mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
Revert "Virtualize all NetIDs to reduce network traffic" (#1119)
This reverts commit d776476542.
This commit is contained in:
@@ -205,7 +205,7 @@ namespace Robust.Shared.GameObjects
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if (NetID == null)
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throw new InvalidOperationException($"Cannot make state for component without Net ID: {GetType()}");
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return new NetIdComponentState(NetID.Value);
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return new ComponentState(NetID.Value);
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}
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/// <inheritdoc />
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@@ -3,30 +3,14 @@ using System;
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namespace Robust.Shared.GameObjects
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{
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[Serializable, NetSerializable]
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public abstract class ComponentState
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public class ComponentState
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{
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public uint NetID { get; }
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public abstract uint NetID { get; }
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protected ComponentState()
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public ComponentState(uint netID)
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{
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NetID = netID;
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}
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}
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[Serializable, NetSerializable]
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internal sealed class NetIdComponentState : ComponentState
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{
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public override uint NetID { get; }
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public NetIdComponentState(uint netId)
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{
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NetID = netId;
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}
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}
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}
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@@ -29,8 +29,7 @@ namespace Robust.Shared.GameObjects.Components.Appearance
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{
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public readonly Dictionary<object, object> Data;
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public override uint NetID => NetIDs.APPEARANCE;
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public AppearanceComponentState(Dictionary<object, object> data)
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public AppearanceComponentState(Dictionary<object, object> data) : base(NetIDs.APPEARANCE)
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{
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Data = data;
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}
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@@ -13,8 +13,7 @@ namespace Robust.Shared.GameObjects.Components
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{
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public Box2? LocalBounds { get; }
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public override uint NetID => NetIDs.CLICKABLE;
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public ClickableComponentState(Box2? localBounds)
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public ClickableComponentState(Box2? localBounds) : base(NetIDs.CLICKABLE)
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{
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LocalBounds = localBounds;
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}
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@@ -11,9 +11,9 @@ namespace Robust.Shared.GameObjects.Components
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public readonly bool CanCollide;
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public readonly BodyStatus Status;
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public readonly List<IPhysShape> PhysShapes;
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public override uint NetID => NetIDs.COLLIDABLE;
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public CollidableComponentState(bool canCollide, BodyStatus status, List<IPhysShape> physShapes)
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: base(NetIDs.COLLIDABLE)
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{
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CanCollide = canCollide;
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Status = status;
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@@ -28,8 +28,7 @@ namespace Robust.Shared.GameObjects.Components.Containers
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{
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public Dictionary<string,(bool, List<EntityUid>)> Containers { get; }
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public override uint NetID => NetIDs.CONTAINER_MANAGER;
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public ContainerManagerComponentState(Dictionary<string, (bool, List<EntityUid>)> containers)
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public ContainerManagerComponentState(Dictionary<string, (bool, List<EntityUid>)> containers) : base(NetIDs.CONTAINER_MANAGER)
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{
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Containers = containers;
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}
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@@ -67,8 +67,7 @@ namespace Robust.Shared.GameObjects
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public bool Enabled { get; }
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public Box2 BoundingBox { get; }
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public override uint NetID => NetIDs.OCCLUDER;
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public OccluderComponentState(bool enabled, Box2 boundingBox)
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public OccluderComponentState(bool enabled, Box2 boundingBox) : base(NetIDs.OCCLUDER)
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{
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Enabled = enabled;
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BoundingBox = boundingBox;
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@@ -12,9 +12,9 @@ namespace Robust.Shared.GameObjects
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public readonly float Radius;
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public readonly Vector2 Offset;
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public override uint NetID => NetIDs.POINT_LIGHT;
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public PointLightComponentState(bool enabled, Color color, float radius, Vector2 offset)
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: base(NetIDs.POINT_LIGHT)
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{
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Enabled = enabled;
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Color = color;
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@@ -76,9 +76,9 @@ namespace Robust.Shared.GameObjects.Components.Map
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internal class MapComponentState : ComponentState
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{
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public MapId MapId { get; }
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public override uint NetID => NetIDs.MAP_MAP;
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public MapComponentState(MapId mapId)
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: base(NetIDs.MAP_MAP)
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{
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MapId = mapId;
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}
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@@ -99,14 +99,12 @@ namespace Robust.Shared.GameObjects.Components.Map
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/// </summary>
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public GridId GridIndex { get; }
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public override uint NetID => NetIDs.MAP_GRID;
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/// <summary>
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/// Constructs a new instance of <see cref="MapGridComponentState"/>.
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/// </summary>
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/// <param name="gridIndex">Index of the grid this component is linked to.</param>
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public MapGridComponentState(GridId gridIndex)
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: base(NetIDs.MAP_GRID)
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{
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GridIndex = gridIndex;
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}
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@@ -26,9 +26,6 @@ namespace Robust.Shared.GameObjects
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/// </summary>
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public string? PrototypeId { get; }
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public override uint NetID => NetIDs.META_DATA;
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/// <summary>
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/// Constructs a new instance of <see cref="MetaDataComponentState"/>.
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/// </summary>
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@@ -36,6 +33,7 @@ namespace Robust.Shared.GameObjects
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/// <param name="description">The in-game description of this entity.</param>
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/// <param name="prototypeId">The prototype this entity was created from, if any.</param>
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public MetaDataComponentState(string? name, string? description, string? prototypeId)
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: base(NetIDs.META_DATA)
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{
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Name = name;
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Description = description;
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@@ -25,15 +25,13 @@ namespace Robust.Shared.GameObjects
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/// </summary>
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public readonly float AngularVelocity;
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public override uint NetID => NetIDs.PHYSICS;
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/// <summary>
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/// Constructs a new state snapshot of a PhysicsComponent.
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/// </summary>
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/// <param name="mass">Current Mass of the entity.</param>
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/// <param name="velocity">Current Velocity of the entity.</param>
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public PhysicsComponentState(float mass, Vector2 linearVelocity, float angularVelocity)
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: base(NetIDs.PHYSICS)
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{
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Mass = (int) Math.Round(mass *1000); // rounds kg to nearest gram
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LinearVelocity = linearVelocity;
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@@ -30,7 +30,6 @@ namespace Robust.Shared.GameObjects.Components.Renderable
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public readonly string BaseRsiPath;
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public readonly List<PrototypeLayerData> Layers;
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public readonly uint RenderOrder;
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public override uint NetID => NetIDs.SPRITE;
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public SpriteComponentState(
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bool visible,
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@@ -43,6 +42,7 @@ namespace Robust.Shared.GameObjects.Components.Renderable
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string baseRsiPath,
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List<PrototypeLayerData> layers,
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uint renderOrder)
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: base(NetIDs.SPRITE)
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{
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Visible = visible;
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DrawDepth = drawDepth;
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@@ -772,9 +772,6 @@ namespace Robust.Shared.GameObjects.Components.Transform
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/// </summary>
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public readonly Angle Rotation;
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public override uint NetID => NetIDs.TRANSFORM;
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/// <summary>
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/// Constructs a new state snapshot of a TransformComponent.
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/// </summary>
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@@ -782,6 +779,7 @@ namespace Robust.Shared.GameObjects.Components.Transform
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/// <param name="rotation">Current direction offset of this entity.</param>
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/// <param name="parentId">Current parent transform of this entity.</param>
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public TransformComponentState(Vector2 localPosition, Angle rotation, EntityUid? parentId)
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: base(NetIDs.TRANSFORM)
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{
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LocalPosition = localPosition;
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Rotation = rotation;
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