Resolve<IEntityManager>();
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foreach (var e in entityManager.GetEntities().OrderBy(e => e.Uid))
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{
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console.AddLine($"entity {e.Uid}, {e.Prototype?.ID}, {e.Transform.Coordinates}.", Color.White);
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}
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return false;
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}
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}
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internal class GetComponentRegistrationCommand : IConsoleCommand
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{
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public string Command => "getcomponentregistration";
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public string Help => "Usage: getcomponentregistration <componentName>";
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public string Description => "Gets component registration information";
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public bool Execute(IDebugConsole console, params string[] args)
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{
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if (args.Length < 1)
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{
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console.AddLine(Help);
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return false;
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}
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var componentFactory = IoCManager.Resolve<IComponentFactory>();
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try
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{
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var registration = componentFactory.GetRegistration(args[0]);
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var message = new StringBuilder($"'{registration.Name}': (type: {registration.Type}, ");
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if (registration.NetID == null)
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{
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message.Append("no Net ID");
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}
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else
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{
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message.Append($"net ID: {registration.NetID}");
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}
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message.Append($", NSE: {registration.NetworkSynchronizeExistence}, references:");
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console.AddLine(message.ToString(), Color.White);
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foreach (var type in registration.References)
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{
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console.AddLine($" {type}", Color.White);
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}
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}
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catch (UnknownComponentException)
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{
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console.AddLine($"No registration found for '{args[0]}'", Color.Red);
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}
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return false;
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}
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}
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internal class ToggleMonitorCommand : IConsoleCommand
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{
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public string Command => "monitor";
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public string Help =>
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"Usage: monitor <name>\nPossible monitors are: fps, net, bandwidth, coord, time, frames, mem, clyde, input";
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public string Description => "Toggles a debug monitor in the F3 menu.";
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public bool Execute(IDebugConsole console, params string[] args)
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{
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var monitor = IoCManager.Resolve<IUserInterfaceManager>().DebugMonitors;
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if (args.Length != 1)
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{
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console.AddLine(Help);
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return false;
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}
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switch (args[0])
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{
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case "fps":
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monitor.ShowFPS ^= true;
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break;
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case "net":
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monitor.ShowNet ^= true;
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break;
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case "bandwidth":
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monitor.ShowNetBandwidth ^= true;
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break;
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case "coord":
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monitor.ShowCoords ^= true;
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break;
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case "time":
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monitor.ShowTime ^= true;
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break;
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case "frames":
