Commit Graph

2640 Commits

Author SHA1 Message Date
PJB3005
7f2ec17651 Okay, the Robust API thing didn't pan out. New plan.
It apparently broke clean builds, as the dependencies aren't in the project asset list or something anymore. I tried to fix this, but it seems impossible to do without relying on .NET SDK internals, as there's no point in the NuGet graph walk process that seems cleanly extensible.

Instead let's just do the much dumber thing: a bunch of .props files for content to import. Hooray!

This also means that I have to go through and *explicitly* disable transitive dependencies everywhere in RT. This thankfully isn't too hard.
2025-12-16 22:56:31 +01:00
PJB3005
788e9386fd Split up test project
Robust.UnitTesting was both ALL tests for RT, and also API surface for content tests.

Tests are now split into separate projects as appropriate, and the API side has also been split off.
2025-12-16 01:36:53 +01:00
PJB3005
095c5f58d9 Obliterate GLFW with an orbital strike 2025-12-15 22:45:39 +01:00
PJB3005
95d5f7eec1 Add flag to block command bindings while UI focused
This means you can bind stuff to your numpad without it firing while you're *actually* typing stuff.
2025-12-14 21:48:20 +01:00
Princess Cheeseballs
ad31ec64d3 Add some default Sanitization to RichTextEntry (#6333)
* PR time

* am dum dont make PRs at 3am

* file scoped. I pushed this to the wrong branch initially because I'm stupid

* Revert "file scoped. I pushed this to the wrong branch initially because I'm stupid"

This reverts commit 9a911caa77.

* Review

* Update API used by content to actually use the default values

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-10 19:09:51 +01:00
PJB3005
1a0dab4526 OkLAB test in uitest
I can just add whatever random shit I want in there, nobody will stop me
2025-12-05 17:34:20 +01:00
PJB3005
dff5b5fe95 Prototype AspectRatioPanel UI control
Wrote this as a quicky, needed it for something. Don't feel like stabilizing it yet so it's internal.
2025-12-05 17:34:20 +01:00
Jewel
2c3cbaf3b9 Fix word wrapping on non-runed inline metrics like links (#6267)
Fix word wrapping on non-runed metrics like links (previously they would never wrap if they extended past max width)
2025-12-04 20:07:15 +01:00
wixoa
f2d74df4d7 Fix WebView loading (#6321) 2025-12-01 15:02:43 +01:00
Nemanja
465a1fb5bd Allow content to override ProcessStream and GetOcclusion in AudioSystem (#6268)
* Add optional override methods for ProcessStream and GetOcclusion

* Mark override events as static

* Change audio actions to non-static
2025-11-30 17:32:26 +01:00
eoineoineoin
83a1098476 Fix bug where ButtonGroup would erroneously unpress buttons (#6271) 2025-11-30 16:57:12 +01:00
Princess Cheeseballs
1bcf04ef76 Revert "Double-buffer contact events (#6295)" (#6314)
This reverts commit cd59027089.

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-11-30 16:24:55 +01:00
Szunti
899eef397c Make Caps Lock bindable (#6308) 2025-11-24 11:10:24 +01:00
Centronias
6aa4fb9594 Make SpriteSystem.LayerExists say layer index 0 is valid (#6305) 2025-11-21 22:04:20 +01:00
PJB3005
b8ff394f73 Fix spamming startup error messages for projects without splash logo 2025-11-16 15:01:46 +01:00
metalgearsloth
663b83821a Revert "Obsolete static IoC methods (#6232)" (#6296)
This reverts commit 14439784dd.
2025-11-15 11:26:52 +11:00
Leon Friedrich
14439784dd Obsolete static IoC methods (#6232) 2025-11-13 21:35:14 +11:00
Leon Friedrich
80cad0cd8f Add public control sawmill to UI Manager (#6231)
* Add public control sawmill

* Remove static IoCManager in MarkupTagManager

* very important comment

* release notes

* fix merge

* fix
2025-11-13 21:33:50 +11:00
metalgearsloth
cd59027089 Double-buffer contact events (#6295)
* Add

* a

* Fix test

* note

* Fix reflection
2025-11-13 21:28:13 +11:00
Leon Friedrich
3f19d25018 Box Simd (#6193)
* Box Simd

* Add 256 bit version of GetAABB

* Add AABB bechmarks

* No real diff between 128 & 256, so removing 256

| Method     | Mean      | Error     | StdDev    | Ratio |
|----------- |----------:|----------:|----------:|------:|
| GetAABB    | 5.8107 ns | 0.0154 ns | 0.0137 ns |  1.00 |
| GetAABB128 | 0.4927 ns | 0.0003 ns | 0.0002 ns |  0.08 |
| GetAABB256 | 0.4332 ns | 0.0006 ns | 0.0006 ns |  0.07 |

