Commit Graph
48 Commits
Author SHA1 Message Date
Pieter-Jan BriersandGitHub cdd3afaa4c Remove redundant custom math types (#6078)
Vector3, Vector4, Matrix4, and Quaternion are now gone. Use System.Numerics instead.

This commit is just replacing usages, cleaning up using declarations, and moving over the (couple) helpers that are actually important.
2025-07-23 01:15:27 +02:00
TayrtahnandGitHub ccc383b1bf Cleanup: Remove redundant Prototype names (#5721)
* Cleanup: Remove redundant Prototype names

* Actually this one probably should stay

* Suppress warning

* Remove warning suppression on AudioMetadataPrototype

* But wait, there's more!
2025-03-26 01:39:10 +01:00
7df23e047c feat: shaders now can accept array of Color as parameter (#5679)
* feat: shaders now can accept array of Color as parameter

* fix: Clyde.SetUniformDirect for Color[] doesn't mutate original array, removed invalid 'in' keyword on SetUniform

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-02-16 14:13:04 +01:00
qwerltazandGitHub 0d53c5e329 add bool[] support to shaders (#5373)
* Add bool array support to shaders

* better setUniform

* less unsafe

* stackalloc, less pointer
2024-08-21 22:36:03 +02:00
eoineoineoinandGitHub 56c30edf04 Replace Matrix3 with System.Numerics.Matrix3x2 (#5078)
* Delete Matrix3. Replace with System.Numerics.Matrix3x2

* Feedback

* release notes
2024-06-02 14:08:47 +10:00
DrSmugleafandGitHub 68888c4370 Make remaining IPrototypes partial (#5053) 2024-04-21 07:39:54 +10:00
collinlunnandGitHub d0fe3591ef Fixes parsing of ShaderBlendMode in ShaderPrototype (#4867)
* Fixes parsing of ShaderBlendMode in ShaderPrototype

* Changes ShaderPrototype parser to use case insensitive overload
2024-01-28 12:20:06 -08:00
Pieter-Jan BriersandGitHub b2cc90d00f Convert static readonly dictionaries to FrozenDictionary (#4722)
* Convert static readonly dictionaries to FrozenDictionary

* Also `IReadOnlyDictionary`
2023-12-17 04:47:01 +11:00
metalgearslothandGitHub 170d192791 Revert audio rework (#4554) 2023-11-07 09:34:09 +11:00
metalgearslothandGitHub d75dbc901f Audio rework (#4421) 2023-10-29 14:58:19 +11:00
metalgearslothandGitHub 25007a743f Remove lights component reference (#4316) 2023-09-11 19:17:28 +10:00
DrSmugleafandGitHub 66239d23ea Refactor serialization copying to use source generators (#4286) 2023-08-22 17:37:13 -07:00
Leon FriedrichandGitHub 77e949bfe8 More serialization related changes, (#4250) 2023-08-08 17:22:10 +10:00
metalgearslothandGitHub 7d1ad527d9 Replace Robust Vector2 with System.Numerics (#4092) 2023-07-08 14:08:26 +10:00
Leon FriedrichandGitHub 1449302701 Small shader code cleanup (#3990) 2023-05-06 11:52:27 +10:00
metalgearslothandGitHub 8a6cadd38f Revert "Revert "Replace ResourcePath with ResPath (#3926)" (#3949)" (#3950) 2023-04-20 20:15:57 +10:00
metalgearslothandGitHub d646403068 Revert "Replace ResourcePath with ResPath (#3926)" (#3949) 2023-04-20 11:43:51 +10:00
Ygg01andGitHub d6a3e1e286 Replace ResourcePath with ResPath (#3926) 2023-04-19 23:37:46 +10:00
5032c883b8 Adds normal blend mode (#3908)
* adds normal blend mode

* error message update

---------

Co-authored-by: amylizzle <amylizzle@users.noreply.github.com>
2023-04-11 15:12:16 +02:00
Gary Lafortune c549ae34e8 Allows YML parsing of shaders with mat4 or mat3 default values
Previously there was no easy way of passing matrices onto shaders, with the current setup.

