* Saving work
* Move shit to engine
* lord
* merg
* awa
* bql is kill
* forgot the fucking bike rack
* bql is kill for real
* pjb will kill me
* aughfhbdj
* yo ho here we go on my way to the MINES
* a
* adgddf
* gdsgvfvxshngfgh
* b
* hfsjhghj
* hbfdjjh
* tf you mean i have to document it
* follow C# standards
* Assorted cleanup and documentation pass, minor bugfix in ValueRefParser.
* Start porting old commands, remove that pesky prefix in favor of integrating with the shell.
* Fix valueref up a bit, improve autocomplete for it.
* e
* Toolshed type system adventure.
* a log
* a
* a e i o u
* awa
* fix tests
* Arithmetic commands.
* a
* parse improvements
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
* Implement hot reloading for entity prototypes
* Implement automatic prototype hot-reloading
* Merge fixes
* Add yaml hot reloading and a message to notify the client
* Add reloading only changed files, remove cooldown, add retries and remove IPrototype
* Remove reload command
* Make the client listen for reloads instead and only when focused
* Fix errors
* Only queue a reload when the queue has items in it
* Make fails after 10 retries log instead of throw if reloading
Co-authored-by: Jackson Lewis <inquisitivepenguin@protonmail.com>
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
Added IClientConGroupController and implemented it as ClientConGroupController. Lets client-side code check what commands the client can use based on their console group. Serves the same purpose as the server-side IConGroupController except it doesn't load a list of permissions from groups.yml. Instead, the server ConGroupController sends updated permissions to clients whenever they change.
* Project file refactor
Move all the .csproj files to the new .NET Core style.
This doesn't make any difference for compiling for Framework,
but it does reduce a ton of useless boilerplate.
As an extension of this, killed a bunch of uncompiled & unmaintained .cs files.
Compiling for release (to profile) works now.
Removed AnyCPU targets from the solution file.
* Fix compiler warnings.
RobustToolbox projects should be named Robust.*
This PR changes the RobustToolbox projects from SS14.* to Robust.*
Updates SS14.* prefixes/namespaces to Robust.*
Updates SpaceStation14.sln to RobustToolbox.sln
Updates MSBUILD/SS14.* to MSBUILD/Robust.*
Updates CSProject and MSBuild references for the above
Updates git_helper.py
Removes Runserver and Runclient as they are unusable