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monitor.ShowFrameGraph ^= true;
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break;
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case "mem":
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monitor.ShowMemory ^= true;
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break;
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case "clyde":
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monitor.ShowClyde ^= true;
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break;
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case "input":
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monitor.ShowInput ^= true;
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break;
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default:
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console.AddLine($"Invalid key: {args[0]}");
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break;
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}
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return false;
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}
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}
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internal class ExceptionCommand : IConsoleCommand
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{
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public string Command => "fuck";
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public string Help => "Throws an exception";
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public string Description => "Throws an exception";
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public bool Execute(IDebugConsole console, params string[] args)
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{
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throw new InvalidOperationException("Fuck");
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}
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}
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internal class ShowBoundingBoxesCommand : IConsoleCommand
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{
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public string Command => "showbb";
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public string Help => "";
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public string Description => "Enables debug drawing over all bounding boxes in the game, showing their size.";
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public bool Execute(IDebugConsole console, params string[] args)
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{
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var mgr = IoCManager.Resolve<IDebugDrawing>();
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mgr.DebugColliders = !mgr.DebugColliders;
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return false;
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}
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}
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internal class ShowPositionsCommand : IConsoleCommand
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{
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public string Command => "showpos";
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public string Help => "";
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public string Description => "Enables debug drawing over all entity positions in the game.";
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public bool Execute(IDebugConsole console, params string[] args)
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{
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var mgr = IoCManager.Resolve<IDebugDrawing>();
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mgr.DebugPositions = !mgr.DebugPositions;
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return false;
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}
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}
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internal class ShowRayCommand : IConsoleCommand
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{
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public string Command => "showrays";
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public string Help => "Usage: showrays <raylifetime>";
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public string Description => "Toggles debug drawing of physics rays. An integer for <raylifetime> must be provided";
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public bool Execute(IDebugConsole console, params string[] args)
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{
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if (args.Length != 1)
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{
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console.AddLine(Help);
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return false;
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}
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if (!int.TryParse(args[0], out var id))
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{
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console.AddLine($"{args[0]} is not a valid integer.",Color.Red);
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return false;
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}
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var mgr = IoCManager.Resolve<IDebugDrawingManager>();
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mgr.DebugDrawRays = !mgr.DebugDrawRays;
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console.AddLine("Toggled showing rays to:" + mgr.DebugDrawRays.ToString(), Color.Green);
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mgr.DebugRayLifetime = TimeSpan.FromSeconds((double)int.Parse(args[0], CultureInfo.InvariantCulture));
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return false;
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}
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}
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internal class DisconnectCommand : IConsoleCommand
