* System font API
This is a new API that allows operating system fonts to be loaded by the engine and used by content.
Fonts are provided in a flat list exposing all the relevant metadata. They are loaded from disk with a Load call.
Initial implementation is only for Windows DirectWrite.
* Load system fonts as memory mapped files if possible.
This allows sharing the font file memory with other processes which is always good.
* Use ArrayPool to reduce char array allocations
* Disable verbose logging
* Implement system font support on Linux via Fontconfig
* Implement macOS support
* Add "FREEDESKTOP" define constant
This is basically LINUX || FREEBSD. Though FreeBSD currently gets detected as LINUX too. Oh well.
* Compile out Fontconfig and CoreText system font backends when not on those platforms
* Don't add Fontconfig package dep on Mac/Windows
* Allow disabling system font support via CVar
Cuz why not.
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
Not quite perfect, but quite usable.
Adds the ability to scale the UI. Scaling is controlled via a cvar,
and can be changed at runtime.
Fractional scaling is supported.
Some controls could be better (SpriteView, TextureRect),
but for now it's a good start.
RobustToolbox projects should be named Robust.*
This PR changes the RobustToolbox projects from SS14.* to Robust.*
Updates SS14.* prefixes/namespaces to Robust.*
Updates SpaceStation14.sln to RobustToolbox.sln
Updates MSBUILD/SS14.* to MSBUILD/Robust.*
Updates CSProject and MSBuild references for the above
Updates git_helper.py
Removes Runserver and Runclient as they are unusable