* Clean up all missing EntitySystem proxy method uses
* Restore comment
* Fix bad change that caused closure allocation
* tuple
* Revert "tuple"
This reverts commit 14581a40aa.
* Revert "Fix bad change that caused closure allocation"
This reverts commit 215b2559ed.
* Revert "Restore comment"
This reverts commit 4a47a36557.
* Revert "Clean up all missing EntitySystem proxy method uses"
This reverts commit 3b1fe4ce7f.
* Redo with improved code fixer.
Let's see how it fares this time
So on content we have an issue where the animation is played in doorsystem but sprite visibility is controlled by airlocksystem. The issue then is that we get a single frame where the incorrect sprite is shown before it corrects itself. The easiest way to reproduce this is to walk into a door that denies you and observe it shows the incorrect sprite then flickers to the denied one.
There might be more systems with these issues which is why I did this here instead.
Content has multiple cases where AnimationCompletedEvent is used to loop an animation. #5238 broke some of these by making this event raised even when manually removed.
Luckily most cases in content tie the animation looping to the presence of a component, so the component getting removed means there's nothing to refresh the loop. LightBehavior is not as fortunate however, causing bugs like https://github.com/space-wizards/space-station-14/issues/29144
This boolean allows looping code to properly distinguish the event, so it won't try to restart an animation after removing it directly.
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
RobustToolbox projects should be named Robust.*
This PR changes the RobustToolbox projects from SS14.* to Robust.*
Updates SS14.* prefixes/namespaces to Robust.*
Updates SpaceStation14.sln to RobustToolbox.sln
Updates MSBUILD/SS14.* to MSBUILD/Robust.*
Updates CSProject and MSBuild references for the above
Updates git_helper.py
Removes Runserver and Runclient as they are unusable