* Add Box2Rotated.Transform Benchmark

* Results

20% faster and much smaller code. Also I don't think it inlined RotateVec

* Add Matrix3x2Helper.TransformBox() benchmark

new:

| Method    | Mean     | Error     | StdDev    | Code Size |
|---------- |---------:|----------:|----------:|----------:|
| Transform | 2.463 ns | 0.0766 ns | 0.0679 ns |     216 B |

old:
| Method    | Mean     | Error     | StdDev    | Median   | Code Size |
|---------- |---------:|----------:|----------:|---------:|----------:|
| Transform | 9.469 ns | 0.2140 ns | 0.5408 ns | 9.206 ns |     621 B |

* Fix polygon constructor

* SlimPolygonBenchmark

* use new SimdHelper for other methods

* Fix bugs

* Use new methods

* Simd SlimPolygon.ComputeAABB

* Move simd transform to physics

* Cleanup

* Remove uneccesary Unsafe.SkipInit

* These tests all work on master

* Add Transform.MulSimd test

* Add SlimPolygon constructor tests

* Add ComputeAABB test

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-11-10 18:30:08 +11:00
metalgearsloth
fe19ff9bd5 Fix physics events not being re-run in prediction (#6261)
* Fix physics events not being re-run in prediction

Someone should probably network contacts someday.

* Documentation
2025-11-09 19:37:12 +11:00
metalgearsloth
4755cb5747 Better broadphase performance (#6272)
* Better broadphase parallelism

Moves more stuff into the parallel loop and avoids allocating the list per fixtureproxy.

* Fixes

* Better docs

* doc
2025-11-08 02:11:31 +11:00
PJB3005
7bc0ffb711 Make XAML hot reload JIT on UI load
This means we don't have to JIT a bunch of UIs that you might not open, reducing memory usage and startup overhead.

One (1) UI is always JITed in another thread before prototype UIs are loaded, so as to warm up the JIT machinery. Said type is DropDownDebugConsole which always gets used anyways so there's no harm in it.

In total, these changes save more than a second of startup time for me.
2025-10-30 01:41:17 +01:00
beck-thompson
e49515956a Add a basic loading screen! (#6003)
* Added basic loading screen

* Make it look better!

* I forgor xD

* Fix test fails

* Add comment

* Removed unused import

* Only write to file if the number of sections changed

* Servers can now have their own settings

* Minor optionzation and rare colors

* Remove some of the cvars

* debug only loading messages

* Added a few more steps

* Only one section at a time

* nullable section name

* Lock out functions if finished

* Get rid of saving the ccvar

* Cleanup

* Forgot!

* A few tweaks

* Disable vsync

* remove colors

* remove outdated vsync functions

* Silly me xD

* What I get for trying to be clever... ;(

* Better seconds display

* Simplify drawing logic + it looks better

* Type does not need to be partial

* Make interface to expose to content

* Use correct define to gate showing debug info

Should be TOOLS instead of DEBUG

* Use appropriate exception type in BeginLoadingSection

* Fix exception when closing window during loading screen

Would try to stop the main loop before it exists.

* Rename CVars, put debug info behind CVar instead of conditional compilation.

* Add to RELEASE-NOTES.md

* Add UI scaling support

* Make ILoadingScreenManager fully internal

Didn't realize content can't touch it as it'd break the total amount of sections

* Don't re-enable vsync manually, GameController does it at the end of init

* Add command to show top load time usage.

* Improve verbosity of debug time tracking

More steps and some steps named better

---------

Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-10-30 00:38:59 +01:00
Pieter-Jan Briers
f3a3f564e1 System font API (#5393)
* System font API

This is a new API that allows operating system fonts to be loaded by the engine and used by content.

Fonts are provided in a flat list exposing all the relevant metadata. They are loaded from disk with a Load call.

Initial implementation is only for Windows DirectWrite.

* Load system fonts as memory mapped files if possible.

This allows sharing the font file memory with other processes which is always good.

* Use ArrayPool to reduce char array allocations

* Disable verbose logging

* Implement system font support on Linux via Fontconfig

* Implement macOS support

* Add "FREEDESKTOP" define constant

This is basically LINUX || FREEBSD. Though FreeBSD currently gets detected as LINUX too. Oh well.

* Compile out Fontconfig and CoreText system font backends when not on those platforms

* Don't add Fontconfig package dep on Mac/Windows

* Allow disabling system font support via CVar

Cuz why not.
2025-10-28 22:07:55 +01:00
Leon Friedrich
bb4c4ed302 Fix PredictedQueueDeleteEntity mispredicts (#6260)
* Fix PredictedQueueDeleteEntity

* typo

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-10-27 23:04:12 +11:00
PJB3005
3a337e4842 SECURE CVars are no longer a thing
Good riddance
2025-10-26 23:13:42 +01:00
PJB3005
9a0e3b6b02 dmetamem now sorts results, no longer outputs to log to avoid interleaving 2025-10-26 23:09:37 +01:00
PJB3005
ab775af7cd Added FontTagHijackHolder to replace fonts resolved by FontTag.
Existing font prototype system is extremely half-baked and unusable. This allows bypassing it entirely for upcoming content changes.
2025-10-26 20:40:39 +01:00
PJB3005
8ac5fc58d2 Invalidate OutputPanel on style change
Fixes an incorrect height staying cached on font change.
2025-10-26 20:37:42 +01:00
PJB3005
37c7aa544e Properly use arrange in rich text control layout
This code is still broken, but this at least fixes the fact they don't get arranged with a proper size.

