mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 11:40:52 +01:00
162 lines
5.8 KiB
C#
162 lines
5.8 KiB
C#
using System.Collections.Generic;
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using Robust.Client.Animations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Utility;
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namespace Robust.Client.GameObjects
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{
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public sealed class AnimationPlayerSystem : EntitySystem
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{
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private readonly List<AnimationPlayerComponent> _activeAnimations = new();
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[Dependency] private readonly IComponentFactory _compFact = default!;
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public override void FrameUpdate(float frameTime)
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{
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for (var i = _activeAnimations.Count - 1; i >= 0; i--)
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{
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var anim = _activeAnimations[i];
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if (!Update(anim, frameTime)) continue;
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_activeAnimations.RemoveSwap(i);
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anim.HasPlayingAnimation = false;
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}
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}
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internal void AddComponent(AnimationPlayerComponent component)
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{
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if (component.HasPlayingAnimation) return;
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_activeAnimations.Add(component);
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component.HasPlayingAnimation = true;
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}
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private bool Update(AnimationPlayerComponent component, float frameTime)
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{
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if (component.PlayingAnimationCount == 0 ||
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component.Deleted)
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return true;
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var remie = new RemQueue<string>();
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foreach (var (key, playback) in component.PlayingAnimations)
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{
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var keep = AnimationPlaybackShared.UpdatePlayback(component.Owner, playback, frameTime);
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if (!keep)
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{
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remie.Add(key);
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}
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}
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foreach (var key in remie)
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{
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component.PlayingAnimations.Remove(key);
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EntityManager.EventBus.RaiseLocalEvent(component.Owner, new AnimationCompletedEvent {Uid = component.Owner, Key = key}, true);
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component.AnimationComplete(key);
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}
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return false;
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}
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/// <summary>
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/// Start playing an animation.
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/// </summary>
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public void Play(EntityUid uid, Animation animation, string key)
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{
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var component = EntityManager.EnsureComponent<AnimationPlayerComponent>(uid);
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Play(component, animation, key);
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}
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public void Play(EntityUid uid, AnimationPlayerComponent? component, Animation animation, string key)
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{
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component ??= EntityManager.EnsureComponent<AnimationPlayerComponent>(uid);
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Play(component, animation, key);
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}
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/// <summary>
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/// Start playing an animation.
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/// </summary>
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public void Play(AnimationPlayerComponent component, Animation animation, string key)
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{
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AddComponent(component);
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var playback = new AnimationPlaybackShared.AnimationPlayback(animation);
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#if DEBUG
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// Component networking checks
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foreach (var track in animation.AnimationTracks)
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{
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if (track is not AnimationTrackComponentProperty compTrack)
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continue;
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if (compTrack.ComponentType == null)
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{
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Logger.Error($"Attempted to play a component animation without any component specified.");
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return;
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}
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if (!EntityManager.TryGetComponent(component.Owner, compTrack.ComponentType, out var animatedComp))
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{
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Logger.Error(
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$"Attempted to play a component animation, but the entity {ToPrettyString(component.Owner)} does not have the component to be animated: {compTrack.ComponentType}.");
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return;
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}
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if (component.Owner.IsClientSide() || !animatedComp.NetSyncEnabled)
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continue;
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var reg = _compFact.GetRegistration(animatedComp);
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// In principle there is nothing wrong with this, as long as the property of the component being
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// animated is not part of the networked state and setting it does not dirty the component. Hence only a
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// warning in debug mode.
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if (reg.NetID != null)
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Logger.Warning($"Playing a component animation on a networked component {reg.Name} belonging to {ToPrettyString(component.Owner)}");
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}
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#endif
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component.PlayingAnimations.Add(key, playback);
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}
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public bool HasRunningAnimation(EntityUid uid, string key)
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{
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return EntityManager.TryGetComponent(uid, out AnimationPlayerComponent? component) &&
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component.PlayingAnimations.ContainsKey(key);
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}
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public bool HasRunningAnimation(EntityUid uid, AnimationPlayerComponent? component, string key)
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{
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if (component == null)
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TryComp(uid, out component);
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return component != null && component.PlayingAnimations.ContainsKey(key);
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}
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public bool HasRunningAnimation(AnimationPlayerComponent component, string key)
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{
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return component.PlayingAnimations.ContainsKey(key);
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}
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public void Stop(AnimationPlayerComponent component, string key)
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{
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component.PlayingAnimations.Remove(key);
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}
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public void Stop(EntityUid uid, string key)
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{
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if (!TryComp<AnimationPlayerComponent>(uid, out var player)) return;
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player.PlayingAnimations.Remove(key);
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}
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public void Stop(EntityUid uid, AnimationPlayerComponent? component, string key)
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{
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if (!Resolve(uid, ref component, false)) return;
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component.PlayingAnimations.Remove(key);
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}
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}
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public sealed class AnimationCompletedEvent : EntityEventArgs
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{
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public EntityUid Uid { get; init; }
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public string Key { get; init; } = string.Empty;
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}
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}
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