Now, matrices can be defined for the shader in the same way that vectors can, as a series of numbers parsed as floats.
2023-02-14 02:02:19 -06:00
deathride58andGitHub 0cb1cd4896 Implements blend modes (#3740)
Closes https://github.com/space-wizards/RobustToolbox/issues/3739
2023-01-28 12:56:31 +01:00
Pieter-Jan Briers f98d8707c9 Move ShaderInstance finalizer around so DummyShaderInstance isn't finalized.
Maybe help a bit with test GC performance.
2022-12-10 12:35:05 +01:00
Pieter-Jan Briers 6bc831eb05 Emitted GLSL uniform arrays have size after name.
We're dropping GLES2 but I already wrote the code so.
2022-11-19 18:08:37 +01:00
Pieter-Jan Briers 6b24da6990 Don't emit array precisions on GLES2 2022-05-16 17:32:45 +02:00
Leon FriedrichandGitHub 6bf4945181 Allow int uniforms to specify precision (#2779) 2022-04-29 23:48:08 +10:00
Leon FriedrichandGitHub 76bfe2905d Add support for float[] and vec2[] in shaders (#2751)
* huh it works.

* vector arrays
2022-04-22 22:43:17 +02:00
8491f7be24 New Serv3 api just dropped (#2605)
Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
2022-04-03 01:59:48 +02:00
de4d255841 Analyzer to enforce classes to be either [Virtual], abstract, or sealed. (#2469)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-02-05 19:31:58 +01:00
DrSmugleafandGitHub 91d58dbca4 Make serialization work with backing fields automatically (#1727)
* Make serialization work with backing fields automatically

* Fix not taking priorities into account, make the test fail when that is the case

* Turn fieldDefs back into a list

* Format it better

* Remove GetInheritanceBehaviour, expose immutable array of base field definitions
2021-04-27 14:11:06 +02:00
Vera Aguilera Puerto 3a1e6e84b1 Remove Unused sharer params enum from the Godot era. 2021-04-12 20:09:22 +02:00
Paul 0b749ff8bb makes prototypeinheritance opt in 2021-03-05 11:13:00 +01:00
80f9f24243 Serialization v3 aka constant suffering (#1606)
* oops

* fixes serialization il

* copytest

* typo & misc fixes

* 139 moment

* boxing

* mesa dum

* stuff

* goodbye bad friend

* last commit before the big (4) rewrite

* adds datanodes

* kills yamlobjserializer in favor of the new system

* adds more serializers, actually implements them & removes most of the last of the old system

* changed yamlfieldattribute namespace

* adds back iselfserialize

* refactors consts&flags

* renames everything to data(field/definition)

* adds afterserialization

* help

* dataclassgen

* fuggen help me mannen

* Fix most errors on content

* Fix engine errors except map loader

* maploader & misc fix

* misc fixes

* thing

* help

* refactors datanodes

* help me mannen

* Separate ITypeSerializer into reader and writer

* Convert all type serializers

* priority

* adds alot

* il fixes

* adds robustgen

* argh

* adds array & enum serialization

* fixes dataclasses

* adds vec2i / misc fixes

* fixes inheritance

* a very notcursed todo

* fixes some custom dataclasses

* push dis

* Remove data classes

* boutta box

* yes

* Add angle and regex serializer tests

* Make TypeSerializerTest abstract

* sets up ioc etc

* remove pushinheritance

* fixes

* Merge fixes, fix yaml hot reloading

* General fixes2

* Make enum serialization ignore case

* Fix the tag not being copied in data nodes

* Fix not properly serializing flag enums

* Fix component serialization on startup

* Implement ValueDataNode ToString

* Serialization IL fixes, fix return and string equality

* Remove async from prototype manager

* Make serializing unsupported node as enum exception more descriptive

* Fix serv3 tryread casting to serializer instead of reader

* Add constructor for invalid node type exception

* Temporary fix for SERV3: Turn populate delegate into regular code

* Fix not copying the data of non primitive types

* Fix not using the data definition found in copying

* Make ISerializationHooks require explicit implementations

* Add test for serialization inheritance

* Improve IsOverridenIn method

* Fix error message when a data definition is null

* Add method to cast a read value in Serv3Manager

* Rename IServ3Manager to ISerializationManager

* Rename usages of serv3manager, add generic copy method

* Fix IL copy method lookup

* Rename old usages of serv3manager

* Add ITypeCopier

* resistance is futile

* we will conquer this codebase

* Add copy method to all serializers

* Make primitive mismatch error message more descriptive

* bing bong im going to freacking heck

* oopsie moment

* hello are you interested in my wares

* does generic serializers under new architecture

* Convert every non generic serializer to the new format, general fixes

* Update usgaes of generic serializers, cleanup

* does some pushinheritance logic

* finishes pushinheritance FRAMEWORK

* shed

* Add box2, color and component registry serializer tests

* Create more deserialized types and store prototypes with their deserialized results