Supersedes #6269
2025-10-26 17:42:37 +01:00
PJB3005
7542b1ca16 Don't do work if assigning stylesheet a control already has 2025-10-26 17:40:19 +01:00
PJB3005
8235bd8478 OptionButton can now be filtered 2025-10-26 17:38:41 +01:00
PJB3005
1657a49c1c Fix modifying Label.FontOverride not causing a layout update. 2025-10-25 17:56:58 +02:00
Myra
669b515ce6 Ensure that sdl3 is the fallback if unknown windowingAPI is specified (#6266)
* Ensure what sdl3 is a fallback if unknown windowingAPI is specified

Webedit ops

* I am blind
2025-10-23 23:43:57 +02:00
Leon Friedrich
665294bee8 Rethrow more exceptions when EXCEPTION_TOLERANCE is false (#6238)
* Rethrow more exceptions when EXCEPTION_TOLERANCE is false

* A

* update test

* Revert "update test"

This reverts commit 37f4da67fc.

* actually we probably want to know if Deleting an exception throwing entity throws another exception
2025-10-20 20:51:24 +02:00
PJB3005
4b04081749 Fix Menu and NumpadDecimal key codes on SDL3
Fixes #6255
2025-10-16 14:39:08 +02:00
PJB3005
6fb9ff7554 Improve viewport leak logging
Shows name

Also fixes erroneous leak logging oops
2025-10-15 01:23:44 +02:00
Leon Friedrich
657455dae0 Add abstract tile debug overlay & command (#6213)
* Add generic debug overlay & command

* fix

* Fix overlays

* a

* comments

* comments

* comment 2
2025-10-09 17:49:17 +13:00
Leon Friedrich
8ae35e12ee Update ComponentTreeSystem (#6211)
* Allow component trees to be disabled

* forgot

* I'm pretty sure this wasn't working as intended

* also outdated

* reduce branches in QueueTreeUpdate

* remove update hashset

* try fix

* Use Entity<T> and add ray overloads

* Move InRangeUnoccluded to engine

* reduce code duplication

* move _initialized check

* release notes
2025-10-09 17:30:00 +13:00
Leon Friedrich
3c30ed749c Fix yaml hotreloading (#6239)
* Fix yaml hotreloading

* ToRelativeSystemPath removes the leading /
2025-09-28 19:00:56 +02:00
PJB3005
4ab61b840a Remove compat mode forcing
Was broken and I'm moving it to the launcher
2025-09-26 15:02:57 +02:00
pathetic meowmeow
de188cc773 Defer PredictedQueueDel detachment on the client (#6154)
* Defer PredictedQueueDel detachment on the client

* release notes

* fixes

* I love ambiguous implicit casts

* avoid deferral issues

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2025-09-26 19:13:14 +12:00
PJB3005
c8db7f98db Move IResourceManager.GetContentRoots() to be internal, make it return strings instead
Previous API shouldn't have been content-accessible. It also returned OS paths over ResPath which is incorrect.
2025-09-23 15:07:58 +02:00
Leon Friedrich
585e847818 Fix warnings (#6224)
* Fix warnings

* remove usings
2025-09-23 15:41:08 +12:00
OnsenCapy
ac3cb4dc2a SpriteComponent: allow animations to optionally stop instead of looping (#6210)
* Loop false

* Removed goobstation comments

* Addressed changes

* Add layer field, set auto animated

* release notes

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2025-09-21 14:36:07 +12:00
Kara
94e60e0b10 More accurate & controllable pointlight attenuation (#6160)
* modify light attenuation function

* support for changing attenuation curve type + lots of docs

* this is what i defaulted to typing in a prototype, so i guess it should just be this instead

* Allow a continuous range of values between inverse and inversequadratic rather than two set curves

* calc is slang for calculator

* fix

* oops committed it at 1 while testing i think, values are balanced for 0
2025-09-18 16:58:35 +02:00
slarticodefast
c6863033a5 fix PlacementManager.CurrentMousePosition during integration tests (#6208)
* fix CurrentMousePosition

* shorter

* rerun test
2025-09-18 16:38:39 +02:00
metalgearsloth
917878d05f Autocomplete more map commands (#5797)
* Autocomplete more map commands

Also added some extra helper features.

* Finish

* Fix bug, avoid IocResolves

* grid is grid

* file filename clash

* turn hint into option

* a

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2025-09-18 12:38:17 +10:00
Leon Friedrich
10e4766809 Try fix UI state debug assert (#6191)
* Try fix UI state debug assert

* comment
2025-09-18 00:31:57 +02:00