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{
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public string Command => "disconnect";
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public string Help => "";
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public string Description => "Immediately disconnect from the server and go back to the main menu.";
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public bool Execute(IDebugConsole console, params string[] args)
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{
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IoCManager.Resolve<IClientNetManager>().ClientDisconnect("Disconnect command used.");
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return false;
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}
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}
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internal class EntityInfoCommand : IConsoleCommand
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{
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public string Command => "entfo";
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public string Help =>
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"entfo <entityuid>\nThe entity UID can be prefixed with 'c' to convert it to a client entity UID.";
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public string Description => "Displays verbose diagnostics for an entity.";
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public bool Execute(IDebugConsole console, params string[] args)
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{
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if (args.Length != 1)
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{
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console.AddLine(Help);
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return false;
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}
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if ((!new Regex(@"^c?[0-9]+$").IsMatch(args[0])))
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{
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console.AddLine("Malformed UID", Color.Red);
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return false;
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}
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var uid = EntityUid.Parse(args[0]);
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var entmgr = IoCManager.Resolve<IEntityManager>();
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if (!entmgr.TryGetEntity(uid, out var entity))
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{
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console.AddLine("That entity does not exist. Sorry lad.", Color.Red);
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return false;
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}
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console.AddLine($"{entity.Uid}: {entity.Prototype?.ID}/{entity.Name}");
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console.AddLine($"init/del/lmt: {entity.Initialized}/{entity.Deleted}/{entity.LastModifiedTick}");
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foreach (var component in entity.GetAllComponents())
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{
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console.AddLine(component.ToString() ?? "");
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if (component is IComponentDebug debug)
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{
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foreach (var line in debug.GetDebugString().Split('\n'))
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{
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if (string.IsNullOrWhiteSpace(line))
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{
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continue;
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}
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console.AddLine("\t" + line);
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}
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}
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}
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return false;
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}
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}
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internal class SnapGridGetCell : IConsoleCommand
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{
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public string Command => "sggcell";
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public string Help => "sggcell <gridID> <vector2i> [offset]\nThat vector2i param is in the form x<int>,y<int>.";
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public string Description => "Lists entities on a snap grid cell.";
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public bool Execute(IDebugConsole console, params string[] args)
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{
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if (args.Length != 2 && args.Length != 3)
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{
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console.AddLine(Help);
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return false;
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}
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string gridId = args[0];
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string indices = args[1];
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string offset = args.Length == 3 ? args[2] : "Center";
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if (!int.TryParse(args[0], out var id))
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{
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console.AddLine($"{args[0]} is not a valid integer.",Color.Red);
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return false;
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}