* Fixes and serializer updates

* Add serialization manager extensions

* adds pushinheritance

* Update all prototypes to have a parent and have consistent id/parent properties

* Fix grammar component serialization

* Add generic serializer tests

* thonk

* Add array serializer test

* Replace logger warning calls with exceptions

* fixes

* Move redundant methods to serialization manager extensions, cleanup

* Add array serialization

* fixes context

* more fixes

* argh

* inheritance

* this should do it

* fixes

* adds copiers & fixes some stuff

* copiers use context v1

* finishing copy context

* more context fixes

* Test fixes

* funky maps

* Fix server user interface component serialization

* Fix value tuple serialization

* Add copying for value types and arrays. Fix copy internal for primitives, enums and strings

* fixes

* fixes more stuff

* yes

* Make abstract/interface skips debugs instead of warnings

* Fix typo

* Make some dictionaries readonly

* Add checks for the serialization manager initializing and already being initialized

* Add base type required and usage for MeansDataDefinition and ImplicitDataDefinitionForInheritorsAttribute

* copy by ref

* Fix exception wording

* Update data field required summary with the new forbidden docs

* Use extension in map loader

* wanna erp

* Change serializing to not use il temporarily

* Make writing work with nullable types

* pushing

* check

* cuddling slaps HARD

* Add serialization priority test

* important fix

* a serialization thing

* serializer moment

* Add validation for some type serializers

* adds context

* moar context

* fixes

* Do the thing for appearance

* yoo lmao

* push haha pp

* Temporarily make copy delegate regular c# code

* Create deserialized component registry to handle not inheriting conflicting references

* YAML LINTER BABY

* ayes

* Fix sprite component norot not being default true like in latest master

* Remove redundant todos

* Add summary doc to every ISerializationManager method

* icon fixes

* Add skip hook argument to readers and copiers

* Merge fixes

* Fix ordering of arguments in read and copy reflection call

* Fix user interface components deserialization

* pew pew

* i am going to HECK

* Add MustUseReturnValue to copy-over methods

* Make serialization log calls use the same sawmill

* gamin

* Fix doc errors in ISerializationManager.cs

* goodbye brave soldier

* fixes

* WIP merge fixes and entity serialization

* aaaaaaaaaaaaaaa

* aaaaaaaaaaaaaaa

* adds inheritancebehaviour

* test/datafield fixes

* forgot that one

* adds more verbose validation

* This fixes the YAML hot reloading

* Replace yield break with Enumerable.Empty

* adds copiers

* aaaaaaaaaaaaa

* array fix
priority fix
misc fixes

* fix(?)

* fix.

* funny map serialization (wip)

* funny map serialization (wip)

* Add TODO

* adds proper info the validation

* Make yaml linter 5 times faster (~80% less execution time)

* Improves the error message for missing fields in the linter

* Include component name in unknown component type error node

* adds alwaysrelevant usa

* fixes mapsaving

* moved surpressor to analyzers proj

* warning cleanup & moves surpressor

* removes old msbuild targets

* Revert "Make yaml linter 5 times faster (~80% less execution time)"

This reverts commit 2ee4cc2c26.

* Add serialization to RobustServerSimulation and mock reflection methods
Fixes container tests

* Fix nullability warnings

* Improve yaml linter message feedback

* oops moment

* Add IEquatable, IComparable, ToString and operators to DataPosition
Rename it to NodeMark
Make it a readonly struct

* Remove try catch from enum parsing

* Make dependency management in serialization less bad

* Make dependencies an argument instead of a property on the serialization manager

* Clean up type serializers

* Improve validation messages and resourc epath checking

* Fix sprite error message

* reached perfection

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Vera Aguilera Puerto <zddm@outlook.es>
2021-03-04 15:59:14 -08:00
eada37378a Add YAML hot reloading (#1571)
* Implement hot reloading for entity prototypes

* Implement automatic prototype hot-reloading

* Merge fixes

* Add yaml hot reloading and a message to notify the client

* Add reloading only changed files, remove cooldown, add retries and remove IPrototype

