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23 lines
548 B
C#
23 lines
548 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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namespace Robust.Shared.GameObjects.Components
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{
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[Serializable, NetSerializable]
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class ClickableComponentState : ComponentState
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{
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public Box2? LocalBounds { get; }
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public override uint NetID => NetIDs.CLICKABLE;
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public ClickableComponentState(Box2? localBounds)
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{
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LocalBounds = localBounds;
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}
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}
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}
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