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if (!new Regex(@"^-?[0-9]+,-?[0-9]+$").IsMatch(indices))
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{
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console.AddLine("mapIndicies must be of form x<int>,y<int>", Color.Red);
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return false;
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}
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SnapGridOffset selectedOffset;
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if (Enum.IsDefined(typeof(SnapGridOffset), offset))
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{
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selectedOffset = (SnapGridOffset)Enum.Parse(typeof(SnapGridOffset), offset);
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}
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else
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{
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console.AddLine("given offset type is not defined", Color.Red);
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return false;
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}
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var mapMan = IoCManager.Resolve<IMapManager>();
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if (mapMan.GridExists(new GridId(int.Parse(gridId, CultureInfo.InvariantCulture))))
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{
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foreach (var entity in
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mapMan.GetGrid(new GridId(int.Parse(gridId, CultureInfo.InvariantCulture))).GetSnapGridCell(
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new Vector2i(
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int.Parse(indices.Split(',')[0], CultureInfo.InvariantCulture),
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int.Parse(indices.Split(',')[1], CultureInfo.InvariantCulture)),
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selectedOffset))
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{
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console.AddLine(entity.Owner.Uid.ToString());
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}
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}
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else
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{
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console.AddLine("grid does not exist", Color.Red);
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return false;
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}
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return false;
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}
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}
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internal class SetPlayerName : IConsoleCommand
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{
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public string Command => "overrideplayername";
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public string Description => "Changes the name used when attempting to connect to the server.";
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public string Help => Command + " <name>";
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public bool Execute(IDebugConsole console, params string[] args)
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{
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if (args.Length < 1)
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{
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console.AddLine(Help);
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return false;
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}
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var client = IoCManager.Resolve<IBaseClient>();
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client.PlayerNameOverride = args[0];
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console.AddLine($"Overriding player name to \"{args[0]}\".", Color.White);
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return false;
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}
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}
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internal class LoadResource : IConsoleCommand
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{
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public string Command => "ldrsc";
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public string Description => "Pre-caches a resource.";
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public string Help => "ldrsc <path> <type>";
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public bool Execute(IDebugConsole console, params string[] args)
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{
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if (args.Length < 2)
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{
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console.AddLine(Help);
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return false;
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}
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var resourceCache = IoCManager.Resolve<IResourceCache>();
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var reflection = IoCManager.Resolve<IReflectionManager>();
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Type type;
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try
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{
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type = reflection.LooseGetType(args[1]);
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}
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catch(ArgumentException)
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{
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console.AddLine("Unable to find type", Color.Red);
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return false;
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}
