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Try fix UI state debug assert (#6191)
* Try fix UI state debug assert * comment
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@@ -220,24 +220,34 @@ Had full state: {LastFullState != null}"
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{
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var compState = change.State;
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if (compState is IComponentDeltaState delta
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&& compData.TryGetValue(change.NetID, out var old)) // May fail if relying on implicit data
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if (compState is not IComponentDeltaState delta)
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{
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DebugTools.Assert(old is not IComponentDeltaState, "last state is not a full state");
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if (cloneDelta)
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{
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compState = delta.CreateNewFullState(old!);
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}
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else
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{
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delta.ApplyToFullState(old!);
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compState = old;
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}
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DebugTools.Assert(compState is not IComponentDeltaState, "newly constructed state is not a full state");
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compData[change.NetID] = compState;
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continue;
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}
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compData[change.NetID] = compState;
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if (!compData.TryGetValue(change.NetID, out var old))
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{
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// Either the server needs to ensure that the initial state it sends to a client is a full
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// state, or the client needs to be able to construct an implicit full state (i.e., get-state
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// code needs to be in shared code).
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//
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// Without this, the client won't be able to reset predicted changes made to this component.
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DebugTools.Assert("Received delta state without having received or constructed an implicit full state");
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continue;
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}
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DebugTools.Assert(old is not IComponentDeltaState, "last state is not a full state");
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if (!cloneDelta)
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{
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delta.ApplyToFullState(old!);
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continue;
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}
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var newFull = delta.CreateNewFullState(old!);
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compData[change.NetID] = newFull;
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DebugTools.Assert(newFull is not IComponentDeltaState, "constructed state is not a full state");
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}
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if (entityState.NetComponents == null)
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@@ -305,7 +305,7 @@ public abstract class SharedUserInterfaceSystem : EntitySystem
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private void OnUserInterfaceGetState(Entity<UserInterfaceComponent> ent, ref ComponentGetState args)
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{
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if (ent.Comp.LastFieldUpdate >= args.FromTick)
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if (args.FromTick > ent.Comp.CreationTick && ent.Comp.LastFieldUpdate >= args.FromTick)
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{
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var fields = EntityManager.GetModifiedFields(ent.Comp, args.FromTick);
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