Commit Graph
6 Commits
Author SHA1 Message Date
de4d255841 Analyzer to enforce classes to be either [Virtual], abstract, or sealed. (#2469)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-02-05 19:31:58 +01:00
AcruidandGitHub dadd7b4cc3 Remove Static Component NetIds (#1842)
* ComponentNames are not sent over the network when components are created.

* Removed ComponentStates array from EntityState, now the state is stored directly inside the CompChange struct.

* Remove the unnecessary NetID property from ComponentState.

* Remove Component.NetworkSynchronizeExistence.

* Change GetNetComponents to return both the component and the component NetId.

* Remove public usages of the Component.NetID property.

* Adds the NetIDAttribute that can be applied to components.

* Removed Component.NetID.

* Revert changes to GetComponentState and how prediction works.

* Adds component netID automatic generation.

* Modifies ClientConsoleHost so that commands can be called before Initialize().

* Completely remove static NetIds.

* Renamed NetIDAttribute to NetworkedComponentAttribute.

* Fixing unit tests.
2021-07-12 10:23:13 +02:00
AcruidandGitHub 2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00
Tyler YoungandGitHub 5c8545c396 Revert "Virtualize all NetIDs to reduce network traffic" (#1119)
This reverts commit d776476542.
2020-06-09 00:34:37 +02:00
Tyler YoungandGitHub d776476542 Virtualize all NetIDs to reduce network traffic (#1116) 2020-06-08 13:38:08 +02:00
AcruidandPieter-Jan Briers f2eb035ed8 Physics Shapes (#847)
* Adds a new IPhysicsShape object where you can define what collisions shape a PhysBody has.
AABB is now accessed through the PhysicsShape, so the BoundingBoxComponent is not required.

* Default PhysShape now copies the AABB of the BoundingBoxComponent.

* Fixed issue with serialization of PhysShapeAabbComp.

* Spatial queries now use ICollidableComponent instead of BoundingBoxComponent.
showbb now draws entities using the obsolete BoundingBoxComponent in Aqua.

* Renamed PhysShapeAabbComp to PhysShapeAabb.
Removed BoundingBoxComponent.

* Default CollidableComponent does not collide with anything now.

* Renamed ICollidable to IPhysBody.
Moved ICollidable to the Robust.Shared/Physics namespace.

* PhysShapes are now a collection of primitive shapes that contribute to the whole PhysBody.
ObjectSerializer.DataField can now deal with abstract types using YAML tags.

* Added LocalBounds property to ClickableComponent.
Added state to ClickableComponent.

* Added a Rectangle physics shape.

* ClickableComponent now actually checks that a click is inside its bounds.

* Reverted the addition of a try/catch around map loading. Any errors can propagate to the code trying to load the map again.
2019-09-03 22:06:50 +02:00