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var getResourceMethod =
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resourceCache
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.GetType()
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.GetMethod("GetResource", new[] { typeof(string), typeof(bool) });
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DebugTools.Assert(getResourceMethod != null);
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var generic = getResourceMethod!.MakeGenericMethod(type);
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generic.Invoke(resourceCache, new object[] { args[0], true });
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return false;
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}
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}
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internal class ReloadResource : IConsoleCommand
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{
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public string Command => "rldrsc";
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public string Description => "Reloads a resource.";
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public string Help => "rldrsc <path> <type>";
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public bool Execute(IDebugConsole console, params string[] args)
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{
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if (args.Length < 2)
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{
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console.AddLine(Help);
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return false;
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}
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var resourceCache = IoCManager.Resolve<IResourceCache>();
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var reflection = IoCManager.Resolve<IReflectionManager>();
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Type type;
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try
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{
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type = reflection.LooseGetType(args[1]);
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}
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catch(ArgumentException)
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{
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console.AddLine("Unable to find type", Color.Red);
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return false;
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}
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var getResourceMethod = resourceCache.GetType().GetMethod("ReloadResource", new[] { typeof(string) });
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DebugTools.Assert(getResourceMethod != null);
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var generic = getResourceMethod!.MakeGenericMethod(type);
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generic.Invoke(resourceCache, new object[] { args[0] });
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return false;
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}
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}
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internal class GridTileCount : IConsoleCommand
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{
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public string Command => "gridtc";
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public string Description => "Gets the tile count of a grid";
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public string Help => "Usage: gridtc <gridId>";
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public bool Execute(IDebugConsole console, params string[] args)
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{
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if (args.Length != 1)
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{
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console.AddLine(Help);
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return false;
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}
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|
|
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if (!int.TryParse(args[0], out var id))
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{
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console.AddLine($"{args[0]} is not a valid integer.");
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return false;
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}
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var gridId = new GridId(int.Parse(args[0]));
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var mapManager = IoCManager.Resolve<IMapManager>();
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if (mapManager.TryGetGrid(gridId, out var grid))
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{
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console.AddLine(mapManager.GetGrid(gridId).GetAllTiles().Count().ToString());
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return false;
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}
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else
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{
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console.AddLine($"No grid exists with id {id}",Color.Red);
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return false;
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}
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}
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}
|
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|
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internal class GuiDumpCommand : IConsoleCommand
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{
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public string Command => "guidump";
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|
public string Description => "Dump GUI tree to /guidump.txt in user data.";
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|
