Files
RobustToolbox/Robust.Shared/GameObjects/Components/ClickableComponentState.cs
T

23 lines
548 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
namespace Robust.Shared.GameObjects.Components
{
[Serializable, NetSerializable]
class ClickableComponentState : ComponentState
{
public Box2? LocalBounds { get; }
public override uint NetID => NetIDs.CLICKABLE;
public ClickableComponentState(Box2? localBounds)
{
LocalBounds = localBounds;
}
}
}