* Remove reload command

* Make the client listen for reloads instead and only when focused

* Fix errors

* Only queue a reload when the queue has items in it

* Make fails after 10 retries log instead of throw if reloading

Co-authored-by: Jackson Lewis <inquisitivepenguin@protonmail.com>
2021-02-20 00:02:04 +01:00
AcruidandGitHub 2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00
ad8b0b3c83 Add bytes or sbytes to enum where available (#1430)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-12-08 12:46:30 +01:00
b8e5b47e7a Use 'new' expression in places where the type is evident for the engine (#1415)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-11-26 00:16:55 +01:00
20kdcandGitHub 4777a0adbf GLES2 users, assemble! (#1266) 2020-09-01 15:27:14 +02:00
Pieter-Jan BriersandGitHub 6674be3adc Client NRTs (#1121) 2020-06-12 12:57:39 +02:00
Tyler YoungandGitHub 38aeca2342 Automatic Partial Shader Reloading (#1005)
* merged in shader automatic reloading, remove internal shader reloading

add support for includes to shader reloading, modified includes reload shaders that depends upon them

* add some fault tolerance to allow playing with the file a bit

* prevent multiple watch attempts

* fix spacing

* revert project change

* add cancellation to Reload with a default of 30s

fix case sensitivity comparison

assume windows & mac are case insensitive
2020-02-28 06:27:35 +01:00
Pieter-Jan BriersandGitHub 32bafb66a8 Shadows & FOV. (#992)
* Work on shadow casting.

* Shadowcasting depth works, code cleanup

* Adds #include support to SWSL parser.

* Move lighting shader to swsl.

Also more shader parser fixes.

* Move PI constant to correct file.

* Got functional FOV, working on wall bleed.

* Hey, it kinda works.

* Occluder component now lives in shared.

* Optimizations.

* Fix light map color format.

I set it to something else while testing perf.

* Front face cull final FOV pass.

* Fix holes in occlusion geometry due to disabled occluders.

* Starting work on better wall handling.

* Some comments.

* Improve font-face-culled FOV pass.

* Improve various light biasing things.

* VSM, smooth shadows.

Also unused VSM blurring because it didn't work but committing it like this will forever keep it in Git somewhere.

* FOV smoothing, looks kinda awful.

* Base wall bleed blur strength on camera size.

* The part where I give up.

* Comments. Many comments.

* Allow eyes to disable FOV.

* Improve OccluderComponent on the client.

* Update for occluder component changes.

* Maybe do this properly...
2020-02-23 17:18:58 +01:00
Pieter-Jan Briers 0169312c0b Not actually functional FOV system.
There's enough various changes in here that this is worth committing already.
2020-02-05 00:10:58 +01:00
Pieter-Jan Briers 28fe0313d1 Added stencil testing support to shader instances. 2020-01-21 18:10:44 +01:00
Pieter-Jan Briers 1353dde41d Implement shader instances and uniforms. 2019-11-22 17:55:39 +01:00
Pieter-Jan BriersandGitHub 09c36b57cd Shift half of Clyde around to implement better outline rendering. (#830)
* Attempted Clyde cleanup, didn't get far.

* Add negation operator to Vector2i.

* Add RenderOrder to ISpriteComponent.

* Post process shaders.

Adds "post process" shaders to sprite component.
These are executed on the WHOLE sprite component (every layer)
in one draw.

This is necessary to implement functional outlines.
2019-07-06 19:17:33 +02:00
Pieter-Jan Briers a7d3b31ec4 Fix outline rendering. 2019-05-16 14:40:05 +02:00
Pieter-Jan Briers dec103ac1b Remove GameController.Mode
The difference between headless and Clyde is now handled by IoC.
2019-05-08 22:24:50 +02:00
Pieter-Jan BriersandGitHub cf2995437f Remove Godot support. (#805)
Let's be real, it's pretty damn broken already and will never be fixed.
2019-05-05 01:58:24 +02:00
SilverandGitHub 25926a17b7 Renames SS14.* to Robust.* (#793)
RobustToolbox projects should be named Robust.* 

This PR changes the RobustToolbox projects from SS14.* to Robust.*

Updates SS14.* prefixes/namespaces to Robust.*
Updates SpaceStation14.sln to RobustToolbox.sln
Updates MSBUILD/SS14.* to MSBUILD/Robust.*
Updates CSProject and MSBuild references for the above
Updates git_helper.py
Removes Runserver and Runclient as they are unusable
2019-04-15 20:24:59 -06:00