public string Help => "guidump";
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public bool Execute(IDebugConsole console, params string[] args)
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{
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var root = IoCManager.Resolve<IUserInterfaceManager>().RootControl;
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var res = IoCManager.Resolve<IResourceManager>();
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using (var stream = res.UserData.Create(new ResourcePath("/guidump.txt")))
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using (var writer = new StreamWriter(stream, EncodingHelpers.UTF8))
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{
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_writeNode(root, 0, writer);
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}
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return false;
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}
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|
|
private static void _writeNode(Control control, int indents, TextWriter writer)
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|
{
|
|
var indentation = new string(' ', indents * 2);
|
|
writer.WriteLine("{0}{1}", indentation, control);
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|
foreach (var (key, value) in _propertyValuesFor(control))
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|
{
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writer.WriteLine("{2} * {0}: {1}", key, value, indentation);
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}
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foreach (var child in control.Children)
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{
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_writeNode(child, indents + 1, writer);
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}
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}
|
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|
|
private static List<(string, string)> _propertyValuesFor(Control control)
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|
{
|
|
var members = new List<(string, string)>();
|
|
var type = control.GetType();
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|
|
|
foreach (var fieldInfo in type.GetAllFields())
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|
{
|
|
if (fieldInfo.GetCustomAttribute<ViewVariablesAttribute>() == null)
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|
{
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|
continue;
|
|
}
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|
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members.Add((fieldInfo.Name, fieldInfo.GetValue(control)?.ToString() ?? "null"));
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}
|
|
|
|
foreach (var propertyInfo in type.GetAllProperties())
|
|
{
|
|
if (propertyInfo.GetCustomAttribute<ViewVariablesAttribute>() == null)
|
|
{
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|
continue;
|
|
}
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|
|
|
members.Add((propertyInfo.Name, propertyInfo.GetValue(control)?.ToString() ?? "null"));
|
|
}
|
|
|
|
foreach (var (attachedProperty, value) in control.AllAttachedProperties)
|
|
{
|
|
members.Add(($"{attachedProperty.OwningType.Name}.{attachedProperty.Name}",
|
|
value?.ToString() ?? "null"));
|
|
}
|
|
|
|
members.Sort((a, b) => string.Compare(a.Item1, b.Item1, StringComparison.Ordinal));
|
|
return members;
|
|
}
|
|
}
|
|
|
|
internal class UITestCommand : IConsoleCommand
|
|
{
|
|
public string Command => "uitest";
|
|
public string Description => "Open a dummy UI testing window";
|
|
public string Help => "uitest";
|
|
|
|
public bool Execute(IDebugConsole console, params string[] args)
|
|
{
|
|
var window = new SS14Window { CustomMinimumSize = (500, 400)};
|
|
var tabContainer = new TabContainer();
|
|
window.Contents.AddChild(tabContainer);
|
|
var scroll = new ScrollContainer();
|
|
tabContainer.AddChild(scroll);
|
|
//scroll.SetAnchorAndMarginPreset(Control.LayoutPreset.Wide);
|
|
var vBox = new VBoxContainer();
|
|
scroll.AddChild(vBox);
|
|
|
|
var progressBar = new ProgressBar { MaxValue = 10, Value = 5 };
|
|
vBox.AddChild(progressBar);
|
|
|
|
var optionButton = new OptionButton();
|
|
optionButton.AddItem("Honk");
|
|
optionButton.AddItem("Foo");
|
|
optionButton.AddItem("Bar");
|
|
optionButton.AddItem("Baz");
|
|
optionButton.OnItemSelected += eventArgs => optionButton.SelectId(eventArgs.Id);
|
|
vBox.AddChild(optionButton);
|
|
|
|
var tree = new Tree { SizeFlagsVertical = Control.SizeFlags.FillExpand };
|
|
var root = tree.CreateItem();
|
|
root.Text = "Honk!";
|
|
var child = tree.CreateItem();
|
|
child.Text = "Foo";
|
|
for (var i = 0; i < 20; i++)
|
|
{
|
|
child = tree.CreateItem();
|
|
child.Text = $"Bar {i}";
|
|
}
|
|
|
|
vBox.AddChild(tree);
|
|
|
|
var rich = new RichTextLabel();
|
|
var message = new FormattedMessage();
|
|
message.AddText("Foo\n");
|
|
message.PushColor(Color.Red);
|
|
message.AddText("Bar");
|
|
message.Pop();
|
|
rich.SetMessage(message);
|
|
vBox.AddChild(rich);
|
|
|
|
var itemList = new ItemList();
|
|
tabContainer.AddChild(itemList);
|
|
for (var i = 0; i < 10; i++)
|
|
{
|
|
itemList.AddItem(i.ToString());
|
|
}
|
|
|
|
var grid = new GridContainer { Columns = 3 };
|
|
tabContainer.AddChild(grid);
|
|
for (var y = 0; y < 3; y++)
|
|
{
|
|
for (var x = 0; x < 3; x++)
|
|
{
|
|
grid.AddChild(new Button
|
|
{
|
|
CustomMinimumSize = (50, 50),
|
|
Text = $"{x}, {y}"
|
|
});
|
|
}
|
|
}
|
|
|
|
var group = new ButtonGroup();
|
|
var vBoxRadioButtons = new VBoxContainer();
|
|
for (var i = 0; i < 10; i++)
|
|
{
|
|
vBoxRadioButtons.AddChild(new Button
|
|
{
|
|
Text = i.ToString(),
|
|
Group = group
|
|
});
|
|
|
|
// ftftftftftftft
|
|
}
|
|
|
|
tabContainer.AddChild(vBoxRadioButtons);
|
|
|
|
TabContainer.SetTabTitle(vBoxRadioButtons, "Radio buttons!!");
|
|
|
|
tabContainer.AddChild(new VBoxContainer
|
|
{
|
|
Name = "Slider",
|
|
Children =
|
|
{
|
|
new Slider()
|
|
}
|
|
});
|
|
|
|
window.OpenCentered();
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
internal class SetClipboardCommand : IConsoleCommand
|
|
{
|
|
public string Command => "setclipboard";
|
|
public string Description => "Sets the system clipboard";
|
|
public string Help => "setclipboard <text>";
|
|
|
|
public bool Execute(IDebugConsole console, params string[] args)
|
|
{
|
|
var mgr = IoCManager.Resolve<IClipboardManager>();
|
|
mgr.SetText(args[0]);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
internal class GetClipboardCommand : IConsoleCommand
|
|
{
|
|
public string Command => "getclipboard";
|
|
public string Description => "Gets the system clipboard";
|
|
public string Help => "getclipboard";
|
|
|
|
public bool Execute(IDebugConsole console, params string[] args)
|
|
{
|
|
var mgr = IoCManager.Resolve<IClipboardManager>();
|
|
console.AddLine(mgr.GetText());
|
|
return false;
|
|
}
|
|
}
|
|
|
|
internal class ToggleLight : IConsoleCommand
|
|
{
|
|
public string Command => "togglelight";
|
|
public string Description => "Toggles light rendering.";
|
|
public string Help => "togglelight";
|
|
|
|
public bool Execute(IDebugConsole console, params string[] args)
|
|
{
|
|
var mgr = IoCManager.Resolve<ILightManager>();
|
|
mgr.Enabled = !mgr.Enabled;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
internal class ToggleFOV : IConsoleCommand
|
|
{
|
|
public string Command => "togglefov";
|
|
public string Description => "Toggles fov for client.";
|
|
public string Help => "togglefov";
|
|
|
|
public bool Execute(IDebugConsole console, params string[] args)
|
|
{
|
|
var mgr = IoCManager.Resolve<IEyeManager>();
|
|
if (mgr.CurrentEye != null)
|
|
mgr.CurrentEye.DrawFov = !mgr.CurrentEye.DrawFov;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
internal class ToggleHardFOV : IConsoleCommand
|
|
{
|
|
public string Command => "togglehardfov";
|
|
public string Description => "Toggles hard fov for client (for debugging space-station-14#2353).";
|
|
public string Help => "togglehardfov";
|
|
|
|
public bool Execute(IDebugConsole console, params string[] args)
|
|
{
|
|
var mgr = IoCManager.Resolve<ILightManager>();
|
|
mgr.DrawHardFov = !mgr.DrawHardFov;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
internal class ToggleShadows : IConsoleCommand
|
|
{
|
|
public string Command => "toggleshadows";
|
|
public string Description => "Toggles shadow rendering.";
|
|
public string Help => "toggleshadows";
|
|
|
|
public bool Execute(IDebugConsole console, params string[] args)
|
|
{
|
|
var mgr = IoCManager.Resolve<ILightManager>();
|
|
mgr.DrawShadows = !mgr.DrawShadows;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
internal class GcCommand : IConsoleCommand
|
|
{
|
|
public string Command => "gc";
|
|
public string Description => "Run the GC.";
|
|
public string Help => "gc [generation]";
|
|
|
|
public bool Execute(IDebugConsole console, params string[] args)
|
|
{
|
|
if (args.Length == 0)
|
|
{
|
|
GC.Collect();
|
|
}
|
|
else
|
|
{
|
|
if (int.TryParse(args[0], out int result))
|
|
GC.Collect(result);
|
|
else
|
|
console.AddLine("Failed to parse argument.",Color.Red);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
internal class GcModeCommand : IConsoleCommand
|
|
{
|
|
|
|
public string Command => "gc_mode";
|
|
|
|
public string Description => "Change/Read the GC Latency mode.";
|
|
|
|
public string Help => "gc_mode\nSee current GC Latencymode\ngc_mode [type]\n Change GC Latency mode to [type]";
|
|
|
|
public bool Execute(IDebugConsole console, params string[] args)
|
|
{
|
|
var prevMode = GCSettings.LatencyMode;
|
|
if (args.Length == 0)
|
|
{
|
|
console.AddLine($"current gc latency mode: {(int) prevMode} ({prevMode})");
|
|
console.AddLine("possible modes:");
|
|
foreach (int mode in (int[]) Enum.GetValues(typeof(GCLatencyMode)))
|
|
{
|
|
console.AddLine($" {mode}: {Enum.GetName(typeof(GCLatencyMode), mode)}");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GCLatencyMode mode;
|
|
if (char.IsDigit(args[0][0]) && int.TryParse(args[0], out var modeNum))
|
|
{
|
|
mode = (GCLatencyMode) modeNum;
|
|
}
|
|
else if (!Enum.TryParse(args[0], true, out mode))
|
|
{
|
|
console.AddLine($"unknown gc latency mode: {args[0]}");
|
|
return false;
|
|
}
|
|
|
|
console.AddLine($"attempting gc latency mode change: {(int) prevMode} ({prevMode}) -> {(int) mode} ({mode})");
|
|
GCSettings.LatencyMode = mode;
|
|
console.AddLine($"resulting gc latency mode: {(int) GCSettings.LatencyMode} ({GCSettings.LatencyMode})");
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
}
|
|
|
|
internal class SerializeStatsCommand : IConsoleCommand
|
|
{
|
|
|
|
public string Command => "szr_stats";
|
|
|
|
public string Description => "Report serializer statistics.";
|
|
|
|
public string Help => "szr_stats";
|
|
|
|
public bool Execute(IDebugConsole console, params string[] args)
|
|
{
|
|
|
|
console.AddLine($"serialized: {RobustSerializer.BytesSerialized} bytes, {RobustSerializer.ObjectsSerialized} objects");
|
|
console.AddLine($"largest serialized: {RobustSerializer.LargestObjectSerializedBytes} bytes, {RobustSerializer.LargestObjectSerializedType} objects");
|
|
console.AddLine($"deserialized: {RobustSerializer.BytesDeserialized} bytes, {RobustSerializer.ObjectsDeserialized} objects");
|
|
console.AddLine($"largest serialized: {RobustSerializer.LargestObjectDeserializedBytes} bytes, {RobustSerializer.LargestObjectDeserializedType} objects");
|
|
|
|
return false;
|
|
}
|
|
|
|
}
|
|
|
|
internal class ChunkInfoCommand : IConsoleCommand
|
|
{
|
|
public string Command => "chunkinfo";
|
|
public string Description => "Gets info about a chunk under your mouse cursor.";
|
|
public string Help => Command;
|
|
|
|
public bool Execute(IDebugConsole console, params string[] args)
|
|
{
|
|
var mapMan = IoCManager.Resolve<IMapManager>();
|
|
var inputMan = IoCManager.Resolve<IInputManager>();
|
|
var eyeMan = IoCManager.Resolve<IEyeManager>();
|
|
|
|
var mousePos = eyeMan.ScreenToMap(inputMan.MouseScreenPosition);
|
|
|
|
if (!mapMan.TryFindGridAt(mousePos, out var grid))
|
|
{
|
|
console.AddLine("No grid under your mouse cursor.");
|
|
return false;
|
|
}
|
|
|
|
var internalGrid = (IMapGridInternal)grid;
|
|
|
|
var chunkIndex = grid.LocalToChunkIndices(grid.MapToGrid(mousePos));
|
|
var chunk = internalGrid.GetChunk(chunkIndex);
|
|
|
|
console.AddLine($"worldBounds: {chunk.CalcWorldBounds()} localBounds: {chunk.CalcLocalBounds()}");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
internal class ReloadShadersCommand : IConsoleCommand
|
|
{
|
|
|
|
public string Command => "rldshader";
|
|
|
|
public string Description => "Reloads all shaders";
|
|
|
|
public string Help => "rldshader";
|
|
|
|
public static Dictionary<string, FileSystemWatcher>? _watchers;
|
|
|
|
public static ConcurrentDictionary<string, bool>? _reloadShadersQueued = new();
|
|
|
|
public bool Execute(IDebugConsole console, params string[] args)
|
|
{
|
|
IResourceCacheInternal resC;
|
|
if (args.Length == 1)
|
|
{
|
|
if (args[0] == "+watch")
|
|
{
|
|
if (_watchers != null)
|
|
{
|
|
console.AddLine("Already watching.");
|
|
return false;
|
|
}
|
|
resC = IoCManager.Resolve<IResourceCacheInternal>();
|
|
|
|
_watchers = new Dictionary<string, FileSystemWatcher>();
|
|
|
|
var stringComparer = PathHelpers.IsFileSystemCaseSensitive()
|
|
? StringComparer.Ordinal : StringComparer.OrdinalIgnoreCase;
|
|
|
|
var reversePathResolution = new ConcurrentDictionary<string, HashSet<ResourcePath>>(stringComparer);
|
|
|
|
var taskManager = IoCManager.Resolve<ITaskManager>();
|
|
|
|
var shaderCount = 0;
|
|
var created = 0;
|
|
var dirs = new ConcurrentDictionary<string, SortedSet<string>>(stringComparer);
|
|
foreach (var (path, src) in resC.GetAllResources<ShaderSourceResource>())
|
|
{
|
|
if (!resC.TryGetDiskFilePath(path, out var fullPath))
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
reversePathResolution.GetOrAdd(fullPath, _ => new HashSet<ResourcePath>()).Add(path);
|
|
|
|
var dir = Path.GetDirectoryName(fullPath)!;
|
|
var fileName = Path.GetFileName(fullPath);
|
|
dirs.GetOrAdd(dir, _ => new SortedSet<string>(stringComparer))
|
|
.Add(fileName);
|
|
|
|
foreach (var inc in src.ParsedShader.Includes)
|
|
{
|
|
if (!resC.TryGetDiskFilePath(inc, out var incFullPath))
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
reversePathResolution.GetOrAdd(incFullPath, _ => new HashSet<ResourcePath>()).Add(path);
|
|
|
|
var incDir = Path.GetDirectoryName(incFullPath)!;
|
|
var incFileName = Path.GetFileName(incFullPath);
|
|
dirs.GetOrAdd(incDir, _ => new SortedSet<string>(stringComparer))
|
|
.Add(incFileName);
|
|
}
|
|
|
|
++shaderCount;
|
|
}
|
|
|
|
foreach (var (dir, files) in dirs)
|
|
{
|
|
if (_watchers.TryGetValue(dir, out var watcher))
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
watcher = new FileSystemWatcher(dir);
|
|
watcher.Changed += (_, ev) =>
|
|
{
|
|
if (_reloadShadersQueued!.TryAdd(ev.FullPath, true))
|
|
{
|
|
taskManager.RunOnMainThread(() =>
|
|
{
|
|
var resPaths = reversePathResolution[ev.FullPath];
|
|
foreach (var resPath in resPaths)
|
|
{
|
|
try
|
|
{
|
|
IoCManager.Resolve<IResourceCache>()
|
|
.ReloadResource<ShaderSourceResource>(resPath);
|
|
console.AddLine($"Reloaded shader: {resPath}");
|
|
}
|
|
catch (Exception)
|
|
{
|
|
console.AddLine($"Failed to reload shader: {resPath}");
|
|
}
|
|
|
|
_reloadShadersQueued.TryRemove(ev.FullPath, out var _);
|
|
}
|
|
});
|
|
}
|
|
};
|
|
|
|
foreach (var file in files)
|
|
{
|
|
watcher.Filters.Add(file);
|
|
}
|
|
|
|
watcher.EnableRaisingEvents = true;
|
|
|
|
_watchers.Add(dir, watcher);
|
|
++created;
|
|
}
|
|
|
|
console.AddLine($"Created {created} shader directory watchers for {shaderCount} shaders.");
|
|
|
|
return false;
|
|
}
|
|
|
|
if (args[0] == "-watch")
|
|
{
|
|
if (_watchers == null)
|
|
{
|
|
console.AddLine("No shader directory watchers active.");
|
|
return false;
|
|
}
|
|
|
|
var disposed = 0;
|
|
foreach (var (_, watcher) in _watchers)
|
|
{
|
|
++disposed;
|
|
watcher.Dispose();
|
|
}
|
|
|
|
_watchers = null;
|
|
|
|
console.AddLine($"Disposed of {disposed} shader directory watchers.");
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (args.Length > 1)
|
|
{
|
|
console.AddLine("Not implemented.");
|
|
return false;
|
|
}
|
|
|
|
console.AddLine("Reloading content shader resources...");
|
|
|
|
resC = IoCManager.Resolve<IResourceCacheInternal>();
|
|
|
|
foreach (var (path, _) in resC.GetAllResources<ShaderSourceResource>())
|
|
{
|
|
try
|
|
{
|
|
resC.ReloadResource<ShaderSourceResource>(path);
|
|
}
|
|
catch (Exception)
|
|
{
|
|
console.AddLine($"Failed to reload shader: {path}");
|
|
}
|
|
}
|
|
|
|
console.AddLine("Done.");
|
|
|
|
return false;
|
|
}
|
|
|
|
}
|
|
|
|
internal class ClydeDebugLayerCommand : IConsoleCommand
|
|
{
|
|
public string Command => "cldbglyr";
|
|
public string Description => "Toggle fov and light debug layers";
|
|
public string Help => "cldbglyr <layer>: Toggle <layer>\ncldbglyr: Turn all Layers off";
|
|
|
|
public bool Execute(IDebugConsole console, params string[] args)
|
|
{
|
|
var clyde = IoCManager.Resolve<IClydeInternal>();
|
|
|
|
if (args.Length < 1)
|
|
{
|
|
clyde.DebugLayers = ClydeDebugLayers.None;
|
|
return false;
|
|
}
|
|
|
|
clyde.DebugLayers = args[0] switch
|
|
{
|
|
"fov" => ClydeDebugLayers.Fov,
|
|
"light" => ClydeDebugLayers.Light,
|
|
_ => ClydeDebugLayers.None
|
|
};
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
internal class GetKeyInfoCommand : IConsoleCommand
|
|
{
|
|
public string Command => "keyinfo";
|
|
public string Description => "Keys key info for a key";
|
|
public string Help => "keyinfo <Key>";
|
|
|
|
public bool Execute(IDebugConsole console, params string[] args)
|
|
{
|
|
if (args.Length != 1)
|
|
{
|
|
console.AddLine(Help);
|
|
return false;
|
|
}
|
|
|
|
var clyde = IoCManager.Resolve<IClydeInternal>();
|
|
|
|
if (Enum.TryParse(typeof(Keyboard.Key), args[0], true, out var parsed))
|
|
{
|
|
var key = (Keyboard.Key) parsed!;
|
|
|
|
var name = clyde.GetKeyName(key);
|
|
var scanCode = clyde.GetKeyScanCode(key);
|
|
var nameScanCode = clyde.GetKeyNameScanCode(scanCode);
|
|
|
|
console.AddLine($"name: '{name}' scan code: '{scanCode}' name via scan code: '{nameScanCode}'");
|
|
}
|
|
else if (int.TryParse(args[0], out var scanCode))
|
|
{
|
|
var nameScanCode = clyde.GetKeyNameScanCode(scanCode);
|
|
console.AddLine($"name via scan code: '{nameScanCode}'");
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
}
|